| 1 | /* $Id: eval.c,v 1.3 2000-05-23 20:40:32 jeroen Exp $ */ | 
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| 2 |  | 
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| 3 | /* | 
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| 4 | * Mesa 3-D graphics library | 
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| 5 | * Version:  3.3 | 
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| 6 | * | 
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| 7 | * Copyright (C) 1999  Brian Paul   All Rights Reserved. | 
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| 8 | * | 
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a | 
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| 10 | * copy of this software and associated documentation files (the "Software"), | 
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| 11 | * to deal in the Software without restriction, including without limitation | 
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, | 
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the | 
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| 14 | * Software is furnished to do so, subject to the following conditions: | 
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| 15 | * | 
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| 16 | * The above copyright notice and this permission notice shall be included | 
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| 17 | * in all copies or substantial portions of the Software. | 
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| 18 | * | 
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | 
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL | 
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN | 
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | 
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | 
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| 25 | */ | 
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| 26 |  | 
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| 27 |  | 
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| 28 | /* | 
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| 29 | * eval.c was written by | 
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| 30 | * Bernd Barsuhn (bdbarsuh@cip.informatik.uni-erlangen.de) and | 
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| 31 | * Volker Weiss (vrweiss@cip.informatik.uni-erlangen.de). | 
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| 32 | * | 
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| 33 | * My original implementation of evaluators was simplistic and didn't | 
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| 34 | * compute surface normal vectors properly.  Bernd and Volker applied | 
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| 35 | * used more sophisticated methods to get better results. | 
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| 36 | * | 
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| 37 | * Thanks guys! | 
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| 38 | */ | 
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| 39 |  | 
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| 40 |  | 
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| 41 | #ifdef PC_HEADER | 
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| 42 | #include "all.h" | 
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| 43 | #else | 
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| 44 | #include "glheader.h" | 
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| 45 | #include "types.h" | 
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| 46 | #include "context.h" | 
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| 47 | #include "eval.h" | 
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| 48 | #include "macros.h" | 
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| 49 | #include "mmath.h" | 
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| 50 | #include "mem.h" | 
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| 51 | #include "types.h" | 
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| 52 | #include "vbcull.h" | 
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| 53 | #include "vbfill.h" | 
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| 54 | #include "vbxform.h" | 
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| 55 | #endif | 
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| 56 |  | 
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| 57 |  | 
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| 58 | static GLfloat inv_tab[MAX_EVAL_ORDER]; | 
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| 59 |  | 
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| 60 | /* | 
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| 61 | * Do one-time initialization for evaluators. | 
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| 62 | */ | 
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| 63 | void gl_init_eval( void ) | 
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| 64 | { | 
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| 65 | static int init_flag = 0; | 
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| 66 | GLuint i; | 
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| 67 |  | 
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| 68 | /* Compute a table of nCr (combination) values used by the | 
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| 69 | * Bernstein polynomial generator. | 
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| 70 | */ | 
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| 71 |  | 
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| 72 | /* KW: precompute 1/x for useful x. | 
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| 73 | */ | 
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| 74 | if (init_flag==0) | 
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| 75 | { | 
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| 76 | for (i = 1 ; i < MAX_EVAL_ORDER ; i++) | 
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| 77 | inv_tab[i] = 1.0 / i; | 
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| 78 | } | 
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| 79 |  | 
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| 80 | init_flag = 1; | 
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| 81 | } | 
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| 82 |  | 
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| 83 |  | 
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| 84 |  | 
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| 85 | /* | 
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| 86 | * Horner scheme for Bezier curves | 
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| 87 | * | 
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| 88 | * Bezier curves can be computed via a Horner scheme. | 
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| 89 | * Horner is numerically less stable than the de Casteljau | 
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| 90 | * algorithm, but it is faster. For curves of degree n | 
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| 91 | * the complexity of Horner is O(n) and de Casteljau is O(n^2). | 
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| 92 | * Since stability is not important for displaying curve | 
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| 93 | * points I decided to use the Horner scheme. | 
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| 94 | * | 
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| 95 | * A cubic Bezier curve with control points b0, b1, b2, b3 can be | 
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| 96 | * written as | 
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| 97 | * | 
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| 98 | *        (([3]        [3]     )     [3]       )     [3] | 
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| 99 | * c(t) = (([0]*s*b0 + [1]*t*b1)*s + [2]*t^2*b2)*s + [3]*t^2*b3 | 
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| 100 | * | 
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| 101 | *                                           [n] | 
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| 102 | * where s=1-t and the binomial coefficients [i]. These can | 
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| 103 | * be computed iteratively using the identity: | 
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| 104 | * | 
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| 105 | * [n]               [n  ]             [n] | 
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| 106 | * [i] = (n-i+1)/i * [i-1]     and     [0] = 1 | 
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| 107 | */ | 
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| 108 |  | 
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| 109 |  | 
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| 110 | static void | 
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| 111 | horner_bezier_curve(const GLfloat *cp, GLfloat *out, GLfloat t, | 
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| 112 | GLuint dim, GLuint order) | 
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| 113 | { | 
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| 114 | GLfloat s, powert; | 
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| 115 | GLuint i, k, bincoeff; | 
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| 116 |  | 
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| 117 | if(order >= 2) | 
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| 118 | { | 
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| 119 | bincoeff = order-1; | 
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| 120 | s = 1.0-t; | 
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| 121 |  | 
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| 122 | for(k=0; k<dim; k++) | 
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| 123 | out[k] = s*cp[k] + bincoeff*t*cp[dim+k]; | 
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| 124 |  | 
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| 125 | for(i=2, cp+=2*dim, powert=t*t; i<order; i++, powert*=t, cp +=dim) | 
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| 126 | { | 
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| 127 | bincoeff *= order-i; | 
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| 128 | bincoeff *= inv_tab[i]; | 
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| 129 |  | 
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| 130 | for(k=0; k<dim; k++) | 
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| 131 | out[k] = s*out[k] + bincoeff*powert*cp[k]; | 
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| 132 | } | 
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| 133 | } | 
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| 134 | else /* order=1 -> constant curve */ | 
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| 135 | { | 
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| 136 | for(k=0; k<dim; k++) | 
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| 137 | out[k] = cp[k]; | 
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| 138 | } | 
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| 139 | } | 
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| 140 |  | 
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| 141 | /* | 
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| 142 | * Tensor product Bezier surfaces | 
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| 143 | * | 
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| 144 | * Again the Horner scheme is used to compute a point on a | 
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| 145 | * TP Bezier surface. First a control polygon for a curve | 
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| 146 | * on the surface in one parameter direction is computed, | 
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| 147 | * then the point on the curve for the other parameter | 
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| 148 | * direction is evaluated. | 
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| 149 | * | 
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| 150 | * To store the curve control polygon additional storage | 
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| 151 | * for max(uorder,vorder) points is needed in the | 
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| 152 | * control net cn. | 
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| 153 | */ | 
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| 154 |  | 
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| 155 | static void | 
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| 156 | horner_bezier_surf(GLfloat *cn, GLfloat *out, GLfloat u, GLfloat v, | 
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| 157 | GLuint dim, GLuint uorder, GLuint vorder) | 
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| 158 | { | 
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| 159 | GLfloat *cp = cn + uorder*vorder*dim; | 
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| 160 | GLuint i, uinc = vorder*dim; | 
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| 161 |  | 
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| 162 | if(vorder > uorder) | 
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| 163 | { | 
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| 164 | if(uorder >= 2) | 
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| 165 | { | 
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| 166 | GLfloat s, poweru; | 
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| 167 | GLuint j, k, bincoeff; | 
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| 168 |  | 
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| 169 | /* Compute the control polygon for the surface-curve in u-direction */ | 
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| 170 | for(j=0; j<vorder; j++) | 
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| 171 | { | 
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| 172 | GLfloat *ucp = &cn[j*dim]; | 
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| 173 |  | 
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| 174 | /* Each control point is the point for parameter u on a */ | 
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| 175 | /* curve defined by the control polygons in u-direction */ | 
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| 176 | bincoeff = uorder-1; | 
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| 177 | s = 1.0-u; | 
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| 178 |  | 
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| 179 | for(k=0; k<dim; k++) | 
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| 180 | cp[j*dim+k] = s*ucp[k] + bincoeff*u*ucp[uinc+k]; | 
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| 181 |  | 
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| 182 | for(i=2, ucp+=2*uinc, poweru=u*u; i<uorder; | 
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| 183 | i++, poweru*=u, ucp +=uinc) | 
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| 184 | { | 
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| 185 | bincoeff *= uorder-i; | 
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| 186 | bincoeff *= inv_tab[i]; | 
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| 187 |  | 
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| 188 | for(k=0; k<dim; k++) | 
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| 189 | cp[j*dim+k] = s*cp[j*dim+k] + bincoeff*poweru*ucp[k]; | 
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| 190 | } | 
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| 191 | } | 
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| 192 |  | 
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| 193 | /* Evaluate curve point in v */ | 
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| 194 | horner_bezier_curve(cp, out, v, dim, vorder); | 
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| 195 | } | 
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| 196 | else /* uorder=1 -> cn defines a curve in v */ | 
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| 197 | horner_bezier_curve(cn, out, v, dim, vorder); | 
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| 198 | } | 
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| 199 | else /* vorder <= uorder */ | 
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| 200 | { | 
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| 201 | if(vorder > 1) | 
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| 202 | { | 
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| 203 | GLuint i; | 
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| 204 |  | 
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| 205 | /* Compute the control polygon for the surface-curve in u-direction */ | 
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| 206 | for(i=0; i<uorder; i++, cn += uinc) | 
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| 207 | { | 
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| 208 | /* For constant i all cn[i][j] (j=0..vorder) are located */ | 
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| 209 | /* on consecutive memory locations, so we can use        */ | 
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| 210 | /* horner_bezier_curve to compute the control points     */ | 
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| 211 |  | 
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| 212 | horner_bezier_curve(cn, &cp[i*dim], v, dim, vorder); | 
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| 213 | } | 
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| 214 |  | 
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| 215 | /* Evaluate curve point in u */ | 
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| 216 | horner_bezier_curve(cp, out, u, dim, uorder); | 
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| 217 | } | 
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| 218 | else  /* vorder=1 -> cn defines a curve in u */ | 
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| 219 | horner_bezier_curve(cn, out, u, dim, uorder); | 
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| 220 | } | 
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| 221 | } | 
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| 222 |  | 
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| 223 | /* | 
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| 224 | * The direct de Casteljau algorithm is used when a point on the | 
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| 225 | * surface and the tangent directions spanning the tangent plane | 
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| 226 | * should be computed (this is needed to compute normals to the | 
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| 227 | * surface). In this case the de Casteljau algorithm approach is | 
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| 228 | * nicer because a point and the partial derivatives can be computed | 
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| 229 | * at the same time. To get the correct tangent length du and dv | 
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| 230 | * must be multiplied with the (u2-u1)/uorder-1 and (v2-v1)/vorder-1. | 
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| 231 | * Since only the directions are needed, this scaling step is omitted. | 
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| 232 | * | 
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| 233 | * De Casteljau needs additional storage for uorder*vorder | 
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| 234 | * values in the control net cn. | 
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| 235 | */ | 
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| 236 |  | 
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| 237 | static void | 
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| 238 | de_casteljau_surf(GLfloat *cn, GLfloat *out, GLfloat *du, GLfloat *dv, | 
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| 239 | GLfloat u, GLfloat v, GLuint dim, | 
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| 240 | GLuint uorder, GLuint vorder) | 
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| 241 | { | 
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| 242 | GLfloat *dcn = cn + uorder*vorder*dim; | 
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| 243 | GLfloat us = 1.0-u, vs = 1.0-v; | 
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| 244 | GLuint h, i, j, k; | 
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| 245 | GLuint minorder = uorder < vorder ? uorder : vorder; | 
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| 246 | GLuint uinc = vorder*dim; | 
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| 247 | GLuint dcuinc = vorder; | 
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| 248 |  | 
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| 249 | /* Each component is evaluated separately to save buffer space  */ | 
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| 250 | /* This does not drasticaly decrease the performance of the     */ | 
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| 251 | /* algorithm. If additional storage for (uorder-1)*(vorder-1)   */ | 
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| 252 | /* points would be available, the components could be accessed  */ | 
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| 253 | /* in the innermost loop which could lead to less cache misses. */ | 
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| 254 |  | 
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| 255 | #define CN(I,J,K) cn[(I)*uinc+(J)*dim+(K)] | 
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| 256 | #define DCN(I, J) dcn[(I)*dcuinc+(J)] | 
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| 257 | if(minorder < 3) | 
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| 258 | { | 
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| 259 | if(uorder==vorder) | 
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| 260 | { | 
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| 261 | for(k=0; k<dim; k++) | 
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| 262 | { | 
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| 263 | /* Derivative direction in u */ | 
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| 264 | du[k] = vs*(CN(1,0,k) - CN(0,0,k)) + | 
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| 265 | v*(CN(1,1,k) - CN(0,1,k)); | 
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| 266 |  | 
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| 267 | /* Derivative direction in v */ | 
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| 268 | dv[k] = us*(CN(0,1,k) - CN(0,0,k)) + | 
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| 269 | u*(CN(1,1,k) - CN(1,0,k)); | 
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| 270 |  | 
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| 271 | /* bilinear de Casteljau step */ | 
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| 272 | out[k] =  us*(vs*CN(0,0,k) + v*CN(0,1,k)) + | 
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| 273 | u*(vs*CN(1,0,k) + v*CN(1,1,k)); | 
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| 274 | } | 
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| 275 | } | 
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| 276 | else if(minorder == uorder) | 
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| 277 | { | 
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| 278 | for(k=0; k<dim; k++) | 
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| 279 | { | 
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| 280 | /* bilinear de Casteljau step */ | 
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| 281 | DCN(1,0) =    CN(1,0,k) -   CN(0,0,k); | 
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| 282 | DCN(0,0) = us*CN(0,0,k) + u*CN(1,0,k); | 
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| 283 |  | 
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| 284 | for(j=0; j<vorder-1; j++) | 
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| 285 | { | 
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| 286 | /* for the derivative in u */ | 
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| 287 | DCN(1,j+1) =    CN(1,j+1,k) -   CN(0,j+1,k); | 
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| 288 | DCN(1,j)   = vs*DCN(1,j)    + v*DCN(1,j+1); | 
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| 289 |  | 
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| 290 | /* for the `point' */ | 
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| 291 | DCN(0,j+1) = us*CN(0,j+1,k) + u*CN(1,j+1,k); | 
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| 292 | DCN(0,j)   = vs*DCN(0,j)    + v*DCN(0,j+1); | 
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| 293 | } | 
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| 294 |  | 
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| 295 | /* remaining linear de Casteljau steps until the second last step */ | 
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| 296 | for(h=minorder; h<vorder-1; h++) | 
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| 297 | for(j=0; j<vorder-h; j++) | 
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| 298 | { | 
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| 299 | /* for the derivative in u */ | 
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| 300 | DCN(1,j) = vs*DCN(1,j) + v*DCN(1,j+1); | 
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| 301 |  | 
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| 302 | /* for the `point' */ | 
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| 303 | DCN(0,j) = vs*DCN(0,j) + v*DCN(0,j+1); | 
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| 304 | } | 
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| 305 |  | 
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| 306 | /* derivative direction in v */ | 
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| 307 | dv[k] = DCN(0,1) - DCN(0,0); | 
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| 308 |  | 
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| 309 | /* derivative direction in u */ | 
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| 310 | du[k] =   vs*DCN(1,0) + v*DCN(1,1); | 
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| 311 |  | 
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| 312 | /* last linear de Casteljau step */ | 
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| 313 | out[k] =  vs*DCN(0,0) + v*DCN(0,1); | 
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| 314 | } | 
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| 315 | } | 
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| 316 | else /* minorder == vorder */ | 
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| 317 | { | 
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| 318 | for(k=0; k<dim; k++) | 
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| 319 | { | 
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| 320 | /* bilinear de Casteljau step */ | 
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| 321 | DCN(0,1) =    CN(0,1,k) -   CN(0,0,k); | 
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| 322 | DCN(0,0) = vs*CN(0,0,k) + v*CN(0,1,k); | 
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| 323 | for(i=0; i<uorder-1; i++) | 
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| 324 | { | 
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| 325 | /* for the derivative in v */ | 
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| 326 | DCN(i+1,1) =    CN(i+1,1,k) -   CN(i+1,0,k); | 
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| 327 | DCN(i,1)   = us*DCN(i,1)    + u*DCN(i+1,1); | 
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| 328 |  | 
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| 329 | /* for the `point' */ | 
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| 330 | DCN(i+1,0) = vs*CN(i+1,0,k) + v*CN(i+1,1,k); | 
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| 331 | DCN(i,0)   = us*DCN(i,0)    + u*DCN(i+1,0); | 
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| 332 | } | 
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| 333 |  | 
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| 334 | /* remaining linear de Casteljau steps until the second last step */ | 
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| 335 | for(h=minorder; h<uorder-1; h++) | 
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| 336 | for(i=0; i<uorder-h; i++) | 
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| 337 | { | 
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| 338 | /* for the derivative in v */ | 
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| 339 | DCN(i,1) = us*DCN(i,1) + u*DCN(i+1,1); | 
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| 340 |  | 
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| 341 | /* for the `point' */ | 
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| 342 | DCN(i,0) = us*DCN(i,0) + u*DCN(i+1,0); | 
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| 343 | } | 
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| 344 |  | 
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| 345 | /* derivative direction in u */ | 
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| 346 | du[k] = DCN(1,0) - DCN(0,0); | 
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| 347 |  | 
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| 348 | /* derivative direction in v */ | 
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| 349 | dv[k] =   us*DCN(0,1) + u*DCN(1,1); | 
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| 350 |  | 
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| 351 | /* last linear de Casteljau step */ | 
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| 352 | out[k] =  us*DCN(0,0) + u*DCN(1,0); | 
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| 353 | } | 
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| 354 | } | 
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| 355 | } | 
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| 356 | else if(uorder == vorder) | 
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| 357 | { | 
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| 358 | for(k=0; k<dim; k++) | 
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| 359 | { | 
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| 360 | /* first bilinear de Casteljau step */ | 
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| 361 | for(i=0; i<uorder-1; i++) | 
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| 362 | { | 
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| 363 | DCN(i,0) = us*CN(i,0,k) + u*CN(i+1,0,k); | 
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| 364 | for(j=0; j<vorder-1; j++) | 
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| 365 | { | 
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| 366 | DCN(i,j+1) = us*CN(i,j+1,k) + u*CN(i+1,j+1,k); | 
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| 367 | DCN(i,j)   = vs*DCN(i,j)    + v*DCN(i,j+1); | 
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| 368 | } | 
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| 369 | } | 
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| 370 |  | 
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| 371 | /* remaining bilinear de Casteljau steps until the second last step */ | 
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| 372 | for(h=2; h<minorder-1; h++) | 
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| 373 | for(i=0; i<uorder-h; i++) | 
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| 374 | { | 
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| 375 | DCN(i,0) = us*DCN(i,0) + u*DCN(i+1,0); | 
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| 376 | for(j=0; j<vorder-h; j++) | 
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| 377 | { | 
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| 378 | DCN(i,j+1) = us*DCN(i,j+1) + u*DCN(i+1,j+1); | 
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| 379 | DCN(i,j)   = vs*DCN(i,j)   + v*DCN(i,j+1); | 
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| 380 | } | 
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| 381 | } | 
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| 382 |  | 
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| 383 | /* derivative direction in u */ | 
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| 384 | du[k] = vs*(DCN(1,0) - DCN(0,0)) + | 
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| 385 | v*(DCN(1,1) - DCN(0,1)); | 
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| 386 |  | 
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| 387 | /* derivative direction in v */ | 
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| 388 | dv[k] = us*(DCN(0,1) - DCN(0,0)) + | 
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| 389 | u*(DCN(1,1) - DCN(1,0)); | 
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| 390 |  | 
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| 391 | /* last bilinear de Casteljau step */ | 
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| 392 | out[k] =  us*(vs*DCN(0,0) + v*DCN(0,1)) + | 
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| 393 | u*(vs*DCN(1,0) + v*DCN(1,1)); | 
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| 394 | } | 
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| 395 | } | 
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| 396 | else if(minorder == uorder) | 
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| 397 | { | 
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| 398 | for(k=0; k<dim; k++) | 
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| 399 | { | 
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| 400 | /* first bilinear de Casteljau step */ | 
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| 401 | for(i=0; i<uorder-1; i++) | 
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| 402 | { | 
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| 403 | DCN(i,0) = us*CN(i,0,k) + u*CN(i+1,0,k); | 
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| 404 | for(j=0; j<vorder-1; j++) | 
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| 405 | { | 
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| 406 | DCN(i,j+1) = us*CN(i,j+1,k) + u*CN(i+1,j+1,k); | 
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| 407 | DCN(i,j)   = vs*DCN(i,j)    + v*DCN(i,j+1); | 
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| 408 | } | 
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| 409 | } | 
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| 410 |  | 
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| 411 | /* remaining bilinear de Casteljau steps until the second last step */ | 
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| 412 | for(h=2; h<minorder-1; h++) | 
|---|
| 413 | for(i=0; i<uorder-h; i++) | 
|---|
| 414 | { | 
|---|
| 415 | DCN(i,0) = us*DCN(i,0) + u*DCN(i+1,0); | 
|---|
| 416 | for(j=0; j<vorder-h; j++) | 
|---|
| 417 | { | 
|---|
| 418 | DCN(i,j+1) = us*DCN(i,j+1) + u*DCN(i+1,j+1); | 
|---|
| 419 | DCN(i,j)   = vs*DCN(i,j)   + v*DCN(i,j+1); | 
|---|
| 420 | } | 
|---|
| 421 | } | 
|---|
| 422 |  | 
|---|
| 423 | /* last bilinear de Casteljau step */ | 
|---|
| 424 | DCN(2,0) =    DCN(1,0) -   DCN(0,0); | 
|---|
| 425 | DCN(0,0) = us*DCN(0,0) + u*DCN(1,0); | 
|---|
| 426 | for(j=0; j<vorder-1; j++) | 
|---|
| 427 | { | 
|---|
| 428 | /* for the derivative in u */ | 
|---|
| 429 | DCN(2,j+1) =    DCN(1,j+1) -    DCN(0,j+1); | 
|---|
| 430 | DCN(2,j)   = vs*DCN(2,j)    + v*DCN(2,j+1); | 
|---|
| 431 |  | 
|---|
| 432 | /* for the `point' */ | 
|---|
| 433 | DCN(0,j+1) = us*DCN(0,j+1 ) + u*DCN(1,j+1); | 
|---|
| 434 | DCN(0,j)   = vs*DCN(0,j)    + v*DCN(0,j+1); | 
|---|
| 435 | } | 
|---|
| 436 |  | 
|---|
| 437 | /* remaining linear de Casteljau steps until the second last step */ | 
|---|
| 438 | for(h=minorder; h<vorder-1; h++) | 
|---|
| 439 | for(j=0; j<vorder-h; j++) | 
|---|
| 440 | { | 
|---|
| 441 | /* for the derivative in u */ | 
|---|
| 442 | DCN(2,j) = vs*DCN(2,j) + v*DCN(2,j+1); | 
|---|
| 443 |  | 
|---|
| 444 | /* for the `point' */ | 
|---|
| 445 | DCN(0,j) = vs*DCN(0,j) + v*DCN(0,j+1); | 
|---|
| 446 | } | 
|---|
| 447 |  | 
|---|
| 448 | /* derivative direction in v */ | 
|---|
| 449 | dv[k] = DCN(0,1) - DCN(0,0); | 
|---|
| 450 |  | 
|---|
| 451 | /* derivative direction in u */ | 
|---|
| 452 | du[k] =   vs*DCN(2,0) + v*DCN(2,1); | 
|---|
| 453 |  | 
|---|
| 454 | /* last linear de Casteljau step */ | 
|---|
| 455 | out[k] =  vs*DCN(0,0) + v*DCN(0,1); | 
|---|
| 456 | } | 
|---|
| 457 | } | 
|---|
| 458 | else /* minorder == vorder */ | 
|---|
| 459 | { | 
|---|
| 460 | for(k=0; k<dim; k++) | 
|---|
| 461 | { | 
|---|
| 462 | /* first bilinear de Casteljau step */ | 
|---|
| 463 | for(i=0; i<uorder-1; i++) | 
|---|
| 464 | { | 
|---|
| 465 | DCN(i,0) = us*CN(i,0,k) + u*CN(i+1,0,k); | 
|---|
| 466 | for(j=0; j<vorder-1; j++) | 
|---|
| 467 | { | 
|---|
| 468 | DCN(i,j+1) = us*CN(i,j+1,k) + u*CN(i+1,j+1,k); | 
|---|
| 469 | DCN(i,j)   = vs*DCN(i,j)    + v*DCN(i,j+1); | 
|---|
| 470 | } | 
|---|
| 471 | } | 
|---|
| 472 |  | 
|---|
| 473 | /* remaining bilinear de Casteljau steps until the second last step */ | 
|---|
| 474 | for(h=2; h<minorder-1; h++) | 
|---|
| 475 | for(i=0; i<uorder-h; i++) | 
|---|
| 476 | { | 
|---|
| 477 | DCN(i,0) = us*DCN(i,0) + u*DCN(i+1,0); | 
|---|
| 478 | for(j=0; j<vorder-h; j++) | 
|---|
| 479 | { | 
|---|
| 480 | DCN(i,j+1) = us*DCN(i,j+1) + u*DCN(i+1,j+1); | 
|---|
| 481 | DCN(i,j)   = vs*DCN(i,j)   + v*DCN(i,j+1); | 
|---|
| 482 | } | 
|---|
| 483 | } | 
|---|
| 484 |  | 
|---|
| 485 | /* last bilinear de Casteljau step */ | 
|---|
| 486 | DCN(0,2) =    DCN(0,1) -   DCN(0,0); | 
|---|
| 487 | DCN(0,0) = vs*DCN(0,0) + v*DCN(0,1); | 
|---|
| 488 | for(i=0; i<uorder-1; i++) | 
|---|
| 489 | { | 
|---|
| 490 | /* for the derivative in v */ | 
|---|
| 491 | DCN(i+1,2) =    DCN(i+1,1)  -   DCN(i+1,0); | 
|---|
| 492 | DCN(i,2)   = us*DCN(i,2)    + u*DCN(i+1,2); | 
|---|
| 493 |  | 
|---|
| 494 | /* for the `point' */ | 
|---|
| 495 | DCN(i+1,0) = vs*DCN(i+1,0)  + v*DCN(i+1,1); | 
|---|
| 496 | DCN(i,0)   = us*DCN(i,0)    + u*DCN(i+1,0); | 
|---|
| 497 | } | 
|---|
| 498 |  | 
|---|
| 499 | /* remaining linear de Casteljau steps until the second last step */ | 
|---|
| 500 | for(h=minorder; h<uorder-1; h++) | 
|---|
| 501 | for(i=0; i<uorder-h; i++) | 
|---|
| 502 | { | 
|---|
| 503 | /* for the derivative in v */ | 
|---|
| 504 | DCN(i,2) = us*DCN(i,2) + u*DCN(i+1,2); | 
|---|
| 505 |  | 
|---|
| 506 | /* for the `point' */ | 
|---|
| 507 | DCN(i,0) = us*DCN(i,0) + u*DCN(i+1,0); | 
|---|
| 508 | } | 
|---|
| 509 |  | 
|---|
| 510 | /* derivative direction in u */ | 
|---|
| 511 | du[k] = DCN(1,0) - DCN(0,0); | 
|---|
| 512 |  | 
|---|
| 513 | /* derivative direction in v */ | 
|---|
| 514 | dv[k] =   us*DCN(0,2) + u*DCN(1,2); | 
|---|
| 515 |  | 
|---|
| 516 | /* last linear de Casteljau step */ | 
|---|
| 517 | out[k] =  us*DCN(0,0) + u*DCN(1,0); | 
|---|
| 518 | } | 
|---|
| 519 | } | 
|---|
| 520 | #undef DCN | 
|---|
| 521 | #undef CN | 
|---|
| 522 | } | 
|---|
| 523 |  | 
|---|
| 524 | /* | 
|---|
| 525 | * Return the number of components per control point for any type of | 
|---|
| 526 | * evaluator.  Return 0 if bad target. | 
|---|
| 527 | * See table 5.1 in the OpenGL 1.2 spec. | 
|---|
| 528 | */ | 
|---|
| 529 | GLuint _mesa_evaluator_components( GLenum target ) | 
|---|
| 530 | { | 
|---|
| 531 | switch (target) { | 
|---|
| 532 | case GL_MAP1_VERTEX_3:            return 3; | 
|---|
| 533 | case GL_MAP1_VERTEX_4:            return 4; | 
|---|
| 534 | case GL_MAP1_INDEX:               return 1; | 
|---|
| 535 | case GL_MAP1_COLOR_4:             return 4; | 
|---|
| 536 | case GL_MAP1_NORMAL:              return 3; | 
|---|
| 537 | case GL_MAP1_TEXTURE_COORD_1:     return 1; | 
|---|
| 538 | case GL_MAP1_TEXTURE_COORD_2:     return 2; | 
|---|
| 539 | case GL_MAP1_TEXTURE_COORD_3:     return 3; | 
|---|
| 540 | case GL_MAP1_TEXTURE_COORD_4:     return 4; | 
|---|
| 541 | case GL_MAP2_VERTEX_3:            return 3; | 
|---|
| 542 | case GL_MAP2_VERTEX_4:            return 4; | 
|---|
| 543 | case GL_MAP2_INDEX:               return 1; | 
|---|
| 544 | case GL_MAP2_COLOR_4:             return 4; | 
|---|
| 545 | case GL_MAP2_NORMAL:              return 3; | 
|---|
| 546 | case GL_MAP2_TEXTURE_COORD_1:     return 1; | 
|---|
| 547 | case GL_MAP2_TEXTURE_COORD_2:     return 2; | 
|---|
| 548 | case GL_MAP2_TEXTURE_COORD_3:     return 3; | 
|---|
| 549 | case GL_MAP2_TEXTURE_COORD_4:     return 4; | 
|---|
| 550 | default:                          return 0; | 
|---|
| 551 | } | 
|---|
| 552 | } | 
|---|
| 553 |  | 
|---|
| 554 |  | 
|---|
| 555 | /**********************************************************************/ | 
|---|
| 556 | /***            Copy and deallocate control points                  ***/ | 
|---|
| 557 | /**********************************************************************/ | 
|---|
| 558 |  | 
|---|
| 559 |  | 
|---|
| 560 | /* | 
|---|
| 561 | * Copy 1-parametric evaluator control points from user-specified | 
|---|
| 562 | * memory space to a buffer of contiguous control points. | 
|---|
| 563 | * Input:  see glMap1f for details | 
|---|
| 564 | * Return:  pointer to buffer of contiguous control points or NULL if out | 
|---|
| 565 | *          of memory. | 
|---|
| 566 | */ | 
|---|
| 567 | GLfloat *gl_copy_map_points1f( GLenum target, GLint ustride, GLint uorder, | 
|---|
| 568 | const GLfloat *points ) | 
|---|
| 569 | { | 
|---|
| 570 | GLfloat *buffer, *p; | 
|---|
| 571 | GLint i, k, size = _mesa_evaluator_components(target); | 
|---|
| 572 |  | 
|---|
| 573 | if (!points || size==0) { | 
|---|
| 574 | return NULL; | 
|---|
| 575 | } | 
|---|
| 576 |  | 
|---|
| 577 | buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat)); | 
|---|
| 578 |  | 
|---|
| 579 | if(buffer) | 
|---|
| 580 | for(i=0, p=buffer; i<uorder; i++, points+=ustride) | 
|---|
| 581 | for(k=0; k<size; k++) | 
|---|
| 582 | *p++ = points[k]; | 
|---|
| 583 |  | 
|---|
| 584 | return buffer; | 
|---|
| 585 | } | 
|---|
| 586 |  | 
|---|
| 587 |  | 
|---|
| 588 |  | 
|---|
| 589 | /* | 
|---|
| 590 | * Same as above but convert doubles to floats. | 
|---|
| 591 | */ | 
|---|
| 592 | GLfloat *gl_copy_map_points1d( GLenum target, GLint ustride, GLint uorder, | 
|---|
| 593 | const GLdouble *points ) | 
|---|
| 594 | { | 
|---|
| 595 | GLfloat *buffer, *p; | 
|---|
| 596 | GLint i, k, size = _mesa_evaluator_components(target); | 
|---|
| 597 |  | 
|---|
| 598 | if (!points || size==0) { | 
|---|
| 599 | return NULL; | 
|---|
| 600 | } | 
|---|
| 601 |  | 
|---|
| 602 | buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat)); | 
|---|
| 603 |  | 
|---|
| 604 | if(buffer) | 
|---|
| 605 | for(i=0, p=buffer; i<uorder; i++, points+=ustride) | 
|---|
| 606 | for(k=0; k<size; k++) | 
|---|
| 607 | *p++ = (GLfloat) points[k]; | 
|---|
| 608 |  | 
|---|
| 609 | return buffer; | 
|---|
| 610 | } | 
|---|
| 611 |  | 
|---|
| 612 |  | 
|---|
| 613 |  | 
|---|
| 614 | /* | 
|---|
| 615 | * Copy 2-parametric evaluator control points from user-specified | 
|---|
| 616 | * memory space to a buffer of contiguous control points. | 
|---|
| 617 | * Additional memory is allocated to be used by the horner and | 
|---|
| 618 | * de Casteljau evaluation schemes. | 
|---|
| 619 | * | 
|---|
| 620 | * Input:  see glMap2f for details | 
|---|
| 621 | * Return:  pointer to buffer of contiguous control points or NULL if out | 
|---|
| 622 | *          of memory. | 
|---|
| 623 | */ | 
|---|
| 624 | GLfloat *gl_copy_map_points2f( GLenum target, | 
|---|
| 625 | GLint ustride, GLint uorder, | 
|---|
| 626 | GLint vstride, GLint vorder, | 
|---|
| 627 | const GLfloat *points ) | 
|---|
| 628 | { | 
|---|
| 629 | GLfloat *buffer, *p; | 
|---|
| 630 | GLint i, j, k, size, dsize, hsize; | 
|---|
| 631 | GLint uinc; | 
|---|
| 632 |  | 
|---|
| 633 | size = _mesa_evaluator_components(target); | 
|---|
| 634 |  | 
|---|
| 635 | if (!points || size==0) { | 
|---|
| 636 | return NULL; | 
|---|
| 637 | } | 
|---|
| 638 |  | 
|---|
| 639 | /* max(uorder, vorder) additional points are used in      */ | 
|---|
| 640 | /* horner evaluation and uorder*vorder additional */ | 
|---|
| 641 | /* values are needed for de Casteljau                     */ | 
|---|
| 642 | dsize = (uorder == 2 && vorder == 2)? 0 : uorder*vorder; | 
|---|
| 643 | hsize = (uorder > vorder ? uorder : vorder)*size; | 
|---|
| 644 |  | 
|---|
| 645 | if(hsize>dsize) | 
|---|
| 646 | buffer = (GLfloat *) MALLOC((uorder*vorder*size+hsize)*sizeof(GLfloat)); | 
|---|
| 647 | else | 
|---|
| 648 | buffer = (GLfloat *) MALLOC((uorder*vorder*size+dsize)*sizeof(GLfloat)); | 
|---|
| 649 |  | 
|---|
| 650 | /* compute the increment value for the u-loop */ | 
|---|
| 651 | uinc = ustride - vorder*vstride; | 
|---|
| 652 |  | 
|---|
| 653 | if (buffer) | 
|---|
| 654 | for (i=0, p=buffer; i<uorder; i++, points += uinc) | 
|---|
| 655 | for (j=0; j<vorder; j++, points += vstride) | 
|---|
| 656 | for (k=0; k<size; k++) | 
|---|
| 657 | *p++ = points[k]; | 
|---|
| 658 |  | 
|---|
| 659 | return buffer; | 
|---|
| 660 | } | 
|---|
| 661 |  | 
|---|
| 662 |  | 
|---|
| 663 |  | 
|---|
| 664 | /* | 
|---|
| 665 | * Same as above but convert doubles to floats. | 
|---|
| 666 | */ | 
|---|
| 667 | GLfloat *gl_copy_map_points2d(GLenum target, | 
|---|
| 668 | GLint ustride, GLint uorder, | 
|---|
| 669 | GLint vstride, GLint vorder, | 
|---|
| 670 | const GLdouble *points ) | 
|---|
| 671 | { | 
|---|
| 672 | GLfloat *buffer, *p; | 
|---|
| 673 | GLint i, j, k, size, hsize, dsize; | 
|---|
| 674 | GLint uinc; | 
|---|
| 675 |  | 
|---|
| 676 | size = _mesa_evaluator_components(target); | 
|---|
| 677 |  | 
|---|
| 678 | if (!points || size==0) { | 
|---|
| 679 | return NULL; | 
|---|
| 680 | } | 
|---|
| 681 |  | 
|---|
| 682 | /* max(uorder, vorder) additional points are used in      */ | 
|---|
| 683 | /* horner evaluation and uorder*vorder additional */ | 
|---|
| 684 | /* values are needed for de Casteljau                     */ | 
|---|
| 685 | dsize = (uorder == 2 && vorder == 2)? 0 : uorder*vorder; | 
|---|
| 686 | hsize = (uorder > vorder ? uorder : vorder)*size; | 
|---|
| 687 |  | 
|---|
| 688 | if(hsize>dsize) | 
|---|
| 689 | buffer = (GLfloat *) MALLOC((uorder*vorder*size+hsize)*sizeof(GLfloat)); | 
|---|
| 690 | else | 
|---|
| 691 | buffer = (GLfloat *) MALLOC((uorder*vorder*size+dsize)*sizeof(GLfloat)); | 
|---|
| 692 |  | 
|---|
| 693 | /* compute the increment value for the u-loop */ | 
|---|
| 694 | uinc = ustride - vorder*vstride; | 
|---|
| 695 |  | 
|---|
| 696 | if (buffer) | 
|---|
| 697 | for (i=0, p=buffer; i<uorder; i++, points += uinc) | 
|---|
| 698 | for (j=0; j<vorder; j++, points += vstride) | 
|---|
| 699 | for (k=0; k<size; k++) | 
|---|
| 700 | *p++ = (GLfloat) points[k]; | 
|---|
| 701 |  | 
|---|
| 702 | return buffer; | 
|---|
| 703 | } | 
|---|
| 704 |  | 
|---|
| 705 |  | 
|---|
| 706 | #if 00 | 
|---|
| 707 | /* | 
|---|
| 708 | * This function is called by the display list deallocator function to | 
|---|
| 709 | * specify that a given set of control points are no longer needed. | 
|---|
| 710 | */ | 
|---|
| 711 | void gl_free_control_points( GLcontext* ctx, GLenum target, GLfloat *data ) | 
|---|
| 712 | { | 
|---|
| 713 | struct gl_1d_map *map1 = NULL; | 
|---|
| 714 | struct gl_2d_map *map2 = NULL; | 
|---|
| 715 |  | 
|---|
| 716 | switch (target) { | 
|---|
| 717 | case GL_MAP1_VERTEX_3: | 
|---|
| 718 | map1 = &ctx->EvalMap.Map1Vertex3; | 
|---|
| 719 | break; | 
|---|
| 720 | case GL_MAP1_VERTEX_4: | 
|---|
| 721 | map1 = &ctx->EvalMap.Map1Vertex4; | 
|---|
| 722 | break; | 
|---|
| 723 | case GL_MAP1_INDEX: | 
|---|
| 724 | map1 = &ctx->EvalMap.Map1Index; | 
|---|
| 725 | break; | 
|---|
| 726 | case GL_MAP1_COLOR_4: | 
|---|
| 727 | map1 = &ctx->EvalMap.Map1Color4; | 
|---|
| 728 | break; | 
|---|
| 729 | case GL_MAP1_NORMAL: | 
|---|
| 730 | map1 = &ctx->EvalMap.Map1Normal; | 
|---|
| 731 | break; | 
|---|
| 732 | case GL_MAP1_TEXTURE_COORD_1: | 
|---|
| 733 | map1 = &ctx->EvalMap.Map1Texture1; | 
|---|
| 734 | break; | 
|---|
| 735 | case GL_MAP1_TEXTURE_COORD_2: | 
|---|
| 736 | map1 = &ctx->EvalMap.Map1Texture2; | 
|---|
| 737 | break; | 
|---|
| 738 | case GL_MAP1_TEXTURE_COORD_3: | 
|---|
| 739 | map1 = &ctx->EvalMap.Map1Texture3; | 
|---|
| 740 | break; | 
|---|
| 741 | case GL_MAP1_TEXTURE_COORD_4: | 
|---|
| 742 | map1 = &ctx->EvalMap.Map1Texture4; | 
|---|
| 743 | break; | 
|---|
| 744 | case GL_MAP2_VERTEX_3: | 
|---|
| 745 | map2 = &ctx->EvalMap.Map2Vertex3; | 
|---|
| 746 | break; | 
|---|
| 747 | case GL_MAP2_VERTEX_4: | 
|---|
| 748 | map2 = &ctx->EvalMap.Map2Vertex4; | 
|---|
| 749 | break; | 
|---|
| 750 | case GL_MAP2_INDEX: | 
|---|
| 751 | map2 = &ctx->EvalMap.Map2Index; | 
|---|
| 752 | break; | 
|---|
| 753 | case GL_MAP2_COLOR_4: | 
|---|
| 754 | map2 = &ctx->EvalMap.Map2Color4; | 
|---|
| 755 | break; | 
|---|
| 756 | case GL_MAP2_NORMAL: | 
|---|
| 757 | map2 = &ctx->EvalMap.Map2Normal; | 
|---|
| 758 | break; | 
|---|
| 759 | case GL_MAP2_TEXTURE_COORD_1: | 
|---|
| 760 | map2 = &ctx->EvalMap.Map2Texture1; | 
|---|
| 761 | break; | 
|---|
| 762 | case GL_MAP2_TEXTURE_COORD_2: | 
|---|
| 763 | map2 = &ctx->EvalMap.Map2Texture2; | 
|---|
| 764 | break; | 
|---|
| 765 | case GL_MAP2_TEXTURE_COORD_3: | 
|---|
| 766 | map2 = &ctx->EvalMap.Map2Texture3; | 
|---|
| 767 | break; | 
|---|
| 768 | case GL_MAP2_TEXTURE_COORD_4: | 
|---|
| 769 | map2 = &ctx->EvalMap.Map2Texture4; | 
|---|
| 770 | break; | 
|---|
| 771 | default: | 
|---|
| 772 | gl_error( ctx, GL_INVALID_ENUM, "gl_free_control_points" ); | 
|---|
| 773 | return; | 
|---|
| 774 | } | 
|---|
| 775 |  | 
|---|
| 776 | if (map1) { | 
|---|
| 777 | if (data==map1->Points) { | 
|---|
| 778 | /* The control points in the display list are currently */ | 
|---|
| 779 | /* being used so we can mark them as discard-able. */ | 
|---|
| 780 | map1->Retain = GL_FALSE; | 
|---|
| 781 | } | 
|---|
| 782 | else { | 
|---|
| 783 | /* The control points in the display list are not currently */ | 
|---|
| 784 | /* being used. */ | 
|---|
| 785 | FREE( data ); | 
|---|
| 786 | } | 
|---|
| 787 | } | 
|---|
| 788 | if (map2) { | 
|---|
| 789 | if (data==map2->Points) { | 
|---|
| 790 | /* The control points in the display list are currently */ | 
|---|
| 791 | /* being used so we can mark them as discard-able. */ | 
|---|
| 792 | map2->Retain = GL_FALSE; | 
|---|
| 793 | } | 
|---|
| 794 | else { | 
|---|
| 795 | /* The control points in the display list are not currently */ | 
|---|
| 796 | /* being used. */ | 
|---|
| 797 | FREE( data ); | 
|---|
| 798 | } | 
|---|
| 799 | } | 
|---|
| 800 |  | 
|---|
| 801 | } | 
|---|
| 802 | #endif | 
|---|
| 803 |  | 
|---|
| 804 |  | 
|---|
| 805 |  | 
|---|
| 806 | /**********************************************************************/ | 
|---|
| 807 | /***                      API entry points                          ***/ | 
|---|
| 808 | /**********************************************************************/ | 
|---|
| 809 |  | 
|---|
| 810 |  | 
|---|
| 811 | /* | 
|---|
| 812 | * This does the work of glMap1[fd]. | 
|---|
| 813 | */ | 
|---|
| 814 | static void | 
|---|
| 815 | map1(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, | 
|---|
| 816 | GLint uorder, const GLvoid *points, GLenum type ) | 
|---|
| 817 | { | 
|---|
| 818 | GET_CURRENT_CONTEXT(ctx); | 
|---|
| 819 | GLint k; | 
|---|
| 820 | GLfloat *pnts; | 
|---|
| 821 |  | 
|---|
| 822 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glMap1"); | 
|---|
| 823 |  | 
|---|
| 824 | ASSERT(type == GL_FLOAT || type == GL_DOUBLE); | 
|---|
| 825 |  | 
|---|
| 826 | if (u1 == u2) { | 
|---|
| 827 | gl_error( ctx, GL_INVALID_VALUE, "glMap1(u1,u2)" ); | 
|---|
| 828 | return; | 
|---|
| 829 | } | 
|---|
| 830 | if (uorder < 1 || uorder > MAX_EVAL_ORDER) { | 
|---|
| 831 | gl_error( ctx, GL_INVALID_VALUE, "glMap1(order)" ); | 
|---|
| 832 | return; | 
|---|
| 833 | } | 
|---|
| 834 | if (!points) { | 
|---|
| 835 | gl_error( ctx, GL_INVALID_VALUE, "glMap1(points)" ); | 
|---|
| 836 | return; | 
|---|
| 837 | } | 
|---|
| 838 |  | 
|---|
| 839 | k = _mesa_evaluator_components( target ); | 
|---|
| 840 | if (k == 0) { | 
|---|
| 841 | gl_error( ctx, GL_INVALID_ENUM, "glMap1(target)" ); | 
|---|
| 842 | } | 
|---|
| 843 |  | 
|---|
| 844 | if (ustride < k) { | 
|---|
| 845 | gl_error( ctx, GL_INVALID_VALUE, "glMap1(stride)" ); | 
|---|
| 846 | return; | 
|---|
| 847 | } | 
|---|
| 848 |  | 
|---|
| 849 | /* make copy of the control points */ | 
|---|
| 850 | if (type == GL_FLOAT) | 
|---|
| 851 | pnts = gl_copy_map_points1f(target, ustride, uorder, (GLfloat*) points); | 
|---|
| 852 | else | 
|---|
| 853 | pnts = gl_copy_map_points1d(target, ustride, uorder, (GLdouble*) points); | 
|---|
| 854 |  | 
|---|
| 855 | switch (target) { | 
|---|
| 856 | case GL_MAP1_VERTEX_3: | 
|---|
| 857 | ctx->EvalMap.Map1Vertex3.Order = uorder; | 
|---|
| 858 | ctx->EvalMap.Map1Vertex3.u1 = u1; | 
|---|
| 859 | ctx->EvalMap.Map1Vertex3.u2 = u2; | 
|---|
| 860 | ctx->EvalMap.Map1Vertex3.du = 1.0 / (u2 - u1); | 
|---|
| 861 | if (ctx->EvalMap.Map1Vertex3.Points) | 
|---|
| 862 | FREE( ctx->EvalMap.Map1Vertex3.Points ); | 
|---|
| 863 | ctx->EvalMap.Map1Vertex3.Points = pnts; | 
|---|
| 864 | break; | 
|---|
| 865 | case GL_MAP1_VERTEX_4: | 
|---|
| 866 | ctx->EvalMap.Map1Vertex4.Order = uorder; | 
|---|
| 867 | ctx->EvalMap.Map1Vertex4.u1 = u1; | 
|---|
| 868 | ctx->EvalMap.Map1Vertex4.u2 = u2; | 
|---|
| 869 | ctx->EvalMap.Map1Vertex4.du = 1.0 / (u2 - u1); | 
|---|
| 870 | if (ctx->EvalMap.Map1Vertex4.Points) | 
|---|
| 871 | FREE( ctx->EvalMap.Map1Vertex4.Points ); | 
|---|
| 872 | ctx->EvalMap.Map1Vertex4.Points = pnts; | 
|---|
| 873 | break; | 
|---|
| 874 | case GL_MAP1_INDEX: | 
|---|
| 875 | ctx->EvalMap.Map1Index.Order = uorder; | 
|---|
| 876 | ctx->EvalMap.Map1Index.u1 = u1; | 
|---|
| 877 | ctx->EvalMap.Map1Index.u2 = u2; | 
|---|
| 878 | ctx->EvalMap.Map1Index.du = 1.0 / (u2 - u1); | 
|---|
| 879 | if (ctx->EvalMap.Map1Index.Points) | 
|---|
| 880 | FREE( ctx->EvalMap.Map1Index.Points ); | 
|---|
| 881 | ctx->EvalMap.Map1Index.Points = pnts; | 
|---|
| 882 | break; | 
|---|
| 883 | case GL_MAP1_COLOR_4: | 
|---|
| 884 | ctx->EvalMap.Map1Color4.Order = uorder; | 
|---|
| 885 | ctx->EvalMap.Map1Color4.u1 = u1; | 
|---|
| 886 | ctx->EvalMap.Map1Color4.u2 = u2; | 
|---|
| 887 | ctx->EvalMap.Map1Color4.du = 1.0 / (u2 - u1); | 
|---|
| 888 | if (ctx->EvalMap.Map1Color4.Points) | 
|---|
| 889 | FREE( ctx->EvalMap.Map1Color4.Points ); | 
|---|
| 890 | ctx->EvalMap.Map1Color4.Points = pnts; | 
|---|
| 891 | break; | 
|---|
| 892 | case GL_MAP1_NORMAL: | 
|---|
| 893 | ctx->EvalMap.Map1Normal.Order = uorder; | 
|---|
| 894 | ctx->EvalMap.Map1Normal.u1 = u1; | 
|---|
| 895 | ctx->EvalMap.Map1Normal.u2 = u2; | 
|---|
| 896 | ctx->EvalMap.Map1Normal.du = 1.0 / (u2 - u1); | 
|---|
| 897 | if (ctx->EvalMap.Map1Normal.Points) | 
|---|
| 898 | FREE( ctx->EvalMap.Map1Normal.Points ); | 
|---|
| 899 | ctx->EvalMap.Map1Normal.Points = pnts; | 
|---|
| 900 | break; | 
|---|
| 901 | case GL_MAP1_TEXTURE_COORD_1: | 
|---|
| 902 | ctx->EvalMap.Map1Texture1.Order = uorder; | 
|---|
| 903 | ctx->EvalMap.Map1Texture1.u1 = u1; | 
|---|
| 904 | ctx->EvalMap.Map1Texture1.u2 = u2; | 
|---|
| 905 | ctx->EvalMap.Map1Texture1.du = 1.0 / (u2 - u1); | 
|---|
| 906 | if (ctx->EvalMap.Map1Texture1.Points) | 
|---|
| 907 | FREE( ctx->EvalMap.Map1Texture1.Points ); | 
|---|
| 908 | ctx->EvalMap.Map1Texture1.Points = pnts; | 
|---|
| 909 | break; | 
|---|
| 910 | case GL_MAP1_TEXTURE_COORD_2: | 
|---|
| 911 | ctx->EvalMap.Map1Texture2.Order = uorder; | 
|---|
| 912 | ctx->EvalMap.Map1Texture2.u1 = u1; | 
|---|
| 913 | ctx->EvalMap.Map1Texture2.u2 = u2; | 
|---|
| 914 | ctx->EvalMap.Map1Texture2.du = 1.0 / (u2 - u1); | 
|---|
| 915 | if (ctx->EvalMap.Map1Texture2.Points) | 
|---|
| 916 | FREE( ctx->EvalMap.Map1Texture2.Points ); | 
|---|
| 917 | ctx->EvalMap.Map1Texture2.Points = pnts; | 
|---|
| 918 | break; | 
|---|
| 919 | case GL_MAP1_TEXTURE_COORD_3: | 
|---|
| 920 | ctx->EvalMap.Map1Texture3.Order = uorder; | 
|---|
| 921 | ctx->EvalMap.Map1Texture3.u1 = u1; | 
|---|
| 922 | ctx->EvalMap.Map1Texture3.u2 = u2; | 
|---|
| 923 | ctx->EvalMap.Map1Texture3.du = 1.0 / (u2 - u1); | 
|---|
| 924 | if (ctx->EvalMap.Map1Texture3.Points) | 
|---|
| 925 | FREE( ctx->EvalMap.Map1Texture3.Points ); | 
|---|
| 926 | ctx->EvalMap.Map1Texture3.Points = pnts; | 
|---|
| 927 | break; | 
|---|
| 928 | case GL_MAP1_TEXTURE_COORD_4: | 
|---|
| 929 | ctx->EvalMap.Map1Texture4.Order = uorder; | 
|---|
| 930 | ctx->EvalMap.Map1Texture4.u1 = u1; | 
|---|
| 931 | ctx->EvalMap.Map1Texture4.u2 = u2; | 
|---|
| 932 | ctx->EvalMap.Map1Texture4.du = 1.0 / (u2 - u1); | 
|---|
| 933 | if (ctx->EvalMap.Map1Texture4.Points) | 
|---|
| 934 | FREE( ctx->EvalMap.Map1Texture4.Points ); | 
|---|
| 935 | ctx->EvalMap.Map1Texture4.Points = pnts; | 
|---|
| 936 | break; | 
|---|
| 937 | default: | 
|---|
| 938 | gl_error( ctx, GL_INVALID_ENUM, "glMap1(target)" ); | 
|---|
| 939 | } | 
|---|
| 940 | } | 
|---|
| 941 |  | 
|---|
| 942 | void | 
|---|
| 943 | _mesa_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, | 
|---|
| 944 | GLint order, const GLfloat *points ) | 
|---|
| 945 | { | 
|---|
| 946 | map1(target, u1, u2, stride, order, points, GL_FLOAT); | 
|---|
| 947 | } | 
|---|
| 948 |  | 
|---|
| 949 |  | 
|---|
| 950 | void | 
|---|
| 951 | _mesa_Map1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, | 
|---|
| 952 | GLint order, const GLdouble *points ) | 
|---|
| 953 | { | 
|---|
| 954 | map1(target, u1, u2, stride, order, points, GL_DOUBLE); | 
|---|
| 955 | } | 
|---|
| 956 |  | 
|---|
| 957 |  | 
|---|
| 958 | static void | 
|---|
| 959 | map2( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, | 
|---|
| 960 | GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, | 
|---|
| 961 | const GLvoid *points, GLenum type ) | 
|---|
| 962 | { | 
|---|
| 963 | GET_CURRENT_CONTEXT(ctx); | 
|---|
| 964 | GLint k; | 
|---|
| 965 | GLfloat *pnts; | 
|---|
| 966 |  | 
|---|
| 967 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glMap2"); | 
|---|
| 968 |  | 
|---|
| 969 | if (u1==u2) { | 
|---|
| 970 | gl_error( ctx, GL_INVALID_VALUE, "glMap2(u1,u2)" ); | 
|---|
| 971 | return; | 
|---|
| 972 | } | 
|---|
| 973 |  | 
|---|
| 974 | if (v1==v2) { | 
|---|
| 975 | gl_error( ctx, GL_INVALID_VALUE, "glMap2(v1,v2)" ); | 
|---|
| 976 | return; | 
|---|
| 977 | } | 
|---|
| 978 |  | 
|---|
| 979 | if (uorder<1 || uorder>MAX_EVAL_ORDER) { | 
|---|
| 980 | gl_error( ctx, GL_INVALID_VALUE, "glMap2(uorder)" ); | 
|---|
| 981 | return; | 
|---|
| 982 | } | 
|---|
| 983 |  | 
|---|
| 984 | if (vorder<1 || vorder>MAX_EVAL_ORDER) { | 
|---|
| 985 | gl_error( ctx, GL_INVALID_VALUE, "glMap2(vorder)" ); | 
|---|
| 986 | return; | 
|---|
| 987 | } | 
|---|
| 988 |  | 
|---|
| 989 | k = _mesa_evaluator_components( target ); | 
|---|
| 990 | if (k==0) { | 
|---|
| 991 | gl_error( ctx, GL_INVALID_ENUM, "glMap2(target)" ); | 
|---|
| 992 | } | 
|---|
| 993 |  | 
|---|
| 994 | if (ustride < k) { | 
|---|
| 995 | gl_error( ctx, GL_INVALID_VALUE, "glMap2(ustride)" ); | 
|---|
| 996 | return; | 
|---|
| 997 | } | 
|---|
| 998 | if (vstride < k) { | 
|---|
| 999 | gl_error( ctx, GL_INVALID_VALUE, "glMap2(vstride)" ); | 
|---|
| 1000 | return; | 
|---|
| 1001 | } | 
|---|
| 1002 |  | 
|---|
| 1003 | /* make copy of the control points */ | 
|---|
| 1004 | if (type == GL_FLOAT) | 
|---|
| 1005 | pnts = gl_copy_map_points2f(target, ustride, uorder, | 
|---|
| 1006 | vstride, vorder, (GLfloat*) points); | 
|---|
| 1007 | else | 
|---|
| 1008 | pnts = gl_copy_map_points2d(target, ustride, uorder, | 
|---|
| 1009 | vstride, vorder, (GLdouble*) points); | 
|---|
| 1010 |  | 
|---|
| 1011 | switch (target) { | 
|---|
| 1012 | case GL_MAP2_VERTEX_3: | 
|---|
| 1013 | ctx->EvalMap.Map2Vertex3.Uorder = uorder; | 
|---|
| 1014 | ctx->EvalMap.Map2Vertex3.u1 = u1; | 
|---|
| 1015 | ctx->EvalMap.Map2Vertex3.u2 = u2; | 
|---|
| 1016 | ctx->EvalMap.Map2Vertex3.du = 1.0 / (u2 - u1); | 
|---|
| 1017 | ctx->EvalMap.Map2Vertex3.Vorder = vorder; | 
|---|
| 1018 | ctx->EvalMap.Map2Vertex3.v1 = v1; | 
|---|
| 1019 | ctx->EvalMap.Map2Vertex3.v2 = v2; | 
|---|
| 1020 | ctx->EvalMap.Map2Vertex3.dv = 1.0 / (v2 - v1); | 
|---|
| 1021 | if (ctx->EvalMap.Map2Vertex3.Points) | 
|---|
| 1022 | FREE( ctx->EvalMap.Map2Vertex3.Points ); | 
|---|
| 1023 | ctx->EvalMap.Map2Vertex3.Points = pnts; | 
|---|
| 1024 | break; | 
|---|
| 1025 | case GL_MAP2_VERTEX_4: | 
|---|
| 1026 | ctx->EvalMap.Map2Vertex4.Uorder = uorder; | 
|---|
| 1027 | ctx->EvalMap.Map2Vertex4.u1 = u1; | 
|---|
| 1028 | ctx->EvalMap.Map2Vertex4.u2 = u2; | 
|---|
| 1029 | ctx->EvalMap.Map2Vertex4.du = 1.0 / (u2 - u1); | 
|---|
| 1030 | ctx->EvalMap.Map2Vertex4.Vorder = vorder; | 
|---|
| 1031 | ctx->EvalMap.Map2Vertex4.v1 = v1; | 
|---|
| 1032 | ctx->EvalMap.Map2Vertex4.v2 = v2; | 
|---|
| 1033 | ctx->EvalMap.Map2Vertex4.dv = 1.0 / (v2 - v1); | 
|---|
| 1034 | if (ctx->EvalMap.Map2Vertex4.Points) | 
|---|
| 1035 | FREE( ctx->EvalMap.Map2Vertex4.Points ); | 
|---|
| 1036 | ctx->EvalMap.Map2Vertex4.Points = pnts; | 
|---|
| 1037 | break; | 
|---|
| 1038 | case GL_MAP2_INDEX: | 
|---|
| 1039 | ctx->EvalMap.Map2Index.Uorder = uorder; | 
|---|
| 1040 | ctx->EvalMap.Map2Index.u1 = u1; | 
|---|
| 1041 | ctx->EvalMap.Map2Index.u2 = u2; | 
|---|
| 1042 | ctx->EvalMap.Map2Index.du = 1.0 / (u2 - u1); | 
|---|
| 1043 | ctx->EvalMap.Map2Index.Vorder = vorder; | 
|---|
| 1044 | ctx->EvalMap.Map2Index.v1 = v1; | 
|---|
| 1045 | ctx->EvalMap.Map2Index.v2 = v2; | 
|---|
| 1046 | ctx->EvalMap.Map2Index.dv = 1.0 / (v2 - v1); | 
|---|
| 1047 | if (ctx->EvalMap.Map2Index.Points) | 
|---|
| 1048 | FREE( ctx->EvalMap.Map2Index.Points ); | 
|---|
| 1049 | ctx->EvalMap.Map2Index.Points = pnts; | 
|---|
| 1050 | break; | 
|---|
| 1051 | case GL_MAP2_COLOR_4: | 
|---|
| 1052 | ctx->EvalMap.Map2Color4.Uorder = uorder; | 
|---|
| 1053 | ctx->EvalMap.Map2Color4.u1 = u1; | 
|---|
| 1054 | ctx->EvalMap.Map2Color4.u2 = u2; | 
|---|
| 1055 | ctx->EvalMap.Map2Color4.du = 1.0 / (u2 - u1); | 
|---|
| 1056 | ctx->EvalMap.Map2Color4.Vorder = vorder; | 
|---|
| 1057 | ctx->EvalMap.Map2Color4.v1 = v1; | 
|---|
| 1058 | ctx->EvalMap.Map2Color4.v2 = v2; | 
|---|
| 1059 | ctx->EvalMap.Map2Color4.dv = 1.0 / (v2 - v1); | 
|---|
| 1060 | if (ctx->EvalMap.Map2Color4.Points) | 
|---|
| 1061 | FREE( ctx->EvalMap.Map2Color4.Points ); | 
|---|
| 1062 | ctx->EvalMap.Map2Color4.Points = pnts; | 
|---|
| 1063 | break; | 
|---|
| 1064 | case GL_MAP2_NORMAL: | 
|---|
| 1065 | ctx->EvalMap.Map2Normal.Uorder = uorder; | 
|---|
| 1066 | ctx->EvalMap.Map2Normal.u1 = u1; | 
|---|
| 1067 | ctx->EvalMap.Map2Normal.u2 = u2; | 
|---|
| 1068 | ctx->EvalMap.Map2Normal.du = 1.0 / (u2 - u1); | 
|---|
| 1069 | ctx->EvalMap.Map2Normal.Vorder = vorder; | 
|---|
| 1070 | ctx->EvalMap.Map2Normal.v1 = v1; | 
|---|
| 1071 | ctx->EvalMap.Map2Normal.v2 = v2; | 
|---|
| 1072 | ctx->EvalMap.Map2Normal.dv = 1.0 / (v2 - v1); | 
|---|
| 1073 | if (ctx->EvalMap.Map2Normal.Points) | 
|---|
| 1074 | FREE( ctx->EvalMap.Map2Normal.Points ); | 
|---|
| 1075 | ctx->EvalMap.Map2Normal.Points = pnts; | 
|---|
| 1076 | break; | 
|---|
| 1077 | case GL_MAP2_TEXTURE_COORD_1: | 
|---|
| 1078 | ctx->EvalMap.Map2Texture1.Uorder = uorder; | 
|---|
| 1079 | ctx->EvalMap.Map2Texture1.u1 = u1; | 
|---|
| 1080 | ctx->EvalMap.Map2Texture1.u2 = u2; | 
|---|
| 1081 | ctx->EvalMap.Map2Texture1.du = 1.0 / (u2 - u1); | 
|---|
| 1082 | ctx->EvalMap.Map2Texture1.Vorder = vorder; | 
|---|
| 1083 | ctx->EvalMap.Map2Texture1.v1 = v1; | 
|---|
| 1084 | ctx->EvalMap.Map2Texture1.v2 = v2; | 
|---|
| 1085 | ctx->EvalMap.Map2Texture1.dv = 1.0 / (v2 - v1); | 
|---|
| 1086 | if (ctx->EvalMap.Map2Texture1.Points) | 
|---|
| 1087 | FREE( ctx->EvalMap.Map2Texture1.Points ); | 
|---|
| 1088 | ctx->EvalMap.Map2Texture1.Points = pnts; | 
|---|
| 1089 | break; | 
|---|
| 1090 | case GL_MAP2_TEXTURE_COORD_2: | 
|---|
| 1091 | ctx->EvalMap.Map2Texture2.Uorder = uorder; | 
|---|
| 1092 | ctx->EvalMap.Map2Texture2.u1 = u1; | 
|---|
| 1093 | ctx->EvalMap.Map2Texture2.u2 = u2; | 
|---|
| 1094 | ctx->EvalMap.Map2Texture2.du = 1.0 / (u2 - u1); | 
|---|
| 1095 | ctx->EvalMap.Map2Texture2.Vorder = vorder; | 
|---|
| 1096 | ctx->EvalMap.Map2Texture2.v1 = v1; | 
|---|
| 1097 | ctx->EvalMap.Map2Texture2.v2 = v2; | 
|---|
| 1098 | ctx->EvalMap.Map2Texture2.dv = 1.0 / (v2 - v1); | 
|---|
| 1099 | if (ctx->EvalMap.Map2Texture2.Points) | 
|---|
| 1100 | FREE( ctx->EvalMap.Map2Texture2.Points ); | 
|---|
| 1101 | ctx->EvalMap.Map2Texture2.Points = pnts; | 
|---|
| 1102 | break; | 
|---|
| 1103 | case GL_MAP2_TEXTURE_COORD_3: | 
|---|
| 1104 | ctx->EvalMap.Map2Texture3.Uorder = uorder; | 
|---|
| 1105 | ctx->EvalMap.Map2Texture3.u1 = u1; | 
|---|
| 1106 | ctx->EvalMap.Map2Texture3.u2 = u2; | 
|---|
| 1107 | ctx->EvalMap.Map2Texture3.du = 1.0 / (u2 - u1); | 
|---|
| 1108 | ctx->EvalMap.Map2Texture3.Vorder = vorder; | 
|---|
| 1109 | ctx->EvalMap.Map2Texture3.v1 = v1; | 
|---|
| 1110 | ctx->EvalMap.Map2Texture3.v2 = v2; | 
|---|
| 1111 | ctx->EvalMap.Map2Texture3.dv = 1.0 / (v2 - v1); | 
|---|
| 1112 | if (ctx->EvalMap.Map2Texture3.Points) | 
|---|
| 1113 | FREE( ctx->EvalMap.Map2Texture3.Points ); | 
|---|
| 1114 | ctx->EvalMap.Map2Texture3.Points = pnts; | 
|---|
| 1115 | break; | 
|---|
| 1116 | case GL_MAP2_TEXTURE_COORD_4: | 
|---|
| 1117 | ctx->EvalMap.Map2Texture4.Uorder = uorder; | 
|---|
| 1118 | ctx->EvalMap.Map2Texture4.u1 = u1; | 
|---|
| 1119 | ctx->EvalMap.Map2Texture4.u2 = u2; | 
|---|
| 1120 | ctx->EvalMap.Map2Texture4.du = 1.0 / (u2 - u1); | 
|---|
| 1121 | ctx->EvalMap.Map2Texture4.Vorder = vorder; | 
|---|
| 1122 | ctx->EvalMap.Map2Texture4.v1 = v1; | 
|---|
| 1123 | ctx->EvalMap.Map2Texture4.v2 = v2; | 
|---|
| 1124 | ctx->EvalMap.Map2Texture4.dv = 1.0 / (v2 - v1); | 
|---|
| 1125 | if (ctx->EvalMap.Map2Texture4.Points) | 
|---|
| 1126 | FREE( ctx->EvalMap.Map2Texture4.Points ); | 
|---|
| 1127 | ctx->EvalMap.Map2Texture4.Points = pnts; | 
|---|
| 1128 | break; | 
|---|
| 1129 | default: | 
|---|
| 1130 | gl_error( ctx, GL_INVALID_ENUM, "glMap2(target)" ); | 
|---|
| 1131 | } | 
|---|
| 1132 | } | 
|---|
| 1133 |  | 
|---|
| 1134 |  | 
|---|
| 1135 | void | 
|---|
| 1136 | _mesa_Map2f( GLenum target, | 
|---|
| 1137 | GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, | 
|---|
| 1138 | GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, | 
|---|
| 1139 | const GLfloat *points) | 
|---|
| 1140 | { | 
|---|
| 1141 | map2(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, | 
|---|
| 1142 | points, GL_FLOAT); | 
|---|
| 1143 | } | 
|---|
| 1144 |  | 
|---|
| 1145 |  | 
|---|
| 1146 | void | 
|---|
| 1147 | _mesa_Map2d( GLenum target, | 
|---|
| 1148 | GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, | 
|---|
| 1149 | GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, | 
|---|
| 1150 | const GLdouble *points ) | 
|---|
| 1151 | { | 
|---|
| 1152 | map2(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, | 
|---|
| 1153 | points, GL_DOUBLE); | 
|---|
| 1154 | } | 
|---|
| 1155 |  | 
|---|
| 1156 |  | 
|---|
| 1157 |  | 
|---|
| 1158 | void | 
|---|
| 1159 | _mesa_GetMapdv( GLenum target, GLenum query, GLdouble *v ) | 
|---|
| 1160 | { | 
|---|
| 1161 | GET_CURRENT_CONTEXT(ctx); | 
|---|
| 1162 | GLint i, n; | 
|---|
| 1163 | GLfloat *data; | 
|---|
| 1164 |  | 
|---|
| 1165 | switch (query) { | 
|---|
| 1166 | case GL_COEFF: | 
|---|
| 1167 | switch (target) { | 
|---|
| 1168 | case GL_MAP1_COLOR_4: | 
|---|
| 1169 | data = ctx->EvalMap.Map1Color4.Points; | 
|---|
| 1170 | n = ctx->EvalMap.Map1Color4.Order * 4; | 
|---|
| 1171 | break; | 
|---|
| 1172 | case GL_MAP1_INDEX: | 
|---|
| 1173 | data = ctx->EvalMap.Map1Index.Points; | 
|---|
| 1174 | n = ctx->EvalMap.Map1Index.Order; | 
|---|
| 1175 | break; | 
|---|
| 1176 | case GL_MAP1_NORMAL: | 
|---|
| 1177 | data = ctx->EvalMap.Map1Normal.Points; | 
|---|
| 1178 | n = ctx->EvalMap.Map1Normal.Order * 3; | 
|---|
| 1179 | break; | 
|---|
| 1180 | case GL_MAP1_TEXTURE_COORD_1: | 
|---|
| 1181 | data = ctx->EvalMap.Map1Texture1.Points; | 
|---|
| 1182 | n = ctx->EvalMap.Map1Texture1.Order * 1; | 
|---|
| 1183 | break; | 
|---|
| 1184 | case GL_MAP1_TEXTURE_COORD_2: | 
|---|
| 1185 | data = ctx->EvalMap.Map1Texture2.Points; | 
|---|
| 1186 | n = ctx->EvalMap.Map1Texture2.Order * 2; | 
|---|
| 1187 | break; | 
|---|
| 1188 | case GL_MAP1_TEXTURE_COORD_3: | 
|---|
| 1189 | data = ctx->EvalMap.Map1Texture3.Points; | 
|---|
| 1190 | n = ctx->EvalMap.Map1Texture3.Order * 3; | 
|---|
| 1191 | break; | 
|---|
| 1192 | case GL_MAP1_TEXTURE_COORD_4: | 
|---|
| 1193 | data = ctx->EvalMap.Map1Texture4.Points; | 
|---|
| 1194 | n = ctx->EvalMap.Map1Texture4.Order * 4; | 
|---|
| 1195 | break; | 
|---|
| 1196 | case GL_MAP1_VERTEX_3: | 
|---|
| 1197 | data = ctx->EvalMap.Map1Vertex3.Points; | 
|---|
| 1198 | n = ctx->EvalMap.Map1Vertex3.Order * 3; | 
|---|
| 1199 | break; | 
|---|
| 1200 | case GL_MAP1_VERTEX_4: | 
|---|
| 1201 | data = ctx->EvalMap.Map1Vertex4.Points; | 
|---|
| 1202 | n = ctx->EvalMap.Map1Vertex4.Order * 4; | 
|---|
| 1203 | break; | 
|---|
| 1204 | case GL_MAP2_COLOR_4: | 
|---|
| 1205 | data = ctx->EvalMap.Map2Color4.Points; | 
|---|
| 1206 | n = ctx->EvalMap.Map2Color4.Uorder | 
|---|
| 1207 | * ctx->EvalMap.Map2Color4.Vorder * 4; | 
|---|
| 1208 | break; | 
|---|
| 1209 | case GL_MAP2_INDEX: | 
|---|
| 1210 | data = ctx->EvalMap.Map2Index.Points; | 
|---|
| 1211 | n = ctx->EvalMap.Map2Index.Uorder | 
|---|
| 1212 | * ctx->EvalMap.Map2Index.Vorder; | 
|---|
| 1213 | break; | 
|---|
| 1214 | case GL_MAP2_NORMAL: | 
|---|
| 1215 | data = ctx->EvalMap.Map2Normal.Points; | 
|---|
| 1216 | n = ctx->EvalMap.Map2Normal.Uorder | 
|---|
| 1217 | * ctx->EvalMap.Map2Normal.Vorder * 3; | 
|---|
| 1218 | break; | 
|---|
| 1219 | case GL_MAP2_TEXTURE_COORD_1: | 
|---|
| 1220 | data = ctx->EvalMap.Map2Texture1.Points; | 
|---|
| 1221 | n = ctx->EvalMap.Map2Texture1.Uorder | 
|---|
| 1222 | * ctx->EvalMap.Map2Texture1.Vorder * 1; | 
|---|
| 1223 | break; | 
|---|
| 1224 | case GL_MAP2_TEXTURE_COORD_2: | 
|---|
| 1225 | data = ctx->EvalMap.Map2Texture2.Points; | 
|---|
| 1226 | n = ctx->EvalMap.Map2Texture2.Uorder | 
|---|
| 1227 | * ctx->EvalMap.Map2Texture2.Vorder * 2; | 
|---|
| 1228 | break; | 
|---|
| 1229 | case GL_MAP2_TEXTURE_COORD_3: | 
|---|
| 1230 | data = ctx->EvalMap.Map2Texture3.Points; | 
|---|
| 1231 | n = ctx->EvalMap.Map2Texture3.Uorder | 
|---|
| 1232 | * ctx->EvalMap.Map2Texture3.Vorder * 3; | 
|---|
| 1233 | break; | 
|---|
| 1234 | case GL_MAP2_TEXTURE_COORD_4: | 
|---|
| 1235 | data = ctx->EvalMap.Map2Texture4.Points; | 
|---|
| 1236 | n = ctx->EvalMap.Map2Texture4.Uorder | 
|---|
| 1237 | * ctx->EvalMap.Map2Texture4.Vorder * 4; | 
|---|
| 1238 | break; | 
|---|
| 1239 | case GL_MAP2_VERTEX_3: | 
|---|
| 1240 | data = ctx->EvalMap.Map2Vertex3.Points; | 
|---|
| 1241 | n = ctx->EvalMap.Map2Vertex3.Uorder | 
|---|
| 1242 | * ctx->EvalMap.Map2Vertex3.Vorder * 3; | 
|---|
| 1243 | break; | 
|---|
| 1244 | case GL_MAP2_VERTEX_4: | 
|---|
| 1245 | data = ctx->EvalMap.Map2Vertex4.Points; | 
|---|
| 1246 | n = ctx->EvalMap.Map2Vertex4.Uorder | 
|---|
| 1247 | * ctx->EvalMap.Map2Vertex4.Vorder * 4; | 
|---|
| 1248 | break; | 
|---|
| 1249 | default: | 
|---|
| 1250 | gl_error( ctx, GL_INVALID_ENUM, "glGetMapdv(target)" ); | 
|---|
| 1251 | return; | 
|---|
| 1252 | } | 
|---|
| 1253 | if (data) { | 
|---|
| 1254 | for (i=0;i<n;i++) { | 
|---|
| 1255 | v[i] = data[i]; | 
|---|
| 1256 | } | 
|---|
| 1257 | } | 
|---|
| 1258 | break; | 
|---|
| 1259 | case GL_ORDER: | 
|---|
| 1260 | switch (target) { | 
|---|
| 1261 | case GL_MAP1_COLOR_4: | 
|---|
| 1262 | *v = ctx->EvalMap.Map1Color4.Order; | 
|---|
| 1263 | break; | 
|---|
| 1264 | case GL_MAP1_INDEX: | 
|---|
| 1265 | *v = ctx->EvalMap.Map1Index.Order; | 
|---|
| 1266 | break; | 
|---|
| 1267 | case GL_MAP1_NORMAL: | 
|---|
| 1268 | *v = ctx->EvalMap.Map1Normal.Order; | 
|---|
| 1269 | break; | 
|---|
| 1270 | case GL_MAP1_TEXTURE_COORD_1: | 
|---|
| 1271 | *v = ctx->EvalMap.Map1Texture1.Order; | 
|---|
| 1272 | break; | 
|---|
| 1273 | case GL_MAP1_TEXTURE_COORD_2: | 
|---|
| 1274 | *v = ctx->EvalMap.Map1Texture2.Order; | 
|---|
| 1275 | break; | 
|---|
| 1276 | case GL_MAP1_TEXTURE_COORD_3: | 
|---|
| 1277 | *v = ctx->EvalMap.Map1Texture3.Order; | 
|---|
| 1278 | break; | 
|---|
| 1279 | case GL_MAP1_TEXTURE_COORD_4: | 
|---|
| 1280 | *v = ctx->EvalMap.Map1Texture4.Order; | 
|---|
| 1281 | break; | 
|---|
| 1282 | case GL_MAP1_VERTEX_3: | 
|---|
| 1283 | *v = ctx->EvalMap.Map1Vertex3.Order; | 
|---|
| 1284 | break; | 
|---|
| 1285 | case GL_MAP1_VERTEX_4: | 
|---|
| 1286 | *v = ctx->EvalMap.Map1Vertex4.Order; | 
|---|
| 1287 | break; | 
|---|
| 1288 | case GL_MAP2_COLOR_4: | 
|---|
| 1289 | v[0] = ctx->EvalMap.Map2Color4.Uorder; | 
|---|
| 1290 | v[1] = ctx->EvalMap.Map2Color4.Vorder; | 
|---|
| 1291 | break; | 
|---|
| 1292 | case GL_MAP2_INDEX: | 
|---|
| 1293 | v[0] = ctx->EvalMap.Map2Index.Uorder; | 
|---|
| 1294 | v[1] = ctx->EvalMap.Map2Index.Vorder; | 
|---|
| 1295 | break; | 
|---|
| 1296 | case GL_MAP2_NORMAL: | 
|---|
| 1297 | v[0] = ctx->EvalMap.Map2Normal.Uorder; | 
|---|
| 1298 | v[1] = ctx->EvalMap.Map2Normal.Vorder; | 
|---|
| 1299 | break; | 
|---|
| 1300 | case GL_MAP2_TEXTURE_COORD_1: | 
|---|
| 1301 | v[0] = ctx->EvalMap.Map2Texture1.Uorder; | 
|---|
| 1302 | v[1] = ctx->EvalMap.Map2Texture1.Vorder; | 
|---|
| 1303 | break; | 
|---|
| 1304 | case GL_MAP2_TEXTURE_COORD_2: | 
|---|
| 1305 | v[0] = ctx->EvalMap.Map2Texture2.Uorder; | 
|---|
| 1306 | v[1] = ctx->EvalMap.Map2Texture2.Vorder; | 
|---|
| 1307 | break; | 
|---|
| 1308 | case GL_MAP2_TEXTURE_COORD_3: | 
|---|
| 1309 | v[0] = ctx->EvalMap.Map2Texture3.Uorder; | 
|---|
| 1310 | v[1] = ctx->EvalMap.Map2Texture3.Vorder; | 
|---|
| 1311 | break; | 
|---|
| 1312 | case GL_MAP2_TEXTURE_COORD_4: | 
|---|
| 1313 | v[0] = ctx->EvalMap.Map2Texture4.Uorder; | 
|---|
| 1314 | v[1] = ctx->EvalMap.Map2Texture4.Vorder; | 
|---|
| 1315 | break; | 
|---|
| 1316 | case GL_MAP2_VERTEX_3: | 
|---|
| 1317 | v[0] = ctx->EvalMap.Map2Vertex3.Uorder; | 
|---|
| 1318 | v[1] = ctx->EvalMap.Map2Vertex3.Vorder; | 
|---|
| 1319 | break; | 
|---|
| 1320 | case GL_MAP2_VERTEX_4: | 
|---|
| 1321 | v[0] = ctx->EvalMap.Map2Vertex4.Uorder; | 
|---|
| 1322 | v[1] = ctx->EvalMap.Map2Vertex4.Vorder; | 
|---|
| 1323 | break; | 
|---|
| 1324 | default: | 
|---|
| 1325 | gl_error( ctx, GL_INVALID_ENUM, "glGetMapdv(target)" ); | 
|---|
| 1326 | return; | 
|---|
| 1327 | } | 
|---|
| 1328 | break; | 
|---|
| 1329 | case GL_DOMAIN: | 
|---|
| 1330 | switch (target) { | 
|---|
| 1331 | case GL_MAP1_COLOR_4: | 
|---|
| 1332 | v[0] = ctx->EvalMap.Map1Color4.u1; | 
|---|
| 1333 | v[1] = ctx->EvalMap.Map1Color4.u2; | 
|---|
| 1334 | break; | 
|---|
| 1335 | case GL_MAP1_INDEX: | 
|---|
| 1336 | v[0] = ctx->EvalMap.Map1Index.u1; | 
|---|
| 1337 | v[1] = ctx->EvalMap.Map1Index.u2; | 
|---|
| 1338 | break; | 
|---|
| 1339 | case GL_MAP1_NORMAL: | 
|---|
| 1340 | v[0] = ctx->EvalMap.Map1Normal.u1; | 
|---|
| 1341 | v[1] = ctx->EvalMap.Map1Normal.u2; | 
|---|
| 1342 | break; | 
|---|
| 1343 | case GL_MAP1_TEXTURE_COORD_1: | 
|---|
| 1344 | v[0] = ctx->EvalMap.Map1Texture1.u1; | 
|---|
| 1345 | v[1] = ctx->EvalMap.Map1Texture1.u2; | 
|---|
| 1346 | break; | 
|---|
| 1347 | case GL_MAP1_TEXTURE_COORD_2: | 
|---|
| 1348 | v[0] = ctx->EvalMap.Map1Texture2.u1; | 
|---|
| 1349 | v[1] = ctx->EvalMap.Map1Texture2.u2; | 
|---|
| 1350 | break; | 
|---|
| 1351 | case GL_MAP1_TEXTURE_COORD_3: | 
|---|
| 1352 | v[0] = ctx->EvalMap.Map1Texture3.u1; | 
|---|
| 1353 | v[1] = ctx->EvalMap.Map1Texture3.u2; | 
|---|
| 1354 | break; | 
|---|
| 1355 | case GL_MAP1_TEXTURE_COORD_4: | 
|---|
| 1356 | v[0] = ctx->EvalMap.Map1Texture4.u1; | 
|---|
| 1357 | v[1] = ctx->EvalMap.Map1Texture4.u2; | 
|---|
| 1358 | break; | 
|---|
| 1359 | case GL_MAP1_VERTEX_3: | 
|---|
| 1360 | v[0] = ctx->EvalMap.Map1Vertex3.u1; | 
|---|
| 1361 | v[1] = ctx->EvalMap.Map1Vertex3.u2; | 
|---|
| 1362 | break; | 
|---|
| 1363 | case GL_MAP1_VERTEX_4: | 
|---|
| 1364 | v[0] = ctx->EvalMap.Map1Vertex4.u1; | 
|---|
| 1365 | v[1] = ctx->EvalMap.Map1Vertex4.u2; | 
|---|
| 1366 | break; | 
|---|
| 1367 | case GL_MAP2_COLOR_4: | 
|---|
| 1368 | v[0] = ctx->EvalMap.Map2Color4.u1; | 
|---|
| 1369 | v[1] = ctx->EvalMap.Map2Color4.u2; | 
|---|
| 1370 | v[2] = ctx->EvalMap.Map2Color4.v1; | 
|---|
| 1371 | v[3] = ctx->EvalMap.Map2Color4.v2; | 
|---|
| 1372 | break; | 
|---|
| 1373 | case GL_MAP2_INDEX: | 
|---|
| 1374 | v[0] = ctx->EvalMap.Map2Index.u1; | 
|---|
| 1375 | v[1] = ctx->EvalMap.Map2Index.u2; | 
|---|
| 1376 | v[2] = ctx->EvalMap.Map2Index.v1; | 
|---|
| 1377 | v[3] = ctx->EvalMap.Map2Index.v2; | 
|---|
| 1378 | break; | 
|---|
| 1379 | case GL_MAP2_NORMAL: | 
|---|
| 1380 | v[0] = ctx->EvalMap.Map2Normal.u1; | 
|---|
| 1381 | v[1] = ctx->EvalMap.Map2Normal.u2; | 
|---|
| 1382 | v[2] = ctx->EvalMap.Map2Normal.v1; | 
|---|
| 1383 | v[3] = ctx->EvalMap.Map2Normal.v2; | 
|---|
| 1384 | break; | 
|---|
| 1385 | case GL_MAP2_TEXTURE_COORD_1: | 
|---|
| 1386 | v[0] = ctx->EvalMap.Map2Texture1.u1; | 
|---|
| 1387 | v[1] = ctx->EvalMap.Map2Texture1.u2; | 
|---|
| 1388 | v[2] = ctx->EvalMap.Map2Texture1.v1; | 
|---|
| 1389 | v[3] = ctx->EvalMap.Map2Texture1.v2; | 
|---|
| 1390 | break; | 
|---|
| 1391 | case GL_MAP2_TEXTURE_COORD_2: | 
|---|
| 1392 | v[0] = ctx->EvalMap.Map2Texture2.u1; | 
|---|
| 1393 | v[1] = ctx->EvalMap.Map2Texture2.u2; | 
|---|
| 1394 | v[2] = ctx->EvalMap.Map2Texture2.v1; | 
|---|
| 1395 | v[3] = ctx->EvalMap.Map2Texture2.v2; | 
|---|
| 1396 | break; | 
|---|
| 1397 | case GL_MAP2_TEXTURE_COORD_3: | 
|---|
| 1398 | v[0] = ctx->EvalMap.Map2Texture3.u1; | 
|---|
| 1399 | v[1] = ctx->EvalMap.Map2Texture3.u2; | 
|---|
| 1400 | v[2] = ctx->EvalMap.Map2Texture3.v1; | 
|---|
| 1401 | v[3] = ctx->EvalMap.Map2Texture3.v2; | 
|---|
| 1402 | break; | 
|---|
| 1403 | case GL_MAP2_TEXTURE_COORD_4: | 
|---|
| 1404 | v[0] = ctx->EvalMap.Map2Texture4.u1; | 
|---|
| 1405 | v[1] = ctx->EvalMap.Map2Texture4.u2; | 
|---|
| 1406 | v[2] = ctx->EvalMap.Map2Texture4.v1; | 
|---|
| 1407 | v[3] = ctx->EvalMap.Map2Texture4.v2; | 
|---|
| 1408 | break; | 
|---|
| 1409 | case GL_MAP2_VERTEX_3: | 
|---|
| 1410 | v[0] = ctx->EvalMap.Map2Vertex3.u1; | 
|---|
| 1411 | v[1] = ctx->EvalMap.Map2Vertex3.u2; | 
|---|
| 1412 | v[2] = ctx->EvalMap.Map2Vertex3.v1; | 
|---|
| 1413 | v[3] = ctx->EvalMap.Map2Vertex3.v2; | 
|---|
| 1414 | break; | 
|---|
| 1415 | case GL_MAP2_VERTEX_4: | 
|---|
| 1416 | v[0] = ctx->EvalMap.Map2Vertex4.u1; | 
|---|
| 1417 | v[1] = ctx->EvalMap.Map2Vertex4.u2; | 
|---|
| 1418 | v[2] = ctx->EvalMap.Map2Vertex4.v1; | 
|---|
| 1419 | v[3] = ctx->EvalMap.Map2Vertex4.v2; | 
|---|
| 1420 | break; | 
|---|
| 1421 | default: | 
|---|
| 1422 | gl_error( ctx, GL_INVALID_ENUM, "glGetMapdv(target)" ); | 
|---|
| 1423 | } | 
|---|
| 1424 | break; | 
|---|
| 1425 | default: | 
|---|
| 1426 | gl_error( ctx, GL_INVALID_ENUM, "glGetMapdv(query)" ); | 
|---|
| 1427 | } | 
|---|
| 1428 | } | 
|---|
| 1429 |  | 
|---|
| 1430 |  | 
|---|
| 1431 | void | 
|---|
| 1432 | _mesa_GetMapfv( GLenum target, GLenum query, GLfloat *v ) | 
|---|
| 1433 | { | 
|---|
| 1434 | GET_CURRENT_CONTEXT(ctx); | 
|---|
| 1435 | GLint i, n; | 
|---|
| 1436 | GLfloat *data; | 
|---|
| 1437 |  | 
|---|
| 1438 | switch (query) { | 
|---|
| 1439 | case GL_COEFF: | 
|---|
| 1440 | switch (target) { | 
|---|
| 1441 | case GL_MAP1_COLOR_4: | 
|---|
| 1442 | data = ctx->EvalMap.Map1Color4.Points; | 
|---|
| 1443 | n = ctx->EvalMap.Map1Color4.Order * 4; | 
|---|
| 1444 | break; | 
|---|
| 1445 | case GL_MAP1_INDEX: | 
|---|
| 1446 | data = ctx->EvalMap.Map1Index.Points; | 
|---|
| 1447 | n = ctx->EvalMap.Map1Index.Order; | 
|---|
| 1448 | break; | 
|---|
| 1449 | case GL_MAP1_NORMAL: | 
|---|
| 1450 | data = ctx->EvalMap.Map1Normal.Points; | 
|---|
| 1451 | n = ctx->EvalMap.Map1Normal.Order * 3; | 
|---|
| 1452 | break; | 
|---|
| 1453 | case GL_MAP1_TEXTURE_COORD_1: | 
|---|
| 1454 | data = ctx->EvalMap.Map1Texture1.Points; | 
|---|
| 1455 | n = ctx->EvalMap.Map1Texture1.Order * 1; | 
|---|
| 1456 | break; | 
|---|
| 1457 | case GL_MAP1_TEXTURE_COORD_2: | 
|---|
| 1458 | data = ctx->EvalMap.Map1Texture2.Points; | 
|---|
| 1459 | n = ctx->EvalMap.Map1Texture2.Order * 2; | 
|---|
| 1460 | break; | 
|---|
| 1461 | case GL_MAP1_TEXTURE_COORD_3: | 
|---|
| 1462 | data = ctx->EvalMap.Map1Texture3.Points; | 
|---|
| 1463 | n = ctx->EvalMap.Map1Texture3.Order * 3; | 
|---|
| 1464 | break; | 
|---|
| 1465 | case GL_MAP1_TEXTURE_COORD_4: | 
|---|
| 1466 | data = ctx->EvalMap.Map1Texture4.Points; | 
|---|
| 1467 | n = ctx->EvalMap.Map1Texture4.Order * 4; | 
|---|
| 1468 | break; | 
|---|
| 1469 | case GL_MAP1_VERTEX_3: | 
|---|
| 1470 | data = ctx->EvalMap.Map1Vertex3.Points; | 
|---|
| 1471 | n = ctx->EvalMap.Map1Vertex3.Order * 3; | 
|---|
| 1472 | break; | 
|---|
| 1473 | case GL_MAP1_VERTEX_4: | 
|---|
| 1474 | data = ctx->EvalMap.Map1Vertex4.Points; | 
|---|
| 1475 | n = ctx->EvalMap.Map1Vertex4.Order * 4; | 
|---|
| 1476 | break; | 
|---|
| 1477 | case GL_MAP2_COLOR_4: | 
|---|
| 1478 | data = ctx->EvalMap.Map2Color4.Points; | 
|---|
| 1479 | n = ctx->EvalMap.Map2Color4.Uorder | 
|---|
| 1480 | * ctx->EvalMap.Map2Color4.Vorder * 4; | 
|---|
| 1481 | break; | 
|---|
| 1482 | case GL_MAP2_INDEX: | 
|---|
| 1483 | data = ctx->EvalMap.Map2Index.Points; | 
|---|
| 1484 | n = ctx->EvalMap.Map2Index.Uorder | 
|---|
| 1485 | * ctx->EvalMap.Map2Index.Vorder; | 
|---|
| 1486 | break; | 
|---|
| 1487 | case GL_MAP2_NORMAL: | 
|---|
| 1488 | data = ctx->EvalMap.Map2Normal.Points; | 
|---|
| 1489 | n = ctx->EvalMap.Map2Normal.Uorder | 
|---|
| 1490 | * ctx->EvalMap.Map2Normal.Vorder * 3; | 
|---|
| 1491 | break; | 
|---|
| 1492 | case GL_MAP2_TEXTURE_COORD_1: | 
|---|
| 1493 | data = ctx->EvalMap.Map2Texture1.Points; | 
|---|
| 1494 | n = ctx->EvalMap.Map2Texture1.Uorder | 
|---|
| 1495 | * ctx->EvalMap.Map2Texture1.Vorder * 1; | 
|---|
| 1496 | break; | 
|---|
| 1497 | case GL_MAP2_TEXTURE_COORD_2: | 
|---|
| 1498 | data = ctx->EvalMap.Map2Texture2.Points; | 
|---|
| 1499 | n = ctx->EvalMap.Map2Texture2.Uorder | 
|---|
| 1500 | * ctx->EvalMap.Map2Texture2.Vorder * 2; | 
|---|
| 1501 | break; | 
|---|
| 1502 | case GL_MAP2_TEXTURE_COORD_3: | 
|---|
| 1503 | data = ctx->EvalMap.Map2Texture3.Points; | 
|---|
| 1504 | n = ctx->EvalMap.Map2Texture3.Uorder | 
|---|
| 1505 | * ctx->EvalMap.Map2Texture3.Vorder * 3; | 
|---|
| 1506 | break; | 
|---|
| 1507 | case GL_MAP2_TEXTURE_COORD_4: | 
|---|
| 1508 | data = ctx->EvalMap.Map2Texture4.Points; | 
|---|
| 1509 | n = ctx->EvalMap.Map2Texture4.Uorder | 
|---|
| 1510 | * ctx->EvalMap.Map2Texture4.Vorder * 4; | 
|---|
| 1511 | break; | 
|---|
| 1512 | case GL_MAP2_VERTEX_3: | 
|---|
| 1513 | data = ctx->EvalMap.Map2Vertex3.Points; | 
|---|
| 1514 | n = ctx->EvalMap.Map2Vertex3.Uorder | 
|---|
| 1515 | * ctx->EvalMap.Map2Vertex3.Vorder * 3; | 
|---|
| 1516 | break; | 
|---|
| 1517 | case GL_MAP2_VERTEX_4: | 
|---|
| 1518 | data = ctx->EvalMap.Map2Vertex4.Points; | 
|---|
| 1519 | n = ctx->EvalMap.Map2Vertex4.Uorder | 
|---|
| 1520 | * ctx->EvalMap.Map2Vertex4.Vorder * 4; | 
|---|
| 1521 | break; | 
|---|
| 1522 | default: | 
|---|
| 1523 | gl_error( ctx, GL_INVALID_ENUM, "glGetMapfv(target)" ); | 
|---|
| 1524 | return; | 
|---|
| 1525 | } | 
|---|
| 1526 | if (data) { | 
|---|
| 1527 | for (i=0;i<n;i++) { | 
|---|
| 1528 | v[i] = data[i]; | 
|---|
| 1529 | } | 
|---|
| 1530 | } | 
|---|
| 1531 | break; | 
|---|
| 1532 | case GL_ORDER: | 
|---|
| 1533 | switch (target) { | 
|---|
| 1534 | case GL_MAP1_COLOR_4: | 
|---|
| 1535 | *v = ctx->EvalMap.Map1Color4.Order; | 
|---|
| 1536 | break; | 
|---|
| 1537 | case GL_MAP1_INDEX: | 
|---|
| 1538 | *v = ctx->EvalMap.Map1Index.Order; | 
|---|
| 1539 | break; | 
|---|
| 1540 | case GL_MAP1_NORMAL: | 
|---|
| 1541 | *v = ctx->EvalMap.Map1Normal.Order; | 
|---|
| 1542 | break; | 
|---|
| 1543 | case GL_MAP1_TEXTURE_COORD_1: | 
|---|
| 1544 | *v = ctx->EvalMap.Map1Texture1.Order; | 
|---|
| 1545 | break; | 
|---|
| 1546 | case GL_MAP1_TEXTURE_COORD_2: | 
|---|
| 1547 | *v = ctx->EvalMap.Map1Texture2.Order; | 
|---|
| 1548 | break; | 
|---|
| 1549 | case GL_MAP1_TEXTURE_COORD_3: | 
|---|
| 1550 | *v = ctx->EvalMap.Map1Texture3.Order; | 
|---|
| 1551 | break; | 
|---|
| 1552 | case GL_MAP1_TEXTURE_COORD_4: | 
|---|
| 1553 | *v = ctx->EvalMap.Map1Texture4.Order; | 
|---|
| 1554 | break; | 
|---|
| 1555 | case GL_MAP1_VERTEX_3: | 
|---|
| 1556 | *v = ctx->EvalMap.Map1Vertex3.Order; | 
|---|
| 1557 | break; | 
|---|
| 1558 | case GL_MAP1_VERTEX_4: | 
|---|
| 1559 | *v = ctx->EvalMap.Map1Vertex4.Order; | 
|---|
| 1560 | break; | 
|---|
| 1561 | case GL_MAP2_COLOR_4: | 
|---|
| 1562 | v[0] = ctx->EvalMap.Map2Color4.Uorder; | 
|---|
| 1563 | v[1] = ctx->EvalMap.Map2Color4.Vorder; | 
|---|
| 1564 | break; | 
|---|
| 1565 | case GL_MAP2_INDEX: | 
|---|
| 1566 | v[0] = ctx->EvalMap.Map2Index.Uorder; | 
|---|
| 1567 | v[1] = ctx->EvalMap.Map2Index.Vorder; | 
|---|
| 1568 | break; | 
|---|
| 1569 | case GL_MAP2_NORMAL: | 
|---|
| 1570 | v[0] = ctx->EvalMap.Map2Normal.Uorder; | 
|---|
| 1571 | v[1] = ctx->EvalMap.Map2Normal.Vorder; | 
|---|
| 1572 | break; | 
|---|
| 1573 | case GL_MAP2_TEXTURE_COORD_1: | 
|---|
| 1574 | v[0] = ctx->EvalMap.Map2Texture1.Uorder; | 
|---|
| 1575 | v[1] = ctx->EvalMap.Map2Texture1.Vorder; | 
|---|
| 1576 | break; | 
|---|
| 1577 | case GL_MAP2_TEXTURE_COORD_2: | 
|---|
| 1578 | v[0] = ctx->EvalMap.Map2Texture2.Uorder; | 
|---|
| 1579 | v[1] = ctx->EvalMap.Map2Texture2.Vorder; | 
|---|
| 1580 | break; | 
|---|
| 1581 | case GL_MAP2_TEXTURE_COORD_3: | 
|---|
| 1582 | v[0] = ctx->EvalMap.Map2Texture3.Uorder; | 
|---|
| 1583 | v[1] = ctx->EvalMap.Map2Texture3.Vorder; | 
|---|
| 1584 | break; | 
|---|
| 1585 | case GL_MAP2_TEXTURE_COORD_4: | 
|---|
| 1586 | v[0] = ctx->EvalMap.Map2Texture4.Uorder; | 
|---|
| 1587 | v[1] = ctx->EvalMap.Map2Texture4.Vorder; | 
|---|
| 1588 | break; | 
|---|
| 1589 | case GL_MAP2_VERTEX_3: | 
|---|
| 1590 | v[0] = ctx->EvalMap.Map2Vertex3.Uorder; | 
|---|
| 1591 | v[1] = ctx->EvalMap.Map2Vertex3.Vorder; | 
|---|
| 1592 | break; | 
|---|
| 1593 | case GL_MAP2_VERTEX_4: | 
|---|
| 1594 | v[0] = ctx->EvalMap.Map2Vertex4.Uorder; | 
|---|
| 1595 | v[1] = ctx->EvalMap.Map2Vertex4.Vorder; | 
|---|
| 1596 | break; | 
|---|
| 1597 | default: | 
|---|
| 1598 | gl_error( ctx, GL_INVALID_ENUM, "glGetMapfv(target)" ); | 
|---|
| 1599 | return; | 
|---|
| 1600 | } | 
|---|
| 1601 | break; | 
|---|
| 1602 | case GL_DOMAIN: | 
|---|
| 1603 | switch (target) { | 
|---|
| 1604 | case GL_MAP1_COLOR_4: | 
|---|
| 1605 | v[0] = ctx->EvalMap.Map1Color4.u1; | 
|---|
| 1606 | v[1] = ctx->EvalMap.Map1Color4.u2; | 
|---|
| 1607 | break; | 
|---|
| 1608 | case GL_MAP1_INDEX: | 
|---|
| 1609 | v[0] = ctx->EvalMap.Map1Index.u1; | 
|---|
| 1610 | v[1] = ctx->EvalMap.Map1Index.u2; | 
|---|
| 1611 | break; | 
|---|
| 1612 | case GL_MAP1_NORMAL: | 
|---|
| 1613 | v[0] = ctx->EvalMap.Map1Normal.u1; | 
|---|
| 1614 | v[1] = ctx->EvalMap.Map1Normal.u2; | 
|---|
| 1615 | break; | 
|---|
| 1616 | case GL_MAP1_TEXTURE_COORD_1: | 
|---|
| 1617 | v[0] = ctx->EvalMap.Map1Texture1.u1; | 
|---|
| 1618 | v[1] = ctx->EvalMap.Map1Texture1.u2; | 
|---|
| 1619 | break; | 
|---|
| 1620 | case GL_MAP1_TEXTURE_COORD_2: | 
|---|
| 1621 | v[0] = ctx->EvalMap.Map1Texture2.u1; | 
|---|
| 1622 | v[1] = ctx->EvalMap.Map1Texture2.u2; | 
|---|
| 1623 | break; | 
|---|
| 1624 | case GL_MAP1_TEXTURE_COORD_3: | 
|---|
| 1625 | v[0] = ctx->EvalMap.Map1Texture3.u1; | 
|---|
| 1626 | v[1] = ctx->EvalMap.Map1Texture3.u2; | 
|---|
| 1627 | break; | 
|---|
| 1628 | case GL_MAP1_TEXTURE_COORD_4: | 
|---|
| 1629 | v[0] = ctx->EvalMap.Map1Texture4.u1; | 
|---|
| 1630 | v[1] = ctx->EvalMap.Map1Texture4.u2; | 
|---|
| 1631 | break; | 
|---|
| 1632 | case GL_MAP1_VERTEX_3: | 
|---|
| 1633 | v[0] = ctx->EvalMap.Map1Vertex3.u1; | 
|---|
| 1634 | v[1] = ctx->EvalMap.Map1Vertex3.u2; | 
|---|
| 1635 | break; | 
|---|
| 1636 | case GL_MAP1_VERTEX_4: | 
|---|
| 1637 | v[0] = ctx->EvalMap.Map1Vertex4.u1; | 
|---|
| 1638 | v[1] = ctx->EvalMap.Map1Vertex4.u2; | 
|---|
| 1639 | break; | 
|---|
| 1640 | case GL_MAP2_COLOR_4: | 
|---|
| 1641 | v[0] = ctx->EvalMap.Map2Color4.u1; | 
|---|
| 1642 | v[1] = ctx->EvalMap.Map2Color4.u2; | 
|---|
| 1643 | v[2] = ctx->EvalMap.Map2Color4.v1; | 
|---|
| 1644 | v[3] = ctx->EvalMap.Map2Color4.v2; | 
|---|
| 1645 | break; | 
|---|
| 1646 | case GL_MAP2_INDEX: | 
|---|
| 1647 | v[0] = ctx->EvalMap.Map2Index.u1; | 
|---|
| 1648 | v[1] = ctx->EvalMap.Map2Index.u2; | 
|---|
| 1649 | v[2] = ctx->EvalMap.Map2Index.v1; | 
|---|
| 1650 | v[3] = ctx->EvalMap.Map2Index.v2; | 
|---|
| 1651 | break; | 
|---|
| 1652 | case GL_MAP2_NORMAL: | 
|---|
| 1653 | v[0] = ctx->EvalMap.Map2Normal.u1; | 
|---|
| 1654 | v[1] = ctx->EvalMap.Map2Normal.u2; | 
|---|
| 1655 | v[2] = ctx->EvalMap.Map2Normal.v1; | 
|---|
| 1656 | v[3] = ctx->EvalMap.Map2Normal.v2; | 
|---|
| 1657 | break; | 
|---|
| 1658 | case GL_MAP2_TEXTURE_COORD_1: | 
|---|
| 1659 | v[0] = ctx->EvalMap.Map2Texture1.u1; | 
|---|
| 1660 | v[1] = ctx->EvalMap.Map2Texture1.u2; | 
|---|
| 1661 | v[2] = ctx->EvalMap.Map2Texture1.v1; | 
|---|
| 1662 | v[3] = ctx->EvalMap.Map2Texture1.v2; | 
|---|
| 1663 | break; | 
|---|
| 1664 | case GL_MAP2_TEXTURE_COORD_2: | 
|---|
| 1665 | v[0] = ctx->EvalMap.Map2Texture2.u1; | 
|---|
| 1666 | v[1] = ctx->EvalMap.Map2Texture2.u2; | 
|---|
| 1667 | v[2] = ctx->EvalMap.Map2Texture2.v1; | 
|---|
| 1668 | v[3] = ctx->EvalMap.Map2Texture2.v2; | 
|---|
| 1669 | break; | 
|---|
| 1670 | case GL_MAP2_TEXTURE_COORD_3: | 
|---|
| 1671 | v[0] = ctx->EvalMap.Map2Texture3.u1; | 
|---|
| 1672 | v[1] = ctx->EvalMap.Map2Texture3.u2; | 
|---|
| 1673 | v[2] = ctx->EvalMap.Map2Texture3.v1; | 
|---|
| 1674 | v[3] = ctx->EvalMap.Map2Texture3.v2; | 
|---|
| 1675 | break; | 
|---|
| 1676 | case GL_MAP2_TEXTURE_COORD_4: | 
|---|
| 1677 | v[0] = ctx->EvalMap.Map2Texture4.u1; | 
|---|
| 1678 | v[1] = ctx->EvalMap.Map2Texture4.u2; | 
|---|
| 1679 | v[2] = ctx->EvalMap.Map2Texture4.v1; | 
|---|
| 1680 | v[3] = ctx->EvalMap.Map2Texture4.v2; | 
|---|
| 1681 | break; | 
|---|
| 1682 | case GL_MAP2_VERTEX_3: | 
|---|
| 1683 | v[0] = ctx->EvalMap.Map2Vertex3.u1; | 
|---|
| 1684 | v[1] = ctx->EvalMap.Map2Vertex3.u2; | 
|---|
| 1685 | v[2] = ctx->EvalMap.Map2Vertex3.v1; | 
|---|
| 1686 | v[3] = ctx->EvalMap.Map2Vertex3.v2; | 
|---|
| 1687 | break; | 
|---|
| 1688 | case GL_MAP2_VERTEX_4: | 
|---|
| 1689 | v[0] = ctx->EvalMap.Map2Vertex4.u1; | 
|---|
| 1690 | v[1] = ctx->EvalMap.Map2Vertex4.u2; | 
|---|
| 1691 | v[2] = ctx->EvalMap.Map2Vertex4.v1; | 
|---|
| 1692 | v[3] = ctx->EvalMap.Map2Vertex4.v2; | 
|---|
| 1693 | break; | 
|---|
| 1694 | default: | 
|---|
| 1695 | gl_error( ctx, GL_INVALID_ENUM, "glGetMapfv(target)" ); | 
|---|
| 1696 | } | 
|---|
| 1697 | break; | 
|---|
| 1698 | default: | 
|---|
| 1699 | gl_error( ctx, GL_INVALID_ENUM, "glGetMapfv(query)" ); | 
|---|
| 1700 | } | 
|---|
| 1701 | } | 
|---|
| 1702 |  | 
|---|
| 1703 |  | 
|---|
| 1704 | void | 
|---|
| 1705 | _mesa_GetMapiv( GLenum target, GLenum query, GLint *v ) | 
|---|
| 1706 | { | 
|---|
| 1707 | GET_CURRENT_CONTEXT(ctx); | 
|---|
| 1708 | GLuint i, n; | 
|---|
| 1709 | GLfloat *data; | 
|---|
| 1710 |  | 
|---|
| 1711 | switch (query) { | 
|---|
| 1712 | case GL_COEFF: | 
|---|
| 1713 | switch (target) { | 
|---|
| 1714 | case GL_MAP1_COLOR_4: | 
|---|
| 1715 | data = ctx->EvalMap.Map1Color4.Points; | 
|---|
| 1716 | n = ctx->EvalMap.Map1Color4.Order * 4; | 
|---|
| 1717 | break; | 
|---|
| 1718 | case GL_MAP1_INDEX: | 
|---|
| 1719 | data = ctx->EvalMap.Map1Index.Points; | 
|---|
| 1720 | n = ctx->EvalMap.Map1Index.Order; | 
|---|
| 1721 | break; | 
|---|
| 1722 | case GL_MAP1_NORMAL: | 
|---|
| 1723 | data = ctx->EvalMap.Map1Normal.Points; | 
|---|
| 1724 | n = ctx->EvalMap.Map1Normal.Order * 3; | 
|---|
| 1725 | break; | 
|---|
| 1726 | case GL_MAP1_TEXTURE_COORD_1: | 
|---|
| 1727 | data = ctx->EvalMap.Map1Texture1.Points; | 
|---|
| 1728 | n = ctx->EvalMap.Map1Texture1.Order * 1; | 
|---|
| 1729 | break; | 
|---|
| 1730 | case GL_MAP1_TEXTURE_COORD_2: | 
|---|
| 1731 | data = ctx->EvalMap.Map1Texture2.Points; | 
|---|
| 1732 | n = ctx->EvalMap.Map1Texture2.Order * 2; | 
|---|
| 1733 | break; | 
|---|
| 1734 | case GL_MAP1_TEXTURE_COORD_3: | 
|---|
| 1735 | data = ctx->EvalMap.Map1Texture3.Points; | 
|---|
| 1736 | n = ctx->EvalMap.Map1Texture3.Order * 3; | 
|---|
| 1737 | break; | 
|---|
| 1738 | case GL_MAP1_TEXTURE_COORD_4: | 
|---|
| 1739 | data = ctx->EvalMap.Map1Texture4.Points; | 
|---|
| 1740 | n = ctx->EvalMap.Map1Texture4.Order * 4; | 
|---|
| 1741 | break; | 
|---|
| 1742 | case GL_MAP1_VERTEX_3: | 
|---|
| 1743 | data = ctx->EvalMap.Map1Vertex3.Points; | 
|---|
| 1744 | n = ctx->EvalMap.Map1Vertex3.Order * 3; | 
|---|
| 1745 | break; | 
|---|
| 1746 | case GL_MAP1_VERTEX_4: | 
|---|
| 1747 | data = ctx->EvalMap.Map1Vertex4.Points; | 
|---|
| 1748 | n = ctx->EvalMap.Map1Vertex4.Order * 4; | 
|---|
| 1749 | break; | 
|---|
| 1750 | case GL_MAP2_COLOR_4: | 
|---|
| 1751 | data = ctx->EvalMap.Map2Color4.Points; | 
|---|
| 1752 | n = ctx->EvalMap.Map2Color4.Uorder | 
|---|
| 1753 | * ctx->EvalMap.Map2Color4.Vorder * 4; | 
|---|
| 1754 | break; | 
|---|
| 1755 | case GL_MAP2_INDEX: | 
|---|
| 1756 | data = ctx->EvalMap.Map2Index.Points; | 
|---|
| 1757 | n = ctx->EvalMap.Map2Index.Uorder | 
|---|
| 1758 | * ctx->EvalMap.Map2Index.Vorder; | 
|---|
| 1759 | break; | 
|---|
| 1760 | case GL_MAP2_NORMAL: | 
|---|
| 1761 | data = ctx->EvalMap.Map2Normal.Points; | 
|---|
| 1762 | n = ctx->EvalMap.Map2Normal.Uorder | 
|---|
| 1763 | * ctx->EvalMap.Map2Normal.Vorder * 3; | 
|---|
| 1764 | break; | 
|---|
| 1765 | case GL_MAP2_TEXTURE_COORD_1: | 
|---|
| 1766 | data = ctx->EvalMap.Map2Texture1.Points; | 
|---|
| 1767 | n = ctx->EvalMap.Map2Texture1.Uorder | 
|---|
| 1768 | * ctx->EvalMap.Map2Texture1.Vorder * 1; | 
|---|
| 1769 | break; | 
|---|
| 1770 | case GL_MAP2_TEXTURE_COORD_2: | 
|---|
| 1771 | data = ctx->EvalMap.Map2Texture2.Points; | 
|---|
| 1772 | n = ctx->EvalMap.Map2Texture2.Uorder | 
|---|
| 1773 | * ctx->EvalMap.Map2Texture2.Vorder * 2; | 
|---|
| 1774 | break; | 
|---|
| 1775 | case GL_MAP2_TEXTURE_COORD_3: | 
|---|
| 1776 | data = ctx->EvalMap.Map2Texture3.Points; | 
|---|
| 1777 | n = ctx->EvalMap.Map2Texture3.Uorder | 
|---|
| 1778 | * ctx->EvalMap.Map2Texture3.Vorder * 3; | 
|---|
| 1779 | break; | 
|---|
| 1780 | case GL_MAP2_TEXTURE_COORD_4: | 
|---|
| 1781 | data = ctx->EvalMap.Map2Texture4.Points; | 
|---|
| 1782 | n = ctx->EvalMap.Map2Texture4.Uorder | 
|---|
| 1783 | * ctx->EvalMap.Map2Texture4.Vorder * 4; | 
|---|
| 1784 | break; | 
|---|
| 1785 | case GL_MAP2_VERTEX_3: | 
|---|
| 1786 | data = ctx->EvalMap.Map2Vertex3.Points; | 
|---|
| 1787 | n = ctx->EvalMap.Map2Vertex3.Uorder | 
|---|
| 1788 | * ctx->EvalMap.Map2Vertex3.Vorder * 3; | 
|---|
| 1789 | break; | 
|---|
| 1790 | case GL_MAP2_VERTEX_4: | 
|---|
| 1791 | data = ctx->EvalMap.Map2Vertex4.Points; | 
|---|
| 1792 | n = ctx->EvalMap.Map2Vertex4.Uorder | 
|---|
| 1793 | * ctx->EvalMap.Map2Vertex4.Vorder * 4; | 
|---|
| 1794 | break; | 
|---|
| 1795 | default: | 
|---|
| 1796 | gl_error( ctx, GL_INVALID_ENUM, "glGetMapiv(target)" ); | 
|---|
| 1797 | return; | 
|---|
| 1798 | } | 
|---|
| 1799 | if (data) { | 
|---|
| 1800 | for (i=0;i<n;i++) { | 
|---|
| 1801 | v[i] = ROUNDF(data[i]); | 
|---|
| 1802 | } | 
|---|
| 1803 | } | 
|---|
| 1804 | break; | 
|---|
| 1805 | case GL_ORDER: | 
|---|
| 1806 | switch (target) { | 
|---|
| 1807 | case GL_MAP1_COLOR_4: | 
|---|
| 1808 | *v = ctx->EvalMap.Map1Color4.Order; | 
|---|
| 1809 | break; | 
|---|
| 1810 | case GL_MAP1_INDEX: | 
|---|
| 1811 | *v = ctx->EvalMap.Map1Index.Order; | 
|---|
| 1812 | break; | 
|---|
| 1813 | case GL_MAP1_NORMAL: | 
|---|
| 1814 | *v = ctx->EvalMap.Map1Normal.Order; | 
|---|
| 1815 | break; | 
|---|
| 1816 | case GL_MAP1_TEXTURE_COORD_1: | 
|---|
| 1817 | *v = ctx->EvalMap.Map1Texture1.Order; | 
|---|
| 1818 | break; | 
|---|
| 1819 | case GL_MAP1_TEXTURE_COORD_2: | 
|---|
| 1820 | *v = ctx->EvalMap.Map1Texture2.Order; | 
|---|
| 1821 | break; | 
|---|
| 1822 | case GL_MAP1_TEXTURE_COORD_3: | 
|---|
| 1823 | *v = ctx->EvalMap.Map1Texture3.Order; | 
|---|
| 1824 | break; | 
|---|
| 1825 | case GL_MAP1_TEXTURE_COORD_4: | 
|---|
| 1826 | *v = ctx->EvalMap.Map1Texture4.Order; | 
|---|
| 1827 | break; | 
|---|
| 1828 | case GL_MAP1_VERTEX_3: | 
|---|
| 1829 | *v = ctx->EvalMap.Map1Vertex3.Order; | 
|---|
| 1830 | break; | 
|---|
| 1831 | case GL_MAP1_VERTEX_4: | 
|---|
| 1832 | *v = ctx->EvalMap.Map1Vertex4.Order; | 
|---|
| 1833 | break; | 
|---|
| 1834 | case GL_MAP2_COLOR_4: | 
|---|
| 1835 | v[0] = ctx->EvalMap.Map2Color4.Uorder; | 
|---|
| 1836 | v[1] = ctx->EvalMap.Map2Color4.Vorder; | 
|---|
| 1837 | break; | 
|---|
| 1838 | case GL_MAP2_INDEX: | 
|---|
| 1839 | v[0] = ctx->EvalMap.Map2Index.Uorder; | 
|---|
| 1840 | v[1] = ctx->EvalMap.Map2Index.Vorder; | 
|---|
| 1841 | break; | 
|---|
| 1842 | case GL_MAP2_NORMAL: | 
|---|
| 1843 | v[0] = ctx->EvalMap.Map2Normal.Uorder; | 
|---|
| 1844 | v[1] = ctx->EvalMap.Map2Normal.Vorder; | 
|---|
| 1845 | break; | 
|---|
| 1846 | case GL_MAP2_TEXTURE_COORD_1: | 
|---|
| 1847 | v[0] = ctx->EvalMap.Map2Texture1.Uorder; | 
|---|
| 1848 | v[1] = ctx->EvalMap.Map2Texture1.Vorder; | 
|---|
| 1849 | break; | 
|---|
| 1850 | case GL_MAP2_TEXTURE_COORD_2: | 
|---|
| 1851 | v[0] = ctx->EvalMap.Map2Texture2.Uorder; | 
|---|
| 1852 | v[1] = ctx->EvalMap.Map2Texture2.Vorder; | 
|---|
| 1853 | break; | 
|---|
| 1854 | case GL_MAP2_TEXTURE_COORD_3: | 
|---|
| 1855 | v[0] = ctx->EvalMap.Map2Texture3.Uorder; | 
|---|
| 1856 | v[1] = ctx->EvalMap.Map2Texture3.Vorder; | 
|---|
| 1857 | break; | 
|---|
| 1858 | case GL_MAP2_TEXTURE_COORD_4: | 
|---|
| 1859 | v[0] = ctx->EvalMap.Map2Texture4.Uorder; | 
|---|
| 1860 | v[1] = ctx->EvalMap.Map2Texture4.Vorder; | 
|---|
| 1861 | break; | 
|---|
| 1862 | case GL_MAP2_VERTEX_3: | 
|---|
| 1863 | v[0] = ctx->EvalMap.Map2Vertex3.Uorder; | 
|---|
| 1864 | v[1] = ctx->EvalMap.Map2Vertex3.Vorder; | 
|---|
| 1865 | break; | 
|---|
| 1866 | case GL_MAP2_VERTEX_4: | 
|---|
| 1867 | v[0] = ctx->EvalMap.Map2Vertex4.Uorder; | 
|---|
| 1868 | v[1] = ctx->EvalMap.Map2Vertex4.Vorder; | 
|---|
| 1869 | break; | 
|---|
| 1870 | default: | 
|---|
| 1871 | gl_error( ctx, GL_INVALID_ENUM, "glGetMapiv(target)" ); | 
|---|
| 1872 | return; | 
|---|
| 1873 | } | 
|---|
| 1874 | break; | 
|---|
| 1875 | case GL_DOMAIN: | 
|---|
| 1876 | switch (target) { | 
|---|
| 1877 | case GL_MAP1_COLOR_4: | 
|---|
| 1878 | v[0] = ROUNDF(ctx->EvalMap.Map1Color4.u1); | 
|---|
| 1879 | v[1] = ROUNDF(ctx->EvalMap.Map1Color4.u2); | 
|---|
| 1880 | break; | 
|---|
| 1881 | case GL_MAP1_INDEX: | 
|---|
| 1882 | v[0] = ROUNDF(ctx->EvalMap.Map1Index.u1); | 
|---|
| 1883 | v[1] = ROUNDF(ctx->EvalMap.Map1Index.u2); | 
|---|
| 1884 | break; | 
|---|
| 1885 | case GL_MAP1_NORMAL: | 
|---|
| 1886 | v[0] = ROUNDF(ctx->EvalMap.Map1Normal.u1); | 
|---|
| 1887 | v[1] = ROUNDF(ctx->EvalMap.Map1Normal.u2); | 
|---|
| 1888 | break; | 
|---|
| 1889 | case GL_MAP1_TEXTURE_COORD_1: | 
|---|
| 1890 | v[0] = ROUNDF(ctx->EvalMap.Map1Texture1.u1); | 
|---|
| 1891 | v[1] = ROUNDF(ctx->EvalMap.Map1Texture1.u2); | 
|---|
| 1892 | break; | 
|---|
| 1893 | case GL_MAP1_TEXTURE_COORD_2: | 
|---|
| 1894 | v[0] = ROUNDF(ctx->EvalMap.Map1Texture2.u1); | 
|---|
| 1895 | v[1] = ROUNDF(ctx->EvalMap.Map1Texture2.u2); | 
|---|
| 1896 | break; | 
|---|
| 1897 | case GL_MAP1_TEXTURE_COORD_3: | 
|---|
| 1898 | v[0] = ROUNDF(ctx->EvalMap.Map1Texture3.u1); | 
|---|
| 1899 | v[1] = ROUNDF(ctx->EvalMap.Map1Texture3.u2); | 
|---|
| 1900 | break; | 
|---|
| 1901 | case GL_MAP1_TEXTURE_COORD_4: | 
|---|
| 1902 | v[0] = ROUNDF(ctx->EvalMap.Map1Texture4.u1); | 
|---|
| 1903 | v[1] = ROUNDF(ctx->EvalMap.Map1Texture4.u2); | 
|---|
| 1904 | break; | 
|---|
| 1905 | case GL_MAP1_VERTEX_3: | 
|---|
| 1906 | v[0] = ROUNDF(ctx->EvalMap.Map1Vertex3.u1); | 
|---|
| 1907 | v[1] = ROUNDF(ctx->EvalMap.Map1Vertex3.u2); | 
|---|
| 1908 | break; | 
|---|
| 1909 | case GL_MAP1_VERTEX_4: | 
|---|
| 1910 | v[0] = ROUNDF(ctx->EvalMap.Map1Vertex4.u1); | 
|---|
| 1911 | v[1] = ROUNDF(ctx->EvalMap.Map1Vertex4.u2); | 
|---|
| 1912 | break; | 
|---|
| 1913 | case GL_MAP2_COLOR_4: | 
|---|
| 1914 | v[0] = ROUNDF(ctx->EvalMap.Map2Color4.u1); | 
|---|
| 1915 | v[1] = ROUNDF(ctx->EvalMap.Map2Color4.u2); | 
|---|
| 1916 | v[2] = ROUNDF(ctx->EvalMap.Map2Color4.v1); | 
|---|
| 1917 | v[3] = ROUNDF(ctx->EvalMap.Map2Color4.v2); | 
|---|
| 1918 | break; | 
|---|
| 1919 | case GL_MAP2_INDEX: | 
|---|
| 1920 | v[0] = ROUNDF(ctx->EvalMap.Map2Index.u1); | 
|---|
| 1921 | v[1] = ROUNDF(ctx->EvalMap.Map2Index.u2); | 
|---|
| 1922 | v[2] = ROUNDF(ctx->EvalMap.Map2Index.v1); | 
|---|
| 1923 | v[3] = ROUNDF(ctx->EvalMap.Map2Index.v2); | 
|---|
| 1924 | break; | 
|---|
| 1925 | case GL_MAP2_NORMAL: | 
|---|
| 1926 | v[0] = ROUNDF(ctx->EvalMap.Map2Normal.u1); | 
|---|
| 1927 | v[1] = ROUNDF(ctx->EvalMap.Map2Normal.u2); | 
|---|
| 1928 | v[2] = ROUNDF(ctx->EvalMap.Map2Normal.v1); | 
|---|
| 1929 | v[3] = ROUNDF(ctx->EvalMap.Map2Normal.v2); | 
|---|
| 1930 | break; | 
|---|
| 1931 | case GL_MAP2_TEXTURE_COORD_1: | 
|---|
| 1932 | v[0] = ROUNDF(ctx->EvalMap.Map2Texture1.u1); | 
|---|
| 1933 | v[1] = ROUNDF(ctx->EvalMap.Map2Texture1.u2); | 
|---|
| 1934 | v[2] = ROUNDF(ctx->EvalMap.Map2Texture1.v1); | 
|---|
| 1935 | v[3] = ROUNDF(ctx->EvalMap.Map2Texture1.v2); | 
|---|
| 1936 | break; | 
|---|
| 1937 | case GL_MAP2_TEXTURE_COORD_2: | 
|---|
| 1938 | v[0] = ROUNDF(ctx->EvalMap.Map2Texture2.u1); | 
|---|
| 1939 | v[1] = ROUNDF(ctx->EvalMap.Map2Texture2.u2); | 
|---|
| 1940 | v[2] = ROUNDF(ctx->EvalMap.Map2Texture2.v1); | 
|---|
| 1941 | v[3] = ROUNDF(ctx->EvalMap.Map2Texture2.v2); | 
|---|
| 1942 | break; | 
|---|
| 1943 | case GL_MAP2_TEXTURE_COORD_3: | 
|---|
| 1944 | v[0] = ROUNDF(ctx->EvalMap.Map2Texture3.u1); | 
|---|
| 1945 | v[1] = ROUNDF(ctx->EvalMap.Map2Texture3.u2); | 
|---|
| 1946 | v[2] = ROUNDF(ctx->EvalMap.Map2Texture3.v1); | 
|---|
| 1947 | v[3] = ROUNDF(ctx->EvalMap.Map2Texture3.v2); | 
|---|
| 1948 | break; | 
|---|
| 1949 | case GL_MAP2_TEXTURE_COORD_4: | 
|---|
| 1950 | v[0] = ROUNDF(ctx->EvalMap.Map2Texture4.u1); | 
|---|
| 1951 | v[1] = ROUNDF(ctx->EvalMap.Map2Texture4.u2); | 
|---|
| 1952 | v[2] = ROUNDF(ctx->EvalMap.Map2Texture4.v1); | 
|---|
| 1953 | v[3] = ROUNDF(ctx->EvalMap.Map2Texture4.v2); | 
|---|
| 1954 | break; | 
|---|
| 1955 | case GL_MAP2_VERTEX_3: | 
|---|
| 1956 | v[0] = ROUNDF(ctx->EvalMap.Map2Vertex3.u1); | 
|---|
| 1957 | v[1] = ROUNDF(ctx->EvalMap.Map2Vertex3.u2); | 
|---|
| 1958 | v[2] = ROUNDF(ctx->EvalMap.Map2Vertex3.v1); | 
|---|
| 1959 | v[3] = ROUNDF(ctx->EvalMap.Map2Vertex3.v2); | 
|---|
| 1960 | break; | 
|---|
| 1961 | case GL_MAP2_VERTEX_4: | 
|---|
| 1962 | v[0] = ROUNDF(ctx->EvalMap.Map2Vertex4.u1); | 
|---|
| 1963 | v[1] = ROUNDF(ctx->EvalMap.Map2Vertex4.u2); | 
|---|
| 1964 | v[2] = ROUNDF(ctx->EvalMap.Map2Vertex4.v1); | 
|---|
| 1965 | v[3] = ROUNDF(ctx->EvalMap.Map2Vertex4.v2); | 
|---|
| 1966 | break; | 
|---|
| 1967 | default: | 
|---|
| 1968 | gl_error( ctx, GL_INVALID_ENUM, "glGetMapiv(target)" ); | 
|---|
| 1969 | } | 
|---|
| 1970 | break; | 
|---|
| 1971 | default: | 
|---|
| 1972 | gl_error( ctx, GL_INVALID_ENUM, "glGetMapiv(query)" ); | 
|---|
| 1973 | } | 
|---|
| 1974 | } | 
|---|
| 1975 |  | 
|---|
| 1976 |  | 
|---|
| 1977 |  | 
|---|
| 1978 | static void eval_points1( GLfloat outcoord[][4], | 
|---|
| 1979 | GLfloat coord[][4], | 
|---|
| 1980 | const GLuint *flags, | 
|---|
| 1981 | GLuint start, | 
|---|
| 1982 | GLfloat du, GLfloat u1 ) | 
|---|
| 1983 | { | 
|---|
| 1984 | GLuint i; | 
|---|
| 1985 | for (i = start ; !(flags[i] & VERT_END_VB) ; i++) | 
|---|
| 1986 | if (flags[i] & VERT_EVAL_P1) | 
|---|
| 1987 | outcoord[i][0] = coord[i][0] * du + u1; | 
|---|
| 1988 | else if (flags[i] & VERT_EVAL_ANY) { | 
|---|
| 1989 | outcoord[i][0] = coord[i][0]; | 
|---|
| 1990 | outcoord[i][1] = coord[i][1]; | 
|---|
| 1991 | } | 
|---|
| 1992 | } | 
|---|
| 1993 |  | 
|---|
| 1994 | static void eval_points2( GLfloat outcoord[][4], | 
|---|
| 1995 | GLfloat coord[][4], | 
|---|
| 1996 | const GLuint *flags, | 
|---|
| 1997 | GLuint start, | 
|---|
| 1998 | GLfloat du, GLfloat u1, | 
|---|
| 1999 | GLfloat dv, GLfloat v1 ) | 
|---|
| 2000 | { | 
|---|
| 2001 | GLuint i; | 
|---|
| 2002 | for (i = start ; !(flags[i] & VERT_END_VB) ; i++) | 
|---|
| 2003 | if (flags[i] & VERT_EVAL_P2) { | 
|---|
| 2004 | outcoord[i][0] = coord[i][0] * du + u1; | 
|---|
| 2005 | outcoord[i][1] = coord[i][1] * dv + v1; | 
|---|
| 2006 | } else if (flags[i] & VERT_EVAL_ANY) { | 
|---|
| 2007 | outcoord[i][0] = coord[i][0]; | 
|---|
| 2008 | outcoord[i][1] = coord[i][1]; | 
|---|
| 2009 | } | 
|---|
| 2010 | } | 
|---|
| 2011 |  | 
|---|
| 2012 |  | 
|---|
| 2013 | static const GLubyte dirty_flags[5] = { | 
|---|
| 2014 | 0,                           /* not possible */ | 
|---|
| 2015 | VEC_DIRTY_0, | 
|---|
| 2016 | VEC_DIRTY_1, | 
|---|
| 2017 | VEC_DIRTY_2, | 
|---|
| 2018 | VEC_DIRTY_3 | 
|---|
| 2019 | }; | 
|---|
| 2020 |  | 
|---|
| 2021 |  | 
|---|
| 2022 | static GLvector4f *eval1_4f( GLvector4f *dest, | 
|---|
| 2023 | GLfloat coord[][4], | 
|---|
| 2024 | const GLuint *flags, | 
|---|
| 2025 | GLuint start, | 
|---|
| 2026 | GLuint dimension, | 
|---|
| 2027 | struct gl_1d_map *map ) | 
|---|
| 2028 | { | 
|---|
| 2029 | const GLfloat u1 = map->u1; | 
|---|
| 2030 | const GLfloat du = map->du; | 
|---|
| 2031 | GLfloat (*to)[4] = dest->data; | 
|---|
| 2032 | GLuint i; | 
|---|
| 2033 |  | 
|---|
| 2034 | for (i = start ; !(flags[i] & VERT_END_VB) ; i++) | 
|---|
| 2035 | if (flags[i] & (VERT_EVAL_C1|VERT_EVAL_P1)) { | 
|---|
| 2036 | GLfloat u = (coord[i][0] - u1) * du; | 
|---|
| 2037 | ASSIGN_4V(to[i], 0,0,0,1); | 
|---|
| 2038 | horner_bezier_curve(map->Points, to[i], u, dimension, map->Order); | 
|---|
| 2039 | } | 
|---|
| 2040 |  | 
|---|
| 2041 | dest->count = i; | 
|---|
| 2042 | dest->start = VEC_ELT(dest, GLfloat, start); | 
|---|
| 2043 | dest->size = MAX2(dest->size, dimension); | 
|---|
| 2044 | dest->flags |= dirty_flags[dimension]; | 
|---|
| 2045 | return dest; | 
|---|
| 2046 | } | 
|---|
| 2047 |  | 
|---|
| 2048 |  | 
|---|
| 2049 | static GLvector1ui *eval1_1ui( GLvector1ui *dest, | 
|---|
| 2050 | GLfloat coord[][4], | 
|---|
| 2051 | const GLuint *flags, | 
|---|
| 2052 | GLuint start, | 
|---|
| 2053 | struct gl_1d_map *map ) | 
|---|
| 2054 | { | 
|---|
| 2055 | const GLfloat u1 = map->u1; | 
|---|
| 2056 | const GLfloat du = map->du; | 
|---|
| 2057 | GLuint *to = dest->data; | 
|---|
| 2058 | GLuint i; | 
|---|
| 2059 |  | 
|---|
| 2060 | for (i = start ; !(flags[i] & VERT_END_VB) ; i++) | 
|---|
| 2061 | if (flags[i] & (VERT_EVAL_C1|VERT_EVAL_P1)) { | 
|---|
| 2062 | GLfloat u = (coord[i][0] - u1) * du; | 
|---|
| 2063 | GLfloat tmp; | 
|---|
| 2064 | horner_bezier_curve(map->Points, &tmp, u, 1, map->Order); | 
|---|
| 2065 | to[i] = (GLuint) (GLint) tmp; | 
|---|
| 2066 | } | 
|---|
| 2067 |  | 
|---|
| 2068 | dest->start = VEC_ELT(dest, GLuint, start); | 
|---|
| 2069 | dest->count = i; | 
|---|
| 2070 | return dest; | 
|---|
| 2071 | } | 
|---|
| 2072 |  | 
|---|
| 2073 | static GLvector3f *eval1_norm( GLvector3f *dest, | 
|---|
| 2074 | GLfloat coord[][4], | 
|---|
| 2075 | GLuint *flags, /* not const */ | 
|---|
| 2076 | GLuint start, | 
|---|
| 2077 | struct gl_1d_map *map ) | 
|---|
| 2078 | { | 
|---|
| 2079 | const GLfloat u1 = map->u1; | 
|---|
| 2080 | const GLfloat du = map->du; | 
|---|
| 2081 | GLfloat (*to)[3] = dest->data; | 
|---|
| 2082 | GLuint i; | 
|---|
| 2083 |  | 
|---|
| 2084 | for (i = start ; !(flags[i] & VERT_END_VB) ; i++) | 
|---|
| 2085 | if (flags[i] & (VERT_EVAL_C1|VERT_EVAL_P1)) { | 
|---|
| 2086 | GLfloat u = (coord[i][0] - u1) * du; | 
|---|
| 2087 | horner_bezier_curve(map->Points, to[i], u, 3, map->Order); | 
|---|
| 2088 | flags[i+1] |= VERT_NORM; /* reset */ | 
|---|
| 2089 | } | 
|---|
| 2090 |  | 
|---|
| 2091 | dest->start = VEC_ELT(dest, GLfloat, start); | 
|---|
| 2092 | dest->count = i; | 
|---|
| 2093 | return dest; | 
|---|
| 2094 | } | 
|---|
| 2095 |  | 
|---|
| 2096 | static GLvector4ub *eval1_color( GLvector4ub *dest, | 
|---|
| 2097 | GLfloat coord[][4], | 
|---|
| 2098 | GLuint *flags, /* not const */ | 
|---|
| 2099 | GLuint start, | 
|---|
| 2100 | struct gl_1d_map *map ) | 
|---|
| 2101 | { | 
|---|
| 2102 | const GLfloat u1 = map->u1; | 
|---|
| 2103 | const GLfloat du = map->du; | 
|---|
| 2104 | GLubyte (*to)[4] = dest->data; | 
|---|
| 2105 | GLuint i; | 
|---|
| 2106 |  | 
|---|
| 2107 | for (i = start ; !(flags[i] & VERT_END_VB) ; i++) | 
|---|
| 2108 | if (flags[i] & (VERT_EVAL_C1|VERT_EVAL_P1)) { | 
|---|
| 2109 | GLfloat u = (coord[i][0] - u1) * du; | 
|---|
| 2110 | GLfloat fcolor[4]; | 
|---|
| 2111 | horner_bezier_curve(map->Points, fcolor, u, 4, map->Order); | 
|---|
| 2112 | FLOAT_RGBA_TO_UBYTE_RGBA(to[i], fcolor); | 
|---|
| 2113 | flags[i+1] |= VERT_RGBA; /* reset */ | 
|---|
| 2114 | } | 
|---|
| 2115 |  | 
|---|
| 2116 | dest->start = VEC_ELT(dest, GLubyte, start); | 
|---|
| 2117 | dest->count = i; | 
|---|
| 2118 | return dest; | 
|---|
| 2119 | } | 
|---|
| 2120 |  | 
|---|
| 2121 |  | 
|---|
| 2122 |  | 
|---|
| 2123 |  | 
|---|
| 2124 | static GLvector4f *eval2_obj_norm( GLvector4f *obj_ptr, | 
|---|
| 2125 | GLvector3f *norm_ptr, | 
|---|
| 2126 | GLfloat coord[][4], | 
|---|
| 2127 | GLuint *flags, | 
|---|
| 2128 | GLuint start, | 
|---|
| 2129 | GLuint dimension, | 
|---|
| 2130 | struct gl_2d_map *map ) | 
|---|
| 2131 | { | 
|---|
| 2132 | const GLfloat u1 = map->u1; | 
|---|
| 2133 | const GLfloat du = map->du; | 
|---|
| 2134 | const GLfloat v1 = map->v1; | 
|---|
| 2135 | const GLfloat dv = map->dv; | 
|---|
| 2136 | GLfloat (*obj)[4] = obj_ptr->data; | 
|---|
| 2137 | GLfloat (*normal)[3] = norm_ptr->data; | 
|---|
| 2138 | GLuint i; | 
|---|
| 2139 |  | 
|---|
| 2140 | for (i = start ; !(flags[i] & VERT_END_VB) ; i++) | 
|---|
| 2141 | if (flags[i] & (VERT_EVAL_C2|VERT_EVAL_P2)) { | 
|---|
| 2142 | GLfloat u = (coord[i][0] - u1) * du; | 
|---|
| 2143 | GLfloat v = (coord[i][1] - v1) * dv; | 
|---|
| 2144 | GLfloat du[4], dv[4]; | 
|---|
| 2145 |  | 
|---|
| 2146 | ASSIGN_4V(obj[i], 0,0,0,1); | 
|---|
| 2147 | de_casteljau_surf(map->Points, obj[i], du, dv, u, v, dimension, | 
|---|
| 2148 | map->Uorder, map->Vorder); | 
|---|
| 2149 |  | 
|---|
| 2150 | CROSS3(normal[i], du, dv); | 
|---|
| 2151 | NORMALIZE_3FV(normal[i]); | 
|---|
| 2152 | flags[i+1] |= VERT_NORM; | 
|---|
| 2153 | } | 
|---|
| 2154 |  | 
|---|
| 2155 | obj_ptr->start = VEC_ELT(obj_ptr, GLfloat, start); | 
|---|
| 2156 | obj_ptr->count = i; | 
|---|
| 2157 | obj_ptr->size = MAX2(obj_ptr->size, dimension); | 
|---|
| 2158 | obj_ptr->flags |= dirty_flags[dimension]; | 
|---|
| 2159 | return obj_ptr; | 
|---|
| 2160 | } | 
|---|
| 2161 |  | 
|---|
| 2162 |  | 
|---|
| 2163 | static GLvector4f *eval2_4f( GLvector4f *dest, | 
|---|
| 2164 | GLfloat coord[][4], | 
|---|
| 2165 | const GLuint *flags, | 
|---|
| 2166 | GLuint start, | 
|---|
| 2167 | GLuint dimension, | 
|---|
| 2168 | struct gl_2d_map *map ) | 
|---|
| 2169 | { | 
|---|
| 2170 | const GLfloat u1 = map->u1; | 
|---|
| 2171 | const GLfloat du = map->du; | 
|---|
| 2172 | const GLfloat v1 = map->v1; | 
|---|
| 2173 | const GLfloat dv = map->dv; | 
|---|
| 2174 | GLfloat (*to)[4] = dest->data; | 
|---|
| 2175 | GLuint i; | 
|---|
| 2176 |  | 
|---|
| 2177 | for (i = start ; !(flags[i] & VERT_END_VB) ; i++) | 
|---|
| 2178 | if (flags[i] & (VERT_EVAL_C2|VERT_EVAL_P2)) { | 
|---|
| 2179 | GLfloat u = (coord[i][0] - u1) * du; | 
|---|
| 2180 | GLfloat v = (coord[i][1] - v1) * dv; | 
|---|
| 2181 | horner_bezier_surf(map->Points, to[i], u, v, dimension, | 
|---|
| 2182 | map->Uorder, map->Vorder); | 
|---|
| 2183 | } | 
|---|
| 2184 |  | 
|---|
| 2185 | dest->start = VEC_ELT(dest, GLfloat, start); | 
|---|
| 2186 | dest->count = i; | 
|---|
| 2187 | dest->size = MAX2(dest->size, dimension); | 
|---|
| 2188 | dest->flags |= dirty_flags[dimension]; | 
|---|
| 2189 | return dest; | 
|---|
| 2190 | } | 
|---|
| 2191 |  | 
|---|
| 2192 |  | 
|---|
| 2193 | static GLvector3f *eval2_norm( GLvector3f *dest, | 
|---|
| 2194 | GLfloat coord[][4], | 
|---|
| 2195 | GLuint *flags, | 
|---|
| 2196 | GLuint start, | 
|---|
| 2197 | struct gl_2d_map *map ) | 
|---|
| 2198 | { | 
|---|
| 2199 | const GLfloat u1 = map->u1; | 
|---|
| 2200 | const GLfloat du = map->du; | 
|---|
| 2201 | const GLfloat v1 = map->v1; | 
|---|
| 2202 | const GLfloat dv = map->dv; | 
|---|
| 2203 | GLfloat (*to)[3] = dest->data; | 
|---|
| 2204 | GLuint i; | 
|---|
| 2205 |  | 
|---|
| 2206 | for (i = start ; !(flags[i] & VERT_END_VB) ; i++) | 
|---|
| 2207 | if (flags[i] & (VERT_EVAL_C2|VERT_EVAL_P2)) { | 
|---|
| 2208 | GLfloat u = (coord[i][0] - u1) * du; | 
|---|
| 2209 | GLfloat v = (coord[i][1] - v1) * dv; | 
|---|
| 2210 | horner_bezier_surf(map->Points, to[i], u, v, 3, | 
|---|
| 2211 | map->Uorder, map->Vorder); | 
|---|
| 2212 | flags[i+1] |= VERT_NORM; /* reset */ | 
|---|
| 2213 | } | 
|---|
| 2214 |  | 
|---|
| 2215 | dest->start = VEC_ELT(dest, GLfloat, start); | 
|---|
| 2216 | dest->count = i; | 
|---|
| 2217 | return dest; | 
|---|
| 2218 | } | 
|---|
| 2219 |  | 
|---|
| 2220 |  | 
|---|
| 2221 | static GLvector1ui *eval2_1ui( GLvector1ui *dest, | 
|---|
| 2222 | GLfloat coord[][4], | 
|---|
| 2223 | const GLuint *flags, | 
|---|
| 2224 | GLuint start, | 
|---|
| 2225 | struct gl_2d_map *map ) | 
|---|
| 2226 | { | 
|---|
| 2227 | const GLfloat u1 = map->u1; | 
|---|
| 2228 | const GLfloat du = map->du; | 
|---|
| 2229 | const GLfloat v1 = map->v1; | 
|---|
| 2230 | const GLfloat dv = map->dv; | 
|---|
| 2231 | GLuint *to = dest->data; | 
|---|
| 2232 | GLuint i; | 
|---|
| 2233 |  | 
|---|
| 2234 | for (i = start ; !(flags[i] & VERT_END_VB) ; i++) | 
|---|
| 2235 | if (flags[i] & (VERT_EVAL_C2|VERT_EVAL_P2)) { | 
|---|
| 2236 | GLfloat u = (coord[i][0] - u1) * du; | 
|---|
| 2237 | GLfloat v = (coord[i][1] - v1) * dv; | 
|---|
| 2238 | GLfloat tmp; | 
|---|
| 2239 | horner_bezier_surf(map->Points, &tmp, u, v, 1, | 
|---|
| 2240 | map->Uorder, map->Vorder); | 
|---|
| 2241 |  | 
|---|
| 2242 | to[i] = (GLuint) (GLint) tmp; | 
|---|
| 2243 | } | 
|---|
| 2244 |  | 
|---|
| 2245 | dest->start = VEC_ELT(dest, GLuint, start); | 
|---|
| 2246 | dest->count = i; | 
|---|
| 2247 | return dest; | 
|---|
| 2248 | } | 
|---|
| 2249 |  | 
|---|
| 2250 |  | 
|---|
| 2251 |  | 
|---|
| 2252 | static GLvector4ub *eval2_color( GLvector4ub *dest, | 
|---|
| 2253 | GLfloat coord[][4], | 
|---|
| 2254 | GLuint *flags, | 
|---|
| 2255 | GLuint start, | 
|---|
| 2256 | struct gl_2d_map *map ) | 
|---|
| 2257 | { | 
|---|
| 2258 | const GLfloat u1 = map->u1; | 
|---|
| 2259 | const GLfloat du = map->du; | 
|---|
| 2260 | const GLfloat v1 = map->v1; | 
|---|
| 2261 | const GLfloat dv = map->dv; | 
|---|
| 2262 | GLubyte (*to)[4] = dest->data; | 
|---|
| 2263 | GLuint i; | 
|---|
| 2264 |  | 
|---|
| 2265 | for (i = start ; !(flags[i] & VERT_END_VB) ; i++) | 
|---|
| 2266 | if (flags[i] & (VERT_EVAL_C2|VERT_EVAL_P2)) { | 
|---|
| 2267 | GLfloat u = (coord[i][0] - u1) * du; | 
|---|
| 2268 | GLfloat v = (coord[i][1] - v1) * dv; | 
|---|
| 2269 | GLfloat fcolor[4]; | 
|---|
| 2270 | horner_bezier_surf(map->Points, fcolor, u, v, 4, | 
|---|
| 2271 | map->Uorder, map->Vorder); | 
|---|
| 2272 | FLOAT_RGBA_TO_UBYTE_RGBA(to[i], fcolor); | 
|---|
| 2273 | flags[i+1] |= VERT_RGBA; /* reset */ | 
|---|
| 2274 | } | 
|---|
| 2275 |  | 
|---|
| 2276 | dest->start = VEC_ELT(dest, GLubyte, start); | 
|---|
| 2277 | dest->count = i; | 
|---|
| 2278 | return dest; | 
|---|
| 2279 | } | 
|---|
| 2280 |  | 
|---|
| 2281 |  | 
|---|
| 2282 | static GLvector4f *copy_4f( GLvector4f *out, CONST GLvector4f *in, | 
|---|
| 2283 | const GLuint *flags, | 
|---|
| 2284 | GLuint start ) | 
|---|
| 2285 | { | 
|---|
| 2286 | GLfloat (*to)[4] = out->data; | 
|---|
| 2287 | GLfloat (*from)[4] = in->data; | 
|---|
| 2288 | GLuint i; | 
|---|
| 2289 |  | 
|---|
| 2290 | for ( i = start ; !(flags[i] & VERT_END_VB) ; i++) | 
|---|
| 2291 | if (!(flags[i] & VERT_EVAL_ANY)) | 
|---|
| 2292 | COPY_4FV( to[i], from[i] ); | 
|---|
| 2293 |  | 
|---|
| 2294 | out->start = VEC_ELT(out, GLfloat, start); | 
|---|
| 2295 | return out; | 
|---|
| 2296 | } | 
|---|
| 2297 |  | 
|---|
| 2298 | static GLvector3f *copy_3f( GLvector3f *out, CONST GLvector3f *in, | 
|---|
| 2299 | const GLuint *flags, | 
|---|
| 2300 | GLuint start ) | 
|---|
| 2301 | { | 
|---|
| 2302 | GLfloat (*to)[3] = out->data; | 
|---|
| 2303 | GLfloat (*from)[3] = in->data; | 
|---|
| 2304 | GLuint i; | 
|---|
| 2305 |  | 
|---|
| 2306 | for ( i = start ; !(flags[i] & VERT_END_VB) ; i++) | 
|---|
| 2307 | if (!(flags[i] & VERT_EVAL_ANY)) | 
|---|
| 2308 | COPY_3V( to[i], from[i] ); | 
|---|
| 2309 |  | 
|---|
| 2310 | out->start = VEC_ELT(out, GLfloat, start); | 
|---|
| 2311 | return out; | 
|---|
| 2312 | } | 
|---|
| 2313 |  | 
|---|
| 2314 | static GLvector4ub *copy_4ub( GLvector4ub *out, | 
|---|
| 2315 | CONST GLvector4ub *in, | 
|---|
| 2316 | const GLuint *flags, | 
|---|
| 2317 | GLuint start ) | 
|---|
| 2318 | { | 
|---|
| 2319 | GLubyte (*to)[4] = out->data; | 
|---|
| 2320 | GLubyte (*from)[4] = in->data; | 
|---|
| 2321 | GLuint i; | 
|---|
| 2322 |  | 
|---|
| 2323 | for ( i = start ; !(flags[i] & VERT_END_VB) ; i++) | 
|---|
| 2324 | if (!(flags[i] & VERT_EVAL_ANY)) | 
|---|
| 2325 | COPY_4UBV( to[i], from[i] ); | 
|---|
| 2326 |  | 
|---|
| 2327 | out->start = VEC_ELT(out, GLubyte, start); | 
|---|
| 2328 | return out; | 
|---|
| 2329 | } | 
|---|
| 2330 |  | 
|---|
| 2331 | static GLvector1ui *copy_1ui( GLvector1ui *out, | 
|---|
| 2332 | CONST GLvector1ui *in, | 
|---|
| 2333 | const GLuint *flags, | 
|---|
| 2334 | GLuint start ) | 
|---|
| 2335 | { | 
|---|
| 2336 | GLuint *to = out->data; | 
|---|
| 2337 | CONST GLuint *from = in->data; | 
|---|
| 2338 | GLuint i; | 
|---|
| 2339 |  | 
|---|
| 2340 | for ( i = start ; !(flags[i] & VERT_END_VB) ; i++) | 
|---|
| 2341 | if (!(flags[i] & VERT_EVAL_ANY)) | 
|---|
| 2342 | to[i] = from[i]; | 
|---|
| 2343 |  | 
|---|
| 2344 | out->start = VEC_ELT(out, GLuint, start); | 
|---|
| 2345 | return out; | 
|---|
| 2346 | } | 
|---|
| 2347 |  | 
|---|
| 2348 |  | 
|---|
| 2349 | /* KW: Rewrote this to perform eval on a whole buffer at once. | 
|---|
| 2350 | *     Only evaluates active data items, and avoids scribbling | 
|---|
| 2351 | *     the source buffer if we are running from a display list. | 
|---|
| 2352 | * | 
|---|
| 2353 | *     If the user (in this case looser) sends eval coordinates | 
|---|
| 2354 | *     or runs a display list containing eval coords with no | 
|---|
| 2355 | *     vertex maps enabled, we have to either copy all non-eval | 
|---|
| 2356 | *     data to a new buffer, or find a way of working around | 
|---|
| 2357 | *     the eval data.  I choose the second option. | 
|---|
| 2358 | * | 
|---|
| 2359 | * KW: This code not reached by cva - use IM to access storage. | 
|---|
| 2360 | */ | 
|---|
| 2361 | void gl_eval_vb( struct vertex_buffer *VB ) | 
|---|
| 2362 | { | 
|---|
| 2363 | struct immediate *IM = VB->IM; | 
|---|
| 2364 | GLcontext *ctx = VB->ctx; | 
|---|
| 2365 | GLuint req = ctx->CVA.elt.inputs; | 
|---|
| 2366 | GLfloat (*coord)[4] = VB->ObjPtr->data; | 
|---|
| 2367 | GLuint *flags = VB->Flag; | 
|---|
| 2368 | GLuint new_flags = 0; | 
|---|
| 2369 |  | 
|---|
| 2370 |  | 
|---|
| 2371 | GLuint any_eval1 = VB->OrFlag & (VERT_EVAL_C1|VERT_EVAL_P1); | 
|---|
| 2372 | GLuint any_eval2 = VB->OrFlag & (VERT_EVAL_C2|VERT_EVAL_P2); | 
|---|
| 2373 | GLuint all_eval = IM->AndFlag & VERT_EVAL_ANY; | 
|---|
| 2374 |  | 
|---|
| 2375 | /* Handle the degenerate cases. | 
|---|
| 2376 | */ | 
|---|
| 2377 | if (any_eval1 && !ctx->Eval.Map1Vertex4 && !ctx->Eval.Map1Vertex3) { | 
|---|
| 2378 | VB->PurgeFlags |= (VERT_EVAL_C1|VERT_EVAL_P1); | 
|---|
| 2379 | VB->EarlyCull = 0; | 
|---|
| 2380 | any_eval1 = GL_FALSE; | 
|---|
| 2381 | } | 
|---|
| 2382 |  | 
|---|
| 2383 | if (any_eval2 && !ctx->Eval.Map2Vertex4 && !ctx->Eval.Map2Vertex3) { | 
|---|
| 2384 | VB->PurgeFlags |= (VERT_EVAL_C2|VERT_EVAL_P2); | 
|---|
| 2385 | VB->EarlyCull = 0; | 
|---|
| 2386 | any_eval2 = GL_FALSE; | 
|---|
| 2387 | } | 
|---|
| 2388 |  | 
|---|
| 2389 | /* KW: This really is a degenerate case - doing this disables | 
|---|
| 2390 | * culling, and causes dummy values for the missing vertices to be | 
|---|
| 2391 | * transformed and clip tested.  It also forces the individual | 
|---|
| 2392 | * cliptesting of each primitive in vb_render.  I wish there was a | 
|---|
| 2393 | * nice alternative, but I can't say I want to put effort into | 
|---|
| 2394 | * optimizing such a bad usage of the library - I'd much rather | 
|---|
| 2395 | * work on useful changes. | 
|---|
| 2396 | */ | 
|---|
| 2397 | if (VB->PurgeFlags) { | 
|---|
| 2398 | if (!any_eval1 && !any_eval2 && all_eval) VB->Count = VB->Start; | 
|---|
| 2399 | gl_purge_vertices( VB ); | 
|---|
| 2400 | if (!any_eval1 && !any_eval2) return; | 
|---|
| 2401 | } else | 
|---|
| 2402 | VB->IndirectCount = VB->Count; | 
|---|
| 2403 |  | 
|---|
| 2404 | /* Translate points into coords. | 
|---|
| 2405 | */ | 
|---|
| 2406 | if (any_eval1 && (VB->OrFlag & VERT_EVAL_P1)) | 
|---|
| 2407 | { | 
|---|
| 2408 | eval_points1( IM->Obj, coord, flags, IM->Start, | 
|---|
| 2409 | ctx->Eval.MapGrid1du, | 
|---|
| 2410 | ctx->Eval.MapGrid1u1); | 
|---|
| 2411 |  | 
|---|
| 2412 | coord = IM->Obj; | 
|---|
| 2413 | } | 
|---|
| 2414 |  | 
|---|
| 2415 | if (any_eval2 && (VB->OrFlag & VERT_EVAL_P2)) | 
|---|
| 2416 | { | 
|---|
| 2417 | eval_points2( IM->Obj, coord, flags, IM->Start, | 
|---|
| 2418 | ctx->Eval.MapGrid2du, | 
|---|
| 2419 | ctx->Eval.MapGrid2u1, | 
|---|
| 2420 | ctx->Eval.MapGrid2dv, | 
|---|
| 2421 | ctx->Eval.MapGrid2v1 ); | 
|---|
| 2422 |  | 
|---|
| 2423 | coord = IM->Obj; | 
|---|
| 2424 | } | 
|---|
| 2425 |  | 
|---|
| 2426 | /* Perform the evaluations on active data elements. | 
|---|
| 2427 | */ | 
|---|
| 2428 | if (req & VERT_INDEX) | 
|---|
| 2429 | { | 
|---|
| 2430 | GLvector1ui  *in_index = VB->IndexPtr; | 
|---|
| 2431 | GLvector1ui  *out_index = &IM->v.Index; | 
|---|
| 2432 |  | 
|---|
| 2433 | if (ctx->Eval.Map1Index && any_eval1) | 
|---|
| 2434 | VB->IndexPtr = eval1_1ui( out_index, coord, flags, IM->Start, | 
|---|
| 2435 | &ctx->EvalMap.Map1Index ); | 
|---|
| 2436 |  | 
|---|
| 2437 | if (ctx->Eval.Map2Index && any_eval2) | 
|---|
| 2438 | VB->IndexPtr = eval2_1ui( out_index, coord, flags, IM->Start, | 
|---|
| 2439 | &ctx->EvalMap.Map2Index ); | 
|---|
| 2440 |  | 
|---|
| 2441 | if (VB->IndexPtr != in_index) { | 
|---|
| 2442 | new_flags |= VERT_INDEX; | 
|---|
| 2443 | if (!all_eval) | 
|---|
| 2444 | VB->IndexPtr = copy_1ui( out_index, in_index, flags, IM->Start ); | 
|---|
| 2445 | } | 
|---|
| 2446 | } | 
|---|
| 2447 |  | 
|---|
| 2448 | if (req & VERT_RGBA) | 
|---|
| 2449 | { | 
|---|
| 2450 | GLvector4ub  *in_color = VB->ColorPtr; | 
|---|
| 2451 | GLvector4ub  *out_color = &IM->v.Color; | 
|---|
| 2452 |  | 
|---|
| 2453 | if (ctx->Eval.Map1Color4 && any_eval1) | 
|---|
| 2454 | VB->ColorPtr = eval1_color( out_color, coord, flags, IM->Start, | 
|---|
| 2455 | &ctx->EvalMap.Map1Color4 ); | 
|---|
| 2456 |  | 
|---|
| 2457 | if (ctx->Eval.Map2Color4 && any_eval2) | 
|---|
| 2458 | VB->ColorPtr = eval2_color( out_color, coord, flags, IM->Start, | 
|---|
| 2459 | &ctx->EvalMap.Map2Color4 ); | 
|---|
| 2460 |  | 
|---|
| 2461 | if (VB->ColorPtr != in_color) { | 
|---|
| 2462 | new_flags |= VERT_RGBA; | 
|---|
| 2463 | if (!all_eval) | 
|---|
| 2464 | VB->ColorPtr = copy_4ub( out_color, in_color, flags, IM->Start ); | 
|---|
| 2465 | } | 
|---|
| 2466 |  | 
|---|
| 2467 | VB->Color[0] = VB->Color[1] = VB->ColorPtr; | 
|---|
| 2468 | } | 
|---|
| 2469 |  | 
|---|
| 2470 |  | 
|---|
| 2471 | if (req & VERT_NORM) | 
|---|
| 2472 | { | 
|---|
| 2473 | GLvector3f  *in_normal = VB->NormalPtr; | 
|---|
| 2474 | GLvector3f  *out_normal = &IM->v.Normal; | 
|---|
| 2475 |  | 
|---|
| 2476 | if (ctx->Eval.Map1Normal && any_eval1) | 
|---|
| 2477 | VB->NormalPtr = eval1_norm( out_normal, coord, flags, IM->Start, | 
|---|
| 2478 | &ctx->EvalMap.Map1Normal ); | 
|---|
| 2479 |  | 
|---|
| 2480 | if (ctx->Eval.Map2Normal && any_eval2) | 
|---|
| 2481 | VB->NormalPtr = eval2_norm( out_normal, coord, flags, IM->Start, | 
|---|
| 2482 | &ctx->EvalMap.Map2Normal ); | 
|---|
| 2483 |  | 
|---|
| 2484 | if (VB->NormalPtr != in_normal) { | 
|---|
| 2485 | new_flags |= VERT_NORM; | 
|---|
| 2486 | if (!all_eval) | 
|---|
| 2487 | VB->NormalPtr = copy_3f( out_normal, in_normal, flags, IM->Start ); | 
|---|
| 2488 | } | 
|---|
| 2489 | } | 
|---|
| 2490 |  | 
|---|
| 2491 |  | 
|---|
| 2492 | if (req & VERT_TEX_ANY(0)) | 
|---|
| 2493 | { | 
|---|
| 2494 | GLvector4f *tc = VB->TexCoordPtr[0]; | 
|---|
| 2495 | GLvector4f *in = tc; | 
|---|
| 2496 | GLvector4f *out = &IM->v.TexCoord[0]; | 
|---|
| 2497 |  | 
|---|
| 2498 | if (any_eval1) { | 
|---|
| 2499 | if (ctx->Eval.Map1TextureCoord4) | 
|---|
| 2500 | tc = eval1_4f( out, coord, flags, IM->Start, | 
|---|
| 2501 | 4, &ctx->EvalMap.Map1Texture4); | 
|---|
| 2502 | else if (ctx->Eval.Map1TextureCoord3) | 
|---|
| 2503 | tc = eval1_4f( out, coord, flags, IM->Start, 3, | 
|---|
| 2504 | &ctx->EvalMap.Map1Texture3); | 
|---|
| 2505 | else if (ctx->Eval.Map1TextureCoord2) | 
|---|
| 2506 | tc = eval1_4f( out, coord, flags, IM->Start, 2, | 
|---|
| 2507 | &ctx->EvalMap.Map1Texture2); | 
|---|
| 2508 | else if (ctx->Eval.Map1TextureCoord1) | 
|---|
| 2509 | tc = eval1_4f( out, coord, flags, IM->Start, 1, | 
|---|
| 2510 | &ctx->EvalMap.Map1Texture1); | 
|---|
| 2511 | } | 
|---|
| 2512 |  | 
|---|
| 2513 | if (any_eval2) { | 
|---|
| 2514 | if (ctx->Eval.Map2TextureCoord4) | 
|---|
| 2515 | tc = eval2_4f( out, coord, flags, IM->Start, | 
|---|
| 2516 | 4, &ctx->EvalMap.Map2Texture4); | 
|---|
| 2517 | else if (ctx->Eval.Map2TextureCoord3) | 
|---|
| 2518 | tc = eval2_4f( out, coord, flags, IM->Start, | 
|---|
| 2519 | 3, &ctx->EvalMap.Map2Texture3); | 
|---|
| 2520 | else if (ctx->Eval.Map2TextureCoord2) | 
|---|
| 2521 | tc = eval2_4f( out, coord, flags, IM->Start, | 
|---|
| 2522 | 2, &ctx->EvalMap.Map2Texture2); | 
|---|
| 2523 | else if (ctx->Eval.Map2TextureCoord1) | 
|---|
| 2524 | tc = eval2_4f( out, coord, flags, IM->Start, | 
|---|
| 2525 | 1, &ctx->EvalMap.Map2Texture1); | 
|---|
| 2526 | } | 
|---|
| 2527 |  | 
|---|
| 2528 | if (tc != in) { | 
|---|
| 2529 | new_flags |= VERT_TEX_ANY(0); /* fix for sizes.. */ | 
|---|
| 2530 | if (!all_eval) | 
|---|
| 2531 | tc = copy_4f( out, in, flags, IM->Start ); | 
|---|
| 2532 | } | 
|---|
| 2533 |  | 
|---|
| 2534 | VB->TexCoordPtr[0] = tc; | 
|---|
| 2535 | } | 
|---|
| 2536 |  | 
|---|
| 2537 |  | 
|---|
| 2538 | { | 
|---|
| 2539 | GLvector4f *in = VB->ObjPtr; | 
|---|
| 2540 | GLvector4f *out = &IM->v.Obj; | 
|---|
| 2541 | GLvector4f *obj = in; | 
|---|
| 2542 |  | 
|---|
| 2543 | if (any_eval1) { | 
|---|
| 2544 | if (ctx->Eval.Map1Vertex4) | 
|---|
| 2545 | obj = eval1_4f( out, coord, flags, IM->Start, | 
|---|
| 2546 | 4, &ctx->EvalMap.Map1Vertex4); | 
|---|
| 2547 | else | 
|---|
| 2548 | obj = eval1_4f( out, coord, flags, IM->Start, | 
|---|
| 2549 | 3, &ctx->EvalMap.Map1Vertex3); | 
|---|
| 2550 | } | 
|---|
| 2551 |  | 
|---|
| 2552 | if (any_eval2) { | 
|---|
| 2553 | if (ctx->Eval.Map2Vertex4) | 
|---|
| 2554 | { | 
|---|
| 2555 | if (ctx->Eval.AutoNormal && (req & VERT_NORM)) | 
|---|
| 2556 | obj = eval2_obj_norm( out, VB->NormalPtr, coord, flags, IM->Start, | 
|---|
| 2557 | 4, &ctx->EvalMap.Map2Vertex4 ); | 
|---|
| 2558 | else | 
|---|
| 2559 | obj = eval2_4f( out, coord, flags, IM->Start, | 
|---|
| 2560 | 4, &ctx->EvalMap.Map2Vertex4); | 
|---|
| 2561 | } | 
|---|
| 2562 | else if (ctx->Eval.Map2Vertex3) | 
|---|
| 2563 | { | 
|---|
| 2564 | if (ctx->Eval.AutoNormal && (req & VERT_NORM)) | 
|---|
| 2565 | obj = eval2_obj_norm( out, VB->NormalPtr, coord, flags, IM->Start, | 
|---|
| 2566 | 3, &ctx->EvalMap.Map2Vertex3 ); | 
|---|
| 2567 | else | 
|---|
| 2568 | obj = eval2_4f( out, coord, flags, IM->Start, | 
|---|
| 2569 | 3, &ctx->EvalMap.Map2Vertex3 ); | 
|---|
| 2570 | } | 
|---|
| 2571 | } | 
|---|
| 2572 |  | 
|---|
| 2573 | if (obj != in && !all_eval) | 
|---|
| 2574 | obj = copy_4f( out, in, flags, IM->Start ); | 
|---|
| 2575 |  | 
|---|
| 2576 | VB->ObjPtr = obj; | 
|---|
| 2577 | } | 
|---|
| 2578 |  | 
|---|
| 2579 | if (new_flags) { | 
|---|
| 2580 | GLuint *oldflags = VB->Flag; | 
|---|
| 2581 | GLuint *flags = VB->Flag = VB->EvaluatedFlags; | 
|---|
| 2582 | GLuint i; | 
|---|
| 2583 | GLuint count = VB->Count; | 
|---|
| 2584 |  | 
|---|
| 2585 | if (!flags) { | 
|---|
| 2586 | VB->EvaluatedFlags = (GLuint *) MALLOC(VB->Size * sizeof(GLuint)); | 
|---|
| 2587 | flags = VB->Flag = VB->EvaluatedFlags; | 
|---|
| 2588 | } | 
|---|
| 2589 |  | 
|---|
| 2590 | if (all_eval) { | 
|---|
| 2591 | for (i = 0 ; i < count ; i++) | 
|---|
| 2592 | flags[i] = oldflags[i] | new_flags; | 
|---|
| 2593 | } else { | 
|---|
| 2594 | GLuint andflag = ~0; | 
|---|
| 2595 | for (i = 0 ; i < count ; i++) { | 
|---|
| 2596 | if (oldflags[i] & VERT_EVAL_ANY) | 
|---|
| 2597 | flags[i] = oldflags[i] | new_flags; | 
|---|
| 2598 | andflag &= flags[i]; | 
|---|
| 2599 | } | 
|---|
| 2600 | } | 
|---|
| 2601 | } | 
|---|
| 2602 | } | 
|---|
| 2603 |  | 
|---|
| 2604 |  | 
|---|
| 2605 | void | 
|---|
| 2606 | _mesa_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 ) | 
|---|
| 2607 | { | 
|---|
| 2608 | GET_CURRENT_CONTEXT(ctx); | 
|---|
| 2609 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glMapGrid1f"); | 
|---|
| 2610 |  | 
|---|
| 2611 | if (un<1) { | 
|---|
| 2612 | gl_error( ctx, GL_INVALID_VALUE, "glMapGrid1f" ); | 
|---|
| 2613 | return; | 
|---|
| 2614 | } | 
|---|
| 2615 | ctx->Eval.MapGrid1un = un; | 
|---|
| 2616 | ctx->Eval.MapGrid1u1 = u1; | 
|---|
| 2617 | ctx->Eval.MapGrid1u2 = u2; | 
|---|
| 2618 | ctx->Eval.MapGrid1du = (u2 - u1) / (GLfloat) un; | 
|---|
| 2619 | } | 
|---|
| 2620 |  | 
|---|
| 2621 |  | 
|---|
| 2622 | void | 
|---|
| 2623 | _mesa_MapGrid1d( GLint un, GLdouble u1, GLdouble u2 ) | 
|---|
| 2624 | { | 
|---|
| 2625 | _mesa_MapGrid1f( un, u1, u2 ); | 
|---|
| 2626 | } | 
|---|
| 2627 |  | 
|---|
| 2628 |  | 
|---|
| 2629 | void | 
|---|
| 2630 | _mesa_MapGrid2f( GLint un, GLfloat u1, GLfloat u2, | 
|---|
| 2631 | GLint vn, GLfloat v1, GLfloat v2 ) | 
|---|
| 2632 | { | 
|---|
| 2633 | GET_CURRENT_CONTEXT(ctx); | 
|---|
| 2634 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glMapGrid2f"); | 
|---|
| 2635 | if (un<1) { | 
|---|
| 2636 | gl_error( ctx, GL_INVALID_VALUE, "glMapGrid2f(un)" ); | 
|---|
| 2637 | return; | 
|---|
| 2638 | } | 
|---|
| 2639 | if (vn<1) { | 
|---|
| 2640 | gl_error( ctx, GL_INVALID_VALUE, "glMapGrid2f(vn)" ); | 
|---|
| 2641 | return; | 
|---|
| 2642 | } | 
|---|
| 2643 | ctx->Eval.MapGrid2un = un; | 
|---|
| 2644 | ctx->Eval.MapGrid2u1 = u1; | 
|---|
| 2645 | ctx->Eval.MapGrid2u2 = u2; | 
|---|
| 2646 | ctx->Eval.MapGrid2du = (u2 - u1) / (GLfloat) un; | 
|---|
| 2647 | ctx->Eval.MapGrid2vn = vn; | 
|---|
| 2648 | ctx->Eval.MapGrid2v1 = v1; | 
|---|
| 2649 | ctx->Eval.MapGrid2v2 = v2; | 
|---|
| 2650 | ctx->Eval.MapGrid2dv = (v2 - v1) / (GLfloat) vn; | 
|---|
| 2651 | } | 
|---|
| 2652 |  | 
|---|
| 2653 |  | 
|---|
| 2654 | void | 
|---|
| 2655 | _mesa_MapGrid2d( GLint un, GLdouble u1, GLdouble u2, | 
|---|
| 2656 | GLint vn, GLdouble v1, GLdouble v2 ) | 
|---|
| 2657 | { | 
|---|
| 2658 | _mesa_MapGrid2f( un, u1, u2, vn, v1, v2 ); | 
|---|
| 2659 | } | 
|---|
| 2660 |  | 
|---|
| 2661 |  | 
|---|
| 2662 |  | 
|---|
| 2663 |  | 
|---|
| 2664 | /* KW: If are compiling, we don't know whether eval will produce a | 
|---|
| 2665 | *     vertex when it is run in the future.  If this is pure immediate | 
|---|
| 2666 | *     mode, eval is a noop if neither vertex map is enabled. | 
|---|
| 2667 | * | 
|---|
| 2668 | *     Thus we need to have a check in the display list code or | 
|---|
| 2669 | *     elsewhere for eval(1,2) vertices in the case where | 
|---|
| 2670 | *     map(1,2)_vertex is disabled, and to purge those vertices from | 
|---|
| 2671 | *     the vb.  This is currently done | 
|---|
| 2672 | *     via  modifications to the cull_vb and render_vb operations, and | 
|---|
| 2673 | *     by using the existing cullmask mechanism for all other operations. | 
|---|
| 2674 | */ | 
|---|
| 2675 |  | 
|---|
| 2676 |  | 
|---|
| 2677 | /* KW: Because the eval values don't become 'current', fixup will flow | 
|---|
| 2678 | *     through these vertices, and then evaluation will write on top | 
|---|
| 2679 | *     of the fixup results. | 
|---|
| 2680 | * | 
|---|
| 2681 | *     This is a little inefficient, but at least it is correct.  This | 
|---|
| 2682 | *     could be short-circuited in the case where all vertices are | 
|---|
| 2683 | *     eval-vertices, or more generally by a cullmask in fixup. | 
|---|
| 2684 | * | 
|---|
| 2685 | *     Note: using Obj to hold eval coord data.  This data is actually | 
|---|
| 2686 | *     transformed if eval is disabled.  But disabling eval & sending | 
|---|
| 2687 | *     eval coords is stupid, right? | 
|---|
| 2688 | */ | 
|---|
| 2689 |  | 
|---|
| 2690 |  | 
|---|
| 2691 | #define EVALCOORD1(IM, x)                               \ | 
|---|
| 2692 | {                                                       \ | 
|---|
| 2693 | GLuint count = IM->Count++;                          \ | 
|---|
| 2694 | IM->Flag[count] |= VERT_EVAL_C1;                     \ | 
|---|
| 2695 | ASSIGN_4V(IM->Obj[count], x, 0, 0, 1);               \ | 
|---|
| 2696 | if (count == VB_MAX-1)                               \ | 
|---|
| 2697 | IM->maybe_transform_vb( IM );                     \ | 
|---|
| 2698 | } | 
|---|
| 2699 |  | 
|---|
| 2700 | #define EVALCOORD2(IM, x, y)                            \ | 
|---|
| 2701 | {                                                       \ | 
|---|
| 2702 | GLuint count = IM->Count++;                          \ | 
|---|
| 2703 | IM->Flag[count] |= VERT_EVAL_C2;                     \ | 
|---|
| 2704 | ASSIGN_4V(IM->Obj[count], x, y, 0, 1);               \ | 
|---|
| 2705 | if (count == VB_MAX-1)                               \ | 
|---|
| 2706 | IM->maybe_transform_vb( IM );                     \ | 
|---|
| 2707 | } | 
|---|
| 2708 |  | 
|---|
| 2709 | #define EVALPOINT1(IM, x)                               \ | 
|---|
| 2710 | {                                                       \ | 
|---|
| 2711 | GLuint count = IM->Count++;                          \ | 
|---|
| 2712 | IM->Flag[count] |= VERT_EVAL_P1;                     \ | 
|---|
| 2713 | ASSIGN_4V(IM->Obj[count], x, 0, 0, 1);               \ | 
|---|
| 2714 | if (count == VB_MAX-1)                               \ | 
|---|
| 2715 | IM->maybe_transform_vb( IM );                     \ | 
|---|
| 2716 | } | 
|---|
| 2717 |  | 
|---|
| 2718 | #define EVALPOINT2(IM, x, y)                            \ | 
|---|
| 2719 | {                                                       \ | 
|---|
| 2720 | GLuint count = IM->Count++;                          \ | 
|---|
| 2721 | IM->Flag[count] |= VERT_EVAL_P2;                     \ | 
|---|
| 2722 | ASSIGN_4V(IM->Obj[count], x, y, 0, 1);               \ | 
|---|
| 2723 | if (count == VB_MAX-1)                               \ | 
|---|
| 2724 | IM->maybe_transform_vb( IM );                     \ | 
|---|
| 2725 | } | 
|---|
| 2726 |  | 
|---|
| 2727 |  | 
|---|
| 2728 | /* Lame internal function: | 
|---|
| 2729 | */ | 
|---|
| 2730 | static void | 
|---|
| 2731 | eval_coord1f( GLcontext *CC, GLfloat u ) | 
|---|
| 2732 | { | 
|---|
| 2733 | struct immediate *i = CC->input; | 
|---|
| 2734 | EVALCOORD1( i, u ); | 
|---|
| 2735 | } | 
|---|
| 2736 |  | 
|---|
| 2737 |  | 
|---|
| 2738 | void | 
|---|
| 2739 | _mesa_EvalCoord1d( GLdouble u ) | 
|---|
| 2740 | { | 
|---|
| 2741 | GET_IMMEDIATE; | 
|---|
| 2742 | EVALCOORD1( IM, (GLfloat) u ); | 
|---|
| 2743 | } | 
|---|
| 2744 |  | 
|---|
| 2745 |  | 
|---|
| 2746 | void | 
|---|
| 2747 | _mesa_EvalCoord1f( GLfloat u ) | 
|---|
| 2748 | { | 
|---|
| 2749 | GET_IMMEDIATE; | 
|---|
| 2750 | EVALCOORD1( IM, u ); | 
|---|
| 2751 | } | 
|---|
| 2752 |  | 
|---|
| 2753 |  | 
|---|
| 2754 | void | 
|---|
| 2755 | _mesa_EvalCoord1dv( const GLdouble *u ) | 
|---|
| 2756 | { | 
|---|
| 2757 | GET_IMMEDIATE; | 
|---|
| 2758 | EVALCOORD1( IM, (GLfloat) *u ); | 
|---|
| 2759 | } | 
|---|
| 2760 |  | 
|---|
| 2761 |  | 
|---|
| 2762 | void | 
|---|
| 2763 | _mesa_EvalCoord1fv( const GLfloat *u ) | 
|---|
| 2764 | { | 
|---|
| 2765 | GET_IMMEDIATE; | 
|---|
| 2766 | EVALCOORD1( IM, (GLfloat) *u ); | 
|---|
| 2767 | } | 
|---|
| 2768 |  | 
|---|
| 2769 |  | 
|---|
| 2770 | void | 
|---|
| 2771 | _mesa_EvalCoord2d( GLdouble u, GLdouble v ) | 
|---|
| 2772 | { | 
|---|
| 2773 | GET_IMMEDIATE; | 
|---|
| 2774 | EVALCOORD2( IM, (GLfloat) u, (GLfloat) v ); | 
|---|
| 2775 | } | 
|---|
| 2776 |  | 
|---|
| 2777 |  | 
|---|
| 2778 | void | 
|---|
| 2779 | _mesa_EvalCoord2f( GLfloat u, GLfloat v ) | 
|---|
| 2780 | { | 
|---|
| 2781 | GET_IMMEDIATE; | 
|---|
| 2782 | EVALCOORD2( IM, u, v ); | 
|---|
| 2783 | } | 
|---|
| 2784 |  | 
|---|
| 2785 |  | 
|---|
| 2786 | /* Lame internal function: | 
|---|
| 2787 | */ | 
|---|
| 2788 | static void | 
|---|
| 2789 | eval_coord2f( GLcontext *CC, GLfloat u, GLfloat v ) | 
|---|
| 2790 | { | 
|---|
| 2791 | struct immediate *i = CC->input; | 
|---|
| 2792 | EVALCOORD2( i, u, v ); | 
|---|
| 2793 | } | 
|---|
| 2794 |  | 
|---|
| 2795 |  | 
|---|
| 2796 | void | 
|---|
| 2797 | _mesa_EvalCoord2dv( const GLdouble *u ) | 
|---|
| 2798 | { | 
|---|
| 2799 | GET_IMMEDIATE; | 
|---|
| 2800 | EVALCOORD2( IM, (GLfloat) u[0], (GLfloat) u[1] ); | 
|---|
| 2801 | } | 
|---|
| 2802 |  | 
|---|
| 2803 |  | 
|---|
| 2804 | void | 
|---|
| 2805 | _mesa_EvalCoord2fv( const GLfloat *u ) | 
|---|
| 2806 | { | 
|---|
| 2807 | GET_IMMEDIATE; | 
|---|
| 2808 | EVALCOORD2( IM, u[0], u[1] ); | 
|---|
| 2809 | } | 
|---|
| 2810 |  | 
|---|
| 2811 |  | 
|---|
| 2812 | void | 
|---|
| 2813 | _mesa_EvalPoint1( GLint i ) | 
|---|
| 2814 | { | 
|---|
| 2815 | GET_IMMEDIATE; | 
|---|
| 2816 | EVALPOINT1( IM, i ); | 
|---|
| 2817 | } | 
|---|
| 2818 |  | 
|---|
| 2819 |  | 
|---|
| 2820 | void | 
|---|
| 2821 | _mesa_EvalPoint2( GLint i, GLint j ) | 
|---|
| 2822 | { | 
|---|
| 2823 | GET_IMMEDIATE; | 
|---|
| 2824 | EVALPOINT2( IM, i, j ); | 
|---|
| 2825 | } | 
|---|
| 2826 |  | 
|---|
| 2827 |  | 
|---|
| 2828 |  | 
|---|
| 2829 |  | 
|---|
| 2830 |  | 
|---|
| 2831 | void | 
|---|
| 2832 | _mesa_EvalMesh1( GLenum mode, GLint i1, GLint i2 ) | 
|---|
| 2833 | { | 
|---|
| 2834 | GET_CURRENT_CONTEXT(ctx); | 
|---|
| 2835 | GLint i; | 
|---|
| 2836 | GLfloat u, du; | 
|---|
| 2837 | GLenum prim; | 
|---|
| 2838 |  | 
|---|
| 2839 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glEvalMesh1"); | 
|---|
| 2840 |  | 
|---|
| 2841 | switch (mode) { | 
|---|
| 2842 | case GL_POINT: | 
|---|
| 2843 | prim = GL_POINTS; | 
|---|
| 2844 | break; | 
|---|
| 2845 | case GL_LINE: | 
|---|
| 2846 | prim = GL_LINE_STRIP; | 
|---|
| 2847 | break; | 
|---|
| 2848 | default: | 
|---|
| 2849 | gl_error( ctx, GL_INVALID_ENUM, "glEvalMesh1(mode)" ); | 
|---|
| 2850 | return; | 
|---|
| 2851 | } | 
|---|
| 2852 |  | 
|---|
| 2853 | /* No effect if vertex maps disabled. | 
|---|
| 2854 | */ | 
|---|
| 2855 | if (!ctx->Eval.Map1Vertex4 && !ctx->Eval.Map1Vertex3) | 
|---|
| 2856 | return; | 
|---|
| 2857 |  | 
|---|
| 2858 | du = ctx->Eval.MapGrid1du; | 
|---|
| 2859 | u = ctx->Eval.MapGrid1u1 + i1 * du; | 
|---|
| 2860 |  | 
|---|
| 2861 | /* KW: Could short-circuit this to avoid the immediate mechanism. | 
|---|
| 2862 | */ | 
|---|
| 2863 | RESET_IMMEDIATE(ctx); | 
|---|
| 2864 |  | 
|---|
| 2865 | gl_Begin( ctx, prim ); | 
|---|
| 2866 | for (i=i1;i<=i2;i++,u+=du) { | 
|---|
| 2867 | eval_coord1f( ctx, u ); | 
|---|
| 2868 | } | 
|---|
| 2869 | gl_End(ctx); | 
|---|
| 2870 | } | 
|---|
| 2871 |  | 
|---|
| 2872 |  | 
|---|
| 2873 |  | 
|---|
| 2874 | void | 
|---|
| 2875 | _mesa_EvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) | 
|---|
| 2876 | { | 
|---|
| 2877 | GET_CURRENT_CONTEXT(ctx); | 
|---|
| 2878 | GLint i, j; | 
|---|
| 2879 | GLfloat u, du, v, dv, v1, u1; | 
|---|
| 2880 |  | 
|---|
| 2881 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glEvalMesh2"); | 
|---|
| 2882 |  | 
|---|
| 2883 | /* No effect if vertex maps disabled. | 
|---|
| 2884 | */ | 
|---|
| 2885 | if (!ctx->Eval.Map2Vertex4 && !ctx->Eval.Map2Vertex3) | 
|---|
| 2886 | return; | 
|---|
| 2887 |  | 
|---|
| 2888 | du = ctx->Eval.MapGrid2du; | 
|---|
| 2889 | dv = ctx->Eval.MapGrid2dv; | 
|---|
| 2890 | v1 = ctx->Eval.MapGrid2v1 + j1 * dv; | 
|---|
| 2891 | u1 = ctx->Eval.MapGrid2u1 + i1 * du; | 
|---|
| 2892 |  | 
|---|
| 2893 | RESET_IMMEDIATE(ctx); | 
|---|
| 2894 |  | 
|---|
| 2895 | switch (mode) { | 
|---|
| 2896 | case GL_POINT: | 
|---|
| 2897 | gl_Begin( ctx, GL_POINTS ); | 
|---|
| 2898 | for (v=v1,j=j1;j<=j2;j++,v+=dv) { | 
|---|
| 2899 | for (u=u1,i=i1;i<=i2;i++,u+=du) { | 
|---|
| 2900 | eval_coord2f( ctx, u, v ); | 
|---|
| 2901 | } | 
|---|
| 2902 | } | 
|---|
| 2903 | gl_End(ctx); | 
|---|
| 2904 | break; | 
|---|
| 2905 | case GL_LINE: | 
|---|
| 2906 | for (v=v1,j=j1;j<=j2;j++,v+=dv) { | 
|---|
| 2907 | gl_Begin( ctx, GL_LINE_STRIP ); | 
|---|
| 2908 | for (u=u1,i=i1;i<=i2;i++,u+=du) { | 
|---|
| 2909 | eval_coord2f( ctx, u, v ); | 
|---|
| 2910 | } | 
|---|
| 2911 | gl_End(ctx); | 
|---|
| 2912 | } | 
|---|
| 2913 | for (u=u1,i=i1;i<=i2;i++,u+=du) { | 
|---|
| 2914 | gl_Begin( ctx, GL_LINE_STRIP ); | 
|---|
| 2915 | for (v=v1,j=j1;j<=j2;j++,v+=dv) { | 
|---|
| 2916 | eval_coord2f( ctx, u, v ); | 
|---|
| 2917 | } | 
|---|
| 2918 | gl_End(ctx); | 
|---|
| 2919 | } | 
|---|
| 2920 | break; | 
|---|
| 2921 | case GL_FILL: | 
|---|
| 2922 | for (v=v1,j=j1;j<j2;j++,v+=dv) { | 
|---|
| 2923 | /* NOTE: a quad strip can't be used because the four */ | 
|---|
| 2924 | /* can't be guaranteed to be coplanar! */ | 
|---|
| 2925 | gl_Begin( ctx, GL_TRIANGLE_STRIP ); | 
|---|
| 2926 | for (u=u1,i=i1;i<=i2;i++,u+=du) { | 
|---|
| 2927 | eval_coord2f( ctx, u, v ); | 
|---|
| 2928 | eval_coord2f( ctx, u, v+dv ); | 
|---|
| 2929 | } | 
|---|
| 2930 | gl_End(ctx); | 
|---|
| 2931 | } | 
|---|
| 2932 | break; | 
|---|
| 2933 | default: | 
|---|
| 2934 | gl_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" ); | 
|---|
| 2935 | return; | 
|---|
| 2936 | } | 
|---|
| 2937 | } | 
|---|