[4311] | 1 | /* $Id: glthread.c,v 1.2 2000-09-22 20:49:20 jeroen Exp $ */
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[3598] | 2 |
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| 3 | /*
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| 4 | * Mesa 3-D graphics library
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| 5 | * Version: 3.3
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| 6 | *
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| 7 | * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
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| 8 | *
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a
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| 10 | * copy of this software and associated documentation files (the "Software"),
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| 11 | * to deal in the Software without restriction, including without limitation
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the
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| 14 | * Software is furnished to do so, subject to the following conditions:
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| 15 | *
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| 16 | * The above copyright notice and this permission notice shall be included
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| 17 | * in all copies or substantial portions of the Software.
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| 18 | *
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 25 | */
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| 26 |
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| 27 |
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| 28 | /*
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| 29 | * XXX There's probably some work to do in order to make this file
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| 30 | * truly reusable outside of Mesa. First, the glheader.h include must go.
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| 31 | */
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| 32 |
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| 33 |
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| 34 | #ifdef PC_ALL
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| 35 | #include "all.h"
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| 36 | #else
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| 37 | #include "glheader.h"
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| 38 | #include "macros.h"
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| 39 | #include "glthread.h"
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| 40 | #endif
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| 41 |
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| 42 |
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| 43 | /*
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| 44 | * This file should still compile even when THREADS is not defined.
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| 45 | * This is to make things easier to deal with on the makefile scene..
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| 46 | */
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| 47 | #ifdef THREADS
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| 48 | #include <errno.h>
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| 49 |
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| 50 | /*
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| 51 | * Error messages
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| 52 | */
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| 53 | #define INIT_TSD_ERROR "_glthread_: failed to allocate key for thread specific data"
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| 54 | #define GET_TSD_ERROR "_glthread_: failed to get thread specific data"
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| 55 | #define SET_TSD_ERROR "_glthread_: thread failed to set thread specific data"
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| 56 |
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| 57 |
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| 58 | /*
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| 59 | * Magic number to determine if a TSD object has been initialized.
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| 60 | * Kind of a hack but there doesn't appear to be a better cross-platform
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| 61 | * solution.
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| 62 | */
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| 63 | #define INIT_MAGIC 0xff8adc98
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| 64 |
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[4311] | 65 | #ifdef __WIN32OS2__
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| 66 | #include <odinwrap.h>
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| 67 | inline void ** __threadstore()
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| 68 | {
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| 69 | USHORT sel=RestoreOS2FS();
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| 70 | void **p=_threadstore();
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| 71 | SetFS(sel);
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| 72 | return p;
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| 73 | }
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| 74 | #endif
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[3598] | 75 |
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| 76 |
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| 77 | /*
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| 78 | * POSIX Threads -- The best way to go if your platform supports them.
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| 79 | * Solaris >= 2.5 have POSIX threads, IRIX >= 6.4 reportedly
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| 80 | * has them, and many of the free Unixes now have them.
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| 81 | * Be sure to use appropriate -mt or -D_REENTRANT type
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| 82 | * compile flags when building.
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| 83 | */
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| 84 | #ifdef PTHREADS
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| 85 |
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| 86 | unsigned long
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| 87 | _glthread_GetID(void)
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| 88 | {
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| 89 | return (unsigned long) pthread_self();
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| 90 | }
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| 91 |
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| 92 |
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| 93 | void
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| 94 | _glthread_InitTSD(_glthread_TSD *tsd)
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| 95 | {
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| 96 | if (pthread_key_create(&tsd->key, NULL/*free*/) != 0) {
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| 97 | perror(INIT_TSD_ERROR);
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| 98 | EXIT(-1);
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| 99 | }
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| 100 | tsd->initMagic = INIT_MAGIC;
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| 101 | }
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| 102 |
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| 103 |
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| 104 | void *
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| 105 | _glthread_GetTSD(_glthread_TSD *tsd)
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| 106 | {
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| 107 | if (tsd->initMagic != INIT_MAGIC) {
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| 108 | _glthread_InitTSD(tsd);
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| 109 | }
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| 110 | return pthread_getspecific(tsd->key);
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| 111 | }
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| 112 |
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| 113 |
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| 114 | void
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| 115 | _glthread_SetTSD(_glthread_TSD *tsd, void *ptr)
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| 116 | {
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| 117 | if (tsd->initMagic != INIT_MAGIC) {
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| 118 | _glthread_InitTSD(tsd);
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| 119 | }
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| 120 | if (pthread_setspecific(tsd->key, ptr) != 0) {
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| 121 | perror(SET_TSD_ERROR);
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| 122 | EXIT(-1);
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| 123 | }
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| 124 | }
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| 125 |
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| 126 | #endif /* PTHREADS */
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| 127 |
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| 128 |
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| 129 |
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| 130 | /*
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| 131 | * Solaris/Unix International Threads -- Use only if POSIX threads
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| 132 | * aren't available on your Unix platform. Solaris 2.[34] are examples
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| 133 | * of platforms where this is the case. Be sure to use -mt and/or
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| 134 | * -D_REENTRANT when compiling.
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| 135 | */
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| 136 | #ifdef SOLARIS_THREADS
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| 137 | #define USE_LOCK_FOR_KEY /* undef this to try a version without
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| 138 | lock for the global key... */
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| 139 |
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| 140 | unsigned long
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| 141 | _glthread_GetID(void)
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| 142 | {
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| 143 | ABORT(); /* XXX not implemented yet */
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| 144 | return (unsigned long) 0;
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| 145 | }
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| 146 |
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| 147 |
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| 148 | void
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| 149 | _glthread_InitTSD(_glthread_TSD *tsd)
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| 150 | {
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| 151 | if ((errno = mutex_init(&tsd->keylock, 0, NULL)) != 0 ||
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| 152 | (errno = thr_keycreate(&(tsd->key), free)) != 0) {
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| 153 | perror(INIT_TSD_ERROR);
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| 154 | EXIT(-1);
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| 155 | }
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| 156 | tsd->initMagic = INIT_MAGIC;
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| 157 | }
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| 158 |
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| 159 |
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| 160 | void *
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| 161 | _glthread_GetTSD(_glthread_TSD *tsd)
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| 162 | {
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| 163 | void* ret;
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| 164 | if (tsd->initMagic != INIT_MAGIC) {
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| 165 | _glthread_InitTSD(tsd);
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| 166 | }
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| 167 | #ifdef USE_LOCK_FOR_KEY
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| 168 | mutex_lock(&tsd->keylock);
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| 169 | thr_getspecific(tsd->key, &ret);
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| 170 | mutex_unlock(&tsd->keylock);
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| 171 | #else
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| 172 | if ((errno = thr_getspecific(tsd->key, &ret)) != 0) {
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| 173 | perror(GET_TSD_ERROR);
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| 174 | EXIT(-1);
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| 175 | }
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| 176 | #endif
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| 177 | return ret;
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| 178 | }
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| 179 |
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| 180 |
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| 181 | void
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| 182 | _glthread_SetTSD(_glthread_TSD *tsd, void *ptr)
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| 183 | {
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| 184 | if (tsd->initMagic != INIT_MAGIC) {
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| 185 | _glthread_InitTSD(tsd);
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| 186 | }
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| 187 | if ((errno = thr_setspecific(tsd->key, ptr)) != 0) {
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| 188 | perror(SET_TSD_ERROR);
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| 189 | EXIT(-1);
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| 190 | }
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| 191 | }
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| 192 |
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| 193 | #undef USE_LOCK_FOR_KEY
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| 194 | #endif /* SOLARIS_THREADS */
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| 195 |
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| 196 |
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| 197 |
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| 198 | /*
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| 199 | * Win32 Threads. The only available option for Windows 95/NT.
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| 200 | * Be sure that you compile using the Multithreaded runtime, otherwise
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| 201 | * bad things will happen.
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| 202 | */
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| 203 | #ifdef WIN32_THREADS
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| 204 |
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| 205 | unsigned long
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| 206 | _glthread_GetID(void)
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| 207 | {
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| 208 | // ABORT(); /* XXX not implemented yet */
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| 209 | return (unsigned long) 0;
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| 210 | }
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| 211 |
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| 212 |
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| 213 | void
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| 214 | _glthread_InitTSD(_glthread_TSD *tsd)
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| 215 | {
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| 216 | tsd->key = TlsAlloc();
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| 217 | if (tsd->key == 0xffffffff) {
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| 218 | /* Can Windows handle stderr messages for non-console
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| 219 | applications? Does Windows have perror? */
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| 220 | /* perror(SET_INIT_ERROR);*/
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| 221 | EXIT(-1);
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| 222 | }
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| 223 | tsd->initMagic = INIT_MAGIC;
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| 224 | }
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| 225 |
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| 226 |
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| 227 | void *
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| 228 | _glthread_GetTSD(_glthread_TSD *tsd)
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| 229 | {
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| 230 | if (tsd->initMagic != INIT_MAGIC) {
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| 231 | _glthread_InitTSD(tsd);
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| 232 | }
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| 233 | return TlsGetValue(tsd->key);
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| 234 | }
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| 235 |
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| 236 |
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| 237 | void
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| 238 | _glthread_SetTSD(_glthread_TSD *tsd, void *ptr)
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| 239 | {
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| 240 | /* the following code assumes that the _glthread_TSD has been initialized
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| 241 | to zero at creation */
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| 242 | if (tsd->initMagic != INIT_MAGIC) {
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| 243 | _glthread_InitTSD(tsd);
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| 244 | }
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| 245 | if (TlsSetValue(tsd->key, ptr) == 0) {
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| 246 | /* Can Windows handle stderr messages for non-console
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| 247 | applications? Does Windows have perror? */
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| 248 | /* perror(SET_TSD_ERROR);*/
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| 249 | EXIT(-1);
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| 250 | }
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| 251 | }
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| 252 |
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| 253 | #endif /* WIN32_THREADS */
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| 254 |
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| 255 | #ifdef OS2_THREADS
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| 256 |
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| 257 | unsigned long
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| 258 | _glthread_GetID(void)
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| 259 | {
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[4311] | 260 | return (unsigned long) __threadstore();
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[3598] | 261 | }
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| 262 |
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| 263 |
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| 264 | void
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| 265 | _glthread_InitTSD(_glthread_TSD *tsd)
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| 266 | {
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[4311] | 267 | tsd->key = (ULONG) (__threadstore());
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[3598] | 268 | tsd->initMagic = INIT_MAGIC;
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| 269 | }
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| 270 |
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| 271 |
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| 272 | void *
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| 273 | _glthread_GetTSD(_glthread_TSD *tsd)
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| 274 | {
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| 275 | if (tsd->initMagic != INIT_MAGIC) {
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| 276 | _glthread_InitTSD(tsd);
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| 277 | }
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[4311] | 278 | return __threadstore();
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[3598] | 279 | }
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| 280 |
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| 281 |
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| 282 | void
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| 283 | _glthread_SetTSD(_glthread_TSD *tsd, void *ptr)
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| 284 | {
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| 285 | /* the following code assumes that the _glthread_TSD has been initialized
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| 286 | to zero at creation */
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| 287 | if (tsd->initMagic != INIT_MAGIC) {
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| 288 | _glthread_InitTSD(tsd);
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| 289 | }
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| 290 |
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[4311] | 291 | (*__threadstore())=(void *)ptr;
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[3598] | 292 | }
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| 293 |
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| 294 | #endif /* OS2_THREADS */
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| 295 |
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| 296 |
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| 297 |
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| 298 | /*
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| 299 | * XFree86 has its own thread wrapper, Xthreads.h
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| 300 | * We wrap it again for GL.
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| 301 | */
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| 302 | #ifdef XTHREADS
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| 303 |
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| 304 | unsigned long
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| 305 | _glthread_GetID(void)
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| 306 | {
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| 307 | return (unsigned long) xthread_self();
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| 308 | }
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| 309 |
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| 310 |
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| 311 | void
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| 312 | _glthread_InitTSD(_glthread_TSD *tsd)
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| 313 | {
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| 314 | if (xthread_key_create(&tsd->key, NULL) != 0) {
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| 315 | perror(INIT_TSD_ERROR);
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| 316 | EXIT(-1);
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| 317 | }
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| 318 | tsd->initMagic = INIT_MAGIC;
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| 319 | }
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| 320 |
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| 321 |
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| 322 | void *
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| 323 | _glthread_GetTSD(_glthread_TSD *tsd)
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| 324 | {
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| 325 | void *ptr;
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| 326 | if (tsd->initMagic != INIT_MAGIC) {
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| 327 | _glthread_InitTSD(tsd);
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| 328 | }
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| 329 | xthread_get_specific(tsd->key, &ptr);
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| 330 | return ptr;
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| 331 | }
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| 332 |
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| 333 |
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| 334 | void
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| 335 | _glthread_SetTSD(_glthread_TSD *tsd, void *ptr)
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| 336 | {
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| 337 | if (tsd->initMagic != INIT_MAGIC) {
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| 338 | _glthread_InitTSD(tsd);
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| 339 | }
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| 340 | xthread_set_specific(tsd->key, ptr);
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| 341 | }
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| 342 |
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| 343 | #endif /* XTHREAD */
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| 344 |
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| 345 |
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| 346 |
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| 347 | #else /* THREADS */
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| 348 |
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| 349 |
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| 350 | /*
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| 351 | * no-op functions
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| 352 | */
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| 353 |
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| 354 | unsigned long
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| 355 | _glthread_GetID(void)
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| 356 | {
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| 357 | return 0;
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| 358 | }
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| 359 |
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| 360 |
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| 361 | void
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| 362 | _glthread_InitTSD(_glthread_TSD *tsd)
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| 363 | {
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| 364 | (void) tsd;
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| 365 | }
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| 366 |
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| 367 |
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| 368 | void *
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| 369 | _glthread_GetTSD(_glthread_TSD *tsd)
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| 370 | {
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| 371 | (void) tsd;
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| 372 | return NULL;
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| 373 | }
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| 374 |
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| 375 |
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| 376 | void
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| 377 | _glthread_SetTSD(_glthread_TSD *tsd, void *ptr)
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| 378 | {
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| 379 | (void) tsd;
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| 380 | (void) ptr;
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| 381 | }
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| 382 |
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| 383 |
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| 384 | #endif /* THREADS */
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