| 1 | /* $Id: eval.h,v 1.1 2000-02-29 00:48:30 sandervl Exp $ */ | 
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| 2 |  | 
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| 3 | /* | 
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| 4 | * Mesa 3-D graphics library | 
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| 5 | * Version:  3.1 | 
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| 6 | * | 
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| 7 | * Copyright (C) 1999  Brian Paul   All Rights Reserved. | 
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| 8 | * | 
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a | 
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| 10 | * copy of this software and associated documentation files (the "Software"), | 
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| 11 | * to deal in the Software without restriction, including without limitation | 
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, | 
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the | 
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| 14 | * Software is furnished to do so, subject to the following conditions: | 
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| 15 | * | 
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| 16 | * The above copyright notice and this permission notice shall be included | 
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| 17 | * in all copies or substantial portions of the Software. | 
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| 18 | * | 
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | 
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL | 
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN | 
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | 
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | 
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| 25 | */ | 
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| 26 |  | 
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| 27 |  | 
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| 28 | #ifndef EVAL_H | 
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| 29 | #define EVAL_H | 
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| 30 |  | 
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| 31 |  | 
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| 32 | #include "types.h" | 
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| 33 |  | 
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| 34 |  | 
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| 35 | extern void gl_init_eval( void ); | 
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| 36 |  | 
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| 37 |  | 
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| 38 | extern void gl_free_control_points( GLcontext *ctx, | 
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| 39 | GLenum target, GLfloat *data ); | 
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| 40 |  | 
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| 41 |  | 
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| 42 | extern GLfloat *gl_copy_map_points1f( GLenum target, | 
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| 43 | GLint ustride, GLint uorder, | 
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| 44 | const GLfloat *points ); | 
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| 45 |  | 
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| 46 | extern GLfloat *gl_copy_map_points1d( GLenum target, | 
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| 47 | GLint ustride, GLint uorder, | 
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| 48 | const GLdouble *points ); | 
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| 49 |  | 
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| 50 | extern GLfloat *gl_copy_map_points2f( GLenum target, | 
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| 51 | GLint ustride, GLint uorder, | 
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| 52 | GLint vstride, GLint vorder, | 
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| 53 | const GLfloat *points ); | 
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| 54 |  | 
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| 55 | extern GLfloat *gl_copy_map_points2d(GLenum target, | 
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| 56 | GLint ustride, GLint uorder, | 
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| 57 | GLint vstride, GLint vorder, | 
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| 58 | const GLdouble *points ); | 
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| 59 |  | 
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| 60 |  | 
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| 61 | extern void gl_Map1f( GLcontext* ctx, | 
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| 62 | GLenum target, GLfloat u1, GLfloat u2, GLint stride, | 
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| 63 | GLint order, const GLfloat *points, GLboolean retain ); | 
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| 64 |  | 
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| 65 | extern void gl_Map2f( GLcontext* ctx, GLenum target, | 
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| 66 | GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, | 
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| 67 | GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, | 
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| 68 | const GLfloat *points, GLboolean retain ); | 
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| 69 |  | 
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| 70 |  | 
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| 71 |  | 
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| 72 | extern void gl_MapGrid1f( GLcontext* ctx, GLint un, GLfloat u1, GLfloat u2 ); | 
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| 73 |  | 
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| 74 | extern void gl_MapGrid2f( GLcontext* ctx, | 
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| 75 | GLint un, GLfloat u1, GLfloat u2, | 
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| 76 | GLint vn, GLfloat v1, GLfloat v2 ); | 
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| 77 |  | 
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| 78 | extern void gl_GetMapdv( GLcontext* ctx, | 
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| 79 | GLenum target, GLenum query, GLdouble *v ); | 
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| 80 |  | 
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| 81 | extern void gl_GetMapfv( GLcontext* ctx, | 
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| 82 | GLenum target, GLenum query, GLfloat *v ); | 
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| 83 |  | 
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| 84 | extern void gl_GetMapiv( GLcontext* ctx, | 
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| 85 | GLenum target, GLenum query, GLint *v ); | 
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| 86 |  | 
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| 87 | extern void gl_EvalMesh1( GLcontext* ctx, GLenum mode, GLint i1, GLint i2 ); | 
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| 88 |  | 
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| 89 | extern void gl_EvalMesh2( GLcontext* ctx, GLenum mode, | 
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| 90 | GLint i1, GLint i2, GLint j1, GLint j2 ); | 
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| 91 |  | 
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| 92 | extern void gl_eval_vb( struct vertex_buffer *VB ); | 
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| 93 |  | 
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| 94 |  | 
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| 95 | #endif | 
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