source: trunk/src/opengl/mesa/gl.h@ 2803

Last change on this file since 2803 was 2689, checked in by jeroen, 26 years ago

* empty log message *

File size: 84.8 KB
Line 
1#ifndef __gl__h_
2#ifndef __GL__H__
3
4#define __gl__h_
5#define __GL__H__
6
7#ifdef __cplusplus
8extern "C" {
9#endif
10
11/*
12** Copyright 1996 Silicon Graphics, Inc.
13** All Rights Reserved.
14**
15** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
16** the contents of this file may not be disclosed to third parties, copied or
17** duplicated in any form, in whole or in part, without the prior written
18** permission of Silicon Graphics, Inc.
19**
20** RESTRICTED RIGHTS LEGEND:
21** Use, duplication or disclosure by the Government is subject to restrictions
22** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
23** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
24** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
25** rights reserved under the Copyright Laws of the United States.
26*/
27
28#ifdef __WIN32OS2__
29#include <os2win.h>
30#endif
31
32typedef unsigned int GLenum;
33typedef unsigned char GLboolean;
34typedef unsigned int GLbitfield;
35typedef signed char GLbyte;
36typedef short GLshort;
37typedef long GLint;
38typedef long GLsizei;
39typedef unsigned char GLubyte;
40typedef unsigned short GLushort;
41typedef unsigned long GLuint;
42typedef float GLfloat;
43typedef float GLclampf;
44typedef double GLdouble;
45typedef double GLclampd;
46typedef void GLvoid;
47
48/*************************************************************/
49
50/* Mesa-stuff */
51#define MESA
52#define MESA_MAJOR_VERSION 3
53#define MESA_MINOR_VERSION 1
54
55
56/* Version */
57#define GL_VERSION_1_1 1
58#define GL_VERSION_1_2 1
59
60/* AccumOp */
61#define GL_ACCUM 0x0100
62#define GL_LOAD 0x0101
63#define GL_RETURN 0x0102
64#define GL_MULT 0x0103
65#define GL_ADD 0x0104
66
67/* AlphaFunction */
68#define GL_NEVER 0x0200
69#define GL_LESS 0x0201
70#define GL_EQUAL 0x0202
71#define GL_LEQUAL 0x0203
72#define GL_GREATER 0x0204
73#define GL_NOTEQUAL 0x0205
74#define GL_GEQUAL 0x0206
75#define GL_ALWAYS 0x0207
76
77/* AttribMask */
78#define GL_CURRENT_BIT 0x00000001
79#define GL_POINT_BIT 0x00000002
80#define GL_LINE_BIT 0x00000004
81#define GL_POLYGON_BIT 0x00000008
82#define GL_POLYGON_STIPPLE_BIT 0x00000010
83#define GL_PIXEL_MODE_BIT 0x00000020
84#define GL_LIGHTING_BIT 0x00000040
85#define GL_FOG_BIT 0x00000080
86#define GL_DEPTH_BUFFER_BIT 0x00000100
87#define GL_ACCUM_BUFFER_BIT 0x00000200
88#define GL_STENCIL_BUFFER_BIT 0x00000400
89#define GL_VIEWPORT_BIT 0x00000800
90#define GL_TRANSFORM_BIT 0x00001000
91#define GL_ENABLE_BIT 0x00002000
92#define GL_COLOR_BUFFER_BIT 0x00004000
93#define GL_HINT_BIT 0x00008000
94#define GL_EVAL_BIT 0x00010000
95#define GL_LIST_BIT 0x00020000
96#define GL_TEXTURE_BIT 0x00040000
97#define GL_SCISSOR_BIT 0x00080000
98#define GL_ALL_ATTRIB_BITS 0x000fffff
99
100/* BeginMode */
101#define GL_POINTS 0x0000
102#define GL_LINES 0x0001
103#define GL_LINE_LOOP 0x0002
104#define GL_LINE_STRIP 0x0003
105#define GL_TRIANGLES 0x0004
106#define GL_TRIANGLE_STRIP 0x0005
107#define GL_TRIANGLE_FAN 0x0006
108#define GL_QUADS 0x0007
109#define GL_QUAD_STRIP 0x0008
110#define GL_POLYGON 0x0009
111
112/* BlendingFactorDest */
113#define GL_ZERO 0
114#define GL_ONE 1
115#define GL_SRC_COLOR 0x0300
116#define GL_ONE_MINUS_SRC_COLOR 0x0301
117#define GL_SRC_ALPHA 0x0302
118#define GL_ONE_MINUS_SRC_ALPHA 0x0303
119#define GL_DST_ALPHA 0x0304
120#define GL_ONE_MINUS_DST_ALPHA 0x0305
121
122/* BlendingFactorSrc */
123/* GL_ZERO */
124/* GL_ONE */
125#define GL_DST_COLOR 0x0306
126#define GL_ONE_MINUS_DST_COLOR 0x0307
127#define GL_SRC_ALPHA_SATURATE 0x0308
128/* GL_SRC_ALPHA */
129/* GL_ONE_MINUS_SRC_ALPHA */
130/* GL_DST_ALPHA */
131/* GL_ONE_MINUS_DST_ALPHA */
132
133/* Boolean */
134#define GL_TRUE 1
135#define GL_FALSE 0
136
137/* ClearBufferMask */
138/* GL_COLOR_BUFFER_BIT */
139/* GL_ACCUM_BUFFER_BIT */
140/* GL_STENCIL_BUFFER_BIT */
141/* GL_DEPTH_BUFFER_BIT */
142
143/* ClientArrayType */
144/* GL_VERTEX_ARRAY */
145/* GL_NORMAL_ARRAY */
146/* GL_COLOR_ARRAY */
147/* GL_INDEX_ARRAY */
148/* GL_TEXTURE_COORD_ARRAY */
149/* GL_EDGE_FLAG_ARRAY */
150
151/* ClipPlaneName */
152#define GL_CLIP_PLANE0 0x3000
153#define GL_CLIP_PLANE1 0x3001
154#define GL_CLIP_PLANE2 0x3002
155#define GL_CLIP_PLANE3 0x3003
156#define GL_CLIP_PLANE4 0x3004
157#define GL_CLIP_PLANE5 0x3005
158
159/* ColorMaterialFace */
160/* GL_FRONT */
161/* GL_BACK */
162/* GL_FRONT_AND_BACK */
163
164/* ColorMaterialParameter */
165/* GL_AMBIENT */
166/* GL_DIFFUSE */
167/* GL_SPECULAR */
168/* GL_EMISSION */
169/* GL_AMBIENT_AND_DIFFUSE */
170
171/* ColorPointerType */
172/* GL_BYTE */
173/* GL_UNSIGNED_BYTE */
174/* GL_SHORT */
175/* GL_UNSIGNED_SHORT */
176/* GL_INT */
177/* GL_UNSIGNED_INT */
178/* GL_FLOAT */
179/* GL_DOUBLE */
180
181/* CullFaceMode */
182/* GL_FRONT */
183/* GL_BACK */
184/* GL_FRONT_AND_BACK */
185
186/* DataType */
187#define GL_BYTE 0x1400
188#define GL_UNSIGNED_BYTE 0x1401
189#define GL_SHORT 0x1402
190#define GL_UNSIGNED_SHORT 0x1403
191#define GL_INT 0x1404
192#define GL_UNSIGNED_INT 0x1405
193#define GL_FLOAT 0x1406
194#define GL_2_BYTES 0x1407
195#define GL_3_BYTES 0x1408
196#define GL_4_BYTES 0x1409
197#define GL_DOUBLE 0x140A
198
199/* DepthFunction */
200/* GL_NEVER */
201/* GL_LESS */
202/* GL_EQUAL */
203/* GL_LEQUAL */
204/* GL_GREATER */
205/* GL_NOTEQUAL */
206/* GL_GEQUAL */
207/* GL_ALWAYS */
208
209/* DrawBufferMode */
210#define GL_NONE 0
211#define GL_FRONT_LEFT 0x0400
212#define GL_FRONT_RIGHT 0x0401
213#define GL_BACK_LEFT 0x0402
214#define GL_BACK_RIGHT 0x0403
215#define GL_FRONT 0x0404
216#define GL_BACK 0x0405
217#define GL_LEFT 0x0406
218#define GL_RIGHT 0x0407
219#define GL_FRONT_AND_BACK 0x0408
220#define GL_AUX0 0x0409
221#define GL_AUX1 0x040A
222#define GL_AUX2 0x040B
223#define GL_AUX3 0x040C
224
225/* Enable */
226/* GL_FOG */
227/* GL_LIGHTING */
228/* GL_TEXTURE_1D */
229/* GL_TEXTURE_2D */
230/* GL_LINE_STIPPLE */
231/* GL_POLYGON_STIPPLE */
232/* GL_CULL_FACE */
233/* GL_ALPHA_TEST */
234/* GL_BLEND */
235/* GL_INDEX_LOGIC_OP */
236/* GL_COLOR_LOGIC_OP */
237/* GL_DITHER */
238/* GL_STENCIL_TEST */
239/* GL_DEPTH_TEST */
240/* GL_CLIP_PLANE0 */
241/* GL_CLIP_PLANE1 */
242/* GL_CLIP_PLANE2 */
243/* GL_CLIP_PLANE3 */
244/* GL_CLIP_PLANE4 */
245/* GL_CLIP_PLANE5 */
246/* GL_LIGHT0 */
247/* GL_LIGHT1 */
248/* GL_LIGHT2 */
249/* GL_LIGHT3 */
250/* GL_LIGHT4 */
251/* GL_LIGHT5 */
252/* GL_LIGHT6 */
253/* GL_LIGHT7 */
254/* GL_TEXTURE_GEN_S */
255/* GL_TEXTURE_GEN_T */
256/* GL_TEXTURE_GEN_R */
257/* GL_TEXTURE_GEN_Q */
258/* GL_MAP1_VERTEX_3 */
259/* GL_MAP1_VERTEX_4 */
260/* GL_MAP1_COLOR_4 */
261/* GL_MAP1_INDEX */
262/* GL_MAP1_NORMAL */
263/* GL_MAP1_TEXTURE_COORD_1 */
264/* GL_MAP1_TEXTURE_COORD_2 */
265/* GL_MAP1_TEXTURE_COORD_3 */
266/* GL_MAP1_TEXTURE_COORD_4 */
267/* GL_MAP2_VERTEX_3 */
268/* GL_MAP2_VERTEX_4 */
269/* GL_MAP2_COLOR_4 */
270/* GL_MAP2_INDEX */
271/* GL_MAP2_NORMAL */
272/* GL_MAP2_TEXTURE_COORD_1 */
273/* GL_MAP2_TEXTURE_COORD_2 */
274/* GL_MAP2_TEXTURE_COORD_3 */
275/* GL_MAP2_TEXTURE_COORD_4 */
276/* GL_POINT_SMOOTH */
277/* GL_LINE_SMOOTH */
278/* GL_POLYGON_SMOOTH */
279/* GL_SCISSOR_TEST */
280/* GL_COLOR_MATERIAL */
281/* GL_NORMALIZE */
282/* GL_AUTO_NORMAL */
283/* GL_VERTEX_ARRAY */
284/* GL_NORMAL_ARRAY */
285/* GL_COLOR_ARRAY */
286/* GL_INDEX_ARRAY */
287/* GL_TEXTURE_COORD_ARRAY */
288/* GL_EDGE_FLAG_ARRAY */
289/* GL_POLYGON_OFFSET_POINT */
290/* GL_POLYGON_OFFSET_LINE */
291/* GL_POLYGON_OFFSET_FILL */
292
293/* ErrorCode */
294#define GL_NO_ERROR 0
295#define GL_INVALID_ENUM 0x0500
296#define GL_INVALID_VALUE 0x0501
297#define GL_INVALID_OPERATION 0x0502
298#define GL_STACK_OVERFLOW 0x0503
299#define GL_STACK_UNDERFLOW 0x0504
300#define GL_OUT_OF_MEMORY 0x0505
301
302/* FeedBackMode */
303#define GL_2D 0x0600
304#define GL_3D 0x0601
305#define GL_3D_COLOR 0x0602
306#define GL_3D_COLOR_TEXTURE 0x0603
307#define GL_4D_COLOR_TEXTURE 0x0604
308
309/* FeedBackToken */
310#define GL_PASS_THROUGH_TOKEN 0x0700
311#define GL_POINT_TOKEN 0x0701
312#define GL_LINE_TOKEN 0x0702
313#define GL_POLYGON_TOKEN 0x0703
314#define GL_BITMAP_TOKEN 0x0704
315#define GL_DRAW_PIXEL_TOKEN 0x0705
316#define GL_COPY_PIXEL_TOKEN 0x0706
317#define GL_LINE_RESET_TOKEN 0x0707
318
319/* FogMode */
320/* GL_LINEAR */
321#define GL_EXP 0x0800
322#define GL_EXP2 0x0801
323
324/* FogParameter */
325/* GL_FOG_COLOR */
326/* GL_FOG_DENSITY */
327/* GL_FOG_END */
328/* GL_FOG_INDEX */
329/* GL_FOG_MODE */
330/* GL_FOG_START */
331
332/* FrontFaceDirection */
333#define GL_CW 0x0900
334#define GL_CCW 0x0901
335
336/* GetMapTarget */
337#define GL_COEFF 0x0A00
338#define GL_ORDER 0x0A01
339#define GL_DOMAIN 0x0A02
340
341/* GetPixelMap */
342/* GL_PIXEL_MAP_I_TO_I */
343/* GL_PIXEL_MAP_S_TO_S */
344/* GL_PIXEL_MAP_I_TO_R */
345/* GL_PIXEL_MAP_I_TO_G */
346/* GL_PIXEL_MAP_I_TO_B */
347/* GL_PIXEL_MAP_I_TO_A */
348/* GL_PIXEL_MAP_R_TO_R */
349/* GL_PIXEL_MAP_G_TO_G */
350/* GL_PIXEL_MAP_B_TO_B */
351/* GL_PIXEL_MAP_A_TO_A */
352
353/* GetPointerTarget */
354/* GL_VERTEX_ARRAY_POINTER */
355/* GL_NORMAL_ARRAY_POINTER */
356/* GL_COLOR_ARRAY_POINTER */
357/* GL_INDEX_ARRAY_POINTER */
358/* GL_TEXTURE_COORD_ARRAY_POINTER */
359/* GL_EDGE_FLAG_ARRAY_POINTER */
360
361/* GetTarget */
362#define GL_CURRENT_COLOR 0x0B00
363#define GL_CURRENT_INDEX 0x0B01
364#define GL_CURRENT_NORMAL 0x0B02
365#define GL_CURRENT_TEXTURE_COORDS 0x0B03
366#define GL_CURRENT_RASTER_COLOR 0x0B04
367#define GL_CURRENT_RASTER_INDEX 0x0B05
368#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
369#define GL_CURRENT_RASTER_POSITION 0x0B07
370#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
371#define GL_CURRENT_RASTER_DISTANCE 0x0B09
372#define GL_POINT_SMOOTH 0x0B10
373#define GL_POINT_SIZE 0x0B11
374#define GL_POINT_SIZE_RANGE 0x0B12
375#define GL_POINT_SIZE_GRANULARITY 0x0B13
376#define GL_LINE_SMOOTH 0x0B20
377#define GL_LINE_WIDTH 0x0B21
378#define GL_LINE_WIDTH_RANGE 0x0B22
379#define GL_LINE_WIDTH_GRANULARITY 0x0B23
380#define GL_LINE_STIPPLE 0x0B24
381#define GL_LINE_STIPPLE_PATTERN 0x0B25
382#define GL_LINE_STIPPLE_REPEAT 0x0B26
383#define GL_LIST_MODE 0x0B30
384#define GL_MAX_LIST_NESTING 0x0B31
385#define GL_LIST_BASE 0x0B32
386#define GL_LIST_INDEX 0x0B33
387#define GL_POLYGON_MODE 0x0B40
388#define GL_POLYGON_SMOOTH 0x0B41
389#define GL_POLYGON_STIPPLE 0x0B42
390#define GL_EDGE_FLAG 0x0B43
391#define GL_CULL_FACE 0x0B44
392#define GL_CULL_FACE_MODE 0x0B45
393#define GL_FRONT_FACE 0x0B46
394#define GL_LIGHTING 0x0B50
395#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
396#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
397#define GL_LIGHT_MODEL_AMBIENT 0x0B53
398#define GL_SHADE_MODEL 0x0B54
399#define GL_COLOR_MATERIAL_FACE 0x0B55
400#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
401#define GL_COLOR_MATERIAL 0x0B57
402#define GL_FOG 0x0B60
403#define GL_FOG_INDEX 0x0B61
404#define GL_FOG_DENSITY 0x0B62
405#define GL_FOG_START 0x0B63
406#define GL_FOG_END 0x0B64
407#define GL_FOG_MODE 0x0B65
408#define GL_FOG_COLOR 0x0B66
409#define GL_DEPTH_RANGE 0x0B70
410#define GL_DEPTH_TEST 0x0B71
411#define GL_DEPTH_WRITEMASK 0x0B72
412#define GL_DEPTH_CLEAR_VALUE 0x0B73
413#define GL_DEPTH_FUNC 0x0B74
414#define GL_ACCUM_CLEAR_VALUE 0x0B80
415#define GL_STENCIL_TEST 0x0B90
416#define GL_STENCIL_CLEAR_VALUE 0x0B91
417#define GL_STENCIL_FUNC 0x0B92
418#define GL_STENCIL_VALUE_MASK 0x0B93
419#define GL_STENCIL_FAIL 0x0B94
420#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
421#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
422#define GL_STENCIL_REF 0x0B97
423#define GL_STENCIL_WRITEMASK 0x0B98
424#define GL_MATRIX_MODE 0x0BA0
425#define GL_NORMALIZE 0x0BA1
426#define GL_VIEWPORT 0x0BA2
427#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
428#define GL_PROJECTION_STACK_DEPTH 0x0BA4
429#define GL_TEXTURE_STACK_DEPTH 0x0BA5
430#define GL_MODELVIEW_MATRIX 0x0BA6
431#define GL_PROJECTION_MATRIX 0x0BA7
432#define GL_TEXTURE_MATRIX 0x0BA8
433#define GL_ATTRIB_STACK_DEPTH 0x0BB0
434#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
435#define GL_ALPHA_TEST 0x0BC0
436#define GL_ALPHA_TEST_FUNC 0x0BC1
437#define GL_ALPHA_TEST_REF 0x0BC2
438#define GL_DITHER 0x0BD0
439#define GL_BLEND_DST 0x0BE0
440#define GL_BLEND_SRC 0x0BE1
441#define GL_BLEND 0x0BE2
442#define GL_LOGIC_OP_MODE 0x0BF0
443#define GL_INDEX_LOGIC_OP 0x0BF1
444#define GL_COLOR_LOGIC_OP 0x0BF2
445#define GL_AUX_BUFFERS 0x0C00
446#define GL_DRAW_BUFFER 0x0C01
447#define GL_READ_BUFFER 0x0C02
448#define GL_SCISSOR_BOX 0x0C10
449#define GL_SCISSOR_TEST 0x0C11
450#define GL_INDEX_CLEAR_VALUE 0x0C20
451#define GL_INDEX_WRITEMASK 0x0C21
452#define GL_COLOR_CLEAR_VALUE 0x0C22
453#define GL_COLOR_WRITEMASK 0x0C23
454#define GL_INDEX_MODE 0x0C30
455#define GL_RGBA_MODE 0x0C31
456#define GL_DOUBLEBUFFER 0x0C32
457#define GL_STEREO 0x0C33
458#define GL_RENDER_MODE 0x0C40
459#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
460#define GL_POINT_SMOOTH_HINT 0x0C51
461#define GL_LINE_SMOOTH_HINT 0x0C52
462#define GL_POLYGON_SMOOTH_HINT 0x0C53
463#define GL_FOG_HINT 0x0C54
464#define GL_TEXTURE_GEN_S 0x0C60
465#define GL_TEXTURE_GEN_T 0x0C61
466#define GL_TEXTURE_GEN_R 0x0C62
467#define GL_TEXTURE_GEN_Q 0x0C63
468#define GL_PIXEL_MAP_I_TO_I 0x0C70
469#define GL_PIXEL_MAP_S_TO_S 0x0C71
470#define GL_PIXEL_MAP_I_TO_R 0x0C72
471#define GL_PIXEL_MAP_I_TO_G 0x0C73
472#define GL_PIXEL_MAP_I_TO_B 0x0C74
473#define GL_PIXEL_MAP_I_TO_A 0x0C75
474#define GL_PIXEL_MAP_R_TO_R 0x0C76
475#define GL_PIXEL_MAP_G_TO_G 0x0C77
476#define GL_PIXEL_MAP_B_TO_B 0x0C78
477#define GL_PIXEL_MAP_A_TO_A 0x0C79
478#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
479#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
480#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
481#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
482#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
483#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
484#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
485#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
486#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
487#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
488#define GL_UNPACK_SWAP_BYTES 0x0CF0
489#define GL_UNPACK_LSB_FIRST 0x0CF1
490#define GL_UNPACK_ROW_LENGTH 0x0CF2
491#define GL_UNPACK_SKIP_ROWS 0x0CF3
492#define GL_UNPACK_SKIP_PIXELS 0x0CF4
493#define GL_UNPACK_ALIGNMENT 0x0CF5
494#define GL_PACK_SWAP_BYTES 0x0D00
495#define GL_PACK_LSB_FIRST 0x0D01
496#define GL_PACK_ROW_LENGTH 0x0D02
497#define GL_PACK_SKIP_ROWS 0x0D03
498#define GL_PACK_SKIP_PIXELS 0x0D04
499#define GL_PACK_ALIGNMENT 0x0D05
500#define GL_MAP_COLOR 0x0D10
501#define GL_MAP_STENCIL 0x0D11
502#define GL_INDEX_SHIFT 0x0D12
503#define GL_INDEX_OFFSET 0x0D13
504#define GL_RED_SCALE 0x0D14
505#define GL_RED_BIAS 0x0D15
506#define GL_ZOOM_X 0x0D16
507#define GL_ZOOM_Y 0x0D17
508#define GL_GREEN_SCALE 0x0D18
509#define GL_GREEN_BIAS 0x0D19
510#define GL_BLUE_SCALE 0x0D1A
511#define GL_BLUE_BIAS 0x0D1B
512#define GL_ALPHA_SCALE 0x0D1C
513#define GL_ALPHA_BIAS 0x0D1D
514#define GL_DEPTH_SCALE 0x0D1E
515#define GL_DEPTH_BIAS 0x0D1F
516#define GL_MAX_EVAL_ORDER 0x0D30
517#define GL_MAX_LIGHTS 0x0D31
518#define GL_MAX_CLIP_PLANES 0x0D32
519#define GL_MAX_TEXTURE_SIZE 0x0D33
520#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
521#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
522#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
523#define GL_MAX_NAME_STACK_DEPTH 0x0D37
524#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
525#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
526#define GL_MAX_VIEWPORT_DIMS 0x0D3A
527#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
528#define GL_SUBPIXEL_BITS 0x0D50
529#define GL_INDEX_BITS 0x0D51
530#define GL_RED_BITS 0x0D52
531#define GL_GREEN_BITS 0x0D53
532#define GL_BLUE_BITS 0x0D54
533#define GL_ALPHA_BITS 0x0D55
534#define GL_DEPTH_BITS 0x0D56
535#define GL_STENCIL_BITS 0x0D57
536#define GL_ACCUM_RED_BITS 0x0D58
537#define GL_ACCUM_GREEN_BITS 0x0D59
538#define GL_ACCUM_BLUE_BITS 0x0D5A
539#define GL_ACCUM_ALPHA_BITS 0x0D5B
540#define GL_NAME_STACK_DEPTH 0x0D70
541#define GL_AUTO_NORMAL 0x0D80
542#define GL_MAP1_COLOR_4 0x0D90
543#define GL_MAP1_INDEX 0x0D91
544#define GL_MAP1_NORMAL 0x0D92
545#define GL_MAP1_TEXTURE_COORD_1 0x0D93
546#define GL_MAP1_TEXTURE_COORD_2 0x0D94
547#define GL_MAP1_TEXTURE_COORD_3 0x0D95
548#define GL_MAP1_TEXTURE_COORD_4 0x0D96
549#define GL_MAP1_VERTEX_3 0x0D97
550#define GL_MAP1_VERTEX_4 0x0D98
551#define GL_MAP2_COLOR_4 0x0DB0
552#define GL_MAP2_INDEX 0x0DB1
553#define GL_MAP2_NORMAL 0x0DB2
554#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
555#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
556#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
557#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
558#define GL_MAP2_VERTEX_3 0x0DB7
559#define GL_MAP2_VERTEX_4 0x0DB8
560#define GL_MAP1_GRID_DOMAIN 0x0DD0
561#define GL_MAP1_GRID_SEGMENTS 0x0DD1
562#define GL_MAP2_GRID_DOMAIN 0x0DD2
563#define GL_MAP2_GRID_SEGMENTS 0x0DD3
564#define GL_TEXTURE_1D 0x0DE0
565#define GL_TEXTURE_2D 0x0DE1
566#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
567#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
568#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
569#define GL_SELECTION_BUFFER_POINTER 0x0DF3
570#define GL_SELECTION_BUFFER_SIZE 0x0DF4
571/* GL_TEXTURE_BINDING_1D */
572/* GL_TEXTURE_BINDING_2D */
573/* GL_VERTEX_ARRAY */
574/* GL_NORMAL_ARRAY */
575/* GL_COLOR_ARRAY */
576/* GL_INDEX_ARRAY */
577/* GL_TEXTURE_COORD_ARRAY */
578/* GL_EDGE_FLAG_ARRAY */
579/* GL_VERTEX_ARRAY_SIZE */
580/* GL_VERTEX_ARRAY_TYPE */
581/* GL_VERTEX_ARRAY_STRIDE */
582/* GL_NORMAL_ARRAY_TYPE */
583/* GL_NORMAL_ARRAY_STRIDE */
584/* GL_COLOR_ARRAY_SIZE */
585/* GL_COLOR_ARRAY_TYPE */
586/* GL_COLOR_ARRAY_STRIDE */
587/* GL_INDEX_ARRAY_TYPE */
588/* GL_INDEX_ARRAY_STRIDE */
589/* GL_TEXTURE_COORD_ARRAY_SIZE */
590/* GL_TEXTURE_COORD_ARRAY_TYPE */
591/* GL_TEXTURE_COORD_ARRAY_STRIDE */
592/* GL_EDGE_FLAG_ARRAY_STRIDE */
593/* GL_POLYGON_OFFSET_FACTOR */
594/* GL_POLYGON_OFFSET_UNITS */
595
596/* GetTextureParameter */
597/* GL_TEXTURE_MAG_FILTER */
598/* GL_TEXTURE_MIN_FILTER */
599/* GL_TEXTURE_WRAP_S */
600/* GL_TEXTURE_WRAP_T */
601#define GL_TEXTURE_WIDTH 0x1000
602#define GL_TEXTURE_HEIGHT 0x1001
603#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
604#define GL_TEXTURE_BORDER_COLOR 0x1004
605#define GL_TEXTURE_BORDER 0x1005
606/* GL_TEXTURE_RED_SIZE */
607/* GL_TEXTURE_GREEN_SIZE */
608/* GL_TEXTURE_BLUE_SIZE */
609/* GL_TEXTURE_ALPHA_SIZE */
610/* GL_TEXTURE_LUMINANCE_SIZE */
611/* GL_TEXTURE_INTENSITY_SIZE */
612/* GL_TEXTURE_PRIORITY */
613/* GL_TEXTURE_RESIDENT */
614
615/* HintMode */
616#define GL_DONT_CARE 0x1100
617#define GL_FASTEST 0x1101
618#define GL_NICEST 0x1102
619
620/* HintTarget */
621/* GL_PERSPECTIVE_CORRECTION_HINT */
622/* GL_POINT_SMOOTH_HINT */
623/* GL_LINE_SMOOTH_HINT */
624/* GL_POLYGON_SMOOTH_HINT */
625/* GL_FOG_HINT */
626
627/* IndexPointerType */
628/* GL_SHORT */
629/* GL_INT */
630/* GL_FLOAT */
631/* GL_DOUBLE */
632
633/* LightModelParameter */
634/* GL_LIGHT_MODEL_AMBIENT */
635/* GL_LIGHT_MODEL_LOCAL_VIEWER */
636/* GL_LIGHT_MODEL_TWO_SIDE */
637
638/* LightName */
639#define GL_LIGHT0 0x4000
640#define GL_LIGHT1 0x4001
641#define GL_LIGHT2 0x4002
642#define GL_LIGHT3 0x4003
643#define GL_LIGHT4 0x4004
644#define GL_LIGHT5 0x4005
645#define GL_LIGHT6 0x4006
646#define GL_LIGHT7 0x4007
647
648/* LightParameter */
649#define GL_AMBIENT 0x1200
650#define GL_DIFFUSE 0x1201
651#define GL_SPECULAR 0x1202
652#define GL_POSITION 0x1203
653#define GL_SPOT_DIRECTION 0x1204
654#define GL_SPOT_EXPONENT 0x1205
655#define GL_SPOT_CUTOFF 0x1206
656#define GL_CONSTANT_ATTENUATION 0x1207
657#define GL_LINEAR_ATTENUATION 0x1208
658#define GL_QUADRATIC_ATTENUATION 0x1209
659
660/* InterleavedArrays */
661/* GL_V2F */
662/* GL_V3F */
663/* GL_C4UB_V2F */
664/* GL_C4UB_V3F */
665/* GL_C3F_V3F */
666/* GL_N3F_V3F */
667/* GL_C4F_N3F_V3F */
668/* GL_T2F_V3F */
669/* GL_T4F_V4F */
670/* GL_T2F_C4UB_V3F */
671/* GL_T2F_C3F_V3F */
672/* GL_T2F_N3F_V3F */
673/* GL_T2F_C4F_N3F_V3F */
674/* GL_T4F_C4F_N3F_V4F */
675
676/* ListMode */
677#define GL_COMPILE 0x1300
678#define GL_COMPILE_AND_EXECUTE 0x1301
679
680/* ListNameType */
681/* GL_BYTE */
682/* GL_UNSIGNED_BYTE */
683/* GL_SHORT */
684/* GL_UNSIGNED_SHORT */
685/* GL_INT */
686/* GL_UNSIGNED_INT */
687/* GL_FLOAT */
688/* GL_2_BYTES */
689/* GL_3_BYTES */
690/* GL_4_BYTES */
691
692/* LogicOp */
693#define GL_CLEAR 0x1500
694#define GL_AND 0x1501
695#define GL_AND_REVERSE 0x1502
696#define GL_COPY 0x1503
697#define GL_AND_INVERTED 0x1504
698#define GL_NOOP 0x1505
699#define GL_XOR 0x1506
700#define GL_OR 0x1507
701#define GL_NOR 0x1508
702#define GL_EQUIV 0x1509
703#define GL_INVERT 0x150A
704#define GL_OR_REVERSE 0x150B
705#define GL_COPY_INVERTED 0x150C
706#define GL_OR_INVERTED 0x150D
707#define GL_NAND 0x150E
708#define GL_SET 0x150F
709
710/* MapTarget */
711/* GL_MAP1_COLOR_4 */
712/* GL_MAP1_INDEX */
713/* GL_MAP1_NORMAL */
714/* GL_MAP1_TEXTURE_COORD_1 */
715/* GL_MAP1_TEXTURE_COORD_2 */
716/* GL_MAP1_TEXTURE_COORD_3 */
717/* GL_MAP1_TEXTURE_COORD_4 */
718/* GL_MAP1_VERTEX_3 */
719/* GL_MAP1_VERTEX_4 */
720/* GL_MAP2_COLOR_4 */
721/* GL_MAP2_INDEX */
722/* GL_MAP2_NORMAL */
723/* GL_MAP2_TEXTURE_COORD_1 */
724/* GL_MAP2_TEXTURE_COORD_2 */
725/* GL_MAP2_TEXTURE_COORD_3 */
726/* GL_MAP2_TEXTURE_COORD_4 */
727/* GL_MAP2_VERTEX_3 */
728/* GL_MAP2_VERTEX_4 */
729
730/* MaterialFace */
731/* GL_FRONT */
732/* GL_BACK */
733/* GL_FRONT_AND_BACK */
734
735/* MaterialParameter */
736#define GL_EMISSION 0x1600
737#define GL_SHININESS 0x1601
738#define GL_AMBIENT_AND_DIFFUSE 0x1602
739#define GL_COLOR_INDEXES 0x1603
740/* GL_AMBIENT */
741/* GL_DIFFUSE */
742/* GL_SPECULAR */
743
744/* MatrixMode */
745#define GL_MODELVIEW 0x1700
746#define GL_PROJECTION 0x1701
747#define GL_TEXTURE 0x1702
748
749/* MeshMode1 */
750/* GL_POINT */
751/* GL_LINE */
752
753/* MeshMode2 */
754/* GL_POINT */
755/* GL_LINE */
756/* GL_FILL */
757
758/* NormalPointerType */
759/* GL_BYTE */
760/* GL_SHORT */
761/* GL_INT */
762/* GL_FLOAT */
763/* GL_DOUBLE */
764
765/* PixelCopyType */
766#define GL_COLOR 0x1800
767#define GL_DEPTH 0x1801
768#define GL_STENCIL 0x1802
769
770/* PixelFormat */
771#define GL_COLOR_INDEX 0x1900
772#define GL_STENCIL_INDEX 0x1901
773#define GL_DEPTH_COMPONENT 0x1902
774#define GL_RED 0x1903
775#define GL_GREEN 0x1904
776#define GL_BLUE 0x1905
777#define GL_ALPHA 0x1906
778#define GL_RGB 0x1907
779#define GL_RGBA 0x1908
780#define GL_LUMINANCE 0x1909
781#define GL_LUMINANCE_ALPHA 0x190A
782
783/* PixelMap */
784/* GL_PIXEL_MAP_I_TO_I */
785/* GL_PIXEL_MAP_S_TO_S */
786/* GL_PIXEL_MAP_I_TO_R */
787/* GL_PIXEL_MAP_I_TO_G */
788/* GL_PIXEL_MAP_I_TO_B */
789/* GL_PIXEL_MAP_I_TO_A */
790/* GL_PIXEL_MAP_R_TO_R */
791/* GL_PIXEL_MAP_G_TO_G */
792/* GL_PIXEL_MAP_B_TO_B */
793/* GL_PIXEL_MAP_A_TO_A */
794
795/* PixelStore */
796/* GL_UNPACK_SWAP_BYTES */
797/* GL_UNPACK_LSB_FIRST */
798/* GL_UNPACK_ROW_LENGTH */
799/* GL_UNPACK_SKIP_ROWS */
800/* GL_UNPACK_SKIP_PIXELS */
801/* GL_UNPACK_ALIGNMENT */
802/* GL_PACK_SWAP_BYTES */
803/* GL_PACK_LSB_FIRST */
804/* GL_PACK_ROW_LENGTH */
805/* GL_PACK_SKIP_ROWS */
806/* GL_PACK_SKIP_PIXELS */
807/* GL_PACK_ALIGNMENT */
808
809/* PixelTransfer */
810/* GL_MAP_COLOR */
811/* GL_MAP_STENCIL */
812/* GL_INDEX_SHIFT */
813/* GL_INDEX_OFFSET */
814/* GL_RED_SCALE */
815/* GL_RED_BIAS */
816/* GL_GREEN_SCALE */
817/* GL_GREEN_BIAS */
818/* GL_BLUE_SCALE */
819/* GL_BLUE_BIAS */
820/* GL_ALPHA_SCALE */
821/* GL_ALPHA_BIAS */
822/* GL_DEPTH_SCALE */
823/* GL_DEPTH_BIAS */
824
825/* PixelType */
826#define GL_BITMAP 0x1A00
827/* GL_BYTE */
828/* GL_UNSIGNED_BYTE */
829/* GL_SHORT */
830/* GL_UNSIGNED_SHORT */
831/* GL_INT */
832/* GL_UNSIGNED_INT */
833/* GL_FLOAT */
834
835/* PolygonMode */
836#define GL_POINT 0x1B00
837#define GL_LINE 0x1B01
838#define GL_FILL 0x1B02
839
840/* ReadBufferMode */
841/* GL_FRONT_LEFT */
842/* GL_FRONT_RIGHT */
843/* GL_BACK_LEFT */
844/* GL_BACK_RIGHT */
845/* GL_FRONT */
846/* GL_BACK */
847/* GL_LEFT */
848/* GL_RIGHT */
849/* GL_AUX0 */
850/* GL_AUX1 */
851/* GL_AUX2 */
852/* GL_AUX3 */
853
854/* RenderingMode */
855#define GL_RENDER 0x1C00
856#define GL_FEEDBACK 0x1C01
857#define GL_SELECT 0x1C02
858
859/* ShadingModel */
860#define GL_FLAT 0x1D00
861#define GL_SMOOTH 0x1D01
862
863/* StencilFunction */
864/* GL_NEVER */
865/* GL_LESS */
866/* GL_EQUAL */
867/* GL_LEQUAL */
868/* GL_GREATER */
869/* GL_NOTEQUAL */
870/* GL_GEQUAL */
871/* GL_ALWAYS */
872
873/* StencilOp */
874/* GL_ZERO */
875#define GL_KEEP 0x1E00
876#define GL_REPLACE 0x1E01
877#define GL_INCR 0x1E02
878#define GL_DECR 0x1E03
879/* GL_INVERT */
880
881/* StringName */
882#define GL_VENDOR 0x1F00
883#define GL_RENDERER 0x1F01
884#define GL_VERSION 0x1F02
885#define GL_EXTENSIONS 0x1F03
886
887/* TextureCoordName */
888#define GL_S 0x2000
889#define GL_T 0x2001
890#define GL_R 0x2002
891#define GL_Q 0x2003
892
893/* TexCoordPointerType */
894/* GL_SHORT */
895/* GL_INT */
896/* GL_FLOAT */
897/* GL_DOUBLE */
898
899/* TextureEnvMode */
900#define GL_MODULATE 0x2100
901#define GL_DECAL 0x2101
902/* GL_BLEND */
903/* GL_REPLACE */
904
905/* TextureEnvParameter */
906#define GL_TEXTURE_ENV_MODE 0x2200
907#define GL_TEXTURE_ENV_COLOR 0x2201
908
909/* TextureEnvTarget */
910#define GL_TEXTURE_ENV 0x2300
911
912/* TextureGenMode */
913#define GL_EYE_LINEAR 0x2400
914#define GL_OBJECT_LINEAR 0x2401
915#define GL_SPHERE_MAP 0x2402
916
917/* TextureGenParameter */
918#define GL_TEXTURE_GEN_MODE 0x2500
919#define GL_OBJECT_PLANE 0x2501
920#define GL_EYE_PLANE 0x2502
921
922/* TextureMagFilter */
923#define GL_NEAREST 0x2600
924#define GL_LINEAR 0x2601
925
926/* TextureMinFilter */
927/* GL_NEAREST */
928/* GL_LINEAR */
929#define GL_NEAREST_MIPMAP_NEAREST 0x2700
930#define GL_LINEAR_MIPMAP_NEAREST 0x2701
931#define GL_NEAREST_MIPMAP_LINEAR 0x2702
932#define GL_LINEAR_MIPMAP_LINEAR 0x2703
933
934/* TextureParameterName */
935#define GL_TEXTURE_MAG_FILTER 0x2800
936#define GL_TEXTURE_MIN_FILTER 0x2801
937#define GL_TEXTURE_WRAP_S 0x2802
938#define GL_TEXTURE_WRAP_T 0x2803
939/* GL_TEXTURE_BORDER_COLOR */
940/* GL_TEXTURE_PRIORITY */
941
942/* TextureTarget */
943/* GL_TEXTURE_1D */
944/* GL_TEXTURE_2D */
945/* GL_PROXY_TEXTURE_1D */
946/* GL_PROXY_TEXTURE_2D */
947
948/* TextureWrapMode */
949#define GL_CLAMP 0x2900
950#define GL_REPEAT 0x2901
951
952/* VertexPointerType */
953/* GL_SHORT */
954/* GL_INT */
955/* GL_FLOAT */
956/* GL_DOUBLE */
957
958/* ClientAttribMask */
959#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
960#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
961#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
962
963/* polygon_offset */
964#define GL_POLYGON_OFFSET_FACTOR 0x8038
965#define GL_POLYGON_OFFSET_UNITS 0x2A00
966#define GL_POLYGON_OFFSET_POINT 0x2A01
967#define GL_POLYGON_OFFSET_LINE 0x2A02
968#define GL_POLYGON_OFFSET_FILL 0x8037
969
970/* texture */
971#define GL_ALPHA4 0x803B
972#define GL_ALPHA8 0x803C
973#define GL_ALPHA12 0x803D
974#define GL_ALPHA16 0x803E
975#define GL_LUMINANCE4 0x803F
976#define GL_LUMINANCE8 0x8040
977#define GL_LUMINANCE12 0x8041
978#define GL_LUMINANCE16 0x8042
979#define GL_LUMINANCE4_ALPHA4 0x8043
980#define GL_LUMINANCE6_ALPHA2 0x8044
981#define GL_LUMINANCE8_ALPHA8 0x8045
982#define GL_LUMINANCE12_ALPHA4 0x8046
983#define GL_LUMINANCE12_ALPHA12 0x8047
984#define GL_LUMINANCE16_ALPHA16 0x8048
985#define GL_INTENSITY 0x8049
986#define GL_INTENSITY4 0x804A
987#define GL_INTENSITY8 0x804B
988#define GL_INTENSITY12 0x804C
989#define GL_INTENSITY16 0x804D
990#define GL_R3_G3_B2 0x2A10
991#define GL_RGB4 0x804F
992#define GL_RGB5 0x8050
993#define GL_RGB8 0x8051
994#define GL_RGB10 0x8052
995#define GL_RGB12 0x8053
996#define GL_RGB16 0x8054
997#define GL_RGBA2 0x8055
998#define GL_RGBA4 0x8056
999#define GL_RGB5_A1 0x8057
1000#define GL_RGBA8 0x8058
1001#define GL_RGB10_A2 0x8059
1002#define GL_RGBA12 0x805A
1003#define GL_RGBA16 0x805B
1004#define GL_TEXTURE_RED_SIZE 0x805C
1005#define GL_TEXTURE_GREEN_SIZE 0x805D
1006#define GL_TEXTURE_BLUE_SIZE 0x805E
1007#define GL_TEXTURE_ALPHA_SIZE 0x805F
1008#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
1009#define GL_TEXTURE_INTENSITY_SIZE 0x8061
1010#define GL_PROXY_TEXTURE_1D 0x8063
1011#define GL_PROXY_TEXTURE_2D 0x8064
1012
1013/* texture_object */
1014#define GL_TEXTURE_PRIORITY 0x8066
1015#define GL_TEXTURE_RESIDENT 0x8067
1016#define GL_TEXTURE_BINDING_1D 0x8068
1017#define GL_TEXTURE_BINDING_2D 0x8069
1018
1019/* vertex_array */
1020#define GL_VERTEX_ARRAY 0x8074
1021#define GL_NORMAL_ARRAY 0x8075
1022#define GL_COLOR_ARRAY 0x8076
1023#define GL_INDEX_ARRAY 0x8077
1024#define GL_TEXTURE_COORD_ARRAY 0x8078
1025#define GL_EDGE_FLAG_ARRAY 0x8079
1026#define GL_VERTEX_ARRAY_SIZE 0x807A
1027#define GL_VERTEX_ARRAY_TYPE 0x807B
1028#define GL_VERTEX_ARRAY_STRIDE 0x807C
1029#define GL_NORMAL_ARRAY_TYPE 0x807E
1030#define GL_NORMAL_ARRAY_STRIDE 0x807F
1031#define GL_COLOR_ARRAY_SIZE 0x8081
1032#define GL_COLOR_ARRAY_TYPE 0x8082
1033#define GL_COLOR_ARRAY_STRIDE 0x8083
1034#define GL_INDEX_ARRAY_TYPE 0x8085
1035#define GL_INDEX_ARRAY_STRIDE 0x8086
1036#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
1037#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
1038#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
1039#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
1040#define GL_VERTEX_ARRAY_POINTER 0x808E
1041#define GL_NORMAL_ARRAY_POINTER 0x808F
1042#define GL_COLOR_ARRAY_POINTER 0x8090
1043#define GL_INDEX_ARRAY_POINTER 0x8091
1044#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
1045#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
1046#define GL_V2F 0x2A20
1047#define GL_V3F 0x2A21
1048#define GL_C4UB_V2F 0x2A22
1049#define GL_C4UB_V3F 0x2A23
1050#define GL_C3F_V3F 0x2A24
1051#define GL_N3F_V3F 0x2A25
1052#define GL_C4F_N3F_V3F 0x2A26
1053#define GL_T2F_V3F 0x2A27
1054#define GL_T4F_V4F 0x2A28
1055#define GL_T2F_C4UB_V3F 0x2A29
1056#define GL_T2F_C3F_V3F 0x2A2A
1057#define GL_T2F_N3F_V3F 0x2A2B
1058#define GL_T2F_C4F_N3F_V3F 0x2A2C
1059#define GL_T4F_C4F_N3F_V4F 0x2A2D
1060
1061/* Extensions */
1062#define GL_EXT_vertex_array 1
1063#define GL_WIN_swap_hint 1
1064#define GL_EXT_bgra 1
1065#define GL_EXT_paletted_texture 1
1066
1067/* EXT_vertex_array */
1068#define GL_VERTEX_ARRAY_EXT 0x8074
1069#define GL_NORMAL_ARRAY_EXT 0x8075
1070#define GL_COLOR_ARRAY_EXT 0x8076
1071#define GL_INDEX_ARRAY_EXT 0x8077
1072#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
1073#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
1074#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
1075#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
1076#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
1077#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
1078#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
1079#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
1080#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
1081#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
1082#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
1083#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
1084#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
1085#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
1086#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
1087#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
1088#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
1089#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
1090#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
1091#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
1092#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
1093#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
1094#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
1095#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
1096#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
1097#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
1098#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
1099#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
1100#define GL_DOUBLE_EXT GL_DOUBLE
1101
1102/* EXT_bgra */
1103#define GL_BGR_EXT 0x80E0
1104#define GL_BGRA_EXT 0x80E1
1105#define GL_BGR GL_BGR_EXT
1106#define GL_BGRA GL_BGRA_EXT
1107
1108/* Testure3D */
1109#define GL_PACK_SKIP_IMAGES 0x806B
1110#define GL_PACK_IMAGE_HEIGHT 0x806C
1111#define GL_UNPACK_SKIP_IMAGES 0x806D
1112#define GL_UNPACK_IMAGE_HEIGHT 0x806E
1113#define GL_TEXTURE_3D 0x806F
1114#define GL_PROXY_TEXTURE_3D 0x8070
1115#define GL_TEXTURE_DEPTH 0x8071
1116#define GL_TEXTURE_WRAP_R 0x8072
1117#define GL_MAX_3D_TEXTURE_SIZE 0x8073
1118
1119/* Packed Pixels */
1120#define GL_UNSIGNED_BYTE_3_3_2 0x8032
1121#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
1122#define GL_UNSIGNED_SHORT_5_6_5 0x8363
1123#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
1124#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
1125#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
1126#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
1127#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
1128#define GL_UNSIGNED_INT_8_8_8_8 0x8035
1129#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
1130#define GL_UNSIGNED_INT_10_10_10_2 0x8036
1131#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
1132
1133#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
1134#define GL_SINGLE_COLOR 0x81F9
1135#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
1136
1137/* EXT_paletted_texture */
1138
1139/* These must match the GL_COLOR_TABLE_*_SGI enumerants */
1140#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
1141#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
1142#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
1143#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
1144#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
1145#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
1146#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
1147#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
1148
1149#define GL_COLOR_INDEX1_EXT 0x80E2
1150#define GL_COLOR_INDEX2_EXT 0x80E3
1151#define GL_COLOR_INDEX4_EXT 0x80E4
1152#define GL_COLOR_INDEX8_EXT 0x80E5
1153#define GL_COLOR_INDEX12_EXT 0x80E6
1154#define GL_COLOR_INDEX16_EXT 0x80E7
1155
1156/* For compatibility with OpenGL v1.0 */
1157#define GL_LOGIC_OP GL_INDEX_LOGIC_OP
1158#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
1159
1160/* GL_ARB_multitexture */
1161#define GL_TEXTURE0_ARB 0x84C0
1162#define GL_TEXTURE1_ARB 0x84C1
1163#define GL_TEXTURE2_ARB 0x84C2
1164#define GL_TEXTURE3_ARB 0x84C3
1165#define GL_TEXTURE4_ARB 0x84C4
1166#define GL_TEXTURE5_ARB 0x84C5
1167#define GL_TEXTURE6_ARB 0x84C6
1168#define GL_TEXTURE7_ARB 0x84C7
1169#define GL_TEXTURE8_ARB 0x84C8
1170#define GL_TEXTURE9_ARB 0x84C9
1171#define GL_TEXTURE10_ARB 0x84CA
1172#define GL_TEXTURE11_ARB 0x84CB
1173#define GL_TEXTURE12_ARB 0x84CC
1174#define GL_TEXTURE13_ARB 0x84CD
1175#define GL_TEXTURE14_ARB 0x84CE
1176#define GL_TEXTURE15_ARB 0x84CF
1177#define GL_TEXTURE16_ARB 0x84D0
1178#define GL_TEXTURE17_ARB 0x84D1
1179#define GL_TEXTURE18_ARB 0x84D2
1180#define GL_TEXTURE19_ARB 0x84D3
1181#define GL_TEXTURE20_ARB 0x84D4
1182#define GL_TEXTURE21_ARB 0x84D5
1183#define GL_TEXTURE22_ARB 0x84D6
1184#define GL_TEXTURE23_ARB 0x84D7
1185#define GL_TEXTURE24_ARB 0x84D8
1186#define GL_TEXTURE25_ARB 0x84D9
1187#define GL_TEXTURE26_ARB 0x84DA
1188#define GL_TEXTURE27_ARB 0x84DB
1189#define GL_TEXTURE28_ARB 0x84DC
1190#define GL_TEXTURE29_ARB 0x84DD
1191#define GL_TEXTURE30_ARB 0x84DE
1192#define GL_TEXTURE31_ARB 0x84DF
1193#define GL_ACTIVE_TEXTURE_ARB 0x84E0
1194#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
1195#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
1196
1197/*************************************************************/
1198
1199void APIENTRY glAccum (GLenum op, GLfloat value);
1200void APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
1201GLboolean APIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
1202void APIENTRY glArrayElement (GLint i);
1203void APIENTRY glBegin (GLenum mode);
1204void APIENTRY glBindTexture (GLenum target, GLuint texture);
1205void APIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
1206void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
1207void APIENTRY glCallList (GLuint list);
1208void APIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
1209void APIENTRY glClear (GLbitfield mask);
1210void APIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
1211void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
1212void APIENTRY glClearDepth (GLclampd depth);
1213void APIENTRY glClearIndex (GLfloat c);
1214void APIENTRY glClearStencil (GLint s);
1215void APIENTRY glClipPlane (GLenum plane, const GLdouble *equation);
1216void APIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);
1217void APIENTRY glColor3bv (const GLbyte *v);
1218void APIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);
1219void APIENTRY glColor3dv (const GLdouble *v);
1220void APIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);
1221void APIENTRY glColor3fv (const GLfloat *v);
1222void APIENTRY glColor3i (GLint red, GLint green, GLint blue);
1223void APIENTRY glColor3iv (const GLint *v);
1224void APIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);
1225void APIENTRY glColor3sv (const GLshort *v);
1226void APIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
1227void APIENTRY glColor3ubv (const GLubyte *v);
1228void APIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);
1229void APIENTRY glColor3uiv (const GLuint *v);
1230void APIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);
1231void APIENTRY glColor3usv (const GLushort *v);
1232void APIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
1233void APIENTRY glColor4bv (const GLbyte *v);
1234void APIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
1235void APIENTRY glColor4dv (const GLdouble *v);
1236void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
1237void APIENTRY glColor4fv (const GLfloat *v);
1238void APIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
1239void APIENTRY glColor4iv (const GLint *v);
1240void APIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
1241void APIENTRY glColor4sv (const GLshort *v);
1242void APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
1243void APIENTRY glColor4ubv (const GLubyte *v);
1244void APIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
1245void APIENTRY glColor4uiv (const GLuint *v);
1246void APIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
1247void APIENTRY glColor4usv (const GLushort *v);
1248void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
1249void APIENTRY glColorMaterial (GLenum face, GLenum mode);
1250void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
1251void APIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
1252void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
1253void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
1254void APIENTRY glCopyTexSubImage3D( GLenum target, GLint level,
1255 GLint xoffset, GLint yoffset,
1256 GLint zoffset, GLint x,
1257 GLint y, GLsizei width,
1258 GLsizei height );
1259
1260void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
1261void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1262void APIENTRY glCullFace (GLenum mode);
1263void APIENTRY glDeleteLists (GLuint list, GLsizei range);
1264void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
1265void APIENTRY glDepthFunc (GLenum func);
1266void APIENTRY glDepthMask (GLboolean flag);
1267void APIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);
1268void APIENTRY glDisable (GLenum cap);
1269void APIENTRY glDisableClientState (GLenum array);
1270void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
1271void APIENTRY glDrawBuffer (GLenum mode);
1272void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
1273void APIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
1274void APIENTRY glEdgeFlag (GLboolean flag);
1275void APIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
1276void APIENTRY glEdgeFlagv (const GLboolean *flag);
1277void APIENTRY glEnable (GLenum cap);
1278void APIENTRY glEnableClientState (GLenum array);
1279void APIENTRY glEnd (void);
1280void APIENTRY glEndList (void);
1281void APIENTRY glEvalCoord1d (GLdouble u);
1282void APIENTRY glEvalCoord1dv (const GLdouble *u);
1283void APIENTRY glEvalCoord1f (GLfloat u);
1284void APIENTRY glEvalCoord1fv (const GLfloat *u);
1285void APIENTRY glEvalCoord2d (GLdouble u, GLdouble v);
1286void APIENTRY glEvalCoord2dv (const GLdouble *u);
1287void APIENTRY glEvalCoord2f (GLfloat u, GLfloat v);
1288void APIENTRY glEvalCoord2fv (const GLfloat *u);
1289void APIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
1290void APIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
1291void APIENTRY glEvalPoint1 (GLint i);
1292void APIENTRY glEvalPoint2 (GLint i, GLint j);
1293void APIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
1294void APIENTRY glFinish (void);
1295void APIENTRY glFlush (void);
1296void APIENTRY glFogf (GLenum pname, GLfloat param);
1297void APIENTRY glFogfv (GLenum pname, const GLfloat *params);
1298void APIENTRY glFogi (GLenum pname, GLint param);
1299void APIENTRY glFogiv (GLenum pname, const GLint *params);
1300void APIENTRY glFrontFace (GLenum mode);
1301void APIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
1302GLuint APIENTRY glGenLists (GLsizei range);
1303void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
1304void APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
1305void APIENTRY glGetClipPlane (GLenum plane, GLdouble *equation);
1306void APIENTRY glGetDoublev (GLenum pname, GLdouble *params);
1307GLenum APIENTRY glGetError (void);
1308void APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
1309void APIENTRY glGetIntegerv (GLenum pname, GLint *params);
1310void APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
1311void APIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params);
1312void APIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v);
1313void APIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v);
1314void APIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v);
1315void APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
1316void APIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
1317void APIENTRY glGetPixelMapfv (GLenum map, GLfloat *values);
1318void APIENTRY glGetPixelMapuiv (GLenum map, GLuint *values);
1319void APIENTRY glGetPixelMapusv (GLenum map, GLushort *values);
1320void APIENTRY glGetPointerv (GLenum pname, GLvoid* *params);
1321void APIENTRY glGetPolygonStipple (GLubyte *mask);
1322const GLubyte * APIENTRY glGetString (GLenum name);
1323void APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
1324void APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
1325void APIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
1326void APIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
1327void APIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
1328void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
1329void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
1330void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
1331void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
1332void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
1333void APIENTRY glHint (GLenum target, GLenum mode);
1334void APIENTRY glIndexMask (GLuint mask);
1335void APIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
1336void APIENTRY glIndexd (GLdouble c);
1337void APIENTRY glIndexdv (const GLdouble *c);
1338void APIENTRY glIndexf (GLfloat c);
1339void APIENTRY glIndexfv (const GLfloat *c);
1340void APIENTRY glIndexi (GLint c);
1341void APIENTRY glIndexiv (const GLint *c);
1342void APIENTRY glIndexs (GLshort c);
1343void APIENTRY glIndexsv (const GLshort *c);
1344void APIENTRY glIndexub (GLubyte c);
1345void APIENTRY glIndexubv (const GLubyte *c);
1346void APIENTRY glInitNames (void);
1347void APIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
1348GLboolean APIENTRY glIsEnabled (GLenum cap);
1349GLboolean APIENTRY glIsList (GLuint list);
1350GLboolean APIENTRY glIsTexture (GLuint texture);
1351void APIENTRY glLightModelf (GLenum pname, GLfloat param);
1352void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
1353void APIENTRY glLightModeli (GLenum pname, GLint param);
1354void APIENTRY glLightModeliv (GLenum pname, const GLint *params);
1355void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
1356void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
1357void APIENTRY glLighti (GLenum light, GLenum pname, GLint param);
1358void APIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params);
1359void APIENTRY glLineStipple (GLint factor, GLushort pattern);
1360void APIENTRY glLineWidth (GLfloat width);
1361void APIENTRY glListBase (GLuint base);
1362void APIENTRY glLoadIdentity (void);
1363void APIENTRY glLoadMatrixd (const GLdouble *m);
1364void APIENTRY glLoadMatrixf (const GLfloat *m);
1365void APIENTRY glLoadName (GLuint name);
1366void APIENTRY glLogicOp (GLenum opcode);
1367void APIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
1368void APIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
1369void APIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
1370void APIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
1371void APIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
1372void APIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
1373void APIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
1374void APIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
1375void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
1376void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
1377void APIENTRY glMateriali (GLenum face, GLenum pname, GLint param);
1378void APIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params);
1379void APIENTRY glMatrixMode (GLenum mode);
1380void APIENTRY glMultMatrixd (const GLdouble *m);
1381void APIENTRY glMultMatrixf (const GLfloat *m);
1382void APIENTRY glNewList (GLuint list, GLenum mode);
1383void APIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
1384void APIENTRY glNormal3bv (const GLbyte *v);
1385void APIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
1386void APIENTRY glNormal3dv (const GLdouble *v);
1387void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
1388void APIENTRY glNormal3fv (const GLfloat *v);
1389void APIENTRY glNormal3i (GLint nx, GLint ny, GLint nz);
1390void APIENTRY glNormal3iv (const GLint *v);
1391void APIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz);
1392void APIENTRY glNormal3sv (const GLshort *v);
1393void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
1394void APIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
1395void APIENTRY glPassThrough (GLfloat token);
1396void APIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
1397void APIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
1398void APIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
1399void APIENTRY glPixelStoref (GLenum pname, GLfloat param);
1400void APIENTRY glPixelStorei (GLenum pname, GLint param);
1401void APIENTRY glPixelTransferf (GLenum pname, GLfloat param);
1402void APIENTRY glPixelTransferi (GLenum pname, GLint param);
1403void APIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor);
1404void APIENTRY glPointSize (GLfloat size);
1405void APIENTRY glPolygonMode (GLenum face, GLenum mode);
1406void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
1407void APIENTRY glPolygonStipple (const GLubyte *mask);
1408void APIENTRY glPopAttrib (void);
1409void APIENTRY glPopClientAttrib (void);
1410void APIENTRY glPopMatrix (void);
1411void APIENTRY glPopName (void);
1412void APIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
1413void APIENTRY glPushAttrib (GLbitfield mask);
1414void APIENTRY glPushClientAttrib (GLbitfield mask);
1415void APIENTRY glPushMatrix (void);
1416void APIENTRY glPushName (GLuint name);
1417void APIENTRY glRasterPos2d (GLdouble x, GLdouble y);
1418void APIENTRY glRasterPos2dv (const GLdouble *v);
1419void APIENTRY glRasterPos2f (GLfloat x, GLfloat y);
1420void APIENTRY glRasterPos2fv (const GLfloat *v);
1421void APIENTRY glRasterPos2i (GLint x, GLint y);
1422void APIENTRY glRasterPos2iv (const GLint *v);
1423void APIENTRY glRasterPos2s (GLshort x, GLshort y);
1424void APIENTRY glRasterPos2sv (const GLshort *v);
1425void APIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
1426void APIENTRY glRasterPos3dv (const GLdouble *v);
1427void APIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
1428void APIENTRY glRasterPos3fv (const GLfloat *v);
1429void APIENTRY glRasterPos3i (GLint x, GLint y, GLint z);
1430void APIENTRY glRasterPos3iv (const GLint *v);
1431void APIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z);
1432void APIENTRY glRasterPos3sv (const GLshort *v);
1433void APIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1434void APIENTRY glRasterPos4dv (const GLdouble *v);
1435void APIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
1436void APIENTRY glRasterPos4fv (const GLfloat *v);
1437void APIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
1438void APIENTRY glRasterPos4iv (const GLint *v);
1439void APIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
1440void APIENTRY glRasterPos4sv (const GLshort *v);
1441void APIENTRY glReadBuffer (GLenum mode);
1442void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
1443void APIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
1444void APIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2);
1445void APIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
1446void APIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2);
1447void APIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
1448void APIENTRY glRectiv (const GLint *v1, const GLint *v2);
1449void APIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
1450void APIENTRY glRectsv (const GLshort *v1, const GLshort *v2);
1451GLint APIENTRY glRenderMode (GLenum mode);
1452void APIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
1453void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
1454void APIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z);
1455void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
1456void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
1457void APIENTRY glSelectBuffer (GLsizei size, GLuint *buffer);
1458void APIENTRY glShadeModel (GLenum mode);
1459void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
1460void APIENTRY glStencilMask (GLuint mask);
1461void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
1462void APIENTRY glTexCoord1d (GLdouble s);
1463void APIENTRY glTexCoord1dv (const GLdouble *v);
1464void APIENTRY glTexCoord1f (GLfloat s);
1465void APIENTRY glTexCoord1fv (const GLfloat *v);
1466void APIENTRY glTexCoord1i (GLint s);
1467void APIENTRY glTexCoord1iv (const GLint *v);
1468void APIENTRY glTexCoord1s (GLshort s);
1469void APIENTRY glTexCoord1sv (const GLshort *v);
1470void APIENTRY glTexCoord2d (GLdouble s, GLdouble t);
1471void APIENTRY glTexCoord2dv (const GLdouble *v);
1472void APIENTRY glTexCoord2f (GLfloat s, GLfloat t);
1473void APIENTRY glTexCoord2fv (const GLfloat *v);
1474void APIENTRY glTexCoord2i (GLint s, GLint t);
1475void APIENTRY glTexCoord2iv (const GLint *v);
1476void APIENTRY glTexCoord2s (GLshort s, GLshort t);
1477void APIENTRY glTexCoord2sv (const GLshort *v);
1478void APIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
1479void APIENTRY glTexCoord3dv (const GLdouble *v);
1480void APIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
1481void APIENTRY glTexCoord3fv (const GLfloat *v);
1482void APIENTRY glTexCoord3i (GLint s, GLint t, GLint r);
1483void APIENTRY glTexCoord3iv (const GLint *v);
1484void APIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r);
1485void APIENTRY glTexCoord3sv (const GLshort *v);
1486void APIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
1487void APIENTRY glTexCoord4dv (const GLdouble *v);
1488void APIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
1489void APIENTRY glTexCoord4fv (const GLfloat *v);
1490void APIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
1491void APIENTRY glTexCoord4iv (const GLint *v);
1492void APIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
1493void APIENTRY glTexCoord4sv (const GLshort *v);
1494void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
1495void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
1496void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
1497void APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
1498void APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
1499void APIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param);
1500void APIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
1501void APIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param);
1502void APIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
1503void APIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param);
1504void APIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
1505void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
1506void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
1507void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
1508void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
1509void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
1510void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
1511void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
1512void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
1513void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
1514void APIENTRY glTexSubImage3D( GLenum target, GLint level,
1515 GLint xoffset, GLint yoffset,
1516 GLint zoffset, GLsizei width,
1517 GLsizei height, GLsizei depth,
1518 GLenum format,
1519 GLenum type, const GLvoid *pixels);
1520
1521void APIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z);
1522void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
1523void APIENTRY glVertex2d (GLdouble x, GLdouble y);
1524void APIENTRY glVertex2dv (const GLdouble *v);
1525void APIENTRY glVertex2f (GLfloat x, GLfloat y);
1526void APIENTRY glVertex2fv (const GLfloat *v);
1527void APIENTRY glVertex2i (GLint x, GLint y);
1528void APIENTRY glVertex2iv (const GLint *v);
1529void APIENTRY glVertex2s (GLshort x, GLshort y);
1530void APIENTRY glVertex2sv (const GLshort *v);
1531void APIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z);
1532void APIENTRY glVertex3dv (const GLdouble *v);
1533void APIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z);
1534void APIENTRY glVertex3fv (const GLfloat *v);
1535void APIENTRY glVertex3i (GLint x, GLint y, GLint z);
1536void APIENTRY glVertex3iv (const GLint *v);
1537void APIENTRY glVertex3s (GLshort x, GLshort y, GLshort z);
1538void APIENTRY glVertex3sv (const GLshort *v);
1539void APIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1540void APIENTRY glVertex4dv (const GLdouble *v);
1541void APIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
1542void APIENTRY glVertex4fv (const GLfloat *v);
1543void APIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w);
1544void APIENTRY glVertex4iv (const GLint *v);
1545void APIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
1546void APIENTRY glVertex4sv (const GLshort *v);
1547void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
1548void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
1549
1550/* EXT_vertex_array */
1551typedef void (APIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i);
1552typedef void (APIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
1553typedef void (APIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
1554typedef void (APIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
1555typedef void (APIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
1556typedef void (APIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
1557typedef void (APIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
1558typedef void (APIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer);
1559typedef void (APIENTRY * PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params);
1560typedef void (APIENTRY * PFNGLARRAYELEMENTARRAYEXTPROC)(GLenum mode, GLsizei count, const GLvoid* pi);
1561
1562/* WIN_swap_hint */
1563typedef void (APIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
1564
1565/* EXT_paletted_texture */
1566typedef void (APIENTRY * PFNGLCOLORTABLEEXTPROC)
1567 (GLenum target, GLenum internalFormat, GLsizei width, GLenum format,
1568 GLenum type, const GLvoid *data);
1569typedef void (APIENTRY * PFNGLCOLORSUBTABLEEXTPROC)
1570 (GLenum target, GLsizei start, GLsizei count, GLenum format,
1571 GLenum type, const GLvoid *data);
1572typedef void (APIENTRY * PFNGLGETCOLORTABLEEXTPROC)
1573 (GLenum target, GLenum format, GLenum type, GLvoid *data);
1574typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)
1575 (GLenum target, GLenum pname, GLint *params);
1576typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)
1577 (GLenum target, GLenum pname, GLfloat *params);
1578
1579/* MESA specific */
1580/* GL_MESA_window_pos */
1581
1582void APIENTRY glWindowPos2iMESA( GLint x, GLint y );
1583void APIENTRY glWindowPos2sMESA( GLshort x, GLshort y );
1584void APIENTRY glWindowPos2fMESA( GLfloat x, GLfloat y );
1585void APIENTRY glWindowPos2dMESA( GLdouble x, GLdouble y );
1586
1587void APIENTRY glWindowPos2ivMESA( const GLint *p );
1588void APIENTRY glWindowPos2svMESA( const GLshort *p );
1589void APIENTRY glWindowPos2fvMESA( const GLfloat *p );
1590void APIENTRY glWindowPos2dvMESA( const GLdouble *p );
1591
1592void APIENTRY glWindowPos3iMESA( GLint x, GLint y, GLint z );
1593void APIENTRY glWindowPos3sMESA( GLshort x, GLshort y, GLshort z );
1594void APIENTRY glWindowPos3fMESA( GLfloat x, GLfloat y, GLfloat z );
1595void APIENTRY glWindowPos3dMESA( GLdouble x, GLdouble y, GLdouble z );
1596
1597void APIENTRY glWindowPos3ivMESA( const GLint *p );
1598void APIENTRY glWindowPos3svMESA( const GLshort *p );
1599void APIENTRY glWindowPos3fvMESA( const GLfloat *p );
1600void APIENTRY glWindowPos3dvMESA( const GLdouble *p );
1601
1602void APIENTRY glWindowPos4iMESA( GLint x, GLint y, GLint z, GLint w );
1603void APIENTRY glWindowPos4sMESA( GLshort x, GLshort y, GLshort z, GLshort w );
1604void APIENTRY glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1605void APIENTRY glWindowPos4dMESA( GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1606
1607void APIENTRY glWindowPos4ivMESA( const GLint *p );
1608void APIENTRY glWindowPos4svMESA( const GLshort *p );
1609void APIENTRY glWindowPos4fvMESA( const GLfloat *p );
1610void APIENTRY glWindowPos4dvMESA( const GLdouble *p );
1611
1612void APIENTRY glDrawRangeElements( GLenum mode, GLuint start,
1613 GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
1614
1615/* GL_EXT_rescale_normal */
1616#define GL_RESCALE_NORMAL_EXT 0x803A
1617
1618#define GL_ABGR_EXT 0x8000
1619#define GL_CONSTANT_COLOR 0x8001
1620#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
1621#define GL_CONSTANT_ALPHA 0x8003
1622#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
1623
1624/* GL_EXT_blend_minmax and GL_EXT_blend_color */
1625#define GL_CONSTANT_COLOR_EXT 0x8001
1626#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
1627#define GL_CONSTANT_ALPHA_EXT 0x8003
1628#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
1629#define GL_BLEND_EQUATION_EXT 0x8009
1630#define GL_MIN_EXT 0x8007
1631#define GL_MAX_EXT 0x8008
1632#define GL_FUNC_ADD_EXT 0x8006
1633#define GL_FUNC_SUBTRACT_EXT 0x800A
1634#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
1635#define GL_BLEND_COLOR_EXT 0x8005
1636
1637/* GL_EXT_texture3D */
1638#define GL_PACK_SKIP_IMAGES_EXT 0x806B
1639#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
1640#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
1641#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
1642#define GL_TEXTURE_3D_EXT 0x806F
1643#define GL_PROXY_TEXTURE_3D_EXT 0x8070
1644#define GL_TEXTURE_DEPTH_EXT 0x8071
1645#define GL_TEXTURE_WRAP_R_EXT 0x8072
1646#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
1647#define GL_TEXTURE_3D_BINDING_EXT 0x806A
1648
1649/* GL_EXT_shared_texture_palette */
1650#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
1651
1652/* GL_ARB_multitexture */
1653void APIENTRY glActiveTextureARB(GLenum texture);
1654void APIENTRY glClientActiveTextureARB(GLenum texture);
1655void APIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s);
1656void APIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v);
1657void APIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s);
1658void APIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v);
1659void APIENTRY glMultiTexCoord1iARB(GLenum target, GLint s);
1660void APIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v);
1661void APIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s);
1662void APIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v);
1663void APIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
1664void APIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v);
1665void APIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
1666void APIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v);
1667void APIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
1668void APIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v);
1669void APIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
1670void APIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v);
1671void APIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
1672void APIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v);
1673void APIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
1674void APIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v);
1675void APIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
1676void APIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v);
1677void APIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
1678void APIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v);
1679void APIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
1680void APIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v);
1681void APIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
1682void APIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v);
1683void APIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
1684void APIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v);
1685void APIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
1686void APIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v);
1687
1688/* 1.2 imaging extension functions */
1689void APIENTRY glColorTable( GLenum target, GLenum internalformat,
1690 GLsizei width, GLenum format,
1691 GLenum type, const GLvoid *table );
1692
1693void APIENTRY glColorSubTable( GLenum target,
1694 GLsizei start, GLsizei count,
1695 GLenum format, GLenum type,
1696 const GLvoid *data );
1697
1698void APIENTRY glColorTableParameteriv(GLenum target, GLenum pname,
1699 const GLint *params);
1700
1701void APIENTRY glColorTableParameterfv(GLenum target, GLenum pname,
1702 const GLfloat *params);
1703
1704void APIENTRY glCopyColorSubTable( GLenum target, GLsizei start,
1705 GLint x, GLint y, GLsizei width );
1706
1707void APIENTRY glCopyColorTable( GLenum target, GLenum internalformat,
1708 GLint x, GLint y, GLsizei width );
1709
1710void APIENTRY glGetColorTable( GLenum target, GLenum format,
1711 GLenum type, GLvoid *table );
1712
1713void APIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname,
1714 GLfloat *params );
1715
1716void APIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname,
1717 GLint *params );
1718
1719void APIENTRY glBlendEquation( GLenum mode );
1720
1721void APIENTRY glBlendColor( GLclampf red, GLclampf green,
1722 GLclampf blue, GLclampf alpha );
1723
1724void APIENTRY glHistogram( GLenum target, GLsizei width,
1725 GLenum internalformat, GLboolean sink );
1726
1727void APIENTRY glResetHistogram( GLenum target );
1728
1729void APIENTRY glGetHistogram( GLenum target, GLboolean reset,
1730 GLenum format, GLenum type,
1731 GLvoid *values );
1732
1733void APIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname,
1734 GLfloat *params );
1735
1736void APIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname,
1737 GLint *params );
1738
1739void APIENTRY glMinmax( GLenum target, GLenum internalformat,
1740 GLboolean sink );
1741
1742void APIENTRY glResetMinmax( GLenum target );
1743
1744void APIENTRY glGetMinmax( GLenum target, GLboolean reset,
1745 GLenum format, GLenum types,
1746 GLvoid *values );
1747
1748void APIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname,
1749 GLfloat *params );
1750
1751void APIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname,
1752 GLint *params );
1753
1754void APIENTRY glConvolutionFilter1D( GLenum target,
1755 GLenum internalformat, GLsizei width, GLenum format, GLenum type,
1756 const GLvoid *image );
1757
1758void APIENTRY glConvolutionFilter2D( GLenum target,
1759 GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
1760 GLenum type, const GLvoid *image );
1761
1762void APIENTRY glConvolutionParameterf( GLenum target, GLenum pname,
1763 GLfloat params );
1764
1765void APIENTRY glConvolutionParameterfv( GLenum target, GLenum pname,
1766 const GLfloat *params );
1767
1768void APIENTRY glConvolutionParameteri( GLenum target, GLenum pname,
1769 GLint params );
1770
1771void APIENTRY glConvolutionParameteriv( GLenum target, GLenum pname,
1772 const GLint *params );
1773
1774void APIENTRY glCopyConvolutionFilter1D( GLenum target,
1775 GLenum internalformat, GLint x, GLint y, GLsizei width );
1776
1777void APIENTRY glCopyConvolutionFilter2D( GLenum target,
1778 GLenum internalformat, GLint x, GLint y, GLsizei width,
1779 GLsizei height);
1780
1781void APIENTRY glGetConvolutionFilter( GLenum target, GLenum format,
1782 GLenum type, GLvoid *image );
1783
1784void APIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname,
1785 GLfloat *params );
1786
1787void APIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname,
1788 GLint *params );
1789
1790void APIENTRY glSeparableFilter2D( GLenum target,
1791 GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
1792 GLenum type, const GLvoid *row, const GLvoid *column );
1793
1794void APIENTRY glGetSeparableFilter( GLenum target, GLenum format,
1795 GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
1796
1797/* GL_EXT_blend_minmax */
1798void APIENTRY glBlendEquationEXT( GLenum mode );
1799/* GL_EXT_blend_color */
1800void APIENTRY glBlendColorEXT( GLclampf red, GLclampf green,
1801 GLclampf blue, GLclampf alpha );
1802
1803
1804
1805/* GL_EXT_polygon_offset */
1806void APIENTRY glPolygonOffsetEXT( GLfloat factor, GLfloat bias );
1807
1808
1809
1810/* GL_EXT_vertex_array */
1811void APIENTRY glVertexPointerEXT( GLint size, GLenum type,
1812 GLsizei stride,
1813 GLsizei count, const GLvoid *ptr );
1814
1815void APIENTRY glNormalPointerEXT( GLenum type, GLsizei stride,
1816 GLsizei count, const GLvoid *ptr );
1817
1818void APIENTRY glColorPointerEXT( GLint size, GLenum type,
1819 GLsizei stride,
1820 GLsizei count, const GLvoid *ptr );
1821
1822void APIENTRY glIndexPointerEXT( GLenum type, GLsizei stride,
1823 GLsizei count, const GLvoid *ptr );
1824
1825void APIENTRY glTexCoordPointerEXT( GLint size, GLenum type,
1826 GLsizei stride, GLsizei count,
1827 const GLvoid *ptr );
1828
1829void APIENTRY glEdgeFlagPointerEXT( GLsizei stride, GLsizei count,
1830 const GLboolean *ptr );
1831
1832void APIENTRY glGetPointervEXT( GLenum pname, void **params );
1833
1834void APIENTRY glArrayElementEXT( GLint i );
1835
1836void APIENTRY glDrawArraysEXT( GLenum mode, GLint first,
1837 GLsizei count );
1838
1839
1840
1841/* GL_EXT_texture_object */
1842void APIENTRY glGenTexturesEXT( GLsizei n, GLuint *textures );
1843
1844void APIENTRY glDeleteTexturesEXT( GLsizei n, const GLuint *textures);
1845
1846void APIENTRY glBindTextureEXT( GLenum target, GLuint texture );
1847
1848void APIENTRY glPrioritizeTexturesEXT( GLsizei n,
1849 const GLuint *textures,
1850 const GLclampf *priorities );
1851
1852GLboolean APIENTRY glAreTexturesResidentEXT( GLsizei n,
1853 const GLuint *textures,
1854 GLboolean *residences );
1855
1856GLboolean APIENTRY glIsTextureEXT( GLuint texture );
1857
1858
1859
1860/* GL_EXT_texture3D */
1861void APIENTRY glTexImage3DEXT( GLenum target, GLint level,
1862 GLenum internalFormat,
1863 GLsizei width, GLsizei height,
1864 GLsizei depth, GLint border,
1865 GLenum format, GLenum type,
1866 const GLvoid *pixels );
1867
1868void APIENTRY glTexSubImage3DEXT( GLenum target, GLint level,
1869 GLint xoffset, GLint yoffset,
1870 GLint zoffset, GLsizei width,
1871 GLsizei height, GLsizei depth,
1872 GLenum format,
1873 GLenum type, const GLvoid *pixels);
1874
1875void APIENTRY glCopyTexSubImage3DEXT( GLenum target, GLint level,
1876 GLint xoffset, GLint yoffset,
1877 GLint zoffset, GLint x,
1878 GLint y, GLsizei width,
1879 GLsizei height );
1880
1881
1882
1883/* GL_EXT_color_table */
1884void APIENTRY glColorTableEXT( GLenum target, GLenum internalformat,
1885 GLsizei width, GLenum format,
1886 GLenum type, const GLvoid *table );
1887
1888void APIENTRY glColorSubTableEXT( GLenum target,
1889 GLsizei start, GLsizei count,
1890 GLenum format, GLenum type,
1891 const GLvoid *data );
1892
1893void APIENTRY glGetColorTableEXT( GLenum target, GLenum format,
1894 GLenum type, GLvoid *table );
1895
1896void APIENTRY glGetColorTableParameterfvEXT( GLenum target,
1897 GLenum pname,
1898 GLfloat *params );
1899
1900void APIENTRY glGetColorTableParameterivEXT( GLenum target,
1901 GLenum pname,
1902 GLint *params );
1903
1904/* GL_EXT_compiled_vertex_array */
1905void APIENTRY glLockArraysEXT( GLint first, GLsizei count );
1906void APIENTRY glUnlockArraysEXT( void );
1907
1908/* GL_EXT_point_parameters */
1909void APIENTRY glPointParameterfEXT( GLenum pname, GLfloat param );
1910void APIENTRY glPointParameterfvEXT( GLenum pname,
1911 const GLfloat *params );
1912
1913
1914
1915/* GL_INGR_blend_func_separate */
1916void APIENTRY glBlendFuncSeparateINGR( GLenum sfactorRGB,
1917 GLenum dfactorRGB,
1918 GLenum sfactorAlpha,
1919 GLenum dfactorAlpha );
1920
1921void APIENTRY glResizeBuffersMESA( void );
1922
1923/* GL_INGR_blend_func_separate */
1924#define GL_BLEND_DST_RGB_INGR 0x80C8
1925#define GL_BLEND_SRC_RGB_INGR 0x80C9
1926#define GL_BLEND_DST_ALPHA_INGR 0x80CA
1927#define GL_BLEND_SRC_ALPHA_INGR 0x80CB
1928
1929/* OpenGL 1.2 */
1930#define GL_RESCALE_NORMAL 0x803A
1931#define GL_CLAMP_TO_EDGE 0x812F
1932#define GL_MAX_ELEMENTS_VERTICES 0x80E8
1933#define GL_MAX_ELEMENTS_INDICES 0x80E9
1934#define GL_TEXTURE_MIN_LOD 0x813A
1935#define GL_TEXTURE_MAX_LOD 0x813B
1936#define GL_TEXTURE_BASE_LEVEL 0x813C
1937#define GL_TEXTURE_MAX_LEVEL 0x813D
1938
1939/* GL_EXT_point_parameters */
1940#define GL_POINT_SIZE_MIN_EXT 0x8126
1941#define GL_POINT_SIZE_MAX_EXT 0x8127
1942#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
1943#define GL_DISTANCE_ATTENUATION_EXT 0x8129
1944
1945/* GL_PGI_misc_hints */
1946#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000
1947#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030
1948#define GL_STRICT_LIGHTING_HINT_PGI 107031
1949#define GL_STRICT_SCISSOR_HINT_PGI 107032
1950#define GL_FULL_STIPPLE_HINT_PGI 107033
1951#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011
1952#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012
1953#define GL_CONSERVE_MEMORY_HINT_PGI 107005
1954#define GL_RECLAIM_MEMORY_HINT_PGI 107006
1955#define GL_ALWAYS_FAST_HINT_PGI 107020
1956#define GL_ALWAYS_SOFT_HINT_PGI 107021
1957#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022
1958#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023
1959#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024
1960#define GL_ALLOW_DRAW_SPN_HINT_PGI 107024
1961#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025
1962#define GL_CLIP_NEAR_HINT_PGI 107040
1963#define GL_CLIP_FAR_HINT_PGI 107041
1964#define GL_WIDE_LINE_HINT_PGI 107042
1965#define GL_BACK_NORMALS_HINT_PGI 107043
1966#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010
1967
1968/* GL_EXT_compiled_vertex_arr*/
1969#define GL_ARRAY_ELEMENT_LOCK_FIRST_SGI 0x81A8
1970#define GL_ARRAY_ELEMENT_LOCK_COUNT_SGI 0x81A9
1971
1972/* GL_EXT_clip_volume_hi*/
1973#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F
1974
1975/* GL 1.2 texturing */
1976#define GL_PACK_SKIP_IMAGES 0x806B
1977#define GL_PACK_IMAGE_HEIGHT 0x806C
1978#define GL_UNPACK_SKIP_IMAGES 0x806D
1979#define GL_UNPACK_IMAGE_HEIGHT 0x806E
1980#define GL_TEXTURE_3D 0x806F
1981#define GL_PROXY_TEXTURE_3D 0x8070
1982#define GL_TEXTURE_DEPTH 0x8071
1983#define GL_TEXTURE_WRAP_R 0x8072
1984#define GL_MAX_3D_TEXTURE_SIZE 0x8073
1985#define GL_TEXTURE_BINDING_3D 0x806A
1986
1987/* GL_EXT_stencil_wrap */
1988#define GL_INCR_WRAP_EXT 0x8507
1989#define GL_DECR_WRAP_EXT 0x8508
1990
1991/* GL_NV_texgen_reflection (nVidia) */
1992#define GL_NORMAL_MAP_NV 0x8511
1993#define GL_REFLECTION_MAP_NV 0x8512
1994
1995/* GL_EXT_paletted_texture */
1996#define GL_TABLE_TOO_LARGE_EXT 0x8031
1997#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
1998#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
1999#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
2000#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
2001#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
2002#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
2003#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
2004#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
2005#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
2006#define GL_COLOR_INDEX1_EXT 0x80E2
2007#define GL_COLOR_INDEX2_EXT 0x80E3
2008#define GL_COLOR_INDEX4_EXT 0x80E4
2009#define GL_COLOR_INDEX8_EXT 0x80E5
2010#define GL_COLOR_INDEX12_EXT 0x80E6
2011#define GL_COLOR_INDEX16_EXT 0x80E7
2012
2013#ifdef __cplusplus
2014}
2015#endif
2016
2017#endif /* __GL__H__ */
2018#endif /* __gl__h_ */
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