| 1 | /* $Id: eval.c,v 1.2 2000-03-01 18:49:28 jeroen Exp $ */
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| 2 |
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| 3 | /*
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| 4 | * Mesa 3-D graphics library
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| 5 | * Version: 3.1
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| 6 | *
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| 7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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| 8 | *
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a
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| 10 | * copy of this software and associated documentation files (the "Software"),
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| 11 | * to deal in the Software without restriction, including without limitation
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the
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| 14 | * Software is furnished to do so, subject to the following conditions:
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| 15 | *
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| 16 | * The above copyright notice and this permission notice shall be included
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| 17 | * in all copies or substantial portions of the Software.
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| 18 | *
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 25 | */
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| 26 |
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| 27 |
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| 28 | /*
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| 29 | * eval.c was written by
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| 30 | * Bernd Barsuhn (bdbarsuh@cip.informatik.uni-erlangen.de) and
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| 31 | * Volker Weiss (vrweiss@cip.informatik.uni-erlangen.de).
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| 32 | *
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| 33 | * My original implementation of evaluators was simplistic and didn't
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| 34 | * compute surface normal vectors properly. Bernd and Volker applied
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| 35 | * used more sophisticated methods to get better results.
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| 36 | *
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| 37 | * Thanks guys!
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| 38 | */
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| 39 |
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| 40 |
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| 41 | #ifdef PC_HEADER
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| 42 | #include "all.h"
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| 43 | #else
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| 44 | #ifndef XFree86Server
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| 45 | #include <math.h>
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| 46 | #include <stdlib.h>
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| 47 | #include <string.h>
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| 48 | #else
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| 49 | #include "GL/xf86glx.h"
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| 50 | #endif
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| 51 | #include "types.h"
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| 52 | #include "context.h"
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| 53 | #include "eval.h"
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| 54 | #include "macros.h"
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| 55 | #include "mmath.h"
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| 56 | #include "types.h"
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| 57 | #include "vbcull.h"
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| 58 | #include "vbfill.h"
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| 59 | #include "vbxform.h"
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| 60 | #endif
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| 61 |
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| 62 |
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| 63 | static GLfloat inv_tab[MAX_EVAL_ORDER];
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| 64 |
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| 65 | /*
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| 66 | * Do one-time initialization for evaluators.
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| 67 | */
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| 68 | void gl_init_eval( void )
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| 69 | {
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| 70 | static int init_flag = 0;
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| 71 | GLuint i;
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| 72 |
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| 73 | /* Compute a table of nCr (combination) values used by the
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| 74 | * Bernstein polynomial generator.
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| 75 | */
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| 76 |
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| 77 | /* KW: precompute 1/x for useful x.
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| 78 | */
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| 79 | if (init_flag==0)
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| 80 | {
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| 81 | for (i = 1 ; i < MAX_EVAL_ORDER ; i++)
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| 82 | inv_tab[i] = 1.0 / i;
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| 83 | }
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| 84 |
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| 85 | init_flag = 1;
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| 86 | }
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| 87 |
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| 88 |
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| 89 |
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| 90 | /*
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| 91 | * Horner scheme for Bezier curves
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| 92 | *
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| 93 | * Bezier curves can be computed via a Horner scheme.
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| 94 | * Horner is numerically less stable than the de Casteljau
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| 95 | * algorithm, but it is faster. For curves of degree n
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| 96 | * the complexity of Horner is O(n) and de Casteljau is O(n^2).
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| 97 | * Since stability is not important for displaying curve
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| 98 | * points I decided to use the Horner scheme.
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| 99 | *
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| 100 | * A cubic Bezier curve with control points b0, b1, b2, b3 can be
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| 101 | * written as
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| 102 | *
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| 103 | * (([3] [3] ) [3] ) [3]
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| 104 | * c(t) = (([0]*s*b0 + [1]*t*b1)*s + [2]*t^2*b2)*s + [3]*t^2*b3
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| 105 | *
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| 106 | * [n]
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| 107 | * where s=1-t and the binomial coefficients [i]. These can
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| 108 | * be computed iteratively using the identity:
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| 109 | *
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| 110 | * [n] [n ] [n]
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| 111 | * [i] = (n-i+1)/i * [i-1] and [0] = 1
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| 112 | */
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| 113 |
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| 114 |
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| 115 | static void
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| 116 | horner_bezier_curve(const GLfloat *cp, GLfloat *out, GLfloat t,
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| 117 | GLuint dim, GLuint order)
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| 118 | {
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| 119 | GLfloat s, powert;
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| 120 | GLuint i, k, bincoeff;
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| 121 |
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| 122 | if(order >= 2)
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| 123 | {
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| 124 | bincoeff = order-1;
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| 125 | s = 1.0-t;
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| 126 |
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| 127 | for(k=0; k<dim; k++)
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| 128 | out[k] = s*cp[k] + bincoeff*t*cp[dim+k];
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| 129 |
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| 130 | for(i=2, cp+=2*dim, powert=t*t; i<order; i++, powert*=t, cp +=dim)
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| 131 | {
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| 132 | bincoeff *= order-i;
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| 133 | bincoeff *= inv_tab[i];
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| 134 |
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| 135 | for(k=0; k<dim; k++)
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| 136 | out[k] = s*out[k] + bincoeff*powert*cp[k];
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| 137 | }
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| 138 | }
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| 139 | else /* order=1 -> constant curve */
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| 140 | {
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| 141 | for(k=0; k<dim; k++)
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| 142 | out[k] = cp[k];
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| 143 | }
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| 144 | }
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| 145 |
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| 146 | /*
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| 147 | * Tensor product Bezier surfaces
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| 148 | *
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| 149 | * Again the Horner scheme is used to compute a point on a
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| 150 | * TP Bezier surface. First a control polygon for a curve
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| 151 | * on the surface in one parameter direction is computed,
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| 152 | * then the point on the curve for the other parameter
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| 153 | * direction is evaluated.
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| 154 | *
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| 155 | * To store the curve control polygon additional storage
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| 156 | * for max(uorder,vorder) points is needed in the
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| 157 | * control net cn.
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| 158 | */
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| 159 |
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| 160 | static void
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| 161 | horner_bezier_surf(GLfloat *cn, GLfloat *out, GLfloat u, GLfloat v,
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| 162 | GLuint dim, GLuint uorder, GLuint vorder)
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| 163 | {
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| 164 | GLfloat *cp = cn + uorder*vorder*dim;
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| 165 | GLuint i, uinc = vorder*dim;
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| 166 |
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| 167 | if(vorder > uorder)
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| 168 | {
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| 169 | if(uorder >= 2)
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| 170 | {
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| 171 | GLfloat s, poweru;
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| 172 | GLuint j, k, bincoeff;
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| 173 |
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| 174 | /* Compute the control polygon for the surface-curve in u-direction */
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| 175 | for(j=0; j<vorder; j++)
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| 176 | {
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| 177 | GLfloat *ucp = &cn[j*dim];
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| 178 |
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| 179 | /* Each control point is the point for parameter u on a */
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| 180 | /* curve defined by the control polygons in u-direction */
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| 181 | bincoeff = uorder-1;
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| 182 | s = 1.0-u;
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| 183 |
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| 184 | for(k=0; k<dim; k++)
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| 185 | cp[j*dim+k] = s*ucp[k] + bincoeff*u*ucp[uinc+k];
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| 186 |
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| 187 | for(i=2, ucp+=2*uinc, poweru=u*u; i<uorder;
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| 188 | i++, poweru*=u, ucp +=uinc)
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| 189 | {
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| 190 | bincoeff *= uorder-i;
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| 191 | bincoeff *= inv_tab[i];
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| 192 |
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| 193 | for(k=0; k<dim; k++)
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| 194 | cp[j*dim+k] = s*cp[j*dim+k] + bincoeff*poweru*ucp[k];
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| 195 | }
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| 196 | }
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| 197 |
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| 198 | /* Evaluate curve point in v */
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| 199 | horner_bezier_curve(cp, out, v, dim, vorder);
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| 200 | }
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| 201 | else /* uorder=1 -> cn defines a curve in v */
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| 202 | horner_bezier_curve(cn, out, v, dim, vorder);
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| 203 | }
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| 204 | else /* vorder <= uorder */
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| 205 | {
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| 206 | if(vorder > 1)
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| 207 | {
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| 208 | GLuint i;
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| 209 |
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| 210 | /* Compute the control polygon for the surface-curve in u-direction */
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| 211 | for(i=0; i<uorder; i++, cn += uinc)
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| 212 | {
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| 213 | /* For constant i all cn[i][j] (j=0..vorder) are located */
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| 214 | /* on consecutive memory locations, so we can use */
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| 215 | /* horner_bezier_curve to compute the control points */
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| 216 |
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| 217 | horner_bezier_curve(cn, &cp[i*dim], v, dim, vorder);
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| 218 | }
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| 219 |
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| 220 | /* Evaluate curve point in u */
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| 221 | horner_bezier_curve(cp, out, u, dim, uorder);
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| 222 | }
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| 223 | else /* vorder=1 -> cn defines a curve in u */
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| 224 | horner_bezier_curve(cn, out, u, dim, uorder);
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| 225 | }
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| 226 | }
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| 227 |
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| 228 | /*
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| 229 | * The direct de Casteljau algorithm is used when a point on the
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| 230 | * surface and the tangent directions spanning the tangent plane
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| 231 | * should be computed (this is needed to compute normals to the
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| 232 | * surface). In this case the de Casteljau algorithm approach is
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| 233 | * nicer because a point and the partial derivatives can be computed
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| 234 | * at the same time. To get the correct tangent length du and dv
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| 235 | * must be multiplied with the (u2-u1)/uorder-1 and (v2-v1)/vorder-1.
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| 236 | * Since only the directions are needed, this scaling step is omitted.
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| 237 | *
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| 238 | * De Casteljau needs additional storage for uorder*vorder
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| 239 | * values in the control net cn.
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| 240 | */
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| 241 |
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| 242 | static void
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| 243 | de_casteljau_surf(GLfloat *cn, GLfloat *out, GLfloat *du, GLfloat *dv,
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| 244 | GLfloat u, GLfloat v, GLuint dim,
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| 245 | GLuint uorder, GLuint vorder)
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| 246 | {
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| 247 | GLfloat *dcn = cn + uorder*vorder*dim;
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| 248 | GLfloat us = 1.0-u, vs = 1.0-v;
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| 249 | GLuint h, i, j, k;
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| 250 | GLuint minorder = uorder < vorder ? uorder : vorder;
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| 251 | GLuint uinc = vorder*dim;
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| 252 | GLuint dcuinc = vorder;
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| 253 |
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| 254 | /* Each component is evaluated separately to save buffer space */
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| 255 | /* This does not drasticaly decrease the performance of the */
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| 256 | /* algorithm. If additional storage for (uorder-1)*(vorder-1) */
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| 257 | /* points would be available, the components could be accessed */
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| 258 | /* in the innermost loop which could lead to less cache misses. */
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| 259 |
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| 260 | #define CN(I,J,K) cn[(I)*uinc+(J)*dim+(K)]
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| 261 | #define DCN(I, J) dcn[(I)*dcuinc+(J)]
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| 262 | if(minorder < 3)
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| 263 | {
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| 264 | if(uorder==vorder)
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| 265 | {
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| 266 | for(k=0; k<dim; k++)
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| 267 | {
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| 268 | /* Derivative direction in u */
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| 269 | du[k] = vs*(CN(1,0,k) - CN(0,0,k)) +
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| 270 | v*(CN(1,1,k) - CN(0,1,k));
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| 271 |
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| 272 | /* Derivative direction in v */
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| 273 | dv[k] = us*(CN(0,1,k) - CN(0,0,k)) +
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| 274 | u*(CN(1,1,k) - CN(1,0,k));
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| 275 |
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| 276 | /* bilinear de Casteljau step */
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| 277 | out[k] = us*(vs*CN(0,0,k) + v*CN(0,1,k)) +
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| 278 | u*(vs*CN(1,0,k) + v*CN(1,1,k));
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| 279 | }
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| 280 | }
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| 281 | else if(minorder == uorder)
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| 282 | {
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| 283 | for(k=0; k<dim; k++)
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| 284 | {
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| 285 | /* bilinear de Casteljau step */
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| 286 | DCN(1,0) = CN(1,0,k) - CN(0,0,k);
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| 287 | DCN(0,0) = us*CN(0,0,k) + u*CN(1,0,k);
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| 288 |
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| 289 | for(j=0; j<vorder-1; j++)
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| 290 | {
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| 291 | /* for the derivative in u */
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| 292 | DCN(1,j+1) = CN(1,j+1,k) - CN(0,j+1,k);
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| 293 | DCN(1,j) = vs*DCN(1,j) + v*DCN(1,j+1);
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| 294 |
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| 295 | /* for the `point' */
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| 296 | DCN(0,j+1) = us*CN(0,j+1,k) + u*CN(1,j+1,k);
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| 297 | DCN(0,j) = vs*DCN(0,j) + v*DCN(0,j+1);
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| 298 | }
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| 299 |
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| 300 | /* remaining linear de Casteljau steps until the second last step */
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| 301 | for(h=minorder; h<vorder-1; h++)
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| 302 | for(j=0; j<vorder-h; j++)
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| 303 | {
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| 304 | /* for the derivative in u */
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| 305 | DCN(1,j) = vs*DCN(1,j) + v*DCN(1,j+1);
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| 306 |
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| 307 | /* for the `point' */
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| 308 | DCN(0,j) = vs*DCN(0,j) + v*DCN(0,j+1);
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| 309 | }
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| 310 |
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| 311 | /* derivative direction in v */
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| 312 | dv[k] = DCN(0,1) - DCN(0,0);
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| 313 |
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| 314 | /* derivative direction in u */
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| 315 | du[k] = vs*DCN(1,0) + v*DCN(1,1);
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| 316 |
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| 317 | /* last linear de Casteljau step */
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| 318 | out[k] = vs*DCN(0,0) + v*DCN(0,1);
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| 319 | }
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| 320 | }
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| 321 | else /* minorder == vorder */
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| 322 | {
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| 323 | for(k=0; k<dim; k++)
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| 324 | {
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| 325 | /* bilinear de Casteljau step */
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| 326 | DCN(0,1) = CN(0,1,k) - CN(0,0,k);
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| 327 | DCN(0,0) = vs*CN(0,0,k) + v*CN(0,1,k);
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| 328 | for(i=0; i<uorder-1; i++)
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| 329 | {
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| 330 | /* for the derivative in v */
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| 331 | DCN(i+1,1) = CN(i+1,1,k) - CN(i+1,0,k);
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| 332 | DCN(i,1) = us*DCN(i,1) + u*DCN(i+1,1);
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| 333 |
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| 334 | /* for the `point' */
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| 335 | DCN(i+1,0) = vs*CN(i+1,0,k) + v*CN(i+1,1,k);
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| 336 | DCN(i,0) = us*DCN(i,0) + u*DCN(i+1,0);
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| 337 | }
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| 338 |
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| 339 | /* remaining linear de Casteljau steps until the second last step */
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| 340 | for(h=minorder; h<uorder-1; h++)
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| 341 | for(i=0; i<uorder-h; i++)
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| 342 | {
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| 343 | /* for the derivative in v */
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| 344 | DCN(i,1) = us*DCN(i,1) + u*DCN(i+1,1);
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| 345 |
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| 346 | /* for the `point' */
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| 347 | DCN(i,0) = us*DCN(i,0) + u*DCN(i+1,0);
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| 348 | }
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| 349 |
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| 350 | /* derivative direction in u */
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| 351 | du[k] = DCN(1,0) - DCN(0,0);
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| 352 |
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| 353 | /* derivative direction in v */
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| 354 | dv[k] = us*DCN(0,1) + u*DCN(1,1);
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| 355 |
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| 356 | /* last linear de Casteljau step */
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| 357 | out[k] = us*DCN(0,0) + u*DCN(1,0);
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| 358 | }
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| 359 | }
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| 360 | }
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| 361 | else if(uorder == vorder)
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| 362 | {
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| 363 | for(k=0; k<dim; k++)
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| 364 | {
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| 365 | /* first bilinear de Casteljau step */
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| 366 | for(i=0; i<uorder-1; i++)
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| 367 | {
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| 368 | DCN(i,0) = us*CN(i,0,k) + u*CN(i+1,0,k);
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| 369 | for(j=0; j<vorder-1; j++)
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| 370 | {
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| 371 | DCN(i,j+1) = us*CN(i,j+1,k) + u*CN(i+1,j+1,k);
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| 372 | DCN(i,j) = vs*DCN(i,j) + v*DCN(i,j+1);
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| 373 | }
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| 374 | }
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| 375 |
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| 376 | /* remaining bilinear de Casteljau steps until the second last step */
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| 377 | for(h=2; h<minorder-1; h++)
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| 378 | for(i=0; i<uorder-h; i++)
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| 379 | {
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| 380 | DCN(i,0) = us*DCN(i,0) + u*DCN(i+1,0);
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| 381 | for(j=0; j<vorder-h; j++)
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| 382 | {
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| 383 | DCN(i,j+1) = us*DCN(i,j+1) + u*DCN(i+1,j+1);
|
|---|
| 384 | DCN(i,j) = vs*DCN(i,j) + v*DCN(i,j+1);
|
|---|
| 385 | }
|
|---|
| 386 | }
|
|---|
| 387 |
|
|---|
| 388 | /* derivative direction in u */
|
|---|
| 389 | du[k] = vs*(DCN(1,0) - DCN(0,0)) +
|
|---|
| 390 | v*(DCN(1,1) - DCN(0,1));
|
|---|
| 391 |
|
|---|
| 392 | /* derivative direction in v */
|
|---|
| 393 | dv[k] = us*(DCN(0,1) - DCN(0,0)) +
|
|---|
| 394 | u*(DCN(1,1) - DCN(1,0));
|
|---|
| 395 |
|
|---|
| 396 | /* last bilinear de Casteljau step */
|
|---|
| 397 | out[k] = us*(vs*DCN(0,0) + v*DCN(0,1)) +
|
|---|
| 398 | u*(vs*DCN(1,0) + v*DCN(1,1));
|
|---|
| 399 | }
|
|---|
| 400 | }
|
|---|
| 401 | else if(minorder == uorder)
|
|---|
| 402 | {
|
|---|
| 403 | for(k=0; k<dim; k++)
|
|---|
| 404 | {
|
|---|
| 405 | /* first bilinear de Casteljau step */
|
|---|
| 406 | for(i=0; i<uorder-1; i++)
|
|---|
| 407 | {
|
|---|
| 408 | DCN(i,0) = us*CN(i,0,k) + u*CN(i+1,0,k);
|
|---|
| 409 | for(j=0; j<vorder-1; j++)
|
|---|
| 410 | {
|
|---|
| 411 | DCN(i,j+1) = us*CN(i,j+1,k) + u*CN(i+1,j+1,k);
|
|---|
| 412 | DCN(i,j) = vs*DCN(i,j) + v*DCN(i,j+1);
|
|---|
| 413 | }
|
|---|
| 414 | }
|
|---|
| 415 |
|
|---|
| 416 | /* remaining bilinear de Casteljau steps until the second last step */
|
|---|
| 417 | for(h=2; h<minorder-1; h++)
|
|---|
| 418 | for(i=0; i<uorder-h; i++)
|
|---|
| 419 | {
|
|---|
| 420 | DCN(i,0) = us*DCN(i,0) + u*DCN(i+1,0);
|
|---|
| 421 | for(j=0; j<vorder-h; j++)
|
|---|
| 422 | {
|
|---|
| 423 | DCN(i,j+1) = us*DCN(i,j+1) + u*DCN(i+1,j+1);
|
|---|
| 424 | DCN(i,j) = vs*DCN(i,j) + v*DCN(i,j+1);
|
|---|
| 425 | }
|
|---|
| 426 | }
|
|---|
| 427 |
|
|---|
| 428 | /* last bilinear de Casteljau step */
|
|---|
| 429 | DCN(2,0) = DCN(1,0) - DCN(0,0);
|
|---|
| 430 | DCN(0,0) = us*DCN(0,0) + u*DCN(1,0);
|
|---|
| 431 | for(j=0; j<vorder-1; j++)
|
|---|
| 432 | {
|
|---|
| 433 | /* for the derivative in u */
|
|---|
| 434 | DCN(2,j+1) = DCN(1,j+1) - DCN(0,j+1);
|
|---|
| 435 | DCN(2,j) = vs*DCN(2,j) + v*DCN(2,j+1);
|
|---|
| 436 |
|
|---|
| 437 | /* for the `point' */
|
|---|
| 438 | DCN(0,j+1) = us*DCN(0,j+1 ) + u*DCN(1,j+1);
|
|---|
| 439 | DCN(0,j) = vs*DCN(0,j) + v*DCN(0,j+1);
|
|---|
| 440 | }
|
|---|
| 441 |
|
|---|
| 442 | /* remaining linear de Casteljau steps until the second last step */
|
|---|
| 443 | for(h=minorder; h<vorder-1; h++)
|
|---|
| 444 | for(j=0; j<vorder-h; j++)
|
|---|
| 445 | {
|
|---|
| 446 | /* for the derivative in u */
|
|---|
| 447 | DCN(2,j) = vs*DCN(2,j) + v*DCN(2,j+1);
|
|---|
| 448 |
|
|---|
| 449 | /* for the `point' */
|
|---|
| 450 | DCN(0,j) = vs*DCN(0,j) + v*DCN(0,j+1);
|
|---|
| 451 | }
|
|---|
| 452 |
|
|---|
| 453 | /* derivative direction in v */
|
|---|
| 454 | dv[k] = DCN(0,1) - DCN(0,0);
|
|---|
| 455 |
|
|---|
| 456 | /* derivative direction in u */
|
|---|
| 457 | du[k] = vs*DCN(2,0) + v*DCN(2,1);
|
|---|
| 458 |
|
|---|
| 459 | /* last linear de Casteljau step */
|
|---|
| 460 | out[k] = vs*DCN(0,0) + v*DCN(0,1);
|
|---|
| 461 | }
|
|---|
| 462 | }
|
|---|
| 463 | else /* minorder == vorder */
|
|---|
| 464 | {
|
|---|
| 465 | for(k=0; k<dim; k++)
|
|---|
| 466 | {
|
|---|
| 467 | /* first bilinear de Casteljau step */
|
|---|
| 468 | for(i=0; i<uorder-1; i++)
|
|---|
| 469 | {
|
|---|
| 470 | DCN(i,0) = us*CN(i,0,k) + u*CN(i+1,0,k);
|
|---|
| 471 | for(j=0; j<vorder-1; j++)
|
|---|
| 472 | {
|
|---|
| 473 | DCN(i,j+1) = us*CN(i,j+1,k) + u*CN(i+1,j+1,k);
|
|---|
| 474 | DCN(i,j) = vs*DCN(i,j) + v*DCN(i,j+1);
|
|---|
| 475 | }
|
|---|
| 476 | }
|
|---|
| 477 |
|
|---|
| 478 | /* remaining bilinear de Casteljau steps until the second last step */
|
|---|
| 479 | for(h=2; h<minorder-1; h++)
|
|---|
| 480 | for(i=0; i<uorder-h; i++)
|
|---|
| 481 | {
|
|---|
| 482 | DCN(i,0) = us*DCN(i,0) + u*DCN(i+1,0);
|
|---|
| 483 | for(j=0; j<vorder-h; j++)
|
|---|
| 484 | {
|
|---|
| 485 | DCN(i,j+1) = us*DCN(i,j+1) + u*DCN(i+1,j+1);
|
|---|
| 486 | DCN(i,j) = vs*DCN(i,j) + v*DCN(i,j+1);
|
|---|
| 487 | }
|
|---|
| 488 | }
|
|---|
| 489 |
|
|---|
| 490 | /* last bilinear de Casteljau step */
|
|---|
| 491 | DCN(0,2) = DCN(0,1) - DCN(0,0);
|
|---|
| 492 | DCN(0,0) = vs*DCN(0,0) + v*DCN(0,1);
|
|---|
| 493 | for(i=0; i<uorder-1; i++)
|
|---|
| 494 | {
|
|---|
| 495 | /* for the derivative in v */
|
|---|
| 496 | DCN(i+1,2) = DCN(i+1,1) - DCN(i+1,0);
|
|---|
| 497 | DCN(i,2) = us*DCN(i,2) + u*DCN(i+1,2);
|
|---|
| 498 |
|
|---|
| 499 | /* for the `point' */
|
|---|
| 500 | DCN(i+1,0) = vs*DCN(i+1,0) + v*DCN(i+1,1);
|
|---|
| 501 | DCN(i,0) = us*DCN(i,0) + u*DCN(i+1,0);
|
|---|
| 502 | }
|
|---|
| 503 |
|
|---|
| 504 | /* remaining linear de Casteljau steps until the second last step */
|
|---|
| 505 | for(h=minorder; h<uorder-1; h++)
|
|---|
| 506 | for(i=0; i<uorder-h; i++)
|
|---|
| 507 | {
|
|---|
| 508 | /* for the derivative in v */
|
|---|
| 509 | DCN(i,2) = us*DCN(i,2) + u*DCN(i+1,2);
|
|---|
| 510 |
|
|---|
| 511 | /* for the `point' */
|
|---|
| 512 | DCN(i,0) = us*DCN(i,0) + u*DCN(i+1,0);
|
|---|
| 513 | }
|
|---|
| 514 |
|
|---|
| 515 | /* derivative direction in u */
|
|---|
| 516 | du[k] = DCN(1,0) - DCN(0,0);
|
|---|
| 517 |
|
|---|
| 518 | /* derivative direction in v */
|
|---|
| 519 | dv[k] = us*DCN(0,2) + u*DCN(1,2);
|
|---|
| 520 |
|
|---|
| 521 | /* last linear de Casteljau step */
|
|---|
| 522 | out[k] = us*DCN(0,0) + u*DCN(1,0);
|
|---|
| 523 | }
|
|---|
| 524 | }
|
|---|
| 525 | #undef DCN
|
|---|
| 526 | #undef CN
|
|---|
| 527 | }
|
|---|
| 528 |
|
|---|
| 529 | /*
|
|---|
| 530 | * Return the number of components per control point for any type of
|
|---|
| 531 | * evaluator. Return 0 if bad target.
|
|---|
| 532 | */
|
|---|
| 533 |
|
|---|
| 534 | static GLint components( GLenum target )
|
|---|
| 535 | {
|
|---|
| 536 | switch (target) {
|
|---|
| 537 | case GL_MAP1_VERTEX_3: return 3;
|
|---|
| 538 | case GL_MAP1_VERTEX_4: return 4;
|
|---|
| 539 | case GL_MAP1_INDEX: return 1;
|
|---|
| 540 | case GL_MAP1_COLOR_4: return 4;
|
|---|
| 541 | case GL_MAP1_NORMAL: return 3;
|
|---|
| 542 | case GL_MAP1_TEXTURE_COORD_1: return 1;
|
|---|
| 543 | case GL_MAP1_TEXTURE_COORD_2: return 2;
|
|---|
| 544 | case GL_MAP1_TEXTURE_COORD_3: return 3;
|
|---|
| 545 | case GL_MAP1_TEXTURE_COORD_4: return 4;
|
|---|
| 546 | case GL_MAP2_VERTEX_3: return 3;
|
|---|
| 547 | case GL_MAP2_VERTEX_4: return 4;
|
|---|
| 548 | case GL_MAP2_INDEX: return 1;
|
|---|
| 549 | case GL_MAP2_COLOR_4: return 4;
|
|---|
| 550 | case GL_MAP2_NORMAL: return 3;
|
|---|
| 551 | case GL_MAP2_TEXTURE_COORD_1: return 1;
|
|---|
| 552 | case GL_MAP2_TEXTURE_COORD_2: return 2;
|
|---|
| 553 | case GL_MAP2_TEXTURE_COORD_3: return 3;
|
|---|
| 554 | case GL_MAP2_TEXTURE_COORD_4: return 4;
|
|---|
| 555 | default: return 0;
|
|---|
| 556 | }
|
|---|
| 557 | }
|
|---|
| 558 |
|
|---|
| 559 |
|
|---|
| 560 | /**********************************************************************/
|
|---|
| 561 | /*** Copy and deallocate control points ***/
|
|---|
| 562 | /**********************************************************************/
|
|---|
| 563 |
|
|---|
| 564 |
|
|---|
| 565 | /*
|
|---|
| 566 | * Copy 1-parametric evaluator control points from user-specified
|
|---|
| 567 | * memory space to a buffer of contiguous control points.
|
|---|
| 568 | * Input: see glMap1f for details
|
|---|
| 569 | * Return: pointer to buffer of contiguous control points or NULL if out
|
|---|
| 570 | * of memory.
|
|---|
| 571 | */
|
|---|
| 572 | GLfloat *gl_copy_map_points1f( GLenum target,
|
|---|
| 573 | GLint ustride, GLint uorder,
|
|---|
| 574 | const GLfloat *points )
|
|---|
| 575 | {
|
|---|
| 576 | GLfloat *buffer, *p;
|
|---|
| 577 | GLint i, k, size = components(target);
|
|---|
| 578 |
|
|---|
| 579 | if (!points || size==0) {
|
|---|
| 580 | return NULL;
|
|---|
| 581 | }
|
|---|
| 582 |
|
|---|
| 583 | buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat));
|
|---|
| 584 |
|
|---|
| 585 | if(buffer)
|
|---|
| 586 | for(i=0, p=buffer; i<uorder; i++, points+=ustride)
|
|---|
| 587 | for(k=0; k<size; k++)
|
|---|
| 588 | *p++ = points[k];
|
|---|
| 589 |
|
|---|
| 590 | return buffer;
|
|---|
| 591 | }
|
|---|
| 592 |
|
|---|
| 593 |
|
|---|
| 594 |
|
|---|
| 595 | /*
|
|---|
| 596 | * Same as above but convert doubles to floats.
|
|---|
| 597 | */
|
|---|
| 598 | GLfloat *gl_copy_map_points1d( GLenum target,
|
|---|
| 599 | GLint ustride, GLint uorder,
|
|---|
| 600 | const GLdouble *points )
|
|---|
| 601 | {
|
|---|
| 602 | GLfloat *buffer, *p;
|
|---|
| 603 | GLint i, k, size = components(target);
|
|---|
| 604 |
|
|---|
| 605 | if (!points || size==0) {
|
|---|
| 606 | return NULL;
|
|---|
| 607 | }
|
|---|
| 608 |
|
|---|
| 609 | buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat));
|
|---|
| 610 |
|
|---|
| 611 | if(buffer)
|
|---|
| 612 | for(i=0, p=buffer; i<uorder; i++, points+=ustride)
|
|---|
| 613 | for(k=0; k<size; k++)
|
|---|
| 614 | *p++ = (GLfloat) points[k];
|
|---|
| 615 |
|
|---|
| 616 | return buffer;
|
|---|
| 617 | }
|
|---|
| 618 |
|
|---|
| 619 |
|
|---|
| 620 |
|
|---|
| 621 | /*
|
|---|
| 622 | * Copy 2-parametric evaluator control points from user-specified
|
|---|
| 623 | * memory space to a buffer of contiguous control points.
|
|---|
| 624 | * Additional memory is allocated to be used by the horner and
|
|---|
| 625 | * de Casteljau evaluation schemes.
|
|---|
| 626 | *
|
|---|
| 627 | * Input: see glMap2f for details
|
|---|
| 628 | * Return: pointer to buffer of contiguous control points or NULL if out
|
|---|
| 629 | * of memory.
|
|---|
| 630 | */
|
|---|
| 631 | GLfloat *gl_copy_map_points2f( GLenum target,
|
|---|
| 632 | GLint ustride, GLint uorder,
|
|---|
| 633 | GLint vstride, GLint vorder,
|
|---|
| 634 | const GLfloat *points )
|
|---|
| 635 | {
|
|---|
| 636 | GLfloat *buffer, *p;
|
|---|
| 637 | GLint i, j, k, size, dsize, hsize;
|
|---|
| 638 | GLint uinc;
|
|---|
| 639 |
|
|---|
| 640 | size = components(target);
|
|---|
| 641 |
|
|---|
| 642 | if (!points || size==0) {
|
|---|
| 643 | return NULL;
|
|---|
| 644 | }
|
|---|
| 645 |
|
|---|
| 646 | /* max(uorder, vorder) additional points are used in */
|
|---|
| 647 | /* horner evaluation and uorder*vorder additional */
|
|---|
| 648 | /* values are needed for de Casteljau */
|
|---|
| 649 | dsize = (uorder == 2 && vorder == 2)? 0 : uorder*vorder;
|
|---|
| 650 | hsize = (uorder > vorder ? uorder : vorder)*size;
|
|---|
| 651 |
|
|---|
| 652 | if(hsize>dsize)
|
|---|
| 653 | buffer = (GLfloat *) MALLOC((uorder*vorder*size+hsize)*sizeof(GLfloat));
|
|---|
| 654 | else
|
|---|
| 655 | buffer = (GLfloat *) MALLOC((uorder*vorder*size+dsize)*sizeof(GLfloat));
|
|---|
| 656 |
|
|---|
| 657 | /* compute the increment value for the u-loop */
|
|---|
| 658 | uinc = ustride - vorder*vstride;
|
|---|
| 659 |
|
|---|
| 660 | if (buffer)
|
|---|
| 661 | for (i=0, p=buffer; i<uorder; i++, points += uinc)
|
|---|
| 662 | for (j=0; j<vorder; j++, points += vstride)
|
|---|
| 663 | for (k=0; k<size; k++)
|
|---|
| 664 | *p++ = points[k];
|
|---|
| 665 |
|
|---|
| 666 | return buffer;
|
|---|
| 667 | }
|
|---|
| 668 |
|
|---|
| 669 |
|
|---|
| 670 |
|
|---|
| 671 | /*
|
|---|
| 672 | * Same as above but convert doubles to floats.
|
|---|
| 673 | */
|
|---|
| 674 | GLfloat *gl_copy_map_points2d(GLenum target,
|
|---|
| 675 | GLint ustride, GLint uorder,
|
|---|
| 676 | GLint vstride, GLint vorder,
|
|---|
| 677 | const GLdouble *points )
|
|---|
| 678 | {
|
|---|
| 679 | GLfloat *buffer, *p;
|
|---|
| 680 | GLint i, j, k, size, hsize, dsize;
|
|---|
| 681 | GLint uinc;
|
|---|
| 682 |
|
|---|
| 683 | size = components(target);
|
|---|
| 684 |
|
|---|
| 685 | if (!points || size==0) {
|
|---|
| 686 | return NULL;
|
|---|
| 687 | }
|
|---|
| 688 |
|
|---|
| 689 | /* max(uorder, vorder) additional points are used in */
|
|---|
| 690 | /* horner evaluation and uorder*vorder additional */
|
|---|
| 691 | /* values are needed for de Casteljau */
|
|---|
| 692 | dsize = (uorder == 2 && vorder == 2)? 0 : uorder*vorder;
|
|---|
| 693 | hsize = (uorder > vorder ? uorder : vorder)*size;
|
|---|
| 694 |
|
|---|
| 695 | if(hsize>dsize)
|
|---|
| 696 | buffer = (GLfloat *) MALLOC((uorder*vorder*size+hsize)*sizeof(GLfloat));
|
|---|
| 697 | else
|
|---|
| 698 | buffer = (GLfloat *) MALLOC((uorder*vorder*size+dsize)*sizeof(GLfloat));
|
|---|
| 699 |
|
|---|
| 700 | /* compute the increment value for the u-loop */
|
|---|
| 701 | uinc = ustride - vorder*vstride;
|
|---|
| 702 |
|
|---|
| 703 | if (buffer)
|
|---|
| 704 | for (i=0, p=buffer; i<uorder; i++, points += uinc)
|
|---|
| 705 | for (j=0; j<vorder; j++, points += vstride)
|
|---|
| 706 | for (k=0; k<size; k++)
|
|---|
| 707 | *p++ = (GLfloat) points[k];
|
|---|
| 708 |
|
|---|
| 709 | return buffer;
|
|---|
| 710 | }
|
|---|
| 711 |
|
|---|
| 712 |
|
|---|
| 713 | /*
|
|---|
| 714 | * This function is called by the display list deallocator function to
|
|---|
| 715 | * specify that a given set of control points are no longer needed.
|
|---|
| 716 | */
|
|---|
| 717 | void gl_free_control_points( GLcontext* ctx, GLenum target, GLfloat *data )
|
|---|
| 718 | {
|
|---|
| 719 | struct gl_1d_map *map1 = NULL;
|
|---|
| 720 | struct gl_2d_map *map2 = NULL;
|
|---|
| 721 |
|
|---|
| 722 | switch (target) {
|
|---|
| 723 | case GL_MAP1_VERTEX_3:
|
|---|
| 724 | map1 = &ctx->EvalMap.Map1Vertex3;
|
|---|
| 725 | break;
|
|---|
| 726 | case GL_MAP1_VERTEX_4:
|
|---|
| 727 | map1 = &ctx->EvalMap.Map1Vertex4;
|
|---|
| 728 | break;
|
|---|
| 729 | case GL_MAP1_INDEX:
|
|---|
| 730 | map1 = &ctx->EvalMap.Map1Index;
|
|---|
| 731 | break;
|
|---|
| 732 | case GL_MAP1_COLOR_4:
|
|---|
| 733 | map1 = &ctx->EvalMap.Map1Color4;
|
|---|
| 734 | break;
|
|---|
| 735 | case GL_MAP1_NORMAL:
|
|---|
| 736 | map1 = &ctx->EvalMap.Map1Normal;
|
|---|
| 737 | break;
|
|---|
| 738 | case GL_MAP1_TEXTURE_COORD_1:
|
|---|
| 739 | map1 = &ctx->EvalMap.Map1Texture1;
|
|---|
| 740 | break;
|
|---|
| 741 | case GL_MAP1_TEXTURE_COORD_2:
|
|---|
| 742 | map1 = &ctx->EvalMap.Map1Texture2;
|
|---|
| 743 | break;
|
|---|
| 744 | case GL_MAP1_TEXTURE_COORD_3:
|
|---|
| 745 | map1 = &ctx->EvalMap.Map1Texture3;
|
|---|
| 746 | break;
|
|---|
| 747 | case GL_MAP1_TEXTURE_COORD_4:
|
|---|
| 748 | map1 = &ctx->EvalMap.Map1Texture4;
|
|---|
| 749 | break;
|
|---|
| 750 | case GL_MAP2_VERTEX_3:
|
|---|
| 751 | map2 = &ctx->EvalMap.Map2Vertex3;
|
|---|
| 752 | break;
|
|---|
| 753 | case GL_MAP2_VERTEX_4:
|
|---|
| 754 | map2 = &ctx->EvalMap.Map2Vertex4;
|
|---|
| 755 | break;
|
|---|
| 756 | case GL_MAP2_INDEX:
|
|---|
| 757 | map2 = &ctx->EvalMap.Map2Index;
|
|---|
| 758 | break;
|
|---|
| 759 | case GL_MAP2_COLOR_4:
|
|---|
| 760 | map2 = &ctx->EvalMap.Map2Color4;
|
|---|
| 761 | break;
|
|---|
| 762 | case GL_MAP2_NORMAL:
|
|---|
| 763 | map2 = &ctx->EvalMap.Map2Normal;
|
|---|
| 764 | break;
|
|---|
| 765 | case GL_MAP2_TEXTURE_COORD_1:
|
|---|
| 766 | map2 = &ctx->EvalMap.Map2Texture1;
|
|---|
| 767 | break;
|
|---|
| 768 | case GL_MAP2_TEXTURE_COORD_2:
|
|---|
| 769 | map2 = &ctx->EvalMap.Map2Texture2;
|
|---|
| 770 | break;
|
|---|
| 771 | case GL_MAP2_TEXTURE_COORD_3:
|
|---|
| 772 | map2 = &ctx->EvalMap.Map2Texture3;
|
|---|
| 773 | break;
|
|---|
| 774 | case GL_MAP2_TEXTURE_COORD_4:
|
|---|
| 775 | map2 = &ctx->EvalMap.Map2Texture4;
|
|---|
| 776 | break;
|
|---|
| 777 | default:
|
|---|
| 778 | gl_error( ctx, GL_INVALID_ENUM, "gl_free_control_points" );
|
|---|
| 779 | return;
|
|---|
| 780 | }
|
|---|
| 781 |
|
|---|
| 782 | if (map1) {
|
|---|
| 783 | if (data==map1->Points) {
|
|---|
| 784 | /* The control points in the display list are currently */
|
|---|
| 785 | /* being used so we can mark them as discard-able. */
|
|---|
| 786 | map1->Retain = GL_FALSE;
|
|---|
| 787 | }
|
|---|
| 788 | else {
|
|---|
| 789 | /* The control points in the display list are not currently */
|
|---|
| 790 | /* being used. */
|
|---|
| 791 | FREE( data );
|
|---|
| 792 | }
|
|---|
| 793 | }
|
|---|
| 794 | if (map2) {
|
|---|
| 795 | if (data==map2->Points) {
|
|---|
| 796 | /* The control points in the display list are currently */
|
|---|
| 797 | /* being used so we can mark them as discard-able. */
|
|---|
| 798 | map2->Retain = GL_FALSE;
|
|---|
| 799 | }
|
|---|
| 800 | else {
|
|---|
| 801 | /* The control points in the display list are not currently */
|
|---|
| 802 | /* being used. */
|
|---|
| 803 | FREE( data );
|
|---|
| 804 | }
|
|---|
| 805 | }
|
|---|
| 806 |
|
|---|
| 807 | }
|
|---|
| 808 |
|
|---|
| 809 |
|
|---|
| 810 |
|
|---|
| 811 | /**********************************************************************/
|
|---|
| 812 | /*** API entry points ***/
|
|---|
| 813 | /**********************************************************************/
|
|---|
| 814 |
|
|---|
| 815 |
|
|---|
| 816 | /*
|
|---|
| 817 | * Note that the array of control points must be 'unpacked' at this time.
|
|---|
| 818 | * Input: retain - if TRUE, this control point data is also in a display
|
|---|
| 819 | * list and can't be freed until the list is freed.
|
|---|
| 820 | */
|
|---|
| 821 | void gl_Map1f( GLcontext* ctx, GLenum target,
|
|---|
| 822 | GLfloat u1, GLfloat u2, GLint stride,
|
|---|
| 823 | GLint order, const GLfloat *points, GLboolean retain )
|
|---|
| 824 | {
|
|---|
| 825 | GLint k;
|
|---|
| 826 |
|
|---|
| 827 | if (!points) {
|
|---|
| 828 | gl_error( ctx, GL_OUT_OF_MEMORY, "glMap1f" );
|
|---|
| 829 | return;
|
|---|
| 830 | }
|
|---|
| 831 |
|
|---|
| 832 | /* may be a new stride after copying control points */
|
|---|
| 833 | stride = components( target );
|
|---|
| 834 |
|
|---|
| 835 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glMap1");
|
|---|
| 836 |
|
|---|
| 837 | if (u1==u2) {
|
|---|
| 838 | gl_error( ctx, GL_INVALID_VALUE, "glMap1(u1,u2)" );
|
|---|
| 839 | return;
|
|---|
| 840 | }
|
|---|
| 841 |
|
|---|
| 842 | if (order<1 || order>MAX_EVAL_ORDER) {
|
|---|
| 843 | gl_error( ctx, GL_INVALID_VALUE, "glMap1(order)" );
|
|---|
| 844 | return;
|
|---|
| 845 | }
|
|---|
| 846 |
|
|---|
| 847 | k = components( target );
|
|---|
| 848 | if (k==0) {
|
|---|
| 849 | gl_error( ctx, GL_INVALID_ENUM, "glMap1(target)" );
|
|---|
| 850 | }
|
|---|
| 851 |
|
|---|
| 852 | if (stride < k) {
|
|---|
| 853 | gl_error( ctx, GL_INVALID_VALUE, "glMap1(stride)" );
|
|---|
| 854 | return;
|
|---|
| 855 | }
|
|---|
| 856 |
|
|---|
| 857 | switch (target) {
|
|---|
| 858 | case GL_MAP1_VERTEX_3:
|
|---|
| 859 | ctx->EvalMap.Map1Vertex3.Order = order;
|
|---|
| 860 | ctx->EvalMap.Map1Vertex3.u1 = u1;
|
|---|
| 861 | ctx->EvalMap.Map1Vertex3.u2 = u2;
|
|---|
| 862 | ctx->EvalMap.Map1Vertex3.du = 1.0 / (u2 - u1);
|
|---|
| 863 | if (ctx->EvalMap.Map1Vertex3.Points
|
|---|
| 864 | && !ctx->EvalMap.Map1Vertex3.Retain) {
|
|---|
| 865 | FREE( ctx->EvalMap.Map1Vertex3.Points );
|
|---|
| 866 | }
|
|---|
| 867 | ctx->EvalMap.Map1Vertex3.Points = (GLfloat *) points;
|
|---|
| 868 | ctx->EvalMap.Map1Vertex3.Retain = retain;
|
|---|
| 869 | break;
|
|---|
| 870 | case GL_MAP1_VERTEX_4:
|
|---|
| 871 | ctx->EvalMap.Map1Vertex4.Order = order;
|
|---|
| 872 | ctx->EvalMap.Map1Vertex4.u1 = u1;
|
|---|
| 873 | ctx->EvalMap.Map1Vertex4.u2 = u2;
|
|---|
| 874 | ctx->EvalMap.Map1Vertex4.du = 1.0 / (u2 - u1);
|
|---|
| 875 | if (ctx->EvalMap.Map1Vertex4.Points
|
|---|
| 876 | && !ctx->EvalMap.Map1Vertex4.Retain) {
|
|---|
| 877 | FREE( ctx->EvalMap.Map1Vertex4.Points );
|
|---|
| 878 | }
|
|---|
| 879 | ctx->EvalMap.Map1Vertex4.Points = (GLfloat *) points;
|
|---|
| 880 | ctx->EvalMap.Map1Vertex4.Retain = retain;
|
|---|
| 881 | break;
|
|---|
| 882 | case GL_MAP1_INDEX:
|
|---|
| 883 | ctx->EvalMap.Map1Index.Order = order;
|
|---|
| 884 | ctx->EvalMap.Map1Index.u1 = u1;
|
|---|
| 885 | ctx->EvalMap.Map1Index.u2 = u2;
|
|---|
| 886 | ctx->EvalMap.Map1Index.du = 1.0 / (u2 - u1);
|
|---|
| 887 | if (ctx->EvalMap.Map1Index.Points
|
|---|
| 888 | && !ctx->EvalMap.Map1Index.Retain) {
|
|---|
| 889 | FREE( ctx->EvalMap.Map1Index.Points );
|
|---|
| 890 | }
|
|---|
| 891 | ctx->EvalMap.Map1Index.Points = (GLfloat *) points;
|
|---|
| 892 | ctx->EvalMap.Map1Index.Retain = retain;
|
|---|
| 893 | break;
|
|---|
| 894 | case GL_MAP1_COLOR_4:
|
|---|
| 895 | ctx->EvalMap.Map1Color4.Order = order;
|
|---|
| 896 | ctx->EvalMap.Map1Color4.u1 = u1;
|
|---|
| 897 | ctx->EvalMap.Map1Color4.u2 = u2;
|
|---|
| 898 | ctx->EvalMap.Map1Color4.du = 1.0 / (u2 - u1);
|
|---|
| 899 | if (ctx->EvalMap.Map1Color4.Points
|
|---|
| 900 | && !ctx->EvalMap.Map1Color4.Retain) {
|
|---|
| 901 | FREE( ctx->EvalMap.Map1Color4.Points );
|
|---|
| 902 | }
|
|---|
| 903 | ctx->EvalMap.Map1Color4.Points = (GLfloat *) points;
|
|---|
| 904 | ctx->EvalMap.Map1Color4.Retain = retain;
|
|---|
| 905 | break;
|
|---|
| 906 | case GL_MAP1_NORMAL:
|
|---|
| 907 | ctx->EvalMap.Map1Normal.Order = order;
|
|---|
| 908 | ctx->EvalMap.Map1Normal.u1 = u1;
|
|---|
| 909 | ctx->EvalMap.Map1Normal.u2 = u2;
|
|---|
| 910 | ctx->EvalMap.Map1Normal.du = 1.0 / (u2 - u1);
|
|---|
| 911 | if (ctx->EvalMap.Map1Normal.Points
|
|---|
| 912 | && !ctx->EvalMap.Map1Normal.Retain) {
|
|---|
| 913 | FREE( ctx->EvalMap.Map1Normal.Points );
|
|---|
| 914 | }
|
|---|
| 915 | ctx->EvalMap.Map1Normal.Points = (GLfloat *) points;
|
|---|
| 916 | ctx->EvalMap.Map1Normal.Retain = retain;
|
|---|
| 917 | break;
|
|---|
| 918 | case GL_MAP1_TEXTURE_COORD_1:
|
|---|
| 919 | ctx->EvalMap.Map1Texture1.Order = order;
|
|---|
| 920 | ctx->EvalMap.Map1Texture1.u1 = u1;
|
|---|
| 921 | ctx->EvalMap.Map1Texture1.u2 = u2;
|
|---|
| 922 | ctx->EvalMap.Map1Texture1.du = 1.0 / (u2 - u1);
|
|---|
| 923 | if (ctx->EvalMap.Map1Texture1.Points
|
|---|
| 924 | && !ctx->EvalMap.Map1Texture1.Retain) {
|
|---|
| 925 | FREE( ctx->EvalMap.Map1Texture1.Points );
|
|---|
| 926 | }
|
|---|
| 927 | ctx->EvalMap.Map1Texture1.Points = (GLfloat *) points;
|
|---|
| 928 | ctx->EvalMap.Map1Texture1.Retain = retain;
|
|---|
| 929 | break;
|
|---|
| 930 | case GL_MAP1_TEXTURE_COORD_2:
|
|---|
| 931 | ctx->EvalMap.Map1Texture2.Order = order;
|
|---|
| 932 | ctx->EvalMap.Map1Texture2.u1 = u1;
|
|---|
| 933 | ctx->EvalMap.Map1Texture2.u2 = u2;
|
|---|
| 934 | ctx->EvalMap.Map1Texture2.du = 1.0 / (u2 - u1);
|
|---|
| 935 | if (ctx->EvalMap.Map1Texture2.Points
|
|---|
| 936 | && !ctx->EvalMap.Map1Texture2.Retain) {
|
|---|
| 937 | FREE( ctx->EvalMap.Map1Texture2.Points );
|
|---|
| 938 | }
|
|---|
| 939 | ctx->EvalMap.Map1Texture2.Points = (GLfloat *) points;
|
|---|
| 940 | ctx->EvalMap.Map1Texture2.Retain = retain;
|
|---|
| 941 | break;
|
|---|
| 942 | case GL_MAP1_TEXTURE_COORD_3:
|
|---|
| 943 | ctx->EvalMap.Map1Texture3.Order = order;
|
|---|
| 944 | ctx->EvalMap.Map1Texture3.u1 = u1;
|
|---|
| 945 | ctx->EvalMap.Map1Texture3.u2 = u2;
|
|---|
| 946 | ctx->EvalMap.Map1Texture3.du = 1.0 / (u2 - u1);
|
|---|
| 947 | if (ctx->EvalMap.Map1Texture3.Points
|
|---|
| 948 | && !ctx->EvalMap.Map1Texture3.Retain) {
|
|---|
| 949 | FREE( ctx->EvalMap.Map1Texture3.Points );
|
|---|
| 950 | }
|
|---|
| 951 | ctx->EvalMap.Map1Texture3.Points = (GLfloat *) points;
|
|---|
| 952 | ctx->EvalMap.Map1Texture3.Retain = retain;
|
|---|
| 953 | break;
|
|---|
| 954 | case GL_MAP1_TEXTURE_COORD_4:
|
|---|
| 955 | ctx->EvalMap.Map1Texture4.Order = order;
|
|---|
| 956 | ctx->EvalMap.Map1Texture4.u1 = u1;
|
|---|
| 957 | ctx->EvalMap.Map1Texture4.u2 = u2;
|
|---|
| 958 | ctx->EvalMap.Map1Texture4.du = 1.0 / (u2 - u1);
|
|---|
| 959 | if (ctx->EvalMap.Map1Texture4.Points
|
|---|
| 960 | && !ctx->EvalMap.Map1Texture4.Retain) {
|
|---|
| 961 | FREE( ctx->EvalMap.Map1Texture4.Points );
|
|---|
| 962 | }
|
|---|
| 963 | ctx->EvalMap.Map1Texture4.Points = (GLfloat *) points;
|
|---|
| 964 | ctx->EvalMap.Map1Texture4.Retain = retain;
|
|---|
| 965 | break;
|
|---|
| 966 | default:
|
|---|
| 967 | gl_error( ctx, GL_INVALID_ENUM, "glMap1(target)" );
|
|---|
| 968 | }
|
|---|
| 969 | }
|
|---|
| 970 |
|
|---|
| 971 |
|
|---|
| 972 |
|
|---|
| 973 |
|
|---|
| 974 | /*
|
|---|
| 975 | * Note that the array of control points must be 'unpacked' at this time.
|
|---|
| 976 | * Input: retain - if TRUE, this control point data is also in a display
|
|---|
| 977 | * list and can't be freed until the list is freed.
|
|---|
| 978 | */
|
|---|
| 979 | void gl_Map2f( GLcontext* ctx, GLenum target,
|
|---|
| 980 | GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
|
|---|
| 981 | GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
|
|---|
| 982 | const GLfloat *points, GLboolean retain )
|
|---|
| 983 | {
|
|---|
| 984 | GLint k;
|
|---|
| 985 |
|
|---|
| 986 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glMap2");
|
|---|
| 987 |
|
|---|
| 988 | if (u1==u2) {
|
|---|
| 989 | gl_error( ctx, GL_INVALID_VALUE, "glMap2(u1,u2)" );
|
|---|
| 990 | return;
|
|---|
| 991 | }
|
|---|
| 992 |
|
|---|
| 993 | if (v1==v2) {
|
|---|
| 994 | gl_error( ctx, GL_INVALID_VALUE, "glMap2(v1,v2)" );
|
|---|
| 995 | return;
|
|---|
| 996 | }
|
|---|
| 997 |
|
|---|
| 998 | if (uorder<1 || uorder>MAX_EVAL_ORDER) {
|
|---|
| 999 | gl_error( ctx, GL_INVALID_VALUE, "glMap2(uorder)" );
|
|---|
| 1000 | return;
|
|---|
| 1001 | }
|
|---|
| 1002 |
|
|---|
| 1003 | if (vorder<1 || vorder>MAX_EVAL_ORDER) {
|
|---|
| 1004 | gl_error( ctx, GL_INVALID_VALUE, "glMap2(vorder)" );
|
|---|
| 1005 | return;
|
|---|
| 1006 | }
|
|---|
| 1007 |
|
|---|
| 1008 | k = components( target );
|
|---|
| 1009 | if (k==0) {
|
|---|
| 1010 | gl_error( ctx, GL_INVALID_ENUM, "glMap2(target)" );
|
|---|
| 1011 | }
|
|---|
| 1012 |
|
|---|
| 1013 | if (ustride < k) {
|
|---|
| 1014 | gl_error( ctx, GL_INVALID_VALUE, "glMap2(ustride)" );
|
|---|
| 1015 | return;
|
|---|
| 1016 | }
|
|---|
| 1017 | if (vstride < k) {
|
|---|
| 1018 | gl_error( ctx, GL_INVALID_VALUE, "glMap2(vstride)" );
|
|---|
| 1019 | return;
|
|---|
| 1020 | }
|
|---|
| 1021 |
|
|---|
| 1022 | switch (target) {
|
|---|
| 1023 | case GL_MAP2_VERTEX_3:
|
|---|
| 1024 | ctx->EvalMap.Map2Vertex3.Uorder = uorder;
|
|---|
| 1025 | ctx->EvalMap.Map2Vertex3.u1 = u1;
|
|---|
| 1026 | ctx->EvalMap.Map2Vertex3.u2 = u2;
|
|---|
| 1027 | ctx->EvalMap.Map2Vertex3.du = 1.0 / (u2 - u1);
|
|---|
| 1028 | ctx->EvalMap.Map2Vertex3.Vorder = vorder;
|
|---|
| 1029 | ctx->EvalMap.Map2Vertex3.v1 = v1;
|
|---|
| 1030 | ctx->EvalMap.Map2Vertex3.v2 = v2;
|
|---|
| 1031 | ctx->EvalMap.Map2Vertex3.dv = 1.0 / (v2 - v1);
|
|---|
| 1032 | if (ctx->EvalMap.Map2Vertex3.Points
|
|---|
| 1033 | && !ctx->EvalMap.Map2Vertex3.Retain) {
|
|---|
| 1034 | FREE( ctx->EvalMap.Map2Vertex3.Points );
|
|---|
| 1035 | }
|
|---|
| 1036 | ctx->EvalMap.Map2Vertex3.Retain = retain;
|
|---|
| 1037 | ctx->EvalMap.Map2Vertex3.Points = (GLfloat *) points;
|
|---|
| 1038 | break;
|
|---|
| 1039 | case GL_MAP2_VERTEX_4:
|
|---|
| 1040 | ctx->EvalMap.Map2Vertex4.Uorder = uorder;
|
|---|
| 1041 | ctx->EvalMap.Map2Vertex4.u1 = u1;
|
|---|
| 1042 | ctx->EvalMap.Map2Vertex4.u2 = u2;
|
|---|
| 1043 | ctx->EvalMap.Map2Vertex4.du = 1.0 / (u2 - u1);
|
|---|
| 1044 | ctx->EvalMap.Map2Vertex4.Vorder = vorder;
|
|---|
| 1045 | ctx->EvalMap.Map2Vertex4.v1 = v1;
|
|---|
| 1046 | ctx->EvalMap.Map2Vertex4.v2 = v2;
|
|---|
| 1047 | ctx->EvalMap.Map2Vertex4.dv = 1.0 / (v2 - v1);
|
|---|
| 1048 | if (ctx->EvalMap.Map2Vertex4.Points
|
|---|
| 1049 | && !ctx->EvalMap.Map2Vertex4.Retain) {
|
|---|
| 1050 | FREE( ctx->EvalMap.Map2Vertex4.Points );
|
|---|
| 1051 | }
|
|---|
| 1052 | ctx->EvalMap.Map2Vertex4.Points = (GLfloat *) points;
|
|---|
| 1053 | ctx->EvalMap.Map2Vertex4.Retain = retain;
|
|---|
| 1054 | break;
|
|---|
| 1055 | case GL_MAP2_INDEX:
|
|---|
| 1056 | ctx->EvalMap.Map2Index.Uorder = uorder;
|
|---|
| 1057 | ctx->EvalMap.Map2Index.u1 = u1;
|
|---|
| 1058 | ctx->EvalMap.Map2Index.u2 = u2;
|
|---|
| 1059 | ctx->EvalMap.Map2Index.du = 1.0 / (u2 - u1);
|
|---|
| 1060 | ctx->EvalMap.Map2Index.Vorder = vorder;
|
|---|
| 1061 | ctx->EvalMap.Map2Index.v1 = v1;
|
|---|
| 1062 | ctx->EvalMap.Map2Index.v2 = v2;
|
|---|
| 1063 | ctx->EvalMap.Map2Index.dv = 1.0 / (v2 - v1);
|
|---|
| 1064 | if (ctx->EvalMap.Map2Index.Points
|
|---|
| 1065 | && !ctx->EvalMap.Map2Index.Retain) {
|
|---|
| 1066 | FREE( ctx->EvalMap.Map2Index.Points );
|
|---|
| 1067 | }
|
|---|
| 1068 | ctx->EvalMap.Map2Index.Retain = retain;
|
|---|
| 1069 | ctx->EvalMap.Map2Index.Points = (GLfloat *) points;
|
|---|
| 1070 | break;
|
|---|
| 1071 | case GL_MAP2_COLOR_4:
|
|---|
| 1072 | ctx->EvalMap.Map2Color4.Uorder = uorder;
|
|---|
| 1073 | ctx->EvalMap.Map2Color4.u1 = u1;
|
|---|
| 1074 | ctx->EvalMap.Map2Color4.u2 = u2;
|
|---|
| 1075 | ctx->EvalMap.Map2Color4.du = 1.0 / (u2 - u1);
|
|---|
| 1076 | ctx->EvalMap.Map2Color4.Vorder = vorder;
|
|---|
| 1077 | ctx->EvalMap.Map2Color4.v1 = v1;
|
|---|
| 1078 | ctx->EvalMap.Map2Color4.v2 = v2;
|
|---|
| 1079 | ctx->EvalMap.Map2Color4.dv = 1.0 / (v2 - v1);
|
|---|
| 1080 | if (ctx->EvalMap.Map2Color4.Points
|
|---|
| 1081 | && !ctx->EvalMap.Map2Color4.Retain) {
|
|---|
| 1082 | FREE( ctx->EvalMap.Map2Color4.Points );
|
|---|
| 1083 | }
|
|---|
| 1084 | ctx->EvalMap.Map2Color4.Retain = retain;
|
|---|
| 1085 | ctx->EvalMap.Map2Color4.Points = (GLfloat *) points;
|
|---|
| 1086 | break;
|
|---|
| 1087 | case GL_MAP2_NORMAL:
|
|---|
| 1088 | ctx->EvalMap.Map2Normal.Uorder = uorder;
|
|---|
| 1089 | ctx->EvalMap.Map2Normal.u1 = u1;
|
|---|
| 1090 | ctx->EvalMap.Map2Normal.u2 = u2;
|
|---|
| 1091 | ctx->EvalMap.Map2Normal.du = 1.0 / (u2 - u1);
|
|---|
| 1092 | ctx->EvalMap.Map2Normal.Vorder = vorder;
|
|---|
| 1093 | ctx->EvalMap.Map2Normal.v1 = v1;
|
|---|
| 1094 | ctx->EvalMap.Map2Normal.v2 = v2;
|
|---|
| 1095 | ctx->EvalMap.Map2Normal.dv = 1.0 / (v2 - v1);
|
|---|
| 1096 | if (ctx->EvalMap.Map2Normal.Points
|
|---|
| 1097 | && !ctx->EvalMap.Map2Normal.Retain) {
|
|---|
| 1098 | FREE( ctx->EvalMap.Map2Normal.Points );
|
|---|
| 1099 | }
|
|---|
| 1100 | ctx->EvalMap.Map2Normal.Retain = retain;
|
|---|
| 1101 | ctx->EvalMap.Map2Normal.Points = (GLfloat *) points;
|
|---|
| 1102 | break;
|
|---|
| 1103 | case GL_MAP2_TEXTURE_COORD_1:
|
|---|
| 1104 | ctx->EvalMap.Map2Texture1.Uorder = uorder;
|
|---|
| 1105 | ctx->EvalMap.Map2Texture1.u1 = u1;
|
|---|
| 1106 | ctx->EvalMap.Map2Texture1.u2 = u2;
|
|---|
| 1107 | ctx->EvalMap.Map2Texture1.du = 1.0 / (u2 - u1);
|
|---|
| 1108 | ctx->EvalMap.Map2Texture1.Vorder = vorder;
|
|---|
| 1109 | ctx->EvalMap.Map2Texture1.v1 = v1;
|
|---|
| 1110 | ctx->EvalMap.Map2Texture1.v2 = v2;
|
|---|
| 1111 | ctx->EvalMap.Map2Texture1.dv = 1.0 / (v2 - v1);
|
|---|
| 1112 | if (ctx->EvalMap.Map2Texture1.Points
|
|---|
| 1113 | && !ctx->EvalMap.Map2Texture1.Retain) {
|
|---|
| 1114 | FREE( ctx->EvalMap.Map2Texture1.Points );
|
|---|
| 1115 | }
|
|---|
| 1116 | ctx->EvalMap.Map2Texture1.Retain = retain;
|
|---|
| 1117 | ctx->EvalMap.Map2Texture1.Points = (GLfloat *) points;
|
|---|
| 1118 | break;
|
|---|
| 1119 | case GL_MAP2_TEXTURE_COORD_2:
|
|---|
| 1120 | ctx->EvalMap.Map2Texture2.Uorder = uorder;
|
|---|
| 1121 | ctx->EvalMap.Map2Texture2.u1 = u1;
|
|---|
| 1122 | ctx->EvalMap.Map2Texture2.u2 = u2;
|
|---|
| 1123 | ctx->EvalMap.Map2Texture2.du = 1.0 / (u2 - u1);
|
|---|
| 1124 | ctx->EvalMap.Map2Texture2.Vorder = vorder;
|
|---|
| 1125 | ctx->EvalMap.Map2Texture2.v1 = v1;
|
|---|
| 1126 | ctx->EvalMap.Map2Texture2.v2 = v2;
|
|---|
| 1127 | ctx->EvalMap.Map2Texture2.dv = 1.0 / (v2 - v1);
|
|---|
| 1128 | if (ctx->EvalMap.Map2Texture2.Points
|
|---|
| 1129 | && !ctx->EvalMap.Map2Texture2.Retain) {
|
|---|
| 1130 | FREE( ctx->EvalMap.Map2Texture2.Points );
|
|---|
| 1131 | }
|
|---|
| 1132 | ctx->EvalMap.Map2Texture2.Retain = retain;
|
|---|
| 1133 | ctx->EvalMap.Map2Texture2.Points = (GLfloat *) points;
|
|---|
| 1134 | break;
|
|---|
| 1135 | case GL_MAP2_TEXTURE_COORD_3:
|
|---|
| 1136 | ctx->EvalMap.Map2Texture3.Uorder = uorder;
|
|---|
| 1137 | ctx->EvalMap.Map2Texture3.u1 = u1;
|
|---|
| 1138 | ctx->EvalMap.Map2Texture3.u2 = u2;
|
|---|
| 1139 | ctx->EvalMap.Map2Texture3.du = 1.0 / (u2 - u1);
|
|---|
| 1140 | ctx->EvalMap.Map2Texture3.Vorder = vorder;
|
|---|
| 1141 | ctx->EvalMap.Map2Texture3.v1 = v1;
|
|---|
| 1142 | ctx->EvalMap.Map2Texture3.v2 = v2;
|
|---|
| 1143 | ctx->EvalMap.Map2Texture3.dv = 1.0 / (v2 - v1);
|
|---|
| 1144 | if (ctx->EvalMap.Map2Texture3.Points
|
|---|
| 1145 | && !ctx->EvalMap.Map2Texture3.Retain) {
|
|---|
| 1146 | FREE( ctx->EvalMap.Map2Texture3.Points );
|
|---|
| 1147 | }
|
|---|
| 1148 | ctx->EvalMap.Map2Texture3.Retain = retain;
|
|---|
| 1149 | ctx->EvalMap.Map2Texture3.Points = (GLfloat *) points;
|
|---|
| 1150 | break;
|
|---|
| 1151 | case GL_MAP2_TEXTURE_COORD_4:
|
|---|
| 1152 | ctx->EvalMap.Map2Texture4.Uorder = uorder;
|
|---|
| 1153 | ctx->EvalMap.Map2Texture4.u1 = u1;
|
|---|
| 1154 | ctx->EvalMap.Map2Texture4.u2 = u2;
|
|---|
| 1155 | ctx->EvalMap.Map2Texture4.du = 1.0 / (u2 - u1);
|
|---|
| 1156 | ctx->EvalMap.Map2Texture4.Vorder = vorder;
|
|---|
| 1157 | ctx->EvalMap.Map2Texture4.v1 = v1;
|
|---|
| 1158 | ctx->EvalMap.Map2Texture4.v2 = v2;
|
|---|
| 1159 | ctx->EvalMap.Map2Texture4.dv = 1.0 / (v2 - v1);
|
|---|
| 1160 | if (ctx->EvalMap.Map2Texture4.Points
|
|---|
| 1161 | && !ctx->EvalMap.Map2Texture4.Retain) {
|
|---|
| 1162 | FREE( ctx->EvalMap.Map2Texture4.Points );
|
|---|
| 1163 | }
|
|---|
| 1164 | ctx->EvalMap.Map2Texture4.Retain = retain;
|
|---|
| 1165 | ctx->EvalMap.Map2Texture4.Points = (GLfloat *) points;
|
|---|
| 1166 | break;
|
|---|
| 1167 | default:
|
|---|
| 1168 | gl_error( ctx, GL_INVALID_ENUM, "glMap2(target)" );
|
|---|
| 1169 | }
|
|---|
| 1170 | }
|
|---|
| 1171 |
|
|---|
| 1172 |
|
|---|
| 1173 |
|
|---|
| 1174 |
|
|---|
| 1175 |
|
|---|
| 1176 | void gl_GetMapdv( GLcontext* ctx, GLenum target, GLenum query, GLdouble *v )
|
|---|
| 1177 | {
|
|---|
| 1178 | GLint i, n;
|
|---|
| 1179 | GLfloat *data;
|
|---|
| 1180 |
|
|---|
| 1181 | switch (query) {
|
|---|
| 1182 | case GL_COEFF:
|
|---|
| 1183 | switch (target) {
|
|---|
| 1184 | case GL_MAP1_COLOR_4:
|
|---|
| 1185 | data = ctx->EvalMap.Map1Color4.Points;
|
|---|
| 1186 | n = ctx->EvalMap.Map1Color4.Order * 4;
|
|---|
| 1187 | break;
|
|---|
| 1188 | case GL_MAP1_INDEX:
|
|---|
| 1189 | data = ctx->EvalMap.Map1Index.Points;
|
|---|
| 1190 | n = ctx->EvalMap.Map1Index.Order;
|
|---|
| 1191 | break;
|
|---|
| 1192 | case GL_MAP1_NORMAL:
|
|---|
| 1193 | data = ctx->EvalMap.Map1Normal.Points;
|
|---|
| 1194 | n = ctx->EvalMap.Map1Normal.Order * 3;
|
|---|
| 1195 | break;
|
|---|
| 1196 | case GL_MAP1_TEXTURE_COORD_1:
|
|---|
| 1197 | data = ctx->EvalMap.Map1Texture1.Points;
|
|---|
| 1198 | n = ctx->EvalMap.Map1Texture1.Order * 1;
|
|---|
| 1199 | break;
|
|---|
| 1200 | case GL_MAP1_TEXTURE_COORD_2:
|
|---|
| 1201 | data = ctx->EvalMap.Map1Texture2.Points;
|
|---|
| 1202 | n = ctx->EvalMap.Map1Texture2.Order * 2;
|
|---|
| 1203 | break;
|
|---|
| 1204 | case GL_MAP1_TEXTURE_COORD_3:
|
|---|
| 1205 | data = ctx->EvalMap.Map1Texture3.Points;
|
|---|
| 1206 | n = ctx->EvalMap.Map1Texture3.Order * 3;
|
|---|
| 1207 | break;
|
|---|
| 1208 | case GL_MAP1_TEXTURE_COORD_4:
|
|---|
| 1209 | data = ctx->EvalMap.Map1Texture4.Points;
|
|---|
| 1210 | n = ctx->EvalMap.Map1Texture4.Order * 4;
|
|---|
| 1211 | break;
|
|---|
| 1212 | case GL_MAP1_VERTEX_3:
|
|---|
| 1213 | data = ctx->EvalMap.Map1Vertex3.Points;
|
|---|
| 1214 | n = ctx->EvalMap.Map1Vertex3.Order * 3;
|
|---|
| 1215 | break;
|
|---|
| 1216 | case GL_MAP1_VERTEX_4:
|
|---|
| 1217 | data = ctx->EvalMap.Map1Vertex4.Points;
|
|---|
| 1218 | n = ctx->EvalMap.Map1Vertex4.Order * 4;
|
|---|
| 1219 | break;
|
|---|
| 1220 | case GL_MAP2_COLOR_4:
|
|---|
| 1221 | data = ctx->EvalMap.Map2Color4.Points;
|
|---|
| 1222 | n = ctx->EvalMap.Map2Color4.Uorder
|
|---|
| 1223 | * ctx->EvalMap.Map2Color4.Vorder * 4;
|
|---|
| 1224 | break;
|
|---|
| 1225 | case GL_MAP2_INDEX:
|
|---|
| 1226 | data = ctx->EvalMap.Map2Index.Points;
|
|---|
| 1227 | n = ctx->EvalMap.Map2Index.Uorder
|
|---|
| 1228 | * ctx->EvalMap.Map2Index.Vorder;
|
|---|
| 1229 | break;
|
|---|
| 1230 | case GL_MAP2_NORMAL:
|
|---|
| 1231 | data = ctx->EvalMap.Map2Normal.Points;
|
|---|
| 1232 | n = ctx->EvalMap.Map2Normal.Uorder
|
|---|
| 1233 | * ctx->EvalMap.Map2Normal.Vorder * 3;
|
|---|
| 1234 | break;
|
|---|
| 1235 | case GL_MAP2_TEXTURE_COORD_1:
|
|---|
| 1236 | data = ctx->EvalMap.Map2Texture1.Points;
|
|---|
| 1237 | n = ctx->EvalMap.Map2Texture1.Uorder
|
|---|
| 1238 | * ctx->EvalMap.Map2Texture1.Vorder * 1;
|
|---|
| 1239 | break;
|
|---|
| 1240 | case GL_MAP2_TEXTURE_COORD_2:
|
|---|
| 1241 | data = ctx->EvalMap.Map2Texture2.Points;
|
|---|
| 1242 | n = ctx->EvalMap.Map2Texture2.Uorder
|
|---|
| 1243 | * ctx->EvalMap.Map2Texture2.Vorder * 2;
|
|---|
| 1244 | break;
|
|---|
| 1245 | case GL_MAP2_TEXTURE_COORD_3:
|
|---|
| 1246 | data = ctx->EvalMap.Map2Texture3.Points;
|
|---|
| 1247 | n = ctx->EvalMap.Map2Texture3.Uorder
|
|---|
| 1248 | * ctx->EvalMap.Map2Texture3.Vorder * 3;
|
|---|
| 1249 | break;
|
|---|
| 1250 | case GL_MAP2_TEXTURE_COORD_4:
|
|---|
| 1251 | data = ctx->EvalMap.Map2Texture4.Points;
|
|---|
| 1252 | n = ctx->EvalMap.Map2Texture4.Uorder
|
|---|
| 1253 | * ctx->EvalMap.Map2Texture4.Vorder * 4;
|
|---|
| 1254 | break;
|
|---|
| 1255 | case GL_MAP2_VERTEX_3:
|
|---|
| 1256 | data = ctx->EvalMap.Map2Vertex3.Points;
|
|---|
| 1257 | n = ctx->EvalMap.Map2Vertex3.Uorder
|
|---|
| 1258 | * ctx->EvalMap.Map2Vertex3.Vorder * 3;
|
|---|
| 1259 | break;
|
|---|
| 1260 | case GL_MAP2_VERTEX_4:
|
|---|
| 1261 | data = ctx->EvalMap.Map2Vertex4.Points;
|
|---|
| 1262 | n = ctx->EvalMap.Map2Vertex4.Uorder
|
|---|
| 1263 | * ctx->EvalMap.Map2Vertex4.Vorder * 4;
|
|---|
| 1264 | break;
|
|---|
| 1265 | default:
|
|---|
| 1266 | gl_error( ctx, GL_INVALID_ENUM, "glGetMapdv(target)" );
|
|---|
| 1267 | return;
|
|---|
| 1268 | }
|
|---|
| 1269 | if (data) {
|
|---|
| 1270 | for (i=0;i<n;i++) {
|
|---|
| 1271 | v[i] = data[i];
|
|---|
| 1272 | }
|
|---|
| 1273 | }
|
|---|
| 1274 | break;
|
|---|
| 1275 | case GL_ORDER:
|
|---|
| 1276 | switch (target) {
|
|---|
| 1277 | case GL_MAP1_COLOR_4:
|
|---|
| 1278 | *v = ctx->EvalMap.Map1Color4.Order;
|
|---|
| 1279 | break;
|
|---|
| 1280 | case GL_MAP1_INDEX:
|
|---|
| 1281 | *v = ctx->EvalMap.Map1Index.Order;
|
|---|
| 1282 | break;
|
|---|
| 1283 | case GL_MAP1_NORMAL:
|
|---|
| 1284 | *v = ctx->EvalMap.Map1Normal.Order;
|
|---|
| 1285 | break;
|
|---|
| 1286 | case GL_MAP1_TEXTURE_COORD_1:
|
|---|
| 1287 | *v = ctx->EvalMap.Map1Texture1.Order;
|
|---|
| 1288 | break;
|
|---|
| 1289 | case GL_MAP1_TEXTURE_COORD_2:
|
|---|
| 1290 | *v = ctx->EvalMap.Map1Texture2.Order;
|
|---|
| 1291 | break;
|
|---|
| 1292 | case GL_MAP1_TEXTURE_COORD_3:
|
|---|
| 1293 | *v = ctx->EvalMap.Map1Texture3.Order;
|
|---|
| 1294 | break;
|
|---|
| 1295 | case GL_MAP1_TEXTURE_COORD_4:
|
|---|
| 1296 | *v = ctx->EvalMap.Map1Texture4.Order;
|
|---|
| 1297 | break;
|
|---|
| 1298 | case GL_MAP1_VERTEX_3:
|
|---|
| 1299 | *v = ctx->EvalMap.Map1Vertex3.Order;
|
|---|
| 1300 | break;
|
|---|
| 1301 | case GL_MAP1_VERTEX_4:
|
|---|
| 1302 | *v = ctx->EvalMap.Map1Vertex4.Order;
|
|---|
| 1303 | break;
|
|---|
| 1304 | case GL_MAP2_COLOR_4:
|
|---|
| 1305 | v[0] = ctx->EvalMap.Map2Color4.Uorder;
|
|---|
| 1306 | v[1] = ctx->EvalMap.Map2Color4.Vorder;
|
|---|
| 1307 | break;
|
|---|
| 1308 | case GL_MAP2_INDEX:
|
|---|
| 1309 | v[0] = ctx->EvalMap.Map2Index.Uorder;
|
|---|
| 1310 | v[1] = ctx->EvalMap.Map2Index.Vorder;
|
|---|
| 1311 | break;
|
|---|
| 1312 | case GL_MAP2_NORMAL:
|
|---|
| 1313 | v[0] = ctx->EvalMap.Map2Normal.Uorder;
|
|---|
| 1314 | v[1] = ctx->EvalMap.Map2Normal.Vorder;
|
|---|
| 1315 | break;
|
|---|
| 1316 | case GL_MAP2_TEXTURE_COORD_1:
|
|---|
| 1317 | v[0] = ctx->EvalMap.Map2Texture1.Uorder;
|
|---|
| 1318 | v[1] = ctx->EvalMap.Map2Texture1.Vorder;
|
|---|
| 1319 | break;
|
|---|
| 1320 | case GL_MAP2_TEXTURE_COORD_2:
|
|---|
| 1321 | v[0] = ctx->EvalMap.Map2Texture2.Uorder;
|
|---|
| 1322 | v[1] = ctx->EvalMap.Map2Texture2.Vorder;
|
|---|
| 1323 | break;
|
|---|
| 1324 | case GL_MAP2_TEXTURE_COORD_3:
|
|---|
| 1325 | v[0] = ctx->EvalMap.Map2Texture3.Uorder;
|
|---|
| 1326 | v[1] = ctx->EvalMap.Map2Texture3.Vorder;
|
|---|
| 1327 | break;
|
|---|
| 1328 | case GL_MAP2_TEXTURE_COORD_4:
|
|---|
| 1329 | v[0] = ctx->EvalMap.Map2Texture4.Uorder;
|
|---|
| 1330 | v[1] = ctx->EvalMap.Map2Texture4.Vorder;
|
|---|
| 1331 | break;
|
|---|
| 1332 | case GL_MAP2_VERTEX_3:
|
|---|
| 1333 | v[0] = ctx->EvalMap.Map2Vertex3.Uorder;
|
|---|
| 1334 | v[1] = ctx->EvalMap.Map2Vertex3.Vorder;
|
|---|
| 1335 | break;
|
|---|
| 1336 | case GL_MAP2_VERTEX_4:
|
|---|
| 1337 | v[0] = ctx->EvalMap.Map2Vertex4.Uorder;
|
|---|
| 1338 | v[1] = ctx->EvalMap.Map2Vertex4.Vorder;
|
|---|
| 1339 | break;
|
|---|
| 1340 | default:
|
|---|
| 1341 | gl_error( ctx, GL_INVALID_ENUM, "glGetMapdv(target)" );
|
|---|
| 1342 | return;
|
|---|
| 1343 | }
|
|---|
| 1344 | break;
|
|---|
| 1345 | case GL_DOMAIN:
|
|---|
| 1346 | switch (target) {
|
|---|
| 1347 | case GL_MAP1_COLOR_4:
|
|---|
| 1348 | v[0] = ctx->EvalMap.Map1Color4.u1;
|
|---|
| 1349 | v[1] = ctx->EvalMap.Map1Color4.u2;
|
|---|
| 1350 | break;
|
|---|
| 1351 | case GL_MAP1_INDEX:
|
|---|
| 1352 | v[0] = ctx->EvalMap.Map1Index.u1;
|
|---|
| 1353 | v[1] = ctx->EvalMap.Map1Index.u2;
|
|---|
| 1354 | break;
|
|---|
| 1355 | case GL_MAP1_NORMAL:
|
|---|
| 1356 | v[0] = ctx->EvalMap.Map1Normal.u1;
|
|---|
| 1357 | v[1] = ctx->EvalMap.Map1Normal.u2;
|
|---|
| 1358 | break;
|
|---|
| 1359 | case GL_MAP1_TEXTURE_COORD_1:
|
|---|
| 1360 | v[0] = ctx->EvalMap.Map1Texture1.u1;
|
|---|
| 1361 | v[1] = ctx->EvalMap.Map1Texture1.u2;
|
|---|
| 1362 | break;
|
|---|
| 1363 | case GL_MAP1_TEXTURE_COORD_2:
|
|---|
| 1364 | v[0] = ctx->EvalMap.Map1Texture2.u1;
|
|---|
| 1365 | v[1] = ctx->EvalMap.Map1Texture2.u2;
|
|---|
| 1366 | break;
|
|---|
| 1367 | case GL_MAP1_TEXTURE_COORD_3:
|
|---|
| 1368 | v[0] = ctx->EvalMap.Map1Texture3.u1;
|
|---|
| 1369 | v[1] = ctx->EvalMap.Map1Texture3.u2;
|
|---|
| 1370 | break;
|
|---|
| 1371 | case GL_MAP1_TEXTURE_COORD_4:
|
|---|
| 1372 | v[0] = ctx->EvalMap.Map1Texture4.u1;
|
|---|
| 1373 | v[1] = ctx->EvalMap.Map1Texture4.u2;
|
|---|
| 1374 | break;
|
|---|
| 1375 | case GL_MAP1_VERTEX_3:
|
|---|
| 1376 | v[0] = ctx->EvalMap.Map1Vertex3.u1;
|
|---|
| 1377 | v[1] = ctx->EvalMap.Map1Vertex3.u2;
|
|---|
| 1378 | break;
|
|---|
| 1379 | case GL_MAP1_VERTEX_4:
|
|---|
| 1380 | v[0] = ctx->EvalMap.Map1Vertex4.u1;
|
|---|
| 1381 | v[1] = ctx->EvalMap.Map1Vertex4.u2;
|
|---|
| 1382 | break;
|
|---|
| 1383 | case GL_MAP2_COLOR_4:
|
|---|
| 1384 | v[0] = ctx->EvalMap.Map2Color4.u1;
|
|---|
| 1385 | v[1] = ctx->EvalMap.Map2Color4.u2;
|
|---|
| 1386 | v[2] = ctx->EvalMap.Map2Color4.v1;
|
|---|
| 1387 | v[3] = ctx->EvalMap.Map2Color4.v2;
|
|---|
| 1388 | break;
|
|---|
| 1389 | case GL_MAP2_INDEX:
|
|---|
| 1390 | v[0] = ctx->EvalMap.Map2Index.u1;
|
|---|
| 1391 | v[1] = ctx->EvalMap.Map2Index.u2;
|
|---|
| 1392 | v[2] = ctx->EvalMap.Map2Index.v1;
|
|---|
| 1393 | v[3] = ctx->EvalMap.Map2Index.v2;
|
|---|
| 1394 | break;
|
|---|
| 1395 | case GL_MAP2_NORMAL:
|
|---|
| 1396 | v[0] = ctx->EvalMap.Map2Normal.u1;
|
|---|
| 1397 | v[1] = ctx->EvalMap.Map2Normal.u2;
|
|---|
| 1398 | v[2] = ctx->EvalMap.Map2Normal.v1;
|
|---|
| 1399 | v[3] = ctx->EvalMap.Map2Normal.v2;
|
|---|
| 1400 | break;
|
|---|
| 1401 | case GL_MAP2_TEXTURE_COORD_1:
|
|---|
| 1402 | v[0] = ctx->EvalMap.Map2Texture1.u1;
|
|---|
| 1403 | v[1] = ctx->EvalMap.Map2Texture1.u2;
|
|---|
| 1404 | v[2] = ctx->EvalMap.Map2Texture1.v1;
|
|---|
| 1405 | v[3] = ctx->EvalMap.Map2Texture1.v2;
|
|---|
| 1406 | break;
|
|---|
| 1407 | case GL_MAP2_TEXTURE_COORD_2:
|
|---|
| 1408 | v[0] = ctx->EvalMap.Map2Texture2.u1;
|
|---|
| 1409 | v[1] = ctx->EvalMap.Map2Texture2.u2;
|
|---|
| 1410 | v[2] = ctx->EvalMap.Map2Texture2.v1;
|
|---|
| 1411 | v[3] = ctx->EvalMap.Map2Texture2.v2;
|
|---|
| 1412 | break;
|
|---|
| 1413 | case GL_MAP2_TEXTURE_COORD_3:
|
|---|
| 1414 | v[0] = ctx->EvalMap.Map2Texture3.u1;
|
|---|
| 1415 | v[1] = ctx->EvalMap.Map2Texture3.u2;
|
|---|
| 1416 | v[2] = ctx->EvalMap.Map2Texture3.v1;
|
|---|
| 1417 | v[3] = ctx->EvalMap.Map2Texture3.v2;
|
|---|
| 1418 | break;
|
|---|
| 1419 | case GL_MAP2_TEXTURE_COORD_4:
|
|---|
| 1420 | v[0] = ctx->EvalMap.Map2Texture4.u1;
|
|---|
| 1421 | v[1] = ctx->EvalMap.Map2Texture4.u2;
|
|---|
| 1422 | v[2] = ctx->EvalMap.Map2Texture4.v1;
|
|---|
| 1423 | v[3] = ctx->EvalMap.Map2Texture4.v2;
|
|---|
| 1424 | break;
|
|---|
| 1425 | case GL_MAP2_VERTEX_3:
|
|---|
| 1426 | v[0] = ctx->EvalMap.Map2Vertex3.u1;
|
|---|
| 1427 | v[1] = ctx->EvalMap.Map2Vertex3.u2;
|
|---|
| 1428 | v[2] = ctx->EvalMap.Map2Vertex3.v1;
|
|---|
| 1429 | v[3] = ctx->EvalMap.Map2Vertex3.v2;
|
|---|
| 1430 | break;
|
|---|
| 1431 | case GL_MAP2_VERTEX_4:
|
|---|
| 1432 | v[0] = ctx->EvalMap.Map2Vertex4.u1;
|
|---|
| 1433 | v[1] = ctx->EvalMap.Map2Vertex4.u2;
|
|---|
| 1434 | v[2] = ctx->EvalMap.Map2Vertex4.v1;
|
|---|
| 1435 | v[3] = ctx->EvalMap.Map2Vertex4.v2;
|
|---|
| 1436 | break;
|
|---|
| 1437 | default:
|
|---|
| 1438 | gl_error( ctx, GL_INVALID_ENUM, "glGetMapdv(target)" );
|
|---|
| 1439 | }
|
|---|
| 1440 | break;
|
|---|
| 1441 | default:
|
|---|
| 1442 | gl_error( ctx, GL_INVALID_ENUM, "glGetMapdv(query)" );
|
|---|
| 1443 | }
|
|---|
| 1444 | }
|
|---|
| 1445 |
|
|---|
| 1446 |
|
|---|
| 1447 | void gl_GetMapfv( GLcontext* ctx, GLenum target, GLenum query, GLfloat *v )
|
|---|
| 1448 | {
|
|---|
| 1449 | GLint i, n;
|
|---|
| 1450 | GLfloat *data;
|
|---|
| 1451 |
|
|---|
| 1452 | switch (query) {
|
|---|
| 1453 | case GL_COEFF:
|
|---|
| 1454 | switch (target) {
|
|---|
| 1455 | case GL_MAP1_COLOR_4:
|
|---|
| 1456 | data = ctx->EvalMap.Map1Color4.Points;
|
|---|
| 1457 | n = ctx->EvalMap.Map1Color4.Order * 4;
|
|---|
| 1458 | break;
|
|---|
| 1459 | case GL_MAP1_INDEX:
|
|---|
| 1460 | data = ctx->EvalMap.Map1Index.Points;
|
|---|
| 1461 | n = ctx->EvalMap.Map1Index.Order;
|
|---|
| 1462 | break;
|
|---|
| 1463 | case GL_MAP1_NORMAL:
|
|---|
| 1464 | data = ctx->EvalMap.Map1Normal.Points;
|
|---|
| 1465 | n = ctx->EvalMap.Map1Normal.Order * 3;
|
|---|
| 1466 | break;
|
|---|
| 1467 | case GL_MAP1_TEXTURE_COORD_1:
|
|---|
| 1468 | data = ctx->EvalMap.Map1Texture1.Points;
|
|---|
| 1469 | n = ctx->EvalMap.Map1Texture1.Order * 1;
|
|---|
| 1470 | break;
|
|---|
| 1471 | case GL_MAP1_TEXTURE_COORD_2:
|
|---|
| 1472 | data = ctx->EvalMap.Map1Texture2.Points;
|
|---|
| 1473 | n = ctx->EvalMap.Map1Texture2.Order * 2;
|
|---|
| 1474 | break;
|
|---|
| 1475 | case GL_MAP1_TEXTURE_COORD_3:
|
|---|
| 1476 | data = ctx->EvalMap.Map1Texture3.Points;
|
|---|
| 1477 | n = ctx->EvalMap.Map1Texture3.Order * 3;
|
|---|
| 1478 | break;
|
|---|
| 1479 | case GL_MAP1_TEXTURE_COORD_4:
|
|---|
| 1480 | data = ctx->EvalMap.Map1Texture4.Points;
|
|---|
| 1481 | n = ctx->EvalMap.Map1Texture4.Order * 4;
|
|---|
| 1482 | break;
|
|---|
| 1483 | case GL_MAP1_VERTEX_3:
|
|---|
| 1484 | data = ctx->EvalMap.Map1Vertex3.Points;
|
|---|
| 1485 | n = ctx->EvalMap.Map1Vertex3.Order * 3;
|
|---|
| 1486 | break;
|
|---|
| 1487 | case GL_MAP1_VERTEX_4:
|
|---|
| 1488 | data = ctx->EvalMap.Map1Vertex4.Points;
|
|---|
| 1489 | n = ctx->EvalMap.Map1Vertex4.Order * 4;
|
|---|
| 1490 | break;
|
|---|
| 1491 | case GL_MAP2_COLOR_4:
|
|---|
| 1492 | data = ctx->EvalMap.Map2Color4.Points;
|
|---|
| 1493 | n = ctx->EvalMap.Map2Color4.Uorder
|
|---|
| 1494 | * ctx->EvalMap.Map2Color4.Vorder * 4;
|
|---|
| 1495 | break;
|
|---|
| 1496 | case GL_MAP2_INDEX:
|
|---|
| 1497 | data = ctx->EvalMap.Map2Index.Points;
|
|---|
| 1498 | n = ctx->EvalMap.Map2Index.Uorder
|
|---|
| 1499 | * ctx->EvalMap.Map2Index.Vorder;
|
|---|
| 1500 | break;
|
|---|
| 1501 | case GL_MAP2_NORMAL:
|
|---|
| 1502 | data = ctx->EvalMap.Map2Normal.Points;
|
|---|
| 1503 | n = ctx->EvalMap.Map2Normal.Uorder
|
|---|
| 1504 | * ctx->EvalMap.Map2Normal.Vorder * 3;
|
|---|
| 1505 | break;
|
|---|
| 1506 | case GL_MAP2_TEXTURE_COORD_1:
|
|---|
| 1507 | data = ctx->EvalMap.Map2Texture1.Points;
|
|---|
| 1508 | n = ctx->EvalMap.Map2Texture1.Uorder
|
|---|
| 1509 | * ctx->EvalMap.Map2Texture1.Vorder * 1;
|
|---|
| 1510 | break;
|
|---|
| 1511 | case GL_MAP2_TEXTURE_COORD_2:
|
|---|
| 1512 | data = ctx->EvalMap.Map2Texture2.Points;
|
|---|
| 1513 | n = ctx->EvalMap.Map2Texture2.Uorder
|
|---|
| 1514 | * ctx->EvalMap.Map2Texture2.Vorder * 2;
|
|---|
| 1515 | break;
|
|---|
| 1516 | case GL_MAP2_TEXTURE_COORD_3:
|
|---|
| 1517 | data = ctx->EvalMap.Map2Texture3.Points;
|
|---|
| 1518 | n = ctx->EvalMap.Map2Texture3.Uorder
|
|---|
| 1519 | * ctx->EvalMap.Map2Texture3.Vorder * 3;
|
|---|
| 1520 | break;
|
|---|
| 1521 | case GL_MAP2_TEXTURE_COORD_4:
|
|---|
| 1522 | data = ctx->EvalMap.Map2Texture4.Points;
|
|---|
| 1523 | n = ctx->EvalMap.Map2Texture4.Uorder
|
|---|
| 1524 | * ctx->EvalMap.Map2Texture4.Vorder * 4;
|
|---|
| 1525 | break;
|
|---|
| 1526 | case GL_MAP2_VERTEX_3:
|
|---|
| 1527 | data = ctx->EvalMap.Map2Vertex3.Points;
|
|---|
| 1528 | n = ctx->EvalMap.Map2Vertex3.Uorder
|
|---|
| 1529 | * ctx->EvalMap.Map2Vertex3.Vorder * 3;
|
|---|
| 1530 | break;
|
|---|
| 1531 | case GL_MAP2_VERTEX_4:
|
|---|
| 1532 | data = ctx->EvalMap.Map2Vertex4.Points;
|
|---|
| 1533 | n = ctx->EvalMap.Map2Vertex4.Uorder
|
|---|
| 1534 | * ctx->EvalMap.Map2Vertex4.Vorder * 4;
|
|---|
| 1535 | break;
|
|---|
| 1536 | default:
|
|---|
| 1537 | gl_error( ctx, GL_INVALID_ENUM, "glGetMapfv(target)" );
|
|---|
| 1538 | return;
|
|---|
| 1539 | }
|
|---|
| 1540 | if (data) {
|
|---|
| 1541 | for (i=0;i<n;i++) {
|
|---|
| 1542 | v[i] = data[i];
|
|---|
| 1543 | }
|
|---|
| 1544 | }
|
|---|
| 1545 | break;
|
|---|
| 1546 | case GL_ORDER:
|
|---|
| 1547 | switch (target) {
|
|---|
| 1548 | case GL_MAP1_COLOR_4:
|
|---|
| 1549 | *v = ctx->EvalMap.Map1Color4.Order;
|
|---|
| 1550 | break;
|
|---|
| 1551 | case GL_MAP1_INDEX:
|
|---|
| 1552 | *v = ctx->EvalMap.Map1Index.Order;
|
|---|
| 1553 | break;
|
|---|
| 1554 | case GL_MAP1_NORMAL:
|
|---|
| 1555 | *v = ctx->EvalMap.Map1Normal.Order;
|
|---|
| 1556 | break;
|
|---|
| 1557 | case GL_MAP1_TEXTURE_COORD_1:
|
|---|
| 1558 | *v = ctx->EvalMap.Map1Texture1.Order;
|
|---|
| 1559 | break;
|
|---|
| 1560 | case GL_MAP1_TEXTURE_COORD_2:
|
|---|
| 1561 | *v = ctx->EvalMap.Map1Texture2.Order;
|
|---|
| 1562 | break;
|
|---|
| 1563 | case GL_MAP1_TEXTURE_COORD_3:
|
|---|
| 1564 | *v = ctx->EvalMap.Map1Texture3.Order;
|
|---|
| 1565 | break;
|
|---|
| 1566 | case GL_MAP1_TEXTURE_COORD_4:
|
|---|
| 1567 | *v = ctx->EvalMap.Map1Texture4.Order;
|
|---|
| 1568 | break;
|
|---|
| 1569 | case GL_MAP1_VERTEX_3:
|
|---|
| 1570 | *v = ctx->EvalMap.Map1Vertex3.Order;
|
|---|
| 1571 | break;
|
|---|
| 1572 | case GL_MAP1_VERTEX_4:
|
|---|
| 1573 | *v = ctx->EvalMap.Map1Vertex4.Order;
|
|---|
| 1574 | break;
|
|---|
| 1575 | case GL_MAP2_COLOR_4:
|
|---|
| 1576 | v[0] = ctx->EvalMap.Map2Color4.Uorder;
|
|---|
| 1577 | v[1] = ctx->EvalMap.Map2Color4.Vorder;
|
|---|
| 1578 | break;
|
|---|
| 1579 | case GL_MAP2_INDEX:
|
|---|
| 1580 | v[0] = ctx->EvalMap.Map2Index.Uorder;
|
|---|
| 1581 | v[1] = ctx->EvalMap.Map2Index.Vorder;
|
|---|
| 1582 | break;
|
|---|
| 1583 | case GL_MAP2_NORMAL:
|
|---|
| 1584 | v[0] = ctx->EvalMap.Map2Normal.Uorder;
|
|---|
| 1585 | v[1] = ctx->EvalMap.Map2Normal.Vorder;
|
|---|
| 1586 | break;
|
|---|
| 1587 | case GL_MAP2_TEXTURE_COORD_1:
|
|---|
| 1588 | v[0] = ctx->EvalMap.Map2Texture1.Uorder;
|
|---|
| 1589 | v[1] = ctx->EvalMap.Map2Texture1.Vorder;
|
|---|
| 1590 | break;
|
|---|
| 1591 | case GL_MAP2_TEXTURE_COORD_2:
|
|---|
| 1592 | v[0] = ctx->EvalMap.Map2Texture2.Uorder;
|
|---|
| 1593 | v[1] = ctx->EvalMap.Map2Texture2.Vorder;
|
|---|
| 1594 | break;
|
|---|
| 1595 | case GL_MAP2_TEXTURE_COORD_3:
|
|---|
| 1596 | v[0] = ctx->EvalMap.Map2Texture3.Uorder;
|
|---|
| 1597 | v[1] = ctx->EvalMap.Map2Texture3.Vorder;
|
|---|
| 1598 | break;
|
|---|
| 1599 | case GL_MAP2_TEXTURE_COORD_4:
|
|---|
| 1600 | v[0] = ctx->EvalMap.Map2Texture4.Uorder;
|
|---|
| 1601 | v[1] = ctx->EvalMap.Map2Texture4.Vorder;
|
|---|
| 1602 | break;
|
|---|
| 1603 | case GL_MAP2_VERTEX_3:
|
|---|
| 1604 | v[0] = ctx->EvalMap.Map2Vertex3.Uorder;
|
|---|
| 1605 | v[1] = ctx->EvalMap.Map2Vertex3.Vorder;
|
|---|
| 1606 | break;
|
|---|
| 1607 | case GL_MAP2_VERTEX_4:
|
|---|
| 1608 | v[0] = ctx->EvalMap.Map2Vertex4.Uorder;
|
|---|
| 1609 | v[1] = ctx->EvalMap.Map2Vertex4.Vorder;
|
|---|
| 1610 | break;
|
|---|
| 1611 | default:
|
|---|
| 1612 | gl_error( ctx, GL_INVALID_ENUM, "glGetMapfv(target)" );
|
|---|
| 1613 | return;
|
|---|
| 1614 | }
|
|---|
| 1615 | break;
|
|---|
| 1616 | case GL_DOMAIN:
|
|---|
| 1617 | switch (target) {
|
|---|
| 1618 | case GL_MAP1_COLOR_4:
|
|---|
| 1619 | v[0] = ctx->EvalMap.Map1Color4.u1;
|
|---|
| 1620 | v[1] = ctx->EvalMap.Map1Color4.u2;
|
|---|
| 1621 | break;
|
|---|
| 1622 | case GL_MAP1_INDEX:
|
|---|
| 1623 | v[0] = ctx->EvalMap.Map1Index.u1;
|
|---|
| 1624 | v[1] = ctx->EvalMap.Map1Index.u2;
|
|---|
| 1625 | break;
|
|---|
| 1626 | case GL_MAP1_NORMAL:
|
|---|
| 1627 | v[0] = ctx->EvalMap.Map1Normal.u1;
|
|---|
| 1628 | v[1] = ctx->EvalMap.Map1Normal.u2;
|
|---|
| 1629 | break;
|
|---|
| 1630 | case GL_MAP1_TEXTURE_COORD_1:
|
|---|
| 1631 | v[0] = ctx->EvalMap.Map1Texture1.u1;
|
|---|
| 1632 | v[1] = ctx->EvalMap.Map1Texture1.u2;
|
|---|
| 1633 | break;
|
|---|
| 1634 | case GL_MAP1_TEXTURE_COORD_2:
|
|---|
| 1635 | v[0] = ctx->EvalMap.Map1Texture2.u1;
|
|---|
| 1636 | v[1] = ctx->EvalMap.Map1Texture2.u2;
|
|---|
| 1637 | break;
|
|---|
| 1638 | case GL_MAP1_TEXTURE_COORD_3:
|
|---|
| 1639 | v[0] = ctx->EvalMap.Map1Texture3.u1;
|
|---|
| 1640 | v[1] = ctx->EvalMap.Map1Texture3.u2;
|
|---|
| 1641 | break;
|
|---|
| 1642 | case GL_MAP1_TEXTURE_COORD_4:
|
|---|
| 1643 | v[0] = ctx->EvalMap.Map1Texture4.u1;
|
|---|
| 1644 | v[1] = ctx->EvalMap.Map1Texture4.u2;
|
|---|
| 1645 | break;
|
|---|
| 1646 | case GL_MAP1_VERTEX_3:
|
|---|
| 1647 | v[0] = ctx->EvalMap.Map1Vertex3.u1;
|
|---|
| 1648 | v[1] = ctx->EvalMap.Map1Vertex3.u2;
|
|---|
| 1649 | break;
|
|---|
| 1650 | case GL_MAP1_VERTEX_4:
|
|---|
| 1651 | v[0] = ctx->EvalMap.Map1Vertex4.u1;
|
|---|
| 1652 | v[1] = ctx->EvalMap.Map1Vertex4.u2;
|
|---|
| 1653 | break;
|
|---|
| 1654 | case GL_MAP2_COLOR_4:
|
|---|
| 1655 | v[0] = ctx->EvalMap.Map2Color4.u1;
|
|---|
| 1656 | v[1] = ctx->EvalMap.Map2Color4.u2;
|
|---|
| 1657 | v[2] = ctx->EvalMap.Map2Color4.v1;
|
|---|
| 1658 | v[3] = ctx->EvalMap.Map2Color4.v2;
|
|---|
| 1659 | break;
|
|---|
| 1660 | case GL_MAP2_INDEX:
|
|---|
| 1661 | v[0] = ctx->EvalMap.Map2Index.u1;
|
|---|
| 1662 | v[1] = ctx->EvalMap.Map2Index.u2;
|
|---|
| 1663 | v[2] = ctx->EvalMap.Map2Index.v1;
|
|---|
| 1664 | v[3] = ctx->EvalMap.Map2Index.v2;
|
|---|
| 1665 | break;
|
|---|
| 1666 | case GL_MAP2_NORMAL:
|
|---|
| 1667 | v[0] = ctx->EvalMap.Map2Normal.u1;
|
|---|
| 1668 | v[1] = ctx->EvalMap.Map2Normal.u2;
|
|---|
| 1669 | v[2] = ctx->EvalMap.Map2Normal.v1;
|
|---|
| 1670 | v[3] = ctx->EvalMap.Map2Normal.v2;
|
|---|
| 1671 | break;
|
|---|
| 1672 | case GL_MAP2_TEXTURE_COORD_1:
|
|---|
| 1673 | v[0] = ctx->EvalMap.Map2Texture1.u1;
|
|---|
| 1674 | v[1] = ctx->EvalMap.Map2Texture1.u2;
|
|---|
| 1675 | v[2] = ctx->EvalMap.Map2Texture1.v1;
|
|---|
| 1676 | v[3] = ctx->EvalMap.Map2Texture1.v2;
|
|---|
| 1677 | break;
|
|---|
| 1678 | case GL_MAP2_TEXTURE_COORD_2:
|
|---|
| 1679 | v[0] = ctx->EvalMap.Map2Texture2.u1;
|
|---|
| 1680 | v[1] = ctx->EvalMap.Map2Texture2.u2;
|
|---|
| 1681 | v[2] = ctx->EvalMap.Map2Texture2.v1;
|
|---|
| 1682 | v[3] = ctx->EvalMap.Map2Texture2.v2;
|
|---|
| 1683 | break;
|
|---|
| 1684 | case GL_MAP2_TEXTURE_COORD_3:
|
|---|
| 1685 | v[0] = ctx->EvalMap.Map2Texture3.u1;
|
|---|
| 1686 | v[1] = ctx->EvalMap.Map2Texture3.u2;
|
|---|
| 1687 | v[2] = ctx->EvalMap.Map2Texture3.v1;
|
|---|
| 1688 | v[3] = ctx->EvalMap.Map2Texture3.v2;
|
|---|
| 1689 | break;
|
|---|
| 1690 | case GL_MAP2_TEXTURE_COORD_4:
|
|---|
| 1691 | v[0] = ctx->EvalMap.Map2Texture4.u1;
|
|---|
| 1692 | v[1] = ctx->EvalMap.Map2Texture4.u2;
|
|---|
| 1693 | v[2] = ctx->EvalMap.Map2Texture4.v1;
|
|---|
| 1694 | v[3] = ctx->EvalMap.Map2Texture4.v2;
|
|---|
| 1695 | break;
|
|---|
| 1696 | case GL_MAP2_VERTEX_3:
|
|---|
| 1697 | v[0] = ctx->EvalMap.Map2Vertex3.u1;
|
|---|
| 1698 | v[1] = ctx->EvalMap.Map2Vertex3.u2;
|
|---|
| 1699 | v[2] = ctx->EvalMap.Map2Vertex3.v1;
|
|---|
| 1700 | v[3] = ctx->EvalMap.Map2Vertex3.v2;
|
|---|
| 1701 | break;
|
|---|
| 1702 | case GL_MAP2_VERTEX_4:
|
|---|
| 1703 | v[0] = ctx->EvalMap.Map2Vertex4.u1;
|
|---|
| 1704 | v[1] = ctx->EvalMap.Map2Vertex4.u2;
|
|---|
| 1705 | v[2] = ctx->EvalMap.Map2Vertex4.v1;
|
|---|
| 1706 | v[3] = ctx->EvalMap.Map2Vertex4.v2;
|
|---|
| 1707 | break;
|
|---|
| 1708 | default:
|
|---|
| 1709 | gl_error( ctx, GL_INVALID_ENUM, "glGetMapfv(target)" );
|
|---|
| 1710 | }
|
|---|
| 1711 | break;
|
|---|
| 1712 | default:
|
|---|
| 1713 | gl_error( ctx, GL_INVALID_ENUM, "glGetMapfv(query)" );
|
|---|
| 1714 | }
|
|---|
| 1715 | }
|
|---|
| 1716 |
|
|---|
| 1717 |
|
|---|
| 1718 | void gl_GetMapiv( GLcontext* ctx, GLenum target, GLenum query, GLint *v )
|
|---|
| 1719 | {
|
|---|
| 1720 | GLuint i, n;
|
|---|
| 1721 | GLfloat *data;
|
|---|
| 1722 |
|
|---|
| 1723 | switch (query) {
|
|---|
| 1724 | case GL_COEFF:
|
|---|
| 1725 | switch (target) {
|
|---|
| 1726 | case GL_MAP1_COLOR_4:
|
|---|
| 1727 | data = ctx->EvalMap.Map1Color4.Points;
|
|---|
| 1728 | n = ctx->EvalMap.Map1Color4.Order * 4;
|
|---|
| 1729 | break;
|
|---|
| 1730 | case GL_MAP1_INDEX:
|
|---|
| 1731 | data = ctx->EvalMap.Map1Index.Points;
|
|---|
| 1732 | n = ctx->EvalMap.Map1Index.Order;
|
|---|
| 1733 | break;
|
|---|
| 1734 | case GL_MAP1_NORMAL:
|
|---|
| 1735 | data = ctx->EvalMap.Map1Normal.Points;
|
|---|
| 1736 | n = ctx->EvalMap.Map1Normal.Order * 3;
|
|---|
| 1737 | break;
|
|---|
| 1738 | case GL_MAP1_TEXTURE_COORD_1:
|
|---|
| 1739 | data = ctx->EvalMap.Map1Texture1.Points;
|
|---|
| 1740 | n = ctx->EvalMap.Map1Texture1.Order * 1;
|
|---|
| 1741 | break;
|
|---|
| 1742 | case GL_MAP1_TEXTURE_COORD_2:
|
|---|
| 1743 | data = ctx->EvalMap.Map1Texture2.Points;
|
|---|
| 1744 | n = ctx->EvalMap.Map1Texture2.Order * 2;
|
|---|
| 1745 | break;
|
|---|
| 1746 | case GL_MAP1_TEXTURE_COORD_3:
|
|---|
| 1747 | data = ctx->EvalMap.Map1Texture3.Points;
|
|---|
| 1748 | n = ctx->EvalMap.Map1Texture3.Order * 3;
|
|---|
| 1749 | break;
|
|---|
| 1750 | case GL_MAP1_TEXTURE_COORD_4:
|
|---|
| 1751 | data = ctx->EvalMap.Map1Texture4.Points;
|
|---|
| 1752 | n = ctx->EvalMap.Map1Texture4.Order * 4;
|
|---|
| 1753 | break;
|
|---|
| 1754 | case GL_MAP1_VERTEX_3:
|
|---|
| 1755 | data = ctx->EvalMap.Map1Vertex3.Points;
|
|---|
| 1756 | n = ctx->EvalMap.Map1Vertex3.Order * 3;
|
|---|
| 1757 | break;
|
|---|
| 1758 | case GL_MAP1_VERTEX_4:
|
|---|
| 1759 | data = ctx->EvalMap.Map1Vertex4.Points;
|
|---|
| 1760 | n = ctx->EvalMap.Map1Vertex4.Order * 4;
|
|---|
| 1761 | break;
|
|---|
| 1762 | case GL_MAP2_COLOR_4:
|
|---|
| 1763 | data = ctx->EvalMap.Map2Color4.Points;
|
|---|
| 1764 | n = ctx->EvalMap.Map2Color4.Uorder
|
|---|
| 1765 | * ctx->EvalMap.Map2Color4.Vorder * 4;
|
|---|
| 1766 | break;
|
|---|
| 1767 | case GL_MAP2_INDEX:
|
|---|
| 1768 | data = ctx->EvalMap.Map2Index.Points;
|
|---|
| 1769 | n = ctx->EvalMap.Map2Index.Uorder
|
|---|
| 1770 | * ctx->EvalMap.Map2Index.Vorder;
|
|---|
| 1771 | break;
|
|---|
| 1772 | case GL_MAP2_NORMAL:
|
|---|
| 1773 | data = ctx->EvalMap.Map2Normal.Points;
|
|---|
| 1774 | n = ctx->EvalMap.Map2Normal.Uorder
|
|---|
| 1775 | * ctx->EvalMap.Map2Normal.Vorder * 3;
|
|---|
| 1776 | break;
|
|---|
| 1777 | case GL_MAP2_TEXTURE_COORD_1:
|
|---|
| 1778 | data = ctx->EvalMap.Map2Texture1.Points;
|
|---|
| 1779 | n = ctx->EvalMap.Map2Texture1.Uorder
|
|---|
| 1780 | * ctx->EvalMap.Map2Texture1.Vorder * 1;
|
|---|
| 1781 | break;
|
|---|
| 1782 | case GL_MAP2_TEXTURE_COORD_2:
|
|---|
| 1783 | data = ctx->EvalMap.Map2Texture2.Points;
|
|---|
| 1784 | n = ctx->EvalMap.Map2Texture2.Uorder
|
|---|
| 1785 | * ctx->EvalMap.Map2Texture2.Vorder * 2;
|
|---|
| 1786 | break;
|
|---|
| 1787 | case GL_MAP2_TEXTURE_COORD_3:
|
|---|
| 1788 | data = ctx->EvalMap.Map2Texture3.Points;
|
|---|
| 1789 | n = ctx->EvalMap.Map2Texture3.Uorder
|
|---|
| 1790 | * ctx->EvalMap.Map2Texture3.Vorder * 3;
|
|---|
| 1791 | break;
|
|---|
| 1792 | case GL_MAP2_TEXTURE_COORD_4:
|
|---|
| 1793 | data = ctx->EvalMap.Map2Texture4.Points;
|
|---|
| 1794 | n = ctx->EvalMap.Map2Texture4.Uorder
|
|---|
| 1795 | * ctx->EvalMap.Map2Texture4.Vorder * 4;
|
|---|
| 1796 | break;
|
|---|
| 1797 | case GL_MAP2_VERTEX_3:
|
|---|
| 1798 | data = ctx->EvalMap.Map2Vertex3.Points;
|
|---|
| 1799 | n = ctx->EvalMap.Map2Vertex3.Uorder
|
|---|
| 1800 | * ctx->EvalMap.Map2Vertex3.Vorder * 3;
|
|---|
| 1801 | break;
|
|---|
| 1802 | case GL_MAP2_VERTEX_4:
|
|---|
| 1803 | data = ctx->EvalMap.Map2Vertex4.Points;
|
|---|
| 1804 | n = ctx->EvalMap.Map2Vertex4.Uorder
|
|---|
| 1805 | * ctx->EvalMap.Map2Vertex4.Vorder * 4;
|
|---|
| 1806 | break;
|
|---|
| 1807 | default:
|
|---|
| 1808 | gl_error( ctx, GL_INVALID_ENUM, "glGetMapiv(target)" );
|
|---|
| 1809 | return;
|
|---|
| 1810 | }
|
|---|
| 1811 | if (data) {
|
|---|
| 1812 | for (i=0;i<n;i++) {
|
|---|
| 1813 | v[i] = ROUNDF(data[i]);
|
|---|
| 1814 | }
|
|---|
| 1815 | }
|
|---|
| 1816 | break;
|
|---|
| 1817 | case GL_ORDER:
|
|---|
| 1818 | switch (target) {
|
|---|
| 1819 | case GL_MAP1_COLOR_4:
|
|---|
| 1820 | *v = ctx->EvalMap.Map1Color4.Order;
|
|---|
| 1821 | break;
|
|---|
| 1822 | case GL_MAP1_INDEX:
|
|---|
| 1823 | *v = ctx->EvalMap.Map1Index.Order;
|
|---|
| 1824 | break;
|
|---|
| 1825 | case GL_MAP1_NORMAL:
|
|---|
| 1826 | *v = ctx->EvalMap.Map1Normal.Order;
|
|---|
| 1827 | break;
|
|---|
| 1828 | case GL_MAP1_TEXTURE_COORD_1:
|
|---|
| 1829 | *v = ctx->EvalMap.Map1Texture1.Order;
|
|---|
| 1830 | break;
|
|---|
| 1831 | case GL_MAP1_TEXTURE_COORD_2:
|
|---|
| 1832 | *v = ctx->EvalMap.Map1Texture2.Order;
|
|---|
| 1833 | break;
|
|---|
| 1834 | case GL_MAP1_TEXTURE_COORD_3:
|
|---|
| 1835 | *v = ctx->EvalMap.Map1Texture3.Order;
|
|---|
| 1836 | break;
|
|---|
| 1837 | case GL_MAP1_TEXTURE_COORD_4:
|
|---|
| 1838 | *v = ctx->EvalMap.Map1Texture4.Order;
|
|---|
| 1839 | break;
|
|---|
| 1840 | case GL_MAP1_VERTEX_3:
|
|---|
| 1841 | *v = ctx->EvalMap.Map1Vertex3.Order;
|
|---|
| 1842 | break;
|
|---|
| 1843 | case GL_MAP1_VERTEX_4:
|
|---|
| 1844 | *v = ctx->EvalMap.Map1Vertex4.Order;
|
|---|
| 1845 | break;
|
|---|
| 1846 | case GL_MAP2_COLOR_4:
|
|---|
| 1847 | v[0] = ctx->EvalMap.Map2Color4.Uorder;
|
|---|
| 1848 | v[1] = ctx->EvalMap.Map2Color4.Vorder;
|
|---|
| 1849 | break;
|
|---|
| 1850 | case GL_MAP2_INDEX:
|
|---|
| 1851 | v[0] = ctx->EvalMap.Map2Index.Uorder;
|
|---|
| 1852 | v[1] = ctx->EvalMap.Map2Index.Vorder;
|
|---|
| 1853 | break;
|
|---|
| 1854 | case GL_MAP2_NORMAL:
|
|---|
| 1855 | v[0] = ctx->EvalMap.Map2Normal.Uorder;
|
|---|
| 1856 | v[1] = ctx->EvalMap.Map2Normal.Vorder;
|
|---|
| 1857 | break;
|
|---|
| 1858 | case GL_MAP2_TEXTURE_COORD_1:
|
|---|
| 1859 | v[0] = ctx->EvalMap.Map2Texture1.Uorder;
|
|---|
| 1860 | v[1] = ctx->EvalMap.Map2Texture1.Vorder;
|
|---|
| 1861 | break;
|
|---|
| 1862 | case GL_MAP2_TEXTURE_COORD_2:
|
|---|
| 1863 | v[0] = ctx->EvalMap.Map2Texture2.Uorder;
|
|---|
| 1864 | v[1] = ctx->EvalMap.Map2Texture2.Vorder;
|
|---|
| 1865 | break;
|
|---|
| 1866 | case GL_MAP2_TEXTURE_COORD_3:
|
|---|
| 1867 | v[0] = ctx->EvalMap.Map2Texture3.Uorder;
|
|---|
| 1868 | v[1] = ctx->EvalMap.Map2Texture3.Vorder;
|
|---|
| 1869 | break;
|
|---|
| 1870 | case GL_MAP2_TEXTURE_COORD_4:
|
|---|
| 1871 | v[0] = ctx->EvalMap.Map2Texture4.Uorder;
|
|---|
| 1872 | v[1] = ctx->EvalMap.Map2Texture4.Vorder;
|
|---|
| 1873 | break;
|
|---|
| 1874 | case GL_MAP2_VERTEX_3:
|
|---|
| 1875 | v[0] = ctx->EvalMap.Map2Vertex3.Uorder;
|
|---|
| 1876 | v[1] = ctx->EvalMap.Map2Vertex3.Vorder;
|
|---|
| 1877 | break;
|
|---|
| 1878 | case GL_MAP2_VERTEX_4:
|
|---|
| 1879 | v[0] = ctx->EvalMap.Map2Vertex4.Uorder;
|
|---|
| 1880 | v[1] = ctx->EvalMap.Map2Vertex4.Vorder;
|
|---|
| 1881 | break;
|
|---|
| 1882 | default:
|
|---|
| 1883 | gl_error( ctx, GL_INVALID_ENUM, "glGetMapiv(target)" );
|
|---|
| 1884 | return;
|
|---|
| 1885 | }
|
|---|
| 1886 | break;
|
|---|
| 1887 | case GL_DOMAIN:
|
|---|
| 1888 | switch (target) {
|
|---|
| 1889 | case GL_MAP1_COLOR_4:
|
|---|
| 1890 | v[0] = ROUNDF(ctx->EvalMap.Map1Color4.u1);
|
|---|
| 1891 | v[1] = ROUNDF(ctx->EvalMap.Map1Color4.u2);
|
|---|
| 1892 | break;
|
|---|
| 1893 | case GL_MAP1_INDEX:
|
|---|
| 1894 | v[0] = ROUNDF(ctx->EvalMap.Map1Index.u1);
|
|---|
| 1895 | v[1] = ROUNDF(ctx->EvalMap.Map1Index.u2);
|
|---|
| 1896 | break;
|
|---|
| 1897 | case GL_MAP1_NORMAL:
|
|---|
| 1898 | v[0] = ROUNDF(ctx->EvalMap.Map1Normal.u1);
|
|---|
| 1899 | v[1] = ROUNDF(ctx->EvalMap.Map1Normal.u2);
|
|---|
| 1900 | break;
|
|---|
| 1901 | case GL_MAP1_TEXTURE_COORD_1:
|
|---|
| 1902 | v[0] = ROUNDF(ctx->EvalMap.Map1Texture1.u1);
|
|---|
| 1903 | v[1] = ROUNDF(ctx->EvalMap.Map1Texture1.u2);
|
|---|
| 1904 | break;
|
|---|
| 1905 | case GL_MAP1_TEXTURE_COORD_2:
|
|---|
| 1906 | v[0] = ROUNDF(ctx->EvalMap.Map1Texture2.u1);
|
|---|
| 1907 | v[1] = ROUNDF(ctx->EvalMap.Map1Texture2.u2);
|
|---|
| 1908 | break;
|
|---|
| 1909 | case GL_MAP1_TEXTURE_COORD_3:
|
|---|
| 1910 | v[0] = ROUNDF(ctx->EvalMap.Map1Texture3.u1);
|
|---|
| 1911 | v[1] = ROUNDF(ctx->EvalMap.Map1Texture3.u2);
|
|---|
| 1912 | break;
|
|---|
| 1913 | case GL_MAP1_TEXTURE_COORD_4:
|
|---|
| 1914 | v[0] = ROUNDF(ctx->EvalMap.Map1Texture4.u1);
|
|---|
| 1915 | v[1] = ROUNDF(ctx->EvalMap.Map1Texture4.u2);
|
|---|
| 1916 | break;
|
|---|
| 1917 | case GL_MAP1_VERTEX_3:
|
|---|
| 1918 | v[0] = ROUNDF(ctx->EvalMap.Map1Vertex3.u1);
|
|---|
| 1919 | v[1] = ROUNDF(ctx->EvalMap.Map1Vertex3.u2);
|
|---|
| 1920 | break;
|
|---|
| 1921 | case GL_MAP1_VERTEX_4:
|
|---|
| 1922 | v[0] = ROUNDF(ctx->EvalMap.Map1Vertex4.u1);
|
|---|
| 1923 | v[1] = ROUNDF(ctx->EvalMap.Map1Vertex4.u2);
|
|---|
| 1924 | break;
|
|---|
| 1925 | case GL_MAP2_COLOR_4:
|
|---|
| 1926 | v[0] = ROUNDF(ctx->EvalMap.Map2Color4.u1);
|
|---|
| 1927 | v[1] = ROUNDF(ctx->EvalMap.Map2Color4.u2);
|
|---|
| 1928 | v[2] = ROUNDF(ctx->EvalMap.Map2Color4.v1);
|
|---|
| 1929 | v[3] = ROUNDF(ctx->EvalMap.Map2Color4.v2);
|
|---|
| 1930 | break;
|
|---|
| 1931 | case GL_MAP2_INDEX:
|
|---|
| 1932 | v[0] = ROUNDF(ctx->EvalMap.Map2Index.u1);
|
|---|
| 1933 | v[1] = ROUNDF(ctx->EvalMap.Map2Index.u2);
|
|---|
| 1934 | v[2] = ROUNDF(ctx->EvalMap.Map2Index.v1);
|
|---|
| 1935 | v[3] = ROUNDF(ctx->EvalMap.Map2Index.v2);
|
|---|
| 1936 | break;
|
|---|
| 1937 | case GL_MAP2_NORMAL:
|
|---|
| 1938 | v[0] = ROUNDF(ctx->EvalMap.Map2Normal.u1);
|
|---|
| 1939 | v[1] = ROUNDF(ctx->EvalMap.Map2Normal.u2);
|
|---|
| 1940 | v[2] = ROUNDF(ctx->EvalMap.Map2Normal.v1);
|
|---|
| 1941 | v[3] = ROUNDF(ctx->EvalMap.Map2Normal.v2);
|
|---|
| 1942 | break;
|
|---|
| 1943 | case GL_MAP2_TEXTURE_COORD_1:
|
|---|
| 1944 | v[0] = ROUNDF(ctx->EvalMap.Map2Texture1.u1);
|
|---|
| 1945 | v[1] = ROUNDF(ctx->EvalMap.Map2Texture1.u2);
|
|---|
| 1946 | v[2] = ROUNDF(ctx->EvalMap.Map2Texture1.v1);
|
|---|
| 1947 | v[3] = ROUNDF(ctx->EvalMap.Map2Texture1.v2);
|
|---|
| 1948 | break;
|
|---|
| 1949 | case GL_MAP2_TEXTURE_COORD_2:
|
|---|
| 1950 | v[0] = ROUNDF(ctx->EvalMap.Map2Texture2.u1);
|
|---|
| 1951 | v[1] = ROUNDF(ctx->EvalMap.Map2Texture2.u2);
|
|---|
| 1952 | v[2] = ROUNDF(ctx->EvalMap.Map2Texture2.v1);
|
|---|
| 1953 | v[3] = ROUNDF(ctx->EvalMap.Map2Texture2.v2);
|
|---|
| 1954 | break;
|
|---|
| 1955 | case GL_MAP2_TEXTURE_COORD_3:
|
|---|
| 1956 | v[0] = ROUNDF(ctx->EvalMap.Map2Texture3.u1);
|
|---|
| 1957 | v[1] = ROUNDF(ctx->EvalMap.Map2Texture3.u2);
|
|---|
| 1958 | v[2] = ROUNDF(ctx->EvalMap.Map2Texture3.v1);
|
|---|
| 1959 | v[3] = ROUNDF(ctx->EvalMap.Map2Texture3.v2);
|
|---|
| 1960 | break;
|
|---|
| 1961 | case GL_MAP2_TEXTURE_COORD_4:
|
|---|
| 1962 | v[0] = ROUNDF(ctx->EvalMap.Map2Texture4.u1);
|
|---|
| 1963 | v[1] = ROUNDF(ctx->EvalMap.Map2Texture4.u2);
|
|---|
| 1964 | v[2] = ROUNDF(ctx->EvalMap.Map2Texture4.v1);
|
|---|
| 1965 | v[3] = ROUNDF(ctx->EvalMap.Map2Texture4.v2);
|
|---|
| 1966 | break;
|
|---|
| 1967 | case GL_MAP2_VERTEX_3:
|
|---|
| 1968 | v[0] = ROUNDF(ctx->EvalMap.Map2Vertex3.u1);
|
|---|
| 1969 | v[1] = ROUNDF(ctx->EvalMap.Map2Vertex3.u2);
|
|---|
| 1970 | v[2] = ROUNDF(ctx->EvalMap.Map2Vertex3.v1);
|
|---|
| 1971 | v[3] = ROUNDF(ctx->EvalMap.Map2Vertex3.v2);
|
|---|
| 1972 | break;
|
|---|
| 1973 | case GL_MAP2_VERTEX_4:
|
|---|
| 1974 | v[0] = ROUNDF(ctx->EvalMap.Map2Vertex4.u1);
|
|---|
| 1975 | v[1] = ROUNDF(ctx->EvalMap.Map2Vertex4.u2);
|
|---|
| 1976 | v[2] = ROUNDF(ctx->EvalMap.Map2Vertex4.v1);
|
|---|
| 1977 | v[3] = ROUNDF(ctx->EvalMap.Map2Vertex4.v2);
|
|---|
| 1978 | break;
|
|---|
| 1979 | default:
|
|---|
| 1980 | gl_error( ctx, GL_INVALID_ENUM, "glGetMapiv(target)" );
|
|---|
| 1981 | }
|
|---|
| 1982 | break;
|
|---|
| 1983 | default:
|
|---|
| 1984 | gl_error( ctx, GL_INVALID_ENUM, "glGetMapiv(query)" );
|
|---|
| 1985 | }
|
|---|
| 1986 | }
|
|---|
| 1987 |
|
|---|
| 1988 |
|
|---|
| 1989 |
|
|---|
| 1990 | static void eval_points1( GLfloat outcoord[][4],
|
|---|
| 1991 | GLfloat coord[][4],
|
|---|
| 1992 | const GLuint *flags,
|
|---|
| 1993 | GLuint start,
|
|---|
| 1994 | GLfloat du, GLfloat u1 )
|
|---|
| 1995 | {
|
|---|
| 1996 | GLuint i;
|
|---|
| 1997 | for (i = start ; !(flags[i] & VERT_END_VB) ; i++)
|
|---|
| 1998 | if (flags[i] & VERT_EVAL_P1)
|
|---|
| 1999 | outcoord[i][0] = coord[i][0] * du + u1;
|
|---|
| 2000 | else if (flags[i] & VERT_EVAL_ANY) {
|
|---|
| 2001 | outcoord[i][0] = coord[i][0];
|
|---|
| 2002 | outcoord[i][1] = coord[i][1];
|
|---|
| 2003 | }
|
|---|
| 2004 | }
|
|---|
| 2005 |
|
|---|
| 2006 | static void eval_points2( GLfloat outcoord[][4],
|
|---|
| 2007 | GLfloat coord[][4],
|
|---|
| 2008 | const GLuint *flags,
|
|---|
| 2009 | GLuint start,
|
|---|
| 2010 | GLfloat du, GLfloat u1,
|
|---|
| 2011 | GLfloat dv, GLfloat v1 )
|
|---|
| 2012 | {
|
|---|
| 2013 | GLuint i;
|
|---|
| 2014 | for (i = start ; !(flags[i] & VERT_END_VB) ; i++)
|
|---|
| 2015 | if (flags[i] & VERT_EVAL_P2) {
|
|---|
| 2016 | outcoord[i][0] = coord[i][0] * du + u1;
|
|---|
| 2017 | outcoord[i][1] = coord[i][1] * dv + v1;
|
|---|
| 2018 | } else if (flags[i] & VERT_EVAL_ANY) {
|
|---|
| 2019 | outcoord[i][0] = coord[i][0];
|
|---|
| 2020 | outcoord[i][1] = coord[i][1];
|
|---|
| 2021 | }
|
|---|
| 2022 | }
|
|---|
| 2023 |
|
|---|
| 2024 |
|
|---|
| 2025 | static const GLubyte dirty_flags[5] = {
|
|---|
| 2026 | 0, /* not possible */
|
|---|
| 2027 | VEC_DIRTY_0,
|
|---|
| 2028 | VEC_DIRTY_1,
|
|---|
| 2029 | VEC_DIRTY_2,
|
|---|
| 2030 | VEC_DIRTY_3
|
|---|
| 2031 | };
|
|---|
| 2032 |
|
|---|
| 2033 |
|
|---|
| 2034 | static GLvector4f *eval1_4f( GLvector4f *dest,
|
|---|
| 2035 | GLfloat coord[][4],
|
|---|
| 2036 | const GLuint *flags,
|
|---|
| 2037 | GLuint start,
|
|---|
| 2038 | GLuint dimension,
|
|---|
| 2039 | struct gl_1d_map *map )
|
|---|
| 2040 | {
|
|---|
| 2041 | const GLfloat u1 = map->u1;
|
|---|
| 2042 | const GLfloat du = map->du;
|
|---|
| 2043 | GLfloat (*to)[4] = dest->data;
|
|---|
| 2044 | GLuint i;
|
|---|
| 2045 |
|
|---|
| 2046 | for (i = start ; !(flags[i] & VERT_END_VB) ; i++)
|
|---|
| 2047 | if (flags[i] & (VERT_EVAL_C1|VERT_EVAL_P1)) {
|
|---|
| 2048 | GLfloat u = (coord[i][0] - u1) * du;
|
|---|
| 2049 | ASSIGN_4V(to[i], 0,0,0,1);
|
|---|
| 2050 | horner_bezier_curve(map->Points, to[i], u, dimension, map->Order);
|
|---|
| 2051 | }
|
|---|
| 2052 |
|
|---|
| 2053 | dest->count = i;
|
|---|
| 2054 | dest->start = VEC_ELT(dest, GLfloat, start);
|
|---|
| 2055 | dest->size = MAX2(dest->size, dimension);
|
|---|
| 2056 | dest->flags |= dirty_flags[dimension];
|
|---|
| 2057 | return dest;
|
|---|
| 2058 | }
|
|---|
| 2059 |
|
|---|
| 2060 |
|
|---|
| 2061 | static GLvector1ui *eval1_1ui( GLvector1ui *dest,
|
|---|
| 2062 | GLfloat coord[][4],
|
|---|
| 2063 | const GLuint *flags,
|
|---|
| 2064 | GLuint start,
|
|---|
| 2065 | struct gl_1d_map *map )
|
|---|
| 2066 | {
|
|---|
| 2067 | const GLfloat u1 = map->u1;
|
|---|
| 2068 | const GLfloat du = map->du;
|
|---|
| 2069 | GLuint *to = dest->data;
|
|---|
| 2070 | GLuint i;
|
|---|
| 2071 |
|
|---|
| 2072 | for (i = start ; !(flags[i] & VERT_END_VB) ; i++)
|
|---|
| 2073 | if (flags[i] & (VERT_EVAL_C1|VERT_EVAL_P1)) {
|
|---|
| 2074 | GLfloat u = (coord[i][0] - u1) * du;
|
|---|
| 2075 | GLfloat tmp;
|
|---|
| 2076 | horner_bezier_curve(map->Points, &tmp, u, 1, map->Order);
|
|---|
| 2077 | to[i] = (GLuint) (GLint) tmp;
|
|---|
| 2078 | }
|
|---|
| 2079 |
|
|---|
| 2080 | dest->start = VEC_ELT(dest, GLuint, start);
|
|---|
| 2081 | dest->count = i;
|
|---|
| 2082 | return dest;
|
|---|
| 2083 | }
|
|---|
| 2084 |
|
|---|
| 2085 | static GLvector3f *eval1_norm( GLvector3f *dest,
|
|---|
| 2086 | GLfloat coord[][4],
|
|---|
| 2087 | GLuint *flags, /* not const */
|
|---|
| 2088 | GLuint start,
|
|---|
| 2089 | struct gl_1d_map *map )
|
|---|
| 2090 | {
|
|---|
| 2091 | const GLfloat u1 = map->u1;
|
|---|
| 2092 | const GLfloat du = map->du;
|
|---|
| 2093 | GLfloat (*to)[3] = dest->data;
|
|---|
| 2094 | GLuint i;
|
|---|
| 2095 |
|
|---|
| 2096 | for (i = start ; !(flags[i] & VERT_END_VB) ; i++)
|
|---|
| 2097 | if (flags[i] & (VERT_EVAL_C1|VERT_EVAL_P1)) {
|
|---|
| 2098 | GLfloat u = (coord[i][0] - u1) * du;
|
|---|
| 2099 | horner_bezier_curve(map->Points, to[i], u, 3, map->Order);
|
|---|
| 2100 | flags[i+1] |= VERT_NORM; /* reset */
|
|---|
| 2101 | }
|
|---|
| 2102 |
|
|---|
| 2103 | dest->start = VEC_ELT(dest, GLfloat, start);
|
|---|
| 2104 | dest->count = i;
|
|---|
| 2105 | return dest;
|
|---|
| 2106 | }
|
|---|
| 2107 |
|
|---|
| 2108 | static GLvector4ub *eval1_color( GLvector4ub *dest,
|
|---|
| 2109 | GLfloat coord[][4],
|
|---|
| 2110 | GLuint *flags, /* not const */
|
|---|
| 2111 | GLuint start,
|
|---|
| 2112 | struct gl_1d_map *map )
|
|---|
| 2113 | {
|
|---|
| 2114 | const GLfloat u1 = map->u1;
|
|---|
| 2115 | const GLfloat du = map->du;
|
|---|
| 2116 | GLubyte (*to)[4] = dest->data;
|
|---|
| 2117 | GLuint i;
|
|---|
| 2118 |
|
|---|
| 2119 | for (i = start ; !(flags[i] & VERT_END_VB) ; i++)
|
|---|
| 2120 | if (flags[i] & (VERT_EVAL_C1|VERT_EVAL_P1)) {
|
|---|
| 2121 | GLfloat u = (coord[i][0] - u1) * du;
|
|---|
| 2122 | GLfloat fcolor[4];
|
|---|
| 2123 | horner_bezier_curve(map->Points, fcolor, u, 4, map->Order);
|
|---|
| 2124 | FLOAT_RGBA_TO_UBYTE_RGBA(to[i], fcolor);
|
|---|
| 2125 | flags[i+1] |= VERT_RGBA; /* reset */
|
|---|
| 2126 | }
|
|---|
| 2127 |
|
|---|
| 2128 | dest->start = VEC_ELT(dest, GLubyte, start);
|
|---|
| 2129 | dest->count = i;
|
|---|
| 2130 | return dest;
|
|---|
| 2131 | }
|
|---|
| 2132 |
|
|---|
| 2133 |
|
|---|
| 2134 |
|
|---|
| 2135 |
|
|---|
| 2136 | static GLvector4f *eval2_obj_norm( GLvector4f *obj_ptr,
|
|---|
| 2137 | GLvector3f *norm_ptr,
|
|---|
| 2138 | GLfloat coord[][4],
|
|---|
| 2139 | GLuint *flags,
|
|---|
| 2140 | GLuint start,
|
|---|
| 2141 | GLuint dimension,
|
|---|
| 2142 | struct gl_2d_map *map )
|
|---|
| 2143 | {
|
|---|
| 2144 | const GLfloat u1 = map->u1;
|
|---|
| 2145 | const GLfloat du = map->du;
|
|---|
| 2146 | const GLfloat v1 = map->v1;
|
|---|
| 2147 | const GLfloat dv = map->dv;
|
|---|
| 2148 | GLfloat (*obj)[4] = obj_ptr->data;
|
|---|
| 2149 | GLfloat (*normal)[3] = norm_ptr->data;
|
|---|
| 2150 | GLuint i;
|
|---|
| 2151 |
|
|---|
| 2152 | for (i = start ; !(flags[i] & VERT_END_VB) ; i++)
|
|---|
| 2153 | if (flags[i] & (VERT_EVAL_C2|VERT_EVAL_P2)) {
|
|---|
| 2154 | GLfloat u = (coord[i][0] - u1) * du;
|
|---|
| 2155 | GLfloat v = (coord[i][1] - v1) * dv;
|
|---|
| 2156 | GLfloat du[4], dv[4];
|
|---|
| 2157 |
|
|---|
| 2158 | ASSIGN_4V(obj[i], 0,0,0,1);
|
|---|
| 2159 | de_casteljau_surf(map->Points, obj[i], du, dv, u, v, dimension,
|
|---|
| 2160 | map->Uorder, map->Vorder);
|
|---|
| 2161 |
|
|---|
| 2162 | CROSS3(normal[i], du, dv);
|
|---|
| 2163 | NORMALIZE_3FV(normal[i]);
|
|---|
| 2164 | flags[i+1] |= VERT_NORM;
|
|---|
| 2165 | }
|
|---|
| 2166 |
|
|---|
| 2167 | obj_ptr->start = VEC_ELT(obj_ptr, GLfloat, start);
|
|---|
| 2168 | obj_ptr->count = i;
|
|---|
| 2169 | obj_ptr->size = MAX2(obj_ptr->size, dimension);
|
|---|
| 2170 | obj_ptr->flags |= dirty_flags[dimension];
|
|---|
| 2171 | return obj_ptr;
|
|---|
| 2172 | }
|
|---|
| 2173 |
|
|---|
| 2174 |
|
|---|
| 2175 | static GLvector4f *eval2_4f( GLvector4f *dest,
|
|---|
| 2176 | GLfloat coord[][4],
|
|---|
| 2177 | const GLuint *flags,
|
|---|
| 2178 | GLuint start,
|
|---|
| 2179 | GLuint dimension,
|
|---|
| 2180 | struct gl_2d_map *map )
|
|---|
| 2181 | {
|
|---|
| 2182 | const GLfloat u1 = map->u1;
|
|---|
| 2183 | const GLfloat du = map->du;
|
|---|
| 2184 | const GLfloat v1 = map->v1;
|
|---|
| 2185 | const GLfloat dv = map->dv;
|
|---|
| 2186 | GLfloat (*to)[4] = dest->data;
|
|---|
| 2187 | GLuint i;
|
|---|
| 2188 |
|
|---|
| 2189 | for (i = start ; !(flags[i] & VERT_END_VB) ; i++)
|
|---|
| 2190 | if (flags[i] & (VERT_EVAL_C2|VERT_EVAL_P2)) {
|
|---|
| 2191 | GLfloat u = (coord[i][0] - u1) * du;
|
|---|
| 2192 | GLfloat v = (coord[i][1] - v1) * dv;
|
|---|
| 2193 | horner_bezier_surf(map->Points, to[i], u, v, dimension,
|
|---|
| 2194 | map->Uorder, map->Vorder);
|
|---|
| 2195 | }
|
|---|
| 2196 |
|
|---|
| 2197 | dest->start = VEC_ELT(dest, GLfloat, start);
|
|---|
| 2198 | dest->count = i;
|
|---|
| 2199 | dest->size = MAX2(dest->size, dimension);
|
|---|
| 2200 | dest->flags |= dirty_flags[dimension];
|
|---|
| 2201 | return dest;
|
|---|
| 2202 | }
|
|---|
| 2203 |
|
|---|
| 2204 |
|
|---|
| 2205 | static GLvector3f *eval2_norm( GLvector3f *dest,
|
|---|
| 2206 | GLfloat coord[][4],
|
|---|
| 2207 | GLuint *flags,
|
|---|
| 2208 | GLuint start,
|
|---|
| 2209 | struct gl_2d_map *map )
|
|---|
| 2210 | {
|
|---|
| 2211 | const GLfloat u1 = map->u1;
|
|---|
| 2212 | const GLfloat du = map->du;
|
|---|
| 2213 | const GLfloat v1 = map->v1;
|
|---|
| 2214 | const GLfloat dv = map->dv;
|
|---|
| 2215 | GLfloat (*to)[3] = dest->data;
|
|---|
| 2216 | GLuint i;
|
|---|
| 2217 |
|
|---|
| 2218 | for (i = start ; !(flags[i] & VERT_END_VB) ; i++)
|
|---|
| 2219 | if (flags[i] & (VERT_EVAL_C2|VERT_EVAL_P2)) {
|
|---|
| 2220 | GLfloat u = (coord[i][0] - u1) * du;
|
|---|
| 2221 | GLfloat v = (coord[i][1] - v1) * dv;
|
|---|
| 2222 | horner_bezier_surf(map->Points, to[i], u, v, 3,
|
|---|
| 2223 | map->Uorder, map->Vorder);
|
|---|
| 2224 | flags[i+1] |= VERT_NORM; /* reset */
|
|---|
| 2225 | }
|
|---|
| 2226 |
|
|---|
| 2227 | dest->start = VEC_ELT(dest, GLfloat, start);
|
|---|
| 2228 | dest->count = i;
|
|---|
| 2229 | return dest;
|
|---|
| 2230 | }
|
|---|
| 2231 |
|
|---|
| 2232 |
|
|---|
| 2233 | static GLvector1ui *eval2_1ui( GLvector1ui *dest,
|
|---|
| 2234 | GLfloat coord[][4],
|
|---|
| 2235 | const GLuint *flags,
|
|---|
| 2236 | GLuint start,
|
|---|
| 2237 | struct gl_2d_map *map )
|
|---|
| 2238 | {
|
|---|
| 2239 | const GLfloat u1 = map->u1;
|
|---|
| 2240 | const GLfloat du = map->du;
|
|---|
| 2241 | const GLfloat v1 = map->v1;
|
|---|
| 2242 | const GLfloat dv = map->dv;
|
|---|
| 2243 | GLuint *to = dest->data;
|
|---|
| 2244 | GLuint i;
|
|---|
| 2245 |
|
|---|
| 2246 | for (i = start ; !(flags[i] & VERT_END_VB) ; i++)
|
|---|
| 2247 | if (flags[i] & (VERT_EVAL_C2|VERT_EVAL_P2)) {
|
|---|
| 2248 | GLfloat u = (coord[i][0] - u1) * du;
|
|---|
| 2249 | GLfloat v = (coord[i][1] - v1) * dv;
|
|---|
| 2250 | GLfloat tmp;
|
|---|
| 2251 | horner_bezier_surf(map->Points, &tmp, u, v, 1,
|
|---|
| 2252 | map->Uorder, map->Vorder);
|
|---|
| 2253 |
|
|---|
| 2254 | to[i] = (GLuint) (GLint) tmp;
|
|---|
| 2255 | }
|
|---|
| 2256 |
|
|---|
| 2257 | dest->start = VEC_ELT(dest, GLuint, start);
|
|---|
| 2258 | dest->count = i;
|
|---|
| 2259 | return dest;
|
|---|
| 2260 | }
|
|---|
| 2261 |
|
|---|
| 2262 |
|
|---|
| 2263 |
|
|---|
| 2264 | static GLvector4ub *eval2_color( GLvector4ub *dest,
|
|---|
| 2265 | GLfloat coord[][4],
|
|---|
| 2266 | GLuint *flags,
|
|---|
| 2267 | GLuint start,
|
|---|
| 2268 | struct gl_2d_map *map )
|
|---|
| 2269 | {
|
|---|
| 2270 | const GLfloat u1 = map->u1;
|
|---|
| 2271 | const GLfloat du = map->du;
|
|---|
| 2272 | const GLfloat v1 = map->v1;
|
|---|
| 2273 | const GLfloat dv = map->dv;
|
|---|
| 2274 | GLubyte (*to)[4] = dest->data;
|
|---|
| 2275 | GLuint i;
|
|---|
| 2276 |
|
|---|
| 2277 | for (i = start ; !(flags[i] & VERT_END_VB) ; i++)
|
|---|
| 2278 | if (flags[i] & (VERT_EVAL_C2|VERT_EVAL_P2)) {
|
|---|
| 2279 | GLfloat u = (coord[i][0] - u1) * du;
|
|---|
| 2280 | GLfloat v = (coord[i][1] - v1) * dv;
|
|---|
| 2281 | GLfloat fcolor[4];
|
|---|
| 2282 | horner_bezier_surf(map->Points, fcolor, u, v, 4,
|
|---|
| 2283 | map->Uorder, map->Vorder);
|
|---|
| 2284 | FLOAT_RGBA_TO_UBYTE_RGBA(to[i], fcolor);
|
|---|
| 2285 | flags[i+1] |= VERT_RGBA; /* reset */
|
|---|
| 2286 | }
|
|---|
| 2287 |
|
|---|
| 2288 | dest->start = VEC_ELT(dest, GLubyte, start);
|
|---|
| 2289 | dest->count = i;
|
|---|
| 2290 | return dest;
|
|---|
| 2291 | }
|
|---|
| 2292 |
|
|---|
| 2293 |
|
|---|
| 2294 | static GLvector4f *copy_4f( GLvector4f *out, CONST GLvector4f *in,
|
|---|
| 2295 | const GLuint *flags,
|
|---|
| 2296 | GLuint start )
|
|---|
| 2297 | {
|
|---|
| 2298 | GLfloat (*to)[4] = out->data;
|
|---|
| 2299 | GLfloat (*from)[4] = in->data;
|
|---|
| 2300 | GLuint i;
|
|---|
| 2301 |
|
|---|
| 2302 | for ( i = start ; !(flags[i] & VERT_END_VB) ; i++)
|
|---|
| 2303 | if (!(flags[i] & VERT_EVAL_ANY))
|
|---|
| 2304 | COPY_4FV( to[i], from[i] );
|
|---|
| 2305 |
|
|---|
| 2306 | out->start = VEC_ELT(out, GLfloat, start);
|
|---|
| 2307 | return out;
|
|---|
| 2308 | }
|
|---|
| 2309 |
|
|---|
| 2310 | static GLvector3f *copy_3f( GLvector3f *out, CONST GLvector3f *in,
|
|---|
| 2311 | const GLuint *flags,
|
|---|
| 2312 | GLuint start )
|
|---|
| 2313 | {
|
|---|
| 2314 | GLfloat (*to)[3] = out->data;
|
|---|
| 2315 | GLfloat (*from)[3] = in->data;
|
|---|
| 2316 | GLuint i;
|
|---|
| 2317 |
|
|---|
| 2318 | for ( i = start ; !(flags[i] & VERT_END_VB) ; i++)
|
|---|
| 2319 | if (!(flags[i] & VERT_EVAL_ANY))
|
|---|
| 2320 | COPY_3V( to[i], from[i] );
|
|---|
| 2321 |
|
|---|
| 2322 | out->start = VEC_ELT(out, GLfloat, start);
|
|---|
| 2323 | return out;
|
|---|
| 2324 | }
|
|---|
| 2325 |
|
|---|
| 2326 | static GLvector4ub *copy_4ub( GLvector4ub *out,
|
|---|
| 2327 | CONST GLvector4ub *in,
|
|---|
| 2328 | const GLuint *flags,
|
|---|
| 2329 | GLuint start )
|
|---|
| 2330 | {
|
|---|
| 2331 | GLubyte (*to)[4] = out->data;
|
|---|
| 2332 | GLubyte (*from)[4] = in->data;
|
|---|
| 2333 | GLuint i;
|
|---|
| 2334 |
|
|---|
| 2335 | for ( i = start ; !(flags[i] & VERT_END_VB) ; i++)
|
|---|
| 2336 | if (!(flags[i] & VERT_EVAL_ANY))
|
|---|
| 2337 | COPY_4UBV( to[i], from[i] );
|
|---|
| 2338 |
|
|---|
| 2339 | out->start = VEC_ELT(out, GLubyte, start);
|
|---|
| 2340 | return out;
|
|---|
| 2341 | }
|
|---|
| 2342 |
|
|---|
| 2343 | static GLvector1ui *copy_1ui( GLvector1ui *out,
|
|---|
| 2344 | CONST GLvector1ui *in,
|
|---|
| 2345 | const GLuint *flags,
|
|---|
| 2346 | GLuint start )
|
|---|
| 2347 | {
|
|---|
| 2348 | GLuint *to = out->data;
|
|---|
| 2349 | CONST GLuint *from = in->data;
|
|---|
| 2350 | GLuint i;
|
|---|
| 2351 |
|
|---|
| 2352 | for ( i = start ; !(flags[i] & VERT_END_VB) ; i++)
|
|---|
| 2353 | if (!(flags[i] & VERT_EVAL_ANY))
|
|---|
| 2354 | to[i] = from[i];
|
|---|
| 2355 |
|
|---|
| 2356 | out->start = VEC_ELT(out, GLuint, start);
|
|---|
| 2357 | return out;
|
|---|
| 2358 | }
|
|---|
| 2359 |
|
|---|
| 2360 |
|
|---|
| 2361 | /* KW: Rewrote this to perform eval on a whole buffer at once.
|
|---|
| 2362 | * Only evaluates active data items, and avoids scribbling
|
|---|
| 2363 | * the source buffer if we are running from a display list.
|
|---|
| 2364 | *
|
|---|
| 2365 | * If the user (in this case looser) sends eval coordinates
|
|---|
| 2366 | * or runs a display list containing eval coords with no
|
|---|
| 2367 | * vertex maps enabled, we have to either copy all non-eval
|
|---|
| 2368 | * data to a new buffer, or find a way of working around
|
|---|
| 2369 | * the eval data. I choose the second option.
|
|---|
| 2370 | *
|
|---|
| 2371 | * KW: This code not reached by cva - use IM to access storage.
|
|---|
| 2372 | */
|
|---|
| 2373 | void gl_eval_vb( struct vertex_buffer *VB )
|
|---|
| 2374 | {
|
|---|
| 2375 | struct immediate *IM = VB->IM;
|
|---|
| 2376 | GLcontext *ctx = VB->ctx;
|
|---|
| 2377 | GLuint req = ctx->CVA.elt.inputs;
|
|---|
| 2378 | GLfloat (*coord)[4] = VB->ObjPtr->data;
|
|---|
| 2379 | GLuint *flags = VB->Flag;
|
|---|
| 2380 | GLuint new_flags = 0;
|
|---|
| 2381 |
|
|---|
| 2382 |
|
|---|
| 2383 | GLuint any_eval1 = VB->OrFlag & (VERT_EVAL_C1|VERT_EVAL_P1);
|
|---|
| 2384 | GLuint any_eval2 = VB->OrFlag & (VERT_EVAL_C2|VERT_EVAL_P2);
|
|---|
| 2385 | GLuint all_eval = IM->AndFlag & VERT_EVAL_ANY;
|
|---|
| 2386 |
|
|---|
| 2387 | /* Handle the degenerate cases.
|
|---|
| 2388 | */
|
|---|
| 2389 | if (any_eval1 && !ctx->Eval.Map1Vertex4 && !ctx->Eval.Map1Vertex3) {
|
|---|
| 2390 | VB->PurgeFlags |= (VERT_EVAL_C1|VERT_EVAL_P1);
|
|---|
| 2391 | VB->EarlyCull = 0;
|
|---|
| 2392 | any_eval1 = GL_FALSE;
|
|---|
| 2393 | }
|
|---|
| 2394 |
|
|---|
| 2395 | if (any_eval2 && !ctx->Eval.Map2Vertex4 && !ctx->Eval.Map2Vertex3) {
|
|---|
| 2396 | VB->PurgeFlags |= (VERT_EVAL_C2|VERT_EVAL_P2);
|
|---|
| 2397 | VB->EarlyCull = 0;
|
|---|
| 2398 | any_eval2 = GL_FALSE;
|
|---|
| 2399 | }
|
|---|
| 2400 |
|
|---|
| 2401 | /* KW: This really is a degenerate case - doing this disables
|
|---|
| 2402 | * culling, and causes dummy values for the missing vertices to be
|
|---|
| 2403 | * transformed and clip tested. It also forces the individual
|
|---|
| 2404 | * cliptesting of each primitive in vb_render. I wish there was a
|
|---|
| 2405 | * nice alternative, but I can't say I want to put effort into
|
|---|
| 2406 | * optimizing such a bad usage of the library - I'd much rather
|
|---|
| 2407 | * work on useful changes.
|
|---|
| 2408 | */
|
|---|
| 2409 | if (VB->PurgeFlags) {
|
|---|
| 2410 | if (!any_eval1 && !any_eval2 && all_eval) VB->Count = VB->Start;
|
|---|
| 2411 | gl_purge_vertices( VB );
|
|---|
| 2412 | if (!any_eval1 && !any_eval2) return;
|
|---|
| 2413 | } else
|
|---|
| 2414 | VB->IndirectCount = VB->Count;
|
|---|
| 2415 |
|
|---|
| 2416 | /* Translate points into coords.
|
|---|
| 2417 | */
|
|---|
| 2418 | if (any_eval1 && (VB->OrFlag & VERT_EVAL_P1))
|
|---|
| 2419 | {
|
|---|
| 2420 | eval_points1( IM->Obj, coord, flags, IM->Start,
|
|---|
| 2421 | ctx->Eval.MapGrid1du,
|
|---|
| 2422 | ctx->Eval.MapGrid1u1);
|
|---|
| 2423 |
|
|---|
| 2424 | coord = IM->Obj;
|
|---|
| 2425 | }
|
|---|
| 2426 |
|
|---|
| 2427 | if (any_eval2 && (VB->OrFlag & VERT_EVAL_P2))
|
|---|
| 2428 | {
|
|---|
| 2429 | eval_points2( IM->Obj, coord, flags, IM->Start,
|
|---|
| 2430 | ctx->Eval.MapGrid2du,
|
|---|
| 2431 | ctx->Eval.MapGrid2u1,
|
|---|
| 2432 | ctx->Eval.MapGrid2dv,
|
|---|
| 2433 | ctx->Eval.MapGrid2v1 );
|
|---|
| 2434 |
|
|---|
| 2435 | coord = IM->Obj;
|
|---|
| 2436 | }
|
|---|
| 2437 |
|
|---|
| 2438 | /* Perform the evaluations on active data elements.
|
|---|
| 2439 | */
|
|---|
| 2440 | if (req & VERT_INDEX)
|
|---|
| 2441 | {
|
|---|
| 2442 | GLvector1ui *in_index = VB->IndexPtr;
|
|---|
| 2443 | GLvector1ui *out_index = &IM->v.Index;
|
|---|
| 2444 |
|
|---|
| 2445 | if (ctx->Eval.Map1Index && any_eval1)
|
|---|
| 2446 | VB->IndexPtr = eval1_1ui( out_index, coord, flags, IM->Start,
|
|---|
| 2447 | &ctx->EvalMap.Map1Index );
|
|---|
| 2448 |
|
|---|
| 2449 | if (ctx->Eval.Map2Index && any_eval2)
|
|---|
| 2450 | VB->IndexPtr = eval2_1ui( out_index, coord, flags, IM->Start,
|
|---|
| 2451 | &ctx->EvalMap.Map2Index );
|
|---|
| 2452 |
|
|---|
| 2453 | if (VB->IndexPtr != in_index) {
|
|---|
| 2454 | new_flags |= VERT_INDEX;
|
|---|
| 2455 | if (!all_eval)
|
|---|
| 2456 | VB->IndexPtr = copy_1ui( out_index, in_index, flags, IM->Start );
|
|---|
| 2457 | }
|
|---|
| 2458 | }
|
|---|
| 2459 |
|
|---|
| 2460 | if (req & VERT_RGBA)
|
|---|
| 2461 | {
|
|---|
| 2462 | GLvector4ub *in_color = VB->ColorPtr;
|
|---|
| 2463 | GLvector4ub *out_color = &IM->v.Color;
|
|---|
| 2464 |
|
|---|
| 2465 | if (ctx->Eval.Map1Color4 && any_eval1)
|
|---|
| 2466 | VB->ColorPtr = eval1_color( out_color, coord, flags, IM->Start,
|
|---|
| 2467 | &ctx->EvalMap.Map1Color4 );
|
|---|
| 2468 |
|
|---|
| 2469 | if (ctx->Eval.Map2Color4 && any_eval2)
|
|---|
| 2470 | VB->ColorPtr = eval2_color( out_color, coord, flags, IM->Start,
|
|---|
| 2471 | &ctx->EvalMap.Map2Color4 );
|
|---|
| 2472 |
|
|---|
| 2473 | if (VB->ColorPtr != in_color) {
|
|---|
| 2474 | new_flags |= VERT_RGBA;
|
|---|
| 2475 | if (!all_eval)
|
|---|
| 2476 | VB->ColorPtr = copy_4ub( out_color, in_color, flags, IM->Start );
|
|---|
| 2477 | }
|
|---|
| 2478 |
|
|---|
| 2479 | VB->Color[0] = VB->Color[1] = VB->ColorPtr;
|
|---|
| 2480 | }
|
|---|
| 2481 |
|
|---|
| 2482 |
|
|---|
| 2483 | if (req & VERT_NORM)
|
|---|
| 2484 | {
|
|---|
| 2485 | GLvector3f *in_normal = VB->NormalPtr;
|
|---|
| 2486 | GLvector3f *out_normal = &IM->v.Normal;
|
|---|
| 2487 |
|
|---|
| 2488 | if (ctx->Eval.Map1Normal && any_eval1)
|
|---|
| 2489 | VB->NormalPtr = eval1_norm( out_normal, coord, flags, IM->Start,
|
|---|
| 2490 | &ctx->EvalMap.Map1Normal );
|
|---|
| 2491 |
|
|---|
| 2492 | if (ctx->Eval.Map2Normal && any_eval2)
|
|---|
| 2493 | VB->NormalPtr = eval2_norm( out_normal, coord, flags, IM->Start,
|
|---|
| 2494 | &ctx->EvalMap.Map2Normal );
|
|---|
| 2495 |
|
|---|
| 2496 | if (VB->NormalPtr != in_normal) {
|
|---|
| 2497 | new_flags |= VERT_NORM;
|
|---|
| 2498 | if (!all_eval)
|
|---|
| 2499 | VB->NormalPtr = copy_3f( out_normal, in_normal, flags, IM->Start );
|
|---|
| 2500 | }
|
|---|
| 2501 | }
|
|---|
| 2502 |
|
|---|
| 2503 |
|
|---|
| 2504 | if (req & VERT_TEX_ANY(0))
|
|---|
| 2505 | {
|
|---|
| 2506 | GLvector4f *tc = VB->TexCoordPtr[0];
|
|---|
| 2507 | GLvector4f *in = tc;
|
|---|
| 2508 | GLvector4f *out = &IM->v.TexCoord[0];
|
|---|
| 2509 |
|
|---|
| 2510 | if (any_eval1) {
|
|---|
| 2511 | if (ctx->Eval.Map1TextureCoord4)
|
|---|
| 2512 | tc = eval1_4f( out, coord, flags, IM->Start,
|
|---|
| 2513 | 4, &ctx->EvalMap.Map1Texture4);
|
|---|
| 2514 | else if (ctx->Eval.Map1TextureCoord3)
|
|---|
| 2515 | tc = eval1_4f( out, coord, flags, IM->Start, 3,
|
|---|
| 2516 | &ctx->EvalMap.Map1Texture3);
|
|---|
| 2517 | else if (ctx->Eval.Map1TextureCoord2)
|
|---|
| 2518 | tc = eval1_4f( out, coord, flags, IM->Start, 2,
|
|---|
| 2519 | &ctx->EvalMap.Map1Texture2);
|
|---|
| 2520 | else if (ctx->Eval.Map1TextureCoord1)
|
|---|
| 2521 | tc = eval1_4f( out, coord, flags, IM->Start, 1,
|
|---|
| 2522 | &ctx->EvalMap.Map1Texture1);
|
|---|
| 2523 | }
|
|---|
| 2524 |
|
|---|
| 2525 | if (any_eval2) {
|
|---|
| 2526 | if (ctx->Eval.Map2TextureCoord4)
|
|---|
| 2527 | tc = eval2_4f( out, coord, flags, IM->Start,
|
|---|
| 2528 | 4, &ctx->EvalMap.Map2Texture4);
|
|---|
| 2529 | else if (ctx->Eval.Map2TextureCoord3)
|
|---|
| 2530 | tc = eval2_4f( out, coord, flags, IM->Start,
|
|---|
| 2531 | 3, &ctx->EvalMap.Map2Texture3);
|
|---|
| 2532 | else if (ctx->Eval.Map2TextureCoord2)
|
|---|
| 2533 | tc = eval2_4f( out, coord, flags, IM->Start,
|
|---|
| 2534 | 2, &ctx->EvalMap.Map2Texture2);
|
|---|
| 2535 | else if (ctx->Eval.Map2TextureCoord1)
|
|---|
| 2536 | tc = eval2_4f( out, coord, flags, IM->Start,
|
|---|
| 2537 | 1, &ctx->EvalMap.Map2Texture1);
|
|---|
| 2538 | }
|
|---|
| 2539 |
|
|---|
| 2540 | if (tc != in) {
|
|---|
| 2541 | new_flags |= VERT_TEX_ANY(0); /* fix for sizes.. */
|
|---|
| 2542 | if (!all_eval)
|
|---|
| 2543 | tc = copy_4f( out, in, flags, IM->Start );
|
|---|
| 2544 | }
|
|---|
| 2545 |
|
|---|
| 2546 | VB->TexCoordPtr[0] = tc;
|
|---|
| 2547 | }
|
|---|
| 2548 |
|
|---|
| 2549 |
|
|---|
| 2550 | {
|
|---|
| 2551 | GLvector4f *in = VB->ObjPtr;
|
|---|
| 2552 | GLvector4f *out = &IM->v.Obj;
|
|---|
| 2553 | GLvector4f *obj = in;
|
|---|
| 2554 |
|
|---|
| 2555 | if (any_eval1) {
|
|---|
| 2556 | if (ctx->Eval.Map1Vertex4)
|
|---|
| 2557 | obj = eval1_4f( out, coord, flags, IM->Start,
|
|---|
| 2558 | 4, &ctx->EvalMap.Map1Vertex4);
|
|---|
| 2559 | else
|
|---|
| 2560 | obj = eval1_4f( out, coord, flags, IM->Start,
|
|---|
| 2561 | 3, &ctx->EvalMap.Map1Vertex3);
|
|---|
| 2562 | }
|
|---|
| 2563 |
|
|---|
| 2564 | if (any_eval2) {
|
|---|
| 2565 | if (ctx->Eval.Map2Vertex4)
|
|---|
| 2566 | {
|
|---|
| 2567 | if (ctx->Eval.AutoNormal && (req & VERT_NORM))
|
|---|
| 2568 | obj = eval2_obj_norm( out, VB->NormalPtr, coord, flags, IM->Start,
|
|---|
| 2569 | 4, &ctx->EvalMap.Map2Vertex4 );
|
|---|
| 2570 | else
|
|---|
| 2571 | obj = eval2_4f( out, coord, flags, IM->Start,
|
|---|
| 2572 | 4, &ctx->EvalMap.Map2Vertex4);
|
|---|
| 2573 | }
|
|---|
| 2574 | else if (ctx->Eval.Map2Vertex3)
|
|---|
| 2575 | {
|
|---|
| 2576 | if (ctx->Eval.AutoNormal && (req & VERT_NORM))
|
|---|
| 2577 | obj = eval2_obj_norm( out, VB->NormalPtr, coord, flags, IM->Start,
|
|---|
| 2578 | 3, &ctx->EvalMap.Map2Vertex3 );
|
|---|
| 2579 | else
|
|---|
| 2580 | obj = eval2_4f( out, coord, flags, IM->Start,
|
|---|
| 2581 | 3, &ctx->EvalMap.Map2Vertex3 );
|
|---|
| 2582 | }
|
|---|
| 2583 | }
|
|---|
| 2584 |
|
|---|
| 2585 | if (obj != in && !all_eval)
|
|---|
| 2586 | obj = copy_4f( out, in, flags, IM->Start );
|
|---|
| 2587 |
|
|---|
| 2588 | VB->ObjPtr = obj;
|
|---|
| 2589 | }
|
|---|
| 2590 |
|
|---|
| 2591 | if (new_flags) {
|
|---|
| 2592 | GLuint *oldflags = VB->Flag;
|
|---|
| 2593 | GLuint *flags = VB->Flag = VB->EvaluatedFlags;
|
|---|
| 2594 | GLuint i;
|
|---|
| 2595 | GLuint count = VB->Count;
|
|---|
| 2596 |
|
|---|
| 2597 | if (!flags) {
|
|---|
| 2598 | VB->EvaluatedFlags = (GLuint *) MALLOC(VB->Size * sizeof(GLuint));
|
|---|
| 2599 | flags = VB->Flag = VB->EvaluatedFlags;
|
|---|
| 2600 | }
|
|---|
| 2601 |
|
|---|
| 2602 | if (all_eval) {
|
|---|
| 2603 | for (i = 0 ; i < count ; i++)
|
|---|
| 2604 | flags[i] = oldflags[i] | new_flags;
|
|---|
| 2605 | } else {
|
|---|
| 2606 | GLuint andflag = ~0;
|
|---|
| 2607 | for (i = 0 ; i < count ; i++) {
|
|---|
| 2608 | if (oldflags[i] & VERT_EVAL_ANY)
|
|---|
| 2609 | flags[i] = oldflags[i] | new_flags;
|
|---|
| 2610 | andflag &= flags[i];
|
|---|
| 2611 | }
|
|---|
| 2612 | }
|
|---|
| 2613 | }
|
|---|
| 2614 | }
|
|---|
| 2615 |
|
|---|
| 2616 |
|
|---|
| 2617 | void gl_MapGrid1f( GLcontext* ctx, GLint un, GLfloat u1, GLfloat u2 )
|
|---|
| 2618 | {
|
|---|
| 2619 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glMapGrid1f");
|
|---|
| 2620 |
|
|---|
| 2621 | if (un<1) {
|
|---|
| 2622 | gl_error( ctx, GL_INVALID_VALUE, "glMapGrid1f" );
|
|---|
| 2623 | return;
|
|---|
| 2624 | }
|
|---|
| 2625 | ctx->Eval.MapGrid1un = un;
|
|---|
| 2626 | ctx->Eval.MapGrid1u1 = u1;
|
|---|
| 2627 | ctx->Eval.MapGrid1u2 = u2;
|
|---|
| 2628 | ctx->Eval.MapGrid1du = (u2 - u1) / (GLfloat) un;
|
|---|
| 2629 | }
|
|---|
| 2630 |
|
|---|
| 2631 |
|
|---|
| 2632 | void gl_MapGrid2f( GLcontext* ctx, GLint un, GLfloat u1, GLfloat u2,
|
|---|
| 2633 | GLint vn, GLfloat v1, GLfloat v2 )
|
|---|
| 2634 | {
|
|---|
| 2635 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glMapGrid2f");
|
|---|
| 2636 | if (un<1) {
|
|---|
| 2637 | gl_error( ctx, GL_INVALID_VALUE, "glMapGrid2f(un)" );
|
|---|
| 2638 | return;
|
|---|
| 2639 | }
|
|---|
| 2640 | if (vn<1) {
|
|---|
| 2641 | gl_error( ctx, GL_INVALID_VALUE, "glMapGrid2f(vn)" );
|
|---|
| 2642 | return;
|
|---|
| 2643 | }
|
|---|
| 2644 | ctx->Eval.MapGrid2un = un;
|
|---|
| 2645 | ctx->Eval.MapGrid2u1 = u1;
|
|---|
| 2646 | ctx->Eval.MapGrid2u2 = u2;
|
|---|
| 2647 | ctx->Eval.MapGrid2du = (u2 - u1) / (GLfloat) un;
|
|---|
| 2648 | ctx->Eval.MapGrid2vn = vn;
|
|---|
| 2649 | ctx->Eval.MapGrid2v1 = v1;
|
|---|
| 2650 | ctx->Eval.MapGrid2v2 = v2;
|
|---|
| 2651 | ctx->Eval.MapGrid2dv = (v2 - v1) / (GLfloat) vn;
|
|---|
| 2652 | }
|
|---|
| 2653 |
|
|---|
| 2654 |
|
|---|
| 2655 |
|
|---|
| 2656 | void gl_EvalMesh1( GLcontext* ctx, GLenum mode, GLint i1, GLint i2 )
|
|---|
| 2657 | {
|
|---|
| 2658 | GLint i;
|
|---|
| 2659 | GLfloat u, du;
|
|---|
| 2660 | GLenum prim;
|
|---|
| 2661 |
|
|---|
| 2662 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glEvalMesh1");
|
|---|
| 2663 |
|
|---|
| 2664 | switch (mode) {
|
|---|
| 2665 | case GL_POINT:
|
|---|
| 2666 | prim = GL_POINTS;
|
|---|
| 2667 | break;
|
|---|
| 2668 | case GL_LINE:
|
|---|
| 2669 | prim = GL_LINE_STRIP;
|
|---|
| 2670 | break;
|
|---|
| 2671 | default:
|
|---|
| 2672 | gl_error( ctx, GL_INVALID_ENUM, "glEvalMesh1(mode)" );
|
|---|
| 2673 | return;
|
|---|
| 2674 | }
|
|---|
| 2675 |
|
|---|
| 2676 | /* No effect if vertex maps disabled.
|
|---|
| 2677 | */
|
|---|
| 2678 | if (!ctx->Eval.Map1Vertex4 && !ctx->Eval.Map1Vertex3)
|
|---|
| 2679 | return;
|
|---|
| 2680 |
|
|---|
| 2681 | du = ctx->Eval.MapGrid1du;
|
|---|
| 2682 | u = ctx->Eval.MapGrid1u1 + i1 * du;
|
|---|
| 2683 |
|
|---|
| 2684 | /* KW: Could short-circuit this to avoid the immediate mechanism.
|
|---|
| 2685 | */
|
|---|
| 2686 | RESET_IMMEDIATE(ctx);
|
|---|
| 2687 |
|
|---|
| 2688 | gl_Begin( ctx, prim );
|
|---|
| 2689 | for (i=i1;i<=i2;i++,u+=du) {
|
|---|
| 2690 | gl_EvalCoord1f( ctx, u );
|
|---|
| 2691 | }
|
|---|
| 2692 | gl_End(ctx);
|
|---|
| 2693 | }
|
|---|
| 2694 |
|
|---|
| 2695 |
|
|---|
| 2696 |
|
|---|
| 2697 | void gl_EvalMesh2( GLcontext* ctx,
|
|---|
| 2698 | GLenum mode,
|
|---|
| 2699 | GLint i1, GLint i2,
|
|---|
| 2700 | GLint j1, GLint j2 )
|
|---|
| 2701 | {
|
|---|
| 2702 | GLint i, j;
|
|---|
| 2703 | GLfloat u, du, v, dv, v1, u1;
|
|---|
| 2704 |
|
|---|
| 2705 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glEvalMesh2");
|
|---|
| 2706 |
|
|---|
| 2707 | /* No effect if vertex maps disabled.
|
|---|
| 2708 | */
|
|---|
| 2709 | if (!ctx->Eval.Map2Vertex4 && !ctx->Eval.Map2Vertex3)
|
|---|
| 2710 | return;
|
|---|
| 2711 |
|
|---|
| 2712 | du = ctx->Eval.MapGrid2du;
|
|---|
| 2713 | dv = ctx->Eval.MapGrid2dv;
|
|---|
| 2714 | v1 = ctx->Eval.MapGrid2v1 + j1 * dv;
|
|---|
| 2715 | u1 = ctx->Eval.MapGrid2u1 + i1 * du;
|
|---|
| 2716 |
|
|---|
| 2717 | RESET_IMMEDIATE(ctx);
|
|---|
| 2718 |
|
|---|
| 2719 | switch (mode) {
|
|---|
| 2720 | case GL_POINT:
|
|---|
| 2721 | gl_Begin( ctx, GL_POINTS );
|
|---|
| 2722 | for (v=v1,j=j1;j<=j2;j++,v+=dv) {
|
|---|
| 2723 | for (u=u1,i=i1;i<=i2;i++,u+=du) {
|
|---|
| 2724 | gl_EvalCoord2f( ctx, u, v );
|
|---|
| 2725 | }
|
|---|
| 2726 | }
|
|---|
| 2727 | gl_End(ctx);
|
|---|
| 2728 | break;
|
|---|
| 2729 | case GL_LINE:
|
|---|
| 2730 | for (v=v1,j=j1;j<=j2;j++,v+=dv) {
|
|---|
| 2731 | gl_Begin( ctx, GL_LINE_STRIP );
|
|---|
| 2732 | for (u=u1,i=i1;i<=i2;i++,u+=du) {
|
|---|
| 2733 | gl_EvalCoord2f( ctx, u, v );
|
|---|
| 2734 | }
|
|---|
| 2735 | gl_End(ctx);
|
|---|
| 2736 | }
|
|---|
| 2737 | for (u=u1,i=i1;i<=i2;i++,u+=du) {
|
|---|
| 2738 | gl_Begin( ctx, GL_LINE_STRIP );
|
|---|
| 2739 | for (v=v1,j=j1;j<=j2;j++,v+=dv) {
|
|---|
| 2740 | gl_EvalCoord2f( ctx, u, v );
|
|---|
| 2741 | }
|
|---|
| 2742 | gl_End(ctx);
|
|---|
| 2743 | }
|
|---|
| 2744 | break;
|
|---|
| 2745 | case GL_FILL:
|
|---|
| 2746 | for (v=v1,j=j1;j<j2;j++,v+=dv) {
|
|---|
| 2747 | /* NOTE: a quad strip can't be used because the four */
|
|---|
| 2748 | /* can't be guaranteed to be coplanar! */
|
|---|
| 2749 | gl_Begin( ctx, GL_TRIANGLE_STRIP );
|
|---|
| 2750 | for (u=u1,i=i1;i<=i2;i++,u+=du) {
|
|---|
| 2751 | gl_EvalCoord2f( ctx, u, v );
|
|---|
| 2752 | gl_EvalCoord2f( ctx, u, v+dv );
|
|---|
| 2753 | }
|
|---|
| 2754 | gl_End(ctx);
|
|---|
| 2755 | }
|
|---|
| 2756 | break;
|
|---|
| 2757 | default:
|
|---|
| 2758 | gl_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" );
|
|---|
| 2759 | return;
|
|---|
| 2760 | }
|
|---|
| 2761 | }
|
|---|