| 1 | /* $Id: enable.c,v 1.2 2000-03-01 18:49:27 jeroen Exp $ */
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| 2 |
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| 3 | /*
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| 4 | * Mesa 3-D graphics library
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| 5 | * Version: 3.1
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| 6 | *
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| 7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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| 8 | *
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a
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| 10 | * copy of this software and associated documentation files (the "Software"),
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| 11 | * to deal in the Software without restriction, including without limitation
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the
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| 14 | * Software is furnished to do so, subject to the following conditions:
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| 15 | *
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| 16 | * The above copyright notice and this permission notice shall be included
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| 17 | * in all copies or substantial portions of the Software.
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| 18 | *
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 25 | */
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| 26 |
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| 27 |
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| 28 | /* $XFree86: xc/lib/GL/mesa/src/enable.c,v 1.3 1999/04/04 00:20:23 dawes Exp $ */
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| 29 |
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| 30 | #ifdef PC_HEADER
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| 31 | #include "all.h"
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| 32 | #else
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| 33 | #ifndef XFree86Server
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| 34 | #include <stdio.h>
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| 35 | #include <string.h>
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| 36 | #else
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| 37 | #include "GL/xf86glx.h"
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| 38 | #endif
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| 39 | #include "types.h"
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| 40 | #include "context.h"
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| 41 | #include "enable.h"
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| 42 | #include "light.h"
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| 43 | #include "macros.h"
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| 44 | #include "matrix.h"
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| 45 | #include "mmath.h"
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| 46 | #include "simple_list.h"
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| 47 | #include "vbfill.h"
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| 48 | #include "xform.h"
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| 49 | #include "enums.h"
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| 50 | #endif
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| 51 |
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| 52 |
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| 53 |
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| 54 | /*
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| 55 | * Perform glEnable and glDisable calls.
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| 56 | */
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| 57 | void gl_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
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| 58 | {
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| 59 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "gl_enable/disable" );
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| 60 |
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| 61 | if (MESA_VERBOSE & VERBOSE_API)
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| 62 | fprintf(stderr, "%s %s (newstate is %x)\n",
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| 63 | state ? "glEnable" : "glDisable",
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| 64 | gl_lookup_enum_by_nr(cap),
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| 65 | ctx->NewState);
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| 66 |
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| 67 | switch (cap) {
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| 68 | case GL_ALPHA_TEST:
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| 69 | if (ctx->Color.AlphaEnabled!=state) {
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| 70 | ctx->Color.AlphaEnabled = state;
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| 71 | ctx->NewState |= NEW_RASTER_OPS;
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| 72 | }
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| 73 | break;
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| 74 | case GL_AUTO_NORMAL:
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| 75 | ctx->Eval.AutoNormal = state;
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| 76 | break;
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| 77 | case GL_BLEND:
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| 78 | if (ctx->Color.BlendEnabled!=state) {
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| 79 | ctx->Color.BlendEnabled = state;
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| 80 | /* The following needed to accomodate 1.0 RGB logic op blending */
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| 81 | if (ctx->Color.BlendEquation==GL_LOGIC_OP && state) {
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| 82 | ctx->Color.ColorLogicOpEnabled = GL_TRUE;
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| 83 | }
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| 84 | else {
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| 85 | ctx->Color.ColorLogicOpEnabled = GL_FALSE;
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| 86 | }
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| 87 | ctx->NewState |= NEW_RASTER_OPS;
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| 88 | }
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| 89 | break;
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| 90 | case GL_CLIP_PLANE0:
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| 91 | case GL_CLIP_PLANE1:
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| 92 | case GL_CLIP_PLANE2:
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| 93 | case GL_CLIP_PLANE3:
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| 94 | case GL_CLIP_PLANE4:
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| 95 | case GL_CLIP_PLANE5:
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| 96 | if (cap >= GL_CLIP_PLANE0 &&
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| 97 | cap <= GL_CLIP_PLANE5 &&
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| 98 | ctx->Transform.ClipEnabled[cap-GL_CLIP_PLANE0] != state)
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| 99 | {
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| 100 | GLuint p = cap-GL_CLIP_PLANE0;
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| 101 |
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| 102 | ctx->Transform.ClipEnabled[p] = state;
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| 103 | ctx->NewState |= NEW_USER_CLIP;
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| 104 |
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| 105 | if (state) {
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| 106 | ctx->Enabled |= ENABLE_USERCLIP;
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| 107 | ctx->Transform.AnyClip++;
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| 108 |
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| 109 | if (ctx->ProjectionMatrix.flags & MAT_DIRTY_ALL_OVER) {
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| 110 | gl_matrix_analyze( &ctx->ProjectionMatrix );
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| 111 | }
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| 112 |
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| 113 | gl_transform_vector( ctx->Transform.ClipUserPlane[p],
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| 114 | ctx->Transform.EyeUserPlane[p],
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| 115 | ctx->ProjectionMatrix.inv );
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| 116 | } else {
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| 117 | if (--ctx->Transform.AnyClip == 0)
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| 118 | ctx->Enabled &= ~ENABLE_USERCLIP;
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| 119 | }
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| 120 | }
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| 121 | break;
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| 122 | case GL_COLOR_MATERIAL:
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| 123 | if (ctx->Light.ColorMaterialEnabled!=state) {
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| 124 | ctx->Light.ColorMaterialEnabled = state;
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| 125 | ctx->NewState |= NEW_LIGHTING;
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| 126 | if (state)
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| 127 | gl_update_color_material( ctx, ctx->Current.ByteColor );
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| 128 | }
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| 129 | break;
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| 130 | case GL_CULL_FACE:
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| 131 | if (ctx->Polygon.CullFlag!=state) {
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| 132 | ctx->Polygon.CullFlag = state;
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| 133 | ctx->TriangleCaps ^= DD_TRI_CULL;
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| 134 | ctx->NewState |= NEW_POLYGON;
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| 135 | }
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| 136 | break;
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| 137 | case GL_DEPTH_TEST:
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| 138 | if (state && ctx->Visual->DepthBits==0) {
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| 139 | gl_warning(ctx,"glEnable(GL_DEPTH_TEST) but no depth buffer");
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| 140 | return;
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| 141 | }
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| 142 | if (ctx->Depth.Test!=state) {
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| 143 | ctx->Depth.Test = state;
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| 144 | ctx->NewState |= NEW_RASTER_OPS;
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| 145 | }
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| 146 | break;
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| 147 | case GL_DITHER:
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| 148 | if (ctx->NoDither) {
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| 149 | /* MESA_NO_DITHER env var */
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| 150 | state = GL_FALSE;
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| 151 | }
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| 152 | if (ctx->Color.DitherFlag!=state) {
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| 153 | ctx->Color.DitherFlag = state;
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| 154 | ctx->NewState |= NEW_RASTER_OPS;
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| 155 | }
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| 156 | break;
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| 157 | case GL_FOG:
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| 158 | if (ctx->Fog.Enabled!=state) {
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| 159 | ctx->Fog.Enabled = state;
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| 160 | ctx->Enabled ^= ENABLE_FOG;
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| 161 | ctx->NewState |= NEW_FOG|NEW_RASTER_OPS;
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| 162 | }
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| 163 | break;
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| 164 | case GL_LIGHT0:
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| 165 | case GL_LIGHT1:
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| 166 | case GL_LIGHT2:
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| 167 | case GL_LIGHT3:
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| 168 | case GL_LIGHT4:
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| 169 | case GL_LIGHT5:
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| 170 | case GL_LIGHT6:
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| 171 | case GL_LIGHT7:
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| 172 | if (ctx->Light.Light[cap-GL_LIGHT0].Enabled != state)
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| 173 | {
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| 174 | ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
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| 175 |
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| 176 | if (state) {
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| 177 | insert_at_tail(&ctx->Light.EnabledList,
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| 178 | &ctx->Light.Light[cap-GL_LIGHT0]);
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| 179 | if (ctx->Light.Enabled)
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| 180 | ctx->Enabled |= ENABLE_LIGHT;
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| 181 | } else {
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| 182 | remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]);
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| 183 | if (is_empty_list(&ctx->Light.EnabledList))
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| 184 | ctx->Enabled &= ~ENABLE_LIGHT;
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| 185 | }
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| 186 |
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| 187 | ctx->NewState |= NEW_LIGHTING;
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| 188 | }
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| 189 | break;
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| 190 | case GL_LIGHTING:
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| 191 | if (ctx->Light.Enabled!=state) {
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| 192 | ctx->Light.Enabled = state;
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| 193 | ctx->Enabled &= ~ENABLE_LIGHT;
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| 194 | if (state)
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| 195 | ctx->Enabled |= ENABLE_LIGHT;
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| 196 | ctx->NewState |= NEW_LIGHTING;
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| 197 | }
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| 198 | break;
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| 199 | case GL_LINE_SMOOTH:
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| 200 | if (ctx->Line.SmoothFlag!=state) {
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| 201 | ctx->Line.SmoothFlag = state;
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| 202 | ctx->NewState |= NEW_RASTER_OPS;
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| 203 | }
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| 204 | break;
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| 205 | case GL_LINE_STIPPLE:
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| 206 | if (ctx->Line.StippleFlag!=state) {
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| 207 | ctx->Line.StippleFlag = state;
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| 208 | ctx->TriangleCaps ^= DD_LINE_STIPPLE;
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| 209 | ctx->NewState |= NEW_RASTER_OPS;
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| 210 | }
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| 211 | break;
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| 212 | case GL_INDEX_LOGIC_OP:
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| 213 | if (ctx->Color.IndexLogicOpEnabled!=state) {
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| 214 | ctx->Color.IndexLogicOpEnabled = state;
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| 215 | ctx->NewState |= NEW_RASTER_OPS;
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| 216 | }
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| 217 | break;
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| 218 | case GL_COLOR_LOGIC_OP:
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| 219 | if (ctx->Color.ColorLogicOpEnabled!=state) {
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| 220 | ctx->Color.ColorLogicOpEnabled = state;
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| 221 | ctx->NewState |= NEW_RASTER_OPS;
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| 222 | }
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| 223 | break;
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| 224 | case GL_MAP1_COLOR_4:
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| 225 | ctx->Eval.Map1Color4 = state;
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| 226 | break;
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| 227 | case GL_MAP1_INDEX:
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| 228 | ctx->Eval.Map1Index = state;
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| 229 | break;
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| 230 | case GL_MAP1_NORMAL:
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| 231 | ctx->Eval.Map1Normal = state;
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| 232 | break;
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| 233 | case GL_MAP1_TEXTURE_COORD_1:
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| 234 | ctx->Eval.Map1TextureCoord1 = state;
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| 235 | break;
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| 236 | case GL_MAP1_TEXTURE_COORD_2:
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| 237 | ctx->Eval.Map1TextureCoord2 = state;
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| 238 | break;
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| 239 | case GL_MAP1_TEXTURE_COORD_3:
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| 240 | ctx->Eval.Map1TextureCoord3 = state;
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| 241 | break;
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| 242 | case GL_MAP1_TEXTURE_COORD_4:
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| 243 | ctx->Eval.Map1TextureCoord4 = state;
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| 244 | break;
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| 245 | case GL_MAP1_VERTEX_3:
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| 246 | ctx->Eval.Map1Vertex3 = state;
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| 247 | break;
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| 248 | case GL_MAP1_VERTEX_4:
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| 249 | ctx->Eval.Map1Vertex4 = state;
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| 250 | break;
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| 251 | case GL_MAP2_COLOR_4:
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| 252 | ctx->Eval.Map2Color4 = state;
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| 253 | break;
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| 254 | case GL_MAP2_INDEX:
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| 255 | ctx->Eval.Map2Index = state;
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| 256 | break;
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| 257 | case GL_MAP2_NORMAL:
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| 258 | ctx->Eval.Map2Normal = state;
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| 259 | break;
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| 260 | case GL_MAP2_TEXTURE_COORD_1:
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| 261 | ctx->Eval.Map2TextureCoord1 = state;
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| 262 | break;
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| 263 | case GL_MAP2_TEXTURE_COORD_2:
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| 264 | ctx->Eval.Map2TextureCoord2 = state;
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| 265 | break;
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| 266 | case GL_MAP2_TEXTURE_COORD_3:
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| 267 | ctx->Eval.Map2TextureCoord3 = state;
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| 268 | break;
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| 269 | case GL_MAP2_TEXTURE_COORD_4:
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| 270 | ctx->Eval.Map2TextureCoord4 = state;
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| 271 | break;
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| 272 | case GL_MAP2_VERTEX_3:
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| 273 | ctx->Eval.Map2Vertex3 = state;
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| 274 | break;
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| 275 | case GL_MAP2_VERTEX_4:
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| 276 | ctx->Eval.Map2Vertex4 = state;
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| 277 | break;
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| 278 | case GL_NORMALIZE:
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| 279 | if (ctx->Transform.Normalize != state) {
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| 280 | ctx->Transform.Normalize = state;
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| 281 | ctx->NewState |= NEW_NORMAL_TRANSFORM|NEW_LIGHTING;
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| 282 | ctx->Enabled ^= ENABLE_NORMALIZE;
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| 283 | }
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| 284 | break;
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| 285 | case GL_POINT_SMOOTH:
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| 286 | if (ctx->Point.SmoothFlag!=state) {
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| 287 | ctx->Point.SmoothFlag = state;
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| 288 | ctx->NewState |= NEW_RASTER_OPS;
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| 289 | }
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| 290 | break;
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| 291 | case GL_POLYGON_SMOOTH:
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| 292 | if (ctx->Polygon.SmoothFlag!=state) {
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| 293 | ctx->Polygon.SmoothFlag = state;
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| 294 | ctx->NewState |= NEW_RASTER_OPS;
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| 295 | }
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| 296 | break;
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| 297 | case GL_POLYGON_STIPPLE:
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| 298 | if (ctx->Polygon.StippleFlag!=state) {
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| 299 | ctx->Polygon.StippleFlag = state;
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| 300 | ctx->TriangleCaps ^= DD_TRI_STIPPLE;
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| 301 | ctx->NewState |= NEW_RASTER_OPS;
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| 302 | }
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| 303 | break;
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| 304 | case GL_POLYGON_OFFSET_POINT:
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| 305 | if (ctx->Polygon.OffsetPoint!=state) {
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| 306 | ctx->Polygon.OffsetPoint = state;
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| 307 | ctx->NewState |= NEW_POLYGON;
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| 308 | }
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| 309 | break;
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| 310 | case GL_POLYGON_OFFSET_LINE:
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| 311 | if (ctx->Polygon.OffsetLine!=state) {
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| 312 | ctx->Polygon.OffsetLine = state;
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| 313 | ctx->NewState |= NEW_POLYGON;
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| 314 | }
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| 315 | break;
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| 316 | case GL_POLYGON_OFFSET_FILL:
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| 317 | /*case GL_POLYGON_OFFSET_EXT:*/
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| 318 | if (ctx->Polygon.OffsetFill!=state) {
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| 319 | ctx->Polygon.OffsetFill = state;
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| 320 | ctx->NewState |= NEW_POLYGON;
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| 321 | }
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| 322 | break;
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| 323 | case GL_RESCALE_NORMAL_EXT:
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| 324 | if (ctx->Transform.RescaleNormals != state) {
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| 325 | ctx->Transform.RescaleNormals = state;
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| 326 | ctx->NewState |= NEW_NORMAL_TRANSFORM|NEW_LIGHTING;
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| 327 | ctx->Enabled ^= ENABLE_RESCALE;
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| 328 | }
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| 329 | break;
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| 330 | case GL_SCISSOR_TEST:
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| 331 | if (ctx->Scissor.Enabled!=state) {
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| 332 | ctx->Scissor.Enabled = state;
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| 333 | ctx->NewState |= NEW_RASTER_OPS;
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| 334 | }
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| 335 | break;
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| 336 | case GL_SHARED_TEXTURE_PALETTE_EXT:
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| 337 | ctx->Texture.SharedPalette = state;
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| 338 | if (ctx->Driver.UseGlobalTexturePalette)
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| 339 | (*ctx->Driver.UseGlobalTexturePalette)( ctx, state );
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| 340 | break;
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| 341 | case GL_STENCIL_TEST:
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| 342 | if (state && ctx->Visual->StencilBits==0) {
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| 343 | gl_warning(ctx, "glEnable(GL_STENCIL_TEST) but no stencil buffer");
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| 344 | return;
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| 345 | }
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| 346 | if (ctx->Stencil.Enabled!=state) {
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| 347 | ctx->Stencil.Enabled = state;
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| 348 | ctx->NewState |= NEW_RASTER_OPS;
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| 349 | ctx->TriangleCaps ^= DD_STENCIL;
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| 350 | }
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| 351 | break;
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| 352 | case GL_TEXTURE_1D:
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| 353 | if (ctx->Visual->RGBAflag) {
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| 354 | const GLuint curr = ctx->Texture.CurrentUnit;
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| 355 | const GLuint flag = TEXTURE0_1D << (curr * 4);
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| 356 | struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
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| 357 | ctx->NewState |= NEW_TEXTURE_ENABLE;
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| 358 | if (state) {
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| 359 | texUnit->Enabled |= TEXTURE0_1D;
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| 360 | ctx->Enabled |= flag;
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| 361 | }
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| 362 | else {
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| 363 | texUnit->Enabled &= ~TEXTURE0_1D;
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| 364 | ctx->Enabled &= ~flag;
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| 365 | }
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| 366 | }
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| 367 | break;
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| 368 | case GL_TEXTURE_2D:
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| 369 | if (ctx->Visual->RGBAflag) {
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| 370 | const GLuint curr = ctx->Texture.CurrentUnit;
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| 371 | const GLuint flag = TEXTURE0_2D << (curr * 4);
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| 372 | struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
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| 373 | ctx->NewState |= NEW_TEXTURE_ENABLE;
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| 374 | if (state) {
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| 375 | texUnit->Enabled |= TEXTURE0_2D;
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| 376 | ctx->Enabled |= flag;
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| 377 | }
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| 378 | else {
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| 379 | texUnit->Enabled &= ~TEXTURE0_2D;
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| 380 | ctx->Enabled &= ~flag;
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| 381 | }
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| 382 | }
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| 383 | break;
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| 384 | case GL_TEXTURE_3D:
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| 385 | if (ctx->Visual->RGBAflag) {
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| 386 | const GLuint curr = ctx->Texture.CurrentUnit;
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| 387 | const GLuint flag = TEXTURE0_3D << (curr * 4);
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| 388 | struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
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| 389 | ctx->NewState |= NEW_TEXTURE_ENABLE;
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| 390 | if (state) {
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| 391 | texUnit->Enabled |= TEXTURE0_3D;
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| 392 | ctx->Enabled |= flag;
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| 393 | }
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| 394 | else {
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| 395 | texUnit->Enabled &= ~TEXTURE0_3D;
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| 396 | ctx->Enabled &= ~flag;
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| 397 | }
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| 398 | }
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| 399 | break;
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| 400 | case GL_TEXTURE_GEN_Q:
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| 401 | {
|
|---|
| 402 | struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
|---|
| 403 | if (state)
|
|---|
| 404 | texUnit->TexGenEnabled |= Q_BIT;
|
|---|
| 405 | else
|
|---|
| 406 | texUnit->TexGenEnabled &= ~Q_BIT;
|
|---|
| 407 | ctx->NewState |= NEW_TEXTURING;
|
|---|
| 408 | }
|
|---|
| 409 | break;
|
|---|
| 410 | case GL_TEXTURE_GEN_R:
|
|---|
| 411 | {
|
|---|
| 412 | struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
|---|
| 413 | if (state)
|
|---|
| 414 | texUnit->TexGenEnabled |= R_BIT;
|
|---|
| 415 | else
|
|---|
| 416 | texUnit->TexGenEnabled &= ~R_BIT;
|
|---|
| 417 | ctx->NewState |= NEW_TEXTURING;
|
|---|
| 418 | }
|
|---|
| 419 | break;
|
|---|
| 420 | case GL_TEXTURE_GEN_S:
|
|---|
| 421 | {
|
|---|
| 422 | struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
|---|
| 423 | if (state)
|
|---|
| 424 | texUnit->TexGenEnabled |= S_BIT;
|
|---|
| 425 | else
|
|---|
| 426 | texUnit->TexGenEnabled &= ~S_BIT;
|
|---|
| 427 | ctx->NewState |= NEW_TEXTURING;
|
|---|
| 428 | }
|
|---|
| 429 | break;
|
|---|
| 430 | case GL_TEXTURE_GEN_T:
|
|---|
| 431 | {
|
|---|
| 432 | struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
|---|
| 433 | if (state)
|
|---|
| 434 | texUnit->TexGenEnabled |= T_BIT;
|
|---|
| 435 | else
|
|---|
| 436 | texUnit->TexGenEnabled &= ~T_BIT;
|
|---|
| 437 | ctx->NewState |= NEW_TEXTURING;
|
|---|
| 438 | }
|
|---|
| 439 | break;
|
|---|
| 440 |
|
|---|
| 441 | /*
|
|---|
| 442 | * CLIENT STATE!!!
|
|---|
| 443 | */
|
|---|
| 444 | case GL_VERTEX_ARRAY:
|
|---|
| 445 | ctx->Array.Vertex.Enabled = state;
|
|---|
| 446 | break;
|
|---|
| 447 | case GL_NORMAL_ARRAY:
|
|---|
| 448 | ctx->Array.Normal.Enabled = state;
|
|---|
| 449 | break;
|
|---|
| 450 | case GL_COLOR_ARRAY:
|
|---|
| 451 | ctx->Array.Color.Enabled = state;
|
|---|
| 452 | break;
|
|---|
| 453 | case GL_INDEX_ARRAY:
|
|---|
| 454 | ctx->Array.Index.Enabled = state;
|
|---|
| 455 | break;
|
|---|
| 456 | case GL_TEXTURE_COORD_ARRAY:
|
|---|
| 457 | ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled = state;
|
|---|
| 458 | break;
|
|---|
| 459 | case GL_EDGE_FLAG_ARRAY:
|
|---|
| 460 | ctx->Array.EdgeFlag.Enabled = state;
|
|---|
| 461 | break;
|
|---|
| 462 |
|
|---|
| 463 | default:
|
|---|
| 464 | if (state) {
|
|---|
| 465 | gl_error( ctx, GL_INVALID_ENUM, "glEnable" );
|
|---|
| 466 | }
|
|---|
| 467 | else {
|
|---|
| 468 | gl_error( ctx, GL_INVALID_ENUM, "glDisable" );
|
|---|
| 469 | }
|
|---|
| 470 | return;
|
|---|
| 471 | }
|
|---|
| 472 |
|
|---|
| 473 | if (ctx->Driver.Enable) {
|
|---|
| 474 | (*ctx->Driver.Enable)( ctx, cap, state );
|
|---|
| 475 | }
|
|---|
| 476 | }
|
|---|
| 477 |
|
|---|
| 478 |
|
|---|
| 479 |
|
|---|
| 480 |
|
|---|
| 481 | void gl_Enable( GLcontext* ctx, GLenum cap )
|
|---|
| 482 | {
|
|---|
| 483 | gl_set_enable( ctx, cap, GL_TRUE );
|
|---|
| 484 | }
|
|---|
| 485 |
|
|---|
| 486 |
|
|---|
| 487 |
|
|---|
| 488 | void gl_Disable( GLcontext* ctx, GLenum cap )
|
|---|
| 489 | {
|
|---|
| 490 | gl_set_enable( ctx, cap, GL_FALSE );
|
|---|
| 491 | }
|
|---|
| 492 |
|
|---|
| 493 |
|
|---|
| 494 |
|
|---|
| 495 | GLboolean gl_IsEnabled( GLcontext* ctx, GLenum cap )
|
|---|
| 496 | {
|
|---|
| 497 | switch (cap) {
|
|---|
| 498 | case GL_ALPHA_TEST:
|
|---|
| 499 | return ctx->Color.AlphaEnabled;
|
|---|
| 500 | case GL_AUTO_NORMAL:
|
|---|
| 501 | return ctx->Eval.AutoNormal;
|
|---|
| 502 | case GL_BLEND:
|
|---|
| 503 | return ctx->Color.BlendEnabled;
|
|---|
| 504 | case GL_CLIP_PLANE0:
|
|---|
| 505 | case GL_CLIP_PLANE1:
|
|---|
| 506 | case GL_CLIP_PLANE2:
|
|---|
| 507 | case GL_CLIP_PLANE3:
|
|---|
| 508 | case GL_CLIP_PLANE4:
|
|---|
| 509 | case GL_CLIP_PLANE5:
|
|---|
| 510 | return ctx->Transform.ClipEnabled[cap-GL_CLIP_PLANE0];
|
|---|
| 511 | case GL_COLOR_MATERIAL:
|
|---|
| 512 | return ctx->Light.ColorMaterialEnabled;
|
|---|
| 513 | case GL_CULL_FACE:
|
|---|
| 514 | return ctx->Polygon.CullFlag;
|
|---|
| 515 | case GL_DEPTH_TEST:
|
|---|
| 516 | return ctx->Depth.Test;
|
|---|
| 517 | case GL_DITHER:
|
|---|
| 518 | return ctx->Color.DitherFlag;
|
|---|
| 519 | case GL_FOG:
|
|---|
| 520 | return ctx->Fog.Enabled;
|
|---|
| 521 | case GL_LIGHTING:
|
|---|
| 522 | return ctx->Light.Enabled;
|
|---|
| 523 | case GL_LIGHT0:
|
|---|
| 524 | case GL_LIGHT1:
|
|---|
| 525 | case GL_LIGHT2:
|
|---|
| 526 | case GL_LIGHT3:
|
|---|
| 527 | case GL_LIGHT4:
|
|---|
| 528 | case GL_LIGHT5:
|
|---|
| 529 | case GL_LIGHT6:
|
|---|
| 530 | case GL_LIGHT7:
|
|---|
| 531 | return ctx->Light.Light[cap-GL_LIGHT0].Enabled;
|
|---|
| 532 | case GL_LINE_SMOOTH:
|
|---|
| 533 | return ctx->Line.SmoothFlag;
|
|---|
| 534 | case GL_LINE_STIPPLE:
|
|---|
| 535 | return ctx->Line.StippleFlag;
|
|---|
| 536 | case GL_INDEX_LOGIC_OP:
|
|---|
| 537 | return ctx->Color.IndexLogicOpEnabled;
|
|---|
| 538 | case GL_COLOR_LOGIC_OP:
|
|---|
| 539 | return ctx->Color.ColorLogicOpEnabled;
|
|---|
| 540 | case GL_MAP1_COLOR_4:
|
|---|
| 541 | return ctx->Eval.Map1Color4;
|
|---|
| 542 | case GL_MAP1_INDEX:
|
|---|
| 543 | return ctx->Eval.Map1Index;
|
|---|
| 544 | case GL_MAP1_NORMAL:
|
|---|
| 545 | return ctx->Eval.Map1Normal;
|
|---|
| 546 | case GL_MAP1_TEXTURE_COORD_1:
|
|---|
| 547 | return ctx->Eval.Map1TextureCoord1;
|
|---|
| 548 | case GL_MAP1_TEXTURE_COORD_2:
|
|---|
| 549 | return ctx->Eval.Map1TextureCoord2;
|
|---|
| 550 | case GL_MAP1_TEXTURE_COORD_3:
|
|---|
| 551 | return ctx->Eval.Map1TextureCoord3;
|
|---|
| 552 | case GL_MAP1_TEXTURE_COORD_4:
|
|---|
| 553 | return ctx->Eval.Map1TextureCoord4;
|
|---|
| 554 | case GL_MAP1_VERTEX_3:
|
|---|
| 555 | return ctx->Eval.Map1Vertex3;
|
|---|
| 556 | case GL_MAP1_VERTEX_4:
|
|---|
| 557 | return ctx->Eval.Map1Vertex4;
|
|---|
| 558 | case GL_MAP2_COLOR_4:
|
|---|
| 559 | return ctx->Eval.Map2Color4;
|
|---|
| 560 | case GL_MAP2_INDEX:
|
|---|
| 561 | return ctx->Eval.Map2Index;
|
|---|
| 562 | case GL_MAP2_NORMAL:
|
|---|
| 563 | return ctx->Eval.Map2Normal;
|
|---|
| 564 | case GL_MAP2_TEXTURE_COORD_1:
|
|---|
| 565 | return ctx->Eval.Map2TextureCoord1;
|
|---|
| 566 | case GL_MAP2_TEXTURE_COORD_2:
|
|---|
| 567 | return ctx->Eval.Map2TextureCoord2;
|
|---|
| 568 | case GL_MAP2_TEXTURE_COORD_3:
|
|---|
| 569 | return ctx->Eval.Map2TextureCoord3;
|
|---|
| 570 | case GL_MAP2_TEXTURE_COORD_4:
|
|---|
| 571 | return ctx->Eval.Map2TextureCoord4;
|
|---|
| 572 | case GL_MAP2_VERTEX_3:
|
|---|
| 573 | return ctx->Eval.Map2Vertex3;
|
|---|
| 574 | case GL_MAP2_VERTEX_4:
|
|---|
| 575 | return ctx->Eval.Map2Vertex4;
|
|---|
| 576 | case GL_NORMALIZE:
|
|---|
| 577 | return ctx->Transform.Normalize;
|
|---|
| 578 | case GL_POINT_SMOOTH:
|
|---|
| 579 | return ctx->Point.SmoothFlag;
|
|---|
| 580 | case GL_POLYGON_SMOOTH:
|
|---|
| 581 | return ctx->Polygon.SmoothFlag;
|
|---|
| 582 | case GL_POLYGON_STIPPLE:
|
|---|
| 583 | return ctx->Polygon.StippleFlag;
|
|---|
| 584 | case GL_POLYGON_OFFSET_POINT:
|
|---|
| 585 | return ctx->Polygon.OffsetPoint;
|
|---|
| 586 | case GL_POLYGON_OFFSET_LINE:
|
|---|
| 587 | return ctx->Polygon.OffsetLine;
|
|---|
| 588 | case GL_POLYGON_OFFSET_FILL:
|
|---|
| 589 | /*case GL_POLYGON_OFFSET_EXT:*/
|
|---|
| 590 | return ctx->Polygon.OffsetFill;
|
|---|
| 591 | case GL_RESCALE_NORMAL_EXT:
|
|---|
| 592 | return ctx->Transform.RescaleNormals;
|
|---|
| 593 | case GL_SCISSOR_TEST:
|
|---|
| 594 | return ctx->Scissor.Enabled;
|
|---|
| 595 | case GL_SHARED_TEXTURE_PALETTE_EXT:
|
|---|
| 596 | return ctx->Texture.SharedPalette;
|
|---|
| 597 | case GL_STENCIL_TEST:
|
|---|
| 598 | return ctx->Stencil.Enabled;
|
|---|
| 599 | case GL_TEXTURE_1D:
|
|---|
| 600 | {
|
|---|
| 601 | const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
|---|
| 602 | return (texUnit->Enabled & TEXTURE0_1D) ? GL_TRUE : GL_FALSE;
|
|---|
| 603 | }
|
|---|
| 604 | case GL_TEXTURE_2D:
|
|---|
| 605 | {
|
|---|
| 606 | const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
|---|
| 607 | return (texUnit->Enabled & TEXTURE0_2D) ? GL_TRUE : GL_FALSE;
|
|---|
| 608 | }
|
|---|
| 609 | case GL_TEXTURE_3D:
|
|---|
| 610 | {
|
|---|
| 611 | const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
|---|
| 612 | return (texUnit->Enabled & TEXTURE0_3D) ? GL_TRUE : GL_FALSE;
|
|---|
| 613 | }
|
|---|
| 614 | case GL_TEXTURE_GEN_Q:
|
|---|
| 615 | {
|
|---|
| 616 | const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
|---|
| 617 | return (texUnit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE;
|
|---|
| 618 | }
|
|---|
| 619 | case GL_TEXTURE_GEN_R:
|
|---|
| 620 | {
|
|---|
| 621 | const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
|---|
| 622 | return (texUnit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE;
|
|---|
| 623 | }
|
|---|
| 624 | case GL_TEXTURE_GEN_S:
|
|---|
| 625 | {
|
|---|
| 626 | const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
|---|
| 627 | return (texUnit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE;
|
|---|
| 628 | }
|
|---|
| 629 | case GL_TEXTURE_GEN_T:
|
|---|
| 630 | {
|
|---|
| 631 | const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
|
|---|
| 632 | return (texUnit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE;
|
|---|
| 633 | }
|
|---|
| 634 |
|
|---|
| 635 | /*
|
|---|
| 636 | * CLIENT STATE!!!
|
|---|
| 637 | */
|
|---|
| 638 | case GL_VERTEX_ARRAY:
|
|---|
| 639 | return ctx->Array.Vertex.Enabled;
|
|---|
| 640 | case GL_NORMAL_ARRAY:
|
|---|
| 641 | return ctx->Array.Normal.Enabled;
|
|---|
| 642 | case GL_COLOR_ARRAY:
|
|---|
| 643 | return ctx->Array.Color.Enabled;
|
|---|
| 644 | case GL_INDEX_ARRAY:
|
|---|
| 645 | return ctx->Array.Index.Enabled;
|
|---|
| 646 | case GL_TEXTURE_COORD_ARRAY:
|
|---|
| 647 | return ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled;
|
|---|
| 648 | case GL_EDGE_FLAG_ARRAY:
|
|---|
| 649 | return ctx->Array.EdgeFlag.Enabled;
|
|---|
| 650 | default:
|
|---|
| 651 | gl_error( ctx, GL_INVALID_ENUM, "glIsEnabled" );
|
|---|
| 652 | return GL_FALSE;
|
|---|
| 653 | }
|
|---|
| 654 | }
|
|---|
| 655 |
|
|---|
| 656 |
|
|---|
| 657 |
|
|---|
| 658 |
|
|---|
| 659 | static void gl_client_state( GLcontext *ctx, GLenum cap, GLboolean state )
|
|---|
| 660 | {
|
|---|
| 661 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx,
|
|---|
| 662 | (state
|
|---|
| 663 | ? "glEnableClientState"
|
|---|
| 664 | : "glDisableClientState") );
|
|---|
| 665 |
|
|---|
| 666 | switch (cap) {
|
|---|
| 667 | case GL_VERTEX_ARRAY:
|
|---|
| 668 | ctx->Array.Vertex.Enabled = state;
|
|---|
| 669 | break;
|
|---|
| 670 | case GL_NORMAL_ARRAY:
|
|---|
| 671 | ctx->Array.Normal.Enabled = state;
|
|---|
| 672 | break;
|
|---|
| 673 | case GL_COLOR_ARRAY:
|
|---|
| 674 | ctx->Array.Color.Enabled = state;
|
|---|
| 675 | break;
|
|---|
| 676 | case GL_INDEX_ARRAY:
|
|---|
| 677 | ctx->Array.Index.Enabled = state;
|
|---|
| 678 | break;
|
|---|
| 679 | case GL_TEXTURE_COORD_ARRAY:
|
|---|
| 680 | ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled = state;
|
|---|
| 681 | break;
|
|---|
| 682 | case GL_EDGE_FLAG_ARRAY:
|
|---|
| 683 | ctx->Array.EdgeFlag.Enabled = state;
|
|---|
| 684 | break;
|
|---|
| 685 | default:
|
|---|
| 686 | gl_error( ctx, GL_INVALID_ENUM, "glEnable/DisableClientState" );
|
|---|
| 687 | }
|
|---|
| 688 |
|
|---|
| 689 | ctx->NewState |= NEW_CLIENT_STATE;
|
|---|
| 690 | }
|
|---|
| 691 |
|
|---|
| 692 |
|
|---|
| 693 |
|
|---|
| 694 | void gl_EnableClientState( GLcontext *ctx, GLenum cap )
|
|---|
| 695 | {
|
|---|
| 696 | gl_client_state( ctx, cap, GL_TRUE );
|
|---|
| 697 | }
|
|---|
| 698 |
|
|---|
| 699 |
|
|---|
| 700 |
|
|---|
| 701 | void gl_DisableClientState( GLcontext *ctx, GLenum cap )
|
|---|
| 702 | {
|
|---|
| 703 | gl_client_state( ctx, cap, GL_FALSE );
|
|---|
| 704 | }
|
|---|
| 705 |
|
|---|