| 1 | /* $Id: glthread.c,v 1.2 2000-09-22 20:49:20 jeroen Exp $ */ | 
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| 2 |  | 
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| 3 | /* | 
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| 4 | * Mesa 3-D graphics library | 
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| 5 | * Version:  3.3 | 
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| 6 | * | 
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| 7 | * Copyright (C) 1999-2000  Brian Paul   All Rights Reserved. | 
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| 8 | * | 
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a | 
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| 10 | * copy of this software and associated documentation files (the "Software"), | 
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| 11 | * to deal in the Software without restriction, including without limitation | 
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, | 
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the | 
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| 14 | * Software is furnished to do so, subject to the following conditions: | 
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| 15 | * | 
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| 16 | * The above copyright notice and this permission notice shall be included | 
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| 17 | * in all copies or substantial portions of the Software. | 
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| 18 | * | 
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | 
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL | 
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN | 
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | 
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | 
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| 25 | */ | 
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| 26 |  | 
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| 27 |  | 
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| 28 | /* | 
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| 29 | * XXX There's probably some work to do in order to make this file | 
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| 30 | * truly reusable outside of Mesa.  First, the glheader.h include must go. | 
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| 31 | */ | 
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| 32 |  | 
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| 33 |  | 
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| 34 | #ifdef PC_ALL | 
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| 35 | #include "all.h" | 
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| 36 | #else | 
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| 37 | #include "glheader.h" | 
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| 38 | #include "macros.h" | 
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| 39 | #include "glthread.h" | 
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| 40 | #endif | 
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| 41 |  | 
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| 42 |  | 
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| 43 | /* | 
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| 44 | * This file should still compile even when THREADS is not defined. | 
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| 45 | * This is to make things easier to deal with on the makefile scene.. | 
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| 46 | */ | 
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| 47 | #ifdef THREADS | 
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| 48 | #include <errno.h> | 
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| 49 |  | 
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| 50 | /* | 
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| 51 | * Error messages | 
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| 52 | */ | 
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| 53 | #define INIT_TSD_ERROR "_glthread_: failed to allocate key for thread specific data" | 
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| 54 | #define GET_TSD_ERROR "_glthread_: failed to get thread specific data" | 
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| 55 | #define SET_TSD_ERROR "_glthread_: thread failed to set thread specific data" | 
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| 56 |  | 
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| 57 |  | 
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| 58 | /* | 
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| 59 | * Magic number to determine if a TSD object has been initialized. | 
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| 60 | * Kind of a hack but there doesn't appear to be a better cross-platform | 
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| 61 | * solution. | 
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| 62 | */ | 
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| 63 | #define INIT_MAGIC 0xff8adc98 | 
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| 64 |  | 
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| 65 | #ifdef __WIN32OS2__ | 
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| 66 | #include <odinwrap.h> | 
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| 67 | inline void ** __threadstore() | 
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| 68 | { | 
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| 69 | USHORT sel=RestoreOS2FS(); | 
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| 70 | void **p=_threadstore(); | 
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| 71 | SetFS(sel); | 
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| 72 | return p; | 
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| 73 | } | 
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| 74 | #endif | 
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| 75 |  | 
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| 76 |  | 
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| 77 | /* | 
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| 78 | * POSIX Threads -- The best way to go if your platform supports them. | 
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| 79 | *                  Solaris >= 2.5 have POSIX threads, IRIX >= 6.4 reportedly | 
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| 80 | *                  has them, and many of the free Unixes now have them. | 
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| 81 | *                  Be sure to use appropriate -mt or -D_REENTRANT type | 
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| 82 | *                  compile flags when building. | 
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| 83 | */ | 
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| 84 | #ifdef PTHREADS | 
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| 85 |  | 
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| 86 | unsigned long | 
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| 87 | _glthread_GetID(void) | 
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| 88 | { | 
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| 89 | return (unsigned long) pthread_self(); | 
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| 90 | } | 
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| 91 |  | 
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| 92 |  | 
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| 93 | void | 
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| 94 | _glthread_InitTSD(_glthread_TSD *tsd) | 
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| 95 | { | 
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| 96 | if (pthread_key_create(&tsd->key, NULL/*free*/) != 0) { | 
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| 97 | perror(INIT_TSD_ERROR); | 
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| 98 | EXIT(-1); | 
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| 99 | } | 
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| 100 | tsd->initMagic = INIT_MAGIC; | 
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| 101 | } | 
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| 102 |  | 
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| 103 |  | 
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| 104 | void * | 
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| 105 | _glthread_GetTSD(_glthread_TSD *tsd) | 
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| 106 | { | 
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| 107 | if (tsd->initMagic != INIT_MAGIC) { | 
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| 108 | _glthread_InitTSD(tsd); | 
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| 109 | } | 
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| 110 | return pthread_getspecific(tsd->key); | 
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| 111 | } | 
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| 112 |  | 
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| 113 |  | 
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| 114 | void | 
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| 115 | _glthread_SetTSD(_glthread_TSD *tsd, void *ptr) | 
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| 116 | { | 
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| 117 | if (tsd->initMagic != INIT_MAGIC) { | 
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| 118 | _glthread_InitTSD(tsd); | 
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| 119 | } | 
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| 120 | if (pthread_setspecific(tsd->key, ptr) != 0) { | 
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| 121 | perror(SET_TSD_ERROR); | 
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| 122 | EXIT(-1); | 
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| 123 | } | 
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| 124 | } | 
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| 125 |  | 
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| 126 | #endif /* PTHREADS */ | 
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| 127 |  | 
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| 128 |  | 
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| 129 |  | 
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| 130 | /* | 
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| 131 | * Solaris/Unix International Threads -- Use only if POSIX threads | 
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| 132 | *   aren't available on your Unix platform.  Solaris 2.[34] are examples | 
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| 133 | *   of platforms where this is the case.  Be sure to use -mt and/or | 
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| 134 | *   -D_REENTRANT when compiling. | 
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| 135 | */ | 
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| 136 | #ifdef SOLARIS_THREADS | 
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| 137 | #define USE_LOCK_FOR_KEY        /* undef this to try a version without | 
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| 138 | lock for the global key... */ | 
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| 139 |  | 
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| 140 | unsigned long | 
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| 141 | _glthread_GetID(void) | 
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| 142 | { | 
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| 143 | ABORT();   /* XXX not implemented yet */ | 
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| 144 | return (unsigned long) 0; | 
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| 145 | } | 
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| 146 |  | 
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| 147 |  | 
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| 148 | void | 
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| 149 | _glthread_InitTSD(_glthread_TSD *tsd) | 
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| 150 | { | 
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| 151 | if ((errno = mutex_init(&tsd->keylock, 0, NULL)) != 0 || | 
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| 152 | (errno = thr_keycreate(&(tsd->key), free)) != 0) { | 
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| 153 | perror(INIT_TSD_ERROR); | 
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| 154 | EXIT(-1); | 
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| 155 | } | 
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| 156 | tsd->initMagic = INIT_MAGIC; | 
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| 157 | } | 
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| 158 |  | 
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| 159 |  | 
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| 160 | void * | 
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| 161 | _glthread_GetTSD(_glthread_TSD *tsd) | 
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| 162 | { | 
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| 163 | void* ret; | 
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| 164 | if (tsd->initMagic != INIT_MAGIC) { | 
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| 165 | _glthread_InitTSD(tsd); | 
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| 166 | } | 
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| 167 | #ifdef USE_LOCK_FOR_KEY | 
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| 168 | mutex_lock(&tsd->keylock); | 
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| 169 | thr_getspecific(tsd->key, &ret); | 
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| 170 | mutex_unlock(&tsd->keylock); | 
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| 171 | #else | 
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| 172 | if ((errno = thr_getspecific(tsd->key, &ret)) != 0) { | 
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| 173 | perror(GET_TSD_ERROR); | 
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| 174 | EXIT(-1); | 
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| 175 | } | 
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| 176 | #endif | 
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| 177 | return ret; | 
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| 178 | } | 
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| 179 |  | 
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| 180 |  | 
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| 181 | void | 
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| 182 | _glthread_SetTSD(_glthread_TSD *tsd, void *ptr) | 
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| 183 | { | 
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| 184 | if (tsd->initMagic != INIT_MAGIC) { | 
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| 185 | _glthread_InitTSD(tsd); | 
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| 186 | } | 
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| 187 | if ((errno = thr_setspecific(tsd->key, ptr)) != 0) { | 
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| 188 | perror(SET_TSD_ERROR); | 
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| 189 | EXIT(-1); | 
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| 190 | } | 
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| 191 | } | 
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| 192 |  | 
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| 193 | #undef USE_LOCK_FOR_KEY | 
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| 194 | #endif /* SOLARIS_THREADS */ | 
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| 195 |  | 
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| 196 |  | 
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| 197 |  | 
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| 198 | /* | 
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| 199 | * Win32 Threads.  The only available option for Windows 95/NT. | 
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| 200 | * Be sure that you compile using the Multithreaded runtime, otherwise | 
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| 201 | * bad things will happen. | 
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| 202 | */ | 
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| 203 | #ifdef WIN32_THREADS | 
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| 204 |  | 
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| 205 | unsigned long | 
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| 206 | _glthread_GetID(void) | 
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| 207 | { | 
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| 208 | // ABORT();   /* XXX not implemented yet */ | 
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| 209 | return (unsigned long) 0; | 
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| 210 | } | 
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| 211 |  | 
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| 212 |  | 
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| 213 | void | 
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| 214 | _glthread_InitTSD(_glthread_TSD *tsd) | 
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| 215 | { | 
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| 216 | tsd->key = TlsAlloc(); | 
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| 217 | if (tsd->key == 0xffffffff) { | 
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| 218 | /* Can Windows handle stderr messages for non-console | 
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| 219 | applications? Does Windows have perror? */ | 
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| 220 | /* perror(SET_INIT_ERROR);*/ | 
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| 221 | EXIT(-1); | 
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| 222 | } | 
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| 223 | tsd->initMagic = INIT_MAGIC; | 
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| 224 | } | 
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| 225 |  | 
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| 226 |  | 
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| 227 | void * | 
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| 228 | _glthread_GetTSD(_glthread_TSD *tsd) | 
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| 229 | { | 
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| 230 | if (tsd->initMagic != INIT_MAGIC) { | 
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| 231 | _glthread_InitTSD(tsd); | 
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| 232 | } | 
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| 233 | return TlsGetValue(tsd->key); | 
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| 234 | } | 
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| 235 |  | 
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| 236 |  | 
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| 237 | void | 
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| 238 | _glthread_SetTSD(_glthread_TSD *tsd, void *ptr) | 
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| 239 | { | 
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| 240 | /* the following code assumes that the _glthread_TSD has been initialized | 
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| 241 | to zero at creation */ | 
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| 242 | if (tsd->initMagic != INIT_MAGIC) { | 
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| 243 | _glthread_InitTSD(tsd); | 
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| 244 | } | 
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| 245 | if (TlsSetValue(tsd->key, ptr) == 0) { | 
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| 246 | /* Can Windows handle stderr messages for non-console | 
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| 247 | applications? Does Windows have perror? */ | 
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| 248 | /* perror(SET_TSD_ERROR);*/ | 
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| 249 | EXIT(-1); | 
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| 250 | } | 
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| 251 | } | 
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| 252 |  | 
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| 253 | #endif                                 /* WIN32_THREADS                    */ | 
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| 254 |  | 
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| 255 | #ifdef OS2_THREADS | 
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| 256 |  | 
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| 257 | unsigned long | 
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| 258 | _glthread_GetID(void) | 
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| 259 | { | 
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| 260 | return (unsigned long) __threadstore(); | 
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| 261 | } | 
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| 262 |  | 
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| 263 |  | 
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| 264 | void | 
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| 265 | _glthread_InitTSD(_glthread_TSD *tsd) | 
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| 266 | { | 
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| 267 | tsd->key = (ULONG) (__threadstore()); | 
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| 268 | tsd->initMagic = INIT_MAGIC; | 
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| 269 | } | 
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| 270 |  | 
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| 271 |  | 
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| 272 | void * | 
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| 273 | _glthread_GetTSD(_glthread_TSD *tsd) | 
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| 274 | { | 
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| 275 | if (tsd->initMagic != INIT_MAGIC) { | 
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| 276 | _glthread_InitTSD(tsd); | 
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| 277 | } | 
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| 278 | return __threadstore(); | 
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| 279 | } | 
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| 280 |  | 
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| 281 |  | 
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| 282 | void | 
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| 283 | _glthread_SetTSD(_glthread_TSD *tsd, void *ptr) | 
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| 284 | { | 
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| 285 | /* the following code assumes that the _glthread_TSD has been initialized | 
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| 286 | to zero at creation */ | 
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| 287 | if (tsd->initMagic != INIT_MAGIC) { | 
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| 288 | _glthread_InitTSD(tsd); | 
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| 289 | } | 
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| 290 |  | 
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| 291 | (*__threadstore())=(void *)ptr; | 
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| 292 | } | 
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| 293 |  | 
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| 294 | #endif                                 /* OS2_THREADS                    */ | 
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| 295 |  | 
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| 296 |  | 
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| 297 |  | 
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| 298 | /* | 
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| 299 | * XFree86 has its own thread wrapper, Xthreads.h | 
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| 300 | * We wrap it again for GL. | 
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| 301 | */ | 
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| 302 | #ifdef XTHREADS | 
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| 303 |  | 
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| 304 | unsigned long | 
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| 305 | _glthread_GetID(void) | 
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| 306 | { | 
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| 307 | return (unsigned long) xthread_self(); | 
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| 308 | } | 
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| 309 |  | 
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| 310 |  | 
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| 311 | void | 
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| 312 | _glthread_InitTSD(_glthread_TSD *tsd) | 
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| 313 | { | 
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| 314 | if (xthread_key_create(&tsd->key, NULL) != 0) { | 
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| 315 | perror(INIT_TSD_ERROR); | 
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| 316 | EXIT(-1); | 
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| 317 | } | 
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| 318 | tsd->initMagic = INIT_MAGIC; | 
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| 319 | } | 
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| 320 |  | 
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| 321 |  | 
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| 322 | void * | 
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| 323 | _glthread_GetTSD(_glthread_TSD *tsd) | 
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| 324 | { | 
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| 325 | void *ptr; | 
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| 326 | if (tsd->initMagic != INIT_MAGIC) { | 
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| 327 | _glthread_InitTSD(tsd); | 
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| 328 | } | 
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| 329 | xthread_get_specific(tsd->key, &ptr); | 
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| 330 | return ptr; | 
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| 331 | } | 
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| 332 |  | 
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| 333 |  | 
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| 334 | void | 
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| 335 | _glthread_SetTSD(_glthread_TSD *tsd, void *ptr) | 
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| 336 | { | 
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| 337 | if (tsd->initMagic != INIT_MAGIC) { | 
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| 338 | _glthread_InitTSD(tsd); | 
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| 339 | } | 
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| 340 | xthread_set_specific(tsd->key, ptr); | 
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| 341 | } | 
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| 342 |  | 
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| 343 | #endif /* XTHREAD */ | 
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| 344 |  | 
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| 345 |  | 
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| 346 |  | 
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| 347 | #else  /* THREADS */ | 
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| 348 |  | 
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| 349 |  | 
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| 350 | /* | 
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| 351 | * no-op functions | 
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| 352 | */ | 
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| 353 |  | 
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| 354 | unsigned long | 
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| 355 | _glthread_GetID(void) | 
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| 356 | { | 
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| 357 | return 0; | 
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| 358 | } | 
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| 359 |  | 
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| 360 |  | 
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| 361 | void | 
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| 362 | _glthread_InitTSD(_glthread_TSD *tsd) | 
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| 363 | { | 
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| 364 | (void) tsd; | 
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| 365 | } | 
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| 366 |  | 
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| 367 |  | 
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| 368 | void * | 
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| 369 | _glthread_GetTSD(_glthread_TSD *tsd) | 
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| 370 | { | 
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| 371 | (void) tsd; | 
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| 372 | return NULL; | 
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| 373 | } | 
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| 374 |  | 
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| 375 |  | 
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| 376 | void | 
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| 377 | _glthread_SetTSD(_glthread_TSD *tsd, void *ptr) | 
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| 378 | { | 
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| 379 | (void) tsd; | 
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| 380 | (void) ptr; | 
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| 381 | } | 
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| 382 |  | 
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| 383 |  | 
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| 384 | #endif /* THREADS */ | 
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