1 | /* $Id: depth.h,v 1.1 2000-02-29 00:48:29 sandervl Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.1
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 |
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28 |
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29 |
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30 |
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31 | #ifndef DEPTH_H
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32 | #define DEPTH_H
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33 |
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34 |
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35 | #include "types.h"
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36 |
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37 |
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38 | /*
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39 | * Return the address of the Z-buffer value for window coordinate (x,y):
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40 | */
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41 | #define Z_ADDRESS( CTX, X, Y ) \
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42 | ((CTX)->Buffer->Depth + (CTX)->Buffer->Width * (Y) + (X))
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43 |
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44 |
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45 |
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46 |
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47 | extern GLuint
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48 | gl_depth_test_span_generic( GLcontext* ctx, GLuint n, GLint x, GLint y,
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49 | const GLdepth z[], GLubyte mask[] );
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50 |
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51 | extern GLuint
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52 | gl_depth_test_span_less( GLcontext* ctx, GLuint n, GLint x, GLint y,
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53 | const GLdepth z[], GLubyte mask[] );
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54 |
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55 | extern GLuint
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56 | gl_depth_test_span_greater( GLcontext* ctx, GLuint n, GLint x, GLint y,
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57 | const GLdepth z[], GLubyte mask[] );
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58 |
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59 |
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60 |
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61 | extern void
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62 | gl_depth_test_pixels_generic( GLcontext* ctx,
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63 | GLuint n, const GLint x[], const GLint y[],
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64 | const GLdepth z[], GLubyte mask[] );
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65 |
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66 | extern void
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67 | gl_depth_test_pixels_less( GLcontext* ctx,
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68 | GLuint n, const GLint x[], const GLint y[],
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69 | const GLdepth z[], GLubyte mask[] );
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70 |
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71 | extern void
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72 | gl_depth_test_pixels_greater( GLcontext* ctx,
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73 | GLuint n, const GLint x[], const GLint y[],
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74 | const GLdepth z[], GLubyte mask[] );
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75 |
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76 |
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77 | extern void gl_read_depth_span_float( GLcontext* ctx,
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78 | GLuint n, GLint x, GLint y,
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79 | GLfloat depth[] );
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80 |
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81 |
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82 | extern void gl_read_depth_span_int( GLcontext* ctx, GLuint n, GLint x, GLint y,
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83 | GLdepth depth[] );
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84 |
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85 |
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86 | extern void gl_alloc_depth_buffer( GLcontext* ctx );
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87 |
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88 |
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89 | extern void gl_clear_depth_buffer( GLcontext* ctx );
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90 |
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91 |
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92 | extern void gl_ClearDepth( GLcontext* ctx, GLclampd depth );
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93 |
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94 | extern void gl_DepthFunc( GLcontext* ctx, GLenum func );
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95 |
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96 | extern void gl_DepthMask( GLcontext* ctx, GLboolean flag );
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97 |
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98 | #endif
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