[3582] | 1 | /* $Id: dd.h,v 1.2 2000-05-21 20:30:06 jeroen Exp $ */
|
---|
[2938] | 2 |
|
---|
| 3 | /*
|
---|
| 4 | * Mesa 3-D graphics library
|
---|
[3582] | 5 | * Version: 3.3
|
---|
[2938] | 6 | *
|
---|
| 7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
|
---|
| 8 | *
|
---|
| 9 | * Permission is hereby granted, free of charge, to any person obtaining a
|
---|
| 10 | * copy of this software and associated documentation files (the "Software"),
|
---|
| 11 | * to deal in the Software without restriction, including without limitation
|
---|
| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
---|
| 13 | * and/or sell copies of the Software, and to permit persons to whom the
|
---|
| 14 | * Software is furnished to do so, subject to the following conditions:
|
---|
| 15 | *
|
---|
| 16 | * The above copyright notice and this permission notice shall be included
|
---|
| 17 | * in all copies or substantial portions of the Software.
|
---|
| 18 | *
|
---|
| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
---|
| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
---|
| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
---|
| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
---|
| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
---|
| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
---|
| 25 | */
|
---|
| 26 |
|
---|
| 27 |
|
---|
| 28 |
|
---|
| 29 | #ifndef DD_INCLUDED
|
---|
| 30 | #define DD_INCLUDED
|
---|
| 31 |
|
---|
| 32 |
|
---|
| 33 | #include "macros.h"
|
---|
| 34 |
|
---|
| 35 |
|
---|
| 36 | struct gl_pixelstore_attrib;
|
---|
| 37 |
|
---|
| 38 |
|
---|
| 39 | struct vertex_buffer;
|
---|
| 40 | struct immediate;
|
---|
| 41 | struct gl_pipeline_stage;
|
---|
| 42 |
|
---|
| 43 |
|
---|
| 44 | /* THIS FILE ONLY INCLUDED BY types.h !!!!! */
|
---|
| 45 |
|
---|
| 46 |
|
---|
| 47 | /*
|
---|
| 48 | * Device Driver (DD) interface
|
---|
| 49 | *
|
---|
| 50 | *
|
---|
| 51 | * All device driver functions are accessed through pointers in the
|
---|
| 52 | * dd_function_table struct (defined below) which is stored in the GLcontext
|
---|
| 53 | * struct. Since the device driver is strictly accessed trough a table of
|
---|
| 54 | * function pointers we can:
|
---|
| 55 | * 1. switch between a number of different device drivers at runtime.
|
---|
| 56 | * 2. use optimized functions dependant on current rendering state or
|
---|
| 57 | * frame buffer configuration.
|
---|
| 58 | *
|
---|
| 59 | * The function pointers in the dd_function_table struct are divided into
|
---|
| 60 | * two groups: mandatory and optional.
|
---|
| 61 | * Mandatory functions have to be implemented by every device driver.
|
---|
| 62 | * Optional functions may or may not be implemented by the device driver.
|
---|
| 63 | * The optional functions provide ways to take advantage of special hardware
|
---|
| 64 | * or optimized algorithms.
|
---|
| 65 | *
|
---|
| 66 | * The function pointers in the dd_function_table struct should first be
|
---|
| 67 | * initialized in the driver's "MakeCurrent" function. The "MakeCurrent"
|
---|
| 68 | * function is a little different in each device driver. See the X/Mesa,
|
---|
| 69 | * GLX, or OS/Mesa drivers for examples.
|
---|
| 70 | *
|
---|
| 71 | * Later, Mesa may call the dd_function_table's UpdateState() function.
|
---|
| 72 | * This function should initialize the dd_function_table's pointers again.
|
---|
| 73 | * The UpdateState() function is called whenever the core (GL) rendering
|
---|
| 74 | * state is changed in a way which may effect rasterization. For example,
|
---|
| 75 | * the TriangleFunc() pointer may have to point to different functions
|
---|
| 76 | * depending on whether smooth or flat shading is enabled.
|
---|
| 77 | *
|
---|
| 78 | * Note that the first argument to every device driver function is a
|
---|
| 79 | * GLcontext *. In turn, the GLcontext->DriverCtx pointer points to
|
---|
| 80 | * the driver-specific context struct. See the X/Mesa or OS/Mesa interface
|
---|
| 81 | * for an example.
|
---|
| 82 | *
|
---|
| 83 | * For more information about writing a device driver see the ddsample.c
|
---|
| 84 | * file and other device drivers (X/xmesa[1234].c, OSMesa/osmesa.c, etc)
|
---|
| 85 | * for examples.
|
---|
| 86 | *
|
---|
| 87 | *
|
---|
| 88 | * Look below in the dd_function_table struct definition for descriptions
|
---|
| 89 | * of each device driver function.
|
---|
| 90 | *
|
---|
| 91 | *
|
---|
| 92 | * In the future more function pointers may be added for glReadPixels
|
---|
| 93 | * glCopyPixels, etc.
|
---|
| 94 | *
|
---|
| 95 | *
|
---|
| 96 | * Notes:
|
---|
| 97 | * ------
|
---|
| 98 | * RGBA = red/green/blue/alpha
|
---|
| 99 | * CI = color index (color mapped mode)
|
---|
| 100 | * mono = all pixels have the same color or index
|
---|
| 101 | *
|
---|
| 102 | * The write_ functions all take an array of mask flags which indicate
|
---|
| 103 | * whether or not the pixel should be written. One special case exists
|
---|
| 104 | * in the write_color_span function: if the mask array is NULL, then
|
---|
| 105 | * draw all pixels. This is an optimization used for glDrawPixels().
|
---|
| 106 | *
|
---|
| 107 | * IN ALL CASES:
|
---|
| 108 | * X coordinates start at 0 at the left and increase to the right
|
---|
| 109 | * Y coordinates start at 0 at the bottom and increase upward
|
---|
| 110 | *
|
---|
| 111 | */
|
---|
| 112 |
|
---|
| 113 |
|
---|
| 114 |
|
---|
| 115 |
|
---|
| 116 | /* Used by the GetParameteri device driver function */
|
---|
| 117 | #define DD_HAVE_HARDWARE_FOG 3
|
---|
| 118 |
|
---|
| 119 |
|
---|
| 120 |
|
---|
[3582] | 121 | /* Mask bits sent to the driver Clear() function */
|
---|
| 122 | #define DD_FRONT_LEFT_BIT FRONT_LEFT_BIT /* 1 */
|
---|
| 123 | #define DD_FRONT_RIGHT_BIT FRONT_RIGHT_BIT /* 2 */
|
---|
| 124 | #define DD_BACK_LEFT_BIT BACK_LEFT_BIT /* 4 */
|
---|
| 125 | #define DD_BACK_RIGHT_BIT BACK_RIGHT_BIT /* 8 */
|
---|
| 126 | #define DD_DEPTH_BIT GL_DEPTH_BUFFER_BIT /* 0x00000100 */
|
---|
| 127 | #define DD_STENCIL_BIT GL_STENCIL_BUFFER_BIT /* 0x00000400 */
|
---|
| 128 | #define DD_ACCUM_BIT GL_ACCUM_BUFFER_BIT /* 0x00000200 */
|
---|
[2938] | 129 |
|
---|
| 130 |
|
---|
[3582] | 131 |
|
---|
[2938] | 132 | /*
|
---|
| 133 | * Device Driver function table.
|
---|
| 134 | */
|
---|
| 135 | struct dd_function_table {
|
---|
| 136 |
|
---|
| 137 | /**********************************************************************
|
---|
| 138 | *** Mandatory functions: these functions must be implemented by ***
|
---|
| 139 | *** every device driver. ***
|
---|
| 140 | **********************************************************************/
|
---|
| 141 |
|
---|
[3582] | 142 | const GLubyte * (*GetString)( GLcontext *ctx, GLenum name );
|
---|
| 143 | /* Return a string as needed by glGetString().
|
---|
| 144 | * Only the GL_RENDERER token must be implemented. Otherwise,
|
---|
| 145 | * NULL can be returned.
|
---|
[2938] | 146 | */
|
---|
| 147 |
|
---|
| 148 | void (*UpdateState)( GLcontext *ctx );
|
---|
| 149 | /*
|
---|
| 150 | * UpdateState() is called whenver Mesa thinks the device driver should
|
---|
| 151 | * update its state and/or the other pointers (such as PointsFunc,
|
---|
| 152 | * LineFunc, or TriangleFunc).
|
---|
| 153 | */
|
---|
| 154 |
|
---|
| 155 | void (*ClearIndex)( GLcontext *ctx, GLuint index );
|
---|
| 156 | /*
|
---|
| 157 | * Called whenever glClearIndex() is called. Set the index for clearing
|
---|
| 158 | * the color buffer when in color index mode.
|
---|
| 159 | */
|
---|
| 160 |
|
---|
| 161 | void (*ClearColor)( GLcontext *ctx, GLubyte red, GLubyte green,
|
---|
| 162 | GLubyte blue, GLubyte alpha );
|
---|
| 163 | /*
|
---|
| 164 | * Called whenever glClearColor() is called. Set the color for clearing
|
---|
| 165 | * the color buffer when in RGBA mode.
|
---|
| 166 | */
|
---|
| 167 |
|
---|
| 168 | GLbitfield (*Clear)( GLcontext *ctx, GLbitfield mask, GLboolean all,
|
---|
| 169 | GLint x, GLint y, GLint width, GLint height );
|
---|
| 170 | /* Clear the color/depth/stencil/accum buffer(s).
|
---|
[3582] | 171 | * 'mask' is a bitmask of the DD_*_BIT values defined above that indicates
|
---|
| 172 | * which buffers need to be cleared. The driver should clear those
|
---|
| 173 | * buffers then return a new bitmask indicating which buffers should be
|
---|
| 174 | * cleared by software Mesa.
|
---|
| 175 | * If 'all' is true then the clear the whole buffer, else clear only the
|
---|
| 176 | * region defined by (x,y,width,height).
|
---|
| 177 | * This function must obey the glColorMask, glIndexMask and glStencilMask
|
---|
| 178 | * settings! Software Mesa can do masked clears if the device driver can't.
|
---|
[2938] | 179 | */
|
---|
| 180 |
|
---|
| 181 | void (*Index)( GLcontext *ctx, GLuint index );
|
---|
| 182 | /*
|
---|
| 183 | * Sets current color index for drawing flat-shaded primitives.
|
---|
| 184 | * This index should also be used in the "mono" drawing functions.
|
---|
| 185 | */
|
---|
| 186 |
|
---|
| 187 | void (*Color)( GLcontext *ctx,
|
---|
| 188 | GLubyte red, GLubyte green, GLubyte glue, GLubyte alpha );
|
---|
| 189 | /*
|
---|
| 190 | * Sets current color for drawing flat-shaded primitives.
|
---|
| 191 | * This color should also be used in the "mono" drawing functions.
|
---|
| 192 | */
|
---|
| 193 |
|
---|
[3582] | 194 | GLboolean (*SetDrawBuffer)( GLcontext *ctx, GLenum buffer );
|
---|
[2938] | 195 | /*
|
---|
[3582] | 196 | * Specifies the current buffer for writing.
|
---|
[2938] | 197 | * The following values must be accepted when applicable:
|
---|
| 198 | * GL_FRONT_LEFT - this buffer always exists
|
---|
| 199 | * GL_BACK_LEFT - when double buffering
|
---|
| 200 | * GL_FRONT_RIGHT - when using stereo
|
---|
| 201 | * GL_BACK_RIGHT - when using stereo and double buffering
|
---|
| 202 | * The folowing values may optionally be accepted. Return GL_TRUE
|
---|
| 203 | * if accepted, GL_FALSE if not accepted. In practice, only drivers
|
---|
| 204 | * which can write to multiple color buffers at once should accept
|
---|
| 205 | * these values.
|
---|
| 206 | * GL_FRONT - write to front left and front right if it exists
|
---|
| 207 | * GL_BACK - write to back left and back right if it exists
|
---|
| 208 | * GL_LEFT - write to front left and back left if it exists
|
---|
| 209 | * GL_RIGHT - write to right left and back right if they exist
|
---|
| 210 | * GL_FRONT_AND_BACK - write to all four buffers if they exist
|
---|
| 211 | * GL_NONE - disable buffer write in device driver.
|
---|
| 212 | */
|
---|
| 213 |
|
---|
[3582] | 214 | void (*SetReadBuffer)( GLcontext *ctx, GLframebuffer *colorBuffer,
|
---|
| 215 | GLenum buffer );
|
---|
| 216 | /*
|
---|
| 217 | * Specifies the current buffer for reading.
|
---|
| 218 | * colorBuffer will be one of:
|
---|
| 219 | * GL_FRONT_LEFT - this buffer always exists
|
---|
| 220 | * GL_BACK_LEFT - when double buffering
|
---|
| 221 | * GL_FRONT_RIGHT - when using stereo
|
---|
| 222 | * GL_BACK_RIGHT - when using stereo and double buffering
|
---|
| 223 | */
|
---|
| 224 |
|
---|
[2938] | 225 | void (*GetBufferSize)( GLcontext *ctx, GLuint *width, GLuint *height );
|
---|
| 226 | /*
|
---|
| 227 | * Returns the width and height of the current color buffer.
|
---|
| 228 | */
|
---|
| 229 |
|
---|
| 230 |
|
---|
| 231 | /***
|
---|
| 232 | *** Functions for writing pixels to the frame buffer:
|
---|
| 233 | ***/
|
---|
| 234 |
|
---|
| 235 | void (*WriteRGBASpan)( const GLcontext *ctx,
|
---|
| 236 | GLuint n, GLint x, GLint y,
|
---|
| 237 | CONST GLubyte rgba[][4], const GLubyte mask[] );
|
---|
| 238 | void (*WriteRGBSpan)( const GLcontext *ctx,
|
---|
| 239 | GLuint n, GLint x, GLint y,
|
---|
| 240 | CONST GLubyte rgb[][3], const GLubyte mask[] );
|
---|
[3582] | 241 | /* Write a horizontal run of RGBA or RGB pixels.
|
---|
[2938] | 242 | * If mask is NULL, draw all pixels.
|
---|
| 243 | * If mask is not null, only draw pixel [i] when mask [i] is true.
|
---|
| 244 | */
|
---|
| 245 |
|
---|
| 246 | void (*WriteMonoRGBASpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y,
|
---|
| 247 | const GLubyte mask[] );
|
---|
| 248 | /* Write a horizontal run of RGBA pixels all with the color last
|
---|
| 249 | * specified by the Color function.
|
---|
| 250 | */
|
---|
| 251 |
|
---|
| 252 | void (*WriteRGBAPixels)( const GLcontext *ctx,
|
---|
| 253 | GLuint n, const GLint x[], const GLint y[],
|
---|
| 254 | CONST GLubyte rgba[][4], const GLubyte mask[] );
|
---|
| 255 | /* Write array of RGBA pixels at random locations.
|
---|
| 256 | */
|
---|
| 257 |
|
---|
| 258 | void (*WriteMonoRGBAPixels)( const GLcontext *ctx,
|
---|
| 259 | GLuint n, const GLint x[], const GLint y[],
|
---|
| 260 | const GLubyte mask[] );
|
---|
| 261 | /* Write an array of mono-RGBA pixels at random locations.
|
---|
| 262 | */
|
---|
| 263 |
|
---|
| 264 | void (*WriteCI32Span)( const GLcontext *ctx, GLuint n, GLint x, GLint y,
|
---|
| 265 | const GLuint index[], const GLubyte mask[] );
|
---|
| 266 | void (*WriteCI8Span)( const GLcontext *ctx, GLuint n, GLint x, GLint y,
|
---|
| 267 | const GLubyte index[], const GLubyte mask[] );
|
---|
| 268 | /* Write a horizontal run of CI pixels. One function is for 32bpp
|
---|
| 269 | * indexes and the other for 8bpp pixels (the common case). You mus
|
---|
| 270 | * implement both for color index mode.
|
---|
| 271 | */
|
---|
| 272 |
|
---|
| 273 | void (*WriteMonoCISpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y,
|
---|
| 274 | const GLubyte mask[] );
|
---|
| 275 | /* Write a horizontal run of color index pixels using the color index
|
---|
| 276 | * last specified by the Index() function.
|
---|
| 277 | */
|
---|
| 278 |
|
---|
| 279 | void (*WriteCI32Pixels)( const GLcontext *ctx,
|
---|
| 280 | GLuint n, const GLint x[], const GLint y[],
|
---|
| 281 | const GLuint index[], const GLubyte mask[] );
|
---|
| 282 | /*
|
---|
| 283 | * Write a random array of CI pixels.
|
---|
| 284 | */
|
---|
| 285 |
|
---|
| 286 | void (*WriteMonoCIPixels)( const GLcontext *ctx,
|
---|
| 287 | GLuint n, const GLint x[], const GLint y[],
|
---|
| 288 | const GLubyte mask[] );
|
---|
| 289 | /* Write a random array of color index pixels using the color index
|
---|
| 290 | * last specified by the Index() function.
|
---|
| 291 | */
|
---|
| 292 |
|
---|
| 293 |
|
---|
| 294 | /***
|
---|
| 295 | *** Functions to read pixels from frame buffer:
|
---|
| 296 | ***/
|
---|
| 297 |
|
---|
| 298 | void (*ReadCI32Span)( const GLcontext *ctx,
|
---|
| 299 | GLuint n, GLint x, GLint y, GLuint index[] );
|
---|
| 300 | /* Read a horizontal run of color index pixels.
|
---|
| 301 | */
|
---|
| 302 |
|
---|
| 303 | void (*ReadRGBASpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y,
|
---|
| 304 | GLubyte rgba[][4] );
|
---|
| 305 | /* Read a horizontal run of RGBA pixels.
|
---|
| 306 | */
|
---|
| 307 |
|
---|
| 308 | void (*ReadCI32Pixels)( const GLcontext *ctx,
|
---|
| 309 | GLuint n, const GLint x[], const GLint y[],
|
---|
| 310 | GLuint indx[], const GLubyte mask[] );
|
---|
| 311 | /* Read a random array of CI pixels.
|
---|
| 312 | */
|
---|
| 313 |
|
---|
| 314 | void (*ReadRGBAPixels)( const GLcontext *ctx,
|
---|
| 315 | GLuint n, const GLint x[], const GLint y[],
|
---|
| 316 | GLubyte rgba[][4], const GLubyte mask[] );
|
---|
| 317 | /* Read a random array of RGBA pixels.
|
---|
| 318 | */
|
---|
| 319 |
|
---|
| 320 |
|
---|
| 321 | /**********************************************************************
|
---|
| 322 | *** Optional functions: these functions may or may not be ***
|
---|
| 323 | *** implemented by the device driver. If the device driver ***
|
---|
| 324 | *** doesn't implement them it should never touch these pointers ***
|
---|
| 325 | *** since Mesa will either set them to NULL or point them at a ***
|
---|
| 326 | *** fall-back function. ***
|
---|
| 327 | **********************************************************************/
|
---|
| 328 |
|
---|
| 329 | void (*Finish)( GLcontext *ctx );
|
---|
| 330 | /*
|
---|
| 331 | * This is called whenever glFinish() is called.
|
---|
| 332 | */
|
---|
| 333 |
|
---|
| 334 | void (*Flush)( GLcontext *ctx );
|
---|
| 335 | /*
|
---|
| 336 | * This is called whenever glFlush() is called.
|
---|
| 337 | */
|
---|
| 338 |
|
---|
| 339 | GLboolean (*IndexMask)( GLcontext *ctx, GLuint mask );
|
---|
| 340 | /*
|
---|
| 341 | * Implements glIndexMask() if possible, else return GL_FALSE.
|
---|
| 342 | */
|
---|
| 343 |
|
---|
| 344 | GLboolean (*ColorMask)( GLcontext *ctx,
|
---|
| 345 | GLboolean rmask, GLboolean gmask,
|
---|
| 346 | GLboolean bmask, GLboolean amask );
|
---|
| 347 | /*
|
---|
| 348 | * Implements glColorMask() if possible, else return GL_FALSE.
|
---|
| 349 | */
|
---|
| 350 |
|
---|
| 351 | GLboolean (*LogicOp)( GLcontext *ctx, GLenum op );
|
---|
| 352 | /*
|
---|
| 353 | * Implements glLogicOp() if possible, else return GL_FALSE.
|
---|
| 354 | */
|
---|
| 355 |
|
---|
| 356 | void (*Dither)( GLcontext *ctx, GLboolean enable );
|
---|
| 357 | /*
|
---|
| 358 | * Enable/disable dithering.
|
---|
| 359 | * NOTE: This function will be removed in the future in favor
|
---|
| 360 | * of the "Enable" driver function.
|
---|
| 361 | */
|
---|
| 362 |
|
---|
| 363 | void (*Error)( GLcontext *ctx );
|
---|
| 364 | /*
|
---|
| 365 | * Called whenever an error is generated. ctx->ErrorValue contains
|
---|
| 366 | * the error value.
|
---|
| 367 | */
|
---|
| 368 |
|
---|
| 369 | void (*NearFar)( GLcontext *ctx, GLfloat nearVal, GLfloat farVal );
|
---|
| 370 | /*
|
---|
| 371 | * Called from glFrustum and glOrtho to tell device driver the
|
---|
| 372 | * near and far clipping plane Z values. The 3Dfx driver, for example,
|
---|
| 373 | * uses this.
|
---|
| 374 | */
|
---|
| 375 |
|
---|
| 376 | GLint (*GetParameteri)( const GLcontext *ctx, GLint param );
|
---|
| 377 | /* Query the device driver to get an integer parameter.
|
---|
| 378 | * Current parameters:
|
---|
| 379 | * DD_MAX_TEXTURE_SIZE return maximum texture size
|
---|
| 380 | *
|
---|
| 381 | * DD_MAX_TEXTURES number of texture sets/stages, usually 1
|
---|
| 382 | *
|
---|
| 383 | * DD_HAVE_HARDWARE_FOG the driver should return 1 (0 otherwise)
|
---|
| 384 | * when the hardware support per fragment
|
---|
| 385 | * fog for free (like the Voodoo Graphics)
|
---|
| 386 | * so the Mesa core will start to ever use
|
---|
| 387 | * per fragment fog
|
---|
| 388 | */
|
---|
| 389 |
|
---|
| 390 |
|
---|
| 391 | /***
|
---|
| 392 | *** For supporting hardware Z buffers:
|
---|
[3582] | 393 | *** Either ALL or NONE of these functions must be implemented!
|
---|
| 394 | *** NOTE that Each depth value is a 32-bit GLuint. If the depth
|
---|
| 395 | *** buffer is less than 32 bits deep then the extra upperbits are zero.
|
---|
[2938] | 396 | ***/
|
---|
| 397 |
|
---|
[3582] | 398 | void (*WriteDepthSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y,
|
---|
| 399 | const GLdepth depth[], const GLubyte mask[] );
|
---|
| 400 | /* Write a horizontal span of values into the depth buffer. Only write
|
---|
| 401 | * depth[i] value if mask[i] is nonzero.
|
---|
[2938] | 402 | */
|
---|
| 403 |
|
---|
[3582] | 404 | void (*ReadDepthSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y,
|
---|
| 405 | GLdepth depth[] );
|
---|
| 406 | /* Read a horizontal span of values from the depth buffer.
|
---|
[2938] | 407 | */
|
---|
| 408 |
|
---|
[3582] | 409 |
|
---|
| 410 | void (*WriteDepthPixels)( GLcontext *ctx, GLuint n,
|
---|
| 411 | const GLint x[], const GLint y[],
|
---|
| 412 | const GLdepth depth[], const GLubyte mask[] );
|
---|
| 413 | /* Write an array of randomly positioned depth values into the
|
---|
| 414 | * depth buffer. Only write depth[i] value if mask[i] is nonzero.
|
---|
[2938] | 415 | */
|
---|
| 416 |
|
---|
[3582] | 417 | void (*ReadDepthPixels)( GLcontext *ctx, GLuint n,
|
---|
| 418 | const GLint x[], const GLint y[],
|
---|
| 419 | GLdepth depth[] );
|
---|
| 420 | /* Read an array of randomly positioned depth values from the depth buffer.
|
---|
| 421 | */
|
---|
[2938] | 422 |
|
---|
[3582] | 423 |
|
---|
| 424 |
|
---|
[2938] | 425 | /***
|
---|
[3582] | 426 | *** For supporting hardware stencil buffers:
|
---|
| 427 | *** Either ALL or NONE of these functions must be implemented!
|
---|
[2938] | 428 | ***/
|
---|
| 429 |
|
---|
[3582] | 430 | void (*WriteStencilSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y,
|
---|
| 431 | const GLstencil stencil[], const GLubyte mask[] );
|
---|
| 432 | /* Write a horizontal span of stencil values into the stencil buffer.
|
---|
| 433 | * If mask is NULL, write all stencil values.
|
---|
| 434 | * Else, only write stencil[i] if mask[i] is non-zero.
|
---|
| 435 | */
|
---|
[2938] | 436 |
|
---|
[3582] | 437 | void (*ReadStencilSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y,
|
---|
| 438 | GLstencil stencil[] );
|
---|
| 439 | /* Read a horizontal span of stencil values from the stencil buffer.
|
---|
| 440 | */
|
---|
[2938] | 441 |
|
---|
[3582] | 442 | void (*WriteStencilPixels)( GLcontext *ctx, GLuint n,
|
---|
| 443 | const GLint x[], const GLint y[],
|
---|
| 444 | const GLstencil stencil[],
|
---|
| 445 | const GLubyte mask[] );
|
---|
| 446 | /* Write an array of stencil values into the stencil buffer.
|
---|
| 447 | * If mask is NULL, write all stencil values.
|
---|
| 448 | * Else, only write stencil[i] if mask[i] is non-zero.
|
---|
| 449 | */
|
---|
| 450 |
|
---|
| 451 | void (*ReadStencilPixels)( GLcontext *ctx, GLuint n,
|
---|
| 452 | const GLint x[], const GLint y[],
|
---|
| 453 | GLstencil stencil[] );
|
---|
| 454 | /* Read an array of stencil values from the stencil buffer.
|
---|
| 455 | */
|
---|
| 456 |
|
---|
| 457 |
|
---|
| 458 | /***
|
---|
| 459 | *** glDraw/Read/CopyPixels and glBitmap functions:
|
---|
| 460 | ***/
|
---|
| 461 |
|
---|
[2938] | 462 | GLboolean (*DrawPixels)( GLcontext *ctx,
|
---|
| 463 | GLint x, GLint y, GLsizei width, GLsizei height,
|
---|
| 464 | GLenum format, GLenum type,
|
---|
| 465 | const struct gl_pixelstore_attrib *unpack,
|
---|
| 466 | const GLvoid *pixels );
|
---|
| 467 | /* This is called by glDrawPixels.
|
---|
| 468 | * 'unpack' describes how to unpack the source image data.
|
---|
| 469 | * Return GL_TRUE if the driver succeeds, return GL_FALSE if core Mesa
|
---|
| 470 | * must do the job.
|
---|
| 471 | */
|
---|
| 472 |
|
---|
[3582] | 473 | GLboolean (*ReadPixels)( GLcontext *ctx,
|
---|
| 474 | GLint x, GLint y, GLsizei width, GLsizei height,
|
---|
| 475 | GLenum format, GLenum type,
|
---|
| 476 | const struct gl_pixelstore_attrib *unpack,
|
---|
| 477 | GLvoid *dest );
|
---|
| 478 | /* Called by glReadPixels.
|
---|
| 479 | * Return GL_TRUE if operation completed, else return GL_FALSE.
|
---|
| 480 | * This function must respect all glPixelTransfer settings.
|
---|
| 481 | */
|
---|
| 482 |
|
---|
| 483 | GLboolean (*CopyPixels)( GLcontext *ctx,
|
---|
| 484 | GLint srcx, GLint srcy,
|
---|
| 485 | GLsizei width, GLsizei height,
|
---|
| 486 | GLint dstx, GLint dsty, GLenum type );
|
---|
| 487 | /* Do a glCopyPixels. Return GL_TRUE if operation completed, else
|
---|
| 488 | * return GL_FALSE. This function must respect all rasterization
|
---|
| 489 | * state, glPixelTransfer, glPixelZoom, etc.
|
---|
| 490 | */
|
---|
| 491 |
|
---|
[2938] | 492 | GLboolean (*Bitmap)( GLcontext *ctx,
|
---|
| 493 | GLint x, GLint y, GLsizei width, GLsizei height,
|
---|
| 494 | const struct gl_pixelstore_attrib *unpack,
|
---|
| 495 | const GLubyte *bitmap );
|
---|
| 496 | /* This is called by glBitmap. Works the same as DrawPixels, above.
|
---|
| 497 | */
|
---|
| 498 |
|
---|
[3582] | 499 |
|
---|
| 500 | /***
|
---|
| 501 | *** Texture mapping functions:
|
---|
| 502 | ***/
|
---|
| 503 |
|
---|
| 504 | void (*TexImage)( GLcontext *ctx, GLenum target,
|
---|
| 505 | struct gl_texture_object *tObj, GLint level,
|
---|
| 506 | GLint internalFormat,
|
---|
| 507 | const struct gl_texture_image *image );
|
---|
| 508 | /* XXX this function is obsolete */
|
---|
| 509 | /* Called whenever a texture object's image is changed.
|
---|
| 510 | * texObject is the number of the texture object being changed.
|
---|
| 511 | * level indicates the mipmap level.
|
---|
| 512 | * internalFormat is the format in which the texture is to be stored.
|
---|
| 513 | * image is a pointer to a gl_texture_image struct which contains
|
---|
| 514 | * the actual image data.
|
---|
| 515 | */
|
---|
| 516 |
|
---|
| 517 | void (*TexSubImage)( GLcontext *ctx, GLenum target,
|
---|
| 518 | struct gl_texture_object *tObj, GLint level,
|
---|
| 519 | GLint xoffset, GLint yoffset,
|
---|
| 520 | GLsizei width, GLsizei height,
|
---|
| 521 | GLint internalFormat,
|
---|
| 522 | const struct gl_texture_image *image );
|
---|
| 523 | /* XXX this function is obsolete */
|
---|
| 524 | /* Called from glTexSubImage() to define a sub-region of a texture.
|
---|
| 525 | */
|
---|
| 526 |
|
---|
| 527 |
|
---|
| 528 | GLboolean (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level,
|
---|
| 529 | GLenum format, GLenum type, const GLvoid *pixels,
|
---|
| 530 | const struct gl_pixelstore_attrib *packing,
|
---|
| 531 | struct gl_texture_object *texObj,
|
---|
| 532 | struct gl_texture_image *texImage,
|
---|
| 533 | GLboolean *retainInternalCopy );
|
---|
| 534 | GLboolean (*TexImage2D)( GLcontext *ctx, GLenum target, GLint level,
|
---|
| 535 | GLenum format, GLenum type, const GLvoid *pixels,
|
---|
| 536 | const struct gl_pixelstore_attrib *packing,
|
---|
| 537 | struct gl_texture_object *texObj,
|
---|
| 538 | struct gl_texture_image *texImage,
|
---|
| 539 | GLboolean *retainInternalCopy );
|
---|
| 540 | GLboolean (*TexImage3D)( GLcontext *ctx, GLenum target, GLint level,
|
---|
| 541 | GLenum format, GLenum type, const GLvoid *pixels,
|
---|
| 542 | const struct gl_pixelstore_attrib *packing,
|
---|
| 543 | struct gl_texture_object *texObj,
|
---|
| 544 | struct gl_texture_image *texImage,
|
---|
| 545 | GLboolean *retainInternalCopy );
|
---|
| 546 | /* Called by glTexImage1/2/3D.
|
---|
| 547 | * Will not be called if any glPixelTransfer operations are enabled.
|
---|
| 548 | * Arguments:
|
---|
| 549 | * <target>, <level>, <format>, <type> and <pixels> are user specified.
|
---|
| 550 | * <packing> indicates the image packing of pixels.
|
---|
| 551 | * <texObj> is the target texture object.
|
---|
| 552 | * <texImage> is the target texture image. It will have the texture
|
---|
| 553 | * width, height, depth, border and internalFormat information.
|
---|
| 554 | * <retainInternalCopy> is returned by this function and indicates whether
|
---|
| 555 | * core Mesa should keep an internal copy of the texture image.
|
---|
| 556 | * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
|
---|
| 557 | * should do the job. If GL_FALSE is returned, this function will be
|
---|
| 558 | * called a second time after the texture image has been unpacked into
|
---|
| 559 | * GLubytes. It may be easier for the driver to handle then.
|
---|
| 560 | */
|
---|
| 561 |
|
---|
| 562 | GLboolean (*TexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
|
---|
| 563 | GLint xoffset, GLsizei width,
|
---|
| 564 | GLenum format, GLenum type,
|
---|
| 565 | const GLvoid *pixels,
|
---|
| 566 | const struct gl_pixelstore_attrib *packing,
|
---|
| 567 | struct gl_texture_object *texObj,
|
---|
| 568 | struct gl_texture_image *texImage );
|
---|
| 569 | GLboolean (*TexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
|
---|
| 570 | GLint xoffset, GLint yoffset,
|
---|
| 571 | GLsizei width, GLsizei height,
|
---|
| 572 | GLenum format, GLenum type,
|
---|
| 573 | const GLvoid *pixels,
|
---|
| 574 | const struct gl_pixelstore_attrib *packing,
|
---|
| 575 | struct gl_texture_object *texObj,
|
---|
| 576 | struct gl_texture_image *texImage );
|
---|
| 577 | GLboolean (*TexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
|
---|
| 578 | GLint xoffset, GLint yoffset, GLint zoffset,
|
---|
| 579 | GLsizei width, GLsizei height, GLint depth,
|
---|
| 580 | GLenum format, GLenum type,
|
---|
| 581 | const GLvoid *pixels,
|
---|
| 582 | const struct gl_pixelstore_attrib *packing,
|
---|
| 583 | struct gl_texture_object *texObj,
|
---|
| 584 | struct gl_texture_image *texImage );
|
---|
| 585 | /* Called by glTexSubImage1/2/3D.
|
---|
| 586 | * Will not be called if any glPixelTransfer operations are enabled.
|
---|
| 587 | * Arguments:
|
---|
| 588 | * <target>, <level>, <xoffset>, <yoffset>, <zoffset>, <width>, <height>,
|
---|
| 589 | * <depth>, <format>, <type> and <pixels> are user specified.
|
---|
| 590 | * <packing> indicates the image packing of pixels.
|
---|
| 591 | * <texObj> is the target texture object.
|
---|
| 592 | * <texImage> is the target texture image. It will have the texture
|
---|
| 593 | * width, height, border and internalFormat information.
|
---|
| 594 | * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
|
---|
| 595 | * should do the job. If GL_FALSE is returned, then TexImage1/2/3D will
|
---|
| 596 | * be called with the complete texture image.
|
---|
| 597 | */
|
---|
| 598 |
|
---|
| 599 | GLboolean (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level,
|
---|
| 600 | GLenum internalFormat, GLint x, GLint y,
|
---|
| 601 | GLsizei width, GLint border );
|
---|
| 602 | GLboolean (*CopyTexImage2D)( GLcontext *ctx, GLenum target, GLint level,
|
---|
| 603 | GLenum internalFormat, GLint x, GLint y,
|
---|
| 604 | GLsizei width, GLsizei height, GLint border );
|
---|
| 605 | /* Called by glCopyTexImage1D and glCopyTexImage2D.
|
---|
| 606 | * Will not be called if any glPixelTransfer operations are enabled.
|
---|
| 607 | * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
|
---|
| 608 | * should do the job.
|
---|
| 609 | */
|
---|
| 610 |
|
---|
| 611 | GLboolean (*CopyTexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
|
---|
| 612 | GLint xoffset,
|
---|
| 613 | GLint x, GLint y, GLsizei width );
|
---|
| 614 | GLboolean (*CopyTexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
|
---|
| 615 | GLint xoffset, GLint yoffset,
|
---|
| 616 | GLint x, GLint y,
|
---|
| 617 | GLsizei width, GLsizei height );
|
---|
| 618 | GLboolean (*CopyTexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
|
---|
| 619 | GLint xoffset, GLint yoffset, GLint zoffset,
|
---|
| 620 | GLint x, GLint y,
|
---|
| 621 | GLsizei width, GLsizei height );
|
---|
| 622 | /* Called by glCopyTexSubImage1/2/3D.
|
---|
| 623 | * Will not be called if any glPixelTransfer operations are enabled.
|
---|
| 624 | * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
|
---|
| 625 | * should do the job.
|
---|
| 626 | */
|
---|
| 627 |
|
---|
| 628 | GLvoid *(*GetTexImage)( GLcontext *ctx, GLenum target, GLint level,
|
---|
| 629 | GLenum *formatOut, GLenum *typeOut,
|
---|
| 630 | GLboolean *freeImageOut );
|
---|
| 631 | /* Called by glGetTexImage or by core Mesa when a texture image
|
---|
| 632 | * is needed for software fallback rendering.
|
---|
| 633 | * Return the address of the texture image or NULL if failure.
|
---|
| 634 | * The image must be tightly packed (i.e. row stride = image width)
|
---|
| 635 | * Return the image's format and type in formatOut and typeOut.
|
---|
| 636 | * The format and type must be values which are accepted by glTexImage.
|
---|
| 637 | * Set the freeImageOut flag if the returned image should be deallocated
|
---|
| 638 | * with FREE() when finished.
|
---|
| 639 | * The size of the image can be deduced from the target and level.
|
---|
| 640 | * Core Mesa will perform any image format/type conversions that are needed.
|
---|
| 641 | */
|
---|
| 642 |
|
---|
| 643 | void (*TexEnv)( GLcontext *ctx, GLenum target, GLenum pname,
|
---|
| 644 | const GLfloat *param );
|
---|
| 645 | /* Called by glTexEnv*().
|
---|
| 646 | */
|
---|
| 647 |
|
---|
| 648 | void (*TexParameter)( GLcontext *ctx, GLenum target,
|
---|
| 649 | struct gl_texture_object *texObj,
|
---|
| 650 | GLenum pname, const GLfloat *params );
|
---|
| 651 | /* Called by glTexParameter*().
|
---|
| 652 | * <target> is user specified
|
---|
| 653 | * <texObj> the texture object to modify
|
---|
| 654 | * <pname> is one of GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER,
|
---|
| 655 | * GL_TEXTURE_WRAP_[STR], or GL_TEXTURE_BORDER_COLOR.
|
---|
| 656 | * <params> is user specified.
|
---|
| 657 | */
|
---|
| 658 |
|
---|
| 659 | void (*BindTexture)( GLcontext *ctx, GLenum target,
|
---|
| 660 | struct gl_texture_object *tObj );
|
---|
| 661 | /* Called by glBindTexture().
|
---|
| 662 | */
|
---|
| 663 |
|
---|
| 664 | void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
|
---|
| 665 | /* Called when a texture object is about to be deallocated. Driver
|
---|
| 666 | * should free anything attached to the DriverData pointers.
|
---|
| 667 | */
|
---|
| 668 |
|
---|
| 669 | GLboolean (*IsTextureResident)( GLcontext *ctx,
|
---|
| 670 | struct gl_texture_object *t );
|
---|
| 671 | /* Called by glAreTextureResident().
|
---|
| 672 | */
|
---|
| 673 |
|
---|
| 674 | void (*PrioritizeTexture)( GLcontext *ctx, struct gl_texture_object *t,
|
---|
| 675 | GLclampf priority );
|
---|
| 676 | /* Called by glPrioritizeTextures().
|
---|
| 677 | */
|
---|
| 678 |
|
---|
| 679 | void (*ActiveTexture)( GLcontext *ctx, GLuint texUnitNumber );
|
---|
| 680 | /* Called by glActiveTextureARB to set current texture unit.
|
---|
| 681 | */
|
---|
| 682 |
|
---|
| 683 | void (*UpdateTexturePalette)( GLcontext *ctx,
|
---|
| 684 | struct gl_texture_object *tObj );
|
---|
| 685 | /* Called when the texture's color lookup table is changed.
|
---|
| 686 | * If tObj is NULL then the shared texture palette ctx->Texture.Palette
|
---|
| 687 | * is to be updated.
|
---|
| 688 | */
|
---|
| 689 |
|
---|
| 690 |
|
---|
| 691 |
|
---|
| 692 | /***
|
---|
| 693 | *** Accelerated point, line, polygon, glDrawPixels and glBitmap functions:
|
---|
| 694 | ***/
|
---|
| 695 |
|
---|
| 696 | points_func PointsFunc;
|
---|
| 697 | line_func LineFunc;
|
---|
| 698 | triangle_func TriangleFunc;
|
---|
| 699 | quad_func QuadFunc;
|
---|
| 700 | rect_func RectFunc;
|
---|
| 701 |
|
---|
| 702 |
|
---|
| 703 | /***
|
---|
| 704 | *** Transformation/Rendering functions
|
---|
| 705 | ***/
|
---|
| 706 |
|
---|
[2938] | 707 | void (*RenderStart)( GLcontext *ctx );
|
---|
| 708 | void (*RenderFinish)( GLcontext *ctx );
|
---|
| 709 | /* KW: These replace Begin and End, and have more relaxed semantics.
|
---|
| 710 | * They are called prior-to and after one or more vb flush, and are
|
---|
| 711 | * thus decoupled from the gl_begin/gl_end pairs, which are possibly
|
---|
| 712 | * more frequent. If a begin/end pair covers >1 vertex buffer, these
|
---|
| 713 | * are called at most once for the pair. (a bit broken at present)
|
---|
| 714 | */
|
---|
| 715 |
|
---|
| 716 | void (*RasterSetup)( struct vertex_buffer *VB, GLuint start, GLuint end );
|
---|
| 717 | /* This function, if not NULL, is called whenever new window coordinates
|
---|
| 718 | * are put in the vertex buffer. The vertices in question are those n
|
---|
| 719 | * such that start <= n < end.
|
---|
| 720 | * The device driver can convert the window coords to its own specialized
|
---|
| 721 | * format. The 3Dfx driver uses this.
|
---|
| 722 | *
|
---|
| 723 | * Note: Deprecated in favour of RegisterPipelineStages, below.
|
---|
| 724 | */
|
---|
| 725 |
|
---|
| 726 | render_func *RenderVBClippedTab;
|
---|
| 727 | render_func *RenderVBCulledTab;
|
---|
| 728 | render_func *RenderVBRawTab;
|
---|
| 729 | /* These function tables allow the device driver to rasterize an
|
---|
| 730 | * entire begin/end group of primitives at once. See the
|
---|
| 731 | * gl_render_vb() function in vbrender.c for more details.
|
---|
| 732 | */
|
---|
| 733 |
|
---|
| 734 | void (*ReducedPrimitiveChange)( GLcontext *ctx, GLenum primitive );
|
---|
| 735 | /* If registered, this will be called when rendering transitions between
|
---|
| 736 | * points, lines and triangles. It is not called on transitions between
|
---|
| 737 | * primtives such as GL_TRIANGLES and GL_TRIANGLE_STRIPS, or between
|
---|
| 738 | * triangles and quads or triangles and polygons.
|
---|
| 739 | */
|
---|
| 740 |
|
---|
| 741 | GLuint TriangleCaps;
|
---|
| 742 | /* Holds a list of the reasons why we might normally want to call
|
---|
| 743 | * render_triangle, but which are in fact implemented by the
|
---|
| 744 | * driver. The FX driver sets this to DD_TRI_CULL, and will soon
|
---|
| 745 | * implement DD_TRI_OFFSET.
|
---|
| 746 | */
|
---|
| 747 |
|
---|
| 748 | GLboolean (*MultipassFunc)( struct vertex_buffer *VB, GLuint passno );
|
---|
| 749 | /* Driver may request additional render passes by returning GL_TRUE
|
---|
| 750 | * when this function is called. This function will be called
|
---|
| 751 | * after the first pass, and passes will be made until the function
|
---|
| 752 | * returns GL_FALSE. If no function is registered, only one pass
|
---|
| 753 | * is made.
|
---|
| 754 | *
|
---|
| 755 | * This function will be first invoked with passno == 1.
|
---|
| 756 | */
|
---|
| 757 |
|
---|
| 758 | /***
|
---|
| 759 | *** NEW in Mesa 3.x
|
---|
| 760 | ***/
|
---|
| 761 |
|
---|
| 762 | void (*RegisterVB)( struct vertex_buffer *VB );
|
---|
| 763 | void (*UnregisterVB)( struct vertex_buffer *VB );
|
---|
| 764 | /* Do any processing (eg allocate memory) required to set up a new
|
---|
| 765 | * vertex_buffer.
|
---|
| 766 | */
|
---|
| 767 |
|
---|
| 768 |
|
---|
| 769 | void (*ResetVB)( struct vertex_buffer *VB );
|
---|
| 770 | void (*ResetCvaVB)( struct vertex_buffer *VB, GLuint stages );
|
---|
| 771 | /* Do any reset operations necessary to the driver data associated
|
---|
| 772 | * with these vertex buffers.
|
---|
| 773 | */
|
---|
| 774 |
|
---|
| 775 | GLuint RenderVectorFlags;
|
---|
| 776 | /* What do the render tables require of the vectors they deal
|
---|
| 777 | * with?
|
---|
| 778 | */
|
---|
| 779 |
|
---|
| 780 | GLuint (*RegisterPipelineStages)( struct gl_pipeline_stage *out,
|
---|
| 781 | const struct gl_pipeline_stage *in,
|
---|
| 782 | GLuint nr );
|
---|
| 783 | /* Register new pipeline stages, or modify existing ones. See also
|
---|
| 784 | * the OptimizePipeline() functions.
|
---|
| 785 | */
|
---|
| 786 |
|
---|
| 787 |
|
---|
| 788 | GLboolean (*BuildPrecalcPipeline)( GLcontext *ctx );
|
---|
| 789 | GLboolean (*BuildEltPipeline)( GLcontext *ctx );
|
---|
| 790 | /* Perform the full pipeline build, or return false.
|
---|
| 791 | */
|
---|
| 792 |
|
---|
| 793 |
|
---|
| 794 | void (*OptimizePrecalcPipeline)( GLcontext *ctx, struct gl_pipeline *pipe );
|
---|
| 795 | void (*OptimizeImmediatePipeline)( GLcontext *ctx, struct gl_pipeline *pipe);
|
---|
| 796 | /* Check to see if a fast path exists for this combination of stages
|
---|
| 797 | * in the precalc and immediate (elt) pipelines.
|
---|
| 798 | */
|
---|
| 799 |
|
---|
| 800 |
|
---|
| 801 | /*
|
---|
| 802 | * State-changing functions (drawing functions are above)
|
---|
| 803 | *
|
---|
| 804 | * These functions are called by their corresponding OpenGL API functions.
|
---|
| 805 | * They're ALSO called by the gl_PopAttrib() function!!!
|
---|
| 806 | * May add more functions like these to the device driver in the future.
|
---|
| 807 | * This should reduce the amount of state checking that
|
---|
| 808 | * the driver's UpdateState() function must do.
|
---|
| 809 | */
|
---|
| 810 | void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLclampf ref);
|
---|
| 811 | void (*BlendEquation)(GLcontext *ctx, GLenum mode);
|
---|
| 812 | void (*BlendFunc)(GLcontext *ctx, GLenum sfactor, GLenum dfactor);
|
---|
| 813 | void (*BlendFuncSeparate)( GLcontext *ctx, GLenum sfactorRGB,
|
---|
| 814 | GLenum dfactorRGB, GLenum sfactorA,
|
---|
| 815 | GLenum dfactorA );
|
---|
| 816 | void (*ClearDepth)(GLcontext *ctx, GLclampd d);
|
---|
| 817 | void (*CullFace)(GLcontext *ctx, GLenum mode);
|
---|
| 818 | void (*FrontFace)(GLcontext *ctx, GLenum mode);
|
---|
| 819 | void (*DepthFunc)(GLcontext *ctx, GLenum func);
|
---|
| 820 | void (*DepthMask)(GLcontext *ctx, GLboolean flag);
|
---|
| 821 | void (*DepthRange)(GLcontext *ctx, GLclampd nearval, GLclampd farval);
|
---|
| 822 | void (*Enable)(GLcontext* ctx, GLenum cap, GLboolean state);
|
---|
| 823 | void (*Fogfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
|
---|
| 824 | void (*Hint)(GLcontext *ctx, GLenum target, GLenum mode);
|
---|
| 825 | void (*Lightfv)(GLcontext *ctx, GLenum light,
|
---|
[3582] | 826 | GLenum pname, const GLfloat *params, GLint nparams );
|
---|
[2938] | 827 | void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
|
---|
[3582] | 828 | void (*LineStipple)(GLcontext *ctx, GLint factor, GLushort pattern );
|
---|
| 829 | void (*LineWidth)(GLcontext *ctx, GLfloat width);
|
---|
[2938] | 830 | void (*LogicOpcode)(GLcontext *ctx, GLenum opcode);
|
---|
| 831 | void (*PolygonMode)(GLcontext *ctx, GLenum face, GLenum mode);
|
---|
[3582] | 832 | void (*PolygonStipple)(GLcontext *ctx, const GLubyte *mask );
|
---|
[2938] | 833 | void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
|
---|
| 834 | void (*ShadeModel)(GLcontext *ctx, GLenum mode);
|
---|
| 835 | void (*ClearStencil)(GLcontext *ctx, GLint s);
|
---|
| 836 | void (*StencilFunc)(GLcontext *ctx, GLenum func, GLint ref, GLuint mask);
|
---|
| 837 | void (*StencilMask)(GLcontext *ctx, GLuint mask);
|
---|
| 838 | void (*StencilOp)(GLcontext *ctx, GLenum fail, GLenum zfail, GLenum zpass);
|
---|
| 839 | void (*Viewport)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
|
---|
| 840 | };
|
---|
| 841 |
|
---|
| 842 |
|
---|
| 843 |
|
---|
| 844 | #endif
|
---|
| 845 |
|
---|