source: trunk/src/opengl/mesa/extensions.c@ 2962

Last change on this file since 2962 was 2962, checked in by jeroen, 25 years ago

* empty log message *

File size: 33.5 KB
Line 
1/* $Id: extensions.c,v 1.2 2000-03-01 18:49:28 jeroen Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version: 3.1
6 *
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28#ifndef XFree86Server
29#include <stdlib.h>
30#else
31#include "GL/xf86glx.h"
32#endif
33#include "types.h"
34#include "context.h"
35#include "extensions.h"
36#include "simple_list.h"
37
38
39#define MAX_EXT_NAMELEN 80
40
41struct extension {
42 struct extension *next, *prev;
43 int enabled;
44 char name[MAX_EXT_NAMELEN+1];
45 void (*notify)( GLcontext *, GLboolean );
46};
47
48
49
50static struct { int enabled; const char *name; } default_extensions[] = {
51 { ALWAYS_ENABLED, "GL_EXT_blend_color" },
52 { DEFAULT_OFF, "ARB_imaging" },
53 { DEFAULT_ON, "GL_EXT_blend_minmax" },
54 { DEFAULT_ON, "GL_EXT_blend_logic_op" },
55 { DEFAULT_ON, "GL_EXT_blend_subtract" },
56 { DEFAULT_ON, "GL_EXT_paletted_texture" },
57 { DEFAULT_ON, "GL_EXT_point_parameters" },
58 { ALWAYS_ENABLED, "GL_EXT_polygon_offset" },
59 { ALWAYS_ENABLED, "GL_EXT_vertex_array" },
60 { ALWAYS_ENABLED, "GL_EXT_texture_object" },
61 { DEFAULT_ON, "GL_EXT_texture3D" },
62 { ALWAYS_ENABLED, "GL_MESA_window_pos" },
63 { ALWAYS_ENABLED, "GL_MESA_resize_buffers" },
64 { DEFAULT_ON, "GL_EXT_shared_texture_palette" },
65 { ALWAYS_ENABLED, "GL_EXT_rescale_normal" },
66 { ALWAYS_ENABLED, "GL_EXT_abgr" },
67 { ALWAYS_ENABLED, "GL_SGIS_texture_edge_clamp" },
68 { ALWAYS_ENABLED, "GL_EXT_stencil_wrap" },
69 { DEFAULT_ON, "GL_INGR_blend_func_separate" },
70 { DEFAULT_ON, "GL_ARB_multitexture" },
71 { ALWAYS_ENABLED, "GL_NV_texgen_reflection" },
72 { DEFAULT_ON, "GL_PGI_misc_hints" },
73 { DEFAULT_ON, "GL_EXT_compiled_vertex_array" },
74 { DEFAULT_ON, "GL_EXT_clip_volume_hint" },
75
76 /* These obviously won't make it before 3.3:
77 */
78 { DEFAULT_OFF, "GL_EXT_vertex_array_set" },
79 { DEFAULT_OFF, "GL_EXT_texture_env" },
80 { DEFAULT_OFF, "GL_EXT_fog_coord" },
81};
82
83
84int gl_extensions_add( GLcontext *ctx,
85 int state,
86 const char *name,
87 void (*notify)(void) )
88{
89 (void) notify;
90
91 if (ctx->Extensions.ext_string == 0)
92 {
93 struct extension *t = MALLOC_STRUCT(extension);
94 t->enabled = state;
95 strncpy(t->name, name, MAX_EXT_NAMELEN);
96 t->name[MAX_EXT_NAMELEN] = 0;
97 t->notify = (void (*)(GLcontext *, GLboolean)) notify;
98 insert_at_tail( ctx->Extensions.ext_list, t );
99 return 0;
100 }
101 return 1;
102}
103
104
105static int set_extension( GLcontext *ctx, const char *name, GLuint state )
106{
107 struct extension *i;
108 foreach( i, ctx->Extensions.ext_list )
109 if (strncmp(i->name, name, MAX_EXT_NAMELEN) == 0)
110 break;
111
112 if (i == ctx->Extensions.ext_list) return 1;
113
114 if (i->enabled && !(i->enabled & ALWAYS_ENABLED))
115 {
116 if (i->notify) i->notify( ctx, state );
117 i->enabled = state;
118 }
119
120 return 0;
121}
122
123
124int gl_extensions_enable( GLcontext *ctx, const char *name )
125{
126 if (ctx->Extensions.ext_string == 0)
127 return set_extension( ctx, name, 1 );
128 return 1;
129}
130
131
132int gl_extensions_disable( GLcontext *ctx, const char *name )
133{
134 if (ctx->Extensions.ext_string == 0)
135 return set_extension( ctx, name, 0 );
136 return 1;
137}
138
139
140/*
141 * Test if the named extension is enabled in this context.
142 */
143GLboolean gl_extension_is_enabled( GLcontext *ctx, const char *name)
144{
145 struct extension *i;
146 foreach( i, ctx->Extensions.ext_list )
147 if (strncmp(i->name, name, MAX_EXT_NAMELEN) == 0) {
148 if (i->enabled)
149 return GL_TRUE;
150 else
151 return GL_FALSE;
152 }
153
154 return GL_FALSE;
155}
156
157
158void gl_extensions_dtr( GLcontext *ctx )
159{
160 struct extension *i, *nexti;
161
162 if (ctx->Extensions.ext_string) {
163 FREE( ctx->Extensions.ext_string );
164 ctx->Extensions.ext_string = 0;
165 }
166
167 if (ctx->Extensions.ext_list) {
168 foreach_s( i, nexti, ctx->Extensions.ext_list ) {
169 remove_from_list( i );
170 FREE( i );
171 }
172
173 FREE(ctx->Extensions.ext_list);
174 ctx->Extensions.ext_list = 0;
175 }
176}
177
178
179void gl_extensions_ctr( GLcontext *ctx )
180{
181 GLuint i;
182
183 ctx->Extensions.ext_string = 0;
184 ctx->Extensions.ext_list = MALLOC_STRUCT(extension);
185 make_empty_list( ctx->Extensions.ext_list );
186
187 for (i = 0 ; i < Elements(default_extensions) ; i++) {
188 gl_extensions_add( ctx,
189 default_extensions[i].enabled,
190 default_extensions[i].name,
191 0 );
192 }
193}
194
195
196const char *gl_extensions_get_string( GLcontext *ctx )
197{
198 if (ctx->Extensions.ext_string == 0)
199 {
200 struct extension *i;
201 char *str;
202 GLuint len = 0;
203 foreach (i, ctx->Extensions.ext_list)
204 if (i->enabled)
205 len += strlen(i->name) + 1;
206
207 if (len == 0)
208 return "";
209
210 str = (char *)MALLOC(len * sizeof(char));
211 ctx->Extensions.ext_string = str;
212
213 foreach (i, ctx->Extensions.ext_list)
214 if (i->enabled) {
215 strcpy(str, i->name);
216 str += strlen(str);
217 *str++ = ' ';
218 }
219
220 *(str-1) = 0;
221 }
222
223 return ctx->Extensions.ext_string;
224}
225
226
227
228/*
229 * Return the address of an extension function.
230 * This is meant to be called by glXGetProcAddress(), wglGetProcAddress(),
231 * or similar function.
232 * NOTE: this function could be optimized to binary search a sorted
233 * list of function names.
234 */
235void (*gl_get_proc_address( const GLubyte *procName ))()
236{
237 typedef void (*gl_function)();
238 struct proc {
239 const char *name;
240 gl_function address;
241 };
242 static struct proc procTable[] = {
243 /* OpenGL 1.0 functions */
244 { "glAccum", (gl_function) glAccum },
245 { "glAlphaFunc", (gl_function) glAlphaFunc },
246 { "glBegin", (gl_function) glBegin },
247 { "glBitmap", (gl_function) glBitmap },
248 { "glAccum", (gl_function) glAccum },
249 { "glAlphaFunc", (gl_function) glAlphaFunc },
250 { "glBegin", (gl_function) glBegin },
251 { "glBitmap", (gl_function) glBitmap },
252 { "glBlendFunc", (gl_function) glBlendFunc },
253 { "glCallList", (gl_function) glCallList },
254 { "glCallLists", (gl_function) glCallLists },
255 { "glClear", (gl_function) glClear },
256 { "glClearAccum", (gl_function) glClearAccum },
257 { "glClearColor", (gl_function) glClearColor },
258 { "glClearDepth", (gl_function) glClearDepth },
259 { "glClearIndex", (gl_function) glClearIndex },
260 { "glClearStencil", (gl_function) glClearStencil },
261 { "glClipPlane", (gl_function) glClipPlane },
262 { "glColor3b", (gl_function) glColor3b },
263 { "glColor3bv", (gl_function) glColor3bv },
264 { "glColor3d", (gl_function) glColor3d },
265 { "glColor3dv", (gl_function) glColor3dv },
266 { "glColor3f", (gl_function) glColor3f },
267 { "glColor3fv", (gl_function) glColor3fv },
268 { "glColor3i", (gl_function) glColor3i },
269 { "glColor3iv", (gl_function) glColor3iv },
270 { "glColor3s", (gl_function) glColor3s },
271 { "glColor3sv", (gl_function) glColor3sv },
272 { "glColor3ub", (gl_function) glColor3ub },
273 { "glColor3ubv", (gl_function) glColor3ubv },
274 { "glColor3ui", (gl_function) glColor3ui },
275 { "glColor3uiv", (gl_function) glColor3uiv },
276 { "glColor3us", (gl_function) glColor3us },
277 { "glColor3usv", (gl_function) glColor3usv },
278 { "glColor4b", (gl_function) glColor4b },
279 { "glColor4bv", (gl_function) glColor4bv },
280 { "glColor4d", (gl_function) glColor4d },
281 { "glColor4dv", (gl_function) glColor4dv },
282 { "glColor4f", (gl_function) glColor4f },
283 { "glColor4fv", (gl_function) glColor4fv },
284 { "glColor4i", (gl_function) glColor4i },
285 { "glColor4iv", (gl_function) glColor4iv },
286 { "glColor4s", (gl_function) glColor4s },
287 { "glColor4sv", (gl_function) glColor4sv },
288 { "glColor4ub", (gl_function) glColor4ub },
289 { "glColor4ubv", (gl_function) glColor4ubv },
290 { "glColor4ui", (gl_function) glColor4ui },
291 { "glColor4uiv", (gl_function) glColor4uiv },
292 { "glColor4us", (gl_function) glColor4us },
293 { "glColor4usv", (gl_function) glColor4usv },
294 { "glColorMask", (gl_function) glColorMask },
295 { "glColorMaterial", (gl_function) glColorMaterial },
296 { "glCopyPixels", (gl_function) glCopyPixels },
297 { "glCullFace", (gl_function) glCullFace },
298 { "glDeleteLists", (gl_function) glDeleteLists },
299 { "glDepthFunc", (gl_function) glDepthFunc },
300 { "glDepthMask", (gl_function) glDepthMask },
301 { "glDepthRange", (gl_function) glDepthRange },
302 { "glDisable", (gl_function) glDisable },
303 { "glDrawBuffer", (gl_function) glDrawBuffer },
304 { "glDrawPixels", (gl_function) glDrawPixels },
305 { "glEdgeFlag", (gl_function) glEdgeFlag },
306 { "glEdgeFlagv", (gl_function) glEdgeFlagv },
307 { "glEnable", (gl_function) glEnable },
308 { "glEnd", (gl_function) glEnd },
309 { "glEndList", (gl_function) glEndList },
310 { "glEvalCoord1d", (gl_function) glEvalCoord1d },
311 { "glEvalCoord1dv", (gl_function) glEvalCoord1dv },
312 { "glEvalCoord1f", (gl_function) glEvalCoord1f },
313 { "glEvalCoord1fv", (gl_function) glEvalCoord1fv },
314 { "glEvalCoord2d", (gl_function) glEvalCoord2d },
315 { "glEvalCoord2dv", (gl_function) glEvalCoord2dv },
316 { "glEvalCoord2f", (gl_function) glEvalCoord2f },
317 { "glEvalCoord2fv", (gl_function) glEvalCoord2fv },
318 { "glEvalMesh1", (gl_function) glEvalMesh1 },
319 { "glEvalMesh2", (gl_function) glEvalMesh2 },
320 { "glEvalPoint1", (gl_function) glEvalPoint1 },
321 { "glEvalPoint2", (gl_function) glEvalPoint2 },
322 { "glFeedbackBuffer", (gl_function) glFeedbackBuffer },
323 { "glFinish", (gl_function) glFinish },
324 { "glFlush", (gl_function) glFlush },
325 { "glFogf", (gl_function) glFogf },
326 { "glFogfv", (gl_function) glFogfv },
327 { "glFogi", (gl_function) glFogi },
328 { "glFogiv", (gl_function) glFogiv },
329 { "glFrontFace", (gl_function) glFrontFace },
330 { "glFrustum", (gl_function) glFrustum },
331 { "glGenLists", (gl_function) glGenLists },
332 { "glGetBooleanv", (gl_function) glGetBooleanv },
333 { "glGetClipPlane", (gl_function) glGetClipPlane },
334 { "glGetDoublev", (gl_function) glGetDoublev },
335 { "glGetError", (gl_function) glGetError },
336 { "glGetFloatv", (gl_function) glGetFloatv },
337 { "glGetIntegerv", (gl_function) glGetIntegerv },
338 { "glGetLightfv", (gl_function) glGetLightfv },
339 { "glGetLightiv", (gl_function) glGetLightiv },
340 { "glGetMapdv", (gl_function) glGetMapdv },
341 { "glGetMapfv", (gl_function) glGetMapfv },
342 { "glGetMapiv", (gl_function) glGetMapiv },
343 { "glGetMaterialfv", (gl_function) glGetMaterialfv },
344 { "glGetMaterialiv", (gl_function) glGetMaterialiv },
345 { "glGetPixelMapfv", (gl_function) glGetPixelMapfv },
346 { "glGetPixelMapuiv", (gl_function) glGetPixelMapuiv },
347 { "glGetPixelMapusv", (gl_function) glGetPixelMapusv },
348 { "glGetPolygonStipple", (gl_function) glGetPolygonStipple },
349 { "glGetString", (gl_function) glGetString },
350 { "glGetTexEnvfv", (gl_function) glGetTexEnvfv },
351 { "glGetTexEnviv", (gl_function) glGetTexEnviv },
352 { "glGetTexGendv", (gl_function) glGetTexGendv },
353 { "glGetTexGenfv", (gl_function) glGetTexGenfv },
354 { "glGetTexGeniv", (gl_function) glGetTexGeniv },
355 { "glGetTexImage", (gl_function) glGetTexImage },
356 { "glGetTexLevelParameterfv", (gl_function) glGetTexLevelParameterfv },
357 { "glGetTexLevelParameteriv", (gl_function) glGetTexLevelParameteriv },
358 { "glGetTexParameterfv", (gl_function) glGetTexParameterfv },
359 { "glGetTexParameteriv", (gl_function) glGetTexParameteriv },
360 { "glHint", (gl_function) glHint },
361 { "glIndexMask", (gl_function) glIndexMask },
362 { "glIndexd", (gl_function) glIndexd },
363 { "glIndexdv", (gl_function) glIndexdv },
364 { "glIndexf", (gl_function) glIndexf },
365 { "glIndexfv", (gl_function) glIndexfv },
366 { "glIndexi", (gl_function) glIndexi },
367 { "glIndexiv", (gl_function) glIndexiv },
368 { "glIndexs", (gl_function) glIndexs },
369 { "glIndexsv", (gl_function) glIndexsv },
370 { "glInitNames", (gl_function) glInitNames },
371 { "glIsEnabled", (gl_function) glIsEnabled },
372 { "glIsList", (gl_function) glIsList },
373 { "glLightModelf", (gl_function) glLightModelf },
374 { "glLightModelfv", (gl_function) glLightModelfv },
375 { "glLightModeli", (gl_function) glLightModeli },
376 { "glLightModeliv", (gl_function) glLightModeliv },
377 { "glLightf", (gl_function) glLightf },
378 { "glLightfv", (gl_function) glLightfv },
379 { "glLighti", (gl_function) glLighti },
380 { "glLightiv", (gl_function) glLightiv },
381 { "glLineStipple", (gl_function) glLineStipple },
382 { "glLineWidth", (gl_function) glLineWidth },
383 { "glListBase", (gl_function) glListBase },
384 { "glLoadIdentity", (gl_function) glLoadIdentity },
385 { "glLoadMatrixd", (gl_function) glLoadMatrixd },
386 { "glLoadMatrixf", (gl_function) glLoadMatrixf },
387 { "glLoadName", (gl_function) glLoadName },
388 { "glLogicOp", (gl_function) glLogicOp },
389 { "glMap1d", (gl_function) glMap1d },
390 { "glMap1f", (gl_function) glMap1f },
391 { "glMap2d", (gl_function) glMap2d },
392 { "glMap2f", (gl_function) glMap2f },
393 { "glMapGrid1d", (gl_function) glMapGrid1d },
394 { "glMapGrid1f", (gl_function) glMapGrid1f },
395 { "glMapGrid2d", (gl_function) glMapGrid2d },
396 { "glMapGrid2f", (gl_function) glMapGrid2f },
397 { "glMaterialf", (gl_function) glMaterialf },
398 { "glMaterialfv", (gl_function) glMaterialfv },
399 { "glMateriali", (gl_function) glMateriali },
400 { "glMaterialiv", (gl_function) glMaterialiv },
401 { "glMatrixMode", (gl_function) glMatrixMode },
402 { "glMultMatrixd", (gl_function) glMultMatrixd },
403 { "glMultMatrixf", (gl_function) glMultMatrixf },
404 { "glNewList", (gl_function) glNewList },
405 { "glNormal3b", (gl_function) glNormal3b },
406 { "glNormal3bv", (gl_function) glNormal3bv },
407 { "glNormal3d", (gl_function) glNormal3d },
408 { "glNormal3dv", (gl_function) glNormal3dv },
409 { "glNormal3f", (gl_function) glNormal3f },
410 { "glNormal3fv", (gl_function) glNormal3fv },
411 { "glNormal3i", (gl_function) glNormal3i },
412 { "glNormal3iv", (gl_function) glNormal3iv },
413 { "glNormal3s", (gl_function) glNormal3s },
414 { "glNormal3sv", (gl_function) glNormal3sv },
415 { "glOrtho", (gl_function) glOrtho },
416 { "glPassThrough", (gl_function) glPassThrough },
417 { "glPixelMapfv", (gl_function) glPixelMapfv },
418 { "glPixelMapuiv", (gl_function) glPixelMapuiv },
419 { "glPixelMapusv", (gl_function) glPixelMapusv },
420 { "glPixelStoref", (gl_function) glPixelStoref },
421 { "glPixelStorei", (gl_function) glPixelStorei },
422 { "glPixelTransferf", (gl_function) glPixelTransferf },
423 { "glPixelTransferi", (gl_function) glPixelTransferi },
424 { "glPixelZoom", (gl_function) glPixelZoom },
425 { "glPointSize", (gl_function) glPointSize },
426 { "glPolygonMode", (gl_function) glPolygonMode },
427 { "glPolygonOffset", (gl_function) glPolygonOffset },
428 { "glPolygonStipple", (gl_function) glPolygonStipple },
429 { "glPopAttrib", (gl_function) glPopAttrib },
430 { "glPopMatrix", (gl_function) glPopMatrix },
431 { "glPopName", (gl_function) glPopName },
432 { "glPushAttrib", (gl_function) glPushAttrib },
433 { "glPushMatrix", (gl_function) glPushMatrix },
434 { "glPushName", (gl_function) glPushName },
435 { "glRasterPos2d", (gl_function) glRasterPos2d },
436 { "glRasterPos2dv", (gl_function) glRasterPos2dv },
437 { "glRasterPos2f", (gl_function) glRasterPos2f },
438 { "glRasterPos2fv", (gl_function) glRasterPos2fv },
439 { "glRasterPos2i", (gl_function) glRasterPos2i },
440 { "glRasterPos2iv", (gl_function) glRasterPos2iv },
441 { "glRasterPos2s", (gl_function) glRasterPos2s },
442 { "glRasterPos2sv", (gl_function) glRasterPos2sv },
443 { "glRasterPos3d", (gl_function) glRasterPos3d },
444 { "glRasterPos3dv", (gl_function) glRasterPos3dv },
445 { "glRasterPos3f", (gl_function) glRasterPos3f },
446 { "glRasterPos3fv", (gl_function) glRasterPos3fv },
447 { "glRasterPos3i", (gl_function) glRasterPos3i },
448 { "glRasterPos3iv", (gl_function) glRasterPos3iv },
449 { "glRasterPos3s", (gl_function) glRasterPos3s },
450 { "glRasterPos3sv", (gl_function) glRasterPos3sv },
451 { "glRasterPos4d", (gl_function) glRasterPos4d },
452 { "glRasterPos4dv", (gl_function) glRasterPos4dv },
453 { "glRasterPos4f", (gl_function) glRasterPos4f },
454 { "glRasterPos4fv", (gl_function) glRasterPos4fv },
455 { "glRasterPos4i", (gl_function) glRasterPos4i },
456 { "glRasterPos4iv", (gl_function) glRasterPos4iv },
457 { "glRasterPos4s", (gl_function) glRasterPos4s },
458 { "glRasterPos4sv", (gl_function) glRasterPos4sv },
459 { "glReadBuffer", (gl_function) glReadBuffer },
460 { "glReadPixels", (gl_function) glReadPixels },
461 { "glRectd", (gl_function) glRectd },
462 { "glRectdv", (gl_function) glRectdv },
463 { "glRectf", (gl_function) glRectf },
464 { "glRectfv", (gl_function) glRectfv },
465 { "glRecti", (gl_function) glRecti },
466 { "glRectiv", (gl_function) glRectiv },
467 { "glRects", (gl_function) glRects },
468 { "glRectsv", (gl_function) glRectsv },
469 { "glRenderMode", (gl_function) glRenderMode },
470 { "glRotated", (gl_function) glRotated },
471 { "glRotatef", (gl_function) glRotatef },
472 { "glScaled", (gl_function) glScaled },
473 { "glScalef", (gl_function) glScalef },
474 { "glScissor", (gl_function) glScissor },
475 { "glSelectBuffer", (gl_function) glSelectBuffer },
476 { "glShadeModel", (gl_function) glShadeModel },
477 { "glStencilFunc", (gl_function) glStencilFunc },
478 { "glStencilMask", (gl_function) glStencilMask },
479 { "glStencilOp", (gl_function) glStencilOp },
480 { "glTexCoord1d", (gl_function) glTexCoord1d },
481 { "glTexCoord1dv", (gl_function) glTexCoord1dv },
482 { "glTexCoord1f", (gl_function) glTexCoord1f },
483 { "glTexCoord1fv", (gl_function) glTexCoord1fv },
484 { "glTexCoord1i", (gl_function) glTexCoord1i },
485 { "glTexCoord1iv", (gl_function) glTexCoord1iv },
486 { "glTexCoord1s", (gl_function) glTexCoord1s },
487 { "glTexCoord1sv", (gl_function) glTexCoord1sv },
488 { "glTexCoord2d", (gl_function) glTexCoord2d },
489 { "glTexCoord2dv", (gl_function) glTexCoord2dv },
490 { "glTexCoord2f", (gl_function) glTexCoord2f },
491 { "glTexCoord2fv", (gl_function) glTexCoord2fv },
492 { "glTexCoord2i", (gl_function) glTexCoord2i },
493 { "glTexCoord2iv", (gl_function) glTexCoord2iv },
494 { "glTexCoord2s", (gl_function) glTexCoord2s },
495 { "glTexCoord2sv", (gl_function) glTexCoord2sv },
496 { "glTexCoord3d", (gl_function) glTexCoord3d },
497 { "glTexCoord3dv", (gl_function) glTexCoord3dv },
498 { "glTexCoord3f", (gl_function) glTexCoord3f },
499 { "glTexCoord3fv", (gl_function) glTexCoord3fv },
500 { "glTexCoord3i", (gl_function) glTexCoord3i },
501 { "glTexCoord3iv", (gl_function) glTexCoord3iv },
502 { "glTexCoord3s", (gl_function) glTexCoord3s },
503 { "glTexCoord3sv", (gl_function) glTexCoord3sv },
504 { "glTexCoord4d", (gl_function) glTexCoord4d },
505 { "glTexCoord4dv", (gl_function) glTexCoord4dv },
506 { "glTexCoord4f", (gl_function) glTexCoord4f },
507 { "glTexCoord4fv", (gl_function) glTexCoord4fv },
508 { "glTexCoord4i", (gl_function) glTexCoord4i },
509 { "glTexCoord4iv", (gl_function) glTexCoord4iv },
510 { "glTexCoord4s", (gl_function) glTexCoord4s },
511 { "glTexCoord4sv", (gl_function) glTexCoord4sv },
512 { "glTexEnvf", (gl_function) glTexEnvf },
513 { "glTexEnvfv", (gl_function) glTexEnvfv },
514 { "glTexEnvi", (gl_function) glTexEnvi },
515 { "glTexEnviv", (gl_function) glTexEnviv },
516 { "glTexGend", (gl_function) glTexGend },
517 { "glTexGendv", (gl_function) glTexGendv },
518 { "glTexGenf", (gl_function) glTexGenf },
519 { "glTexGenfv", (gl_function) glTexGenfv },
520 { "glTexGeni", (gl_function) glTexGeni },
521 { "glTexGeniv", (gl_function) glTexGeniv },
522 { "glTexImage1D", (gl_function) glTexImage1D },
523 { "glTexImage2D", (gl_function) glTexImage2D },
524 { "glTexParameterf", (gl_function) glTexParameterf },
525 { "glTexParameterfv", (gl_function) glTexParameterfv },
526 { "glTexParameteri", (gl_function) glTexParameteri },
527 { "glTexParameteriv", (gl_function) glTexParameteriv },
528 { "glTranslated", (gl_function) glTranslated },
529 { "glTranslatef", (gl_function) glTranslatef },
530 { "glVertex2d", (gl_function) glVertex2d },
531 { "glVertex2dv", (gl_function) glVertex2dv },
532 { "glVertex2f", (gl_function) glVertex2f },
533 { "glVertex2fv", (gl_function) glVertex2fv },
534 { "glVertex2i", (gl_function) glVertex2i },
535 { "glVertex2iv", (gl_function) glVertex2iv },
536 { "glVertex2s", (gl_function) glVertex2s },
537 { "glVertex2sv", (gl_function) glVertex2sv },
538 { "glVertex3d", (gl_function) glVertex3d },
539 { "glVertex3dv", (gl_function) glVertex3dv },
540 { "glVertex3f", (gl_function) glVertex3f },
541 { "glVertex3fv", (gl_function) glVertex3fv },
542 { "glVertex3i", (gl_function) glVertex3i },
543 { "glVertex3iv", (gl_function) glVertex3iv },
544 { "glVertex3s", (gl_function) glVertex3s },
545 { "glVertex3sv", (gl_function) glVertex3sv },
546 { "glVertex4d", (gl_function) glVertex4d },
547 { "glVertex4dv", (gl_function) glVertex4dv },
548 { "glVertex4f", (gl_function) glVertex4f },
549 { "glVertex4fv", (gl_function) glVertex4fv },
550 { "glVertex4i", (gl_function) glVertex4i },
551 { "glVertex4iv", (gl_function) glVertex4iv },
552 { "glVertex4s", (gl_function) glVertex4s },
553 { "glVertex4sv", (gl_function) glVertex4sv },
554 { "glViewport", (gl_function) glViewport },
555
556 /* OpenGL 1.1 functions */
557 { "glAreTexturesResident", (gl_function) glAreTexturesResident },
558 { "glArrayElement", (gl_function) glArrayElement },
559 { "glBindTexture", (gl_function) glBindTexture },
560 { "glColorPointer", (gl_function) glColorPointer },
561 { "glCopyTexImage1D", (gl_function) glCopyTexImage1D },
562 { "glCopyTexImage2D", (gl_function) glCopyTexImage2D },
563 { "glCopyTexSubImage1D", (gl_function) glCopyTexSubImage1D },
564 { "glCopyTexSubImage2D", (gl_function) glCopyTexSubImage2D },
565 { "glDeleteTextures", (gl_function) glDeleteTextures },
566 { "glDisableClientState", (gl_function) glDisableClientState },
567 { "glDrawArrays", (gl_function) glDrawArrays },
568 { "glDrawElements", (gl_function) glDrawElements },
569 { "glEdgeFlagPointer", (gl_function) glEdgeFlagPointer },
570 { "glEnableClientState", (gl_function) glEnableClientState },
571 { "glGenTextures", (gl_function) glGenTextures },
572 { "glGetPointerv", (gl_function) glGetPointerv },
573 { "glIndexPointer", (gl_function) glIndexPointer },
574 { "glIndexub", (gl_function) glIndexub },
575 { "glIndexubv", (gl_function) glIndexubv },
576 { "glInterleavedArrays", (gl_function) glInterleavedArrays },
577 { "glIsTexture", (gl_function) glIsTexture },
578 { "glNormalPointer", (gl_function) glNormalPointer },
579 { "glPopClientAttrib", (gl_function) glPopClientAttrib },
580 { "glPrioritizeTextures", (gl_function) glPrioritizeTextures },
581 { "glPushClientAttrib", (gl_function) glPushClientAttrib },
582 { "glTexCoordPointer", (gl_function) glTexCoordPointer },
583 { "glTexSubImage1D", (gl_function) glTexSubImage1D },
584 { "glTexSubImage2D", (gl_function) glTexSubImage2D },
585 { "glVertexPointer", (gl_function) glVertexPointer },
586
587 /* OpenGL 1.2 functions */
588 { "glCopyTexSubImage3D", (gl_function) glCopyTexSubImage3D },
589 { "glDrawRangeElements", (gl_function) glDrawRangeElements },
590 { "glTexImage3D", (gl_function) glTexImage3D },
591 { "glTexSubImage3D", (gl_function) glTexSubImage3D },
592
593 /* ARB_imaging functions */
594 { "glBlendColor", (gl_function) glBlendColor },
595 { "glBlendEquation", (gl_function) glBlendEquation },
596 { "glColorSubTable", (gl_function) glColorSubTable },
597 { "glColorTable", (gl_function) glColorTable },
598 { "glColorTableParameterfv", (gl_function) glColorTableParameterfv },
599 { "glColorTableParameteriv", (gl_function) glColorTableParameteriv },
600 { "glConvolutionFilter1D", (gl_function) glConvolutionFilter1D },
601 { "glConvolutionFilter2D", (gl_function) glConvolutionFilter2D },
602 { "glConvolutionParameterf", (gl_function) glConvolutionParameterf },
603 { "glConvolutionParameterfv", (gl_function) glConvolutionParameterfv },
604 { "glConvolutionParameteri", (gl_function) glConvolutionParameteri },
605 { "glConvolutionParameteriv", (gl_function) glConvolutionParameteriv },
606 { "glCopyColorSubTable", (gl_function) glCopyColorSubTable },
607 { "glCopyColorTable", (gl_function) glCopyColorTable },
608 { "glCopyConvolutionFilter1D", (gl_function) glCopyConvolutionFilter1D },
609 { "glCopyConvolutionFilter2D", (gl_function) glCopyConvolutionFilter2D },
610 { "glGetColorTable", (gl_function) glGetColorTable },
611 { "glGetColorTableParameterfv", (gl_function) glGetColorTableParameterfv },
612 { "glGetColorTableParameteriv", (gl_function) glGetColorTableParameteriv },
613 { "glGetConvolutionFilter", (gl_function) glGetConvolutionFilter },
614 { "glGetConvolutionParameterfv", (gl_function) glGetConvolutionParameterfv },
615 { "glGetConvolutionParameteriv", (gl_function) glGetConvolutionParameteriv },
616 { "glGetHistogram", (gl_function) glGetHistogram },
617 { "glGetHistogramParameterfv", (gl_function) glGetHistogramParameterfv },
618 { "glGetHistogramParameteriv", (gl_function) glGetHistogramParameteriv },
619 { "glGetMinmax", (gl_function) glGetMinmax },
620 { "glGetMinmaxParameterfv", (gl_function) glGetMinmaxParameterfv },
621 { "glGetMinmaxParameteriv", (gl_function) glGetMinmaxParameteriv },
622 { "glGetSeparableFilter", (gl_function) glGetSeparableFilter },
623 { "glHistogram", (gl_function) glHistogram },
624 { "glMinmax", (gl_function) glMinmax },
625 { "glResetHistogram", (gl_function) glResetHistogram },
626 { "glResetMinmax", (gl_function) glResetMinmax },
627 { "glSeparableFilter2D", (gl_function) glSeparableFilter2D },
628
629 /* GL_EXT_paletted_texture */
630 { "glColorTableEXT", (gl_function) glColorTableEXT },
631 { "glColorSubTableEXT", (gl_function) glColorSubTableEXT },
632 { "glGetColorTableEXT", (gl_function) glGetColorTableEXT },
633 { "glGetColorTableParameterfvEXT", (gl_function) glGetColorTableParameterfvEXT },
634 { "glGetColorTableParameterivEXT", (gl_function) glGetColorTableParameterivEXT },
635
636 /* GL_EXT_compiled_vertex_array */
637 { "glLockArraysEXT", (gl_function) glLockArraysEXT },
638 { "glUnlockArraysEXT", (gl_function) glUnlockArraysEXT },
639
640 /* GL_EXT_point_parameters */
641 { "glPointParameterfEXT", (gl_function) glPointParameterfEXT },
642 { "glPointParameterfvEXT", (gl_function) glPointParameterfvEXT },
643
644 /* GL_EXT_polygon_offset */
645 { "glPolygonOffsetEXT", (gl_function) glPolygonOffsetEXT },
646
647 /* GL_EXT_blend_minmax */
648 { "glBlendEquationEXT", (gl_function) glBlendEquationEXT },
649
650 /* GL_EXT_blend_color */
651 { "glBlendColorEXT", (gl_function) glBlendColorEXT },
652
653 /* GL_EXT_vertex_arrays */
654 { "glVertexPointerEXT", (gl_function) glVertexPointerEXT },
655 { "glNormalPointerEXT", (gl_function) glNormalPointerEXT },
656 { "glColorPointerEXT", (gl_function) glColorPointerEXT },
657 { "glIndexPointerEXT", (gl_function) glIndexPointerEXT },
658 { "glTexCoordPointerEXT", (gl_function) glTexCoordPointerEXT },
659 { "glEdgeFlagPointerEXT", (gl_function) glEdgeFlagPointerEXT },
660 { "glGetPointervEXT", (gl_function) glGetPointervEXT },
661 { "glArrayElementEXT", (gl_function) glArrayElementEXT },
662 { "glDrawArraysEXT", (gl_function) glDrawArraysEXT },
663
664 /* GL_EXT_texture_object */
665 { "glGenTexturesEXT", (gl_function) glGenTexturesEXT },
666 { "glDeleteTexturesEXT", (gl_function) glDeleteTexturesEXT },
667 { "glBindTextureEXT", (gl_function) glBindTextureEXT },
668 { "glPrioritizeTexturesEXT", (gl_function) glPrioritizeTexturesEXT },
669 { "glAreTexturesResidentEXT", (gl_function) glAreTexturesResidentEXT },
670 { "glIsTextureEXT", (gl_function) glIsTextureEXT },
671
672 /* GL_EXT_texture3D */
673 { "glTexImage3DEXT", (gl_function) glTexImage3DEXT },
674 { "glTexSubImage3DEXT", (gl_function) glTexSubImage3DEXT },
675 { "glCopyTexSubImage3DEXT", (gl_function) glCopyTexSubImage3DEXT },
676
677 /* GL_ARB_multitexture */
678 { "glActiveTextureARB", (gl_function) glActiveTextureARB },
679 { "glClientActiveTextureARB", (gl_function) glClientActiveTextureARB },
680 { "glMultiTexCoord1dARB", (gl_function) glMultiTexCoord1dARB },
681 { "glMultiTexCoord1dvARB", (gl_function) glMultiTexCoord1dvARB },
682 { "glMultiTexCoord1fARB", (gl_function) glMultiTexCoord1fARB },
683 { "glMultiTexCoord1fvARB", (gl_function) glMultiTexCoord1fvARB },
684 { "glMultiTexCoord1iARB", (gl_function) glMultiTexCoord1iARB },
685 { "glMultiTexCoord1ivARB", (gl_function) glMultiTexCoord1ivARB },
686 { "glMultiTexCoord1sARB", (gl_function) glMultiTexCoord1sARB },
687 { "glMultiTexCoord1svARB", (gl_function) glMultiTexCoord1svARB },
688 { "glMultiTexCoord2dARB", (gl_function) glMultiTexCoord2dARB },
689 { "glMultiTexCoord2dvARB", (gl_function) glMultiTexCoord2dvARB },
690 { "glMultiTexCoord2fARB", (gl_function) glMultiTexCoord2fARB },
691 { "glMultiTexCoord2fvARB", (gl_function) glMultiTexCoord2fvARB },
692 { "glMultiTexCoord2iARB", (gl_function) glMultiTexCoord2iARB },
693 { "glMultiTexCoord2ivARB", (gl_function) glMultiTexCoord2ivARB },
694 { "glMultiTexCoord2sARB", (gl_function) glMultiTexCoord2sARB },
695 { "glMultiTexCoord2svARB", (gl_function) glMultiTexCoord2svARB },
696 { "glMultiTexCoord3dARB", (gl_function) glMultiTexCoord3dARB },
697 { "glMultiTexCoord3dvARB", (gl_function) glMultiTexCoord3dvARB },
698 { "glMultiTexCoord3fARB", (gl_function) glMultiTexCoord3fARB },
699 { "glMultiTexCoord3fvARB", (gl_function) glMultiTexCoord3fvARB },
700 { "glMultiTexCoord3iARB", (gl_function) glMultiTexCoord3iARB },
701 { "glMultiTexCoord3ivARB", (gl_function) glMultiTexCoord3ivARB },
702 { "glMultiTexCoord3sARB", (gl_function) glMultiTexCoord3sARB },
703 { "glMultiTexCoord3svARB", (gl_function) glMultiTexCoord3svARB },
704 { "glMultiTexCoord4dARB", (gl_function) glMultiTexCoord4dARB },
705 { "glMultiTexCoord4dvARB", (gl_function) glMultiTexCoord4dvARB },
706 { "glMultiTexCoord4fARB", (gl_function) glMultiTexCoord4fARB },
707 { "glMultiTexCoord4fvARB", (gl_function) glMultiTexCoord4fvARB },
708 { "glMultiTexCoord4iARB", (gl_function) glMultiTexCoord4iARB },
709 { "glMultiTexCoord4ivARB", (gl_function) glMultiTexCoord4ivARB },
710 { "glMultiTexCoord4sARB", (gl_function) glMultiTexCoord4sARB },
711 { "glMultiTexCoord4svARB", (gl_function) glMultiTexCoord4svARB },
712
713 /* GL_INGR_blend_func_separate */
714 { "glBlendFuncSeparateINGR", (gl_function) glBlendFuncSeparateINGR },
715
716 /* GL_MESA_window_pos */
717 { "glWindowPos2iMESA", (gl_function) glWindowPos2iMESA },
718 { "glWindowPos2sMESA", (gl_function) glWindowPos2sMESA },
719 { "glWindowPos2fMESA", (gl_function) glWindowPos2fMESA },
720 { "glWindowPos2dMESA", (gl_function) glWindowPos2dMESA },
721 { "glWindowPos2ivMESA", (gl_function) glWindowPos2ivMESA },
722 { "glWindowPos2svMESA", (gl_function) glWindowPos2svMESA },
723 { "glWindowPos2fvMESA", (gl_function) glWindowPos2fvMESA },
724 { "glWindowPos2dvMESA", (gl_function) glWindowPos2dvMESA },
725 { "glWindowPos3iMESA", (gl_function) glWindowPos3iMESA },
726 { "glWindowPos3sMESA", (gl_function) glWindowPos3sMESA },
727 { "glWindowPos3fMESA", (gl_function) glWindowPos3fMESA },
728 { "glWindowPos3dMESA", (gl_function) glWindowPos3dMESA },
729 { "glWindowPos3ivMESA", (gl_function) glWindowPos3ivMESA },
730 { "glWindowPos3svMESA", (gl_function) glWindowPos3svMESA },
731 { "glWindowPos3fvMESA", (gl_function) glWindowPos3fvMESA },
732 { "glWindowPos3dvMESA", (gl_function) glWindowPos3dvMESA },
733 { "glWindowPos4iMESA", (gl_function) glWindowPos4iMESA },
734 { "glWindowPos4sMESA", (gl_function) glWindowPos4sMESA },
735 { "glWindowPos4fMESA", (gl_function) glWindowPos4fMESA },
736 { "glWindowPos4dMESA", (gl_function) glWindowPos4dMESA },
737 { "glWindowPos4ivMESA", (gl_function) glWindowPos4ivMESA },
738 { "glWindowPos4svMESA", (gl_function) glWindowPos4svMESA },
739 { "glWindowPos4fvMESA", (gl_function) glWindowPos4fvMESA },
740 { "glWindowPos4dvMESA", (gl_function) glWindowPos4dvMESA },
741
742 /* GL_MESA_resize_buffers */
743 { "glResizeBuffersMESA", (gl_function) glResizeBuffersMESA },
744
745 /* GL_EXT_compiled_vertex_array */
746 { "glLockArraysEXT", (gl_function) glLockArraysEXT },
747 { "glUnlockArraysEXT", (gl_function) glUnlockArraysEXT },
748
749 { NULL, NULL } /* end of list token */
750 };
751 GLuint i;
752
753 for (i = 0; procTable[i].address; i++) {
754 if (strcmp((const char *) procName, procTable[i].name) == 0)
755 return procTable[i].address;
756 }
757
758 return NULL;
759}
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