source: trunk/src/opengl/mesa/copy_tmp.h

Last change on this file was 2938, checked in by sandervl, 25 years ago

created

File size: 4.1 KB
Line 
1/* $Id: copy_tmp.h,v 1.1 2000-02-29 00:48:27 sandervl Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version: 3.1
6 *
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27/*
28 * New (3.1) transformation code written by Keith Whitwell.
29 */
30
31
32#define COPY_FUNC( BITS ) \
33static void TAG2(copy, BITS)(GLvector4f *to, const GLvector4f *f, \
34 const GLubyte mask[] ) \
35{ \
36 GLfloat (*t)[4] = (GLfloat (*)[4])to->start; \
37 GLfloat *from = f->start; \
38 GLuint stride = f->stride; \
39 GLuint count = f->count; \
40 GLuint i; \
41 (void) mask; \
42 \
43 if (BITS) \
44 STRIDE_LOOP { \
45 CULL_CHECK { \
46 if (BITS&1) t[i][0] = from[0]; \
47 if (BITS&2) t[i][1] = from[1]; \
48 if (BITS&4) t[i][2] = from[2]; \
49 if (BITS&8) t[i][3] = from[3]; \
50 } \
51 } \
52}
53
54
55
56/* static void TAG2(clean, BITS)(GLvector4f *to ) */
57/* { */
58/* GLfloat (*t)[4] = to->data; */
59/* GLuint i; */
60
61/* if (BITS) */
62/* for (i = 0 ; i < VB_SIZE ; i++) { */
63/* if (BITS&1) t[i][0] = 0; */
64/* if (BITS&2) t[i][1] = 0; */
65/* if (BITS&4) t[i][2] = 0; */
66/* if (BITS&8) t[i][3] = 1; */
67/* } */
68/* to->flags &= ~BITS; */
69/* } */
70
71
72/* We got them all here:
73 */
74COPY_FUNC( 0x0 ) /* noop */
75COPY_FUNC( 0x1 )
76COPY_FUNC( 0x2 )
77COPY_FUNC( 0x3 )
78COPY_FUNC( 0x4 )
79COPY_FUNC( 0x5 )
80COPY_FUNC( 0x6 )
81COPY_FUNC( 0x7 )
82COPY_FUNC( 0x8 )
83COPY_FUNC( 0x9 )
84COPY_FUNC( 0xa )
85COPY_FUNC( 0xb )
86COPY_FUNC( 0xc )
87COPY_FUNC( 0xd )
88COPY_FUNC( 0xe )
89COPY_FUNC( 0xf )
90
91static void TAG2(init_copy, 0 ) ( void )
92{
93 gl_copy_tab[IDX][0x0] = TAG2(copy, 0x0);
94 gl_copy_tab[IDX][0x1] = TAG2(copy, 0x1);
95 gl_copy_tab[IDX][0x2] = TAG2(copy, 0x2);
96 gl_copy_tab[IDX][0x3] = TAG2(copy, 0x3);
97 gl_copy_tab[IDX][0x4] = TAG2(copy, 0x4);
98 gl_copy_tab[IDX][0x5] = TAG2(copy, 0x5);
99 gl_copy_tab[IDX][0x6] = TAG2(copy, 0x6);
100 gl_copy_tab[IDX][0x7] = TAG2(copy, 0x7);
101 gl_copy_tab[IDX][0x8] = TAG2(copy, 0x8);
102 gl_copy_tab[IDX][0x9] = TAG2(copy, 0x9);
103 gl_copy_tab[IDX][0xa] = TAG2(copy, 0xa);
104 gl_copy_tab[IDX][0xb] = TAG2(copy, 0xb);
105 gl_copy_tab[IDX][0xc] = TAG2(copy, 0xc);
106 gl_copy_tab[IDX][0xd] = TAG2(copy, 0xd);
107 gl_copy_tab[IDX][0xe] = TAG2(copy, 0xe);
108 gl_copy_tab[IDX][0xf] = TAG2(copy, 0xf);
109
110/* gl_clean_tab[IDX][0x0] = TAG2(clean, 0x0); */
111/* gl_clean_tab[IDX][0x1] = TAG2(clean, 0x1); */
112/* gl_clean_tab[IDX][0x2] = TAG2(clean, 0x2); */
113/* gl_clean_tab[IDX][0x3] = TAG2(clean, 0x3); */
114/* gl_clean_tab[IDX][0x4] = TAG2(clean, 0x4); */
115/* gl_clean_tab[IDX][0x5] = TAG2(clean, 0x5); */
116/* gl_clean_tab[IDX][0x6] = TAG2(clean, 0x6); */
117/* gl_clean_tab[IDX][0x7] = TAG2(clean, 0x7); */
118/* gl_clean_tab[IDX][0x8] = TAG2(clean, 0x8); */
119/* gl_clean_tab[IDX][0x9] = TAG2(clean, 0x9); */
120/* gl_clean_tab[IDX][0xa] = TAG2(clean, 0xa); */
121/* gl_clean_tab[IDX][0xb] = TAG2(clean, 0xb); */
122/* gl_clean_tab[IDX][0xc] = TAG2(clean, 0xc); */
123/* gl_clean_tab[IDX][0xd] = TAG2(clean, 0xd); */
124/* gl_clean_tab[IDX][0xe] = TAG2(clean, 0xe); */
125/* gl_clean_tab[IDX][0xf] = TAG2(clean, 0xf); */
126}
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