1 | /* $Id: enable.c,v 1.3 2000-05-23 20:40:32 jeroen Exp $ */
|
---|
2 |
|
---|
3 | /*
|
---|
4 | * Mesa 3-D graphics library
|
---|
5 | * Version: 3.3
|
---|
6 | *
|
---|
7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
|
---|
8 | *
|
---|
9 | * Permission is hereby granted, free of charge, to any person obtaining a
|
---|
10 | * copy of this software and associated documentation files (the "Software"),
|
---|
11 | * to deal in the Software without restriction, including without limitation
|
---|
12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
---|
13 | * and/or sell copies of the Software, and to permit persons to whom the
|
---|
14 | * Software is furnished to do so, subject to the following conditions:
|
---|
15 | *
|
---|
16 | * The above copyright notice and this permission notice shall be included
|
---|
17 | * in all copies or substantial portions of the Software.
|
---|
18 | *
|
---|
19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
---|
20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
---|
21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
---|
22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
---|
23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
---|
24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
---|
25 | */
|
---|
26 |
|
---|
27 |
|
---|
28 | /* $XFree86: xc/lib/GL/mesa/src/enable.c,v 1.3 1999/04/04 00:20:23 dawes Exp $ */
|
---|
29 |
|
---|
30 | #ifdef PC_HEADER
|
---|
31 | #include "all.h"
|
---|
32 | #else
|
---|
33 | #include "glheader.h"
|
---|
34 | #include "types.h"
|
---|
35 | #include "context.h"
|
---|
36 | #include "enable.h"
|
---|
37 | #include "light.h"
|
---|
38 | #include "macros.h"
|
---|
39 | #include "matrix.h"
|
---|
40 | #include "mmath.h"
|
---|
41 | #include "simple_list.h"
|
---|
42 | #include "vbfill.h"
|
---|
43 | #include "xform.h"
|
---|
44 | #include "enums.h"
|
---|
45 | #endif
|
---|
46 |
|
---|
47 |
|
---|
48 |
|
---|
49 | /*
|
---|
50 | * Perform glEnable and glDisable calls.
|
---|
51 | */
|
---|
52 | void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
|
---|
53 | {
|
---|
54 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "gl_enable/disable" );
|
---|
55 |
|
---|
56 | if (MESA_VERBOSE & VERBOSE_API)
|
---|
57 | fprintf(stderr, "%s %s (newstate is %x)\n",
|
---|
58 | state ? "glEnable" : "glDisable",
|
---|
59 | gl_lookup_enum_by_nr(cap),
|
---|
60 | ctx->NewState);
|
---|
61 |
|
---|
62 | switch (cap) {
|
---|
63 | case GL_ALPHA_TEST:
|
---|
64 | if (ctx->Color.AlphaEnabled!=state) {
|
---|
65 | ctx->Color.AlphaEnabled = state;
|
---|
66 | ctx->NewState |= NEW_RASTER_OPS;
|
---|
67 | }
|
---|
68 | break;
|
---|
69 | case GL_AUTO_NORMAL:
|
---|
70 | ctx->Eval.AutoNormal = state;
|
---|
71 | break;
|
---|
72 | case GL_BLEND:
|
---|
73 | if (ctx->Color.BlendEnabled!=state) {
|
---|
74 | ctx->Color.BlendEnabled = state;
|
---|
75 | /* The following needed to accomodate 1.0 RGB logic op blending */
|
---|
76 | if (ctx->Color.BlendEquation==GL_LOGIC_OP && state) {
|
---|
77 | ctx->Color.ColorLogicOpEnabled = GL_TRUE;
|
---|
78 | }
|
---|
79 | else {
|
---|
80 | ctx->Color.ColorLogicOpEnabled = GL_FALSE;
|
---|
81 | }
|
---|
82 | ctx->NewState |= NEW_RASTER_OPS;
|
---|
83 | }
|
---|
84 | break;
|
---|
85 | case GL_CLIP_PLANE0:
|
---|
86 | case GL_CLIP_PLANE1:
|
---|
87 | case GL_CLIP_PLANE2:
|
---|
88 | case GL_CLIP_PLANE3:
|
---|
89 | case GL_CLIP_PLANE4:
|
---|
90 | case GL_CLIP_PLANE5:
|
---|
91 | if (cap >= GL_CLIP_PLANE0 &&
|
---|
92 | cap <= GL_CLIP_PLANE5 &&
|
---|
93 | ctx->Transform.ClipEnabled[cap-GL_CLIP_PLANE0] != state)
|
---|
94 | {
|
---|
95 | GLuint p = cap-GL_CLIP_PLANE0;
|
---|
96 |
|
---|
97 | ctx->Transform.ClipEnabled[p] = state;
|
---|
98 | ctx->NewState |= NEW_USER_CLIP;
|
---|
99 |
|
---|
100 | if (state) {
|
---|
101 | ctx->Enabled |= ENABLE_USERCLIP;
|
---|
102 | ctx->Transform.AnyClip++;
|
---|
103 |
|
---|
104 | if (ctx->ProjectionMatrix.flags & MAT_DIRTY_ALL_OVER) {
|
---|
105 | gl_matrix_analyze( &ctx->ProjectionMatrix );
|
---|
106 | }
|
---|
107 |
|
---|
108 | gl_transform_vector( ctx->Transform.ClipUserPlane[p],
|
---|
109 | ctx->Transform.EyeUserPlane[p],
|
---|
110 | ctx->ProjectionMatrix.inv );
|
---|
111 | } else {
|
---|
112 | if (--ctx->Transform.AnyClip == 0)
|
---|
113 | ctx->Enabled &= ~ENABLE_USERCLIP;
|
---|
114 | }
|
---|
115 | }
|
---|
116 | break;
|
---|
117 | case GL_COLOR_MATERIAL:
|
---|
118 | if (ctx->Light.ColorMaterialEnabled!=state) {
|
---|
119 | ctx->Light.ColorMaterialEnabled = state;
|
---|
120 | ctx->NewState |= NEW_LIGHTING;
|
---|
121 | if (state)
|
---|
122 | gl_update_color_material( ctx, ctx->Current.ByteColor );
|
---|
123 | }
|
---|
124 | break;
|
---|
125 | case GL_CULL_FACE:
|
---|
126 | if (ctx->Polygon.CullFlag!=state) {
|
---|
127 | ctx->Polygon.CullFlag = state;
|
---|
128 | ctx->TriangleCaps ^= DD_TRI_CULL;
|
---|
129 | ctx->NewState |= NEW_POLYGON;
|
---|
130 | }
|
---|
131 | break;
|
---|
132 | case GL_DEPTH_TEST:
|
---|
133 | if (state && ctx->Visual->DepthBits==0) {
|
---|
134 | gl_warning(ctx,"glEnable(GL_DEPTH_TEST) but no depth buffer");
|
---|
135 | return;
|
---|
136 | }
|
---|
137 | if (ctx->Depth.Test!=state) {
|
---|
138 | ctx->Depth.Test = state;
|
---|
139 | ctx->NewState |= NEW_RASTER_OPS;
|
---|
140 | }
|
---|
141 | break;
|
---|
142 | case GL_DITHER:
|
---|
143 | if (ctx->NoDither) {
|
---|
144 | /* MESA_NO_DITHER env var */
|
---|
145 | state = GL_FALSE;
|
---|
146 | }
|
---|
147 | if (ctx->Color.DitherFlag!=state) {
|
---|
148 | ctx->Color.DitherFlag = state;
|
---|
149 | ctx->NewState |= NEW_RASTER_OPS;
|
---|
150 | }
|
---|
151 | break;
|
---|
152 | case GL_FOG:
|
---|
153 | if (ctx->Fog.Enabled!=state) {
|
---|
154 | ctx->Fog.Enabled = state;
|
---|
155 | ctx->Enabled ^= ENABLE_FOG;
|
---|
156 | ctx->NewState |= NEW_FOG|NEW_RASTER_OPS;
|
---|
157 | }
|
---|
158 | break;
|
---|
159 | case GL_LIGHT0:
|
---|
160 | case GL_LIGHT1:
|
---|
161 | case GL_LIGHT2:
|
---|
162 | case GL_LIGHT3:
|
---|
163 | case GL_LIGHT4:
|
---|
164 | case GL_LIGHT5:
|
---|
165 | case GL_LIGHT6:
|
---|
166 | case GL_LIGHT7:
|
---|
167 | if (ctx->Light.Light[cap-GL_LIGHT0].Enabled != state)
|
---|
168 | {
|
---|
169 | ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
|
---|
170 |
|
---|
171 | if (state) {
|
---|
172 | insert_at_tail(&ctx->Light.EnabledList,
|
---|
173 | &ctx->Light.Light[cap-GL_LIGHT0]);
|
---|
174 | if (ctx->Light.Enabled)
|
---|
175 | ctx->Enabled |= ENABLE_LIGHT;
|
---|
176 | } else {
|
---|
177 | remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]);
|
---|
178 | if (is_empty_list(&ctx->Light.EnabledList))
|
---|
179 | ctx->Enabled &= ~ENABLE_LIGHT;
|
---|
180 | }
|
---|
181 |
|
---|
182 | ctx->NewState |= NEW_LIGHTING;
|
---|
183 | }
|
---|
184 | break;
|
---|
185 | case GL_LIGHTING:
|
---|
186 | if (ctx->Light.Enabled!=state) {
|
---|
187 | ctx->Light.Enabled = state;
|
---|
188 | ctx->Enabled &= ~ENABLE_LIGHT;
|
---|
189 | if (state)
|
---|
190 | ctx->Enabled |= ENABLE_LIGHT;
|
---|
191 | ctx->NewState |= NEW_LIGHTING;
|
---|
192 | }
|
---|
193 | break;
|
---|
194 | case GL_LINE_SMOOTH:
|
---|
195 | if (ctx->Line.SmoothFlag!=state) {
|
---|
196 | ctx->Line.SmoothFlag = state;
|
---|
197 | ctx->NewState |= NEW_RASTER_OPS;
|
---|
198 | }
|
---|
199 | break;
|
---|
200 | case GL_LINE_STIPPLE:
|
---|
201 | if (ctx->Line.StippleFlag!=state) {
|
---|
202 | ctx->Line.StippleFlag = state;
|
---|
203 | ctx->TriangleCaps ^= DD_LINE_STIPPLE;
|
---|
204 | ctx->NewState |= NEW_RASTER_OPS;
|
---|
205 | }
|
---|
206 | break;
|
---|
207 | case GL_INDEX_LOGIC_OP:
|
---|
208 | if (ctx->Color.IndexLogicOpEnabled!=state) {
|
---|
209 | ctx->Color.IndexLogicOpEnabled = state;
|
---|
210 | ctx->NewState |= NEW_RASTER_OPS;
|
---|
211 | }
|
---|
212 | break;
|
---|
213 | case GL_COLOR_LOGIC_OP:
|
---|
214 | if (ctx->Color.ColorLogicOpEnabled!=state) {
|
---|
215 | ctx->Color.ColorLogicOpEnabled = state;
|
---|
216 | ctx->NewState |= NEW_RASTER_OPS;
|
---|
217 | }
|
---|
218 | break;
|
---|
219 | case GL_MAP1_COLOR_4:
|
---|
220 | ctx->Eval.Map1Color4 = state;
|
---|
221 | break;
|
---|
222 | case GL_MAP1_INDEX:
|
---|
223 | ctx->Eval.Map1Index = state;
|
---|
224 | break;
|
---|
225 | case GL_MAP1_NORMAL:
|
---|
226 | ctx->Eval.Map1Normal = state;
|
---|
227 | break;
|
---|
228 | case GL_MAP1_TEXTURE_COORD_1:
|
---|
229 | ctx->Eval.Map1TextureCoord1 = state;
|
---|
230 | break;
|
---|
231 | case GL_MAP1_TEXTURE_COORD_2:
|
---|
232 | ctx->Eval.Map1TextureCoord2 = state;
|
---|
233 | break;
|
---|
234 | case GL_MAP1_TEXTURE_COORD_3:
|
---|
235 | ctx->Eval.Map1TextureCoord3 = state;
|
---|
236 | break;
|
---|
237 | case GL_MAP1_TEXTURE_COORD_4:
|
---|
238 | ctx->Eval.Map1TextureCoord4 = state;
|
---|
239 | break;
|
---|
240 | case GL_MAP1_VERTEX_3:
|
---|
241 | ctx->Eval.Map1Vertex3 = state;
|
---|
242 | break;
|
---|
243 | case GL_MAP1_VERTEX_4:
|
---|
244 | ctx->Eval.Map1Vertex4 = state;
|
---|
245 | break;
|
---|
246 | case GL_MAP2_COLOR_4:
|
---|
247 | ctx->Eval.Map2Color4 = state;
|
---|
248 | break;
|
---|
249 | case GL_MAP2_INDEX:
|
---|
250 | ctx->Eval.Map2Index = state;
|
---|
251 | break;
|
---|
252 | case GL_MAP2_NORMAL:
|
---|
253 | ctx->Eval.Map2Normal = state;
|
---|
254 | break;
|
---|
255 | case GL_MAP2_TEXTURE_COORD_1:
|
---|
256 | ctx->Eval.Map2TextureCoord1 = state;
|
---|
257 | break;
|
---|
258 | case GL_MAP2_TEXTURE_COORD_2:
|
---|
259 | ctx->Eval.Map2TextureCoord2 = state;
|
---|
260 | break;
|
---|
261 | case GL_MAP2_TEXTURE_COORD_3:
|
---|
262 | ctx->Eval.Map2TextureCoord3 = state;
|
---|
263 | break;
|
---|
264 | case GL_MAP2_TEXTURE_COORD_4:
|
---|
265 | ctx->Eval.Map2TextureCoord4 = state;
|
---|
266 | break;
|
---|
267 | case GL_MAP2_VERTEX_3:
|
---|
268 | ctx->Eval.Map2Vertex3 = state;
|
---|
269 | break;
|
---|
270 | case GL_MAP2_VERTEX_4:
|
---|
271 | ctx->Eval.Map2Vertex4 = state;
|
---|
272 | break;
|
---|
273 | case GL_NORMALIZE:
|
---|
274 | if (ctx->Transform.Normalize != state) {
|
---|
275 | ctx->Transform.Normalize = state;
|
---|
276 | ctx->NewState |= NEW_NORMAL_TRANSFORM|NEW_LIGHTING;
|
---|
277 | ctx->Enabled ^= ENABLE_NORMALIZE;
|
---|
278 | }
|
---|
279 | break;
|
---|
280 | case GL_POINT_SMOOTH:
|
---|
281 | if (ctx->Point.SmoothFlag!=state) {
|
---|
282 | ctx->Point.SmoothFlag = state;
|
---|
283 | ctx->NewState |= NEW_RASTER_OPS;
|
---|
284 | }
|
---|
285 | break;
|
---|
286 | case GL_POLYGON_SMOOTH:
|
---|
287 | if (ctx->Polygon.SmoothFlag!=state) {
|
---|
288 | ctx->Polygon.SmoothFlag = state;
|
---|
289 | ctx->NewState |= NEW_RASTER_OPS;
|
---|
290 | }
|
---|
291 | break;
|
---|
292 | case GL_POLYGON_STIPPLE:
|
---|
293 | if (ctx->Polygon.StippleFlag!=state) {
|
---|
294 | ctx->Polygon.StippleFlag = state;
|
---|
295 | ctx->TriangleCaps ^= DD_TRI_STIPPLE;
|
---|
296 | ctx->NewState |= NEW_RASTER_OPS;
|
---|
297 | }
|
---|
298 | break;
|
---|
299 | case GL_POLYGON_OFFSET_POINT:
|
---|
300 | if (ctx->Polygon.OffsetPoint!=state) {
|
---|
301 | ctx->Polygon.OffsetPoint = state;
|
---|
302 | ctx->NewState |= NEW_POLYGON;
|
---|
303 | }
|
---|
304 | break;
|
---|
305 | case GL_POLYGON_OFFSET_LINE:
|
---|
306 | if (ctx->Polygon.OffsetLine!=state) {
|
---|
307 | ctx->Polygon.OffsetLine = state;
|
---|
308 | ctx->NewState |= NEW_POLYGON;
|
---|
309 | }
|
---|
310 | break;
|
---|
311 | case GL_POLYGON_OFFSET_FILL:
|
---|
312 | /*case GL_POLYGON_OFFSET_EXT:*/
|
---|
313 | if (ctx->Polygon.OffsetFill!=state) {
|
---|
314 | ctx->Polygon.OffsetFill = state;
|
---|
315 | ctx->NewState |= NEW_POLYGON;
|
---|
316 | }
|
---|
317 | break;
|
---|
318 | case GL_RESCALE_NORMAL_EXT:
|
---|
319 | if (ctx->Transform.RescaleNormals != state) {
|
---|
320 | ctx->Transform.RescaleNormals = state;
|
---|
321 | ctx->NewState |= NEW_NORMAL_TRANSFORM|NEW_LIGHTING;
|
---|
322 | ctx->Enabled ^= ENABLE_RESCALE;
|
---|
323 | }
|
---|
324 | break;
|
---|
325 | case GL_SCISSOR_TEST:
|
---|
326 | if (ctx->Scissor.Enabled!=state) {
|
---|
327 | ctx->Scissor.Enabled = state;
|
---|
328 | ctx->NewState |= NEW_RASTER_OPS;
|
---|
329 | }
|
---|
330 | break;
|
---|
331 | case GL_SHARED_TEXTURE_PALETTE_EXT:
|
---|
332 | ctx->Texture.SharedPalette = state;
|
---|
333 | break;
|
---|
334 | case GL_STENCIL_TEST:
|
---|
335 | if (state && ctx->Visual->StencilBits==0) {
|
---|
336 | gl_warning(ctx, "glEnable(GL_STENCIL_TEST) but no stencil buffer");
|
---|
337 | return;
|
---|
338 | }
|
---|
339 | if (ctx->Stencil.Enabled!=state) {
|
---|
340 | ctx->Stencil.Enabled = state;
|
---|
341 | ctx->NewState |= NEW_RASTER_OPS;
|
---|
342 | ctx->TriangleCaps ^= DD_STENCIL;
|
---|
343 | }
|
---|
344 | break;
|
---|
345 | case GL_TEXTURE_1D:
|
---|
346 | if (ctx->Visual->RGBAflag) {
|
---|
347 | const GLuint curr = ctx->Texture.CurrentUnit;
|
---|
348 | const GLuint flag = TEXTURE0_1D << (curr * 4);
|
---|
349 | struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
|
---|
350 | ctx->NewState |= NEW_TEXTURE_ENABLE;
|
---|
351 | if (state) {
|
---|
352 | texUnit->Enabled |= TEXTURE0_1D;
|
---|
353 | ctx->Enabled |= flag;
|
---|
354 | }
|
---|
355 | else {
|
---|
356 | texUnit->Enabled &= ~TEXTURE0_1D;
|
---|
357 | ctx->Enabled &= ~flag;
|
---|
358 | }
|
---|
359 | }
|
---|
360 | break;
|
---|
361 | case GL_TEXTURE_2D:
|
---|
362 | if (ctx->Visual->RGBAflag) {
|
---|
363 | const GLuint curr = ctx->Texture.CurrentUnit;
|
---|
364 | const GLuint flag = TEXTURE0_2D << (curr * 4);
|
---|
365 | struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
|
---|
366 | ctx->NewState |= NEW_TEXTURE_ENABLE;
|
---|
367 | if (state) {
|
---|
368 | texUnit->Enabled |= TEXTURE0_2D;
|
---|
369 | ctx->Enabled |= flag;
|
---|
370 | }
|
---|
371 | else {
|
---|
372 | texUnit->Enabled &= ~TEXTURE0_2D;
|
---|
373 | ctx->Enabled &= ~flag;
|
---|
374 | }
|
---|
375 | }
|
---|
376 | break;
|
---|
377 | case GL_TEXTURE_3D:
|
---|
378 | if (ctx->Visual->RGBAflag) {
|
---|
379 | const GLuint curr = ctx->Texture.CurrentUnit;
|
---|
380 | const GLuint flag = TEXTURE0_3D << (curr * 4);
|
---|
381 | struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
|
---|
382 | ctx->NewState |= NEW_TEXTURE_ENABLE;
|
---|
383 | if (state) {
|
---|
384 | texUnit->Enabled |= TEXTURE0_3D;
|
---|
385 | ctx->Enabled |= flag;
|
---|
386 | }
|
---|
387 | else {
|
---|
388 | texUnit->Enabled &= ~TEXTURE0_3D;
|
---|
389 | ctx->Enabled &= ~flag;
|
---|
390 | }
|
---|
391 | }
|
---|
392 | break;
|
---|
393 | case GL_TEXTURE_GEN_Q:
|
---|
394 | {
|
---|
395 | struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
---|
396 | if (state)
|
---|
397 | texUnit->TexGenEnabled |= Q_BIT;
|
---|
398 | else
|
---|
399 | texUnit->TexGenEnabled &= ~Q_BIT;
|
---|
400 | ctx->NewState |= NEW_TEXTURING;
|
---|
401 | }
|
---|
402 | break;
|
---|
403 | case GL_TEXTURE_GEN_R:
|
---|
404 | {
|
---|
405 | struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
---|
406 | if (state)
|
---|
407 | texUnit->TexGenEnabled |= R_BIT;
|
---|
408 | else
|
---|
409 | texUnit->TexGenEnabled &= ~R_BIT;
|
---|
410 | ctx->NewState |= NEW_TEXTURING;
|
---|
411 | }
|
---|
412 | break;
|
---|
413 | case GL_TEXTURE_GEN_S:
|
---|
414 | {
|
---|
415 | struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
---|
416 | if (state)
|
---|
417 | texUnit->TexGenEnabled |= S_BIT;
|
---|
418 | else
|
---|
419 | texUnit->TexGenEnabled &= ~S_BIT;
|
---|
420 | ctx->NewState |= NEW_TEXTURING;
|
---|
421 | }
|
---|
422 | break;
|
---|
423 | case GL_TEXTURE_GEN_T:
|
---|
424 | {
|
---|
425 | struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
---|
426 | if (state)
|
---|
427 | texUnit->TexGenEnabled |= T_BIT;
|
---|
428 | else
|
---|
429 | texUnit->TexGenEnabled &= ~T_BIT;
|
---|
430 | ctx->NewState |= NEW_TEXTURING;
|
---|
431 | }
|
---|
432 | break;
|
---|
433 |
|
---|
434 | /*
|
---|
435 | * CLIENT STATE!!!
|
---|
436 | */
|
---|
437 | case GL_VERTEX_ARRAY:
|
---|
438 | ctx->Array.Vertex.Enabled = state;
|
---|
439 | break;
|
---|
440 | case GL_NORMAL_ARRAY:
|
---|
441 | ctx->Array.Normal.Enabled = state;
|
---|
442 | break;
|
---|
443 | case GL_COLOR_ARRAY:
|
---|
444 | ctx->Array.Color.Enabled = state;
|
---|
445 | break;
|
---|
446 | case GL_INDEX_ARRAY:
|
---|
447 | ctx->Array.Index.Enabled = state;
|
---|
448 | break;
|
---|
449 | case GL_TEXTURE_COORD_ARRAY:
|
---|
450 | ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled = state;
|
---|
451 | break;
|
---|
452 | case GL_EDGE_FLAG_ARRAY:
|
---|
453 | ctx->Array.EdgeFlag.Enabled = state;
|
---|
454 | break;
|
---|
455 |
|
---|
456 | /* GL_HP_occlusion_test */
|
---|
457 | case GL_OCCLUSION_TEST_HP:
|
---|
458 | if (ctx->Extensions.HaveHpOcclusionTest) {
|
---|
459 | ctx->Depth.OcclusionTest = state;
|
---|
460 | ctx->NewState |= NEW_RASTER_OPS;
|
---|
461 | }
|
---|
462 | else {
|
---|
463 | gl_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" );
|
---|
464 | return;
|
---|
465 | }
|
---|
466 | break;
|
---|
467 |
|
---|
468 | default:
|
---|
469 | if (state) {
|
---|
470 | gl_error( ctx, GL_INVALID_ENUM, "glEnable" );
|
---|
471 | }
|
---|
472 | else {
|
---|
473 | gl_error( ctx, GL_INVALID_ENUM, "glDisable" );
|
---|
474 | }
|
---|
475 | return;
|
---|
476 | }
|
---|
477 |
|
---|
478 | if (ctx->Driver.Enable) {
|
---|
479 | (*ctx->Driver.Enable)( ctx, cap, state );
|
---|
480 | }
|
---|
481 | }
|
---|
482 |
|
---|
483 |
|
---|
484 |
|
---|
485 |
|
---|
486 | void
|
---|
487 | _mesa_Enable( GLenum cap )
|
---|
488 | {
|
---|
489 | GET_CURRENT_CONTEXT(ctx);
|
---|
490 | _mesa_set_enable( ctx, cap, GL_TRUE );
|
---|
491 | }
|
---|
492 |
|
---|
493 |
|
---|
494 |
|
---|
495 | void
|
---|
496 | _mesa_Disable( GLenum cap )
|
---|
497 | {
|
---|
498 | GET_CURRENT_CONTEXT(ctx);
|
---|
499 | _mesa_set_enable( ctx, cap, GL_FALSE );
|
---|
500 | }
|
---|
501 |
|
---|
502 |
|
---|
503 |
|
---|
504 | GLboolean
|
---|
505 | _mesa_IsEnabled( GLenum cap )
|
---|
506 | {
|
---|
507 | GET_CURRENT_CONTEXT(ctx);
|
---|
508 | switch (cap) {
|
---|
509 | case GL_ALPHA_TEST:
|
---|
510 | return ctx->Color.AlphaEnabled;
|
---|
511 | case GL_AUTO_NORMAL:
|
---|
512 | return ctx->Eval.AutoNormal;
|
---|
513 | case GL_BLEND:
|
---|
514 | return ctx->Color.BlendEnabled;
|
---|
515 | case GL_CLIP_PLANE0:
|
---|
516 | case GL_CLIP_PLANE1:
|
---|
517 | case GL_CLIP_PLANE2:
|
---|
518 | case GL_CLIP_PLANE3:
|
---|
519 | case GL_CLIP_PLANE4:
|
---|
520 | case GL_CLIP_PLANE5:
|
---|
521 | return ctx->Transform.ClipEnabled[cap-GL_CLIP_PLANE0];
|
---|
522 | case GL_COLOR_MATERIAL:
|
---|
523 | return ctx->Light.ColorMaterialEnabled;
|
---|
524 | case GL_CULL_FACE:
|
---|
525 | return ctx->Polygon.CullFlag;
|
---|
526 | case GL_DEPTH_TEST:
|
---|
527 | return ctx->Depth.Test;
|
---|
528 | case GL_DITHER:
|
---|
529 | return ctx->Color.DitherFlag;
|
---|
530 | case GL_FOG:
|
---|
531 | return ctx->Fog.Enabled;
|
---|
532 | case GL_LIGHTING:
|
---|
533 | return ctx->Light.Enabled;
|
---|
534 | case GL_LIGHT0:
|
---|
535 | case GL_LIGHT1:
|
---|
536 | case GL_LIGHT2:
|
---|
537 | case GL_LIGHT3:
|
---|
538 | case GL_LIGHT4:
|
---|
539 | case GL_LIGHT5:
|
---|
540 | case GL_LIGHT6:
|
---|
541 | case GL_LIGHT7:
|
---|
542 | return ctx->Light.Light[cap-GL_LIGHT0].Enabled;
|
---|
543 | case GL_LINE_SMOOTH:
|
---|
544 | return ctx->Line.SmoothFlag;
|
---|
545 | case GL_LINE_STIPPLE:
|
---|
546 | return ctx->Line.StippleFlag;
|
---|
547 | case GL_INDEX_LOGIC_OP:
|
---|
548 | return ctx->Color.IndexLogicOpEnabled;
|
---|
549 | case GL_COLOR_LOGIC_OP:
|
---|
550 | return ctx->Color.ColorLogicOpEnabled;
|
---|
551 | case GL_MAP1_COLOR_4:
|
---|
552 | return ctx->Eval.Map1Color4;
|
---|
553 | case GL_MAP1_INDEX:
|
---|
554 | return ctx->Eval.Map1Index;
|
---|
555 | case GL_MAP1_NORMAL:
|
---|
556 | return ctx->Eval.Map1Normal;
|
---|
557 | case GL_MAP1_TEXTURE_COORD_1:
|
---|
558 | return ctx->Eval.Map1TextureCoord1;
|
---|
559 | case GL_MAP1_TEXTURE_COORD_2:
|
---|
560 | return ctx->Eval.Map1TextureCoord2;
|
---|
561 | case GL_MAP1_TEXTURE_COORD_3:
|
---|
562 | return ctx->Eval.Map1TextureCoord3;
|
---|
563 | case GL_MAP1_TEXTURE_COORD_4:
|
---|
564 | return ctx->Eval.Map1TextureCoord4;
|
---|
565 | case GL_MAP1_VERTEX_3:
|
---|
566 | return ctx->Eval.Map1Vertex3;
|
---|
567 | case GL_MAP1_VERTEX_4:
|
---|
568 | return ctx->Eval.Map1Vertex4;
|
---|
569 | case GL_MAP2_COLOR_4:
|
---|
570 | return ctx->Eval.Map2Color4;
|
---|
571 | case GL_MAP2_INDEX:
|
---|
572 | return ctx->Eval.Map2Index;
|
---|
573 | case GL_MAP2_NORMAL:
|
---|
574 | return ctx->Eval.Map2Normal;
|
---|
575 | case GL_MAP2_TEXTURE_COORD_1:
|
---|
576 | return ctx->Eval.Map2TextureCoord1;
|
---|
577 | case GL_MAP2_TEXTURE_COORD_2:
|
---|
578 | return ctx->Eval.Map2TextureCoord2;
|
---|
579 | case GL_MAP2_TEXTURE_COORD_3:
|
---|
580 | return ctx->Eval.Map2TextureCoord3;
|
---|
581 | case GL_MAP2_TEXTURE_COORD_4:
|
---|
582 | return ctx->Eval.Map2TextureCoord4;
|
---|
583 | case GL_MAP2_VERTEX_3:
|
---|
584 | return ctx->Eval.Map2Vertex3;
|
---|
585 | case GL_MAP2_VERTEX_4:
|
---|
586 | return ctx->Eval.Map2Vertex4;
|
---|
587 | case GL_NORMALIZE:
|
---|
588 | return ctx->Transform.Normalize;
|
---|
589 | case GL_POINT_SMOOTH:
|
---|
590 | return ctx->Point.SmoothFlag;
|
---|
591 | case GL_POLYGON_SMOOTH:
|
---|
592 | return ctx->Polygon.SmoothFlag;
|
---|
593 | case GL_POLYGON_STIPPLE:
|
---|
594 | return ctx->Polygon.StippleFlag;
|
---|
595 | case GL_POLYGON_OFFSET_POINT:
|
---|
596 | return ctx->Polygon.OffsetPoint;
|
---|
597 | case GL_POLYGON_OFFSET_LINE:
|
---|
598 | return ctx->Polygon.OffsetLine;
|
---|
599 | case GL_POLYGON_OFFSET_FILL:
|
---|
600 | /*case GL_POLYGON_OFFSET_EXT:*/
|
---|
601 | return ctx->Polygon.OffsetFill;
|
---|
602 | case GL_RESCALE_NORMAL_EXT:
|
---|
603 | return ctx->Transform.RescaleNormals;
|
---|
604 | case GL_SCISSOR_TEST:
|
---|
605 | return ctx->Scissor.Enabled;
|
---|
606 | case GL_SHARED_TEXTURE_PALETTE_EXT:
|
---|
607 | return ctx->Texture.SharedPalette;
|
---|
608 | case GL_STENCIL_TEST:
|
---|
609 | return ctx->Stencil.Enabled;
|
---|
610 | case GL_TEXTURE_1D:
|
---|
611 | {
|
---|
612 | const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
---|
613 | return (texUnit->Enabled & TEXTURE0_1D) ? GL_TRUE : GL_FALSE;
|
---|
614 | }
|
---|
615 | case GL_TEXTURE_2D:
|
---|
616 | {
|
---|
617 | const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
---|
618 | return (texUnit->Enabled & TEXTURE0_2D) ? GL_TRUE : GL_FALSE;
|
---|
619 | }
|
---|
620 | case GL_TEXTURE_3D:
|
---|
621 | {
|
---|
622 | const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
---|
623 | return (texUnit->Enabled & TEXTURE0_3D) ? GL_TRUE : GL_FALSE;
|
---|
624 | }
|
---|
625 | case GL_TEXTURE_GEN_Q:
|
---|
626 | {
|
---|
627 | const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
---|
628 | return (texUnit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE;
|
---|
629 | }
|
---|
630 | case GL_TEXTURE_GEN_R:
|
---|
631 | {
|
---|
632 | const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
---|
633 | return (texUnit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE;
|
---|
634 | }
|
---|
635 | case GL_TEXTURE_GEN_S:
|
---|
636 | {
|
---|
637 | const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
---|
638 | return (texUnit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE;
|
---|
639 | }
|
---|
640 | case GL_TEXTURE_GEN_T:
|
---|
641 | {
|
---|
642 | const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
---|
643 | return (texUnit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE;
|
---|
644 | }
|
---|
645 |
|
---|
646 | /*
|
---|
647 | * CLIENT STATE!!!
|
---|
648 | */
|
---|
649 | case GL_VERTEX_ARRAY:
|
---|
650 | return ctx->Array.Vertex.Enabled;
|
---|
651 | case GL_NORMAL_ARRAY:
|
---|
652 | return ctx->Array.Normal.Enabled;
|
---|
653 | case GL_COLOR_ARRAY:
|
---|
654 | return ctx->Array.Color.Enabled;
|
---|
655 | case GL_INDEX_ARRAY:
|
---|
656 | return ctx->Array.Index.Enabled;
|
---|
657 | case GL_TEXTURE_COORD_ARRAY:
|
---|
658 | return ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled;
|
---|
659 | case GL_EDGE_FLAG_ARRAY:
|
---|
660 | return ctx->Array.EdgeFlag.Enabled;
|
---|
661 |
|
---|
662 | /* GL_HP_occlusion_test */
|
---|
663 | case GL_OCCLUSION_TEST_HP:
|
---|
664 | if (ctx->Extensions.HaveHpOcclusionTest) {
|
---|
665 | return ctx->Depth.OcclusionTest;
|
---|
666 | }
|
---|
667 | else {
|
---|
668 | gl_error( ctx, GL_INVALID_ENUM, "glIsEnabled" );
|
---|
669 | return GL_FALSE;
|
---|
670 | }
|
---|
671 |
|
---|
672 | default:
|
---|
673 | gl_error( ctx, GL_INVALID_ENUM, "glIsEnabled" );
|
---|
674 | return GL_FALSE;
|
---|
675 | }
|
---|
676 | }
|
---|
677 |
|
---|
678 |
|
---|
679 |
|
---|
680 |
|
---|
681 | static void
|
---|
682 | client_state( GLcontext *ctx, GLenum cap, GLboolean state )
|
---|
683 | {
|
---|
684 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx,
|
---|
685 | (state
|
---|
686 | ? "glEnableClientState"
|
---|
687 | : "glDisableClientState") );
|
---|
688 |
|
---|
689 | switch (cap) {
|
---|
690 | case GL_VERTEX_ARRAY:
|
---|
691 | ctx->Array.Vertex.Enabled = state;
|
---|
692 | break;
|
---|
693 | case GL_NORMAL_ARRAY:
|
---|
694 | ctx->Array.Normal.Enabled = state;
|
---|
695 | break;
|
---|
696 | case GL_COLOR_ARRAY:
|
---|
697 | ctx->Array.Color.Enabled = state;
|
---|
698 | break;
|
---|
699 | case GL_INDEX_ARRAY:
|
---|
700 | ctx->Array.Index.Enabled = state;
|
---|
701 | break;
|
---|
702 | case GL_TEXTURE_COORD_ARRAY:
|
---|
703 | ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled = state;
|
---|
704 | break;
|
---|
705 | case GL_EDGE_FLAG_ARRAY:
|
---|
706 | ctx->Array.EdgeFlag.Enabled = state;
|
---|
707 | break;
|
---|
708 | default:
|
---|
709 | gl_error( ctx, GL_INVALID_ENUM, "glEnable/DisableClientState" );
|
---|
710 | }
|
---|
711 |
|
---|
712 | ctx->NewState |= NEW_CLIENT_STATE;
|
---|
713 | }
|
---|
714 |
|
---|
715 |
|
---|
716 |
|
---|
717 | void
|
---|
718 | _mesa_EnableClientState( GLenum cap )
|
---|
719 | {
|
---|
720 | GET_CURRENT_CONTEXT(ctx);
|
---|
721 | client_state( ctx, cap, GL_TRUE );
|
---|
722 | }
|
---|
723 |
|
---|
724 |
|
---|
725 |
|
---|
726 | void
|
---|
727 | _mesa_DisableClientState( GLenum cap )
|
---|
728 | {
|
---|
729 | GET_CURRENT_CONTEXT(ctx);
|
---|
730 | client_state( ctx, cap, GL_FALSE );
|
---|
731 | }
|
---|
732 |
|
---|