1 | /* $Id: light.h,v 1.1 2000-02-29 00:48:32 sandervl Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.1
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 |
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28 |
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29 |
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30 |
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31 | #ifndef LIGHT_H
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32 | #define LIGHT_H
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33 |
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34 |
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35 | #include "types.h"
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36 |
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37 | struct gl_shine_tab {
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38 | struct gl_shine_tab *next, *prev;
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39 | GLfloat tab[SHINE_TABLE_SIZE+1];
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40 | GLfloat shininess;
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41 | GLuint refcount;
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42 | };
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43 |
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44 |
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45 | extern void gl_ShadeModel( GLcontext *ctx, GLenum mode );
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46 |
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47 | extern void gl_ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode );
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48 |
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49 | extern void gl_Lightfv( GLcontext *ctx,
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50 | GLenum light, GLenum pname, const GLfloat *params,
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51 | GLint nparams );
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52 |
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53 | extern void gl_LightModelfv( GLcontext *ctx,
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54 | GLenum pname, const GLfloat *params );
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55 |
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56 |
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57 | extern GLuint gl_material_bitmask( GLcontext *ctx,
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58 | GLenum face, GLenum pname,
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59 | GLuint legal,
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60 | const char * );
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61 |
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62 | extern void gl_set_material( GLcontext *ctx, GLuint bitmask,
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63 | const GLfloat *params);
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64 |
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65 | extern void gl_Materialfv( GLcontext *ctx,
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66 | GLenum face, GLenum pname, const GLfloat *params );
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67 |
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68 |
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69 |
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70 | extern void gl_GetLightfv( GLcontext *ctx,
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71 | GLenum light, GLenum pname, GLfloat *params );
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72 |
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73 | extern void gl_GetLightiv( GLcontext *ctx,
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74 | GLenum light, GLenum pname, GLint *params );
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75 |
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76 |
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77 | extern void gl_GetMaterialfv( GLcontext *ctx,
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78 | GLenum face, GLenum pname, GLfloat *params );
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79 |
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80 | extern void gl_GetMaterialiv( GLcontext *ctx,
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81 | GLenum face, GLenum pname, GLint *params );
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82 |
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83 |
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84 | extern void gl_compute_spot_exp_table( struct gl_light *l );
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85 |
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86 | extern void gl_compute_shine_table( GLcontext *ctx, GLuint i,
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87 | GLfloat shininess );
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88 |
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89 | extern void gl_update_lighting( GLcontext *ctx );
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90 |
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91 | extern void gl_compute_light_positions( GLcontext *ctx );
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92 |
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93 | extern void gl_update_normal_transform( GLcontext *ctx );
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94 |
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95 | extern void gl_update_material( GLcontext *ctx,
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96 | struct gl_material *m,
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97 | GLuint bitmask );
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98 |
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99 | extern void gl_update_color_material( GLcontext *ctx, const GLubyte rgba[4] );
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100 |
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101 |
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102 | #endif
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103 |
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