1 | /* $Id: eval.h,v 1.1 2000-02-29 00:48:30 sandervl Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.1
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 |
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28 | #ifndef EVAL_H
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29 | #define EVAL_H
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30 |
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31 |
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32 | #include "types.h"
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33 |
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34 |
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35 | extern void gl_init_eval( void );
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36 |
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37 |
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38 | extern void gl_free_control_points( GLcontext *ctx,
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39 | GLenum target, GLfloat *data );
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40 |
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41 |
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42 | extern GLfloat *gl_copy_map_points1f( GLenum target,
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43 | GLint ustride, GLint uorder,
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44 | const GLfloat *points );
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45 |
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46 | extern GLfloat *gl_copy_map_points1d( GLenum target,
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47 | GLint ustride, GLint uorder,
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48 | const GLdouble *points );
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49 |
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50 | extern GLfloat *gl_copy_map_points2f( GLenum target,
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51 | GLint ustride, GLint uorder,
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52 | GLint vstride, GLint vorder,
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53 | const GLfloat *points );
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54 |
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55 | extern GLfloat *gl_copy_map_points2d(GLenum target,
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56 | GLint ustride, GLint uorder,
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57 | GLint vstride, GLint vorder,
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58 | const GLdouble *points );
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59 |
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60 |
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61 | extern void gl_Map1f( GLcontext* ctx,
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62 | GLenum target, GLfloat u1, GLfloat u2, GLint stride,
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63 | GLint order, const GLfloat *points, GLboolean retain );
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64 |
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65 | extern void gl_Map2f( GLcontext* ctx, GLenum target,
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66 | GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
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67 | GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
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68 | const GLfloat *points, GLboolean retain );
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69 |
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70 |
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71 |
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72 | extern void gl_MapGrid1f( GLcontext* ctx, GLint un, GLfloat u1, GLfloat u2 );
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73 |
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74 | extern void gl_MapGrid2f( GLcontext* ctx,
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75 | GLint un, GLfloat u1, GLfloat u2,
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76 | GLint vn, GLfloat v1, GLfloat v2 );
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77 |
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78 | extern void gl_GetMapdv( GLcontext* ctx,
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79 | GLenum target, GLenum query, GLdouble *v );
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80 |
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81 | extern void gl_GetMapfv( GLcontext* ctx,
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82 | GLenum target, GLenum query, GLfloat *v );
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83 |
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84 | extern void gl_GetMapiv( GLcontext* ctx,
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85 | GLenum target, GLenum query, GLint *v );
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86 |
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87 | extern void gl_EvalMesh1( GLcontext* ctx, GLenum mode, GLint i1, GLint i2 );
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88 |
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89 | extern void gl_EvalMesh2( GLcontext* ctx, GLenum mode,
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90 | GLint i1, GLint i2, GLint j1, GLint j2 );
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91 |
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92 | extern void gl_eval_vb( struct vertex_buffer *VB );
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93 |
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94 |
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95 | #endif
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