| 1 | /* $Id: cva.c,v 1.1 2000-02-29 00:50:01 sandervl Exp $ */ | 
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| 2 |  | 
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| 3 | /* | 
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| 4 | * Mesa 3-D graphics library | 
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| 5 | * Version:  3.1 | 
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| 6 | * | 
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| 7 | * Copyright (C) 1999  Brian Paul   All Rights Reserved. | 
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| 8 | * | 
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a | 
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| 10 | * copy of this software and associated documentation files (the "Software"), | 
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| 11 | * to deal in the Software without restriction, including without limitation | 
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, | 
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the | 
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| 14 | * Software is furnished to do so, subject to the following conditions: | 
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| 15 | * | 
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| 16 | * The above copyright notice and this permission notice shall be included | 
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| 17 | * in all copies or substantial portions of the Software. | 
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| 18 | * | 
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | 
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL | 
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN | 
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | 
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | 
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| 25 | */ | 
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| 26 |  | 
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| 27 | /* Mesa CVA implementation. | 
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| 28 | * Copyright (C) 1999 Keith Whitwell | 
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| 29 | */ | 
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| 30 |  | 
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| 31 | #ifndef XFree86Server | 
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| 32 | #include <stdlib.h> | 
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| 33 | #include <stdio.h> | 
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| 34 | #else | 
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| 35 | #include "GL/xf86glx.h" | 
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| 36 | #endif | 
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| 37 | #include "api.h" | 
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| 38 | #include "types.h" | 
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| 39 | #include "cva.h" | 
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| 40 | #include "context.h" | 
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| 41 | #include "macros.h" | 
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| 42 | #include "pipeline.h" | 
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| 43 | #include "varray.h" | 
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| 44 | #include "vbcull.h" | 
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| 45 | #include "vbrender.h" | 
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| 46 | #include "vbxform.h" | 
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| 47 | #include "vector.h" | 
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| 48 |  | 
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| 49 | /* Mesa CVA implementation. | 
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| 50 | * Copyright (C) 1999 Keith Whitwell | 
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| 51 | */ | 
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| 52 |  | 
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| 53 | static void copy_clipmask( GLubyte *dest, GLubyte *ormask, GLubyte *andmask, | 
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| 54 | const GLubyte *src, | 
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| 55 | const GLuint *elt, GLuint nr ) | 
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| 56 | { | 
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| 57 | GLuint i; | 
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| 58 | GLubyte o = *ormask; | 
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| 59 | GLubyte a = *andmask; | 
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| 60 |  | 
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| 61 | for (i = 0 ; i < nr ; i++) { | 
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| 62 | GLubyte t = src[elt[i]]; | 
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| 63 | dest[i] = t; | 
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| 64 | o |= t; | 
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| 65 | a &= t; | 
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| 66 | } | 
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| 67 |  | 
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| 68 | *ormask = o; | 
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| 69 | *andmask = a; | 
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| 70 | } | 
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| 71 |  | 
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| 72 | static void translate_4f( GLvector4f *dest, | 
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| 73 | CONST GLvector4f *src, | 
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| 74 | CONST GLuint elt[], | 
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| 75 | GLuint nr ) | 
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| 76 | { | 
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| 77 | GLuint i; | 
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| 78 | GLfloat (*from)[4] = (GLfloat (*)[4])src->start; | 
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| 79 | GLfloat (*to)[4] = (GLfloat (*)[4])dest->start; | 
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| 80 | GLuint stride = src->stride; | 
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| 81 |  | 
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| 82 | if (stride == 4 * sizeof(GLfloat)) { | 
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| 83 | for (i = 0 ; i < nr ; i++) | 
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| 84 | COPY_4FV( to[i], from[elt[i]] ); | 
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| 85 | } else { | 
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| 86 | for (i = 0 ; i < nr ; i++) { | 
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| 87 | CONST GLubyte *f = (GLubyte *)from + elt[i] * stride; | 
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| 88 | COPY_4FV( to[i], (GLfloat *)f ); | 
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| 89 | } | 
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| 90 | } | 
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| 91 |  | 
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| 92 | dest->size = src->size; | 
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| 93 | dest->flags |= (src->flags & VEC_SIZE_4); | 
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| 94 | dest->count = nr; | 
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| 95 | } | 
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| 96 |  | 
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| 97 | static void translate_3f( GLvector3f *dest, | 
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| 98 | CONST GLvector3f *src, | 
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| 99 | CONST GLuint elt[], | 
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| 100 | GLuint nr ) | 
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| 101 | { | 
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| 102 | GLuint i; | 
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| 103 | GLfloat (*from)[3] = (GLfloat (*)[3])src->start; | 
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| 104 | GLfloat (*to)[3] = (GLfloat (*)[3])dest->start; | 
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| 105 | GLuint stride = src->stride; | 
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| 106 |  | 
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| 107 | if (stride == 3 * sizeof(GLfloat)) { | 
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| 108 | for (i = 0 ; i < nr ; i++) | 
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| 109 | COPY_3FV( to[i], from[elt[i]] ); | 
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| 110 | } else { | 
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| 111 | for (i = 0 ; i < nr ; i++) { | 
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| 112 | CONST GLubyte *f = (GLubyte *)from + elt[i] * stride; | 
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| 113 | COPY_3FV( to[i], (GLfloat *)f ); | 
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| 114 | } | 
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| 115 | } | 
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| 116 |  | 
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| 117 | dest->count = nr; | 
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| 118 | } | 
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| 119 |  | 
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| 120 | static void translate_4ub( GLvector4ub *dest, | 
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| 121 | CONST GLvector4ub *src, | 
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| 122 | GLuint elt[], | 
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| 123 | GLuint nr ) | 
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| 124 | { | 
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| 125 | GLuint i; | 
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| 126 | GLubyte (*from)[4] = (GLubyte (*)[4])src->start; | 
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| 127 | GLubyte (*to)[4] = (GLubyte (*)[4])dest->start; | 
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| 128 | GLuint stride = src->stride; | 
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| 129 |  | 
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| 130 | if (stride == 4 * sizeof(GLubyte)) { | 
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| 131 | for (i = 0 ; i < nr ; i++) | 
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| 132 | COPY_4UBV( to[i], from[elt[i]]); | 
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| 133 | } else { | 
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| 134 | for (i = 0 ; i < nr ; i++) { | 
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| 135 | CONST GLubyte *f = (GLubyte *)from + elt[i] * stride; | 
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| 136 | COPY_4UBV( to[i], f ); | 
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| 137 | } | 
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| 138 | } | 
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| 139 |  | 
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| 140 | dest->count = nr; | 
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| 141 | } | 
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| 142 |  | 
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| 143 | static void translate_1ui( GLvector1ui *dest, | 
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| 144 | GLvector1ui *src, | 
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| 145 | GLuint elt[], | 
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| 146 | GLuint nr ) | 
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| 147 | { | 
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| 148 | GLuint i; | 
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| 149 | GLuint *from = src->start; | 
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| 150 | GLuint *to = dest->start; | 
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| 151 | GLuint stride = src->stride; | 
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| 152 |  | 
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| 153 | if (stride == sizeof(GLuint)) { | 
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| 154 | for (i = 0 ; i < nr ; i++) | 
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| 155 | to[i] = from[elt[i]]; | 
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| 156 | } else { | 
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| 157 | for (i = 0 ; i < nr ; i++) { | 
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| 158 | CONST GLubyte *f = (GLubyte *)from + elt[i] * stride; | 
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| 159 | to[i] = *(GLuint *)f; | 
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| 160 | } | 
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| 161 | } | 
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| 162 |  | 
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| 163 | dest->count = nr; | 
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| 164 | } | 
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| 165 |  | 
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| 166 | static void translate_1ub( GLvector1ub *dest, | 
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| 167 | GLvector1ub *src, | 
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| 168 | GLuint elt[], | 
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| 169 | GLuint nr ) | 
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| 170 | { | 
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| 171 | GLuint i; | 
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| 172 | GLubyte *from = src->start; | 
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| 173 | GLubyte *to = dest->start; | 
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| 174 | GLuint stride = src->stride; | 
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| 175 |  | 
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| 176 | if (stride == sizeof(GLubyte)) { | 
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| 177 | for (i = 0 ; i < nr ; i++) | 
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| 178 | to[i] = from[elt[i]]; | 
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| 179 | } else { | 
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| 180 | for (i = 0 ; i < nr ; i++) { | 
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| 181 | CONST GLubyte *f = from + elt[i] * stride; | 
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| 182 | to[i] = *f; | 
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| 183 | } | 
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| 184 | } | 
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| 185 |  | 
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| 186 | dest->count = nr; | 
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| 187 | } | 
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| 188 |  | 
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| 189 |  | 
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| 190 | /* The fallback case for handling the merge of cva and immediate | 
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| 191 | * data.  This code back-copies data from cva->immediate to build a | 
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| 192 | * normal looking immediate struct, which is then sent off to the | 
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| 193 | * old raster setup and render routines. | 
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| 194 | * | 
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| 195 | * The FX driver implements a replacement for this step which merges | 
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| 196 | * the new data into the already prepared GrVertex structs. | 
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| 197 | * | 
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| 198 | * When there is no data to merge, gl_render_vb_indirect is called | 
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| 199 | * instead. | 
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| 200 | */ | 
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| 201 | void gl_merge_cva( struct vertex_buffer *VB, | 
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| 202 | struct vertex_buffer *cvaVB ) | 
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| 203 | { | 
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| 204 | GLcontext *ctx = VB->ctx; | 
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| 205 | GLuint *elt = VB->EltPtr->start; | 
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| 206 | GLuint count = VB->Count - VB->Start; | 
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| 207 | GLuint available = ctx->CVA.pre.outputs | ctx->Array.Summary; | 
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| 208 | GLuint required = ctx->CVA.elt.inputs; | 
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| 209 | GLuint flags; | 
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| 210 |  | 
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| 211 | /* Should attempt to build an or-flag of reduced (ie rasterization) | 
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| 212 | * prims in the VB, so a software points function doesn't screw us | 
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| 213 | * when we're doing hardware triangles. | 
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| 214 | */ | 
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| 215 | if ((required & VERT_SETUP_FULL) && | 
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| 216 | (ctx->IndirectTriangles & DD_SW_SETUP)) | 
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| 217 | { | 
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| 218 | if (MESA_VERBOSE & VERBOSE_PIPELINE) | 
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| 219 | gl_print_vert_flags("extra flags for setup", | 
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| 220 | ctx->RenderFlags & available & ~required); | 
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| 221 | required |= ctx->RenderFlags; | 
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| 222 | } | 
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| 223 |  | 
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| 224 | flags = required & available; | 
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| 225 |  | 
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| 226 | if ((flags & VERT_DATA) == 0) | 
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| 227 | return; | 
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| 228 |  | 
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| 229 | if (MESA_VERBOSE&VERBOSE_PIPELINE) | 
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| 230 | gl_print_vert_flags("cva merge", flags); | 
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| 231 |  | 
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| 232 | if (flags & VERT_WIN) { | 
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| 233 | VB->ClipPtr = &VB->Clip; | 
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| 234 | VB->Projected = &VB->Win; | 
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| 235 | VB->CullMode = 0; | 
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| 236 |  | 
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| 237 | if (cvaVB->ClipOrMask) { | 
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| 238 |  | 
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| 239 | /* Copy clipmask back into VB, build a new clipOrMask */ | 
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| 240 | copy_clipmask( VB->ClipMask + VB->Start, | 
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| 241 | &VB->ClipOrMask, &VB->ClipAndMask, | 
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| 242 | cvaVB->ClipMask, | 
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| 243 | elt, | 
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| 244 | VB->Count - VB->Start ); | 
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| 245 |  | 
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| 246 | /* overkill if !VB->ClipOrMask - should just copy 'copied' verts */ | 
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| 247 | translate_4f( VB->ClipPtr, cvaVB->ClipPtr, elt, count); | 
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| 248 |  | 
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| 249 | if (VB->ClipOrMask & CLIP_USER_BIT) { | 
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| 250 | GLubyte or = 0, and = ~0; | 
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| 251 |  | 
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| 252 | copy_clipmask( VB->UserClipMask + VB->Start, | 
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| 253 | &or, &and, | 
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| 254 | cvaVB->UserClipMask, | 
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| 255 | elt, | 
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| 256 | VB->Count - VB->Start); | 
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| 257 |  | 
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| 258 | if (and) VB->ClipAndMask |= CLIP_USER_BIT; | 
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| 259 | } | 
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| 260 |  | 
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| 261 | if (VB->ClipOrMask) | 
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| 262 | VB->CullMode |= CLIP_MASK_ACTIVE; | 
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| 263 |  | 
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| 264 | if (VB->ClipAndMask) { | 
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| 265 | VB->Culled = 1; | 
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| 266 | gl_dont_cull_vb( VB ); | 
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| 267 | return; | 
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| 268 | } | 
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| 269 | } | 
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| 270 |  | 
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| 271 | translate_4f( &VB->Win, &cvaVB->Win, elt, count ); | 
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| 272 |  | 
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| 273 | /* Can't be precomputed - but may be wasteful to do this now. | 
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| 274 | */ | 
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| 275 | if (ctx->IndirectTriangles & DD_ANY_CULL) | 
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| 276 | { | 
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| 277 | GLuint cullcount = gl_cull_vb( VB ); | 
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| 278 | if (cullcount) VB->CullMode |= CULL_MASK_ACTIVE; | 
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| 279 | if (cullcount == VB->Count) { VB->Culled = 2 ; return; } | 
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| 280 | } | 
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| 281 | else | 
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| 282 | gl_dont_cull_vb( VB ); | 
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| 283 | } else { | 
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| 284 | VB->ClipPtr = &VB->Clip; | 
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| 285 | VB->Projected = &VB->Win; | 
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| 286 | } | 
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| 287 |  | 
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| 288 | if (flags & VERT_EYE) | 
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| 289 | { | 
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| 290 | VB->Unprojected = VB->EyePtr = &VB->Eye; | 
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| 291 | translate_4f( VB->EyePtr, cvaVB->EyePtr, elt, count); | 
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| 292 | } | 
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| 293 |  | 
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| 294 | if (flags & VERT_OBJ_ANY) | 
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| 295 | { | 
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| 296 | VB->ObjPtr = &VB->IM->v.Obj; | 
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| 297 | if (!ctx->NeedEyeCoords) VB->Unprojected = VB->ObjPtr; | 
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| 298 | translate_4f( VB->ObjPtr, cvaVB->ObjPtr, elt, count); | 
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| 299 | } | 
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| 300 |  | 
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| 301 | if (flags & VERT_NORM) | 
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| 302 | { | 
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| 303 | VB->NormalPtr = &VB->IM->v.Normal; | 
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| 304 | translate_3f( VB->NormalPtr, cvaVB->NormalPtr, elt, count ); | 
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| 305 | VB->CullMode &= ~COMPACTED_NORMALS; | 
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| 306 | } | 
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| 307 |  | 
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| 308 | if (flags & VERT_RGBA) | 
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| 309 | { | 
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| 310 | VB->ColorPtr = VB->Color[0] = VB->LitColor[0]; | 
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| 311 | translate_4ub( VB->Color[0], cvaVB->Color[0], elt, count ); | 
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| 312 |  | 
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| 313 | if (ctx->TriangleCaps & DD_TRI_LIGHT_TWOSIDE) { | 
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| 314 | VB->Color[1] = VB->LitColor[1]; | 
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| 315 | translate_4ub( VB->Color[1], cvaVB->Color[1], elt, count ); | 
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| 316 | } | 
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| 317 | } | 
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| 318 |  | 
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| 319 | if (flags & VERT_INDEX) | 
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| 320 | { | 
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| 321 | VB->IndexPtr = VB->Index[0] = VB->LitIndex[0]; | 
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| 322 | translate_1ui( VB->Index[0], cvaVB->Index[0], elt, count ); | 
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| 323 |  | 
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| 324 | if (ctx->TriangleCaps & DD_TRI_LIGHT_TWOSIDE) { | 
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| 325 | VB->Index[1] = VB->LitIndex[1]; | 
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| 326 | translate_1ui( VB->Index[1], cvaVB->Index[1], elt, count ); | 
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| 327 | } | 
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| 328 | } | 
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| 329 |  | 
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| 330 | if (flags & VERT_EDGE) | 
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| 331 | { | 
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| 332 | VB->EdgeFlagPtr = &VB->IM->v.EdgeFlag; | 
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| 333 | translate_1ub( VB->EdgeFlagPtr, cvaVB->EdgeFlagPtr, elt, count ); | 
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| 334 | } | 
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| 335 |  | 
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| 336 | if (flags & VERT_TEX0_ANY) | 
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| 337 | { | 
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| 338 | VB->TexCoordPtr[0] = &VB->IM->v.TexCoord[0]; | 
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| 339 | translate_4f( VB->TexCoordPtr[0], cvaVB->TexCoordPtr[0], elt, count); | 
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| 340 | } | 
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| 341 |  | 
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| 342 | if (flags & VERT_TEX1_ANY) | 
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| 343 | { | 
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| 344 | VB->TexCoordPtr[1] = &VB->IM->v.TexCoord[1]; | 
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| 345 | translate_4f( VB->TexCoordPtr[1], cvaVB->TexCoordPtr[1], elt, count); | 
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| 346 | } | 
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| 347 | } | 
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| 348 |  | 
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| 349 |  | 
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| 350 |  | 
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| 351 |  | 
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| 352 | /* We don't have a good mechanism for dealing with the situation where | 
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| 353 | * cva is 'abandoned' midway through a vertex buffer, or indeed any mixing | 
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| 354 | * of cva & standard data in a single immediate struct. | 
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| 355 | * | 
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| 356 | * Basically just abandon CVA even though the precalced data | 
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| 357 | * is already there. | 
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| 358 | */ | 
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| 359 | void gl_rescue_cva( GLcontext *ctx, struct immediate *IM ) | 
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| 360 | { | 
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| 361 | struct vertex_buffer *VB = ctx->VB; | 
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| 362 |  | 
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| 363 | IM->Start = VB->CopyStart; | 
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| 364 |  | 
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| 365 | ctx->CompileCVAFlag = 0; | 
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| 366 | gl_build_immediate_pipeline( ctx ); | 
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| 367 | gl_exec_array_elements( ctx, IM, IM->Start, IM->Count ); | 
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| 368 | } | 
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| 369 |  | 
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| 370 |  | 
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| 371 |  | 
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| 372 |  | 
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| 373 |  | 
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| 374 | /* Transform the array components now, upto the setup call.  When | 
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| 375 | * actual draw commands arrive, the data will be merged prior to | 
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| 376 | * calling render_vb. | 
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| 377 | */ | 
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| 378 | void GLAPIENTRY glLockArraysEXT(CTX_ARG GLint first, GLsizei count ) | 
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| 379 | { | 
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| 380 | GLcontext *ctx; | 
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| 381 | GET_CONTEXT; | 
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| 382 | CHECK_CONTEXT; | 
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| 383 | ctx = CC; | 
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| 384 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "unlock arrays" ); | 
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| 385 |  | 
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| 386 | if (MESA_VERBOSE & VERBOSE_API) | 
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| 387 | fprintf(stderr, "glLockArrays %d %d\n", first, count); | 
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| 388 |  | 
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| 389 | /* Can't mix locked & unlocked - if count is too large, just | 
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| 390 | * unlock. | 
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| 391 | */ | 
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| 392 | if (first == 0 && | 
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| 393 | count > 0 && | 
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| 394 | count <= ctx->Const.MaxArrayLockSize) | 
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| 395 | { | 
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| 396 | struct gl_cva *cva = &ctx->CVA; | 
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| 397 |  | 
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| 398 | if (!ctx->Array.LockCount) { | 
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| 399 | ctx->Array.NewArrayState = ~0; | 
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| 400 | ctx->CVA.lock_changed ^= 1; | 
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| 401 | ctx->NewState |= NEW_CLIENT_STATE; | 
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| 402 | } | 
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| 403 |  | 
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| 404 | ctx->Array.LockFirst = first; | 
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| 405 | ctx->Array.LockCount = count; | 
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| 406 | ctx->CompileCVAFlag = !ctx->CompileFlag; | 
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| 407 |  | 
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| 408 | if (!cva->VB) { | 
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| 409 | cva->VB = gl_vb_create_for_cva( ctx, ctx->Const.MaxArrayLockSize ); | 
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| 410 | gl_alloc_cva_store( cva, cva->VB->Size ); | 
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| 411 | gl_reset_cva_vb( cva->VB, ~0 ); | 
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| 412 | } | 
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| 413 | } | 
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| 414 | else | 
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| 415 | { | 
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| 416 | if (ctx->Array.LockCount) { | 
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| 417 | ctx->CVA.lock_changed ^= 1; | 
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| 418 | ctx->NewState |= NEW_CLIENT_STATE; | 
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| 419 | } | 
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| 420 |  | 
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| 421 |  | 
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| 422 | ctx->Array.LockFirst = 0; | 
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| 423 | ctx->Array.LockCount = 0; | 
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| 424 | ctx->CompileCVAFlag = 0; | 
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| 425 | } | 
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| 426 | } | 
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| 427 |  | 
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| 428 |  | 
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| 429 |  | 
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| 430 |  | 
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| 431 | void GLAPIENTRY glUnlockArraysEXT(CTX_VOID ) | 
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| 432 | { | 
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| 433 | GLcontext *ctx; | 
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| 434 | GET_CONTEXT; | 
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| 435 | CHECK_CONTEXT; | 
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| 436 | ctx = CC; | 
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| 437 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "unlock arrays" ); | 
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| 438 |  | 
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| 439 | if (MESA_VERBOSE & VERBOSE_API) | 
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| 440 | fprintf(stderr, "glUnlockArrays\n"); | 
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| 441 |  | 
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| 442 | if (ctx->Array.LockCount) { | 
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| 443 | ctx->CVA.lock_changed ^= 1; | 
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| 444 | ctx->NewState |= NEW_CLIENT_STATE; | 
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| 445 | } | 
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| 446 |  | 
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| 447 | ctx->Array.LockFirst = 0; | 
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| 448 | ctx->Array.LockCount = 0; | 
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| 449 | ctx->CompileCVAFlag = 0; | 
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| 450 | } | 
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| 451 |  | 
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| 452 |  | 
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| 453 | /* This storage used to hold translated client data if type or stride | 
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| 454 | * need to be fixed. | 
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| 455 | */ | 
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| 456 | void gl_alloc_cva_store( struct gl_cva *cva, GLuint size ) | 
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| 457 | { | 
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| 458 | cva->store.Obj = (GLfloat (*)[4])MALLOC( sizeof(GLfloat) * 4 * size ); | 
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| 459 | cva->store.Normal = (GLfloat (*)[3])MALLOC( sizeof(GLfloat) * 3 * size ); | 
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| 460 | cva->store.Color = (GLubyte (*)[4])MALLOC( sizeof(GLubyte) * 4 * size ); | 
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| 461 | cva->store.EdgeFlag = (GLubyte *)MALLOC( sizeof(GLubyte) * size ); | 
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| 462 | cva->store.Index = (GLuint *)MALLOC( sizeof(GLuint) * size ); | 
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| 463 | cva->store.TexCoord[0] = (GLfloat (*)[4])MALLOC( sizeof(GLfloat) * 4 * size); | 
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| 464 | cva->store.TexCoord[1] = (GLfloat (*)[4])MALLOC( sizeof(GLfloat) * 4 * size); | 
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| 465 | cva->store.Elt = (GLuint *)MALLOC( sizeof(GLuint) * size ); | 
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| 466 | cva->elt_size = size; | 
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| 467 | } | 
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| 468 |  | 
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| 469 | void gl_free_cva_store( struct gl_cva *cva ) | 
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| 470 | { | 
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| 471 | FREE( cva->store.Obj ); | 
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| 472 | FREE( cva->store.Normal ); | 
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| 473 | FREE( cva->store.Color ); | 
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| 474 | FREE( cva->store.EdgeFlag ); | 
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| 475 | FREE( cva->store.Index ); | 
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| 476 | FREE( cva->store.TexCoord[0] ); | 
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| 477 | FREE( cva->store.TexCoord[1] ); | 
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| 478 | FREE( cva->store.Elt ); | 
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| 479 | } | 
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| 480 |  | 
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| 481 |  | 
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| 482 | void gl_prepare_arrays_cva( struct vertex_buffer *VB ) | 
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| 483 | { | 
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| 484 | GLcontext *ctx = VB->ctx; | 
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| 485 | struct gl_cva *cva = &ctx->CVA; | 
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| 486 | GLuint start = ctx->Array.LockFirst; | 
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| 487 | GLuint n = ctx->Array.LockCount; | 
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| 488 | GLuint enable = ((ctx->Array.NewArrayState & ctx->Array.Summary) | | 
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| 489 | VB->pipeline->fallback); | 
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| 490 | GLuint disable = ctx->Array.NewArrayState & ~enable; | 
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| 491 | GLuint i; | 
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| 492 |  | 
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| 493 | if (MESA_VERBOSE&VERBOSE_PIPELINE) { | 
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| 494 | gl_print_vert_flags("*** ENABLE", enable); | 
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| 495 | gl_print_vert_flags("*** DISABLE", disable); | 
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| 496 | } | 
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| 497 |  | 
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| 498 | if (enable) | 
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| 499 | { | 
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| 500 | struct gl_client_array *client_data; | 
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| 501 | GLuint fallback = VB->pipeline->fallback; | 
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| 502 |  | 
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| 503 | if (enable & VERT_ELT) | 
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| 504 | { | 
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| 505 | GLvector1ui *elt = VB->EltPtr = &cva->v.Elt; | 
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| 506 |  | 
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| 507 | if (cva->Elt.Type == GL_UNSIGNED_INT) | 
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| 508 | { | 
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| 509 | elt->data = (GLuint *) cva->Elt.Ptr; | 
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| 510 | elt->stride = sizeof(GLuint); | 
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| 511 | elt->flags = 0; | 
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| 512 | } else { | 
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| 513 | elt->data = cva->store.Elt; | 
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| 514 | elt->stride = sizeof(GLuint); | 
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| 515 |  | 
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| 516 | if (cva->elt_count > cva->elt_size) | 
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| 517 | { | 
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| 518 | while (cva->elt_count > (cva->elt_size *= 2)) {}; | 
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| 519 | FREE(cva->store.Elt); | 
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| 520 | cva->store.Elt = (GLuint *) MALLOC(cva->elt_size * | 
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| 521 | sizeof(GLuint)); | 
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| 522 | } | 
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| 523 | cva->EltFunc( elt->data, &cva->Elt, 0, cva->elt_count ); | 
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| 524 | } | 
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| 525 | elt->start = VEC_ELT(elt, GLuint, 0); | 
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| 526 | elt->count = cva->elt_count; | 
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| 527 |  | 
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| 528 | fallback |= (cva->pre.new_inputs & ~ctx->Array.Summary); | 
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| 529 | enable |= fallback; | 
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| 530 | disable &= ~fallback; | 
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| 531 | if (MESA_VERBOSE&VERBOSE_PIPELINE) { | 
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| 532 | gl_print_vert_flags("*** NEW INPUTS", cva->pre.new_inputs); | 
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| 533 | gl_print_vert_flags("*** FALLBACK", fallback); | 
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| 534 | } | 
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| 535 | } | 
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| 536 |  | 
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| 537 | if (enable & VERT_RGBA) | 
|---|
| 538 | { | 
|---|
| 539 | GLvector4ub *col = &cva->v.Color; | 
|---|
| 540 |  | 
|---|
| 541 | client_data = &ctx->Array.Color; | 
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| 542 | if (fallback & VERT_RGBA) client_data = &ctx->Fallback.Color; | 
|---|
| 543 |  | 
|---|
| 544 | VB->Color[0] = VB->Color[1] = VB->ColorPtr = &cva->v.Color; | 
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| 545 |  | 
|---|
| 546 | if (client_data->Type != GL_UNSIGNED_BYTE || | 
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| 547 | client_data->Size != 4) | 
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| 548 | { | 
|---|
| 549 | col->data = cva->store.Color; | 
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| 550 | col->stride = 4 * sizeof(GLubyte); | 
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| 551 | ctx->Array.ColorFunc( col->data, client_data, start, n ); | 
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| 552 | col->flags = VEC_WRITABLE|VEC_GOOD_STRIDE; | 
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| 553 | } else { | 
|---|
| 554 | col->data = (GLubyte (*)[4]) client_data->Ptr; | 
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| 555 | col->stride = client_data->StrideB; | 
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| 556 | col->flags = VEC_NOT_WRITABLE|VEC_GOOD_STRIDE; | 
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| 557 | if (client_data->StrideB != 4 * sizeof(GLubyte)) | 
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| 558 | col->flags ^= VEC_STRIDE_FLAGS; | 
|---|
| 559 | } | 
|---|
| 560 | col->start = VEC_ELT(col, GLubyte, start); | 
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| 561 | col->count = n; | 
|---|
| 562 | } | 
|---|
| 563 |  | 
|---|
| 564 | if (enable & VERT_INDEX) | 
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| 565 | { | 
|---|
| 566 | GLvector1ui *index = VB->IndexPtr = &cva->v.Index; | 
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| 567 | VB->Index[0] = VB->Index[1] = VB->IndexPtr; | 
|---|
| 568 |  | 
|---|
| 569 | client_data = &ctx->Array.Index; | 
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| 570 | if (fallback & VERT_INDEX) client_data = &ctx->Fallback.Index; | 
|---|
| 571 |  | 
|---|
| 572 | if (client_data->Type != GL_UNSIGNED_INT) | 
|---|
| 573 | { | 
|---|
| 574 | index->data = cva->store.Index; | 
|---|
| 575 | index->stride = sizeof(GLuint); | 
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| 576 | ctx->Array.IndexFunc( index->data, client_data, start, n ); | 
|---|
| 577 | index->flags = VEC_WRITABLE|VEC_GOOD_STRIDE; | 
|---|
| 578 | } else { | 
|---|
| 579 | index->data = (GLuint *) client_data->Ptr; | 
|---|
| 580 | index->stride = client_data->StrideB; | 
|---|
| 581 | index->flags = VEC_NOT_WRITABLE|VEC_GOOD_STRIDE; | 
|---|
| 582 | if (index->stride != sizeof(GLuint)) | 
|---|
| 583 | index->flags ^= VEC_STRIDE_FLAGS; | 
|---|
| 584 | } | 
|---|
| 585 | index->count = n; | 
|---|
| 586 | index->start = VEC_ELT(index, GLuint, start); | 
|---|
| 587 | } | 
|---|
| 588 |  | 
|---|
| 589 | for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) | 
|---|
| 590 | if (enable & PIPE_TEX(i)) { | 
|---|
| 591 | GLvector4f *tc = VB->TexCoordPtr[i] = &cva->v.TexCoord[i]; | 
|---|
| 592 |  | 
|---|
| 593 | client_data = &ctx->Array.TexCoord[i]; | 
|---|
| 594 |  | 
|---|
| 595 | if (fallback & PIPE_TEX(i)) { | 
|---|
| 596 | client_data = &ctx->Fallback.TexCoord[i]; | 
|---|
| 597 | client_data->Size = gl_texcoord_size( ctx->Current.Flag, i ); | 
|---|
| 598 | } | 
|---|
| 599 |  | 
|---|
| 600 | /* Writeability and stride handled lazily by | 
|---|
| 601 | * gl_import_client_data(). | 
|---|
| 602 | */ | 
|---|
| 603 | if (client_data->Type == GL_FLOAT) | 
|---|
| 604 | { | 
|---|
| 605 | tc->data = (GLfloat (*)[4]) client_data->Ptr; | 
|---|
| 606 | tc->stride = client_data->StrideB; | 
|---|
| 607 | tc->flags = VEC_NOT_WRITABLE|VEC_GOOD_STRIDE; | 
|---|
| 608 | if (tc->stride != 4 * sizeof(GLfloat)) | 
|---|
| 609 | tc->flags ^= VEC_STRIDE_FLAGS; | 
|---|
| 610 | } else { | 
|---|
| 611 | tc->data = cva->store.TexCoord[i]; | 
|---|
| 612 | tc->stride = 4 * sizeof(GLfloat); | 
|---|
| 613 | ctx->Array.TexCoordFunc[i]( tc->data, client_data, start, n ); | 
|---|
| 614 | tc->flags = VEC_WRITABLE|VEC_GOOD_STRIDE; | 
|---|
| 615 | } | 
|---|
| 616 | tc->count = n; | 
|---|
| 617 | tc->start = VEC_ELT(tc, GLfloat, start); | 
|---|
| 618 | tc->size = client_data->Size; | 
|---|
| 619 | } | 
|---|
| 620 |  | 
|---|
| 621 | if (enable & VERT_OBJ_ANY) | 
|---|
| 622 | { | 
|---|
| 623 | GLvector4f *obj = VB->ObjPtr = &cva->v.Obj; | 
|---|
| 624 |  | 
|---|
| 625 | if (ctx->Array.Vertex.Type == GL_FLOAT) | 
|---|
| 626 | { | 
|---|
| 627 | obj->data = (GLfloat (*)[4]) ctx->Array.Vertex.Ptr; | 
|---|
| 628 | obj->stride = ctx->Array.Vertex.StrideB; | 
|---|
| 629 | obj->flags = VEC_NOT_WRITABLE|VEC_GOOD_STRIDE; | 
|---|
| 630 | if (obj->stride != 4 * sizeof(GLfloat)) | 
|---|
| 631 | obj->flags ^= VEC_STRIDE_FLAGS; | 
|---|
| 632 | } else { | 
|---|
| 633 | obj->data = cva->store.Obj; | 
|---|
| 634 | obj->stride = 4 * sizeof(GLfloat); | 
|---|
| 635 | ctx->Array.VertexFunc( obj->data, &ctx->Array.Vertex, start, n ); | 
|---|
| 636 | obj->flags = VEC_WRITABLE|VEC_GOOD_STRIDE; | 
|---|
| 637 | } | 
|---|
| 638 | obj->count = n; | 
|---|
| 639 | obj->start = VEC_ELT(obj, GLfloat, start); | 
|---|
| 640 | obj->size = ctx->Array.Vertex.Size; | 
|---|
| 641 | } | 
|---|
| 642 |  | 
|---|
| 643 | if (enable & VERT_NORM) | 
|---|
| 644 | { | 
|---|
| 645 | GLvector3f *norm = VB->NormalPtr = &cva->v.Normal; | 
|---|
| 646 |  | 
|---|
| 647 | client_data = &ctx->Array.Normal; | 
|---|
| 648 |  | 
|---|
| 649 | if (fallback & VERT_NORM) | 
|---|
| 650 | client_data = &ctx->Fallback.Normal; | 
|---|
| 651 |  | 
|---|
| 652 | /* Never need to write to normals, and we can always cope with stride. | 
|---|
| 653 | */ | 
|---|
| 654 | if (client_data->Type == GL_FLOAT) { | 
|---|
| 655 | norm->data = (GLfloat (*)[3]) client_data->Ptr; | 
|---|
| 656 | norm->stride = client_data->StrideB; | 
|---|
| 657 | } else { | 
|---|
| 658 | norm->data = cva->store.Normal; | 
|---|
| 659 | norm->stride = 3 * sizeof(GLfloat); | 
|---|
| 660 | ctx->Array.NormalFunc( norm->data, client_data, start, n ); | 
|---|
| 661 | } | 
|---|
| 662 | norm->flags = 0; | 
|---|
| 663 | norm->count = n; | 
|---|
| 664 | norm->start = VEC_ELT(norm, GLfloat, start); | 
|---|
| 665 | } | 
|---|
| 666 |  | 
|---|
| 667 | if (enable & VERT_EDGE) | 
|---|
| 668 | { | 
|---|
| 669 | GLvector1ub *edge = VB->EdgeFlagPtr = &cva->v.EdgeFlag; | 
|---|
| 670 |  | 
|---|
| 671 | client_data = &ctx->Array.EdgeFlag; | 
|---|
| 672 |  | 
|---|
| 673 | if (fallback & VERT_EDGE) | 
|---|
| 674 | client_data = &ctx->Fallback.EdgeFlag; | 
|---|
| 675 |  | 
|---|
| 676 | edge->data = (GLboolean *) client_data->Ptr; | 
|---|
| 677 | edge->stride = client_data->StrideB; | 
|---|
| 678 | edge->flags = VEC_NOT_WRITABLE|VEC_GOOD_STRIDE; | 
|---|
| 679 | if (edge->stride != sizeof(GLubyte)) | 
|---|
| 680 | edge->flags ^= VEC_STRIDE_FLAGS; | 
|---|
| 681 |  | 
|---|
| 682 | edge->count = n; | 
|---|
| 683 | edge->start = VEC_ELT(edge, GLubyte, start); | 
|---|
| 684 | } | 
|---|
| 685 | } | 
|---|
| 686 |  | 
|---|
| 687 | if (disable) { | 
|---|
| 688 | if (disable & VERT_RGBA) cva->v.Color = *VB->LitColor[0]; | 
|---|
| 689 | if (disable & VERT_INDEX) cva->v.Index = *VB->LitIndex[0]; | 
|---|
| 690 | if (disable & VERT_NORM) cva->v.Normal = *VB->store.Normal; | 
|---|
| 691 | if (disable & VERT_OBJ_ANY) cva->v.Obj = *VB->store.Obj; | 
|---|
| 692 | if (disable & VERT_TEX0_ANY) cva->v.TexCoord[0]= *(VB->store.TexCoord[0]); | 
|---|
| 693 | if (disable & VERT_TEX0_ANY) cva->v.TexCoord[1]= *(VB->store.TexCoord[1]); | 
|---|
| 694 | if (disable & VERT_EDGE) cva->v.EdgeFlag = *VB->store.EdgeFlag; | 
|---|
| 695 | } | 
|---|
| 696 |  | 
|---|
| 697 | VB->Flag[VB->Count] &= ~VERT_END_VB; | 
|---|
| 698 | VB->Count = n; | 
|---|
| 699 |  | 
|---|
| 700 | if (ctx->Enabled & ENABLE_LIGHT) | 
|---|
| 701 | { | 
|---|
| 702 | if (ctx->Array.Flags != VB->Flag[0]) | 
|---|
| 703 | VB->FlagMax = 0; | 
|---|
| 704 |  | 
|---|
| 705 | if (VB->FlagMax < n) { | 
|---|
| 706 | for (i = VB->FlagMax ; i < n ; i++) | 
|---|
| 707 | VB->Flag[i] = ctx->Array.Flags; | 
|---|
| 708 | VB->Flag[i] = 0; | 
|---|
| 709 | VB->FlagMax = n; | 
|---|
| 710 | } | 
|---|
| 711 |  | 
|---|
| 712 | VB->Flag[n] |= VERT_END_VB; | 
|---|
| 713 | } | 
|---|
| 714 | } | 
|---|
| 715 |  | 
|---|
| 716 | void gl_cva_force_precalc( GLcontext *ctx ) | 
|---|
| 717 | { | 
|---|
| 718 | struct gl_cva *cva = &ctx->CVA; | 
|---|
| 719 |  | 
|---|
| 720 | if (cva->pre.changed_ops) | 
|---|
| 721 | gl_reset_cva_vb( cva->VB, cva->pre.changed_ops ); | 
|---|
| 722 |  | 
|---|
| 723 | gl_run_pipeline( cva->VB ); | 
|---|
| 724 |  | 
|---|
| 725 | ctx->Array.NewArrayState = 0; | 
|---|
| 726 | } | 
|---|
| 727 |  | 
|---|
| 728 |  | 
|---|
| 729 | /* Simplified: just make sure the pipelines are valid. | 
|---|
| 730 | */ | 
|---|
| 731 | void gl_cva_compile_cassette( GLcontext *ctx, struct immediate *IM ) | 
|---|
| 732 | { | 
|---|
| 733 | struct gl_cva *cva = &ctx->CVA; | 
|---|
| 734 | cva->orflag |= IM->OrFlag; | 
|---|
| 735 |  | 
|---|
| 736 | /* Allow pipeline recalculation based on inputs received from client. | 
|---|
| 737 | */ | 
|---|
| 738 | if (IM->OrFlag & (cva->pre.forbidden_inputs|cva->elt.forbidden_inputs)) | 
|---|
| 739 | { | 
|---|
| 740 | if (IM->OrFlag & cva->pre.forbidden_inputs) | 
|---|
| 741 | { | 
|---|
| 742 | cva->pre.pipeline_valid = 0; | 
|---|
| 743 | cva->pre.data_valid = 0; | 
|---|
| 744 | cva->pre.forbidden_inputs = 0; | 
|---|
| 745 | } | 
|---|
| 746 |  | 
|---|
| 747 | if ((IM->OrFlag & cva->elt.forbidden_inputs)) | 
|---|
| 748 | { | 
|---|
| 749 | cva->elt.forbidden_inputs = 0; | 
|---|
| 750 | } | 
|---|
| 751 |  | 
|---|
| 752 | cva->elt.pipeline_valid = 0; | 
|---|
| 753 | } | 
|---|
| 754 |  | 
|---|
| 755 | /* Recalculate CVA data if necessary. | 
|---|
| 756 | */ | 
|---|
| 757 | if (ctx->CompileCVAFlag && !cva->pre.data_valid) | 
|---|
| 758 | { | 
|---|
| 759 | if (!cva->pre.pipeline_valid) | 
|---|
| 760 | gl_build_precalc_pipeline( ctx ); | 
|---|
| 761 |  | 
|---|
| 762 | gl_cva_force_precalc( ctx ); | 
|---|
| 763 | } | 
|---|
| 764 |  | 
|---|
| 765 | /* Build immediate pipeline if necessary. | 
|---|
| 766 | */ | 
|---|
| 767 | if (!cva->elt.pipeline_valid) | 
|---|
| 768 | gl_build_immediate_pipeline( ctx ); | 
|---|
| 769 |  | 
|---|
| 770 | gl_fixup_input( ctx, IM ); | 
|---|
| 771 | gl_execute_cassette( ctx, IM ); | 
|---|
| 772 | } | 
|---|
| 773 |  | 
|---|
| 774 |  | 
|---|
| 775 | void gl_cva_init( GLcontext *ctx ) | 
|---|
| 776 | { | 
|---|
| 777 | (void) ctx; | 
|---|
| 778 | } | 
|---|