source: trunk/src/opengl/mesa/depth.h@ 3721

Last change on this file since 3721 was 3582, checked in by jeroen, 25 years ago

* empty log message *

File size: 2.1 KB
Line 
1/* $Id: depth.h,v 1.2 2000-05-21 20:31:11 jeroen Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version: 3.3
6 *
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28
29
30
31#ifndef DEPTH_H
32#define DEPTH_H
33
34
35#include "types.h"
36
37
38/*
39 * Immediate-mode API entrpoints
40 */
41
42extern void
43_mesa_ClearDepth( GLclampd depth );
44
45
46extern void
47_mesa_DepthFunc( GLenum func );
48
49
50extern void
51_mesa_DepthMask( GLboolean flag );
52
53
54
55/*
56 * Internal functions
57 */
58
59extern GLvoid *
60_mesa_zbuffer_address(GLcontext *ctx, GLint x, GLint y);
61
62
63extern GLuint
64_mesa_depth_test_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
65 const GLdepth z[], GLubyte mask[] );
66
67extern void
68_mesa_depth_test_pixels( GLcontext *ctx,
69 GLuint n, const GLint x[], const GLint y[],
70 const GLdepth z[], GLubyte mask[] );
71
72
73extern void
74_mesa_read_depth_span_float( GLcontext *ctx, GLuint n, GLint x, GLint y,
75 GLfloat depth[] );
76
77
78extern void
79_mesa_alloc_depth_buffer( GLcontext* ctx );
80
81
82extern void
83_mesa_clear_depth_buffer( GLcontext* ctx );
84
85
86
87
88#endif
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