1 | /* $Id: depth.c,v 1.3 2000-05-23 20:40:30 jeroen Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.3
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 |
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28 | /* $XFree86: xc/lib/GL/mesa/src/depth.c,v 1.3 1999/04/04 00:20:22 dawes Exp $ */
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29 |
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30 | /*
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31 | * Depth buffer functions
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32 | */
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33 |
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34 | #include <stdlib.h>
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35 |
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36 | #ifdef PC_HEADER
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37 | #include "all.h"
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38 | #else
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39 | #include "glheader.h"
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40 | #include "types.h"
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41 | #include "context.h"
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42 | #include "enums.h"
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43 | #include "depth.h"
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44 | #include "mem.h"
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45 | #include "pb.h"
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46 | #include "macros.h"
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47 | #endif
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48 |
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49 |
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50 |
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51 | /**********************************************************************/
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52 | /***** API Functions *****/
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53 | /**********************************************************************/
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54 |
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55 |
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56 |
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57 | void
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58 | _mesa_ClearDepth( GLclampd depth )
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59 | {
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60 | GET_CURRENT_CONTEXT(ctx);
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61 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClearDepth");
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62 | ctx->Depth.Clear = (GLfloat) CLAMP( depth, 0.0, 1.0 );
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63 | if (ctx->Driver.ClearDepth)
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64 | (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear );
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65 | }
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66 |
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67 |
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68 |
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69 | void
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70 | _mesa_DepthFunc( GLenum func )
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71 | {
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72 | GET_CURRENT_CONTEXT(ctx);
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73 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDepthFunc");
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74 |
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75 | if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
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76 | fprintf(stderr, "glDepthFunc %s\n", gl_lookup_enum_by_nr(func));
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77 |
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78 | switch (func) {
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79 | case GL_LESS: /* (default) pass if incoming z < stored z */
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80 | case GL_GEQUAL:
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81 | case GL_LEQUAL:
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82 | case GL_GREATER:
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83 | case GL_NOTEQUAL:
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84 | case GL_EQUAL:
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85 | case GL_ALWAYS:
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86 | if (ctx->Depth.Func != func) {
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87 | ctx->Depth.Func = func;
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88 | ctx->NewState |= NEW_RASTER_OPS;
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89 | ctx->TriangleCaps &= ~DD_Z_NEVER;
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90 | if (ctx->Driver.DepthFunc) {
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91 | (*ctx->Driver.DepthFunc)( ctx, func );
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92 | }
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93 | }
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94 | break;
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95 | case GL_NEVER:
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96 | if (ctx->Depth.Func != func) {
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97 | ctx->Depth.Func = func;
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98 | ctx->NewState |= NEW_RASTER_OPS;
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99 | ctx->TriangleCaps |= DD_Z_NEVER;
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100 | if (ctx->Driver.DepthFunc) {
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101 | (*ctx->Driver.DepthFunc)( ctx, func );
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102 | }
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103 | }
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104 | break;
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105 | default:
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106 | gl_error( ctx, GL_INVALID_ENUM, "glDepth.Func" );
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107 | }
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108 | }
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109 |
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110 |
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111 |
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112 | void
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113 | _mesa_DepthMask( GLboolean flag )
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114 | {
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115 | GET_CURRENT_CONTEXT(ctx);
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116 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDepthMask");
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117 |
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118 | if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
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119 | fprintf(stderr, "glDepthMask %d\n", flag);
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120 |
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121 | /*
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122 | * GL_TRUE indicates depth buffer writing is enabled (default)
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123 | * GL_FALSE indicates depth buffer writing is disabled
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124 | */
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125 | if (ctx->Depth.Mask != flag) {
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126 | ctx->Depth.Mask = flag;
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127 | ctx->NewState |= NEW_RASTER_OPS;
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128 | if (ctx->Driver.DepthMask) {
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129 | (*ctx->Driver.DepthMask)( ctx, flag );
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130 | }
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131 | }
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132 | }
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133 |
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134 |
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135 |
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136 | /**********************************************************************/
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137 | /***** Misc *****/
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138 | /**********************************************************************/
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139 |
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140 | /*
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141 | * Return address of depth buffer value for given window coord.
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142 | */
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143 | GLvoid *
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144 | _mesa_zbuffer_address(GLcontext *ctx, GLint x, GLint y)
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145 | {
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146 | if (ctx->Visual->DepthBits <= 16)
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147 | return (GLushort *) ctx->DrawBuffer->DepthBuffer + ctx->DrawBuffer->Width * y + x;
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148 | else
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149 | return (GLuint *) ctx->DrawBuffer->DepthBuffer + ctx->DrawBuffer->Width * y + x;
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150 | }
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151 |
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152 |
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153 | #define Z_ADDRESS16( CTX, X, Y ) \
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154 | ( ((GLushort *) (CTX)->DrawBuffer->DepthBuffer) \
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155 | + (CTX)->DrawBuffer->Width * (Y) + (X) )
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156 |
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157 | #define Z_ADDRESS32( CTX, X, Y ) \
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158 | ( ((GLuint *) (CTX)->DrawBuffer->DepthBuffer) \
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159 | + (CTX)->DrawBuffer->Width * (Y) + (X) )
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160 |
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161 |
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162 |
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163 | /**********************************************************************/
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164 | /***** Depth Testing Functions *****/
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165 | /**********************************************************************/
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166 |
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167 |
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168 | /*
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169 | * Do depth test for an array of fragments. This is used both for
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170 | * software and hardware Z buffers.
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171 | * Input: zbuffer - array of z values in the zbuffer
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172 | * z - array of fragment z values
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173 | * Return: number of fragments which pass the test.
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174 | */
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175 | static GLuint
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176 | depth_test_span16( GLcontext *ctx, GLuint n, GLint x, GLint y,
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177 | GLushort zbuffer[], const GLdepth z[], GLubyte mask[] )
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178 | {
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179 | GLuint passed = 0;
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180 |
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181 | /* switch cases ordered from most frequent to less frequent */
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182 | switch (ctx->Depth.Func) {
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183 | case GL_LESS:
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184 | if (ctx->Depth.Mask) {
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185 | /* Update Z buffer */
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186 | GLuint i;
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187 | for (i=0; i<n; i++) {
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188 | if (mask[i]) {
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189 | if (z[i] < zbuffer[i]) {
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190 | /* pass */
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191 | zbuffer[i] = z[i];
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192 | passed++;
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193 | }
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194 | else {
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195 | /* fail */
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196 | mask[i] = 0;
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197 | }
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198 | }
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199 | }
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200 | }
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201 | else {
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202 | /* Don't update Z buffer */
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203 | GLuint i;
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204 | for (i=0; i<n; i++) {
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205 | if (mask[i]) {
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206 | if (z[i] < zbuffer[i]) {
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207 | /* pass */
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208 | passed++;
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209 | }
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210 | else {
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211 | mask[i] = 0;
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212 | }
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213 | }
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214 | }
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215 | }
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216 | break;
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217 | case GL_LEQUAL:
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218 | if (ctx->Depth.Mask) {
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219 | /* Update Z buffer */
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220 | GLuint i;
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221 | for (i=0;i<n;i++) {
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222 | if (mask[i]) {
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223 | if (z[i] <= zbuffer[i]) {
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224 | zbuffer[i] = z[i];
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225 | passed++;
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226 | }
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227 | else {
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228 | mask[i] = 0;
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229 | }
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230 | }
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231 | }
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232 | }
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233 | else {
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234 | /* Don't update Z buffer */
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235 | GLuint i;
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236 | for (i=0;i<n;i++) {
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237 | if (mask[i]) {
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238 | if (z[i] <= zbuffer[i]) {
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239 | /* pass */
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240 | passed++;
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241 | }
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242 | else {
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243 | mask[i] = 0;
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244 | }
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245 | }
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246 | }
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247 | }
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248 | break;
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249 | case GL_GEQUAL:
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250 | if (ctx->Depth.Mask) {
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251 | /* Update Z buffer */
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252 | GLuint i;
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253 | for (i=0;i<n;i++) {
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254 | if (mask[i]) {
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255 | if (z[i] >= zbuffer[i]) {
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256 | zbuffer[i] = z[i];
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257 | passed++;
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258 | }
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259 | else {
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260 | mask[i] = 0;
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261 | }
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262 | }
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263 | }
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264 | }
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265 | else {
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266 | /* Don't update Z buffer */
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267 | GLuint i;
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268 | for (i=0;i<n;i++) {
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269 | if (mask[i]) {
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270 | if (z[i] >= zbuffer[i]) {
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271 | /* pass */
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272 | passed++;
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273 | }
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274 | else {
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275 | mask[i] = 0;
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276 | }
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277 | }
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278 | }
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279 | }
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280 | break;
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281 | case GL_GREATER:
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282 | if (ctx->Depth.Mask) {
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283 | /* Update Z buffer */
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284 | GLuint i;
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285 | for (i=0;i<n;i++) {
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286 | if (mask[i]) {
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287 | if (z[i] > zbuffer[i]) {
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288 | zbuffer[i] = z[i];
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289 | passed++;
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290 | }
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291 | else {
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292 | mask[i] = 0;
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293 | }
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294 | }
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295 | }
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296 | }
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297 | else {
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298 | /* Don't update Z buffer */
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299 | GLuint i;
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300 | for (i=0;i<n;i++) {
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301 | if (mask[i]) {
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302 | if (z[i] > zbuffer[i]) {
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303 | /* pass */
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304 | passed++;
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305 | }
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306 | else {
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307 | mask[i] = 0;
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308 | }
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309 | }
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310 | }
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311 | }
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312 | break;
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313 | case GL_NOTEQUAL:
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314 | if (ctx->Depth.Mask) {
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315 | /* Update Z buffer */
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316 | GLuint i;
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317 | for (i=0;i<n;i++) {
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318 | if (mask[i]) {
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319 | if (z[i] != zbuffer[i]) {
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320 | zbuffer[i] = z[i];
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321 | passed++;
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322 | }
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323 | else {
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324 | mask[i] = 0;
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325 | }
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326 | }
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327 | }
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328 | }
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329 | else {
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330 | /* Don't update Z buffer */
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331 | GLuint i;
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332 | for (i=0;i<n;i++) {
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333 | if (mask[i]) {
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334 | if (z[i] != zbuffer[i]) {
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335 | /* pass */
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336 | passed++;
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337 | }
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338 | else {
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339 | mask[i] = 0;
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340 | }
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341 | }
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342 | }
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343 | }
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344 | break;
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345 | case GL_EQUAL:
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346 | if (ctx->Depth.Mask) {
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347 | /* Update Z buffer */
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348 | GLuint i;
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349 | for (i=0;i<n;i++) {
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350 | if (mask[i]) {
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351 | if (z[i] == zbuffer[i]) {
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352 | zbuffer[i] = z[i];
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353 | passed++;
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354 | }
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355 | else {
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356 | mask[i] = 0;
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357 | }
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358 | }
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359 | }
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360 | }
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361 | else {
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362 | /* Don't update Z buffer */
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363 | GLuint i;
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364 | for (i=0;i<n;i++) {
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365 | if (mask[i]) {
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366 | if (z[i] == zbuffer[i]) {
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367 | /* pass */
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368 | passed++;
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369 | }
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370 | else {
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371 | mask[i] = 0;
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372 | }
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373 | }
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374 | }
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375 | }
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376 | break;
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377 | case GL_ALWAYS:
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378 | if (ctx->Depth.Mask) {
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379 | /* Update Z buffer */
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380 | GLuint i;
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381 | for (i=0;i<n;i++) {
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382 | if (mask[i]) {
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383 | zbuffer[i] = z[i];
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384 | passed++;
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385 | }
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386 | }
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387 | }
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388 | else {
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389 | /* Don't update Z buffer or mask */
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390 | passed = n;
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391 | }
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392 | break;
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393 | case GL_NEVER:
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394 | MEMSET(mask, 0, n * sizeof(GLubyte));
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395 | break;
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396 | default:
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397 | gl_problem(ctx, "Bad depth func in depth_test_span16");
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398 | }
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399 |
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400 | return passed;
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401 | }
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402 |
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403 |
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404 | static GLuint
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405 | depth_test_span32( GLcontext *ctx, GLuint n, GLint x, GLint y,
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406 | GLuint zbuffer[], const GLdepth z[], GLubyte mask[] )
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407 | {
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408 | GLuint passed = 0;
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409 |
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410 | /* switch cases ordered from most frequent to less frequent */
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411 | switch (ctx->Depth.Func) {
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412 | case GL_LESS:
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413 | if (ctx->Depth.Mask) {
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414 | /* Update Z buffer */
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415 | GLuint i;
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416 | for (i=0; i<n; i++) {
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417 | if (mask[i]) {
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418 | if (z[i] < zbuffer[i]) {
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419 | /* pass */
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420 | zbuffer[i] = z[i];
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421 | passed++;
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422 | }
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423 | else {
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424 | /* fail */
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425 | mask[i] = 0;
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426 | }
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427 | }
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428 | }
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429 | }
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430 | else {
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431 | /* Don't update Z buffer */
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432 | GLuint i;
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433 | for (i=0; i<n; i++) {
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434 | if (mask[i]) {
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435 | if (z[i] < zbuffer[i]) {
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436 | /* pass */
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437 | passed++;
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438 | }
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439 | else {
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440 | mask[i] = 0;
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441 | }
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442 | }
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443 | }
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444 | }
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445 | break;
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446 | case GL_LEQUAL:
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447 | if (ctx->Depth.Mask) {
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448 | /* Update Z buffer */
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449 | GLuint i;
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450 | for (i=0;i<n;i++) {
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451 | if (mask[i]) {
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452 | if (z[i] <= zbuffer[i]) {
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453 | zbuffer[i] = z[i];
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454 | passed++;
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455 | }
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456 | else {
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457 | mask[i] = 0;
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458 | }
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459 | }
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460 | }
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461 | }
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462 | else {
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463 | /* Don't update Z buffer */
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464 | GLuint i;
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465 | for (i=0;i<n;i++) {
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466 | if (mask[i]) {
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467 | if (z[i] <= zbuffer[i]) {
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468 | /* pass */
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469 | passed++;
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470 | }
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471 | else {
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472 | mask[i] = 0;
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473 | }
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474 | }
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475 | }
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476 | }
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477 | break;
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478 | case GL_GEQUAL:
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479 | if (ctx->Depth.Mask) {
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480 | /* Update Z buffer */
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481 | GLuint i;
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482 | for (i=0;i<n;i++) {
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483 | if (mask[i]) {
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484 | if (z[i] >= zbuffer[i]) {
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485 | zbuffer[i] = z[i];
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486 | passed++;
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487 | }
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488 | else {
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489 | mask[i] = 0;
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490 | }
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491 | }
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492 | }
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493 | }
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494 | else {
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495 | /* Don't update Z buffer */
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496 | GLuint i;
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497 | for (i=0;i<n;i++) {
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498 | if (mask[i]) {
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499 | if (z[i] >= zbuffer[i]) {
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500 | /* pass */
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501 | passed++;
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502 | }
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503 | else {
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504 | mask[i] = 0;
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505 | }
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506 | }
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507 | }
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508 | }
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509 | break;
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510 | case GL_GREATER:
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511 | if (ctx->Depth.Mask) {
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512 | /* Update Z buffer */
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513 | GLuint i;
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514 | for (i=0;i<n;i++) {
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515 | if (mask[i]) {
|
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516 | if (z[i] > zbuffer[i]) {
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517 | zbuffer[i] = z[i];
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518 | passed++;
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519 | }
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---|
520 | else {
|
---|
521 | mask[i] = 0;
|
---|
522 | }
|
---|
523 | }
|
---|
524 | }
|
---|
525 | }
|
---|
526 | else {
|
---|
527 | /* Don't update Z buffer */
|
---|
528 | GLuint i;
|
---|
529 | for (i=0;i<n;i++) {
|
---|
530 | if (mask[i]) {
|
---|
531 | if (z[i] > zbuffer[i]) {
|
---|
532 | /* pass */
|
---|
533 | passed++;
|
---|
534 | }
|
---|
535 | else {
|
---|
536 | mask[i] = 0;
|
---|
537 | }
|
---|
538 | }
|
---|
539 | }
|
---|
540 | }
|
---|
541 | break;
|
---|
542 | case GL_NOTEQUAL:
|
---|
543 | if (ctx->Depth.Mask) {
|
---|
544 | /* Update Z buffer */
|
---|
545 | GLuint i;
|
---|
546 | for (i=0;i<n;i++) {
|
---|
547 | if (mask[i]) {
|
---|
548 | if (z[i] != zbuffer[i]) {
|
---|
549 | zbuffer[i] = z[i];
|
---|
550 | passed++;
|
---|
551 | }
|
---|
552 | else {
|
---|
553 | mask[i] = 0;
|
---|
554 | }
|
---|
555 | }
|
---|
556 | }
|
---|
557 | }
|
---|
558 | else {
|
---|
559 | /* Don't update Z buffer */
|
---|
560 | GLuint i;
|
---|
561 | for (i=0;i<n;i++) {
|
---|
562 | if (mask[i]) {
|
---|
563 | if (z[i] != zbuffer[i]) {
|
---|
564 | /* pass */
|
---|
565 | passed++;
|
---|
566 | }
|
---|
567 | else {
|
---|
568 | mask[i] = 0;
|
---|
569 | }
|
---|
570 | }
|
---|
571 | }
|
---|
572 | }
|
---|
573 | break;
|
---|
574 | case GL_EQUAL:
|
---|
575 | if (ctx->Depth.Mask) {
|
---|
576 | /* Update Z buffer */
|
---|
577 | GLuint i;
|
---|
578 | for (i=0;i<n;i++) {
|
---|
579 | if (mask[i]) {
|
---|
580 | if (z[i] == zbuffer[i]) {
|
---|
581 | zbuffer[i] = z[i];
|
---|
582 | passed++;
|
---|
583 | }
|
---|
584 | else {
|
---|
585 | mask[i] = 0;
|
---|
586 | }
|
---|
587 | }
|
---|
588 | }
|
---|
589 | }
|
---|
590 | else {
|
---|
591 | /* Don't update Z buffer */
|
---|
592 | GLuint i;
|
---|
593 | for (i=0;i<n;i++) {
|
---|
594 | if (mask[i]) {
|
---|
595 | if (z[i] == zbuffer[i]) {
|
---|
596 | /* pass */
|
---|
597 | passed++;
|
---|
598 | }
|
---|
599 | else {
|
---|
600 | mask[i] = 0;
|
---|
601 | }
|
---|
602 | }
|
---|
603 | }
|
---|
604 | }
|
---|
605 | break;
|
---|
606 | case GL_ALWAYS:
|
---|
607 | if (ctx->Depth.Mask) {
|
---|
608 | /* Update Z buffer */
|
---|
609 | GLuint i;
|
---|
610 | for (i=0;i<n;i++) {
|
---|
611 | if (mask[i]) {
|
---|
612 | zbuffer[i] = z[i];
|
---|
613 | passed++;
|
---|
614 | }
|
---|
615 | }
|
---|
616 | }
|
---|
617 | else {
|
---|
618 | /* Don't update Z buffer or mask */
|
---|
619 | passed = n;
|
---|
620 | }
|
---|
621 | break;
|
---|
622 | case GL_NEVER:
|
---|
623 | MEMSET(mask, 0, n * sizeof(GLubyte));
|
---|
624 | break;
|
---|
625 | default:
|
---|
626 | gl_problem(ctx, "Bad depth func in depth_test_span32");
|
---|
627 | }
|
---|
628 |
|
---|
629 | return passed;
|
---|
630 | }
|
---|
631 |
|
---|
632 |
|
---|
633 |
|
---|
634 | /*
|
---|
635 | * Apply depth test to span of fragments. Hardware or software z buffer.
|
---|
636 | */
|
---|
637 | GLuint
|
---|
638 | _mesa_depth_test_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
|
---|
639 | const GLdepth z[], GLubyte mask[] )
|
---|
640 | {
|
---|
641 | if (ctx->Driver.ReadDepthSpan) {
|
---|
642 | /* hardware-based depth buffer */
|
---|
643 | GLdepth zbuffer[MAX_WIDTH];
|
---|
644 | GLuint passed;
|
---|
645 | (*ctx->Driver.ReadDepthSpan)(ctx, n, x, y, zbuffer);
|
---|
646 | passed = depth_test_span32(ctx, n, x, y, zbuffer, z, mask);
|
---|
647 | ASSERT(ctx->Driver.WriteDepthSpan);
|
---|
648 | (*ctx->Driver.WriteDepthSpan)(ctx, n, x, y, zbuffer, mask);
|
---|
649 | return passed;
|
---|
650 | }
|
---|
651 | else {
|
---|
652 | /* software depth buffer */
|
---|
653 | if (ctx->Visual->DepthBits <= 16) {
|
---|
654 | GLushort *zptr = (GLushort *) Z_ADDRESS16(ctx, x, y);
|
---|
655 | GLuint passed = depth_test_span16(ctx, n, x, y, zptr, z, mask);
|
---|
656 | return passed;
|
---|
657 | }
|
---|
658 | else {
|
---|
659 | GLuint *zptr = (GLuint *) Z_ADDRESS32(ctx, x, y);
|
---|
660 | GLuint passed = depth_test_span32(ctx, n, x, y, zptr, z, mask);
|
---|
661 | return passed;
|
---|
662 | }
|
---|
663 | }
|
---|
664 | }
|
---|
665 |
|
---|
666 |
|
---|
667 |
|
---|
668 |
|
---|
669 | /*
|
---|
670 | * Do depth testing for an array of fragments using software Z buffer.
|
---|
671 | */
|
---|
672 | static void
|
---|
673 | software_depth_test_pixels16( GLcontext *ctx, GLuint n,
|
---|
674 | const GLint x[], const GLint y[],
|
---|
675 | const GLdepth z[], GLubyte mask[] )
|
---|
676 | {
|
---|
677 | /* switch cases ordered from most frequent to less frequent */
|
---|
678 | switch (ctx->Depth.Func) {
|
---|
679 | case GL_LESS:
|
---|
680 | if (ctx->Depth.Mask) {
|
---|
681 | /* Update Z buffer */
|
---|
682 | GLuint i;
|
---|
683 | for (i=0; i<n; i++) {
|
---|
684 | if (mask[i]) {
|
---|
685 | GLushort *zptr = Z_ADDRESS16(ctx,x[i],y[i]);
|
---|
686 | if (z[i] < *zptr) {
|
---|
687 | /* pass */
|
---|
688 | *zptr = z[i];
|
---|
689 | }
|
---|
690 | else {
|
---|
691 | /* fail */
|
---|
692 | mask[i] = 0;
|
---|
693 | }
|
---|
694 | }
|
---|
695 | }
|
---|
696 | }
|
---|
697 | else {
|
---|
698 | /* Don't update Z buffer */
|
---|
699 | GLuint i;
|
---|
700 | for (i=0; i<n; i++) {
|
---|
701 | if (mask[i]) {
|
---|
702 | GLushort *zptr = Z_ADDRESS16(ctx,x[i],y[i]);
|
---|
703 | if (z[i] < *zptr) {
|
---|
704 | /* pass */
|
---|
705 | }
|
---|
706 | else {
|
---|
707 | /* fail */
|
---|
708 | mask[i] = 0;
|
---|
709 | }
|
---|
710 | }
|
---|
711 | }
|
---|
712 | }
|
---|
713 | break;
|
---|
714 | case GL_LEQUAL:
|
---|
715 | if (ctx->Depth.Mask) {
|
---|
716 | /* Update Z buffer */
|
---|
717 | GLuint i;
|
---|
718 | for (i=0; i<n; i++) {
|
---|
719 | if (mask[i]) {
|
---|
720 | GLushort *zptr = Z_ADDRESS16(ctx,x[i],y[i]);
|
---|
721 | if (z[i] <= *zptr) {
|
---|
722 | /* pass */
|
---|
723 | *zptr = z[i];
|
---|
724 | }
|
---|
725 | else {
|
---|
726 | /* fail */
|
---|
727 | mask[i] = 0;
|
---|
728 | }
|
---|
729 | }
|
---|
730 | }
|
---|
731 | }
|
---|
732 | else {
|
---|
733 | /* Don't update Z buffer */
|
---|
734 | GLuint i;
|
---|
735 | for (i=0; i<n; i++) {
|
---|
736 | if (mask[i]) {
|
---|
737 | GLushort *zptr = Z_ADDRESS16(ctx,x[i],y[i]);
|
---|
738 | if (z[i] <= *zptr) {
|
---|
739 | /* pass */
|
---|
740 | }
|
---|
741 | else {
|
---|
742 | /* fail */
|
---|
743 | mask[i] = 0;
|
---|
744 | }
|
---|
745 | }
|
---|
746 | }
|
---|
747 | }
|
---|
748 | break;
|
---|
749 | case GL_GEQUAL:
|
---|
750 | if (ctx->Depth.Mask) {
|
---|
751 | /* Update Z buffer */
|
---|
752 | GLuint i;
|
---|
753 | for (i=0; i<n; i++) {
|
---|
754 | if (mask[i]) {
|
---|
755 | GLushort *zptr = Z_ADDRESS16(ctx,x[i],y[i]);
|
---|
756 | if (z[i] >= *zptr) {
|
---|
757 | /* pass */
|
---|
758 | *zptr = z[i];
|
---|
759 | }
|
---|
760 | else {
|
---|
761 | /* fail */
|
---|
762 | mask[i] = 0;
|
---|
763 | }
|
---|
764 | }
|
---|
765 | }
|
---|
766 | }
|
---|
767 | else {
|
---|
768 | /* Don't update Z buffer */
|
---|
769 | GLuint i;
|
---|
770 | for (i=0; i<n; i++) {
|
---|
771 | if (mask[i]) {
|
---|
772 | GLushort *zptr = Z_ADDRESS16(ctx,x[i],y[i]);
|
---|
773 | if (z[i] >= *zptr) {
|
---|
774 | /* pass */
|
---|
775 | }
|
---|
776 | else {
|
---|
777 | /* fail */
|
---|
778 | mask[i] = 0;
|
---|
779 | }
|
---|
780 | }
|
---|
781 | }
|
---|
782 | }
|
---|
783 | break;
|
---|
784 | case GL_GREATER:
|
---|
785 | if (ctx->Depth.Mask) {
|
---|
786 | /* Update Z buffer */
|
---|
787 | GLuint i;
|
---|
788 | for (i=0; i<n; i++) {
|
---|
789 | if (mask[i]) {
|
---|
790 | GLushort *zptr = Z_ADDRESS16(ctx,x[i],y[i]);
|
---|
791 | if (z[i] > *zptr) {
|
---|
792 | /* pass */
|
---|
793 | *zptr = z[i];
|
---|
794 | }
|
---|
795 | else {
|
---|
796 | /* fail */
|
---|
797 | mask[i] = 0;
|
---|
798 | }
|
---|
799 | }
|
---|
800 | }
|
---|
801 | }
|
---|
802 | else {
|
---|
803 | /* Don't update Z buffer */
|
---|
804 | GLuint i;
|
---|
805 | for (i=0; i<n; i++) {
|
---|
806 | if (mask[i]) {
|
---|
807 | GLushort *zptr = Z_ADDRESS16(ctx,x[i],y[i]);
|
---|
808 | if (z[i] > *zptr) {
|
---|
809 | /* pass */
|
---|
810 | }
|
---|
811 | else {
|
---|
812 | /* fail */
|
---|
813 | mask[i] = 0;
|
---|
814 | }
|
---|
815 | }
|
---|
816 | }
|
---|
817 | }
|
---|
818 | break;
|
---|
819 | case GL_NOTEQUAL:
|
---|
820 | if (ctx->Depth.Mask) {
|
---|
821 | /* Update Z buffer */
|
---|
822 | GLuint i;
|
---|
823 | for (i=0; i<n; i++) {
|
---|
824 | if (mask[i]) {
|
---|
825 | GLushort *zptr = Z_ADDRESS16(ctx,x[i],y[i]);
|
---|
826 | if (z[i] != *zptr) {
|
---|
827 | /* pass */
|
---|
828 | *zptr = z[i];
|
---|
829 | }
|
---|
830 | else {
|
---|
831 | /* fail */
|
---|
832 | mask[i] = 0;
|
---|
833 | }
|
---|
834 | }
|
---|
835 | }
|
---|
836 | }
|
---|
837 | else {
|
---|
838 | /* Don't update Z buffer */
|
---|
839 | GLuint i;
|
---|
840 | for (i=0; i<n; i++) {
|
---|
841 | if (mask[i]) {
|
---|
842 | GLushort *zptr = Z_ADDRESS16(ctx,x[i],y[i]);
|
---|
843 | if (z[i] != *zptr) {
|
---|
844 | /* pass */
|
---|
845 | }
|
---|
846 | else {
|
---|
847 | /* fail */
|
---|
848 | mask[i] = 0;
|
---|
849 | }
|
---|
850 | }
|
---|
851 | }
|
---|
852 | }
|
---|
853 | break;
|
---|
854 | case GL_EQUAL:
|
---|
855 | if (ctx->Depth.Mask) {
|
---|
856 | /* Update Z buffer */
|
---|
857 | GLuint i;
|
---|
858 | for (i=0; i<n; i++) {
|
---|
859 | if (mask[i]) {
|
---|
860 | GLushort *zptr = Z_ADDRESS16(ctx,x[i],y[i]);
|
---|
861 | if (z[i] == *zptr) {
|
---|
862 | /* pass */
|
---|
863 | *zptr = z[i];
|
---|
864 | }
|
---|
865 | else {
|
---|
866 | /* fail */
|
---|
867 | mask[i] = 0;
|
---|
868 | }
|
---|
869 | }
|
---|
870 | }
|
---|
871 | }
|
---|
872 | else {
|
---|
873 | /* Don't update Z buffer */
|
---|
874 | GLuint i;
|
---|
875 | for (i=0; i<n; i++) {
|
---|
876 | if (mask[i]) {
|
---|
877 | GLushort *zptr = Z_ADDRESS16(ctx,x[i],y[i]);
|
---|
878 | if (z[i] == *zptr) {
|
---|
879 | /* pass */
|
---|
880 | }
|
---|
881 | else {
|
---|
882 | /* fail */
|
---|
883 | mask[i] = 0;
|
---|
884 | }
|
---|
885 | }
|
---|
886 | }
|
---|
887 | }
|
---|
888 | break;
|
---|
889 | case GL_ALWAYS:
|
---|
890 | if (ctx->Depth.Mask) {
|
---|
891 | /* Update Z buffer */
|
---|
892 | GLuint i;
|
---|
893 | for (i=0; i<n; i++) {
|
---|
894 | if (mask[i]) {
|
---|
895 | GLushort *zptr = Z_ADDRESS16(ctx,x[i],y[i]);
|
---|
896 | *zptr = z[i];
|
---|
897 | }
|
---|
898 | }
|
---|
899 | }
|
---|
900 | else {
|
---|
901 | /* Don't update Z buffer or mask */
|
---|
902 | }
|
---|
903 | break;
|
---|
904 | case GL_NEVER:
|
---|
905 | /* depth test never passes */
|
---|
906 | MEMSET(mask, 0, n * sizeof(GLubyte));
|
---|
907 | break;
|
---|
908 | default:
|
---|
909 | gl_problem(ctx, "Bad depth func in software_depth_test_pixels");
|
---|
910 | }
|
---|
911 | }
|
---|
912 |
|
---|
913 |
|
---|
914 |
|
---|
915 | /*
|
---|
916 | * Do depth testing for an array of fragments using software Z buffer.
|
---|
917 | */
|
---|
918 | static void
|
---|
919 | software_depth_test_pixels32( GLcontext *ctx, GLuint n,
|
---|
920 | const GLint x[], const GLint y[],
|
---|
921 | const GLdepth z[], GLubyte mask[] )
|
---|
922 | {
|
---|
923 | /* switch cases ordered from most frequent to less frequent */
|
---|
924 | switch (ctx->Depth.Func) {
|
---|
925 | case GL_LESS:
|
---|
926 | if (ctx->Depth.Mask) {
|
---|
927 | /* Update Z buffer */
|
---|
928 | GLuint i;
|
---|
929 | for (i=0; i<n; i++) {
|
---|
930 | if (mask[i]) {
|
---|
931 | GLuint *zptr = Z_ADDRESS32(ctx,x[i],y[i]);
|
---|
932 | if (z[i] < *zptr) {
|
---|
933 | /* pass */
|
---|
934 | *zptr = z[i];
|
---|
935 | }
|
---|
936 | else {
|
---|
937 | /* fail */
|
---|
938 | mask[i] = 0;
|
---|
939 | }
|
---|
940 | }
|
---|
941 | }
|
---|
942 | }
|
---|
943 | else {
|
---|
944 | /* Don't update Z buffer */
|
---|
945 | GLuint i;
|
---|
946 | for (i=0; i<n; i++) {
|
---|
947 | if (mask[i]) {
|
---|
948 | GLuint *zptr = Z_ADDRESS32(ctx,x[i],y[i]);
|
---|
949 | if (z[i] < *zptr) {
|
---|
950 | /* pass */
|
---|
951 | }
|
---|
952 | else {
|
---|
953 | /* fail */
|
---|
954 | mask[i] = 0;
|
---|
955 | }
|
---|
956 | }
|
---|
957 | }
|
---|
958 | }
|
---|
959 | break;
|
---|
960 | case GL_LEQUAL:
|
---|
961 | if (ctx->Depth.Mask) {
|
---|
962 | /* Update Z buffer */
|
---|
963 | GLuint i;
|
---|
964 | for (i=0; i<n; i++) {
|
---|
965 | if (mask[i]) {
|
---|
966 | GLuint *zptr = Z_ADDRESS32(ctx,x[i],y[i]);
|
---|
967 | if (z[i] <= *zptr) {
|
---|
968 | /* pass */
|
---|
969 | *zptr = z[i];
|
---|
970 | }
|
---|
971 | else {
|
---|
972 | /* fail */
|
---|
973 | mask[i] = 0;
|
---|
974 | }
|
---|
975 | }
|
---|
976 | }
|
---|
977 | }
|
---|
978 | else {
|
---|
979 | /* Don't update Z buffer */
|
---|
980 | GLuint i;
|
---|
981 | for (i=0; i<n; i++) {
|
---|
982 | if (mask[i]) {
|
---|
983 | GLuint *zptr = Z_ADDRESS32(ctx,x[i],y[i]);
|
---|
984 | if (z[i] <= *zptr) {
|
---|
985 | /* pass */
|
---|
986 | }
|
---|
987 | else {
|
---|
988 | /* fail */
|
---|
989 | mask[i] = 0;
|
---|
990 | }
|
---|
991 | }
|
---|
992 | }
|
---|
993 | }
|
---|
994 | break;
|
---|
995 | case GL_GEQUAL:
|
---|
996 | if (ctx->Depth.Mask) {
|
---|
997 | /* Update Z buffer */
|
---|
998 | GLuint i;
|
---|
999 | for (i=0; i<n; i++) {
|
---|
1000 | if (mask[i]) {
|
---|
1001 | GLuint *zptr = Z_ADDRESS32(ctx,x[i],y[i]);
|
---|
1002 | if (z[i] >= *zptr) {
|
---|
1003 | /* pass */
|
---|
1004 | *zptr = z[i];
|
---|
1005 | }
|
---|
1006 | else {
|
---|
1007 | /* fail */
|
---|
1008 | mask[i] = 0;
|
---|
1009 | }
|
---|
1010 | }
|
---|
1011 | }
|
---|
1012 | }
|
---|
1013 | else {
|
---|
1014 | /* Don't update Z buffer */
|
---|
1015 | GLuint i;
|
---|
1016 | for (i=0; i<n; i++) {
|
---|
1017 | if (mask[i]) {
|
---|
1018 | GLuint *zptr = Z_ADDRESS32(ctx,x[i],y[i]);
|
---|
1019 | if (z[i] >= *zptr) {
|
---|
1020 | /* pass */
|
---|
1021 | }
|
---|
1022 | else {
|
---|
1023 | /* fail */
|
---|
1024 | mask[i] = 0;
|
---|
1025 | }
|
---|
1026 | }
|
---|
1027 | }
|
---|
1028 | }
|
---|
1029 | break;
|
---|
1030 | case GL_GREATER:
|
---|
1031 | if (ctx->Depth.Mask) {
|
---|
1032 | /* Update Z buffer */
|
---|
1033 | GLuint i;
|
---|
1034 | for (i=0; i<n; i++) {
|
---|
1035 | if (mask[i]) {
|
---|
1036 | GLuint *zptr = Z_ADDRESS32(ctx,x[i],y[i]);
|
---|
1037 | if (z[i] > *zptr) {
|
---|
1038 | /* pass */
|
---|
1039 | *zptr = z[i];
|
---|
1040 | }
|
---|
1041 | else {
|
---|
1042 | /* fail */
|
---|
1043 | mask[i] = 0;
|
---|
1044 | }
|
---|
1045 | }
|
---|
1046 | }
|
---|
1047 | }
|
---|
1048 | else {
|
---|
1049 | /* Don't update Z buffer */
|
---|
1050 | GLuint i;
|
---|
1051 | for (i=0; i<n; i++) {
|
---|
1052 | if (mask[i]) {
|
---|
1053 | GLuint *zptr = Z_ADDRESS32(ctx,x[i],y[i]);
|
---|
1054 | if (z[i] > *zptr) {
|
---|
1055 | /* pass */
|
---|
1056 | }
|
---|
1057 | else {
|
---|
1058 | /* fail */
|
---|
1059 | mask[i] = 0;
|
---|
1060 | }
|
---|
1061 | }
|
---|
1062 | }
|
---|
1063 | }
|
---|
1064 | break;
|
---|
1065 | case GL_NOTEQUAL:
|
---|
1066 | if (ctx->Depth.Mask) {
|
---|
1067 | /* Update Z buffer */
|
---|
1068 | GLuint i;
|
---|
1069 | for (i=0; i<n; i++) {
|
---|
1070 | if (mask[i]) {
|
---|
1071 | GLuint *zptr = Z_ADDRESS32(ctx,x[i],y[i]);
|
---|
1072 | if (z[i] != *zptr) {
|
---|
1073 | /* pass */
|
---|
1074 | *zptr = z[i];
|
---|
1075 | }
|
---|
1076 | else {
|
---|
1077 | /* fail */
|
---|
1078 | mask[i] = 0;
|
---|
1079 | }
|
---|
1080 | }
|
---|
1081 | }
|
---|
1082 | }
|
---|
1083 | else {
|
---|
1084 | /* Don't update Z buffer */
|
---|
1085 | GLuint i;
|
---|
1086 | for (i=0; i<n; i++) {
|
---|
1087 | if (mask[i]) {
|
---|
1088 | GLuint *zptr = Z_ADDRESS32(ctx,x[i],y[i]);
|
---|
1089 | if (z[i] != *zptr) {
|
---|
1090 | /* pass */
|
---|
1091 | }
|
---|
1092 | else {
|
---|
1093 | /* fail */
|
---|
1094 | mask[i] = 0;
|
---|
1095 | }
|
---|
1096 | }
|
---|
1097 | }
|
---|
1098 | }
|
---|
1099 | break;
|
---|
1100 | case GL_EQUAL:
|
---|
1101 | if (ctx->Depth.Mask) {
|
---|
1102 | /* Update Z buffer */
|
---|
1103 | GLuint i;
|
---|
1104 | for (i=0; i<n; i++) {
|
---|
1105 | if (mask[i]) {
|
---|
1106 | GLuint *zptr = Z_ADDRESS32(ctx,x[i],y[i]);
|
---|
1107 | if (z[i] == *zptr) {
|
---|
1108 | /* pass */
|
---|
1109 | *zptr = z[i];
|
---|
1110 | }
|
---|
1111 | else {
|
---|
1112 | /* fail */
|
---|
1113 | mask[i] = 0;
|
---|
1114 | }
|
---|
1115 | }
|
---|
1116 | }
|
---|
1117 | }
|
---|
1118 | else {
|
---|
1119 | /* Don't update Z buffer */
|
---|
1120 | GLuint i;
|
---|
1121 | for (i=0; i<n; i++) {
|
---|
1122 | if (mask[i]) {
|
---|
1123 | GLuint *zptr = Z_ADDRESS32(ctx,x[i],y[i]);
|
---|
1124 | if (z[i] == *zptr) {
|
---|
1125 | /* pass */
|
---|
1126 | }
|
---|
1127 | else {
|
---|
1128 | /* fail */
|
---|
1129 | mask[i] = 0;
|
---|
1130 | }
|
---|
1131 | }
|
---|
1132 | }
|
---|
1133 | }
|
---|
1134 | break;
|
---|
1135 | case GL_ALWAYS:
|
---|
1136 | if (ctx->Depth.Mask) {
|
---|
1137 | /* Update Z buffer */
|
---|
1138 | GLuint i;
|
---|
1139 | for (i=0; i<n; i++) {
|
---|
1140 | if (mask[i]) {
|
---|
1141 | GLuint *zptr = Z_ADDRESS32(ctx,x[i],y[i]);
|
---|
1142 | *zptr = z[i];
|
---|
1143 | }
|
---|
1144 | }
|
---|
1145 | }
|
---|
1146 | else {
|
---|
1147 | /* Don't update Z buffer or mask */
|
---|
1148 | }
|
---|
1149 | break;
|
---|
1150 | case GL_NEVER:
|
---|
1151 | /* depth test never passes */
|
---|
1152 | MEMSET(mask, 0, n * sizeof(GLubyte));
|
---|
1153 | break;
|
---|
1154 | default:
|
---|
1155 | gl_problem(ctx, "Bad depth func in software_depth_test_pixels");
|
---|
1156 | }
|
---|
1157 | }
|
---|
1158 |
|
---|
1159 |
|
---|
1160 |
|
---|
1161 | /*
|
---|
1162 | * Do depth testing for an array of pixels using hardware Z buffer.
|
---|
1163 | * Input/output: zbuffer - array of depth values from Z buffer
|
---|
1164 | * Input: z - array of fragment z values.
|
---|
1165 | */
|
---|
1166 | static void
|
---|
1167 | hardware_depth_test_pixels( GLcontext *ctx, GLuint n, GLdepth zbuffer[],
|
---|
1168 | const GLdepth z[], GLubyte mask[] )
|
---|
1169 | {
|
---|
1170 | /* switch cases ordered from most frequent to less frequent */
|
---|
1171 | switch (ctx->Depth.Func) {
|
---|
1172 | case GL_LESS:
|
---|
1173 | if (ctx->Depth.Mask) {
|
---|
1174 | /* Update Z buffer */
|
---|
1175 | GLuint i;
|
---|
1176 | for (i=0; i<n; i++) {
|
---|
1177 | if (mask[i]) {
|
---|
1178 | if (z[i] < zbuffer[i]) {
|
---|
1179 | /* pass */
|
---|
1180 | zbuffer[i] = z[i];
|
---|
1181 | }
|
---|
1182 | else {
|
---|
1183 | /* fail */
|
---|
1184 | mask[i] = 0;
|
---|
1185 | }
|
---|
1186 | }
|
---|
1187 | }
|
---|
1188 | }
|
---|
1189 | else {
|
---|
1190 | /* Don't update Z buffer */
|
---|
1191 | GLuint i;
|
---|
1192 | for (i=0; i<n; i++) {
|
---|
1193 | if (mask[i]) {
|
---|
1194 | if (z[i] < zbuffer[i]) {
|
---|
1195 | /* pass */
|
---|
1196 | }
|
---|
1197 | else {
|
---|
1198 | /* fail */
|
---|
1199 | mask[i] = 0;
|
---|
1200 | }
|
---|
1201 | }
|
---|
1202 | }
|
---|
1203 | }
|
---|
1204 | break;
|
---|
1205 | case GL_LEQUAL:
|
---|
1206 | if (ctx->Depth.Mask) {
|
---|
1207 | /* Update Z buffer */
|
---|
1208 | GLuint i;
|
---|
1209 | for (i=0; i<n; i++) {
|
---|
1210 | if (mask[i]) {
|
---|
1211 | if (z[i] <= zbuffer[i]) {
|
---|
1212 | /* pass */
|
---|
1213 | zbuffer[i] = z[i];
|
---|
1214 | }
|
---|
1215 | else {
|
---|
1216 | /* fail */
|
---|
1217 | mask[i] = 0;
|
---|
1218 | }
|
---|
1219 | }
|
---|
1220 | }
|
---|
1221 | }
|
---|
1222 | else {
|
---|
1223 | /* Don't update Z buffer */
|
---|
1224 | GLuint i;
|
---|
1225 | for (i=0; i<n; i++) {
|
---|
1226 | if (mask[i]) {
|
---|
1227 | if (z[i] <= zbuffer[i]) {
|
---|
1228 | /* pass */
|
---|
1229 | }
|
---|
1230 | else {
|
---|
1231 | /* fail */
|
---|
1232 | mask[i] = 0;
|
---|
1233 | }
|
---|
1234 | }
|
---|
1235 | }
|
---|
1236 | }
|
---|
1237 | break;
|
---|
1238 | case GL_GEQUAL:
|
---|
1239 | if (ctx->Depth.Mask) {
|
---|
1240 | /* Update Z buffer */
|
---|
1241 | GLuint i;
|
---|
1242 | for (i=0; i<n; i++) {
|
---|
1243 | if (mask[i]) {
|
---|
1244 | if (z[i] >= zbuffer[i]) {
|
---|
1245 | /* pass */
|
---|
1246 | zbuffer[i] = z[i];
|
---|
1247 | }
|
---|
1248 | else {
|
---|
1249 | /* fail */
|
---|
1250 | mask[i] = 0;
|
---|
1251 | }
|
---|
1252 | }
|
---|
1253 | }
|
---|
1254 | }
|
---|
1255 | else {
|
---|
1256 | /* Don't update Z buffer */
|
---|
1257 | GLuint i;
|
---|
1258 | for (i=0; i<n; i++) {
|
---|
1259 | if (mask[i]) {
|
---|
1260 | if (z[i] >= zbuffer[i]) {
|
---|
1261 | /* pass */
|
---|
1262 | }
|
---|
1263 | else {
|
---|
1264 | /* fail */
|
---|
1265 | mask[i] = 0;
|
---|
1266 | }
|
---|
1267 | }
|
---|
1268 | }
|
---|
1269 | }
|
---|
1270 | break;
|
---|
1271 | case GL_GREATER:
|
---|
1272 | if (ctx->Depth.Mask) {
|
---|
1273 | /* Update Z buffer */
|
---|
1274 | GLuint i;
|
---|
1275 | for (i=0; i<n; i++) {
|
---|
1276 | if (mask[i]) {
|
---|
1277 | if (z[i] > zbuffer[i]) {
|
---|
1278 | /* pass */
|
---|
1279 | zbuffer[i] = z[i];
|
---|
1280 | }
|
---|
1281 | else {
|
---|
1282 | /* fail */
|
---|
1283 | mask[i] = 0;
|
---|
1284 | }
|
---|
1285 | }
|
---|
1286 | }
|
---|
1287 | }
|
---|
1288 | else {
|
---|
1289 | /* Don't update Z buffer */
|
---|
1290 | GLuint i;
|
---|
1291 | for (i=0; i<n; i++) {
|
---|
1292 | if (mask[i]) {
|
---|
1293 | if (z[i] > zbuffer[i]) {
|
---|
1294 | /* pass */
|
---|
1295 | }
|
---|
1296 | else {
|
---|
1297 | /* fail */
|
---|
1298 | mask[i] = 0;
|
---|
1299 | }
|
---|
1300 | }
|
---|
1301 | }
|
---|
1302 | }
|
---|
1303 | break;
|
---|
1304 | case GL_NOTEQUAL:
|
---|
1305 | if (ctx->Depth.Mask) {
|
---|
1306 | /* Update Z buffer */
|
---|
1307 | GLuint i;
|
---|
1308 | for (i=0; i<n; i++) {
|
---|
1309 | if (mask[i]) {
|
---|
1310 | if (z[i] != zbuffer[i]) {
|
---|
1311 | /* pass */
|
---|
1312 | zbuffer[i] = z[i];
|
---|
1313 | }
|
---|
1314 | else {
|
---|
1315 | /* fail */
|
---|
1316 | mask[i] = 0;
|
---|
1317 | }
|
---|
1318 | }
|
---|
1319 | }
|
---|
1320 | }
|
---|
1321 | else {
|
---|
1322 | /* Don't update Z buffer */
|
---|
1323 | GLuint i;
|
---|
1324 | for (i=0; i<n; i++) {
|
---|
1325 | if (mask[i]) {
|
---|
1326 | if (z[i] != zbuffer[i]) {
|
---|
1327 | /* pass */
|
---|
1328 | }
|
---|
1329 | else {
|
---|
1330 | /* fail */
|
---|
1331 | mask[i] = 0;
|
---|
1332 | }
|
---|
1333 | }
|
---|
1334 | }
|
---|
1335 | }
|
---|
1336 | break;
|
---|
1337 | case GL_EQUAL:
|
---|
1338 | if (ctx->Depth.Mask) {
|
---|
1339 | /* Update Z buffer */
|
---|
1340 | GLuint i;
|
---|
1341 | for (i=0; i<n; i++) {
|
---|
1342 | if (mask[i]) {
|
---|
1343 | if (z[i] == zbuffer[i]) {
|
---|
1344 | /* pass */
|
---|
1345 | zbuffer[i] = z[i];
|
---|
1346 | }
|
---|
1347 | else {
|
---|
1348 | /* fail */
|
---|
1349 | mask[i] = 0;
|
---|
1350 | }
|
---|
1351 | }
|
---|
1352 | }
|
---|
1353 | }
|
---|
1354 | else {
|
---|
1355 | /* Don't update Z buffer */
|
---|
1356 | GLuint i;
|
---|
1357 | for (i=0; i<n; i++) {
|
---|
1358 | if (mask[i]) {
|
---|
1359 | if (z[i] == zbuffer[i]) {
|
---|
1360 | /* pass */
|
---|
1361 | }
|
---|
1362 | else {
|
---|
1363 | /* fail */
|
---|
1364 | mask[i] = 0;
|
---|
1365 | }
|
---|
1366 | }
|
---|
1367 | }
|
---|
1368 | }
|
---|
1369 | break;
|
---|
1370 | case GL_ALWAYS:
|
---|
1371 | if (ctx->Depth.Mask) {
|
---|
1372 | /* Update Z buffer */
|
---|
1373 | GLuint i;
|
---|
1374 | for (i=0; i<n; i++) {
|
---|
1375 | if (mask[i]) {
|
---|
1376 | zbuffer[i] = z[i];
|
---|
1377 | }
|
---|
1378 | }
|
---|
1379 | }
|
---|
1380 | else {
|
---|
1381 | /* Don't update Z buffer or mask */
|
---|
1382 | }
|
---|
1383 | break;
|
---|
1384 | case GL_NEVER:
|
---|
1385 | /* depth test never passes */
|
---|
1386 | MEMSET(mask, 0, n * sizeof(GLubyte));
|
---|
1387 | break;
|
---|
1388 | default:
|
---|
1389 | gl_problem(ctx, "Bad depth func in hardware_depth_test_pixels");
|
---|
1390 | }
|
---|
1391 | }
|
---|
1392 |
|
---|
1393 |
|
---|
1394 |
|
---|
1395 | void
|
---|
1396 | _mesa_depth_test_pixels( GLcontext *ctx,
|
---|
1397 | GLuint n, const GLint x[], const GLint y[],
|
---|
1398 | const GLdepth z[], GLubyte mask[] )
|
---|
1399 | {
|
---|
1400 | if (ctx->Driver.ReadDepthPixels) {
|
---|
1401 | /* read depth values from hardware Z buffer */
|
---|
1402 | GLdepth zbuffer[PB_SIZE];
|
---|
1403 | (*ctx->Driver.ReadDepthPixels)(ctx, n, x, y, zbuffer);
|
---|
1404 |
|
---|
1405 | hardware_depth_test_pixels( ctx, n, zbuffer, z, mask );
|
---|
1406 |
|
---|
1407 | /* update hardware Z buffer with new values */
|
---|
1408 | ASSERT(ctx->Driver.WriteDepthPixels);
|
---|
1409 | (*ctx->Driver.WriteDepthPixels)(ctx, n, x, y, zbuffer, mask );
|
---|
1410 | }
|
---|
1411 | else {
|
---|
1412 | /* software depth testing */
|
---|
1413 | if (ctx->Visual->DepthBits <= 16)
|
---|
1414 | software_depth_test_pixels16(ctx, n, x, y, z, mask);
|
---|
1415 | else
|
---|
1416 | software_depth_test_pixels32(ctx, n, x, y, z, mask);
|
---|
1417 | }
|
---|
1418 | }
|
---|
1419 |
|
---|
1420 |
|
---|
1421 |
|
---|
1422 |
|
---|
1423 |
|
---|
1424 | /**********************************************************************/
|
---|
1425 | /***** Read Depth Buffer *****/
|
---|
1426 | /**********************************************************************/
|
---|
1427 |
|
---|
1428 |
|
---|
1429 | /*
|
---|
1430 | * Return a span of depth values from the depth buffer as floats in [0,1].
|
---|
1431 | * This is used for both hardware and software depth buffers.
|
---|
1432 | * Input: n - how many pixels
|
---|
1433 | * x,y - location of first pixel
|
---|
1434 | * Output: depth - the array of depth values
|
---|
1435 | */
|
---|
1436 | void
|
---|
1437 | _mesa_read_depth_span_float( GLcontext* ctx,
|
---|
1438 | GLuint n, GLint x, GLint y, GLfloat depth[] )
|
---|
1439 | {
|
---|
1440 | const GLfloat scale = 1.0F / ctx->Visual->DepthMaxF;
|
---|
1441 |
|
---|
1442 | if (ctx->DrawBuffer->DepthBuffer) {
|
---|
1443 | /* read from software depth buffer */
|
---|
1444 | if (ctx->Visual->DepthBits <= 16) {
|
---|
1445 | const GLushort *zptr = Z_ADDRESS16( ctx, x, y );
|
---|
1446 | GLuint i;
|
---|
1447 | for (i = 0; i < n; i++) {
|
---|
1448 | depth[i] = (GLfloat) zptr[i] * scale;
|
---|
1449 | }
|
---|
1450 | }
|
---|
1451 | else {
|
---|
1452 | const GLuint *zptr = Z_ADDRESS32( ctx, x, y );
|
---|
1453 | GLuint i;
|
---|
1454 | for (i = 0; i < n; i++) {
|
---|
1455 | depth[i] = (GLfloat) zptr[i] * scale;
|
---|
1456 | }
|
---|
1457 | }
|
---|
1458 | }
|
---|
1459 | else if (ctx->Driver.ReadDepthSpan) {
|
---|
1460 | /* read from hardware depth buffer */
|
---|
1461 | GLdepth d[MAX_WIDTH];
|
---|
1462 | GLuint i;
|
---|
1463 | ASSERT(n <= MAX_WIDTH);
|
---|
1464 | (*ctx->Driver.ReadDepthSpan)( ctx, n, x, y, d );
|
---|
1465 | for (i = 0; i < n; i++) {
|
---|
1466 | depth[i] = d[i] * scale;
|
---|
1467 | }
|
---|
1468 | }
|
---|
1469 | else {
|
---|
1470 | /* no depth buffer */
|
---|
1471 | MEMSET(depth, 0, n * sizeof(GLfloat));
|
---|
1472 | }
|
---|
1473 | }
|
---|
1474 |
|
---|
1475 |
|
---|
1476 |
|
---|
1477 | /**********************************************************************/
|
---|
1478 | /***** Allocate and Clear Depth Buffer *****/
|
---|
1479 | /**********************************************************************/
|
---|
1480 |
|
---|
1481 |
|
---|
1482 |
|
---|
1483 | /*
|
---|
1484 | * Allocate a new depth buffer. If there's already a depth buffer allocated
|
---|
1485 | * it will be free()'d. The new depth buffer will be uniniitalized.
|
---|
1486 | * This function is only called through Driver.alloc_depth_buffer.
|
---|
1487 | */
|
---|
1488 | void
|
---|
1489 | _mesa_alloc_depth_buffer( GLcontext *ctx )
|
---|
1490 | {
|
---|
1491 | /* deallocate current depth buffer if present */
|
---|
1492 | if (ctx->DrawBuffer->UseSoftwareDepthBuffer) {
|
---|
1493 | GLint bytesPerValue;
|
---|
1494 |
|
---|
1495 | if (ctx->DrawBuffer->DepthBuffer) {
|
---|
1496 | FREE(ctx->DrawBuffer->DepthBuffer);
|
---|
1497 | ctx->DrawBuffer->DepthBuffer = NULL;
|
---|
1498 | }
|
---|
1499 |
|
---|
1500 | /* allocate new depth buffer, but don't initialize it */
|
---|
1501 | if (ctx->Visual->DepthBits <= 16)
|
---|
1502 | bytesPerValue = sizeof(GLushort);
|
---|
1503 | else
|
---|
1504 | bytesPerValue = sizeof(GLuint);
|
---|
1505 |
|
---|
1506 | ctx->DrawBuffer->DepthBuffer = MALLOC( ctx->DrawBuffer->Width
|
---|
1507 | * ctx->DrawBuffer->Height
|
---|
1508 | * bytesPerValue );
|
---|
1509 |
|
---|
1510 | if (!ctx->DrawBuffer->DepthBuffer) {
|
---|
1511 | /* out of memory */
|
---|
1512 | ctx->Depth.Test = GL_FALSE;
|
---|
1513 | ctx->NewState |= NEW_RASTER_OPS;
|
---|
1514 | gl_error( ctx, GL_OUT_OF_MEMORY, "Couldn't allocate depth buffer" );
|
---|
1515 | }
|
---|
1516 | }
|
---|
1517 | }
|
---|
1518 |
|
---|
1519 |
|
---|
1520 |
|
---|
1521 |
|
---|
1522 | /*
|
---|
1523 | * Clear the depth buffer. If the depth buffer doesn't exist yet we'll
|
---|
1524 | * allocate it now.
|
---|
1525 | * This function is only called through Driver.clear_depth_buffer.
|
---|
1526 | */
|
---|
1527 | void
|
---|
1528 | _mesa_clear_depth_buffer( GLcontext *ctx )
|
---|
1529 | {
|
---|
1530 | if (ctx->Visual->DepthBits == 0
|
---|
1531 | || !ctx->DrawBuffer->DepthBuffer
|
---|
1532 | || !ctx->Depth.Mask) {
|
---|
1533 | /* no depth buffer, or writing to it is disabled */
|
---|
1534 | return;
|
---|
1535 | }
|
---|
1536 |
|
---|
1537 | /* The loops in this function have been written so the IRIX 5.3
|
---|
1538 | * C compiler can unroll them. Hopefully other compilers can too!
|
---|
1539 | */
|
---|
1540 |
|
---|
1541 | if (ctx->Scissor.Enabled) {
|
---|
1542 | /* only clear scissor region */
|
---|
1543 | if (ctx->Visual->DepthBits <= 16) {
|
---|
1544 | const GLushort clearValue = (GLushort) (ctx->Depth.Clear * ctx->Visual->DepthMax);
|
---|
1545 | const GLint rows = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin + 1;
|
---|
1546 | const GLint width = ctx->DrawBuffer->Width;
|
---|
1547 | GLushort *dRow = (GLushort *) ctx->DrawBuffer->DepthBuffer
|
---|
1548 | + ctx->DrawBuffer->Ymin * width + ctx->DrawBuffer->Xmin;
|
---|
1549 | GLint i, j;
|
---|
1550 | for (i = 0; i < rows; i++) {
|
---|
1551 | for (j = 0; j < width; j++) {
|
---|
1552 | dRow[j] = clearValue;
|
---|
1553 | }
|
---|
1554 | dRow += width;
|
---|
1555 | }
|
---|
1556 | }
|
---|
1557 | else {
|
---|
1558 | const GLuint clearValue = (GLuint) (ctx->Depth.Clear * ctx->Visual->DepthMax);
|
---|
1559 | const GLint rows = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin + 1;
|
---|
1560 | const GLint width = ctx->DrawBuffer->Width;
|
---|
1561 | GLuint *dRow = (GLuint *) ctx->DrawBuffer->DepthBuffer
|
---|
1562 | + ctx->DrawBuffer->Ymin * width + ctx->DrawBuffer->Xmin;
|
---|
1563 | GLint i, j;
|
---|
1564 | for (i = 0; i < rows; i++) {
|
---|
1565 | for (j = 0; j < width; j++) {
|
---|
1566 | dRow[j] = clearValue;
|
---|
1567 | }
|
---|
1568 | dRow += width;
|
---|
1569 | }
|
---|
1570 | }
|
---|
1571 | }
|
---|
1572 | else {
|
---|
1573 | /* clear whole buffer */
|
---|
1574 | if (ctx->Visual->DepthBits <= 16) {
|
---|
1575 | const GLushort clearValue = (GLushort) (ctx->Depth.Clear * ctx->Visual->DepthMax);
|
---|
1576 | if ((clearValue & 0xff) == (clearValue >> 8)) {
|
---|
1577 | /* lower and upper bytes of clear_value are same, use MEMSET */
|
---|
1578 | MEMSET( ctx->DrawBuffer->DepthBuffer, clearValue & 0xff,
|
---|
1579 | 2 * ctx->DrawBuffer->Width * ctx->DrawBuffer->Height);
|
---|
1580 | }
|
---|
1581 | else {
|
---|
1582 | GLushort *d = (GLushort *) ctx->DrawBuffer->DepthBuffer;
|
---|
1583 | GLint n = ctx->DrawBuffer->Width * ctx->DrawBuffer->Height;
|
---|
1584 | while (n >= 16) {
|
---|
1585 | d[0] = clearValue; d[1] = clearValue;
|
---|
1586 | d[2] = clearValue; d[3] = clearValue;
|
---|
1587 | d[4] = clearValue; d[5] = clearValue;
|
---|
1588 | d[6] = clearValue; d[7] = clearValue;
|
---|
1589 | d[8] = clearValue; d[9] = clearValue;
|
---|
1590 | d[10] = clearValue; d[11] = clearValue;
|
---|
1591 | d[12] = clearValue; d[13] = clearValue;
|
---|
1592 | d[14] = clearValue; d[15] = clearValue;
|
---|
1593 | d += 16;
|
---|
1594 | n -= 16;
|
---|
1595 | }
|
---|
1596 | while (n > 0) {
|
---|
1597 | *d++ = clearValue;
|
---|
1598 | n--;
|
---|
1599 | }
|
---|
1600 | }
|
---|
1601 | }
|
---|
1602 | else {
|
---|
1603 | /* >16 bit depth buffer */
|
---|
1604 | GLuint *d = (GLuint *) ctx->DrawBuffer->DepthBuffer;
|
---|
1605 | const GLuint clearValue = (GLuint) (ctx->Depth.Clear * ctx->Visual->DepthMax);
|
---|
1606 | GLint n = ctx->DrawBuffer->Width * ctx->DrawBuffer->Height;
|
---|
1607 | while (n >= 16) {
|
---|
1608 | d[0] = clearValue; d[1] = clearValue;
|
---|
1609 | d[2] = clearValue; d[3] = clearValue;
|
---|
1610 | d[4] = clearValue; d[5] = clearValue;
|
---|
1611 | d[6] = clearValue; d[7] = clearValue;
|
---|
1612 | d[8] = clearValue; d[9] = clearValue;
|
---|
1613 | d[10] = clearValue; d[11] = clearValue;
|
---|
1614 | d[12] = clearValue; d[13] = clearValue;
|
---|
1615 | d[14] = clearValue; d[15] = clearValue;
|
---|
1616 | d += 16;
|
---|
1617 | n -= 16;
|
---|
1618 | }
|
---|
1619 | while (n > 0) {
|
---|
1620 | *d++ = clearValue;
|
---|
1621 | n--;
|
---|
1622 | }
|
---|
1623 | }
|
---|
1624 | }
|
---|
1625 | }
|
---|