| 1 | /* $Id: context.c,v 1.4 2000-05-23 20:40:25 jeroen Exp $ */
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| 2 |
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| 3 | /*
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| 4 | * Mesa 3-D graphics library
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| 5 | * Version: 3.3
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| 6 | *
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| 7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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| 8 | *
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a
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| 10 | * copy of this software and associated documentation files (the "Software"),
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| 11 | * to deal in the Software without restriction, including without limitation
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the
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| 14 | * Software is furnished to do so, subject to the following conditions:
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| 15 | *
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| 16 | * The above copyright notice and this permission notice shall be included
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| 17 | * in all copies or substantial portions of the Software.
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| 18 | *
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 25 | */
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| 26 |
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| 27 |
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| 28 | #ifdef PC_HEADER
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| 29 | #include "all.h"
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| 30 | #else
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| 31 | //#include "glheader.h"
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| 32 | #include "accum.h"
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| 33 | #include "mem.h"
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| 34 | #include "alphabuf.h"
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| 35 | #include "glapi.h"
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| 36 | #include "glapinoop.h"
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| 37 | #include "glthread.h"
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| 38 | #include "clip.h"
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| 39 | #include "context.h"
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| 40 | #include "cva.h"
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| 41 | #include "depth.h"
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| 42 | #include "dlist.h"
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| 43 | #include "eval.h"
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| 44 | #include "enums.h"
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| 45 | #include "extensions.h"
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| 46 | #include "fog.h"
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| 47 | #include "get.h"
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| 48 | #include "hash.h"
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| 49 | #include "light.h"
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| 50 | #include "lines.h"
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| 51 | #include "dlist.h"
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| 52 | #include "macros.h"
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| 53 | #include "matrix.h"
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| 54 | #include "mmath.h"
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| 55 | #include "pb.h"
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| 56 | #include "pipeline.h"
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| 57 | #include "points.h"
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| 58 | #include "quads.h"
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| 59 | #include "shade.h"
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| 60 | #include "state.h"
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| 61 | #include "simple_list.h"
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| 62 | #include "stencil.h"
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| 63 | #include "stages.h"
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| 64 | #include "triangle.h"
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| 65 | #include "translate.h"
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| 66 | #include "teximage.h"
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| 67 | #include "texobj.h"
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| 68 | #include "texstate.h"
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| 69 | #include "texture.h"
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| 70 | #include "types.h"
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| 71 | #include "varray.h"
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| 72 | #include "vb.h"
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| 73 | #include "vbcull.h"
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| 74 | #include "vbfill.h"
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| 75 | #include "vbrender.h"
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| 76 | #include "vbxform.h"
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| 77 | #include "vertices.h"
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| 78 | #include "xform.h"
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| 79 | #include "config.h"
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| 80 | #endif
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| 81 |
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| 82 | #ifdef __WIN32OS2__
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| 83 | /* #include <os2win.h> */
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| 84 | #ifdef DIVE
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| 85 | #include "types.h"
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| 86 | #include "wmesadef.h"
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| 87 | #include "mesadive.h"
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| 88 | #endif
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| 89 | #endif
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| 90 |
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| 91 |
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| 92 | /**********************************************************************/
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| 93 | /***** Context and Thread management *****/
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| 94 | /**********************************************************************/
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| 95 |
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| 96 |
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| 97 | #if !defined(THREADS)
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| 98 |
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| 99 | struct immediate *_mesa_CurrentInput = NULL;
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| 100 |
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| 101 | #endif
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| 102 |
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| 103 |
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| 104 |
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| 105 |
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| 106 | /**********************************************************************/
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| 107 | /***** Profiling functions *****/
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| 108 | /**********************************************************************/
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| 109 |
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| 110 | #ifdef PROFILE
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| 111 |
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| 112 | #include <sys/times.h>
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| 113 | #include <sys/param.h>
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| 114 |
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| 115 |
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| 116 | /*
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| 117 | * Return system time in seconds.
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| 118 | * NOTE: this implementation may not be very portable!
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| 119 | */
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| 120 | GLdouble gl_time( void )
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| 121 | {
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| 122 | static GLdouble prev_time = 0.0;
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| 123 | static GLdouble time;
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| 124 | struct tms tm;
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| 125 | clock_t clk;
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| 126 |
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| 127 | clk = times(&tm);
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| 128 |
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| 129 | #ifdef CLK_TCK
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| 130 | time = (double)clk / (double)CLK_TCK;
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| 131 | #else
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| 132 | time = (double)clk / (double)HZ;
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| 133 | #endif
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| 134 |
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| 135 | if (time>prev_time) {
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| 136 | prev_time = time;
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| 137 | return time;
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| 138 | }
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| 139 | else {
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| 140 | return prev_time;
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| 141 | }
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| 142 | }
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| 143 |
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| 144 | /*
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| 145 | * Reset the timing/profiling counters
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| 146 | */
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| 147 | static void init_timings( GLcontext *ctx )
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| 148 | {
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| 149 | ctx->BeginEndCount = 0;
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| 150 | ctx->BeginEndTime = 0.0;
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| 151 | ctx->VertexCount = 0;
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| 152 | ctx->VertexTime = 0.0;
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| 153 | ctx->PointCount = 0;
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| 154 | ctx->PointTime = 0.0;
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| 155 | ctx->LineCount = 0;
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| 156 | ctx->LineTime = 0.0;
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| 157 | ctx->PolygonCount = 0;
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| 158 | ctx->PolygonTime = 0.0;
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| 159 | ctx->ClearCount = 0;
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| 160 | ctx->ClearTime = 0.0;
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| 161 | ctx->SwapCount = 0;
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| 162 | ctx->SwapTime = 0.0;
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| 163 | }
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| 164 |
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| 165 |
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| 166 | /*
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| 167 | * Print the accumulated timing/profiling data.
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| 168 | */
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| 169 | static void print_timings( GLcontext *ctx )
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| 170 | {
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| 171 | GLdouble beginendrate;
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| 172 | GLdouble vertexrate;
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| 173 | GLdouble pointrate;
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| 174 | GLdouble linerate;
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| 175 | GLdouble polygonrate;
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| 176 | GLdouble overhead;
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| 177 | GLdouble clearrate;
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| 178 | GLdouble swaprate;
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| 179 | GLdouble avgvertices;
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| 180 |
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| 181 | if (ctx->BeginEndTime>0.0) {
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| 182 | beginendrate = ctx->BeginEndCount / ctx->BeginEndTime;
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| 183 | }
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| 184 | else {
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| 185 | beginendrate = 0.0;
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| 186 | }
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| 187 | if (ctx->VertexTime>0.0) {
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| 188 | vertexrate = ctx->VertexCount / ctx->VertexTime;
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| 189 | }
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| 190 | else {
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| 191 | vertexrate = 0.0;
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| 192 | }
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| 193 | if (ctx->PointTime>0.0) {
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| 194 | pointrate = ctx->PointCount / ctx->PointTime;
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| 195 | }
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| 196 | else {
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| 197 | pointrate = 0.0;
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| 198 | }
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| 199 | if (ctx->LineTime>0.0) {
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| 200 | linerate = ctx->LineCount / ctx->LineTime;
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| 201 | }
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| 202 | else {
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| 203 | linerate = 0.0;
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| 204 | }
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| 205 | if (ctx->PolygonTime>0.0) {
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| 206 | polygonrate = ctx->PolygonCount / ctx->PolygonTime;
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| 207 | }
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| 208 | else {
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| 209 | polygonrate = 0.0;
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| 210 | }
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| 211 | if (ctx->ClearTime>0.0) {
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| 212 | clearrate = ctx->ClearCount / ctx->ClearTime;
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| 213 | }
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| 214 | else {
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| 215 | clearrate = 0.0;
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| 216 | }
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| 217 | if (ctx->SwapTime>0.0) {
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| 218 | swaprate = ctx->SwapCount / ctx->SwapTime;
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| 219 | }
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| 220 | else {
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| 221 | swaprate = 0.0;
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| 222 | }
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| 223 |
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| 224 | if (ctx->BeginEndCount>0) {
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| 225 | avgvertices = (GLdouble) ctx->VertexCount / (GLdouble) ctx->BeginEndCount;
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| 226 | }
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| 227 | else {
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| 228 | avgvertices = 0.0;
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| 229 | }
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| 230 |
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| 231 | overhead = ctx->BeginEndTime - ctx->VertexTime - ctx->PointTime
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| 232 | - ctx->LineTime - ctx->PolygonTime;
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| 233 |
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| 234 |
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| 235 | printf(" Count Time (s) Rate (/s) \n");
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| 236 | printf("--------------------------------------------------------\n");
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| 237 | printf("glBegin/glEnd %7d %8.3f %10.3f\n",
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| 238 | ctx->BeginEndCount, ctx->BeginEndTime, beginendrate);
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| 239 | printf(" vertexes transformed %7d %8.3f %10.3f\n",
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| 240 | ctx->VertexCount, ctx->VertexTime, vertexrate );
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| 241 | printf(" points rasterized %7d %8.3f %10.3f\n",
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| 242 | ctx->PointCount, ctx->PointTime, pointrate );
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| 243 | printf(" lines rasterized %7d %8.3f %10.3f\n",
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| 244 | ctx->LineCount, ctx->LineTime, linerate );
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| 245 | printf(" polygons rasterized %7d %8.3f %10.3f\n",
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| 246 | ctx->PolygonCount, ctx->PolygonTime, polygonrate );
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| 247 | printf(" overhead %8.3f\n", overhead );
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| 248 | printf("glClear %7d %8.3f %10.3f\n",
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| 249 | ctx->ClearCount, ctx->ClearTime, clearrate );
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| 250 | printf("SwapBuffers %7d %8.3f %10.3f\n",
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| 251 | ctx->SwapCount, ctx->SwapTime, swaprate );
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| 252 | printf("\n");
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| 253 |
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| 254 | printf("Average number of vertices per begin/end: %8.3f\n", avgvertices );
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| 255 | }
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| 256 | #endif
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| 257 |
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| 258 |
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| 259 |
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| 260 |
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| 261 |
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| 262 | /**********************************************************************/
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| 263 | /***** GL Visual allocation/destruction *****/
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| 264 | /**********************************************************************/
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| 265 |
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| 266 |
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| 267 | /*
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| 268 | * Allocate a new GLvisual object.
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| 269 | * Input: rgbFlag - GL_TRUE=RGB(A) mode, GL_FALSE=Color Index mode
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| 270 | * alphaFlag - alloc software alpha buffers?
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| 271 | * dbFlag - double buffering?
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| 272 | * stereoFlag - stereo buffer?
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| 273 | * depthBits - requested bits per depth buffer value
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| 274 | * Any value in [0, 32] is acceptable but the actual
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| 275 | * depth type will be GLushort or GLuint as needed.
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| 276 | * stencilBits - requested minimum bits per stencil buffer value
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| 277 | * accumBits - requested minimum bits per accum buffer component
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| 278 | * indexBits - number of bits per pixel if rgbFlag==GL_FALSE
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| 279 | * red/green/blue/alphaBits - number of bits per color component
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| 280 | * in frame buffer for RGB(A) mode.
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| 281 | * We always use 8 in core Mesa though.
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| 282 | * Return: pointer to new GLvisual or NULL if requested parameters can't
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| 283 | * be met.
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| 284 | */
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| 285 | GLvisual *gl_create_visual( GLboolean rgbFlag,
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| 286 | GLboolean alphaFlag,
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| 287 | GLboolean dbFlag,
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| 288 | GLboolean stereoFlag,
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| 289 | GLint depthBits,
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| 290 | GLint stencilBits,
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| 291 | GLint accumBits,
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| 292 | GLint indexBits,
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| 293 | GLint redBits,
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| 294 | GLint greenBits,
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| 295 | GLint blueBits,
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| 296 | GLint alphaBits )
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| 297 | {
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| 298 | GLvisual *vis;
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| 299 |
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| 300 | /* This is to catch bad values from device drivers not updated for
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| 301 | * Mesa 3.3. Some device drivers just passed 1. That's a REALLY
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| 302 | * bad value now (a 1-bit depth buffer!?!).
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| 303 | */
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| 304 | ASSERT(depthBits == 0 || depthBits > 1);
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| 305 |
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| 306 | if (depthBits < 0 || depthBits > 32) {
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| 307 | return NULL;
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| 308 | }
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| 309 | if (stencilBits < 0 || stencilBits > (GLint) (8 * sizeof(GLstencil))) {
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| 310 | return NULL;
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| 311 | }
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| 312 | if (accumBits < 0 || accumBits > (GLint) (8 * sizeof(GLaccum))) {
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| 313 | return NULL;
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| 314 | }
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| 315 |
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| 316 | vis = (GLvisual *) CALLOC( sizeof(GLvisual) );
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| 317 | if (!vis) {
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| 318 | return NULL;
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| 319 | }
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| 320 |
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| 321 | vis->RGBAflag = rgbFlag;
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| 322 | vis->DBflag = dbFlag;
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| 323 | vis->StereoFlag = stereoFlag;
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| 324 | vis->RedBits = redBits;
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| 325 | vis->GreenBits = greenBits;
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| 326 | vis->BlueBits = blueBits;
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| 327 | vis->AlphaBits = alphaFlag ? (8 * sizeof(GLubyte)) : alphaBits;
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| 328 |
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| 329 | vis->IndexBits = indexBits;
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| 330 | vis->DepthBits = depthBits;
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| 331 | vis->AccumBits = (accumBits > 0) ? (8 * sizeof(GLaccum)) : 0;
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| 332 | vis->StencilBits = (stencilBits > 0) ? (8 * sizeof(GLstencil)) : 0;
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| 333 |
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| 334 | vis->SoftwareAlpha = alphaFlag;
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| 335 |
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| 336 | if (depthBits == 0) {
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| 337 | /* Special case. Even if we don't have a depth buffer we need
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| 338 | * good values for DepthMax for Z vertex transformation purposes.
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| 339 | */
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| 340 | vis->DepthMax = 1;
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| 341 | vis->DepthMaxF = 1.0F;
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| 342 | }
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| 343 | else {
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| 344 | vis->DepthMax = (1 << depthBits) - 1;
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| 345 | vis->DepthMaxF = (GLfloat) vis->DepthMax;
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| 346 | }
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| 347 |
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| 348 | return vis;
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| 349 | }
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| 350 |
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| 351 |
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| 352 |
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| 353 | void gl_destroy_visual( GLvisual *vis )
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| 354 | {
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| 355 | FREE( vis );
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| 356 | }
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| 357 |
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| 358 |
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| 359 |
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| 360 | /**********************************************************************/
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| 361 | /***** GL Framebuffer allocation/destruction *****/
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| 362 | /**********************************************************************/
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| 363 |
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| 364 |
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| 365 | /*
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| 366 | * Create a new framebuffer. A GLframebuffer is a struct which
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| 367 | * encapsulates the depth, stencil and accum buffers and related
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| 368 | * parameters.
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| 369 | * Input: visual - a GLvisual pointer
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| 370 | * softwareDepth - create/use a software depth buffer?
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| 371 | * softwareStencil - create/use a software stencil buffer?
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| 372 | * softwareAccum - create/use a software accum buffer?
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| 373 | * softwareAlpha - create/use a software alpha buffer?
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| 374 | *
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| 375 | * Return: pointer to new GLframebuffer struct or NULL if error.
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| 376 | */
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| 377 | GLframebuffer *gl_create_framebuffer( GLvisual *visual,
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| 378 | GLboolean softwareDepth,
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| 379 | GLboolean softwareStencil,
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| 380 | GLboolean softwareAccum,
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| 381 | GLboolean softwareAlpha )
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| 382 | {
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| 383 | GLframebuffer *buffer;
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| 384 |
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| 385 | buffer = CALLOC_STRUCT(gl_frame_buffer);
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| 386 | if (!buffer) {
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| 387 | return NULL;
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| 388 | }
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| 389 |
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| 390 | /* sanity checks */
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| 391 | if (softwareDepth ) {
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| 392 | ASSERT(visual->DepthBits > 0);
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| 393 | }
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| 394 | if (softwareStencil) {
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| 395 | ASSERT(visual->StencilBits > 0);
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| 396 | }
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| 397 | if (softwareAccum) {
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| 398 | ASSERT(visual->RGBAflag);
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| 399 | ASSERT(visual->AccumBits > 0);
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| 400 | }
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| 401 | if (softwareAlpha) {
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| 402 | ASSERT(visual->RGBAflag);
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| 403 | ASSERT(visual->AlphaBits > 0);
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| 404 | }
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| 405 |
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| 406 | buffer->Visual = visual;
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| 407 | buffer->UseSoftwareDepthBuffer = softwareDepth;
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| 408 | buffer->UseSoftwareStencilBuffer = softwareStencil;
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| 409 | buffer->UseSoftwareAccumBuffer = softwareAccum;
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| 410 | buffer->UseSoftwareAlphaBuffers = softwareAlpha;
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| 411 |
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| 412 | return buffer;
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| 413 | }
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| 414 |
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| 415 |
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| 416 |
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| 417 | /*
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| 418 | * Free a framebuffer struct and its buffers.
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| 419 | */
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| 420 | void gl_destroy_framebuffer( GLframebuffer *buffer )
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| 421 | {
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| 422 | if (buffer) {
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| 423 | if (buffer->DepthBuffer) {
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| 424 | FREE( buffer->DepthBuffer );
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| 425 | }
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| 426 | if (buffer->Accum) {
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| 427 | FREE( buffer->Accum );
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| 428 | }
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| 429 | if (buffer->Stencil) {
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| 430 | FREE( buffer->Stencil );
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| 431 | }
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| 432 | if (buffer->FrontLeftAlpha) {
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| 433 | FREE( buffer->FrontLeftAlpha );
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| 434 | }
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| 435 | if (buffer->BackLeftAlpha) {
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| 436 | FREE( buffer->BackLeftAlpha );
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| 437 | }
|
|---|
| 438 | if (buffer->FrontRightAlpha) {
|
|---|
| 439 | FREE( buffer->FrontRightAlpha );
|
|---|
| 440 | }
|
|---|
| 441 | if (buffer->BackRightAlpha) {
|
|---|
| 442 | FREE( buffer->BackRightAlpha );
|
|---|
| 443 | }
|
|---|
| 444 | FREE(buffer);
|
|---|
| 445 | }
|
|---|
| 446 | }
|
|---|
| 447 |
|
|---|
| 448 |
|
|---|
| 449 |
|
|---|
| 450 | /**********************************************************************/
|
|---|
| 451 | /***** Context allocation, initialization, destroying *****/
|
|---|
| 452 | /**********************************************************************/
|
|---|
| 453 |
|
|---|
| 454 |
|
|---|
| 455 | _glthread_DECLARE_STATIC_MUTEX(OneTimeLock);
|
|---|
| 456 |
|
|---|
| 457 |
|
|---|
| 458 | /*
|
|---|
| 459 | * This function just calls all the various one-time-init functions in Mesa.
|
|---|
| 460 | */
|
|---|
| 461 | static void one_time_init( void )
|
|---|
| 462 | {
|
|---|
| 463 | static GLboolean alreadyCalled = GL_FALSE;
|
|---|
| 464 | _glthread_LOCK_MUTEX(OneTimeLock);
|
|---|
| 465 | if (!alreadyCalled) {
|
|---|
| 466 | /* do some implementation tests */
|
|---|
| 467 | ASSERT( sizeof(GLbyte) == 1 );
|
|---|
| 468 | ASSERT( sizeof(GLshort) >= 2 );
|
|---|
| 469 | ASSERT( sizeof(GLint) >= 4 );
|
|---|
| 470 | ASSERT( sizeof(GLubyte) == 1 );
|
|---|
| 471 | ASSERT( sizeof(GLushort) >= 2 );
|
|---|
| 472 | ASSERT( sizeof(GLuint) >= 4 );
|
|---|
| 473 |
|
|---|
| 474 | gl_init_clip();
|
|---|
| 475 | gl_init_eval();
|
|---|
| 476 | _mesa_init_fog();
|
|---|
| 477 | _mesa_init_math();
|
|---|
| 478 | gl_init_lists();
|
|---|
| 479 | gl_init_shade();
|
|---|
| 480 | gl_init_texture();
|
|---|
| 481 | gl_init_transformation();
|
|---|
| 482 | gl_init_translate();
|
|---|
| 483 | gl_init_vbrender();
|
|---|
| 484 | gl_init_vbxform();
|
|---|
| 485 | gl_init_vertices();
|
|---|
| 486 |
|
|---|
| 487 | if (getenv("MESA_DEBUG")) {
|
|---|
| 488 | _glapi_noop_enable_warnings(GL_TRUE);
|
|---|
| 489 | }
|
|---|
| 490 | else {
|
|---|
| 491 | _glapi_noop_enable_warnings(GL_FALSE);
|
|---|
| 492 | }
|
|---|
| 493 |
|
|---|
| 494 | #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
|
|---|
| 495 | fprintf(stderr, "Mesa DEBUG build %s %s\n", __DATE__, __TIME__);
|
|---|
| 496 | #endif
|
|---|
| 497 |
|
|---|
| 498 | alreadyCalled = GL_TRUE;
|
|---|
| 499 | }
|
|---|
| 500 | _glthread_UNLOCK_MUTEX(OneTimeLock);
|
|---|
| 501 | }
|
|---|
| 502 |
|
|---|
| 503 |
|
|---|
| 504 |
|
|---|
| 505 | /*
|
|---|
| 506 | * Allocate and initialize a shared context state structure.
|
|---|
| 507 | */
|
|---|
| 508 | static struct gl_shared_state *alloc_shared_state( void )
|
|---|
| 509 | {
|
|---|
| 510 | GLuint d;
|
|---|
| 511 | struct gl_shared_state *ss;
|
|---|
| 512 | GLboolean outOfMemory;
|
|---|
| 513 |
|
|---|
| 514 | ss = CALLOC_STRUCT(gl_shared_state);
|
|---|
| 515 | if (!ss)
|
|---|
| 516 | return NULL;
|
|---|
| 517 |
|
|---|
| 518 | ss->DisplayList = _mesa_NewHashTable();
|
|---|
| 519 |
|
|---|
| 520 | ss->TexObjects = _mesa_NewHashTable();
|
|---|
| 521 |
|
|---|
| 522 | /* Default Texture objects */
|
|---|
| 523 | outOfMemory = GL_FALSE;
|
|---|
| 524 | for (d = 1 ; d <= 3 ; d++) {
|
|---|
| 525 | ss->DefaultD[d] = gl_alloc_texture_object(ss, 0, d);
|
|---|
| 526 | if (!ss->DefaultD[d]) {
|
|---|
| 527 | outOfMemory = GL_TRUE;
|
|---|
| 528 | break;
|
|---|
| 529 | }
|
|---|
| 530 | ss->DefaultD[d]->RefCount++; /* don't free if not in use */
|
|---|
| 531 | }
|
|---|
| 532 |
|
|---|
| 533 | if (!ss->DisplayList || !ss->TexObjects || outOfMemory) {
|
|---|
| 534 | /* Ran out of memory at some point. Free everything and return NULL */
|
|---|
| 535 | if (ss->DisplayList)
|
|---|
| 536 | _mesa_DeleteHashTable(ss->DisplayList);
|
|---|
| 537 | if (ss->TexObjects)
|
|---|
| 538 | _mesa_DeleteHashTable(ss->TexObjects);
|
|---|
| 539 | if (ss->DefaultD[1])
|
|---|
| 540 | gl_free_texture_object(ss, ss->DefaultD[1]);
|
|---|
| 541 | if (ss->DefaultD[2])
|
|---|
| 542 | gl_free_texture_object(ss, ss->DefaultD[2]);
|
|---|
| 543 | if (ss->DefaultD[3])
|
|---|
| 544 | gl_free_texture_object(ss, ss->DefaultD[3]);
|
|---|
| 545 | FREE(ss);
|
|---|
| 546 | return NULL;
|
|---|
| 547 | }
|
|---|
| 548 | else {
|
|---|
| 549 | return ss;
|
|---|
| 550 | }
|
|---|
| 551 | }
|
|---|
| 552 |
|
|---|
| 553 |
|
|---|
| 554 | /*
|
|---|
| 555 | * Deallocate a shared state context and all children structures.
|
|---|
| 556 | */
|
|---|
| 557 | static void free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
|
|---|
| 558 | {
|
|---|
| 559 | /* Free display lists */
|
|---|
| 560 | while (1) {
|
|---|
| 561 | GLuint list = _mesa_HashFirstEntry(ss->DisplayList);
|
|---|
| 562 | if (list) {
|
|---|
| 563 | gl_destroy_list(ctx, list);
|
|---|
| 564 | }
|
|---|
| 565 | else {
|
|---|
| 566 | break;
|
|---|
| 567 | }
|
|---|
| 568 | }
|
|---|
| 569 | _mesa_DeleteHashTable(ss->DisplayList);
|
|---|
| 570 |
|
|---|
| 571 | /* Free texture objects */
|
|---|
| 572 | while (ss->TexObjectList)
|
|---|
| 573 | {
|
|---|
| 574 | if (ctx->Driver.DeleteTexture)
|
|---|
| 575 | (*ctx->Driver.DeleteTexture)( ctx, ss->TexObjectList );
|
|---|
| 576 | /* this function removes from linked list too! */
|
|---|
| 577 | gl_free_texture_object(ss, ss->TexObjectList);
|
|---|
| 578 | }
|
|---|
| 579 | _mesa_DeleteHashTable(ss->TexObjects);
|
|---|
| 580 |
|
|---|
| 581 | FREE(ss);
|
|---|
| 582 | }
|
|---|
| 583 |
|
|---|
| 584 |
|
|---|
| 585 |
|
|---|
| 586 | /*
|
|---|
| 587 | * Initialize the nth light. Note that the defaults for light 0 are
|
|---|
| 588 | * different than the other lights.
|
|---|
| 589 | */
|
|---|
| 590 | static void init_light( struct gl_light *l, GLuint n )
|
|---|
| 591 | {
|
|---|
| 592 | make_empty_list( l );
|
|---|
| 593 |
|
|---|
| 594 | ASSIGN_4V( l->Ambient, 0.0, 0.0, 0.0, 1.0 );
|
|---|
| 595 | if (n==0) {
|
|---|
| 596 | ASSIGN_4V( l->Diffuse, 1.0, 1.0, 1.0, 1.0 );
|
|---|
| 597 | ASSIGN_4V( l->Specular, 1.0, 1.0, 1.0, 1.0 );
|
|---|
| 598 | }
|
|---|
| 599 | else {
|
|---|
| 600 | ASSIGN_4V( l->Diffuse, 0.0, 0.0, 0.0, 1.0 );
|
|---|
| 601 | ASSIGN_4V( l->Specular, 0.0, 0.0, 0.0, 1.0 );
|
|---|
| 602 | }
|
|---|
| 603 | ASSIGN_4V( l->EyePosition, 0.0, 0.0, 1.0, 0.0 );
|
|---|
| 604 | ASSIGN_3V( l->EyeDirection, 0.0, 0.0, -1.0 );
|
|---|
| 605 | l->SpotExponent = 0.0;
|
|---|
| 606 | gl_compute_spot_exp_table( l );
|
|---|
| 607 | l->SpotCutoff = 180.0;
|
|---|
| 608 | l->CosCutoff = 0.0; /* KW: -ve values not admitted */
|
|---|
| 609 | l->ConstantAttenuation = 1.0;
|
|---|
| 610 | l->LinearAttenuation = 0.0;
|
|---|
| 611 | l->QuadraticAttenuation = 0.0;
|
|---|
| 612 | l->Enabled = GL_FALSE;
|
|---|
| 613 | }
|
|---|
| 614 |
|
|---|
| 615 |
|
|---|
| 616 |
|
|---|
| 617 | static void init_lightmodel( struct gl_lightmodel *lm )
|
|---|
| 618 | {
|
|---|
| 619 | ASSIGN_4V( lm->Ambient, 0.2, 0.2, 0.2, 1.0 );
|
|---|
| 620 | lm->LocalViewer = GL_FALSE;
|
|---|
| 621 | lm->TwoSide = GL_FALSE;
|
|---|
| 622 | lm->ColorControl = GL_SINGLE_COLOR;
|
|---|
| 623 | }
|
|---|
| 624 |
|
|---|
| 625 |
|
|---|
| 626 | static void init_material( struct gl_material *m )
|
|---|
| 627 | {
|
|---|
| 628 | ASSIGN_4V( m->Ambient, 0.2, 0.2, 0.2, 1.0 );
|
|---|
| 629 | ASSIGN_4V( m->Diffuse, 0.8, 0.8, 0.8, 1.0 );
|
|---|
| 630 | ASSIGN_4V( m->Specular, 0.0, 0.0, 0.0, 1.0 );
|
|---|
| 631 | ASSIGN_4V( m->Emission, 0.0, 0.0, 0.0, 1.0 );
|
|---|
| 632 | m->Shininess = 0.0;
|
|---|
| 633 | m->AmbientIndex = 0;
|
|---|
| 634 | m->DiffuseIndex = 1;
|
|---|
| 635 | m->SpecularIndex = 1;
|
|---|
| 636 | }
|
|---|
| 637 |
|
|---|
| 638 |
|
|---|
| 639 |
|
|---|
| 640 | static void init_texture_unit( GLcontext *ctx, GLuint unit )
|
|---|
| 641 | {
|
|---|
| 642 | struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
|
|---|
| 643 |
|
|---|
| 644 | texUnit->EnvMode = GL_MODULATE;
|
|---|
| 645 | ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 );
|
|---|
| 646 | texUnit->TexGenEnabled = 0;
|
|---|
| 647 | texUnit->GenModeS = GL_EYE_LINEAR;
|
|---|
| 648 | texUnit->GenModeT = GL_EYE_LINEAR;
|
|---|
| 649 | texUnit->GenModeR = GL_EYE_LINEAR;
|
|---|
| 650 | texUnit->GenModeQ = GL_EYE_LINEAR;
|
|---|
| 651 | /* Yes, these plane coefficients are correct! */
|
|---|
| 652 | ASSIGN_4V( texUnit->ObjectPlaneS, 1.0, 0.0, 0.0, 0.0 );
|
|---|
| 653 | ASSIGN_4V( texUnit->ObjectPlaneT, 0.0, 1.0, 0.0, 0.0 );
|
|---|
| 654 | ASSIGN_4V( texUnit->ObjectPlaneR, 0.0, 0.0, 0.0, 0.0 );
|
|---|
| 655 | ASSIGN_4V( texUnit->ObjectPlaneQ, 0.0, 0.0, 0.0, 0.0 );
|
|---|
| 656 | ASSIGN_4V( texUnit->EyePlaneS, 1.0, 0.0, 0.0, 0.0 );
|
|---|
| 657 | ASSIGN_4V( texUnit->EyePlaneT, 0.0, 1.0, 0.0, 0.0 );
|
|---|
| 658 | ASSIGN_4V( texUnit->EyePlaneR, 0.0, 0.0, 0.0, 0.0 );
|
|---|
| 659 | ASSIGN_4V( texUnit->EyePlaneQ, 0.0, 0.0, 0.0, 0.0 );
|
|---|
| 660 |
|
|---|
| 661 | texUnit->CurrentD[1] = ctx->Shared->DefaultD[1];
|
|---|
| 662 | texUnit->CurrentD[2] = ctx->Shared->DefaultD[2];
|
|---|
| 663 | texUnit->CurrentD[3] = ctx->Shared->DefaultD[3];
|
|---|
| 664 | }
|
|---|
| 665 |
|
|---|
| 666 |
|
|---|
| 667 | static void init_fallback_arrays( GLcontext *ctx )
|
|---|
| 668 | {
|
|---|
| 669 | struct gl_client_array *cl;
|
|---|
| 670 | GLuint i;
|
|---|
| 671 |
|
|---|
| 672 | cl = &ctx->Fallback.Normal;
|
|---|
| 673 | cl->Size = 3;
|
|---|
| 674 | cl->Type = GL_FLOAT;
|
|---|
| 675 | cl->Stride = 0;
|
|---|
| 676 | cl->StrideB = 0;
|
|---|
| 677 | cl->Ptr = (void *) ctx->Current.Normal;
|
|---|
| 678 | cl->Enabled = 1;
|
|---|
| 679 |
|
|---|
| 680 | cl = &ctx->Fallback.Color;
|
|---|
| 681 | cl->Size = 4;
|
|---|
| 682 | cl->Type = GL_UNSIGNED_BYTE;
|
|---|
| 683 | cl->Stride = 0;
|
|---|
| 684 | cl->StrideB = 0;
|
|---|
| 685 | cl->Ptr = (void *) ctx->Current.ByteColor;
|
|---|
| 686 | cl->Enabled = 1;
|
|---|
| 687 |
|
|---|
| 688 | cl = &ctx->Fallback.Index;
|
|---|
| 689 | cl->Size = 1;
|
|---|
| 690 | cl->Type = GL_UNSIGNED_INT;
|
|---|
| 691 | cl->Stride = 0;
|
|---|
| 692 | cl->StrideB = 0;
|
|---|
| 693 | cl->Ptr = (void *) &ctx->Current.Index;
|
|---|
| 694 | cl->Enabled = 1;
|
|---|
| 695 |
|
|---|
| 696 | for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++) {
|
|---|
| 697 | cl = &ctx->Fallback.TexCoord[i];
|
|---|
| 698 | cl->Size = 4;
|
|---|
| 699 | cl->Type = GL_FLOAT;
|
|---|
| 700 | cl->Stride = 0;
|
|---|
| 701 | cl->StrideB = 0;
|
|---|
| 702 | cl->Ptr = (void *) ctx->Current.Texcoord[i];
|
|---|
| 703 | cl->Enabled = 1;
|
|---|
| 704 | }
|
|---|
| 705 |
|
|---|
| 706 | cl = &ctx->Fallback.EdgeFlag;
|
|---|
| 707 | cl->Size = 1;
|
|---|
| 708 | cl->Type = GL_UNSIGNED_BYTE;
|
|---|
| 709 | cl->Stride = 0;
|
|---|
| 710 | cl->StrideB = 0;
|
|---|
| 711 | cl->Ptr = (void *) &ctx->Current.EdgeFlag;
|
|---|
| 712 | cl->Enabled = 1;
|
|---|
| 713 | }
|
|---|
| 714 |
|
|---|
| 715 |
|
|---|
| 716 | /* Initialize a 1-D evaluator map */
|
|---|
| 717 | static void init_1d_map( struct gl_1d_map *map, int n, const float *initial )
|
|---|
| 718 | {
|
|---|
| 719 | map->Order = 1;
|
|---|
| 720 | map->u1 = 0.0;
|
|---|
| 721 | map->u2 = 1.0;
|
|---|
| 722 | map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
|
|---|
| 723 | if (map->Points) {
|
|---|
| 724 | GLint i;
|
|---|
| 725 | for (i=0;i<n;i++)
|
|---|
| 726 | map->Points[i] = initial[i];
|
|---|
| 727 | }
|
|---|
| 728 | }
|
|---|
| 729 |
|
|---|
| 730 |
|
|---|
| 731 | /* Initialize a 2-D evaluator map */
|
|---|
| 732 | static void init_2d_map( struct gl_2d_map *map, int n, const float *initial )
|
|---|
| 733 | {
|
|---|
| 734 | map->Uorder = 1;
|
|---|
| 735 | map->Vorder = 1;
|
|---|
| 736 | map->u1 = 0.0;
|
|---|
| 737 | map->u2 = 1.0;
|
|---|
| 738 | map->v1 = 0.0;
|
|---|
| 739 | map->v2 = 1.0;
|
|---|
| 740 | map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
|
|---|
| 741 | if (map->Points) {
|
|---|
| 742 | GLint i;
|
|---|
| 743 | for (i=0;i<n;i++)
|
|---|
| 744 | map->Points[i] = initial[i];
|
|---|
| 745 | }
|
|---|
| 746 | }
|
|---|
| 747 |
|
|---|
| 748 |
|
|---|
| 749 | static void init_color_table( struct gl_color_table *p )
|
|---|
| 750 | {
|
|---|
| 751 | p->Table[0] = 255;
|
|---|
| 752 | p->Table[1] = 255;
|
|---|
| 753 | p->Table[2] = 255;
|
|---|
| 754 | p->Table[3] = 255;
|
|---|
| 755 | p->Size = 1;
|
|---|
| 756 | p->IntFormat = GL_RGBA;
|
|---|
| 757 | p->Format = GL_RGBA;
|
|---|
| 758 | }
|
|---|
| 759 |
|
|---|
| 760 |
|
|---|
| 761 | /*
|
|---|
| 762 | * Initialize the attribute groups in a GLcontext.
|
|---|
| 763 | */
|
|---|
| 764 | static void init_attrib_groups( GLcontext *ctx )
|
|---|
| 765 | {
|
|---|
| 766 | GLuint i, j;
|
|---|
| 767 |
|
|---|
| 768 | ASSERT(ctx);
|
|---|
| 769 |
|
|---|
| 770 | /* Constants, may be overriden by device drivers */
|
|---|
| 771 | ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
|
|---|
| 772 | ctx->Const.MaxTextureSize = 1 << (MAX_TEXTURE_LEVELS - 1);
|
|---|
| 773 | ctx->Const.MaxTextureUnits = MAX_TEXTURE_UNITS;
|
|---|
| 774 | ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
|
|---|
| 775 | ctx->Const.SubPixelBits = SUB_PIXEL_BITS;
|
|---|
| 776 | ctx->Const.MinPointSize = MIN_POINT_SIZE;
|
|---|
| 777 | ctx->Const.MaxPointSize = MAX_POINT_SIZE;
|
|---|
| 778 | ctx->Const.MinPointSizeAA = MIN_POINT_SIZE;
|
|---|
| 779 | ctx->Const.MaxPointSizeAA = MAX_POINT_SIZE;
|
|---|
| 780 | ctx->Const.PointSizeGranularity = POINT_SIZE_GRANULARITY;
|
|---|
| 781 | ctx->Const.MinLineWidth = MIN_LINE_WIDTH;
|
|---|
| 782 | ctx->Const.MaxLineWidth = MAX_LINE_WIDTH;
|
|---|
| 783 | ctx->Const.MinLineWidthAA = MIN_LINE_WIDTH;
|
|---|
| 784 | ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH;
|
|---|
| 785 | ctx->Const.LineWidthGranularity = LINE_WIDTH_GRANULARITY;
|
|---|
| 786 | ctx->Const.NumAuxBuffers = NUM_AUX_BUFFERS;
|
|---|
| 787 |
|
|---|
| 788 | /* Modelview matrix */
|
|---|
| 789 | gl_matrix_ctr( &ctx->ModelView );
|
|---|
| 790 | gl_matrix_alloc_inv( &ctx->ModelView );
|
|---|
| 791 |
|
|---|
| 792 | ctx->ModelViewStackDepth = 0;
|
|---|
| 793 | for (i = 0; i < MAX_MODELVIEW_STACK_DEPTH - 1; i++) {
|
|---|
| 794 | gl_matrix_ctr( &ctx->ModelViewStack[i] );
|
|---|
| 795 | gl_matrix_alloc_inv( &ctx->ModelViewStack[i] );
|
|---|
| 796 | }
|
|---|
| 797 |
|
|---|
| 798 | /* Projection matrix - need inv for user clipping in clip space*/
|
|---|
| 799 | gl_matrix_ctr( &ctx->ProjectionMatrix );
|
|---|
| 800 | gl_matrix_alloc_inv( &ctx->ProjectionMatrix );
|
|---|
| 801 |
|
|---|
| 802 | gl_matrix_ctr( &ctx->ModelProjectMatrix );
|
|---|
| 803 | gl_matrix_ctr( &ctx->ModelProjectWinMatrix );
|
|---|
| 804 | ctx->ModelProjectWinMatrixUptodate = GL_FALSE;
|
|---|
| 805 |
|
|---|
| 806 | ctx->ProjectionStackDepth = 0;
|
|---|
| 807 | ctx->NearFarStack[0][0] = 1.0; /* These values seem weird by make */
|
|---|
| 808 | ctx->NearFarStack[0][1] = 0.0; /* sense mathematically. */
|
|---|
| 809 |
|
|---|
| 810 | for (i = 0; i < MAX_PROJECTION_STACK_DEPTH - 1; i++) {
|
|---|
| 811 | gl_matrix_ctr( &ctx->ProjectionStack[i] );
|
|---|
| 812 | gl_matrix_alloc_inv( &ctx->ProjectionStack[i] );
|
|---|
| 813 | }
|
|---|
| 814 |
|
|---|
| 815 | /* Texture matrix */
|
|---|
| 816 | for (i=0; i<MAX_TEXTURE_UNITS; i++) {
|
|---|
| 817 | gl_matrix_ctr( &ctx->TextureMatrix[i] );
|
|---|
| 818 | ctx->TextureStackDepth[i] = 0;
|
|---|
| 819 | for (j = 0; j < MAX_TEXTURE_STACK_DEPTH - 1; j++) {
|
|---|
| 820 | ctx->TextureStack[i][j].inv = 0;
|
|---|
| 821 | }
|
|---|
| 822 | }
|
|---|
| 823 |
|
|---|
| 824 | /* Accumulate buffer group */
|
|---|
| 825 | ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 );
|
|---|
| 826 |
|
|---|
| 827 | /* Color buffer group */
|
|---|
| 828 | ctx->Color.IndexMask = 0xffffffff;
|
|---|
| 829 | ctx->Color.ColorMask[0] = 0xff;
|
|---|
| 830 | ctx->Color.ColorMask[1] = 0xff;
|
|---|
| 831 | ctx->Color.ColorMask[2] = 0xff;
|
|---|
| 832 | ctx->Color.ColorMask[3] = 0xff;
|
|---|
| 833 | ctx->Color.SWmasking = GL_FALSE;
|
|---|
| 834 | ctx->Color.ClearIndex = 0;
|
|---|
| 835 | ASSIGN_4V( ctx->Color.ClearColor, 0.0, 0.0, 0.0, 0.0 );
|
|---|
| 836 | ctx->Color.DrawBuffer = GL_FRONT;
|
|---|
| 837 | ctx->Color.AlphaEnabled = GL_FALSE;
|
|---|
| 838 | ctx->Color.AlphaFunc = GL_ALWAYS;
|
|---|
| 839 | ctx->Color.AlphaRef = 0;
|
|---|
| 840 | ctx->Color.BlendEnabled = GL_FALSE;
|
|---|
| 841 | ctx->Color.BlendSrcRGB = GL_ONE;
|
|---|
| 842 | ctx->Color.BlendDstRGB = GL_ZERO;
|
|---|
| 843 | ctx->Color.BlendSrcA = GL_ONE;
|
|---|
| 844 | ctx->Color.BlendDstA = GL_ZERO;
|
|---|
| 845 | ctx->Color.BlendEquation = GL_FUNC_ADD_EXT;
|
|---|
| 846 | ctx->Color.BlendFunc = NULL; /* this pointer set only when needed */
|
|---|
| 847 | ASSIGN_4V( ctx->Color.BlendColor, 0.0, 0.0, 0.0, 0.0 );
|
|---|
| 848 | ctx->Color.IndexLogicOpEnabled = GL_FALSE;
|
|---|
| 849 | ctx->Color.ColorLogicOpEnabled = GL_FALSE;
|
|---|
| 850 | ctx->Color.SWLogicOpEnabled = GL_FALSE;
|
|---|
| 851 | ctx->Color.LogicOp = GL_COPY;
|
|---|
| 852 | ctx->Color.DitherFlag = GL_TRUE;
|
|---|
| 853 | ctx->Color.MultiDrawBuffer = GL_FALSE;
|
|---|
| 854 |
|
|---|
| 855 | /* Current group */
|
|---|
| 856 | ASSIGN_4V( ctx->Current.ByteColor, 255, 255, 255, 255);
|
|---|
| 857 | ctx->Current.Index = 1;
|
|---|
| 858 | for (i=0; i<MAX_TEXTURE_UNITS; i++)
|
|---|
| 859 | ASSIGN_4V( ctx->Current.Texcoord[i], 0.0, 0.0, 0.0, 1.0 );
|
|---|
| 860 | ASSIGN_4V( ctx->Current.RasterPos, 0.0, 0.0, 0.0, 1.0 );
|
|---|
| 861 | ctx->Current.RasterDistance = 0.0;
|
|---|
| 862 | ASSIGN_4V( ctx->Current.RasterColor, 1.0, 1.0, 1.0, 1.0 );
|
|---|
| 863 | ctx->Current.RasterIndex = 1;
|
|---|
| 864 | for (i=0; i<MAX_TEXTURE_UNITS; i++)
|
|---|
| 865 | ASSIGN_4V( ctx->Current.RasterMultiTexCoord[i], 0.0, 0.0, 0.0, 1.0 );
|
|---|
| 866 | ctx->Current.RasterTexCoord = ctx->Current.RasterMultiTexCoord[0];
|
|---|
| 867 | ctx->Current.RasterPosValid = GL_TRUE;
|
|---|
| 868 | ctx->Current.EdgeFlag = GL_TRUE;
|
|---|
| 869 | ASSIGN_3V( ctx->Current.Normal, 0.0, 0.0, 1.0 );
|
|---|
| 870 | ctx->Current.Primitive = (GLenum) (GL_POLYGON + 1);
|
|---|
| 871 |
|
|---|
| 872 | ctx->Current.Flag = (VERT_NORM|VERT_INDEX|VERT_RGBA|VERT_EDGE|
|
|---|
| 873 | VERT_TEX0_1|VERT_TEX1_1|VERT_MATERIAL);
|
|---|
| 874 |
|
|---|
| 875 | init_fallback_arrays( ctx );
|
|---|
| 876 |
|
|---|
| 877 | /* Depth buffer group */
|
|---|
| 878 | ctx->Depth.Test = GL_FALSE;
|
|---|
| 879 | ctx->Depth.Clear = 1.0;
|
|---|
| 880 | ctx->Depth.Func = GL_LESS;
|
|---|
| 881 | ctx->Depth.Mask = GL_TRUE;
|
|---|
| 882 | ctx->Depth.OcclusionTest = GL_FALSE;
|
|---|
| 883 |
|
|---|
| 884 | /* Evaluators group */
|
|---|
| 885 | ctx->Eval.Map1Color4 = GL_FALSE;
|
|---|
| 886 | ctx->Eval.Map1Index = GL_FALSE;
|
|---|
| 887 | ctx->Eval.Map1Normal = GL_FALSE;
|
|---|
| 888 | ctx->Eval.Map1TextureCoord1 = GL_FALSE;
|
|---|
| 889 | ctx->Eval.Map1TextureCoord2 = GL_FALSE;
|
|---|
| 890 | ctx->Eval.Map1TextureCoord3 = GL_FALSE;
|
|---|
| 891 | ctx->Eval.Map1TextureCoord4 = GL_FALSE;
|
|---|
| 892 | ctx->Eval.Map1Vertex3 = GL_FALSE;
|
|---|
| 893 | ctx->Eval.Map1Vertex4 = GL_FALSE;
|
|---|
| 894 | ctx->Eval.Map2Color4 = GL_FALSE;
|
|---|
| 895 | ctx->Eval.Map2Index = GL_FALSE;
|
|---|
| 896 | ctx->Eval.Map2Normal = GL_FALSE;
|
|---|
| 897 | ctx->Eval.Map2TextureCoord1 = GL_FALSE;
|
|---|
| 898 | ctx->Eval.Map2TextureCoord2 = GL_FALSE;
|
|---|
| 899 | ctx->Eval.Map2TextureCoord3 = GL_FALSE;
|
|---|
| 900 | ctx->Eval.Map2TextureCoord4 = GL_FALSE;
|
|---|
| 901 | ctx->Eval.Map2Vertex3 = GL_FALSE;
|
|---|
| 902 | ctx->Eval.Map2Vertex4 = GL_FALSE;
|
|---|
| 903 | ctx->Eval.AutoNormal = GL_FALSE;
|
|---|
| 904 | ctx->Eval.MapGrid1un = 1;
|
|---|
| 905 | ctx->Eval.MapGrid1u1 = 0.0;
|
|---|
| 906 | ctx->Eval.MapGrid1u2 = 1.0;
|
|---|
| 907 | ctx->Eval.MapGrid2un = 1;
|
|---|
| 908 | ctx->Eval.MapGrid2vn = 1;
|
|---|
| 909 | ctx->Eval.MapGrid2u1 = 0.0;
|
|---|
| 910 | ctx->Eval.MapGrid2u2 = 1.0;
|
|---|
| 911 | ctx->Eval.MapGrid2v1 = 0.0;
|
|---|
| 912 | ctx->Eval.MapGrid2v2 = 1.0;
|
|---|
| 913 |
|
|---|
| 914 | /* Evaluator data */
|
|---|
| 915 | {
|
|---|
| 916 | static GLfloat vertex[4] = { 0.0, 0.0, 0.0, 1.0 };
|
|---|
| 917 | static GLfloat normal[3] = { 0.0, 0.0, 1.0 };
|
|---|
| 918 | static GLfloat index[1] = { 1.0 };
|
|---|
| 919 | static GLfloat color[4] = { 1.0, 1.0, 1.0, 1.0 };
|
|---|
| 920 | static GLfloat texcoord[4] = { 0.0, 0.0, 0.0, 1.0 };
|
|---|
| 921 |
|
|---|
| 922 | init_1d_map( &ctx->EvalMap.Map1Vertex3, 3, vertex );
|
|---|
| 923 | init_1d_map( &ctx->EvalMap.Map1Vertex4, 4, vertex );
|
|---|
| 924 | init_1d_map( &ctx->EvalMap.Map1Index, 1, index );
|
|---|
| 925 | init_1d_map( &ctx->EvalMap.Map1Color4, 4, color );
|
|---|
| 926 | init_1d_map( &ctx->EvalMap.Map1Normal, 3, normal );
|
|---|
| 927 | init_1d_map( &ctx->EvalMap.Map1Texture1, 1, texcoord );
|
|---|
| 928 | init_1d_map( &ctx->EvalMap.Map1Texture2, 2, texcoord );
|
|---|
| 929 | init_1d_map( &ctx->EvalMap.Map1Texture3, 3, texcoord );
|
|---|
| 930 | init_1d_map( &ctx->EvalMap.Map1Texture4, 4, texcoord );
|
|---|
| 931 |
|
|---|
| 932 | init_2d_map( &ctx->EvalMap.Map2Vertex3, 3, vertex );
|
|---|
| 933 | init_2d_map( &ctx->EvalMap.Map2Vertex4, 4, vertex );
|
|---|
| 934 | init_2d_map( &ctx->EvalMap.Map2Index, 1, index );
|
|---|
| 935 | init_2d_map( &ctx->EvalMap.Map2Color4, 4, color );
|
|---|
| 936 | init_2d_map( &ctx->EvalMap.Map2Normal, 3, normal );
|
|---|
| 937 | init_2d_map( &ctx->EvalMap.Map2Texture1, 1, texcoord );
|
|---|
| 938 | init_2d_map( &ctx->EvalMap.Map2Texture2, 2, texcoord );
|
|---|
| 939 | init_2d_map( &ctx->EvalMap.Map2Texture3, 3, texcoord );
|
|---|
| 940 | init_2d_map( &ctx->EvalMap.Map2Texture4, 4, texcoord );
|
|---|
| 941 | }
|
|---|
| 942 |
|
|---|
| 943 | /* Fog group */
|
|---|
| 944 | ctx->Fog.Enabled = GL_FALSE;
|
|---|
| 945 | ctx->Fog.Mode = GL_EXP;
|
|---|
| 946 | ASSIGN_4V( ctx->Fog.Color, 0.0, 0.0, 0.0, 0.0 );
|
|---|
| 947 | ctx->Fog.Index = 0.0;
|
|---|
| 948 | ctx->Fog.Density = 1.0;
|
|---|
| 949 | ctx->Fog.Start = 0.0;
|
|---|
| 950 | ctx->Fog.End = 1.0;
|
|---|
| 951 |
|
|---|
| 952 | /* Hint group */
|
|---|
| 953 | ctx->Hint.PerspectiveCorrection = GL_DONT_CARE;
|
|---|
| 954 | ctx->Hint.PointSmooth = GL_DONT_CARE;
|
|---|
| 955 | ctx->Hint.LineSmooth = GL_DONT_CARE;
|
|---|
| 956 | ctx->Hint.PolygonSmooth = GL_DONT_CARE;
|
|---|
| 957 | ctx->Hint.Fog = GL_DONT_CARE;
|
|---|
| 958 |
|
|---|
| 959 | ctx->Hint.AllowDrawWin = GL_TRUE;
|
|---|
| 960 | ctx->Hint.AllowDrawSpn = GL_TRUE;
|
|---|
| 961 | ctx->Hint.AllowDrawMem = GL_TRUE;
|
|---|
| 962 | ctx->Hint.StrictLighting = GL_TRUE;
|
|---|
| 963 |
|
|---|
| 964 | /* Pipeline */
|
|---|
| 965 | gl_pipeline_init( ctx );
|
|---|
| 966 | gl_cva_init( ctx );
|
|---|
| 967 |
|
|---|
| 968 | /* Extensions */
|
|---|
| 969 | gl_extensions_ctr( ctx );
|
|---|
| 970 |
|
|---|
| 971 | ctx->AllowVertexCull = CLIP_CULLED_BIT;
|
|---|
| 972 |
|
|---|
| 973 | /* Lighting group */
|
|---|
| 974 | for (i=0;i<MAX_LIGHTS;i++) {
|
|---|
| 975 | init_light( &ctx->Light.Light[i], i );
|
|---|
| 976 | }
|
|---|
| 977 | make_empty_list( &ctx->Light.EnabledList );
|
|---|
| 978 |
|
|---|
| 979 | init_lightmodel( &ctx->Light.Model );
|
|---|
| 980 | init_material( &ctx->Light.Material[0] );
|
|---|
| 981 | init_material( &ctx->Light.Material[1] );
|
|---|
| 982 | ctx->Light.ShadeModel = GL_SMOOTH;
|
|---|
| 983 | ctx->Light.Enabled = GL_FALSE;
|
|---|
| 984 | ctx->Light.ColorMaterialFace = GL_FRONT_AND_BACK;
|
|---|
| 985 | ctx->Light.ColorMaterialMode = GL_AMBIENT_AND_DIFFUSE;
|
|---|
| 986 | ctx->Light.ColorMaterialBitmask
|
|---|
| 987 | = gl_material_bitmask( ctx,
|
|---|
| 988 | GL_FRONT_AND_BACK,
|
|---|
| 989 | GL_AMBIENT_AND_DIFFUSE, ~0, 0 );
|
|---|
| 990 |
|
|---|
| 991 | ctx->Light.ColorMaterialEnabled = GL_FALSE;
|
|---|
| 992 |
|
|---|
| 993 | /* Lighting miscellaneous */
|
|---|
| 994 | ctx->ShineTabList = MALLOC_STRUCT( gl_shine_tab );
|
|---|
| 995 | make_empty_list( ctx->ShineTabList );
|
|---|
| 996 | for (i = 0 ; i < 10 ; i++) {
|
|---|
| 997 | struct gl_shine_tab *s = MALLOC_STRUCT( gl_shine_tab );
|
|---|
| 998 | s->shininess = -1;
|
|---|
| 999 | s->refcount = 0;
|
|---|
| 1000 | insert_at_tail( ctx->ShineTabList, s );
|
|---|
| 1001 | }
|
|---|
| 1002 | for (i = 0 ; i < 4 ; i++) {
|
|---|
| 1003 | ctx->ShineTable[i] = ctx->ShineTabList->prev;
|
|---|
| 1004 | ctx->ShineTable[i]->refcount++;
|
|---|
| 1005 | }
|
|---|
| 1006 |
|
|---|
| 1007 |
|
|---|
| 1008 | /* Line group */
|
|---|
| 1009 | ctx->Line.SmoothFlag = GL_FALSE;
|
|---|
| 1010 | ctx->Line.StippleFlag = GL_FALSE;
|
|---|
| 1011 | ctx->Line.Width = 1.0;
|
|---|
| 1012 | ctx->Line.StipplePattern = 0xffff;
|
|---|
| 1013 | ctx->Line.StippleFactor = 1;
|
|---|
| 1014 |
|
|---|
| 1015 | /* Display List group */
|
|---|
| 1016 | ctx->List.ListBase = 0;
|
|---|
| 1017 |
|
|---|
| 1018 | /* Pixel group */
|
|---|
| 1019 | ctx->Pixel.RedBias = 0.0;
|
|---|
| 1020 | ctx->Pixel.RedScale = 1.0;
|
|---|
| 1021 | ctx->Pixel.GreenBias = 0.0;
|
|---|
| 1022 | ctx->Pixel.GreenScale = 1.0;
|
|---|
| 1023 | ctx->Pixel.BlueBias = 0.0;
|
|---|
| 1024 | ctx->Pixel.BlueScale = 1.0;
|
|---|
| 1025 | ctx->Pixel.AlphaBias = 0.0;
|
|---|
| 1026 | ctx->Pixel.AlphaScale = 1.0;
|
|---|
| 1027 | ctx->Pixel.ScaleOrBiasRGBA = GL_FALSE;
|
|---|
| 1028 | ctx->Pixel.DepthBias = 0.0;
|
|---|
| 1029 | ctx->Pixel.DepthScale = 1.0;
|
|---|
| 1030 | ctx->Pixel.IndexOffset = 0;
|
|---|
| 1031 | ctx->Pixel.IndexShift = 0;
|
|---|
| 1032 | ctx->Pixel.ZoomX = 1.0;
|
|---|
| 1033 | ctx->Pixel.ZoomY = 1.0;
|
|---|
| 1034 | ctx->Pixel.MapColorFlag = GL_FALSE;
|
|---|
| 1035 | ctx->Pixel.MapStencilFlag = GL_FALSE;
|
|---|
| 1036 | ctx->Pixel.MapStoSsize = 1;
|
|---|
| 1037 | ctx->Pixel.MapItoIsize = 1;
|
|---|
| 1038 | ctx->Pixel.MapItoRsize = 1;
|
|---|
| 1039 | ctx->Pixel.MapItoGsize = 1;
|
|---|
| 1040 | ctx->Pixel.MapItoBsize = 1;
|
|---|
| 1041 | ctx->Pixel.MapItoAsize = 1;
|
|---|
| 1042 | ctx->Pixel.MapRtoRsize = 1;
|
|---|
| 1043 | ctx->Pixel.MapGtoGsize = 1;
|
|---|
| 1044 | ctx->Pixel.MapBtoBsize = 1;
|
|---|
| 1045 | ctx->Pixel.MapAtoAsize = 1;
|
|---|
| 1046 | ctx->Pixel.MapStoS[0] = 0;
|
|---|
| 1047 | ctx->Pixel.MapItoI[0] = 0;
|
|---|
| 1048 | ctx->Pixel.MapItoR[0] = 0.0;
|
|---|
| 1049 | ctx->Pixel.MapItoG[0] = 0.0;
|
|---|
| 1050 | ctx->Pixel.MapItoB[0] = 0.0;
|
|---|
| 1051 | ctx->Pixel.MapItoA[0] = 0.0;
|
|---|
| 1052 | ctx->Pixel.MapItoR8[0] = 0;
|
|---|
| 1053 | ctx->Pixel.MapItoG8[0] = 0;
|
|---|
| 1054 | ctx->Pixel.MapItoB8[0] = 0;
|
|---|
| 1055 | ctx->Pixel.MapItoA8[0] = 0;
|
|---|
| 1056 | ctx->Pixel.MapRtoR[0] = 0.0;
|
|---|
| 1057 | ctx->Pixel.MapGtoG[0] = 0.0;
|
|---|
| 1058 | ctx->Pixel.MapBtoB[0] = 0.0;
|
|---|
| 1059 | ctx->Pixel.MapAtoA[0] = 0.0;
|
|---|
| 1060 |
|
|---|
| 1061 | /* Point group */
|
|---|
| 1062 | ctx->Point.SmoothFlag = GL_FALSE;
|
|---|
| 1063 | ctx->Point.Size = 1.0;
|
|---|
| 1064 | ctx->Point.Params[0] = 1.0;
|
|---|
| 1065 | ctx->Point.Params[1] = 0.0;
|
|---|
| 1066 | ctx->Point.Params[2] = 0.0;
|
|---|
| 1067 | ctx->Point.Attenuated = GL_FALSE;
|
|---|
| 1068 | ctx->Point.MinSize = 0.0;
|
|---|
| 1069 | ctx->Point.MaxSize = (GLfloat) MAX_POINT_SIZE;
|
|---|
| 1070 | ctx->Point.Threshold = 1.0;
|
|---|
| 1071 |
|
|---|
| 1072 | /* Polygon group */
|
|---|
| 1073 | ctx->Polygon.CullFlag = GL_FALSE;
|
|---|
| 1074 | ctx->Polygon.CullFaceMode = GL_BACK;
|
|---|
| 1075 | ctx->Polygon.FrontFace = GL_CCW;
|
|---|
| 1076 | ctx->Polygon.FrontBit = 0;
|
|---|
| 1077 | ctx->Polygon.FrontMode = GL_FILL;
|
|---|
| 1078 | ctx->Polygon.BackMode = GL_FILL;
|
|---|
| 1079 | ctx->Polygon.Unfilled = GL_FALSE;
|
|---|
| 1080 | ctx->Polygon.SmoothFlag = GL_FALSE;
|
|---|
| 1081 | ctx->Polygon.StippleFlag = GL_FALSE;
|
|---|
| 1082 | ctx->Polygon.OffsetFactor = 0.0F;
|
|---|
| 1083 | ctx->Polygon.OffsetUnits = 0.0F;
|
|---|
| 1084 | ctx->Polygon.OffsetPoint = GL_FALSE;
|
|---|
| 1085 | ctx->Polygon.OffsetLine = GL_FALSE;
|
|---|
| 1086 | ctx->Polygon.OffsetFill = GL_FALSE;
|
|---|
| 1087 |
|
|---|
| 1088 | /* Polygon Stipple group */
|
|---|
| 1089 | MEMSET( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) );
|
|---|
| 1090 |
|
|---|
| 1091 | /* Scissor group */
|
|---|
| 1092 | ctx->Scissor.Enabled = GL_FALSE;
|
|---|
| 1093 | ctx->Scissor.X = 0;
|
|---|
| 1094 | ctx->Scissor.Y = 0;
|
|---|
| 1095 | ctx->Scissor.Width = 0;
|
|---|
| 1096 | ctx->Scissor.Height = 0;
|
|---|
| 1097 |
|
|---|
| 1098 | /* Stencil group */
|
|---|
| 1099 | ctx->Stencil.Enabled = GL_FALSE;
|
|---|
| 1100 | ctx->Stencil.Function = GL_ALWAYS;
|
|---|
| 1101 | ctx->Stencil.FailFunc = GL_KEEP;
|
|---|
| 1102 | ctx->Stencil.ZPassFunc = GL_KEEP;
|
|---|
| 1103 | ctx->Stencil.ZFailFunc = GL_KEEP;
|
|---|
| 1104 | ctx->Stencil.Ref = 0;
|
|---|
| 1105 | ctx->Stencil.ValueMask = STENCIL_MAX;
|
|---|
| 1106 | ctx->Stencil.Clear = 0;
|
|---|
| 1107 | ctx->Stencil.WriteMask = STENCIL_MAX;
|
|---|
| 1108 |
|
|---|
| 1109 | /* Texture group */
|
|---|
| 1110 | ctx->Texture.CurrentUnit = 0; /* multitexture */
|
|---|
| 1111 | ctx->Texture.CurrentTransformUnit = 0; /* multitexture */
|
|---|
| 1112 | ctx->Texture.Enabled = 0;
|
|---|
| 1113 | for (i=0; i<MAX_TEXTURE_UNITS; i++)
|
|---|
| 1114 | init_texture_unit( ctx, i );
|
|---|
| 1115 | init_color_table(&ctx->Texture.Palette);
|
|---|
| 1116 |
|
|---|
| 1117 | /* Transformation group */
|
|---|
| 1118 | ctx->Transform.MatrixMode = GL_MODELVIEW;
|
|---|
| 1119 | ctx->Transform.Normalize = GL_FALSE;
|
|---|
| 1120 | ctx->Transform.RescaleNormals = GL_FALSE;
|
|---|
| 1121 | for (i=0;i<MAX_CLIP_PLANES;i++) {
|
|---|
| 1122 | ctx->Transform.ClipEnabled[i] = GL_FALSE;
|
|---|
| 1123 | ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 );
|
|---|
| 1124 | }
|
|---|
| 1125 | ctx->Transform.AnyClip = GL_FALSE;
|
|---|
| 1126 |
|
|---|
| 1127 | /* Viewport group */
|
|---|
| 1128 | ctx->Viewport.X = 0;
|
|---|
| 1129 | ctx->Viewport.Y = 0;
|
|---|
| 1130 | ctx->Viewport.Width = 0;
|
|---|
| 1131 | ctx->Viewport.Height = 0;
|
|---|
| 1132 | ctx->Viewport.Near = 0.0;
|
|---|
| 1133 | ctx->Viewport.Far = 1.0;
|
|---|
| 1134 | gl_matrix_ctr(&ctx->Viewport.WindowMap);
|
|---|
| 1135 |
|
|---|
| 1136 | #define Sz 10
|
|---|
| 1137 | #define Tz 14
|
|---|
| 1138 | ctx->Viewport.WindowMap.m[Sz] = 0.5 * ctx->Visual->DepthMaxF;
|
|---|
| 1139 | ctx->Viewport.WindowMap.m[Tz] = 0.5 * ctx->Visual->DepthMaxF;
|
|---|
| 1140 | #undef Sz
|
|---|
| 1141 | #undef Tz
|
|---|
| 1142 |
|
|---|
| 1143 | ctx->Viewport.WindowMap.flags = MAT_FLAG_GENERAL_SCALE|MAT_FLAG_TRANSLATION;
|
|---|
| 1144 | ctx->Viewport.WindowMap.type = MATRIX_3D_NO_ROT;
|
|---|
| 1145 |
|
|---|
| 1146 | /* Vertex arrays */
|
|---|
| 1147 | ctx->Array.Vertex.Size = 4;
|
|---|
| 1148 | ctx->Array.Vertex.Type = GL_FLOAT;
|
|---|
| 1149 | ctx->Array.Vertex.Stride = 0;
|
|---|
| 1150 | ctx->Array.Vertex.StrideB = 0;
|
|---|
| 1151 | ctx->Array.Vertex.Ptr = NULL;
|
|---|
| 1152 | ctx->Array.Vertex.Enabled = GL_FALSE;
|
|---|
| 1153 | ctx->Array.Normal.Type = GL_FLOAT;
|
|---|
| 1154 | ctx->Array.Normal.Stride = 0;
|
|---|
| 1155 | ctx->Array.Normal.StrideB = 0;
|
|---|
| 1156 | ctx->Array.Normal.Ptr = NULL;
|
|---|
| 1157 | ctx->Array.Normal.Enabled = GL_FALSE;
|
|---|
| 1158 | ctx->Array.Color.Size = 4;
|
|---|
| 1159 | ctx->Array.Color.Type = GL_FLOAT;
|
|---|
| 1160 | ctx->Array.Color.Stride = 0;
|
|---|
| 1161 | ctx->Array.Color.StrideB = 0;
|
|---|
| 1162 | ctx->Array.Color.Ptr = NULL;
|
|---|
| 1163 | ctx->Array.Color.Enabled = GL_FALSE;
|
|---|
| 1164 | ctx->Array.Index.Type = GL_FLOAT;
|
|---|
| 1165 | ctx->Array.Index.Stride = 0;
|
|---|
| 1166 | ctx->Array.Index.StrideB = 0;
|
|---|
| 1167 | ctx->Array.Index.Ptr = NULL;
|
|---|
| 1168 | ctx->Array.Index.Enabled = GL_FALSE;
|
|---|
| 1169 | for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
|
|---|
| 1170 | ctx->Array.TexCoord[i].Size = 4;
|
|---|
| 1171 | ctx->Array.TexCoord[i].Type = GL_FLOAT;
|
|---|
| 1172 | ctx->Array.TexCoord[i].Stride = 0;
|
|---|
| 1173 | ctx->Array.TexCoord[i].StrideB = 0;
|
|---|
| 1174 | ctx->Array.TexCoord[i].Ptr = NULL;
|
|---|
| 1175 | ctx->Array.TexCoord[i].Enabled = GL_FALSE;
|
|---|
| 1176 | }
|
|---|
| 1177 | ctx->Array.TexCoordInterleaveFactor = 1;
|
|---|
| 1178 | ctx->Array.EdgeFlag.Stride = 0;
|
|---|
| 1179 | ctx->Array.EdgeFlag.StrideB = 0;
|
|---|
| 1180 | ctx->Array.EdgeFlag.Ptr = NULL;
|
|---|
| 1181 | ctx->Array.EdgeFlag.Enabled = GL_FALSE;
|
|---|
| 1182 | ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */
|
|---|
| 1183 |
|
|---|
| 1184 | /* Pixel transfer */
|
|---|
| 1185 | ctx->Pack.Alignment = 4;
|
|---|
| 1186 | ctx->Pack.RowLength = 0;
|
|---|
| 1187 | ctx->Pack.ImageHeight = 0;
|
|---|
| 1188 | ctx->Pack.SkipPixels = 0;
|
|---|
| 1189 | ctx->Pack.SkipRows = 0;
|
|---|
| 1190 | ctx->Pack.SkipImages = 0;
|
|---|
| 1191 | ctx->Pack.SwapBytes = GL_FALSE;
|
|---|
| 1192 | ctx->Pack.LsbFirst = GL_FALSE;
|
|---|
| 1193 | ctx->Unpack.Alignment = 4;
|
|---|
| 1194 | ctx->Unpack.RowLength = 0;
|
|---|
| 1195 | ctx->Unpack.ImageHeight = 0;
|
|---|
| 1196 | ctx->Unpack.SkipPixels = 0;
|
|---|
| 1197 | ctx->Unpack.SkipRows = 0;
|
|---|
| 1198 | ctx->Unpack.SkipImages = 0;
|
|---|
| 1199 | ctx->Unpack.SwapBytes = GL_FALSE;
|
|---|
| 1200 | ctx->Unpack.LsbFirst = GL_FALSE;
|
|---|
| 1201 |
|
|---|
| 1202 | /* Feedback */
|
|---|
| 1203 | ctx->Feedback.Type = GL_2D; /* TODO: verify */
|
|---|
| 1204 | ctx->Feedback.Buffer = NULL;
|
|---|
| 1205 | ctx->Feedback.BufferSize = 0;
|
|---|
| 1206 | ctx->Feedback.Count = 0;
|
|---|
| 1207 |
|
|---|
| 1208 | /* Selection/picking */
|
|---|
| 1209 | ctx->Select.Buffer = NULL;
|
|---|
| 1210 | ctx->Select.BufferSize = 0;
|
|---|
| 1211 | ctx->Select.BufferCount = 0;
|
|---|
| 1212 | ctx->Select.Hits = 0;
|
|---|
| 1213 | ctx->Select.NameStackDepth = 0;
|
|---|
| 1214 |
|
|---|
| 1215 | /* Optimized Accum buffer */
|
|---|
| 1216 | ctx->IntegerAccumMode = GL_TRUE;
|
|---|
| 1217 | ctx->IntegerAccumScaler = 0.0;
|
|---|
| 1218 |
|
|---|
| 1219 | /* Renderer and client attribute stacks */
|
|---|
| 1220 | ctx->AttribStackDepth = 0;
|
|---|
| 1221 | ctx->ClientAttribStackDepth = 0;
|
|---|
| 1222 |
|
|---|
| 1223 | /* Miscellaneous */
|
|---|
| 1224 | ctx->NewState = NEW_ALL;
|
|---|
| 1225 | ctx->RenderMode = GL_RENDER;
|
|---|
| 1226 | ctx->StippleCounter = 0;
|
|---|
| 1227 | ctx->NeedNormals = GL_FALSE;
|
|---|
| 1228 | ctx->DoViewportMapping = GL_TRUE;
|
|---|
| 1229 |
|
|---|
| 1230 | ctx->NeedEyeCoords = GL_FALSE;
|
|---|
| 1231 | ctx->NeedEyeNormals = GL_FALSE;
|
|---|
| 1232 | ctx->vb_proj_matrix = &ctx->ModelProjectMatrix;
|
|---|
| 1233 |
|
|---|
| 1234 | /* Display list */
|
|---|
| 1235 | ctx->CallDepth = 0;
|
|---|
| 1236 | ctx->ExecuteFlag = GL_TRUE;
|
|---|
| 1237 | ctx->CompileFlag = GL_FALSE;
|
|---|
| 1238 | ctx->CurrentListPtr = NULL;
|
|---|
| 1239 | ctx->CurrentBlock = NULL;
|
|---|
| 1240 | ctx->CurrentListNum = 0;
|
|---|
| 1241 | ctx->CurrentPos = 0;
|
|---|
| 1242 |
|
|---|
| 1243 | ctx->ErrorValue = (GLenum) GL_NO_ERROR;
|
|---|
| 1244 |
|
|---|
| 1245 | ctx->CatchSignals = GL_TRUE;
|
|---|
| 1246 | ctx->OcclusionResult = GL_FALSE;
|
|---|
| 1247 |
|
|---|
| 1248 | /* For debug/development only */
|
|---|
| 1249 | ctx->NoRaster = getenv("MESA_NO_RASTER") ? GL_TRUE : GL_FALSE;
|
|---|
| 1250 | ctx->FirstTimeCurrent = GL_TRUE;
|
|---|
| 1251 |
|
|---|
| 1252 | /* Dither disable */
|
|---|
| 1253 | ctx->NoDither = getenv("MESA_NO_DITHER") ? GL_TRUE : GL_FALSE;
|
|---|
| 1254 | if (ctx->NoDither) {
|
|---|
| 1255 | if (getenv("MESA_DEBUG")) {
|
|---|
| 1256 | fprintf(stderr, "MESA_NO_DITHER set - dithering disabled\n");
|
|---|
| 1257 | }
|
|---|
| 1258 | ctx->Color.DitherFlag = GL_FALSE;
|
|---|
| 1259 | }
|
|---|
| 1260 | }
|
|---|
| 1261 |
|
|---|
| 1262 |
|
|---|
| 1263 |
|
|---|
| 1264 |
|
|---|
| 1265 | /*
|
|---|
| 1266 | * Allocate the proxy textures. If we run out of memory part way through
|
|---|
| 1267 | * the allocations clean up and return GL_FALSE.
|
|---|
| 1268 | * Return: GL_TRUE=success, GL_FALSE=failure
|
|---|
| 1269 | */
|
|---|
| 1270 | static GLboolean alloc_proxy_textures( GLcontext *ctx )
|
|---|
| 1271 | {
|
|---|
| 1272 | GLboolean out_of_memory;
|
|---|
| 1273 | GLint i;
|
|---|
| 1274 |
|
|---|
| 1275 | ctx->Texture.Proxy1D = gl_alloc_texture_object(NULL, 0, 1);
|
|---|
| 1276 | if (!ctx->Texture.Proxy1D) {
|
|---|
| 1277 | return GL_FALSE;
|
|---|
| 1278 | }
|
|---|
| 1279 |
|
|---|
| 1280 | ctx->Texture.Proxy2D = gl_alloc_texture_object(NULL, 0, 2);
|
|---|
| 1281 | if (!ctx->Texture.Proxy2D) {
|
|---|
| 1282 | gl_free_texture_object(NULL, ctx->Texture.Proxy1D);
|
|---|
| 1283 | return GL_FALSE;
|
|---|
| 1284 | }
|
|---|
| 1285 |
|
|---|
| 1286 | ctx->Texture.Proxy3D = gl_alloc_texture_object(NULL, 0, 3);
|
|---|
| 1287 | if (!ctx->Texture.Proxy3D) {
|
|---|
| 1288 | gl_free_texture_object(NULL, ctx->Texture.Proxy1D);
|
|---|
| 1289 | gl_free_texture_object(NULL, ctx->Texture.Proxy2D);
|
|---|
| 1290 | return GL_FALSE;
|
|---|
| 1291 | }
|
|---|
| 1292 |
|
|---|
| 1293 | out_of_memory = GL_FALSE;
|
|---|
| 1294 | for (i=0;i<MAX_TEXTURE_LEVELS;i++) {
|
|---|
| 1295 | ctx->Texture.Proxy1D->Image[i] = gl_alloc_texture_image();
|
|---|
| 1296 | ctx->Texture.Proxy2D->Image[i] = gl_alloc_texture_image();
|
|---|
| 1297 | ctx->Texture.Proxy3D->Image[i] = gl_alloc_texture_image();
|
|---|
| 1298 | if (!ctx->Texture.Proxy1D->Image[i]
|
|---|
| 1299 | || !ctx->Texture.Proxy2D->Image[i]
|
|---|
| 1300 | || !ctx->Texture.Proxy3D->Image[i]) {
|
|---|
| 1301 | out_of_memory = GL_TRUE;
|
|---|
| 1302 | }
|
|---|
| 1303 | }
|
|---|
| 1304 | if (out_of_memory) {
|
|---|
| 1305 | for (i=0;i<MAX_TEXTURE_LEVELS;i++) {
|
|---|
| 1306 | if (ctx->Texture.Proxy1D->Image[i]) {
|
|---|
| 1307 | gl_free_texture_image(ctx->Texture.Proxy1D->Image[i]);
|
|---|
| 1308 | }
|
|---|
| 1309 | if (ctx->Texture.Proxy2D->Image[i]) {
|
|---|
| 1310 | gl_free_texture_image(ctx->Texture.Proxy2D->Image[i]);
|
|---|
| 1311 | }
|
|---|
| 1312 | if (ctx->Texture.Proxy3D->Image[i]) {
|
|---|
| 1313 | gl_free_texture_image(ctx->Texture.Proxy3D->Image[i]);
|
|---|
| 1314 | }
|
|---|
| 1315 | }
|
|---|
| 1316 | gl_free_texture_object(NULL, ctx->Texture.Proxy1D);
|
|---|
| 1317 | gl_free_texture_object(NULL, ctx->Texture.Proxy2D);
|
|---|
| 1318 | gl_free_texture_object(NULL, ctx->Texture.Proxy3D);
|
|---|
| 1319 | return GL_FALSE;
|
|---|
| 1320 | }
|
|---|
| 1321 | else {
|
|---|
| 1322 | return GL_TRUE;
|
|---|
| 1323 | }
|
|---|
| 1324 | }
|
|---|
| 1325 |
|
|---|
| 1326 |
|
|---|
| 1327 |
|
|---|
| 1328 | /*
|
|---|
| 1329 | * Initialize a GLcontext struct.
|
|---|
| 1330 | */
|
|---|
| 1331 | GLboolean gl_initialize_context_data( GLcontext *ctx,
|
|---|
| 1332 | GLvisual *visual,
|
|---|
| 1333 | GLcontext *share_list,
|
|---|
| 1334 | void *driver_ctx,
|
|---|
| 1335 | GLboolean direct )
|
|---|
| 1336 | {
|
|---|
| 1337 | (void) direct; /* not used */
|
|---|
| 1338 |
|
|---|
| 1339 | /* misc one-time initializations */
|
|---|
| 1340 | one_time_init();
|
|---|
| 1341 |
|
|---|
| 1342 | ctx->DriverCtx = driver_ctx;
|
|---|
| 1343 | ctx->Visual = visual;
|
|---|
| 1344 | ctx->DrawBuffer = NULL;
|
|---|
| 1345 | ctx->ReadBuffer = NULL;
|
|---|
| 1346 |
|
|---|
| 1347 | ctx->VB = gl_vb_create_for_immediate( ctx );
|
|---|
| 1348 | if (!ctx->VB) {
|
|---|
| 1349 | FREE( ctx );
|
|---|
| 1350 | return GL_FALSE;
|
|---|
| 1351 | }
|
|---|
| 1352 | ctx->input = ctx->VB->IM;
|
|---|
| 1353 |
|
|---|
| 1354 | ctx->PB = gl_alloc_pb();
|
|---|
| 1355 | if (!ctx->PB) {
|
|---|
| 1356 | FREE( ctx->VB );
|
|---|
| 1357 | FREE( ctx );
|
|---|
| 1358 | return GL_FALSE;
|
|---|
| 1359 | }
|
|---|
| 1360 |
|
|---|
| 1361 | if (share_list) {
|
|---|
| 1362 | /* share the group of display lists of another context */
|
|---|
| 1363 | ctx->Shared = share_list->Shared;
|
|---|
| 1364 | }
|
|---|
| 1365 | else {
|
|---|
| 1366 | /* allocate new group of display lists */
|
|---|
| 1367 | ctx->Shared = alloc_shared_state();
|
|---|
| 1368 | if (!ctx->Shared) {
|
|---|
| 1369 | FREE(ctx->VB);
|
|---|
| 1370 | FREE(ctx->PB);
|
|---|
| 1371 | FREE(ctx);
|
|---|
| 1372 | return GL_FALSE;
|
|---|
| 1373 | }
|
|---|
| 1374 | }
|
|---|
| 1375 | _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
|
|---|
| 1376 | ctx->Shared->RefCount++;
|
|---|
| 1377 | _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
|
|---|
| 1378 |
|
|---|
| 1379 | init_attrib_groups( ctx );
|
|---|
| 1380 |
|
|---|
| 1381 | gl_reset_vb( ctx->VB );
|
|---|
| 1382 | gl_reset_input( ctx );
|
|---|
| 1383 |
|
|---|
| 1384 | if (visual->DBflag) {
|
|---|
| 1385 | ctx->Color.DrawBuffer = GL_BACK;
|
|---|
| 1386 | ctx->Color.DriverDrawBuffer = GL_BACK_LEFT;
|
|---|
| 1387 | ctx->Color.DrawDestMask = BACK_LEFT_BIT;
|
|---|
| 1388 | ctx->Pixel.ReadBuffer = GL_BACK;
|
|---|
| 1389 | ctx->Pixel.DriverReadBuffer = GL_BACK_LEFT;
|
|---|
| 1390 | }
|
|---|
| 1391 | else {
|
|---|
| 1392 | ctx->Color.DrawBuffer = GL_FRONT;
|
|---|
| 1393 | ctx->Color.DriverDrawBuffer = GL_FRONT_LEFT;
|
|---|
| 1394 | ctx->Color.DrawDestMask = FRONT_LEFT_BIT;
|
|---|
| 1395 | ctx->Pixel.ReadBuffer = GL_FRONT;
|
|---|
| 1396 | ctx->Pixel.DriverReadBuffer = GL_FRONT_LEFT;
|
|---|
| 1397 | }
|
|---|
| 1398 |
|
|---|
| 1399 | #ifdef PROFILE
|
|---|
| 1400 | init_timings( ctx );
|
|---|
| 1401 | #endif
|
|---|
| 1402 |
|
|---|
| 1403 | if (!alloc_proxy_textures(ctx)) {
|
|---|
| 1404 | free_shared_state(ctx, ctx->Shared);
|
|---|
| 1405 | FREE(ctx->VB);
|
|---|
| 1406 | FREE(ctx->PB);
|
|---|
| 1407 | FREE(ctx);
|
|---|
| 1408 | return GL_FALSE;
|
|---|
| 1409 | }
|
|---|
| 1410 |
|
|---|
| 1411 | /* setup API dispatch tables */
|
|---|
| 1412 | ctx->Exec = (struct _glapi_table *) CALLOC(_glapi_get_dispatch_table_size() * sizeof(void *));
|
|---|
| 1413 | ctx->Save = (struct _glapi_table *) CALLOC(_glapi_get_dispatch_table_size() * sizeof(void *));
|
|---|
| 1414 | if (!ctx->Exec || !ctx->Save) {
|
|---|
| 1415 | free_shared_state(ctx, ctx->Shared);
|
|---|
| 1416 | FREE(ctx->VB);
|
|---|
| 1417 | FREE(ctx->PB);
|
|---|
| 1418 | if (ctx->Exec)
|
|---|
| 1419 | FREE(ctx->Exec);
|
|---|
| 1420 | FREE(ctx);
|
|---|
| 1421 | }
|
|---|
| 1422 | _mesa_init_exec_table( ctx->Exec );
|
|---|
| 1423 | _mesa_init_dlist_table( ctx->Save );
|
|---|
| 1424 | ctx->CurrentDispatch = ctx->Exec;
|
|---|
| 1425 |
|
|---|
| 1426 | return GL_TRUE;
|
|---|
| 1427 | }
|
|---|
| 1428 |
|
|---|
| 1429 |
|
|---|
| 1430 |
|
|---|
| 1431 | /*
|
|---|
| 1432 | * Allocate and initialize a GLcontext structure.
|
|---|
| 1433 | * Input: visual - a GLvisual pointer
|
|---|
| 1434 | * sharelist - another context to share display lists with or NULL
|
|---|
| 1435 | * driver_ctx - pointer to device driver's context state struct
|
|---|
| 1436 | * Return: pointer to a new gl_context struct or NULL if error.
|
|---|
| 1437 | */
|
|---|
| 1438 | GLcontext *gl_create_context( GLvisual *visual,
|
|---|
| 1439 | GLcontext *share_list,
|
|---|
| 1440 | void *driver_ctx,
|
|---|
| 1441 | GLboolean direct )
|
|---|
| 1442 | {
|
|---|
| 1443 | GLcontext *ctx = (GLcontext *) CALLOC( sizeof(GLcontext) );
|
|---|
| 1444 | if (!ctx) {
|
|---|
| 1445 | return NULL;
|
|---|
| 1446 | }
|
|---|
| 1447 |
|
|---|
| 1448 | if (gl_initialize_context_data(ctx, visual, share_list,
|
|---|
| 1449 | driver_ctx, direct)) {
|
|---|
| 1450 | return ctx;
|
|---|
| 1451 | }
|
|---|
| 1452 | else {
|
|---|
| 1453 | FREE(ctx);
|
|---|
| 1454 | return NULL;
|
|---|
| 1455 | }
|
|---|
| 1456 | }
|
|---|
| 1457 |
|
|---|
| 1458 |
|
|---|
| 1459 |
|
|---|
| 1460 | /*
|
|---|
| 1461 | * Free the data associated with the given context.
|
|---|
| 1462 | * But don't free() the GLcontext struct itself!
|
|---|
| 1463 | */
|
|---|
| 1464 | void gl_free_context_data( GLcontext *ctx )
|
|---|
| 1465 | {
|
|---|
| 1466 | struct gl_shine_tab *s, *tmps;
|
|---|
| 1467 | GLuint i, j;
|
|---|
| 1468 |
|
|---|
| 1469 | /* if we're destroying the current context, unbind it first */
|
|---|
| 1470 | if (ctx == gl_get_current_context()) {
|
|---|
| 1471 | gl_make_current(NULL, NULL);
|
|---|
| 1472 | }
|
|---|
| 1473 |
|
|---|
| 1474 | #ifdef PROFILE
|
|---|
| 1475 | if (getenv("MESA_PROFILE")) {
|
|---|
| 1476 | print_timings( ctx );
|
|---|
| 1477 | }
|
|---|
| 1478 | #endif
|
|---|
| 1479 |
|
|---|
| 1480 | gl_matrix_dtr( &ctx->ModelView );
|
|---|
| 1481 | for (i = 0; i < MAX_MODELVIEW_STACK_DEPTH - 1; i++) {
|
|---|
| 1482 | gl_matrix_dtr( &ctx->ModelViewStack[i] );
|
|---|
| 1483 | }
|
|---|
| 1484 | gl_matrix_dtr( &ctx->ProjectionMatrix );
|
|---|
| 1485 | for (i = 0; i < MAX_PROJECTION_STACK_DEPTH - 1; i++) {
|
|---|
| 1486 | gl_matrix_dtr( &ctx->ProjectionStack[i] );
|
|---|
| 1487 | }
|
|---|
| 1488 | for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
|
|---|
| 1489 | gl_matrix_dtr( &ctx->TextureMatrix[i] );
|
|---|
| 1490 | for (j = 0; j < MAX_TEXTURE_STACK_DEPTH - 1; j++) {
|
|---|
| 1491 | gl_matrix_dtr( &ctx->TextureStack[i][j] );
|
|---|
| 1492 | }
|
|---|
| 1493 | }
|
|---|
| 1494 |
|
|---|
| 1495 | FREE( ctx->PB );
|
|---|
| 1496 |
|
|---|
| 1497 | if(ctx->input != ctx->VB->IM)
|
|---|
| 1498 | gl_immediate_free( ctx->input );
|
|---|
| 1499 |
|
|---|
| 1500 | gl_vb_free( ctx->VB );
|
|---|
| 1501 |
|
|---|
| 1502 | _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
|
|---|
| 1503 | ctx->Shared->RefCount--;
|
|---|
| 1504 | ASSERT(ctx->Shared->RefCount >= 0);
|
|---|
| 1505 | _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
|
|---|
| 1506 | if (ctx->Shared->RefCount == 0) {
|
|---|
| 1507 | /* free shared state */
|
|---|
| 1508 | free_shared_state( ctx, ctx->Shared );
|
|---|
| 1509 | }
|
|---|
| 1510 |
|
|---|
| 1511 | foreach_s( s, tmps, ctx->ShineTabList ) {
|
|---|
| 1512 | FREE( s );
|
|---|
| 1513 | }
|
|---|
| 1514 | FREE( ctx->ShineTabList );
|
|---|
| 1515 |
|
|---|
| 1516 | /* Free proxy texture objects */
|
|---|
| 1517 | gl_free_texture_object( NULL, ctx->Texture.Proxy1D );
|
|---|
| 1518 | gl_free_texture_object( NULL, ctx->Texture.Proxy2D );
|
|---|
| 1519 | gl_free_texture_object( NULL, ctx->Texture.Proxy3D );
|
|---|
| 1520 |
|
|---|
| 1521 | /* Free evaluator data */
|
|---|
| 1522 | if (ctx->EvalMap.Map1Vertex3.Points)
|
|---|
| 1523 | FREE( ctx->EvalMap.Map1Vertex3.Points );
|
|---|
| 1524 | if (ctx->EvalMap.Map1Vertex4.Points)
|
|---|
| 1525 | FREE( ctx->EvalMap.Map1Vertex4.Points );
|
|---|
| 1526 | if (ctx->EvalMap.Map1Index.Points)
|
|---|
| 1527 | FREE( ctx->EvalMap.Map1Index.Points );
|
|---|
| 1528 | if (ctx->EvalMap.Map1Color4.Points)
|
|---|
| 1529 | FREE( ctx->EvalMap.Map1Color4.Points );
|
|---|
| 1530 | if (ctx->EvalMap.Map1Normal.Points)
|
|---|
| 1531 | FREE( ctx->EvalMap.Map1Normal.Points );
|
|---|
| 1532 | if (ctx->EvalMap.Map1Texture1.Points)
|
|---|
| 1533 | FREE( ctx->EvalMap.Map1Texture1.Points );
|
|---|
| 1534 | if (ctx->EvalMap.Map1Texture2.Points)
|
|---|
| 1535 | FREE( ctx->EvalMap.Map1Texture2.Points );
|
|---|
| 1536 | if (ctx->EvalMap.Map1Texture3.Points)
|
|---|
| 1537 | FREE( ctx->EvalMap.Map1Texture3.Points );
|
|---|
| 1538 | if (ctx->EvalMap.Map1Texture4.Points)
|
|---|
| 1539 | FREE( ctx->EvalMap.Map1Texture4.Points );
|
|---|
| 1540 |
|
|---|
| 1541 | if (ctx->EvalMap.Map2Vertex3.Points)
|
|---|
| 1542 | FREE( ctx->EvalMap.Map2Vertex3.Points );
|
|---|
| 1543 | if (ctx->EvalMap.Map2Vertex4.Points)
|
|---|
| 1544 | FREE( ctx->EvalMap.Map2Vertex4.Points );
|
|---|
| 1545 | if (ctx->EvalMap.Map2Index.Points)
|
|---|
| 1546 | FREE( ctx->EvalMap.Map2Index.Points );
|
|---|
| 1547 | if (ctx->EvalMap.Map2Color4.Points)
|
|---|
| 1548 | FREE( ctx->EvalMap.Map2Color4.Points );
|
|---|
| 1549 | if (ctx->EvalMap.Map2Normal.Points)
|
|---|
| 1550 | FREE( ctx->EvalMap.Map2Normal.Points );
|
|---|
| 1551 | if (ctx->EvalMap.Map2Texture1.Points)
|
|---|
| 1552 | FREE( ctx->EvalMap.Map2Texture1.Points );
|
|---|
| 1553 | if (ctx->EvalMap.Map2Texture2.Points)
|
|---|
| 1554 | FREE( ctx->EvalMap.Map2Texture2.Points );
|
|---|
| 1555 | if (ctx->EvalMap.Map2Texture3.Points)
|
|---|
| 1556 | FREE( ctx->EvalMap.Map2Texture3.Points );
|
|---|
| 1557 | if (ctx->EvalMap.Map2Texture4.Points)
|
|---|
| 1558 | FREE( ctx->EvalMap.Map2Texture4.Points );
|
|---|
| 1559 |
|
|---|
| 1560 | /* Free cache of immediate buffers. */
|
|---|
| 1561 | while (ctx->nr_im_queued-- > 0) {
|
|---|
| 1562 | struct immediate * next = ctx->freed_im_queue->next;
|
|---|
| 1563 | FREE( ctx->freed_im_queue );
|
|---|
| 1564 | ctx->freed_im_queue = next;
|
|---|
| 1565 | }
|
|---|
| 1566 | gl_extensions_dtr(ctx);
|
|---|
| 1567 |
|
|---|
| 1568 | FREE(ctx->Exec);
|
|---|
| 1569 | FREE(ctx->Save);
|
|---|
| 1570 | }
|
|---|
| 1571 |
|
|---|
| 1572 |
|
|---|
| 1573 |
|
|---|
| 1574 | /*
|
|---|
| 1575 | * Destroy a GLcontext structure.
|
|---|
| 1576 | */
|
|---|
| 1577 | void gl_destroy_context( GLcontext *ctx )
|
|---|
| 1578 | {
|
|---|
| 1579 | if (ctx) {
|
|---|
| 1580 | gl_free_context_data(ctx);
|
|---|
| 1581 | FREE( (void *) ctx );
|
|---|
| 1582 | }
|
|---|
| 1583 | }
|
|---|
| 1584 |
|
|---|
| 1585 |
|
|---|
| 1586 |
|
|---|
| 1587 | /*
|
|---|
| 1588 | * Called by the driver after both the context and driver are fully
|
|---|
| 1589 | * initialized. Currently just reads the config file.
|
|---|
| 1590 | */
|
|---|
| 1591 | void gl_context_initialize( GLcontext *ctx )
|
|---|
| 1592 | {
|
|---|
| 1593 | gl_read_config_file( ctx );
|
|---|
| 1594 | }
|
|---|
| 1595 |
|
|---|
| 1596 |
|
|---|
| 1597 |
|
|---|
| 1598 | /*
|
|---|
| 1599 | * Copy attribute groups from one context to another.
|
|---|
| 1600 | * Input: src - source context
|
|---|
| 1601 | * dst - destination context
|
|---|
| 1602 | * mask - bitwise OR of GL_*_BIT flags
|
|---|
| 1603 | */
|
|---|
| 1604 | void gl_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask )
|
|---|
| 1605 | {
|
|---|
| 1606 | if (mask & GL_ACCUM_BUFFER_BIT) {
|
|---|
| 1607 | MEMCPY( &dst->Accum, &src->Accum, sizeof(struct gl_accum_attrib) );
|
|---|
| 1608 | }
|
|---|
| 1609 | if (mask & GL_COLOR_BUFFER_BIT) {
|
|---|
| 1610 | MEMCPY( &dst->Color, &src->Color, sizeof(struct gl_colorbuffer_attrib) );
|
|---|
| 1611 | }
|
|---|
| 1612 | if (mask & GL_CURRENT_BIT) {
|
|---|
| 1613 | MEMCPY( &dst->Current, &src->Current, sizeof(struct gl_current_attrib) );
|
|---|
| 1614 | }
|
|---|
| 1615 | if (mask & GL_DEPTH_BUFFER_BIT) {
|
|---|
| 1616 | MEMCPY( &dst->Depth, &src->Depth, sizeof(struct gl_depthbuffer_attrib) );
|
|---|
| 1617 | }
|
|---|
| 1618 | if (mask & GL_ENABLE_BIT) {
|
|---|
| 1619 | /* no op */
|
|---|
| 1620 | }
|
|---|
| 1621 | if (mask & GL_EVAL_BIT) {
|
|---|
| 1622 | MEMCPY( &dst->Eval, &src->Eval, sizeof(struct gl_eval_attrib) );
|
|---|
| 1623 | }
|
|---|
| 1624 | if (mask & GL_FOG_BIT) {
|
|---|
| 1625 | MEMCPY( &dst->Fog, &src->Fog, sizeof(struct gl_fog_attrib) );
|
|---|
| 1626 | }
|
|---|
| 1627 | if (mask & GL_HINT_BIT) {
|
|---|
| 1628 | MEMCPY( &dst->Hint, &src->Hint, sizeof(struct gl_hint_attrib) );
|
|---|
| 1629 | }
|
|---|
| 1630 | if (mask & GL_LIGHTING_BIT) {
|
|---|
| 1631 | MEMCPY( &dst->Light, &src->Light, sizeof(struct gl_light_attrib) );
|
|---|
| 1632 | /* gl_reinit_light_attrib( &dst->Light ); */
|
|---|
| 1633 | }
|
|---|
| 1634 | if (mask & GL_LINE_BIT) {
|
|---|
| 1635 | MEMCPY( &dst->Line, &src->Line, sizeof(struct gl_line_attrib) );
|
|---|
| 1636 | }
|
|---|
| 1637 | if (mask & GL_LIST_BIT) {
|
|---|
| 1638 | MEMCPY( &dst->List, &src->List, sizeof(struct gl_list_attrib) );
|
|---|
| 1639 | }
|
|---|
| 1640 | if (mask & GL_PIXEL_MODE_BIT) {
|
|---|
| 1641 | MEMCPY( &dst->Pixel, &src->Pixel, sizeof(struct gl_pixel_attrib) );
|
|---|
| 1642 | }
|
|---|
| 1643 | if (mask & GL_POINT_BIT) {
|
|---|
| 1644 | MEMCPY( &dst->Point, &src->Point, sizeof(struct gl_point_attrib) );
|
|---|
| 1645 | }
|
|---|
| 1646 | if (mask & GL_POLYGON_BIT) {
|
|---|
| 1647 | MEMCPY( &dst->Polygon, &src->Polygon, sizeof(struct gl_polygon_attrib) );
|
|---|
| 1648 | }
|
|---|
| 1649 | if (mask & GL_POLYGON_STIPPLE_BIT) {
|
|---|
| 1650 | #ifdef __WIN32OS2__
|
|---|
| 1651 | MEMCPY( &dst->PolygonStipple, &src->PolygonStipple, 32*sizeof(GLint) );
|
|---|
| 1652 | #else
|
|---|
| 1653 | /* Use loop instead of MEMCPY due to problem with Portland Group's
|
|---|
| 1654 | * C compiler. Reported by John Stone.
|
|---|
| 1655 | */
|
|---|
| 1656 | int i;
|
|---|
| 1657 | for (i=0;i<32;i++) {
|
|---|
| 1658 | dst->PolygonStipple[i] = src->PolygonStipple[i];
|
|---|
| 1659 | }
|
|---|
| 1660 | #endif
|
|---|
| 1661 | }
|
|---|
| 1662 | if (mask & GL_SCISSOR_BIT) {
|
|---|
| 1663 | MEMCPY( &dst->Scissor, &src->Scissor, sizeof(struct gl_scissor_attrib) );
|
|---|
| 1664 | }
|
|---|
| 1665 | if (mask & GL_STENCIL_BUFFER_BIT) {
|
|---|
| 1666 | MEMCPY( &dst->Stencil, &src->Stencil, sizeof(struct gl_stencil_attrib) );
|
|---|
| 1667 | }
|
|---|
| 1668 | if (mask & GL_TEXTURE_BIT) {
|
|---|
| 1669 | MEMCPY( &dst->Texture, &src->Texture, sizeof(struct gl_texture_attrib) );
|
|---|
| 1670 | }
|
|---|
| 1671 | if (mask & GL_TRANSFORM_BIT) {
|
|---|
| 1672 | MEMCPY( &dst->Transform, &src->Transform, sizeof(struct gl_transform_attrib) );
|
|---|
| 1673 | }
|
|---|
| 1674 | if (mask & GL_VIEWPORT_BIT) {
|
|---|
| 1675 | MEMCPY( &dst->Viewport, &src->Viewport, sizeof(struct gl_viewport_attrib) );
|
|---|
| 1676 | }
|
|---|
| 1677 | }
|
|---|
| 1678 |
|
|---|
| 1679 |
|
|---|
| 1680 | /*
|
|---|
| 1681 | * Set the current context, binding the given frame buffer to the context.
|
|---|
| 1682 | */
|
|---|
| 1683 | void gl_make_current( GLcontext *newCtx, GLframebuffer *buffer )
|
|---|
| 1684 | {
|
|---|
| 1685 | gl_make_current2( newCtx, buffer, buffer );
|
|---|
| 1686 | }
|
|---|
| 1687 |
|
|---|
| 1688 |
|
|---|
| 1689 | /*
|
|---|
| 1690 | * Bind the given context to the given draw-buffer and read-buffer
|
|---|
| 1691 | * and make it the current context for this thread.
|
|---|
| 1692 | */
|
|---|
| 1693 | void gl_make_current2( GLcontext *newCtx, GLframebuffer *drawBuffer,
|
|---|
| 1694 | GLframebuffer *readBuffer )
|
|---|
| 1695 | {
|
|---|
| 1696 | #if 0
|
|---|
| 1697 | GLcontext *oldCtx = gl_get_context();
|
|---|
| 1698 |
|
|---|
| 1699 | /* Flush the old context
|
|---|
| 1700 | */
|
|---|
| 1701 | if (oldCtx) {
|
|---|
| 1702 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(oldCtx, "gl_make_current");
|
|---|
| 1703 |
|
|---|
| 1704 | /* unbind frame buffers from context */
|
|---|
| 1705 | if (oldCtx->DrawBuffer) {
|
|---|
| 1706 | oldCtx->DrawBuffer = NULL;
|
|---|
| 1707 | }
|
|---|
| 1708 | if (oldCtx->ReadBuffer) {
|
|---|
| 1709 | oldCtx->ReadBuffer = NULL;
|
|---|
| 1710 | }
|
|---|
| 1711 | }
|
|---|
| 1712 | #endif
|
|---|
| 1713 |
|
|---|
| 1714 | /* We call this function periodically (just here for now) in
|
|---|
| 1715 | * order to detect when multithreading has begun.
|
|---|
| 1716 | */
|
|---|
| 1717 | _glapi_check_multithread();
|
|---|
| 1718 |
|
|---|
| 1719 | _glapi_set_context((void *) newCtx);
|
|---|
| 1720 | ASSERT(gl_get_current_context() == newCtx);
|
|---|
| 1721 | if (newCtx) {
|
|---|
| 1722 | SET_IMMEDIATE(newCtx, newCtx->input);
|
|---|
| 1723 | _glapi_set_dispatch(newCtx->CurrentDispatch);
|
|---|
| 1724 | }
|
|---|
| 1725 | else {
|
|---|
| 1726 | _glapi_set_dispatch(NULL); /* none current */
|
|---|
| 1727 | }
|
|---|
| 1728 |
|
|---|
| 1729 | if (MESA_VERBOSE) fprintf(stderr, "gl_make_current()\n");
|
|---|
| 1730 |
|
|---|
| 1731 | if (newCtx && drawBuffer && readBuffer) {
|
|---|
| 1732 | /* TODO: check if newCtx and buffer's visual match??? */
|
|---|
| 1733 | newCtx->DrawBuffer = drawBuffer;
|
|---|
| 1734 | newCtx->ReadBuffer = readBuffer;
|
|---|
| 1735 | newCtx->NewState = NEW_ALL; /* just to be safe */
|
|---|
| 1736 | gl_update_state( newCtx );
|
|---|
| 1737 | }
|
|---|
| 1738 |
|
|---|
| 1739 | /* We can use this to help debug user's problems. Tell the to set
|
|---|
| 1740 | * the MESA_INFO env variable before running their app. Then the
|
|---|
| 1741 | * first time each context is made current we'll print some useful
|
|---|
| 1742 | * information.
|
|---|
| 1743 | */
|
|---|
| 1744 | if (newCtx && newCtx->FirstTimeCurrent) {
|
|---|
| 1745 | if (getenv("MESA_INFO")) {
|
|---|
| 1746 | fprintf(stderr, "Mesa GL_VERSION = %s\n", (char *) _mesa_GetString(GL_VERSION));
|
|---|
| 1747 | fprintf(stderr, "Mesa GL_RENDERER = %s\n", (char *) _mesa_GetString(GL_RENDERER));
|
|---|
| 1748 | fprintf(stderr, "Mesa GL_VENDOR = %s\n", (char *) _mesa_GetString(GL_VENDOR));
|
|---|
| 1749 | fprintf(stderr, "Mesa GL_EXTENSIONS = %s\n", (char *) _mesa_GetString(GL_EXTENSIONS));
|
|---|
| 1750 | #if defined(THREADS)
|
|---|
| 1751 | fprintf(stderr, "Mesa thread-safe: YES\n");
|
|---|
| 1752 | #else
|
|---|
| 1753 | fprintf(stderr, "Mesa thread-safe: NO\n");
|
|---|
| 1754 | #endif
|
|---|
| 1755 | #if defined(USE_X86_ASM)
|
|---|
| 1756 | fprintf(stderr, "Mesa x86-optimized: YES\n");
|
|---|
| 1757 | #else
|
|---|
| 1758 | fprintf(stderr, "Mesa x86-optimized: NO\n");
|
|---|
| 1759 | #endif
|
|---|
| 1760 | }
|
|---|
| 1761 | newCtx->FirstTimeCurrent = GL_FALSE;
|
|---|
| 1762 | }
|
|---|
| 1763 | }
|
|---|
| 1764 |
|
|---|
| 1765 |
|
|---|
| 1766 |
|
|---|
| 1767 | /*
|
|---|
| 1768 | * Return current context handle for the calling thread.
|
|---|
| 1769 | * This isn't the fastest way to get the current context.
|
|---|
| 1770 | * If you need speed, see the GET_CURRENT_CONTEXT() macro in context.h
|
|---|
| 1771 | */
|
|---|
| 1772 | GLcontext *gl_get_current_context( void )
|
|---|
| 1773 | {
|
|---|
| 1774 | return (GLcontext *) _glapi_get_context();
|
|---|
| 1775 | }
|
|---|
| 1776 |
|
|---|
| 1777 |
|
|---|
| 1778 |
|
|---|
| 1779 | /*
|
|---|
| 1780 | * This should be called by device drivers just before they do a
|
|---|
| 1781 | * swapbuffers. Any pending rendering commands will be executed.
|
|---|
| 1782 | */
|
|---|
| 1783 | void
|
|---|
| 1784 | _mesa_swapbuffers(GLcontext *ctx)
|
|---|
| 1785 | {
|
|---|
| 1786 | FLUSH_VB( ctx, "swap buffers" );
|
|---|
| 1787 | }
|
|---|
| 1788 |
|
|---|
| 1789 |
|
|---|
| 1790 |
|
|---|
| 1791 | /*
|
|---|
| 1792 | * Return pointer to this context's current API dispatch table.
|
|---|
| 1793 | * It'll either be the immediate-mode execute dispatcher or the
|
|---|
| 1794 | * display list compile dispatcher.
|
|---|
| 1795 | */
|
|---|
| 1796 | struct _glapi_table *
|
|---|
| 1797 | _mesa_get_dispatch(GLcontext *ctx)
|
|---|
| 1798 | {
|
|---|
| 1799 | return ctx->CurrentDispatch;
|
|---|
| 1800 | }
|
|---|
| 1801 |
|
|---|
| 1802 |
|
|---|
| 1803 |
|
|---|
| 1804 | /**********************************************************************/
|
|---|
| 1805 | /***** Miscellaneous functions *****/
|
|---|
| 1806 | /**********************************************************************/
|
|---|
| 1807 |
|
|---|
| 1808 |
|
|---|
| 1809 | /*
|
|---|
| 1810 | * This function is called when the Mesa user has stumbled into a code
|
|---|
| 1811 | * path which may not be implemented fully or correctly.
|
|---|
| 1812 | */
|
|---|
| 1813 | void gl_problem( const GLcontext *ctx, const char *s )
|
|---|
| 1814 | {
|
|---|
| 1815 | #ifdef __WIN32OS2__
|
|---|
| 1816 | fprintf( stderr,"OPENGL32: Mesa implementation error: %s\n", s );
|
|---|
| 1817 | fprintf( stderr,"OPENGL32: Report to J.vandenHorn@fibre.a2000.nl\n" );
|
|---|
| 1818 | #else
|
|---|
| 1819 | fprintf( stderr, "Mesa implementation error: %s\n", s );
|
|---|
| 1820 | fprintf( stderr, "Report to mesa-bugs@mesa3d.org\n" );
|
|---|
| 1821 | (void) ctx;
|
|---|
| 1822 | #endif
|
|---|
| 1823 | }
|
|---|
| 1824 |
|
|---|
| 1825 |
|
|---|
| 1826 |
|
|---|
| 1827 | /*
|
|---|
| 1828 | * This is called to inform the user that he or she has tried to do
|
|---|
| 1829 | * something illogical or if there's likely a bug in their program
|
|---|
| 1830 | * (like enabled depth testing without a depth buffer).
|
|---|
| 1831 | */
|
|---|
| 1832 | void gl_warning( const GLcontext *ctx, const char *s )
|
|---|
| 1833 | {
|
|---|
| 1834 | GLboolean debug;
|
|---|
| 1835 | #ifdef DEBUG
|
|---|
| 1836 | debug = GL_TRUE;
|
|---|
| 1837 | #else
|
|---|
| 1838 | if (getenv("MESA_DEBUG")) {
|
|---|
| 1839 | debug = GL_TRUE;
|
|---|
| 1840 | }
|
|---|
| 1841 | else {
|
|---|
| 1842 | debug = GL_FALSE;
|
|---|
| 1843 | }
|
|---|
| 1844 | #endif
|
|---|
| 1845 | #ifdef __WIN32OS2__
|
|---|
| 1846 | fprintf( stderr,"OPENGL32: Mesa warning: %s\n", s );
|
|---|
| 1847 | #else
|
|---|
| 1848 | if (debug) {
|
|---|
| 1849 | fprintf( stderr, "Mesa warning: %s\n", s );
|
|---|
| 1850 | }
|
|---|
| 1851 | #endif
|
|---|
| 1852 | (void) ctx;
|
|---|
| 1853 | }
|
|---|
| 1854 |
|
|---|
| 1855 |
|
|---|
| 1856 |
|
|---|
| 1857 | /*
|
|---|
| 1858 | * Compile an error into current display list.
|
|---|
| 1859 | */
|
|---|
| 1860 | void gl_compile_error( GLcontext *ctx, GLenum error, const char *s )
|
|---|
| 1861 | {
|
|---|
| 1862 | if (ctx->CompileFlag)
|
|---|
| 1863 | gl_save_error( ctx, error, s );
|
|---|
| 1864 |
|
|---|
| 1865 | if (ctx->ExecuteFlag)
|
|---|
| 1866 | gl_error( ctx, error, s );
|
|---|
| 1867 | }
|
|---|
| 1868 |
|
|---|
| 1869 |
|
|---|
| 1870 |
|
|---|
| 1871 | /*
|
|---|
| 1872 | * This is Mesa's error handler. Normally, all that's done is the updating
|
|---|
| 1873 | * of the current error value. If Mesa is compiled with -DDEBUG or if the
|
|---|
| 1874 | * environment variable "MESA_DEBUG" is defined then a real error message
|
|---|
| 1875 | * is printed to stderr.
|
|---|
| 1876 | * Input: error - the error value
|
|---|
| 1877 | * s - a diagnostic string
|
|---|
| 1878 | */
|
|---|
| 1879 | void gl_error( GLcontext *ctx, GLenum error, const char *s )
|
|---|
| 1880 | {
|
|---|
| 1881 | GLboolean debug;
|
|---|
| 1882 |
|
|---|
| 1883 | #ifdef DEBUG
|
|---|
| 1884 | debug = GL_TRUE;
|
|---|
| 1885 | #else
|
|---|
| 1886 | if (getenv("MESA_DEBUG")) {
|
|---|
| 1887 | debug = GL_TRUE;
|
|---|
| 1888 | }
|
|---|
| 1889 | else {
|
|---|
| 1890 | debug = GL_FALSE;
|
|---|
| 1891 | }
|
|---|
| 1892 | #endif
|
|---|
| 1893 | #ifdef __WIN32OS2__
|
|---|
| 1894 | {
|
|---|
| 1895 | #else
|
|---|
| 1896 | if (debug) {
|
|---|
| 1897 | #endif
|
|---|
| 1898 | char errstr[1000];
|
|---|
| 1899 |
|
|---|
| 1900 | switch (error) {
|
|---|
| 1901 | case GL_NO_ERROR:
|
|---|
| 1902 | strcpy( errstr, "GL_NO_ERROR" );
|
|---|
| 1903 | break;
|
|---|
| 1904 | case GL_INVALID_VALUE:
|
|---|
| 1905 | strcpy( errstr, "GL_INVALID_VALUE" );
|
|---|
| 1906 | break;
|
|---|
| 1907 | case GL_INVALID_ENUM:
|
|---|
| 1908 | strcpy( errstr, "GL_INVALID_ENUM" );
|
|---|
| 1909 | break;
|
|---|
| 1910 | case GL_INVALID_OPERATION:
|
|---|
| 1911 | strcpy( errstr, "GL_INVALID_OPERATION" );
|
|---|
| 1912 | break;
|
|---|
| 1913 | case GL_STACK_OVERFLOW:
|
|---|
| 1914 | strcpy( errstr, "GL_STACK_OVERFLOW" );
|
|---|
| 1915 | break;
|
|---|
| 1916 | case GL_STACK_UNDERFLOW:
|
|---|
| 1917 | strcpy( errstr, "GL_STACK_UNDERFLOW" );
|
|---|
| 1918 | break;
|
|---|
| 1919 | case GL_OUT_OF_MEMORY:
|
|---|
| 1920 | strcpy( errstr, "GL_OUT_OF_MEMORY" );
|
|---|
| 1921 | break;
|
|---|
| 1922 | default:
|
|---|
| 1923 | strcpy( errstr, "unknown" );
|
|---|
| 1924 | break;
|
|---|
| 1925 | }
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| 1926 | #ifdef __WIN32OS2__
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| 1927 | fprintf( stderr, "OPENGL32: Mesa user error: %s in %s\n", errstr, s );
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| 1928 | #else
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| 1929 | fprintf( stderr, "Mesa user error: %s in %s\n", errstr, s );
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| 1930 | #endif
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| 1931 | }
|
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| 1932 |
|
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| 1933 | if (ctx->ErrorValue==GL_NO_ERROR) {
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| 1934 | ctx->ErrorValue = error;
|
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| 1935 | }
|
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| 1936 |
|
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| 1937 | /* Call device driver's error handler, if any. This is used on the Mac. */
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| 1938 | if (ctx->Driver.Error) {
|
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| 1939 | (*ctx->Driver.Error)( ctx );
|
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| 1940 | }
|
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| 1941 | }
|
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| 1942 |
|
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| 1943 |
|
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| 1944 |
|
|---|
| 1945 | void
|
|---|
| 1946 | _mesa_Finish( void )
|
|---|
| 1947 | {
|
|---|
| 1948 | GET_CURRENT_CONTEXT(ctx);
|
|---|
| 1949 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glFinish");
|
|---|
| 1950 | if (ctx->Driver.Finish) {
|
|---|
| 1951 | (*ctx->Driver.Finish)( ctx );
|
|---|
| 1952 | }
|
|---|
| 1953 | }
|
|---|
| 1954 |
|
|---|
| 1955 |
|
|---|
| 1956 |
|
|---|
| 1957 | void
|
|---|
| 1958 | _mesa_Flush( void )
|
|---|
| 1959 | {
|
|---|
| 1960 | GET_CURRENT_CONTEXT(ctx);
|
|---|
| 1961 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glFlush");
|
|---|
| 1962 | if (ctx->Driver.Flush) {
|
|---|
| 1963 | (*ctx->Driver.Flush)( ctx );
|
|---|
| 1964 | }
|
|---|
| 1965 | }
|
|---|