1 | /* $Id: fog_tmp.h,v 1.2 2000-05-21 20:46:23 jeroen Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.1
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 | /* For 3.2: Add a helper function for drivers to do fog coordinate
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28 | * calculation. Not called from standard pipelines.
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29 | */
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30 | static void TAG(make_fog_coord)( struct vertex_buffer *VB,
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31 | const GLvector4f *eye,
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32 | GLubyte flag)
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33 | {
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34 | const GLcontext *ctx = VB->ctx;
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35 | GLfloat end = ctx->Fog.End;
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36 | GLubyte *cullmask = VB->CullMask + VB->Start;
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37 | GLfloat *v = eye->start;
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38 | GLuint stride = eye->stride;
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39 | GLuint n = VB->Count - VB->Start;
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40 | GLubyte (*out)[4];
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41 | GLfloat d;
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42 | GLuint i;
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43 |
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44 | (void) cullmask;
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45 | (void) flag;
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46 |
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47 | /* Use specular alpha (front side) as fog coordinate.
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48 | */
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49 | out = VB->Spec[0] + VB->Start;
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50 |
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51 | if (VB->EyePtr->size > 2) {
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52 | switch (ctx->Fog.Mode) {
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53 | case GL_LINEAR:
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54 | d = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
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55 | for ( i = 0 ; i < n ; i++, STRIDE_F(v, stride)) {
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56 | CULLCHECK {
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57 | GLfloat f = (end - ABSF(v[2])) * d;
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58 | FLOAT_COLOR_TO_UBYTE_COLOR(out[i][3], f);
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59 | }
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60 | }
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61 | break;
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62 | case GL_EXP:
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63 | d = -ctx->Fog.Density;
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64 | for ( i = 0 ; i < n ; i++, STRIDE_F(v,stride)) {
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65 | CULLCHECK {
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66 | GLfloat f = exp( d*ABSF(v[2]) ); /* already clamped */
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67 | FLOAT_COLOR_TO_UBYTE_COLOR(out[i][3], f);
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68 | }
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69 | }
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70 | break;
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71 | case GL_EXP2:
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72 | d = -(ctx->Fog.Density*ctx->Fog.Density);
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73 | for ( i = 0 ; i < n ; i++, STRIDE_F(v, stride)) {
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74 | CULLCHECK {
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75 | GLfloat z = v[2];
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76 | GLfloat f = exp( d*z*z ); /* already clamped */
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77 | FLOAT_COLOR_TO_UBYTE_COLOR(out[i][3], f);
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78 | }
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79 | }
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80 | break;
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81 | default:
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82 | gl_problem(ctx, "Bad fog mode in make_fog_coord");
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83 | return;
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84 | }
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85 | }
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86 | else
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87 | {
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88 | GLubyte r = 0;
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89 |
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90 | if (ctx->Fog.Mode == GL_LINEAR) {
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91 | GLfloat f = ctx->Fog.End * (ctx->Fog.End - ctx->Fog.Start);
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92 | CLAMP_FLOAT_COLOR( f );
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93 | f = 1.0 - f;
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94 | FLOAT_COLOR_TO_UBYTE_COLOR(r, f);
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95 | }
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96 |
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97 | for (i = 0 ; i < n ; i++)
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98 | out[i][3] = r;
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99 | }
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100 | }
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101 |
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102 |
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103 |
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104 |
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105 |
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106 | #if 0
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107 | /* TODO : use fog coordinates as intermediate step in all fog
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108 | * calculations.
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109 | */
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110 |
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111 | static void TAG(fog_rgba_vertices)( struct vertex_buffer *VB,
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112 | GLuint side,
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113 | GLubyte flag)
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114 | {
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115 | const GLcontext *ctx = VB->ctx;
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116 | const GLubyte rFog = ctx->Fog.ByteColor[0];
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117 | const GLubyte gFog = ctx->Fog.ByteColor[1];
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118 | const GLubyte bFog = ctx->Fog.ByteColor[2];
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119 | GLfloat end = ctx->Fog.End;
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120 | GLubyte *cullmask = VB->CullMask + VB->Start;
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121 | GLubyte (*fcoord)[4] = VB->SpecPtr[0]->start;
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122 | GLuint stride = VB->SpecPtr[0]->stride;
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123 | GLuint n = VB->Count - VB->Start;
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124 | GLubyte *in;
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125 | GLuint in_stride;
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126 | GLubyte (*out)[4];
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127 | GLfloat d,t;
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128 | GLuint i;
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129 |
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130 | (void) cullmask;
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131 | (void) flag;
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132 |
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133 | /* Get correct source and destination for fogged colors.
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134 | */
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135 | in_stride = VB->Color[side]->stride;
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136 | in = VB->Color[side]->start;
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137 | VB->Color[side] = VB->FoggedColor[side];
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138 | VB->ColorPtr = VB->Color[0];
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139 | out = (GLubyte (*)[4])VB->Color[side]->start;
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140 |
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141 | FLOAT_COLOR_TO_UBYTE_COLOR( rFog, ctx->Fog.Color[0] );
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142 |
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143 | for ( i = 0 ; i < n ; i++, STRIDE_F(spec, sp_stride), in += in_stride) {
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144 | CULLCHECK {
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145 | GLint fc = (GLint) spec[3], ifc = 255 - fc;
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146 |
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147 | out[i][0] = (fc * in[0] + ifc * rFog) >> 8;
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148 | out[i][1] = (fc * in[1] + ifc * gFog) >> 8;
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149 | out[i][2] = (fc * in[2] + ifc * bFog) >> 8;
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150 | }
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151 | }
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152 | }
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153 |
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154 |
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155 |
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156 | static void TAG(fog_ci_vertices)( struct vertex_buffer *VB,
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157 | GLuint side,
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158 | GLubyte flag )
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159 | {
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160 | GLcontext *ctx = VB->ctx;
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161 |
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162 | GLubyte *cullmask = VB->CullMask + VB->Start;
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163 |
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164 | GLfloat *v = VB->EyePtr->start;
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165 | GLuint stride = VB->EyePtr->stride;
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166 | GLuint vertex_size = VB->EyePtr->size;
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167 | GLuint n = VB->EyePtr->count;
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168 |
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169 | GLuint *in;
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170 | GLuint in_stride;
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171 | GLuint *out;
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172 | GLuint i;
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173 |
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174 | (void) flag;
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175 | (void) cullmask;
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176 |
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177 |
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178 | in = VB->Index[side]->start;
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179 | in_stride = VB->Index[side]->stride;
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180 | VB->IndexPtr = VB->FoggedIndex[side];
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181 | out = VB->IndexPtr->start;
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182 |
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183 |
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184 | /* NOTE: the use of casts generates better/faster code for MIPS */
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185 | for ( i = 0; i < n ; i++, STRIDE_F(v,stride), STRIDE_UI(in,in_stride))
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186 | CULLCHECK {
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187 | GLfloat f = (fogend - ABSF(v[2])) * d;
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188 | f = CLAMP( f, 0.0, 1.0 );
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189 | *out = (GLint) ((GLfloat)(GLint) *in + (1.0F-f) * fogindex);
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190 | }
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191 | }
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192 |
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193 | #endif
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194 |
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195 |
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196 |
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197 |
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198 |
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199 |
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200 |
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201 | static void TAG(fog_rgba_vertices)( struct vertex_buffer *VB,
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202 | GLuint side,
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203 | GLubyte flag)
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204 | {
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205 | const GLcontext *ctx = VB->ctx;
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206 | GLfloat rFog = ctx->Fog.Color[0];
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207 | GLfloat gFog = ctx->Fog.Color[1];
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208 | GLfloat bFog = ctx->Fog.Color[2];
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209 | GLfloat end = ctx->Fog.End;
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210 | GLubyte *cullmask = VB->CullMask + VB->Start;
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211 | GLfloat *v = VB->EyePtr->start;
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212 | GLuint stride = VB->EyePtr->stride;
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213 | GLuint n = VB->EyePtr->count;
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214 | GLubyte *in;
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215 | GLuint in_stride;
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216 | GLubyte (*out)[4];
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217 | GLfloat d,t;
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218 | GLuint i;
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219 |
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220 | (void) cullmask;
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221 | (void) flag;
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222 |
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223 | /* Get correct source and destination for fogged colors.
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224 | */
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225 | in_stride = VB->Color[side]->stride;
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226 | in = VB->Color[side]->start;
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227 | VB->Color[side] = VB->FoggedColor[side];
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228 | VB->ColorPtr = VB->Color[0];
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229 | out = (GLubyte (*)[4])VB->Color[side]->start;
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230 |
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231 |
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232 | if (VB->EyePtr->size > 2) {
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233 | switch (ctx->Fog.Mode) {
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234 | case GL_LINEAR:
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235 | d = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
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236 | for ( i = 0 ; i < n ; i++, STRIDE_F(v, stride), in += in_stride) {
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237 | CULLCHECK {
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238 | GLfloat f = (end - ABSF(v[2])) * d;
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239 | if (f >= 1.0) continue;
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240 | if (f < 0) {
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241 | CLAMPED_FLOAT_COLOR_TO_UBYTE_COLOR(out[i][0], rFog);
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242 | CLAMPED_FLOAT_COLOR_TO_UBYTE_COLOR(out[i][1], gFog);
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243 | CLAMPED_FLOAT_COLOR_TO_UBYTE_COLOR(out[i][2], bFog);
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244 | } else {
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245 | t = f * UBYTE_COLOR_TO_FLOAT_COLOR(in[0]) + (1.0F-f)*rFog;
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246 | CLAMPED_FLOAT_COLOR_TO_UBYTE_COLOR(out[i][0], t);
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247 |
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248 | t = f * UBYTE_COLOR_TO_FLOAT_COLOR(in[1]) + (1.0F-f)*gFog;
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249 | CLAMPED_FLOAT_COLOR_TO_UBYTE_COLOR(out[i][1], t);
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250 |
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251 | t = f * UBYTE_COLOR_TO_FLOAT_COLOR(in[2]) + (1.0F-f)*bFog;
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252 | CLAMPED_FLOAT_COLOR_TO_UBYTE_COLOR(out[i][2], t);
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253 |
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254 | }
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255 | }
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256 | }
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257 | break;
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258 | case GL_EXP:
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259 | d = -ctx->Fog.Density;
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260 | for ( i = 0 ; i < n ; i++, STRIDE_F(v,stride), in += in_stride) {
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261 | CULLCHECK {
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262 | GLfloat f = exp( d*ABSF(v[2]) ); /* already clamped */
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263 |
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264 | t = f * UBYTE_COLOR_TO_FLOAT_COLOR(in[0]) + (1.0F-f)*rFog;
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265 | CLAMPED_FLOAT_COLOR_TO_UBYTE_COLOR(out[i][0], t);
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266 |
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267 | t = f * UBYTE_COLOR_TO_FLOAT_COLOR(in[1]) + (1.0F-f)*gFog;
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268 | CLAMPED_FLOAT_COLOR_TO_UBYTE_COLOR(out[i][1], t);
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269 |
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270 | t = f * UBYTE_COLOR_TO_FLOAT_COLOR(in[2]) + (1.0F-f)*bFog;
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271 | CLAMPED_FLOAT_COLOR_TO_UBYTE_COLOR(out[i][2], t);
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272 | }
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273 | }
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274 | break;
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275 | case GL_EXP2:
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276 | d = -(ctx->Fog.Density*ctx->Fog.Density);
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277 | for ( i = 0 ; i < n ; i++, STRIDE_F(v, stride), in += in_stride) {
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278 | CULLCHECK {
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279 | GLfloat z = v[2];
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280 | GLfloat f = exp( d*z*z ); /* already clamped */
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281 |
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282 | t = f * UBYTE_COLOR_TO_FLOAT_COLOR(in[0]) + (1.0F-f)*rFog;
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283 | CLAMPED_FLOAT_COLOR_TO_UBYTE_COLOR(out[i][0], t);
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284 |
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285 | t = f * UBYTE_COLOR_TO_FLOAT_COLOR(in[1]) + (1.0F-f)*gFog;
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286 | CLAMPED_FLOAT_COLOR_TO_UBYTE_COLOR(out[i][1], t);
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287 |
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288 | t = f * UBYTE_COLOR_TO_FLOAT_COLOR(in[2]) + (1.0F-f)*bFog;
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289 | CLAMPED_FLOAT_COLOR_TO_UBYTE_COLOR(out[i][2], t);
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290 | }
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291 | }
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292 | break;
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293 | default:
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294 | gl_problem(ctx, "Bad fog mode in gl_fog_rgba_vertices");
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295 | return;
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296 | }
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297 | }
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298 | else if (ctx->Fog.Mode == GL_LINEAR)
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299 | {
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300 | /* 2-vector vertices */
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301 | GLubyte r,g,b;
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302 | GLfloat f = ctx->Fog.End * (ctx->Fog.End - ctx->Fog.Start);
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303 | CLAMP_FLOAT_COLOR( f );
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304 | f = 1.0 - f;
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305 | rFog *= f;
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306 | bFog *= f;
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307 | gFog *= f;
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308 |
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309 | CLAMPED_FLOAT_COLOR_TO_UBYTE_COLOR(r, rFog);
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310 | CLAMPED_FLOAT_COLOR_TO_UBYTE_COLOR(g, gFog);
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311 | CLAMPED_FLOAT_COLOR_TO_UBYTE_COLOR(b, bFog);
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312 |
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313 | for (i = 0 ; i < n ; i++) {
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314 | /* CULLCHECK */ {
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315 | out[i][0] = r;
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316 | out[i][1] = g;
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317 | out[i][2] = b;
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318 | }
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319 | }
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320 | }
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321 | }
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322 |
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323 |
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324 |
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325 | /*
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326 | * Compute the fogged color indexes for an array of vertices.
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327 | * Input: n - number of vertices
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328 | * v - array of vertices
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329 | * In/Out: indx - array of vertex color indexes
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330 | */
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331 | static void TAG(fog_ci_vertices)( struct vertex_buffer *VB,
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332 | GLuint side,
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333 | GLubyte flag )
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334 | {
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335 | GLcontext *ctx = VB->ctx;
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336 |
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337 | GLubyte *cullmask = VB->CullMask + VB->Start;
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338 |
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339 | GLfloat *v = VB->EyePtr->start;
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340 | GLuint stride = VB->EyePtr->stride;
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341 | GLuint vertex_size = VB->EyePtr->size;
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342 | GLuint n = VB->EyePtr->count;
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343 |
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344 | GLuint *in;
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345 | GLuint in_stride;
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346 | GLuint *out;
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347 | GLuint i;
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348 |
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349 | (void) flag;
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350 | (void) cullmask;
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351 |
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352 |
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353 | in = VB->Index[side]->start;
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354 | in_stride = VB->Index[side]->stride;
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355 | VB->IndexPtr = VB->FoggedIndex[side];
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356 | out = VB->IndexPtr->start;
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357 |
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358 |
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359 | /* NOTE: the extensive use of casts generates better/faster code for MIPS */
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360 | if (vertex_size > 2) {
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361 | switch (ctx->Fog.Mode) {
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362 | case GL_LINEAR:
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363 | {
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364 | GLfloat d = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
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365 | GLfloat fogindex = ctx->Fog.Index;
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366 | GLfloat fogend = ctx->Fog.End;
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367 |
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368 | for ( i = 0; i < n ; i++, STRIDE_F(v,stride), STRIDE_UI(in,in_stride))
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369 | {
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370 | CULLCHECK {
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371 | GLfloat f = (fogend - ABSF(v[2])) * d;
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372 | f = CLAMP( f, 0.0, 1.0 );
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373 | *out = (GLint) ((GLfloat)(GLint) *in + (1.0F-f) * fogindex);
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374 | }
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375 | }
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376 | break;
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377 | }
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378 | case GL_EXP:
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379 | {
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380 | GLfloat d = -ctx->Fog.Density;
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381 | GLfloat fogindex = ctx->Fog.Index;
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382 | for ( i = 0; i < n ; i++, STRIDE_F(v,stride), STRIDE_UI(in,in_stride))
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383 | {
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384 | CULLCHECK {
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385 | GLfloat f = exp( d * ABSF(v[2]) );
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386 | *out = (GLint) ((GLfloat)(GLint) *in + (1.0F-f) * fogindex);
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387 | }
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388 | }
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389 | break;
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390 | }
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391 | case GL_EXP2:
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392 | {
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393 | GLfloat d = -(ctx->Fog.Density*ctx->Fog.Density);
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394 | GLfloat fogindex = ctx->Fog.Index;
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395 | for ( i = 0; i < n ; i++, STRIDE_F(v,stride),STRIDE_UI(in,in_stride))
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396 | {
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397 | CULLCHECK {
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398 | GLfloat z = v[2]; /*ABSF(v[i][2]);*/
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399 | GLfloat f = exp( d * z*z ); /* was -d ??? */
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400 | out[i] = (GLint) ((GLfloat)(GLint) *in + (1.0F-f) * fogindex);
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401 | }
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402 | }
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403 | break;
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404 | }
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405 | default:
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406 | gl_problem(ctx, "Bad fog mode in gl_fog_ci_vertices");
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407 | return;
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408 | }
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409 | } else if (ctx->Fog.Mode == GL_LINEAR) {
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410 | GLuint fogindex;
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411 | GLfloat f = ctx->Fog.End / (ctx->Fog.End - ctx->Fog.Start);
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412 |
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413 | f = 1.0 - CLAMP( f, 0.0F, 1.0F );
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414 | fogindex = (GLuint)(f * ctx->Fog.Index);
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415 | if (fogindex) {
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416 | for ( i = 0; i < n ; i++, STRIDE_F(v,stride), STRIDE_UI(in,in_stride))
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417 | {
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418 | CULLCHECK {
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419 | *out = *in + fogindex;
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420 | }
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421 | }
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422 | }
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423 | }
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424 | }
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425 |
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426 | static void TAG(init_fog_tab)(void)
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427 | {
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428 | fog_ci_tab[IDX] = TAG(fog_ci_vertices);
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429 | fog_rgba_tab[IDX] = TAG(fog_rgba_vertices);
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430 | make_fog_coord_tab[IDX] = TAG(make_fog_coord);
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431 | }
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432 |
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433 | #undef TAG
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434 | #undef CULLCHECK
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435 | #undef IDX
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