1 | /* $Id: dotprod_tmp.h,v 1.1 2000-02-29 00:48:29 sandervl Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.1
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 | /*
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28 | * New (3.1) transformation code written by Keith Whitwell.
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29 | */
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30 |
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31 |
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32 | /* Note - respects the stride of the output vector.
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33 | */
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34 | static void TAG(dotprod_vec2)( GLvector4f *out_vec,
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35 | GLuint elt,
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36 | const GLvector4f *coord_vec,
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37 | const GLfloat plane[4],
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38 | const GLubyte mask[])
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39 | {
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40 | GLuint stride = coord_vec->stride;
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41 | GLfloat *coord = coord_vec->start;
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42 | GLuint count = coord_vec->count;
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43 |
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44 | GLuint outstride = out_vec->stride;
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45 | GLfloat *out = out_vec->start + elt;
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46 | GLuint i;
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47 |
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48 | const GLfloat plane0 = plane[0], plane1 = plane[1], plane3 = plane[3];
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49 |
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50 | (void) mask;
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51 |
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52 | for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) {
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53 | CULL_CHECK {
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54 | *out = (coord[0] * plane0 +
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55 | coord[1] * plane1 +
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56 | plane3);
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57 | }
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58 | }
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59 | out_vec->count = coord_vec->count;
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60 | }
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61 |
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62 | static void TAG(dotprod_vec3)( GLvector4f *out_vec,
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63 | GLuint elt,
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64 | const GLvector4f *coord_vec,
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65 | const GLfloat plane[4],
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66 | const GLubyte mask[])
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67 | {
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68 | GLuint stride = coord_vec->stride;
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69 | GLfloat *coord = coord_vec->start;
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70 | GLuint count = coord_vec->count;
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71 |
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72 | GLuint outstride = out_vec->stride;
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73 | GLfloat *out = out_vec->start + elt;
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74 | GLuint i;
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75 |
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76 | const GLfloat plane0 = plane[0], plane1 = plane[1], plane2 = plane[2];
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77 | const GLfloat plane3 = plane[3];
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78 |
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79 | (void) mask;
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80 |
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81 | for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) {
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82 | CULL_CHECK {
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83 | *out = (coord[0] * plane0 +
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84 | coord[1] * plane1 +
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85 | coord[2] * plane2 +
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86 | plane3);
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87 | }
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88 | }
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89 | out_vec->count = coord_vec->count;
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90 | }
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91 |
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92 | static void TAG(dotprod_vec4)( GLvector4f *out_vec,
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93 | GLuint elt,
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94 | const GLvector4f *coord_vec,
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95 | const GLfloat plane[4],
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96 | const GLubyte mask[])
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97 | {
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98 | GLuint stride = coord_vec->stride;
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99 | GLfloat *coord = coord_vec->start;
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100 | GLuint count = coord_vec->count;
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101 |
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102 | GLuint outstride = out_vec->stride;
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103 | GLfloat *out = out_vec->start + elt;
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104 | GLuint i;
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105 |
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106 | const GLfloat plane0 = plane[0], plane1 = plane[1], plane2 = plane[2];
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107 | const GLfloat plane3 = plane[3];
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108 |
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109 | (void) mask;
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110 |
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111 | for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) {
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112 | CULL_CHECK {
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113 | *out = (coord[0] * plane0 +
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114 | coord[1] * plane1 +
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115 | coord[2] * plane2 +
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116 | coord[3] * plane3);
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117 | }
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118 | }
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119 | out_vec->count = coord_vec->count;
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120 | }
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121 |
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122 |
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123 | static void TAG(init_dotprod)( void )
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124 | {
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125 | gl_dotprod_tab[IDX&1][2] = TAG(dotprod_vec2);
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126 | gl_dotprod_tab[IDX&1][3] = TAG(dotprod_vec3);
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127 | gl_dotprod_tab[IDX&1][4] = TAG(dotprod_vec4);
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128 | }
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