| 1 | /* $Id: light.c,v 1.3 2000-05-23 20:40:39 jeroen Exp $ */ | 
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| 2 |  | 
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| 3 | /* | 
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| 4 | * Mesa 3-D graphics library | 
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| 5 | * Version:  3.3 | 
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| 6 | * | 
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| 7 | * Copyright (C) 1999  Brian Paul   All Rights Reserved. | 
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| 8 | * | 
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a | 
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| 10 | * copy of this software and associated documentation files (the "Software"), | 
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| 11 | * to deal in the Software without restriction, including without limitation | 
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, | 
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the | 
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| 14 | * Software is furnished to do so, subject to the following conditions: | 
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| 15 | * | 
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| 16 | * The above copyright notice and this permission notice shall be included | 
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| 17 | * in all copies or substantial portions of the Software. | 
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| 18 | * | 
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | 
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL | 
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN | 
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | 
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | 
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| 25 | */ | 
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| 26 |  | 
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| 27 |  | 
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| 28 |  | 
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| 29 |  | 
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| 30 |  | 
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| 31 | #ifdef PC_HEADER | 
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| 32 | #include "all.h" | 
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| 33 | #else | 
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| 34 | #include "glheader.h" | 
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| 35 | #include "types.h" | 
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| 36 | #include "context.h" | 
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| 37 | #include "enums.h" | 
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| 38 | #include "light.h" | 
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| 39 | #include "macros.h" | 
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| 40 | #include "matrix.h" | 
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| 41 | #include "mmath.h" | 
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| 42 | #include "simple_list.h" | 
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| 43 | #include "vb.h" | 
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| 44 | #include "xform.h" | 
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| 45 | #include "mem.h" | 
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| 46 | #endif | 
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| 47 |  | 
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| 48 | /* XXX this is a bit of a hack needed for compilation within XFree86 */ | 
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| 49 | #ifndef FLT_MIN | 
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| 50 | #define FLT_MIN 1e-37 | 
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| 51 | #endif | 
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| 52 |  | 
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| 53 |  | 
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| 54 | void | 
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| 55 | _mesa_ShadeModel( GLenum mode ) | 
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| 56 | { | 
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| 57 | GET_CURRENT_CONTEXT(ctx); | 
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| 58 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glShadeModel"); | 
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| 59 |  | 
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| 60 | if (MESA_VERBOSE & VERBOSE_API) | 
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| 61 | fprintf(stderr, "glShadeModel %s\n", gl_lookup_enum_by_nr(mode)); | 
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| 62 |  | 
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| 63 | if (mode == GL_FLAT || mode == GL_SMOOTH) { | 
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| 64 | if (ctx->Light.ShadeModel != mode) { | 
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| 65 | ctx->Light.ShadeModel = mode; | 
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| 66 | if (ctx->Light.ShadeModel == GL_FLAT) | 
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| 67 | SET_BITS(ctx->TriangleCaps, DD_FLATSHADE); | 
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| 68 | else | 
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| 69 | CLEAR_BITS(ctx->TriangleCaps, DD_FLATSHADE); | 
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| 70 | ctx->NewState |= NEW_RASTER_OPS; | 
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| 71 | if (ctx->Driver.ShadeModel) | 
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| 72 | (*ctx->Driver.ShadeModel)( ctx, mode ); | 
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| 73 | } | 
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| 74 | } | 
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| 75 | else { | 
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| 76 | gl_error( ctx, GL_INVALID_ENUM, "glShadeModel" ); | 
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| 77 | } | 
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| 78 | } | 
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| 79 |  | 
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| 80 |  | 
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| 81 |  | 
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| 82 | void | 
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| 83 | _mesa_Lightf( GLenum light, GLenum pname, GLfloat param ) | 
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| 84 | { | 
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| 85 | _mesa_Lightfv( light, pname, ¶m ); | 
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| 86 | } | 
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| 87 |  | 
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| 88 |  | 
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| 89 | void | 
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| 90 | _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params ) | 
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| 91 | { | 
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| 92 | GET_CURRENT_CONTEXT(ctx); | 
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| 93 | GLint l; | 
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| 94 | GLint nParams; | 
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| 95 |  | 
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| 96 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glLight"); | 
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| 97 |  | 
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| 98 | l = (GLint) (light - GL_LIGHT0); | 
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| 99 |  | 
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| 100 | if (l < 0 || l >= MAX_LIGHTS) { | 
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| 101 | gl_error( ctx, GL_INVALID_ENUM, "glLight" ); | 
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| 102 | return; | 
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| 103 | } | 
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| 104 |  | 
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| 105 | switch (pname) { | 
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| 106 | case GL_AMBIENT: | 
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| 107 | COPY_4V( ctx->Light.Light[l].Ambient, params ); | 
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| 108 | nParams = 4; | 
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| 109 | break; | 
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| 110 | case GL_DIFFUSE: | 
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| 111 | COPY_4V( ctx->Light.Light[l].Diffuse, params ); | 
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| 112 | nParams = 4; | 
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| 113 | break; | 
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| 114 | case GL_SPECULAR: | 
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| 115 | COPY_4V( ctx->Light.Light[l].Specular, params ); | 
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| 116 | nParams = 4; | 
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| 117 | break; | 
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| 118 | case GL_POSITION: | 
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| 119 | /* transform position by ModelView matrix */ | 
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| 120 | TRANSFORM_POINT( ctx->Light.Light[l].EyePosition, | 
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| 121 | ctx->ModelView.m, | 
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| 122 | params ); | 
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| 123 | nParams = 4; | 
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| 124 | break; | 
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| 125 | case GL_SPOT_DIRECTION: | 
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| 126 | /* transform direction by inverse modelview */ | 
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| 127 | if (ctx->ModelView.flags & MAT_DIRTY_INVERSE) { | 
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| 128 | gl_matrix_analyze( &ctx->ModelView ); | 
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| 129 | } | 
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| 130 | TRANSFORM_NORMAL( ctx->Light.Light[l].EyeDirection, | 
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| 131 | params, | 
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| 132 | ctx->ModelView.inv ); | 
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| 133 | nParams = 3; | 
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| 134 | break; | 
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| 135 | case GL_SPOT_EXPONENT: | 
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| 136 | if (params[0]<0.0 || params[0]>128.0) { | 
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| 137 | gl_error( ctx, GL_INVALID_VALUE, "glLight" ); | 
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| 138 | return; | 
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| 139 | } | 
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| 140 | if (ctx->Light.Light[l].SpotExponent != params[0]) { | 
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| 141 | ctx->Light.Light[l].SpotExponent = params[0]; | 
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| 142 | gl_compute_spot_exp_table( &ctx->Light.Light[l] ); | 
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| 143 | } | 
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| 144 | nParams = 1; | 
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| 145 | break; | 
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| 146 | case GL_SPOT_CUTOFF: | 
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| 147 | if ((params[0]<0.0 || params[0]>90.0) && params[0]!=180.0) { | 
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| 148 | gl_error( ctx, GL_INVALID_VALUE, "glLight" ); | 
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| 149 | return; | 
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| 150 | } | 
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| 151 | ctx->Light.Light[l].SpotCutoff = params[0]; | 
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| 152 | ctx->Light.Light[l].CosCutoff = cos(params[0]*DEG2RAD); | 
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| 153 | if (ctx->Light.Light[l].CosCutoff < 0) | 
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| 154 | ctx->Light.Light[l].CosCutoff = 0; | 
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| 155 | nParams = 1; | 
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| 156 | break; | 
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| 157 | case GL_CONSTANT_ATTENUATION: | 
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| 158 | if (params[0]<0.0) { | 
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| 159 | gl_error( ctx, GL_INVALID_VALUE, "glLight" ); | 
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| 160 | return; | 
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| 161 | } | 
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| 162 | ctx->Light.Light[l].ConstantAttenuation = params[0]; | 
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| 163 | nParams = 1; | 
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| 164 | break; | 
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| 165 | case GL_LINEAR_ATTENUATION: | 
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| 166 | if (params[0]<0.0) { | 
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| 167 | gl_error( ctx, GL_INVALID_VALUE, "glLight" ); | 
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| 168 | return; | 
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| 169 | } | 
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| 170 | ctx->Light.Light[l].LinearAttenuation = params[0]; | 
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| 171 | nParams = 1; | 
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| 172 | break; | 
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| 173 | case GL_QUADRATIC_ATTENUATION: | 
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| 174 | if (params[0]<0.0) { | 
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| 175 | gl_error( ctx, GL_INVALID_VALUE, "glLight" ); | 
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| 176 | return; | 
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| 177 | } | 
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| 178 | ctx->Light.Light[l].QuadraticAttenuation = params[0]; | 
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| 179 | nParams = 1; | 
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| 180 | break; | 
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| 181 | default: | 
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| 182 | gl_error( ctx, GL_INVALID_ENUM, "glLight" ); | 
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| 183 | return; | 
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| 184 | } | 
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| 185 |  | 
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| 186 | if (ctx->Driver.Lightfv) | 
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| 187 | ctx->Driver.Lightfv( ctx, light, pname, params, nParams ); | 
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| 188 |  | 
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| 189 | ctx->NewState |= NEW_LIGHTING; | 
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| 190 | } | 
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| 191 |  | 
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| 192 | void | 
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| 193 | _mesa_Lighti( GLenum light, GLenum pname, GLint param ) | 
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| 194 | { | 
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| 195 | _mesa_Lightiv( light, pname, ¶m ); | 
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| 196 | } | 
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| 197 |  | 
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| 198 |  | 
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| 199 | void | 
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| 200 | _mesa_Lightiv( GLenum light, GLenum pname, const GLint *params ) | 
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| 201 | { | 
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| 202 | GLfloat fparam[4]; | 
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| 203 |  | 
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| 204 | switch (pname) { | 
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| 205 | case GL_AMBIENT: | 
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| 206 | case GL_DIFFUSE: | 
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| 207 | case GL_SPECULAR: | 
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| 208 | fparam[0] = INT_TO_FLOAT( params[0] ); | 
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| 209 | fparam[1] = INT_TO_FLOAT( params[1] ); | 
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| 210 | fparam[2] = INT_TO_FLOAT( params[2] ); | 
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| 211 | fparam[3] = INT_TO_FLOAT( params[3] ); | 
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| 212 | break; | 
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| 213 | case GL_POSITION: | 
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| 214 | fparam[0] = (GLfloat) params[0]; | 
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| 215 | fparam[1] = (GLfloat) params[1]; | 
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| 216 | fparam[2] = (GLfloat) params[2]; | 
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| 217 | fparam[3] = (GLfloat) params[3]; | 
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| 218 | break; | 
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| 219 | case GL_SPOT_DIRECTION: | 
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| 220 | fparam[0] = (GLfloat) params[0]; | 
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| 221 | fparam[1] = (GLfloat) params[1]; | 
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| 222 | fparam[2] = (GLfloat) params[2]; | 
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| 223 | break; | 
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| 224 | case GL_SPOT_EXPONENT: | 
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| 225 | case GL_SPOT_CUTOFF: | 
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| 226 | case GL_CONSTANT_ATTENUATION: | 
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| 227 | case GL_LINEAR_ATTENUATION: | 
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| 228 | case GL_QUADRATIC_ATTENUATION: | 
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| 229 | fparam[0] = (GLfloat) params[0]; | 
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| 230 | break; | 
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| 231 | default: | 
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| 232 | /* error will be caught later in gl_Lightfv */ | 
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| 233 | ; | 
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| 234 | } | 
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| 235 |  | 
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| 236 | _mesa_Lightfv( light, pname, fparam ); | 
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| 237 | } | 
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| 238 |  | 
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| 239 |  | 
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| 240 |  | 
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| 241 | void | 
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| 242 | _mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params ) | 
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| 243 | { | 
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| 244 | GET_CURRENT_CONTEXT(ctx); | 
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| 245 | GLint l = (GLint) (light - GL_LIGHT0); | 
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| 246 |  | 
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| 247 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetLight"); | 
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| 248 |  | 
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| 249 | if (l<0 || l>=MAX_LIGHTS) { | 
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| 250 | gl_error( ctx, GL_INVALID_ENUM, "glGetLightfv" ); | 
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| 251 | return; | 
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| 252 | } | 
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| 253 |  | 
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| 254 | switch (pname) { | 
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| 255 | case GL_AMBIENT: | 
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| 256 | COPY_4V( params, ctx->Light.Light[l].Ambient ); | 
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| 257 | break; | 
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| 258 | case GL_DIFFUSE: | 
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| 259 | COPY_4V( params, ctx->Light.Light[l].Diffuse ); | 
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| 260 | break; | 
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| 261 | case GL_SPECULAR: | 
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| 262 | COPY_4V( params, ctx->Light.Light[l].Specular ); | 
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| 263 | break; | 
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| 264 | case GL_POSITION: | 
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| 265 | COPY_4V( params, ctx->Light.Light[l].EyePosition ); | 
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| 266 | break; | 
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| 267 | case GL_SPOT_DIRECTION: | 
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| 268 | COPY_3V( params, ctx->Light.Light[l].EyeDirection ); | 
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| 269 | break; | 
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| 270 | case GL_SPOT_EXPONENT: | 
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| 271 | params[0] = ctx->Light.Light[l].SpotExponent; | 
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| 272 | break; | 
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| 273 | case GL_SPOT_CUTOFF: | 
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| 274 | params[0] = ctx->Light.Light[l].SpotCutoff; | 
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| 275 | break; | 
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| 276 | case GL_CONSTANT_ATTENUATION: | 
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| 277 | params[0] = ctx->Light.Light[l].ConstantAttenuation; | 
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| 278 | break; | 
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| 279 | case GL_LINEAR_ATTENUATION: | 
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| 280 | params[0] = ctx->Light.Light[l].LinearAttenuation; | 
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| 281 | break; | 
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| 282 | case GL_QUADRATIC_ATTENUATION: | 
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| 283 | params[0] = ctx->Light.Light[l].QuadraticAttenuation; | 
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| 284 | break; | 
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| 285 | default: | 
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| 286 | gl_error( ctx, GL_INVALID_ENUM, "glGetLightfv" ); | 
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| 287 | break; | 
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| 288 | } | 
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| 289 | } | 
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| 290 |  | 
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| 291 |  | 
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| 292 |  | 
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| 293 | void | 
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| 294 | _mesa_GetLightiv( GLenum light, GLenum pname, GLint *params ) | 
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| 295 | { | 
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| 296 | GET_CURRENT_CONTEXT(ctx); | 
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| 297 | GLint l = (GLint) (light - GL_LIGHT0); | 
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| 298 |  | 
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| 299 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetLight"); | 
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| 300 |  | 
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| 301 | if (l<0 || l>=MAX_LIGHTS) { | 
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| 302 | gl_error( ctx, GL_INVALID_ENUM, "glGetLightiv" ); | 
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| 303 | return; | 
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| 304 | } | 
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| 305 |  | 
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| 306 | switch (pname) { | 
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| 307 | case GL_AMBIENT: | 
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| 308 | params[0] = FLOAT_TO_INT(ctx->Light.Light[l].Ambient[0]); | 
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| 309 | params[1] = FLOAT_TO_INT(ctx->Light.Light[l].Ambient[1]); | 
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| 310 | params[2] = FLOAT_TO_INT(ctx->Light.Light[l].Ambient[2]); | 
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| 311 | params[3] = FLOAT_TO_INT(ctx->Light.Light[l].Ambient[3]); | 
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| 312 | break; | 
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| 313 | case GL_DIFFUSE: | 
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| 314 | params[0] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[0]); | 
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| 315 | params[1] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[1]); | 
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| 316 | params[2] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[2]); | 
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| 317 | params[3] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[3]); | 
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| 318 | break; | 
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| 319 | case GL_SPECULAR: | 
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| 320 | params[0] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[0]); | 
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| 321 | params[1] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[1]); | 
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| 322 | params[2] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[2]); | 
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| 323 | params[3] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[3]); | 
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| 324 | break; | 
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| 325 | case GL_POSITION: | 
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| 326 | params[0] = (GLint) ctx->Light.Light[l].EyePosition[0]; | 
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| 327 | params[1] = (GLint) ctx->Light.Light[l].EyePosition[1]; | 
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| 328 | params[2] = (GLint) ctx->Light.Light[l].EyePosition[2]; | 
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| 329 | params[3] = (GLint) ctx->Light.Light[l].EyePosition[3]; | 
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| 330 | break; | 
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| 331 | case GL_SPOT_DIRECTION: | 
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| 332 | params[0] = (GLint) ctx->Light.Light[l].EyeDirection[0]; | 
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| 333 | params[1] = (GLint) ctx->Light.Light[l].EyeDirection[1]; | 
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| 334 | params[2] = (GLint) ctx->Light.Light[l].EyeDirection[2]; | 
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| 335 | break; | 
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| 336 | case GL_SPOT_EXPONENT: | 
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| 337 | params[0] = (GLint) ctx->Light.Light[l].SpotExponent; | 
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| 338 | break; | 
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| 339 | case GL_SPOT_CUTOFF: | 
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| 340 | params[0] = (GLint) ctx->Light.Light[l].SpotCutoff; | 
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| 341 | break; | 
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| 342 | case GL_CONSTANT_ATTENUATION: | 
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| 343 | params[0] = (GLint) ctx->Light.Light[l].ConstantAttenuation; | 
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| 344 | break; | 
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| 345 | case GL_LINEAR_ATTENUATION: | 
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| 346 | params[0] = (GLint) ctx->Light.Light[l].LinearAttenuation; | 
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| 347 | break; | 
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| 348 | case GL_QUADRATIC_ATTENUATION: | 
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| 349 | params[0] = (GLint) ctx->Light.Light[l].QuadraticAttenuation; | 
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| 350 | break; | 
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| 351 | default: | 
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| 352 | gl_error( ctx, GL_INVALID_ENUM, "glGetLightiv" ); | 
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| 353 | break; | 
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| 354 | } | 
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| 355 | } | 
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| 356 |  | 
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| 357 |  | 
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| 358 |  | 
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| 359 | /**********************************************************************/ | 
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| 360 | /***                        Light Model                             ***/ | 
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| 361 | /**********************************************************************/ | 
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| 362 |  | 
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| 363 |  | 
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| 364 | void | 
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| 365 | _mesa_LightModelfv( GLenum pname, const GLfloat *params ) | 
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| 366 | { | 
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| 367 | GET_CURRENT_CONTEXT(ctx); | 
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| 368 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glLightModelfv"); | 
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| 369 |  | 
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| 370 | switch (pname) { | 
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| 371 | case GL_LIGHT_MODEL_AMBIENT: | 
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| 372 | COPY_4V( ctx->Light.Model.Ambient, params ); | 
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| 373 | break; | 
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| 374 | case GL_LIGHT_MODEL_LOCAL_VIEWER: | 
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| 375 | if (params[0]==0.0) | 
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| 376 | ctx->Light.Model.LocalViewer = GL_FALSE; | 
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| 377 | else | 
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| 378 | ctx->Light.Model.LocalViewer = GL_TRUE; | 
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| 379 | break; | 
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| 380 | case GL_LIGHT_MODEL_TWO_SIDE: | 
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| 381 | if (params[0]==0.0) | 
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| 382 | ctx->Light.Model.TwoSide = GL_FALSE; | 
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| 383 | else | 
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| 384 | ctx->Light.Model.TwoSide = GL_TRUE; | 
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| 385 | break; | 
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| 386 | case GL_LIGHT_MODEL_COLOR_CONTROL: | 
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| 387 | if (params[0] == (GLfloat) GL_SINGLE_COLOR) { | 
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| 388 | ctx->Light.Model.ColorControl = GL_SINGLE_COLOR; | 
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| 389 | CLEAR_BITS(ctx->TriangleCaps, DD_SEPERATE_SPECULAR); | 
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| 390 | } | 
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| 391 | else if (params[0] == (GLfloat) GL_SEPARATE_SPECULAR_COLOR) { | 
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| 392 | ctx->Light.Model.ColorControl = GL_SEPARATE_SPECULAR_COLOR; | 
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| 393 | SET_BITS(ctx->TriangleCaps, DD_SEPERATE_SPECULAR); | 
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| 394 | } | 
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| 395 | else { | 
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| 396 | gl_error( ctx, GL_INVALID_ENUM, "glLightModel(param)" ); | 
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| 397 | } | 
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| 398 | ctx->NewState |= NEW_RASTER_OPS; | 
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| 399 | break; | 
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| 400 | default: | 
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| 401 | gl_error( ctx, GL_INVALID_ENUM, "glLightModel" ); | 
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| 402 | break; | 
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| 403 | } | 
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| 404 |  | 
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| 405 | if (ctx->Driver.LightModelfv) | 
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| 406 | ctx->Driver.LightModelfv( ctx, pname, params ); | 
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| 407 |  | 
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| 408 | ctx->NewState |= NEW_LIGHTING; | 
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| 409 | } | 
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| 410 |  | 
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| 411 |  | 
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| 412 | void | 
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| 413 | _mesa_LightModeliv( GLenum pname, const GLint *params ) | 
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| 414 | { | 
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| 415 | GLfloat fparam[4]; | 
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| 416 | GET_CURRENT_CONTEXT(ctx); | 
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| 417 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glLightModeliv"); | 
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| 418 |  | 
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| 419 | switch (pname) { | 
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| 420 | case GL_LIGHT_MODEL_AMBIENT: | 
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| 421 | fparam[0] = INT_TO_FLOAT( params[0] ); | 
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| 422 | fparam[1] = INT_TO_FLOAT( params[1] ); | 
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| 423 | fparam[2] = INT_TO_FLOAT( params[2] ); | 
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| 424 | fparam[3] = INT_TO_FLOAT( params[3] ); | 
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| 425 | break; | 
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| 426 | case GL_LIGHT_MODEL_LOCAL_VIEWER: | 
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| 427 | case GL_LIGHT_MODEL_TWO_SIDE: | 
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| 428 | case GL_LIGHT_MODEL_COLOR_CONTROL: | 
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| 429 | fparam[0] = (GLfloat) params[0]; | 
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| 430 | break; | 
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| 431 | default: | 
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| 432 | /* Error will be caught later in gl_LightModelfv */ | 
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| 433 | ; | 
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| 434 | } | 
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| 435 | _mesa_LightModelfv( pname, fparam ); | 
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| 436 | } | 
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| 437 |  | 
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| 438 |  | 
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| 439 | void | 
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| 440 | _mesa_LightModeli( GLenum pname, GLint param ) | 
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| 441 | { | 
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| 442 | _mesa_LightModeliv( pname, ¶m ); | 
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| 443 | } | 
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| 444 |  | 
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| 445 |  | 
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| 446 | void | 
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| 447 | _mesa_LightModelf( GLenum pname, GLfloat param ) | 
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| 448 | { | 
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| 449 | _mesa_LightModelfv( pname, ¶m ); | 
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| 450 | } | 
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| 451 |  | 
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| 452 |  | 
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| 453 |  | 
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| 454 | /********** MATERIAL **********/ | 
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| 455 |  | 
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| 456 |  | 
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| 457 | /* | 
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| 458 | * Given a face and pname value (ala glColorMaterial), compute a bitmask | 
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| 459 | * of the targeted material values. | 
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| 460 | */ | 
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| 461 | GLuint gl_material_bitmask( GLcontext *ctx, GLenum face, GLenum pname, | 
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| 462 | GLuint legal, | 
|---|
| 463 | const char *where ) | 
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| 464 | { | 
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| 465 | GLuint bitmask = 0; | 
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| 466 |  | 
|---|
| 467 | /* Make a bitmask indicating what material attribute(s) we're updating */ | 
|---|
| 468 | switch (pname) { | 
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| 469 | case GL_EMISSION: | 
|---|
| 470 | bitmask |= FRONT_EMISSION_BIT | BACK_EMISSION_BIT; | 
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| 471 | break; | 
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| 472 | case GL_AMBIENT: | 
|---|
| 473 | bitmask |= FRONT_AMBIENT_BIT | BACK_AMBIENT_BIT; | 
|---|
| 474 | break; | 
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| 475 | case GL_DIFFUSE: | 
|---|
| 476 | bitmask |= FRONT_DIFFUSE_BIT | BACK_DIFFUSE_BIT; | 
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| 477 | break; | 
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| 478 | case GL_SPECULAR: | 
|---|
| 479 | bitmask |= FRONT_SPECULAR_BIT | BACK_SPECULAR_BIT; | 
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| 480 | break; | 
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| 481 | case GL_SHININESS: | 
|---|
| 482 | bitmask |= FRONT_SHININESS_BIT | BACK_SHININESS_BIT; | 
|---|
| 483 | break; | 
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| 484 | case GL_AMBIENT_AND_DIFFUSE: | 
|---|
| 485 | bitmask |= FRONT_AMBIENT_BIT | BACK_AMBIENT_BIT; | 
|---|
| 486 | bitmask |= FRONT_DIFFUSE_BIT | BACK_DIFFUSE_BIT; | 
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| 487 | break; | 
|---|
| 488 | case GL_COLOR_INDEXES: | 
|---|
| 489 | bitmask |= FRONT_INDEXES_BIT  | BACK_INDEXES_BIT; | 
|---|
| 490 | break; | 
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| 491 | default: | 
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| 492 | gl_error( ctx, GL_INVALID_ENUM, where ); | 
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| 493 | return 0; | 
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| 494 | } | 
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| 495 |  | 
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| 496 | if (face==GL_FRONT) { | 
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| 497 | bitmask &= FRONT_MATERIAL_BITS; | 
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| 498 | } | 
|---|
| 499 | else if (face==GL_BACK) { | 
|---|
| 500 | bitmask &= BACK_MATERIAL_BITS; | 
|---|
| 501 | } | 
|---|
| 502 | else if (face != GL_FRONT_AND_BACK) { | 
|---|
| 503 | gl_error( ctx, GL_INVALID_ENUM, where ); | 
|---|
| 504 | return 0; | 
|---|
| 505 | } | 
|---|
| 506 |  | 
|---|
| 507 | if (bitmask & ~legal) { | 
|---|
| 508 | gl_error( ctx, GL_INVALID_ENUM, where ); | 
|---|
| 509 | return 0; | 
|---|
| 510 | } | 
|---|
| 511 |  | 
|---|
| 512 | return bitmask; | 
|---|
| 513 | } | 
|---|
| 514 |  | 
|---|
| 515 |  | 
|---|
| 516 |  | 
|---|
| 517 |  | 
|---|
| 518 |  | 
|---|
| 519 |  | 
|---|
| 520 | /* | 
|---|
| 521 | * Check if the global material has to be updated with info that was | 
|---|
| 522 | * associated with a vertex via glMaterial. | 
|---|
| 523 | * This function is used when any material values get changed between | 
|---|
| 524 | * glBegin/glEnd either by calling glMaterial() or by calling glColor() | 
|---|
| 525 | * when GL_COLOR_MATERIAL is enabled. | 
|---|
| 526 | * | 
|---|
| 527 | * KW: Added code here to keep the precomputed variables uptodate. | 
|---|
| 528 | *     This means we can use the faster shade functions when using | 
|---|
| 529 | *     GL_COLOR_MATERIAL, and we can also now use the precomputed | 
|---|
| 530 | *     values in the slower shading functions, which further offsets | 
|---|
| 531 | *     the cost of doing this here. | 
|---|
| 532 | */ | 
|---|
| 533 | void gl_update_material( GLcontext *ctx, | 
|---|
| 534 | struct gl_material *src, | 
|---|
| 535 | GLuint bitmask ) | 
|---|
| 536 | { | 
|---|
| 537 | struct gl_light *light, *list = &ctx->Light.EnabledList; | 
|---|
| 538 | GLfloat tmp[4]; | 
|---|
| 539 |  | 
|---|
| 540 | if (ctx->Light.ColorMaterialEnabled) | 
|---|
| 541 | bitmask &= ~ctx->Light.ColorMaterialBitmask; | 
|---|
| 542 |  | 
|---|
| 543 | if (MESA_VERBOSE&VERBOSE_IMMEDIATE) | 
|---|
| 544 | fprintf(stderr, "gl_update_material, mask %x\n", bitmask); | 
|---|
| 545 |  | 
|---|
| 546 | if (!bitmask) | 
|---|
| 547 | return; | 
|---|
| 548 |  | 
|---|
| 549 | if (bitmask & FRONT_AMBIENT_BIT) { | 
|---|
| 550 | struct gl_material *mat = &ctx->Light.Material[0]; | 
|---|
| 551 | SUB_3V( tmp, src[0].Ambient, mat->Ambient ); | 
|---|
| 552 | ACC_SCALE_3V( ctx->Light.BaseColor[0], ctx->Light.Model.Ambient, tmp); | 
|---|
| 553 | foreach (light, list) { | 
|---|
| 554 | ACC_SCALE_3V( ctx->Light.BaseColor[0], light->Ambient, tmp ); | 
|---|
| 555 | } | 
|---|
| 556 | COPY_4FV( mat->Ambient, src[0].Ambient ); | 
|---|
| 557 | } | 
|---|
| 558 | if (bitmask & BACK_AMBIENT_BIT) { | 
|---|
| 559 | struct gl_material *mat = &ctx->Light.Material[1]; | 
|---|
| 560 | SUB_3V( tmp, src[1].Ambient, mat->Ambient ); | 
|---|
| 561 | ACC_SCALE_3V( ctx->Light.BaseColor[1], ctx->Light.Model.Ambient, tmp); | 
|---|
| 562 | foreach (light, list) { | 
|---|
| 563 | ACC_SCALE_3V( ctx->Light.BaseColor[0], light->Ambient, tmp ); | 
|---|
| 564 | } | 
|---|
| 565 | COPY_4FV( mat->Ambient, src[1].Ambient ); | 
|---|
| 566 | } | 
|---|
| 567 | if (bitmask & FRONT_DIFFUSE_BIT) { | 
|---|
| 568 | struct gl_material *mat = &ctx->Light.Material[0]; | 
|---|
| 569 | SUB_3V( tmp, src[0].Diffuse, mat->Diffuse ); | 
|---|
| 570 | foreach (light, list) { | 
|---|
| 571 | ACC_SCALE_3V( light->MatDiffuse[0], light->Diffuse, tmp ); | 
|---|
| 572 | } | 
|---|
| 573 | COPY_4FV( mat->Diffuse, src[0].Diffuse ); | 
|---|
| 574 | FLOAT_COLOR_TO_UBYTE_COLOR(ctx->Light.BaseAlpha[0], mat->Diffuse[3]); | 
|---|
| 575 | } | 
|---|
| 576 | if (bitmask & BACK_DIFFUSE_BIT) { | 
|---|
| 577 | struct gl_material *mat = &ctx->Light.Material[1]; | 
|---|
| 578 | SUB_3V( tmp, src[1].Diffuse, mat->Diffuse ); | 
|---|
| 579 | foreach (light, list) { | 
|---|
| 580 | ACC_SCALE_3V( light->MatDiffuse[1], light->Diffuse, tmp ); | 
|---|
| 581 | } | 
|---|
| 582 | COPY_4FV( mat->Diffuse, src[1].Diffuse ); | 
|---|
| 583 | FLOAT_COLOR_TO_UBYTE_COLOR(ctx->Light.BaseAlpha[1], mat->Diffuse[3]); | 
|---|
| 584 | } | 
|---|
| 585 | if (bitmask & FRONT_SPECULAR_BIT) { | 
|---|
| 586 | struct gl_material *mat = &ctx->Light.Material[0]; | 
|---|
| 587 | SUB_3V( tmp, src[0].Specular, mat->Specular ); | 
|---|
| 588 | foreach (light, list) { | 
|---|
| 589 | if (light->Flags & LIGHT_SPECULAR) { | 
|---|
| 590 | ACC_SCALE_3V( light->MatSpecular[0], light->Specular, tmp ); | 
|---|
| 591 | light->IsMatSpecular[0] = | 
|---|
| 592 | (LEN_SQUARED_3FV(light->MatSpecular[0]) > 1e-16); | 
|---|
| 593 | } | 
|---|
| 594 | } | 
|---|
| 595 | COPY_4FV( mat->Specular, src[0].Specular ); | 
|---|
| 596 | } | 
|---|
| 597 | if (bitmask & BACK_SPECULAR_BIT) { | 
|---|
| 598 | struct gl_material *mat = &ctx->Light.Material[1]; | 
|---|
| 599 | SUB_3V( tmp, src[1].Specular, mat->Specular ); | 
|---|
| 600 | foreach (light, list) { | 
|---|
| 601 | if (light->Flags & LIGHT_SPECULAR) { | 
|---|
| 602 | ACC_SCALE_3V( light->MatSpecular[1], light->Specular, tmp ); | 
|---|
| 603 | light->IsMatSpecular[1] = | 
|---|
| 604 | (LEN_SQUARED_3FV(light->MatSpecular[1]) > 1e-16); | 
|---|
| 605 | } | 
|---|
| 606 | } | 
|---|
| 607 | COPY_4FV( mat->Specular, src[1].Specular ); | 
|---|
| 608 | } | 
|---|
| 609 | if (bitmask & FRONT_EMISSION_BIT) { | 
|---|
| 610 | struct gl_material *mat = &ctx->Light.Material[0]; | 
|---|
| 611 | SUB_3V( tmp, src[0].Emission, mat->Emission ); | 
|---|
| 612 | ACC_3V( ctx->Light.BaseColor[0], tmp ); | 
|---|
| 613 | COPY_4FV( mat->Emission, src[0].Emission ); | 
|---|
| 614 | } | 
|---|
| 615 | if (bitmask & BACK_EMISSION_BIT) { | 
|---|
| 616 | struct gl_material *mat = &ctx->Light.Material[1]; | 
|---|
| 617 | SUB_3V( tmp, src[1].Emission, mat->Emission ); | 
|---|
| 618 | ACC_3V( ctx->Light.BaseColor[1], tmp ); | 
|---|
| 619 | COPY_4FV( mat->Emission, src[1].Emission ); | 
|---|
| 620 | } | 
|---|
| 621 | if (bitmask & FRONT_SHININESS_BIT) { | 
|---|
| 622 | GLfloat shininess = ctx->Light.Material[0].Shininess = src[0].Shininess; | 
|---|
| 623 | gl_compute_shine_table( ctx, 0, shininess ); | 
|---|
| 624 | gl_compute_shine_table( ctx, 2, shininess * .5 ); | 
|---|
| 625 | } | 
|---|
| 626 | if (bitmask & BACK_SHININESS_BIT) { | 
|---|
| 627 | GLfloat shininess = ctx->Light.Material[1].Shininess = src[1].Shininess; | 
|---|
| 628 | gl_compute_shine_table( ctx, 1, shininess ); | 
|---|
| 629 | gl_compute_shine_table( ctx, 3, shininess * .5 ); | 
|---|
| 630 | } | 
|---|
| 631 | if (bitmask & FRONT_INDEXES_BIT) { | 
|---|
| 632 | ctx->Light.Material[0].AmbientIndex = src[0].AmbientIndex; | 
|---|
| 633 | ctx->Light.Material[0].DiffuseIndex = src[0].DiffuseIndex; | 
|---|
| 634 | ctx->Light.Material[0].SpecularIndex = src[0].SpecularIndex; | 
|---|
| 635 | } | 
|---|
| 636 | if (bitmask & BACK_INDEXES_BIT) { | 
|---|
| 637 | ctx->Light.Material[1].AmbientIndex = src[1].AmbientIndex; | 
|---|
| 638 | ctx->Light.Material[1].DiffuseIndex = src[1].DiffuseIndex; | 
|---|
| 639 | ctx->Light.Material[1].SpecularIndex = src[1].SpecularIndex; | 
|---|
| 640 | } | 
|---|
| 641 |  | 
|---|
| 642 | if (0) | 
|---|
| 643 | { | 
|---|
| 644 | struct gl_material *mat = &ctx->Light.Material[0]; | 
|---|
| 645 | fprintf(stderr, "update_mat  emission : %f %f %f\n", | 
|---|
| 646 | mat->Emission[0], | 
|---|
| 647 | mat->Emission[1], | 
|---|
| 648 | mat->Emission[2]); | 
|---|
| 649 | fprintf(stderr, "update_mat  specular : %f %f %f\n", | 
|---|
| 650 | mat->Specular[0], | 
|---|
| 651 | mat->Specular[1], | 
|---|
| 652 | mat->Specular[2]); | 
|---|
| 653 | fprintf(stderr, "update_mat  diffuse : %f %f %f\n", | 
|---|
| 654 | mat->Diffuse[0], | 
|---|
| 655 | mat->Diffuse[1], | 
|---|
| 656 | mat->Diffuse[2]); | 
|---|
| 657 | fprintf(stderr, "update_mat  ambient : %f %f %f\n", | 
|---|
| 658 | mat->Ambient[0], | 
|---|
| 659 | mat->Ambient[1], | 
|---|
| 660 | mat->Ambient[2]); | 
|---|
| 661 | } | 
|---|
| 662 | } | 
|---|
| 663 |  | 
|---|
| 664 |  | 
|---|
| 665 |  | 
|---|
| 666 |  | 
|---|
| 667 |  | 
|---|
| 668 |  | 
|---|
| 669 | void gl_update_color_material( GLcontext *ctx, | 
|---|
| 670 | const GLubyte rgba[4] ) | 
|---|
| 671 | { | 
|---|
| 672 | struct gl_light *light, *list = &ctx->Light.EnabledList; | 
|---|
| 673 | GLuint bitmask = ctx->Light.ColorMaterialBitmask; | 
|---|
| 674 | GLfloat tmp[4], color[4]; | 
|---|
| 675 |  | 
|---|
| 676 | UBYTE_RGBA_TO_FLOAT_RGBA( color, rgba ); | 
|---|
| 677 |  | 
|---|
| 678 | if (MESA_VERBOSE&VERBOSE_IMMEDIATE) | 
|---|
| 679 | fprintf(stderr, "gl_update_color_material, mask %x\n", bitmask); | 
|---|
| 680 |  | 
|---|
| 681 |  | 
|---|
| 682 | if (bitmask & FRONT_AMBIENT_BIT) { | 
|---|
| 683 | struct gl_material *mat = &ctx->Light.Material[0]; | 
|---|
| 684 | SUB_3V( tmp, color, mat->Ambient ); | 
|---|
| 685 | ACC_SCALE_3V( ctx->Light.BaseColor[0], ctx->Light.Model.Ambient, tmp); | 
|---|
| 686 | foreach (light, list) { | 
|---|
| 687 | ACC_SCALE_3V( ctx->Light.BaseColor[0], light->Ambient, tmp ); | 
|---|
| 688 | } | 
|---|
| 689 | COPY_4FV( mat->Ambient, color ); | 
|---|
| 690 | } | 
|---|
| 691 |  | 
|---|
| 692 | if (bitmask & BACK_AMBIENT_BIT) { | 
|---|
| 693 | struct gl_material *mat = &ctx->Light.Material[1]; | 
|---|
| 694 | SUB_3V( tmp, color, mat->Ambient ); | 
|---|
| 695 | ACC_SCALE_3V( ctx->Light.BaseColor[1], ctx->Light.Model.Ambient, tmp); | 
|---|
| 696 | foreach (light, list) { | 
|---|
| 697 | ACC_SCALE_3V( ctx->Light.BaseColor[0], light->Ambient, tmp ); | 
|---|
| 698 | } | 
|---|
| 699 | COPY_4FV( mat->Ambient, color ); | 
|---|
| 700 | } | 
|---|
| 701 |  | 
|---|
| 702 | if (bitmask & FRONT_DIFFUSE_BIT) { | 
|---|
| 703 | struct gl_material *mat = &ctx->Light.Material[0]; | 
|---|
| 704 | SUB_3V( tmp, color, mat->Diffuse ); | 
|---|
| 705 | foreach (light, list) { | 
|---|
| 706 | ACC_SCALE_3V( light->MatDiffuse[0], light->Diffuse, tmp ); | 
|---|
| 707 | } | 
|---|
| 708 | COPY_4FV( mat->Diffuse, color ); | 
|---|
| 709 | FLOAT_COLOR_TO_UBYTE_COLOR(ctx->Light.BaseAlpha[0], mat->Diffuse[3]); | 
|---|
| 710 | } | 
|---|
| 711 |  | 
|---|
| 712 | if (bitmask & BACK_DIFFUSE_BIT) { | 
|---|
| 713 | struct gl_material *mat = &ctx->Light.Material[1]; | 
|---|
| 714 | SUB_3V( tmp, color, mat->Diffuse ); | 
|---|
| 715 | foreach (light, list) { | 
|---|
| 716 | ACC_SCALE_3V( light->MatDiffuse[1], light->Diffuse, tmp ); | 
|---|
| 717 | } | 
|---|
| 718 | COPY_4FV( mat->Diffuse, color ); | 
|---|
| 719 | FLOAT_COLOR_TO_UBYTE_COLOR(ctx->Light.BaseAlpha[1], mat->Diffuse[3]); | 
|---|
| 720 | } | 
|---|
| 721 |  | 
|---|
| 722 | if (bitmask & FRONT_SPECULAR_BIT) { | 
|---|
| 723 | struct gl_material *mat = &ctx->Light.Material[0]; | 
|---|
| 724 | SUB_3V( tmp, color, mat->Specular ); | 
|---|
| 725 | foreach (light, list) { | 
|---|
| 726 | if (light->Flags & LIGHT_SPECULAR) { | 
|---|
| 727 | ACC_SCALE_3V( light->MatSpecular[0], light->Specular, tmp ); | 
|---|
| 728 | light->IsMatSpecular[0] = | 
|---|
| 729 | (LEN_SQUARED_3FV(light->MatSpecular[0]) > 1e-16); | 
|---|
| 730 | } | 
|---|
| 731 | } | 
|---|
| 732 | COPY_4FV( mat->Specular, color ); | 
|---|
| 733 | } | 
|---|
| 734 | if (bitmask & BACK_SPECULAR_BIT) { | 
|---|
| 735 | struct gl_material *mat = &ctx->Light.Material[1]; | 
|---|
| 736 | SUB_3V( tmp, color, mat->Specular ); | 
|---|
| 737 | foreach (light, list) { | 
|---|
| 738 | if (light->Flags & LIGHT_SPECULAR) { | 
|---|
| 739 | ACC_SCALE_3V( light->MatSpecular[1], light->Specular, tmp ); | 
|---|
| 740 | light->IsMatSpecular[1] = | 
|---|
| 741 | (LEN_SQUARED_3FV(light->MatSpecular[1]) > 1e-16); | 
|---|
| 742 | } | 
|---|
| 743 | } | 
|---|
| 744 | COPY_4FV( mat->Specular, color ); | 
|---|
| 745 | } | 
|---|
| 746 | if (bitmask & FRONT_EMISSION_BIT) { | 
|---|
| 747 | struct gl_material *mat = &ctx->Light.Material[0]; | 
|---|
| 748 | SUB_3V( tmp, color, mat->Emission ); | 
|---|
| 749 | ACC_3V( ctx->Light.BaseColor[0], tmp ); | 
|---|
| 750 | COPY_4FV( mat->Emission, color ); | 
|---|
| 751 | } | 
|---|
| 752 | if (bitmask & BACK_EMISSION_BIT) { | 
|---|
| 753 | struct gl_material *mat = &ctx->Light.Material[1]; | 
|---|
| 754 | SUB_3V( tmp, color, mat->Emission ); | 
|---|
| 755 | ACC_3V( ctx->Light.BaseColor[1], tmp ); | 
|---|
| 756 | COPY_4FV( mat->Emission, color ); | 
|---|
| 757 | } | 
|---|
| 758 |  | 
|---|
| 759 | if (0) | 
|---|
| 760 | { | 
|---|
| 761 | struct gl_material *mat = &ctx->Light.Material[0]; | 
|---|
| 762 | fprintf(stderr, "update_color_mat  emission : %f %f %f\n", | 
|---|
| 763 | mat->Emission[0], | 
|---|
| 764 | mat->Emission[1], | 
|---|
| 765 | mat->Emission[2]); | 
|---|
| 766 | fprintf(stderr, "update_color_mat  specular : %f %f %f\n", | 
|---|
| 767 | mat->Specular[0], | 
|---|
| 768 | mat->Specular[1], | 
|---|
| 769 | mat->Specular[2]); | 
|---|
| 770 | fprintf(stderr, "update_color_mat  diffuse : %f %f %f\n", | 
|---|
| 771 | mat->Diffuse[0], | 
|---|
| 772 | mat->Diffuse[1], | 
|---|
| 773 | mat->Diffuse[2]); | 
|---|
| 774 | fprintf(stderr, "update_color_mat  ambient : %f %f %f\n", | 
|---|
| 775 | mat->Ambient[0], | 
|---|
| 776 | mat->Ambient[1], | 
|---|
| 777 | mat->Ambient[2]); | 
|---|
| 778 | } | 
|---|
| 779 | } | 
|---|
| 780 |  | 
|---|
| 781 |  | 
|---|
| 782 |  | 
|---|
| 783 |  | 
|---|
| 784 | void | 
|---|
| 785 | _mesa_ColorMaterial( GLenum face, GLenum mode ) | 
|---|
| 786 | { | 
|---|
| 787 | GET_CURRENT_CONTEXT(ctx); | 
|---|
| 788 | GLuint bitmask; | 
|---|
| 789 | GLuint legal = (FRONT_EMISSION_BIT | BACK_EMISSION_BIT | | 
|---|
| 790 | FRONT_SPECULAR_BIT | BACK_SPECULAR_BIT | | 
|---|
| 791 | FRONT_DIFFUSE_BIT  | BACK_DIFFUSE_BIT  | | 
|---|
| 792 | FRONT_AMBIENT_BIT  | BACK_AMBIENT_BIT); | 
|---|
| 793 |  | 
|---|
| 794 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glColorMaterial"); | 
|---|
| 795 |  | 
|---|
| 796 | if (MESA_VERBOSE&VERBOSE_API) | 
|---|
| 797 | fprintf(stderr, "glColorMaterial %s %s\n", | 
|---|
| 798 | gl_lookup_enum_by_nr(face), | 
|---|
| 799 | gl_lookup_enum_by_nr(mode)); | 
|---|
| 800 |  | 
|---|
| 801 | bitmask = gl_material_bitmask( ctx, face, mode, legal, "glColorMaterial" ); | 
|---|
| 802 |  | 
|---|
| 803 | if (bitmask != 0) { | 
|---|
| 804 | ctx->Light.ColorMaterialBitmask = bitmask; | 
|---|
| 805 | ctx->Light.ColorMaterialFace = face; | 
|---|
| 806 | ctx->Light.ColorMaterialMode = mode; | 
|---|
| 807 | } | 
|---|
| 808 |  | 
|---|
| 809 | if (ctx->Light.ColorMaterialEnabled) | 
|---|
| 810 | gl_update_color_material( ctx, ctx->Current.ByteColor ); | 
|---|
| 811 | } | 
|---|
| 812 |  | 
|---|
| 813 |  | 
|---|
| 814 |  | 
|---|
| 815 |  | 
|---|
| 816 | void | 
|---|
| 817 | _mesa_Materialf( GLenum face, GLenum pname, GLfloat param ) | 
|---|
| 818 | { | 
|---|
| 819 | _mesa_Materialfv( face, pname, ¶m ); | 
|---|
| 820 | } | 
|---|
| 821 |  | 
|---|
| 822 |  | 
|---|
| 823 | /* KW:  This is now called directly (ie by name) from the glMaterial* | 
|---|
| 824 | *      API functions. | 
|---|
| 825 | */ | 
|---|
| 826 | void | 
|---|
| 827 | _mesa_Materialfv( GLenum face, GLenum pname, const GLfloat *params ) | 
|---|
| 828 | { | 
|---|
| 829 | GET_CURRENT_CONTEXT(ctx); | 
|---|
| 830 | struct immediate *IM; | 
|---|
| 831 | struct gl_material *mat; | 
|---|
| 832 | GLuint bitmask; | 
|---|
| 833 | GLuint count; | 
|---|
| 834 |  | 
|---|
| 835 | bitmask = gl_material_bitmask( ctx, face, pname, ~0, "gl_Materialfv" ); | 
|---|
| 836 | if (bitmask == 0) | 
|---|
| 837 | return; | 
|---|
| 838 |  | 
|---|
| 839 | IM = ctx->input; | 
|---|
| 840 | count = IM->Count; | 
|---|
| 841 |  | 
|---|
| 842 | if (!IM->Material) { | 
|---|
| 843 | IM->Material = | 
|---|
| 844 | (struct gl_material (*)[2]) MALLOC( sizeof(struct gl_material) * | 
|---|
| 845 | VB_SIZE * 2 ); | 
|---|
| 846 | IM->MaterialMask = (GLuint *) MALLOC( sizeof(GLuint) * VB_SIZE ); | 
|---|
| 847 | } | 
|---|
| 848 |  | 
|---|
| 849 |  | 
|---|
| 850 | if (!(IM->Flag[count] & VERT_MATERIAL)) { | 
|---|
| 851 | IM->Flag[count] |= VERT_MATERIAL; | 
|---|
| 852 | IM->MaterialMask[count] = 0; | 
|---|
| 853 | } | 
|---|
| 854 |  | 
|---|
| 855 |  | 
|---|
| 856 | IM->MaterialMask[count] |= bitmask; | 
|---|
| 857 | mat = IM->Material[count]; | 
|---|
| 858 |  | 
|---|
| 859 | if (bitmask & FRONT_AMBIENT_BIT) { | 
|---|
| 860 | COPY_4FV( mat[0].Ambient, params ); | 
|---|
| 861 | } | 
|---|
| 862 | if (bitmask & BACK_AMBIENT_BIT) { | 
|---|
| 863 | COPY_4FV( mat[1].Ambient, params ); | 
|---|
| 864 | } | 
|---|
| 865 | if (bitmask & FRONT_DIFFUSE_BIT) { | 
|---|
| 866 | COPY_4FV( mat[0].Diffuse, params ); | 
|---|
| 867 | } | 
|---|
| 868 | if (bitmask & BACK_DIFFUSE_BIT) { | 
|---|
| 869 | COPY_4FV( mat[1].Diffuse, params ); | 
|---|
| 870 | } | 
|---|
| 871 | if (bitmask & FRONT_SPECULAR_BIT) { | 
|---|
| 872 | COPY_4FV( mat[0].Specular, params ); | 
|---|
| 873 | } | 
|---|
| 874 | if (bitmask & BACK_SPECULAR_BIT) { | 
|---|
| 875 | COPY_4FV( mat[1].Specular, params ); | 
|---|
| 876 | } | 
|---|
| 877 | if (bitmask & FRONT_EMISSION_BIT) { | 
|---|
| 878 | COPY_4FV( mat[0].Emission, params ); | 
|---|
| 879 | } | 
|---|
| 880 | if (bitmask & BACK_EMISSION_BIT) { | 
|---|
| 881 | COPY_4FV( mat[1].Emission, params ); | 
|---|
| 882 | } | 
|---|
| 883 | if (bitmask & FRONT_SHININESS_BIT) { | 
|---|
| 884 | GLfloat shininess = CLAMP( params[0], 0.0F, 128.0F ); | 
|---|
| 885 | mat[0].Shininess = shininess; | 
|---|
| 886 | } | 
|---|
| 887 | if (bitmask & BACK_SHININESS_BIT) { | 
|---|
| 888 | GLfloat shininess = CLAMP( params[0], 0.0F, 128.0F ); | 
|---|
| 889 | mat[1].Shininess = shininess; | 
|---|
| 890 | } | 
|---|
| 891 | if (bitmask & FRONT_INDEXES_BIT) { | 
|---|
| 892 | mat[0].AmbientIndex = params[0]; | 
|---|
| 893 | mat[0].DiffuseIndex = params[1]; | 
|---|
| 894 | mat[0].SpecularIndex = params[2]; | 
|---|
| 895 | } | 
|---|
| 896 | if (bitmask & BACK_INDEXES_BIT) { | 
|---|
| 897 | mat[1].AmbientIndex = params[0]; | 
|---|
| 898 | mat[1].DiffuseIndex = params[1]; | 
|---|
| 899 | mat[1].SpecularIndex = params[2]; | 
|---|
| 900 | } | 
|---|
| 901 | } | 
|---|
| 902 |  | 
|---|
| 903 |  | 
|---|
| 904 | void | 
|---|
| 905 | _mesa_Materiali(GLenum face, GLenum pname, GLint param ) | 
|---|
| 906 | { | 
|---|
| 907 | _mesa_Materialiv(face, pname, ¶m); | 
|---|
| 908 | } | 
|---|
| 909 |  | 
|---|
| 910 |  | 
|---|
| 911 | void | 
|---|
| 912 | _mesa_Materialiv(GLenum face, GLenum pname, const GLint *params ) | 
|---|
| 913 | { | 
|---|
| 914 | GLfloat fparam[4]; | 
|---|
| 915 | switch (pname) { | 
|---|
| 916 | case GL_AMBIENT: | 
|---|
| 917 | case GL_DIFFUSE: | 
|---|
| 918 | case GL_SPECULAR: | 
|---|
| 919 | case GL_EMISSION: | 
|---|
| 920 | case GL_AMBIENT_AND_DIFFUSE: | 
|---|
| 921 | fparam[0] = INT_TO_FLOAT( params[0] ); | 
|---|
| 922 | fparam[1] = INT_TO_FLOAT( params[1] ); | 
|---|
| 923 | fparam[2] = INT_TO_FLOAT( params[2] ); | 
|---|
| 924 | fparam[3] = INT_TO_FLOAT( params[3] ); | 
|---|
| 925 | break; | 
|---|
| 926 | case GL_SHININESS: | 
|---|
| 927 | fparam[0] = (GLfloat) params[0]; | 
|---|
| 928 | break; | 
|---|
| 929 | case GL_COLOR_INDEXES: | 
|---|
| 930 | fparam[0] = (GLfloat) params[0]; | 
|---|
| 931 | fparam[1] = (GLfloat) params[1]; | 
|---|
| 932 | fparam[2] = (GLfloat) params[2]; | 
|---|
| 933 | break; | 
|---|
| 934 | default: | 
|---|
| 935 | /* Error will be caught later in gl_Materialfv */ | 
|---|
| 936 | ; | 
|---|
| 937 | } | 
|---|
| 938 | _mesa_Materialfv(face, pname, fparam); | 
|---|
| 939 | } | 
|---|
| 940 |  | 
|---|
| 941 |  | 
|---|
| 942 | void | 
|---|
| 943 | _mesa_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params ) | 
|---|
| 944 | { | 
|---|
| 945 | GET_CURRENT_CONTEXT(ctx); | 
|---|
| 946 | GLuint f; | 
|---|
| 947 |  | 
|---|
| 948 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetMaterialfv"); | 
|---|
| 949 |  | 
|---|
| 950 | if (face==GL_FRONT) { | 
|---|
| 951 | f = 0; | 
|---|
| 952 | } | 
|---|
| 953 | else if (face==GL_BACK) { | 
|---|
| 954 | f = 1; | 
|---|
| 955 | } | 
|---|
| 956 | else { | 
|---|
| 957 | gl_error( ctx, GL_INVALID_ENUM, "glGetMaterialfv(face)" ); | 
|---|
| 958 | return; | 
|---|
| 959 | } | 
|---|
| 960 | switch (pname) { | 
|---|
| 961 | case GL_AMBIENT: | 
|---|
| 962 | COPY_4FV( params, ctx->Light.Material[f].Ambient ); | 
|---|
| 963 | break; | 
|---|
| 964 | case GL_DIFFUSE: | 
|---|
| 965 | COPY_4FV( params, ctx->Light.Material[f].Diffuse ); | 
|---|
| 966 | break; | 
|---|
| 967 | case GL_SPECULAR: | 
|---|
| 968 | COPY_4FV( params, ctx->Light.Material[f].Specular ); | 
|---|
| 969 | break; | 
|---|
| 970 | case GL_EMISSION: | 
|---|
| 971 | COPY_4FV( params, ctx->Light.Material[f].Emission ); | 
|---|
| 972 | break; | 
|---|
| 973 | case GL_SHININESS: | 
|---|
| 974 | *params = ctx->Light.Material[f].Shininess; | 
|---|
| 975 | break; | 
|---|
| 976 | case GL_COLOR_INDEXES: | 
|---|
| 977 | params[0] = ctx->Light.Material[f].AmbientIndex; | 
|---|
| 978 | params[1] = ctx->Light.Material[f].DiffuseIndex; | 
|---|
| 979 | params[2] = ctx->Light.Material[f].SpecularIndex; | 
|---|
| 980 | break; | 
|---|
| 981 | default: | 
|---|
| 982 | gl_error( ctx, GL_INVALID_ENUM, "glGetMaterialfv(pname)" ); | 
|---|
| 983 | } | 
|---|
| 984 | } | 
|---|
| 985 |  | 
|---|
| 986 |  | 
|---|
| 987 |  | 
|---|
| 988 | void | 
|---|
| 989 | _mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params ) | 
|---|
| 990 | { | 
|---|
| 991 | GET_CURRENT_CONTEXT(ctx); | 
|---|
| 992 | GLuint f; | 
|---|
| 993 |  | 
|---|
| 994 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetMaterialiv"); | 
|---|
| 995 |  | 
|---|
| 996 | if (face==GL_FRONT) { | 
|---|
| 997 | f = 0; | 
|---|
| 998 | } | 
|---|
| 999 | else if (face==GL_BACK) { | 
|---|
| 1000 | f = 1; | 
|---|
| 1001 | } | 
|---|
| 1002 | else { | 
|---|
| 1003 | gl_error( ctx, GL_INVALID_ENUM, "glGetMaterialiv(face)" ); | 
|---|
| 1004 | return; | 
|---|
| 1005 | } | 
|---|
| 1006 | switch (pname) { | 
|---|
| 1007 | case GL_AMBIENT: | 
|---|
| 1008 | params[0] = FLOAT_TO_INT( ctx->Light.Material[f].Ambient[0] ); | 
|---|
| 1009 | params[1] = FLOAT_TO_INT( ctx->Light.Material[f].Ambient[1] ); | 
|---|
| 1010 | params[2] = FLOAT_TO_INT( ctx->Light.Material[f].Ambient[2] ); | 
|---|
| 1011 | params[3] = FLOAT_TO_INT( ctx->Light.Material[f].Ambient[3] ); | 
|---|
| 1012 | break; | 
|---|
| 1013 | case GL_DIFFUSE: | 
|---|
| 1014 | params[0] = FLOAT_TO_INT( ctx->Light.Material[f].Diffuse[0] ); | 
|---|
| 1015 | params[1] = FLOAT_TO_INT( ctx->Light.Material[f].Diffuse[1] ); | 
|---|
| 1016 | params[2] = FLOAT_TO_INT( ctx->Light.Material[f].Diffuse[2] ); | 
|---|
| 1017 | params[3] = FLOAT_TO_INT( ctx->Light.Material[f].Diffuse[3] ); | 
|---|
| 1018 | break; | 
|---|
| 1019 | case GL_SPECULAR: | 
|---|
| 1020 | params[0] = FLOAT_TO_INT( ctx->Light.Material[f].Specular[0] ); | 
|---|
| 1021 | params[1] = FLOAT_TO_INT( ctx->Light.Material[f].Specular[1] ); | 
|---|
| 1022 | params[2] = FLOAT_TO_INT( ctx->Light.Material[f].Specular[2] ); | 
|---|
| 1023 | params[3] = FLOAT_TO_INT( ctx->Light.Material[f].Specular[3] ); | 
|---|
| 1024 | break; | 
|---|
| 1025 | case GL_EMISSION: | 
|---|
| 1026 | params[0] = FLOAT_TO_INT( ctx->Light.Material[f].Emission[0] ); | 
|---|
| 1027 | params[1] = FLOAT_TO_INT( ctx->Light.Material[f].Emission[1] ); | 
|---|
| 1028 | params[2] = FLOAT_TO_INT( ctx->Light.Material[f].Emission[2] ); | 
|---|
| 1029 | params[3] = FLOAT_TO_INT( ctx->Light.Material[f].Emission[3] ); | 
|---|
| 1030 | break; | 
|---|
| 1031 | case GL_SHININESS: | 
|---|
| 1032 | *params = ROUNDF( ctx->Light.Material[f].Shininess ); | 
|---|
| 1033 | break; | 
|---|
| 1034 | case GL_COLOR_INDEXES: | 
|---|
| 1035 | params[0] = ROUNDF( ctx->Light.Material[f].AmbientIndex ); | 
|---|
| 1036 | params[1] = ROUNDF( ctx->Light.Material[f].DiffuseIndex ); | 
|---|
| 1037 | params[2] = ROUNDF( ctx->Light.Material[f].SpecularIndex ); | 
|---|
| 1038 | break; | 
|---|
| 1039 | default: | 
|---|
| 1040 | gl_error( ctx, GL_INVALID_ENUM, "glGetMaterialfv(pname)" ); | 
|---|
| 1041 | } | 
|---|
| 1042 | } | 
|---|
| 1043 |  | 
|---|
| 1044 |  | 
|---|
| 1045 |  | 
|---|
| 1046 |  | 
|---|
| 1047 | /**********************************************************************/ | 
|---|
| 1048 | /*****                  Lighting computation                      *****/ | 
|---|
| 1049 | /**********************************************************************/ | 
|---|
| 1050 |  | 
|---|
| 1051 |  | 
|---|
| 1052 | /* | 
|---|
| 1053 | * Notes: | 
|---|
| 1054 | *   When two-sided lighting is enabled we compute the color (or index) | 
|---|
| 1055 | *   for both the front and back side of the primitive.  Then, when the | 
|---|
| 1056 | *   orientation of the facet is later learned, we can determine which | 
|---|
| 1057 | *   color (or index) to use for rendering. | 
|---|
| 1058 | * | 
|---|
| 1059 | *   KW: We now know orientation in advance and only shade for | 
|---|
| 1060 | *       the side or sides which are actually required. | 
|---|
| 1061 | * | 
|---|
| 1062 | * Variables: | 
|---|
| 1063 | *   n = normal vector | 
|---|
| 1064 | *   V = vertex position | 
|---|
| 1065 | *   P = light source position | 
|---|
| 1066 | *   Pe = (0,0,0,1) | 
|---|
| 1067 | * | 
|---|
| 1068 | * Precomputed: | 
|---|
| 1069 | *   IF P[3]==0 THEN | 
|---|
| 1070 | *       // light at infinity | 
|---|
| 1071 | *       IF local_viewer THEN | 
|---|
| 1072 | *           VP_inf_norm = unit vector from V to P      // Precompute | 
|---|
| 1073 | *       ELSE | 
|---|
| 1074 | *           // eye at infinity | 
|---|
| 1075 | *           h_inf_norm = Normalize( VP + <0,0,1> )     // Precompute | 
|---|
| 1076 | *       ENDIF | 
|---|
| 1077 | *   ENDIF | 
|---|
| 1078 | * | 
|---|
| 1079 | * Functions: | 
|---|
| 1080 | *   Normalize( v ) = normalized vector v | 
|---|
| 1081 | *   Magnitude( v ) = length of vector v | 
|---|
| 1082 | */ | 
|---|
| 1083 |  | 
|---|
| 1084 |  | 
|---|
| 1085 |  | 
|---|
| 1086 | /* | 
|---|
| 1087 | * Whenever the spotlight exponent for a light changes we must call | 
|---|
| 1088 | * this function to recompute the exponent lookup table. | 
|---|
| 1089 | */ | 
|---|
| 1090 | void gl_compute_spot_exp_table( struct gl_light *l ) | 
|---|
| 1091 | { | 
|---|
| 1092 | int i; | 
|---|
| 1093 | double exponent = l->SpotExponent; | 
|---|
| 1094 | double tmp = 0; | 
|---|
| 1095 | int clamp = 0; | 
|---|
| 1096 |  | 
|---|
| 1097 | l->SpotExpTable[0][0] = 0.0; | 
|---|
| 1098 |  | 
|---|
| 1099 | for (i=EXP_TABLE_SIZE-1;i>0;i--) { | 
|---|
| 1100 | if (clamp == 0) { | 
|---|
| 1101 | tmp = pow(i/(double)(EXP_TABLE_SIZE-1), exponent); | 
|---|
| 1102 | if (tmp < FLT_MIN*100.0) { | 
|---|
| 1103 | tmp = 0.0; | 
|---|
| 1104 | clamp = 1; | 
|---|
| 1105 | } | 
|---|
| 1106 | } | 
|---|
| 1107 | l->SpotExpTable[i][0] = tmp; | 
|---|
| 1108 | } | 
|---|
| 1109 | for (i=0;i<EXP_TABLE_SIZE-1;i++) { | 
|---|
| 1110 | l->SpotExpTable[i][1] = l->SpotExpTable[i+1][0] - l->SpotExpTable[i][0]; | 
|---|
| 1111 | } | 
|---|
| 1112 | l->SpotExpTable[EXP_TABLE_SIZE-1][1] = 0.0; | 
|---|
| 1113 | } | 
|---|
| 1114 |  | 
|---|
| 1115 |  | 
|---|
| 1116 |  | 
|---|
| 1117 |  | 
|---|
| 1118 | /* Calculate a new shine table.  Doing this here saves a branch in | 
|---|
| 1119 | * lighting, and the cost of doing it early may be partially offset | 
|---|
| 1120 | * by keeping a MRU cache of shine tables for various shine values. | 
|---|
| 1121 | */ | 
|---|
| 1122 | static void compute_shine_table( struct gl_shine_tab *tab, GLfloat shininess ) | 
|---|
| 1123 | { | 
|---|
| 1124 | int i; | 
|---|
| 1125 | GLfloat *m = tab->tab; | 
|---|
| 1126 |  | 
|---|
| 1127 | m[0] = 0; | 
|---|
| 1128 | if (shininess == 0) { | 
|---|
| 1129 | for (i = 1 ; i <= SHINE_TABLE_SIZE ; i++) | 
|---|
| 1130 | m[i] = 1; | 
|---|
| 1131 | } else { | 
|---|
| 1132 | for (i = 1 ; i <= SHINE_TABLE_SIZE ; i++) { | 
|---|
| 1133 | double t = pow( i/(GLfloat)SHINE_TABLE_SIZE, shininess ); | 
|---|
| 1134 | m[i] = 0; | 
|---|
| 1135 | if (t > 1e-20) m[i] = t; | 
|---|
| 1136 | } | 
|---|
| 1137 | } | 
|---|
| 1138 |  | 
|---|
| 1139 | tab->shininess = shininess; | 
|---|
| 1140 | } | 
|---|
| 1141 |  | 
|---|
| 1142 | #define DISTSQR(a,b) ((a-b)*(a-b)) | 
|---|
| 1143 |  | 
|---|
| 1144 | void gl_compute_shine_table( GLcontext *ctx, GLuint i, GLfloat shininess ) | 
|---|
| 1145 | { | 
|---|
| 1146 | struct gl_shine_tab *list = ctx->ShineTabList; | 
|---|
| 1147 | struct gl_shine_tab *s; | 
|---|
| 1148 |  | 
|---|
| 1149 | foreach(s, list) | 
|---|
| 1150 | if ( DISTSQR(s->shininess, shininess) < 1e-4 ) | 
|---|
| 1151 | break; | 
|---|
| 1152 |  | 
|---|
| 1153 | if (s == list) | 
|---|
| 1154 | { | 
|---|
| 1155 | foreach(s, list) | 
|---|
| 1156 | if (s->refcount == 0) break; | 
|---|
| 1157 |  | 
|---|
| 1158 | compute_shine_table( s, shininess ); | 
|---|
| 1159 | } | 
|---|
| 1160 |  | 
|---|
| 1161 | ctx->ShineTable[i]->refcount--; | 
|---|
| 1162 | ctx->ShineTable[i] = s; | 
|---|
| 1163 | move_to_tail( list, s ); | 
|---|
| 1164 | s->refcount++; | 
|---|
| 1165 | } | 
|---|
| 1166 |  | 
|---|
| 1167 |  | 
|---|
| 1168 |  | 
|---|
| 1169 | #if 0 | 
|---|
| 1170 | static void gl_reinit_light_attrib( GLcontext *ctx, struct gl_light_attrib *l ) | 
|---|
| 1171 | { | 
|---|
| 1172 | GLuint i; | 
|---|
| 1173 |  | 
|---|
| 1174 | if (ctx->ShineTable[0]->shininess != l->Material[0].Shininess) { | 
|---|
| 1175 | gl_compute_shine_table( ctx, 0, l->Material[0].Shininess ); | 
|---|
| 1176 | gl_compute_shine_table( ctx, 2, l->Material[0].Shininess * .5 ); | 
|---|
| 1177 | } | 
|---|
| 1178 |  | 
|---|
| 1179 | if (ctx->ShineTable[1]->shininess != l->Material[1].Shininess) { | 
|---|
| 1180 | gl_compute_shine_table( ctx, 1, l->Material[1].Shininess ); | 
|---|
| 1181 | gl_compute_shine_table( ctx, 3, l->Material[1].Shininess * .5 ); | 
|---|
| 1182 | } | 
|---|
| 1183 |  | 
|---|
| 1184 | make_empty_list( &l->EnabledList ); | 
|---|
| 1185 | for (i = 0 ; i < MAX_LIGHTS ; i++) { | 
|---|
| 1186 | if (l->Light[i].Enabled) | 
|---|
| 1187 | insert_at_tail( &l->EnabledList, &l->Light[i] ); | 
|---|
| 1188 | } | 
|---|
| 1189 | } | 
|---|
| 1190 | #endif | 
|---|
| 1191 |  | 
|---|
| 1192 |  | 
|---|
| 1193 | /* | 
|---|
| 1194 | * Examine current lighting parameters to determine if the optimized lighting | 
|---|
| 1195 | * function can be used. | 
|---|
| 1196 | * Also, precompute some lighting values such as the products of light | 
|---|
| 1197 | * source and material ambient, diffuse and specular coefficients. | 
|---|
| 1198 | */ | 
|---|
| 1199 | void gl_update_lighting( GLcontext *ctx ) | 
|---|
| 1200 | { | 
|---|
| 1201 | struct gl_light *light; | 
|---|
| 1202 |  | 
|---|
| 1203 | ctx->Light.Flags = 0; | 
|---|
| 1204 |  | 
|---|
| 1205 | foreach(light, &ctx->Light.EnabledList) { | 
|---|
| 1206 |  | 
|---|
| 1207 | light->Flags = 0; | 
|---|
| 1208 |  | 
|---|
| 1209 | if (light->EyePosition[3] != 0.0F) | 
|---|
| 1210 | light->Flags |= LIGHT_POSITIONAL; | 
|---|
| 1211 |  | 
|---|
| 1212 | if (LEN_SQUARED_3FV(light->Specular) > 1e-16) | 
|---|
| 1213 | light->Flags |= LIGHT_SPECULAR; | 
|---|
| 1214 |  | 
|---|
| 1215 | if (light->SpotCutoff != 180.0F) | 
|---|
| 1216 | light->Flags |= LIGHT_SPOT; | 
|---|
| 1217 |  | 
|---|
| 1218 | ctx->Light.Flags |= light->Flags; | 
|---|
| 1219 | } | 
|---|
| 1220 |  | 
|---|
| 1221 | ctx->Light.NeedVertices = | 
|---|
| 1222 | ((ctx->Light.Flags & (LIGHT_POSITIONAL|LIGHT_SPOT)) || | 
|---|
| 1223 | (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) || | 
|---|
| 1224 | (ctx->Light.Model.LocalViewer && (ctx->Light.Flags & LIGHT_SPECULAR))); | 
|---|
| 1225 |  | 
|---|
| 1226 |  | 
|---|
| 1227 | /* Precompute some shading values. | 
|---|
| 1228 | */ | 
|---|
| 1229 | if (ctx->Visual->RGBAflag) | 
|---|
| 1230 | { | 
|---|
| 1231 | GLuint sides = ((ctx->TriangleCaps & DD_TRI_LIGHT_TWOSIDE) ? 2 : 1); | 
|---|
| 1232 | GLuint side; | 
|---|
| 1233 | for (side=0; side < sides; side++) { | 
|---|
| 1234 | struct gl_material *mat = &ctx->Light.Material[side]; | 
|---|
| 1235 |  | 
|---|
| 1236 | COPY_3V(ctx->Light.BaseColor[side], mat->Emission); | 
|---|
| 1237 | ACC_SCALE_3V(ctx->Light.BaseColor[side], | 
|---|
| 1238 | ctx->Light.Model.Ambient, | 
|---|
| 1239 | mat->Ambient); | 
|---|
| 1240 |  | 
|---|
| 1241 | FLOAT_COLOR_TO_UBYTE_COLOR(ctx->Light.BaseAlpha[side], | 
|---|
| 1242 | ctx->Light.Material[side].Diffuse[3] ); | 
|---|
| 1243 | } | 
|---|
| 1244 |  | 
|---|
| 1245 | foreach (light, &ctx->Light.EnabledList) { | 
|---|
| 1246 | for (side=0; side< sides; side++) { | 
|---|
| 1247 | struct gl_material *mat = &ctx->Light.Material[side]; | 
|---|
| 1248 | SCALE_3V( light->MatDiffuse[side],  light->Diffuse, mat->Diffuse ); | 
|---|
| 1249 | SCALE_3V( light->MatAmbient[side],  light->Ambient, mat->Ambient ); | 
|---|
| 1250 | ACC_3V( ctx->Light.BaseColor[side], light->MatAmbient[side] ); | 
|---|
| 1251 | if (light->Flags & LIGHT_SPECULAR) | 
|---|
| 1252 | { | 
|---|
| 1253 | SCALE_3V( light->MatSpecular[side], light->Specular, | 
|---|
| 1254 | mat->Specular); | 
|---|
| 1255 | light->IsMatSpecular[side] = | 
|---|
| 1256 | (LEN_SQUARED_3FV(light->MatSpecular[side]) > 1e-16); | 
|---|
| 1257 | } | 
|---|
| 1258 | else | 
|---|
| 1259 | light->IsMatSpecular[side] = 0; | 
|---|
| 1260 | } | 
|---|
| 1261 | } | 
|---|
| 1262 | } | 
|---|
| 1263 | else | 
|---|
| 1264 | { | 
|---|
| 1265 | static GLfloat ci[3] = { .30, .59, .11 }; | 
|---|
| 1266 |  | 
|---|
| 1267 | foreach(light, &ctx->Light.EnabledList) { | 
|---|
| 1268 | light->dli = DOT3(ci, light->Diffuse); | 
|---|
| 1269 | light->sli = DOT3(ci, light->Specular); | 
|---|
| 1270 | } | 
|---|
| 1271 | } | 
|---|
| 1272 | } | 
|---|
| 1273 |  | 
|---|
| 1274 | /* Need to seriously restrict the circumstances under which these | 
|---|
| 1275 | * calc's are performed. | 
|---|
| 1276 | */ | 
|---|
| 1277 | void gl_compute_light_positions( GLcontext *ctx ) | 
|---|
| 1278 | { | 
|---|
| 1279 | struct gl_light *light; | 
|---|
| 1280 |  | 
|---|
| 1281 | if (ctx->Light.NeedVertices && !ctx->Light.Model.LocalViewer) { | 
|---|
| 1282 | GLfloat eye_z[3] = { 0, 0, 1 }; | 
|---|
| 1283 | if (!ctx->NeedEyeCoords) { | 
|---|
| 1284 | TRANSFORM_NORMAL( ctx->EyeZDir, eye_z, ctx->ModelView.m ); | 
|---|
| 1285 | } else { | 
|---|
| 1286 | COPY_3V( ctx->EyeZDir, eye_z ); | 
|---|
| 1287 | } | 
|---|
| 1288 | } | 
|---|
| 1289 |  | 
|---|
| 1290 | foreach (light, &ctx->Light.EnabledList) { | 
|---|
| 1291 |  | 
|---|
| 1292 | if (!ctx->NeedEyeCoords) { | 
|---|
| 1293 | TRANSFORM_POINT( light->Position, ctx->ModelView.inv, | 
|---|
| 1294 | light->EyePosition ); | 
|---|
| 1295 | } else { | 
|---|
| 1296 | COPY_4FV( light->Position, light->EyePosition ); | 
|---|
| 1297 | } | 
|---|
| 1298 |  | 
|---|
| 1299 | if (!(light->Flags & LIGHT_POSITIONAL)) | 
|---|
| 1300 | { | 
|---|
| 1301 | /* VP (VP) = Normalize( Position ) */ | 
|---|
| 1302 | COPY_3V( light->VP_inf_norm, light->Position ); | 
|---|
| 1303 | NORMALIZE_3FV( light->VP_inf_norm ); | 
|---|
| 1304 |  | 
|---|
| 1305 | if (!ctx->Light.Model.LocalViewer) | 
|---|
| 1306 | { | 
|---|
| 1307 | /* h_inf_norm = Normalize( V_to_P + <0,0,1> ) */ | 
|---|
| 1308 | ADD_3V( light->h_inf_norm, light->VP_inf_norm, ctx->EyeZDir); | 
|---|
| 1309 | NORMALIZE_3FV( light->h_inf_norm ); | 
|---|
| 1310 | } | 
|---|
| 1311 |  | 
|---|
| 1312 | light->VP_inf_spot_attenuation = 1.0; | 
|---|
| 1313 | } | 
|---|
| 1314 |  | 
|---|
| 1315 | if (light->Flags & LIGHT_SPOT) | 
|---|
| 1316 | { | 
|---|
| 1317 | if (ctx->NeedEyeNormals) { | 
|---|
| 1318 | COPY_3V( light->NormDirection, light->EyeDirection ); | 
|---|
| 1319 | } else { | 
|---|
| 1320 | TRANSFORM_NORMAL( light->NormDirection, | 
|---|
| 1321 | light->EyeDirection, | 
|---|
| 1322 | ctx->ModelView.m); | 
|---|
| 1323 | } | 
|---|
| 1324 |  | 
|---|
| 1325 | NORMALIZE_3FV( light->NormDirection ); | 
|---|
| 1326 |  | 
|---|
| 1327 |  | 
|---|
| 1328 | /* Unlikely occurrance? | 
|---|
| 1329 | */ | 
|---|
| 1330 | if (!(light->Flags & LIGHT_POSITIONAL)) { | 
|---|
| 1331 | GLfloat PV_dot_dir = - DOT3(light->VP_inf_norm, | 
|---|
| 1332 | light->NormDirection); | 
|---|
| 1333 |  | 
|---|
| 1334 | if (PV_dot_dir > light->CosCutoff) { | 
|---|
| 1335 | double x = PV_dot_dir * (EXP_TABLE_SIZE-1); | 
|---|
| 1336 | int k = (int) x; | 
|---|
| 1337 | light->VP_inf_spot_attenuation = | 
|---|
| 1338 | (light->SpotExpTable[k][0] + | 
|---|
| 1339 | (x-k)*light->SpotExpTable[k][1]); | 
|---|
| 1340 | } | 
|---|
| 1341 | else | 
|---|
| 1342 | light->VP_inf_spot_attenuation = 0; | 
|---|
| 1343 | } | 
|---|
| 1344 | } | 
|---|
| 1345 | } | 
|---|
| 1346 | } | 
|---|
| 1347 |  | 
|---|
| 1348 |  | 
|---|
| 1349 |  | 
|---|
| 1350 |  | 
|---|
| 1351 |  | 
|---|
| 1352 | void gl_update_normal_transform( GLcontext *ctx ) | 
|---|
| 1353 | { | 
|---|
| 1354 | GLuint new_flag = 0; | 
|---|
| 1355 | normal_func *last = ctx->NormalTransform; | 
|---|
| 1356 |  | 
|---|
| 1357 | ctx->vb_rescale_factor = 1.0; | 
|---|
| 1358 |  | 
|---|
| 1359 | if (ctx->NeedEyeCoords) { | 
|---|
| 1360 | if (ctx->NeedNormals) { | 
|---|
| 1361 | GLuint transform = NORM_TRANSFORM_NO_ROT; | 
|---|
| 1362 |  | 
|---|
| 1363 | if (ctx->ModelView.flags & (MAT_FLAG_GENERAL | | 
|---|
| 1364 | MAT_FLAG_ROTATION | | 
|---|
| 1365 | MAT_FLAG_GENERAL_3D | | 
|---|
| 1366 | MAT_FLAG_PERSPECTIVE)) | 
|---|
| 1367 | transform = NORM_TRANSFORM; | 
|---|
| 1368 |  | 
|---|
| 1369 |  | 
|---|
| 1370 | new_flag = ctx->NewState & NEW_MODELVIEW; | 
|---|
| 1371 | ctx->vb_rescale_factor = ctx->rescale_factor; | 
|---|
| 1372 |  | 
|---|
| 1373 | if (ctx->Transform.Normalize) | 
|---|
| 1374 | { | 
|---|
| 1375 | ctx->NormalTransform = gl_normal_tab[transform | NORM_NORMALIZE]; | 
|---|
| 1376 | } | 
|---|
| 1377 | else if (ctx->Transform.RescaleNormals && | 
|---|
| 1378 | ctx->rescale_factor != 1.0) | 
|---|
| 1379 | { | 
|---|
| 1380 | ctx->NormalTransform = gl_normal_tab[transform | NORM_RESCALE]; | 
|---|
| 1381 | } | 
|---|
| 1382 | else | 
|---|
| 1383 | { | 
|---|
| 1384 | ctx->NormalTransform = gl_normal_tab[transform]; | 
|---|
| 1385 | } | 
|---|
| 1386 | } else { | 
|---|
| 1387 | ctx->NormalTransform = 0; | 
|---|
| 1388 | } | 
|---|
| 1389 | } | 
|---|
| 1390 | else { | 
|---|
| 1391 | if (ctx->NeedNormals) { | 
|---|
| 1392 | ctx->vb_rescale_factor = 1.0/ctx->rescale_factor; | 
|---|
| 1393 |  | 
|---|
| 1394 | if (ctx->Transform.Normalize) | 
|---|
| 1395 | { | 
|---|
| 1396 | ctx->NormalTransform = gl_normal_tab[NORM_NORMALIZE]; | 
|---|
| 1397 | } | 
|---|
| 1398 | else if (!ctx->Transform.RescaleNormals && | 
|---|
| 1399 | ctx->rescale_factor != 1.0) | 
|---|
| 1400 | { | 
|---|
| 1401 | ctx->NormalTransform = gl_normal_tab[NORM_RESCALE]; | 
|---|
| 1402 | } | 
|---|
| 1403 | else | 
|---|
| 1404 | { | 
|---|
| 1405 | ctx->NormalTransform = 0; | 
|---|
| 1406 | } | 
|---|
| 1407 | } else { | 
|---|
| 1408 | ctx->NormalTransform = 0; | 
|---|
| 1409 | } | 
|---|
| 1410 | } | 
|---|
| 1411 |  | 
|---|
| 1412 | if (last != ctx->NormalTransform || new_flag) | 
|---|
| 1413 | ctx->NewState |= NEW_NORMAL_TRANSFORM; | 
|---|
| 1414 | } | 
|---|
| 1415 |  | 
|---|