| 1 | /* $Id: cva.c,v 1.2 2000-05-23 20:40:27 jeroen Exp $ */ | 
|---|
| 2 |  | 
|---|
| 3 | /* | 
|---|
| 4 | * Mesa 3-D graphics library | 
|---|
| 5 | * Version:  3.3 | 
|---|
| 6 | * | 
|---|
| 7 | * Copyright (C) 1999  Brian Paul   All Rights Reserved. | 
|---|
| 8 | * | 
|---|
| 9 | * Permission is hereby granted, free of charge, to any person obtaining a | 
|---|
| 10 | * copy of this software and associated documentation files (the "Software"), | 
|---|
| 11 | * to deal in the Software without restriction, including without limitation | 
|---|
| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, | 
|---|
| 13 | * and/or sell copies of the Software, and to permit persons to whom the | 
|---|
| 14 | * Software is furnished to do so, subject to the following conditions: | 
|---|
| 15 | * | 
|---|
| 16 | * The above copyright notice and this permission notice shall be included | 
|---|
| 17 | * in all copies or substantial portions of the Software. | 
|---|
| 18 | * | 
|---|
| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | 
|---|
| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
|---|
| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL | 
|---|
| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN | 
|---|
| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | 
|---|
| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | 
|---|
| 25 | */ | 
|---|
| 26 |  | 
|---|
| 27 | /* Mesa CVA implementation. | 
|---|
| 28 | * Copyright (C) 1999 Keith Whitwell | 
|---|
| 29 | */ | 
|---|
| 30 |  | 
|---|
| 31 | #include "glheader.h" | 
|---|
| 32 | #include "types.h" | 
|---|
| 33 | #include "cva.h" | 
|---|
| 34 | #include "mem.h" | 
|---|
| 35 | #include "context.h" | 
|---|
| 36 | #include "macros.h" | 
|---|
| 37 | #include "pipeline.h" | 
|---|
| 38 | #include "varray.h" | 
|---|
| 39 | #include "vbcull.h" | 
|---|
| 40 | #include "vbrender.h" | 
|---|
| 41 | #include "vbxform.h" | 
|---|
| 42 | #include "vector.h" | 
|---|
| 43 |  | 
|---|
| 44 | /* Mesa CVA implementation. | 
|---|
| 45 | * Copyright (C) 1999 Keith Whitwell | 
|---|
| 46 | */ | 
|---|
| 47 |  | 
|---|
| 48 | static void copy_clipmask( GLubyte *dest, GLubyte *ormask, GLubyte *andmask, | 
|---|
| 49 | const GLubyte *src, | 
|---|
| 50 | const GLuint *elt, GLuint nr ) | 
|---|
| 51 | { | 
|---|
| 52 | GLuint i; | 
|---|
| 53 | GLubyte o = *ormask; | 
|---|
| 54 | GLubyte a = *andmask; | 
|---|
| 55 |  | 
|---|
| 56 | for (i = 0 ; i < nr ; i++) { | 
|---|
| 57 | GLubyte t = src[elt[i]]; | 
|---|
| 58 | dest[i] = t; | 
|---|
| 59 | o |= t; | 
|---|
| 60 | a &= t; | 
|---|
| 61 | } | 
|---|
| 62 |  | 
|---|
| 63 | *ormask = o; | 
|---|
| 64 | *andmask = a; | 
|---|
| 65 | } | 
|---|
| 66 |  | 
|---|
| 67 | static void translate_4f( GLvector4f *dest, | 
|---|
| 68 | CONST GLvector4f *src, | 
|---|
| 69 | CONST GLuint elt[], | 
|---|
| 70 | GLuint nr ) | 
|---|
| 71 | { | 
|---|
| 72 | GLuint i; | 
|---|
| 73 | GLfloat (*from)[4] = (GLfloat (*)[4])src->start; | 
|---|
| 74 | GLfloat (*to)[4] = (GLfloat (*)[4])dest->start; | 
|---|
| 75 | GLuint stride = src->stride; | 
|---|
| 76 |  | 
|---|
| 77 | if (stride == 4 * sizeof(GLfloat)) { | 
|---|
| 78 | for (i = 0 ; i < nr ; i++) | 
|---|
| 79 | COPY_4FV( to[i], from[elt[i]] ); | 
|---|
| 80 | } else { | 
|---|
| 81 | for (i = 0 ; i < nr ; i++) { | 
|---|
| 82 | CONST GLubyte *f = (GLubyte *)from + elt[i] * stride; | 
|---|
| 83 | COPY_4FV( to[i], (GLfloat *)f ); | 
|---|
| 84 | } | 
|---|
| 85 | } | 
|---|
| 86 |  | 
|---|
| 87 | dest->size = src->size; | 
|---|
| 88 | dest->flags |= (src->flags & VEC_SIZE_4); | 
|---|
| 89 | dest->count = nr; | 
|---|
| 90 | } | 
|---|
| 91 |  | 
|---|
| 92 | static void translate_3f( GLvector3f *dest, | 
|---|
| 93 | CONST GLvector3f *src, | 
|---|
| 94 | CONST GLuint elt[], | 
|---|
| 95 | GLuint nr ) | 
|---|
| 96 | { | 
|---|
| 97 | GLuint i; | 
|---|
| 98 | GLfloat (*from)[3] = (GLfloat (*)[3])src->start; | 
|---|
| 99 | GLfloat (*to)[3] = (GLfloat (*)[3])dest->start; | 
|---|
| 100 | GLuint stride = src->stride; | 
|---|
| 101 |  | 
|---|
| 102 | if (stride == 3 * sizeof(GLfloat)) { | 
|---|
| 103 | for (i = 0 ; i < nr ; i++) | 
|---|
| 104 | COPY_3FV( to[i], from[elt[i]] ); | 
|---|
| 105 | } else { | 
|---|
| 106 | for (i = 0 ; i < nr ; i++) { | 
|---|
| 107 | CONST GLubyte *f = (GLubyte *)from + elt[i] * stride; | 
|---|
| 108 | COPY_3FV( to[i], (GLfloat *)f ); | 
|---|
| 109 | } | 
|---|
| 110 | } | 
|---|
| 111 |  | 
|---|
| 112 | dest->count = nr; | 
|---|
| 113 | } | 
|---|
| 114 |  | 
|---|
| 115 | static void translate_4ub( GLvector4ub *dest, | 
|---|
| 116 | CONST GLvector4ub *src, | 
|---|
| 117 | GLuint elt[], | 
|---|
| 118 | GLuint nr ) | 
|---|
| 119 | { | 
|---|
| 120 | GLuint i; | 
|---|
| 121 | GLubyte (*from)[4] = (GLubyte (*)[4])src->start; | 
|---|
| 122 | GLubyte (*to)[4] = (GLubyte (*)[4])dest->start; | 
|---|
| 123 | GLuint stride = src->stride; | 
|---|
| 124 |  | 
|---|
| 125 | if (stride == 4 * sizeof(GLubyte)) { | 
|---|
| 126 | for (i = 0 ; i < nr ; i++) | 
|---|
| 127 | COPY_4UBV( to[i], from[elt[i]]); | 
|---|
| 128 | } else { | 
|---|
| 129 | for (i = 0 ; i < nr ; i++) { | 
|---|
| 130 | CONST GLubyte *f = (GLubyte *)from + elt[i] * stride; | 
|---|
| 131 | COPY_4UBV( to[i], f ); | 
|---|
| 132 | } | 
|---|
| 133 | } | 
|---|
| 134 |  | 
|---|
| 135 | dest->count = nr; | 
|---|
| 136 | } | 
|---|
| 137 |  | 
|---|
| 138 | static void translate_1ui( GLvector1ui *dest, | 
|---|
| 139 | GLvector1ui *src, | 
|---|
| 140 | GLuint elt[], | 
|---|
| 141 | GLuint nr ) | 
|---|
| 142 | { | 
|---|
| 143 | GLuint i; | 
|---|
| 144 | GLuint *from = src->start; | 
|---|
| 145 | GLuint *to = dest->start; | 
|---|
| 146 | GLuint stride = src->stride; | 
|---|
| 147 |  | 
|---|
| 148 | if (stride == sizeof(GLuint)) { | 
|---|
| 149 | for (i = 0 ; i < nr ; i++) | 
|---|
| 150 | to[i] = from[elt[i]]; | 
|---|
| 151 | } else { | 
|---|
| 152 | for (i = 0 ; i < nr ; i++) { | 
|---|
| 153 | CONST GLubyte *f = (GLubyte *)from + elt[i] * stride; | 
|---|
| 154 | to[i] = *(GLuint *)f; | 
|---|
| 155 | } | 
|---|
| 156 | } | 
|---|
| 157 |  | 
|---|
| 158 | dest->count = nr; | 
|---|
| 159 | } | 
|---|
| 160 |  | 
|---|
| 161 | static void translate_1ub( GLvector1ub *dest, | 
|---|
| 162 | GLvector1ub *src, | 
|---|
| 163 | GLuint elt[], | 
|---|
| 164 | GLuint nr ) | 
|---|
| 165 | { | 
|---|
| 166 | GLuint i; | 
|---|
| 167 | GLubyte *from = src->start; | 
|---|
| 168 | GLubyte *to = dest->start; | 
|---|
| 169 | GLuint stride = src->stride; | 
|---|
| 170 |  | 
|---|
| 171 | if (stride == sizeof(GLubyte)) { | 
|---|
| 172 | for (i = 0 ; i < nr ; i++) | 
|---|
| 173 | to[i] = from[elt[i]]; | 
|---|
| 174 | } else { | 
|---|
| 175 | for (i = 0 ; i < nr ; i++) { | 
|---|
| 176 | CONST GLubyte *f = from + elt[i] * stride; | 
|---|
| 177 | to[i] = *f; | 
|---|
| 178 | } | 
|---|
| 179 | } | 
|---|
| 180 |  | 
|---|
| 181 | dest->count = nr; | 
|---|
| 182 | } | 
|---|
| 183 |  | 
|---|
| 184 |  | 
|---|
| 185 | /* The fallback case for handling the merge of cva and immediate | 
|---|
| 186 | * data.  This code back-copies data from cva->immediate to build a | 
|---|
| 187 | * normal looking immediate struct, which is then sent off to the | 
|---|
| 188 | * old raster setup and render routines. | 
|---|
| 189 | * | 
|---|
| 190 | * The FX driver implements a replacement for this step which merges | 
|---|
| 191 | * the new data into the already prepared GrVertex structs. | 
|---|
| 192 | * | 
|---|
| 193 | * When there is no data to merge, gl_render_vb_indirect is called | 
|---|
| 194 | * instead. | 
|---|
| 195 | */ | 
|---|
| 196 | void gl_merge_cva( struct vertex_buffer *VB, | 
|---|
| 197 | struct vertex_buffer *cvaVB ) | 
|---|
| 198 | { | 
|---|
| 199 | GLcontext *ctx = VB->ctx; | 
|---|
| 200 | GLuint *elt = VB->EltPtr->start; | 
|---|
| 201 | GLuint count = VB->Count - VB->Start; | 
|---|
| 202 | GLuint available = ctx->CVA.pre.outputs | ctx->Array.Summary; | 
|---|
| 203 | GLuint required = ctx->CVA.elt.inputs; | 
|---|
| 204 | GLuint flags; | 
|---|
| 205 |  | 
|---|
| 206 | /* Should attempt to build an or-flag of reduced (ie rasterization) | 
|---|
| 207 | * prims in the VB, so a software points function doesn't screw us | 
|---|
| 208 | * when we're doing hardware triangles. | 
|---|
| 209 | */ | 
|---|
| 210 | if ((required & VERT_SETUP_FULL) && | 
|---|
| 211 | (ctx->IndirectTriangles & DD_SW_SETUP)) | 
|---|
| 212 | { | 
|---|
| 213 | if (MESA_VERBOSE & VERBOSE_PIPELINE) | 
|---|
| 214 | gl_print_vert_flags("extra flags for setup", | 
|---|
| 215 | ctx->RenderFlags & available & ~required); | 
|---|
| 216 | required |= ctx->RenderFlags; | 
|---|
| 217 | } | 
|---|
| 218 |  | 
|---|
| 219 | flags = required & available; | 
|---|
| 220 |  | 
|---|
| 221 | if ((flags & VERT_DATA) == 0) | 
|---|
| 222 | return; | 
|---|
| 223 |  | 
|---|
| 224 | if (MESA_VERBOSE&VERBOSE_PIPELINE) | 
|---|
| 225 | gl_print_vert_flags("cva merge", flags); | 
|---|
| 226 |  | 
|---|
| 227 | if (flags & VERT_WIN) { | 
|---|
| 228 | VB->ClipPtr = &VB->Clip; | 
|---|
| 229 | VB->Projected = &VB->Win; | 
|---|
| 230 | VB->CullMode = 0; | 
|---|
| 231 |  | 
|---|
| 232 | if (cvaVB->ClipOrMask) { | 
|---|
| 233 |  | 
|---|
| 234 | /* Copy clipmask back into VB, build a new clipOrMask */ | 
|---|
| 235 | copy_clipmask( VB->ClipMask + VB->Start, | 
|---|
| 236 | &VB->ClipOrMask, &VB->ClipAndMask, | 
|---|
| 237 | cvaVB->ClipMask, | 
|---|
| 238 | elt, | 
|---|
| 239 | VB->Count - VB->Start ); | 
|---|
| 240 |  | 
|---|
| 241 | /* overkill if !VB->ClipOrMask - should just copy 'copied' verts */ | 
|---|
| 242 | translate_4f( VB->ClipPtr, cvaVB->ClipPtr, elt, count); | 
|---|
| 243 |  | 
|---|
| 244 | if (VB->ClipOrMask & CLIP_USER_BIT) { | 
|---|
| 245 | GLubyte or = 0, and = ~0; | 
|---|
| 246 |  | 
|---|
| 247 | copy_clipmask( VB->UserClipMask + VB->Start, | 
|---|
| 248 | &or, &and, | 
|---|
| 249 | cvaVB->UserClipMask, | 
|---|
| 250 | elt, | 
|---|
| 251 | VB->Count - VB->Start); | 
|---|
| 252 |  | 
|---|
| 253 | if (and) VB->ClipAndMask |= CLIP_USER_BIT; | 
|---|
| 254 | } | 
|---|
| 255 |  | 
|---|
| 256 | if (VB->ClipOrMask) | 
|---|
| 257 | VB->CullMode |= CLIP_MASK_ACTIVE; | 
|---|
| 258 |  | 
|---|
| 259 | if (VB->ClipAndMask) { | 
|---|
| 260 | VB->Culled = 1; | 
|---|
| 261 | gl_dont_cull_vb( VB ); | 
|---|
| 262 | return; | 
|---|
| 263 | } | 
|---|
| 264 | } | 
|---|
| 265 |  | 
|---|
| 266 | translate_4f( &VB->Win, &cvaVB->Win, elt, count ); | 
|---|
| 267 |  | 
|---|
| 268 | /* Can't be precomputed - but may be wasteful to do this now. | 
|---|
| 269 | */ | 
|---|
| 270 | if (ctx->IndirectTriangles & DD_ANY_CULL) | 
|---|
| 271 | { | 
|---|
| 272 | GLuint cullcount = gl_cull_vb( VB ); | 
|---|
| 273 | if (cullcount) VB->CullMode |= CULL_MASK_ACTIVE; | 
|---|
| 274 | if (cullcount == VB->Count) { VB->Culled = 2 ; return; } | 
|---|
| 275 | } | 
|---|
| 276 | else | 
|---|
| 277 | gl_dont_cull_vb( VB ); | 
|---|
| 278 | } else { | 
|---|
| 279 | VB->ClipPtr = &VB->Clip; | 
|---|
| 280 | VB->Projected = &VB->Win; | 
|---|
| 281 | } | 
|---|
| 282 |  | 
|---|
| 283 | if (flags & VERT_EYE) | 
|---|
| 284 | { | 
|---|
| 285 | VB->Unprojected = VB->EyePtr = &VB->Eye; | 
|---|
| 286 | translate_4f( VB->EyePtr, cvaVB->EyePtr, elt, count); | 
|---|
| 287 | } | 
|---|
| 288 |  | 
|---|
| 289 | if (flags & VERT_OBJ_ANY) | 
|---|
| 290 | { | 
|---|
| 291 | VB->ObjPtr = &VB->IM->v.Obj; | 
|---|
| 292 | if (!ctx->NeedEyeCoords) VB->Unprojected = VB->ObjPtr; | 
|---|
| 293 | translate_4f( VB->ObjPtr, cvaVB->ObjPtr, elt, count); | 
|---|
| 294 | } | 
|---|
| 295 |  | 
|---|
| 296 | if (flags & VERT_NORM) | 
|---|
| 297 | { | 
|---|
| 298 | VB->NormalPtr = &VB->IM->v.Normal; | 
|---|
| 299 | translate_3f( VB->NormalPtr, cvaVB->NormalPtr, elt, count ); | 
|---|
| 300 | VB->CullMode &= ~COMPACTED_NORMALS; | 
|---|
| 301 | } | 
|---|
| 302 |  | 
|---|
| 303 | if (flags & VERT_RGBA) | 
|---|
| 304 | { | 
|---|
| 305 | VB->ColorPtr = VB->Color[0] = VB->LitColor[0]; | 
|---|
| 306 | translate_4ub( VB->Color[0], cvaVB->Color[0], elt, count ); | 
|---|
| 307 |  | 
|---|
| 308 | if (ctx->TriangleCaps & DD_TRI_LIGHT_TWOSIDE) { | 
|---|
| 309 | VB->Color[1] = VB->LitColor[1]; | 
|---|
| 310 | translate_4ub( VB->Color[1], cvaVB->Color[1], elt, count ); | 
|---|
| 311 | } | 
|---|
| 312 | } | 
|---|
| 313 |  | 
|---|
| 314 | if (flags & VERT_INDEX) | 
|---|
| 315 | { | 
|---|
| 316 | VB->IndexPtr = VB->Index[0] = VB->LitIndex[0]; | 
|---|
| 317 | translate_1ui( VB->Index[0], cvaVB->Index[0], elt, count ); | 
|---|
| 318 |  | 
|---|
| 319 | if (ctx->TriangleCaps & DD_TRI_LIGHT_TWOSIDE) { | 
|---|
| 320 | VB->Index[1] = VB->LitIndex[1]; | 
|---|
| 321 | translate_1ui( VB->Index[1], cvaVB->Index[1], elt, count ); | 
|---|
| 322 | } | 
|---|
| 323 | } | 
|---|
| 324 |  | 
|---|
| 325 | if (flags & VERT_EDGE) | 
|---|
| 326 | { | 
|---|
| 327 | VB->EdgeFlagPtr = &VB->IM->v.EdgeFlag; | 
|---|
| 328 | translate_1ub( VB->EdgeFlagPtr, cvaVB->EdgeFlagPtr, elt, count ); | 
|---|
| 329 | } | 
|---|
| 330 |  | 
|---|
| 331 | if (flags & VERT_TEX0_ANY) | 
|---|
| 332 | { | 
|---|
| 333 | VB->TexCoordPtr[0] = &VB->IM->v.TexCoord[0]; | 
|---|
| 334 | translate_4f( VB->TexCoordPtr[0], cvaVB->TexCoordPtr[0], elt, count); | 
|---|
| 335 | } | 
|---|
| 336 |  | 
|---|
| 337 | if (flags & VERT_TEX1_ANY) | 
|---|
| 338 | { | 
|---|
| 339 | VB->TexCoordPtr[1] = &VB->IM->v.TexCoord[1]; | 
|---|
| 340 | translate_4f( VB->TexCoordPtr[1], cvaVB->TexCoordPtr[1], elt, count); | 
|---|
| 341 | } | 
|---|
| 342 | } | 
|---|
| 343 |  | 
|---|
| 344 |  | 
|---|
| 345 |  | 
|---|
| 346 |  | 
|---|
| 347 | /* We don't have a good mechanism for dealing with the situation where | 
|---|
| 348 | * cva is 'abandoned' midway through a vertex buffer, or indeed any mixing | 
|---|
| 349 | * of cva & standard data in a single immediate struct. | 
|---|
| 350 | * | 
|---|
| 351 | * Basically just abandon CVA even though the precalced data | 
|---|
| 352 | * is already there. | 
|---|
| 353 | */ | 
|---|
| 354 | void gl_rescue_cva( GLcontext *ctx, struct immediate *IM ) | 
|---|
| 355 | { | 
|---|
| 356 | struct vertex_buffer *VB = ctx->VB; | 
|---|
| 357 |  | 
|---|
| 358 | IM->Start = VB->CopyStart; | 
|---|
| 359 |  | 
|---|
| 360 | ctx->CompileCVAFlag = 0; | 
|---|
| 361 | gl_build_immediate_pipeline( ctx ); | 
|---|
| 362 | gl_exec_array_elements( ctx, IM, IM->Start, IM->Count ); | 
|---|
| 363 | } | 
|---|
| 364 |  | 
|---|
| 365 |  | 
|---|
| 366 |  | 
|---|
| 367 |  | 
|---|
| 368 |  | 
|---|
| 369 | /* Transform the array components now, upto the setup call.  When | 
|---|
| 370 | * actual draw commands arrive, the data will be merged prior to | 
|---|
| 371 | * calling render_vb. | 
|---|
| 372 | */ | 
|---|
| 373 | void | 
|---|
| 374 | _mesa_LockArraysEXT(GLint first, GLsizei count) | 
|---|
| 375 | { | 
|---|
| 376 | GET_CURRENT_CONTEXT(ctx); | 
|---|
| 377 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "unlock arrays" ); | 
|---|
| 378 |  | 
|---|
| 379 | if (MESA_VERBOSE & VERBOSE_API) | 
|---|
| 380 | fprintf(stderr, "glLockArrays %d %d\n", first, count); | 
|---|
| 381 |  | 
|---|
| 382 | /* Can't mix locked & unlocked - if count is too large, just | 
|---|
| 383 | * unlock. | 
|---|
| 384 | */ | 
|---|
| 385 | if (first == 0 && | 
|---|
| 386 | count > 0 && | 
|---|
| 387 | count <= ctx->Const.MaxArrayLockSize) | 
|---|
| 388 | { | 
|---|
| 389 | struct gl_cva *cva = &ctx->CVA; | 
|---|
| 390 |  | 
|---|
| 391 | if (!ctx->Array.LockCount) { | 
|---|
| 392 | ctx->Array.NewArrayState = ~0; | 
|---|
| 393 | ctx->CVA.lock_changed ^= 1; | 
|---|
| 394 | ctx->NewState |= NEW_CLIENT_STATE; | 
|---|
| 395 | } | 
|---|
| 396 |  | 
|---|
| 397 | ctx->Array.LockFirst = first; | 
|---|
| 398 | ctx->Array.LockCount = count; | 
|---|
| 399 | ctx->CompileCVAFlag = !ctx->CompileFlag; | 
|---|
| 400 |  | 
|---|
| 401 | if (!cva->VB) { | 
|---|
| 402 | cva->VB = gl_vb_create_for_cva( ctx, ctx->Const.MaxArrayLockSize ); | 
|---|
| 403 | gl_alloc_cva_store( cva, cva->VB->Size ); | 
|---|
| 404 | gl_reset_cva_vb( cva->VB, ~0 ); | 
|---|
| 405 | } | 
|---|
| 406 | } | 
|---|
| 407 | else | 
|---|
| 408 | { | 
|---|
| 409 | if (ctx->Array.LockCount) { | 
|---|
| 410 | ctx->CVA.lock_changed ^= 1; | 
|---|
| 411 | ctx->NewState |= NEW_CLIENT_STATE; | 
|---|
| 412 | } | 
|---|
| 413 |  | 
|---|
| 414 |  | 
|---|
| 415 | ctx->Array.LockFirst = 0; | 
|---|
| 416 | ctx->Array.LockCount = 0; | 
|---|
| 417 | ctx->CompileCVAFlag = 0; | 
|---|
| 418 | } | 
|---|
| 419 | } | 
|---|
| 420 |  | 
|---|
| 421 |  | 
|---|
| 422 |  | 
|---|
| 423 |  | 
|---|
| 424 | void | 
|---|
| 425 | _mesa_UnlockArraysEXT( void ) | 
|---|
| 426 | { | 
|---|
| 427 | GET_CURRENT_CONTEXT(ctx); | 
|---|
| 428 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "unlock arrays" ); | 
|---|
| 429 |  | 
|---|
| 430 | if (MESA_VERBOSE & VERBOSE_API) | 
|---|
| 431 | fprintf(stderr, "glUnlockArrays\n"); | 
|---|
| 432 |  | 
|---|
| 433 | if (ctx->Array.LockCount) { | 
|---|
| 434 | ctx->CVA.lock_changed ^= 1; | 
|---|
| 435 | ctx->NewState |= NEW_CLIENT_STATE; | 
|---|
| 436 | } | 
|---|
| 437 |  | 
|---|
| 438 | ctx->Array.LockFirst = 0; | 
|---|
| 439 | ctx->Array.LockCount = 0; | 
|---|
| 440 | ctx->CompileCVAFlag = 0; | 
|---|
| 441 | } | 
|---|
| 442 |  | 
|---|
| 443 |  | 
|---|
| 444 | /* This storage used to hold translated client data if type or stride | 
|---|
| 445 | * need to be fixed. | 
|---|
| 446 | */ | 
|---|
| 447 | void gl_alloc_cva_store( struct gl_cva *cva, GLuint size ) | 
|---|
| 448 | { | 
|---|
| 449 | cva->store.Obj = (GLfloat (*)[4])MALLOC( sizeof(GLfloat) * 4 * size ); | 
|---|
| 450 | cva->store.Normal = (GLfloat (*)[3])MALLOC( sizeof(GLfloat) * 3 * size ); | 
|---|
| 451 | cva->store.Color = (GLubyte (*)[4])MALLOC( sizeof(GLubyte) * 4 * size ); | 
|---|
| 452 | cva->store.EdgeFlag = (GLubyte *)MALLOC( sizeof(GLubyte) * size ); | 
|---|
| 453 | cva->store.Index = (GLuint *)MALLOC( sizeof(GLuint) * size ); | 
|---|
| 454 | cva->store.TexCoord[0] = (GLfloat (*)[4])MALLOC( sizeof(GLfloat) * 4 * size); | 
|---|
| 455 | cva->store.TexCoord[1] = (GLfloat (*)[4])MALLOC( sizeof(GLfloat) * 4 * size); | 
|---|
| 456 | cva->store.Elt = (GLuint *)MALLOC( sizeof(GLuint) * size ); | 
|---|
| 457 | cva->elt_size = size; | 
|---|
| 458 | } | 
|---|
| 459 |  | 
|---|
| 460 | void gl_free_cva_store( struct gl_cva *cva ) | 
|---|
| 461 | { | 
|---|
| 462 | FREE( cva->store.Obj ); | 
|---|
| 463 | FREE( cva->store.Normal ); | 
|---|
| 464 | FREE( cva->store.Color ); | 
|---|
| 465 | FREE( cva->store.EdgeFlag ); | 
|---|
| 466 | FREE( cva->store.Index ); | 
|---|
| 467 | FREE( cva->store.TexCoord[0] ); | 
|---|
| 468 | FREE( cva->store.TexCoord[1] ); | 
|---|
| 469 | FREE( cva->store.Elt ); | 
|---|
| 470 | } | 
|---|
| 471 |  | 
|---|
| 472 |  | 
|---|
| 473 | void gl_prepare_arrays_cva( struct vertex_buffer *VB ) | 
|---|
| 474 | { | 
|---|
| 475 | GLcontext *ctx = VB->ctx; | 
|---|
| 476 | struct gl_cva *cva = &ctx->CVA; | 
|---|
| 477 | GLuint start = ctx->Array.LockFirst; | 
|---|
| 478 | GLuint n = ctx->Array.LockCount; | 
|---|
| 479 | GLuint enable = ((ctx->Array.NewArrayState & ctx->Array.Summary) | | 
|---|
| 480 | VB->pipeline->fallback); | 
|---|
| 481 | GLuint disable = ctx->Array.NewArrayState & ~enable; | 
|---|
| 482 | GLuint i; | 
|---|
| 483 |  | 
|---|
| 484 | if (MESA_VERBOSE&VERBOSE_PIPELINE) { | 
|---|
| 485 | gl_print_vert_flags("*** ENABLE", enable); | 
|---|
| 486 | gl_print_vert_flags("*** DISABLE", disable); | 
|---|
| 487 | } | 
|---|
| 488 |  | 
|---|
| 489 | if (enable) | 
|---|
| 490 | { | 
|---|
| 491 | struct gl_client_array *client_data; | 
|---|
| 492 | GLuint fallback = VB->pipeline->fallback; | 
|---|
| 493 |  | 
|---|
| 494 | if (enable & VERT_ELT) | 
|---|
| 495 | { | 
|---|
| 496 | GLvector1ui *elt = VB->EltPtr = &cva->v.Elt; | 
|---|
| 497 |  | 
|---|
| 498 | if (cva->Elt.Type == GL_UNSIGNED_INT) | 
|---|
| 499 | { | 
|---|
| 500 | elt->data = (GLuint *) cva->Elt.Ptr; | 
|---|
| 501 | elt->stride = sizeof(GLuint); | 
|---|
| 502 | elt->flags = 0; | 
|---|
| 503 | } else { | 
|---|
| 504 | elt->data = cva->store.Elt; | 
|---|
| 505 | elt->stride = sizeof(GLuint); | 
|---|
| 506 |  | 
|---|
| 507 | if (cva->elt_count > cva->elt_size) | 
|---|
| 508 | { | 
|---|
| 509 | while (cva->elt_count > (cva->elt_size *= 2)) {}; | 
|---|
| 510 | FREE(cva->store.Elt); | 
|---|
| 511 | cva->store.Elt = (GLuint *) MALLOC(cva->elt_size * | 
|---|
| 512 | sizeof(GLuint)); | 
|---|
| 513 | } | 
|---|
| 514 | cva->EltFunc( elt->data, &cva->Elt, 0, cva->elt_count ); | 
|---|
| 515 | } | 
|---|
| 516 | elt->start = VEC_ELT(elt, GLuint, 0); | 
|---|
| 517 | elt->count = cva->elt_count; | 
|---|
| 518 |  | 
|---|
| 519 | fallback |= (cva->pre.new_inputs & ~ctx->Array.Summary); | 
|---|
| 520 | enable |= fallback; | 
|---|
| 521 | disable &= ~fallback; | 
|---|
| 522 | if (MESA_VERBOSE&VERBOSE_PIPELINE) { | 
|---|
| 523 | gl_print_vert_flags("*** NEW INPUTS", cva->pre.new_inputs); | 
|---|
| 524 | gl_print_vert_flags("*** FALLBACK", fallback); | 
|---|
| 525 | } | 
|---|
| 526 | } | 
|---|
| 527 |  | 
|---|
| 528 | if (enable & VERT_RGBA) | 
|---|
| 529 | { | 
|---|
| 530 | GLvector4ub *col = &cva->v.Color; | 
|---|
| 531 |  | 
|---|
| 532 | client_data = &ctx->Array.Color; | 
|---|
| 533 | if (fallback & VERT_RGBA) client_data = &ctx->Fallback.Color; | 
|---|
| 534 |  | 
|---|
| 535 | VB->Color[0] = VB->Color[1] = VB->ColorPtr = &cva->v.Color; | 
|---|
| 536 |  | 
|---|
| 537 | if (client_data->Type != GL_UNSIGNED_BYTE || | 
|---|
| 538 | client_data->Size != 4) | 
|---|
| 539 | { | 
|---|
| 540 | col->data = cva->store.Color; | 
|---|
| 541 | col->stride = 4 * sizeof(GLubyte); | 
|---|
| 542 | ctx->Array.ColorFunc( col->data, client_data, start, n ); | 
|---|
| 543 | col->flags = VEC_WRITABLE|VEC_GOOD_STRIDE; | 
|---|
| 544 | } else { | 
|---|
| 545 | col->data = (GLubyte (*)[4]) client_data->Ptr; | 
|---|
| 546 | col->stride = client_data->StrideB; | 
|---|
| 547 | col->flags = VEC_NOT_WRITABLE|VEC_GOOD_STRIDE; | 
|---|
| 548 | if (client_data->StrideB != 4 * sizeof(GLubyte)) | 
|---|
| 549 | col->flags ^= VEC_STRIDE_FLAGS; | 
|---|
| 550 | } | 
|---|
| 551 | col->start = VEC_ELT(col, GLubyte, start); | 
|---|
| 552 | col->count = n; | 
|---|
| 553 | } | 
|---|
| 554 |  | 
|---|
| 555 | if (enable & VERT_INDEX) | 
|---|
| 556 | { | 
|---|
| 557 | GLvector1ui *index = VB->IndexPtr = &cva->v.Index; | 
|---|
| 558 | VB->Index[0] = VB->Index[1] = VB->IndexPtr; | 
|---|
| 559 |  | 
|---|
| 560 | client_data = &ctx->Array.Index; | 
|---|
| 561 | if (fallback & VERT_INDEX) client_data = &ctx->Fallback.Index; | 
|---|
| 562 |  | 
|---|
| 563 | if (client_data->Type != GL_UNSIGNED_INT) | 
|---|
| 564 | { | 
|---|
| 565 | index->data = cva->store.Index; | 
|---|
| 566 | index->stride = sizeof(GLuint); | 
|---|
| 567 | ctx->Array.IndexFunc( index->data, client_data, start, n ); | 
|---|
| 568 | index->flags = VEC_WRITABLE|VEC_GOOD_STRIDE; | 
|---|
| 569 | } else { | 
|---|
| 570 | index->data = (GLuint *) client_data->Ptr; | 
|---|
| 571 | index->stride = client_data->StrideB; | 
|---|
| 572 | index->flags = VEC_NOT_WRITABLE|VEC_GOOD_STRIDE; | 
|---|
| 573 | if (index->stride != sizeof(GLuint)) | 
|---|
| 574 | index->flags ^= VEC_STRIDE_FLAGS; | 
|---|
| 575 | } | 
|---|
| 576 | index->count = n; | 
|---|
| 577 | index->start = VEC_ELT(index, GLuint, start); | 
|---|
| 578 | } | 
|---|
| 579 |  | 
|---|
| 580 | for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) | 
|---|
| 581 | if (enable & PIPE_TEX(i)) { | 
|---|
| 582 | GLvector4f *tc = VB->TexCoordPtr[i] = &cva->v.TexCoord[i]; | 
|---|
| 583 |  | 
|---|
| 584 | client_data = &ctx->Array.TexCoord[i]; | 
|---|
| 585 |  | 
|---|
| 586 | if (fallback & PIPE_TEX(i)) { | 
|---|
| 587 | client_data = &ctx->Fallback.TexCoord[i]; | 
|---|
| 588 | client_data->Size = gl_texcoord_size( ctx->Current.Flag, i ); | 
|---|
| 589 | } | 
|---|
| 590 |  | 
|---|
| 591 | /* Writeability and stride handled lazily by | 
|---|
| 592 | * gl_import_client_data(). | 
|---|
| 593 | */ | 
|---|
| 594 | if (client_data->Type == GL_FLOAT) | 
|---|
| 595 | { | 
|---|
| 596 | tc->data = (GLfloat (*)[4]) client_data->Ptr; | 
|---|
| 597 | tc->stride = client_data->StrideB; | 
|---|
| 598 | tc->flags = VEC_NOT_WRITABLE|VEC_GOOD_STRIDE; | 
|---|
| 599 | if (tc->stride != 4 * sizeof(GLfloat)) | 
|---|
| 600 | tc->flags ^= VEC_STRIDE_FLAGS; | 
|---|
| 601 | } else { | 
|---|
| 602 | tc->data = cva->store.TexCoord[i]; | 
|---|
| 603 | tc->stride = 4 * sizeof(GLfloat); | 
|---|
| 604 | ctx->Array.TexCoordFunc[i]( tc->data, client_data, start, n ); | 
|---|
| 605 | tc->flags = VEC_WRITABLE|VEC_GOOD_STRIDE; | 
|---|
| 606 | } | 
|---|
| 607 | tc->count = n; | 
|---|
| 608 | tc->start = VEC_ELT(tc, GLfloat, start); | 
|---|
| 609 | tc->size = client_data->Size; | 
|---|
| 610 | } | 
|---|
| 611 |  | 
|---|
| 612 | if (enable & VERT_OBJ_ANY) | 
|---|
| 613 | { | 
|---|
| 614 | GLvector4f *obj = VB->ObjPtr = &cva->v.Obj; | 
|---|
| 615 |  | 
|---|
| 616 | if (ctx->Array.Vertex.Type == GL_FLOAT) | 
|---|
| 617 | { | 
|---|
| 618 | obj->data = (GLfloat (*)[4]) ctx->Array.Vertex.Ptr; | 
|---|
| 619 | obj->stride = ctx->Array.Vertex.StrideB; | 
|---|
| 620 | obj->flags = VEC_NOT_WRITABLE|VEC_GOOD_STRIDE; | 
|---|
| 621 | if (obj->stride != 4 * sizeof(GLfloat)) | 
|---|
| 622 | obj->flags ^= VEC_STRIDE_FLAGS; | 
|---|
| 623 | } else { | 
|---|
| 624 | obj->data = cva->store.Obj; | 
|---|
| 625 | obj->stride = 4 * sizeof(GLfloat); | 
|---|
| 626 | ctx->Array.VertexFunc( obj->data, &ctx->Array.Vertex, start, n ); | 
|---|
| 627 | obj->flags = VEC_WRITABLE|VEC_GOOD_STRIDE; | 
|---|
| 628 | } | 
|---|
| 629 | obj->count = n; | 
|---|
| 630 | obj->start = VEC_ELT(obj, GLfloat, start); | 
|---|
| 631 | obj->size = ctx->Array.Vertex.Size; | 
|---|
| 632 | } | 
|---|
| 633 |  | 
|---|
| 634 | if (enable & VERT_NORM) | 
|---|
| 635 | { | 
|---|
| 636 | GLvector3f *norm = VB->NormalPtr = &cva->v.Normal; | 
|---|
| 637 |  | 
|---|
| 638 | client_data = &ctx->Array.Normal; | 
|---|
| 639 |  | 
|---|
| 640 | if (fallback & VERT_NORM) | 
|---|
| 641 | client_data = &ctx->Fallback.Normal; | 
|---|
| 642 |  | 
|---|
| 643 | /* Never need to write to normals, and we can always cope with stride. | 
|---|
| 644 | */ | 
|---|
| 645 | if (client_data->Type == GL_FLOAT) { | 
|---|
| 646 | norm->data = (GLfloat (*)[3]) client_data->Ptr; | 
|---|
| 647 | norm->stride = client_data->StrideB; | 
|---|
| 648 | } else { | 
|---|
| 649 | norm->data = cva->store.Normal; | 
|---|
| 650 | norm->stride = 3 * sizeof(GLfloat); | 
|---|
| 651 | ctx->Array.NormalFunc( norm->data, client_data, start, n ); | 
|---|
| 652 | } | 
|---|
| 653 | norm->flags = 0; | 
|---|
| 654 | norm->count = n; | 
|---|
| 655 | norm->start = VEC_ELT(norm, GLfloat, start); | 
|---|
| 656 | } | 
|---|
| 657 |  | 
|---|
| 658 | if (enable & VERT_EDGE) | 
|---|
| 659 | { | 
|---|
| 660 | GLvector1ub *edge = VB->EdgeFlagPtr = &cva->v.EdgeFlag; | 
|---|
| 661 |  | 
|---|
| 662 | client_data = &ctx->Array.EdgeFlag; | 
|---|
| 663 |  | 
|---|
| 664 | if (fallback & VERT_EDGE) | 
|---|
| 665 | client_data = &ctx->Fallback.EdgeFlag; | 
|---|
| 666 |  | 
|---|
| 667 | edge->data = (GLboolean *) client_data->Ptr; | 
|---|
| 668 | edge->stride = client_data->StrideB; | 
|---|
| 669 | edge->flags = VEC_NOT_WRITABLE|VEC_GOOD_STRIDE; | 
|---|
| 670 | if (edge->stride != sizeof(GLubyte)) | 
|---|
| 671 | edge->flags ^= VEC_STRIDE_FLAGS; | 
|---|
| 672 |  | 
|---|
| 673 | edge->count = n; | 
|---|
| 674 | edge->start = VEC_ELT(edge, GLubyte, start); | 
|---|
| 675 | } | 
|---|
| 676 | } | 
|---|
| 677 |  | 
|---|
| 678 | if (disable) { | 
|---|
| 679 | if (disable & VERT_RGBA) cva->v.Color = *VB->LitColor[0]; | 
|---|
| 680 | if (disable & VERT_INDEX) cva->v.Index = *VB->LitIndex[0]; | 
|---|
| 681 | if (disable & VERT_NORM) cva->v.Normal = *VB->store.Normal; | 
|---|
| 682 | if (disable & VERT_OBJ_ANY) cva->v.Obj = *VB->store.Obj; | 
|---|
| 683 | if (disable & VERT_TEX0_ANY) cva->v.TexCoord[0]= *(VB->store.TexCoord[0]); | 
|---|
| 684 | if (disable & VERT_TEX0_ANY) cva->v.TexCoord[1]= *(VB->store.TexCoord[1]); | 
|---|
| 685 | if (disable & VERT_EDGE) cva->v.EdgeFlag = *VB->store.EdgeFlag; | 
|---|
| 686 | } | 
|---|
| 687 |  | 
|---|
| 688 | VB->Flag[VB->Count] &= ~VERT_END_VB; | 
|---|
| 689 | VB->Count = n; | 
|---|
| 690 |  | 
|---|
| 691 | if (ctx->Enabled & ENABLE_LIGHT) | 
|---|
| 692 | { | 
|---|
| 693 | if (ctx->Array.Flags != VB->Flag[0]) | 
|---|
| 694 | VB->FlagMax = 0; | 
|---|
| 695 |  | 
|---|
| 696 | if (VB->FlagMax < n) { | 
|---|
| 697 | for (i = VB->FlagMax ; i < n ; i++) | 
|---|
| 698 | VB->Flag[i] = ctx->Array.Flags; | 
|---|
| 699 | VB->Flag[i] = 0; | 
|---|
| 700 | VB->FlagMax = n; | 
|---|
| 701 | } | 
|---|
| 702 |  | 
|---|
| 703 | VB->Flag[n] |= VERT_END_VB; | 
|---|
| 704 | } | 
|---|
| 705 | } | 
|---|
| 706 |  | 
|---|
| 707 | void gl_cva_force_precalc( GLcontext *ctx ) | 
|---|
| 708 | { | 
|---|
| 709 | struct gl_cva *cva = &ctx->CVA; | 
|---|
| 710 |  | 
|---|
| 711 | if (cva->pre.changed_ops) | 
|---|
| 712 | gl_reset_cva_vb( cva->VB, cva->pre.changed_ops ); | 
|---|
| 713 |  | 
|---|
| 714 | gl_run_pipeline( cva->VB ); | 
|---|
| 715 |  | 
|---|
| 716 | ctx->Array.NewArrayState = 0; | 
|---|
| 717 | } | 
|---|
| 718 |  | 
|---|
| 719 |  | 
|---|
| 720 | /* Simplified: just make sure the pipelines are valid. | 
|---|
| 721 | */ | 
|---|
| 722 | void gl_cva_compile_cassette( GLcontext *ctx, struct immediate *IM ) | 
|---|
| 723 | { | 
|---|
| 724 | struct gl_cva *cva = &ctx->CVA; | 
|---|
| 725 | cva->orflag |= IM->OrFlag; | 
|---|
| 726 |  | 
|---|
| 727 | /* Allow pipeline recalculation based on inputs received from client. | 
|---|
| 728 | */ | 
|---|
| 729 | if (IM->OrFlag & (cva->pre.forbidden_inputs|cva->elt.forbidden_inputs)) | 
|---|
| 730 | { | 
|---|
| 731 | if (IM->OrFlag & cva->pre.forbidden_inputs) | 
|---|
| 732 | { | 
|---|
| 733 | cva->pre.pipeline_valid = 0; | 
|---|
| 734 | cva->pre.data_valid = 0; | 
|---|
| 735 | cva->pre.forbidden_inputs = 0; | 
|---|
| 736 | } | 
|---|
| 737 |  | 
|---|
| 738 | if ((IM->OrFlag & cva->elt.forbidden_inputs)) | 
|---|
| 739 | { | 
|---|
| 740 | cva->elt.forbidden_inputs = 0; | 
|---|
| 741 | } | 
|---|
| 742 |  | 
|---|
| 743 | cva->elt.pipeline_valid = 0; | 
|---|
| 744 | } | 
|---|
| 745 |  | 
|---|
| 746 | /* Recalculate CVA data if necessary. | 
|---|
| 747 | */ | 
|---|
| 748 | if (ctx->CompileCVAFlag && !cva->pre.data_valid) | 
|---|
| 749 | { | 
|---|
| 750 | if (!cva->pre.pipeline_valid) | 
|---|
| 751 | gl_build_precalc_pipeline( ctx ); | 
|---|
| 752 |  | 
|---|
| 753 | gl_cva_force_precalc( ctx ); | 
|---|
| 754 | } | 
|---|
| 755 |  | 
|---|
| 756 | /* Build immediate pipeline if necessary. | 
|---|
| 757 | */ | 
|---|
| 758 | if (!cva->elt.pipeline_valid) | 
|---|
| 759 | gl_build_immediate_pipeline( ctx ); | 
|---|
| 760 |  | 
|---|
| 761 | gl_fixup_input( ctx, IM ); | 
|---|
| 762 | gl_execute_cassette( ctx, IM ); | 
|---|
| 763 | } | 
|---|
| 764 |  | 
|---|
| 765 |  | 
|---|
| 766 | void gl_cva_init( GLcontext *ctx ) | 
|---|
| 767 | { | 
|---|
| 768 | (void) ctx; | 
|---|
| 769 | } | 
|---|