[3598] | 1 | /* $Id: enums.c,v 1.2 2000-05-23 20:40:32 jeroen Exp $ */
|
---|
[2938] | 2 |
|
---|
| 3 | /*
|
---|
| 4 | * Mesa 3-D graphics library
|
---|
[3598] | 5 | * Version: 3.3
|
---|
[2938] | 6 | *
|
---|
| 7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
|
---|
| 8 | *
|
---|
| 9 | * Permission is hereby granted, free of charge, to any person obtaining a
|
---|
| 10 | * copy of this software and associated documentation files (the "Software"),
|
---|
| 11 | * to deal in the Software without restriction, including without limitation
|
---|
| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
---|
| 13 | * and/or sell copies of the Software, and to permit persons to whom the
|
---|
| 14 | * Software is furnished to do so, subject to the following conditions:
|
---|
| 15 | *
|
---|
| 16 | * The above copyright notice and this permission notice shall be included
|
---|
| 17 | * in all copies or substantial portions of the Software.
|
---|
| 18 | *
|
---|
| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
---|
| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
---|
| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
---|
| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
---|
| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
---|
| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
---|
| 25 | */
|
---|
| 26 |
|
---|
[3598] | 27 | #include "glheader.h"
|
---|
[2938] | 28 | #include "enums.h"
|
---|
[3598] | 29 | #include "mem.h"
|
---|
[2938] | 30 | #include "macros.h"
|
---|
| 31 |
|
---|
| 32 | typedef struct {
|
---|
| 33 | const char *c;
|
---|
| 34 | int n;
|
---|
| 35 | } enum_elt;
|
---|
| 36 |
|
---|
| 37 | enum_elt all_enums[] =
|
---|
| 38 | {
|
---|
| 39 | /* Boolean values */
|
---|
| 40 | { "GL_FALSE", 0 },
|
---|
| 41 | { "GL_TRUE", 1 },
|
---|
| 42 |
|
---|
| 43 | /* Data types */
|
---|
| 44 | { "GL_BYTE", 0x1400 },
|
---|
| 45 | { "GL_UNSIGNED_BYTE", 0x1401 },
|
---|
| 46 | { "GL_SHORT", 0x1402 },
|
---|
| 47 | { "GL_UNSIGNED_SHORT", 0x1403 },
|
---|
| 48 | { "GL_INT", 0x1404 },
|
---|
| 49 | { "GL_UNSIGNED_INT", 0x1405 },
|
---|
| 50 | { "GL_FLOAT", 0x1406 },
|
---|
| 51 | { "GL_DOUBLE", 0x140A },
|
---|
| 52 | { "GL_2_BYTES", 0x1407 },
|
---|
| 53 | { "GL_3_BYTES", 0x1408 },
|
---|
| 54 | { "GL_4_BYTES", 0x1409 },
|
---|
| 55 |
|
---|
| 56 | /* Primitives */
|
---|
| 57 | { "GL_LINES", 0x0001 },
|
---|
| 58 | { "GL_POINTS", 0x0000 },
|
---|
| 59 | { "GL_LINE_STRIP", 0x0003 },
|
---|
| 60 | { "GL_LINE_LOOP", 0x0002 },
|
---|
| 61 | { "GL_TRIANGLES", 0x0004 },
|
---|
| 62 | { "GL_TRIANGLE_STRIP", 0x0005 },
|
---|
| 63 | { "GL_TRIANGLE_FAN", 0x0006 },
|
---|
| 64 | { "GL_QUADS", 0x0007 },
|
---|
| 65 | { "GL_QUAD_STRIP", 0x0008 },
|
---|
| 66 | { "GL_POLYGON", 0x0009 },
|
---|
| 67 | { "GL_EDGE_FLAG", 0x0B43 },
|
---|
| 68 |
|
---|
| 69 | /* Vertex Arrays */
|
---|
| 70 | { "GL_VERTEX_ARRAY", 0x8074 },
|
---|
| 71 | { "GL_NORMAL_ARRAY", 0x8075 },
|
---|
| 72 | { "GL_COLOR_ARRAY", 0x8076 },
|
---|
| 73 | { "GL_INDEX_ARRAY", 0x8077 },
|
---|
| 74 | { "GL_TEXTURE_COORD_ARRAY", 0x8078 },
|
---|
| 75 | { "GL_EDGE_FLAG_ARRAY", 0x8079 },
|
---|
| 76 | { "GL_VERTEX_ARRAY_SIZE", 0x807A },
|
---|
| 77 | { "GL_VERTEX_ARRAY_TYPE", 0x807B },
|
---|
| 78 | { "GL_VERTEX_ARRAY_STRIDE", 0x807C },
|
---|
| 79 | { "GL_NORMAL_ARRAY_TYPE", 0x807E },
|
---|
| 80 | { "GL_NORMAL_ARRAY_STRIDE", 0x807F },
|
---|
| 81 | { "GL_COLOR_ARRAY_SIZE", 0x8081 },
|
---|
| 82 | { "GL_COLOR_ARRAY_TYPE", 0x8082 },
|
---|
| 83 | { "GL_COLOR_ARRAY_STRIDE", 0x8083 },
|
---|
| 84 | { "GL_INDEX_ARRAY_TYPE", 0x8085 },
|
---|
| 85 | { "GL_INDEX_ARRAY_STRIDE", 0x8086 },
|
---|
| 86 | { "GL_TEXTURE_COORD_ARRAY_SIZE", 0x8088 },
|
---|
| 87 | { "GL_TEXTURE_COORD_ARRAY_TYPE", 0x8089 },
|
---|
| 88 | { "GL_TEXTURE_COORD_ARRAY_STRIDE", 0x808A },
|
---|
| 89 | { "GL_EDGE_FLAG_ARRAY_STRIDE", 0x808C },
|
---|
| 90 | { "GL_VERTEX_ARRAY_POINTER", 0x808E },
|
---|
| 91 | { "GL_NORMAL_ARRAY_POINTER", 0x808F },
|
---|
| 92 | { "GL_COLOR_ARRAY_POINTER", 0x8090 },
|
---|
| 93 | { "GL_INDEX_ARRAY_POINTER", 0x8091 },
|
---|
| 94 | { "GL_TEXTURE_COORD_ARRAY_POINTER", 0x8092 },
|
---|
| 95 | { "GL_EDGE_FLAG_ARRAY_POINTER", 0x8093 },
|
---|
| 96 | { "GL_V2F", 0x2A20 },
|
---|
| 97 | { "GL_V3F", 0x2A21 },
|
---|
| 98 | { "GL_C4UB_V2F", 0x2A22 },
|
---|
| 99 | { "GL_C4UB_V3F", 0x2A23 },
|
---|
| 100 | { "GL_C3F_V3F", 0x2A24 },
|
---|
| 101 | { "GL_N3F_V3F", 0x2A25 },
|
---|
| 102 | { "GL_C4F_N3F_V3F", 0x2A26 },
|
---|
| 103 | { "GL_T2F_V3F", 0x2A27 },
|
---|
| 104 | { "GL_T4F_V4F", 0x2A28 },
|
---|
| 105 | { "GL_T2F_C4UB_V3F", 0x2A29 },
|
---|
| 106 | { "GL_T2F_C3F_V3F", 0x2A2A },
|
---|
| 107 | { "GL_T2F_N3F_V3F", 0x2A2B },
|
---|
| 108 | { "GL_T2F_C4F_N3F_V3F", 0x2A2C },
|
---|
| 109 | { "GL_T4F_C4F_N3F_V4F", 0x2A2D },
|
---|
| 110 |
|
---|
| 111 | /* Matrix Mode */
|
---|
| 112 | { "GL_MATRIX_MODE", 0x0BA0 },
|
---|
| 113 | { "GL_MODELVIEW", 0x1700 },
|
---|
| 114 | { "GL_PROJECTION", 0x1701 },
|
---|
| 115 | { "GL_TEXTURE", 0x1702 },
|
---|
| 116 |
|
---|
| 117 | /* Points */
|
---|
| 118 | { "GL_POINT_SMOOTH", 0x0B10 },
|
---|
| 119 | { "GL_POINT_SIZE", 0x0B11 },
|
---|
| 120 | { "GL_POINT_SIZE_GRANULARITY ", 0x0B13 },
|
---|
| 121 | { "GL_POINT_SIZE_RANGE", 0x0B12 },
|
---|
| 122 |
|
---|
| 123 | /* Lines */
|
---|
| 124 | { "GL_LINE_SMOOTH", 0x0B20 },
|
---|
| 125 | { "GL_LINE_STIPPLE", 0x0B24 },
|
---|
| 126 | { "GL_LINE_STIPPLE_PATTERN", 0x0B25 },
|
---|
| 127 | { "GL_LINE_STIPPLE_REPEAT", 0x0B26 },
|
---|
| 128 | { "GL_LINE_WIDTH", 0x0B21 },
|
---|
| 129 | { "GL_LINE_WIDTH_GRANULARITY", 0x0B23 },
|
---|
| 130 | { "GL_LINE_WIDTH_RANGE", 0x0B22 },
|
---|
| 131 |
|
---|
| 132 | /* Polygons */
|
---|
| 133 | { "GL_POINT", 0x1B00 },
|
---|
| 134 | { "GL_LINE", 0x1B01 },
|
---|
| 135 | { "GL_FILL", 0x1B02 },
|
---|
| 136 | { "GL_CCW", 0x0901 },
|
---|
| 137 | { "GL_CW", 0x0900 },
|
---|
| 138 | { "GL_FRONT", 0x0404 },
|
---|
| 139 | { "GL_BACK", 0x0405 },
|
---|
| 140 | { "GL_CULL_FACE", 0x0B44 },
|
---|
| 141 | { "GL_CULL_FACE_MODE", 0x0B45 },
|
---|
| 142 | { "GL_POLYGON_SMOOTH", 0x0B41 },
|
---|
| 143 | { "GL_POLYGON_STIPPLE", 0x0B42 },
|
---|
| 144 | { "GL_FRONT_FACE", 0x0B46 },
|
---|
| 145 | { "GL_POLYGON_MODE", 0x0B40 },
|
---|
| 146 | { "GL_POLYGON_OFFSET_FACTOR", 0x8038 },
|
---|
| 147 | { "GL_POLYGON_OFFSET_UNITS", 0x2A00 },
|
---|
| 148 | { "GL_POLYGON_OFFSET_POINT", 0x2A01 },
|
---|
| 149 | { "GL_POLYGON_OFFSET_LINE", 0x2A02 },
|
---|
| 150 | { "GL_POLYGON_OFFSET_FILL", 0x8037 },
|
---|
| 151 |
|
---|
| 152 | /* Display Lists */
|
---|
| 153 | { "GL_COMPILE", 0x1300 },
|
---|
| 154 | { "GL_COMPILE_AND_EXECUTE", 0x1301 },
|
---|
| 155 | { "GL_LIST_BASE", 0x0B32 },
|
---|
| 156 | { "GL_LIST_INDEX", 0x0B33 },
|
---|
| 157 | { "GL_LIST_MODE", 0x0B30 },
|
---|
| 158 |
|
---|
| 159 | /* Depth buffer */
|
---|
| 160 | { "GL_NEVER", 0x0200 },
|
---|
| 161 | { "GL_LESS", 0x0201 },
|
---|
| 162 | { "GL_GEQUAL", 0x0206 },
|
---|
| 163 | { "GL_LEQUAL", 0x0203 },
|
---|
| 164 | { "GL_GREATER", 0x0204 },
|
---|
| 165 | { "GL_NOTEQUAL", 0x0205 },
|
---|
| 166 | { "GL_EQUAL", 0x0202 },
|
---|
| 167 | { "GL_ALWAYS", 0x0207 },
|
---|
| 168 | { "GL_DEPTH_TEST", 0x0B71 },
|
---|
| 169 | { "GL_DEPTH_BITS", 0x0D56 },
|
---|
| 170 | { "GL_DEPTH_CLEAR_VALUE", 0x0B73 },
|
---|
| 171 | { "GL_DEPTH_FUNC", 0x0B74 },
|
---|
| 172 | { "GL_DEPTH_RANGE", 0x0B70 },
|
---|
| 173 | { "GL_DEPTH_WRITEMASK", 0x0B72 },
|
---|
| 174 | { "GL_DEPTH_COMPONENT", 0x1902 },
|
---|
| 175 |
|
---|
| 176 | /* Lighting */
|
---|
| 177 | { "GL_LIGHTING", 0x0B50 },
|
---|
| 178 | { "GL_LIGHT0", 0x4000 },
|
---|
| 179 | { "GL_LIGHT1", 0x4001 },
|
---|
| 180 | { "GL_LIGHT2", 0x4002 },
|
---|
| 181 | { "GL_LIGHT3", 0x4003 },
|
---|
| 182 | { "GL_LIGHT4", 0x4004 },
|
---|
| 183 | { "GL_LIGHT5", 0x4005 },
|
---|
| 184 | { "GL_LIGHT6", 0x4006 },
|
---|
| 185 | { "GL_LIGHT7", 0x4007 },
|
---|
| 186 | { "GL_SPOT_EXPONENT", 0x1205 },
|
---|
| 187 | { "GL_SPOT_CUTOFF", 0x1206 },
|
---|
| 188 | { "GL_CONSTANT_ATTENUATION", 0x1207 },
|
---|
| 189 | { "GL_LINEAR_ATTENUATION", 0x1208 },
|
---|
| 190 | { "GL_QUADRATIC_ATTENUATION", 0x1209 },
|
---|
| 191 | { "GL_AMBIENT", 0x1200 },
|
---|
| 192 | { "GL_DIFFUSE", 0x1201 },
|
---|
| 193 | { "GL_SPECULAR", 0x1202 },
|
---|
| 194 | { "GL_SHININESS", 0x1601 },
|
---|
| 195 | { "GL_EMISSION", 0x1600 },
|
---|
| 196 | { "GL_POSITION", 0x1203 },
|
---|
| 197 | { "GL_SPOT_DIRECTION", 0x1204 },
|
---|
| 198 | { "GL_AMBIENT_AND_DIFFUSE", 0x1602 },
|
---|
| 199 | { "GL_COLOR_INDEXES", 0x1603 },
|
---|
| 200 | { "GL_LIGHT_MODEL_TWO_SIDE", 0x0B52 },
|
---|
| 201 | { "GL_LIGHT_MODEL_LOCAL_VIEWER", 0x0B51 },
|
---|
| 202 | { "GL_LIGHT_MODEL_AMBIENT", 0x0B53 },
|
---|
| 203 | { "GL_FRONT_AND_BACK", 0x0408 },
|
---|
| 204 | { "GL_SHADE_MODEL", 0x0B54 },
|
---|
| 205 | { "GL_FLAT", 0x1D00 },
|
---|
| 206 | { "GL_SMOOTH", 0x1D01 },
|
---|
| 207 | { "GL_COLOR_MATERIAL", 0x0B57 },
|
---|
| 208 | { "GL_COLOR_MATERIAL_FACE", 0x0B55 },
|
---|
| 209 | { "GL_COLOR_MATERIAL_PARAMETER", 0x0B56 },
|
---|
| 210 | { "GL_NORMALIZE", 0x0BA1 },
|
---|
| 211 |
|
---|
| 212 | /* User clipping planes */
|
---|
| 213 | { "GL_CLIP_PLANE0", 0x3000 },
|
---|
| 214 | { "GL_CLIP_PLANE1", 0x3001 },
|
---|
| 215 | { "GL_CLIP_PLANE2", 0x3002 },
|
---|
| 216 | { "GL_CLIP_PLANE3", 0x3003 },
|
---|
| 217 | { "GL_CLIP_PLANE4", 0x3004 },
|
---|
| 218 | { "GL_CLIP_PLANE5", 0x3005 },
|
---|
| 219 |
|
---|
| 220 | /* Accumulation buffer */
|
---|
| 221 | { "GL_ACCUM_RED_BITS", 0x0D58 },
|
---|
| 222 | { "GL_ACCUM_GREEN_BITS", 0x0D59 },
|
---|
| 223 | { "GL_ACCUM_BLUE_BITS", 0x0D5A },
|
---|
| 224 | { "GL_ACCUM_ALPHA_BITS", 0x0D5B },
|
---|
| 225 | { "GL_ACCUM_CLEAR_VALUE", 0x0B80 },
|
---|
| 226 | { "GL_ACCUM", 0x0100 },
|
---|
| 227 | { "GL_ADD", 0x0104 },
|
---|
| 228 | { "GL_LOAD", 0x0101 },
|
---|
| 229 | { "GL_MULT", 0x0103 },
|
---|
| 230 | { "GL_RETURN", 0x0102 },
|
---|
| 231 |
|
---|
| 232 | /* Alpha testing */
|
---|
| 233 | { "GL_ALPHA_TEST", 0x0BC0 },
|
---|
| 234 | { "GL_ALPHA_TEST_REF", 0x0BC2 },
|
---|
| 235 | { "GL_ALPHA_TEST_FUNC", 0x0BC1 },
|
---|
| 236 |
|
---|
| 237 | /* Blending */
|
---|
| 238 | { "GL_BLEND", 0x0BE2 },
|
---|
| 239 | { "GL_BLEND_SRC", 0x0BE1 },
|
---|
| 240 | { "GL_BLEND_DST", 0x0BE0 },
|
---|
| 241 | { "GL_ZERO", 0 },
|
---|
| 242 | { "GL_ONE", 1 },
|
---|
| 243 | { "GL_SRC_COLOR", 0x0300 },
|
---|
| 244 | { "GL_ONE_MINUS_SRC_COLOR", 0x0301 },
|
---|
| 245 | { "GL_DST_COLOR", 0x0306 },
|
---|
| 246 | { "GL_ONE_MINUS_DST_COLOR", 0x0307 },
|
---|
| 247 | { "GL_SRC_ALPHA", 0x0302 },
|
---|
| 248 | { "GL_ONE_MINUS_SRC_ALPHA", 0x0303 },
|
---|
| 249 | { "GL_DST_ALPHA", 0x0304 },
|
---|
| 250 | { "GL_ONE_MINUS_DST_ALPHA", 0x0305 },
|
---|
| 251 | { "GL_SRC_ALPHA_SATURATE", 0x0308 },
|
---|
| 252 | { "GL_CONSTANT_COLOR", 0x8001 },
|
---|
| 253 | { "GL_ONE_MINUS_CONSTANT_COLOR", 0x8002 },
|
---|
| 254 | { "GL_CONSTANT_ALPHA", 0x8003 },
|
---|
| 255 | { "GL_ONE_MINUS_CONSTANT_ALPHA", 0x8004 },
|
---|
| 256 |
|
---|
| 257 | /* Render Mode */
|
---|
| 258 | { "GL_FEEDBACK", 0x1C01 },
|
---|
| 259 | { "GL_RENDER", 0x1C00 },
|
---|
| 260 | { "GL_SELECT", 0x1C02 },
|
---|
| 261 |
|
---|
| 262 | /* Feedback */
|
---|
| 263 | { "GL_2D", 0x0600 },
|
---|
| 264 | { "GL_3D", 0x0601 },
|
---|
| 265 | { "GL_3D_COLOR", 0x0602 },
|
---|
| 266 | { "GL_3D_COLOR_TEXTURE", 0x0603 },
|
---|
| 267 | { "GL_4D_COLOR_TEXTURE", 0x0604 },
|
---|
| 268 | { "GL_POINT_TOKEN", 0x0701 },
|
---|
| 269 | { "GL_LINE_TOKEN", 0x0702 },
|
---|
| 270 | { "GL_LINE_RESET_TOKEN", 0x0707 },
|
---|
| 271 | { "GL_POLYGON_TOKEN", 0x0703 },
|
---|
| 272 | { "GL_BITMAP_TOKEN", 0x0704 },
|
---|
| 273 | { "GL_DRAW_PIXEL_TOKEN", 0x0705 },
|
---|
| 274 | { "GL_COPY_PIXEL_TOKEN", 0x0706 },
|
---|
| 275 | { "GL_PASS_THROUGH_TOKEN", 0x0700 },
|
---|
| 276 | { "GL_FEEDBACK_BUFFER_POINTER", 0x0DF0 },
|
---|
| 277 | { "GL_FEEDBACK_BUFFER_SIZE", 0x0DF1 },
|
---|
| 278 | { "GL_FEEDBACK_BUFFER_TYPE", 0x0DF2 },
|
---|
| 279 |
|
---|
| 280 | /* Selection */
|
---|
| 281 | { "GL_SELECTION_BUFFER_POINTER", 0x0DF3 },
|
---|
| 282 | { "GL_SELECTION_BUFFER_SIZE", 0x0DF4 },
|
---|
| 283 |
|
---|
| 284 | /* Fog */
|
---|
| 285 | { "GL_FOG", 0x0B60 },
|
---|
| 286 | { "GL_FOG_MODE", 0x0B65 },
|
---|
| 287 | { "GL_FOG_DENSITY", 0x0B62 },
|
---|
| 288 | { "GL_FOG_COLOR", 0x0B66 },
|
---|
| 289 | { "GL_FOG_INDEX", 0x0B61 },
|
---|
| 290 | { "GL_FOG_START", 0x0B63 },
|
---|
| 291 | { "GL_FOG_END", 0x0B64 },
|
---|
| 292 | { "GL_LINEAR", 0x2601 },
|
---|
| 293 | { "GL_EXP", 0x0800 },
|
---|
| 294 | { "GL_EXP2", 0x0801 },
|
---|
| 295 |
|
---|
| 296 | /* Logic Ops */
|
---|
| 297 | { "GL_LOGIC_OP", 0x0BF1 },
|
---|
| 298 | { "GL_INDEX_LOGIC_OP", 0x0BF1 },
|
---|
| 299 | { "GL_COLOR_LOGIC_OP", 0x0BF2 },
|
---|
| 300 | { "GL_LOGIC_OP_MODE", 0x0BF0 },
|
---|
| 301 | { "GL_CLEAR", 0x1500 },
|
---|
| 302 | { "GL_SET", 0x150F },
|
---|
| 303 | { "GL_COPY", 0x1503 },
|
---|
| 304 | { "GL_COPY_INVERTED", 0x150C },
|
---|
| 305 | { "GL_NOOP", 0x1505 },
|
---|
| 306 | { "GL_INVERT", 0x150A },
|
---|
| 307 | { "GL_AND", 0x1501 },
|
---|
| 308 | { "GL_NAND", 0x150E },
|
---|
| 309 | { "GL_OR", 0x1507 },
|
---|
| 310 | { "GL_NOR", 0x1508 },
|
---|
| 311 | { "GL_XOR", 0x1506 },
|
---|
| 312 | { "GL_EQUIV", 0x1509 },
|
---|
| 313 | { "GL_AND_REVERSE", 0x1502 },
|
---|
| 314 | { "GL_AND_INVERTED", 0x1504 },
|
---|
| 315 | { "GL_OR_REVERSE", 0x150B },
|
---|
| 316 | { "GL_OR_INVERTED", 0x150D },
|
---|
| 317 |
|
---|
| 318 | /* Stencil */
|
---|
| 319 | { "GL_STENCIL_TEST", 0x0B90 },
|
---|
| 320 | { "GL_STENCIL_WRITEMASK", 0x0B98 },
|
---|
| 321 | { "GL_STENCIL_BITS", 0x0D57 },
|
---|
| 322 | { "GL_STENCIL_FUNC", 0x0B92 },
|
---|
| 323 | { "GL_STENCIL_VALUE_MASK", 0x0B93 },
|
---|
| 324 | { "GL_STENCIL_REF", 0x0B97 },
|
---|
| 325 | { "GL_STENCIL_FAIL", 0x0B94 },
|
---|
| 326 | { "GL_STENCIL_PASS_DEPTH_PASS", 0x0B96 },
|
---|
| 327 | { "GL_STENCIL_PASS_DEPTH_FAIL", 0x0B95 },
|
---|
| 328 | { "GL_STENCIL_CLEAR_VALUE", 0x0B91 },
|
---|
| 329 | { "GL_STENCIL_INDEX", 0x1901 },
|
---|
| 330 | { "GL_KEEP", 0x1E00 },
|
---|
| 331 | { "GL_REPLACE", 0x1E01 },
|
---|
| 332 | { "GL_INCR", 0x1E02 },
|
---|
| 333 | { "GL_DECR", 0x1E03 },
|
---|
| 334 |
|
---|
| 335 | /* Buffers, Pixel Drawing/Reading */
|
---|
| 336 | { "GL_NONE", 0 },
|
---|
| 337 | { "GL_LEFT", 0x0406 },
|
---|
| 338 | { "GL_RIGHT", 0x0407 },
|
---|
| 339 | { "GL_FRONT_LEFT", 0x0400 },
|
---|
| 340 | { "GL_FRONT_RIGHT", 0x0401 },
|
---|
| 341 | { "GL_BACK_LEFT", 0x0402 },
|
---|
| 342 | { "GL_BACK_RIGHT", 0x0403 },
|
---|
| 343 | { "GL_AUX0", 0x0409 },
|
---|
| 344 | { "GL_AUX1", 0x040A },
|
---|
| 345 | { "GL_AUX2", 0x040B },
|
---|
| 346 | { "GL_AUX3", 0x040C },
|
---|
| 347 | { "GL_COLOR_INDEX", 0x1900 },
|
---|
| 348 | { "GL_RED", 0x1903 },
|
---|
| 349 | { "GL_GREEN", 0x1904 },
|
---|
| 350 | { "GL_BLUE", 0x1905 },
|
---|
| 351 | { "GL_ALPHA", 0x1906 },
|
---|
| 352 | { "GL_LUMINANCE", 0x1909 },
|
---|
| 353 | { "GL_LUMINANCE_ALPHA", 0x190A },
|
---|
| 354 | { "GL_ALPHA_BITS", 0x0D55 },
|
---|
| 355 | { "GL_RED_BITS", 0x0D52 },
|
---|
| 356 | { "GL_GREEN_BITS", 0x0D53 },
|
---|
| 357 | { "GL_BLUE_BITS", 0x0D54 },
|
---|
| 358 | { "GL_INDEX_BITS", 0x0D51 },
|
---|
| 359 | { "GL_SUBPIXEL_BITS", 0x0D50 },
|
---|
| 360 | { "GL_AUX_BUFFERS", 0x0C00 },
|
---|
| 361 | { "GL_READ_BUFFER", 0x0C02 },
|
---|
| 362 | { "GL_DRAW_BUFFER", 0x0C01 },
|
---|
| 363 | { "GL_DOUBLEBUFFER", 0x0C32 },
|
---|
| 364 | { "GL_STEREO", 0x0C33 },
|
---|
| 365 | { "GL_BITMAP", 0x1A00 },
|
---|
| 366 | { "GL_COLOR", 0x1800 },
|
---|
| 367 | { "GL_DEPTH", 0x1801 },
|
---|
| 368 | { "GL_STENCIL", 0x1802 },
|
---|
| 369 | { "GL_DITHER", 0x0BD0 },
|
---|
| 370 | { "GL_RGB", 0x1907 },
|
---|
| 371 | { "GL_RGBA", 0x1908 },
|
---|
| 372 |
|
---|
| 373 | /* Implementation limits */
|
---|
| 374 | { "GL_MAX_LIST_NESTING", 0x0B31 },
|
---|
| 375 | { "GL_MAX_ATTRIB_STACK_DEPTH", 0x0D35 },
|
---|
| 376 | { "GL_MAX_MODELVIEW_STACK_DEPTH", 0x0D36 },
|
---|
| 377 | { "GL_MAX_NAME_STACK_DEPTH", 0x0D37 },
|
---|
| 378 | { "GL_MAX_PROJECTION_STACK_DEPTH", 0x0D38 },
|
---|
| 379 | { "GL_MAX_TEXTURE_STACK_DEPTH", 0x0D39 },
|
---|
| 380 | { "GL_MAX_EVAL_ORDER", 0x0D30 },
|
---|
| 381 | { "GL_MAX_LIGHTS", 0x0D31 },
|
---|
| 382 | { "GL_MAX_CLIP_PLANES", 0x0D32 },
|
---|
| 383 | { "GL_MAX_TEXTURE_SIZE", 0x0D33 },
|
---|
| 384 | { "GL_MAX_PIXEL_MAP_TABLE", 0x0D34 },
|
---|
| 385 | { "GL_MAX_VIEWPORT_DIMS", 0x0D3A },
|
---|
| 386 | { "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", 0x0D3B },
|
---|
| 387 |
|
---|
| 388 |
|
---|
| 389 | { "GL_ATTRIB_STACK_DEPTH", 0x0BB0 },
|
---|
| 390 | { "GL_CLIENT_ATTRIB_STACK_DEPTH", 0x0BB1 },
|
---|
| 391 | { "GL_COLOR_CLEAR_VALUE", 0x0C22 },
|
---|
| 392 | { "GL_COLOR_WRITEMASK", 0x0C23 },
|
---|
| 393 | { "GL_CURRENT_INDEX", 0x0B01 },
|
---|
| 394 | { "GL_CURRENT_COLOR", 0x0B00 },
|
---|
| 395 | { "GL_CURRENT_NORMAL", 0x0B02 },
|
---|
| 396 | { "GL_CURRENT_RASTER_COLOR", 0x0B04 },
|
---|
| 397 | { "GL_CURRENT_RASTER_DISTANCE", 0x0B09 },
|
---|
| 398 | { "GL_CURRENT_RASTER_INDEX", 0x0B05 },
|
---|
| 399 | { "GL_CURRENT_RASTER_POSITION", 0x0B07 },
|
---|
| 400 | { "GL_CURRENT_RASTER_TEXTURE_COORDS", 0x0B06},
|
---|
| 401 | { "GL_CURRENT_RASTER_POSITION_VALID", 0x0B08 },
|
---|
| 402 | { "GL_CURRENT_TEXTURE_COORDS", 0x0B03 },
|
---|
| 403 | { "GL_INDEX_CLEAR_VALUE", 0x0C20 },
|
---|
| 404 | { "GL_INDEX_MODE", 0x0C30 },
|
---|
| 405 | { "GL_INDEX_WRITEMASK", 0x0C21 },
|
---|
| 406 | { "GL_MODELVIEW_MATRIX", 0x0BA6 },
|
---|
| 407 | { "GL_MODELVIEW_STACK_DEPTH", 0x0BA3 },
|
---|
| 408 | { "GL_NAME_STACK_DEPTH", 0x0D70 },
|
---|
| 409 | { "GL_PROJECTION_MATRIX", 0x0BA7 },
|
---|
| 410 | { "GL_PROJECTION_STACK_DEPTH", 0x0BA4 },
|
---|
| 411 | { "GL_RENDER_MODE", 0x0C40 },
|
---|
| 412 | { "GL_RGBA_MODE", 0x0C31 },
|
---|
| 413 | { "GL_TEXTURE_MATRIX", 0x0BA8 },
|
---|
| 414 | { "GL_TEXTURE_STACK_DEPTH", 0x0BA5 },
|
---|
| 415 | { "GL_VIEWPORT", 0x0BA2 },
|
---|
| 416 |
|
---|
| 417 |
|
---|
| 418 | /* Evaluators */
|
---|
| 419 | { "GL_AUTO_NORMAL", 0x0D80 },
|
---|
| 420 | { "GL_MAP1_COLOR_4", 0x0D90 },
|
---|
| 421 | { "GL_MAP1_GRID_DOMAIN", 0x0DD0 },
|
---|
| 422 | { "GL_MAP1_GRID_SEGMENTS", 0x0DD1 },
|
---|
| 423 | { "GL_MAP1_INDEX", 0x0D91 },
|
---|
| 424 | { "GL_MAP1_NORMAL", 0x0D92 },
|
---|
| 425 | { "GL_MAP1_TEXTURE_COORD_1", 0x0D93 },
|
---|
| 426 | { "GL_MAP1_TEXTURE_COORD_2", 0x0D94 },
|
---|
| 427 | { "GL_MAP1_TEXTURE_COORD_3", 0x0D95 },
|
---|
| 428 | { "GL_MAP1_TEXTURE_COORD_4", 0x0D96 },
|
---|
| 429 | { "GL_MAP1_VERTEX_3", 0x0D97 },
|
---|
| 430 | { "GL_MAP1_VERTEX_4", 0x0D98 },
|
---|
| 431 | { "GL_MAP2_COLOR_4", 0x0DB0 },
|
---|
| 432 | { "GL_MAP2_GRID_DOMAIN", 0x0DD2 },
|
---|
| 433 | { "GL_MAP2_GRID_SEGMENTS", 0x0DD3 },
|
---|
| 434 | { "GL_MAP2_INDEX", 0x0DB1 },
|
---|
| 435 | { "GL_MAP2_NORMAL", 0x0DB2 },
|
---|
| 436 | { "GL_MAP2_TEXTURE_COORD_1", 0x0DB3 },
|
---|
| 437 | { "GL_MAP2_TEXTURE_COORD_2", 0x0DB4 },
|
---|
| 438 | { "GL_MAP2_TEXTURE_COORD_3", 0x0DB5 },
|
---|
| 439 | { "GL_MAP2_TEXTURE_COORD_4", 0x0DB6 },
|
---|
| 440 | { "GL_MAP2_VERTEX_3", 0x0DB7 },
|
---|
| 441 | { "GL_MAP2_VERTEX_4", 0x0DB8 },
|
---|
| 442 | { "GL_COEFF", 0x0A00 },
|
---|
| 443 | { "GL_DOMAIN", 0x0A02 },
|
---|
| 444 | { "GL_ORDER", 0x0A01 },
|
---|
| 445 |
|
---|
| 446 | /* Hints */
|
---|
| 447 | { "GL_FOG_HINT", 0x0C54 },
|
---|
| 448 | { "GL_LINE_SMOOTH_HINT", 0x0C52 },
|
---|
| 449 | { "GL_PERSPECTIVE_CORRECTION_HINT", 0x0C50 },
|
---|
| 450 | { "GL_POINT_SMOOTH_HINT", 0x0C51 },
|
---|
| 451 | { "GL_POLYGON_SMOOTH_HINT", 0x0C53 },
|
---|
| 452 | { "GL_DONT_CARE", 0x1100 },
|
---|
| 453 | { "GL_FASTEST", 0x1101 },
|
---|
| 454 | { "GL_NICEST", 0x1102 },
|
---|
| 455 |
|
---|
| 456 | /* Scissor box */
|
---|
| 457 | { "GL_SCISSOR_TEST", 0x0C11 },
|
---|
| 458 | { "GL_SCISSOR_BOX", 0x0C10 },
|
---|
| 459 |
|
---|
| 460 | /* Pixel Mode / Transfer */
|
---|
| 461 | { "GL_MAP_COLOR", 0x0D10 },
|
---|
| 462 | { "GL_MAP_STENCIL", 0x0D11 },
|
---|
| 463 | { "GL_INDEX_SHIFT", 0x0D12 },
|
---|
| 464 | { "GL_INDEX_OFFSET", 0x0D13 },
|
---|
| 465 | { "GL_RED_SCALE", 0x0D14 },
|
---|
| 466 | { "GL_RED_BIAS", 0x0D15 },
|
---|
| 467 | { "GL_GREEN_SCALE", 0x0D18 },
|
---|
| 468 | { "GL_GREEN_BIAS", 0x0D19 },
|
---|
| 469 | { "GL_BLUE_SCALE", 0x0D1A },
|
---|
| 470 | { "GL_BLUE_BIAS", 0x0D1B },
|
---|
| 471 | { "GL_ALPHA_SCALE", 0x0D1C },
|
---|
| 472 | { "GL_ALPHA_BIAS", 0x0D1D },
|
---|
| 473 | { "GL_DEPTH_SCALE", 0x0D1E },
|
---|
| 474 | { "GL_DEPTH_BIAS", 0x0D1F },
|
---|
| 475 | { "GL_PIXEL_MAP_S_TO_S_SIZE", 0x0CB1 },
|
---|
| 476 | { "GL_PIXEL_MAP_I_TO_I_SIZE", 0x0CB0 },
|
---|
| 477 | { "GL_PIXEL_MAP_I_TO_R_SIZE", 0x0CB2 },
|
---|
| 478 | { "GL_PIXEL_MAP_I_TO_G_SIZE", 0x0CB3 },
|
---|
| 479 | { "GL_PIXEL_MAP_I_TO_B_SIZE", 0x0CB4 },
|
---|
| 480 | { "GL_PIXEL_MAP_I_TO_A_SIZE", 0x0CB5 },
|
---|
| 481 | { "GL_PIXEL_MAP_R_TO_R_SIZE", 0x0CB6 },
|
---|
| 482 | { "GL_PIXEL_MAP_G_TO_G_SIZE", 0x0CB7 },
|
---|
| 483 | { "GL_PIXEL_MAP_B_TO_B_SIZE", 0x0CB8 },
|
---|
| 484 | { "GL_PIXEL_MAP_A_TO_A_SIZE", 0x0CB9 },
|
---|
| 485 | { "GL_PIXEL_MAP_S_TO_S", 0x0C71 },
|
---|
| 486 | { "GL_PIXEL_MAP_I_TO_I", 0x0C70 },
|
---|
| 487 | { "GL_PIXEL_MAP_I_TO_R", 0x0C72 },
|
---|
| 488 | { "GL_PIXEL_MAP_I_TO_G", 0x0C73 },
|
---|
| 489 | { "GL_PIXEL_MAP_I_TO_B", 0x0C74 },
|
---|
| 490 | { "GL_PIXEL_MAP_I_TO_A", 0x0C75 },
|
---|
| 491 | { "GL_PIXEL_MAP_R_TO_R", 0x0C76 },
|
---|
| 492 | { "GL_PIXEL_MAP_G_TO_G", 0x0C77 },
|
---|
| 493 | { "GL_PIXEL_MAP_B_TO_B", 0x0C78 },
|
---|
| 494 | { "GL_PIXEL_MAP_A_TO_A", 0x0C79 },
|
---|
| 495 | { "GL_PACK_ALIGNMENT", 0x0D05 },
|
---|
| 496 | { "GL_PACK_LSB_FIRST", 0x0D01 },
|
---|
| 497 | { "GL_PACK_ROW_LENGTH", 0x0D02 },
|
---|
| 498 | { "GL_PACK_SKIP_PIXELS", 0x0D04 },
|
---|
| 499 | { "GL_PACK_SKIP_ROWS", 0x0D03 },
|
---|
| 500 | { "GL_PACK_SWAP_BYTES", 0x0D00 },
|
---|
| 501 | { "GL_UNPACK_ALIGNMENT", 0x0CF5 },
|
---|
| 502 | { "GL_UNPACK_LSB_FIRST", 0x0CF1 },
|
---|
| 503 | { "GL_UNPACK_ROW_LENGTH", 0x0CF2 },
|
---|
| 504 | { "GL_UNPACK_SKIP_PIXELS", 0x0CF4 },
|
---|
| 505 | { "GL_UNPACK_SKIP_ROWS", 0x0CF3 },
|
---|
| 506 | { "GL_UNPACK_SWAP_BYTES", 0x0CF0 },
|
---|
| 507 | { "GL_ZOOM_X", 0x0D16 },
|
---|
| 508 | { "GL_ZOOM_Y", 0x0D17 },
|
---|
| 509 |
|
---|
| 510 | /* Texture mapping */
|
---|
| 511 | { "GL_TEXTURE_ENV", 0x2300 },
|
---|
| 512 | { "GL_TEXTURE_ENV_MODE", 0x2200 },
|
---|
| 513 | { "GL_TEXTURE_1D", 0x0DE0 },
|
---|
| 514 | { "GL_TEXTURE_2D", 0x0DE1 },
|
---|
| 515 | { "GL_TEXTURE_WRAP_S", 0x2802 },
|
---|
| 516 | { "GL_TEXTURE_WRAP_T", 0x2803 },
|
---|
| 517 | { "GL_TEXTURE_MAG_FILTER", 0x2800 },
|
---|
| 518 | { "GL_TEXTURE_MIN_FILTER", 0x2801 },
|
---|
| 519 | { "GL_TEXTURE_ENV_COLOR", 0x2201 },
|
---|
| 520 | { "GL_TEXTURE_GEN_S", 0x0C60 },
|
---|
| 521 | { "GL_TEXTURE_GEN_T", 0x0C61 },
|
---|
| 522 | { "GL_TEXTURE_GEN_MODE", 0x2500 },
|
---|
| 523 | { "GL_TEXTURE_BORDER_COLOR", 0x1004 },
|
---|
| 524 | { "GL_TEXTURE_WIDTH", 0x1000 },
|
---|
| 525 | { "GL_TEXTURE_HEIGHT", 0x1001 },
|
---|
| 526 | { "GL_TEXTURE_BORDER", 0x1005 },
|
---|
| 527 | { "GL_TEXTURE_COMPONENTS", 0x1003 },
|
---|
| 528 | { "GL_TEXTURE_RED_SIZE", 0x805C },
|
---|
| 529 | { "GL_TEXTURE_GREEN_SIZE", 0x805D },
|
---|
| 530 | { "GL_TEXTURE_BLUE_SIZE", 0x805E },
|
---|
| 531 | { "GL_TEXTURE_ALPHA_SIZE", 0x805F },
|
---|
| 532 | { "GL_TEXTURE_LUMINANCE_SIZE", 0x8060 },
|
---|
| 533 | { "GL_TEXTURE_INTENSITY_SIZE", 0x8061 },
|
---|
| 534 | { "GL_NEAREST_MIPMAP_NEAREST", 0x2700 },
|
---|
| 535 | { "GL_NEAREST_MIPMAP_LINEAR", 0x2702 },
|
---|
| 536 | { "GL_LINEAR_MIPMAP_NEAREST", 0x2701 },
|
---|
| 537 | { "GL_LINEAR_MIPMAP_LINEAR", 0x2703 },
|
---|
| 538 | { "GL_OBJECT_LINEAR", 0x2401 },
|
---|
| 539 | { "GL_OBJECT_PLANE", 0x2501 },
|
---|
| 540 | { "GL_EYE_LINEAR", 0x2400 },
|
---|
| 541 | { "GL_EYE_PLANE", 0x2502 },
|
---|
| 542 | { "GL_SPHERE_MAP", 0x2402 },
|
---|
| 543 | { "GL_DECAL", 0x2101 },
|
---|
| 544 | { "GL_MODULATE", 0x2100 },
|
---|
| 545 | { "GL_NEAREST", 0x2600 },
|
---|
| 546 | { "GL_REPEAT", 0x2901 },
|
---|
| 547 | { "GL_CLAMP", 0x2900 },
|
---|
| 548 | { "GL_S", 0x2000 },
|
---|
| 549 | { "GL_T", 0x2001 },
|
---|
| 550 | { "GL_R", 0x2002 },
|
---|
| 551 | { "GL_Q", 0x2003 },
|
---|
| 552 | { "GL_TEXTURE_GEN_R", 0x0C62 },
|
---|
| 553 | { "GL_TEXTURE_GEN_Q", 0x0C63 },
|
---|
| 554 |
|
---|
| 555 | /* GL 1.1 texturing */
|
---|
| 556 | { "GL_PROXY_TEXTURE_1D", 0x8063 },
|
---|
| 557 | { "GL_PROXY_TEXTURE_2D", 0x8064 },
|
---|
| 558 | { "GL_TEXTURE_PRIORITY", 0x8066 },
|
---|
| 559 | { "GL_TEXTURE_RESIDENT", 0x8067 },
|
---|
| 560 | { "GL_TEXTURE_BINDING_1D", 0x8068 },
|
---|
| 561 | { "GL_TEXTURE_BINDING_2D", 0x8069 },
|
---|
| 562 | { "GL_TEXTURE_INTERNAL_FORMAT", 0x1003 },
|
---|
| 563 |
|
---|
| 564 | /* GL 1.2 texturing */
|
---|
| 565 | { "GL_PACK_SKIP_IMAGES", 0x806B },
|
---|
| 566 | { "GL_PACK_IMAGE_HEIGHT", 0x806C },
|
---|
| 567 | { "GL_UNPACK_SKIP_IMAGES", 0x806D },
|
---|
| 568 | { "GL_UNPACK_IMAGE_HEIGHT", 0x806E },
|
---|
| 569 | { "GL_TEXTURE_3D", 0x806F },
|
---|
| 570 | { "GL_PROXY_TEXTURE_3D", 0x8070 },
|
---|
| 571 | { "GL_TEXTURE_DEPTH", 0x8071 },
|
---|
| 572 | { "GL_TEXTURE_WRAP_R", 0x8072 },
|
---|
| 573 | { "GL_MAX_3D_TEXTURE_SIZE", 0x8073 },
|
---|
| 574 | { "GL_TEXTURE_BINDING_3D", 0x806A },
|
---|
| 575 |
|
---|
| 576 | /* Internal texture formats (GL 1.1) */
|
---|
| 577 | { "GL_ALPHA4", 0x803B },
|
---|
| 578 | { "GL_ALPHA8", 0x803C },
|
---|
| 579 | { "GL_ALPHA12", 0x803D },
|
---|
| 580 | { "GL_ALPHA16", 0x803E },
|
---|
| 581 | { "GL_LUMINANCE4", 0x803F },
|
---|
| 582 | { "GL_LUMINANCE8", 0x8040 },
|
---|
| 583 | { "GL_LUMINANCE12", 0x8041 },
|
---|
| 584 | { "GL_LUMINANCE16", 0x8042 },
|
---|
| 585 | { "GL_LUMINANCE4_ALPHA4", 0x8043 },
|
---|
| 586 | { "GL_LUMINANCE6_ALPHA2", 0x8044 },
|
---|
| 587 | { "GL_LUMINANCE8_ALPHA8", 0x8045 },
|
---|
| 588 | { "GL_LUMINANCE12_ALPHA4", 0x8046 },
|
---|
| 589 | { "GL_LUMINANCE12_ALPHA12", 0x8047 },
|
---|
| 590 | { "GL_LUMINANCE16_ALPHA16", 0x8048 },
|
---|
| 591 | { "GL_INTENSITY", 0x8049 },
|
---|
| 592 | { "GL_INTENSITY4", 0x804A },
|
---|
| 593 | { "GL_INTENSITY8", 0x804B },
|
---|
| 594 | { "GL_INTENSITY12", 0x804C },
|
---|
| 595 | { "GL_INTENSITY16", 0x804D },
|
---|
| 596 | { "GL_R3_G3_B2", 0x2A10 },
|
---|
| 597 | { "GL_RGB4", 0x804F },
|
---|
| 598 | { "GL_RGB5", 0x8050 },
|
---|
| 599 | { "GL_RGB8", 0x8051 },
|
---|
| 600 | { "GL_RGB10", 0x8052 },
|
---|
| 601 | { "GL_RGB12", 0x8053 },
|
---|
| 602 | { "GL_RGB16", 0x8054 },
|
---|
| 603 | { "GL_RGBA2", 0x8055 },
|
---|
| 604 | { "GL_RGBA4", 0x8056 },
|
---|
| 605 | { "GL_RGB5_A1", 0x8057 },
|
---|
| 606 | { "GL_RGBA8", 0x8058 },
|
---|
| 607 | { "GL_RGB10_A2", 0x8059 },
|
---|
| 608 | { "GL_RGBA12", 0x805A },
|
---|
| 609 | { "GL_RGBA16", 0x805B },
|
---|
| 610 |
|
---|
| 611 | /* Utility */
|
---|
| 612 | { "GL_VENDOR", 0x1F00 },
|
---|
| 613 | { "GL_RENDERER", 0x1F01 },
|
---|
| 614 | { "GL_VERSION", 0x1F02 },
|
---|
| 615 | { "GL_EXTENSIONS", 0x1F03 },
|
---|
| 616 |
|
---|
| 617 | /* Errors */
|
---|
| 618 | { "GL_INVALID_VALUE", 0x0501 },
|
---|
| 619 | { "GL_INVALID_ENUM", 0x0500 },
|
---|
| 620 | { "GL_INVALID_OPERATION", 0x0502 },
|
---|
| 621 | { "GL_STACK_OVERFLOW", 0x0503 },
|
---|
| 622 | { "GL_STACK_UNDERFLOW", 0x0504 },
|
---|
| 623 | { "GL_OUT_OF_MEMORY", 0x0505 },
|
---|
| 624 |
|
---|
| 625 | /*
|
---|
| 626 | * Extensions
|
---|
| 627 | */
|
---|
| 628 |
|
---|
| 629 | { "GL_CONSTANT_COLOR_EXT", 0x8001 },
|
---|
| 630 | { "GL_ONE_MINUS_CONSTANT_COLOR_EXT", 0x8002 },
|
---|
| 631 | { "GL_CONSTANT_ALPHA_EXT", 0x8003 },
|
---|
| 632 | { "GL_ONE_MINUS_CONSTANT_ALPHA_EXT", 0x8004 },
|
---|
| 633 | { "GL_BLEND_EQUATION_EXT", 0x8009 },
|
---|
| 634 | { "GL_MIN_EXT", 0x8007 },
|
---|
| 635 | { "GL_MAX_EXT", 0x8008 },
|
---|
| 636 | { "GL_FUNC_ADD_EXT", 0x8006 },
|
---|
| 637 | { "GL_FUNC_SUBTRACT_EXT", 0x800A },
|
---|
| 638 | { "GL_FUNC_REVERSE_SUBTRACT_EXT", 0x800B },
|
---|
| 639 | { "GL_BLEND_COLOR_EXT", 0x8005 },
|
---|
| 640 |
|
---|
| 641 | { "GL_POLYGON_OFFSET_EXT", 0x8037 },
|
---|
| 642 | { "GL_POLYGON_OFFSET_FACTOR_EXT", 0x8038 },
|
---|
| 643 | { "GL_POLYGON_OFFSET_BIAS_EXT", 0x8039 },
|
---|
| 644 |
|
---|
| 645 |
|
---|
| 646 | { "GL_VERTEX_ARRAY_EXT", 0x8074 },
|
---|
| 647 | { "GL_NORMAL_ARRAY_EXT", 0x8075 },
|
---|
| 648 | { "GL_COLOR_ARRAY_EXT", 0x8076 },
|
---|
| 649 | { "GL_INDEX_ARRAY_EXT", 0x8077 },
|
---|
| 650 | { "GL_TEXTURE_COORD_ARRAY_EXT", 0x8078 },
|
---|
| 651 | { "GL_EDGE_FLAG_ARRAY_EXT", 0x8079 },
|
---|
| 652 | { "GL_VERTEX_ARRAY_SIZE_EXT", 0x807A },
|
---|
| 653 | { "GL_VERTEX_ARRAY_TYPE_EXT", 0x807B },
|
---|
| 654 | { "GL_VERTEX_ARRAY_STRIDE_EXT", 0x807C },
|
---|
| 655 | { "GL_VERTEX_ARRAY_COUNT_EXT", 0x807D },
|
---|
| 656 | { "GL_NORMAL_ARRAY_TYPE_EXT", 0x807E },
|
---|
| 657 | { "GL_NORMAL_ARRAY_STRIDE_EXT", 0x807F },
|
---|
| 658 | { "GL_NORMAL_ARRAY_COUNT_EXT", 0x8080 },
|
---|
| 659 | { "GL_COLOR_ARRAY_SIZE_EXT", 0x8081 },
|
---|
| 660 | { "GL_COLOR_ARRAY_TYPE_EXT", 0x8082 },
|
---|
| 661 | { "GL_COLOR_ARRAY_STRIDE_EXT", 0x8083 },
|
---|
| 662 | { "GL_COLOR_ARRAY_COUNT_EXT", 0x8084 },
|
---|
| 663 | { "GL_INDEX_ARRAY_TYPE_EXT", 0x8085 },
|
---|
| 664 | { "GL_INDEX_ARRAY_STRIDE_EXT", 0x8086 },
|
---|
| 665 | { "GL_INDEX_ARRAY_COUNT_EXT", 0x8087 },
|
---|
| 666 | { "GL_TEXTURE_COORD_ARRAY_SIZE_EXT", 0x8088 },
|
---|
| 667 | { "GL_TEXTURE_COORD_ARRAY_TYPE_EXT", 0x8089 },
|
---|
| 668 | { "GL_TEXTURE_COORD_ARRAY_STRIDE_EXT", 0x808A },
|
---|
| 669 | { "GL_TEXTURE_COORD_ARRAY_COUNT_EXT", 0x808B },
|
---|
| 670 | { "GL_EDGE_FLAG_ARRAY_STRIDE_EXT", 0x808C },
|
---|
| 671 | { "GL_EDGE_FLAG_ARRAY_COUNT_EXT", 0x808D },
|
---|
| 672 | { "GL_VERTEX_ARRAY_POINTER_EXT", 0x808E },
|
---|
| 673 | { "GL_NORMAL_ARRAY_POINTER_EXT", 0x808F },
|
---|
| 674 | { "GL_COLOR_ARRAY_POINTER_EXT", 0x8090 },
|
---|
| 675 | { "GL_INDEX_ARRAY_POINTER_EXT", 0x8091 },
|
---|
| 676 | { "GL_TEXTURE_COORD_ARRAY_POINTER_EXT", 0x8092 },
|
---|
| 677 | { "GL_EDGE_FLAG_ARRAY_POINTER_EXT", 0x8093 },
|
---|
| 678 |
|
---|
| 679 | { "GL_TEXTURE_PRIORITY_EXT", 0x8066 },
|
---|
| 680 | { "GL_TEXTURE_RESIDENT_EXT", 0x8067 },
|
---|
| 681 | { "GL_TEXTURE_1D_BINDING_EXT", 0x8068 },
|
---|
| 682 | { "GL_TEXTURE_2D_BINDING_EXT", 0x8069 },
|
---|
| 683 |
|
---|
| 684 | { "GL_PACK_SKIP_IMAGES_EXT", 0x806B },
|
---|
| 685 | { "GL_PACK_IMAGE_HEIGHT_EXT", 0x806C },
|
---|
| 686 | { "GL_UNPACK_SKIP_IMAGES_EXT", 0x806D },
|
---|
| 687 | { "GL_UNPACK_IMAGE_HEIGHT_EXT", 0x806E },
|
---|
| 688 | { "GL_TEXTURE_3D_EXT", 0x806F },
|
---|
| 689 | { "GL_PROXY_TEXTURE_3D_EXT", 0x8070 },
|
---|
| 690 | { "GL_TEXTURE_DEPTH_EXT", 0x8071 },
|
---|
| 691 | { "GL_TEXTURE_WRAP_R_EXT", 0x8072 },
|
---|
| 692 | { "GL_MAX_3D_TEXTURE_SIZE_EXT", 0x8073 },
|
---|
| 693 | { "GL_TEXTURE_3D_BINDING_EXT", 0x806A },
|
---|
| 694 |
|
---|
| 695 | { "GL_TABLE_TOO_LARGE_EXT", 0x8031 },
|
---|
| 696 | { "GL_COLOR_TABLE_FORMAT_EXT", 0x80D8 },
|
---|
| 697 | { "GL_COLOR_TABLE_WIDTH_EXT", 0x80D9 },
|
---|
| 698 | { "GL_COLOR_TABLE_RED_SIZE_EXT", 0x80DA },
|
---|
| 699 | { "GL_COLOR_TABLE_GREEN_SIZE_EXT", 0x80DB },
|
---|
| 700 | { "GL_COLOR_TABLE_BLUE_SIZE_EXT", 0x80DC },
|
---|
| 701 | { "GL_COLOR_TABLE_ALPHA_SIZE_EXT", 0x80DD },
|
---|
| 702 | { "GL_COLOR_TABLE_LUMINANCE_SIZE_EXT", 0x80DE },
|
---|
| 703 | { "GL_COLOR_TABLE_INTENSITY_SIZE_EXT", 0x80DF },
|
---|
| 704 | { "GL_TEXTURE_INDEX_SIZE_EXT", 0x80ED },
|
---|
| 705 | { "GL_COLOR_INDEX1_EXT", 0x80E2 },
|
---|
| 706 | { "GL_COLOR_INDEX2_EXT", 0x80E3 },
|
---|
| 707 | { "GL_COLOR_INDEX4_EXT", 0x80E4 },
|
---|
| 708 | { "GL_COLOR_INDEX8_EXT", 0x80E5 },
|
---|
| 709 | { "GL_COLOR_INDEX12_EXT", 0x80E6 },
|
---|
| 710 | { "GL_COLOR_INDEX16_EXT", 0x80E7 },
|
---|
| 711 |
|
---|
| 712 | { "GL_SHARED_TEXTURE_PALETTE_EXT", 0x81FB },
|
---|
| 713 |
|
---|
| 714 | { "GL_POINT_SIZE_MIN_EXT", 0x8126 },
|
---|
| 715 | { "GL_POINT_SIZE_MAX_EXT", 0x8127 },
|
---|
| 716 | { "GL_POINT_FADE_THRESHOLD_SIZE_EXT", 0x8128 },
|
---|
| 717 | { "GL_DISTANCE_ATTENUATION_EXT", 0x8129 },
|
---|
| 718 |
|
---|
| 719 | { "GL_RESCALE_NORMAL_EXT", 0x803A },
|
---|
| 720 |
|
---|
| 721 | { "GL_ABGR_EXT", 0x8000 },
|
---|
| 722 |
|
---|
| 723 | { "GL_INCR_WRAP_EXT", 0x8507 },
|
---|
| 724 | { "GL_DECR_WRAP_EXT", 0x8508 },
|
---|
| 725 |
|
---|
| 726 | { "GL_CLAMP_TO_EDGE_SGIS", 0x812F },
|
---|
| 727 |
|
---|
| 728 | { "GL_BLEND_DST_RGB_INGR", 0x80C8 },
|
---|
| 729 | { "GL_BLEND_SRC_RGB_INGR", 0x80C9 },
|
---|
| 730 | { "GL_BLEND_DST_ALPHA_INGR", 0x80CA },
|
---|
| 731 | { "GL_BLEND_SRC_ALPHA_INGR", 0x80CB },
|
---|
| 732 |
|
---|
| 733 | { "GL_RESCALE_NORMAL", 0x803A },
|
---|
| 734 | { "GL_CLAMP_TO_EDGE", 0x812F },
|
---|
| 735 | { "GL_MAX_ELEMENTS_VERTICES", 0xF0E8 },
|
---|
| 736 | { "GL_MAX_ELEMENTS_INDICES", 0xF0E9 },
|
---|
| 737 | { "GL_BGR", 0x80E0 },
|
---|
| 738 | { "GL_BGRA", 0x80E1 },
|
---|
| 739 | { "GL_UNSIGNED_BYTE_3_3_2", 0x8032 },
|
---|
| 740 | { "GL_UNSIGNED_BYTE_2_3_3_REV", 0x8362 },
|
---|
| 741 | { "GL_UNSIGNED_SHORT_5_6_5", 0x8363 },
|
---|
| 742 | { "GL_UNSIGNED_SHORT_5_6_5_REV", 0x8364 },
|
---|
| 743 | { "GL_UNSIGNED_SHORT_4_4_4_4", 0x8033 },
|
---|
| 744 | { "GL_UNSIGNED_SHORT_4_4_4_4_REV", 0x8365 },
|
---|
| 745 | { "GL_UNSIGNED_SHORT_5_5_5_1", 0x8034 },
|
---|
| 746 | { "GL_UNSIGNED_SHORT_1_5_5_5_REV", 0x8366 },
|
---|
| 747 | { "GL_UNSIGNED_INT_8_8_8_8", 0x8035 },
|
---|
| 748 | { "GL_UNSIGNED_INT_8_8_8_8_REV", 0x8367 },
|
---|
| 749 | { "GL_UNSIGNED_INT_10_10_10_2", 0x8036 },
|
---|
| 750 | { "GL_UNSIGNED_INT_2_10_10_10_REV", 0x8368 },
|
---|
| 751 | { "GL_LIGHT_MODEL_COLOR_CONTROL", 0x81F8 },
|
---|
| 752 | { "GL_SINGLE_COLOR", 0x81F9 },
|
---|
| 753 | { "GL_SEPARATE_SPECULAR_COLOR", 0x81FA },
|
---|
| 754 | { "GL_TEXTURE_MIN_LOD", 0x813A },
|
---|
| 755 | { "GL_TEXTURE_MAX_LOD", 0x813B },
|
---|
| 756 | { "GL_TEXTURE_BASE_LEVEL", 0x813C },
|
---|
| 757 | { "GL_TEXTURE_MAX_LEVEL", 0x813D },
|
---|
| 758 |
|
---|
| 759 | { "GL_TEXTURE0_ARB", 0x84C0 },
|
---|
| 760 | { "GL_TEXTURE1_ARB", 0x84C1 },
|
---|
| 761 | { "GL_TEXTURE2_ARB", 0x84C2 },
|
---|
| 762 | { "GL_TEXTURE3_ARB", 0x84C3 },
|
---|
| 763 | { "GL_ACTIVE_TEXTURE_ARB", 0x84E0 },
|
---|
| 764 | { "GL_CLIENT_ACTIVE_TEXTURE_ARB", 0x84E1 },
|
---|
| 765 | { "GL_MAX_TEXTURE_UNITS_ARB", 0x84E2 },
|
---|
| 766 |
|
---|
[3598] | 767 | { "GL_TEXTURE_FILTER_CONTROL_EXT", 0x8500 },
|
---|
| 768 | { "GL_TEXTUER_LOD_BIAS_EXT", 0x8501 },
|
---|
| 769 |
|
---|
[2938] | 770 | { "GL_NORMAL_MAP_NV", 0x8511 },
|
---|
| 771 | { "GL_REFLECTION_MAP_NV", 0x8512 },
|
---|
| 772 |
|
---|
| 773 | { "GL_PREFER_DOUBLEBUFFER_HINT_PGI", 107000 },
|
---|
| 774 | { "GL_STRICT_DEPTHFUNC_HINT_PGI", 107030 },
|
---|
| 775 | { "GL_STRICT_LIGHTING_HINT_PGI", 107031 },
|
---|
| 776 | { "GL_STRICT_SCISSOR_HINT_PGI", 107032 },
|
---|
| 777 | { "GL_FULL_STIPPLE_HINT_PGI", 107033 },
|
---|
| 778 | { "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI", 107011 },
|
---|
| 779 | { "GL_NATIVE_GRAPHICS_END_HINT_PGI", 107012 },
|
---|
| 780 | { "GL_CONSERVE_MEMORY_HINT_PGI", 107005 },
|
---|
| 781 | { "GL_RECLAIM_MEMORY_HINT_PGI", 107006 },
|
---|
| 782 | { "GL_ALWAYS_FAST_HINT_PGI", 107020 },
|
---|
| 783 | { "GL_ALWAYS_SOFT_HINT_PGI", 107021 },
|
---|
| 784 | { "GL_ALLOW_DRAW_OBJ_HINT_PGI", 107022 },
|
---|
| 785 | { "GL_ALLOW_DRAW_WIN_HINT_PGI", 107023 },
|
---|
| 786 | { "GL_ALLOW_DRAW_FRG_HINT_PGI", 107024 },
|
---|
| 787 | { "GL_ALLOW_DRAW_SPN_HINT_PGI", 107024 },
|
---|
| 788 | { "GL_ALLOW_DRAW_MEM_HINT_PGI", 107025 },
|
---|
| 789 | { "GL_CLIP_NEAR_HINT_PGI", 107040 },
|
---|
| 790 | { "GL_CLIP_FAR_HINT_PGI", 107041 },
|
---|
| 791 | { "GL_WIDE_LINE_HINT_PGI", 107042 },
|
---|
| 792 | { "GL_BACK_NORMALS_HINT_PGI", 107043 },
|
---|
| 793 | { "GL_NATIVE_GRAPHICS_HANDLE_PGI", 107010 },
|
---|
| 794 |
|
---|
| 795 | /* GL_EXT_compiled_vertex_array */
|
---|
[3598] | 796 | { "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT", 0x81A8},
|
---|
| 797 | { "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT", 0x81A9},
|
---|
[2938] | 798 |
|
---|
| 799 | /* GL_EXT_clip_volume_hint */
|
---|
| 800 | { "GL_CLIP_VOLUME_CLIPPING_HINT_EXT", 0x80F0}
|
---|
| 801 |
|
---|
| 802 | };
|
---|
| 803 |
|
---|
| 804 | #define Elements(x) sizeof(x)/sizeof(*x)
|
---|
| 805 |
|
---|
| 806 | #ifdef __WIN32OS2__
|
---|
[3598] | 807 | typedef int (* _Optlink cfunc)(const void *, const void *);
|
---|
[2938] | 808 | #else
|
---|
| 809 | typedef int (GLWINAPIV *cfunc)(const void *, const void *);
|
---|
| 810 | #endif
|
---|
| 811 |
|
---|
| 812 | static enum_elt **index1 = 0;
|
---|
| 813 | static int sorted = 0;
|
---|
| 814 |
|
---|
| 815 | static int compar_name( const enum_elt *a, const enum_elt *b )
|
---|
| 816 | {
|
---|
| 817 | return strcmp(a->c, b->c);
|
---|
| 818 | }
|
---|
| 819 |
|
---|
| 820 |
|
---|
| 821 | /* note the extra level of indirection
|
---|
| 822 | */
|
---|
| 823 | static int compar_nr( const enum_elt **a, const enum_elt **b )
|
---|
| 824 | {
|
---|
| 825 | return (*a)->n - (*b)->n;
|
---|
| 826 | }
|
---|
| 827 |
|
---|
| 828 |
|
---|
| 829 | static void sort_enums( void )
|
---|
| 830 | {
|
---|
| 831 | int i;
|
---|
| 832 | index1 = (enum_elt **)MALLOC( Elements(all_enums) * sizeof(enum_elt *) );
|
---|
| 833 | sorted = 1;
|
---|
| 834 |
|
---|
| 835 | qsort( all_enums, Elements(all_enums), sizeof(*all_enums),
|
---|
| 836 | (cfunc) compar_name );
|
---|
| 837 |
|
---|
| 838 | for (i = 0 ; i < Elements(all_enums) ; i++)
|
---|
| 839 | index1[i] = &all_enums[i];
|
---|
| 840 |
|
---|
| 841 | qsort( index1, Elements(all_enums), sizeof(*index1), (cfunc) compar_nr );
|
---|
| 842 | }
|
---|
| 843 |
|
---|
| 844 |
|
---|
| 845 |
|
---|
| 846 | int gl_lookup_enum_by_name( const char *symbol )
|
---|
| 847 | {
|
---|
| 848 | enum_elt tmp;
|
---|
| 849 | enum_elt *e;
|
---|
| 850 |
|
---|
| 851 | if (!sorted)
|
---|
| 852 | sort_enums();
|
---|
| 853 |
|
---|
| 854 | if (!symbol)
|
---|
| 855 | return 0;
|
---|
| 856 |
|
---|
| 857 | tmp.c = symbol;
|
---|
| 858 | e = (enum_elt *)bsearch( &tmp, all_enums, Elements(all_enums),
|
---|
| 859 | sizeof(*all_enums), (cfunc) compar_name );
|
---|
| 860 |
|
---|
| 861 | return e ? e->n : -1;
|
---|
| 862 | }
|
---|
| 863 |
|
---|
| 864 |
|
---|
| 865 | const char *gl_lookup_enum_by_nr( int nr )
|
---|
| 866 | {
|
---|
| 867 | enum_elt tmp, *e, **f;
|
---|
| 868 |
|
---|
| 869 | if (!sorted)
|
---|
| 870 | sort_enums();
|
---|
| 871 |
|
---|
| 872 | tmp.n = nr;
|
---|
| 873 | e = &tmp;
|
---|
| 874 |
|
---|
| 875 | f = (enum_elt **)bsearch( &e, index1, Elements(all_enums),
|
---|
| 876 | sizeof(*index1), (cfunc) compar_nr );
|
---|
| 877 |
|
---|
| 878 | return f ? (*f)->c : "(unknown)";
|
---|
| 879 | }
|
---|
| 880 |
|
---|
| 881 |
|
---|
| 882 | #if 0
|
---|
| 883 | int main()
|
---|
| 884 | {
|
---|
| 885 | int i;
|
---|
| 886 | static const char *test[] = {
|
---|
| 887 | "GL_POLYGON",
|
---|
| 888 | "GL_TRUE",
|
---|
| 889 | "GL_BANANA",
|
---|
| 890 | "GL_REFLECTION_MAP_NV",
|
---|
| 891 | };
|
---|
| 892 |
|
---|
| 893 | for (i = 0 ; i < Elements(test) ; i++) {
|
---|
| 894 | int d = gl_lookup_enum_by_name( test[i] );
|
---|
| 895 | printf("%s --> %d --> %s\n", test[i], d, gl_lookup_enum_by_nr( d ));
|
---|
| 896 | }
|
---|
| 897 | }
|
---|
| 898 | #endif
|
---|