source: trunk/src/opengl/mesa/depth.h@ 2945

Last change on this file since 2945 was 2938, checked in by sandervl, 25 years ago

created

File size: 3.1 KB
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1/* $Id: depth.h,v 1.1 2000-02-29 00:48:29 sandervl Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version: 3.1
6 *
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28
29
30
31#ifndef DEPTH_H
32#define DEPTH_H
33
34
35#include "types.h"
36
37
38/*
39 * Return the address of the Z-buffer value for window coordinate (x,y):
40 */
41#define Z_ADDRESS( CTX, X, Y ) \
42 ((CTX)->Buffer->Depth + (CTX)->Buffer->Width * (Y) + (X))
43
44
45
46
47extern GLuint
48gl_depth_test_span_generic( GLcontext* ctx, GLuint n, GLint x, GLint y,
49 const GLdepth z[], GLubyte mask[] );
50
51extern GLuint
52gl_depth_test_span_less( GLcontext* ctx, GLuint n, GLint x, GLint y,
53 const GLdepth z[], GLubyte mask[] );
54
55extern GLuint
56gl_depth_test_span_greater( GLcontext* ctx, GLuint n, GLint x, GLint y,
57 const GLdepth z[], GLubyte mask[] );
58
59
60
61extern void
62gl_depth_test_pixels_generic( GLcontext* ctx,
63 GLuint n, const GLint x[], const GLint y[],
64 const GLdepth z[], GLubyte mask[] );
65
66extern void
67gl_depth_test_pixels_less( GLcontext* ctx,
68 GLuint n, const GLint x[], const GLint y[],
69 const GLdepth z[], GLubyte mask[] );
70
71extern void
72gl_depth_test_pixels_greater( GLcontext* ctx,
73 GLuint n, const GLint x[], const GLint y[],
74 const GLdepth z[], GLubyte mask[] );
75
76
77extern void gl_read_depth_span_float( GLcontext* ctx,
78 GLuint n, GLint x, GLint y,
79 GLfloat depth[] );
80
81
82extern void gl_read_depth_span_int( GLcontext* ctx, GLuint n, GLint x, GLint y,
83 GLdepth depth[] );
84
85
86extern void gl_alloc_depth_buffer( GLcontext* ctx );
87
88
89extern void gl_clear_depth_buffer( GLcontext* ctx );
90
91
92extern void gl_ClearDepth( GLcontext* ctx, GLclampd depth );
93
94extern void gl_DepthFunc( GLcontext* ctx, GLenum func );
95
96extern void gl_DepthMask( GLcontext* ctx, GLboolean flag );
97
98#endif
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