1 | /* $Id: enable.c,v 1.2 2000-03-01 18:49:27 jeroen Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.1
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 |
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28 | /* $XFree86: xc/lib/GL/mesa/src/enable.c,v 1.3 1999/04/04 00:20:23 dawes Exp $ */
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29 |
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30 | #ifdef PC_HEADER
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31 | #include "all.h"
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32 | #else
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33 | #ifndef XFree86Server
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34 | #include <stdio.h>
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35 | #include <string.h>
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36 | #else
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37 | #include "GL/xf86glx.h"
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38 | #endif
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39 | #include "types.h"
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40 | #include "context.h"
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41 | #include "enable.h"
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42 | #include "light.h"
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43 | #include "macros.h"
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44 | #include "matrix.h"
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45 | #include "mmath.h"
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46 | #include "simple_list.h"
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47 | #include "vbfill.h"
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48 | #include "xform.h"
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49 | #include "enums.h"
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50 | #endif
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51 |
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52 |
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53 |
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54 | /*
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55 | * Perform glEnable and glDisable calls.
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56 | */
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57 | void gl_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
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58 | {
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59 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "gl_enable/disable" );
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60 |
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61 | if (MESA_VERBOSE & VERBOSE_API)
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62 | fprintf(stderr, "%s %s (newstate is %x)\n",
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63 | state ? "glEnable" : "glDisable",
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64 | gl_lookup_enum_by_nr(cap),
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65 | ctx->NewState);
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66 |
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67 | switch (cap) {
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68 | case GL_ALPHA_TEST:
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69 | if (ctx->Color.AlphaEnabled!=state) {
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70 | ctx->Color.AlphaEnabled = state;
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71 | ctx->NewState |= NEW_RASTER_OPS;
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72 | }
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73 | break;
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74 | case GL_AUTO_NORMAL:
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75 | ctx->Eval.AutoNormal = state;
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76 | break;
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77 | case GL_BLEND:
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78 | if (ctx->Color.BlendEnabled!=state) {
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79 | ctx->Color.BlendEnabled = state;
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80 | /* The following needed to accomodate 1.0 RGB logic op blending */
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81 | if (ctx->Color.BlendEquation==GL_LOGIC_OP && state) {
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82 | ctx->Color.ColorLogicOpEnabled = GL_TRUE;
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83 | }
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84 | else {
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85 | ctx->Color.ColorLogicOpEnabled = GL_FALSE;
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86 | }
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87 | ctx->NewState |= NEW_RASTER_OPS;
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88 | }
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89 | break;
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90 | case GL_CLIP_PLANE0:
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91 | case GL_CLIP_PLANE1:
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92 | case GL_CLIP_PLANE2:
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93 | case GL_CLIP_PLANE3:
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94 | case GL_CLIP_PLANE4:
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95 | case GL_CLIP_PLANE5:
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96 | if (cap >= GL_CLIP_PLANE0 &&
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97 | cap <= GL_CLIP_PLANE5 &&
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98 | ctx->Transform.ClipEnabled[cap-GL_CLIP_PLANE0] != state)
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99 | {
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100 | GLuint p = cap-GL_CLIP_PLANE0;
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101 |
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102 | ctx->Transform.ClipEnabled[p] = state;
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103 | ctx->NewState |= NEW_USER_CLIP;
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104 |
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105 | if (state) {
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106 | ctx->Enabled |= ENABLE_USERCLIP;
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107 | ctx->Transform.AnyClip++;
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108 |
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109 | if (ctx->ProjectionMatrix.flags & MAT_DIRTY_ALL_OVER) {
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110 | gl_matrix_analyze( &ctx->ProjectionMatrix );
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111 | }
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112 |
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113 | gl_transform_vector( ctx->Transform.ClipUserPlane[p],
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114 | ctx->Transform.EyeUserPlane[p],
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115 | ctx->ProjectionMatrix.inv );
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116 | } else {
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117 | if (--ctx->Transform.AnyClip == 0)
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118 | ctx->Enabled &= ~ENABLE_USERCLIP;
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119 | }
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120 | }
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121 | break;
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122 | case GL_COLOR_MATERIAL:
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123 | if (ctx->Light.ColorMaterialEnabled!=state) {
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124 | ctx->Light.ColorMaterialEnabled = state;
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125 | ctx->NewState |= NEW_LIGHTING;
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126 | if (state)
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127 | gl_update_color_material( ctx, ctx->Current.ByteColor );
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128 | }
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129 | break;
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130 | case GL_CULL_FACE:
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131 | if (ctx->Polygon.CullFlag!=state) {
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132 | ctx->Polygon.CullFlag = state;
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133 | ctx->TriangleCaps ^= DD_TRI_CULL;
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134 | ctx->NewState |= NEW_POLYGON;
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135 | }
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136 | break;
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137 | case GL_DEPTH_TEST:
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138 | if (state && ctx->Visual->DepthBits==0) {
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139 | gl_warning(ctx,"glEnable(GL_DEPTH_TEST) but no depth buffer");
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140 | return;
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141 | }
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142 | if (ctx->Depth.Test!=state) {
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143 | ctx->Depth.Test = state;
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144 | ctx->NewState |= NEW_RASTER_OPS;
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145 | }
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146 | break;
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147 | case GL_DITHER:
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148 | if (ctx->NoDither) {
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149 | /* MESA_NO_DITHER env var */
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150 | state = GL_FALSE;
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151 | }
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152 | if (ctx->Color.DitherFlag!=state) {
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153 | ctx->Color.DitherFlag = state;
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154 | ctx->NewState |= NEW_RASTER_OPS;
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155 | }
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156 | break;
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157 | case GL_FOG:
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158 | if (ctx->Fog.Enabled!=state) {
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159 | ctx->Fog.Enabled = state;
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160 | ctx->Enabled ^= ENABLE_FOG;
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161 | ctx->NewState |= NEW_FOG|NEW_RASTER_OPS;
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162 | }
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163 | break;
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164 | case GL_LIGHT0:
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165 | case GL_LIGHT1:
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166 | case GL_LIGHT2:
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167 | case GL_LIGHT3:
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168 | case GL_LIGHT4:
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169 | case GL_LIGHT5:
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170 | case GL_LIGHT6:
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171 | case GL_LIGHT7:
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172 | if (ctx->Light.Light[cap-GL_LIGHT0].Enabled != state)
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173 | {
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174 | ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
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175 |
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176 | if (state) {
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177 | insert_at_tail(&ctx->Light.EnabledList,
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178 | &ctx->Light.Light[cap-GL_LIGHT0]);
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179 | if (ctx->Light.Enabled)
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180 | ctx->Enabled |= ENABLE_LIGHT;
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181 | } else {
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182 | remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]);
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183 | if (is_empty_list(&ctx->Light.EnabledList))
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184 | ctx->Enabled &= ~ENABLE_LIGHT;
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185 | }
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186 |
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187 | ctx->NewState |= NEW_LIGHTING;
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188 | }
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189 | break;
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190 | case GL_LIGHTING:
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191 | if (ctx->Light.Enabled!=state) {
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192 | ctx->Light.Enabled = state;
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193 | ctx->Enabled &= ~ENABLE_LIGHT;
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194 | if (state)
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195 | ctx->Enabled |= ENABLE_LIGHT;
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196 | ctx->NewState |= NEW_LIGHTING;
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197 | }
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198 | break;
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199 | case GL_LINE_SMOOTH:
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200 | if (ctx->Line.SmoothFlag!=state) {
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201 | ctx->Line.SmoothFlag = state;
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202 | ctx->NewState |= NEW_RASTER_OPS;
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203 | }
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204 | break;
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205 | case GL_LINE_STIPPLE:
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206 | if (ctx->Line.StippleFlag!=state) {
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207 | ctx->Line.StippleFlag = state;
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208 | ctx->TriangleCaps ^= DD_LINE_STIPPLE;
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209 | ctx->NewState |= NEW_RASTER_OPS;
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210 | }
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211 | break;
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212 | case GL_INDEX_LOGIC_OP:
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213 | if (ctx->Color.IndexLogicOpEnabled!=state) {
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214 | ctx->Color.IndexLogicOpEnabled = state;
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215 | ctx->NewState |= NEW_RASTER_OPS;
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216 | }
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217 | break;
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218 | case GL_COLOR_LOGIC_OP:
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219 | if (ctx->Color.ColorLogicOpEnabled!=state) {
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220 | ctx->Color.ColorLogicOpEnabled = state;
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221 | ctx->NewState |= NEW_RASTER_OPS;
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222 | }
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223 | break;
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224 | case GL_MAP1_COLOR_4:
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225 | ctx->Eval.Map1Color4 = state;
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226 | break;
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227 | case GL_MAP1_INDEX:
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228 | ctx->Eval.Map1Index = state;
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229 | break;
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230 | case GL_MAP1_NORMAL:
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231 | ctx->Eval.Map1Normal = state;
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232 | break;
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233 | case GL_MAP1_TEXTURE_COORD_1:
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234 | ctx->Eval.Map1TextureCoord1 = state;
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235 | break;
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236 | case GL_MAP1_TEXTURE_COORD_2:
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237 | ctx->Eval.Map1TextureCoord2 = state;
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238 | break;
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239 | case GL_MAP1_TEXTURE_COORD_3:
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240 | ctx->Eval.Map1TextureCoord3 = state;
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241 | break;
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242 | case GL_MAP1_TEXTURE_COORD_4:
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243 | ctx->Eval.Map1TextureCoord4 = state;
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244 | break;
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245 | case GL_MAP1_VERTEX_3:
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246 | ctx->Eval.Map1Vertex3 = state;
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247 | break;
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248 | case GL_MAP1_VERTEX_4:
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249 | ctx->Eval.Map1Vertex4 = state;
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250 | break;
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251 | case GL_MAP2_COLOR_4:
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252 | ctx->Eval.Map2Color4 = state;
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253 | break;
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254 | case GL_MAP2_INDEX:
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255 | ctx->Eval.Map2Index = state;
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256 | break;
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257 | case GL_MAP2_NORMAL:
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258 | ctx->Eval.Map2Normal = state;
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259 | break;
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260 | case GL_MAP2_TEXTURE_COORD_1:
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261 | ctx->Eval.Map2TextureCoord1 = state;
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262 | break;
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263 | case GL_MAP2_TEXTURE_COORD_2:
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264 | ctx->Eval.Map2TextureCoord2 = state;
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265 | break;
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266 | case GL_MAP2_TEXTURE_COORD_3:
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267 | ctx->Eval.Map2TextureCoord3 = state;
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268 | break;
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269 | case GL_MAP2_TEXTURE_COORD_4:
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270 | ctx->Eval.Map2TextureCoord4 = state;
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271 | break;
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272 | case GL_MAP2_VERTEX_3:
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273 | ctx->Eval.Map2Vertex3 = state;
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274 | break;
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275 | case GL_MAP2_VERTEX_4:
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276 | ctx->Eval.Map2Vertex4 = state;
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277 | break;
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278 | case GL_NORMALIZE:
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279 | if (ctx->Transform.Normalize != state) {
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280 | ctx->Transform.Normalize = state;
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281 | ctx->NewState |= NEW_NORMAL_TRANSFORM|NEW_LIGHTING;
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282 | ctx->Enabled ^= ENABLE_NORMALIZE;
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283 | }
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284 | break;
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285 | case GL_POINT_SMOOTH:
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286 | if (ctx->Point.SmoothFlag!=state) {
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287 | ctx->Point.SmoothFlag = state;
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288 | ctx->NewState |= NEW_RASTER_OPS;
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289 | }
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290 | break;
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291 | case GL_POLYGON_SMOOTH:
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292 | if (ctx->Polygon.SmoothFlag!=state) {
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293 | ctx->Polygon.SmoothFlag = state;
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294 | ctx->NewState |= NEW_RASTER_OPS;
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295 | }
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296 | break;
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297 | case GL_POLYGON_STIPPLE:
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298 | if (ctx->Polygon.StippleFlag!=state) {
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299 | ctx->Polygon.StippleFlag = state;
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300 | ctx->TriangleCaps ^= DD_TRI_STIPPLE;
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301 | ctx->NewState |= NEW_RASTER_OPS;
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302 | }
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303 | break;
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304 | case GL_POLYGON_OFFSET_POINT:
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305 | if (ctx->Polygon.OffsetPoint!=state) {
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306 | ctx->Polygon.OffsetPoint = state;
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307 | ctx->NewState |= NEW_POLYGON;
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308 | }
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309 | break;
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310 | case GL_POLYGON_OFFSET_LINE:
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311 | if (ctx->Polygon.OffsetLine!=state) {
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312 | ctx->Polygon.OffsetLine = state;
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313 | ctx->NewState |= NEW_POLYGON;
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314 | }
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315 | break;
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316 | case GL_POLYGON_OFFSET_FILL:
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317 | /*case GL_POLYGON_OFFSET_EXT:*/
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318 | if (ctx->Polygon.OffsetFill!=state) {
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319 | ctx->Polygon.OffsetFill = state;
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320 | ctx->NewState |= NEW_POLYGON;
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321 | }
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322 | break;
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323 | case GL_RESCALE_NORMAL_EXT:
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324 | if (ctx->Transform.RescaleNormals != state) {
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325 | ctx->Transform.RescaleNormals = state;
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326 | ctx->NewState |= NEW_NORMAL_TRANSFORM|NEW_LIGHTING;
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327 | ctx->Enabled ^= ENABLE_RESCALE;
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328 | }
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329 | break;
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330 | case GL_SCISSOR_TEST:
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331 | if (ctx->Scissor.Enabled!=state) {
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332 | ctx->Scissor.Enabled = state;
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333 | ctx->NewState |= NEW_RASTER_OPS;
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334 | }
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335 | break;
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336 | case GL_SHARED_TEXTURE_PALETTE_EXT:
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337 | ctx->Texture.SharedPalette = state;
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338 | if (ctx->Driver.UseGlobalTexturePalette)
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339 | (*ctx->Driver.UseGlobalTexturePalette)( ctx, state );
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340 | break;
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341 | case GL_STENCIL_TEST:
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342 | if (state && ctx->Visual->StencilBits==0) {
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343 | gl_warning(ctx, "glEnable(GL_STENCIL_TEST) but no stencil buffer");
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344 | return;
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345 | }
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346 | if (ctx->Stencil.Enabled!=state) {
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347 | ctx->Stencil.Enabled = state;
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348 | ctx->NewState |= NEW_RASTER_OPS;
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349 | ctx->TriangleCaps ^= DD_STENCIL;
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350 | }
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351 | break;
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352 | case GL_TEXTURE_1D:
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353 | if (ctx->Visual->RGBAflag) {
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354 | const GLuint curr = ctx->Texture.CurrentUnit;
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355 | const GLuint flag = TEXTURE0_1D << (curr * 4);
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356 | struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
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357 | ctx->NewState |= NEW_TEXTURE_ENABLE;
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358 | if (state) {
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359 | texUnit->Enabled |= TEXTURE0_1D;
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360 | ctx->Enabled |= flag;
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361 | }
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362 | else {
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363 | texUnit->Enabled &= ~TEXTURE0_1D;
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364 | ctx->Enabled &= ~flag;
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365 | }
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366 | }
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367 | break;
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368 | case GL_TEXTURE_2D:
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369 | if (ctx->Visual->RGBAflag) {
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370 | const GLuint curr = ctx->Texture.CurrentUnit;
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371 | const GLuint flag = TEXTURE0_2D << (curr * 4);
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372 | struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
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373 | ctx->NewState |= NEW_TEXTURE_ENABLE;
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374 | if (state) {
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375 | texUnit->Enabled |= TEXTURE0_2D;
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376 | ctx->Enabled |= flag;
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377 | }
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378 | else {
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379 | texUnit->Enabled &= ~TEXTURE0_2D;
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380 | ctx->Enabled &= ~flag;
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381 | }
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382 | }
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383 | break;
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384 | case GL_TEXTURE_3D:
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385 | if (ctx->Visual->RGBAflag) {
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386 | const GLuint curr = ctx->Texture.CurrentUnit;
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387 | const GLuint flag = TEXTURE0_3D << (curr * 4);
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388 | struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
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389 | ctx->NewState |= NEW_TEXTURE_ENABLE;
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390 | if (state) {
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391 | texUnit->Enabled |= TEXTURE0_3D;
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392 | ctx->Enabled |= flag;
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393 | }
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394 | else {
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395 | texUnit->Enabled &= ~TEXTURE0_3D;
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396 | ctx->Enabled &= ~flag;
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397 | }
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398 | }
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399 | break;
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400 | case GL_TEXTURE_GEN_Q:
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401 | {
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402 | struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
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403 | if (state)
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404 | texUnit->TexGenEnabled |= Q_BIT;
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405 | else
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406 | texUnit->TexGenEnabled &= ~Q_BIT;
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407 | ctx->NewState |= NEW_TEXTURING;
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408 | }
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409 | break;
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410 | case GL_TEXTURE_GEN_R:
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411 | {
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412 | struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
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413 | if (state)
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414 | texUnit->TexGenEnabled |= R_BIT;
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415 | else
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416 | texUnit->TexGenEnabled &= ~R_BIT;
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417 | ctx->NewState |= NEW_TEXTURING;
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418 | }
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419 | break;
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420 | case GL_TEXTURE_GEN_S:
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421 | {
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422 | struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
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423 | if (state)
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424 | texUnit->TexGenEnabled |= S_BIT;
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425 | else
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426 | texUnit->TexGenEnabled &= ~S_BIT;
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427 | ctx->NewState |= NEW_TEXTURING;
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428 | }
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429 | break;
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430 | case GL_TEXTURE_GEN_T:
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431 | {
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432 | struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
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433 | if (state)
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434 | texUnit->TexGenEnabled |= T_BIT;
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435 | else
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436 | texUnit->TexGenEnabled &= ~T_BIT;
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437 | ctx->NewState |= NEW_TEXTURING;
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438 | }
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439 | break;
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440 |
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441 | /*
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442 | * CLIENT STATE!!!
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443 | */
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444 | case GL_VERTEX_ARRAY:
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445 | ctx->Array.Vertex.Enabled = state;
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446 | break;
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447 | case GL_NORMAL_ARRAY:
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448 | ctx->Array.Normal.Enabled = state;
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449 | break;
|
---|
450 | case GL_COLOR_ARRAY:
|
---|
451 | ctx->Array.Color.Enabled = state;
|
---|
452 | break;
|
---|
453 | case GL_INDEX_ARRAY:
|
---|
454 | ctx->Array.Index.Enabled = state;
|
---|
455 | break;
|
---|
456 | case GL_TEXTURE_COORD_ARRAY:
|
---|
457 | ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled = state;
|
---|
458 | break;
|
---|
459 | case GL_EDGE_FLAG_ARRAY:
|
---|
460 | ctx->Array.EdgeFlag.Enabled = state;
|
---|
461 | break;
|
---|
462 |
|
---|
463 | default:
|
---|
464 | if (state) {
|
---|
465 | gl_error( ctx, GL_INVALID_ENUM, "glEnable" );
|
---|
466 | }
|
---|
467 | else {
|
---|
468 | gl_error( ctx, GL_INVALID_ENUM, "glDisable" );
|
---|
469 | }
|
---|
470 | return;
|
---|
471 | }
|
---|
472 |
|
---|
473 | if (ctx->Driver.Enable) {
|
---|
474 | (*ctx->Driver.Enable)( ctx, cap, state );
|
---|
475 | }
|
---|
476 | }
|
---|
477 |
|
---|
478 |
|
---|
479 |
|
---|
480 |
|
---|
481 | void gl_Enable( GLcontext* ctx, GLenum cap )
|
---|
482 | {
|
---|
483 | gl_set_enable( ctx, cap, GL_TRUE );
|
---|
484 | }
|
---|
485 |
|
---|
486 |
|
---|
487 |
|
---|
488 | void gl_Disable( GLcontext* ctx, GLenum cap )
|
---|
489 | {
|
---|
490 | gl_set_enable( ctx, cap, GL_FALSE );
|
---|
491 | }
|
---|
492 |
|
---|
493 |
|
---|
494 |
|
---|
495 | GLboolean gl_IsEnabled( GLcontext* ctx, GLenum cap )
|
---|
496 | {
|
---|
497 | switch (cap) {
|
---|
498 | case GL_ALPHA_TEST:
|
---|
499 | return ctx->Color.AlphaEnabled;
|
---|
500 | case GL_AUTO_NORMAL:
|
---|
501 | return ctx->Eval.AutoNormal;
|
---|
502 | case GL_BLEND:
|
---|
503 | return ctx->Color.BlendEnabled;
|
---|
504 | case GL_CLIP_PLANE0:
|
---|
505 | case GL_CLIP_PLANE1:
|
---|
506 | case GL_CLIP_PLANE2:
|
---|
507 | case GL_CLIP_PLANE3:
|
---|
508 | case GL_CLIP_PLANE4:
|
---|
509 | case GL_CLIP_PLANE5:
|
---|
510 | return ctx->Transform.ClipEnabled[cap-GL_CLIP_PLANE0];
|
---|
511 | case GL_COLOR_MATERIAL:
|
---|
512 | return ctx->Light.ColorMaterialEnabled;
|
---|
513 | case GL_CULL_FACE:
|
---|
514 | return ctx->Polygon.CullFlag;
|
---|
515 | case GL_DEPTH_TEST:
|
---|
516 | return ctx->Depth.Test;
|
---|
517 | case GL_DITHER:
|
---|
518 | return ctx->Color.DitherFlag;
|
---|
519 | case GL_FOG:
|
---|
520 | return ctx->Fog.Enabled;
|
---|
521 | case GL_LIGHTING:
|
---|
522 | return ctx->Light.Enabled;
|
---|
523 | case GL_LIGHT0:
|
---|
524 | case GL_LIGHT1:
|
---|
525 | case GL_LIGHT2:
|
---|
526 | case GL_LIGHT3:
|
---|
527 | case GL_LIGHT4:
|
---|
528 | case GL_LIGHT5:
|
---|
529 | case GL_LIGHT6:
|
---|
530 | case GL_LIGHT7:
|
---|
531 | return ctx->Light.Light[cap-GL_LIGHT0].Enabled;
|
---|
532 | case GL_LINE_SMOOTH:
|
---|
533 | return ctx->Line.SmoothFlag;
|
---|
534 | case GL_LINE_STIPPLE:
|
---|
535 | return ctx->Line.StippleFlag;
|
---|
536 | case GL_INDEX_LOGIC_OP:
|
---|
537 | return ctx->Color.IndexLogicOpEnabled;
|
---|
538 | case GL_COLOR_LOGIC_OP:
|
---|
539 | return ctx->Color.ColorLogicOpEnabled;
|
---|
540 | case GL_MAP1_COLOR_4:
|
---|
541 | return ctx->Eval.Map1Color4;
|
---|
542 | case GL_MAP1_INDEX:
|
---|
543 | return ctx->Eval.Map1Index;
|
---|
544 | case GL_MAP1_NORMAL:
|
---|
545 | return ctx->Eval.Map1Normal;
|
---|
546 | case GL_MAP1_TEXTURE_COORD_1:
|
---|
547 | return ctx->Eval.Map1TextureCoord1;
|
---|
548 | case GL_MAP1_TEXTURE_COORD_2:
|
---|
549 | return ctx->Eval.Map1TextureCoord2;
|
---|
550 | case GL_MAP1_TEXTURE_COORD_3:
|
---|
551 | return ctx->Eval.Map1TextureCoord3;
|
---|
552 | case GL_MAP1_TEXTURE_COORD_4:
|
---|
553 | return ctx->Eval.Map1TextureCoord4;
|
---|
554 | case GL_MAP1_VERTEX_3:
|
---|
555 | return ctx->Eval.Map1Vertex3;
|
---|
556 | case GL_MAP1_VERTEX_4:
|
---|
557 | return ctx->Eval.Map1Vertex4;
|
---|
558 | case GL_MAP2_COLOR_4:
|
---|
559 | return ctx->Eval.Map2Color4;
|
---|
560 | case GL_MAP2_INDEX:
|
---|
561 | return ctx->Eval.Map2Index;
|
---|
562 | case GL_MAP2_NORMAL:
|
---|
563 | return ctx->Eval.Map2Normal;
|
---|
564 | case GL_MAP2_TEXTURE_COORD_1:
|
---|
565 | return ctx->Eval.Map2TextureCoord1;
|
---|
566 | case GL_MAP2_TEXTURE_COORD_2:
|
---|
567 | return ctx->Eval.Map2TextureCoord2;
|
---|
568 | case GL_MAP2_TEXTURE_COORD_3:
|
---|
569 | return ctx->Eval.Map2TextureCoord3;
|
---|
570 | case GL_MAP2_TEXTURE_COORD_4:
|
---|
571 | return ctx->Eval.Map2TextureCoord4;
|
---|
572 | case GL_MAP2_VERTEX_3:
|
---|
573 | return ctx->Eval.Map2Vertex3;
|
---|
574 | case GL_MAP2_VERTEX_4:
|
---|
575 | return ctx->Eval.Map2Vertex4;
|
---|
576 | case GL_NORMALIZE:
|
---|
577 | return ctx->Transform.Normalize;
|
---|
578 | case GL_POINT_SMOOTH:
|
---|
579 | return ctx->Point.SmoothFlag;
|
---|
580 | case GL_POLYGON_SMOOTH:
|
---|
581 | return ctx->Polygon.SmoothFlag;
|
---|
582 | case GL_POLYGON_STIPPLE:
|
---|
583 | return ctx->Polygon.StippleFlag;
|
---|
584 | case GL_POLYGON_OFFSET_POINT:
|
---|
585 | return ctx->Polygon.OffsetPoint;
|
---|
586 | case GL_POLYGON_OFFSET_LINE:
|
---|
587 | return ctx->Polygon.OffsetLine;
|
---|
588 | case GL_POLYGON_OFFSET_FILL:
|
---|
589 | /*case GL_POLYGON_OFFSET_EXT:*/
|
---|
590 | return ctx->Polygon.OffsetFill;
|
---|
591 | case GL_RESCALE_NORMAL_EXT:
|
---|
592 | return ctx->Transform.RescaleNormals;
|
---|
593 | case GL_SCISSOR_TEST:
|
---|
594 | return ctx->Scissor.Enabled;
|
---|
595 | case GL_SHARED_TEXTURE_PALETTE_EXT:
|
---|
596 | return ctx->Texture.SharedPalette;
|
---|
597 | case GL_STENCIL_TEST:
|
---|
598 | return ctx->Stencil.Enabled;
|
---|
599 | case GL_TEXTURE_1D:
|
---|
600 | {
|
---|
601 | const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
---|
602 | return (texUnit->Enabled & TEXTURE0_1D) ? GL_TRUE : GL_FALSE;
|
---|
603 | }
|
---|
604 | case GL_TEXTURE_2D:
|
---|
605 | {
|
---|
606 | const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
---|
607 | return (texUnit->Enabled & TEXTURE0_2D) ? GL_TRUE : GL_FALSE;
|
---|
608 | }
|
---|
609 | case GL_TEXTURE_3D:
|
---|
610 | {
|
---|
611 | const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
---|
612 | return (texUnit->Enabled & TEXTURE0_3D) ? GL_TRUE : GL_FALSE;
|
---|
613 | }
|
---|
614 | case GL_TEXTURE_GEN_Q:
|
---|
615 | {
|
---|
616 | const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
---|
617 | return (texUnit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE;
|
---|
618 | }
|
---|
619 | case GL_TEXTURE_GEN_R:
|
---|
620 | {
|
---|
621 | const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
---|
622 | return (texUnit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE;
|
---|
623 | }
|
---|
624 | case GL_TEXTURE_GEN_S:
|
---|
625 | {
|
---|
626 | const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
---|
627 | return (texUnit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE;
|
---|
628 | }
|
---|
629 | case GL_TEXTURE_GEN_T:
|
---|
630 | {
|
---|
631 | const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
---|
632 | return (texUnit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE;
|
---|
633 | }
|
---|
634 |
|
---|
635 | /*
|
---|
636 | * CLIENT STATE!!!
|
---|
637 | */
|
---|
638 | case GL_VERTEX_ARRAY:
|
---|
639 | return ctx->Array.Vertex.Enabled;
|
---|
640 | case GL_NORMAL_ARRAY:
|
---|
641 | return ctx->Array.Normal.Enabled;
|
---|
642 | case GL_COLOR_ARRAY:
|
---|
643 | return ctx->Array.Color.Enabled;
|
---|
644 | case GL_INDEX_ARRAY:
|
---|
645 | return ctx->Array.Index.Enabled;
|
---|
646 | case GL_TEXTURE_COORD_ARRAY:
|
---|
647 | return ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled;
|
---|
648 | case GL_EDGE_FLAG_ARRAY:
|
---|
649 | return ctx->Array.EdgeFlag.Enabled;
|
---|
650 | default:
|
---|
651 | gl_error( ctx, GL_INVALID_ENUM, "glIsEnabled" );
|
---|
652 | return GL_FALSE;
|
---|
653 | }
|
---|
654 | }
|
---|
655 |
|
---|
656 |
|
---|
657 |
|
---|
658 |
|
---|
659 | static void gl_client_state( GLcontext *ctx, GLenum cap, GLboolean state )
|
---|
660 | {
|
---|
661 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx,
|
---|
662 | (state
|
---|
663 | ? "glEnableClientState"
|
---|
664 | : "glDisableClientState") );
|
---|
665 |
|
---|
666 | switch (cap) {
|
---|
667 | case GL_VERTEX_ARRAY:
|
---|
668 | ctx->Array.Vertex.Enabled = state;
|
---|
669 | break;
|
---|
670 | case GL_NORMAL_ARRAY:
|
---|
671 | ctx->Array.Normal.Enabled = state;
|
---|
672 | break;
|
---|
673 | case GL_COLOR_ARRAY:
|
---|
674 | ctx->Array.Color.Enabled = state;
|
---|
675 | break;
|
---|
676 | case GL_INDEX_ARRAY:
|
---|
677 | ctx->Array.Index.Enabled = state;
|
---|
678 | break;
|
---|
679 | case GL_TEXTURE_COORD_ARRAY:
|
---|
680 | ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled = state;
|
---|
681 | break;
|
---|
682 | case GL_EDGE_FLAG_ARRAY:
|
---|
683 | ctx->Array.EdgeFlag.Enabled = state;
|
---|
684 | break;
|
---|
685 | default:
|
---|
686 | gl_error( ctx, GL_INVALID_ENUM, "glEnable/DisableClientState" );
|
---|
687 | }
|
---|
688 |
|
---|
689 | ctx->NewState |= NEW_CLIENT_STATE;
|
---|
690 | }
|
---|
691 |
|
---|
692 |
|
---|
693 |
|
---|
694 | void gl_EnableClientState( GLcontext *ctx, GLenum cap )
|
---|
695 | {
|
---|
696 | gl_client_state( ctx, cap, GL_TRUE );
|
---|
697 | }
|
---|
698 |
|
---|
699 |
|
---|
700 |
|
---|
701 | void gl_DisableClientState( GLcontext *ctx, GLenum cap )
|
---|
702 | {
|
---|
703 | gl_client_state( ctx, cap, GL_FALSE );
|
---|
704 | }
|
---|
705 |
|
---|