[3598] | 1 | /* $Id: depth.c,v 1.3 2000-05-23 20:40:30 jeroen Exp $ */
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[2938] | 2 |
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| 3 | /*
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| 4 | * Mesa 3-D graphics library
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[3598] | 5 | * Version: 3.3
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[2938] | 6 | *
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| 7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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| 8 | *
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a
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| 10 | * copy of this software and associated documentation files (the "Software"),
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| 11 | * to deal in the Software without restriction, including without limitation
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the
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| 14 | * Software is furnished to do so, subject to the following conditions:
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| 15 | *
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| 16 | * The above copyright notice and this permission notice shall be included
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| 17 | * in all copies or substantial portions of the Software.
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| 18 | *
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 25 | */
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| 26 |
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| 27 |
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| 28 | /* $XFree86: xc/lib/GL/mesa/src/depth.c,v 1.3 1999/04/04 00:20:22 dawes Exp $ */
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| 29 |
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| 30 | /*
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| 31 | * Depth buffer functions
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| 32 | */
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| 33 |
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| 34 | #include <stdlib.h>
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| 35 |
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| 36 | #ifdef PC_HEADER
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| 37 | #include "all.h"
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| 38 | #else
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[3598] | 39 | #include "glheader.h"
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[2962] | 40 | #include "types.h"
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[2938] | 41 | #include "context.h"
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| 42 | #include "enums.h"
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| 43 | #include "depth.h"
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[3598] | 44 | #include "mem.h"
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| 45 | #include "pb.h"
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[2938] | 46 | #include "macros.h"
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| 47 | #endif
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| 48 |
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| 49 |
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| 50 |
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| 51 | /**********************************************************************/
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| 52 | /***** API Functions *****/
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| 53 | /**********************************************************************/
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| 54 |
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| 55 |
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| 56 |
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[3598] | 57 | void
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| 58 | _mesa_ClearDepth( GLclampd depth )
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[2938] | 59 | {
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[3598] | 60 | GET_CURRENT_CONTEXT(ctx);
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[2938] | 61 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClearDepth");
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| 62 | ctx->Depth.Clear = (GLfloat) CLAMP( depth, 0.0, 1.0 );
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| 63 | if (ctx->Driver.ClearDepth)
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| 64 | (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear );
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| 65 | }
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| 66 |
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| 67 |
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| 68 |
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[3598] | 69 | void
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| 70 | _mesa_DepthFunc( GLenum func )
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[2938] | 71 | {
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[3598] | 72 | GET_CURRENT_CONTEXT(ctx);
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[2938] | 73 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDepthFunc");
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| 74 |
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| 75 | if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
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| 76 | fprintf(stderr, "glDepthFunc %s\n", gl_lookup_enum_by_nr(func));
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| 77 |
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| 78 | switch (func) {
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| 79 | case GL_LESS: /* (default) pass if incoming z < stored z */
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| 80 | case GL_GEQUAL:
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| 81 | case GL_LEQUAL:
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| 82 | case GL_GREATER:
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| 83 | case GL_NOTEQUAL:
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| 84 | case GL_EQUAL:
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| 85 | case GL_ALWAYS:
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[3598] | 86 | if (ctx->Depth.Func != func) {
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| 87 | ctx->Depth.Func = func;
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| 88 | ctx->NewState |= NEW_RASTER_OPS;
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| 89 | ctx->TriangleCaps &= ~DD_Z_NEVER;
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| 90 | if (ctx->Driver.DepthFunc) {
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| 91 | (*ctx->Driver.DepthFunc)( ctx, func );
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| 92 | }
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| 93 | }
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[2938] | 94 | break;
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| 95 | case GL_NEVER:
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[3598] | 96 | if (ctx->Depth.Func != func) {
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| 97 | ctx->Depth.Func = func;
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| 98 | ctx->NewState |= NEW_RASTER_OPS;
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| 99 | ctx->TriangleCaps |= DD_Z_NEVER;
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| 100 | if (ctx->Driver.DepthFunc) {
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| 101 | (*ctx->Driver.DepthFunc)( ctx, func );
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| 102 | }
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| 103 | }
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[2938] | 104 | break;
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| 105 | default:
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| 106 | gl_error( ctx, GL_INVALID_ENUM, "glDepth.Func" );
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| 107 | }
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| 108 | }
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| 109 |
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| 110 |
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| 111 |
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[3598] | 112 | void
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| 113 | _mesa_DepthMask( GLboolean flag )
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[2938] | 114 | {
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[3598] | 115 | GET_CURRENT_CONTEXT(ctx);
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[2938] | 116 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDepthMask");
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| 117 |
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| 118 | if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
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| 119 | fprintf(stderr, "glDepthMask %d\n", flag);
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| 120 |
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| 121 | /*
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| 122 | * GL_TRUE indicates depth buffer writing is enabled (default)
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| 123 | * GL_FALSE indicates depth buffer writing is disabled
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| 124 | */
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| 125 | if (ctx->Depth.Mask != flag) {
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| 126 | ctx->Depth.Mask = flag;
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| 127 | ctx->NewState |= NEW_RASTER_OPS;
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| 128 | if (ctx->Driver.DepthMask) {
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[3598] | 129 | (*ctx->Driver.DepthMask)( ctx, flag );
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[2938] | 130 | }
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| 131 | }
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| 132 | }
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| 133 |
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| 134 |
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| 135 |
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| 136 | /**********************************************************************/
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[3598] | 137 | /***** Misc *****/
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[2938] | 138 | /**********************************************************************/
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| 139 |
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| 140 | /*
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[3598] | 141 | * Return address of depth buffer value for given window coord.
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[2938] | 142 | */
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[3598] | 143 | GLvoid *
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| 144 | _mesa_zbuffer_address(GLcontext *ctx, GLint x, GLint y)
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| 145 | {
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| 146 | if (ctx->Visual->DepthBits <= 16)
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| 147 | return (GLushort *) ctx->DrawBuffer->DepthBuffer + ctx->DrawBuffer->Width * y + x;
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| 148 | else
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| 149 | return (GLuint *) ctx->DrawBuffer->DepthBuffer + ctx->DrawBuffer->Width * y + x;
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| 150 | }
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[2938] | 151 |
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| 152 |
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[3598] | 153 | #define Z_ADDRESS16( CTX, X, Y ) \
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| 154 | ( ((GLushort *) (CTX)->DrawBuffer->DepthBuffer) \
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| 155 | + (CTX)->DrawBuffer->Width * (Y) + (X) )
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| 156 |
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| 157 | #define Z_ADDRESS32( CTX, X, Y ) \
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| 158 | ( ((GLuint *) (CTX)->DrawBuffer->DepthBuffer) \
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| 159 | + (CTX)->DrawBuffer->Width * (Y) + (X) )
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| 160 |
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| 161 |
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| 162 |
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| 163 | /**********************************************************************/
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| 164 | /***** Depth Testing Functions *****/
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| 165 | /**********************************************************************/
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| 166 |
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| 167 |
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[2938] | 168 | /*
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[3598] | 169 | * Do depth test for an array of fragments. This is used both for
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| 170 | * software and hardware Z buffers.
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| 171 | * Input: zbuffer - array of z values in the zbuffer
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| 172 | * z - array of fragment z values
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| 173 | * Return: number of fragments which pass the test.
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[2938] | 174 | */
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[3598] | 175 | static GLuint
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| 176 | depth_test_span16( GLcontext *ctx, GLuint n, GLint x, GLint y,
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| 177 | GLushort zbuffer[], const GLdepth z[], GLubyte mask[] )
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[2938] | 178 | {
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| 179 | GLuint passed = 0;
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| 180 |
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| 181 | /* switch cases ordered from most frequent to less frequent */
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| 182 | switch (ctx->Depth.Func) {
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| 183 | case GL_LESS:
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| 184 | if (ctx->Depth.Mask) {
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[3598] | 185 | /* Update Z buffer */
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| 186 | GLuint i;
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| 187 | for (i=0; i<n; i++) {
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| 188 | if (mask[i]) {
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| 189 | if (z[i] < zbuffer[i]) {
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| 190 | /* pass */
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| 191 | zbuffer[i] = z[i];
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| 192 | passed++;
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| 193 | }
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| 194 | else {
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| 195 | /* fail */
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| 196 | mask[i] = 0;
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| 197 | }
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| 198 | }
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| 199 | }
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| 200 | }
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| 201 | else {
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| 202 | /* Don't update Z buffer */
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| 203 | GLuint i;
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| 204 | for (i=0; i<n; i++) {
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| 205 | if (mask[i]) {
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| 206 | if (z[i] < zbuffer[i]) {
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| 207 | /* pass */
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| 208 | passed++;
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| 209 | }
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| 210 | else {
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| 211 | mask[i] = 0;
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| 212 | }
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| 213 | }
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| 214 | }
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| 215 | }
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| 216 | break;
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[2938] | 217 | case GL_LEQUAL:
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[3598] | 218 | if (ctx->Depth.Mask) {
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| 219 | /* Update Z buffer */
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| 220 | GLuint i;
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| 221 | for (i=0;i<n;i++) {
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| 222 | if (mask[i]) {
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| 223 | if (z[i] <= zbuffer[i]) {
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| 224 | zbuffer[i] = z[i];
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| 225 | passed++;
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| 226 | }
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| 227 | else {
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| 228 | mask[i] = 0;
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| 229 | }
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| 230 | }
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| 231 | }
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| 232 | }
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| 233 | else {
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| 234 | /* Don't update Z buffer */
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| 235 | GLuint i;
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| 236 | for (i=0;i<n;i++) {
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| 237 | if (mask[i]) {
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| 238 | if (z[i] <= zbuffer[i]) {
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| 239 | /* pass */
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| 240 | passed++;
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| 241 | }
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| 242 | else {
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| 243 | mask[i] = 0;
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| 244 | }
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| 245 | }
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| 246 | }
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| 247 | }
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| 248 | break;
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[2938] | 249 | case GL_GEQUAL:
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[3598] | 250 | if (ctx->Depth.Mask) {
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| 251 | /* Update Z buffer */
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| 252 | GLuint i;
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| 253 | for (i=0;i<n;i++) {
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| 254 | if (mask[i]) {
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| 255 | if (z[i] >= zbuffer[i]) {
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| 256 | zbuffer[i] = z[i];
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| 257 | passed++;
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| 258 | }
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| 259 | else {
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| 260 | mask[i] = 0;
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| 261 | }
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| 262 | }
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| 263 | }
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| 264 | }
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| 265 | else {
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| 266 | /* Don't update Z buffer */
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| 267 | GLuint i;
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| 268 | for (i=0;i<n;i++) {
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| 269 | if (mask[i]) {
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| 270 | if (z[i] >= zbuffer[i]) {
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| 271 | /* pass */
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| 272 | passed++;
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| 273 | }
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| 274 | else {
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| 275 | mask[i] = 0;
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| 276 | }
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| 277 | }
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| 278 | }
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| 279 | }
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| 280 | break;
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[2938] | 281 | case GL_GREATER:
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[3598] | 282 | if (ctx->Depth.Mask) {
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| 283 | /* Update Z buffer */
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| 284 | GLuint i;
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| 285 | for (i=0;i<n;i++) {
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| 286 | if (mask[i]) {
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| 287 | if (z[i] > zbuffer[i]) {
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| 288 | zbuffer[i] = z[i];
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| 289 | passed++;
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| 290 | }
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| 291 | else {
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| 292 | mask[i] = 0;
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| 293 | }
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| 294 | }
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| 295 | }
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| 296 | }
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| 297 | else {
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| 298 | /* Don't update Z buffer */
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| 299 | GLuint i;
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| 300 | for (i=0;i<n;i++) {
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| 301 | if (mask[i]) {
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| 302 | if (z[i] > zbuffer[i]) {
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| 303 | /* pass */
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| 304 | passed++;
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| 305 | }
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| 306 | else {
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| 307 | mask[i] = 0;
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| 308 | }
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| 309 | }
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| 310 | }
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| 311 | }
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| 312 | break;
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[2938] | 313 | case GL_NOTEQUAL:
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[3598] | 314 | if (ctx->Depth.Mask) {
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| 315 | /* Update Z buffer */
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| 316 | GLuint i;
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| 317 | for (i=0;i<n;i++) {
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| 318 | if (mask[i]) {
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| 319 | if (z[i] != zbuffer[i]) {
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| 320 | zbuffer[i] = z[i];
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| 321 | passed++;
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| 322 | }
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| 323 | else {
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| 324 | mask[i] = 0;
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| 325 | }
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| 326 | }
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| 327 | }
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| 328 | }
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| 329 | else {
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| 330 | /* Don't update Z buffer */
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| 331 | GLuint i;
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| 332 | for (i=0;i<n;i++) {
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| 333 | if (mask[i]) {
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| 334 | if (z[i] != zbuffer[i]) {
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| 335 | /* pass */
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| 336 | passed++;
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| 337 | }
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| 338 | else {
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| 339 | mask[i] = 0;
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| 340 | }
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| 341 | }
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| 342 | }
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| 343 | }
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| 344 | break;
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[2938] | 345 | case GL_EQUAL:
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[3598] | 346 | if (ctx->Depth.Mask) {
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| 347 | /* Update Z buffer */
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| 348 | GLuint i;
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| 349 | for (i=0;i<n;i++) {
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| 350 | if (mask[i]) {
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| 351 | if (z[i] == zbuffer[i]) {
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| 352 | zbuffer[i] = z[i];
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| 353 | passed++;
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| 354 | }
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| 355 | else {
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| 356 | mask[i] = 0;
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| 357 | }
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| 358 | }
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| 359 | }
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| 360 | }
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| 361 | else {
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| 362 | /* Don't update Z buffer */
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| 363 | GLuint i;
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| 364 | for (i=0;i<n;i++) {
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| 365 | if (mask[i]) {
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| 366 | if (z[i] == zbuffer[i]) {
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| 367 | /* pass */
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| 368 | passed++;
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| 369 | }
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| 370 | else {
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| 371 | mask[i] = 0;
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| 372 | }
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| 373 | }
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| 374 | }
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| 375 | }
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| 376 | break;
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[2938] | 377 | case GL_ALWAYS:
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[3598] | 378 | if (ctx->Depth.Mask) {
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| 379 | /* Update Z buffer */
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| 380 | GLuint i;
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| 381 | for (i=0;i<n;i++) {
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| 382 | if (mask[i]) {
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| 383 | zbuffer[i] = z[i];
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| 384 | passed++;
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| 385 | }
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| 386 | }
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| 387 | }
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| 388 | else {
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| 389 | /* Don't update Z buffer or mask */
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| 390 | passed = n;
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| 391 | }
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| 392 | break;
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[2938] | 393 | case GL_NEVER:
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[3598] | 394 | MEMSET(mask, 0, n * sizeof(GLubyte));
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| 395 | break;
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[2938] | 396 | default:
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[3598] | 397 | gl_problem(ctx, "Bad depth func in depth_test_span16");
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| 398 | }
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[2938] | 399 |
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| 400 | return passed;
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| 401 | }
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| 402 |
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| 403 |
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[3598] | 404 | static GLuint
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| 405 | depth_test_span32( GLcontext *ctx, GLuint n, GLint x, GLint y,
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| 406 | GLuint zbuffer[], const GLdepth z[], GLubyte mask[] )
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[2938] | 407 | {
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| 408 | GLuint passed = 0;
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| 409 |
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[3598] | 410 | /* switch cases ordered from most frequent to less frequent */
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| 411 | switch (ctx->Depth.Func) {
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| 412 | case GL_LESS:
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| 413 | if (ctx->Depth.Mask) {
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| 414 | /* Update Z buffer */
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| 415 | GLuint i;
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| 416 | for (i=0; i<n; i++) {
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| 417 | if (mask[i]) {
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| 418 | if (z[i] < zbuffer[i]) {
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| 419 | /* pass */
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| 420 | zbuffer[i] = z[i];
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| 421 | passed++;
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| 422 | }
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| 423 | else {
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| 424 | /* fail */
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| 425 | mask[i] = 0;
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| 426 | }
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| 427 | }
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| 428 | }
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[2938] | 429 | }
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| 430 | else {
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[3598] | 431 | /* Don't update Z buffer */
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| 432 | GLuint i;
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| 433 | for (i=0; i<n; i++) {
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| 434 | if (mask[i]) {
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| 435 | if (z[i] < zbuffer[i]) {
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| 436 | /* pass */
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| 437 | passed++;
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| 438 | }
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| 439 | else {
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| 440 | mask[i] = 0;
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| 441 | }
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| 442 | }
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| 443 | }
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[2938] | 444 | }
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[3598] | 445 | break;
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| 446 | case GL_LEQUAL:
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| 447 | if (ctx->Depth.Mask) {
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| 448 | /* Update Z buffer */
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| 449 | GLuint i;
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| 450 | for (i=0;i<n;i++) {
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| 451 | if (mask[i]) {
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| 452 | if (z[i] <= zbuffer[i]) {
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| 453 | zbuffer[i] = z[i];
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| 454 | passed++;
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| 455 | }
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| 456 | else {
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| 457 | mask[i] = 0;
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| 458 | }
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| 459 | }
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| 460 | }
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| 461 | }
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| 462 | else {
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| 463 | /* Don't update Z buffer */
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| 464 | GLuint i;
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| 465 | for (i=0;i<n;i++) {
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| 466 | if (mask[i]) {
|
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| 467 | if (z[i] <= zbuffer[i]) {
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| 468 | /* pass */
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| 469 | passed++;
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| 470 | }
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| 471 | else {
|
---|
| 472 | mask[i] = 0;
|
---|
| 473 | }
|
---|
| 474 | }
|
---|
| 475 | }
|
---|
| 476 | }
|
---|
| 477 | break;
|
---|
| 478 | case GL_GEQUAL:
|
---|
| 479 | if (ctx->Depth.Mask) {
|
---|
| 480 | /* Update Z buffer */
|
---|
| 481 | GLuint i;
|
---|
| 482 | for (i=0;i<n;i++) {
|
---|
| 483 | if (mask[i]) {
|
---|
| 484 | if (z[i] >= zbuffer[i]) {
|
---|
| 485 | zbuffer[i] = z[i];
|
---|
| 486 | passed++;
|
---|
| 487 | }
|
---|
| 488 | else {
|
---|
| 489 | mask[i] = 0;
|
---|
| 490 | }
|
---|
| 491 | }
|
---|
| 492 | }
|
---|
| 493 | }
|
---|
| 494 | else {
|
---|
| 495 | /* Don't update Z buffer */
|
---|
| 496 | GLuint i;
|
---|
| 497 | for (i=0;i<n;i++) {
|
---|
| 498 | if (mask[i]) {
|
---|
| 499 | if (z[i] >= zbuffer[i]) {
|
---|
| 500 | /* pass */
|
---|
| 501 | passed++;
|
---|
| 502 | }
|
---|
| 503 | else {
|
---|
| 504 | mask[i] = 0;
|
---|
| 505 | }
|
---|
| 506 | }
|
---|
| 507 | }
|
---|
| 508 | }
|
---|
| 509 | break;
|
---|
| 510 | case GL_GREATER:
|
---|
| 511 | if (ctx->Depth.Mask) {
|
---|
| 512 | /* Update Z buffer */
|
---|
| 513 | GLuint i;
|
---|
| 514 | for (i=0;i<n;i++) {
|
---|
| 515 | if (mask[i]) {
|
---|
| 516 | if (z[i] > zbuffer[i]) {
|
---|
| 517 | zbuffer[i] = z[i];
|
---|
| 518 | passed++;
|
---|
| 519 | }
|
---|
| 520 | else {
|
---|
| 521 | mask[i] = 0;
|
---|
| 522 | }
|
---|
| 523 | }
|
---|
| 524 | }
|
---|
| 525 | }
|
---|
| 526 | else {
|
---|
| 527 | /* Don't update Z buffer */
|
---|
| 528 | GLuint i;
|
---|
| 529 | for (i=0;i<n;i++) {
|
---|
| 530 | if (mask[i]) {
|
---|
| 531 | if (z[i] > zbuffer[i]) {
|
---|
| 532 | /* pass */
|
---|
| 533 | passed++;
|
---|
| 534 | }
|
---|
| 535 | else {
|
---|
| 536 | mask[i] = 0;
|
---|
| 537 | }
|
---|
| 538 | }
|
---|
| 539 | }
|
---|
| 540 | }
|
---|
| 541 | break;
|
---|
| 542 | case GL_NOTEQUAL:
|
---|
| 543 | if (ctx->Depth.Mask) {
|
---|
| 544 | /* Update Z buffer */
|
---|
| 545 | GLuint i;
|
---|
| 546 | for (i=0;i<n;i++) {
|
---|
| 547 | if (mask[i]) {
|
---|
| 548 | if (z[i] != zbuffer[i]) {
|
---|
| 549 | zbuffer[i] = z[i];
|
---|
| 550 | passed++;
|
---|
| 551 | }
|
---|
| 552 | else {
|
---|
| 553 | mask[i] = 0;
|
---|
| 554 | }
|
---|
| 555 | }
|
---|
| 556 | }
|
---|
| 557 | }
|
---|
| 558 | else {
|
---|
| 559 | /* Don't update Z buffer */
|
---|
| 560 | GLuint i;
|
---|
| 561 | for (i=0;i<n;i++) {
|
---|
| 562 | if (mask[i]) {
|
---|
| 563 | if (z[i] != zbuffer[i]) {
|
---|
| 564 | /* pass */
|
---|
| 565 | passed++;
|
---|
| 566 | }
|
---|
| 567 | else {
|
---|
| 568 | mask[i] = 0;
|
---|
| 569 | }
|
---|
| 570 | }
|
---|
| 571 | }
|
---|
| 572 | }
|
---|
| 573 | break;
|
---|
| 574 | case GL_EQUAL:
|
---|
| 575 | if (ctx->Depth.Mask) {
|
---|
| 576 | /* Update Z buffer */
|
---|
| 577 | GLuint i;
|
---|
| 578 | for (i=0;i<n;i++) {
|
---|
| 579 | if (mask[i]) {
|
---|
| 580 | if (z[i] == zbuffer[i]) {
|
---|
| 581 | zbuffer[i] = z[i];
|
---|
| 582 | passed++;
|
---|
| 583 | }
|
---|
| 584 | else {
|
---|
| 585 | mask[i] = 0;
|
---|
| 586 | }
|
---|
| 587 | }
|
---|
| 588 | }
|
---|
| 589 | }
|
---|
| 590 | else {
|
---|
| 591 | /* Don't update Z buffer */
|
---|
| 592 | GLuint i;
|
---|
| 593 | for (i=0;i<n;i++) {
|
---|
| 594 | if (mask[i]) {
|
---|
| 595 | if (z[i] == zbuffer[i]) {
|
---|
| 596 | /* pass */
|
---|
| 597 | passed++;
|
---|
| 598 | }
|
---|
| 599 | else {
|
---|
| 600 | mask[i] = 0;
|
---|
| 601 | }
|
---|
| 602 | }
|
---|
| 603 | }
|
---|
| 604 | }
|
---|
| 605 | break;
|
---|
| 606 | case GL_ALWAYS:
|
---|
| 607 | if (ctx->Depth.Mask) {
|
---|
| 608 | /* Update Z buffer */
|
---|
| 609 | GLuint i;
|
---|
| 610 | for (i=0;i<n;i++) {
|
---|
| 611 | if (mask[i]) {
|
---|
| 612 | zbuffer[i] = z[i];
|
---|
| 613 | passed++;
|
---|
| 614 | }
|
---|
| 615 | }
|
---|
| 616 | }
|
---|
| 617 | else {
|
---|
| 618 | /* Don't update Z buffer or mask */
|
---|
| 619 | passed = n;
|
---|
| 620 | }
|
---|
| 621 | break;
|
---|
| 622 | case GL_NEVER:
|
---|
| 623 | MEMSET(mask, 0, n * sizeof(GLubyte));
|
---|
| 624 | break;
|
---|
| 625 | default:
|
---|
| 626 | gl_problem(ctx, "Bad depth func in depth_test_span32");
|
---|
[2938] | 627 | }
|
---|
[3598] | 628 |
|
---|
[2938] | 629 | return passed;
|
---|
| 630 | }
|
---|
| 631 |
|
---|
| 632 |
|
---|
[3598] | 633 |
|
---|
[2938] | 634 | /*
|
---|
[3598] | 635 | * Apply depth test to span of fragments. Hardware or software z buffer.
|
---|
[2938] | 636 | */
|
---|
[3598] | 637 | GLuint
|
---|
| 638 | _mesa_depth_test_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
|
---|
| 639 | const GLdepth z[], GLubyte mask[] )
|
---|
[2938] | 640 | {
|
---|
[3598] | 641 | if (ctx->Driver.ReadDepthSpan) {
|
---|
| 642 | /* hardware-based depth buffer */
|
---|
| 643 | GLdepth zbuffer[MAX_WIDTH];
|
---|
| 644 | GLuint passed;
|
---|
| 645 | (*ctx->Driver.ReadDepthSpan)(ctx, n, x, y, zbuffer);
|
---|
| 646 | passed = depth_test_span32(ctx, n, x, y, zbuffer, z, mask);
|
---|
| 647 | ASSERT(ctx->Driver.WriteDepthSpan);
|
---|
| 648 | (*ctx->Driver.WriteDepthSpan)(ctx, n, x, y, zbuffer, mask);
|
---|
| 649 | return passed;
|
---|
| 650 | }
|
---|
| 651 | else {
|
---|
| 652 | /* software depth buffer */
|
---|
| 653 | if (ctx->Visual->DepthBits <= 16) {
|
---|
| 654 | GLushort *zptr = (GLushort *) Z_ADDRESS16(ctx, x, y);
|
---|
| 655 | GLuint passed = depth_test_span16(ctx, n, x, y, zptr, z, mask);
|
---|
| 656 | return passed;
|
---|
[2938] | 657 | }
|
---|
[3598] | 658 | else {
|
---|
| 659 | GLuint *zptr = (GLuint *) Z_ADDRESS32(ctx, x, y);
|
---|
| 660 | GLuint passed = depth_test_span32(ctx, n, x, y, zptr, z, mask);
|
---|
| 661 | return passed;
|
---|
| 662 | }
|
---|
[2938] | 663 | }
|
---|
| 664 | }
|
---|
| 665 |
|
---|
| 666 |
|
---|
| 667 |
|
---|
| 668 |
|
---|
| 669 | /*
|
---|
[3598] | 670 | * Do depth testing for an array of fragments using software Z buffer.
|
---|
[2938] | 671 | */
|
---|
[3598] | 672 | static void
|
---|
| 673 | software_depth_test_pixels16( GLcontext *ctx, GLuint n,
|
---|
| 674 | const GLint x[], const GLint y[],
|
---|
| 675 | const GLdepth z[], GLubyte mask[] )
|
---|
[2938] | 676 | {
|
---|
| 677 | /* switch cases ordered from most frequent to less frequent */
|
---|
| 678 | switch (ctx->Depth.Func) {
|
---|
| 679 | case GL_LESS:
|
---|
| 680 | if (ctx->Depth.Mask) {
|
---|
[3598] | 681 | /* Update Z buffer */
|
---|
| 682 | GLuint i;
|
---|
| 683 | for (i=0; i<n; i++) {
|
---|
| 684 | if (mask[i]) {
|
---|
| 685 | GLushort *zptr = Z_ADDRESS16(ctx,x[i],y[i]);
|
---|
| 686 | if (z[i] < *zptr) {
|
---|
| 687 | /* pass */
|
---|
| 688 | *zptr = z[i];
|
---|
| 689 | }
|
---|
| 690 | else {
|
---|
| 691 | /* fail */
|
---|
| 692 | mask[i] = 0;
|
---|
| 693 | }
|
---|
| 694 | }
|
---|
| 695 | }
|
---|
| 696 | }
|
---|
| 697 | else {
|
---|
| 698 | /* Don't update Z buffer */
|
---|
| 699 | GLuint i;
|
---|
| 700 | for (i=0; i<n; i++) {
|
---|
| 701 | if (mask[i]) {
|
---|
| 702 | GLushort *zptr = Z_ADDRESS16(ctx,x[i],y[i]);
|
---|
| 703 | if (z[i] < *zptr) {
|
---|
| 704 | /* pass */
|
---|
| 705 | }
|
---|
| 706 | else {
|
---|
| 707 | /* fail */
|
---|
| 708 | mask[i] = 0;
|
---|
| 709 | }
|
---|
| 710 | }
|
---|
| 711 | }
|
---|
| 712 | }
|
---|
| 713 | break;
|
---|
[2938] | 714 | case GL_LEQUAL:
|
---|
| 715 | if (ctx->Depth.Mask) {
|
---|
[3598] | 716 | /* Update Z buffer */
|
---|
| 717 | GLuint i;
|
---|
| 718 | for (i=0; i<n; i++) {
|
---|
| 719 | if (mask[i]) {
|
---|
| 720 | GLushort *zptr = Z_ADDRESS16(ctx,x[i],y[i]);
|
---|
| 721 | if (z[i] <= *zptr) {
|
---|
| 722 | /* pass */
|
---|
| 723 | *zptr = z[i];
|
---|
| 724 | }
|
---|
| 725 | else {
|
---|
| 726 | /* fail */
|
---|
| 727 | mask[i] = 0;
|
---|
| 728 | }
|
---|
| 729 | }
|
---|
| 730 | }
|
---|
| 731 | }
|
---|
| 732 | else {
|
---|
| 733 | /* Don't update Z buffer */
|
---|
| 734 | GLuint i;
|
---|
| 735 | for (i=0; i<n; i++) {
|
---|
| 736 | if (mask[i]) {
|
---|
| 737 | GLushort *zptr = Z_ADDRESS16(ctx,x[i],y[i]);
|
---|
| 738 | if (z[i] <= *zptr) {
|
---|
| 739 | /* pass */
|
---|
| 740 | }
|
---|
| 741 | else {
|
---|
| 742 | /* fail */
|
---|
| 743 | mask[i] = 0;
|
---|
| 744 | }
|
---|
| 745 | }
|
---|
| 746 | }
|
---|
| 747 | }
|
---|
| 748 | break;
|
---|
[2938] | 749 | case GL_GEQUAL:
|
---|
| 750 | if (ctx->Depth.Mask) {
|
---|
[3598] | 751 | /* Update Z buffer */
|
---|
| 752 | GLuint i;
|
---|
| 753 | for (i=0; i<n; i++) {
|
---|
| 754 | if (mask[i]) {
|
---|
| 755 | GLushort *zptr = Z_ADDRESS16(ctx,x[i],y[i]);
|
---|
| 756 | if (z[i] >= *zptr) {
|
---|
| 757 | /* pass */
|
---|
| 758 | *zptr = z[i];
|
---|
| 759 | }
|
---|
| 760 | else {
|
---|
| 761 | /* fail */
|
---|
| 762 | mask[i] = 0;
|
---|
| 763 | }
|
---|
| 764 | }
|
---|
| 765 | }
|
---|
| 766 | }
|
---|
| 767 | else {
|
---|
| 768 | /* Don't update Z buffer */
|
---|
| 769 | GLuint i;
|
---|
| 770 | for (i=0; i<n; i++) {
|
---|
| 771 | if (mask[i]) {
|
---|
| 772 | GLushort *zptr = Z_ADDRESS16(ctx,x[i],y[i]);
|
---|
| 773 | if (z[i] >= *zptr) {
|
---|
| 774 | /* pass */
|
---|
| 775 | }
|
---|
| 776 | else {
|
---|
| 777 | /* fail */
|
---|
| 778 | mask[i] = 0;
|
---|
| 779 | }
|
---|
| 780 | }
|
---|
| 781 | }
|
---|
| 782 | }
|
---|
| 783 | break;
|
---|
[2938] | 784 | case GL_GREATER:
|
---|
| 785 | if (ctx->Depth.Mask) {
|
---|
[3598] | 786 | /* Update Z buffer */
|
---|
| 787 | GLuint i;
|
---|
| 788 | for (i=0; i<n; i++) {
|
---|
| 789 | if (mask[i]) {
|
---|
| 790 | GLushort *zptr = Z_ADDRESS16(ctx,x[i],y[i]);
|
---|
| 791 | if (z[i] > *zptr) {
|
---|
| 792 | /* pass */
|
---|
| 793 | *zptr = z[i];
|
---|
| 794 | }
|
---|
| 795 | else {
|
---|
| 796 | /* fail */
|
---|
| 797 | mask[i] = 0;
|
---|
| 798 | }
|
---|
| 799 | }
|
---|
| 800 | }
|
---|
| 801 | }
|
---|
| 802 | else {
|
---|
| 803 | /* Don't update Z buffer */
|
---|
| 804 | GLuint i;
|
---|
| 805 | for (i=0; i<n; i++) {
|
---|
| 806 | if (mask[i]) {
|
---|
| 807 | GLushort *zptr = Z_ADDRESS16(ctx,x[i],y[i]);
|
---|
| 808 | if (z[i] > *zptr) {
|
---|
| 809 | /* pass */
|
---|
| 810 | }
|
---|
| 811 | else {
|
---|
| 812 | /* fail */
|
---|
| 813 | mask[i] = 0;
|
---|
| 814 | }
|
---|
| 815 | }
|
---|
| 816 | }
|
---|
| 817 | }
|
---|
| 818 | break;
|
---|
[2938] | 819 | case GL_NOTEQUAL:
|
---|
| 820 | if (ctx->Depth.Mask) {
|
---|
[3598] | 821 | /* Update Z buffer */
|
---|
| 822 | GLuint i;
|
---|
| 823 | for (i=0; i<n; i++) {
|
---|
| 824 | if (mask[i]) {
|
---|
| 825 | GLushort *zptr = Z_ADDRESS16(ctx,x[i],y[i]);
|
---|
| 826 | if (z[i] != *zptr) {
|
---|
| 827 | /* pass */
|
---|
| 828 | *zptr = z[i];
|
---|
| 829 | }
|
---|
| 830 | else {
|
---|
| 831 | /* fail */
|
---|
| 832 | mask[i] = 0;
|
---|
| 833 | }
|
---|
| 834 | }
|
---|
| 835 | }
|
---|
| 836 | }
|
---|
| 837 | else {
|
---|
| 838 | /* Don't update Z buffer */
|
---|
| 839 | GLuint i;
|
---|
| 840 | for (i=0; i<n; i++) {
|
---|
| 841 | if (mask[i]) {
|
---|
| 842 | GLushort *zptr = Z_ADDRESS16(ctx,x[i],y[i]);
|
---|
| 843 | if (z[i] != *zptr) {
|
---|
| 844 | /* pass */
|
---|
| 845 | }
|
---|
| 846 | else {
|
---|
| 847 | /* fail */
|
---|
| 848 | mask[i] = 0;
|
---|
| 849 | }
|
---|
| 850 | }
|
---|
| 851 | }
|
---|
| 852 | }
|
---|
| 853 | break;
|
---|
[2938] | 854 | case GL_EQUAL:
|
---|
| 855 | if (ctx->Depth.Mask) {
|
---|
[3598] | 856 | /* Update Z buffer */
|
---|
| 857 | GLuint i;
|
---|
| 858 | for (i=0; i<n; i++) {
|
---|
| 859 | if (mask[i]) {
|
---|
| 860 | GLushort *zptr = Z_ADDRESS16(ctx,x[i],y[i]);
|
---|
| 861 | if (z[i] == *zptr) {
|
---|
| 862 | /* pass */
|
---|
| 863 | *zptr = z[i];
|
---|
| 864 | }
|
---|
| 865 | else {
|
---|
| 866 | /* fail */
|
---|
| 867 | mask[i] = 0;
|
---|
| 868 | }
|
---|
| 869 | }
|
---|
| 870 | }
|
---|
| 871 | }
|
---|
| 872 | else {
|
---|
| 873 | /* Don't update Z buffer */
|
---|
| 874 | GLuint i;
|
---|
| 875 | for (i=0; i<n; i++) {
|
---|
| 876 | if (mask[i]) {
|
---|
| 877 | GLushort *zptr = Z_ADDRESS16(ctx,x[i],y[i]);
|
---|
| 878 | if (z[i] == *zptr) {
|
---|
| 879 | /* pass */
|
---|
| 880 | }
|
---|
| 881 | else {
|
---|
| 882 | /* fail */
|
---|
| 883 | mask[i] = 0;
|
---|
| 884 | }
|
---|
| 885 | }
|
---|
| 886 | }
|
---|
| 887 | }
|
---|
| 888 | break;
|
---|
[2938] | 889 | case GL_ALWAYS:
|
---|
[3598] | 890 | if (ctx->Depth.Mask) {
|
---|
| 891 | /* Update Z buffer */
|
---|
| 892 | GLuint i;
|
---|
| 893 | for (i=0; i<n; i++) {
|
---|
| 894 | if (mask[i]) {
|
---|
| 895 | GLushort *zptr = Z_ADDRESS16(ctx,x[i],y[i]);
|
---|
| 896 | *zptr = z[i];
|
---|
| 897 | }
|
---|
| 898 | }
|
---|
| 899 | }
|
---|
| 900 | else {
|
---|
| 901 | /* Don't update Z buffer or mask */
|
---|
| 902 | }
|
---|
| 903 | break;
|
---|
[2938] | 904 | case GL_NEVER:
|
---|
[3598] | 905 | /* depth test never passes */
|
---|
| 906 | MEMSET(mask, 0, n * sizeof(GLubyte));
|
---|
| 907 | break;
|
---|
[2938] | 908 | default:
|
---|
[3598] | 909 | gl_problem(ctx, "Bad depth func in software_depth_test_pixels");
|
---|
| 910 | }
|
---|
[2938] | 911 | }
|
---|
| 912 |
|
---|
| 913 |
|
---|
| 914 |
|
---|
| 915 | /*
|
---|
[3598] | 916 | * Do depth testing for an array of fragments using software Z buffer.
|
---|
[2938] | 917 | */
|
---|
[3598] | 918 | static void
|
---|
| 919 | software_depth_test_pixels32( GLcontext *ctx, GLuint n,
|
---|
| 920 | const GLint x[], const GLint y[],
|
---|
| 921 | const GLdepth z[], GLubyte mask[] )
|
---|
[2938] | 922 | {
|
---|
[3598] | 923 | /* switch cases ordered from most frequent to less frequent */
|
---|
| 924 | switch (ctx->Depth.Func) {
|
---|
| 925 | case GL_LESS:
|
---|
| 926 | if (ctx->Depth.Mask) {
|
---|
| 927 | /* Update Z buffer */
|
---|
| 928 | GLuint i;
|
---|
| 929 | for (i=0; i<n; i++) {
|
---|
| 930 | if (mask[i]) {
|
---|
| 931 | GLuint *zptr = Z_ADDRESS32(ctx,x[i],y[i]);
|
---|
| 932 | if (z[i] < *zptr) {
|
---|
| 933 | /* pass */
|
---|
| 934 | *zptr = z[i];
|
---|
| 935 | }
|
---|
| 936 | else {
|
---|
| 937 | /* fail */
|
---|
| 938 | mask[i] = 0;
|
---|
| 939 | }
|
---|
| 940 | }
|
---|
| 941 | }
|
---|
[2938] | 942 | }
|
---|
| 943 | else {
|
---|
[3598] | 944 | /* Don't update Z buffer */
|
---|
| 945 | GLuint i;
|
---|
| 946 | for (i=0; i<n; i++) {
|
---|
| 947 | if (mask[i]) {
|
---|
| 948 | GLuint *zptr = Z_ADDRESS32(ctx,x[i],y[i]);
|
---|
| 949 | if (z[i] < *zptr) {
|
---|
| 950 | /* pass */
|
---|
| 951 | }
|
---|
| 952 | else {
|
---|
| 953 | /* fail */
|
---|
| 954 | mask[i] = 0;
|
---|
| 955 | }
|
---|
| 956 | }
|
---|
| 957 | }
|
---|
[2938] | 958 | }
|
---|
[3598] | 959 | break;
|
---|
| 960 | case GL_LEQUAL:
|
---|
| 961 | if (ctx->Depth.Mask) {
|
---|
| 962 | /* Update Z buffer */
|
---|
| 963 | GLuint i;
|
---|
| 964 | for (i=0; i<n; i++) {
|
---|
| 965 | if (mask[i]) {
|
---|
| 966 | GLuint *zptr = Z_ADDRESS32(ctx,x[i],y[i]);
|
---|
| 967 | if (z[i] <= *zptr) {
|
---|
| 968 | /* pass */
|
---|
| 969 | *zptr = z[i];
|
---|
| 970 | }
|
---|
| 971 | else {
|
---|
| 972 | /* fail */
|
---|
| 973 | mask[i] = 0;
|
---|
| 974 | }
|
---|
| 975 | }
|
---|
| 976 | }
|
---|
| 977 | }
|
---|
| 978 | else {
|
---|
| 979 | /* Don't update Z buffer */
|
---|
| 980 | GLuint i;
|
---|
| 981 | for (i=0; i<n; i++) {
|
---|
| 982 | if (mask[i]) {
|
---|
| 983 | GLuint *zptr = Z_ADDRESS32(ctx,x[i],y[i]);
|
---|
| 984 | if (z[i] <= *zptr) {
|
---|
| 985 | /* pass */
|
---|
| 986 | }
|
---|
| 987 | else {
|
---|
| 988 | /* fail */
|
---|
| 989 | mask[i] = 0;
|
---|
| 990 | }
|
---|
| 991 | }
|
---|
| 992 | }
|
---|
| 993 | }
|
---|
| 994 | break;
|
---|
| 995 | case GL_GEQUAL:
|
---|
| 996 | if (ctx->Depth.Mask) {
|
---|
| 997 | /* Update Z buffer */
|
---|
| 998 | GLuint i;
|
---|
| 999 | for (i=0; i<n; i++) {
|
---|
| 1000 | if (mask[i]) {
|
---|
| 1001 | GLuint *zptr = Z_ADDRESS32(ctx,x[i],y[i]);
|
---|
| 1002 | if (z[i] >= *zptr) {
|
---|
| 1003 | /* pass */
|
---|
| 1004 | *zptr = z[i];
|
---|
| 1005 | }
|
---|
| 1006 | else {
|
---|
| 1007 | /* fail */
|
---|
| 1008 | mask[i] = 0;
|
---|
| 1009 | }
|
---|
| 1010 | }
|
---|
| 1011 | }
|
---|
| 1012 | }
|
---|
| 1013 | else {
|
---|
| 1014 | /* Don't update Z buffer */
|
---|
| 1015 | GLuint i;
|
---|
| 1016 | for (i=0; i<n; i++) {
|
---|
| 1017 | if (mask[i]) {
|
---|
| 1018 | GLuint *zptr = Z_ADDRESS32(ctx,x[i],y[i]);
|
---|
| 1019 | if (z[i] >= *zptr) {
|
---|
| 1020 | /* pass */
|
---|
| 1021 | }
|
---|
| 1022 | else {
|
---|
| 1023 | /* fail */
|
---|
| 1024 | mask[i] = 0;
|
---|
| 1025 | }
|
---|
| 1026 | }
|
---|
| 1027 | }
|
---|
| 1028 | }
|
---|
| 1029 | break;
|
---|
| 1030 | case GL_GREATER:
|
---|
| 1031 | if (ctx->Depth.Mask) {
|
---|
| 1032 | /* Update Z buffer */
|
---|
| 1033 | GLuint i;
|
---|
| 1034 | for (i=0; i<n; i++) {
|
---|
| 1035 | if (mask[i]) {
|
---|
| 1036 | GLuint *zptr = Z_ADDRESS32(ctx,x[i],y[i]);
|
---|
| 1037 | if (z[i] > *zptr) {
|
---|
| 1038 | /* pass */
|
---|
| 1039 | *zptr = z[i];
|
---|
| 1040 | }
|
---|
| 1041 | else {
|
---|
| 1042 | /* fail */
|
---|
| 1043 | mask[i] = 0;
|
---|
| 1044 | }
|
---|
| 1045 | }
|
---|
| 1046 | }
|
---|
| 1047 | }
|
---|
| 1048 | else {
|
---|
| 1049 | /* Don't update Z buffer */
|
---|
| 1050 | GLuint i;
|
---|
| 1051 | for (i=0; i<n; i++) {
|
---|
| 1052 | if (mask[i]) {
|
---|
| 1053 | GLuint *zptr = Z_ADDRESS32(ctx,x[i],y[i]);
|
---|
| 1054 | if (z[i] > *zptr) {
|
---|
| 1055 | /* pass */
|
---|
| 1056 | }
|
---|
| 1057 | else {
|
---|
| 1058 | /* fail */
|
---|
| 1059 | mask[i] = 0;
|
---|
| 1060 | }
|
---|
| 1061 | }
|
---|
| 1062 | }
|
---|
| 1063 | }
|
---|
| 1064 | break;
|
---|
| 1065 | case GL_NOTEQUAL:
|
---|
| 1066 | if (ctx->Depth.Mask) {
|
---|
| 1067 | /* Update Z buffer */
|
---|
| 1068 | GLuint i;
|
---|
| 1069 | for (i=0; i<n; i++) {
|
---|
| 1070 | if (mask[i]) {
|
---|
| 1071 | GLuint *zptr = Z_ADDRESS32(ctx,x[i],y[i]);
|
---|
| 1072 | if (z[i] != *zptr) {
|
---|
| 1073 | /* pass */
|
---|
| 1074 | *zptr = z[i];
|
---|
| 1075 | }
|
---|
| 1076 | else {
|
---|
| 1077 | /* fail */
|
---|
| 1078 | mask[i] = 0;
|
---|
| 1079 | }
|
---|
| 1080 | }
|
---|
| 1081 | }
|
---|
| 1082 | }
|
---|
| 1083 | else {
|
---|
| 1084 | /* Don't update Z buffer */
|
---|
| 1085 | GLuint i;
|
---|
| 1086 | for (i=0; i<n; i++) {
|
---|
| 1087 | if (mask[i]) {
|
---|
| 1088 | GLuint *zptr = Z_ADDRESS32(ctx,x[i],y[i]);
|
---|
| 1089 | if (z[i] != *zptr) {
|
---|
| 1090 | /* pass */
|
---|
| 1091 | }
|
---|
| 1092 | else {
|
---|
| 1093 | /* fail */
|
---|
| 1094 | mask[i] = 0;
|
---|
| 1095 | }
|
---|
| 1096 | }
|
---|
| 1097 | }
|
---|
| 1098 | }
|
---|
| 1099 | break;
|
---|
| 1100 | case GL_EQUAL:
|
---|
| 1101 | if (ctx->Depth.Mask) {
|
---|
| 1102 | /* Update Z buffer */
|
---|
| 1103 | GLuint i;
|
---|
| 1104 | for (i=0; i<n; i++) {
|
---|
| 1105 | if (mask[i]) {
|
---|
| 1106 | GLuint *zptr = Z_ADDRESS32(ctx,x[i],y[i]);
|
---|
| 1107 | if (z[i] == *zptr) {
|
---|
| 1108 | /* pass */
|
---|
| 1109 | *zptr = z[i];
|
---|
| 1110 | }
|
---|
| 1111 | else {
|
---|
| 1112 | /* fail */
|
---|
| 1113 | mask[i] = 0;
|
---|
| 1114 | }
|
---|
| 1115 | }
|
---|
| 1116 | }
|
---|
| 1117 | }
|
---|
| 1118 | else {
|
---|
| 1119 | /* Don't update Z buffer */
|
---|
| 1120 | GLuint i;
|
---|
| 1121 | for (i=0; i<n; i++) {
|
---|
| 1122 | if (mask[i]) {
|
---|
| 1123 | GLuint *zptr = Z_ADDRESS32(ctx,x[i],y[i]);
|
---|
| 1124 | if (z[i] == *zptr) {
|
---|
| 1125 | /* pass */
|
---|
| 1126 | }
|
---|
| 1127 | else {
|
---|
| 1128 | /* fail */
|
---|
| 1129 | mask[i] = 0;
|
---|
| 1130 | }
|
---|
| 1131 | }
|
---|
| 1132 | }
|
---|
| 1133 | }
|
---|
| 1134 | break;
|
---|
| 1135 | case GL_ALWAYS:
|
---|
| 1136 | if (ctx->Depth.Mask) {
|
---|
| 1137 | /* Update Z buffer */
|
---|
| 1138 | GLuint i;
|
---|
| 1139 | for (i=0; i<n; i++) {
|
---|
| 1140 | if (mask[i]) {
|
---|
| 1141 | GLuint *zptr = Z_ADDRESS32(ctx,x[i],y[i]);
|
---|
| 1142 | *zptr = z[i];
|
---|
| 1143 | }
|
---|
| 1144 | }
|
---|
| 1145 | }
|
---|
| 1146 | else {
|
---|
| 1147 | /* Don't update Z buffer or mask */
|
---|
| 1148 | }
|
---|
| 1149 | break;
|
---|
| 1150 | case GL_NEVER:
|
---|
| 1151 | /* depth test never passes */
|
---|
| 1152 | MEMSET(mask, 0, n * sizeof(GLubyte));
|
---|
| 1153 | break;
|
---|
| 1154 | default:
|
---|
| 1155 | gl_problem(ctx, "Bad depth func in software_depth_test_pixels");
|
---|
[2938] | 1156 | }
|
---|
| 1157 | }
|
---|
| 1158 |
|
---|
| 1159 |
|
---|
[3598] | 1160 |
|
---|
[2938] | 1161 | /*
|
---|
[3598] | 1162 | * Do depth testing for an array of pixels using hardware Z buffer.
|
---|
| 1163 | * Input/output: zbuffer - array of depth values from Z buffer
|
---|
| 1164 | * Input: z - array of fragment z values.
|
---|
[2938] | 1165 | */
|
---|
[3598] | 1166 | static void
|
---|
| 1167 | hardware_depth_test_pixels( GLcontext *ctx, GLuint n, GLdepth zbuffer[],
|
---|
| 1168 | const GLdepth z[], GLubyte mask[] )
|
---|
[2938] | 1169 | {
|
---|
[3598] | 1170 | /* switch cases ordered from most frequent to less frequent */
|
---|
| 1171 | switch (ctx->Depth.Func) {
|
---|
| 1172 | case GL_LESS:
|
---|
| 1173 | if (ctx->Depth.Mask) {
|
---|
| 1174 | /* Update Z buffer */
|
---|
| 1175 | GLuint i;
|
---|
| 1176 | for (i=0; i<n; i++) {
|
---|
| 1177 | if (mask[i]) {
|
---|
| 1178 | if (z[i] < zbuffer[i]) {
|
---|
| 1179 | /* pass */
|
---|
| 1180 | zbuffer[i] = z[i];
|
---|
| 1181 | }
|
---|
| 1182 | else {
|
---|
| 1183 | /* fail */
|
---|
| 1184 | mask[i] = 0;
|
---|
| 1185 | }
|
---|
| 1186 | }
|
---|
| 1187 | }
|
---|
[2938] | 1188 | }
|
---|
| 1189 | else {
|
---|
[3598] | 1190 | /* Don't update Z buffer */
|
---|
| 1191 | GLuint i;
|
---|
| 1192 | for (i=0; i<n; i++) {
|
---|
| 1193 | if (mask[i]) {
|
---|
| 1194 | if (z[i] < zbuffer[i]) {
|
---|
| 1195 | /* pass */
|
---|
| 1196 | }
|
---|
| 1197 | else {
|
---|
| 1198 | /* fail */
|
---|
| 1199 | mask[i] = 0;
|
---|
| 1200 | }
|
---|
| 1201 | }
|
---|
| 1202 | }
|
---|
[2938] | 1203 | }
|
---|
[3598] | 1204 | break;
|
---|
| 1205 | case GL_LEQUAL:
|
---|
| 1206 | if (ctx->Depth.Mask) {
|
---|
| 1207 | /* Update Z buffer */
|
---|
| 1208 | GLuint i;
|
---|
| 1209 | for (i=0; i<n; i++) {
|
---|
| 1210 | if (mask[i]) {
|
---|
| 1211 | if (z[i] <= zbuffer[i]) {
|
---|
| 1212 | /* pass */
|
---|
| 1213 | zbuffer[i] = z[i];
|
---|
| 1214 | }
|
---|
| 1215 | else {
|
---|
| 1216 | /* fail */
|
---|
| 1217 | mask[i] = 0;
|
---|
| 1218 | }
|
---|
| 1219 | }
|
---|
| 1220 | }
|
---|
| 1221 | }
|
---|
| 1222 | else {
|
---|
| 1223 | /* Don't update Z buffer */
|
---|
| 1224 | GLuint i;
|
---|
| 1225 | for (i=0; i<n; i++) {
|
---|
| 1226 | if (mask[i]) {
|
---|
| 1227 | if (z[i] <= zbuffer[i]) {
|
---|
| 1228 | /* pass */
|
---|
| 1229 | }
|
---|
| 1230 | else {
|
---|
| 1231 | /* fail */
|
---|
| 1232 | mask[i] = 0;
|
---|
| 1233 | }
|
---|
| 1234 | }
|
---|
| 1235 | }
|
---|
| 1236 | }
|
---|
| 1237 | break;
|
---|
| 1238 | case GL_GEQUAL:
|
---|
| 1239 | if (ctx->Depth.Mask) {
|
---|
| 1240 | /* Update Z buffer */
|
---|
| 1241 | GLuint i;
|
---|
| 1242 | for (i=0; i<n; i++) {
|
---|
| 1243 | if (mask[i]) {
|
---|
| 1244 | if (z[i] >= zbuffer[i]) {
|
---|
| 1245 | /* pass */
|
---|
| 1246 | zbuffer[i] = z[i];
|
---|
| 1247 | }
|
---|
| 1248 | else {
|
---|
| 1249 | /* fail */
|
---|
| 1250 | mask[i] = 0;
|
---|
| 1251 | }
|
---|
| 1252 | }
|
---|
| 1253 | }
|
---|
| 1254 | }
|
---|
| 1255 | else {
|
---|
| 1256 | /* Don't update Z buffer */
|
---|
| 1257 | GLuint i;
|
---|
| 1258 | for (i=0; i<n; i++) {
|
---|
| 1259 | if (mask[i]) {
|
---|
| 1260 | if (z[i] >= zbuffer[i]) {
|
---|
| 1261 | /* pass */
|
---|
| 1262 | }
|
---|
| 1263 | else {
|
---|
| 1264 | /* fail */
|
---|
| 1265 | mask[i] = 0;
|
---|
| 1266 | }
|
---|
| 1267 | }
|
---|
| 1268 | }
|
---|
| 1269 | }
|
---|
| 1270 | break;
|
---|
| 1271 | case GL_GREATER:
|
---|
| 1272 | if (ctx->Depth.Mask) {
|
---|
| 1273 | /* Update Z buffer */
|
---|
| 1274 | GLuint i;
|
---|
| 1275 | for (i=0; i<n; i++) {
|
---|
| 1276 | if (mask[i]) {
|
---|
| 1277 | if (z[i] > zbuffer[i]) {
|
---|
| 1278 | /* pass */
|
---|
| 1279 | zbuffer[i] = z[i];
|
---|
| 1280 | }
|
---|
| 1281 | else {
|
---|
| 1282 | /* fail */
|
---|
| 1283 | mask[i] = 0;
|
---|
| 1284 | }
|
---|
| 1285 | }
|
---|
| 1286 | }
|
---|
| 1287 | }
|
---|
| 1288 | else {
|
---|
| 1289 | /* Don't update Z buffer */
|
---|
| 1290 | GLuint i;
|
---|
| 1291 | for (i=0; i<n; i++) {
|
---|
| 1292 | if (mask[i]) {
|
---|
| 1293 | if (z[i] > zbuffer[i]) {
|
---|
| 1294 | /* pass */
|
---|
| 1295 | }
|
---|
| 1296 | else {
|
---|
| 1297 | /* fail */
|
---|
| 1298 | mask[i] = 0;
|
---|
| 1299 | }
|
---|
| 1300 | }
|
---|
| 1301 | }
|
---|
| 1302 | }
|
---|
| 1303 | break;
|
---|
| 1304 | case GL_NOTEQUAL:
|
---|
| 1305 | if (ctx->Depth.Mask) {
|
---|
| 1306 | /* Update Z buffer */
|
---|
| 1307 | GLuint i;
|
---|
| 1308 | for (i=0; i<n; i++) {
|
---|
| 1309 | if (mask[i]) {
|
---|
| 1310 | if (z[i] != zbuffer[i]) {
|
---|
| 1311 | /* pass */
|
---|
| 1312 | zbuffer[i] = z[i];
|
---|
| 1313 | }
|
---|
| 1314 | else {
|
---|
| 1315 | /* fail */
|
---|
| 1316 | mask[i] = 0;
|
---|
| 1317 | }
|
---|
| 1318 | }
|
---|
| 1319 | }
|
---|
| 1320 | }
|
---|
| 1321 | else {
|
---|
| 1322 | /* Don't update Z buffer */
|
---|
| 1323 | GLuint i;
|
---|
| 1324 | for (i=0; i<n; i++) {
|
---|
| 1325 | if (mask[i]) {
|
---|
| 1326 | if (z[i] != zbuffer[i]) {
|
---|
| 1327 | /* pass */
|
---|
| 1328 | }
|
---|
| 1329 | else {
|
---|
| 1330 | /* fail */
|
---|
| 1331 | mask[i] = 0;
|
---|
| 1332 | }
|
---|
| 1333 | }
|
---|
| 1334 | }
|
---|
| 1335 | }
|
---|
| 1336 | break;
|
---|
| 1337 | case GL_EQUAL:
|
---|
| 1338 | if (ctx->Depth.Mask) {
|
---|
| 1339 | /* Update Z buffer */
|
---|
| 1340 | GLuint i;
|
---|
| 1341 | for (i=0; i<n; i++) {
|
---|
| 1342 | if (mask[i]) {
|
---|
| 1343 | if (z[i] == zbuffer[i]) {
|
---|
| 1344 | /* pass */
|
---|
| 1345 | zbuffer[i] = z[i];
|
---|
| 1346 | }
|
---|
| 1347 | else {
|
---|
| 1348 | /* fail */
|
---|
| 1349 | mask[i] = 0;
|
---|
| 1350 | }
|
---|
| 1351 | }
|
---|
| 1352 | }
|
---|
| 1353 | }
|
---|
| 1354 | else {
|
---|
| 1355 | /* Don't update Z buffer */
|
---|
| 1356 | GLuint i;
|
---|
| 1357 | for (i=0; i<n; i++) {
|
---|
| 1358 | if (mask[i]) {
|
---|
| 1359 | if (z[i] == zbuffer[i]) {
|
---|
| 1360 | /* pass */
|
---|
| 1361 | }
|
---|
| 1362 | else {
|
---|
| 1363 | /* fail */
|
---|
| 1364 | mask[i] = 0;
|
---|
| 1365 | }
|
---|
| 1366 | }
|
---|
| 1367 | }
|
---|
| 1368 | }
|
---|
| 1369 | break;
|
---|
| 1370 | case GL_ALWAYS:
|
---|
| 1371 | if (ctx->Depth.Mask) {
|
---|
| 1372 | /* Update Z buffer */
|
---|
| 1373 | GLuint i;
|
---|
| 1374 | for (i=0; i<n; i++) {
|
---|
| 1375 | if (mask[i]) {
|
---|
| 1376 | zbuffer[i] = z[i];
|
---|
| 1377 | }
|
---|
| 1378 | }
|
---|
| 1379 | }
|
---|
| 1380 | else {
|
---|
| 1381 | /* Don't update Z buffer or mask */
|
---|
| 1382 | }
|
---|
| 1383 | break;
|
---|
| 1384 | case GL_NEVER:
|
---|
| 1385 | /* depth test never passes */
|
---|
| 1386 | MEMSET(mask, 0, n * sizeof(GLubyte));
|
---|
| 1387 | break;
|
---|
| 1388 | default:
|
---|
| 1389 | gl_problem(ctx, "Bad depth func in hardware_depth_test_pixels");
|
---|
[2938] | 1390 | }
|
---|
| 1391 | }
|
---|
| 1392 |
|
---|
| 1393 |
|
---|
| 1394 |
|
---|
[3598] | 1395 | void
|
---|
| 1396 | _mesa_depth_test_pixels( GLcontext *ctx,
|
---|
| 1397 | GLuint n, const GLint x[], const GLint y[],
|
---|
| 1398 | const GLdepth z[], GLubyte mask[] )
|
---|
| 1399 | {
|
---|
| 1400 | if (ctx->Driver.ReadDepthPixels) {
|
---|
| 1401 | /* read depth values from hardware Z buffer */
|
---|
| 1402 | GLdepth zbuffer[PB_SIZE];
|
---|
| 1403 | (*ctx->Driver.ReadDepthPixels)(ctx, n, x, y, zbuffer);
|
---|
[2938] | 1404 |
|
---|
[3598] | 1405 | hardware_depth_test_pixels( ctx, n, zbuffer, z, mask );
|
---|
| 1406 |
|
---|
| 1407 | /* update hardware Z buffer with new values */
|
---|
| 1408 | ASSERT(ctx->Driver.WriteDepthPixels);
|
---|
| 1409 | (*ctx->Driver.WriteDepthPixels)(ctx, n, x, y, zbuffer, mask );
|
---|
| 1410 | }
|
---|
| 1411 | else {
|
---|
| 1412 | /* software depth testing */
|
---|
| 1413 | if (ctx->Visual->DepthBits <= 16)
|
---|
| 1414 | software_depth_test_pixels16(ctx, n, x, y, z, mask);
|
---|
| 1415 | else
|
---|
| 1416 | software_depth_test_pixels32(ctx, n, x, y, z, mask);
|
---|
| 1417 | }
|
---|
| 1418 | }
|
---|
| 1419 |
|
---|
| 1420 |
|
---|
| 1421 |
|
---|
| 1422 |
|
---|
| 1423 |
|
---|
[2938] | 1424 | /**********************************************************************/
|
---|
| 1425 | /***** Read Depth Buffer *****/
|
---|
| 1426 | /**********************************************************************/
|
---|
| 1427 |
|
---|
| 1428 |
|
---|
| 1429 | /*
|
---|
| 1430 | * Return a span of depth values from the depth buffer as floats in [0,1].
|
---|
[3598] | 1431 | * This is used for both hardware and software depth buffers.
|
---|
[2938] | 1432 | * Input: n - how many pixels
|
---|
| 1433 | * x,y - location of first pixel
|
---|
| 1434 | * Output: depth - the array of depth values
|
---|
| 1435 | */
|
---|
[3598] | 1436 | void
|
---|
| 1437 | _mesa_read_depth_span_float( GLcontext* ctx,
|
---|
| 1438 | GLuint n, GLint x, GLint y, GLfloat depth[] )
|
---|
[2938] | 1439 | {
|
---|
[3598] | 1440 | const GLfloat scale = 1.0F / ctx->Visual->DepthMaxF;
|
---|
[2938] | 1441 |
|
---|
[3598] | 1442 | if (ctx->DrawBuffer->DepthBuffer) {
|
---|
| 1443 | /* read from software depth buffer */
|
---|
| 1444 | if (ctx->Visual->DepthBits <= 16) {
|
---|
| 1445 | const GLushort *zptr = Z_ADDRESS16( ctx, x, y );
|
---|
| 1446 | GLuint i;
|
---|
| 1447 | for (i = 0; i < n; i++) {
|
---|
| 1448 | depth[i] = (GLfloat) zptr[i] * scale;
|
---|
| 1449 | }
|
---|
[2938] | 1450 | }
|
---|
[3598] | 1451 | else {
|
---|
| 1452 | const GLuint *zptr = Z_ADDRESS32( ctx, x, y );
|
---|
| 1453 | GLuint i;
|
---|
| 1454 | for (i = 0; i < n; i++) {
|
---|
| 1455 | depth[i] = (GLfloat) zptr[i] * scale;
|
---|
| 1456 | }
|
---|
[2938] | 1457 | }
|
---|
| 1458 | }
|
---|
[3598] | 1459 | else if (ctx->Driver.ReadDepthSpan) {
|
---|
| 1460 | /* read from hardware depth buffer */
|
---|
| 1461 | GLdepth d[MAX_WIDTH];
|
---|
[2938] | 1462 | GLuint i;
|
---|
[3598] | 1463 | ASSERT(n <= MAX_WIDTH);
|
---|
| 1464 | (*ctx->Driver.ReadDepthSpan)( ctx, n, x, y, d );
|
---|
| 1465 | for (i = 0; i < n; i++) {
|
---|
| 1466 | depth[i] = d[i] * scale;
|
---|
[2938] | 1467 | }
|
---|
| 1468 | }
|
---|
[3598] | 1469 | else {
|
---|
| 1470 | /* no depth buffer */
|
---|
| 1471 | MEMSET(depth, 0, n * sizeof(GLfloat));
|
---|
| 1472 | }
|
---|
[2938] | 1473 | }
|
---|
| 1474 |
|
---|
| 1475 |
|
---|
| 1476 |
|
---|
| 1477 | /**********************************************************************/
|
---|
| 1478 | /***** Allocate and Clear Depth Buffer *****/
|
---|
| 1479 | /**********************************************************************/
|
---|
| 1480 |
|
---|
| 1481 |
|
---|
| 1482 |
|
---|
| 1483 | /*
|
---|
| 1484 | * Allocate a new depth buffer. If there's already a depth buffer allocated
|
---|
| 1485 | * it will be free()'d. The new depth buffer will be uniniitalized.
|
---|
| 1486 | * This function is only called through Driver.alloc_depth_buffer.
|
---|
| 1487 | */
|
---|
[3598] | 1488 | void
|
---|
| 1489 | _mesa_alloc_depth_buffer( GLcontext *ctx )
|
---|
[2938] | 1490 | {
|
---|
| 1491 | /* deallocate current depth buffer if present */
|
---|
[3598] | 1492 | if (ctx->DrawBuffer->UseSoftwareDepthBuffer) {
|
---|
| 1493 | GLint bytesPerValue;
|
---|
[2938] | 1494 |
|
---|
[3598] | 1495 | if (ctx->DrawBuffer->DepthBuffer) {
|
---|
| 1496 | FREE(ctx->DrawBuffer->DepthBuffer);
|
---|
| 1497 | ctx->DrawBuffer->DepthBuffer = NULL;
|
---|
| 1498 | }
|
---|
| 1499 |
|
---|
| 1500 | /* allocate new depth buffer, but don't initialize it */
|
---|
| 1501 | if (ctx->Visual->DepthBits <= 16)
|
---|
| 1502 | bytesPerValue = sizeof(GLushort);
|
---|
| 1503 | else
|
---|
| 1504 | bytesPerValue = sizeof(GLuint);
|
---|
| 1505 |
|
---|
| 1506 | ctx->DrawBuffer->DepthBuffer = MALLOC( ctx->DrawBuffer->Width
|
---|
| 1507 | * ctx->DrawBuffer->Height
|
---|
| 1508 | * bytesPerValue );
|
---|
| 1509 |
|
---|
| 1510 | if (!ctx->DrawBuffer->DepthBuffer) {
|
---|
| 1511 | /* out of memory */
|
---|
| 1512 | ctx->Depth.Test = GL_FALSE;
|
---|
| 1513 | ctx->NewState |= NEW_RASTER_OPS;
|
---|
| 1514 | gl_error( ctx, GL_OUT_OF_MEMORY, "Couldn't allocate depth buffer" );
|
---|
| 1515 | }
|
---|
[2938] | 1516 | }
|
---|
| 1517 | }
|
---|
| 1518 |
|
---|
| 1519 |
|
---|
| 1520 |
|
---|
| 1521 |
|
---|
| 1522 | /*
|
---|
| 1523 | * Clear the depth buffer. If the depth buffer doesn't exist yet we'll
|
---|
| 1524 | * allocate it now.
|
---|
| 1525 | * This function is only called through Driver.clear_depth_buffer.
|
---|
| 1526 | */
|
---|
[3598] | 1527 | void
|
---|
| 1528 | _mesa_clear_depth_buffer( GLcontext *ctx )
|
---|
[2938] | 1529 | {
|
---|
[3598] | 1530 | if (ctx->Visual->DepthBits == 0
|
---|
| 1531 | || !ctx->DrawBuffer->DepthBuffer
|
---|
| 1532 | || !ctx->Depth.Mask) {
|
---|
[2938] | 1533 | /* no depth buffer, or writing to it is disabled */
|
---|
| 1534 | return;
|
---|
| 1535 | }
|
---|
| 1536 |
|
---|
| 1537 | /* The loops in this function have been written so the IRIX 5.3
|
---|
| 1538 | * C compiler can unroll them. Hopefully other compilers can too!
|
---|
| 1539 | */
|
---|
| 1540 |
|
---|
| 1541 | if (ctx->Scissor.Enabled) {
|
---|
| 1542 | /* only clear scissor region */
|
---|
[3598] | 1543 | if (ctx->Visual->DepthBits <= 16) {
|
---|
| 1544 | const GLushort clearValue = (GLushort) (ctx->Depth.Clear * ctx->Visual->DepthMax);
|
---|
| 1545 | const GLint rows = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin + 1;
|
---|
| 1546 | const GLint width = ctx->DrawBuffer->Width;
|
---|
| 1547 | GLushort *dRow = (GLushort *) ctx->DrawBuffer->DepthBuffer
|
---|
| 1548 | + ctx->DrawBuffer->Ymin * width + ctx->DrawBuffer->Xmin;
|
---|
| 1549 | GLint i, j;
|
---|
| 1550 | for (i = 0; i < rows; i++) {
|
---|
| 1551 | for (j = 0; j < width; j++) {
|
---|
| 1552 | dRow[j] = clearValue;
|
---|
| 1553 | }
|
---|
| 1554 | dRow += width;
|
---|
| 1555 | }
|
---|
[2938] | 1556 | }
|
---|
[3598] | 1557 | else {
|
---|
| 1558 | const GLuint clearValue = (GLuint) (ctx->Depth.Clear * ctx->Visual->DepthMax);
|
---|
| 1559 | const GLint rows = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin + 1;
|
---|
| 1560 | const GLint width = ctx->DrawBuffer->Width;
|
---|
| 1561 | GLuint *dRow = (GLuint *) ctx->DrawBuffer->DepthBuffer
|
---|
| 1562 | + ctx->DrawBuffer->Ymin * width + ctx->DrawBuffer->Xmin;
|
---|
| 1563 | GLint i, j;
|
---|
| 1564 | for (i = 0; i < rows; i++) {
|
---|
| 1565 | for (j = 0; j < width; j++) {
|
---|
| 1566 | dRow[j] = clearValue;
|
---|
| 1567 | }
|
---|
| 1568 | dRow += width;
|
---|
| 1569 | }
|
---|
| 1570 | }
|
---|
[2938] | 1571 | }
|
---|
| 1572 | else {
|
---|
| 1573 | /* clear whole buffer */
|
---|
[3598] | 1574 | if (ctx->Visual->DepthBits <= 16) {
|
---|
| 1575 | const GLushort clearValue = (GLushort) (ctx->Depth.Clear * ctx->Visual->DepthMax);
|
---|
| 1576 | if ((clearValue & 0xff) == (clearValue >> 8)) {
|
---|
| 1577 | /* lower and upper bytes of clear_value are same, use MEMSET */
|
---|
| 1578 | MEMSET( ctx->DrawBuffer->DepthBuffer, clearValue & 0xff,
|
---|
| 1579 | 2 * ctx->DrawBuffer->Width * ctx->DrawBuffer->Height);
|
---|
| 1580 | }
|
---|
| 1581 | else {
|
---|
| 1582 | GLushort *d = (GLushort *) ctx->DrawBuffer->DepthBuffer;
|
---|
| 1583 | GLint n = ctx->DrawBuffer->Width * ctx->DrawBuffer->Height;
|
---|
| 1584 | while (n >= 16) {
|
---|
| 1585 | d[0] = clearValue; d[1] = clearValue;
|
---|
| 1586 | d[2] = clearValue; d[3] = clearValue;
|
---|
| 1587 | d[4] = clearValue; d[5] = clearValue;
|
---|
| 1588 | d[6] = clearValue; d[7] = clearValue;
|
---|
| 1589 | d[8] = clearValue; d[9] = clearValue;
|
---|
| 1590 | d[10] = clearValue; d[11] = clearValue;
|
---|
| 1591 | d[12] = clearValue; d[13] = clearValue;
|
---|
| 1592 | d[14] = clearValue; d[15] = clearValue;
|
---|
| 1593 | d += 16;
|
---|
| 1594 | n -= 16;
|
---|
| 1595 | }
|
---|
| 1596 | while (n > 0) {
|
---|
| 1597 | *d++ = clearValue;
|
---|
| 1598 | n--;
|
---|
| 1599 | }
|
---|
| 1600 | }
|
---|
[2938] | 1601 | }
|
---|
| 1602 | else {
|
---|
[3598] | 1603 | /* >16 bit depth buffer */
|
---|
| 1604 | GLuint *d = (GLuint *) ctx->DrawBuffer->DepthBuffer;
|
---|
| 1605 | const GLuint clearValue = (GLuint) (ctx->Depth.Clear * ctx->Visual->DepthMax);
|
---|
| 1606 | GLint n = ctx->DrawBuffer->Width * ctx->DrawBuffer->Height;
|
---|
| 1607 | while (n >= 16) {
|
---|
| 1608 | d[0] = clearValue; d[1] = clearValue;
|
---|
| 1609 | d[2] = clearValue; d[3] = clearValue;
|
---|
| 1610 | d[4] = clearValue; d[5] = clearValue;
|
---|
| 1611 | d[6] = clearValue; d[7] = clearValue;
|
---|
| 1612 | d[8] = clearValue; d[9] = clearValue;
|
---|
| 1613 | d[10] = clearValue; d[11] = clearValue;
|
---|
| 1614 | d[12] = clearValue; d[13] = clearValue;
|
---|
| 1615 | d[14] = clearValue; d[15] = clearValue;
|
---|
[2938] | 1616 | d += 16;
|
---|
| 1617 | n -= 16;
|
---|
| 1618 | }
|
---|
[3598] | 1619 | while (n > 0) {
|
---|
| 1620 | *d++ = clearValue;
|
---|
[2938] | 1621 | n--;
|
---|
| 1622 | }
|
---|
| 1623 | }
|
---|
| 1624 | }
|
---|
| 1625 | }
|
---|