| 1 | /* $Id: fog.c,v 1.2 2000-03-01 18:49:28 jeroen Exp $ */
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| 2 |
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| 3 | /*
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| 4 | * Mesa 3-D graphics library
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| 5 | * Version: 3.1
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| 6 | *
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| 7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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| 8 | *
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a
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| 10 | * copy of this software and associated documentation files (the "Software"),
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| 11 | * to deal in the Software without restriction, including without limitation
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the
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| 14 | * Software is furnished to do so, subject to the following conditions:
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| 15 | *
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| 16 | * The above copyright notice and this permission notice shall be included
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| 17 | * in all copies or substantial portions of the Software.
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| 18 | *
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 25 | */
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| 26 |
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| 27 |
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| 28 | /* $XFree86: xc/lib/GL/mesa/src/fog.c,v 1.4 1999/04/04 00:20:24 dawes Exp $ */
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| 29 |
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| 30 | #ifdef PC_HEADER
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| 31 | #include "all.h"
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| 32 | #else
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| 33 | #ifndef XFree86Server
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| 34 | #include <math.h>
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| 35 | #include <stdlib.h>
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| 36 | #else
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| 37 | #include "GL/xf86glx.h"
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| 38 | #endif
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| 39 | #include "types.h"
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| 40 | #include "context.h"
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| 41 | #include "fog.h"
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| 42 | #include "macros.h"
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| 43 | #include "mmath.h"
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| 44 | #include "xform.h"
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| 45 | #endif
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| 46 |
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| 47 |
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| 48 |
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| 49 | void gl_Fogfv( GLcontext *ctx, GLenum pname, const GLfloat *params )
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| 50 | {
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| 51 | GLenum m;
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| 52 |
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| 53 | switch (pname) {
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| 54 | case GL_FOG_MODE:
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| 55 | m = (GLenum) (GLint) *params;
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| 56 | if (m==GL_LINEAR || m==GL_EXP || m==GL_EXP2) {
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| 57 | ctx->Fog.Mode = m;
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| 58 | }
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| 59 | else {
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| 60 | gl_error( ctx, GL_INVALID_ENUM, "glFog" );
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| 61 | return;
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| 62 | }
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| 63 | break;
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| 64 | case GL_FOG_DENSITY:
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| 65 | if (*params<0.0) {
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| 66 | gl_error( ctx, GL_INVALID_VALUE, "glFog" );
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| 67 | return;
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| 68 | }
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| 69 | else {
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| 70 | ctx->Fog.Density = *params;
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| 71 | }
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| 72 | break;
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| 73 | case GL_FOG_START:
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| 74 | ctx->Fog.Start = *params;
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| 75 | break;
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| 76 | case GL_FOG_END:
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| 77 | ctx->Fog.End = *params;
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| 78 | break;
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| 79 | case GL_FOG_INDEX:
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| 80 | ctx->Fog.Index = *params;
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| 81 | break;
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| 82 | case GL_FOG_COLOR:
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| 83 | ctx->Fog.Color[0] = params[0];
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| 84 | ctx->Fog.Color[1] = params[1];
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| 85 | ctx->Fog.Color[2] = params[2];
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| 86 | ctx->Fog.Color[3] = params[3];
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| 87 | break;
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| 88 | default:
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| 89 | gl_error( ctx, GL_INVALID_ENUM, "glFog" );
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| 90 | return;
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| 91 | }
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| 92 |
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| 93 | if (ctx->Driver.Fogfv) {
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| 94 | (*ctx->Driver.Fogfv)( ctx, pname, params );
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| 95 | }
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| 96 |
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| 97 | ctx->NewState |= NEW_FOG;
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| 98 | }
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| 99 |
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| 100 |
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| 101 | typedef void (*fog_func)( struct vertex_buffer *VB, GLuint side,
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| 102 | GLubyte flag );
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| 103 |
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| 104 | typedef void (*fog_coord_func)( struct vertex_buffer *VB,
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| 105 | const GLvector4f *from,
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| 106 | GLubyte flag );
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| 107 |
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| 108 | static fog_func fog_ci_tab[2];
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| 109 | static fog_func fog_rgba_tab[2];
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| 110 | static fog_coord_func make_fog_coord_tab[2];
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| 111 |
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| 112 | /*
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| 113 | * Compute the fogged color for an array of vertices.
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| 114 | * Input: n - number of vertices
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| 115 | * v - array of vertices
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| 116 | * color - the original vertex colors
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| 117 | * Output: color - the fogged colors
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| 118 | *
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| 119 | */
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| 120 | #define TAG(x) x##_raw
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| 121 | #define CULLCHECK
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| 122 | #define IDX 0
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| 123 | #include "fog_tmp.h"
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| 124 |
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| 125 | #define TAG(x) x##_masked
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| 126 | #define CULLCHECK if (cullmask[i]&flag)
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| 127 | #define IDX 1
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| 128 | #include "fog_tmp.h"
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| 129 |
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| 130 | void gl_init_fog( void )
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| 131 | {
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| 132 | init_fog_tab_masked();
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| 133 | init_fog_tab_raw();
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| 134 | }
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| 135 |
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| 136 | /*
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| 137 | * Compute fog for the vertices in the vertex buffer.
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| 138 | */
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| 139 | void gl_fog_vertices( struct vertex_buffer *VB )
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| 140 | {
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| 141 | GLcontext *ctx = VB->ctx;
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| 142 | GLuint i = VB->CullMode & 1;
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| 143 |
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| 144 | if (ctx->Visual->RGBAflag) {
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| 145 | /* Fog RGB colors */
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| 146 | if (ctx->TriangleCaps & DD_TRI_LIGHT_TWOSIDE) {
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| 147 | fog_rgba_tab[i]( VB, 0, VERT_FACE_FRONT );
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| 148 | fog_rgba_tab[i]( VB, 1, VERT_FACE_REAR );
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| 149 | } else {
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| 150 | fog_rgba_tab[i]( VB, 0, VERT_FACE_FRONT|VERT_FACE_REAR );
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| 151 | }
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| 152 | }
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| 153 | else {
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| 154 | /* Fog color indexes */
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| 155 | if (ctx->TriangleCaps & DD_TRI_LIGHT_TWOSIDE) {
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| 156 | fog_ci_tab[i]( VB, 0, VERT_FACE_FRONT );
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| 157 | fog_ci_tab[i]( VB, 1, VERT_FACE_REAR );
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| 158 | } else {
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| 159 | fog_ci_tab[i]( VB, 0, VERT_FACE_FRONT|VERT_FACE_REAR );
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| 160 | }
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| 161 | }
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| 162 | }
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| 163 |
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| 164 |
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| 165 | static void check_fog_coords( GLcontext *ctx, struct gl_pipeline_stage *d )
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| 166 | {
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| 167 | d->type = 0;
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| 168 |
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| 169 | if (ctx->FogMode==FOG_FRAGMENT)
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| 170 | {
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| 171 | d->type = PIPE_IMMEDIATE|PIPE_PRECALC;
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| 172 | d->inputs = VERT_OBJ_ANY;
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| 173 | d->outputs = VERT_FOG_COORD;
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| 174 | }
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| 175 | }
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| 176 |
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| 177 | void gl_make_fog_coords( struct vertex_buffer *VB )
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| 178 | {
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| 179 | GLcontext *ctx = VB->ctx;
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| 180 |
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| 181 | /* If full eye coords weren't required, just calculate the eye Z
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| 182 | * values.
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| 183 | */
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| 184 | if (!ctx->NeedEyeCoords) {
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| 185 | GLfloat *m = ctx->ModelView.m;
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| 186 | GLfloat plane[4];
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| 187 |
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| 188 | plane[0] = m[2];
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| 189 | plane[1] = m[6];
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| 190 | plane[2] = m[10];
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| 191 | plane[3] = m[14];
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| 192 |
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| 193 | gl_dotprod_tab[0][VB->ObjPtr->size](&VB->Eye,
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| 194 | 2, /* fill z coordinates */
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| 195 | VB->ObjPtr,
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| 196 | plane,
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| 197 | 0 );
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| 198 |
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| 199 | make_fog_coord_tab[0]( VB, &VB->Eye, 0 );
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| 200 | }
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| 201 | else
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| 202 | {
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| 203 | make_fog_coord_tab[0]( VB, VB->EyePtr, 0 );
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| 204 | }
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| 205 | }
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| 206 |
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| 207 |
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| 208 | /* Drivers that want fog coordinates in VB->Spec[0] alpha, can substitute this
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| 209 | * stage for the default PIPE_OP_FOG pipeline stage.
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| 210 | */
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| 211 | struct gl_pipeline_stage gl_fog_coord_stage = {
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| 212 | "build fog coordinates",
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| 213 | PIPE_OP_FOG,
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| 214 | PIPE_PRECALC|PIPE_IMMEDIATE,
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| 215 | 0,
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| 216 | NEW_FOG,
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| 217 | NEW_LIGHTING|NEW_RASTER_OPS|NEW_FOG|NEW_MODELVIEW,
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| 218 | 0, 0,
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| 219 | 0, 0, 0,
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| 220 | check_fog_coords,
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| 221 | gl_make_fog_coords
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| 222 | };
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| 223 |
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| 224 |
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| 225 |
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| 226 |
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| 227 |
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| 228 | /*
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| 229 | * Apply fog to an array of RGBA pixels.
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| 230 | * Input: n - number of pixels
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| 231 | * z - array of integer depth values
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| 232 | * red, green, blue, alpha - pixel colors
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| 233 | * Output: red, green, blue, alpha - fogged pixel colors
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| 234 | */
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| 235 | void gl_fog_rgba_pixels( const GLcontext *ctx,
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| 236 | GLuint n, const GLdepth z[], GLubyte rgba[][4] )
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| 237 | {
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| 238 | GLfloat c = ctx->ProjectionMatrix.m[10];
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| 239 | GLfloat d = ctx->ProjectionMatrix.m[14];
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| 240 | GLuint i;
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| 241 |
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| 242 | GLfloat rFog = ctx->Fog.Color[0] * 255.0F;
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| 243 | GLfloat gFog = ctx->Fog.Color[1] * 255.0F;
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| 244 | GLfloat bFog = ctx->Fog.Color[2] * 255.0F;
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| 245 |
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| 246 | GLfloat tz = ctx->Viewport.WindowMap.m[MAT_TZ];
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| 247 | GLfloat szInv = 1.0F / ctx->Viewport.WindowMap.m[MAT_SZ];
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| 248 |
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| 249 | switch (ctx->Fog.Mode) {
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| 250 | case GL_LINEAR:
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| 251 | {
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| 252 | GLfloat fogEnd = ctx->Fog.End;
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| 253 | GLfloat fogScale = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
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| 254 | for (i=0;i<n;i++) {
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| 255 | GLfloat ndcz = ((GLfloat) z[i] - tz) * szInv;
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| 256 | GLfloat eyez = -d / (c+ndcz);
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| 257 | GLfloat f, g;
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| 258 | if (eyez < 0.0) eyez = -eyez;
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| 259 | f = (fogEnd - eyez) * fogScale;
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| 260 | f = CLAMP( f, 0.0F, 1.0F );
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| 261 | g = 1.0F - f;
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| 262 | rgba[i][RCOMP] = (GLint) (f * rgba[i][RCOMP] + g * rFog);
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| 263 | rgba[i][GCOMP] = (GLint) (f * rgba[i][GCOMP] + g * gFog);
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| 264 | rgba[i][BCOMP] = (GLint) (f * rgba[i][BCOMP] + g * bFog);
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| 265 | }
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| 266 | }
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| 267 | break;
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| 268 | case GL_EXP:
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| 269 | for (i=0;i<n;i++) {
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| 270 | GLfloat ndcz = ((GLfloat) z[i] - tz) * szInv;
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| 271 | GLfloat eyez = d / (c+ndcz);
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| 272 | GLfloat f, g;
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| 273 | if (eyez < 0.0)
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| 274 | eyez = -eyez;
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| 275 | f = exp( -ctx->Fog.Density * eyez );
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| 276 | g = 1.0F - f;
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| 277 | rgba[i][RCOMP] = (GLint) (f * rgba[i][RCOMP] + g * rFog);
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| 278 | rgba[i][GCOMP] = (GLint) (f * rgba[i][GCOMP] + g * gFog);
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| 279 | rgba[i][BCOMP] = (GLint) (f * rgba[i][BCOMP] + g * bFog);
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| 280 | }
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| 281 | break;
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| 282 | case GL_EXP2:
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| 283 | {
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| 284 | GLfloat negDensitySquared = -ctx->Fog.Density * ctx->Fog.Density;
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| 285 | for (i=0;i<n;i++) {
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| 286 | GLfloat ndcz = ((GLfloat) z[i] - tz) * szInv;
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| 287 | GLfloat eyez = d / (c+ndcz);
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| 288 | GLfloat f, g;
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| 289 | GLfloat tmp = negDensitySquared * eyez * eyez;
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| 290 | #ifdef __alpha__
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| 291 | /* XXX this underflow check may be needed for other systems */
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| 292 | if (tmp < FLT_MIN_10_EXP)
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| 293 | f = exp( FLT_MIN_10_EXP );
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| 294 | else
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| 295 | #endif
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| 296 | f = exp( tmp );
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| 297 | g = 1.0F - f;
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| 298 | rgba[i][RCOMP] = (GLint) (f * rgba[i][RCOMP] + g * rFog);
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| 299 | rgba[i][GCOMP] = (GLint) (f * rgba[i][GCOMP] + g * gFog);
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| 300 | rgba[i][BCOMP] = (GLint) (f * rgba[i][BCOMP] + g * bFog);
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| 301 | }
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| 302 | }
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| 303 | break;
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| 304 | default:
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| 305 | gl_problem(ctx, "Bad fog mode in gl_fog_rgba_pixels");
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| 306 | return;
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| 307 | }
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| 308 | }
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| 309 |
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| 310 |
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| 311 |
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| 312 |
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| 313 | /*
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| 314 | * Apply fog to an array of color index pixels.
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| 315 | * Input: n - number of pixels
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| 316 | * z - array of integer depth values
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| 317 | * index - pixel color indexes
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| 318 | * Output: index - fogged pixel color indexes
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| 319 | */
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| 320 | void gl_fog_ci_pixels( const GLcontext *ctx,
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| 321 | GLuint n, const GLdepth z[], GLuint index[] )
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| 322 | {
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| 323 | GLfloat c = ctx->ProjectionMatrix.m[10];
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| 324 | GLfloat d = ctx->ProjectionMatrix.m[14];
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| 325 | GLuint i;
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| 326 |
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| 327 | GLfloat tz = ctx->Viewport.WindowMap.m[MAT_TZ];
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| 328 | GLfloat szInv = 1.0F / ctx->Viewport.WindowMap.m[MAT_SZ];
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| 329 |
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| 330 | switch (ctx->Fog.Mode) {
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| 331 | case GL_LINEAR:
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| 332 | {
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| 333 | GLfloat fogEnd = ctx->Fog.End;
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| 334 | GLfloat fogScale = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
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| 335 | for (i=0;i<n;i++) {
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| 336 | GLfloat ndcz = ((GLfloat) z[i] - tz) * szInv;
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| 337 | GLfloat eyez = -d / (c+ndcz);
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| 338 | GLfloat f;
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| 339 | if (eyez < 0.0) eyez = -eyez;
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| 340 | f = (fogEnd - eyez) * fogScale;
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| 341 | f = CLAMP( f, 0.0F, 1.0F );
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| 342 | index[i] = (GLuint) ((GLfloat) index[i] + (1.0F-f) * ctx->Fog.Index);
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| 343 | }
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| 344 | }
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| 345 | break;
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| 346 | case GL_EXP:
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| 347 | for (i=0;i<n;i++) {
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| 348 | GLfloat ndcz = ((GLfloat) z[i] - tz) * szInv;
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| 349 | GLfloat eyez = -d / (c+ndcz);
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| 350 | GLfloat f;
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| 351 | if (eyez < 0.0)
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| 352 | eyez = -eyez;
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| 353 | f = exp( -ctx->Fog.Density * eyez );
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| 354 | f = CLAMP( f, 0.0F, 1.0F );
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| 355 | index[i] = (GLuint) ((GLfloat) index[i] + (1.0F-f) * ctx->Fog.Index);
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| 356 | }
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| 357 | break;
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| 358 | case GL_EXP2:
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| 359 | {
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| 360 | GLfloat negDensitySquared = -ctx->Fog.Density * ctx->Fog.Density;
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| 361 | for (i=0;i<n;i++) {
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| 362 | GLfloat ndcz = ((GLfloat) z[i] - tz) * szInv;
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| 363 | GLfloat eyez = -d / (c+ndcz);
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| 364 | GLfloat tmp, f;
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| 365 | if (eyez < 0.0)
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| 366 | eyez = -eyez;
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| 367 | tmp = negDensitySquared * eyez * eyez;
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| 368 | #ifdef __alpha__
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| 369 | /* XXX this underflow check may be needed for other systems */
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| 370 | if (tmp < FLT_MIN_10_EXP)
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| 371 | f = exp( FLT_MIN_10_EXP );
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| 372 | else
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| 373 | #endif
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| 374 | f = exp( tmp );
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| 375 | f = CLAMP( f, 0.0F, 1.0F );
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| 376 | index[i] = (GLuint) ((GLfloat) index[i] + (1.0F-f) * ctx->Fog.Index);
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| 377 | }
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| 378 | }
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| 379 | break;
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| 380 | default:
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| 381 | gl_problem(ctx, "Bad fog mode in gl_fog_ci_pixels");
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| 382 | return;
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| 383 | }
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| 384 | }
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| 385 |
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