1 | /* $Id: dd.h,v 1.2 2000-05-21 20:30:06 jeroen Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.3
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 |
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28 |
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29 | #ifndef DD_INCLUDED
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30 | #define DD_INCLUDED
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31 |
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32 |
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33 | #include "macros.h"
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34 |
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35 |
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36 | struct gl_pixelstore_attrib;
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37 |
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38 |
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39 | struct vertex_buffer;
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40 | struct immediate;
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41 | struct gl_pipeline_stage;
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42 |
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43 |
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44 | /* THIS FILE ONLY INCLUDED BY types.h !!!!! */
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45 |
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46 |
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47 | /*
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48 | * Device Driver (DD) interface
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49 | *
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50 | *
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51 | * All device driver functions are accessed through pointers in the
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52 | * dd_function_table struct (defined below) which is stored in the GLcontext
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53 | * struct. Since the device driver is strictly accessed trough a table of
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54 | * function pointers we can:
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55 | * 1. switch between a number of different device drivers at runtime.
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56 | * 2. use optimized functions dependant on current rendering state or
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57 | * frame buffer configuration.
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58 | *
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59 | * The function pointers in the dd_function_table struct are divided into
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60 | * two groups: mandatory and optional.
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61 | * Mandatory functions have to be implemented by every device driver.
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62 | * Optional functions may or may not be implemented by the device driver.
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63 | * The optional functions provide ways to take advantage of special hardware
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64 | * or optimized algorithms.
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65 | *
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66 | * The function pointers in the dd_function_table struct should first be
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67 | * initialized in the driver's "MakeCurrent" function. The "MakeCurrent"
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68 | * function is a little different in each device driver. See the X/Mesa,
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69 | * GLX, or OS/Mesa drivers for examples.
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70 | *
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71 | * Later, Mesa may call the dd_function_table's UpdateState() function.
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72 | * This function should initialize the dd_function_table's pointers again.
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73 | * The UpdateState() function is called whenever the core (GL) rendering
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74 | * state is changed in a way which may effect rasterization. For example,
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75 | * the TriangleFunc() pointer may have to point to different functions
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76 | * depending on whether smooth or flat shading is enabled.
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77 | *
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78 | * Note that the first argument to every device driver function is a
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79 | * GLcontext *. In turn, the GLcontext->DriverCtx pointer points to
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80 | * the driver-specific context struct. See the X/Mesa or OS/Mesa interface
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81 | * for an example.
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82 | *
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83 | * For more information about writing a device driver see the ddsample.c
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84 | * file and other device drivers (X/xmesa[1234].c, OSMesa/osmesa.c, etc)
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85 | * for examples.
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86 | *
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87 | *
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88 | * Look below in the dd_function_table struct definition for descriptions
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89 | * of each device driver function.
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90 | *
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91 | *
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92 | * In the future more function pointers may be added for glReadPixels
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93 | * glCopyPixels, etc.
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94 | *
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95 | *
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96 | * Notes:
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97 | * ------
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98 | * RGBA = red/green/blue/alpha
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99 | * CI = color index (color mapped mode)
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100 | * mono = all pixels have the same color or index
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101 | *
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102 | * The write_ functions all take an array of mask flags which indicate
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103 | * whether or not the pixel should be written. One special case exists
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104 | * in the write_color_span function: if the mask array is NULL, then
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105 | * draw all pixels. This is an optimization used for glDrawPixels().
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106 | *
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107 | * IN ALL CASES:
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108 | * X coordinates start at 0 at the left and increase to the right
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109 | * Y coordinates start at 0 at the bottom and increase upward
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110 | *
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111 | */
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112 |
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113 |
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114 |
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115 |
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116 | /* Used by the GetParameteri device driver function */
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117 | #define DD_HAVE_HARDWARE_FOG 3
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118 |
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119 |
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120 |
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121 | /* Mask bits sent to the driver Clear() function */
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122 | #define DD_FRONT_LEFT_BIT FRONT_LEFT_BIT /* 1 */
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123 | #define DD_FRONT_RIGHT_BIT FRONT_RIGHT_BIT /* 2 */
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124 | #define DD_BACK_LEFT_BIT BACK_LEFT_BIT /* 4 */
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125 | #define DD_BACK_RIGHT_BIT BACK_RIGHT_BIT /* 8 */
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126 | #define DD_DEPTH_BIT GL_DEPTH_BUFFER_BIT /* 0x00000100 */
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127 | #define DD_STENCIL_BIT GL_STENCIL_BUFFER_BIT /* 0x00000400 */
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128 | #define DD_ACCUM_BIT GL_ACCUM_BUFFER_BIT /* 0x00000200 */
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129 |
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130 |
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131 |
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132 | /*
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133 | * Device Driver function table.
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134 | */
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135 | struct dd_function_table {
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136 |
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137 | /**********************************************************************
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138 | *** Mandatory functions: these functions must be implemented by ***
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139 | *** every device driver. ***
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140 | **********************************************************************/
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141 |
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142 | const GLubyte * (*GetString)( GLcontext *ctx, GLenum name );
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143 | /* Return a string as needed by glGetString().
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144 | * Only the GL_RENDERER token must be implemented. Otherwise,
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145 | * NULL can be returned.
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146 | */
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147 |
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148 | void (*UpdateState)( GLcontext *ctx );
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149 | /*
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150 | * UpdateState() is called whenver Mesa thinks the device driver should
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151 | * update its state and/or the other pointers (such as PointsFunc,
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152 | * LineFunc, or TriangleFunc).
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153 | */
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154 |
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155 | void (*ClearIndex)( GLcontext *ctx, GLuint index );
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156 | /*
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157 | * Called whenever glClearIndex() is called. Set the index for clearing
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158 | * the color buffer when in color index mode.
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159 | */
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160 |
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161 | void (*ClearColor)( GLcontext *ctx, GLubyte red, GLubyte green,
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162 | GLubyte blue, GLubyte alpha );
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163 | /*
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164 | * Called whenever glClearColor() is called. Set the color for clearing
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165 | * the color buffer when in RGBA mode.
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166 | */
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167 |
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168 | GLbitfield (*Clear)( GLcontext *ctx, GLbitfield mask, GLboolean all,
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169 | GLint x, GLint y, GLint width, GLint height );
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170 | /* Clear the color/depth/stencil/accum buffer(s).
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171 | * 'mask' is a bitmask of the DD_*_BIT values defined above that indicates
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172 | * which buffers need to be cleared. The driver should clear those
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173 | * buffers then return a new bitmask indicating which buffers should be
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174 | * cleared by software Mesa.
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175 | * If 'all' is true then the clear the whole buffer, else clear only the
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176 | * region defined by (x,y,width,height).
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177 | * This function must obey the glColorMask, glIndexMask and glStencilMask
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178 | * settings! Software Mesa can do masked clears if the device driver can't.
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179 | */
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180 |
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181 | void (*Index)( GLcontext *ctx, GLuint index );
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182 | /*
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183 | * Sets current color index for drawing flat-shaded primitives.
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184 | * This index should also be used in the "mono" drawing functions.
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185 | */
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186 |
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187 | void (*Color)( GLcontext *ctx,
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188 | GLubyte red, GLubyte green, GLubyte glue, GLubyte alpha );
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189 | /*
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190 | * Sets current color for drawing flat-shaded primitives.
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191 | * This color should also be used in the "mono" drawing functions.
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192 | */
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193 |
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194 | GLboolean (*SetDrawBuffer)( GLcontext *ctx, GLenum buffer );
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195 | /*
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196 | * Specifies the current buffer for writing.
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197 | * The following values must be accepted when applicable:
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198 | * GL_FRONT_LEFT - this buffer always exists
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199 | * GL_BACK_LEFT - when double buffering
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200 | * GL_FRONT_RIGHT - when using stereo
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201 | * GL_BACK_RIGHT - when using stereo and double buffering
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202 | * The folowing values may optionally be accepted. Return GL_TRUE
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203 | * if accepted, GL_FALSE if not accepted. In practice, only drivers
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204 | * which can write to multiple color buffers at once should accept
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205 | * these values.
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206 | * GL_FRONT - write to front left and front right if it exists
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207 | * GL_BACK - write to back left and back right if it exists
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208 | * GL_LEFT - write to front left and back left if it exists
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209 | * GL_RIGHT - write to right left and back right if they exist
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210 | * GL_FRONT_AND_BACK - write to all four buffers if they exist
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211 | * GL_NONE - disable buffer write in device driver.
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212 | */
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213 |
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214 | void (*SetReadBuffer)( GLcontext *ctx, GLframebuffer *colorBuffer,
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215 | GLenum buffer );
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216 | /*
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217 | * Specifies the current buffer for reading.
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218 | * colorBuffer will be one of:
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219 | * GL_FRONT_LEFT - this buffer always exists
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220 | * GL_BACK_LEFT - when double buffering
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221 | * GL_FRONT_RIGHT - when using stereo
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222 | * GL_BACK_RIGHT - when using stereo and double buffering
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223 | */
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224 |
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225 | void (*GetBufferSize)( GLcontext *ctx, GLuint *width, GLuint *height );
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226 | /*
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227 | * Returns the width and height of the current color buffer.
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228 | */
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229 |
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230 |
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231 | /***
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232 | *** Functions for writing pixels to the frame buffer:
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233 | ***/
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234 |
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235 | void (*WriteRGBASpan)( const GLcontext *ctx,
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236 | GLuint n, GLint x, GLint y,
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237 | CONST GLubyte rgba[][4], const GLubyte mask[] );
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238 | void (*WriteRGBSpan)( const GLcontext *ctx,
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239 | GLuint n, GLint x, GLint y,
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240 | CONST GLubyte rgb[][3], const GLubyte mask[] );
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241 | /* Write a horizontal run of RGBA or RGB pixels.
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242 | * If mask is NULL, draw all pixels.
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243 | * If mask is not null, only draw pixel [i] when mask [i] is true.
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244 | */
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245 |
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246 | void (*WriteMonoRGBASpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y,
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247 | const GLubyte mask[] );
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248 | /* Write a horizontal run of RGBA pixels all with the color last
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249 | * specified by the Color function.
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250 | */
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251 |
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252 | void (*WriteRGBAPixels)( const GLcontext *ctx,
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253 | GLuint n, const GLint x[], const GLint y[],
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254 | CONST GLubyte rgba[][4], const GLubyte mask[] );
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255 | /* Write array of RGBA pixels at random locations.
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256 | */
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257 |
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258 | void (*WriteMonoRGBAPixels)( const GLcontext *ctx,
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259 | GLuint n, const GLint x[], const GLint y[],
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260 | const GLubyte mask[] );
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261 | /* Write an array of mono-RGBA pixels at random locations.
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262 | */
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263 |
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264 | void (*WriteCI32Span)( const GLcontext *ctx, GLuint n, GLint x, GLint y,
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265 | const GLuint index[], const GLubyte mask[] );
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266 | void (*WriteCI8Span)( const GLcontext *ctx, GLuint n, GLint x, GLint y,
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267 | const GLubyte index[], const GLubyte mask[] );
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268 | /* Write a horizontal run of CI pixels. One function is for 32bpp
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269 | * indexes and the other for 8bpp pixels (the common case). You mus
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270 | * implement both for color index mode.
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271 | */
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272 |
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273 | void (*WriteMonoCISpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y,
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274 | const GLubyte mask[] );
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275 | /* Write a horizontal run of color index pixels using the color index
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276 | * last specified by the Index() function.
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277 | */
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278 |
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279 | void (*WriteCI32Pixels)( const GLcontext *ctx,
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280 | GLuint n, const GLint x[], const GLint y[],
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281 | const GLuint index[], const GLubyte mask[] );
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282 | /*
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283 | * Write a random array of CI pixels.
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284 | */
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285 |
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286 | void (*WriteMonoCIPixels)( const GLcontext *ctx,
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287 | GLuint n, const GLint x[], const GLint y[],
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288 | const GLubyte mask[] );
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289 | /* Write a random array of color index pixels using the color index
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290 | * last specified by the Index() function.
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291 | */
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292 |
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293 |
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294 | /***
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295 | *** Functions to read pixels from frame buffer:
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296 | ***/
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297 |
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298 | void (*ReadCI32Span)( const GLcontext *ctx,
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299 | GLuint n, GLint x, GLint y, GLuint index[] );
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300 | /* Read a horizontal run of color index pixels.
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301 | */
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302 |
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303 | void (*ReadRGBASpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y,
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304 | GLubyte rgba[][4] );
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305 | /* Read a horizontal run of RGBA pixels.
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306 | */
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307 |
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308 | void (*ReadCI32Pixels)( const GLcontext *ctx,
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309 | GLuint n, const GLint x[], const GLint y[],
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310 | GLuint indx[], const GLubyte mask[] );
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311 | /* Read a random array of CI pixels.
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312 | */
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313 |
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314 | void (*ReadRGBAPixels)( const GLcontext *ctx,
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315 | GLuint n, const GLint x[], const GLint y[],
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316 | GLubyte rgba[][4], const GLubyte mask[] );
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317 | /* Read a random array of RGBA pixels.
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318 | */
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319 |
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320 |
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321 | /**********************************************************************
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322 | *** Optional functions: these functions may or may not be ***
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323 | *** implemented by the device driver. If the device driver ***
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324 | *** doesn't implement them it should never touch these pointers ***
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325 | *** since Mesa will either set them to NULL or point them at a ***
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326 | *** fall-back function. ***
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327 | **********************************************************************/
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328 |
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329 | void (*Finish)( GLcontext *ctx );
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330 | /*
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331 | * This is called whenever glFinish() is called.
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332 | */
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333 |
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334 | void (*Flush)( GLcontext *ctx );
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335 | /*
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336 | * This is called whenever glFlush() is called.
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337 | */
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338 |
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339 | GLboolean (*IndexMask)( GLcontext *ctx, GLuint mask );
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340 | /*
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341 | * Implements glIndexMask() if possible, else return GL_FALSE.
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342 | */
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343 |
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344 | GLboolean (*ColorMask)( GLcontext *ctx,
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345 | GLboolean rmask, GLboolean gmask,
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346 | GLboolean bmask, GLboolean amask );
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347 | /*
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348 | * Implements glColorMask() if possible, else return GL_FALSE.
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349 | */
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350 |
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351 | GLboolean (*LogicOp)( GLcontext *ctx, GLenum op );
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352 | /*
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353 | * Implements glLogicOp() if possible, else return GL_FALSE.
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354 | */
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355 |
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356 | void (*Dither)( GLcontext *ctx, GLboolean enable );
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357 | /*
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358 | * Enable/disable dithering.
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359 | * NOTE: This function will be removed in the future in favor
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360 | * of the "Enable" driver function.
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361 | */
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362 |
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363 | void (*Error)( GLcontext *ctx );
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364 | /*
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365 | * Called whenever an error is generated. ctx->ErrorValue contains
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366 | * the error value.
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367 | */
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368 |
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369 | void (*NearFar)( GLcontext *ctx, GLfloat nearVal, GLfloat farVal );
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370 | /*
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371 | * Called from glFrustum and glOrtho to tell device driver the
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372 | * near and far clipping plane Z values. The 3Dfx driver, for example,
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373 | * uses this.
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374 | */
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375 |
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376 | GLint (*GetParameteri)( const GLcontext *ctx, GLint param );
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377 | /* Query the device driver to get an integer parameter.
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378 | * Current parameters:
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379 | * DD_MAX_TEXTURE_SIZE return maximum texture size
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380 | *
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381 | * DD_MAX_TEXTURES number of texture sets/stages, usually 1
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382 | *
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383 | * DD_HAVE_HARDWARE_FOG the driver should return 1 (0 otherwise)
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384 | * when the hardware support per fragment
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385 | * fog for free (like the Voodoo Graphics)
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386 | * so the Mesa core will start to ever use
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387 | * per fragment fog
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388 | */
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389 |
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390 |
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391 | /***
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392 | *** For supporting hardware Z buffers:
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393 | *** Either ALL or NONE of these functions must be implemented!
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394 | *** NOTE that Each depth value is a 32-bit GLuint. If the depth
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395 | *** buffer is less than 32 bits deep then the extra upperbits are zero.
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396 | ***/
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397 |
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398 | void (*WriteDepthSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y,
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399 | const GLdepth depth[], const GLubyte mask[] );
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400 | /* Write a horizontal span of values into the depth buffer. Only write
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401 | * depth[i] value if mask[i] is nonzero.
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402 | */
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403 |
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404 | void (*ReadDepthSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y,
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405 | GLdepth depth[] );
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406 | /* Read a horizontal span of values from the depth buffer.
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407 | */
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408 |
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409 |
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410 | void (*WriteDepthPixels)( GLcontext *ctx, GLuint n,
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411 | const GLint x[], const GLint y[],
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412 | const GLdepth depth[], const GLubyte mask[] );
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413 | /* Write an array of randomly positioned depth values into the
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414 | * depth buffer. Only write depth[i] value if mask[i] is nonzero.
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415 | */
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416 |
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417 | void (*ReadDepthPixels)( GLcontext *ctx, GLuint n,
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418 | const GLint x[], const GLint y[],
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419 | GLdepth depth[] );
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420 | /* Read an array of randomly positioned depth values from the depth buffer.
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421 | */
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422 |
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423 |
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424 |
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425 | /***
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426 | *** For supporting hardware stencil buffers:
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427 | *** Either ALL or NONE of these functions must be implemented!
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428 | ***/
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429 |
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430 | void (*WriteStencilSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y,
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431 | const GLstencil stencil[], const GLubyte mask[] );
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432 | /* Write a horizontal span of stencil values into the stencil buffer.
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433 | * If mask is NULL, write all stencil values.
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434 | * Else, only write stencil[i] if mask[i] is non-zero.
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435 | */
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436 |
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437 | void (*ReadStencilSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y,
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438 | GLstencil stencil[] );
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439 | /* Read a horizontal span of stencil values from the stencil buffer.
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440 | */
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441 |
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442 | void (*WriteStencilPixels)( GLcontext *ctx, GLuint n,
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443 | const GLint x[], const GLint y[],
|
---|
444 | const GLstencil stencil[],
|
---|
445 | const GLubyte mask[] );
|
---|
446 | /* Write an array of stencil values into the stencil buffer.
|
---|
447 | * If mask is NULL, write all stencil values.
|
---|
448 | * Else, only write stencil[i] if mask[i] is non-zero.
|
---|
449 | */
|
---|
450 |
|
---|
451 | void (*ReadStencilPixels)( GLcontext *ctx, GLuint n,
|
---|
452 | const GLint x[], const GLint y[],
|
---|
453 | GLstencil stencil[] );
|
---|
454 | /* Read an array of stencil values from the stencil buffer.
|
---|
455 | */
|
---|
456 |
|
---|
457 |
|
---|
458 | /***
|
---|
459 | *** glDraw/Read/CopyPixels and glBitmap functions:
|
---|
460 | ***/
|
---|
461 |
|
---|
462 | GLboolean (*DrawPixels)( GLcontext *ctx,
|
---|
463 | GLint x, GLint y, GLsizei width, GLsizei height,
|
---|
464 | GLenum format, GLenum type,
|
---|
465 | const struct gl_pixelstore_attrib *unpack,
|
---|
466 | const GLvoid *pixels );
|
---|
467 | /* This is called by glDrawPixels.
|
---|
468 | * 'unpack' describes how to unpack the source image data.
|
---|
469 | * Return GL_TRUE if the driver succeeds, return GL_FALSE if core Mesa
|
---|
470 | * must do the job.
|
---|
471 | */
|
---|
472 |
|
---|
473 | GLboolean (*ReadPixels)( GLcontext *ctx,
|
---|
474 | GLint x, GLint y, GLsizei width, GLsizei height,
|
---|
475 | GLenum format, GLenum type,
|
---|
476 | const struct gl_pixelstore_attrib *unpack,
|
---|
477 | GLvoid *dest );
|
---|
478 | /* Called by glReadPixels.
|
---|
479 | * Return GL_TRUE if operation completed, else return GL_FALSE.
|
---|
480 | * This function must respect all glPixelTransfer settings.
|
---|
481 | */
|
---|
482 |
|
---|
483 | GLboolean (*CopyPixels)( GLcontext *ctx,
|
---|
484 | GLint srcx, GLint srcy,
|
---|
485 | GLsizei width, GLsizei height,
|
---|
486 | GLint dstx, GLint dsty, GLenum type );
|
---|
487 | /* Do a glCopyPixels. Return GL_TRUE if operation completed, else
|
---|
488 | * return GL_FALSE. This function must respect all rasterization
|
---|
489 | * state, glPixelTransfer, glPixelZoom, etc.
|
---|
490 | */
|
---|
491 |
|
---|
492 | GLboolean (*Bitmap)( GLcontext *ctx,
|
---|
493 | GLint x, GLint y, GLsizei width, GLsizei height,
|
---|
494 | const struct gl_pixelstore_attrib *unpack,
|
---|
495 | const GLubyte *bitmap );
|
---|
496 | /* This is called by glBitmap. Works the same as DrawPixels, above.
|
---|
497 | */
|
---|
498 |
|
---|
499 |
|
---|
500 | /***
|
---|
501 | *** Texture mapping functions:
|
---|
502 | ***/
|
---|
503 |
|
---|
504 | void (*TexImage)( GLcontext *ctx, GLenum target,
|
---|
505 | struct gl_texture_object *tObj, GLint level,
|
---|
506 | GLint internalFormat,
|
---|
507 | const struct gl_texture_image *image );
|
---|
508 | /* XXX this function is obsolete */
|
---|
509 | /* Called whenever a texture object's image is changed.
|
---|
510 | * texObject is the number of the texture object being changed.
|
---|
511 | * level indicates the mipmap level.
|
---|
512 | * internalFormat is the format in which the texture is to be stored.
|
---|
513 | * image is a pointer to a gl_texture_image struct which contains
|
---|
514 | * the actual image data.
|
---|
515 | */
|
---|
516 |
|
---|
517 | void (*TexSubImage)( GLcontext *ctx, GLenum target,
|
---|
518 | struct gl_texture_object *tObj, GLint level,
|
---|
519 | GLint xoffset, GLint yoffset,
|
---|
520 | GLsizei width, GLsizei height,
|
---|
521 | GLint internalFormat,
|
---|
522 | const struct gl_texture_image *image );
|
---|
523 | /* XXX this function is obsolete */
|
---|
524 | /* Called from glTexSubImage() to define a sub-region of a texture.
|
---|
525 | */
|
---|
526 |
|
---|
527 |
|
---|
528 | GLboolean (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level,
|
---|
529 | GLenum format, GLenum type, const GLvoid *pixels,
|
---|
530 | const struct gl_pixelstore_attrib *packing,
|
---|
531 | struct gl_texture_object *texObj,
|
---|
532 | struct gl_texture_image *texImage,
|
---|
533 | GLboolean *retainInternalCopy );
|
---|
534 | GLboolean (*TexImage2D)( GLcontext *ctx, GLenum target, GLint level,
|
---|
535 | GLenum format, GLenum type, const GLvoid *pixels,
|
---|
536 | const struct gl_pixelstore_attrib *packing,
|
---|
537 | struct gl_texture_object *texObj,
|
---|
538 | struct gl_texture_image *texImage,
|
---|
539 | GLboolean *retainInternalCopy );
|
---|
540 | GLboolean (*TexImage3D)( GLcontext *ctx, GLenum target, GLint level,
|
---|
541 | GLenum format, GLenum type, const GLvoid *pixels,
|
---|
542 | const struct gl_pixelstore_attrib *packing,
|
---|
543 | struct gl_texture_object *texObj,
|
---|
544 | struct gl_texture_image *texImage,
|
---|
545 | GLboolean *retainInternalCopy );
|
---|
546 | /* Called by glTexImage1/2/3D.
|
---|
547 | * Will not be called if any glPixelTransfer operations are enabled.
|
---|
548 | * Arguments:
|
---|
549 | * <target>, <level>, <format>, <type> and <pixels> are user specified.
|
---|
550 | * <packing> indicates the image packing of pixels.
|
---|
551 | * <texObj> is the target texture object.
|
---|
552 | * <texImage> is the target texture image. It will have the texture
|
---|
553 | * width, height, depth, border and internalFormat information.
|
---|
554 | * <retainInternalCopy> is returned by this function and indicates whether
|
---|
555 | * core Mesa should keep an internal copy of the texture image.
|
---|
556 | * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
|
---|
557 | * should do the job. If GL_FALSE is returned, this function will be
|
---|
558 | * called a second time after the texture image has been unpacked into
|
---|
559 | * GLubytes. It may be easier for the driver to handle then.
|
---|
560 | */
|
---|
561 |
|
---|
562 | GLboolean (*TexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
|
---|
563 | GLint xoffset, GLsizei width,
|
---|
564 | GLenum format, GLenum type,
|
---|
565 | const GLvoid *pixels,
|
---|
566 | const struct gl_pixelstore_attrib *packing,
|
---|
567 | struct gl_texture_object *texObj,
|
---|
568 | struct gl_texture_image *texImage );
|
---|
569 | GLboolean (*TexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
|
---|
570 | GLint xoffset, GLint yoffset,
|
---|
571 | GLsizei width, GLsizei height,
|
---|
572 | GLenum format, GLenum type,
|
---|
573 | const GLvoid *pixels,
|
---|
574 | const struct gl_pixelstore_attrib *packing,
|
---|
575 | struct gl_texture_object *texObj,
|
---|
576 | struct gl_texture_image *texImage );
|
---|
577 | GLboolean (*TexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
|
---|
578 | GLint xoffset, GLint yoffset, GLint zoffset,
|
---|
579 | GLsizei width, GLsizei height, GLint depth,
|
---|
580 | GLenum format, GLenum type,
|
---|
581 | const GLvoid *pixels,
|
---|
582 | const struct gl_pixelstore_attrib *packing,
|
---|
583 | struct gl_texture_object *texObj,
|
---|
584 | struct gl_texture_image *texImage );
|
---|
585 | /* Called by glTexSubImage1/2/3D.
|
---|
586 | * Will not be called if any glPixelTransfer operations are enabled.
|
---|
587 | * Arguments:
|
---|
588 | * <target>, <level>, <xoffset>, <yoffset>, <zoffset>, <width>, <height>,
|
---|
589 | * <depth>, <format>, <type> and <pixels> are user specified.
|
---|
590 | * <packing> indicates the image packing of pixels.
|
---|
591 | * <texObj> is the target texture object.
|
---|
592 | * <texImage> is the target texture image. It will have the texture
|
---|
593 | * width, height, border and internalFormat information.
|
---|
594 | * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
|
---|
595 | * should do the job. If GL_FALSE is returned, then TexImage1/2/3D will
|
---|
596 | * be called with the complete texture image.
|
---|
597 | */
|
---|
598 |
|
---|
599 | GLboolean (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level,
|
---|
600 | GLenum internalFormat, GLint x, GLint y,
|
---|
601 | GLsizei width, GLint border );
|
---|
602 | GLboolean (*CopyTexImage2D)( GLcontext *ctx, GLenum target, GLint level,
|
---|
603 | GLenum internalFormat, GLint x, GLint y,
|
---|
604 | GLsizei width, GLsizei height, GLint border );
|
---|
605 | /* Called by glCopyTexImage1D and glCopyTexImage2D.
|
---|
606 | * Will not be called if any glPixelTransfer operations are enabled.
|
---|
607 | * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
|
---|
608 | * should do the job.
|
---|
609 | */
|
---|
610 |
|
---|
611 | GLboolean (*CopyTexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
|
---|
612 | GLint xoffset,
|
---|
613 | GLint x, GLint y, GLsizei width );
|
---|
614 | GLboolean (*CopyTexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
|
---|
615 | GLint xoffset, GLint yoffset,
|
---|
616 | GLint x, GLint y,
|
---|
617 | GLsizei width, GLsizei height );
|
---|
618 | GLboolean (*CopyTexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
|
---|
619 | GLint xoffset, GLint yoffset, GLint zoffset,
|
---|
620 | GLint x, GLint y,
|
---|
621 | GLsizei width, GLsizei height );
|
---|
622 | /* Called by glCopyTexSubImage1/2/3D.
|
---|
623 | * Will not be called if any glPixelTransfer operations are enabled.
|
---|
624 | * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
|
---|
625 | * should do the job.
|
---|
626 | */
|
---|
627 |
|
---|
628 | GLvoid *(*GetTexImage)( GLcontext *ctx, GLenum target, GLint level,
|
---|
629 | GLenum *formatOut, GLenum *typeOut,
|
---|
630 | GLboolean *freeImageOut );
|
---|
631 | /* Called by glGetTexImage or by core Mesa when a texture image
|
---|
632 | * is needed for software fallback rendering.
|
---|
633 | * Return the address of the texture image or NULL if failure.
|
---|
634 | * The image must be tightly packed (i.e. row stride = image width)
|
---|
635 | * Return the image's format and type in formatOut and typeOut.
|
---|
636 | * The format and type must be values which are accepted by glTexImage.
|
---|
637 | * Set the freeImageOut flag if the returned image should be deallocated
|
---|
638 | * with FREE() when finished.
|
---|
639 | * The size of the image can be deduced from the target and level.
|
---|
640 | * Core Mesa will perform any image format/type conversions that are needed.
|
---|
641 | */
|
---|
642 |
|
---|
643 | void (*TexEnv)( GLcontext *ctx, GLenum target, GLenum pname,
|
---|
644 | const GLfloat *param );
|
---|
645 | /* Called by glTexEnv*().
|
---|
646 | */
|
---|
647 |
|
---|
648 | void (*TexParameter)( GLcontext *ctx, GLenum target,
|
---|
649 | struct gl_texture_object *texObj,
|
---|
650 | GLenum pname, const GLfloat *params );
|
---|
651 | /* Called by glTexParameter*().
|
---|
652 | * <target> is user specified
|
---|
653 | * <texObj> the texture object to modify
|
---|
654 | * <pname> is one of GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER,
|
---|
655 | * GL_TEXTURE_WRAP_[STR], or GL_TEXTURE_BORDER_COLOR.
|
---|
656 | * <params> is user specified.
|
---|
657 | */
|
---|
658 |
|
---|
659 | void (*BindTexture)( GLcontext *ctx, GLenum target,
|
---|
660 | struct gl_texture_object *tObj );
|
---|
661 | /* Called by glBindTexture().
|
---|
662 | */
|
---|
663 |
|
---|
664 | void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
|
---|
665 | /* Called when a texture object is about to be deallocated. Driver
|
---|
666 | * should free anything attached to the DriverData pointers.
|
---|
667 | */
|
---|
668 |
|
---|
669 | GLboolean (*IsTextureResident)( GLcontext *ctx,
|
---|
670 | struct gl_texture_object *t );
|
---|
671 | /* Called by glAreTextureResident().
|
---|
672 | */
|
---|
673 |
|
---|
674 | void (*PrioritizeTexture)( GLcontext *ctx, struct gl_texture_object *t,
|
---|
675 | GLclampf priority );
|
---|
676 | /* Called by glPrioritizeTextures().
|
---|
677 | */
|
---|
678 |
|
---|
679 | void (*ActiveTexture)( GLcontext *ctx, GLuint texUnitNumber );
|
---|
680 | /* Called by glActiveTextureARB to set current texture unit.
|
---|
681 | */
|
---|
682 |
|
---|
683 | void (*UpdateTexturePalette)( GLcontext *ctx,
|
---|
684 | struct gl_texture_object *tObj );
|
---|
685 | /* Called when the texture's color lookup table is changed.
|
---|
686 | * If tObj is NULL then the shared texture palette ctx->Texture.Palette
|
---|
687 | * is to be updated.
|
---|
688 | */
|
---|
689 |
|
---|
690 |
|
---|
691 |
|
---|
692 | /***
|
---|
693 | *** Accelerated point, line, polygon, glDrawPixels and glBitmap functions:
|
---|
694 | ***/
|
---|
695 |
|
---|
696 | points_func PointsFunc;
|
---|
697 | line_func LineFunc;
|
---|
698 | triangle_func TriangleFunc;
|
---|
699 | quad_func QuadFunc;
|
---|
700 | rect_func RectFunc;
|
---|
701 |
|
---|
702 |
|
---|
703 | /***
|
---|
704 | *** Transformation/Rendering functions
|
---|
705 | ***/
|
---|
706 |
|
---|
707 | void (*RenderStart)( GLcontext *ctx );
|
---|
708 | void (*RenderFinish)( GLcontext *ctx );
|
---|
709 | /* KW: These replace Begin and End, and have more relaxed semantics.
|
---|
710 | * They are called prior-to and after one or more vb flush, and are
|
---|
711 | * thus decoupled from the gl_begin/gl_end pairs, which are possibly
|
---|
712 | * more frequent. If a begin/end pair covers >1 vertex buffer, these
|
---|
713 | * are called at most once for the pair. (a bit broken at present)
|
---|
714 | */
|
---|
715 |
|
---|
716 | void (*RasterSetup)( struct vertex_buffer *VB, GLuint start, GLuint end );
|
---|
717 | /* This function, if not NULL, is called whenever new window coordinates
|
---|
718 | * are put in the vertex buffer. The vertices in question are those n
|
---|
719 | * such that start <= n < end.
|
---|
720 | * The device driver can convert the window coords to its own specialized
|
---|
721 | * format. The 3Dfx driver uses this.
|
---|
722 | *
|
---|
723 | * Note: Deprecated in favour of RegisterPipelineStages, below.
|
---|
724 | */
|
---|
725 |
|
---|
726 | render_func *RenderVBClippedTab;
|
---|
727 | render_func *RenderVBCulledTab;
|
---|
728 | render_func *RenderVBRawTab;
|
---|
729 | /* These function tables allow the device driver to rasterize an
|
---|
730 | * entire begin/end group of primitives at once. See the
|
---|
731 | * gl_render_vb() function in vbrender.c for more details.
|
---|
732 | */
|
---|
733 |
|
---|
734 | void (*ReducedPrimitiveChange)( GLcontext *ctx, GLenum primitive );
|
---|
735 | /* If registered, this will be called when rendering transitions between
|
---|
736 | * points, lines and triangles. It is not called on transitions between
|
---|
737 | * primtives such as GL_TRIANGLES and GL_TRIANGLE_STRIPS, or between
|
---|
738 | * triangles and quads or triangles and polygons.
|
---|
739 | */
|
---|
740 |
|
---|
741 | GLuint TriangleCaps;
|
---|
742 | /* Holds a list of the reasons why we might normally want to call
|
---|
743 | * render_triangle, but which are in fact implemented by the
|
---|
744 | * driver. The FX driver sets this to DD_TRI_CULL, and will soon
|
---|
745 | * implement DD_TRI_OFFSET.
|
---|
746 | */
|
---|
747 |
|
---|
748 | GLboolean (*MultipassFunc)( struct vertex_buffer *VB, GLuint passno );
|
---|
749 | /* Driver may request additional render passes by returning GL_TRUE
|
---|
750 | * when this function is called. This function will be called
|
---|
751 | * after the first pass, and passes will be made until the function
|
---|
752 | * returns GL_FALSE. If no function is registered, only one pass
|
---|
753 | * is made.
|
---|
754 | *
|
---|
755 | * This function will be first invoked with passno == 1.
|
---|
756 | */
|
---|
757 |
|
---|
758 | /***
|
---|
759 | *** NEW in Mesa 3.x
|
---|
760 | ***/
|
---|
761 |
|
---|
762 | void (*RegisterVB)( struct vertex_buffer *VB );
|
---|
763 | void (*UnregisterVB)( struct vertex_buffer *VB );
|
---|
764 | /* Do any processing (eg allocate memory) required to set up a new
|
---|
765 | * vertex_buffer.
|
---|
766 | */
|
---|
767 |
|
---|
768 |
|
---|
769 | void (*ResetVB)( struct vertex_buffer *VB );
|
---|
770 | void (*ResetCvaVB)( struct vertex_buffer *VB, GLuint stages );
|
---|
771 | /* Do any reset operations necessary to the driver data associated
|
---|
772 | * with these vertex buffers.
|
---|
773 | */
|
---|
774 |
|
---|
775 | GLuint RenderVectorFlags;
|
---|
776 | /* What do the render tables require of the vectors they deal
|
---|
777 | * with?
|
---|
778 | */
|
---|
779 |
|
---|
780 | GLuint (*RegisterPipelineStages)( struct gl_pipeline_stage *out,
|
---|
781 | const struct gl_pipeline_stage *in,
|
---|
782 | GLuint nr );
|
---|
783 | /* Register new pipeline stages, or modify existing ones. See also
|
---|
784 | * the OptimizePipeline() functions.
|
---|
785 | */
|
---|
786 |
|
---|
787 |
|
---|
788 | GLboolean (*BuildPrecalcPipeline)( GLcontext *ctx );
|
---|
789 | GLboolean (*BuildEltPipeline)( GLcontext *ctx );
|
---|
790 | /* Perform the full pipeline build, or return false.
|
---|
791 | */
|
---|
792 |
|
---|
793 |
|
---|
794 | void (*OptimizePrecalcPipeline)( GLcontext *ctx, struct gl_pipeline *pipe );
|
---|
795 | void (*OptimizeImmediatePipeline)( GLcontext *ctx, struct gl_pipeline *pipe);
|
---|
796 | /* Check to see if a fast path exists for this combination of stages
|
---|
797 | * in the precalc and immediate (elt) pipelines.
|
---|
798 | */
|
---|
799 |
|
---|
800 |
|
---|
801 | /*
|
---|
802 | * State-changing functions (drawing functions are above)
|
---|
803 | *
|
---|
804 | * These functions are called by their corresponding OpenGL API functions.
|
---|
805 | * They're ALSO called by the gl_PopAttrib() function!!!
|
---|
806 | * May add more functions like these to the device driver in the future.
|
---|
807 | * This should reduce the amount of state checking that
|
---|
808 | * the driver's UpdateState() function must do.
|
---|
809 | */
|
---|
810 | void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLclampf ref);
|
---|
811 | void (*BlendEquation)(GLcontext *ctx, GLenum mode);
|
---|
812 | void (*BlendFunc)(GLcontext *ctx, GLenum sfactor, GLenum dfactor);
|
---|
813 | void (*BlendFuncSeparate)( GLcontext *ctx, GLenum sfactorRGB,
|
---|
814 | GLenum dfactorRGB, GLenum sfactorA,
|
---|
815 | GLenum dfactorA );
|
---|
816 | void (*ClearDepth)(GLcontext *ctx, GLclampd d);
|
---|
817 | void (*CullFace)(GLcontext *ctx, GLenum mode);
|
---|
818 | void (*FrontFace)(GLcontext *ctx, GLenum mode);
|
---|
819 | void (*DepthFunc)(GLcontext *ctx, GLenum func);
|
---|
820 | void (*DepthMask)(GLcontext *ctx, GLboolean flag);
|
---|
821 | void (*DepthRange)(GLcontext *ctx, GLclampd nearval, GLclampd farval);
|
---|
822 | void (*Enable)(GLcontext* ctx, GLenum cap, GLboolean state);
|
---|
823 | void (*Fogfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
|
---|
824 | void (*Hint)(GLcontext *ctx, GLenum target, GLenum mode);
|
---|
825 | void (*Lightfv)(GLcontext *ctx, GLenum light,
|
---|
826 | GLenum pname, const GLfloat *params, GLint nparams );
|
---|
827 | void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
|
---|
828 | void (*LineStipple)(GLcontext *ctx, GLint factor, GLushort pattern );
|
---|
829 | void (*LineWidth)(GLcontext *ctx, GLfloat width);
|
---|
830 | void (*LogicOpcode)(GLcontext *ctx, GLenum opcode);
|
---|
831 | void (*PolygonMode)(GLcontext *ctx, GLenum face, GLenum mode);
|
---|
832 | void (*PolygonStipple)(GLcontext *ctx, const GLubyte *mask );
|
---|
833 | void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
|
---|
834 | void (*ShadeModel)(GLcontext *ctx, GLenum mode);
|
---|
835 | void (*ClearStencil)(GLcontext *ctx, GLint s);
|
---|
836 | void (*StencilFunc)(GLcontext *ctx, GLenum func, GLint ref, GLuint mask);
|
---|
837 | void (*StencilMask)(GLcontext *ctx, GLuint mask);
|
---|
838 | void (*StencilOp)(GLcontext *ctx, GLenum fail, GLenum zfail, GLenum zpass);
|
---|
839 | void (*Viewport)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
|
---|
840 | };
|
---|
841 |
|
---|
842 |
|
---|
843 |
|
---|
844 | #endif
|
---|
845 |
|
---|