| 1 | /* $Id: context.c,v 1.3 2000-03-02 13:27:30 sandervl Exp $ */ | 
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| 2 |  | 
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| 3 | /* | 
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| 4 | * Mesa 3-D graphics library | 
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| 5 | * Version:  3.1 | 
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| 6 | * | 
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| 7 | * Copyright (C) 1999  Brian Paul   All Rights Reserved. | 
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| 8 | * | 
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a | 
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| 10 | * copy of this software and associated documentation files (the "Software"), | 
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| 11 | * to deal in the Software without restriction, including without limitation | 
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, | 
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the | 
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| 14 | * Software is furnished to do so, subject to the following conditions: | 
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| 15 | * | 
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| 16 | * The above copyright notice and this permission notice shall be included | 
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| 17 | * in all copies or substantial portions of the Software. | 
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| 18 | * | 
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | 
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL | 
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN | 
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | 
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | 
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| 25 | */ | 
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| 26 |  | 
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| 27 |  | 
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| 28 | /* $XFree86: xc/lib/GL/mesa/src/context.c,v 1.4 1999/04/04 00:20:21 dawes Exp $ */ | 
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| 29 |  | 
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| 30 | /* | 
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| 31 | * If multi-threading is enabled (-DTHREADS) then each thread has it's | 
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| 32 | * own rendering context.  A thread obtains the pointer to its GLcontext | 
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| 33 | * with the gl_get_thread_context() function.  Otherwise, the global | 
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| 34 | * pointer, CC, points to the current context used by all threads in | 
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| 35 | * the address space. | 
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| 36 | */ | 
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| 37 |  | 
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| 38 | #ifdef __WIN32OS2__ | 
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| 39 | #include <os2win.h> | 
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| 40 | #ifdef DIVE | 
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| 41 | #include "types.h" | 
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| 42 | #include "wmesadef.h" | 
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| 43 | #include "mesadive.h" | 
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| 44 | #endif | 
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| 45 | #endif | 
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| 46 |  | 
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| 47 | #ifdef PC_HEADER | 
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| 48 | #include "all.h" | 
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| 49 | #else | 
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| 50 | #ifndef XFree86Server | 
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| 51 | #include <assert.h> | 
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| 52 | #include <math.h> | 
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| 53 | #include <stdio.h> | 
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| 54 | #include <stdlib.h> | 
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| 55 | #include <string.h> | 
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| 56 | #else | 
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| 57 | #include "GL/xf86glx.h" | 
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| 58 | #endif | 
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| 59 | #include "accum.h" | 
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| 60 | #include "alphabuf.h" | 
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| 61 | #include "api.h" | 
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| 62 | #include "clip.h" | 
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| 63 | #include "context.h" | 
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| 64 | #include "cva.h" | 
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| 65 | #include "depth.h" | 
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| 66 | #include "dlist.h" | 
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| 67 | #include "eval.h" | 
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| 68 | #include "enums.h" | 
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| 69 | #include "extensions.h" | 
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| 70 | #include "fog.h" | 
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| 71 | #include "get.h" | 
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| 72 | #include "hash.h" | 
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| 73 | #include "light.h" | 
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| 74 | #include "lines.h" | 
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| 75 | #include "dlist.h" | 
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| 76 | #include "macros.h" | 
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| 77 | #include "matrix.h" | 
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| 78 | #include "mmath.h" | 
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| 79 | #include "pb.h" | 
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| 80 | #include "pipeline.h" | 
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| 81 | #include "points.h" | 
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| 82 | #include "pointers.h" | 
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| 83 | #include "quads.h" | 
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| 84 | #include "shade.h" | 
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| 85 | #include "simple_list.h" | 
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| 86 | #include "stencil.h" | 
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| 87 | #include "stages.h" | 
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| 88 | #include "triangle.h" | 
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| 89 | #include "translate.h" | 
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| 90 | #include "teximage.h" | 
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| 91 | #include "texobj.h" | 
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| 92 | #include "texstate.h" | 
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| 93 | #include "texture.h" | 
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| 94 | #include "types.h" | 
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| 95 | #include "varray.h" | 
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| 96 | #include "vb.h" | 
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| 97 | #include "vbcull.h" | 
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| 98 | #include "vbfill.h" | 
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| 99 | #include "vbrender.h" | 
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| 100 | #include "vbxform.h" | 
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| 101 | #include "vertices.h" | 
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| 102 | #include "xform.h" | 
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| 103 | #include "config.h" | 
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| 104 | #endif | 
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| 105 |  | 
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| 106 |  | 
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| 107 | /* | 
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| 108 | * Memory allocation functions.  Called via the MALLOC, CALLOC and | 
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| 109 | * FREE macros when DEBUG symbol is defined. | 
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| 110 | * You might want to set breakpoints on these functions or plug in | 
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| 111 | * other memory allocation functions.  The Mesa sources should only | 
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| 112 | * use the MALLOC and FREE macros (which could also be overriden). | 
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| 113 | * | 
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| 114 | * XXX these functions should probably go into a new glmemory.c file. | 
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| 115 | */ | 
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| 116 |  | 
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| 117 | /* | 
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| 118 | * Allocate memory (uninitialized) | 
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| 119 | */ | 
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| 120 | void *gl_malloc(size_t bytes) | 
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| 121 | { | 
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| 122 | return malloc(bytes); | 
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| 123 | } | 
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| 124 |  | 
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| 125 | /* | 
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| 126 | * Allocate memory and initialize to zero. | 
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| 127 | */ | 
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| 128 | void *gl_calloc(size_t bytes) | 
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| 129 | { | 
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| 130 | return calloc(1, bytes); | 
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| 131 | } | 
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| 132 |  | 
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| 133 | /* | 
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| 134 | * Free memory | 
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| 135 | */ | 
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| 136 | void gl_free(void *ptr) | 
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| 137 | { | 
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| 138 | free(ptr); | 
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| 139 | } | 
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| 140 |  | 
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| 141 |  | 
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| 142 | /**********************************************************************/ | 
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| 143 | /*****                  Context and Thread management             *****/ | 
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| 144 | /**********************************************************************/ | 
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| 145 |  | 
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| 146 |  | 
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| 147 | #ifdef THREADS | 
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| 148 |  | 
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| 149 | #include "mthreads.h"        /* Mesa platform independent threads interface*/ | 
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| 150 |  | 
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| 151 | #ifdef __WIN32OS2__ | 
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| 152 | //SvL: Initialize this struct | 
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| 153 | static MesaTSD mesa_ctx_tsd = {-1, -1}; | 
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| 154 | #else | 
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| 155 | static MesaTSD mesa_ctx_tsd; | 
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| 156 | #endif | 
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| 157 |  | 
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| 158 | static void mesa_ctx_thread_init() { | 
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| 159 | MesaInitTSD(&mesa_ctx_tsd); | 
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| 160 | } | 
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| 161 |  | 
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| 162 | GLcontext *gl_get_thread_context( void ) { | 
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| 163 | #ifdef __WIN32OS2__ | 
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| 164 | return (GLcontext *) MesaGetTSD(&mesa_ctx_tsd, mesa_ctx_thread_init); | 
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| 165 | #else | 
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| 166 | return (GLcontext *) MesaGetTSD(&mesa_ctx_tsd); | 
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| 167 | #endif | 
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| 168 | } | 
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| 169 |  | 
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| 170 | static void set_thread_context( GLcontext *ctx ) { | 
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| 171 | MesaSetTSD(&mesa_ctx_tsd, ctx, mesa_ctx_thread_init); | 
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| 172 | } | 
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| 173 |  | 
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| 174 |  | 
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| 175 | #else | 
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| 176 |  | 
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| 177 | /* One Current Context pointer for all threads in the address space */ | 
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| 178 | GLcontext *CC = NULL; | 
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| 179 | struct immediate *CURRENT_INPUT = NULL; | 
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| 180 |  | 
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| 181 | #endif /*THREADS*/ | 
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| 182 |  | 
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| 183 |  | 
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| 184 |  | 
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| 185 |  | 
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| 186 | /**********************************************************************/ | 
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| 187 | /*****                   Profiling functions                      *****/ | 
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| 188 | /**********************************************************************/ | 
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| 189 |  | 
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| 190 | #ifdef PROFILE | 
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| 191 |  | 
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| 192 | #include <sys/times.h> | 
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| 193 | #include <sys/param.h> | 
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| 194 |  | 
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| 195 |  | 
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| 196 | /* | 
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| 197 | * Return system time in seconds. | 
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| 198 | * NOTE:  this implementation may not be very portable! | 
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| 199 | */ | 
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| 200 | GLdouble gl_time( void ) | 
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| 201 | { | 
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| 202 | static GLdouble prev_time = 0.0; | 
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| 203 | static GLdouble time; | 
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| 204 | struct tms tm; | 
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| 205 | clock_t clk; | 
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| 206 |  | 
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| 207 | clk = times(&tm); | 
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| 208 |  | 
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| 209 | #ifdef CLK_TCK | 
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| 210 | time = (double)clk / (double)CLK_TCK; | 
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| 211 | #else | 
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| 212 | time = (double)clk / (double)HZ; | 
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| 213 | #endif | 
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| 214 |  | 
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| 215 | if (time>prev_time) { | 
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| 216 | prev_time = time; | 
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| 217 | return time; | 
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| 218 | } | 
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| 219 | else { | 
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| 220 | return prev_time; | 
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| 221 | } | 
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| 222 | } | 
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| 223 |  | 
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| 224 | /* | 
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| 225 | * Reset the timing/profiling counters | 
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| 226 | */ | 
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| 227 | static void init_timings( GLcontext *ctx ) | 
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| 228 | { | 
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| 229 | ctx->BeginEndCount = 0; | 
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| 230 | ctx->BeginEndTime = 0.0; | 
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| 231 | ctx->VertexCount = 0; | 
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| 232 | ctx->VertexTime = 0.0; | 
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| 233 | ctx->PointCount = 0; | 
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| 234 | ctx->PointTime = 0.0; | 
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| 235 | ctx->LineCount = 0; | 
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| 236 | ctx->LineTime = 0.0; | 
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| 237 | ctx->PolygonCount = 0; | 
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| 238 | ctx->PolygonTime = 0.0; | 
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| 239 | ctx->ClearCount = 0; | 
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| 240 | ctx->ClearTime = 0.0; | 
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| 241 | ctx->SwapCount = 0; | 
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| 242 | ctx->SwapTime = 0.0; | 
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| 243 | } | 
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| 244 |  | 
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| 245 |  | 
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| 246 | /* | 
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| 247 | * Print the accumulated timing/profiling data. | 
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| 248 | */ | 
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| 249 | static void print_timings( GLcontext *ctx ) | 
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| 250 | { | 
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| 251 | GLdouble beginendrate; | 
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| 252 | GLdouble vertexrate; | 
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| 253 | GLdouble pointrate; | 
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| 254 | GLdouble linerate; | 
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| 255 | GLdouble polygonrate; | 
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| 256 | GLdouble overhead; | 
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| 257 | GLdouble clearrate; | 
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| 258 | GLdouble swaprate; | 
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| 259 | GLdouble avgvertices; | 
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| 260 |  | 
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| 261 | if (ctx->BeginEndTime>0.0) { | 
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| 262 | beginendrate = ctx->BeginEndCount / ctx->BeginEndTime; | 
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| 263 | } | 
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| 264 | else { | 
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| 265 | beginendrate = 0.0; | 
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| 266 | } | 
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| 267 | if (ctx->VertexTime>0.0) { | 
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| 268 | vertexrate = ctx->VertexCount / ctx->VertexTime; | 
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| 269 | } | 
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| 270 | else { | 
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| 271 | vertexrate = 0.0; | 
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| 272 | } | 
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| 273 | if (ctx->PointTime>0.0) { | 
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| 274 | pointrate = ctx->PointCount / ctx->PointTime; | 
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| 275 | } | 
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| 276 | else { | 
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| 277 | pointrate = 0.0; | 
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| 278 | } | 
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| 279 | if (ctx->LineTime>0.0) { | 
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| 280 | linerate = ctx->LineCount / ctx->LineTime; | 
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| 281 | } | 
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| 282 | else { | 
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| 283 | linerate = 0.0; | 
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| 284 | } | 
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| 285 | if (ctx->PolygonTime>0.0) { | 
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| 286 | polygonrate = ctx->PolygonCount / ctx->PolygonTime; | 
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| 287 | } | 
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| 288 | else { | 
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| 289 | polygonrate = 0.0; | 
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| 290 | } | 
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| 291 | if (ctx->ClearTime>0.0) { | 
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| 292 | clearrate = ctx->ClearCount / ctx->ClearTime; | 
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| 293 | } | 
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| 294 | else { | 
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| 295 | clearrate = 0.0; | 
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| 296 | } | 
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| 297 | if (ctx->SwapTime>0.0) { | 
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| 298 | swaprate = ctx->SwapCount / ctx->SwapTime; | 
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| 299 | } | 
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| 300 | else { | 
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| 301 | swaprate = 0.0; | 
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| 302 | } | 
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| 303 |  | 
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| 304 | if (ctx->BeginEndCount>0) { | 
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| 305 | avgvertices = (GLdouble) ctx->VertexCount / (GLdouble) ctx->BeginEndCount; | 
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| 306 | } | 
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| 307 | else { | 
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| 308 | avgvertices = 0.0; | 
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| 309 | } | 
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| 310 |  | 
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| 311 | overhead = ctx->BeginEndTime - ctx->VertexTime - ctx->PointTime | 
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| 312 | - ctx->LineTime - ctx->PolygonTime; | 
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| 313 |  | 
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| 314 |  | 
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| 315 | printf("                          Count   Time (s)    Rate (/s) \n"); | 
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| 316 | printf("--------------------------------------------------------\n"); | 
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| 317 | printf("glBegin/glEnd           %7d  %8.3f   %10.3f\n", | 
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| 318 | ctx->BeginEndCount, ctx->BeginEndTime, beginendrate); | 
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| 319 | printf("  vertexes transformed  %7d  %8.3f   %10.3f\n", | 
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| 320 | ctx->VertexCount, ctx->VertexTime, vertexrate ); | 
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| 321 | printf("  points rasterized     %7d  %8.3f   %10.3f\n", | 
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| 322 | ctx->PointCount, ctx->PointTime, pointrate ); | 
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| 323 | printf("  lines rasterized      %7d  %8.3f   %10.3f\n", | 
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| 324 | ctx->LineCount, ctx->LineTime, linerate ); | 
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| 325 | printf("  polygons rasterized   %7d  %8.3f   %10.3f\n", | 
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| 326 | ctx->PolygonCount, ctx->PolygonTime, polygonrate ); | 
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| 327 | printf("  overhead                       %8.3f\n", overhead ); | 
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| 328 | printf("glClear                 %7d  %8.3f   %10.3f\n", | 
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| 329 | ctx->ClearCount, ctx->ClearTime, clearrate ); | 
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| 330 | printf("SwapBuffers             %7d  %8.3f   %10.3f\n", | 
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| 331 | ctx->SwapCount, ctx->SwapTime, swaprate ); | 
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| 332 | printf("\n"); | 
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| 333 |  | 
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| 334 | printf("Average number of vertices per begin/end: %8.3f\n", avgvertices ); | 
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| 335 | } | 
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| 336 | #endif | 
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| 337 |  | 
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| 338 |  | 
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| 339 |  | 
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| 340 |  | 
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| 341 |  | 
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| 342 | /**********************************************************************/ | 
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| 343 | /*****       Context allocation, initialization, destroying       *****/ | 
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| 344 | /**********************************************************************/ | 
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| 345 |  | 
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| 346 |  | 
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| 347 | /* | 
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| 348 | * This function just calls all the various one-time-init functions in Mesa. | 
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| 349 | */ | 
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| 350 | static void one_time_init( void ) | 
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| 351 | { | 
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| 352 | static GLboolean alreadyCalled = GL_FALSE; | 
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| 353 |  | 
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| 354 | if (!alreadyCalled) { | 
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| 355 | gl_init_clip(); | 
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| 356 | gl_init_eval(); | 
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| 357 | gl_init_fog(); | 
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| 358 | gl_init_math(); | 
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| 359 | gl_init_lists(); | 
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| 360 | gl_init_shade(); | 
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| 361 | gl_init_texture(); | 
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| 362 | gl_init_transformation(); | 
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| 363 | gl_init_translate(); | 
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| 364 | gl_init_vbrender(); | 
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| 365 | gl_init_vbxform(); | 
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| 366 | gl_init_vertices(); | 
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| 367 | #ifdef THREADS | 
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| 368 | mesa_ctx_thread_init(); | 
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| 369 | #endif | 
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| 370 | alreadyCalled = GL_TRUE; | 
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| 371 | } | 
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| 372 | #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__) | 
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| 373 | fprintf(stderr, "Mesa DEBUG build %s %s\n", __DATE__, __TIME__); | 
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| 374 | #endif | 
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| 375 | } | 
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| 376 |  | 
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| 377 |  | 
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| 378 | /* | 
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| 379 | * Allocate and initialize a shared context state structure. | 
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| 380 | */ | 
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| 381 | static struct gl_shared_state *alloc_shared_state( void ) | 
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| 382 | { | 
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| 383 | GLuint d; | 
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| 384 | struct gl_shared_state *ss; | 
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| 385 | GLboolean outOfMemory; | 
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| 386 |  | 
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| 387 | ss = CALLOC_STRUCT(gl_shared_state); | 
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| 388 | if (!ss) | 
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| 389 | return NULL; | 
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| 390 |  | 
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| 391 | ss->DisplayList = NewHashTable(); | 
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| 392 |  | 
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| 393 | ss->TexObjects = NewHashTable(); | 
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| 394 |  | 
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| 395 | /* Default Texture objects */ | 
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| 396 | outOfMemory = GL_FALSE; | 
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| 397 | for (d = 1 ; d <= 3 ; d++) { | 
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| 398 | ss->DefaultD[d] = gl_alloc_texture_object(ss, 0, d); | 
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| 399 | if (!ss->DefaultD[d]) { | 
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| 400 | outOfMemory = GL_TRUE; | 
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| 401 | break; | 
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| 402 | } | 
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| 403 | ss->DefaultD[d]->RefCount++; /* don't free if not in use */ | 
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| 404 | } | 
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| 405 |  | 
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| 406 | if (!ss->DisplayList || !ss->TexObjects || outOfMemory) { | 
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| 407 | /* Ran out of memory at some point.  Free everything and return NULL */ | 
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| 408 | if (ss->DisplayList) | 
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| 409 | DeleteHashTable(ss->DisplayList); | 
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| 410 | if (ss->TexObjects) | 
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| 411 | DeleteHashTable(ss->TexObjects); | 
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| 412 | if (ss->DefaultD[1]) | 
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| 413 | gl_free_texture_object(ss, ss->DefaultD[1]); | 
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| 414 | if (ss->DefaultD[2]) | 
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| 415 | gl_free_texture_object(ss, ss->DefaultD[2]); | 
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| 416 | if (ss->DefaultD[3]) | 
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| 417 | gl_free_texture_object(ss, ss->DefaultD[3]); | 
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| 418 | FREE(ss); | 
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| 419 | return NULL; | 
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| 420 | } | 
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| 421 | else { | 
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| 422 | return ss; | 
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| 423 | } | 
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| 424 | } | 
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| 425 |  | 
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| 426 |  | 
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| 427 | /* | 
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| 428 | * Deallocate a shared state context and all children structures. | 
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| 429 | */ | 
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| 430 | static void free_shared_state( GLcontext *ctx, struct gl_shared_state *ss ) | 
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| 431 | { | 
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| 432 | /* Free display lists */ | 
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| 433 | while (1) { | 
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| 434 | GLuint list = HashFirstEntry(ss->DisplayList); | 
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| 435 | if (list) { | 
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| 436 | gl_destroy_list(ctx, list); | 
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| 437 | } | 
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| 438 | else { | 
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| 439 | break; | 
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| 440 | } | 
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| 441 | } | 
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| 442 | DeleteHashTable(ss->DisplayList); | 
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| 443 |  | 
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| 444 | /* Free texture objects */ | 
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| 445 | while (ss->TexObjectList) | 
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| 446 | { | 
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| 447 | if (ctx->Driver.DeleteTexture) | 
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| 448 | (*ctx->Driver.DeleteTexture)( ctx, ss->TexObjectList ); | 
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| 449 | /* this function removes from linked list too! */ | 
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| 450 | gl_free_texture_object(ss, ss->TexObjectList); | 
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| 451 | } | 
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| 452 | DeleteHashTable(ss->TexObjects); | 
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| 453 |  | 
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| 454 | FREE(ss); | 
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| 455 | } | 
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| 456 |  | 
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| 457 |  | 
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| 458 |  | 
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| 459 |  | 
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| 460 |  | 
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| 461 |  | 
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| 462 | /* | 
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| 463 | * Initialize the nth light.  Note that the defaults for light 0 are | 
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| 464 | * different than the other lights. | 
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| 465 | */ | 
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| 466 | static void init_light( struct gl_light *l, GLuint n ) | 
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| 467 | { | 
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| 468 | make_empty_list( l ); | 
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| 469 |  | 
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| 470 | ASSIGN_4V( l->Ambient, 0.0, 0.0, 0.0, 1.0 ); | 
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| 471 | if (n==0) { | 
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| 472 | ASSIGN_4V( l->Diffuse, 1.0, 1.0, 1.0, 1.0 ); | 
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| 473 | ASSIGN_4V( l->Specular, 1.0, 1.0, 1.0, 1.0 ); | 
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| 474 | } | 
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| 475 | else { | 
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| 476 | ASSIGN_4V( l->Diffuse, 0.0, 0.0, 0.0, 1.0 ); | 
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| 477 | ASSIGN_4V( l->Specular, 0.0, 0.0, 0.0, 1.0 ); | 
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| 478 | } | 
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| 479 | ASSIGN_4V( l->EyePosition, 0.0, 0.0, 1.0, 0.0 ); | 
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| 480 | ASSIGN_3V( l->EyeDirection, 0.0, 0.0, -1.0 ); | 
|---|
| 481 | l->SpotExponent = 0.0; | 
|---|
| 482 | gl_compute_spot_exp_table( l ); | 
|---|
| 483 | l->SpotCutoff = 180.0; | 
|---|
| 484 | l->CosCutoff = 0.0;          /* KW: -ve values not admitted */ | 
|---|
| 485 | l->ConstantAttenuation = 1.0; | 
|---|
| 486 | l->LinearAttenuation = 0.0; | 
|---|
| 487 | l->QuadraticAttenuation = 0.0; | 
|---|
| 488 | l->Enabled = GL_FALSE; | 
|---|
| 489 | } | 
|---|
| 490 |  | 
|---|
| 491 |  | 
|---|
| 492 |  | 
|---|
| 493 | static void init_lightmodel( struct gl_lightmodel *lm ) | 
|---|
| 494 | { | 
|---|
| 495 | ASSIGN_4V( lm->Ambient, 0.2, 0.2, 0.2, 1.0 ); | 
|---|
| 496 | lm->LocalViewer = GL_FALSE; | 
|---|
| 497 | lm->TwoSide = GL_FALSE; | 
|---|
| 498 | lm->ColorControl = GL_SINGLE_COLOR; | 
|---|
| 499 | } | 
|---|
| 500 |  | 
|---|
| 501 |  | 
|---|
| 502 | static void init_material( struct gl_material *m ) | 
|---|
| 503 | { | 
|---|
| 504 | ASSIGN_4V( m->Ambient,  0.2, 0.2, 0.2, 1.0 ); | 
|---|
| 505 | ASSIGN_4V( m->Diffuse,  0.8, 0.8, 0.8, 1.0 ); | 
|---|
| 506 | ASSIGN_4V( m->Specular, 0.0, 0.0, 0.0, 1.0 ); | 
|---|
| 507 | ASSIGN_4V( m->Emission, 0.0, 0.0, 0.0, 1.0 ); | 
|---|
| 508 | m->Shininess = 0.0; | 
|---|
| 509 | m->AmbientIndex = 0; | 
|---|
| 510 | m->DiffuseIndex = 1; | 
|---|
| 511 | m->SpecularIndex = 1; | 
|---|
| 512 | } | 
|---|
| 513 |  | 
|---|
| 514 |  | 
|---|
| 515 |  | 
|---|
| 516 | static void init_texture_unit( GLcontext *ctx, GLuint unit ) | 
|---|
| 517 | { | 
|---|
| 518 | struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; | 
|---|
| 519 |  | 
|---|
| 520 | texUnit->EnvMode = GL_MODULATE; | 
|---|
| 521 | ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 ); | 
|---|
| 522 | texUnit->TexGenEnabled = 0; | 
|---|
| 523 | texUnit->GenModeS = GL_EYE_LINEAR; | 
|---|
| 524 | texUnit->GenModeT = GL_EYE_LINEAR; | 
|---|
| 525 | texUnit->GenModeR = GL_EYE_LINEAR; | 
|---|
| 526 | texUnit->GenModeQ = GL_EYE_LINEAR; | 
|---|
| 527 | /* Yes, these plane coefficients are correct! */ | 
|---|
| 528 | ASSIGN_4V( texUnit->ObjectPlaneS, 1.0, 0.0, 0.0, 0.0 ); | 
|---|
| 529 | ASSIGN_4V( texUnit->ObjectPlaneT, 0.0, 1.0, 0.0, 0.0 ); | 
|---|
| 530 | ASSIGN_4V( texUnit->ObjectPlaneR, 0.0, 0.0, 0.0, 0.0 ); | 
|---|
| 531 | ASSIGN_4V( texUnit->ObjectPlaneQ, 0.0, 0.0, 0.0, 0.0 ); | 
|---|
| 532 | ASSIGN_4V( texUnit->EyePlaneS, 1.0, 0.0, 0.0, 0.0 ); | 
|---|
| 533 | ASSIGN_4V( texUnit->EyePlaneT, 0.0, 1.0, 0.0, 0.0 ); | 
|---|
| 534 | ASSIGN_4V( texUnit->EyePlaneR, 0.0, 0.0, 0.0, 0.0 ); | 
|---|
| 535 | ASSIGN_4V( texUnit->EyePlaneQ, 0.0, 0.0, 0.0, 0.0 ); | 
|---|
| 536 |  | 
|---|
| 537 | texUnit->CurrentD[1] = ctx->Shared->DefaultD[1]; | 
|---|
| 538 | texUnit->CurrentD[2] = ctx->Shared->DefaultD[2]; | 
|---|
| 539 | texUnit->CurrentD[3] = ctx->Shared->DefaultD[3]; | 
|---|
| 540 | } | 
|---|
| 541 |  | 
|---|
| 542 |  | 
|---|
| 543 | static void init_fallback_arrays( GLcontext *ctx ) | 
|---|
| 544 | { | 
|---|
| 545 | struct gl_client_array *cl; | 
|---|
| 546 | GLuint i; | 
|---|
| 547 |  | 
|---|
| 548 | cl = &ctx->Fallback.Normal; | 
|---|
| 549 | cl->Size = 3; | 
|---|
| 550 | cl->Type = GL_FLOAT; | 
|---|
| 551 | cl->Stride = 0; | 
|---|
| 552 | cl->StrideB = 0; | 
|---|
| 553 | cl->Ptr = (void *) ctx->Current.Normal; | 
|---|
| 554 | cl->Enabled = 1; | 
|---|
| 555 |  | 
|---|
| 556 | cl = &ctx->Fallback.Color; | 
|---|
| 557 | cl->Size = 4; | 
|---|
| 558 | cl->Type = GL_UNSIGNED_BYTE; | 
|---|
| 559 | cl->Stride = 0; | 
|---|
| 560 | cl->StrideB = 0; | 
|---|
| 561 | cl->Ptr = (void *) ctx->Current.ByteColor; | 
|---|
| 562 | cl->Enabled = 1; | 
|---|
| 563 |  | 
|---|
| 564 | cl = &ctx->Fallback.Index; | 
|---|
| 565 | cl->Size = 1; | 
|---|
| 566 | cl->Type = GL_UNSIGNED_INT; | 
|---|
| 567 | cl->Stride = 0; | 
|---|
| 568 | cl->StrideB = 0; | 
|---|
| 569 | cl->Ptr = (void *) &ctx->Current.Index; | 
|---|
| 570 | cl->Enabled = 1; | 
|---|
| 571 |  | 
|---|
| 572 | for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++) { | 
|---|
| 573 | cl = &ctx->Fallback.TexCoord[i]; | 
|---|
| 574 | cl->Size = 4; | 
|---|
| 575 | cl->Type = GL_FLOAT; | 
|---|
| 576 | cl->Stride = 0; | 
|---|
| 577 | cl->StrideB = 0; | 
|---|
| 578 | cl->Ptr = (void *) ctx->Current.Texcoord[i]; | 
|---|
| 579 | cl->Enabled = 1; | 
|---|
| 580 | } | 
|---|
| 581 |  | 
|---|
| 582 | cl = &ctx->Fallback.EdgeFlag; | 
|---|
| 583 | cl->Size = 1; | 
|---|
| 584 | cl->Type = GL_UNSIGNED_BYTE; | 
|---|
| 585 | cl->Stride = 0; | 
|---|
| 586 | cl->StrideB = 0; | 
|---|
| 587 | cl->Ptr = (void *) &ctx->Current.EdgeFlag; | 
|---|
| 588 | cl->Enabled = 1; | 
|---|
| 589 | } | 
|---|
| 590 |  | 
|---|
| 591 | /* Initialize a 1-D evaluator map */ | 
|---|
| 592 | static void init_1d_map( struct gl_1d_map *map, int n, const float *initial ) | 
|---|
| 593 | { | 
|---|
| 594 | map->Order = 1; | 
|---|
| 595 | map->u1 = 0.0; | 
|---|
| 596 | map->u2 = 1.0; | 
|---|
| 597 | map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat)); | 
|---|
| 598 | if (map->Points) { | 
|---|
| 599 | GLint i; | 
|---|
| 600 | for (i=0;i<n;i++) | 
|---|
| 601 | map->Points[i] = initial[i]; | 
|---|
| 602 | } | 
|---|
| 603 | map->Retain = GL_FALSE; | 
|---|
| 604 | } | 
|---|
| 605 |  | 
|---|
| 606 |  | 
|---|
| 607 | /* Initialize a 2-D evaluator map */ | 
|---|
| 608 | static void init_2d_map( struct gl_2d_map *map, int n, const float *initial ) | 
|---|
| 609 | { | 
|---|
| 610 | map->Uorder = 1; | 
|---|
| 611 | map->Vorder = 1; | 
|---|
| 612 | map->u1 = 0.0; | 
|---|
| 613 | map->u2 = 1.0; | 
|---|
| 614 | map->v1 = 0.0; | 
|---|
| 615 | map->v2 = 1.0; | 
|---|
| 616 | map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat)); | 
|---|
| 617 | if (map->Points) { | 
|---|
| 618 | GLint i; | 
|---|
| 619 | for (i=0;i<n;i++) | 
|---|
| 620 | map->Points[i] = initial[i]; | 
|---|
| 621 | } | 
|---|
| 622 | map->Retain = GL_FALSE; | 
|---|
| 623 | } | 
|---|
| 624 |  | 
|---|
| 625 |  | 
|---|
| 626 |  | 
|---|
| 627 | /* | 
|---|
| 628 | * Initialize a gl_context structure to default values. | 
|---|
| 629 | */ | 
|---|
| 630 | static void initialize_context( GLcontext *ctx ) | 
|---|
| 631 | { | 
|---|
| 632 | GLuint i, j; | 
|---|
| 633 |  | 
|---|
| 634 | if (ctx) { | 
|---|
| 635 | /* Constants, may be overriden by device driver */ | 
|---|
| 636 | ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS; | 
|---|
| 637 | ctx->Const.MaxTextureSize = 1 << (MAX_TEXTURE_LEVELS - 1); | 
|---|
| 638 | ctx->Const.MaxTextureUnits = MAX_TEXTURE_UNITS; | 
|---|
| 639 | ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE; | 
|---|
| 640 |  | 
|---|
| 641 | /* Modelview matrix */ | 
|---|
| 642 | gl_matrix_ctr( &ctx->ModelView ); | 
|---|
| 643 | gl_matrix_alloc_inv( &ctx->ModelView ); | 
|---|
| 644 |  | 
|---|
| 645 | ctx->ModelViewStackDepth = 0; | 
|---|
| 646 | for (i = 0 ; i < MAX_MODELVIEW_STACK_DEPTH ; i++) { | 
|---|
| 647 | gl_matrix_ctr( &ctx->ModelViewStack[i] ); | 
|---|
| 648 | gl_matrix_alloc_inv( &ctx->ModelViewStack[i] ); | 
|---|
| 649 | } | 
|---|
| 650 |  | 
|---|
| 651 | /* Projection matrix - need inv for user clipping in clip space*/ | 
|---|
| 652 | gl_matrix_ctr( &ctx->ProjectionMatrix ); | 
|---|
| 653 | gl_matrix_alloc_inv( &ctx->ProjectionMatrix ); | 
|---|
| 654 |  | 
|---|
| 655 | gl_matrix_ctr( &ctx->ModelProjectMatrix ); | 
|---|
| 656 | gl_matrix_ctr( &ctx->ModelProjectWinMatrix ); | 
|---|
| 657 | ctx->ModelProjectWinMatrixUptodate = GL_FALSE; | 
|---|
| 658 |  | 
|---|
| 659 | ctx->ProjectionStackDepth = 0; | 
|---|
| 660 | ctx->NearFarStack[0][0] = 1.0; /* These values seem weird by make */ | 
|---|
| 661 | ctx->NearFarStack[0][1] = 0.0; /* sense mathematically. */ | 
|---|
| 662 |  | 
|---|
| 663 | for (i = 0 ; i < MAX_PROJECTION_STACK_DEPTH ; i++) { | 
|---|
| 664 | gl_matrix_ctr( &ctx->ProjectionStack[i] ); | 
|---|
| 665 | gl_matrix_alloc_inv( &ctx->ProjectionStack[i] ); | 
|---|
| 666 | } | 
|---|
| 667 |  | 
|---|
| 668 | /* Texture matrix */ | 
|---|
| 669 | for (i=0; i<MAX_TEXTURE_UNITS; i++) { | 
|---|
| 670 | gl_matrix_ctr( &ctx->TextureMatrix[i] ); | 
|---|
| 671 | ctx->TextureStackDepth[i] = 0; | 
|---|
| 672 | for (j = 0 ; j < MAX_TEXTURE_STACK_DEPTH ; j++) { | 
|---|
| 673 | ctx->TextureStack[i][j].inv = 0; | 
|---|
| 674 | } | 
|---|
| 675 | } | 
|---|
| 676 |  | 
|---|
| 677 | /* Accumulate buffer group */ | 
|---|
| 678 | ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 ); | 
|---|
| 679 |  | 
|---|
| 680 | /* Color buffer group */ | 
|---|
| 681 | ctx->Color.IndexMask = 0xffffffff; | 
|---|
| 682 | ctx->Color.ColorMask[0] = 0xff; | 
|---|
| 683 | ctx->Color.ColorMask[1] = 0xff; | 
|---|
| 684 | ctx->Color.ColorMask[2] = 0xff; | 
|---|
| 685 | ctx->Color.ColorMask[3] = 0xff; | 
|---|
| 686 | ctx->Color.SWmasking = GL_FALSE; | 
|---|
| 687 | ctx->Color.ClearIndex = 0; | 
|---|
| 688 | ASSIGN_4V( ctx->Color.ClearColor, 0.0, 0.0, 0.0, 0.0 ); | 
|---|
| 689 | ctx->Color.DrawBuffer = GL_FRONT; | 
|---|
| 690 | ctx->Color.AlphaEnabled = GL_FALSE; | 
|---|
| 691 | ctx->Color.AlphaFunc = GL_ALWAYS; | 
|---|
| 692 | ctx->Color.AlphaRef = 0; | 
|---|
| 693 | ctx->Color.BlendEnabled = GL_FALSE; | 
|---|
| 694 | ctx->Color.BlendSrcRGB = GL_ONE; | 
|---|
| 695 | ctx->Color.BlendDstRGB = GL_ZERO; | 
|---|
| 696 | ctx->Color.BlendSrcA = GL_ONE; | 
|---|
| 697 | ctx->Color.BlendDstA = GL_ZERO; | 
|---|
| 698 | ctx->Color.BlendEquation = GL_FUNC_ADD_EXT; | 
|---|
| 699 | ctx->Color.BlendFunc = NULL;  /* this pointer set only when needed */ | 
|---|
| 700 | ASSIGN_4V( ctx->Color.BlendColor, 0.0, 0.0, 0.0, 0.0 ); | 
|---|
| 701 | ctx->Color.IndexLogicOpEnabled = GL_FALSE; | 
|---|
| 702 | ctx->Color.ColorLogicOpEnabled = GL_FALSE; | 
|---|
| 703 | ctx->Color.SWLogicOpEnabled = GL_FALSE; | 
|---|
| 704 | ctx->Color.LogicOp = GL_COPY; | 
|---|
| 705 | ctx->Color.DitherFlag = GL_TRUE; | 
|---|
| 706 | ctx->Color.MultiDrawBuffer = GL_FALSE; | 
|---|
| 707 |  | 
|---|
| 708 | /* Current group */ | 
|---|
| 709 | ASSIGN_4V( ctx->Current.ByteColor, 255, 255, 255, 255); | 
|---|
| 710 | ctx->Current.Index = 1; | 
|---|
| 711 | for (i=0; i<MAX_TEXTURE_UNITS; i++) | 
|---|
| 712 | ASSIGN_4V( ctx->Current.Texcoord[i], 0.0, 0.0, 0.0, 1.0 ); | 
|---|
| 713 | ASSIGN_4V( ctx->Current.RasterPos, 0.0, 0.0, 0.0, 1.0 ); | 
|---|
| 714 | ctx->Current.RasterDistance = 0.0; | 
|---|
| 715 | ASSIGN_4V( ctx->Current.RasterColor, 1.0, 1.0, 1.0, 1.0 ); | 
|---|
| 716 | ctx->Current.RasterIndex = 1; | 
|---|
| 717 | for (i=0; i<MAX_TEXTURE_UNITS; i++) | 
|---|
| 718 | ASSIGN_4V( ctx->Current.RasterMultiTexCoord[i], 0.0, 0.0, 0.0, 1.0 ); | 
|---|
| 719 | ctx->Current.RasterTexCoord = ctx->Current.RasterMultiTexCoord[0]; | 
|---|
| 720 | ctx->Current.RasterPosValid = GL_TRUE; | 
|---|
| 721 | ctx->Current.EdgeFlag = GL_TRUE; | 
|---|
| 722 | ASSIGN_3V( ctx->Current.Normal, 0.0, 0.0, 1.0 ); | 
|---|
| 723 | ctx->Current.Primitive = (GLenum) (GL_POLYGON + 1); | 
|---|
| 724 |  | 
|---|
| 725 | ctx->Current.Flag = (VERT_NORM|VERT_INDEX|VERT_RGBA|VERT_EDGE| | 
|---|
| 726 | VERT_TEX0_1|VERT_TEX1_1|VERT_MATERIAL); | 
|---|
| 727 |  | 
|---|
| 728 | init_fallback_arrays( ctx ); | 
|---|
| 729 |  | 
|---|
| 730 | /* Depth buffer group */ | 
|---|
| 731 | ctx->Depth.Test = GL_FALSE; | 
|---|
| 732 | ctx->Depth.Clear = 1.0; | 
|---|
| 733 | ctx->Depth.Func = GL_LESS; | 
|---|
| 734 | ctx->Depth.Mask = GL_TRUE; | 
|---|
| 735 |  | 
|---|
| 736 | /* Evaluators group */ | 
|---|
| 737 | ctx->Eval.Map1Color4 = GL_FALSE; | 
|---|
| 738 | ctx->Eval.Map1Index = GL_FALSE; | 
|---|
| 739 | ctx->Eval.Map1Normal = GL_FALSE; | 
|---|
| 740 | ctx->Eval.Map1TextureCoord1 = GL_FALSE; | 
|---|
| 741 | ctx->Eval.Map1TextureCoord2 = GL_FALSE; | 
|---|
| 742 | ctx->Eval.Map1TextureCoord3 = GL_FALSE; | 
|---|
| 743 | ctx->Eval.Map1TextureCoord4 = GL_FALSE; | 
|---|
| 744 | ctx->Eval.Map1Vertex3 = GL_FALSE; | 
|---|
| 745 | ctx->Eval.Map1Vertex4 = GL_FALSE; | 
|---|
| 746 | ctx->Eval.Map2Color4 = GL_FALSE; | 
|---|
| 747 | ctx->Eval.Map2Index = GL_FALSE; | 
|---|
| 748 | ctx->Eval.Map2Normal = GL_FALSE; | 
|---|
| 749 | ctx->Eval.Map2TextureCoord1 = GL_FALSE; | 
|---|
| 750 | ctx->Eval.Map2TextureCoord2 = GL_FALSE; | 
|---|
| 751 | ctx->Eval.Map2TextureCoord3 = GL_FALSE; | 
|---|
| 752 | ctx->Eval.Map2TextureCoord4 = GL_FALSE; | 
|---|
| 753 | ctx->Eval.Map2Vertex3 = GL_FALSE; | 
|---|
| 754 | ctx->Eval.Map2Vertex4 = GL_FALSE; | 
|---|
| 755 | ctx->Eval.AutoNormal = GL_FALSE; | 
|---|
| 756 | ctx->Eval.MapGrid1un = 1; | 
|---|
| 757 | ctx->Eval.MapGrid1u1 = 0.0; | 
|---|
| 758 | ctx->Eval.MapGrid1u2 = 1.0; | 
|---|
| 759 | ctx->Eval.MapGrid2un = 1; | 
|---|
| 760 | ctx->Eval.MapGrid2vn = 1; | 
|---|
| 761 | ctx->Eval.MapGrid2u1 = 0.0; | 
|---|
| 762 | ctx->Eval.MapGrid2u2 = 1.0; | 
|---|
| 763 | ctx->Eval.MapGrid2v1 = 0.0; | 
|---|
| 764 | ctx->Eval.MapGrid2v2 = 1.0; | 
|---|
| 765 |  | 
|---|
| 766 | /* Evaluator data */ | 
|---|
| 767 | { | 
|---|
| 768 | static GLfloat vertex[4] = { 0.0, 0.0, 0.0, 1.0 }; | 
|---|
| 769 | static GLfloat normal[3] = { 0.0, 0.0, 1.0 }; | 
|---|
| 770 | static GLfloat index[1] = { 1.0 }; | 
|---|
| 771 | static GLfloat color[4] = { 1.0, 1.0, 1.0, 1.0 }; | 
|---|
| 772 | static GLfloat texcoord[4] = { 0.0, 0.0, 0.0, 1.0 }; | 
|---|
| 773 |  | 
|---|
| 774 | init_1d_map( &ctx->EvalMap.Map1Vertex3, 3, vertex ); | 
|---|
| 775 | init_1d_map( &ctx->EvalMap.Map1Vertex4, 4, vertex ); | 
|---|
| 776 | init_1d_map( &ctx->EvalMap.Map1Index, 1, index ); | 
|---|
| 777 | init_1d_map( &ctx->EvalMap.Map1Color4, 4, color ); | 
|---|
| 778 | init_1d_map( &ctx->EvalMap.Map1Normal, 3, normal ); | 
|---|
| 779 | init_1d_map( &ctx->EvalMap.Map1Texture1, 1, texcoord ); | 
|---|
| 780 | init_1d_map( &ctx->EvalMap.Map1Texture2, 2, texcoord ); | 
|---|
| 781 | init_1d_map( &ctx->EvalMap.Map1Texture3, 3, texcoord ); | 
|---|
| 782 | init_1d_map( &ctx->EvalMap.Map1Texture4, 4, texcoord ); | 
|---|
| 783 |  | 
|---|
| 784 | init_2d_map( &ctx->EvalMap.Map2Vertex3, 3, vertex ); | 
|---|
| 785 | init_2d_map( &ctx->EvalMap.Map2Vertex4, 4, vertex ); | 
|---|
| 786 | init_2d_map( &ctx->EvalMap.Map2Index, 1, index ); | 
|---|
| 787 | init_2d_map( &ctx->EvalMap.Map2Color4, 4, color ); | 
|---|
| 788 | init_2d_map( &ctx->EvalMap.Map2Normal, 3, normal ); | 
|---|
| 789 | init_2d_map( &ctx->EvalMap.Map2Texture1, 1, texcoord ); | 
|---|
| 790 | init_2d_map( &ctx->EvalMap.Map2Texture2, 2, texcoord ); | 
|---|
| 791 | init_2d_map( &ctx->EvalMap.Map2Texture3, 3, texcoord ); | 
|---|
| 792 | init_2d_map( &ctx->EvalMap.Map2Texture4, 4, texcoord ); | 
|---|
| 793 | } | 
|---|
| 794 |  | 
|---|
| 795 | /* Fog group */ | 
|---|
| 796 | ctx->Fog.Enabled = GL_FALSE; | 
|---|
| 797 | ctx->Fog.Mode = GL_EXP; | 
|---|
| 798 | ASSIGN_4V( ctx->Fog.Color, 0.0, 0.0, 0.0, 0.0 ); | 
|---|
| 799 | ctx->Fog.Index = 0.0; | 
|---|
| 800 | ctx->Fog.Density = 1.0; | 
|---|
| 801 | ctx->Fog.Start = 0.0; | 
|---|
| 802 | ctx->Fog.End = 1.0; | 
|---|
| 803 |  | 
|---|
| 804 | /* Hint group */ | 
|---|
| 805 | ctx->Hint.PerspectiveCorrection = GL_DONT_CARE; | 
|---|
| 806 | ctx->Hint.PointSmooth = GL_DONT_CARE; | 
|---|
| 807 | ctx->Hint.LineSmooth = GL_DONT_CARE; | 
|---|
| 808 | ctx->Hint.PolygonSmooth = GL_DONT_CARE; | 
|---|
| 809 | ctx->Hint.Fog = GL_DONT_CARE; | 
|---|
| 810 |  | 
|---|
| 811 | ctx->Hint.AllowDrawWin = GL_TRUE; | 
|---|
| 812 | ctx->Hint.AllowDrawSpn = GL_TRUE; | 
|---|
| 813 | ctx->Hint.AllowDrawMem = GL_TRUE; | 
|---|
| 814 | ctx->Hint.StrictLighting = GL_TRUE; | 
|---|
| 815 |  | 
|---|
| 816 | /* Pipeline */ | 
|---|
| 817 | gl_pipeline_init( ctx ); | 
|---|
| 818 | gl_cva_init( ctx ); | 
|---|
| 819 |  | 
|---|
| 820 | /* Extensions */ | 
|---|
| 821 | gl_extensions_ctr( ctx ); | 
|---|
| 822 |  | 
|---|
| 823 | ctx->AllowVertexCull = CLIP_CULLED_BIT; | 
|---|
| 824 |  | 
|---|
| 825 | /* Lighting group */ | 
|---|
| 826 | for (i=0;i<MAX_LIGHTS;i++) { | 
|---|
| 827 | init_light( &ctx->Light.Light[i], i ); | 
|---|
| 828 | } | 
|---|
| 829 | make_empty_list( &ctx->Light.EnabledList ); | 
|---|
| 830 |  | 
|---|
| 831 | init_lightmodel( &ctx->Light.Model ); | 
|---|
| 832 | init_material( &ctx->Light.Material[0] ); | 
|---|
| 833 | init_material( &ctx->Light.Material[1] ); | 
|---|
| 834 | ctx->Light.ShadeModel = GL_SMOOTH; | 
|---|
| 835 | ctx->Light.Enabled = GL_FALSE; | 
|---|
| 836 | ctx->Light.ColorMaterialFace = GL_FRONT_AND_BACK; | 
|---|
| 837 | ctx->Light.ColorMaterialMode = GL_AMBIENT_AND_DIFFUSE; | 
|---|
| 838 | ctx->Light.ColorMaterialBitmask | 
|---|
| 839 | = gl_material_bitmask( ctx, | 
|---|
| 840 | GL_FRONT_AND_BACK, | 
|---|
| 841 | GL_AMBIENT_AND_DIFFUSE, ~0, 0 ); | 
|---|
| 842 |  | 
|---|
| 843 | ctx->Light.ColorMaterialEnabled = GL_FALSE; | 
|---|
| 844 |  | 
|---|
| 845 | /* Line group */ | 
|---|
| 846 | ctx->Line.SmoothFlag = GL_FALSE; | 
|---|
| 847 | ctx->Line.StippleFlag = GL_FALSE; | 
|---|
| 848 | ctx->Line.Width = 1.0; | 
|---|
| 849 | ctx->Line.StipplePattern = 0xffff; | 
|---|
| 850 | ctx->Line.StippleFactor = 1; | 
|---|
| 851 |  | 
|---|
| 852 | /* Display List group */ | 
|---|
| 853 | ctx->List.ListBase = 0; | 
|---|
| 854 |  | 
|---|
| 855 | /* Pixel group */ | 
|---|
| 856 | ctx->Pixel.RedBias = 0.0; | 
|---|
| 857 | ctx->Pixel.RedScale = 1.0; | 
|---|
| 858 | ctx->Pixel.GreenBias = 0.0; | 
|---|
| 859 | ctx->Pixel.GreenScale = 1.0; | 
|---|
| 860 | ctx->Pixel.BlueBias = 0.0; | 
|---|
| 861 | ctx->Pixel.BlueScale = 1.0; | 
|---|
| 862 | ctx->Pixel.AlphaBias = 0.0; | 
|---|
| 863 | ctx->Pixel.AlphaScale = 1.0; | 
|---|
| 864 | ctx->Pixel.ScaleOrBiasRGBA = GL_FALSE; | 
|---|
| 865 | ctx->Pixel.DepthBias = 0.0; | 
|---|
| 866 | ctx->Pixel.DepthScale = 1.0; | 
|---|
| 867 | ctx->Pixel.IndexOffset = 0; | 
|---|
| 868 | ctx->Pixel.IndexShift = 0; | 
|---|
| 869 | ctx->Pixel.ZoomX = 1.0; | 
|---|
| 870 | ctx->Pixel.ZoomY = 1.0; | 
|---|
| 871 | ctx->Pixel.MapColorFlag = GL_FALSE; | 
|---|
| 872 | ctx->Pixel.MapStencilFlag = GL_FALSE; | 
|---|
| 873 | ctx->Pixel.MapStoSsize = 1; | 
|---|
| 874 | ctx->Pixel.MapItoIsize = 1; | 
|---|
| 875 | ctx->Pixel.MapItoRsize = 1; | 
|---|
| 876 | ctx->Pixel.MapItoGsize = 1; | 
|---|
| 877 | ctx->Pixel.MapItoBsize = 1; | 
|---|
| 878 | ctx->Pixel.MapItoAsize = 1; | 
|---|
| 879 | ctx->Pixel.MapRtoRsize = 1; | 
|---|
| 880 | ctx->Pixel.MapGtoGsize = 1; | 
|---|
| 881 | ctx->Pixel.MapBtoBsize = 1; | 
|---|
| 882 | ctx->Pixel.MapAtoAsize = 1; | 
|---|
| 883 | ctx->Pixel.MapStoS[0] = 0; | 
|---|
| 884 | ctx->Pixel.MapItoI[0] = 0; | 
|---|
| 885 | ctx->Pixel.MapItoR[0] = 0.0; | 
|---|
| 886 | ctx->Pixel.MapItoG[0] = 0.0; | 
|---|
| 887 | ctx->Pixel.MapItoB[0] = 0.0; | 
|---|
| 888 | ctx->Pixel.MapItoA[0] = 0.0; | 
|---|
| 889 | ctx->Pixel.MapItoR8[0] = 0; | 
|---|
| 890 | ctx->Pixel.MapItoG8[0] = 0; | 
|---|
| 891 | ctx->Pixel.MapItoB8[0] = 0; | 
|---|
| 892 | ctx->Pixel.MapItoA8[0] = 0; | 
|---|
| 893 | ctx->Pixel.MapRtoR[0] = 0.0; | 
|---|
| 894 | ctx->Pixel.MapGtoG[0] = 0.0; | 
|---|
| 895 | ctx->Pixel.MapBtoB[0] = 0.0; | 
|---|
| 896 | ctx->Pixel.MapAtoA[0] = 0.0; | 
|---|
| 897 |  | 
|---|
| 898 | /* Point group */ | 
|---|
| 899 | ctx->Point.SmoothFlag = GL_FALSE; | 
|---|
| 900 | ctx->Point.Size = 1.0; | 
|---|
| 901 | ctx->Point.Params[0] = 1.0; | 
|---|
| 902 | ctx->Point.Params[1] = 0.0; | 
|---|
| 903 | ctx->Point.Params[2] = 0.0; | 
|---|
| 904 | ctx->Point.Attenuated = GL_FALSE; | 
|---|
| 905 | ctx->Point.MinSize = 0.0; | 
|---|
| 906 | ctx->Point.MaxSize = (GLfloat) MAX_POINT_SIZE; | 
|---|
| 907 | ctx->Point.Threshold = 1.0; | 
|---|
| 908 |  | 
|---|
| 909 | /* Polygon group */ | 
|---|
| 910 | ctx->Polygon.CullFlag = GL_FALSE; | 
|---|
| 911 | ctx->Polygon.CullFaceMode = GL_BACK; | 
|---|
| 912 | ctx->Polygon.FrontFace = GL_CCW; | 
|---|
| 913 | ctx->Polygon.FrontBit = 0; | 
|---|
| 914 | ctx->Polygon.FrontMode = GL_FILL; | 
|---|
| 915 | ctx->Polygon.BackMode = GL_FILL; | 
|---|
| 916 | ctx->Polygon.Unfilled = GL_FALSE; | 
|---|
| 917 | ctx->Polygon.SmoothFlag = GL_FALSE; | 
|---|
| 918 | ctx->Polygon.StippleFlag = GL_FALSE; | 
|---|
| 919 | ctx->Polygon.OffsetFactor = 0.0F; | 
|---|
| 920 | ctx->Polygon.OffsetUnits = 0.0F; | 
|---|
| 921 | ctx->Polygon.OffsetPoint = GL_FALSE; | 
|---|
| 922 | ctx->Polygon.OffsetLine = GL_FALSE; | 
|---|
| 923 | ctx->Polygon.OffsetFill = GL_FALSE; | 
|---|
| 924 |  | 
|---|
| 925 | /* Polygon Stipple group */ | 
|---|
| 926 | MEMSET( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) ); | 
|---|
| 927 |  | 
|---|
| 928 | /* Scissor group */ | 
|---|
| 929 | ctx->Scissor.Enabled = GL_FALSE; | 
|---|
| 930 | ctx->Scissor.X = 0; | 
|---|
| 931 | ctx->Scissor.Y = 0; | 
|---|
| 932 | ctx->Scissor.Width = 0; | 
|---|
| 933 | ctx->Scissor.Height = 0; | 
|---|
| 934 |  | 
|---|
| 935 | /* Stencil group */ | 
|---|
| 936 | ctx->Stencil.Enabled = GL_FALSE; | 
|---|
| 937 | ctx->Stencil.Function = GL_ALWAYS; | 
|---|
| 938 | ctx->Stencil.FailFunc = GL_KEEP; | 
|---|
| 939 | ctx->Stencil.ZPassFunc = GL_KEEP; | 
|---|
| 940 | ctx->Stencil.ZFailFunc = GL_KEEP; | 
|---|
| 941 | ctx->Stencil.Ref = 0; | 
|---|
| 942 | ctx->Stencil.ValueMask = STENCIL_MAX; | 
|---|
| 943 | ctx->Stencil.Clear = 0; | 
|---|
| 944 | ctx->Stencil.WriteMask = STENCIL_MAX; | 
|---|
| 945 |  | 
|---|
| 946 | /* Texture group */ | 
|---|
| 947 | ctx->Texture.CurrentUnit = 0;      /* multitexture */ | 
|---|
| 948 | ctx->Texture.CurrentTransformUnit = 0; /* multitexture */ | 
|---|
| 949 | ctx->Texture.Enabled = 0; | 
|---|
| 950 |  | 
|---|
| 951 | for (i=0; i<MAX_TEXTURE_UNITS; i++) | 
|---|
| 952 | init_texture_unit( ctx, i ); | 
|---|
| 953 |  | 
|---|
| 954 | ctx->Texture.SharedPalette = GL_FALSE; | 
|---|
| 955 | ctx->Texture.Palette[0] = 255; | 
|---|
| 956 | ctx->Texture.Palette[1] = 255; | 
|---|
| 957 | ctx->Texture.Palette[2] = 255; | 
|---|
| 958 | ctx->Texture.Palette[3] = 255; | 
|---|
| 959 | ctx->Texture.PaletteSize = 1; | 
|---|
| 960 | ctx->Texture.PaletteIntFormat = GL_RGBA; | 
|---|
| 961 | ctx->Texture.PaletteFormat = GL_RGBA; | 
|---|
| 962 |  | 
|---|
| 963 | /* Transformation group */ | 
|---|
| 964 | ctx->Transform.MatrixMode = GL_MODELVIEW; | 
|---|
| 965 | ctx->Transform.Normalize = GL_FALSE; | 
|---|
| 966 | ctx->Transform.RescaleNormals = GL_FALSE; | 
|---|
| 967 | for (i=0;i<MAX_CLIP_PLANES;i++) { | 
|---|
| 968 | ctx->Transform.ClipEnabled[i] = GL_FALSE; | 
|---|
| 969 | ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 ); | 
|---|
| 970 | } | 
|---|
| 971 | ctx->Transform.AnyClip = GL_FALSE; | 
|---|
| 972 |  | 
|---|
| 973 | /* Viewport group */ | 
|---|
| 974 | ctx->Viewport.X = 0; | 
|---|
| 975 | ctx->Viewport.Y = 0; | 
|---|
| 976 | ctx->Viewport.Width = 0; | 
|---|
| 977 | ctx->Viewport.Height = 0; | 
|---|
| 978 | ctx->Viewport.Near = 0.0; | 
|---|
| 979 | ctx->Viewport.Far = 1.0; | 
|---|
| 980 | gl_matrix_ctr(&ctx->Viewport.WindowMap); | 
|---|
| 981 |  | 
|---|
| 982 | #define Sz 10 | 
|---|
| 983 | #define Tz 14 | 
|---|
| 984 | ctx->Viewport.WindowMap.m[Sz] = 0.5 * DEPTH_SCALE; | 
|---|
| 985 | ctx->Viewport.WindowMap.m[Tz] = 0.5 * DEPTH_SCALE; | 
|---|
| 986 | #undef Sz | 
|---|
| 987 | #undef Tz | 
|---|
| 988 |  | 
|---|
| 989 | ctx->Viewport.WindowMap.flags = MAT_FLAG_GENERAL_SCALE|MAT_FLAG_TRANSLATION; | 
|---|
| 990 | ctx->Viewport.WindowMap.type = MATRIX_3D_NO_ROT; | 
|---|
| 991 |  | 
|---|
| 992 | /* Vertex arrays */ | 
|---|
| 993 | ctx->Array.Vertex.Size = 4; | 
|---|
| 994 | ctx->Array.Vertex.Type = GL_FLOAT; | 
|---|
| 995 | ctx->Array.Vertex.Stride = 0; | 
|---|
| 996 | ctx->Array.Vertex.StrideB = 0; | 
|---|
| 997 | ctx->Array.Vertex.Ptr = NULL; | 
|---|
| 998 | ctx->Array.Vertex.Enabled = GL_FALSE; | 
|---|
| 999 | ctx->Array.Normal.Type = GL_FLOAT; | 
|---|
| 1000 | ctx->Array.Normal.Stride = 0; | 
|---|
| 1001 | ctx->Array.Normal.StrideB = 0; | 
|---|
| 1002 | ctx->Array.Normal.Ptr = NULL; | 
|---|
| 1003 | ctx->Array.Normal.Enabled = GL_FALSE; | 
|---|
| 1004 | ctx->Array.Color.Size = 4; | 
|---|
| 1005 | ctx->Array.Color.Type = GL_FLOAT; | 
|---|
| 1006 | ctx->Array.Color.Stride = 0; | 
|---|
| 1007 | ctx->Array.Color.StrideB = 0; | 
|---|
| 1008 | ctx->Array.Color.Ptr = NULL; | 
|---|
| 1009 | ctx->Array.Color.Enabled = GL_FALSE; | 
|---|
| 1010 | ctx->Array.Index.Type = GL_FLOAT; | 
|---|
| 1011 | ctx->Array.Index.Stride = 0; | 
|---|
| 1012 | ctx->Array.Index.StrideB = 0; | 
|---|
| 1013 | ctx->Array.Index.Ptr = NULL; | 
|---|
| 1014 | ctx->Array.Index.Enabled = GL_FALSE; | 
|---|
| 1015 | for (i = 0; i < MAX_TEXTURE_UNITS; i++) { | 
|---|
| 1016 | ctx->Array.TexCoord[i].Size = 4; | 
|---|
| 1017 | ctx->Array.TexCoord[i].Type = GL_FLOAT; | 
|---|
| 1018 | ctx->Array.TexCoord[i].Stride = 0; | 
|---|
| 1019 | ctx->Array.TexCoord[i].StrideB = 0; | 
|---|
| 1020 | ctx->Array.TexCoord[i].Ptr = NULL; | 
|---|
| 1021 | ctx->Array.TexCoord[i].Enabled = GL_FALSE; | 
|---|
| 1022 | } | 
|---|
| 1023 | ctx->Array.TexCoordInterleaveFactor = 1; | 
|---|
| 1024 | ctx->Array.EdgeFlag.Stride = 0; | 
|---|
| 1025 | ctx->Array.EdgeFlag.StrideB = 0; | 
|---|
| 1026 | ctx->Array.EdgeFlag.Ptr = NULL; | 
|---|
| 1027 | ctx->Array.EdgeFlag.Enabled = GL_FALSE; | 
|---|
| 1028 | ctx->Array.ActiveTexture = 0;   /* GL_ARB_multitexture */ | 
|---|
| 1029 |  | 
|---|
| 1030 | /* Pixel transfer */ | 
|---|
| 1031 | ctx->Pack.Alignment = 4; | 
|---|
| 1032 | ctx->Pack.RowLength = 0; | 
|---|
| 1033 | ctx->Pack.ImageHeight = 0; | 
|---|
| 1034 | ctx->Pack.SkipPixels = 0; | 
|---|
| 1035 | ctx->Pack.SkipRows = 0; | 
|---|
| 1036 | ctx->Pack.SkipImages = 0; | 
|---|
| 1037 | ctx->Pack.SwapBytes = GL_FALSE; | 
|---|
| 1038 | ctx->Pack.LsbFirst = GL_FALSE; | 
|---|
| 1039 | ctx->Unpack.Alignment = 4; | 
|---|
| 1040 | ctx->Unpack.RowLength = 0; | 
|---|
| 1041 | ctx->Unpack.ImageHeight = 0; | 
|---|
| 1042 | ctx->Unpack.SkipPixels = 0; | 
|---|
| 1043 | ctx->Unpack.SkipRows = 0; | 
|---|
| 1044 | ctx->Unpack.SkipImages = 0; | 
|---|
| 1045 | ctx->Unpack.SwapBytes = GL_FALSE; | 
|---|
| 1046 | ctx->Unpack.LsbFirst = GL_FALSE; | 
|---|
| 1047 |  | 
|---|
| 1048 | /* Feedback */ | 
|---|
| 1049 | ctx->Feedback.Type = GL_2D;   /* TODO: verify */ | 
|---|
| 1050 | ctx->Feedback.Buffer = NULL; | 
|---|
| 1051 | ctx->Feedback.BufferSize = 0; | 
|---|
| 1052 | ctx->Feedback.Count = 0; | 
|---|
| 1053 |  | 
|---|
| 1054 | /* Selection/picking */ | 
|---|
| 1055 | ctx->Select.Buffer = NULL; | 
|---|
| 1056 | ctx->Select.BufferSize = 0; | 
|---|
| 1057 | ctx->Select.BufferCount = 0; | 
|---|
| 1058 | ctx->Select.Hits = 0; | 
|---|
| 1059 | ctx->Select.NameStackDepth = 0; | 
|---|
| 1060 |  | 
|---|
| 1061 | /* Optimized Accum buffer */ | 
|---|
| 1062 | ctx->IntegerAccumMode = GL_TRUE; | 
|---|
| 1063 | ctx->IntegerAccumScaler = 0.0; | 
|---|
| 1064 |  | 
|---|
| 1065 | /* Renderer and client attribute stacks */ | 
|---|
| 1066 | ctx->AttribStackDepth = 0; | 
|---|
| 1067 | ctx->ClientAttribStackDepth = 0; | 
|---|
| 1068 |  | 
|---|
| 1069 | /*** Miscellaneous ***/ | 
|---|
| 1070 | ctx->NewState = NEW_ALL; | 
|---|
| 1071 | ctx->RenderMode = GL_RENDER; | 
|---|
| 1072 | ctx->StippleCounter = 0; | 
|---|
| 1073 | ctx->NeedNormals = GL_FALSE; | 
|---|
| 1074 | ctx->DoViewportMapping = GL_TRUE; | 
|---|
| 1075 |  | 
|---|
| 1076 | ctx->NeedEyeCoords = GL_FALSE; | 
|---|
| 1077 | ctx->NeedEyeNormals = GL_FALSE; | 
|---|
| 1078 | ctx->vb_proj_matrix = &ctx->ModelProjectMatrix; | 
|---|
| 1079 |  | 
|---|
| 1080 | /* Display list */ | 
|---|
| 1081 | ctx->CallDepth = 0; | 
|---|
| 1082 | ctx->ExecuteFlag = GL_TRUE; | 
|---|
| 1083 | ctx->CompileFlag = GL_FALSE; | 
|---|
| 1084 | ctx->CurrentListPtr = NULL; | 
|---|
| 1085 | ctx->CurrentBlock = NULL; | 
|---|
| 1086 | ctx->CurrentListNum = 0; | 
|---|
| 1087 | ctx->CurrentPos = 0; | 
|---|
| 1088 |  | 
|---|
| 1089 | ctx->ErrorValue = (GLenum) GL_NO_ERROR; | 
|---|
| 1090 |  | 
|---|
| 1091 | ctx->CatchSignals = GL_TRUE; | 
|---|
| 1092 |  | 
|---|
| 1093 | /* For debug/development only */ | 
|---|
| 1094 | ctx->NoRaster = getenv("MESA_NO_RASTER") ? GL_TRUE : GL_FALSE; | 
|---|
| 1095 | ctx->FirstTimeCurrent = GL_TRUE; | 
|---|
| 1096 |  | 
|---|
| 1097 | /* Dither disable */ | 
|---|
| 1098 | ctx->NoDither = getenv("MESA_NO_DITHER") ? GL_TRUE : GL_FALSE; | 
|---|
| 1099 | if (ctx->NoDither) { | 
|---|
| 1100 | if (getenv("MESA_DEBUG")) { | 
|---|
| 1101 | fprintf(stderr, "MESA_NO_DITHER set - dithering disabled\n"); | 
|---|
| 1102 | } | 
|---|
| 1103 | ctx->Color.DitherFlag = GL_FALSE; | 
|---|
| 1104 | } | 
|---|
| 1105 | } | 
|---|
| 1106 | } | 
|---|
| 1107 |  | 
|---|
| 1108 |  | 
|---|
| 1109 |  | 
|---|
| 1110 | /* | 
|---|
| 1111 | * Allocate a new GLvisual object. | 
|---|
| 1112 | * Input:  rgbFlag - GL_TRUE=RGB(A) mode, GL_FALSE=Color Index mode | 
|---|
| 1113 | *         alphaFlag - alloc software alpha buffers? | 
|---|
| 1114 | *         dbFlag - double buffering? | 
|---|
| 1115 | *         stereoFlag - stereo buffer? | 
|---|
| 1116 | *         depthFits - requested minimum bits per depth buffer value | 
|---|
| 1117 | *         stencilFits - requested minimum bits per stencil buffer value | 
|---|
| 1118 | *         accumFits - requested minimum bits per accum buffer component | 
|---|
| 1119 | *         indexFits - number of bits per pixel if rgbFlag==GL_FALSE | 
|---|
| 1120 | *         red/green/blue/alphaFits - number of bits per color component | 
|---|
| 1121 | *                                     in frame buffer for RGB(A) mode. | 
|---|
| 1122 | * Return:  pointer to new GLvisual or NULL if requested parameters can't | 
|---|
| 1123 | *          be met. | 
|---|
| 1124 | */ | 
|---|
| 1125 | GLvisual *gl_create_visual( GLboolean rgbFlag, | 
|---|
| 1126 | GLboolean alphaFlag, | 
|---|
| 1127 | GLboolean dbFlag, | 
|---|
| 1128 | GLboolean stereoFlag, | 
|---|
| 1129 | GLint depthBits, | 
|---|
| 1130 | GLint stencilBits, | 
|---|
| 1131 | GLint accumBits, | 
|---|
| 1132 | GLint indexBits, | 
|---|
| 1133 | GLint redBits, | 
|---|
| 1134 | GLint greenBits, | 
|---|
| 1135 | GLint blueBits, | 
|---|
| 1136 | GLint alphaBits ) | 
|---|
| 1137 | { | 
|---|
| 1138 | GLvisual *vis; | 
|---|
| 1139 |  | 
|---|
| 1140 | if (depthBits > (GLint) (8*sizeof(GLdepth))) { | 
|---|
| 1141 | /* can't meet depth buffer requirements */ | 
|---|
| 1142 | return NULL; | 
|---|
| 1143 | } | 
|---|
| 1144 | if (stencilBits > (GLint) (8*sizeof(GLstencil))) { | 
|---|
| 1145 | /* can't meet stencil buffer requirements */ | 
|---|
| 1146 | return NULL; | 
|---|
| 1147 | } | 
|---|
| 1148 | if (accumBits > (GLint) (8*sizeof(GLaccum))) { | 
|---|
| 1149 | /* can't meet accum buffer requirements */ | 
|---|
| 1150 | return NULL; | 
|---|
| 1151 | } | 
|---|
| 1152 |  | 
|---|
| 1153 | vis = (GLvisual *) CALLOC( sizeof(GLvisual) ); | 
|---|
| 1154 | if (!vis) { | 
|---|
| 1155 | return NULL; | 
|---|
| 1156 | } | 
|---|
| 1157 |  | 
|---|
| 1158 | vis->RGBAflag   = rgbFlag; | 
|---|
| 1159 | vis->DBflag     = dbFlag; | 
|---|
| 1160 | vis->StereoFlag = stereoFlag; | 
|---|
| 1161 | vis->RedBits    = redBits; | 
|---|
| 1162 | vis->GreenBits  = greenBits; | 
|---|
| 1163 | vis->BlueBits   = blueBits; | 
|---|
| 1164 | vis->AlphaBits  = alphaFlag ? 8*sizeof(GLubyte) : alphaBits; | 
|---|
| 1165 |  | 
|---|
| 1166 | vis->IndexBits   = indexBits; | 
|---|
| 1167 | vis->DepthBits   = (depthBits>0) ? 8*sizeof(GLdepth) : 0; | 
|---|
| 1168 | vis->AccumBits   = (accumBits>0) ? 8*sizeof(GLaccum) : 0; | 
|---|
| 1169 | vis->StencilBits = (stencilBits>0) ? 8*sizeof(GLstencil) : 0; | 
|---|
| 1170 |  | 
|---|
| 1171 | vis->SoftwareAlpha = alphaFlag; | 
|---|
| 1172 |  | 
|---|
| 1173 | return vis; | 
|---|
| 1174 | } | 
|---|
| 1175 |  | 
|---|
| 1176 |  | 
|---|
| 1177 |  | 
|---|
| 1178 | void gl_destroy_visual( GLvisual *vis ) | 
|---|
| 1179 | { | 
|---|
| 1180 | FREE( vis ); | 
|---|
| 1181 | } | 
|---|
| 1182 |  | 
|---|
| 1183 |  | 
|---|
| 1184 |  | 
|---|
| 1185 | /* | 
|---|
| 1186 | * Allocate the proxy textures.  If we run out of memory part way through | 
|---|
| 1187 | * the allocations clean up and return GL_FALSE. | 
|---|
| 1188 | * Return:  GL_TRUE=success, GL_FALSE=failure | 
|---|
| 1189 | */ | 
|---|
| 1190 | static GLboolean alloc_proxy_textures( GLcontext *ctx ) | 
|---|
| 1191 | { | 
|---|
| 1192 | GLboolean out_of_memory; | 
|---|
| 1193 | GLint i; | 
|---|
| 1194 |  | 
|---|
| 1195 | ctx->Texture.Proxy1D = gl_alloc_texture_object(NULL, 0, 1); | 
|---|
| 1196 | if (!ctx->Texture.Proxy1D) { | 
|---|
| 1197 | return GL_FALSE; | 
|---|
| 1198 | } | 
|---|
| 1199 |  | 
|---|
| 1200 | ctx->Texture.Proxy2D = gl_alloc_texture_object(NULL, 0, 2); | 
|---|
| 1201 | if (!ctx->Texture.Proxy2D) { | 
|---|
| 1202 | gl_free_texture_object(NULL, ctx->Texture.Proxy1D); | 
|---|
| 1203 | return GL_FALSE; | 
|---|
| 1204 | } | 
|---|
| 1205 |  | 
|---|
| 1206 | ctx->Texture.Proxy3D = gl_alloc_texture_object(NULL, 0, 3); | 
|---|
| 1207 | if (!ctx->Texture.Proxy3D) { | 
|---|
| 1208 | gl_free_texture_object(NULL, ctx->Texture.Proxy1D); | 
|---|
| 1209 | gl_free_texture_object(NULL, ctx->Texture.Proxy2D); | 
|---|
| 1210 | return GL_FALSE; | 
|---|
| 1211 | } | 
|---|
| 1212 |  | 
|---|
| 1213 | out_of_memory = GL_FALSE; | 
|---|
| 1214 | for (i=0;i<MAX_TEXTURE_LEVELS;i++) { | 
|---|
| 1215 | ctx->Texture.Proxy1D->Image[i] = gl_alloc_texture_image(); | 
|---|
| 1216 | ctx->Texture.Proxy2D->Image[i] = gl_alloc_texture_image(); | 
|---|
| 1217 | ctx->Texture.Proxy3D->Image[i] = gl_alloc_texture_image(); | 
|---|
| 1218 | if (!ctx->Texture.Proxy1D->Image[i] | 
|---|
| 1219 | || !ctx->Texture.Proxy2D->Image[i] | 
|---|
| 1220 | || !ctx->Texture.Proxy3D->Image[i]) { | 
|---|
| 1221 | out_of_memory = GL_TRUE; | 
|---|
| 1222 | } | 
|---|
| 1223 | } | 
|---|
| 1224 | if (out_of_memory) { | 
|---|
| 1225 | for (i=0;i<MAX_TEXTURE_LEVELS;i++) { | 
|---|
| 1226 | if (ctx->Texture.Proxy1D->Image[i]) { | 
|---|
| 1227 | gl_free_texture_image(ctx->Texture.Proxy1D->Image[i]); | 
|---|
| 1228 | } | 
|---|
| 1229 | if (ctx->Texture.Proxy2D->Image[i]) { | 
|---|
| 1230 | gl_free_texture_image(ctx->Texture.Proxy2D->Image[i]); | 
|---|
| 1231 | } | 
|---|
| 1232 | if (ctx->Texture.Proxy3D->Image[i]) { | 
|---|
| 1233 | gl_free_texture_image(ctx->Texture.Proxy3D->Image[i]); | 
|---|
| 1234 | } | 
|---|
| 1235 | } | 
|---|
| 1236 | gl_free_texture_object(NULL, ctx->Texture.Proxy1D); | 
|---|
| 1237 | gl_free_texture_object(NULL, ctx->Texture.Proxy2D); | 
|---|
| 1238 | gl_free_texture_object(NULL, ctx->Texture.Proxy3D); | 
|---|
| 1239 | return GL_FALSE; | 
|---|
| 1240 | } | 
|---|
| 1241 | else { | 
|---|
| 1242 | return GL_TRUE; | 
|---|
| 1243 | } | 
|---|
| 1244 | } | 
|---|
| 1245 |  | 
|---|
| 1246 |  | 
|---|
| 1247 |  | 
|---|
| 1248 | /* | 
|---|
| 1249 | * Allocate and initialize a GLcontext structure. | 
|---|
| 1250 | * Input:  visual - a GLvisual pointer | 
|---|
| 1251 | *         sharelist - another context to share display lists with or NULL | 
|---|
| 1252 | *         driver_ctx - pointer to device driver's context state struct | 
|---|
| 1253 | * Return:  pointer to a new gl_context struct or NULL if error. | 
|---|
| 1254 | */ | 
|---|
| 1255 | GLcontext *gl_create_context( GLvisual *visual, | 
|---|
| 1256 | GLcontext *share_list, | 
|---|
| 1257 | void *driver_ctx, | 
|---|
| 1258 | GLboolean direct ) | 
|---|
| 1259 | { | 
|---|
| 1260 | GLcontext *ctx; | 
|---|
| 1261 | GLuint i; | 
|---|
| 1262 |  | 
|---|
| 1263 | (void) direct;  /* not used */ | 
|---|
| 1264 |  | 
|---|
| 1265 | /* do some implementation tests */ | 
|---|
| 1266 | assert( sizeof(GLbyte) == 1 ); | 
|---|
| 1267 | assert( sizeof(GLshort) >= 2 ); | 
|---|
| 1268 | assert( sizeof(GLint) >= 4 ); | 
|---|
| 1269 | assert( sizeof(GLubyte) == 1 ); | 
|---|
| 1270 | assert( sizeof(GLushort) >= 2 ); | 
|---|
| 1271 | assert( sizeof(GLuint) >= 4 ); | 
|---|
| 1272 |  | 
|---|
| 1273 | /* misc one-time initializations */ | 
|---|
| 1274 | one_time_init(); | 
|---|
| 1275 |  | 
|---|
| 1276 | ctx = (GLcontext *) CALLOC( sizeof(GLcontext) ); | 
|---|
| 1277 | if (!ctx) { | 
|---|
| 1278 | return NULL; | 
|---|
| 1279 | } | 
|---|
| 1280 |  | 
|---|
| 1281 | ctx->DriverCtx = driver_ctx; | 
|---|
| 1282 | ctx->Visual = visual; | 
|---|
| 1283 | ctx->Buffer = NULL; | 
|---|
| 1284 |  | 
|---|
| 1285 | ctx->VB = gl_vb_create_for_immediate( ctx ); | 
|---|
| 1286 |  | 
|---|
| 1287 | if (!ctx->VB) { | 
|---|
| 1288 | FREE( ctx ); | 
|---|
| 1289 | return NULL; | 
|---|
| 1290 | } | 
|---|
| 1291 | ctx->input = ctx->VB->IM; | 
|---|
| 1292 |  | 
|---|
| 1293 | ctx->PB = gl_alloc_pb(); | 
|---|
| 1294 |  | 
|---|
| 1295 | if (!ctx->PB) { | 
|---|
| 1296 | FREE( ctx->VB ); | 
|---|
| 1297 | FREE( ctx ); | 
|---|
| 1298 | return NULL; | 
|---|
| 1299 | } | 
|---|
| 1300 |  | 
|---|
| 1301 | if (share_list) { | 
|---|
| 1302 | /* share the group of display lists of another context */ | 
|---|
| 1303 | ctx->Shared = share_list->Shared; | 
|---|
| 1304 | } | 
|---|
| 1305 | else { | 
|---|
| 1306 | /* allocate new group of display lists */ | 
|---|
| 1307 | ctx->Shared = alloc_shared_state(); | 
|---|
| 1308 | if (!ctx->Shared) { | 
|---|
| 1309 | FREE(ctx->VB); | 
|---|
| 1310 | FREE(ctx->PB); | 
|---|
| 1311 | FREE(ctx); | 
|---|
| 1312 | return NULL; | 
|---|
| 1313 | } | 
|---|
| 1314 | } | 
|---|
| 1315 | ctx->Shared->RefCount++; | 
|---|
| 1316 |  | 
|---|
| 1317 | initialize_context( ctx ); | 
|---|
| 1318 | gl_reset_vb( ctx->VB ); | 
|---|
| 1319 | gl_reset_input( ctx ); | 
|---|
| 1320 |  | 
|---|
| 1321 |  | 
|---|
| 1322 | ctx->ShineTabList = MALLOC_STRUCT( gl_shine_tab ); | 
|---|
| 1323 | make_empty_list( ctx->ShineTabList ); | 
|---|
| 1324 |  | 
|---|
| 1325 | for (i = 0 ; i < 10 ; i++) { | 
|---|
| 1326 | struct gl_shine_tab *s = MALLOC_STRUCT( gl_shine_tab ); | 
|---|
| 1327 | s->shininess = -1; | 
|---|
| 1328 | s->refcount = 0; | 
|---|
| 1329 | insert_at_tail( ctx->ShineTabList, s ); | 
|---|
| 1330 | } | 
|---|
| 1331 |  | 
|---|
| 1332 | for (i = 0 ; i < 4 ; i++) { | 
|---|
| 1333 | ctx->ShineTable[i] = ctx->ShineTabList->prev; | 
|---|
| 1334 | ctx->ShineTable[i]->refcount++; | 
|---|
| 1335 | } | 
|---|
| 1336 |  | 
|---|
| 1337 | if (visual->DBflag) { | 
|---|
| 1338 | ctx->Color.DrawBuffer = GL_BACK; | 
|---|
| 1339 | ctx->Color.DriverDrawBuffer = GL_BACK_LEFT; | 
|---|
| 1340 | ctx->Color.DrawDestMask = BACK_LEFT_BIT; | 
|---|
| 1341 | ctx->Pixel.ReadBuffer = GL_BACK; | 
|---|
| 1342 | ctx->Pixel.DriverReadBuffer = GL_BACK_LEFT; | 
|---|
| 1343 | } | 
|---|
| 1344 | else { | 
|---|
| 1345 | ctx->Color.DrawBuffer = GL_FRONT; | 
|---|
| 1346 | ctx->Color.DriverDrawBuffer = GL_FRONT_LEFT; | 
|---|
| 1347 | ctx->Color.DrawDestMask = FRONT_LEFT_BIT; | 
|---|
| 1348 | ctx->Pixel.ReadBuffer = GL_FRONT; | 
|---|
| 1349 | ctx->Pixel.DriverReadBuffer = GL_FRONT_LEFT; | 
|---|
| 1350 | } | 
|---|
| 1351 |  | 
|---|
| 1352 |  | 
|---|
| 1353 | /* Fill in some driver defaults now. | 
|---|
| 1354 | */ | 
|---|
| 1355 | ctx->Driver.AllocDepthBuffer = gl_alloc_depth_buffer; | 
|---|
| 1356 | ctx->Driver.ReadDepthSpanFloat = gl_read_depth_span_float; | 
|---|
| 1357 | ctx->Driver.ReadDepthSpanInt = gl_read_depth_span_int; | 
|---|
| 1358 |  | 
|---|
| 1359 |  | 
|---|
| 1360 | #ifdef PROFILE | 
|---|
| 1361 | init_timings( ctx ); | 
|---|
| 1362 | #endif | 
|---|
| 1363 |  | 
|---|
| 1364 | #ifdef GL_VERSION_1_1 | 
|---|
| 1365 | if (!alloc_proxy_textures(ctx)) { | 
|---|
| 1366 | free_shared_state(ctx, ctx->Shared); | 
|---|
| 1367 | FREE(ctx->VB); | 
|---|
| 1368 | FREE(ctx->PB); | 
|---|
| 1369 | FREE(ctx); | 
|---|
| 1370 | return NULL; | 
|---|
| 1371 | } | 
|---|
| 1372 | #endif | 
|---|
| 1373 |  | 
|---|
| 1374 | gl_init_api_function_pointers( ctx ); | 
|---|
| 1375 | ctx->API = ctx->Exec;   /* GL_EXECUTE is default */ | 
|---|
| 1376 |  | 
|---|
| 1377 | return ctx; | 
|---|
| 1378 | } | 
|---|
| 1379 |  | 
|---|
| 1380 | /* Just reads the config files... | 
|---|
| 1381 | */ | 
|---|
| 1382 | void gl_context_initialize( GLcontext *ctx ) | 
|---|
| 1383 | { | 
|---|
| 1384 | gl_read_config_file( ctx ); | 
|---|
| 1385 | } | 
|---|
| 1386 |  | 
|---|
| 1387 |  | 
|---|
| 1388 |  | 
|---|
| 1389 |  | 
|---|
| 1390 | /* | 
|---|
| 1391 | * Destroy a gl_context structure. | 
|---|
| 1392 | */ | 
|---|
| 1393 | void gl_destroy_context( GLcontext *ctx ) | 
|---|
| 1394 | { | 
|---|
| 1395 | if (ctx) { | 
|---|
| 1396 |  | 
|---|
| 1397 | GLuint i; | 
|---|
| 1398 | struct gl_shine_tab *s, *tmps; | 
|---|
| 1399 |  | 
|---|
| 1400 | #ifdef PROFILE | 
|---|
| 1401 | if (getenv("MESA_PROFILE")) { | 
|---|
| 1402 | print_timings( ctx ); | 
|---|
| 1403 | } | 
|---|
| 1404 | #endif | 
|---|
| 1405 |  | 
|---|
| 1406 | gl_matrix_dtr( &ctx->ModelView ); | 
|---|
| 1407 | for (i = 0 ; i < MAX_MODELVIEW_STACK_DEPTH ; i++) { | 
|---|
| 1408 | gl_matrix_dtr( &ctx->ModelViewStack[i] ); | 
|---|
| 1409 | } | 
|---|
| 1410 | gl_matrix_dtr( &ctx->ProjectionMatrix ); | 
|---|
| 1411 | for (i = 0 ; i < MAX_PROJECTION_STACK_DEPTH ; i++) { | 
|---|
| 1412 | gl_matrix_dtr( &ctx->ProjectionStack[i] ); | 
|---|
| 1413 | } | 
|---|
| 1414 |  | 
|---|
| 1415 | FREE( ctx->PB ); | 
|---|
| 1416 |  | 
|---|
| 1417 | if(ctx->input != ctx->VB->IM) | 
|---|
| 1418 | gl_immediate_free( ctx->input ); | 
|---|
| 1419 |  | 
|---|
| 1420 | gl_vb_free( ctx->VB ); | 
|---|
| 1421 |  | 
|---|
| 1422 | ctx->Shared->RefCount--; | 
|---|
| 1423 | assert(ctx->Shared->RefCount>=0); | 
|---|
| 1424 | if (ctx->Shared->RefCount==0) { | 
|---|
| 1425 | /* free shared state */ | 
|---|
| 1426 | free_shared_state( ctx, ctx->Shared ); | 
|---|
| 1427 | } | 
|---|
| 1428 |  | 
|---|
| 1429 | foreach_s( s, tmps, ctx->ShineTabList ) { | 
|---|
| 1430 | FREE( s ); | 
|---|
| 1431 | } | 
|---|
| 1432 | FREE( ctx->ShineTabList ); | 
|---|
| 1433 |  | 
|---|
| 1434 | /* Free proxy texture objects */ | 
|---|
| 1435 | gl_free_texture_object( NULL, ctx->Texture.Proxy1D ); | 
|---|
| 1436 | gl_free_texture_object( NULL, ctx->Texture.Proxy2D ); | 
|---|
| 1437 | gl_free_texture_object( NULL, ctx->Texture.Proxy3D ); | 
|---|
| 1438 |  | 
|---|
| 1439 | /* Free evaluator data */ | 
|---|
| 1440 | if (ctx->EvalMap.Map1Vertex3.Points) | 
|---|
| 1441 | FREE( ctx->EvalMap.Map1Vertex3.Points ); | 
|---|
| 1442 | if (ctx->EvalMap.Map1Vertex4.Points) | 
|---|
| 1443 | FREE( ctx->EvalMap.Map1Vertex4.Points ); | 
|---|
| 1444 | if (ctx->EvalMap.Map1Index.Points) | 
|---|
| 1445 | FREE( ctx->EvalMap.Map1Index.Points ); | 
|---|
| 1446 | if (ctx->EvalMap.Map1Color4.Points) | 
|---|
| 1447 | FREE( ctx->EvalMap.Map1Color4.Points ); | 
|---|
| 1448 | if (ctx->EvalMap.Map1Normal.Points) | 
|---|
| 1449 | FREE( ctx->EvalMap.Map1Normal.Points ); | 
|---|
| 1450 | if (ctx->EvalMap.Map1Texture1.Points) | 
|---|
| 1451 | FREE( ctx->EvalMap.Map1Texture1.Points ); | 
|---|
| 1452 | if (ctx->EvalMap.Map1Texture2.Points) | 
|---|
| 1453 | FREE( ctx->EvalMap.Map1Texture2.Points ); | 
|---|
| 1454 | if (ctx->EvalMap.Map1Texture3.Points) | 
|---|
| 1455 | FREE( ctx->EvalMap.Map1Texture3.Points ); | 
|---|
| 1456 | if (ctx->EvalMap.Map1Texture4.Points) | 
|---|
| 1457 | FREE( ctx->EvalMap.Map1Texture4.Points ); | 
|---|
| 1458 |  | 
|---|
| 1459 | if (ctx->EvalMap.Map2Vertex3.Points) | 
|---|
| 1460 | FREE( ctx->EvalMap.Map2Vertex3.Points ); | 
|---|
| 1461 | if (ctx->EvalMap.Map2Vertex4.Points) | 
|---|
| 1462 | FREE( ctx->EvalMap.Map2Vertex4.Points ); | 
|---|
| 1463 | if (ctx->EvalMap.Map2Index.Points) | 
|---|
| 1464 | FREE( ctx->EvalMap.Map2Index.Points ); | 
|---|
| 1465 | if (ctx->EvalMap.Map2Color4.Points) | 
|---|
| 1466 | FREE( ctx->EvalMap.Map2Color4.Points ); | 
|---|
| 1467 | if (ctx->EvalMap.Map2Normal.Points) | 
|---|
| 1468 | FREE( ctx->EvalMap.Map2Normal.Points ); | 
|---|
| 1469 | if (ctx->EvalMap.Map2Texture1.Points) | 
|---|
| 1470 | FREE( ctx->EvalMap.Map2Texture1.Points ); | 
|---|
| 1471 | if (ctx->EvalMap.Map2Texture2.Points) | 
|---|
| 1472 | FREE( ctx->EvalMap.Map2Texture2.Points ); | 
|---|
| 1473 | if (ctx->EvalMap.Map2Texture3.Points) | 
|---|
| 1474 | FREE( ctx->EvalMap.Map2Texture3.Points ); | 
|---|
| 1475 | if (ctx->EvalMap.Map2Texture4.Points) | 
|---|
| 1476 | FREE( ctx->EvalMap.Map2Texture4.Points ); | 
|---|
| 1477 |  | 
|---|
| 1478 | /* Free cache of immediate buffers. */ | 
|---|
| 1479 | while (ctx->nr_im_queued-- > 0) { | 
|---|
| 1480 | struct immediate * next = ctx->freed_im_queue->next; | 
|---|
| 1481 | FREE( ctx->freed_im_queue ); | 
|---|
| 1482 | ctx->freed_im_queue = next; | 
|---|
| 1483 | } | 
|---|
| 1484 | gl_extensions_dtr(ctx); | 
|---|
| 1485 |  | 
|---|
| 1486 | FREE( (void *) ctx ); | 
|---|
| 1487 |  | 
|---|
| 1488 | #ifndef THREADS | 
|---|
| 1489 | if (ctx==CC) { | 
|---|
| 1490 | CC = NULL; | 
|---|
| 1491 | CURRENT_INPUT = NULL; | 
|---|
| 1492 | } | 
|---|
| 1493 | #endif | 
|---|
| 1494 |  | 
|---|
| 1495 | } | 
|---|
| 1496 | } | 
|---|
| 1497 |  | 
|---|
| 1498 |  | 
|---|
| 1499 |  | 
|---|
| 1500 | /* | 
|---|
| 1501 | * Create a new framebuffer.  A GLframebuffer is a struct which | 
|---|
| 1502 | * encapsulates the depth, stencil and accum buffers and related | 
|---|
| 1503 | * parameters. | 
|---|
| 1504 | * Input:  visual - a GLvisual pointer | 
|---|
| 1505 | * Return:  pointer to new GLframebuffer struct or NULL if error. | 
|---|
| 1506 | */ | 
|---|
| 1507 | GLframebuffer *gl_create_framebuffer( GLvisual *visual ) | 
|---|
| 1508 | { | 
|---|
| 1509 | GLframebuffer *buffer; | 
|---|
| 1510 |  | 
|---|
| 1511 | buffer = (GLframebuffer *) CALLOC( sizeof(GLframebuffer) ); | 
|---|
| 1512 | if (!buffer) { | 
|---|
| 1513 | return NULL; | 
|---|
| 1514 | } | 
|---|
| 1515 |  | 
|---|
| 1516 | buffer->Visual = visual; | 
|---|
| 1517 |  | 
|---|
| 1518 | return buffer; | 
|---|
| 1519 | } | 
|---|
| 1520 |  | 
|---|
| 1521 |  | 
|---|
| 1522 |  | 
|---|
| 1523 | /* | 
|---|
| 1524 | * Free a framebuffer struct and its buffers. | 
|---|
| 1525 | */ | 
|---|
| 1526 | void gl_destroy_framebuffer( GLframebuffer *buffer ) | 
|---|
| 1527 | { | 
|---|
| 1528 | if (buffer) { | 
|---|
| 1529 | if (buffer->Depth) { | 
|---|
| 1530 | FREE( buffer->Depth ); | 
|---|
| 1531 | } | 
|---|
| 1532 | if (buffer->Accum) { | 
|---|
| 1533 | FREE( buffer->Accum ); | 
|---|
| 1534 | } | 
|---|
| 1535 | if (buffer->Stencil) { | 
|---|
| 1536 | FREE( buffer->Stencil ); | 
|---|
| 1537 | } | 
|---|
| 1538 | if (buffer->FrontLeftAlpha) { | 
|---|
| 1539 | FREE( buffer->FrontLeftAlpha ); | 
|---|
| 1540 | } | 
|---|
| 1541 | if (buffer->BackLeftAlpha) { | 
|---|
| 1542 | FREE( buffer->BackLeftAlpha ); | 
|---|
| 1543 | } | 
|---|
| 1544 | if (buffer->FrontRightAlpha) { | 
|---|
| 1545 | FREE( buffer->FrontRightAlpha ); | 
|---|
| 1546 | } | 
|---|
| 1547 | if (buffer->BackRightAlpha) { | 
|---|
| 1548 | FREE( buffer->BackRightAlpha ); | 
|---|
| 1549 | } | 
|---|
| 1550 | FREE(buffer); | 
|---|
| 1551 | } | 
|---|
| 1552 | } | 
|---|
| 1553 |  | 
|---|
| 1554 |  | 
|---|
| 1555 |  | 
|---|
| 1556 | /* | 
|---|
| 1557 | * Set the current context, binding the given frame buffer to the context. | 
|---|
| 1558 | */ | 
|---|
| 1559 | void gl_make_current( GLcontext *ctx, GLframebuffer *buffer ) | 
|---|
| 1560 | { | 
|---|
| 1561 | GET_CONTEXT; | 
|---|
| 1562 |  | 
|---|
| 1563 | /* Flush the old context | 
|---|
| 1564 | */ | 
|---|
| 1565 | if (CC) { | 
|---|
| 1566 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(CC, "gl_make_current"); | 
|---|
| 1567 | } | 
|---|
| 1568 |  | 
|---|
| 1569 | #ifdef THREADS | 
|---|
| 1570 | /* TODO: unbind old buffer from context? */ | 
|---|
| 1571 | set_thread_context( ctx ); | 
|---|
| 1572 | #else | 
|---|
| 1573 | if (CC && CC->Buffer) { | 
|---|
| 1574 | /* unbind frame buffer from context */ | 
|---|
| 1575 | CC->Buffer = NULL; | 
|---|
| 1576 | } | 
|---|
| 1577 |  | 
|---|
| 1578 | CC = ctx; | 
|---|
| 1579 | if (ctx) { | 
|---|
| 1580 | SET_IMMEDIATE(ctx, ctx->input); | 
|---|
| 1581 | } | 
|---|
| 1582 | #endif | 
|---|
| 1583 |  | 
|---|
| 1584 | if (ctx && buffer) { | 
|---|
| 1585 | /* TODO: check if ctx and buffer's visual match??? */ | 
|---|
| 1586 | ctx->Buffer = buffer;         /* Bind the frame buffer to the context*/ | 
|---|
| 1587 | ctx->NewState = NEW_ALL;                           /* just to be safe*/ | 
|---|
| 1588 | gl_update_state( ctx ); | 
|---|
| 1589 | } | 
|---|
| 1590 |  | 
|---|
| 1591 | /* We can use this to help debug user's problems.  Tell the to set | 
|---|
| 1592 | * the MESA_INFO env variable before running their app.  Then the | 
|---|
| 1593 | * first time each context is made current we'll print some useful | 
|---|
| 1594 | * information. | 
|---|
| 1595 | */ | 
|---|
| 1596 | if (ctx && ctx->FirstTimeCurrent) | 
|---|
| 1597 | { | 
|---|
| 1598 | dprintf(("Mesa GL_VERSION = %s\n", (char *) gl_GetString(ctx, GL_VERSION))); | 
|---|
| 1599 | dprintf(("Mesa GL_RENDERER = %s\n", (char *) gl_GetString(ctx, GL_RENDERER))); | 
|---|
| 1600 | dprintf(("Mesa GL_VENDOR = %s\n", (char *) gl_GetString(ctx, GL_VENDOR))); | 
|---|
| 1601 | dprintf(("Mesa GL_EXTENSIONS = %s\n", (char *) gl_GetString(ctx, GL_EXTENSIONS))); | 
|---|
| 1602 |  | 
|---|
| 1603 | ctx->FirstTimeCurrent = GL_FALSE; | 
|---|
| 1604 | } | 
|---|
| 1605 | } | 
|---|
| 1606 |  | 
|---|
| 1607 |  | 
|---|
| 1608 | /* | 
|---|
| 1609 | * Return current context handle. | 
|---|
| 1610 | */ | 
|---|
| 1611 | GLcontext *gl_get_current_context( void ) | 
|---|
| 1612 | { | 
|---|
| 1613 | #ifdef THREADS | 
|---|
| 1614 | return gl_get_thread_context(); | 
|---|
| 1615 | #else | 
|---|
| 1616 | return CC; | 
|---|
| 1617 | #endif | 
|---|
| 1618 | } | 
|---|
| 1619 |  | 
|---|
| 1620 |  | 
|---|
| 1621 |  | 
|---|
| 1622 | /* | 
|---|
| 1623 | * Copy attribute groups from one context to another. | 
|---|
| 1624 | * Input:  src - source context | 
|---|
| 1625 | *         dst - destination context | 
|---|
| 1626 | *         mask - bitwise OR of GL_*_BIT flags | 
|---|
| 1627 | */ | 
|---|
| 1628 | void gl_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask ) | 
|---|
| 1629 | { | 
|---|
| 1630 | if (mask & GL_ACCUM_BUFFER_BIT) { | 
|---|
| 1631 | MEMCPY( &dst->Accum, &src->Accum, sizeof(struct gl_accum_attrib) ); | 
|---|
| 1632 | } | 
|---|
| 1633 | if (mask & GL_COLOR_BUFFER_BIT) { | 
|---|
| 1634 | MEMCPY( &dst->Color, &src->Color, sizeof(struct gl_colorbuffer_attrib) ); | 
|---|
| 1635 | } | 
|---|
| 1636 | if (mask & GL_CURRENT_BIT) { | 
|---|
| 1637 | MEMCPY( &dst->Current, &src->Current, sizeof(struct gl_current_attrib) ); | 
|---|
| 1638 | } | 
|---|
| 1639 | if (mask & GL_DEPTH_BUFFER_BIT) { | 
|---|
| 1640 | MEMCPY( &dst->Depth, &src->Depth, sizeof(struct gl_depthbuffer_attrib) ); | 
|---|
| 1641 | } | 
|---|
| 1642 | if (mask & GL_ENABLE_BIT) { | 
|---|
| 1643 | /* no op */ | 
|---|
| 1644 | } | 
|---|
| 1645 | if (mask & GL_EVAL_BIT) { | 
|---|
| 1646 | MEMCPY( &dst->Eval, &src->Eval, sizeof(struct gl_eval_attrib) ); | 
|---|
| 1647 | } | 
|---|
| 1648 | if (mask & GL_FOG_BIT) { | 
|---|
| 1649 | MEMCPY( &dst->Fog, &src->Fog, sizeof(struct gl_fog_attrib) ); | 
|---|
| 1650 | } | 
|---|
| 1651 | if (mask & GL_HINT_BIT) { | 
|---|
| 1652 | MEMCPY( &dst->Hint, &src->Hint, sizeof(struct gl_hint_attrib) ); | 
|---|
| 1653 | } | 
|---|
| 1654 | if (mask & GL_LIGHTING_BIT) { | 
|---|
| 1655 | MEMCPY( &dst->Light, &src->Light, sizeof(struct gl_light_attrib) ); | 
|---|
| 1656 | /*       gl_reinit_light_attrib( &dst->Light ); */ | 
|---|
| 1657 | } | 
|---|
| 1658 | if (mask & GL_LINE_BIT) { | 
|---|
| 1659 | MEMCPY( &dst->Line, &src->Line, sizeof(struct gl_line_attrib) ); | 
|---|
| 1660 | } | 
|---|
| 1661 | if (mask & GL_LIST_BIT) { | 
|---|
| 1662 | MEMCPY( &dst->List, &src->List, sizeof(struct gl_list_attrib) ); | 
|---|
| 1663 | } | 
|---|
| 1664 | if (mask & GL_PIXEL_MODE_BIT) { | 
|---|
| 1665 | MEMCPY( &dst->Pixel, &src->Pixel, sizeof(struct gl_pixel_attrib) ); | 
|---|
| 1666 | } | 
|---|
| 1667 | if (mask & GL_POINT_BIT) { | 
|---|
| 1668 | MEMCPY( &dst->Point, &src->Point, sizeof(struct gl_point_attrib) ); | 
|---|
| 1669 | } | 
|---|
| 1670 | if (mask & GL_POLYGON_BIT) { | 
|---|
| 1671 | MEMCPY( &dst->Polygon, &src->Polygon, sizeof(struct gl_polygon_attrib) ); | 
|---|
| 1672 | } | 
|---|
| 1673 | if (mask & GL_POLYGON_STIPPLE_BIT) { | 
|---|
| 1674 | #ifdef __WIN32OS2__ | 
|---|
| 1675 | MEMCPY( &dst->PolygonStipple, &src->PolygonStipple, 32*sizeof(GLint) ); | 
|---|
| 1676 | #else | 
|---|
| 1677 | /* Use loop instead of MEMCPY due to problem with Portland Group's | 
|---|
| 1678 | * C compiler.  Reported by John Stone. | 
|---|
| 1679 | */ | 
|---|
| 1680 | int i; | 
|---|
| 1681 | for (i=0;i<32;i++) { | 
|---|
| 1682 | dst->PolygonStipple[i] = src->PolygonStipple[i]; | 
|---|
| 1683 | } | 
|---|
| 1684 | #endif | 
|---|
| 1685 | } | 
|---|
| 1686 | if (mask & GL_SCISSOR_BIT) { | 
|---|
| 1687 | MEMCPY( &dst->Scissor, &src->Scissor, sizeof(struct gl_scissor_attrib) ); | 
|---|
| 1688 | } | 
|---|
| 1689 | if (mask & GL_STENCIL_BUFFER_BIT) { | 
|---|
| 1690 | MEMCPY( &dst->Stencil, &src->Stencil, sizeof(struct gl_stencil_attrib) ); | 
|---|
| 1691 | } | 
|---|
| 1692 | if (mask & GL_TEXTURE_BIT) { | 
|---|
| 1693 | MEMCPY( &dst->Texture, &src->Texture, sizeof(struct gl_texture_attrib) ); | 
|---|
| 1694 | } | 
|---|
| 1695 | if (mask & GL_TRANSFORM_BIT) { | 
|---|
| 1696 | MEMCPY( &dst->Transform, &src->Transform, sizeof(struct gl_transform_attrib) ); | 
|---|
| 1697 | } | 
|---|
| 1698 | if (mask & GL_VIEWPORT_BIT) { | 
|---|
| 1699 | MEMCPY( &dst->Viewport, &src->Viewport, sizeof(struct gl_viewport_attrib) ); | 
|---|
| 1700 | } | 
|---|
| 1701 | } | 
|---|
| 1702 |  | 
|---|
| 1703 |  | 
|---|
| 1704 |  | 
|---|
| 1705 | /* | 
|---|
| 1706 | * Someday a GLS library or OpenGL-like debugger may call this function | 
|---|
| 1707 | * to register it's own set of API entry points. | 
|---|
| 1708 | * Input: ctx - the context to set API pointers for | 
|---|
| 1709 | *        api - if NULL, restore original API pointers | 
|---|
| 1710 | *              else, set API function table to this table. | 
|---|
| 1711 | */ | 
|---|
| 1712 | void gl_set_api_table( GLcontext *ctx, const struct gl_api_table *api ) | 
|---|
| 1713 | { | 
|---|
| 1714 | if (api) { | 
|---|
| 1715 | MEMCPY( &ctx->API, api, sizeof(struct gl_api_table) ); | 
|---|
| 1716 | } | 
|---|
| 1717 | else { | 
|---|
| 1718 | MEMCPY( &ctx->API, &ctx->Exec, sizeof(struct gl_api_table) ); | 
|---|
| 1719 | } | 
|---|
| 1720 | } | 
|---|
| 1721 |  | 
|---|
| 1722 |  | 
|---|
| 1723 |  | 
|---|
| 1724 |  | 
|---|
| 1725 | /**********************************************************************/ | 
|---|
| 1726 | /*****                Miscellaneous functions                     *****/ | 
|---|
| 1727 | /**********************************************************************/ | 
|---|
| 1728 |  | 
|---|
| 1729 |  | 
|---|
| 1730 | /* | 
|---|
| 1731 | * This function is called when the Mesa user has stumbled into a code | 
|---|
| 1732 | * path which may not be implemented fully or correctly. | 
|---|
| 1733 | */ | 
|---|
| 1734 | void gl_problem( const GLcontext *ctx, const char *s ) | 
|---|
| 1735 | { | 
|---|
| 1736 | #ifdef __WIN32OS2__ | 
|---|
| 1737 | dprintf(("OPENGL32: Mesa implementation error: %s\n", s) ); | 
|---|
| 1738 | dprintf(("OPENGL32: Report to J.vandenHorn@fibre.a2000.nl\n" )); | 
|---|
| 1739 | #else | 
|---|
| 1740 | fprintf( stderr, "Mesa implementation error: %s\n", s ); | 
|---|
| 1741 | fprintf( stderr, "Report to mesa-bugs@mesa3d.org\n" ); | 
|---|
| 1742 | (void) ctx; | 
|---|
| 1743 | #endif | 
|---|
| 1744 | } | 
|---|
| 1745 |  | 
|---|
| 1746 |  | 
|---|
| 1747 |  | 
|---|
| 1748 | /* | 
|---|
| 1749 | * This is called to inform the user that he or she has tried to do | 
|---|
| 1750 | * something illogical or if there's likely a bug in their program | 
|---|
| 1751 | * (like enabled depth testing without a depth buffer). | 
|---|
| 1752 | */ | 
|---|
| 1753 | void gl_warning( const GLcontext *ctx, const char *s ) | 
|---|
| 1754 | { | 
|---|
| 1755 | GLboolean debug; | 
|---|
| 1756 | #ifdef DEBUG | 
|---|
| 1757 | debug = GL_TRUE; | 
|---|
| 1758 | #else | 
|---|
| 1759 | if (getenv("MESA_DEBUG")) { | 
|---|
| 1760 | debug = GL_TRUE; | 
|---|
| 1761 | } | 
|---|
| 1762 | else { | 
|---|
| 1763 | debug = GL_FALSE; | 
|---|
| 1764 | } | 
|---|
| 1765 | #endif | 
|---|
| 1766 | #ifdef __WIN32OS2__ | 
|---|
| 1767 | dprintf(("OPENGL32: Mesa warning: %s\n", s )); | 
|---|
| 1768 | #else | 
|---|
| 1769 | if (debug) { | 
|---|
| 1770 | fprintf( stderr, "Mesa warning: %s\n", s ); | 
|---|
| 1771 | } | 
|---|
| 1772 | #endif | 
|---|
| 1773 | (void) ctx; | 
|---|
| 1774 | } | 
|---|
| 1775 |  | 
|---|
| 1776 |  | 
|---|
| 1777 |  | 
|---|
| 1778 | void gl_compile_error( GLcontext *ctx, GLenum error, const char *s ) | 
|---|
| 1779 | { | 
|---|
| 1780 | if (ctx->CompileFlag) | 
|---|
| 1781 | gl_save_error( ctx, error, s ); | 
|---|
| 1782 |  | 
|---|
| 1783 | if (ctx->ExecuteFlag) | 
|---|
| 1784 | gl_error( ctx, error, s ); | 
|---|
| 1785 | } | 
|---|
| 1786 |  | 
|---|
| 1787 |  | 
|---|
| 1788 | /* | 
|---|
| 1789 | * This is Mesa's error handler.  Normally, all that's done is the updating | 
|---|
| 1790 | * of the current error value.  If Mesa is compiled with -DDEBUG or if the | 
|---|
| 1791 | * environment variable "MESA_DEBUG" is defined then a real error message | 
|---|
| 1792 | * is printed to stderr. | 
|---|
| 1793 | * Input:  error - the error value | 
|---|
| 1794 | *         s - a diagnostic string | 
|---|
| 1795 | */ | 
|---|
| 1796 | void gl_error( GLcontext *ctx, GLenum error, const char *s ) | 
|---|
| 1797 | { | 
|---|
| 1798 | GLboolean debug; | 
|---|
| 1799 |  | 
|---|
| 1800 | #ifdef DEBUG | 
|---|
| 1801 | debug = GL_TRUE; | 
|---|
| 1802 | #else | 
|---|
| 1803 | if (getenv("MESA_DEBUG")) { | 
|---|
| 1804 | debug = GL_TRUE; | 
|---|
| 1805 | } | 
|---|
| 1806 | else { | 
|---|
| 1807 | debug = GL_FALSE; | 
|---|
| 1808 | } | 
|---|
| 1809 | #endif | 
|---|
| 1810 | #ifdef __WIN32OS2__ | 
|---|
| 1811 | { | 
|---|
| 1812 | #else | 
|---|
| 1813 | if (debug) { | 
|---|
| 1814 | #endif | 
|---|
| 1815 | char errstr[1000]; | 
|---|
| 1816 |  | 
|---|
| 1817 | switch (error) { | 
|---|
| 1818 | case GL_NO_ERROR: | 
|---|
| 1819 | strcpy( errstr, "GL_NO_ERROR" ); | 
|---|
| 1820 | break; | 
|---|
| 1821 | case GL_INVALID_VALUE: | 
|---|
| 1822 | strcpy( errstr, "GL_INVALID_VALUE" ); | 
|---|
| 1823 | break; | 
|---|
| 1824 | case GL_INVALID_ENUM: | 
|---|
| 1825 | strcpy( errstr, "GL_INVALID_ENUM" ); | 
|---|
| 1826 | break; | 
|---|
| 1827 | case GL_INVALID_OPERATION: | 
|---|
| 1828 | strcpy( errstr, "GL_INVALID_OPERATION" ); | 
|---|
| 1829 | break; | 
|---|
| 1830 | case GL_STACK_OVERFLOW: | 
|---|
| 1831 | strcpy( errstr, "GL_STACK_OVERFLOW" ); | 
|---|
| 1832 | break; | 
|---|
| 1833 | case GL_STACK_UNDERFLOW: | 
|---|
| 1834 | strcpy( errstr, "GL_STACK_UNDERFLOW" ); | 
|---|
| 1835 | break; | 
|---|
| 1836 | case GL_OUT_OF_MEMORY: | 
|---|
| 1837 | strcpy( errstr, "GL_OUT_OF_MEMORY" ); | 
|---|
| 1838 | break; | 
|---|
| 1839 | default: | 
|---|
| 1840 | strcpy( errstr, "unknown" ); | 
|---|
| 1841 | break; | 
|---|
| 1842 | } | 
|---|
| 1843 | #ifdef __WIN32OS2__ | 
|---|
| 1844 | dprintf( ("OPENGL32: Mesa user error: %s in %s\n", errstr, s )); | 
|---|
| 1845 | #else | 
|---|
| 1846 | fprintf( stderr, "Mesa user error: %s in %s\n", errstr, s ); | 
|---|
| 1847 | #endif | 
|---|
| 1848 | } | 
|---|
| 1849 |  | 
|---|
| 1850 | if (ctx->ErrorValue==GL_NO_ERROR) { | 
|---|
| 1851 | ctx->ErrorValue = error; | 
|---|
| 1852 | } | 
|---|
| 1853 |  | 
|---|
| 1854 | /* Call device driver's error handler, if any.  This is used on the Mac. */ | 
|---|
| 1855 | if (ctx->Driver.Error) { | 
|---|
| 1856 | (*ctx->Driver.Error)( ctx ); | 
|---|
| 1857 | } | 
|---|
| 1858 | } | 
|---|
| 1859 |  | 
|---|
| 1860 |  | 
|---|
| 1861 |  | 
|---|
| 1862 | /* | 
|---|
| 1863 | * Execute a glGetError command | 
|---|
| 1864 | */ | 
|---|
| 1865 | GLenum gl_GetError( GLcontext *ctx ) | 
|---|
| 1866 | { | 
|---|
| 1867 | GLenum e = ctx->ErrorValue; | 
|---|
| 1868 |  | 
|---|
| 1869 | ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL( ctx, "glGetError", (GLenum) 0); | 
|---|
| 1870 |  | 
|---|
| 1871 | if (MESA_VERBOSE & VERBOSE_API) | 
|---|
| 1872 | fprintf(stderr, "glGetError <-- %s\n", gl_lookup_enum_by_nr(e)); | 
|---|
| 1873 |  | 
|---|
| 1874 | ctx->ErrorValue = (GLenum) GL_NO_ERROR; | 
|---|
| 1875 | return e; | 
|---|
| 1876 | } | 
|---|
| 1877 |  | 
|---|
| 1878 |  | 
|---|
| 1879 |  | 
|---|
| 1880 | void gl_ResizeBuffersMESA( GLcontext *ctx ) | 
|---|
| 1881 | { | 
|---|
| 1882 | GLuint buf_width, buf_height; | 
|---|
| 1883 |  | 
|---|
| 1884 | if (MESA_VERBOSE & VERBOSE_API) | 
|---|
| 1885 | fprintf(stderr, "glResizeBuffersMESA\n"); | 
|---|
| 1886 |  | 
|---|
| 1887 | /* ask device driver for size of output buffer */ | 
|---|
| 1888 | (*ctx->Driver.GetBufferSize)( ctx, &buf_width, &buf_height ); | 
|---|
| 1889 |  | 
|---|
| 1890 | dprintf(("OPENGL32: gl_ResizeBuffersMESA - new w/h %d/%d\n",buf_width,buf_height)); | 
|---|
| 1891 |  | 
|---|
| 1892 | /* see if size of device driver's color buffer (window) has changed */ | 
|---|
| 1893 | if (ctx->Buffer->Width == (GLint) buf_width && | 
|---|
| 1894 | ctx->Buffer->Height == (GLint) buf_height) | 
|---|
| 1895 | return; | 
|---|
| 1896 |  | 
|---|
| 1897 | ctx->NewState |= NEW_RASTER_OPS;    /* to update scissor / window bounds*/ | 
|---|
| 1898 |  | 
|---|
| 1899 | /* save buffer size */ | 
|---|
| 1900 | ctx->Buffer->Width = buf_width; | 
|---|
| 1901 | ctx->Buffer->Height = buf_height; | 
|---|
| 1902 |  | 
|---|
| 1903 | /* Reallocate other buffers if needed. */ | 
|---|
| 1904 | if (ctx->Visual->DepthBits>0) { | 
|---|
| 1905 | /* reallocate depth buffer */ | 
|---|
| 1906 | (*ctx->Driver.AllocDepthBuffer)( ctx ); | 
|---|
| 1907 | } | 
|---|
| 1908 | if (ctx->Visual->StencilBits>0) { | 
|---|
| 1909 | /* reallocate stencil buffer */ | 
|---|
| 1910 | gl_alloc_stencil_buffer( ctx ); | 
|---|
| 1911 | } | 
|---|
| 1912 | if (ctx->Visual->AccumBits>0) { | 
|---|
| 1913 | /* reallocate accum buffer */ | 
|---|
| 1914 | gl_alloc_accum_buffer( ctx ); | 
|---|
| 1915 | } | 
|---|
| 1916 | if (ctx->Visual->SoftwareAlpha) { | 
|---|
| 1917 | gl_alloc_alpha_buffers( ctx ); | 
|---|
| 1918 | } | 
|---|
| 1919 |  | 
|---|
| 1920 | #ifdef DIVE | 
|---|
| 1921 | DiveResizeBuffers(ctx->Buffer->Width,ctx->Buffer->Height); | 
|---|
| 1922 | #endif | 
|---|
| 1923 | } | 
|---|
| 1924 |  | 
|---|
| 1925 |  | 
|---|
| 1926 |  | 
|---|
| 1927 |  | 
|---|
| 1928 | /**********************************************************************/ | 
|---|
| 1929 | /*****                   State update logic                       *****/ | 
|---|
| 1930 | /**********************************************************************/ | 
|---|
| 1931 |  | 
|---|
| 1932 |  | 
|---|
| 1933 | /* | 
|---|
| 1934 | * Since the device driver may or may not support pixel logic ops we | 
|---|
| 1935 | * have to make some extensive tests to determine whether or not | 
|---|
| 1936 | * software-implemented logic operations have to be used. | 
|---|
| 1937 | */ | 
|---|
| 1938 | static void update_pixel_logic( GLcontext *ctx ) | 
|---|
| 1939 | { | 
|---|
| 1940 | if (ctx->Visual->RGBAflag) { | 
|---|
| 1941 | /* RGBA mode blending w/ Logic Op */ | 
|---|
| 1942 | if (ctx->Color.ColorLogicOpEnabled) { | 
|---|
| 1943 | if (ctx->Driver.LogicOp | 
|---|
| 1944 | && (*ctx->Driver.LogicOp)( ctx, ctx->Color.LogicOp )) { | 
|---|
| 1945 | /* Device driver can do logic, don't have to do it in software */ | 
|---|
| 1946 | ctx->Color.SWLogicOpEnabled = GL_FALSE; | 
|---|
| 1947 | } | 
|---|
| 1948 | else { | 
|---|
| 1949 | /* Device driver can't do logic op so we do it in software */ | 
|---|
| 1950 | ctx->Color.SWLogicOpEnabled = GL_TRUE; | 
|---|
| 1951 | } | 
|---|
| 1952 | } | 
|---|
| 1953 | else { | 
|---|
| 1954 | /* no logic op */ | 
|---|
| 1955 | if (ctx->Driver.LogicOp) { | 
|---|
| 1956 | (void) (*ctx->Driver.LogicOp)( ctx, GL_COPY ); | 
|---|
| 1957 | } | 
|---|
| 1958 | ctx->Color.SWLogicOpEnabled = GL_FALSE; | 
|---|
| 1959 | } | 
|---|
| 1960 | } | 
|---|
| 1961 | else { | 
|---|
| 1962 | /* CI mode Logic Op */ | 
|---|
| 1963 | if (ctx->Color.IndexLogicOpEnabled) { | 
|---|
| 1964 | if (ctx->Driver.LogicOp | 
|---|
| 1965 | && (*ctx->Driver.LogicOp)( ctx, ctx->Color.LogicOp )) { | 
|---|
| 1966 | /* Device driver can do logic, don't have to do it in software */ | 
|---|
| 1967 | ctx->Color.SWLogicOpEnabled = GL_FALSE; | 
|---|
| 1968 | } | 
|---|
| 1969 | else { | 
|---|
| 1970 | /* Device driver can't do logic op so we do it in software */ | 
|---|
| 1971 | ctx->Color.SWLogicOpEnabled = GL_TRUE; | 
|---|
| 1972 | } | 
|---|
| 1973 | } | 
|---|
| 1974 | else { | 
|---|
| 1975 | /* no logic op */ | 
|---|
| 1976 | if (ctx->Driver.LogicOp) { | 
|---|
| 1977 | (void) (*ctx->Driver.LogicOp)( ctx, GL_COPY ); | 
|---|
| 1978 | } | 
|---|
| 1979 | ctx->Color.SWLogicOpEnabled = GL_FALSE; | 
|---|
| 1980 | } | 
|---|
| 1981 | } | 
|---|
| 1982 | } | 
|---|
| 1983 |  | 
|---|
| 1984 |  | 
|---|
| 1985 |  | 
|---|
| 1986 | /* | 
|---|
| 1987 | * Check if software implemented RGBA or Color Index masking is needed. | 
|---|
| 1988 | */ | 
|---|
| 1989 | static void update_pixel_masking( GLcontext *ctx ) | 
|---|
| 1990 | { | 
|---|
| 1991 | if (ctx->Visual->RGBAflag) { | 
|---|
| 1992 | GLuint *colorMask = (GLuint *) ctx->Color.ColorMask; | 
|---|
| 1993 | if (*colorMask == 0xffffffff) { | 
|---|
| 1994 | /* disable masking */ | 
|---|
| 1995 | if (ctx->Driver.ColorMask) { | 
|---|
| 1996 | (void) (*ctx->Driver.ColorMask)( ctx, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE ); | 
|---|
| 1997 | } | 
|---|
| 1998 | ctx->Color.SWmasking = GL_FALSE; | 
|---|
| 1999 | } | 
|---|
| 2000 | else { | 
|---|
| 2001 | /* Ask driver to do color masking, if it can't then | 
|---|
| 2002 | * do it in software | 
|---|
| 2003 | */ | 
|---|
| 2004 | GLboolean red   = ctx->Color.ColorMask[RCOMP] ? GL_TRUE : GL_FALSE; | 
|---|
| 2005 | GLboolean green = ctx->Color.ColorMask[GCOMP] ? GL_TRUE : GL_FALSE; | 
|---|
| 2006 | GLboolean blue  = ctx->Color.ColorMask[BCOMP] ? GL_TRUE : GL_FALSE; | 
|---|
| 2007 | GLboolean alpha = ctx->Color.ColorMask[ACOMP] ? GL_TRUE : GL_FALSE; | 
|---|
| 2008 | if (ctx->Driver.ColorMask | 
|---|
| 2009 | && (*ctx->Driver.ColorMask)( ctx, red, green, blue, alpha )) { | 
|---|
| 2010 | ctx->Color.SWmasking = GL_FALSE; | 
|---|
| 2011 | } | 
|---|
| 2012 | else { | 
|---|
| 2013 | ctx->Color.SWmasking = GL_TRUE; | 
|---|
| 2014 | } | 
|---|
| 2015 | } | 
|---|
| 2016 | } | 
|---|
| 2017 | else { | 
|---|
| 2018 | if (ctx->Color.IndexMask==0xffffffff) { | 
|---|
| 2019 | /* disable masking */ | 
|---|
| 2020 | if (ctx->Driver.IndexMask) { | 
|---|
| 2021 | (void) (*ctx->Driver.IndexMask)( ctx, 0xffffffff ); | 
|---|
| 2022 | } | 
|---|
| 2023 | ctx->Color.SWmasking = GL_FALSE; | 
|---|
| 2024 | } | 
|---|
| 2025 | else { | 
|---|
| 2026 | /* Ask driver to do index masking, if it can't then | 
|---|
| 2027 | * do it in software | 
|---|
| 2028 | */ | 
|---|
| 2029 | if (ctx->Driver.IndexMask | 
|---|
| 2030 | && (*ctx->Driver.IndexMask)( ctx, ctx->Color.IndexMask )) { | 
|---|
| 2031 | ctx->Color.SWmasking = GL_FALSE; | 
|---|
| 2032 | } | 
|---|
| 2033 | else { | 
|---|
| 2034 | ctx->Color.SWmasking = GL_TRUE; | 
|---|
| 2035 | } | 
|---|
| 2036 | } | 
|---|
| 2037 | } | 
|---|
| 2038 | } | 
|---|
| 2039 |  | 
|---|
| 2040 |  | 
|---|
| 2041 | static void update_fog_mode( GLcontext *ctx ) | 
|---|
| 2042 | { | 
|---|
| 2043 | int old_mode = ctx->FogMode; | 
|---|
| 2044 | ctx->FogMode = FOG_NONE; | 
|---|
| 2045 |  | 
|---|
| 2046 | if (ctx->Fog.Enabled) { | 
|---|
| 2047 | ctx->FogMode = FOG_VERTEX; | 
|---|
| 2048 |  | 
|---|
| 2049 | if (ctx->Texture.Enabled || ctx->Hint.Fog == GL_NICEST) | 
|---|
| 2050 | ctx->FogMode = FOG_FRAGMENT; | 
|---|
| 2051 |  | 
|---|
| 2052 | if ( ctx->Driver.GetParameteri && | 
|---|
| 2053 | ctx->Driver.GetParameteri( ctx, DD_HAVE_HARDWARE_FOG ) ) | 
|---|
| 2054 | ctx->FogMode = FOG_FRAGMENT; | 
|---|
| 2055 | } | 
|---|
| 2056 |  | 
|---|
| 2057 | if (old_mode != ctx->FogMode) | 
|---|
| 2058 | ctx->NewState |= NEW_FOG; | 
|---|
| 2059 | } | 
|---|
| 2060 |  | 
|---|
| 2061 |  | 
|---|
| 2062 | /* | 
|---|
| 2063 | * Recompute the value of ctx->RasterMask, etc. according to | 
|---|
| 2064 | * the current context. | 
|---|
| 2065 | */ | 
|---|
| 2066 | static void update_rasterflags( GLcontext *ctx ) | 
|---|
| 2067 | { | 
|---|
| 2068 | ctx->RasterMask = 0; | 
|---|
| 2069 |  | 
|---|
| 2070 | if (ctx->Color.AlphaEnabled)         ctx->RasterMask |= ALPHATEST_BIT; | 
|---|
| 2071 | if (ctx->Color.BlendEnabled)         ctx->RasterMask |= BLEND_BIT; | 
|---|
| 2072 | if (ctx->Depth.Test)                 ctx->RasterMask |= DEPTH_BIT; | 
|---|
| 2073 | if (ctx->FogMode==FOG_FRAGMENT)      ctx->RasterMask |= FOG_BIT; | 
|---|
| 2074 | if (ctx->Color.SWLogicOpEnabled)     ctx->RasterMask |= LOGIC_OP_BIT; | 
|---|
| 2075 | if (ctx->Scissor.Enabled)            ctx->RasterMask |= SCISSOR_BIT; | 
|---|
| 2076 | if (ctx->Stencil.Enabled)            ctx->RasterMask |= STENCIL_BIT; | 
|---|
| 2077 | if (ctx->Color.SWmasking)            ctx->RasterMask |= MASKING_BIT; | 
|---|
| 2078 |  | 
|---|
| 2079 | if (ctx->Visual->SoftwareAlpha && ctx->Color.ColorMask[ACOMP] | 
|---|
| 2080 | && ctx->Color.DrawBuffer != GL_NONE) | 
|---|
| 2081 | ctx->RasterMask |= ALPHABUF_BIT; | 
|---|
| 2082 |  | 
|---|
| 2083 | if (   ctx->Viewport.X<0 | 
|---|
| 2084 | || ctx->Viewport.X + ctx->Viewport.Width > ctx->Buffer->Width | 
|---|
| 2085 | || ctx->Viewport.Y<0 | 
|---|
| 2086 | || ctx->Viewport.Y + ctx->Viewport.Height > ctx->Buffer->Height) { | 
|---|
| 2087 | ctx->RasterMask |= WINCLIP_BIT; | 
|---|
| 2088 | } | 
|---|
| 2089 |  | 
|---|
| 2090 | /* If we're not drawing to exactly one color buffer set the | 
|---|
| 2091 | * MULTI_DRAW_BIT flag.  Also set it if we're drawing to no | 
|---|
| 2092 | * buffers or the RGBA or CI mask disables all writes. | 
|---|
| 2093 | */ | 
|---|
| 2094 |  | 
|---|
| 2095 | ctx->TriangleCaps &= ~DD_MULTIDRAW; | 
|---|
| 2096 |  | 
|---|
| 2097 | if (ctx->Color.MultiDrawBuffer) { | 
|---|
| 2098 | ctx->RasterMask |= MULTI_DRAW_BIT; | 
|---|
| 2099 | ctx->TriangleCaps |= DD_MULTIDRAW; | 
|---|
| 2100 | } | 
|---|
| 2101 | else if (ctx->Color.DrawBuffer==GL_NONE) { | 
|---|
| 2102 | ctx->RasterMask |= MULTI_DRAW_BIT; | 
|---|
| 2103 | ctx->TriangleCaps |= DD_MULTIDRAW; | 
|---|
| 2104 | } | 
|---|
| 2105 | else if (ctx->Visual->RGBAflag && ctx->Color.ColorMask==0) { | 
|---|
| 2106 | /* all RGBA channels disabled */ | 
|---|
| 2107 | ctx->RasterMask |= MULTI_DRAW_BIT; | 
|---|
| 2108 | ctx->TriangleCaps |= DD_MULTIDRAW; | 
|---|
| 2109 | ctx->Color.DrawDestMask = 0; | 
|---|
| 2110 | } | 
|---|
| 2111 | else if (!ctx->Visual->RGBAflag && ctx->Color.IndexMask==0) { | 
|---|
| 2112 | /* all color index bits disabled */ | 
|---|
| 2113 | ctx->RasterMask |= MULTI_DRAW_BIT; | 
|---|
| 2114 | ctx->TriangleCaps |= DD_MULTIDRAW; | 
|---|
| 2115 | ctx->Color.DrawDestMask = 0; | 
|---|
| 2116 | } | 
|---|
| 2117 | } | 
|---|
| 2118 |  | 
|---|
| 2119 |  | 
|---|
| 2120 | void gl_print_state( const char *msg, GLuint state ) | 
|---|
| 2121 | { | 
|---|
| 2122 | fprintf(stderr, | 
|---|
| 2123 | "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", | 
|---|
| 2124 | msg, | 
|---|
| 2125 | state, | 
|---|
| 2126 | (state & NEW_LIGHTING)         ? "lighting, " : "", | 
|---|
| 2127 | (state & NEW_RASTER_OPS)       ? "raster-ops, " : "", | 
|---|
| 2128 | (state & NEW_TEXTURING)        ? "texturing, " : "", | 
|---|
| 2129 | (state & NEW_POLYGON)          ? "polygon, " : "", | 
|---|
| 2130 | (state & NEW_DRVSTATE0)        ? "driver-0, " : "", | 
|---|
| 2131 | (state & NEW_DRVSTATE1)        ? "driver-1, " : "", | 
|---|
| 2132 | (state & NEW_DRVSTATE2)        ? "driver-2, " : "", | 
|---|
| 2133 | (state & NEW_DRVSTATE3)        ? "driver-3, " : "", | 
|---|
| 2134 | (state & NEW_MODELVIEW)        ? "modelview, " : "", | 
|---|
| 2135 | (state & NEW_PROJECTION)       ? "projection, " : "", | 
|---|
| 2136 | (state & NEW_TEXTURE_MATRIX)   ? "texture-matrix, " : "", | 
|---|
| 2137 | (state & NEW_USER_CLIP)        ? "user-clip, " : "", | 
|---|
| 2138 | (state & NEW_TEXTURE_ENV)      ? "texture-env, " : "", | 
|---|
| 2139 | (state & NEW_CLIENT_STATE)     ? "client-state, " : "", | 
|---|
| 2140 | (state & NEW_FOG)              ? "fog, " : "", | 
|---|
| 2141 | (state & NEW_NORMAL_TRANSFORM) ? "normal-transform, " : "", | 
|---|
| 2142 | (state & NEW_VIEWPORT)         ? "viewport, " : "", | 
|---|
| 2143 | (state & NEW_TEXTURE_ENABLE)   ? "texture-enable, " : ""); | 
|---|
| 2144 | } | 
|---|
| 2145 |  | 
|---|
| 2146 | void gl_print_enable_flags( const char *msg, GLuint flags ) | 
|---|
| 2147 | { | 
|---|
| 2148 | fprintf(stderr, | 
|---|
| 2149 | "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s\n", | 
|---|
| 2150 | msg, | 
|---|
| 2151 | flags, | 
|---|
| 2152 | (flags & ENABLE_TEX0)       ? "tex-0, " : "", | 
|---|
| 2153 | (flags & ENABLE_TEX1)       ? "tex-1, " : "", | 
|---|
| 2154 | (flags & ENABLE_LIGHT)      ? "light, " : "", | 
|---|
| 2155 | (flags & ENABLE_FOG)        ? "fog, " : "", | 
|---|
| 2156 | (flags & ENABLE_USERCLIP)   ? "userclip, " : "", | 
|---|
| 2157 | (flags & ENABLE_TEXGEN0)    ? "tex-gen-0, " : "", | 
|---|
| 2158 | (flags & ENABLE_TEXGEN1)    ? "tex-gen-1, " : "", | 
|---|
| 2159 | (flags & ENABLE_TEXMAT0)    ? "tex-mat-0, " : "", | 
|---|
| 2160 | (flags & ENABLE_TEXMAT1)    ? "tex-mat-1, " : "", | 
|---|
| 2161 | (flags & ENABLE_NORMALIZE)  ? "normalize, " : "", | 
|---|
| 2162 | (flags & ENABLE_RESCALE)    ? "rescale, " : ""); | 
|---|
| 2163 | } | 
|---|
| 2164 |  | 
|---|
| 2165 |  | 
|---|
| 2166 | /* | 
|---|
| 2167 | * If ctx->NewState is non-zero then this function MUST be called before | 
|---|
| 2168 | * rendering any primitive.  Basically, function pointers and miscellaneous | 
|---|
| 2169 | * flags are updated to reflect the current state of the state machine. | 
|---|
| 2170 | */ | 
|---|
| 2171 | void gl_update_state( GLcontext *ctx ) | 
|---|
| 2172 | { | 
|---|
| 2173 | GLuint i; | 
|---|
| 2174 |  | 
|---|
| 2175 | if (MESA_VERBOSE & VERBOSE_STATE) | 
|---|
| 2176 | gl_print_state("", ctx->NewState); | 
|---|
| 2177 |  | 
|---|
| 2178 | if (ctx->NewState & NEW_CLIENT_STATE) | 
|---|
| 2179 | gl_update_client_state( ctx ); | 
|---|
| 2180 |  | 
|---|
| 2181 | if ((ctx->NewState & NEW_TEXTURE_ENABLE) && | 
|---|
| 2182 | (ctx->Enabled & ENABLE_TEX_ANY) != ctx->Texture.Enabled) | 
|---|
| 2183 | ctx->NewState |= NEW_TEXTURING | NEW_RASTER_OPS; | 
|---|
| 2184 |  | 
|---|
| 2185 | if (ctx->NewState & NEW_TEXTURE_ENV) { | 
|---|
| 2186 | if (ctx->Texture.Unit[0].EnvMode == ctx->Texture.Unit[0].LastEnvMode && | 
|---|
| 2187 | ctx->Texture.Unit[1].EnvMode == ctx->Texture.Unit[1].LastEnvMode) | 
|---|
| 2188 | ctx->NewState &= ~NEW_TEXTURE_ENV; | 
|---|
| 2189 | ctx->Texture.Unit[0].LastEnvMode = ctx->Texture.Unit[0].EnvMode; | 
|---|
| 2190 | ctx->Texture.Unit[1].LastEnvMode = ctx->Texture.Unit[1].EnvMode; | 
|---|
| 2191 | } | 
|---|
| 2192 |  | 
|---|
| 2193 | if (ctx->NewState & NEW_TEXTURE_MATRIX) { | 
|---|
| 2194 | ctx->Enabled &= ~(ENABLE_TEXMAT0|ENABLE_TEXMAT1); | 
|---|
| 2195 |  | 
|---|
| 2196 | for (i=0; i < MAX_TEXTURE_UNITS; i++) { | 
|---|
| 2197 | if (ctx->TextureMatrix[i].flags & MAT_DIRTY_ALL_OVER) | 
|---|
| 2198 | { | 
|---|
| 2199 | gl_matrix_analyze( &ctx->TextureMatrix[i] ); | 
|---|
| 2200 | ctx->TextureMatrix[i].flags &= ~MAT_DIRTY_DEPENDENTS; | 
|---|
| 2201 |  | 
|---|
| 2202 | if (ctx->Texture.Unit[i].Enabled && | 
|---|
| 2203 | ctx->TextureMatrix[i].type != MATRIX_IDENTITY) | 
|---|
| 2204 | ctx->Enabled |= ENABLE_TEXMAT0 << i; | 
|---|
| 2205 | } | 
|---|
| 2206 | } | 
|---|
| 2207 | } | 
|---|
| 2208 |  | 
|---|
| 2209 | if (ctx->NewState & (NEW_TEXTURING | NEW_TEXTURE_ENABLE)) { | 
|---|
| 2210 | ctx->Texture.NeedNormals = GL_FALSE; | 
|---|
| 2211 | gl_update_dirty_texobjs(ctx); | 
|---|
| 2212 | ctx->Enabled &= ~(ENABLE_TEXGEN0|ENABLE_TEXGEN1); | 
|---|
| 2213 | ctx->Texture.ReallyEnabled = 0; | 
|---|
| 2214 |  | 
|---|
| 2215 | for (i=0; i < MAX_TEXTURE_UNITS; i++) { | 
|---|
| 2216 | if (ctx->Texture.Unit[i].Enabled) { | 
|---|
| 2217 | gl_update_texture_unit( ctx, &ctx->Texture.Unit[i] ); | 
|---|
| 2218 |  | 
|---|
| 2219 | ctx->Texture.ReallyEnabled |= | 
|---|
| 2220 | ctx->Texture.Unit[i].ReallyEnabled<<(i*4); | 
|---|
| 2221 |  | 
|---|
| 2222 | if (ctx->Texture.Unit[i].GenFlags != 0) { | 
|---|
| 2223 | ctx->Enabled |= ENABLE_TEXGEN0 << i; | 
|---|
| 2224 |  | 
|---|
| 2225 | if (ctx->Texture.Unit[i].GenFlags & TEXGEN_NEED_NORMALS) | 
|---|
| 2226 | { | 
|---|
| 2227 | ctx->Texture.NeedNormals = GL_TRUE; | 
|---|
| 2228 | ctx->Texture.NeedEyeCoords = GL_TRUE; | 
|---|
| 2229 | } | 
|---|
| 2230 |  | 
|---|
| 2231 | if (ctx->Texture.Unit[i].GenFlags & TEXGEN_NEED_EYE_COORD) | 
|---|
| 2232 | { | 
|---|
| 2233 | ctx->Texture.NeedEyeCoords = GL_TRUE; | 
|---|
| 2234 | } | 
|---|
| 2235 | } | 
|---|
| 2236 | } | 
|---|
| 2237 | } | 
|---|
| 2238 |  | 
|---|
| 2239 | ctx->Texture.Enabled = ctx->Enabled & ENABLE_TEX_ANY; | 
|---|
| 2240 | ctx->NeedNormals = (ctx->Light.Enabled || ctx->Texture.NeedNormals); | 
|---|
| 2241 | } | 
|---|
| 2242 |  | 
|---|
| 2243 | if (ctx->NewState & (NEW_RASTER_OPS | NEW_LIGHTING | NEW_FOG)) { | 
|---|
| 2244 |  | 
|---|
| 2245 |  | 
|---|
| 2246 | if (ctx->NewState & NEW_RASTER_OPS) { | 
|---|
| 2247 | update_pixel_logic(ctx); | 
|---|
| 2248 | update_pixel_masking(ctx); | 
|---|
| 2249 | update_fog_mode(ctx); | 
|---|
| 2250 | update_rasterflags(ctx); | 
|---|
| 2251 | if (ctx->Driver.Dither) { | 
|---|
| 2252 | (*ctx->Driver.Dither)( ctx, ctx->Color.DitherFlag ); | 
|---|
| 2253 | } | 
|---|
| 2254 |  | 
|---|
| 2255 | /* Check if incoming colors can be modified during rasterization */ | 
|---|
| 2256 | if (ctx->Fog.Enabled || | 
|---|
| 2257 | ctx->Texture.Enabled || | 
|---|
| 2258 | ctx->Color.BlendEnabled || | 
|---|
| 2259 | ctx->Color.SWmasking || | 
|---|
| 2260 | ctx->Color.SWLogicOpEnabled) { | 
|---|
| 2261 | ctx->MutablePixels = GL_TRUE; | 
|---|
| 2262 | } | 
|---|
| 2263 | else { | 
|---|
| 2264 | ctx->MutablePixels = GL_FALSE; | 
|---|
| 2265 | } | 
|---|
| 2266 |  | 
|---|
| 2267 | /* update scissor region */ | 
|---|
| 2268 |  | 
|---|
| 2269 | ctx->Buffer->Xmin = 0; | 
|---|
| 2270 | ctx->Buffer->Ymin = 0; | 
|---|
| 2271 | ctx->Buffer->Xmax = ctx->Buffer->Width-1; | 
|---|
| 2272 | ctx->Buffer->Ymax = ctx->Buffer->Height-1; | 
|---|
| 2273 | if (ctx->Scissor.Enabled) { | 
|---|
| 2274 | if (ctx->Scissor.X > ctx->Buffer->Xmin) { | 
|---|
| 2275 | ctx->Buffer->Xmin = ctx->Scissor.X; | 
|---|
| 2276 | } | 
|---|
| 2277 | if (ctx->Scissor.Y > ctx->Buffer->Ymin) { | 
|---|
| 2278 | ctx->Buffer->Ymin = ctx->Scissor.Y; | 
|---|
| 2279 | } | 
|---|
| 2280 | if (ctx->Scissor.X + ctx->Scissor.Width - 1 < ctx->Buffer->Xmax) { | 
|---|
| 2281 | ctx->Buffer->Xmax = ctx->Scissor.X + ctx->Scissor.Width - 1; | 
|---|
| 2282 | } | 
|---|
| 2283 | if (ctx->Scissor.Y + ctx->Scissor.Height - 1 < ctx->Buffer->Ymax) { | 
|---|
| 2284 | ctx->Buffer->Ymax = ctx->Scissor.Y + ctx->Scissor.Height - 1; | 
|---|
| 2285 | } | 
|---|
| 2286 | } | 
|---|
| 2287 |  | 
|---|
| 2288 | /* The driver isn't managing the depth buffer. | 
|---|
| 2289 | */ | 
|---|
| 2290 | if (ctx->Driver.AllocDepthBuffer == gl_alloc_depth_buffer) | 
|---|
| 2291 | { | 
|---|
| 2292 | if (ctx->Depth.Mask) { | 
|---|
| 2293 | switch (ctx->Depth.Func) { | 
|---|
| 2294 | case GL_LESS: | 
|---|
| 2295 | ctx->Driver.DepthTestSpan = gl_depth_test_span_less; | 
|---|
| 2296 | ctx->Driver.DepthTestPixels = gl_depth_test_pixels_less; | 
|---|
| 2297 | break; | 
|---|
| 2298 | case GL_GREATER: | 
|---|
| 2299 | ctx->Driver.DepthTestSpan = gl_depth_test_span_greater; | 
|---|
| 2300 | ctx->Driver.DepthTestPixels = gl_depth_test_pixels_greater; | 
|---|
| 2301 | break; | 
|---|
| 2302 | default: | 
|---|
| 2303 | ctx->Driver.DepthTestSpan = gl_depth_test_span_generic; | 
|---|
| 2304 | ctx->Driver.DepthTestPixels = gl_depth_test_pixels_generic; | 
|---|
| 2305 | } | 
|---|
| 2306 | } | 
|---|
| 2307 | else { | 
|---|
| 2308 | ctx->Driver.DepthTestSpan = gl_depth_test_span_generic; | 
|---|
| 2309 | ctx->Driver.DepthTestPixels = gl_depth_test_pixels_generic; | 
|---|
| 2310 | } | 
|---|
| 2311 | } | 
|---|
| 2312 | } | 
|---|
| 2313 |  | 
|---|
| 2314 | if (ctx->NewState & NEW_LIGHTING) { | 
|---|
| 2315 | ctx->TriangleCaps &= ~(DD_TRI_LIGHT_TWOSIDE|DD_LIGHTING_CULL); | 
|---|
| 2316 | if (ctx->Light.Enabled) { | 
|---|
| 2317 | if (ctx->Light.Model.TwoSide) | 
|---|
| 2318 | ctx->TriangleCaps |= (DD_TRI_LIGHT_TWOSIDE|DD_LIGHTING_CULL); | 
|---|
| 2319 | gl_update_lighting(ctx); | 
|---|
| 2320 | } | 
|---|
| 2321 | } | 
|---|
| 2322 | } | 
|---|
| 2323 |  | 
|---|
| 2324 | if (ctx->NewState & (NEW_POLYGON | NEW_LIGHTING)) { | 
|---|
| 2325 |  | 
|---|
| 2326 | ctx->TriangleCaps &= ~DD_TRI_CULL_FRONT_BACK; | 
|---|
| 2327 |  | 
|---|
| 2328 | if (ctx->NewState & NEW_POLYGON) { | 
|---|
| 2329 | /* Setup CullBits bitmask */ | 
|---|
| 2330 | if (ctx->Polygon.CullFlag) { | 
|---|
| 2331 | ctx->backface_sign = 1; | 
|---|
| 2332 | switch(ctx->Polygon.CullFaceMode) { | 
|---|
| 2333 | case GL_BACK: | 
|---|
| 2334 | if(ctx->Polygon.FrontFace==GL_CCW) | 
|---|
| 2335 | ctx->backface_sign = -1; | 
|---|
| 2336 | ctx->Polygon.CullBits = 1; | 
|---|
| 2337 | break; | 
|---|
| 2338 | case GL_FRONT: | 
|---|
| 2339 | if(ctx->Polygon.FrontFace!=GL_CCW) | 
|---|
| 2340 | ctx->backface_sign = -1; | 
|---|
| 2341 | ctx->Polygon.CullBits = 2; | 
|---|
| 2342 | break; | 
|---|
| 2343 | default: | 
|---|
| 2344 | case GL_FRONT_AND_BACK: | 
|---|
| 2345 | ctx->backface_sign = 0; | 
|---|
| 2346 | ctx->Polygon.CullBits = 0; | 
|---|
| 2347 | ctx->TriangleCaps |= DD_TRI_CULL_FRONT_BACK; | 
|---|
| 2348 | break; | 
|---|
| 2349 | } | 
|---|
| 2350 | } | 
|---|
| 2351 | else { | 
|---|
| 2352 | ctx->Polygon.CullBits = 3; | 
|---|
| 2353 | ctx->backface_sign = 0; | 
|---|
| 2354 | } | 
|---|
| 2355 |  | 
|---|
| 2356 | /* Any Polygon offsets enabled? */ | 
|---|
| 2357 | ctx->TriangleCaps &= ~DD_TRI_OFFSET; | 
|---|
| 2358 |  | 
|---|
| 2359 | if (ctx->Polygon.OffsetPoint || | 
|---|
| 2360 | ctx->Polygon.OffsetLine || | 
|---|
| 2361 | ctx->Polygon.OffsetFill) | 
|---|
| 2362 | ctx->TriangleCaps |= DD_TRI_OFFSET; | 
|---|
| 2363 |  | 
|---|
| 2364 | /* reset Z offsets now */ | 
|---|
| 2365 | ctx->PointZoffset   = 0.0; | 
|---|
| 2366 | ctx->LineZoffset    = 0.0; | 
|---|
| 2367 | ctx->PolygonZoffset = 0.0; | 
|---|
| 2368 | } | 
|---|
| 2369 | } | 
|---|
| 2370 |  | 
|---|
| 2371 | if (ctx->NewState & ~(NEW_CLIENT_STATE| | 
|---|
| 2372 | NEW_DRIVER_STATE|NEW_USER_CLIP| | 
|---|
| 2373 | NEW_POLYGON)) | 
|---|
| 2374 | gl_update_clipmask(ctx); | 
|---|
| 2375 |  | 
|---|
| 2376 | if (ctx->NewState & (NEW_LIGHTING| | 
|---|
| 2377 | NEW_RASTER_OPS| | 
|---|
| 2378 | NEW_TEXTURING| | 
|---|
| 2379 | NEW_TEXTURE_ENABLE| | 
|---|
| 2380 | NEW_TEXTURE_ENV| | 
|---|
| 2381 | NEW_POLYGON| | 
|---|
| 2382 | NEW_DRVSTATE0| | 
|---|
| 2383 | NEW_DRVSTATE1| | 
|---|
| 2384 | NEW_DRVSTATE2| | 
|---|
| 2385 | NEW_DRVSTATE3| | 
|---|
| 2386 | NEW_USER_CLIP)) | 
|---|
| 2387 | { | 
|---|
| 2388 | ctx->IndirectTriangles = ctx->TriangleCaps & ~ctx->Driver.TriangleCaps; | 
|---|
| 2389 | ctx->IndirectTriangles |= DD_SW_RASTERIZE; | 
|---|
| 2390 |  | 
|---|
| 2391 | if (MESA_VERBOSE&VERBOSE_CULL) | 
|---|
| 2392 | gl_print_tri_caps("initial indirect tris", ctx->IndirectTriangles); | 
|---|
| 2393 |  | 
|---|
| 2394 | ctx->Driver.PointsFunc = NULL; | 
|---|
| 2395 | ctx->Driver.LineFunc = NULL; | 
|---|
| 2396 | ctx->Driver.TriangleFunc = NULL; | 
|---|
| 2397 | ctx->Driver.QuadFunc = NULL; | 
|---|
| 2398 | ctx->Driver.RectFunc = NULL; | 
|---|
| 2399 | ctx->Driver.RenderVBClippedTab = NULL; | 
|---|
| 2400 | ctx->Driver.RenderVBCulledTab = NULL; | 
|---|
| 2401 | ctx->Driver.RenderVBRawTab = NULL; | 
|---|
| 2402 |  | 
|---|
| 2403 | /* | 
|---|
| 2404 | * Here the driver sets up all the ctx->Driver function pointers to | 
|---|
| 2405 | * it's specific, private functions. | 
|---|
| 2406 | */ | 
|---|
| 2407 | ctx->Driver.UpdateState(ctx); | 
|---|
| 2408 |  | 
|---|
| 2409 | if (MESA_VERBOSE&VERBOSE_CULL) | 
|---|
| 2410 | gl_print_tri_caps("indirect tris", ctx->IndirectTriangles); | 
|---|
| 2411 |  | 
|---|
| 2412 | /* | 
|---|
| 2413 | * In case the driver didn't hook in an optimized point, line or | 
|---|
| 2414 | * triangle function we'll now select "core/fallback" point, line | 
|---|
| 2415 | * and triangle functions. | 
|---|
| 2416 | */ | 
|---|
| 2417 | if (ctx->IndirectTriangles & DD_SW_RASTERIZE) { | 
|---|
| 2418 | gl_set_point_function(ctx); | 
|---|
| 2419 | gl_set_line_function(ctx); | 
|---|
| 2420 | gl_set_triangle_function(ctx); | 
|---|
| 2421 | gl_set_quad_function(ctx); | 
|---|
| 2422 |  | 
|---|
| 2423 | if ((ctx->IndirectTriangles & | 
|---|
| 2424 | (DD_TRI_SW_RASTERIZE|DD_QUAD_SW_RASTERIZE|DD_TRI_CULL)) == | 
|---|
| 2425 | (DD_TRI_SW_RASTERIZE|DD_QUAD_SW_RASTERIZE|DD_TRI_CULL)) | 
|---|
| 2426 | ctx->IndirectTriangles &= ~DD_TRI_CULL; | 
|---|
| 2427 | } | 
|---|
| 2428 |  | 
|---|
| 2429 | if (MESA_VERBOSE&VERBOSE_CULL) | 
|---|
| 2430 | gl_print_tri_caps("indirect tris 2", ctx->IndirectTriangles); | 
|---|
| 2431 |  | 
|---|
| 2432 | gl_set_render_vb_function(ctx); | 
|---|
| 2433 | } | 
|---|
| 2434 |  | 
|---|
| 2435 | /* Should only be calc'd when !need_eye_coords and not culling. | 
|---|
| 2436 | */ | 
|---|
| 2437 | if (ctx->NewState & (NEW_MODELVIEW|NEW_PROJECTION)) { | 
|---|
| 2438 | if (ctx->NewState & NEW_MODELVIEW) { | 
|---|
| 2439 | gl_matrix_analyze( &ctx->ModelView ); | 
|---|
| 2440 | ctx->ProjectionMatrix.flags &= ~MAT_DIRTY_DEPENDENTS; | 
|---|
| 2441 | } | 
|---|
| 2442 |  | 
|---|
| 2443 | if (ctx->NewState & NEW_PROJECTION) { | 
|---|
| 2444 | gl_matrix_analyze( &ctx->ProjectionMatrix ); | 
|---|
| 2445 | ctx->ProjectionMatrix.flags &= ~MAT_DIRTY_DEPENDENTS; | 
|---|
| 2446 |  | 
|---|
| 2447 | if (ctx->Transform.AnyClip) { | 
|---|
| 2448 | gl_update_userclip( ctx ); | 
|---|
| 2449 | } | 
|---|
| 2450 | } | 
|---|
| 2451 |  | 
|---|
| 2452 | gl_calculate_model_project_matrix( ctx ); | 
|---|
| 2453 | ctx->ModelProjectWinMatrixUptodate = 0; | 
|---|
| 2454 | } | 
|---|
| 2455 |  | 
|---|
| 2456 | /* Figure out whether we can light in object space or not.  If we | 
|---|
| 2457 | * can, find the current positions of the lights in object space | 
|---|
| 2458 | */ | 
|---|
| 2459 | if ((ctx->Enabled & (ENABLE_POINT_ATTEN | ENABLE_LIGHT | ENABLE_FOG | | 
|---|
| 2460 | ENABLE_TEXGEN0 | ENABLE_TEXGEN1)) && | 
|---|
| 2461 | (ctx->NewState & (NEW_LIGHTING | | 
|---|
| 2462 | NEW_FOG | | 
|---|
| 2463 | NEW_MODELVIEW | | 
|---|
| 2464 | NEW_PROJECTION | | 
|---|
| 2465 | NEW_TEXTURING | | 
|---|
| 2466 | NEW_RASTER_OPS | | 
|---|
| 2467 | NEW_USER_CLIP))) | 
|---|
| 2468 | { | 
|---|
| 2469 | GLboolean oldcoord, oldnorm; | 
|---|
| 2470 |  | 
|---|
| 2471 | oldcoord = ctx->NeedEyeCoords; | 
|---|
| 2472 | oldnorm = ctx->NeedEyeNormals; | 
|---|
| 2473 |  | 
|---|
| 2474 | ctx->NeedNormals = (ctx->Light.Enabled || ctx->Texture.NeedNormals); | 
|---|
| 2475 | ctx->NeedEyeCoords = (ctx->FogMode == FOG_VERTEX || | 
|---|
| 2476 | ctx->Point.Attenuated); | 
|---|
| 2477 | ctx->NeedEyeNormals = GL_FALSE; | 
|---|
| 2478 |  | 
|---|
| 2479 | if (ctx->Light.Enabled) { | 
|---|
| 2480 | if (ctx->Light.Flags & LIGHT_POSITIONAL) { | 
|---|
| 2481 | /* Need length for attenuation */ | 
|---|
| 2482 | if (!TEST_MAT_FLAGS( &ctx->ModelView, MAT_FLAGS_LENGTH_PRESERVING)) | 
|---|
| 2483 | ctx->NeedEyeCoords = GL_TRUE; | 
|---|
| 2484 | } else if (ctx->Light.NeedVertices) { | 
|---|
| 2485 | /* Need angle for spot calculations */ | 
|---|
| 2486 | if (!TEST_MAT_FLAGS( &ctx->ModelView, MAT_FLAGS_ANGLE_PRESERVING)) | 
|---|
| 2487 | ctx->NeedEyeCoords = GL_TRUE; | 
|---|
| 2488 | } | 
|---|
| 2489 | ctx->NeedEyeNormals = ctx->NeedEyeCoords; | 
|---|
| 2490 | } | 
|---|
| 2491 | if (ctx->Texture.Enabled || ctx->RenderMode==GL_FEEDBACK) { | 
|---|
| 2492 | if (ctx->Texture.NeedEyeCoords) ctx->NeedEyeCoords = GL_TRUE; | 
|---|
| 2493 | if (ctx->Texture.NeedNormals) | 
|---|
| 2494 | ctx->NeedNormals = ctx->NeedEyeNormals = GL_TRUE; | 
|---|
| 2495 | } | 
|---|
| 2496 |  | 
|---|
| 2497 | ctx->vb_proj_matrix = &ctx->ModelProjectMatrix; | 
|---|
| 2498 |  | 
|---|
| 2499 | if (ctx->NeedEyeCoords) | 
|---|
| 2500 | ctx->vb_proj_matrix = &ctx->ProjectionMatrix; | 
|---|
| 2501 |  | 
|---|
| 2502 | if (ctx->Light.Enabled) { | 
|---|
| 2503 | gl_update_lighting_function(ctx); | 
|---|
| 2504 |  | 
|---|
| 2505 | if ( (ctx->NewState & NEW_LIGHTING) || | 
|---|
| 2506 | ((ctx->NewState & (NEW_MODELVIEW| NEW_PROJECTION)) && | 
|---|
| 2507 | !ctx->NeedEyeCoords) || | 
|---|
| 2508 | oldcoord != ctx->NeedEyeCoords || | 
|---|
| 2509 | oldnorm != ctx->NeedEyeNormals) { | 
|---|
| 2510 | gl_compute_light_positions(ctx); | 
|---|
| 2511 | } | 
|---|
| 2512 |  | 
|---|
| 2513 | ctx->rescale_factor = 1.0F; | 
|---|
| 2514 |  | 
|---|
| 2515 | if (ctx->ModelView.flags & (MAT_FLAG_UNIFORM_SCALE | | 
|---|
| 2516 | MAT_FLAG_GENERAL_SCALE | | 
|---|
| 2517 | MAT_FLAG_GENERAL_3D | | 
|---|
| 2518 | MAT_FLAG_GENERAL) ) | 
|---|
| 2519 |  | 
|---|
| 2520 | { | 
|---|
| 2521 | GLfloat *m = ctx->ModelView.inv; | 
|---|
| 2522 | GLfloat f = m[2]*m[2] + m[6]*m[6] + m[10]*m[10]; | 
|---|
| 2523 | if (f > 1e-12 && (f-1)*(f-1) > 1e-12) | 
|---|
| 2524 | ctx->rescale_factor = 1.0/GL_SQRT(f); | 
|---|
| 2525 | } | 
|---|
| 2526 | } | 
|---|
| 2527 |  | 
|---|
| 2528 | gl_update_normal_transform( ctx ); | 
|---|
| 2529 | } | 
|---|
| 2530 |  | 
|---|
| 2531 | gl_update_pipelines(ctx); | 
|---|
| 2532 | ctx->NewState = 0; | 
|---|
| 2533 | } | 
|---|