1 | /* $Id: feedback.h,v 1.1 2000-02-29 00:48:30 sandervl Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.1
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 |
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28 |
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29 |
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30 |
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31 | #ifndef FEEDBACK_H
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32 | #define FEEDBACK_H
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33 |
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34 |
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35 | #include "types.h"
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36 |
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37 |
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38 | #define FEEDBACK_TOKEN( CTX, T ) \
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39 | if (CTX->Feedback.Count < CTX->Feedback.BufferSize) { \
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40 | CTX->Feedback.Buffer[CTX->Feedback.Count] = (GLfloat) (T); \
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41 | } \
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42 | CTX->Feedback.Count++;
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43 |
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44 |
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45 | extern void gl_feedback_vertex( GLcontext *ctx,
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46 | const GLfloat win[4],
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47 | const GLfloat color[4],
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48 | GLuint index,
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49 | const GLfloat texcoord[4] );
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50 |
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51 |
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52 | extern void gl_update_hitflag( GLcontext *ctx, GLfloat z );
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53 |
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54 |
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55 | extern void gl_PassThrough( GLcontext *ctx, GLfloat token );
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56 |
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57 | extern void gl_FeedbackBuffer( GLcontext *ctx, GLsizei size,
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58 | GLenum type, GLfloat *buffer );
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59 |
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60 | extern void gl_SelectBuffer( GLcontext *ctx, GLsizei size, GLuint *buffer );
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61 |
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62 | extern void gl_InitNames( GLcontext *ctx );
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63 |
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64 | extern void gl_LoadName( GLcontext *ctx, GLuint name );
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65 |
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66 | extern void gl_PushName( GLcontext *ctx, GLuint name );
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67 |
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68 | extern void gl_PopName( GLcontext *ctx );
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69 |
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70 | extern GLint gl_RenderMode( GLcontext *ctx, GLenum mode );
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71 |
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72 | extern void gl_feedback_points( GLcontext *ctx, GLuint first, GLuint last );
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73 | extern void gl_feedback_line( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv );
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74 | extern void gl_feedback_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
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75 | GLuint v2, GLuint pv );
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76 |
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77 | extern void gl_select_points( GLcontext *ctx, GLuint first, GLuint last );
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78 | extern void gl_select_line( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv );
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79 | extern void gl_select_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
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80 | GLuint v2, GLuint pv );
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81 |
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82 | #endif
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83 |
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