1 | /* DO NOT EDIT - This file generated automatically */
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2 | #ifndef _GLAPI_TABLE_H_
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3 | #define _GLAPI_TABLE_H_
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4 |
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5 | #include "gl.h"
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6 |
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7 | struct _glapi_table
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8 | {
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9 | void (*NewList)(GLuint list, GLenum mode); /* 0 */
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10 | void (*EndList)(void); /* 1 */
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11 | void (*CallList)(GLuint list); /* 2 */
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12 | void (*CallLists)(GLsizei n, GLenum type, const GLvoid * lists); /* 3 */
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13 | void (*DeleteLists)(GLuint list, GLsizei range); /* 4 */
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14 | GLuint (*GenLists)(GLsizei range); /* 5 */
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15 | void (*ListBase)(GLuint base); /* 6 */
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16 | void (*Begin)(GLenum mode); /* 7 */
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17 | void (*Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); /* 8 */
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18 | void (*Color3b)(GLbyte red, GLbyte green, GLbyte blue); /* 9 */
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19 | void (*Color3bv)(const GLbyte * v); /* 10 */
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20 | void (*Color3d)(GLdouble red, GLdouble green, GLdouble blue); /* 11 */
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21 | void (*Color3dv)(const GLdouble * v); /* 12 */
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22 | void (*Color3f)(GLfloat red, GLfloat green, GLfloat blue); /* 13 */
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23 | void (*Color3fv)(const GLfloat * v); /* 14 */
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24 | void (*Color3i)(GLint red, GLint green, GLint blue); /* 15 */
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25 | void (*Color3iv)(const GLint * v); /* 16 */
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26 | void (*Color3s)(GLshort red, GLshort green, GLshort blue); /* 17 */
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27 | void (*Color3sv)(const GLshort * v); /* 18 */
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28 | void (*Color3ub)(GLubyte red, GLubyte green, GLubyte blue); /* 19 */
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29 | void (*Color3ubv)(const GLubyte * v); /* 20 */
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30 | void (*Color3ui)(GLuint red, GLuint green, GLuint blue); /* 21 */
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31 | void (*Color3uiv)(const GLuint * v); /* 22 */
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32 | void (*Color3us)(GLushort red, GLushort green, GLushort blue); /* 23 */
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33 | void (*Color3usv)(const GLushort * v); /* 24 */
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34 | void (*Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); /* 25 */
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35 | void (*Color4bv)(const GLbyte * v); /* 26 */
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36 | void (*Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); /* 27 */
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37 | void (*Color4dv)(const GLdouble * v); /* 28 */
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38 | void (*Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); /* 29 */
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39 | void (*Color4fv)(const GLfloat * v); /* 30 */
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40 | void (*Color4i)(GLint red, GLint green, GLint blue, GLint alpha); /* 31 */
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41 | void (*Color4iv)(const GLint * v); /* 32 */
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42 | void (*Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha); /* 33 */
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43 | void (*Color4sv)(const GLshort * v); /* 34 */
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44 | void (*Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); /* 35 */
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45 | void (*Color4ubv)(const GLubyte * v); /* 36 */
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46 | void (*Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha); /* 37 */
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47 | void (*Color4uiv)(const GLuint * v); /* 38 */
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48 | void (*Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha); /* 39 */
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49 | void (*Color4usv)(const GLushort * v); /* 40 */
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50 | void (*EdgeFlag)(GLboolean flag); /* 41 */
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51 | void (*EdgeFlagv)(const GLboolean * flag); /* 42 */
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52 | void (*End)(void); /* 43 */
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53 | void (*Indexd)(GLdouble c); /* 44 */
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54 | void (*Indexdv)(const GLdouble * c); /* 45 */
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55 | void (*Indexf)(GLfloat c); /* 46 */
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56 | void (*Indexfv)(const GLfloat * c); /* 47 */
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57 | void (*Indexi)(GLint c); /* 48 */
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58 | void (*Indexiv)(const GLint * c); /* 49 */
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59 | void (*Indexs)(GLshort c); /* 50 */
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60 | void (*Indexsv)(const GLshort * c); /* 51 */
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61 | void (*Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz); /* 52 */
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62 | void (*Normal3bv)(const GLbyte * v); /* 53 */
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63 | void (*Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz); /* 54 */
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64 | void (*Normal3dv)(const GLdouble * v); /* 55 */
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65 | void (*Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz); /* 56 */
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66 | void (*Normal3fv)(const GLfloat * v); /* 57 */
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67 | void (*Normal3i)(GLint nx, GLint ny, GLint nz); /* 58 */
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68 | void (*Normal3iv)(const GLint * v); /* 59 */
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69 | void (*Normal3s)(GLshort nx, GLshort ny, GLshort nz); /* 60 */
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70 | void (*Normal3sv)(const GLshort * v); /* 61 */
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71 | void (*RasterPos2d)(GLdouble x, GLdouble y); /* 62 */
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72 | void (*RasterPos2dv)(const GLdouble * v); /* 63 */
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73 | void (*RasterPos2f)(GLfloat x, GLfloat y); /* 64 */
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74 | void (*RasterPos2fv)(const GLfloat * v); /* 65 */
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75 | void (*RasterPos2i)(GLint x, GLint y); /* 66 */
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76 | void (*RasterPos2iv)(const GLint * v); /* 67 */
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77 | void (*RasterPos2s)(GLshort x, GLshort y); /* 68 */
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78 | void (*RasterPos2sv)(const GLshort * v); /* 69 */
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79 | void (*RasterPos3d)(GLdouble x, GLdouble y, GLdouble z); /* 70 */
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80 | void (*RasterPos3dv)(const GLdouble * v); /* 71 */
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81 | void (*RasterPos3f)(GLfloat x, GLfloat y, GLfloat z); /* 72 */
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82 | void (*RasterPos3fv)(const GLfloat * v); /* 73 */
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83 | void (*RasterPos3i)(GLint x, GLint y, GLint z); /* 74 */
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84 | void (*RasterPos3iv)(const GLint * v); /* 75 */
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85 | void (*RasterPos3s)(GLshort x, GLshort y, GLshort z); /* 76 */
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86 | void (*RasterPos3sv)(const GLshort * v); /* 77 */
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87 | void (*RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 78 */
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88 | void (*RasterPos4dv)(const GLdouble * v); /* 79 */
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89 | void (*RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 80 */
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90 | void (*RasterPos4fv)(const GLfloat * v); /* 81 */
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91 | void (*RasterPos4i)(GLint x, GLint y, GLint z, GLint w); /* 82 */
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92 | void (*RasterPos4iv)(const GLint * v); /* 83 */
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93 | void (*RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w); /* 84 */
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94 | void (*RasterPos4sv)(const GLshort * v); /* 85 */
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95 | void (*Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); /* 86 */
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96 | void (*Rectdv)(const GLdouble * v1, const GLdouble * v2); /* 87 */
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97 | void (*Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); /* 88 */
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98 | void (*Rectfv)(const GLfloat * v1, const GLfloat * v2); /* 89 */
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99 | void (*Recti)(GLint x1, GLint y1, GLint x2, GLint y2); /* 90 */
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100 | void (*Rectiv)(const GLint * v1, const GLint * v2); /* 91 */
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101 | void (*Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); /* 92 */
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102 | void (*Rectsv)(const GLshort * v1, const GLshort * v2); /* 93 */
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103 | void (*TexCoord1d)(GLdouble s); /* 94 */
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104 | void (*TexCoord1dv)(const GLdouble * v); /* 95 */
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105 | void (*TexCoord1f)(GLfloat s); /* 96 */
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106 | void (*TexCoord1fv)(const GLfloat * v); /* 97 */
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107 | void (*TexCoord1i)(GLint s); /* 98 */
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108 | void (*TexCoord1iv)(const GLint * v); /* 99 */
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109 | void (*TexCoord1s)(GLshort s); /* 100 */
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110 | void (*TexCoord1sv)(const GLshort * v); /* 101 */
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111 | void (*TexCoord2d)(GLdouble s, GLdouble t); /* 102 */
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112 | void (*TexCoord2dv)(const GLdouble * v); /* 103 */
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113 | void (*TexCoord2f)(GLfloat s, GLfloat t); /* 104 */
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114 | void (*TexCoord2fv)(const GLfloat * v); /* 105 */
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115 | void (*TexCoord2i)(GLint s, GLint t); /* 106 */
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116 | void (*TexCoord2iv)(const GLint * v); /* 107 */
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117 | void (*TexCoord2s)(GLshort s, GLshort t); /* 108 */
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118 | void (*TexCoord2sv)(const GLshort * v); /* 109 */
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119 | void (*TexCoord3d)(GLdouble s, GLdouble t, GLdouble r); /* 110 */
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120 | void (*TexCoord3dv)(const GLdouble * v); /* 111 */
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121 | void (*TexCoord3f)(GLfloat s, GLfloat t, GLfloat r); /* 112 */
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122 | void (*TexCoord3fv)(const GLfloat * v); /* 113 */
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123 | void (*TexCoord3i)(GLint s, GLint t, GLint r); /* 114 */
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124 | void (*TexCoord3iv)(const GLint * v); /* 115 */
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125 | void (*TexCoord3s)(GLshort s, GLshort t, GLshort r); /* 116 */
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126 | void (*TexCoord3sv)(const GLshort * v); /* 117 */
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127 | void (*TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); /* 118 */
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128 | void (*TexCoord4dv)(const GLdouble * v); /* 119 */
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129 | void (*TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); /* 120 */
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130 | void (*TexCoord4fv)(const GLfloat * v); /* 121 */
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131 | void (*TexCoord4i)(GLint s, GLint t, GLint r, GLint q); /* 122 */
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132 | void (*TexCoord4iv)(const GLint * v); /* 123 */
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133 | void (*TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q); /* 124 */
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134 | void (*TexCoord4sv)(const GLshort * v); /* 125 */
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135 | void (*Vertex2d)(GLdouble x, GLdouble y); /* 126 */
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136 | void (*Vertex2dv)(const GLdouble * v); /* 127 */
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137 | void (*Vertex2f)(GLfloat x, GLfloat y); /* 128 */
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138 | void (*Vertex2fv)(const GLfloat * v); /* 129 */
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139 | void (*Vertex2i)(GLint x, GLint y); /* 130 */
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140 | void (*Vertex2iv)(const GLint * v); /* 131 */
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141 | void (*Vertex2s)(GLshort x, GLshort y); /* 132 */
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142 | void (*Vertex2sv)(const GLshort * v); /* 133 */
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143 | void (*Vertex3d)(GLdouble x, GLdouble y, GLdouble z); /* 134 */
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144 | void (*Vertex3dv)(const GLdouble * v); /* 135 */
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145 | void (*Vertex3f)(GLfloat x, GLfloat y, GLfloat z); /* 136 */
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146 | void (*Vertex3fv)(const GLfloat * v); /* 137 */
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147 | void (*Vertex3i)(GLint x, GLint y, GLint z); /* 138 */
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148 | void (*Vertex3iv)(const GLint * v); /* 139 */
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149 | void (*Vertex3s)(GLshort x, GLshort y, GLshort z); /* 140 */
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150 | void (*Vertex3sv)(const GLshort * v); /* 141 */
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151 | void (*Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 142 */
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152 | void (*Vertex4dv)(const GLdouble * v); /* 143 */
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153 | void (*Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 144 */
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154 | void (*Vertex4fv)(const GLfloat * v); /* 145 */
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155 | void (*Vertex4i)(GLint x, GLint y, GLint z, GLint w); /* 146 */
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156 | void (*Vertex4iv)(const GLint * v); /* 147 */
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157 | void (*Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w); /* 148 */
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158 | void (*Vertex4sv)(const GLshort * v); /* 149 */
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159 | void (*ClipPlane)(GLenum plane, const GLdouble * equation); /* 150 */
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160 | void (*ColorMaterial)(GLenum face, GLenum mode); /* 151 */
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161 | void (*CullFace)(GLenum mode); /* 152 */
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162 | void (*Fogf)(GLenum pname, GLfloat param); /* 153 */
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163 | void (*Fogfv)(GLenum pname, const GLfloat * params); /* 154 */
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164 | void (*Fogi)(GLenum pname, GLint param); /* 155 */
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165 | void (*Fogiv)(GLenum pname, const GLint * params); /* 156 */
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166 | void (*FrontFace)(GLenum mode); /* 157 */
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167 | void (*Hint)(GLenum target, GLenum mode); /* 158 */
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168 | void (*Lightf)(GLenum light, GLenum pname, GLfloat param); /* 159 */
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169 | void (*Lightfv)(GLenum light, GLenum pname, const GLfloat * params); /* 160 */
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170 | void (*Lighti)(GLenum light, GLenum pname, GLint param); /* 161 */
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171 | void (*Lightiv)(GLenum light, GLenum pname, const GLint * params); /* 162 */
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172 | void (*LightModelf)(GLenum pname, GLfloat param); /* 163 */
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173 | void (*LightModelfv)(GLenum pname, const GLfloat * params); /* 164 */
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174 | void (*LightModeli)(GLenum pname, GLint param); /* 165 */
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175 | void (*LightModeliv)(GLenum pname, const GLint * params); /* 166 */
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176 | void (*LineStipple)(GLint factor, GLushort pattern); /* 167 */
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177 | void (*LineWidth)(GLfloat width); /* 168 */
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178 | void (*Materialf)(GLenum face, GLenum pname, GLfloat param); /* 169 */
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179 | void (*Materialfv)(GLenum face, GLenum pname, const GLfloat * params); /* 170 */
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180 | void (*Materiali)(GLenum face, GLenum pname, GLint param); /* 171 */
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181 | void (*Materialiv)(GLenum face, GLenum pname, const GLint * params); /* 172 */
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182 | void (*PointSize)(GLfloat size); /* 173 */
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183 | void (*PolygonMode)(GLenum face, GLenum mode); /* 174 */
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184 | void (*PolygonStipple)(const GLubyte * mask); /* 175 */
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185 | void (*Scissor)(GLint x, GLint y, GLsizei width, GLsizei height); /* 176 */
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186 | void (*ShadeModel)(GLenum mode); /* 177 */
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187 | void (*TexParameterf)(GLenum target, GLenum pname, GLfloat param); /* 178 */
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188 | void (*TexParameterfv)(GLenum target, GLenum pname, const GLfloat * params); /* 179 */
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189 | void (*TexParameteri)(GLenum target, GLenum pname, const GLint param); /* 180 */
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190 | void (*TexParameteriv)(GLenum target, GLenum pname, const GLint * params); /* 181 */
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191 | void (*TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 182 */
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192 | void (*TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 183 */
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193 | void (*TexEnvf)(GLenum target, GLenum pname, GLfloat param); /* 184 */
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194 | void (*TexEnvfv)(GLenum target, GLenum pname, const GLfloat * params); /* 185 */
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195 | void (*TexEnvi)(GLenum target, GLenum pname, GLint param); /* 186 */
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196 | void (*TexEnviv)(GLenum target, GLenum pname, const GLint * params); /* 187 */
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197 | void (*TexGend)(GLenum coord, GLenum pname, GLdouble param); /* 188 */
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198 | void (*TexGendv)(GLenum coord, GLenum pname, const GLdouble * params); /* 189 */
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199 | void (*TexGenf)(GLenum coord, GLenum pname, GLfloat param); /* 190 */
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200 | void (*TexGenfv)(GLenum coord, GLenum pname, const GLfloat * params); /* 191 */
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201 | void (*TexGeni)(GLenum coord, GLenum pname, GLint param); /* 192 */
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202 | void (*TexGeniv)(GLenum coord, GLenum pname, const GLint * params); /* 193 */
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203 | void (*FeedbackBuffer)(GLsizei size, GLenum type, GLfloat * buffer); /* 194 */
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204 | void (*SelectBuffer)(GLsizei size, GLuint * buffer); /* 195 */
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205 | GLint (*RenderMode)(GLenum mode); /* 196 */
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206 | void (*InitNames)(void); /* 197 */
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207 | void (*LoadName)(GLuint name); /* 198 */
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208 | void (*PassThrough)(GLfloat token); /* 199 */
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209 | void (*PopName)(void); /* 200 */
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210 | void (*PushName)(GLuint name); /* 201 */
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211 | void (*DrawBuffer)(GLenum mode); /* 202 */
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212 | void (*Clear)(GLbitfield mask); /* 203 */
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213 | void (*ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); /* 204 */
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214 | void (*ClearIndex)(GLfloat c); /* 205 */
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215 | void (*ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); /* 206 */
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216 | void (*ClearStencil)(GLint s); /* 207 */
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217 | void (*ClearDepth)(GLclampd depth); /* 208 */
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218 | void (*StencilMask)(GLuint mask); /* 209 */
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219 | void (*ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); /* 210 */
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220 | void (*DepthMask)(GLboolean flag); /* 211 */
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221 | void (*IndexMask)(GLuint mask); /* 212 */
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222 | void (*Accum)(GLenum op, GLfloat value); /* 213 */
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223 | void (*Disable)(GLenum cap); /* 214 */
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224 | void (*Enable)(GLenum cap); /* 215 */
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225 | void (*Finish)(void); /* 216 */
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226 | void (*Flush)(void); /* 217 */
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227 | void (*PopAttrib)(void); /* 218 */
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228 | void (*PushAttrib)(GLbitfield mask); /* 219 */
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229 | void (*Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); /* 220 */
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230 | void (*Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); /* 221 */
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231 | void (*Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); /* 222 */
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232 | void (*Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); /* 223 */
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233 | void (*MapGrid1d)(GLint un, GLdouble u1, GLdouble u2); /* 224 */
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234 | void (*MapGrid1f)(GLint un, GLfloat u1, GLfloat u2); /* 225 */
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235 | void (*MapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); /* 226 */
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236 | void (*MapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); /* 227 */
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237 | void (*EvalCoord1d)(GLdouble u); /* 228 */
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238 | void (*EvalCoord1dv)(const GLdouble * u); /* 229 */
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239 | void (*EvalCoord1f)(GLfloat u); /* 230 */
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240 | void (*EvalCoord1fv)(const GLfloat * u); /* 231 */
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241 | void (*EvalCoord2d)(GLdouble u, GLdouble v); /* 232 */
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242 | void (*EvalCoord2dv)(const GLdouble * u); /* 233 */
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243 | void (*EvalCoord2f)(GLfloat u, GLfloat v); /* 234 */
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244 | void (*EvalCoord2fv)(const GLfloat * u); /* 235 */
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245 | void (*EvalMesh1)(GLenum mode, GLint i1, GLint i2); /* 236 */
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246 | void (*EvalPoint1)(GLint i); /* 237 */
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247 | void (*EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); /* 238 */
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248 | void (*EvalPoint2)(GLint i, GLint j); /* 239 */
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249 | void (*AlphaFunc)(GLenum func, GLclampf ref); /* 240 */
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250 | void (*BlendFunc)(GLenum sfactor, GLenum dfactor); /* 241 */
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251 | void (*LogicOp)(GLenum opcode); /* 242 */
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252 | void (*StencilFunc)(GLenum func, GLint ref, GLuint mask); /* 243 */
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253 | void (*StencilOp)(GLenum fail, GLenum zfail, GLenum zpass); /* 244 */
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254 | void (*DepthFunc)(GLenum func); /* 245 */
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255 | void (*PixelZoom)(GLfloat xfactor, GLfloat yfactor); /* 246 */
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256 | void (*PixelTransferf)(GLenum pname, GLfloat param); /* 247 */
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257 | void (*PixelTransferi)(GLenum pname, GLint param); /* 248 */
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258 | void (*PixelStoref)(GLenum pname, GLfloat param); /* 249 */
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259 | void (*PixelStorei)(GLenum pname, GLint param); /* 250 */
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260 | void (*PixelMapfv)(GLenum map, GLint mapsize, const GLfloat * values); /* 251 */
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261 | void (*PixelMapuiv)(GLenum map, GLint mapsize, const GLuint * values); /* 252 */
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262 | void (*PixelMapusv)(GLenum map, GLint mapsize, const GLushort * values); /* 253 */
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263 | void (*ReadBuffer)(GLenum mode); /* 254 */
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264 | void (*CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); /* 255 */
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265 | void (*ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); /* 256 */
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266 | void (*DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); /* 257 */
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267 | void (*GetBooleanv)(GLenum pname, GLboolean * params); /* 258 */
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268 | void (*GetClipPlane)(GLenum plane, GLdouble * equation); /* 259 */
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269 | void (*GetDoublev)(GLenum pname, GLdouble * params); /* 260 */
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270 | GLenum (*GetError)(void); /* 261 */
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271 | void (*GetFloatv)(GLenum pname, GLfloat * params); /* 262 */
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272 | void (*GetIntegerv)(GLenum pname, GLint * params); /* 263 */
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273 | void (*GetLightfv)(GLenum light, GLenum pname, GLfloat * params); /* 264 */
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274 | void (*GetLightiv)(GLenum light, GLenum pname, GLint * params); /* 265 */
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275 | void (*GetMapdv)(GLenum target, GLenum query, GLdouble * v); /* 266 */
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276 | void (*GetMapfv)(GLenum target, GLenum query, GLfloat * v); /* 267 */
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277 | void (*GetMapiv)(GLenum target, GLenum query, GLint * v); /* 268 */
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278 | void (*GetMaterialfv)(GLenum face, GLenum pname, GLfloat * params); /* 269 */
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279 | void (*GetMaterialiv)(GLenum face, GLenum pname, GLint * params); /* 270 */
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280 | void (*GetPixelMapfv)(GLenum map, GLfloat * values); /* 271 */
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281 | void (*GetPixelMapuiv)(GLenum map, GLuint * values); /* 272 */
|
---|
282 | void (*GetPixelMapusv)(GLenum map, GLushort * values); /* 273 */
|
---|
283 | void (*GetPolygonStipple)(GLubyte * mask); /* 274 */
|
---|
284 | const GLubyte * (*GetString)(GLenum name); /* 275 */
|
---|
285 | void (*GetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params); /* 276 */
|
---|
286 | void (*GetTexEnviv)(GLenum target, GLenum pname, GLint * params); /* 277 */
|
---|
287 | void (*GetTexGendv)(GLenum coord, GLenum pname, GLdouble * params); /* 278 */
|
---|
288 | void (*GetTexGenfv)(GLenum coord, GLenum pname, GLfloat * params); /* 279 */
|
---|
289 | void (*GetTexGeniv)(GLenum coord, GLenum pname, GLint * params); /* 280 */
|
---|
290 | void (*GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); /* 281 */
|
---|
291 | void (*GetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 282 */
|
---|
292 | void (*GetTexParameteriv)(GLenum target, GLenum pname, GLint * params); /* 283 */
|
---|
293 | void (*GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params); /* 284 */
|
---|
294 | void (*GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params); /* 285 */
|
---|
295 | GLboolean (*IsEnabled)(GLenum cap); /* 286 */
|
---|
296 | GLboolean (*IsList)(GLuint list); /* 287 */
|
---|
297 | void (*DepthRange)(GLclampd near, GLclampd far); /* 288 */
|
---|
298 | void (*Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); /* 289 */
|
---|
299 | void (*LoadIdentity)(void); /* 290 */
|
---|
300 | void (*LoadMatrixf)(const GLfloat * m); /* 291 */
|
---|
301 | void (*LoadMatrixd)(const GLdouble * m); /* 292 */
|
---|
302 | void (*MatrixMode)(GLenum mode); /* 293 */
|
---|
303 | void (*MultMatrixf)(const GLfloat * m); /* 294 */
|
---|
304 | void (*MultMatrixd)(const GLdouble * m); /* 295 */
|
---|
305 | void (*Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); /* 296 */
|
---|
306 | void (*PopMatrix)(void); /* 297 */
|
---|
307 | void (*PushMatrix)(void); /* 298 */
|
---|
308 | void (*Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); /* 299 */
|
---|
309 | void (*Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); /* 300 */
|
---|
310 | void (*Scaled)(GLdouble x, GLdouble y, GLdouble z); /* 301 */
|
---|
311 | void (*Scalef)(GLfloat x, GLfloat y, GLfloat z); /* 302 */
|
---|
312 | void (*Translated)(GLdouble x, GLdouble y, GLdouble z); /* 303 */
|
---|
313 | void (*Translatef)(GLfloat x, GLfloat y, GLfloat z); /* 304 */
|
---|
314 | void (*Viewport)(GLint x, GLint y, GLsizei width, GLsizei height); /* 305 */
|
---|
315 | void (*ArrayElement)(GLint i); /* 306 */
|
---|
316 | void (*BindTexture)(GLenum target, GLuint texture); /* 307 */
|
---|
317 | void (*ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 308 */
|
---|
318 | void (*DisableClientState)(GLenum array); /* 309 */
|
---|
319 | void (*DrawArrays)(GLenum mode, GLint first, GLsizei count); /* 310 */
|
---|
320 | void (*DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); /* 311 */
|
---|
321 | void (*EdgeFlagPointer)(GLsizei stride, const GLvoid * pointer); /* 312 */
|
---|
322 | void (*EnableClientState)(GLenum array); /* 313 */
|
---|
323 | void (*IndexPointer)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 314 */
|
---|
324 | void (*Indexub)(GLubyte c); /* 315 */
|
---|
325 | void (*Indexubv)(const GLubyte * c); /* 316 */
|
---|
326 | void (*InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid * pointer); /* 317 */
|
---|
327 | void (*NormalPointer)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 318 */
|
---|
328 | void (*PolygonOffset)(GLfloat factor, GLfloat units); /* 319 */
|
---|
329 | void (*TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 320 */
|
---|
330 | void (*VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 321 */
|
---|
331 | GLboolean (*AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences); /* 322 */
|
---|
332 | void (*CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); /* 323 */
|
---|
333 | void (*CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); /* 324 */
|
---|
334 | void (*CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); /* 325 */
|
---|
335 | void (*CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); /* 326 */
|
---|
336 | void (*DeleteTextures)(GLsizei n, const GLuint * textures); /* 327 */
|
---|
337 | void (*GenTextures)(GLsizei n, GLuint * textures); /* 328 */
|
---|
338 | void (*GetPointerv)(GLenum pname, GLvoid * * params); /* 329 */
|
---|
339 | GLboolean (*IsTexture)(GLuint texture); /* 330 */
|
---|
340 | void (*PrioritizeTextures)(GLsizei n, const GLuint * textures, const GLclampf * priorities); /* 331 */
|
---|
341 | void (*TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); /* 332 */
|
---|
342 | void (*TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); /* 333 */
|
---|
343 | void (*PopClientAttrib)(void); /* 334 */
|
---|
344 | void (*PushClientAttrib)(GLbitfield mask); /* 335 */
|
---|
345 | void (*BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); /* 336 */
|
---|
346 | void (*BlendEquation)(GLenum mode); /* 337 */
|
---|
347 | void (*DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); /* 338 */
|
---|
348 | void (*ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); /* 339 */
|
---|
349 | void (*ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat * params); /* 340 */
|
---|
350 | void (*ColorTableParameteriv)(GLenum target, GLenum pname, const GLint * params); /* 341 */
|
---|
351 | void (*CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); /* 342 */
|
---|
352 | void (*GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid * table); /* 343 */
|
---|
353 | void (*GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 344 */
|
---|
354 | void (*GetColorTableParameteriv)(GLenum target, GLenum pname, GLint * params); /* 345 */
|
---|
355 | void (*ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); /* 346 */
|
---|
356 | void (*CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); /* 347 */
|
---|
357 | void (*ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); /* 348 */
|
---|
358 | void (*ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); /* 349 */
|
---|
359 | void (*ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params); /* 350 */
|
---|
360 | void (*ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat * params); /* 351 */
|
---|
361 | void (*ConvolutionParameteri)(GLenum target, GLenum pname, GLint params); /* 352 */
|
---|
362 | void (*ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint * params); /* 353 */
|
---|
363 | void (*CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); /* 354 */
|
---|
364 | void (*CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); /* 355 */
|
---|
365 | void (*GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid * image); /* 356 */
|
---|
366 | void (*GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 357 */
|
---|
367 | void (*GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint * params); /* 358 */
|
---|
368 | void (*GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); /* 359 */
|
---|
369 | void (*SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); /* 360 */
|
---|
370 | void (*GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); /* 361 */
|
---|
371 | void (*GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 362 */
|
---|
372 | void (*GetHistogramParameteriv)(GLenum target, GLenum pname, GLint * params); /* 363 */
|
---|
373 | void (*GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); /* 364 */
|
---|
374 | void (*GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat * params); /* 365 */
|
---|
375 | void (*GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint * params); /* 366 */
|
---|
376 | void (*Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); /* 367 */
|
---|
377 | void (*Minmax)(GLenum target, GLenum internalformat, GLboolean sink); /* 368 */
|
---|
378 | void (*ResetHistogram)(GLenum target); /* 369 */
|
---|
379 | void (*ResetMinmax)(GLenum target); /* 370 */
|
---|
380 | void (*TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 371 */
|
---|
381 | void (*TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); /* 372 */
|
---|
382 | void (*CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); /* 373 */
|
---|
383 | void (*ActiveTextureARB)(GLenum texture); /* 374 */
|
---|
384 | void (*ClientActiveTextureARB)(GLenum texture); /* 375 */
|
---|
385 | void (*MultiTexCoord1dARB)(GLenum target, GLdouble s); /* 376 */
|
---|
386 | void (*MultiTexCoord1dvARB)(GLenum target, const GLdouble * v); /* 377 */
|
---|
387 | void (*MultiTexCoord1fARB)(GLenum target, GLfloat s); /* 378 */
|
---|
388 | void (*MultiTexCoord1fvARB)(GLenum target, const GLfloat * v); /* 379 */
|
---|
389 | void (*MultiTexCoord1iARB)(GLenum target, GLint s); /* 380 */
|
---|
390 | void (*MultiTexCoord1ivARB)(GLenum target, const GLint * v); /* 381 */
|
---|
391 | void (*MultiTexCoord1sARB)(GLenum target, GLshort s); /* 382 */
|
---|
392 | void (*MultiTexCoord1svARB)(GLenum target, const GLshort * v); /* 383 */
|
---|
393 | void (*MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t); /* 384 */
|
---|
394 | void (*MultiTexCoord2dvARB)(GLenum target, const GLdouble * v); /* 385 */
|
---|
395 | void (*MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t); /* 386 */
|
---|
396 | void (*MultiTexCoord2fvARB)(GLenum target, const GLfloat * v); /* 387 */
|
---|
397 | void (*MultiTexCoord2iARB)(GLenum target, GLint s, GLint t); /* 388 */
|
---|
398 | void (*MultiTexCoord2ivARB)(GLenum target, const GLint * v); /* 389 */
|
---|
399 | void (*MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t); /* 390 */
|
---|
400 | void (*MultiTexCoord2svARB)(GLenum target, const GLshort * v); /* 391 */
|
---|
401 | void (*MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r); /* 392 */
|
---|
402 | void (*MultiTexCoord3dvARB)(GLenum target, const GLdouble * v); /* 393 */
|
---|
403 | void (*MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r); /* 394 */
|
---|
404 | void (*MultiTexCoord3fvARB)(GLenum target, const GLfloat * v); /* 395 */
|
---|
405 | void (*MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r); /* 396 */
|
---|
406 | void (*MultiTexCoord3ivARB)(GLenum target, const GLint * v); /* 397 */
|
---|
407 | void (*MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r); /* 398 */
|
---|
408 | void (*MultiTexCoord3svARB)(GLenum target, const GLshort * v); /* 399 */
|
---|
409 | void (*MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); /* 400 */
|
---|
410 | void (*MultiTexCoord4dvARB)(GLenum target, const GLdouble * v); /* 401 */
|
---|
411 | void (*MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); /* 402 */
|
---|
412 | void (*MultiTexCoord4fvARB)(GLenum target, const GLfloat * v); /* 403 */
|
---|
413 | void (*MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q); /* 404 */
|
---|
414 | void (*MultiTexCoord4ivARB)(GLenum target, const GLint * v); /* 405 */
|
---|
415 | void (*MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); /* 406 */
|
---|
416 | void (*MultiTexCoord4svARB)(GLenum target, const GLshort * v); /* 407 */
|
---|
417 | void (*LoadTransposeMatrixfARB)(const GLfloat * m); /* 408 */
|
---|
418 | void (*LoadTransposeMatrixdARB)(const GLdouble * m); /* 409 */
|
---|
419 | void (*MultTransposeMatrixfARB)(const GLfloat * m); /* 410 */
|
---|
420 | void (*MultTransposeMatrixdARB)(const GLdouble * m); /* 411 */
|
---|
421 | void (*SampleCoverageARB)(GLclampf value, GLboolean invert); /* 412 */
|
---|
422 | void (*SamplePassARB)(GLenum pass); /* 413 */
|
---|
423 | void (*PolygonOffsetEXT)(GLfloat factor, GLfloat bias); /* 414 */
|
---|
424 | void (*GetTexFilterFuncSGIS)(GLenum target, GLenum filter, GLfloat * weights); /* 415 */
|
---|
425 | void (*TexFilterFuncSGIS)(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights); /* 416 */
|
---|
426 | void (*GetHistogramEXT)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); /* 417 */
|
---|
427 | void (*GetHistogramParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params); /* 418 */
|
---|
428 | void (*GetHistogramParameterivEXT)(GLenum target, GLenum pname, GLint * params); /* 419 */
|
---|
429 | void (*GetMinmaxEXT)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); /* 420 */
|
---|
430 | void (*GetMinmaxParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params); /* 421 */
|
---|
431 | void (*GetMinmaxParameterivEXT)(GLenum target, GLenum pname, GLint * params); /* 422 */
|
---|
432 | void (*GetConvolutionFilterEXT)(GLenum target, GLenum format, GLenum type, GLvoid * image); /* 423 */
|
---|
433 | void (*GetConvolutionParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params); /* 424 */
|
---|
434 | void (*GetConvolutionParameterivEXT)(GLenum target, GLenum pname, GLint * params); /* 425 */
|
---|
435 | void (*GetSeparableFilterEXT)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); /* 426 */
|
---|
436 | void (*GetColorTableSGI)(GLenum target, GLenum format, GLenum type, GLvoid * table); /* 427 */
|
---|
437 | void (*GetColorTableParameterfvSGI)(GLenum target, GLenum pname, GLfloat * params); /* 428 */
|
---|
438 | void (*GetColorTableParameterivSGI)(GLenum target, GLenum pname, GLint * params); /* 429 */
|
---|
439 | void (*PixelTexGenSGIX)(GLenum mode); /* 430 */
|
---|
440 | void (*PixelTexGenParameteriSGIS)(GLenum pname, GLint param); /* 431 */
|
---|
441 | void (*PixelTexGenParameterivSGIS)(GLenum pname, const GLint * params); /* 432 */
|
---|
442 | void (*PixelTexGenParameterfSGIS)(GLenum pname, GLfloat param); /* 433 */
|
---|
443 | void (*PixelTexGenParameterfvSGIS)(GLenum pname, const GLfloat * params); /* 434 */
|
---|
444 | void (*GetPixelTexGenParameterivSGIS)(GLenum pname, GLint * params); /* 435 */
|
---|
445 | void (*GetPixelTexGenParameterfvSGIS)(GLenum pname, GLfloat * params); /* 436 */
|
---|
446 | void (*TexImage4DSGIS)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 437 */
|
---|
447 | void (*TexSubImage4DSGIS)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels); /* 438 */
|
---|
448 | GLboolean (*AreTexturesResidentEXT)(GLsizei n, const GLuint * textures, GLboolean * residences); /* 439 */
|
---|
449 | void (*GenTexturesEXT)(GLsizei n, GLenum * textures); /* 440 */
|
---|
450 | GLboolean (*IsTextureEXT)(GLenum texture); /* 441 */
|
---|
451 | void (*DetailTexFuncSGIS)(GLenum target, GLsizei n, const GLfloat * points); /* 442 */
|
---|
452 | void (*GetDetailTexFuncSGIS)(GLenum target, GLfloat * points); /* 443 */
|
---|
453 | void (*SharpenTexFuncSGIS)(GLenum target, GLsizei n, const GLfloat * points); /* 444 */
|
---|
454 | void (*GetSharpenTexFuncSGIS)(GLenum target, GLfloat * points); /* 445 */
|
---|
455 | void (*SampleMaskSGIS)(GLclampf value, GLboolean invert); /* 446 */
|
---|
456 | void (*SamplePatternSGIS)(GLenum pattern); /* 447 */
|
---|
457 | void (*ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 448 */
|
---|
458 | void (*EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean * pointer); /* 449 */
|
---|
459 | void (*IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 450 */
|
---|
460 | void (*NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 451 */
|
---|
461 | void (*TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 452 */
|
---|
462 | void (*VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer); /* 453 */
|
---|
463 | void (*SpriteParameterfSGIX)(GLenum pname, GLfloat param); /* 454 */
|
---|
464 | void (*SpriteParameterfvSGIX)(GLenum pname, const GLfloat * params); /* 455 */
|
---|
465 | void (*SpriteParameteriSGIX)(GLenum pname, GLint param); /* 456 */
|
---|
466 | void (*SpriteParameterivSGIX)(GLenum pname, const GLint * params); /* 457 */
|
---|
467 | void (*PointParameterfEXT)(GLenum pname, GLfloat param); /* 458 */
|
---|
468 | void (*PointParameterfvEXT)(GLenum pname, const GLfloat * params); /* 459 */
|
---|
469 | GLint (*GetInstrumentsSGIX)(void); /* 460 */
|
---|
470 | void (*InstrumentsBufferSGIX)(GLsizei size, GLint * buffer); /* 461 */
|
---|
471 | GLint (*PollInstrumentsSGIX)(GLint * marker_p); /* 462 */
|
---|
472 | void (*ReadInstrumentsSGIX)(GLint marker); /* 463 */
|
---|
473 | void (*StartInstrumentsSGIX)(void); /* 464 */
|
---|
474 | void (*StopInstrumentsSGIX)(GLint marker); /* 465 */
|
---|
475 | void (*FrameZoomSGIX)(GLint factor); /* 466 */
|
---|
476 | void (*TagSampleBufferSGIX)(void); /* 467 */
|
---|
477 | void (*ReferencePlaneSGIX)(const GLdouble * equation); /* 468 */
|
---|
478 | void (*FlushRasterSGIX)(void); /* 469 */
|
---|
479 | void (*GetListParameterfvSGIX)(GLuint list, GLenum pname, GLfloat * params); /* 470 */
|
---|
480 | void (*GetListParameterivSGIX)(GLuint list, GLenum pname, GLint * params); /* 471 */
|
---|
481 | void (*ListParameterfSGIX)(GLuint list, GLenum pname, GLfloat param); /* 472 */
|
---|
482 | void (*ListParameterfvSGIX)(GLuint list, GLenum pname, const GLfloat * params); /* 473 */
|
---|
483 | void (*ListParameteriSGIX)(GLuint list, GLenum pname, GLint param); /* 474 */
|
---|
484 | void (*ListParameterivSGIX)(GLuint list, GLenum pname, const GLint * params); /* 475 */
|
---|
485 | void (*FragmentColorMaterialSGIX)(GLenum face, GLenum mode); /* 476 */
|
---|
486 | void (*FragmentLightfSGIX)(GLenum light, GLenum pname, GLfloat param); /* 477 */
|
---|
487 | void (*FragmentLightfvSGIX)(GLenum light, GLenum pname, const GLfloat * params); /* 478 */
|
---|
488 | void (*FragmentLightiSGIX)(GLenum light, GLenum pname, GLint param); /* 479 */
|
---|
489 | void (*FragmentLightivSGIX)(GLenum light, GLenum pname, const GLint * params); /* 480 */
|
---|
490 | void (*FragmentLightModelfSGIX)(GLenum pname, GLfloat param); /* 481 */
|
---|
491 | void (*FragmentLightModelfvSGIX)(GLenum pname, const GLfloat * params); /* 482 */
|
---|
492 | void (*FragmentLightModeliSGIX)(GLenum pname, GLint param); /* 483 */
|
---|
493 | void (*FragmentLightModelivSGIX)(GLenum pname, const GLint * params); /* 484 */
|
---|
494 | void (*FragmentMaterialfSGIX)(GLenum face, GLenum pname, GLfloat param); /* 485 */
|
---|
495 | void (*FragmentMaterialfvSGIX)(GLenum face, GLenum pname, const GLfloat * params); /* 486 */
|
---|
496 | void (*FragmentMaterialiSGIX)(GLenum face, GLenum pname, GLint param); /* 487 */
|
---|
497 | void (*FragmentMaterialivSGIX)(GLenum face, GLenum pname, const GLint * params); /* 488 */
|
---|
498 | void (*GetFragmentLightfvSGIX)(GLenum light, GLenum pname, GLfloat * params); /* 489 */
|
---|
499 | void (*GetFragmentLightivSGIX)(GLenum light, GLenum pname, GLint * params); /* 490 */
|
---|
500 | void (*GetFragmentMaterialfvSGIX)(GLenum face, GLenum pname, GLfloat * params); /* 491 */
|
---|
501 | void (*GetFragmentMaterialivSGIX)(GLenum face, GLenum pname, GLint * params); /* 492 */
|
---|
502 | void (*LightEnviSGIX)(GLenum pname, GLint param); /* 493 */
|
---|
503 | void (*VertexWeightfEXT)(GLfloat weight); /* 494 */
|
---|
504 | void (*VertexWeightfvEXT)(const GLfloat * weight); /* 495 */
|
---|
505 | void (*VertexWeightPointerEXT)(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer); /* 496 */
|
---|
506 | void (*FlushVertexArrayRangeNV)(void); /* 497 */
|
---|
507 | void (*VertexArrayRangeNV)(GLsizei size, const GLvoid * pointer); /* 498 */
|
---|
508 | void (*CombinerParameterfvNV)(GLenum pname, const GLfloat * params); /* 499 */
|
---|
509 | void (*CombinerParameterfNV)(GLenum pname, GLfloat param); /* 500 */
|
---|
510 | void (*CombinerParameterivNV)(GLenum pname, const GLint * params); /* 501 */
|
---|
511 | void (*CombinerParameteriNV)(GLenum pname, GLint param); /* 502 */
|
---|
512 | void (*CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); /* 503 */
|
---|
513 | void (*CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); /* 504 */
|
---|
514 | void (*FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); /* 505 */
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515 | void (*GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params); /* 506 */
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516 | void (*GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params); /* 507 */
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517 | void (*GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); /* 508 */
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518 | void (*GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint * params); /* 509 */
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519 | void (*GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat * params); /* 510 */
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520 | void (*GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint * params); /* 511 */
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521 | void (*ResizeBuffersMESA)(void); /* 512 */
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522 | void (*WindowPos2dMESA)(GLdouble x, GLdouble y); /* 513 */
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523 | void (*WindowPos2dvMESA)(const GLdouble * v); /* 514 */
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524 | void (*WindowPos2fMESA)(GLfloat x, GLfloat y); /* 515 */
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525 | void (*WindowPos2fvMESA)(const GLfloat * v); /* 516 */
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526 | void (*WindowPos2iMESA)(GLint x, GLint y); /* 517 */
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527 | void (*WindowPos2ivMESA)(const GLint * v); /* 518 */
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528 | void (*WindowPos2sMESA)(GLshort x, GLshort y); /* 519 */
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529 | void (*WindowPos2svMESA)(const GLshort * v); /* 520 */
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530 | void (*WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z); /* 521 */
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531 | void (*WindowPos3dvMESA)(const GLdouble * v); /* 522 */
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532 | void (*WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z); /* 523 */
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533 | void (*WindowPos3fvMESA)(const GLfloat * v); /* 524 */
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534 | void (*WindowPos3iMESA)(GLint x, GLint y, GLint z); /* 525 */
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535 | void (*WindowPos3ivMESA)(const GLint * v); /* 526 */
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536 | void (*WindowPos3sMESA)(GLshort x, GLshort y, GLshort z); /* 527 */
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537 | void (*WindowPos3svMESA)(const GLshort * v); /* 528 */
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538 | void (*WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); /* 529 */
|
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539 | void (*WindowPos4dvMESA)(const GLdouble * v); /* 530 */
|
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540 | void (*WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); /* 531 */
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541 | void (*WindowPos4fvMESA)(const GLfloat * v); /* 532 */
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542 | void (*WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w); /* 533 */
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543 | void (*WindowPos4ivMESA)(const GLint * v); /* 534 */
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544 | void (*WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w); /* 535 */
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545 | void (*WindowPos4svMESA)(const GLshort * v); /* 536 */
|
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546 | void (*BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); /* 537 */
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547 | void (*IndexMaterialEXT)(GLenum face, GLenum mode); /* 538 */
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548 | void (*IndexFuncEXT)(GLenum func, GLclampf ref); /* 539 */
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549 | void (*LockArraysEXT)(GLint first, GLsizei count); /* 540 */
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550 | void (*UnlockArraysEXT)(void); /* 541 */
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551 | void (*CullParameterdvEXT)(GLenum pname, const GLdouble * params); /* 542 */
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552 | void (*CullParameterfvEXT)(GLenum pname, const GLfloat * params); /* 543 */
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553 | void (*HintPGI)(GLenum target, GLint mode); /* 544 */
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554 | void (*FogCoordfEXT)(GLfloat coord); /* 545 */
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555 | void (*FogCoordfvEXT)(const GLfloat * coord); /* 546 */
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556 | void (*FogCoorddEXT)(GLdouble coord); /* 547 */
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557 | void (*FogCoorddvEXT)(const GLdouble * coord); /* 548 */
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558 | void (*FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer); /* 549 */
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559 | void (*GetColorTableEXT)(GLenum target, GLenum format, GLenum type, GLvoid * data); /* 550 */
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560 | void (*GetColorTableParameterivEXT)(GLenum target, GLenum pname, GLint * params); /* 551 */
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561 | void (*GetColorTableParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params); /* 552 */
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562 | };
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563 |
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564 | #endif
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