source: trunk/src/opengl/mesa/light.h@ 2961

Last change on this file since 2961 was 2938, checked in by sandervl, 25 years ago

created

File size: 3.1 KB
Line 
1/* $Id: light.h,v 1.1 2000-02-29 00:48:32 sandervl Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version: 3.1
6 *
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28
29
30
31#ifndef LIGHT_H
32#define LIGHT_H
33
34
35#include "types.h"
36
37struct gl_shine_tab {
38 struct gl_shine_tab *next, *prev;
39 GLfloat tab[SHINE_TABLE_SIZE+1];
40 GLfloat shininess;
41 GLuint refcount;
42};
43
44
45extern void gl_ShadeModel( GLcontext *ctx, GLenum mode );
46
47extern void gl_ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode );
48
49extern void gl_Lightfv( GLcontext *ctx,
50 GLenum light, GLenum pname, const GLfloat *params,
51 GLint nparams );
52
53extern void gl_LightModelfv( GLcontext *ctx,
54 GLenum pname, const GLfloat *params );
55
56
57extern GLuint gl_material_bitmask( GLcontext *ctx,
58 GLenum face, GLenum pname,
59 GLuint legal,
60 const char * );
61
62extern void gl_set_material( GLcontext *ctx, GLuint bitmask,
63 const GLfloat *params);
64
65extern void gl_Materialfv( GLcontext *ctx,
66 GLenum face, GLenum pname, const GLfloat *params );
67
68
69
70extern void gl_GetLightfv( GLcontext *ctx,
71 GLenum light, GLenum pname, GLfloat *params );
72
73extern void gl_GetLightiv( GLcontext *ctx,
74 GLenum light, GLenum pname, GLint *params );
75
76
77extern void gl_GetMaterialfv( GLcontext *ctx,
78 GLenum face, GLenum pname, GLfloat *params );
79
80extern void gl_GetMaterialiv( GLcontext *ctx,
81 GLenum face, GLenum pname, GLint *params );
82
83
84extern void gl_compute_spot_exp_table( struct gl_light *l );
85
86extern void gl_compute_shine_table( GLcontext *ctx, GLuint i,
87 GLfloat shininess );
88
89extern void gl_update_lighting( GLcontext *ctx );
90
91extern void gl_compute_light_positions( GLcontext *ctx );
92
93extern void gl_update_normal_transform( GLcontext *ctx );
94
95extern void gl_update_material( GLcontext *ctx,
96 struct gl_material *m,
97 GLuint bitmask );
98
99extern void gl_update_color_material( GLcontext *ctx, const GLubyte rgba[4] );
100
101
102#endif
103
Note: See TracBrowser for help on using the repository browser.