| 1 | /* $Id: dd.h,v 1.2 2000-05-21 20:30:06 jeroen Exp $ */ | 
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| 2 |  | 
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| 3 | /* | 
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| 4 | * Mesa 3-D graphics library | 
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| 5 | * Version:  3.3 | 
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| 6 | * | 
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| 7 | * Copyright (C) 1999  Brian Paul   All Rights Reserved. | 
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| 8 | * | 
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a | 
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| 10 | * copy of this software and associated documentation files (the "Software"), | 
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| 11 | * to deal in the Software without restriction, including without limitation | 
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, | 
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the | 
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| 14 | * Software is furnished to do so, subject to the following conditions: | 
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| 15 | * | 
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| 16 | * The above copyright notice and this permission notice shall be included | 
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| 17 | * in all copies or substantial portions of the Software. | 
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| 18 | * | 
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | 
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL | 
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN | 
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | 
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | 
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| 25 | */ | 
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| 26 |  | 
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| 27 |  | 
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| 28 |  | 
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| 29 | #ifndef DD_INCLUDED | 
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| 30 | #define DD_INCLUDED | 
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| 31 |  | 
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| 32 |  | 
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| 33 | #include "macros.h" | 
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| 34 |  | 
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| 35 |  | 
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| 36 | struct gl_pixelstore_attrib; | 
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| 37 |  | 
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| 38 |  | 
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| 39 | struct vertex_buffer; | 
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| 40 | struct immediate; | 
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| 41 | struct gl_pipeline_stage; | 
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| 42 |  | 
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| 43 |  | 
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| 44 | /* THIS FILE ONLY INCLUDED BY types.h !!!!! */ | 
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| 45 |  | 
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| 46 |  | 
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| 47 | /* | 
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| 48 | *                      Device Driver (DD) interface | 
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| 49 | * | 
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| 50 | * | 
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| 51 | * All device driver functions are accessed through pointers in the | 
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| 52 | * dd_function_table struct (defined below) which is stored in the GLcontext | 
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| 53 | * struct.  Since the device driver is strictly accessed trough a table of | 
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| 54 | * function pointers we can: | 
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| 55 | *   1. switch between a number of different device drivers at runtime. | 
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| 56 | *   2. use optimized functions dependant on current rendering state or | 
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| 57 | *      frame buffer configuration. | 
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| 58 | * | 
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| 59 | * The function pointers in the dd_function_table struct are divided into | 
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| 60 | * two groups:  mandatory and optional. | 
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| 61 | * Mandatory functions have to be implemented by every device driver. | 
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| 62 | * Optional functions may or may not be implemented by the device driver. | 
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| 63 | * The optional functions provide ways to take advantage of special hardware | 
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| 64 | * or optimized algorithms. | 
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| 65 | * | 
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| 66 | * The function pointers in the dd_function_table struct should first be | 
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| 67 | * initialized in the driver's "MakeCurrent" function.  The "MakeCurrent" | 
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| 68 | * function is a little different in each device driver.  See the X/Mesa, | 
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| 69 | * GLX, or OS/Mesa drivers for examples. | 
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| 70 | * | 
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| 71 | * Later, Mesa may call the dd_function_table's UpdateState() function. | 
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| 72 | * This function should initialize the dd_function_table's pointers again. | 
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| 73 | * The UpdateState() function is called whenever the core (GL) rendering | 
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| 74 | * state is changed in a way which may effect rasterization.  For example, | 
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| 75 | * the TriangleFunc() pointer may have to point to different functions | 
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| 76 | * depending on whether smooth or flat shading is enabled. | 
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| 77 | * | 
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| 78 | * Note that the first argument to every device driver function is a | 
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| 79 | * GLcontext *.  In turn, the GLcontext->DriverCtx pointer points to | 
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| 80 | * the driver-specific context struct.  See the X/Mesa or OS/Mesa interface | 
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| 81 | * for an example. | 
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| 82 | * | 
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| 83 | * For more information about writing a device driver see the ddsample.c | 
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| 84 | * file and other device drivers (X/xmesa[1234].c, OSMesa/osmesa.c, etc) | 
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| 85 | * for examples. | 
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| 86 | * | 
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| 87 | * | 
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| 88 | * Look below in the dd_function_table struct definition for descriptions | 
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| 89 | * of each device driver function. | 
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| 90 | * | 
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| 91 | * | 
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| 92 | * In the future more function pointers may be added for glReadPixels | 
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| 93 | * glCopyPixels, etc. | 
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| 94 | * | 
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| 95 | * | 
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| 96 | * Notes: | 
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| 97 | * ------ | 
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| 98 | *   RGBA = red/green/blue/alpha | 
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| 99 | *   CI = color index (color mapped mode) | 
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| 100 | *   mono = all pixels have the same color or index | 
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| 101 | * | 
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| 102 | *   The write_ functions all take an array of mask flags which indicate | 
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| 103 | *   whether or not the pixel should be written.  One special case exists | 
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| 104 | *   in the write_color_span function: if the mask array is NULL, then | 
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| 105 | *   draw all pixels.  This is an optimization used for glDrawPixels(). | 
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| 106 | * | 
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| 107 | * IN ALL CASES: | 
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| 108 | *      X coordinates start at 0 at the left and increase to the right | 
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| 109 | *      Y coordinates start at 0 at the bottom and increase upward | 
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| 110 | * | 
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| 111 | */ | 
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| 112 |  | 
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| 113 |  | 
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| 114 |  | 
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| 115 |  | 
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| 116 | /* Used by the GetParameteri device driver function */ | 
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| 117 | #define DD_HAVE_HARDWARE_FOG         3 | 
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| 118 |  | 
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| 119 |  | 
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| 120 |  | 
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| 121 | /* Mask bits sent to the driver Clear() function */ | 
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| 122 | #define DD_FRONT_LEFT_BIT  FRONT_LEFT_BIT         /* 1 */ | 
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| 123 | #define DD_FRONT_RIGHT_BIT FRONT_RIGHT_BIT        /* 2 */ | 
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| 124 | #define DD_BACK_LEFT_BIT   BACK_LEFT_BIT          /* 4 */ | 
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| 125 | #define DD_BACK_RIGHT_BIT  BACK_RIGHT_BIT         /* 8 */ | 
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| 126 | #define DD_DEPTH_BIT       GL_DEPTH_BUFFER_BIT    /* 0x00000100 */ | 
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| 127 | #define DD_STENCIL_BIT     GL_STENCIL_BUFFER_BIT  /* 0x00000400 */ | 
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| 128 | #define DD_ACCUM_BIT       GL_ACCUM_BUFFER_BIT    /* 0x00000200 */ | 
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| 129 |  | 
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| 130 |  | 
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| 131 |  | 
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| 132 | /* | 
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| 133 | * Device Driver function table. | 
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| 134 | */ | 
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| 135 | struct dd_function_table { | 
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| 136 |  | 
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| 137 | /********************************************************************** | 
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| 138 | *** Mandatory functions:  these functions must be implemented by   *** | 
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| 139 | *** every device driver.                                           *** | 
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| 140 | **********************************************************************/ | 
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| 141 |  | 
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| 142 | const GLubyte * (*GetString)( GLcontext *ctx, GLenum name ); | 
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| 143 | /* Return a string as needed by glGetString(). | 
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| 144 | * Only the GL_RENDERER token must be implemented.  Otherwise, | 
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| 145 | * NULL can be returned. | 
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| 146 | */ | 
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| 147 |  | 
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| 148 | void (*UpdateState)( GLcontext *ctx ); | 
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| 149 | /* | 
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| 150 | * UpdateState() is called whenver Mesa thinks the device driver should | 
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| 151 | * update its state and/or the other pointers (such as PointsFunc, | 
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| 152 | * LineFunc, or TriangleFunc). | 
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| 153 | */ | 
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| 154 |  | 
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| 155 | void (*ClearIndex)( GLcontext *ctx, GLuint index ); | 
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| 156 | /* | 
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| 157 | * Called whenever glClearIndex() is called.  Set the index for clearing | 
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| 158 | * the color buffer when in color index mode. | 
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| 159 | */ | 
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| 160 |  | 
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| 161 | void (*ClearColor)( GLcontext *ctx, GLubyte red, GLubyte green, | 
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| 162 | GLubyte blue, GLubyte alpha ); | 
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| 163 | /* | 
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| 164 | * Called whenever glClearColor() is called.  Set the color for clearing | 
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| 165 | * the color buffer when in RGBA mode. | 
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| 166 | */ | 
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| 167 |  | 
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| 168 | GLbitfield (*Clear)( GLcontext *ctx, GLbitfield mask, GLboolean all, | 
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| 169 | GLint x, GLint y, GLint width, GLint height ); | 
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| 170 | /* Clear the color/depth/stencil/accum buffer(s). | 
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| 171 | * 'mask' is a bitmask of the DD_*_BIT values defined above that indicates | 
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| 172 | * which buffers need to be cleared.  The driver should clear those | 
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| 173 | * buffers then return a new bitmask indicating which buffers should be | 
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| 174 | * cleared by software Mesa. | 
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| 175 | * If 'all' is true then the clear the whole buffer, else clear only the | 
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| 176 | * region defined by (x,y,width,height). | 
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| 177 | * This function must obey the glColorMask, glIndexMask and glStencilMask | 
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| 178 | * settings!  Software Mesa can do masked clears if the device driver can't. | 
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| 179 | */ | 
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| 180 |  | 
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| 181 | void (*Index)( GLcontext *ctx, GLuint index ); | 
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| 182 | /* | 
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| 183 | * Sets current color index for drawing flat-shaded primitives. | 
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| 184 | * This index should also be used in the "mono" drawing functions. | 
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| 185 | */ | 
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| 186 |  | 
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| 187 | void (*Color)( GLcontext *ctx, | 
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| 188 | GLubyte red, GLubyte green, GLubyte glue, GLubyte alpha ); | 
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| 189 | /* | 
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| 190 | * Sets current color for drawing flat-shaded primitives. | 
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| 191 | * This color should also be used in the "mono" drawing functions. | 
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| 192 | */ | 
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| 193 |  | 
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| 194 | GLboolean (*SetDrawBuffer)( GLcontext *ctx, GLenum buffer ); | 
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| 195 | /* | 
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| 196 | * Specifies the current buffer for writing. | 
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| 197 | * The following values must be accepted when applicable: | 
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| 198 | *    GL_FRONT_LEFT - this buffer always exists | 
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| 199 | *    GL_BACK_LEFT - when double buffering | 
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| 200 | *    GL_FRONT_RIGHT - when using stereo | 
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| 201 | *    GL_BACK_RIGHT - when using stereo and double buffering | 
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| 202 | * The folowing values may optionally be accepted.  Return GL_TRUE | 
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| 203 | * if accepted, GL_FALSE if not accepted.  In practice, only drivers | 
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| 204 | * which can write to multiple color buffers at once should accept | 
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| 205 | * these values. | 
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| 206 | *    GL_FRONT - write to front left and front right if it exists | 
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| 207 | *    GL_BACK - write to back left and back right if it exists | 
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| 208 | *    GL_LEFT - write to front left and back left if it exists | 
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| 209 | *    GL_RIGHT - write to right left and back right if they exist | 
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| 210 | *    GL_FRONT_AND_BACK - write to all four buffers if they exist | 
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| 211 | *    GL_NONE - disable buffer write in device driver. | 
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| 212 | */ | 
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| 213 |  | 
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| 214 | void (*SetReadBuffer)( GLcontext *ctx, GLframebuffer *colorBuffer, | 
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| 215 | GLenum buffer ); | 
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| 216 | /* | 
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| 217 | * Specifies the current buffer for reading. | 
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| 218 | * colorBuffer will be one of: | 
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| 219 | *    GL_FRONT_LEFT - this buffer always exists | 
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| 220 | *    GL_BACK_LEFT - when double buffering | 
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| 221 | *    GL_FRONT_RIGHT - when using stereo | 
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| 222 | *    GL_BACK_RIGHT - when using stereo and double buffering | 
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| 223 | */ | 
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| 224 |  | 
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| 225 | void (*GetBufferSize)( GLcontext *ctx, GLuint *width, GLuint *height ); | 
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| 226 | /* | 
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| 227 | * Returns the width and height of the current color buffer. | 
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| 228 | */ | 
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| 229 |  | 
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| 230 |  | 
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| 231 | /*** | 
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| 232 | *** Functions for writing pixels to the frame buffer: | 
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| 233 | ***/ | 
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| 234 |  | 
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| 235 | void (*WriteRGBASpan)( const GLcontext *ctx, | 
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| 236 | GLuint n, GLint x, GLint y, | 
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| 237 | CONST GLubyte rgba[][4], const GLubyte mask[] ); | 
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| 238 | void (*WriteRGBSpan)( const GLcontext *ctx, | 
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| 239 | GLuint n, GLint x, GLint y, | 
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| 240 | CONST GLubyte rgb[][3], const GLubyte mask[] ); | 
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| 241 | /* Write a horizontal run of RGBA or RGB pixels. | 
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| 242 | * If mask is NULL, draw all pixels. | 
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| 243 | * If mask is not null, only draw pixel [i] when mask [i] is true. | 
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| 244 | */ | 
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| 245 |  | 
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| 246 | void (*WriteMonoRGBASpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y, | 
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| 247 | const GLubyte mask[] ); | 
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| 248 | /* Write a horizontal run of RGBA pixels all with the color last | 
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| 249 | * specified by the Color function. | 
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| 250 | */ | 
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| 251 |  | 
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| 252 | void (*WriteRGBAPixels)( const GLcontext *ctx, | 
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| 253 | GLuint n, const GLint x[], const GLint y[], | 
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| 254 | CONST GLubyte rgba[][4], const GLubyte mask[] ); | 
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| 255 | /* Write array of RGBA pixels at random locations. | 
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| 256 | */ | 
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| 257 |  | 
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| 258 | void (*WriteMonoRGBAPixels)( const GLcontext *ctx, | 
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| 259 | GLuint n, const GLint x[], const GLint y[], | 
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| 260 | const GLubyte mask[] ); | 
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| 261 | /* Write an array of mono-RGBA pixels at random locations. | 
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| 262 | */ | 
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| 263 |  | 
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| 264 | void (*WriteCI32Span)( const GLcontext *ctx, GLuint n, GLint x, GLint y, | 
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| 265 | const GLuint index[], const GLubyte mask[] ); | 
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| 266 | void (*WriteCI8Span)( const GLcontext *ctx, GLuint n, GLint x, GLint y, | 
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| 267 | const GLubyte index[], const GLubyte mask[] ); | 
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| 268 | /* Write a horizontal run of CI pixels.  One function is for 32bpp | 
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| 269 | * indexes and the other for 8bpp pixels (the common case).  You mus | 
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| 270 | * implement both for color index mode. | 
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| 271 | */ | 
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| 272 |  | 
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| 273 | void (*WriteMonoCISpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y, | 
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| 274 | const GLubyte mask[] ); | 
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| 275 | /* Write a horizontal run of color index pixels using the color index | 
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| 276 | * last specified by the Index() function. | 
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| 277 | */ | 
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| 278 |  | 
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| 279 | void (*WriteCI32Pixels)( const GLcontext *ctx, | 
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| 280 | GLuint n, const GLint x[], const GLint y[], | 
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| 281 | const GLuint index[], const GLubyte mask[] ); | 
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| 282 | /* | 
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| 283 | * Write a random array of CI pixels. | 
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| 284 | */ | 
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| 285 |  | 
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| 286 | void (*WriteMonoCIPixels)( const GLcontext *ctx, | 
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| 287 | GLuint n, const GLint x[], const GLint y[], | 
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| 288 | const GLubyte mask[] ); | 
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| 289 | /* Write a random array of color index pixels using the color index | 
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| 290 | * last specified by the Index() function. | 
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| 291 | */ | 
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| 292 |  | 
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| 293 |  | 
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| 294 | /*** | 
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| 295 | *** Functions to read pixels from frame buffer: | 
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| 296 | ***/ | 
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| 297 |  | 
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| 298 | void (*ReadCI32Span)( const GLcontext *ctx, | 
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| 299 | GLuint n, GLint x, GLint y, GLuint index[] ); | 
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| 300 | /* Read a horizontal run of color index pixels. | 
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| 301 | */ | 
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| 302 |  | 
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| 303 | void (*ReadRGBASpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y, | 
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| 304 | GLubyte rgba[][4] ); | 
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| 305 | /* Read a horizontal run of RGBA pixels. | 
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| 306 | */ | 
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| 307 |  | 
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| 308 | void (*ReadCI32Pixels)( const GLcontext *ctx, | 
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| 309 | GLuint n, const GLint x[], const GLint y[], | 
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| 310 | GLuint indx[], const GLubyte mask[] ); | 
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| 311 | /* Read a random array of CI pixels. | 
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| 312 | */ | 
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| 313 |  | 
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| 314 | void (*ReadRGBAPixels)( const GLcontext *ctx, | 
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| 315 | GLuint n, const GLint x[], const GLint y[], | 
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| 316 | GLubyte rgba[][4], const GLubyte mask[] ); | 
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| 317 | /* Read a random array of RGBA pixels. | 
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| 318 | */ | 
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| 319 |  | 
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| 320 |  | 
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| 321 | /********************************************************************** | 
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| 322 | *** Optional functions:  these functions may or may not be         *** | 
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| 323 | *** implemented by the device driver.  If the device driver        *** | 
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| 324 | *** doesn't implement them it should never touch these pointers    *** | 
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| 325 | *** since Mesa will either set them to NULL or point them at a     *** | 
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| 326 | *** fall-back function.                                            *** | 
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| 327 | **********************************************************************/ | 
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| 328 |  | 
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| 329 | void (*Finish)( GLcontext *ctx ); | 
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| 330 | /* | 
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| 331 | * This is called whenever glFinish() is called. | 
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| 332 | */ | 
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| 333 |  | 
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| 334 | void (*Flush)( GLcontext *ctx ); | 
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| 335 | /* | 
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| 336 | * This is called whenever glFlush() is called. | 
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| 337 | */ | 
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| 338 |  | 
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| 339 | GLboolean (*IndexMask)( GLcontext *ctx, GLuint mask ); | 
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| 340 | /* | 
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| 341 | * Implements glIndexMask() if possible, else return GL_FALSE. | 
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| 342 | */ | 
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| 343 |  | 
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| 344 | GLboolean (*ColorMask)( GLcontext *ctx, | 
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| 345 | GLboolean rmask, GLboolean gmask, | 
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| 346 | GLboolean bmask, GLboolean amask ); | 
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| 347 | /* | 
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| 348 | * Implements glColorMask() if possible, else return GL_FALSE. | 
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| 349 | */ | 
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| 350 |  | 
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| 351 | GLboolean (*LogicOp)( GLcontext *ctx, GLenum op ); | 
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| 352 | /* | 
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| 353 | * Implements glLogicOp() if possible, else return GL_FALSE. | 
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| 354 | */ | 
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| 355 |  | 
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| 356 | void (*Dither)( GLcontext *ctx, GLboolean enable ); | 
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| 357 | /* | 
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| 358 | * Enable/disable dithering. | 
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| 359 | * NOTE: This function will be removed in the future in favor | 
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| 360 | * of the "Enable" driver function. | 
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| 361 | */ | 
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| 362 |  | 
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| 363 | void (*Error)( GLcontext *ctx ); | 
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| 364 | /* | 
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| 365 | * Called whenever an error is generated.  ctx->ErrorValue contains | 
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| 366 | * the error value. | 
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| 367 | */ | 
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| 368 |  | 
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| 369 | void (*NearFar)( GLcontext *ctx, GLfloat nearVal, GLfloat farVal ); | 
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| 370 | /* | 
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| 371 | * Called from glFrustum and glOrtho to tell device driver the | 
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| 372 | * near and far clipping plane Z values.  The 3Dfx driver, for example, | 
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| 373 | * uses this. | 
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| 374 | */ | 
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| 375 |  | 
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| 376 | GLint (*GetParameteri)( const GLcontext *ctx, GLint param ); | 
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| 377 | /* Query the device driver to get an integer parameter. | 
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| 378 | * Current parameters: | 
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| 379 | *     DD_MAX_TEXTURE_SIZE         return maximum texture size | 
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| 380 | * | 
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| 381 | *     DD_MAX_TEXTURES             number of texture sets/stages, usually 1 | 
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| 382 | * | 
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| 383 | *     DD_HAVE_HARDWARE_FOG        the driver should return 1 (0 otherwise) | 
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| 384 | *                                 when the hardware support per fragment | 
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| 385 | *                                 fog for free (like the Voodoo Graphics) | 
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| 386 | *                                 so the Mesa core will start to ever use | 
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| 387 | *                                 per fragment fog | 
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| 388 | */ | 
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| 389 |  | 
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| 390 |  | 
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| 391 | /*** | 
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| 392 | *** For supporting hardware Z buffers: | 
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| 393 | *** Either ALL or NONE of these functions must be implemented! | 
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| 394 | *** NOTE that Each depth value is a 32-bit GLuint.  If the depth | 
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| 395 | *** buffer is less than 32 bits deep then the extra upperbits are zero. | 
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| 396 | ***/ | 
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| 397 |  | 
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| 398 | void (*WriteDepthSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y, | 
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| 399 | const GLdepth depth[], const GLubyte mask[] ); | 
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| 400 | /* Write a horizontal span of values into the depth buffer.  Only write | 
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| 401 | * depth[i] value if mask[i] is nonzero. | 
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| 402 | */ | 
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| 403 |  | 
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| 404 | void (*ReadDepthSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y, | 
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| 405 | GLdepth depth[] ); | 
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| 406 | /* Read a horizontal span of values from the depth buffer. | 
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| 407 | */ | 
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| 408 |  | 
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| 409 |  | 
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| 410 | void (*WriteDepthPixels)( GLcontext *ctx, GLuint n, | 
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| 411 | const GLint x[], const GLint y[], | 
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| 412 | const GLdepth depth[], const GLubyte mask[] ); | 
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| 413 | /* Write an array of randomly positioned depth values into the | 
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| 414 | * depth buffer.  Only write depth[i] value if mask[i] is nonzero. | 
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| 415 | */ | 
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| 416 |  | 
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| 417 | void (*ReadDepthPixels)( GLcontext *ctx, GLuint n, | 
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| 418 | const GLint x[], const GLint y[], | 
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| 419 | GLdepth depth[] ); | 
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| 420 | /* Read an array of randomly positioned depth values from the depth buffer. | 
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| 421 | */ | 
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| 422 |  | 
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| 423 |  | 
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| 424 |  | 
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| 425 | /*** | 
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| 426 | *** For supporting hardware stencil buffers: | 
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| 427 | *** Either ALL or NONE of these functions must be implemented! | 
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| 428 | ***/ | 
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| 429 |  | 
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| 430 | void (*WriteStencilSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y, | 
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| 431 | const GLstencil stencil[], const GLubyte mask[] ); | 
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| 432 | /* Write a horizontal span of stencil values into the stencil buffer. | 
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| 433 | * If mask is NULL, write all stencil values. | 
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| 434 | * Else, only write stencil[i] if mask[i] is non-zero. | 
|---|
| 435 | */ | 
|---|
| 436 |  | 
|---|
| 437 | void (*ReadStencilSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y, | 
|---|
| 438 | GLstencil stencil[] ); | 
|---|
| 439 | /* Read a horizontal span of stencil values from the stencil buffer. | 
|---|
| 440 | */ | 
|---|
| 441 |  | 
|---|
| 442 | void (*WriteStencilPixels)( GLcontext *ctx, GLuint n, | 
|---|
| 443 | const GLint x[], const GLint y[], | 
|---|
| 444 | const GLstencil stencil[], | 
|---|
| 445 | const GLubyte mask[] ); | 
|---|
| 446 | /* Write an array of stencil values into the stencil buffer. | 
|---|
| 447 | * If mask is NULL, write all stencil values. | 
|---|
| 448 | * Else, only write stencil[i] if mask[i] is non-zero. | 
|---|
| 449 | */ | 
|---|
| 450 |  | 
|---|
| 451 | void (*ReadStencilPixels)( GLcontext *ctx, GLuint n, | 
|---|
| 452 | const GLint x[], const GLint y[], | 
|---|
| 453 | GLstencil stencil[] ); | 
|---|
| 454 | /* Read an array of stencil values from the stencil buffer. | 
|---|
| 455 | */ | 
|---|
| 456 |  | 
|---|
| 457 |  | 
|---|
| 458 | /*** | 
|---|
| 459 | *** glDraw/Read/CopyPixels and glBitmap functions: | 
|---|
| 460 | ***/ | 
|---|
| 461 |  | 
|---|
| 462 | GLboolean (*DrawPixels)( GLcontext *ctx, | 
|---|
| 463 | GLint x, GLint y, GLsizei width, GLsizei height, | 
|---|
| 464 | GLenum format, GLenum type, | 
|---|
| 465 | const struct gl_pixelstore_attrib *unpack, | 
|---|
| 466 | const GLvoid *pixels ); | 
|---|
| 467 | /* This is called by glDrawPixels. | 
|---|
| 468 | * 'unpack' describes how to unpack the source image data. | 
|---|
| 469 | * Return GL_TRUE if the driver succeeds, return GL_FALSE if core Mesa | 
|---|
| 470 | * must do the job. | 
|---|
| 471 | */ | 
|---|
| 472 |  | 
|---|
| 473 | GLboolean (*ReadPixels)( GLcontext *ctx, | 
|---|
| 474 | GLint x, GLint y, GLsizei width, GLsizei height, | 
|---|
| 475 | GLenum format, GLenum type, | 
|---|
| 476 | const struct gl_pixelstore_attrib *unpack, | 
|---|
| 477 | GLvoid *dest ); | 
|---|
| 478 | /* Called by glReadPixels. | 
|---|
| 479 | * Return GL_TRUE if operation completed, else return GL_FALSE. | 
|---|
| 480 | * This function must respect all glPixelTransfer settings. | 
|---|
| 481 | */ | 
|---|
| 482 |  | 
|---|
| 483 | GLboolean (*CopyPixels)( GLcontext *ctx, | 
|---|
| 484 | GLint srcx, GLint srcy, | 
|---|
| 485 | GLsizei width, GLsizei height, | 
|---|
| 486 | GLint dstx, GLint dsty, GLenum type ); | 
|---|
| 487 | /* Do a glCopyPixels.  Return GL_TRUE if operation completed, else | 
|---|
| 488 | * return GL_FALSE.  This function must respect all rasterization | 
|---|
| 489 | * state, glPixelTransfer, glPixelZoom, etc. | 
|---|
| 490 | */ | 
|---|
| 491 |  | 
|---|
| 492 | GLboolean (*Bitmap)( GLcontext *ctx, | 
|---|
| 493 | GLint x, GLint y, GLsizei width, GLsizei height, | 
|---|
| 494 | const struct gl_pixelstore_attrib *unpack, | 
|---|
| 495 | const GLubyte *bitmap ); | 
|---|
| 496 | /* This is called by glBitmap.  Works the same as DrawPixels, above. | 
|---|
| 497 | */ | 
|---|
| 498 |  | 
|---|
| 499 |  | 
|---|
| 500 | /*** | 
|---|
| 501 | *** Texture mapping functions: | 
|---|
| 502 | ***/ | 
|---|
| 503 |  | 
|---|
| 504 | void (*TexImage)( GLcontext *ctx, GLenum target, | 
|---|
| 505 | struct gl_texture_object *tObj, GLint level, | 
|---|
| 506 | GLint internalFormat, | 
|---|
| 507 | const struct gl_texture_image *image ); | 
|---|
| 508 | /* XXX this function is obsolete */ | 
|---|
| 509 | /* Called whenever a texture object's image is changed. | 
|---|
| 510 | *    texObject is the number of the texture object being changed. | 
|---|
| 511 | *    level indicates the mipmap level. | 
|---|
| 512 | *    internalFormat is the format in which the texture is to be stored. | 
|---|
| 513 | *    image is a pointer to a gl_texture_image struct which contains | 
|---|
| 514 | *       the actual image data. | 
|---|
| 515 | */ | 
|---|
| 516 |  | 
|---|
| 517 | void (*TexSubImage)( GLcontext *ctx, GLenum target, | 
|---|
| 518 | struct gl_texture_object *tObj, GLint level, | 
|---|
| 519 | GLint xoffset, GLint yoffset, | 
|---|
| 520 | GLsizei width, GLsizei height, | 
|---|
| 521 | GLint internalFormat, | 
|---|
| 522 | const struct gl_texture_image *image ); | 
|---|
| 523 | /* XXX this function is obsolete */ | 
|---|
| 524 | /* Called from glTexSubImage() to define a sub-region of a texture. | 
|---|
| 525 | */ | 
|---|
| 526 |  | 
|---|
| 527 |  | 
|---|
| 528 | GLboolean (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level, | 
|---|
| 529 | GLenum format, GLenum type, const GLvoid *pixels, | 
|---|
| 530 | const struct gl_pixelstore_attrib *packing, | 
|---|
| 531 | struct gl_texture_object *texObj, | 
|---|
| 532 | struct gl_texture_image *texImage, | 
|---|
| 533 | GLboolean *retainInternalCopy ); | 
|---|
| 534 | GLboolean (*TexImage2D)( GLcontext *ctx, GLenum target, GLint level, | 
|---|
| 535 | GLenum format, GLenum type, const GLvoid *pixels, | 
|---|
| 536 | const struct gl_pixelstore_attrib *packing, | 
|---|
| 537 | struct gl_texture_object *texObj, | 
|---|
| 538 | struct gl_texture_image *texImage, | 
|---|
| 539 | GLboolean *retainInternalCopy ); | 
|---|
| 540 | GLboolean (*TexImage3D)( GLcontext *ctx, GLenum target, GLint level, | 
|---|
| 541 | GLenum format, GLenum type, const GLvoid *pixels, | 
|---|
| 542 | const struct gl_pixelstore_attrib *packing, | 
|---|
| 543 | struct gl_texture_object *texObj, | 
|---|
| 544 | struct gl_texture_image *texImage, | 
|---|
| 545 | GLboolean *retainInternalCopy ); | 
|---|
| 546 | /* Called by glTexImage1/2/3D. | 
|---|
| 547 | * Will not be called if any glPixelTransfer operations are enabled. | 
|---|
| 548 | * Arguments: | 
|---|
| 549 | *   <target>, <level>, <format>, <type> and <pixels> are user specified. | 
|---|
| 550 | *   <packing> indicates the image packing of pixels. | 
|---|
| 551 | *   <texObj> is the target texture object. | 
|---|
| 552 | *   <texImage> is the target texture image.  It will have the texture | 
|---|
| 553 | *      width, height, depth, border and internalFormat information. | 
|---|
| 554 | *   <retainInternalCopy> is returned by this function and indicates whether | 
|---|
| 555 | *      core Mesa should keep an internal copy of the texture image. | 
|---|
| 556 | * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa | 
|---|
| 557 | * should do the job.  If GL_FALSE is returned, this function will be | 
|---|
| 558 | * called a second time after the texture image has been unpacked into | 
|---|
| 559 | * GLubytes.  It may be easier for the driver to handle then. | 
|---|
| 560 | */ | 
|---|
| 561 |  | 
|---|
| 562 | GLboolean (*TexSubImage1D)( GLcontext *ctx, GLenum target, GLint level, | 
|---|
| 563 | GLint xoffset, GLsizei width, | 
|---|
| 564 | GLenum format, GLenum type, | 
|---|
| 565 | const GLvoid *pixels, | 
|---|
| 566 | const struct gl_pixelstore_attrib *packing, | 
|---|
| 567 | struct gl_texture_object *texObj, | 
|---|
| 568 | struct gl_texture_image *texImage ); | 
|---|
| 569 | GLboolean (*TexSubImage2D)( GLcontext *ctx, GLenum target, GLint level, | 
|---|
| 570 | GLint xoffset, GLint yoffset, | 
|---|
| 571 | GLsizei width, GLsizei height, | 
|---|
| 572 | GLenum format, GLenum type, | 
|---|
| 573 | const GLvoid *pixels, | 
|---|
| 574 | const struct gl_pixelstore_attrib *packing, | 
|---|
| 575 | struct gl_texture_object *texObj, | 
|---|
| 576 | struct gl_texture_image *texImage ); | 
|---|
| 577 | GLboolean (*TexSubImage3D)( GLcontext *ctx, GLenum target, GLint level, | 
|---|
| 578 | GLint xoffset, GLint yoffset, GLint zoffset, | 
|---|
| 579 | GLsizei width, GLsizei height, GLint depth, | 
|---|
| 580 | GLenum format, GLenum type, | 
|---|
| 581 | const GLvoid *pixels, | 
|---|
| 582 | const struct gl_pixelstore_attrib *packing, | 
|---|
| 583 | struct gl_texture_object *texObj, | 
|---|
| 584 | struct gl_texture_image *texImage ); | 
|---|
| 585 | /* Called by glTexSubImage1/2/3D. | 
|---|
| 586 | * Will not be called if any glPixelTransfer operations are enabled. | 
|---|
| 587 | * Arguments: | 
|---|
| 588 | *   <target>, <level>, <xoffset>, <yoffset>, <zoffset>, <width>, <height>, | 
|---|
| 589 | *      <depth>, <format>, <type> and <pixels> are user specified. | 
|---|
| 590 | *   <packing> indicates the image packing of pixels. | 
|---|
| 591 | *   <texObj> is the target texture object. | 
|---|
| 592 | *   <texImage> is the target texture image.  It will have the texture | 
|---|
| 593 | *      width, height, border and internalFormat information. | 
|---|
| 594 | * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa | 
|---|
| 595 | * should do the job.  If GL_FALSE is returned, then TexImage1/2/3D will | 
|---|
| 596 | * be called with the complete texture image. | 
|---|
| 597 | */ | 
|---|
| 598 |  | 
|---|
| 599 | GLboolean (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level, | 
|---|
| 600 | GLenum internalFormat, GLint x, GLint y, | 
|---|
| 601 | GLsizei width, GLint border ); | 
|---|
| 602 | GLboolean (*CopyTexImage2D)( GLcontext *ctx, GLenum target, GLint level, | 
|---|
| 603 | GLenum internalFormat, GLint x, GLint y, | 
|---|
| 604 | GLsizei width, GLsizei height, GLint border ); | 
|---|
| 605 | /* Called by glCopyTexImage1D and glCopyTexImage2D. | 
|---|
| 606 | * Will not be called if any glPixelTransfer operations are enabled. | 
|---|
| 607 | * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa | 
|---|
| 608 | * should do the job. | 
|---|
| 609 | */ | 
|---|
| 610 |  | 
|---|
| 611 | GLboolean (*CopyTexSubImage1D)( GLcontext *ctx, GLenum target, GLint level, | 
|---|
| 612 | GLint xoffset, | 
|---|
| 613 | GLint x, GLint y, GLsizei width ); | 
|---|
| 614 | GLboolean (*CopyTexSubImage2D)( GLcontext *ctx, GLenum target, GLint level, | 
|---|
| 615 | GLint xoffset, GLint yoffset, | 
|---|
| 616 | GLint x, GLint y, | 
|---|
| 617 | GLsizei width, GLsizei height ); | 
|---|
| 618 | GLboolean (*CopyTexSubImage3D)( GLcontext *ctx, GLenum target, GLint level, | 
|---|
| 619 | GLint xoffset, GLint yoffset, GLint zoffset, | 
|---|
| 620 | GLint x, GLint y, | 
|---|
| 621 | GLsizei width, GLsizei height ); | 
|---|
| 622 | /* Called by glCopyTexSubImage1/2/3D. | 
|---|
| 623 | * Will not be called if any glPixelTransfer operations are enabled. | 
|---|
| 624 | * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa | 
|---|
| 625 | * should do the job. | 
|---|
| 626 | */ | 
|---|
| 627 |  | 
|---|
| 628 | GLvoid *(*GetTexImage)( GLcontext *ctx, GLenum target, GLint level, | 
|---|
| 629 | GLenum *formatOut, GLenum *typeOut, | 
|---|
| 630 | GLboolean *freeImageOut ); | 
|---|
| 631 | /* Called by glGetTexImage or by core Mesa when a texture image | 
|---|
| 632 | * is needed for software fallback rendering. | 
|---|
| 633 | * Return the address of the texture image or NULL if failure. | 
|---|
| 634 | * The image must be tightly packed (i.e. row stride = image width) | 
|---|
| 635 | * Return the image's format and type in formatOut and typeOut. | 
|---|
| 636 | * The format and type must be values which are accepted by glTexImage. | 
|---|
| 637 | * Set the freeImageOut flag if the returned image should be deallocated | 
|---|
| 638 | * with FREE() when finished. | 
|---|
| 639 | * The size of the image can be deduced from the target and level. | 
|---|
| 640 | * Core Mesa will perform any image format/type conversions that are needed. | 
|---|
| 641 | */ | 
|---|
| 642 |  | 
|---|
| 643 | void (*TexEnv)( GLcontext *ctx, GLenum target, GLenum pname, | 
|---|
| 644 | const GLfloat *param ); | 
|---|
| 645 | /* Called by glTexEnv*(). | 
|---|
| 646 | */ | 
|---|
| 647 |  | 
|---|
| 648 | void (*TexParameter)( GLcontext *ctx, GLenum target, | 
|---|
| 649 | struct gl_texture_object *texObj, | 
|---|
| 650 | GLenum pname, const GLfloat *params ); | 
|---|
| 651 | /* Called by glTexParameter*(). | 
|---|
| 652 | *    <target> is user specified | 
|---|
| 653 | *    <texObj> the texture object to modify | 
|---|
| 654 | *    <pname> is one of GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, | 
|---|
| 655 | *       GL_TEXTURE_WRAP_[STR], or GL_TEXTURE_BORDER_COLOR. | 
|---|
| 656 | *    <params> is user specified. | 
|---|
| 657 | */ | 
|---|
| 658 |  | 
|---|
| 659 | void (*BindTexture)( GLcontext *ctx, GLenum target, | 
|---|
| 660 | struct gl_texture_object *tObj ); | 
|---|
| 661 | /* Called by glBindTexture(). | 
|---|
| 662 | */ | 
|---|
| 663 |  | 
|---|
| 664 | void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj ); | 
|---|
| 665 | /* Called when a texture object is about to be deallocated.  Driver | 
|---|
| 666 | * should free anything attached to the DriverData pointers. | 
|---|
| 667 | */ | 
|---|
| 668 |  | 
|---|
| 669 | GLboolean (*IsTextureResident)( GLcontext *ctx, | 
|---|
| 670 | struct gl_texture_object *t ); | 
|---|
| 671 | /* Called by glAreTextureResident(). | 
|---|
| 672 | */ | 
|---|
| 673 |  | 
|---|
| 674 | void (*PrioritizeTexture)( GLcontext *ctx,  struct gl_texture_object *t, | 
|---|
| 675 | GLclampf priority ); | 
|---|
| 676 | /* Called by glPrioritizeTextures(). | 
|---|
| 677 | */ | 
|---|
| 678 |  | 
|---|
| 679 | void (*ActiveTexture)( GLcontext *ctx, GLuint texUnitNumber ); | 
|---|
| 680 | /* Called by glActiveTextureARB to set current texture unit. | 
|---|
| 681 | */ | 
|---|
| 682 |  | 
|---|
| 683 | void (*UpdateTexturePalette)( GLcontext *ctx, | 
|---|
| 684 | struct gl_texture_object *tObj ); | 
|---|
| 685 | /* Called when the texture's color lookup table is changed. | 
|---|
| 686 | * If tObj is NULL then the shared texture palette ctx->Texture.Palette | 
|---|
| 687 | * is to be updated. | 
|---|
| 688 | */ | 
|---|
| 689 |  | 
|---|
| 690 |  | 
|---|
| 691 |  | 
|---|
| 692 | /*** | 
|---|
| 693 | *** Accelerated point, line, polygon, glDrawPixels and glBitmap functions: | 
|---|
| 694 | ***/ | 
|---|
| 695 |  | 
|---|
| 696 | points_func   PointsFunc; | 
|---|
| 697 | line_func     LineFunc; | 
|---|
| 698 | triangle_func TriangleFunc; | 
|---|
| 699 | quad_func     QuadFunc; | 
|---|
| 700 | rect_func     RectFunc; | 
|---|
| 701 |  | 
|---|
| 702 |  | 
|---|
| 703 | /*** | 
|---|
| 704 | *** Transformation/Rendering functions | 
|---|
| 705 | ***/ | 
|---|
| 706 |  | 
|---|
| 707 | void (*RenderStart)( GLcontext *ctx ); | 
|---|
| 708 | void (*RenderFinish)( GLcontext *ctx ); | 
|---|
| 709 | /* KW: These replace Begin and End, and have more relaxed semantics. | 
|---|
| 710 | * They are called prior-to and after one or more vb flush, and are | 
|---|
| 711 | * thus decoupled from the gl_begin/gl_end pairs, which are possibly | 
|---|
| 712 | * more frequent.  If a begin/end pair covers >1 vertex buffer, these | 
|---|
| 713 | * are called at most once for the pair. (a bit broken at present) | 
|---|
| 714 | */ | 
|---|
| 715 |  | 
|---|
| 716 | void (*RasterSetup)( struct vertex_buffer *VB, GLuint start, GLuint end ); | 
|---|
| 717 | /* This function, if not NULL, is called whenever new window coordinates | 
|---|
| 718 | * are put in the vertex buffer.  The vertices in question are those n | 
|---|
| 719 | * such that start <= n < end. | 
|---|
| 720 | * The device driver can convert the window coords to its own specialized | 
|---|
| 721 | * format.  The 3Dfx driver uses this. | 
|---|
| 722 | * | 
|---|
| 723 | * Note: Deprecated in favour of RegisterPipelineStages, below. | 
|---|
| 724 | */ | 
|---|
| 725 |  | 
|---|
| 726 | render_func *RenderVBClippedTab; | 
|---|
| 727 | render_func *RenderVBCulledTab; | 
|---|
| 728 | render_func *RenderVBRawTab; | 
|---|
| 729 | /* These function tables allow the device driver to rasterize an | 
|---|
| 730 | * entire begin/end group of primitives at once.  See the | 
|---|
| 731 | * gl_render_vb() function in vbrender.c for more details. | 
|---|
| 732 | */ | 
|---|
| 733 |  | 
|---|
| 734 | void (*ReducedPrimitiveChange)( GLcontext *ctx, GLenum primitive ); | 
|---|
| 735 | /* If registered, this will be called when rendering transitions between | 
|---|
| 736 | * points, lines and triangles.  It is not called on transitions between | 
|---|
| 737 | * primtives such as GL_TRIANGLES and GL_TRIANGLE_STRIPS, or between | 
|---|
| 738 | * triangles and quads or triangles and polygons. | 
|---|
| 739 | */ | 
|---|
| 740 |  | 
|---|
| 741 | GLuint TriangleCaps; | 
|---|
| 742 | /* Holds a list of the reasons why we might normally want to call | 
|---|
| 743 | * render_triangle, but which are in fact implemented by the | 
|---|
| 744 | * driver.  The FX driver sets this to DD_TRI_CULL, and will soon | 
|---|
| 745 | * implement DD_TRI_OFFSET. | 
|---|
| 746 | */ | 
|---|
| 747 |  | 
|---|
| 748 | GLboolean (*MultipassFunc)( struct vertex_buffer *VB, GLuint passno ); | 
|---|
| 749 | /* Driver may request additional render passes by returning GL_TRUE | 
|---|
| 750 | * when this function is called.  This function will be called | 
|---|
| 751 | * after the first pass, and passes will be made until the function | 
|---|
| 752 | * returns GL_FALSE.  If no function is registered, only one pass | 
|---|
| 753 | * is made. | 
|---|
| 754 | * | 
|---|
| 755 | * This function will be first invoked with passno == 1. | 
|---|
| 756 | */ | 
|---|
| 757 |  | 
|---|
| 758 | /*** | 
|---|
| 759 | *** NEW in Mesa 3.x | 
|---|
| 760 | ***/ | 
|---|
| 761 |  | 
|---|
| 762 | void (*RegisterVB)( struct vertex_buffer *VB ); | 
|---|
| 763 | void (*UnregisterVB)( struct vertex_buffer *VB ); | 
|---|
| 764 | /* Do any processing (eg allocate memory) required to set up a new | 
|---|
| 765 | * vertex_buffer. | 
|---|
| 766 | */ | 
|---|
| 767 |  | 
|---|
| 768 |  | 
|---|
| 769 | void (*ResetVB)( struct vertex_buffer *VB ); | 
|---|
| 770 | void (*ResetCvaVB)( struct vertex_buffer *VB, GLuint stages ); | 
|---|
| 771 | /* Do any reset operations necessary to the driver data associated | 
|---|
| 772 | * with these vertex buffers. | 
|---|
| 773 | */ | 
|---|
| 774 |  | 
|---|
| 775 | GLuint RenderVectorFlags; | 
|---|
| 776 | /* What do the render tables require of the vectors they deal | 
|---|
| 777 | * with? | 
|---|
| 778 | */ | 
|---|
| 779 |  | 
|---|
| 780 | GLuint (*RegisterPipelineStages)( struct gl_pipeline_stage *out, | 
|---|
| 781 | const struct gl_pipeline_stage *in, | 
|---|
| 782 | GLuint nr ); | 
|---|
| 783 | /* Register new pipeline stages, or modify existing ones.  See also | 
|---|
| 784 | * the OptimizePipeline() functions. | 
|---|
| 785 | */ | 
|---|
| 786 |  | 
|---|
| 787 |  | 
|---|
| 788 | GLboolean (*BuildPrecalcPipeline)( GLcontext *ctx ); | 
|---|
| 789 | GLboolean (*BuildEltPipeline)( GLcontext *ctx ); | 
|---|
| 790 | /* Perform the full pipeline build, or return false. | 
|---|
| 791 | */ | 
|---|
| 792 |  | 
|---|
| 793 |  | 
|---|
| 794 | void (*OptimizePrecalcPipeline)( GLcontext *ctx, struct gl_pipeline *pipe ); | 
|---|
| 795 | void (*OptimizeImmediatePipeline)( GLcontext *ctx, struct gl_pipeline *pipe); | 
|---|
| 796 | /* Check to see if a fast path exists for this combination of stages | 
|---|
| 797 | * in the precalc and immediate (elt) pipelines. | 
|---|
| 798 | */ | 
|---|
| 799 |  | 
|---|
| 800 |  | 
|---|
| 801 | /* | 
|---|
| 802 | * State-changing functions (drawing functions are above) | 
|---|
| 803 | * | 
|---|
| 804 | * These functions are called by their corresponding OpenGL API functions. | 
|---|
| 805 | * They're ALSO called by the gl_PopAttrib() function!!! | 
|---|
| 806 | * May add more functions like these to the device driver in the future. | 
|---|
| 807 | * This should reduce the amount of state checking that | 
|---|
| 808 | * the driver's UpdateState() function must do. | 
|---|
| 809 | */ | 
|---|
| 810 | void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLclampf ref); | 
|---|
| 811 | void (*BlendEquation)(GLcontext *ctx, GLenum mode); | 
|---|
| 812 | void (*BlendFunc)(GLcontext *ctx, GLenum sfactor, GLenum dfactor); | 
|---|
| 813 | void (*BlendFuncSeparate)( GLcontext *ctx, GLenum sfactorRGB, | 
|---|
| 814 | GLenum dfactorRGB, GLenum sfactorA, | 
|---|
| 815 | GLenum dfactorA ); | 
|---|
| 816 | void (*ClearDepth)(GLcontext *ctx, GLclampd d); | 
|---|
| 817 | void (*CullFace)(GLcontext *ctx, GLenum mode); | 
|---|
| 818 | void (*FrontFace)(GLcontext *ctx, GLenum mode); | 
|---|
| 819 | void (*DepthFunc)(GLcontext *ctx, GLenum func); | 
|---|
| 820 | void (*DepthMask)(GLcontext *ctx, GLboolean flag); | 
|---|
| 821 | void (*DepthRange)(GLcontext *ctx, GLclampd nearval, GLclampd farval); | 
|---|
| 822 | void (*Enable)(GLcontext* ctx, GLenum cap, GLboolean state); | 
|---|
| 823 | void (*Fogfv)(GLcontext *ctx, GLenum pname, const GLfloat *params); | 
|---|
| 824 | void (*Hint)(GLcontext *ctx, GLenum target, GLenum mode); | 
|---|
| 825 | void (*Lightfv)(GLcontext *ctx, GLenum light, | 
|---|
| 826 | GLenum pname, const GLfloat *params, GLint nparams ); | 
|---|
| 827 | void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params); | 
|---|
| 828 | void (*LineStipple)(GLcontext *ctx, GLint factor, GLushort pattern ); | 
|---|
| 829 | void (*LineWidth)(GLcontext *ctx, GLfloat width); | 
|---|
| 830 | void (*LogicOpcode)(GLcontext *ctx, GLenum opcode); | 
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| 831 | void (*PolygonMode)(GLcontext *ctx, GLenum face, GLenum mode); | 
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| 832 | void (*PolygonStipple)(GLcontext *ctx, const GLubyte *mask ); | 
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| 833 | void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h); | 
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| 834 | void (*ShadeModel)(GLcontext *ctx, GLenum mode); | 
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| 835 | void (*ClearStencil)(GLcontext *ctx, GLint s); | 
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| 836 | void (*StencilFunc)(GLcontext *ctx, GLenum func, GLint ref, GLuint mask); | 
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| 837 | void (*StencilMask)(GLcontext *ctx, GLuint mask); | 
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| 838 | void (*StencilOp)(GLcontext *ctx, GLenum fail, GLenum zfail, GLenum zpass); | 
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| 839 | void (*Viewport)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h); | 
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| 840 | }; | 
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| 841 |  | 
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| 842 |  | 
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| 843 |  | 
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| 844 | #endif | 
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| 845 |  | 
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