1 | /* $Id: context.c,v 1.1 2000-02-29 00:50:00 sandervl Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.1
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 |
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28 | /* $XFree86: xc/lib/GL/mesa/src/context.c,v 1.4 1999/04/04 00:20:21 dawes Exp $ */
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29 |
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30 | /*
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31 | * If multi-threading is enabled (-DTHREADS) then each thread has it's
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32 | * own rendering context. A thread obtains the pointer to its GLcontext
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33 | * with the gl_get_thread_context() function. Otherwise, the global
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34 | * pointer, CC, points to the current context used by all threads in
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35 | * the address space.
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36 | */
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37 |
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38 | #ifdef PC_HEADER
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39 | #include "all.h"
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40 | #else
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41 | #ifndef XFree86Server
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42 | #include <assert.h>
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43 | #include <math.h>
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44 | #include <stdio.h>
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45 | #include <stdlib.h>
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46 | #include <string.h>
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47 | #else
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48 | #include "GL/xf86glx.h"
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49 | #endif
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50 | #include "accum.h"
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51 | #include "alphabuf.h"
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52 | #include "api.h"
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53 | #include "clip.h"
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54 | #include "context.h"
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55 | #include "cva.h"
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56 | #include "depth.h"
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57 | #include "dlist.h"
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58 | #include "eval.h"
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59 | #include "enums.h"
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60 | #include "extensions.h"
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61 | #include "fog.h"
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62 | #include "get.h"
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63 | #include "hash.h"
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64 | #include "light.h"
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65 | #include "lines.h"
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66 | #include "dlist.h"
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67 | #include "macros.h"
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68 | #include "matrix.h"
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69 | #include "mmath.h"
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70 | #include "pb.h"
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71 | #include "pipeline.h"
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72 | #include "points.h"
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73 | #include "pointers.h"
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74 | #include "quads.h"
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75 | #include "shade.h"
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76 | #include "simple_list.h"
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77 | #include "stencil.h"
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78 | #include "stages.h"
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79 | #include "triangle.h"
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80 | #include "translate.h"
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81 | #include "teximage.h"
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82 | #include "texobj.h"
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83 | #include "texstate.h"
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84 | #include "texture.h"
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85 | #include "types.h"
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86 | #include "varray.h"
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87 | #include "vb.h"
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88 | #include "vbcull.h"
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89 | #include "vbfill.h"
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90 | #include "vbrender.h"
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91 | #include "vbxform.h"
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92 | #include "vertices.h"
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93 | #include "xform.h"
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94 | #include "config.h"
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95 | #endif
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96 |
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97 |
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98 | /*
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99 | * Memory allocation functions. Called via the MALLOC, CALLOC and
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100 | * FREE macros when DEBUG symbol is defined.
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101 | * You might want to set breakpoints on these functions or plug in
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102 | * other memory allocation functions. The Mesa sources should only
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103 | * use the MALLOC and FREE macros (which could also be overriden).
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104 | *
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105 | * XXX these functions should probably go into a new glmemory.c file.
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106 | */
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107 |
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108 | /*
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109 | * Allocate memory (uninitialized)
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110 | */
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111 | void *gl_malloc(size_t bytes)
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112 | {
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113 | return malloc(bytes);
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114 | }
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115 |
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116 | /*
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117 | * Allocate memory and initialize to zero.
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118 | */
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119 | void *gl_calloc(size_t bytes)
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120 | {
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121 | return calloc(1, bytes);
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122 | }
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123 |
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124 | /*
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125 | * Free memory
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126 | */
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127 | void gl_free(void *ptr)
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128 | {
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129 | free(ptr);
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130 | }
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131 |
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132 |
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133 | /**********************************************************************/
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134 | /***** Context and Thread management *****/
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135 | /**********************************************************************/
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136 |
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137 |
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138 | #ifdef THREADS
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139 |
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140 | #include "mthreads.h" /* Mesa platform independent threads interface */
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141 |
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142 | static MesaTSD mesa_ctx_tsd;
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143 |
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144 | static void mesa_ctx_thread_init() {
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145 | MesaInitTSD(&mesa_ctx_tsd);
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146 | }
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147 |
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148 | GLcontext *gl_get_thread_context( void ) {
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149 | return (GLcontext *) MesaGetTSD(&mesa_ctx_tsd);
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150 | }
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151 |
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152 | static void set_thread_context( GLcontext *ctx ) {
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153 | MesaSetTSD(&mesa_ctx_tsd, ctx, mesa_ctx_thread_init);
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154 | }
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155 |
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156 |
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157 | #else
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158 |
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159 | /* One Current Context pointer for all threads in the address space */
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160 | GLcontext *CC = NULL;
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161 | struct immediate *CURRENT_INPUT = NULL;
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162 |
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163 | #endif /*THREADS*/
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164 |
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165 |
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166 |
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167 |
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168 | /**********************************************************************/
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169 | /***** Profiling functions *****/
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170 | /**********************************************************************/
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171 |
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172 | #ifdef PROFILE
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173 |
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174 | #include <sys/times.h>
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175 | #include <sys/param.h>
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176 |
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177 |
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178 | /*
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179 | * Return system time in seconds.
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180 | * NOTE: this implementation may not be very portable!
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181 | */
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182 | GLdouble gl_time( void )
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183 | {
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184 | static GLdouble prev_time = 0.0;
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185 | static GLdouble time;
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186 | struct tms tm;
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187 | clock_t clk;
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188 |
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189 | clk = times(&tm);
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190 |
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191 | #ifdef CLK_TCK
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192 | time = (double)clk / (double)CLK_TCK;
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193 | #else
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194 | time = (double)clk / (double)HZ;
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195 | #endif
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196 |
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197 | if (time>prev_time) {
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198 | prev_time = time;
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199 | return time;
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200 | }
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201 | else {
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202 | return prev_time;
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203 | }
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204 | }
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205 |
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206 | /*
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207 | * Reset the timing/profiling counters
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208 | */
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209 | static void init_timings( GLcontext *ctx )
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210 | {
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211 | ctx->BeginEndCount = 0;
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212 | ctx->BeginEndTime = 0.0;
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213 | ctx->VertexCount = 0;
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214 | ctx->VertexTime = 0.0;
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215 | ctx->PointCount = 0;
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216 | ctx->PointTime = 0.0;
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217 | ctx->LineCount = 0;
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218 | ctx->LineTime = 0.0;
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219 | ctx->PolygonCount = 0;
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220 | ctx->PolygonTime = 0.0;
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221 | ctx->ClearCount = 0;
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222 | ctx->ClearTime = 0.0;
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223 | ctx->SwapCount = 0;
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224 | ctx->SwapTime = 0.0;
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225 | }
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226 |
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227 |
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228 | /*
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229 | * Print the accumulated timing/profiling data.
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230 | */
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231 | static void print_timings( GLcontext *ctx )
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232 | {
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233 | GLdouble beginendrate;
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234 | GLdouble vertexrate;
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235 | GLdouble pointrate;
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236 | GLdouble linerate;
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237 | GLdouble polygonrate;
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238 | GLdouble overhead;
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239 | GLdouble clearrate;
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240 | GLdouble swaprate;
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241 | GLdouble avgvertices;
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242 |
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243 | if (ctx->BeginEndTime>0.0) {
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244 | beginendrate = ctx->BeginEndCount / ctx->BeginEndTime;
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245 | }
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246 | else {
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247 | beginendrate = 0.0;
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248 | }
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249 | if (ctx->VertexTime>0.0) {
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250 | vertexrate = ctx->VertexCount / ctx->VertexTime;
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251 | }
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252 | else {
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253 | vertexrate = 0.0;
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254 | }
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255 | if (ctx->PointTime>0.0) {
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256 | pointrate = ctx->PointCount / ctx->PointTime;
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257 | }
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258 | else {
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259 | pointrate = 0.0;
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260 | }
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261 | if (ctx->LineTime>0.0) {
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262 | linerate = ctx->LineCount / ctx->LineTime;
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263 | }
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264 | else {
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265 | linerate = 0.0;
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266 | }
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267 | if (ctx->PolygonTime>0.0) {
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268 | polygonrate = ctx->PolygonCount / ctx->PolygonTime;
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269 | }
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270 | else {
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271 | polygonrate = 0.0;
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272 | }
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273 | if (ctx->ClearTime>0.0) {
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274 | clearrate = ctx->ClearCount / ctx->ClearTime;
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275 | }
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276 | else {
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277 | clearrate = 0.0;
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278 | }
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279 | if (ctx->SwapTime>0.0) {
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280 | swaprate = ctx->SwapCount / ctx->SwapTime;
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281 | }
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282 | else {
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283 | swaprate = 0.0;
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284 | }
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285 |
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286 | if (ctx->BeginEndCount>0) {
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287 | avgvertices = (GLdouble) ctx->VertexCount / (GLdouble) ctx->BeginEndCount;
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288 | }
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289 | else {
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290 | avgvertices = 0.0;
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291 | }
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292 |
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293 | overhead = ctx->BeginEndTime - ctx->VertexTime - ctx->PointTime
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294 | - ctx->LineTime - ctx->PolygonTime;
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295 |
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296 |
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297 | printf(" Count Time (s) Rate (/s) \n");
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298 | printf("--------------------------------------------------------\n");
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299 | printf("glBegin/glEnd %7d %8.3f %10.3f\n",
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300 | ctx->BeginEndCount, ctx->BeginEndTime, beginendrate);
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301 | printf(" vertexes transformed %7d %8.3f %10.3f\n",
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302 | ctx->VertexCount, ctx->VertexTime, vertexrate );
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303 | printf(" points rasterized %7d %8.3f %10.3f\n",
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304 | ctx->PointCount, ctx->PointTime, pointrate );
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305 | printf(" lines rasterized %7d %8.3f %10.3f\n",
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306 | ctx->LineCount, ctx->LineTime, linerate );
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307 | printf(" polygons rasterized %7d %8.3f %10.3f\n",
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308 | ctx->PolygonCount, ctx->PolygonTime, polygonrate );
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309 | printf(" overhead %8.3f\n", overhead );
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310 | printf("glClear %7d %8.3f %10.3f\n",
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311 | ctx->ClearCount, ctx->ClearTime, clearrate );
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312 | printf("SwapBuffers %7d %8.3f %10.3f\n",
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313 | ctx->SwapCount, ctx->SwapTime, swaprate );
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314 | printf("\n");
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315 |
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316 | printf("Average number of vertices per begin/end: %8.3f\n", avgvertices );
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317 | }
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318 | #endif
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319 |
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320 |
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321 |
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322 |
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323 |
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324 | /**********************************************************************/
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325 | /***** Context allocation, initialization, destroying *****/
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326 | /**********************************************************************/
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327 |
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328 |
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329 | /*
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330 | * This function just calls all the various one-time-init functions in Mesa.
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331 | */
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332 | static void one_time_init( void )
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333 | {
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334 | static GLboolean alreadyCalled = GL_FALSE;
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335 | if (!alreadyCalled) {
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336 | gl_init_clip();
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337 | gl_init_eval();
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338 | gl_init_fog();
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339 | gl_init_math();
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340 | gl_init_lists();
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341 | gl_init_shade();
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342 | gl_init_texture();
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343 | gl_init_transformation();
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344 | gl_init_translate();
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345 | gl_init_vbrender();
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346 | gl_init_vbxform();
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347 | gl_init_vertices();
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348 | alreadyCalled = GL_TRUE;
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349 | }
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350 | #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
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351 | fprintf(stderr, "Mesa DEBUG build %s %s\n", __DATE__, __TIME__);
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352 | #endif
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353 | }
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354 |
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355 |
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356 | /*
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357 | * Allocate and initialize a shared context state structure.
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358 | */
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359 | static struct gl_shared_state *alloc_shared_state( void )
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360 | {
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361 | GLuint d;
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362 | struct gl_shared_state *ss;
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363 | GLboolean outOfMemory;
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364 |
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365 | ss = CALLOC_STRUCT(gl_shared_state);
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366 | if (!ss)
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367 | return NULL;
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368 |
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369 | ss->DisplayList = NewHashTable();
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370 |
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371 | ss->TexObjects = NewHashTable();
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372 |
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373 | /* Default Texture objects */
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374 | outOfMemory = GL_FALSE;
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375 | for (d = 1 ; d <= 3 ; d++) {
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376 | ss->DefaultD[d] = gl_alloc_texture_object(ss, 0, d);
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377 | if (!ss->DefaultD[d]) {
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378 | outOfMemory = GL_TRUE;
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379 | break;
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380 | }
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381 | ss->DefaultD[d]->RefCount++; /* don't free if not in use */
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382 | }
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383 |
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384 | if (!ss->DisplayList || !ss->TexObjects || outOfMemory) {
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385 | /* Ran out of memory at some point. Free everything and return NULL */
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386 | if (ss->DisplayList)
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387 | DeleteHashTable(ss->DisplayList);
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388 | if (ss->TexObjects)
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389 | DeleteHashTable(ss->TexObjects);
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390 | if (ss->DefaultD[1])
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391 | gl_free_texture_object(ss, ss->DefaultD[1]);
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392 | if (ss->DefaultD[2])
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393 | gl_free_texture_object(ss, ss->DefaultD[2]);
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394 | if (ss->DefaultD[3])
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395 | gl_free_texture_object(ss, ss->DefaultD[3]);
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396 | FREE(ss);
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397 | return NULL;
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398 | }
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399 | else {
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400 | return ss;
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401 | }
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402 | }
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403 |
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404 |
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405 | /*
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406 | * Deallocate a shared state context and all children structures.
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407 | */
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408 | static void free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
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409 | {
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410 | /* Free display lists */
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411 | while (1) {
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412 | GLuint list = HashFirstEntry(ss->DisplayList);
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413 | if (list) {
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414 | gl_destroy_list(ctx, list);
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415 | }
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416 | else {
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417 | break;
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418 | }
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419 | }
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420 | DeleteHashTable(ss->DisplayList);
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421 |
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422 | /* Free texture objects */
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423 | while (ss->TexObjectList)
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424 | {
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425 | if (ctx->Driver.DeleteTexture)
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426 | (*ctx->Driver.DeleteTexture)( ctx, ss->TexObjectList );
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427 | /* this function removes from linked list too! */
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428 | gl_free_texture_object(ss, ss->TexObjectList);
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429 | }
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430 | DeleteHashTable(ss->TexObjects);
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431 |
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432 | FREE(ss);
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433 | }
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434 |
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435 |
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436 |
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437 |
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438 |
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439 |
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440 | /*
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441 | * Initialize the nth light. Note that the defaults for light 0 are
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442 | * different than the other lights.
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443 | */
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444 | static void init_light( struct gl_light *l, GLuint n )
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445 | {
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446 | make_empty_list( l );
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447 |
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448 | ASSIGN_4V( l->Ambient, 0.0, 0.0, 0.0, 1.0 );
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449 | if (n==0) {
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450 | ASSIGN_4V( l->Diffuse, 1.0, 1.0, 1.0, 1.0 );
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451 | ASSIGN_4V( l->Specular, 1.0, 1.0, 1.0, 1.0 );
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452 | }
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453 | else {
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454 | ASSIGN_4V( l->Diffuse, 0.0, 0.0, 0.0, 1.0 );
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455 | ASSIGN_4V( l->Specular, 0.0, 0.0, 0.0, 1.0 );
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456 | }
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457 | ASSIGN_4V( l->EyePosition, 0.0, 0.0, 1.0, 0.0 );
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458 | ASSIGN_3V( l->EyeDirection, 0.0, 0.0, -1.0 );
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459 | l->SpotExponent = 0.0;
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460 | gl_compute_spot_exp_table( l );
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461 | l->SpotCutoff = 180.0;
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462 | l->CosCutoff = 0.0; /* KW: -ve values not admitted */
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463 | l->ConstantAttenuation = 1.0;
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464 | l->LinearAttenuation = 0.0;
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465 | l->QuadraticAttenuation = 0.0;
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466 | l->Enabled = GL_FALSE;
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467 | }
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468 |
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469 |
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470 |
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471 | static void init_lightmodel( struct gl_lightmodel *lm )
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472 | {
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473 | ASSIGN_4V( lm->Ambient, 0.2, 0.2, 0.2, 1.0 );
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474 | lm->LocalViewer = GL_FALSE;
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475 | lm->TwoSide = GL_FALSE;
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476 | lm->ColorControl = GL_SINGLE_COLOR;
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477 | }
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478 |
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479 |
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480 | static void init_material( struct gl_material *m )
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481 | {
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482 | ASSIGN_4V( m->Ambient, 0.2, 0.2, 0.2, 1.0 );
|
---|
483 | ASSIGN_4V( m->Diffuse, 0.8, 0.8, 0.8, 1.0 );
|
---|
484 | ASSIGN_4V( m->Specular, 0.0, 0.0, 0.0, 1.0 );
|
---|
485 | ASSIGN_4V( m->Emission, 0.0, 0.0, 0.0, 1.0 );
|
---|
486 | m->Shininess = 0.0;
|
---|
487 | m->AmbientIndex = 0;
|
---|
488 | m->DiffuseIndex = 1;
|
---|
489 | m->SpecularIndex = 1;
|
---|
490 | }
|
---|
491 |
|
---|
492 |
|
---|
493 |
|
---|
494 | static void init_texture_unit( GLcontext *ctx, GLuint unit )
|
---|
495 | {
|
---|
496 | struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
|
---|
497 |
|
---|
498 | texUnit->EnvMode = GL_MODULATE;
|
---|
499 | ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 );
|
---|
500 | texUnit->TexGenEnabled = 0;
|
---|
501 | texUnit->GenModeS = GL_EYE_LINEAR;
|
---|
502 | texUnit->GenModeT = GL_EYE_LINEAR;
|
---|
503 | texUnit->GenModeR = GL_EYE_LINEAR;
|
---|
504 | texUnit->GenModeQ = GL_EYE_LINEAR;
|
---|
505 | /* Yes, these plane coefficients are correct! */
|
---|
506 | ASSIGN_4V( texUnit->ObjectPlaneS, 1.0, 0.0, 0.0, 0.0 );
|
---|
507 | ASSIGN_4V( texUnit->ObjectPlaneT, 0.0, 1.0, 0.0, 0.0 );
|
---|
508 | ASSIGN_4V( texUnit->ObjectPlaneR, 0.0, 0.0, 0.0, 0.0 );
|
---|
509 | ASSIGN_4V( texUnit->ObjectPlaneQ, 0.0, 0.0, 0.0, 0.0 );
|
---|
510 | ASSIGN_4V( texUnit->EyePlaneS, 1.0, 0.0, 0.0, 0.0 );
|
---|
511 | ASSIGN_4V( texUnit->EyePlaneT, 0.0, 1.0, 0.0, 0.0 );
|
---|
512 | ASSIGN_4V( texUnit->EyePlaneR, 0.0, 0.0, 0.0, 0.0 );
|
---|
513 | ASSIGN_4V( texUnit->EyePlaneQ, 0.0, 0.0, 0.0, 0.0 );
|
---|
514 |
|
---|
515 | texUnit->CurrentD[1] = ctx->Shared->DefaultD[1];
|
---|
516 | texUnit->CurrentD[2] = ctx->Shared->DefaultD[2];
|
---|
517 | texUnit->CurrentD[3] = ctx->Shared->DefaultD[3];
|
---|
518 | }
|
---|
519 |
|
---|
520 |
|
---|
521 | static void init_fallback_arrays( GLcontext *ctx )
|
---|
522 | {
|
---|
523 | struct gl_client_array *cl;
|
---|
524 | GLuint i;
|
---|
525 |
|
---|
526 | cl = &ctx->Fallback.Normal;
|
---|
527 | cl->Size = 3;
|
---|
528 | cl->Type = GL_FLOAT;
|
---|
529 | cl->Stride = 0;
|
---|
530 | cl->StrideB = 0;
|
---|
531 | cl->Ptr = (void *) ctx->Current.Normal;
|
---|
532 | cl->Enabled = 1;
|
---|
533 |
|
---|
534 | cl = &ctx->Fallback.Color;
|
---|
535 | cl->Size = 4;
|
---|
536 | cl->Type = GL_UNSIGNED_BYTE;
|
---|
537 | cl->Stride = 0;
|
---|
538 | cl->StrideB = 0;
|
---|
539 | cl->Ptr = (void *) ctx->Current.ByteColor;
|
---|
540 | cl->Enabled = 1;
|
---|
541 |
|
---|
542 | cl = &ctx->Fallback.Index;
|
---|
543 | cl->Size = 1;
|
---|
544 | cl->Type = GL_UNSIGNED_INT;
|
---|
545 | cl->Stride = 0;
|
---|
546 | cl->StrideB = 0;
|
---|
547 | cl->Ptr = (void *) &ctx->Current.Index;
|
---|
548 | cl->Enabled = 1;
|
---|
549 |
|
---|
550 | for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++) {
|
---|
551 | cl = &ctx->Fallback.TexCoord[i];
|
---|
552 | cl->Size = 4;
|
---|
553 | cl->Type = GL_FLOAT;
|
---|
554 | cl->Stride = 0;
|
---|
555 | cl->StrideB = 0;
|
---|
556 | cl->Ptr = (void *) ctx->Current.Texcoord[i];
|
---|
557 | cl->Enabled = 1;
|
---|
558 | }
|
---|
559 |
|
---|
560 | cl = &ctx->Fallback.EdgeFlag;
|
---|
561 | cl->Size = 1;
|
---|
562 | cl->Type = GL_UNSIGNED_BYTE;
|
---|
563 | cl->Stride = 0;
|
---|
564 | cl->StrideB = 0;
|
---|
565 | cl->Ptr = (void *) &ctx->Current.EdgeFlag;
|
---|
566 | cl->Enabled = 1;
|
---|
567 | }
|
---|
568 |
|
---|
569 | /* Initialize a 1-D evaluator map */
|
---|
570 | static void init_1d_map( struct gl_1d_map *map, int n, const float *initial )
|
---|
571 | {
|
---|
572 | map->Order = 1;
|
---|
573 | map->u1 = 0.0;
|
---|
574 | map->u2 = 1.0;
|
---|
575 | map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
|
---|
576 | if (map->Points) {
|
---|
577 | GLint i;
|
---|
578 | for (i=0;i<n;i++)
|
---|
579 | map->Points[i] = initial[i];
|
---|
580 | }
|
---|
581 | map->Retain = GL_FALSE;
|
---|
582 | }
|
---|
583 |
|
---|
584 |
|
---|
585 | /* Initialize a 2-D evaluator map */
|
---|
586 | static void init_2d_map( struct gl_2d_map *map, int n, const float *initial )
|
---|
587 | {
|
---|
588 | map->Uorder = 1;
|
---|
589 | map->Vorder = 1;
|
---|
590 | map->u1 = 0.0;
|
---|
591 | map->u2 = 1.0;
|
---|
592 | map->v1 = 0.0;
|
---|
593 | map->v2 = 1.0;
|
---|
594 | map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
|
---|
595 | if (map->Points) {
|
---|
596 | GLint i;
|
---|
597 | for (i=0;i<n;i++)
|
---|
598 | map->Points[i] = initial[i];
|
---|
599 | }
|
---|
600 | map->Retain = GL_FALSE;
|
---|
601 | }
|
---|
602 |
|
---|
603 |
|
---|
604 |
|
---|
605 | /*
|
---|
606 | * Initialize a gl_context structure to default values.
|
---|
607 | */
|
---|
608 | static void initialize_context( GLcontext *ctx )
|
---|
609 | {
|
---|
610 | GLuint i, j;
|
---|
611 |
|
---|
612 | if (ctx) {
|
---|
613 | /* Constants, may be overriden by device driver */
|
---|
614 | ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
|
---|
615 | ctx->Const.MaxTextureSize = 1 << (MAX_TEXTURE_LEVELS - 1);
|
---|
616 | ctx->Const.MaxTextureUnits = MAX_TEXTURE_UNITS;
|
---|
617 | ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
|
---|
618 |
|
---|
619 | /* Modelview matrix */
|
---|
620 | gl_matrix_ctr( &ctx->ModelView );
|
---|
621 | gl_matrix_alloc_inv( &ctx->ModelView );
|
---|
622 |
|
---|
623 | ctx->ModelViewStackDepth = 0;
|
---|
624 | for (i = 0 ; i < MAX_MODELVIEW_STACK_DEPTH ; i++) {
|
---|
625 | gl_matrix_ctr( &ctx->ModelViewStack[i] );
|
---|
626 | gl_matrix_alloc_inv( &ctx->ModelViewStack[i] );
|
---|
627 | }
|
---|
628 |
|
---|
629 | /* Projection matrix - need inv for user clipping in clip space*/
|
---|
630 | gl_matrix_ctr( &ctx->ProjectionMatrix );
|
---|
631 | gl_matrix_alloc_inv( &ctx->ProjectionMatrix );
|
---|
632 |
|
---|
633 | gl_matrix_ctr( &ctx->ModelProjectMatrix );
|
---|
634 | gl_matrix_ctr( &ctx->ModelProjectWinMatrix );
|
---|
635 | ctx->ModelProjectWinMatrixUptodate = GL_FALSE;
|
---|
636 |
|
---|
637 | ctx->ProjectionStackDepth = 0;
|
---|
638 | ctx->NearFarStack[0][0] = 1.0; /* These values seem weird by make */
|
---|
639 | ctx->NearFarStack[0][1] = 0.0; /* sense mathematically. */
|
---|
640 |
|
---|
641 | for (i = 0 ; i < MAX_PROJECTION_STACK_DEPTH ; i++) {
|
---|
642 | gl_matrix_ctr( &ctx->ProjectionStack[i] );
|
---|
643 | gl_matrix_alloc_inv( &ctx->ProjectionStack[i] );
|
---|
644 | }
|
---|
645 |
|
---|
646 | /* Texture matrix */
|
---|
647 | for (i=0; i<MAX_TEXTURE_UNITS; i++) {
|
---|
648 | gl_matrix_ctr( &ctx->TextureMatrix[i] );
|
---|
649 | ctx->TextureStackDepth[i] = 0;
|
---|
650 | for (j = 0 ; j < MAX_TEXTURE_STACK_DEPTH ; j++) {
|
---|
651 | ctx->TextureStack[i][j].inv = 0;
|
---|
652 | }
|
---|
653 | }
|
---|
654 |
|
---|
655 | /* Accumulate buffer group */
|
---|
656 | ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 );
|
---|
657 |
|
---|
658 | /* Color buffer group */
|
---|
659 | ctx->Color.IndexMask = 0xffffffff;
|
---|
660 | ctx->Color.ColorMask[0] = 0xff;
|
---|
661 | ctx->Color.ColorMask[1] = 0xff;
|
---|
662 | ctx->Color.ColorMask[2] = 0xff;
|
---|
663 | ctx->Color.ColorMask[3] = 0xff;
|
---|
664 | ctx->Color.SWmasking = GL_FALSE;
|
---|
665 | ctx->Color.ClearIndex = 0;
|
---|
666 | ASSIGN_4V( ctx->Color.ClearColor, 0.0, 0.0, 0.0, 0.0 );
|
---|
667 | ctx->Color.DrawBuffer = GL_FRONT;
|
---|
668 | ctx->Color.AlphaEnabled = GL_FALSE;
|
---|
669 | ctx->Color.AlphaFunc = GL_ALWAYS;
|
---|
670 | ctx->Color.AlphaRef = 0;
|
---|
671 | ctx->Color.BlendEnabled = GL_FALSE;
|
---|
672 | ctx->Color.BlendSrcRGB = GL_ONE;
|
---|
673 | ctx->Color.BlendDstRGB = GL_ZERO;
|
---|
674 | ctx->Color.BlendSrcA = GL_ONE;
|
---|
675 | ctx->Color.BlendDstA = GL_ZERO;
|
---|
676 | ctx->Color.BlendEquation = GL_FUNC_ADD_EXT;
|
---|
677 | ctx->Color.BlendFunc = NULL; /* this pointer set only when needed */
|
---|
678 | ASSIGN_4V( ctx->Color.BlendColor, 0.0, 0.0, 0.0, 0.0 );
|
---|
679 | ctx->Color.IndexLogicOpEnabled = GL_FALSE;
|
---|
680 | ctx->Color.ColorLogicOpEnabled = GL_FALSE;
|
---|
681 | ctx->Color.SWLogicOpEnabled = GL_FALSE;
|
---|
682 | ctx->Color.LogicOp = GL_COPY;
|
---|
683 | ctx->Color.DitherFlag = GL_TRUE;
|
---|
684 | ctx->Color.MultiDrawBuffer = GL_FALSE;
|
---|
685 |
|
---|
686 | /* Current group */
|
---|
687 | ASSIGN_4V( ctx->Current.ByteColor, 255, 255, 255, 255);
|
---|
688 | ctx->Current.Index = 1;
|
---|
689 | for (i=0; i<MAX_TEXTURE_UNITS; i++)
|
---|
690 | ASSIGN_4V( ctx->Current.Texcoord[i], 0.0, 0.0, 0.0, 1.0 );
|
---|
691 | ASSIGN_4V( ctx->Current.RasterPos, 0.0, 0.0, 0.0, 1.0 );
|
---|
692 | ctx->Current.RasterDistance = 0.0;
|
---|
693 | ASSIGN_4V( ctx->Current.RasterColor, 1.0, 1.0, 1.0, 1.0 );
|
---|
694 | ctx->Current.RasterIndex = 1;
|
---|
695 | for (i=0; i<MAX_TEXTURE_UNITS; i++)
|
---|
696 | ASSIGN_4V( ctx->Current.RasterMultiTexCoord[i], 0.0, 0.0, 0.0, 1.0 );
|
---|
697 | ctx->Current.RasterTexCoord = ctx->Current.RasterMultiTexCoord[0];
|
---|
698 | ctx->Current.RasterPosValid = GL_TRUE;
|
---|
699 | ctx->Current.EdgeFlag = GL_TRUE;
|
---|
700 | ASSIGN_3V( ctx->Current.Normal, 0.0, 0.0, 1.0 );
|
---|
701 | ctx->Current.Primitive = (GLenum) (GL_POLYGON + 1);
|
---|
702 |
|
---|
703 | ctx->Current.Flag = (VERT_NORM|VERT_INDEX|VERT_RGBA|VERT_EDGE|
|
---|
704 | VERT_TEX0_1|VERT_TEX1_1|VERT_MATERIAL);
|
---|
705 |
|
---|
706 | init_fallback_arrays( ctx );
|
---|
707 |
|
---|
708 | /* Depth buffer group */
|
---|
709 | ctx->Depth.Test = GL_FALSE;
|
---|
710 | ctx->Depth.Clear = 1.0;
|
---|
711 | ctx->Depth.Func = GL_LESS;
|
---|
712 | ctx->Depth.Mask = GL_TRUE;
|
---|
713 |
|
---|
714 | /* Evaluators group */
|
---|
715 | ctx->Eval.Map1Color4 = GL_FALSE;
|
---|
716 | ctx->Eval.Map1Index = GL_FALSE;
|
---|
717 | ctx->Eval.Map1Normal = GL_FALSE;
|
---|
718 | ctx->Eval.Map1TextureCoord1 = GL_FALSE;
|
---|
719 | ctx->Eval.Map1TextureCoord2 = GL_FALSE;
|
---|
720 | ctx->Eval.Map1TextureCoord3 = GL_FALSE;
|
---|
721 | ctx->Eval.Map1TextureCoord4 = GL_FALSE;
|
---|
722 | ctx->Eval.Map1Vertex3 = GL_FALSE;
|
---|
723 | ctx->Eval.Map1Vertex4 = GL_FALSE;
|
---|
724 | ctx->Eval.Map2Color4 = GL_FALSE;
|
---|
725 | ctx->Eval.Map2Index = GL_FALSE;
|
---|
726 | ctx->Eval.Map2Normal = GL_FALSE;
|
---|
727 | ctx->Eval.Map2TextureCoord1 = GL_FALSE;
|
---|
728 | ctx->Eval.Map2TextureCoord2 = GL_FALSE;
|
---|
729 | ctx->Eval.Map2TextureCoord3 = GL_FALSE;
|
---|
730 | ctx->Eval.Map2TextureCoord4 = GL_FALSE;
|
---|
731 | ctx->Eval.Map2Vertex3 = GL_FALSE;
|
---|
732 | ctx->Eval.Map2Vertex4 = GL_FALSE;
|
---|
733 | ctx->Eval.AutoNormal = GL_FALSE;
|
---|
734 | ctx->Eval.MapGrid1un = 1;
|
---|
735 | ctx->Eval.MapGrid1u1 = 0.0;
|
---|
736 | ctx->Eval.MapGrid1u2 = 1.0;
|
---|
737 | ctx->Eval.MapGrid2un = 1;
|
---|
738 | ctx->Eval.MapGrid2vn = 1;
|
---|
739 | ctx->Eval.MapGrid2u1 = 0.0;
|
---|
740 | ctx->Eval.MapGrid2u2 = 1.0;
|
---|
741 | ctx->Eval.MapGrid2v1 = 0.0;
|
---|
742 | ctx->Eval.MapGrid2v2 = 1.0;
|
---|
743 |
|
---|
744 | /* Evaluator data */
|
---|
745 | {
|
---|
746 | static GLfloat vertex[4] = { 0.0, 0.0, 0.0, 1.0 };
|
---|
747 | static GLfloat normal[3] = { 0.0, 0.0, 1.0 };
|
---|
748 | static GLfloat index[1] = { 1.0 };
|
---|
749 | static GLfloat color[4] = { 1.0, 1.0, 1.0, 1.0 };
|
---|
750 | static GLfloat texcoord[4] = { 0.0, 0.0, 0.0, 1.0 };
|
---|
751 |
|
---|
752 | init_1d_map( &ctx->EvalMap.Map1Vertex3, 3, vertex );
|
---|
753 | init_1d_map( &ctx->EvalMap.Map1Vertex4, 4, vertex );
|
---|
754 | init_1d_map( &ctx->EvalMap.Map1Index, 1, index );
|
---|
755 | init_1d_map( &ctx->EvalMap.Map1Color4, 4, color );
|
---|
756 | init_1d_map( &ctx->EvalMap.Map1Normal, 3, normal );
|
---|
757 | init_1d_map( &ctx->EvalMap.Map1Texture1, 1, texcoord );
|
---|
758 | init_1d_map( &ctx->EvalMap.Map1Texture2, 2, texcoord );
|
---|
759 | init_1d_map( &ctx->EvalMap.Map1Texture3, 3, texcoord );
|
---|
760 | init_1d_map( &ctx->EvalMap.Map1Texture4, 4, texcoord );
|
---|
761 |
|
---|
762 | init_2d_map( &ctx->EvalMap.Map2Vertex3, 3, vertex );
|
---|
763 | init_2d_map( &ctx->EvalMap.Map2Vertex4, 4, vertex );
|
---|
764 | init_2d_map( &ctx->EvalMap.Map2Index, 1, index );
|
---|
765 | init_2d_map( &ctx->EvalMap.Map2Color4, 4, color );
|
---|
766 | init_2d_map( &ctx->EvalMap.Map2Normal, 3, normal );
|
---|
767 | init_2d_map( &ctx->EvalMap.Map2Texture1, 1, texcoord );
|
---|
768 | init_2d_map( &ctx->EvalMap.Map2Texture2, 2, texcoord );
|
---|
769 | init_2d_map( &ctx->EvalMap.Map2Texture3, 3, texcoord );
|
---|
770 | init_2d_map( &ctx->EvalMap.Map2Texture4, 4, texcoord );
|
---|
771 | }
|
---|
772 |
|
---|
773 | /* Fog group */
|
---|
774 | ctx->Fog.Enabled = GL_FALSE;
|
---|
775 | ctx->Fog.Mode = GL_EXP;
|
---|
776 | ASSIGN_4V( ctx->Fog.Color, 0.0, 0.0, 0.0, 0.0 );
|
---|
777 | ctx->Fog.Index = 0.0;
|
---|
778 | ctx->Fog.Density = 1.0;
|
---|
779 | ctx->Fog.Start = 0.0;
|
---|
780 | ctx->Fog.End = 1.0;
|
---|
781 |
|
---|
782 | /* Hint group */
|
---|
783 | ctx->Hint.PerspectiveCorrection = GL_DONT_CARE;
|
---|
784 | ctx->Hint.PointSmooth = GL_DONT_CARE;
|
---|
785 | ctx->Hint.LineSmooth = GL_DONT_CARE;
|
---|
786 | ctx->Hint.PolygonSmooth = GL_DONT_CARE;
|
---|
787 | ctx->Hint.Fog = GL_DONT_CARE;
|
---|
788 |
|
---|
789 | ctx->Hint.AllowDrawWin = GL_TRUE;
|
---|
790 | ctx->Hint.AllowDrawSpn = GL_TRUE;
|
---|
791 | ctx->Hint.AllowDrawMem = GL_TRUE;
|
---|
792 | ctx->Hint.StrictLighting = GL_TRUE;
|
---|
793 |
|
---|
794 | /* Pipeline */
|
---|
795 | gl_pipeline_init( ctx );
|
---|
796 | gl_cva_init( ctx );
|
---|
797 |
|
---|
798 | /* Extensions */
|
---|
799 | gl_extensions_ctr( ctx );
|
---|
800 |
|
---|
801 | ctx->AllowVertexCull = CLIP_CULLED_BIT;
|
---|
802 |
|
---|
803 | /* Lighting group */
|
---|
804 | for (i=0;i<MAX_LIGHTS;i++) {
|
---|
805 | init_light( &ctx->Light.Light[i], i );
|
---|
806 | }
|
---|
807 | make_empty_list( &ctx->Light.EnabledList );
|
---|
808 |
|
---|
809 | init_lightmodel( &ctx->Light.Model );
|
---|
810 | init_material( &ctx->Light.Material[0] );
|
---|
811 | init_material( &ctx->Light.Material[1] );
|
---|
812 | ctx->Light.ShadeModel = GL_SMOOTH;
|
---|
813 | ctx->Light.Enabled = GL_FALSE;
|
---|
814 | ctx->Light.ColorMaterialFace = GL_FRONT_AND_BACK;
|
---|
815 | ctx->Light.ColorMaterialMode = GL_AMBIENT_AND_DIFFUSE;
|
---|
816 | ctx->Light.ColorMaterialBitmask
|
---|
817 | = gl_material_bitmask( ctx,
|
---|
818 | GL_FRONT_AND_BACK,
|
---|
819 | GL_AMBIENT_AND_DIFFUSE, ~0, 0 );
|
---|
820 |
|
---|
821 | ctx->Light.ColorMaterialEnabled = GL_FALSE;
|
---|
822 |
|
---|
823 | /* Line group */
|
---|
824 | ctx->Line.SmoothFlag = GL_FALSE;
|
---|
825 | ctx->Line.StippleFlag = GL_FALSE;
|
---|
826 | ctx->Line.Width = 1.0;
|
---|
827 | ctx->Line.StipplePattern = 0xffff;
|
---|
828 | ctx->Line.StippleFactor = 1;
|
---|
829 |
|
---|
830 | /* Display List group */
|
---|
831 | ctx->List.ListBase = 0;
|
---|
832 |
|
---|
833 | /* Pixel group */
|
---|
834 | ctx->Pixel.RedBias = 0.0;
|
---|
835 | ctx->Pixel.RedScale = 1.0;
|
---|
836 | ctx->Pixel.GreenBias = 0.0;
|
---|
837 | ctx->Pixel.GreenScale = 1.0;
|
---|
838 | ctx->Pixel.BlueBias = 0.0;
|
---|
839 | ctx->Pixel.BlueScale = 1.0;
|
---|
840 | ctx->Pixel.AlphaBias = 0.0;
|
---|
841 | ctx->Pixel.AlphaScale = 1.0;
|
---|
842 | ctx->Pixel.ScaleOrBiasRGBA = GL_FALSE;
|
---|
843 | ctx->Pixel.DepthBias = 0.0;
|
---|
844 | ctx->Pixel.DepthScale = 1.0;
|
---|
845 | ctx->Pixel.IndexOffset = 0;
|
---|
846 | ctx->Pixel.IndexShift = 0;
|
---|
847 | ctx->Pixel.ZoomX = 1.0;
|
---|
848 | ctx->Pixel.ZoomY = 1.0;
|
---|
849 | ctx->Pixel.MapColorFlag = GL_FALSE;
|
---|
850 | ctx->Pixel.MapStencilFlag = GL_FALSE;
|
---|
851 | ctx->Pixel.MapStoSsize = 1;
|
---|
852 | ctx->Pixel.MapItoIsize = 1;
|
---|
853 | ctx->Pixel.MapItoRsize = 1;
|
---|
854 | ctx->Pixel.MapItoGsize = 1;
|
---|
855 | ctx->Pixel.MapItoBsize = 1;
|
---|
856 | ctx->Pixel.MapItoAsize = 1;
|
---|
857 | ctx->Pixel.MapRtoRsize = 1;
|
---|
858 | ctx->Pixel.MapGtoGsize = 1;
|
---|
859 | ctx->Pixel.MapBtoBsize = 1;
|
---|
860 | ctx->Pixel.MapAtoAsize = 1;
|
---|
861 | ctx->Pixel.MapStoS[0] = 0;
|
---|
862 | ctx->Pixel.MapItoI[0] = 0;
|
---|
863 | ctx->Pixel.MapItoR[0] = 0.0;
|
---|
864 | ctx->Pixel.MapItoG[0] = 0.0;
|
---|
865 | ctx->Pixel.MapItoB[0] = 0.0;
|
---|
866 | ctx->Pixel.MapItoA[0] = 0.0;
|
---|
867 | ctx->Pixel.MapItoR8[0] = 0;
|
---|
868 | ctx->Pixel.MapItoG8[0] = 0;
|
---|
869 | ctx->Pixel.MapItoB8[0] = 0;
|
---|
870 | ctx->Pixel.MapItoA8[0] = 0;
|
---|
871 | ctx->Pixel.MapRtoR[0] = 0.0;
|
---|
872 | ctx->Pixel.MapGtoG[0] = 0.0;
|
---|
873 | ctx->Pixel.MapBtoB[0] = 0.0;
|
---|
874 | ctx->Pixel.MapAtoA[0] = 0.0;
|
---|
875 |
|
---|
876 | /* Point group */
|
---|
877 | ctx->Point.SmoothFlag = GL_FALSE;
|
---|
878 | ctx->Point.Size = 1.0;
|
---|
879 | ctx->Point.Params[0] = 1.0;
|
---|
880 | ctx->Point.Params[1] = 0.0;
|
---|
881 | ctx->Point.Params[2] = 0.0;
|
---|
882 | ctx->Point.Attenuated = GL_FALSE;
|
---|
883 | ctx->Point.MinSize = 0.0;
|
---|
884 | ctx->Point.MaxSize = (GLfloat) MAX_POINT_SIZE;
|
---|
885 | ctx->Point.Threshold = 1.0;
|
---|
886 |
|
---|
887 | /* Polygon group */
|
---|
888 | ctx->Polygon.CullFlag = GL_FALSE;
|
---|
889 | ctx->Polygon.CullFaceMode = GL_BACK;
|
---|
890 | ctx->Polygon.FrontFace = GL_CCW;
|
---|
891 | ctx->Polygon.FrontBit = 0;
|
---|
892 | ctx->Polygon.FrontMode = GL_FILL;
|
---|
893 | ctx->Polygon.BackMode = GL_FILL;
|
---|
894 | ctx->Polygon.Unfilled = GL_FALSE;
|
---|
895 | ctx->Polygon.SmoothFlag = GL_FALSE;
|
---|
896 | ctx->Polygon.StippleFlag = GL_FALSE;
|
---|
897 | ctx->Polygon.OffsetFactor = 0.0F;
|
---|
898 | ctx->Polygon.OffsetUnits = 0.0F;
|
---|
899 | ctx->Polygon.OffsetPoint = GL_FALSE;
|
---|
900 | ctx->Polygon.OffsetLine = GL_FALSE;
|
---|
901 | ctx->Polygon.OffsetFill = GL_FALSE;
|
---|
902 |
|
---|
903 | /* Polygon Stipple group */
|
---|
904 | MEMSET( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) );
|
---|
905 |
|
---|
906 | /* Scissor group */
|
---|
907 | ctx->Scissor.Enabled = GL_FALSE;
|
---|
908 | ctx->Scissor.X = 0;
|
---|
909 | ctx->Scissor.Y = 0;
|
---|
910 | ctx->Scissor.Width = 0;
|
---|
911 | ctx->Scissor.Height = 0;
|
---|
912 |
|
---|
913 | /* Stencil group */
|
---|
914 | ctx->Stencil.Enabled = GL_FALSE;
|
---|
915 | ctx->Stencil.Function = GL_ALWAYS;
|
---|
916 | ctx->Stencil.FailFunc = GL_KEEP;
|
---|
917 | ctx->Stencil.ZPassFunc = GL_KEEP;
|
---|
918 | ctx->Stencil.ZFailFunc = GL_KEEP;
|
---|
919 | ctx->Stencil.Ref = 0;
|
---|
920 | ctx->Stencil.ValueMask = STENCIL_MAX;
|
---|
921 | ctx->Stencil.Clear = 0;
|
---|
922 | ctx->Stencil.WriteMask = STENCIL_MAX;
|
---|
923 |
|
---|
924 | /* Texture group */
|
---|
925 | ctx->Texture.CurrentUnit = 0; /* multitexture */
|
---|
926 | ctx->Texture.CurrentTransformUnit = 0; /* multitexture */
|
---|
927 | ctx->Texture.Enabled = 0;
|
---|
928 |
|
---|
929 | for (i=0; i<MAX_TEXTURE_UNITS; i++)
|
---|
930 | init_texture_unit( ctx, i );
|
---|
931 |
|
---|
932 | ctx->Texture.SharedPalette = GL_FALSE;
|
---|
933 | ctx->Texture.Palette[0] = 255;
|
---|
934 | ctx->Texture.Palette[1] = 255;
|
---|
935 | ctx->Texture.Palette[2] = 255;
|
---|
936 | ctx->Texture.Palette[3] = 255;
|
---|
937 | ctx->Texture.PaletteSize = 1;
|
---|
938 | ctx->Texture.PaletteIntFormat = GL_RGBA;
|
---|
939 | ctx->Texture.PaletteFormat = GL_RGBA;
|
---|
940 |
|
---|
941 | /* Transformation group */
|
---|
942 | ctx->Transform.MatrixMode = GL_MODELVIEW;
|
---|
943 | ctx->Transform.Normalize = GL_FALSE;
|
---|
944 | ctx->Transform.RescaleNormals = GL_FALSE;
|
---|
945 | for (i=0;i<MAX_CLIP_PLANES;i++) {
|
---|
946 | ctx->Transform.ClipEnabled[i] = GL_FALSE;
|
---|
947 | ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 );
|
---|
948 | }
|
---|
949 | ctx->Transform.AnyClip = GL_FALSE;
|
---|
950 |
|
---|
951 | /* Viewport group */
|
---|
952 | ctx->Viewport.X = 0;
|
---|
953 | ctx->Viewport.Y = 0;
|
---|
954 | ctx->Viewport.Width = 0;
|
---|
955 | ctx->Viewport.Height = 0;
|
---|
956 | ctx->Viewport.Near = 0.0;
|
---|
957 | ctx->Viewport.Far = 1.0;
|
---|
958 | gl_matrix_ctr(&ctx->Viewport.WindowMap);
|
---|
959 |
|
---|
960 | #define Sz 10
|
---|
961 | #define Tz 14
|
---|
962 | ctx->Viewport.WindowMap.m[Sz] = 0.5 * DEPTH_SCALE;
|
---|
963 | ctx->Viewport.WindowMap.m[Tz] = 0.5 * DEPTH_SCALE;
|
---|
964 | #undef Sz
|
---|
965 | #undef Tz
|
---|
966 |
|
---|
967 | ctx->Viewport.WindowMap.flags = MAT_FLAG_GENERAL_SCALE|MAT_FLAG_TRANSLATION;
|
---|
968 | ctx->Viewport.WindowMap.type = MATRIX_3D_NO_ROT;
|
---|
969 |
|
---|
970 | /* Vertex arrays */
|
---|
971 | ctx->Array.Vertex.Size = 4;
|
---|
972 | ctx->Array.Vertex.Type = GL_FLOAT;
|
---|
973 | ctx->Array.Vertex.Stride = 0;
|
---|
974 | ctx->Array.Vertex.StrideB = 0;
|
---|
975 | ctx->Array.Vertex.Ptr = NULL;
|
---|
976 | ctx->Array.Vertex.Enabled = GL_FALSE;
|
---|
977 | ctx->Array.Normal.Type = GL_FLOAT;
|
---|
978 | ctx->Array.Normal.Stride = 0;
|
---|
979 | ctx->Array.Normal.StrideB = 0;
|
---|
980 | ctx->Array.Normal.Ptr = NULL;
|
---|
981 | ctx->Array.Normal.Enabled = GL_FALSE;
|
---|
982 | ctx->Array.Color.Size = 4;
|
---|
983 | ctx->Array.Color.Type = GL_FLOAT;
|
---|
984 | ctx->Array.Color.Stride = 0;
|
---|
985 | ctx->Array.Color.StrideB = 0;
|
---|
986 | ctx->Array.Color.Ptr = NULL;
|
---|
987 | ctx->Array.Color.Enabled = GL_FALSE;
|
---|
988 | ctx->Array.Index.Type = GL_FLOAT;
|
---|
989 | ctx->Array.Index.Stride = 0;
|
---|
990 | ctx->Array.Index.StrideB = 0;
|
---|
991 | ctx->Array.Index.Ptr = NULL;
|
---|
992 | ctx->Array.Index.Enabled = GL_FALSE;
|
---|
993 | for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
|
---|
994 | ctx->Array.TexCoord[i].Size = 4;
|
---|
995 | ctx->Array.TexCoord[i].Type = GL_FLOAT;
|
---|
996 | ctx->Array.TexCoord[i].Stride = 0;
|
---|
997 | ctx->Array.TexCoord[i].StrideB = 0;
|
---|
998 | ctx->Array.TexCoord[i].Ptr = NULL;
|
---|
999 | ctx->Array.TexCoord[i].Enabled = GL_FALSE;
|
---|
1000 | }
|
---|
1001 | ctx->Array.TexCoordInterleaveFactor = 1;
|
---|
1002 | ctx->Array.EdgeFlag.Stride = 0;
|
---|
1003 | ctx->Array.EdgeFlag.StrideB = 0;
|
---|
1004 | ctx->Array.EdgeFlag.Ptr = NULL;
|
---|
1005 | ctx->Array.EdgeFlag.Enabled = GL_FALSE;
|
---|
1006 | ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */
|
---|
1007 |
|
---|
1008 | /* Pixel transfer */
|
---|
1009 | ctx->Pack.Alignment = 4;
|
---|
1010 | ctx->Pack.RowLength = 0;
|
---|
1011 | ctx->Pack.ImageHeight = 0;
|
---|
1012 | ctx->Pack.SkipPixels = 0;
|
---|
1013 | ctx->Pack.SkipRows = 0;
|
---|
1014 | ctx->Pack.SkipImages = 0;
|
---|
1015 | ctx->Pack.SwapBytes = GL_FALSE;
|
---|
1016 | ctx->Pack.LsbFirst = GL_FALSE;
|
---|
1017 | ctx->Unpack.Alignment = 4;
|
---|
1018 | ctx->Unpack.RowLength = 0;
|
---|
1019 | ctx->Unpack.ImageHeight = 0;
|
---|
1020 | ctx->Unpack.SkipPixels = 0;
|
---|
1021 | ctx->Unpack.SkipRows = 0;
|
---|
1022 | ctx->Unpack.SkipImages = 0;
|
---|
1023 | ctx->Unpack.SwapBytes = GL_FALSE;
|
---|
1024 | ctx->Unpack.LsbFirst = GL_FALSE;
|
---|
1025 |
|
---|
1026 | /* Feedback */
|
---|
1027 | ctx->Feedback.Type = GL_2D; /* TODO: verify */
|
---|
1028 | ctx->Feedback.Buffer = NULL;
|
---|
1029 | ctx->Feedback.BufferSize = 0;
|
---|
1030 | ctx->Feedback.Count = 0;
|
---|
1031 |
|
---|
1032 | /* Selection/picking */
|
---|
1033 | ctx->Select.Buffer = NULL;
|
---|
1034 | ctx->Select.BufferSize = 0;
|
---|
1035 | ctx->Select.BufferCount = 0;
|
---|
1036 | ctx->Select.Hits = 0;
|
---|
1037 | ctx->Select.NameStackDepth = 0;
|
---|
1038 |
|
---|
1039 | /* Optimized Accum buffer */
|
---|
1040 | ctx->IntegerAccumMode = GL_TRUE;
|
---|
1041 | ctx->IntegerAccumScaler = 0.0;
|
---|
1042 |
|
---|
1043 | /* Renderer and client attribute stacks */
|
---|
1044 | ctx->AttribStackDepth = 0;
|
---|
1045 | ctx->ClientAttribStackDepth = 0;
|
---|
1046 |
|
---|
1047 | /*** Miscellaneous ***/
|
---|
1048 | ctx->NewState = NEW_ALL;
|
---|
1049 | ctx->RenderMode = GL_RENDER;
|
---|
1050 | ctx->StippleCounter = 0;
|
---|
1051 | ctx->NeedNormals = GL_FALSE;
|
---|
1052 | ctx->DoViewportMapping = GL_TRUE;
|
---|
1053 |
|
---|
1054 | ctx->NeedEyeCoords = GL_FALSE;
|
---|
1055 | ctx->NeedEyeNormals = GL_FALSE;
|
---|
1056 | ctx->vb_proj_matrix = &ctx->ModelProjectMatrix;
|
---|
1057 |
|
---|
1058 | /* Display list */
|
---|
1059 | ctx->CallDepth = 0;
|
---|
1060 | ctx->ExecuteFlag = GL_TRUE;
|
---|
1061 | ctx->CompileFlag = GL_FALSE;
|
---|
1062 | ctx->CurrentListPtr = NULL;
|
---|
1063 | ctx->CurrentBlock = NULL;
|
---|
1064 | ctx->CurrentListNum = 0;
|
---|
1065 | ctx->CurrentPos = 0;
|
---|
1066 |
|
---|
1067 | ctx->ErrorValue = (GLenum) GL_NO_ERROR;
|
---|
1068 |
|
---|
1069 | ctx->CatchSignals = GL_TRUE;
|
---|
1070 |
|
---|
1071 | /* For debug/development only */
|
---|
1072 | ctx->NoRaster = getenv("MESA_NO_RASTER") ? GL_TRUE : GL_FALSE;
|
---|
1073 | ctx->FirstTimeCurrent = GL_TRUE;
|
---|
1074 |
|
---|
1075 | /* Dither disable */
|
---|
1076 | ctx->NoDither = getenv("MESA_NO_DITHER") ? GL_TRUE : GL_FALSE;
|
---|
1077 | if (ctx->NoDither) {
|
---|
1078 | if (getenv("MESA_DEBUG")) {
|
---|
1079 | fprintf(stderr, "MESA_NO_DITHER set - dithering disabled\n");
|
---|
1080 | }
|
---|
1081 | ctx->Color.DitherFlag = GL_FALSE;
|
---|
1082 | }
|
---|
1083 | }
|
---|
1084 | }
|
---|
1085 |
|
---|
1086 |
|
---|
1087 |
|
---|
1088 | /*
|
---|
1089 | * Allocate a new GLvisual object.
|
---|
1090 | * Input: rgbFlag - GL_TRUE=RGB(A) mode, GL_FALSE=Color Index mode
|
---|
1091 | * alphaFlag - alloc software alpha buffers?
|
---|
1092 | * dbFlag - double buffering?
|
---|
1093 | * stereoFlag - stereo buffer?
|
---|
1094 | * depthFits - requested minimum bits per depth buffer value
|
---|
1095 | * stencilFits - requested minimum bits per stencil buffer value
|
---|
1096 | * accumFits - requested minimum bits per accum buffer component
|
---|
1097 | * indexFits - number of bits per pixel if rgbFlag==GL_FALSE
|
---|
1098 | * red/green/blue/alphaFits - number of bits per color component
|
---|
1099 | * in frame buffer for RGB(A) mode.
|
---|
1100 | * Return: pointer to new GLvisual or NULL if requested parameters can't
|
---|
1101 | * be met.
|
---|
1102 | */
|
---|
1103 | GLvisual *gl_create_visual( GLboolean rgbFlag,
|
---|
1104 | GLboolean alphaFlag,
|
---|
1105 | GLboolean dbFlag,
|
---|
1106 | GLboolean stereoFlag,
|
---|
1107 | GLint depthBits,
|
---|
1108 | GLint stencilBits,
|
---|
1109 | GLint accumBits,
|
---|
1110 | GLint indexBits,
|
---|
1111 | GLint redBits,
|
---|
1112 | GLint greenBits,
|
---|
1113 | GLint blueBits,
|
---|
1114 | GLint alphaBits )
|
---|
1115 | {
|
---|
1116 | GLvisual *vis;
|
---|
1117 |
|
---|
1118 | if (depthBits > (GLint) (8*sizeof(GLdepth))) {
|
---|
1119 | /* can't meet depth buffer requirements */
|
---|
1120 | return NULL;
|
---|
1121 | }
|
---|
1122 | if (stencilBits > (GLint) (8*sizeof(GLstencil))) {
|
---|
1123 | /* can't meet stencil buffer requirements */
|
---|
1124 | return NULL;
|
---|
1125 | }
|
---|
1126 | if (accumBits > (GLint) (8*sizeof(GLaccum))) {
|
---|
1127 | /* can't meet accum buffer requirements */
|
---|
1128 | return NULL;
|
---|
1129 | }
|
---|
1130 |
|
---|
1131 | vis = (GLvisual *) CALLOC( sizeof(GLvisual) );
|
---|
1132 | if (!vis) {
|
---|
1133 | return NULL;
|
---|
1134 | }
|
---|
1135 |
|
---|
1136 | vis->RGBAflag = rgbFlag;
|
---|
1137 | vis->DBflag = dbFlag;
|
---|
1138 | vis->StereoFlag = stereoFlag;
|
---|
1139 | vis->RedBits = redBits;
|
---|
1140 | vis->GreenBits = greenBits;
|
---|
1141 | vis->BlueBits = blueBits;
|
---|
1142 | vis->AlphaBits = alphaFlag ? 8*sizeof(GLubyte) : alphaBits;
|
---|
1143 |
|
---|
1144 | vis->IndexBits = indexBits;
|
---|
1145 | vis->DepthBits = (depthBits>0) ? 8*sizeof(GLdepth) : 0;
|
---|
1146 | vis->AccumBits = (accumBits>0) ? 8*sizeof(GLaccum) : 0;
|
---|
1147 | vis->StencilBits = (stencilBits>0) ? 8*sizeof(GLstencil) : 0;
|
---|
1148 |
|
---|
1149 | vis->SoftwareAlpha = alphaFlag;
|
---|
1150 |
|
---|
1151 | return vis;
|
---|
1152 | }
|
---|
1153 |
|
---|
1154 |
|
---|
1155 |
|
---|
1156 | void gl_destroy_visual( GLvisual *vis )
|
---|
1157 | {
|
---|
1158 | FREE( vis );
|
---|
1159 | }
|
---|
1160 |
|
---|
1161 |
|
---|
1162 |
|
---|
1163 | /*
|
---|
1164 | * Allocate the proxy textures. If we run out of memory part way through
|
---|
1165 | * the allocations clean up and return GL_FALSE.
|
---|
1166 | * Return: GL_TRUE=success, GL_FALSE=failure
|
---|
1167 | */
|
---|
1168 | static GLboolean alloc_proxy_textures( GLcontext *ctx )
|
---|
1169 | {
|
---|
1170 | GLboolean out_of_memory;
|
---|
1171 | GLint i;
|
---|
1172 |
|
---|
1173 | ctx->Texture.Proxy1D = gl_alloc_texture_object(NULL, 0, 1);
|
---|
1174 | if (!ctx->Texture.Proxy1D) {
|
---|
1175 | return GL_FALSE;
|
---|
1176 | }
|
---|
1177 |
|
---|
1178 | ctx->Texture.Proxy2D = gl_alloc_texture_object(NULL, 0, 2);
|
---|
1179 | if (!ctx->Texture.Proxy2D) {
|
---|
1180 | gl_free_texture_object(NULL, ctx->Texture.Proxy1D);
|
---|
1181 | return GL_FALSE;
|
---|
1182 | }
|
---|
1183 |
|
---|
1184 | ctx->Texture.Proxy3D = gl_alloc_texture_object(NULL, 0, 3);
|
---|
1185 | if (!ctx->Texture.Proxy3D) {
|
---|
1186 | gl_free_texture_object(NULL, ctx->Texture.Proxy1D);
|
---|
1187 | gl_free_texture_object(NULL, ctx->Texture.Proxy2D);
|
---|
1188 | return GL_FALSE;
|
---|
1189 | }
|
---|
1190 |
|
---|
1191 | out_of_memory = GL_FALSE;
|
---|
1192 | for (i=0;i<MAX_TEXTURE_LEVELS;i++) {
|
---|
1193 | ctx->Texture.Proxy1D->Image[i] = gl_alloc_texture_image();
|
---|
1194 | ctx->Texture.Proxy2D->Image[i] = gl_alloc_texture_image();
|
---|
1195 | ctx->Texture.Proxy3D->Image[i] = gl_alloc_texture_image();
|
---|
1196 | if (!ctx->Texture.Proxy1D->Image[i]
|
---|
1197 | || !ctx->Texture.Proxy2D->Image[i]
|
---|
1198 | || !ctx->Texture.Proxy3D->Image[i]) {
|
---|
1199 | out_of_memory = GL_TRUE;
|
---|
1200 | }
|
---|
1201 | }
|
---|
1202 | if (out_of_memory) {
|
---|
1203 | for (i=0;i<MAX_TEXTURE_LEVELS;i++) {
|
---|
1204 | if (ctx->Texture.Proxy1D->Image[i]) {
|
---|
1205 | gl_free_texture_image(ctx->Texture.Proxy1D->Image[i]);
|
---|
1206 | }
|
---|
1207 | if (ctx->Texture.Proxy2D->Image[i]) {
|
---|
1208 | gl_free_texture_image(ctx->Texture.Proxy2D->Image[i]);
|
---|
1209 | }
|
---|
1210 | if (ctx->Texture.Proxy3D->Image[i]) {
|
---|
1211 | gl_free_texture_image(ctx->Texture.Proxy3D->Image[i]);
|
---|
1212 | }
|
---|
1213 | }
|
---|
1214 | gl_free_texture_object(NULL, ctx->Texture.Proxy1D);
|
---|
1215 | gl_free_texture_object(NULL, ctx->Texture.Proxy2D);
|
---|
1216 | gl_free_texture_object(NULL, ctx->Texture.Proxy3D);
|
---|
1217 | return GL_FALSE;
|
---|
1218 | }
|
---|
1219 | else {
|
---|
1220 | return GL_TRUE;
|
---|
1221 | }
|
---|
1222 | }
|
---|
1223 |
|
---|
1224 |
|
---|
1225 |
|
---|
1226 | /*
|
---|
1227 | * Allocate and initialize a GLcontext structure.
|
---|
1228 | * Input: visual - a GLvisual pointer
|
---|
1229 | * sharelist - another context to share display lists with or NULL
|
---|
1230 | * driver_ctx - pointer to device driver's context state struct
|
---|
1231 | * Return: pointer to a new gl_context struct or NULL if error.
|
---|
1232 | */
|
---|
1233 | GLcontext *gl_create_context( GLvisual *visual,
|
---|
1234 | GLcontext *share_list,
|
---|
1235 | void *driver_ctx,
|
---|
1236 | GLboolean direct )
|
---|
1237 | {
|
---|
1238 | GLcontext *ctx;
|
---|
1239 | GLuint i;
|
---|
1240 |
|
---|
1241 | (void) direct; /* not used */
|
---|
1242 |
|
---|
1243 | /* do some implementation tests */
|
---|
1244 | assert( sizeof(GLbyte) == 1 );
|
---|
1245 | assert( sizeof(GLshort) >= 2 );
|
---|
1246 | assert( sizeof(GLint) >= 4 );
|
---|
1247 | assert( sizeof(GLubyte) == 1 );
|
---|
1248 | assert( sizeof(GLushort) >= 2 );
|
---|
1249 | assert( sizeof(GLuint) >= 4 );
|
---|
1250 |
|
---|
1251 | /* misc one-time initializations */
|
---|
1252 | one_time_init();
|
---|
1253 |
|
---|
1254 | ctx = (GLcontext *) CALLOC( sizeof(GLcontext) );
|
---|
1255 | if (!ctx) {
|
---|
1256 | return NULL;
|
---|
1257 | }
|
---|
1258 |
|
---|
1259 | ctx->DriverCtx = driver_ctx;
|
---|
1260 | ctx->Visual = visual;
|
---|
1261 | ctx->Buffer = NULL;
|
---|
1262 |
|
---|
1263 | ctx->VB = gl_vb_create_for_immediate( ctx );
|
---|
1264 | if (!ctx->VB) {
|
---|
1265 | FREE( ctx );
|
---|
1266 | return NULL;
|
---|
1267 | }
|
---|
1268 | ctx->input = ctx->VB->IM;
|
---|
1269 |
|
---|
1270 | ctx->PB = gl_alloc_pb();
|
---|
1271 | if (!ctx->PB) {
|
---|
1272 | FREE( ctx->VB );
|
---|
1273 | FREE( ctx );
|
---|
1274 | return NULL;
|
---|
1275 | }
|
---|
1276 |
|
---|
1277 | if (share_list) {
|
---|
1278 | /* share the group of display lists of another context */
|
---|
1279 | ctx->Shared = share_list->Shared;
|
---|
1280 | }
|
---|
1281 | else {
|
---|
1282 | /* allocate new group of display lists */
|
---|
1283 | ctx->Shared = alloc_shared_state();
|
---|
1284 | if (!ctx->Shared) {
|
---|
1285 | FREE(ctx->VB);
|
---|
1286 | FREE(ctx->PB);
|
---|
1287 | FREE(ctx);
|
---|
1288 | return NULL;
|
---|
1289 | }
|
---|
1290 | }
|
---|
1291 | ctx->Shared->RefCount++;
|
---|
1292 |
|
---|
1293 | initialize_context( ctx );
|
---|
1294 | gl_reset_vb( ctx->VB );
|
---|
1295 | gl_reset_input( ctx );
|
---|
1296 |
|
---|
1297 |
|
---|
1298 | ctx->ShineTabList = MALLOC_STRUCT( gl_shine_tab );
|
---|
1299 | make_empty_list( ctx->ShineTabList );
|
---|
1300 |
|
---|
1301 | for (i = 0 ; i < 10 ; i++) {
|
---|
1302 | struct gl_shine_tab *s = MALLOC_STRUCT( gl_shine_tab );
|
---|
1303 | s->shininess = -1;
|
---|
1304 | s->refcount = 0;
|
---|
1305 | insert_at_tail( ctx->ShineTabList, s );
|
---|
1306 | }
|
---|
1307 |
|
---|
1308 | for (i = 0 ; i < 4 ; i++) {
|
---|
1309 | ctx->ShineTable[i] = ctx->ShineTabList->prev;
|
---|
1310 | ctx->ShineTable[i]->refcount++;
|
---|
1311 | }
|
---|
1312 |
|
---|
1313 | if (visual->DBflag) {
|
---|
1314 | ctx->Color.DrawBuffer = GL_BACK;
|
---|
1315 | ctx->Color.DriverDrawBuffer = GL_BACK_LEFT;
|
---|
1316 | ctx->Color.DrawDestMask = BACK_LEFT_BIT;
|
---|
1317 | ctx->Pixel.ReadBuffer = GL_BACK;
|
---|
1318 | ctx->Pixel.DriverReadBuffer = GL_BACK_LEFT;
|
---|
1319 | }
|
---|
1320 | else {
|
---|
1321 | ctx->Color.DrawBuffer = GL_FRONT;
|
---|
1322 | ctx->Color.DriverDrawBuffer = GL_FRONT_LEFT;
|
---|
1323 | ctx->Color.DrawDestMask = FRONT_LEFT_BIT;
|
---|
1324 | ctx->Pixel.ReadBuffer = GL_FRONT;
|
---|
1325 | ctx->Pixel.DriverReadBuffer = GL_FRONT_LEFT;
|
---|
1326 | }
|
---|
1327 |
|
---|
1328 |
|
---|
1329 | /* Fill in some driver defaults now.
|
---|
1330 | */
|
---|
1331 | ctx->Driver.AllocDepthBuffer = gl_alloc_depth_buffer;
|
---|
1332 | ctx->Driver.ReadDepthSpanFloat = gl_read_depth_span_float;
|
---|
1333 | ctx->Driver.ReadDepthSpanInt = gl_read_depth_span_int;
|
---|
1334 |
|
---|
1335 |
|
---|
1336 | #ifdef PROFILE
|
---|
1337 | init_timings( ctx );
|
---|
1338 | #endif
|
---|
1339 |
|
---|
1340 | #ifdef GL_VERSION_1_1
|
---|
1341 | if (!alloc_proxy_textures(ctx)) {
|
---|
1342 | free_shared_state(ctx, ctx->Shared);
|
---|
1343 | FREE(ctx->VB);
|
---|
1344 | FREE(ctx->PB);
|
---|
1345 | FREE(ctx);
|
---|
1346 | return NULL;
|
---|
1347 | }
|
---|
1348 | #endif
|
---|
1349 |
|
---|
1350 | gl_init_api_function_pointers( ctx );
|
---|
1351 | ctx->API = ctx->Exec; /* GL_EXECUTE is default */
|
---|
1352 |
|
---|
1353 | return ctx;
|
---|
1354 | }
|
---|
1355 |
|
---|
1356 | /* Just reads the config files...
|
---|
1357 | */
|
---|
1358 | void gl_context_initialize( GLcontext *ctx )
|
---|
1359 | {
|
---|
1360 | gl_read_config_file( ctx );
|
---|
1361 | }
|
---|
1362 |
|
---|
1363 |
|
---|
1364 |
|
---|
1365 |
|
---|
1366 | /*
|
---|
1367 | * Destroy a gl_context structure.
|
---|
1368 | */
|
---|
1369 | void gl_destroy_context( GLcontext *ctx )
|
---|
1370 | {
|
---|
1371 | if (ctx) {
|
---|
1372 |
|
---|
1373 | GLuint i;
|
---|
1374 | struct gl_shine_tab *s, *tmps;
|
---|
1375 |
|
---|
1376 | #ifdef PROFILE
|
---|
1377 | if (getenv("MESA_PROFILE")) {
|
---|
1378 | print_timings( ctx );
|
---|
1379 | }
|
---|
1380 | #endif
|
---|
1381 |
|
---|
1382 | gl_matrix_dtr( &ctx->ModelView );
|
---|
1383 | for (i = 0 ; i < MAX_MODELVIEW_STACK_DEPTH ; i++) {
|
---|
1384 | gl_matrix_dtr( &ctx->ModelViewStack[i] );
|
---|
1385 | }
|
---|
1386 | gl_matrix_dtr( &ctx->ProjectionMatrix );
|
---|
1387 | for (i = 0 ; i < MAX_PROJECTION_STACK_DEPTH ; i++) {
|
---|
1388 | gl_matrix_dtr( &ctx->ProjectionStack[i] );
|
---|
1389 | }
|
---|
1390 |
|
---|
1391 | FREE( ctx->PB );
|
---|
1392 |
|
---|
1393 | if(ctx->input != ctx->VB->IM)
|
---|
1394 | gl_immediate_free( ctx->input );
|
---|
1395 |
|
---|
1396 | gl_vb_free( ctx->VB );
|
---|
1397 |
|
---|
1398 | ctx->Shared->RefCount--;
|
---|
1399 | assert(ctx->Shared->RefCount>=0);
|
---|
1400 | if (ctx->Shared->RefCount==0) {
|
---|
1401 | /* free shared state */
|
---|
1402 | free_shared_state( ctx, ctx->Shared );
|
---|
1403 | }
|
---|
1404 |
|
---|
1405 | foreach_s( s, tmps, ctx->ShineTabList ) {
|
---|
1406 | FREE( s );
|
---|
1407 | }
|
---|
1408 | FREE( ctx->ShineTabList );
|
---|
1409 |
|
---|
1410 | /* Free proxy texture objects */
|
---|
1411 | gl_free_texture_object( NULL, ctx->Texture.Proxy1D );
|
---|
1412 | gl_free_texture_object( NULL, ctx->Texture.Proxy2D );
|
---|
1413 | gl_free_texture_object( NULL, ctx->Texture.Proxy3D );
|
---|
1414 |
|
---|
1415 | /* Free evaluator data */
|
---|
1416 | if (ctx->EvalMap.Map1Vertex3.Points)
|
---|
1417 | FREE( ctx->EvalMap.Map1Vertex3.Points );
|
---|
1418 | if (ctx->EvalMap.Map1Vertex4.Points)
|
---|
1419 | FREE( ctx->EvalMap.Map1Vertex4.Points );
|
---|
1420 | if (ctx->EvalMap.Map1Index.Points)
|
---|
1421 | FREE( ctx->EvalMap.Map1Index.Points );
|
---|
1422 | if (ctx->EvalMap.Map1Color4.Points)
|
---|
1423 | FREE( ctx->EvalMap.Map1Color4.Points );
|
---|
1424 | if (ctx->EvalMap.Map1Normal.Points)
|
---|
1425 | FREE( ctx->EvalMap.Map1Normal.Points );
|
---|
1426 | if (ctx->EvalMap.Map1Texture1.Points)
|
---|
1427 | FREE( ctx->EvalMap.Map1Texture1.Points );
|
---|
1428 | if (ctx->EvalMap.Map1Texture2.Points)
|
---|
1429 | FREE( ctx->EvalMap.Map1Texture2.Points );
|
---|
1430 | if (ctx->EvalMap.Map1Texture3.Points)
|
---|
1431 | FREE( ctx->EvalMap.Map1Texture3.Points );
|
---|
1432 | if (ctx->EvalMap.Map1Texture4.Points)
|
---|
1433 | FREE( ctx->EvalMap.Map1Texture4.Points );
|
---|
1434 |
|
---|
1435 | if (ctx->EvalMap.Map2Vertex3.Points)
|
---|
1436 | FREE( ctx->EvalMap.Map2Vertex3.Points );
|
---|
1437 | if (ctx->EvalMap.Map2Vertex4.Points)
|
---|
1438 | FREE( ctx->EvalMap.Map2Vertex4.Points );
|
---|
1439 | if (ctx->EvalMap.Map2Index.Points)
|
---|
1440 | FREE( ctx->EvalMap.Map2Index.Points );
|
---|
1441 | if (ctx->EvalMap.Map2Color4.Points)
|
---|
1442 | FREE( ctx->EvalMap.Map2Color4.Points );
|
---|
1443 | if (ctx->EvalMap.Map2Normal.Points)
|
---|
1444 | FREE( ctx->EvalMap.Map2Normal.Points );
|
---|
1445 | if (ctx->EvalMap.Map2Texture1.Points)
|
---|
1446 | FREE( ctx->EvalMap.Map2Texture1.Points );
|
---|
1447 | if (ctx->EvalMap.Map2Texture2.Points)
|
---|
1448 | FREE( ctx->EvalMap.Map2Texture2.Points );
|
---|
1449 | if (ctx->EvalMap.Map2Texture3.Points)
|
---|
1450 | FREE( ctx->EvalMap.Map2Texture3.Points );
|
---|
1451 | if (ctx->EvalMap.Map2Texture4.Points)
|
---|
1452 | FREE( ctx->EvalMap.Map2Texture4.Points );
|
---|
1453 |
|
---|
1454 | /* Free cache of immediate buffers. */
|
---|
1455 | while (ctx->nr_im_queued-- > 0) {
|
---|
1456 | struct immediate * next = ctx->freed_im_queue->next;
|
---|
1457 | FREE( ctx->freed_im_queue );
|
---|
1458 | ctx->freed_im_queue = next;
|
---|
1459 | }
|
---|
1460 | gl_extensions_dtr(ctx);
|
---|
1461 |
|
---|
1462 | FREE( (void *) ctx );
|
---|
1463 |
|
---|
1464 | #ifndef THREADS
|
---|
1465 | if (ctx==CC) {
|
---|
1466 | CC = NULL;
|
---|
1467 | CURRENT_INPUT = NULL;
|
---|
1468 | }
|
---|
1469 | #endif
|
---|
1470 |
|
---|
1471 | }
|
---|
1472 | }
|
---|
1473 |
|
---|
1474 |
|
---|
1475 |
|
---|
1476 | /*
|
---|
1477 | * Create a new framebuffer. A GLframebuffer is a struct which
|
---|
1478 | * encapsulates the depth, stencil and accum buffers and related
|
---|
1479 | * parameters.
|
---|
1480 | * Input: visual - a GLvisual pointer
|
---|
1481 | * Return: pointer to new GLframebuffer struct or NULL if error.
|
---|
1482 | */
|
---|
1483 | GLframebuffer *gl_create_framebuffer( GLvisual *visual )
|
---|
1484 | {
|
---|
1485 | GLframebuffer *buffer;
|
---|
1486 |
|
---|
1487 | buffer = (GLframebuffer *) CALLOC( sizeof(GLframebuffer) );
|
---|
1488 | if (!buffer) {
|
---|
1489 | return NULL;
|
---|
1490 | }
|
---|
1491 |
|
---|
1492 | buffer->Visual = visual;
|
---|
1493 |
|
---|
1494 | return buffer;
|
---|
1495 | }
|
---|
1496 |
|
---|
1497 |
|
---|
1498 |
|
---|
1499 | /*
|
---|
1500 | * Free a framebuffer struct and its buffers.
|
---|
1501 | */
|
---|
1502 | void gl_destroy_framebuffer( GLframebuffer *buffer )
|
---|
1503 | {
|
---|
1504 | if (buffer) {
|
---|
1505 | if (buffer->Depth) {
|
---|
1506 | FREE( buffer->Depth );
|
---|
1507 | }
|
---|
1508 | if (buffer->Accum) {
|
---|
1509 | FREE( buffer->Accum );
|
---|
1510 | }
|
---|
1511 | if (buffer->Stencil) {
|
---|
1512 | FREE( buffer->Stencil );
|
---|
1513 | }
|
---|
1514 | if (buffer->FrontLeftAlpha) {
|
---|
1515 | FREE( buffer->FrontLeftAlpha );
|
---|
1516 | }
|
---|
1517 | if (buffer->BackLeftAlpha) {
|
---|
1518 | FREE( buffer->BackLeftAlpha );
|
---|
1519 | }
|
---|
1520 | if (buffer->FrontRightAlpha) {
|
---|
1521 | FREE( buffer->FrontRightAlpha );
|
---|
1522 | }
|
---|
1523 | if (buffer->BackRightAlpha) {
|
---|
1524 | FREE( buffer->BackRightAlpha );
|
---|
1525 | }
|
---|
1526 | FREE(buffer);
|
---|
1527 | }
|
---|
1528 | }
|
---|
1529 |
|
---|
1530 |
|
---|
1531 |
|
---|
1532 | /*
|
---|
1533 | * Set the current context, binding the given frame buffer to the context.
|
---|
1534 | */
|
---|
1535 | void gl_make_current( GLcontext *ctx, GLframebuffer *buffer )
|
---|
1536 | {
|
---|
1537 | GET_CONTEXT;
|
---|
1538 |
|
---|
1539 | /* Flush the old context
|
---|
1540 | */
|
---|
1541 | if (CC) {
|
---|
1542 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(CC, "gl_make_current");
|
---|
1543 | }
|
---|
1544 |
|
---|
1545 | #ifdef THREADS
|
---|
1546 | /* TODO: unbind old buffer from context? */
|
---|
1547 | set_thread_context( ctx );
|
---|
1548 | #else
|
---|
1549 | if (CC && CC->Buffer) {
|
---|
1550 | /* unbind frame buffer from context */
|
---|
1551 | CC->Buffer = NULL;
|
---|
1552 | }
|
---|
1553 | CC = ctx;
|
---|
1554 | if (ctx) {
|
---|
1555 | SET_IMMEDIATE(ctx, ctx->input);
|
---|
1556 | }
|
---|
1557 | #endif
|
---|
1558 |
|
---|
1559 | if (MESA_VERBOSE) fprintf(stderr, "gl_make_current()\n");
|
---|
1560 |
|
---|
1561 | if (ctx && buffer) {
|
---|
1562 | /* TODO: check if ctx and buffer's visual match??? */
|
---|
1563 | ctx->Buffer = buffer; /* Bind the frame buffer to the context */
|
---|
1564 | ctx->NewState = NEW_ALL; /* just to be safe */
|
---|
1565 | gl_update_state( ctx );
|
---|
1566 | }
|
---|
1567 |
|
---|
1568 | /* We can use this to help debug user's problems. Tell the to set
|
---|
1569 | * the MESA_INFO env variable before running their app. Then the
|
---|
1570 | * first time each context is made current we'll print some useful
|
---|
1571 | * information.
|
---|
1572 | */
|
---|
1573 | if (ctx && ctx->FirstTimeCurrent) {
|
---|
1574 | if (getenv("MESA_INFO")) {
|
---|
1575 | fprintf(stderr, "Mesa GL_VERSION = %s\n", (char *) gl_GetString(ctx, GL_VERSION));
|
---|
1576 | fprintf(stderr, "Mesa GL_RENDERER = %s\n", (char *) gl_GetString(ctx, GL_RENDERER));
|
---|
1577 | fprintf(stderr, "Mesa GL_VENDOR = %s\n", (char *) gl_GetString(ctx, GL_VENDOR));
|
---|
1578 | fprintf(stderr, "Mesa GL_EXTENSIONS = %s\n", (char *) gl_GetString(ctx, GL_EXTENSIONS));
|
---|
1579 | }
|
---|
1580 | ctx->FirstTimeCurrent = GL_FALSE;
|
---|
1581 | }
|
---|
1582 | }
|
---|
1583 |
|
---|
1584 |
|
---|
1585 | /*
|
---|
1586 | * Return current context handle.
|
---|
1587 | */
|
---|
1588 | GLcontext *gl_get_current_context( void )
|
---|
1589 | {
|
---|
1590 | #ifdef THREADS
|
---|
1591 | return gl_get_thread_context();
|
---|
1592 | #else
|
---|
1593 | return CC;
|
---|
1594 | #endif
|
---|
1595 | }
|
---|
1596 |
|
---|
1597 |
|
---|
1598 |
|
---|
1599 | /*
|
---|
1600 | * Copy attribute groups from one context to another.
|
---|
1601 | * Input: src - source context
|
---|
1602 | * dst - destination context
|
---|
1603 | * mask - bitwise OR of GL_*_BIT flags
|
---|
1604 | */
|
---|
1605 | void gl_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask )
|
---|
1606 | {
|
---|
1607 | if (mask & GL_ACCUM_BUFFER_BIT) {
|
---|
1608 | MEMCPY( &dst->Accum, &src->Accum, sizeof(struct gl_accum_attrib) );
|
---|
1609 | }
|
---|
1610 | if (mask & GL_COLOR_BUFFER_BIT) {
|
---|
1611 | MEMCPY( &dst->Color, &src->Color, sizeof(struct gl_colorbuffer_attrib) );
|
---|
1612 | }
|
---|
1613 | if (mask & GL_CURRENT_BIT) {
|
---|
1614 | MEMCPY( &dst->Current, &src->Current, sizeof(struct gl_current_attrib) );
|
---|
1615 | }
|
---|
1616 | if (mask & GL_DEPTH_BUFFER_BIT) {
|
---|
1617 | MEMCPY( &dst->Depth, &src->Depth, sizeof(struct gl_depthbuffer_attrib) );
|
---|
1618 | }
|
---|
1619 | if (mask & GL_ENABLE_BIT) {
|
---|
1620 | /* no op */
|
---|
1621 | }
|
---|
1622 | if (mask & GL_EVAL_BIT) {
|
---|
1623 | MEMCPY( &dst->Eval, &src->Eval, sizeof(struct gl_eval_attrib) );
|
---|
1624 | }
|
---|
1625 | if (mask & GL_FOG_BIT) {
|
---|
1626 | MEMCPY( &dst->Fog, &src->Fog, sizeof(struct gl_fog_attrib) );
|
---|
1627 | }
|
---|
1628 | if (mask & GL_HINT_BIT) {
|
---|
1629 | MEMCPY( &dst->Hint, &src->Hint, sizeof(struct gl_hint_attrib) );
|
---|
1630 | }
|
---|
1631 | if (mask & GL_LIGHTING_BIT) {
|
---|
1632 | MEMCPY( &dst->Light, &src->Light, sizeof(struct gl_light_attrib) );
|
---|
1633 | /* gl_reinit_light_attrib( &dst->Light ); */
|
---|
1634 | }
|
---|
1635 | if (mask & GL_LINE_BIT) {
|
---|
1636 | MEMCPY( &dst->Line, &src->Line, sizeof(struct gl_line_attrib) );
|
---|
1637 | }
|
---|
1638 | if (mask & GL_LIST_BIT) {
|
---|
1639 | MEMCPY( &dst->List, &src->List, sizeof(struct gl_list_attrib) );
|
---|
1640 | }
|
---|
1641 | if (mask & GL_PIXEL_MODE_BIT) {
|
---|
1642 | MEMCPY( &dst->Pixel, &src->Pixel, sizeof(struct gl_pixel_attrib) );
|
---|
1643 | }
|
---|
1644 | if (mask & GL_POINT_BIT) {
|
---|
1645 | MEMCPY( &dst->Point, &src->Point, sizeof(struct gl_point_attrib) );
|
---|
1646 | }
|
---|
1647 | if (mask & GL_POLYGON_BIT) {
|
---|
1648 | MEMCPY( &dst->Polygon, &src->Polygon, sizeof(struct gl_polygon_attrib) );
|
---|
1649 | }
|
---|
1650 | if (mask & GL_POLYGON_STIPPLE_BIT) {
|
---|
1651 | /* Use loop instead of MEMCPY due to problem with Portland Group's
|
---|
1652 | * C compiler. Reported by John Stone.
|
---|
1653 | */
|
---|
1654 | int i;
|
---|
1655 | for (i=0;i<32;i++) {
|
---|
1656 | dst->PolygonStipple[i] = src->PolygonStipple[i];
|
---|
1657 | }
|
---|
1658 | }
|
---|
1659 | if (mask & GL_SCISSOR_BIT) {
|
---|
1660 | MEMCPY( &dst->Scissor, &src->Scissor, sizeof(struct gl_scissor_attrib) );
|
---|
1661 | }
|
---|
1662 | if (mask & GL_STENCIL_BUFFER_BIT) {
|
---|
1663 | MEMCPY( &dst->Stencil, &src->Stencil, sizeof(struct gl_stencil_attrib) );
|
---|
1664 | }
|
---|
1665 | if (mask & GL_TEXTURE_BIT) {
|
---|
1666 | MEMCPY( &dst->Texture, &src->Texture, sizeof(struct gl_texture_attrib) );
|
---|
1667 | }
|
---|
1668 | if (mask & GL_TRANSFORM_BIT) {
|
---|
1669 | MEMCPY( &dst->Transform, &src->Transform, sizeof(struct gl_transform_attrib) );
|
---|
1670 | }
|
---|
1671 | if (mask & GL_VIEWPORT_BIT) {
|
---|
1672 | MEMCPY( &dst->Viewport, &src->Viewport, sizeof(struct gl_viewport_attrib) );
|
---|
1673 | }
|
---|
1674 | }
|
---|
1675 |
|
---|
1676 |
|
---|
1677 |
|
---|
1678 | /*
|
---|
1679 | * Someday a GLS library or OpenGL-like debugger may call this function
|
---|
1680 | * to register it's own set of API entry points.
|
---|
1681 | * Input: ctx - the context to set API pointers for
|
---|
1682 | * api - if NULL, restore original API pointers
|
---|
1683 | * else, set API function table to this table.
|
---|
1684 | */
|
---|
1685 | void gl_set_api_table( GLcontext *ctx, const struct gl_api_table *api )
|
---|
1686 | {
|
---|
1687 | if (api) {
|
---|
1688 | MEMCPY( &ctx->API, api, sizeof(struct gl_api_table) );
|
---|
1689 | }
|
---|
1690 | else {
|
---|
1691 | MEMCPY( &ctx->API, &ctx->Exec, sizeof(struct gl_api_table) );
|
---|
1692 | }
|
---|
1693 | }
|
---|
1694 |
|
---|
1695 |
|
---|
1696 |
|
---|
1697 |
|
---|
1698 | /**********************************************************************/
|
---|
1699 | /***** Miscellaneous functions *****/
|
---|
1700 | /**********************************************************************/
|
---|
1701 |
|
---|
1702 |
|
---|
1703 | /*
|
---|
1704 | * This function is called when the Mesa user has stumbled into a code
|
---|
1705 | * path which may not be implemented fully or correctly.
|
---|
1706 | */
|
---|
1707 | void gl_problem( const GLcontext *ctx, const char *s )
|
---|
1708 | {
|
---|
1709 | fprintf( stderr, "Mesa implementation error: %s\n", s );
|
---|
1710 | fprintf( stderr, "Report to mesa-bugs@mesa3d.org\n" );
|
---|
1711 | (void) ctx;
|
---|
1712 | }
|
---|
1713 |
|
---|
1714 |
|
---|
1715 |
|
---|
1716 | /*
|
---|
1717 | * This is called to inform the user that he or she has tried to do
|
---|
1718 | * something illogical or if there's likely a bug in their program
|
---|
1719 | * (like enabled depth testing without a depth buffer).
|
---|
1720 | */
|
---|
1721 | void gl_warning( const GLcontext *ctx, const char *s )
|
---|
1722 | {
|
---|
1723 | GLboolean debug;
|
---|
1724 | #ifdef DEBUG
|
---|
1725 | debug = GL_TRUE;
|
---|
1726 | #else
|
---|
1727 | if (getenv("MESA_DEBUG")) {
|
---|
1728 | debug = GL_TRUE;
|
---|
1729 | }
|
---|
1730 | else {
|
---|
1731 | debug = GL_FALSE;
|
---|
1732 | }
|
---|
1733 | #endif
|
---|
1734 | if (debug) {
|
---|
1735 | fprintf( stderr, "Mesa warning: %s\n", s );
|
---|
1736 | }
|
---|
1737 | (void) ctx;
|
---|
1738 | }
|
---|
1739 |
|
---|
1740 |
|
---|
1741 |
|
---|
1742 | void gl_compile_error( GLcontext *ctx, GLenum error, const char *s )
|
---|
1743 | {
|
---|
1744 | if (ctx->CompileFlag)
|
---|
1745 | gl_save_error( ctx, error, s );
|
---|
1746 |
|
---|
1747 | if (ctx->ExecuteFlag)
|
---|
1748 | gl_error( ctx, error, s );
|
---|
1749 | }
|
---|
1750 |
|
---|
1751 |
|
---|
1752 | /*
|
---|
1753 | * This is Mesa's error handler. Normally, all that's done is the updating
|
---|
1754 | * of the current error value. If Mesa is compiled with -DDEBUG or if the
|
---|
1755 | * environment variable "MESA_DEBUG" is defined then a real error message
|
---|
1756 | * is printed to stderr.
|
---|
1757 | * Input: error - the error value
|
---|
1758 | * s - a diagnostic string
|
---|
1759 | */
|
---|
1760 | void gl_error( GLcontext *ctx, GLenum error, const char *s )
|
---|
1761 | {
|
---|
1762 | GLboolean debug;
|
---|
1763 |
|
---|
1764 | #ifdef DEBUG
|
---|
1765 | debug = GL_TRUE;
|
---|
1766 | #else
|
---|
1767 | if (getenv("MESA_DEBUG")) {
|
---|
1768 | debug = GL_TRUE;
|
---|
1769 | }
|
---|
1770 | else {
|
---|
1771 | debug = GL_FALSE;
|
---|
1772 | }
|
---|
1773 | #endif
|
---|
1774 |
|
---|
1775 | if (debug) {
|
---|
1776 | char errstr[1000];
|
---|
1777 |
|
---|
1778 | switch (error) {
|
---|
1779 | case GL_NO_ERROR:
|
---|
1780 | strcpy( errstr, "GL_NO_ERROR" );
|
---|
1781 | break;
|
---|
1782 | case GL_INVALID_VALUE:
|
---|
1783 | strcpy( errstr, "GL_INVALID_VALUE" );
|
---|
1784 | break;
|
---|
1785 | case GL_INVALID_ENUM:
|
---|
1786 | strcpy( errstr, "GL_INVALID_ENUM" );
|
---|
1787 | break;
|
---|
1788 | case GL_INVALID_OPERATION:
|
---|
1789 | strcpy( errstr, "GL_INVALID_OPERATION" );
|
---|
1790 | break;
|
---|
1791 | case GL_STACK_OVERFLOW:
|
---|
1792 | strcpy( errstr, "GL_STACK_OVERFLOW" );
|
---|
1793 | break;
|
---|
1794 | case GL_STACK_UNDERFLOW:
|
---|
1795 | strcpy( errstr, "GL_STACK_UNDERFLOW" );
|
---|
1796 | break;
|
---|
1797 | case GL_OUT_OF_MEMORY:
|
---|
1798 | strcpy( errstr, "GL_OUT_OF_MEMORY" );
|
---|
1799 | break;
|
---|
1800 | default:
|
---|
1801 | strcpy( errstr, "unknown" );
|
---|
1802 | break;
|
---|
1803 | }
|
---|
1804 | fprintf( stderr, "Mesa user error: %s in %s\n", errstr, s );
|
---|
1805 | }
|
---|
1806 |
|
---|
1807 | if (ctx->ErrorValue==GL_NO_ERROR) {
|
---|
1808 | ctx->ErrorValue = error;
|
---|
1809 | }
|
---|
1810 |
|
---|
1811 | /* Call device driver's error handler, if any. This is used on the Mac. */
|
---|
1812 | if (ctx->Driver.Error) {
|
---|
1813 | (*ctx->Driver.Error)( ctx );
|
---|
1814 | }
|
---|
1815 | }
|
---|
1816 |
|
---|
1817 |
|
---|
1818 |
|
---|
1819 | /*
|
---|
1820 | * Execute a glGetError command
|
---|
1821 | */
|
---|
1822 | GLenum gl_GetError( GLcontext *ctx )
|
---|
1823 | {
|
---|
1824 | GLenum e = ctx->ErrorValue;
|
---|
1825 |
|
---|
1826 | ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL( ctx, "glGetError", (GLenum) 0);
|
---|
1827 |
|
---|
1828 | if (MESA_VERBOSE & VERBOSE_API)
|
---|
1829 | fprintf(stderr, "glGetError <-- %s\n", gl_lookup_enum_by_nr(e));
|
---|
1830 |
|
---|
1831 | ctx->ErrorValue = (GLenum) GL_NO_ERROR;
|
---|
1832 | return e;
|
---|
1833 | }
|
---|
1834 |
|
---|
1835 |
|
---|
1836 |
|
---|
1837 | void gl_ResizeBuffersMESA( GLcontext *ctx )
|
---|
1838 | {
|
---|
1839 | GLuint buf_width, buf_height;
|
---|
1840 |
|
---|
1841 | if (MESA_VERBOSE & VERBOSE_API)
|
---|
1842 | fprintf(stderr, "glResizeBuffersMESA\n");
|
---|
1843 |
|
---|
1844 | /* ask device driver for size of output buffer */
|
---|
1845 | (*ctx->Driver.GetBufferSize)( ctx, &buf_width, &buf_height );
|
---|
1846 |
|
---|
1847 | /* see if size of device driver's color buffer (window) has changed */
|
---|
1848 | if (ctx->Buffer->Width == (GLint) buf_width &&
|
---|
1849 | ctx->Buffer->Height == (GLint) buf_height)
|
---|
1850 | return;
|
---|
1851 |
|
---|
1852 | ctx->NewState |= NEW_RASTER_OPS; /* to update scissor / window bounds */
|
---|
1853 |
|
---|
1854 | /* save buffer size */
|
---|
1855 | ctx->Buffer->Width = buf_width;
|
---|
1856 | ctx->Buffer->Height = buf_height;
|
---|
1857 |
|
---|
1858 | /* Reallocate other buffers if needed. */
|
---|
1859 | if (ctx->Visual->DepthBits>0) {
|
---|
1860 | /* reallocate depth buffer */
|
---|
1861 | (*ctx->Driver.AllocDepthBuffer)( ctx );
|
---|
1862 | }
|
---|
1863 | if (ctx->Visual->StencilBits>0) {
|
---|
1864 | /* reallocate stencil buffer */
|
---|
1865 | gl_alloc_stencil_buffer( ctx );
|
---|
1866 | }
|
---|
1867 | if (ctx->Visual->AccumBits>0) {
|
---|
1868 | /* reallocate accum buffer */
|
---|
1869 | gl_alloc_accum_buffer( ctx );
|
---|
1870 | }
|
---|
1871 | if (ctx->Visual->SoftwareAlpha) {
|
---|
1872 | gl_alloc_alpha_buffers( ctx );
|
---|
1873 | }
|
---|
1874 | }
|
---|
1875 |
|
---|
1876 |
|
---|
1877 |
|
---|
1878 |
|
---|
1879 | /**********************************************************************/
|
---|
1880 | /***** State update logic *****/
|
---|
1881 | /**********************************************************************/
|
---|
1882 |
|
---|
1883 |
|
---|
1884 | /*
|
---|
1885 | * Since the device driver may or may not support pixel logic ops we
|
---|
1886 | * have to make some extensive tests to determine whether or not
|
---|
1887 | * software-implemented logic operations have to be used.
|
---|
1888 | */
|
---|
1889 | static void update_pixel_logic( GLcontext *ctx )
|
---|
1890 | {
|
---|
1891 | if (ctx->Visual->RGBAflag) {
|
---|
1892 | /* RGBA mode blending w/ Logic Op */
|
---|
1893 | if (ctx->Color.ColorLogicOpEnabled) {
|
---|
1894 | if (ctx->Driver.LogicOp
|
---|
1895 | && (*ctx->Driver.LogicOp)( ctx, ctx->Color.LogicOp )) {
|
---|
1896 | /* Device driver can do logic, don't have to do it in software */
|
---|
1897 | ctx->Color.SWLogicOpEnabled = GL_FALSE;
|
---|
1898 | }
|
---|
1899 | else {
|
---|
1900 | /* Device driver can't do logic op so we do it in software */
|
---|
1901 | ctx->Color.SWLogicOpEnabled = GL_TRUE;
|
---|
1902 | }
|
---|
1903 | }
|
---|
1904 | else {
|
---|
1905 | /* no logic op */
|
---|
1906 | if (ctx->Driver.LogicOp) {
|
---|
1907 | (void) (*ctx->Driver.LogicOp)( ctx, GL_COPY );
|
---|
1908 | }
|
---|
1909 | ctx->Color.SWLogicOpEnabled = GL_FALSE;
|
---|
1910 | }
|
---|
1911 | }
|
---|
1912 | else {
|
---|
1913 | /* CI mode Logic Op */
|
---|
1914 | if (ctx->Color.IndexLogicOpEnabled) {
|
---|
1915 | if (ctx->Driver.LogicOp
|
---|
1916 | && (*ctx->Driver.LogicOp)( ctx, ctx->Color.LogicOp )) {
|
---|
1917 | /* Device driver can do logic, don't have to do it in software */
|
---|
1918 | ctx->Color.SWLogicOpEnabled = GL_FALSE;
|
---|
1919 | }
|
---|
1920 | else {
|
---|
1921 | /* Device driver can't do logic op so we do it in software */
|
---|
1922 | ctx->Color.SWLogicOpEnabled = GL_TRUE;
|
---|
1923 | }
|
---|
1924 | }
|
---|
1925 | else {
|
---|
1926 | /* no logic op */
|
---|
1927 | if (ctx->Driver.LogicOp) {
|
---|
1928 | (void) (*ctx->Driver.LogicOp)( ctx, GL_COPY );
|
---|
1929 | }
|
---|
1930 | ctx->Color.SWLogicOpEnabled = GL_FALSE;
|
---|
1931 | }
|
---|
1932 | }
|
---|
1933 | }
|
---|
1934 |
|
---|
1935 |
|
---|
1936 |
|
---|
1937 | /*
|
---|
1938 | * Check if software implemented RGBA or Color Index masking is needed.
|
---|
1939 | */
|
---|
1940 | static void update_pixel_masking( GLcontext *ctx )
|
---|
1941 | {
|
---|
1942 | if (ctx->Visual->RGBAflag) {
|
---|
1943 | GLuint *colorMask = (GLuint *) ctx->Color.ColorMask;
|
---|
1944 | if (*colorMask == 0xffffffff) {
|
---|
1945 | /* disable masking */
|
---|
1946 | if (ctx->Driver.ColorMask) {
|
---|
1947 | (void) (*ctx->Driver.ColorMask)( ctx, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE );
|
---|
1948 | }
|
---|
1949 | ctx->Color.SWmasking = GL_FALSE;
|
---|
1950 | }
|
---|
1951 | else {
|
---|
1952 | /* Ask driver to do color masking, if it can't then
|
---|
1953 | * do it in software
|
---|
1954 | */
|
---|
1955 | GLboolean red = ctx->Color.ColorMask[RCOMP] ? GL_TRUE : GL_FALSE;
|
---|
1956 | GLboolean green = ctx->Color.ColorMask[GCOMP] ? GL_TRUE : GL_FALSE;
|
---|
1957 | GLboolean blue = ctx->Color.ColorMask[BCOMP] ? GL_TRUE : GL_FALSE;
|
---|
1958 | GLboolean alpha = ctx->Color.ColorMask[ACOMP] ? GL_TRUE : GL_FALSE;
|
---|
1959 | if (ctx->Driver.ColorMask
|
---|
1960 | && (*ctx->Driver.ColorMask)( ctx, red, green, blue, alpha )) {
|
---|
1961 | ctx->Color.SWmasking = GL_FALSE;
|
---|
1962 | }
|
---|
1963 | else {
|
---|
1964 | ctx->Color.SWmasking = GL_TRUE;
|
---|
1965 | }
|
---|
1966 | }
|
---|
1967 | }
|
---|
1968 | else {
|
---|
1969 | if (ctx->Color.IndexMask==0xffffffff) {
|
---|
1970 | /* disable masking */
|
---|
1971 | if (ctx->Driver.IndexMask) {
|
---|
1972 | (void) (*ctx->Driver.IndexMask)( ctx, 0xffffffff );
|
---|
1973 | }
|
---|
1974 | ctx->Color.SWmasking = GL_FALSE;
|
---|
1975 | }
|
---|
1976 | else {
|
---|
1977 | /* Ask driver to do index masking, if it can't then
|
---|
1978 | * do it in software
|
---|
1979 | */
|
---|
1980 | if (ctx->Driver.IndexMask
|
---|
1981 | && (*ctx->Driver.IndexMask)( ctx, ctx->Color.IndexMask )) {
|
---|
1982 | ctx->Color.SWmasking = GL_FALSE;
|
---|
1983 | }
|
---|
1984 | else {
|
---|
1985 | ctx->Color.SWmasking = GL_TRUE;
|
---|
1986 | }
|
---|
1987 | }
|
---|
1988 | }
|
---|
1989 | }
|
---|
1990 |
|
---|
1991 |
|
---|
1992 | static void update_fog_mode( GLcontext *ctx )
|
---|
1993 | {
|
---|
1994 | int old_mode = ctx->FogMode;
|
---|
1995 | ctx->FogMode = FOG_NONE;
|
---|
1996 |
|
---|
1997 | if (ctx->Fog.Enabled) {
|
---|
1998 | ctx->FogMode = FOG_VERTEX;
|
---|
1999 |
|
---|
2000 | if (ctx->Texture.Enabled || ctx->Hint.Fog == GL_NICEST)
|
---|
2001 | ctx->FogMode = FOG_FRAGMENT;
|
---|
2002 |
|
---|
2003 | if ( ctx->Driver.GetParameteri &&
|
---|
2004 | ctx->Driver.GetParameteri( ctx, DD_HAVE_HARDWARE_FOG ) )
|
---|
2005 | ctx->FogMode = FOG_FRAGMENT;
|
---|
2006 | }
|
---|
2007 |
|
---|
2008 | if (old_mode != ctx->FogMode)
|
---|
2009 | ctx->NewState |= NEW_FOG;
|
---|
2010 | }
|
---|
2011 |
|
---|
2012 |
|
---|
2013 | /*
|
---|
2014 | * Recompute the value of ctx->RasterMask, etc. according to
|
---|
2015 | * the current context.
|
---|
2016 | */
|
---|
2017 | static void update_rasterflags( GLcontext *ctx )
|
---|
2018 | {
|
---|
2019 | ctx->RasterMask = 0;
|
---|
2020 |
|
---|
2021 | if (ctx->Color.AlphaEnabled) ctx->RasterMask |= ALPHATEST_BIT;
|
---|
2022 | if (ctx->Color.BlendEnabled) ctx->RasterMask |= BLEND_BIT;
|
---|
2023 | if (ctx->Depth.Test) ctx->RasterMask |= DEPTH_BIT;
|
---|
2024 | if (ctx->FogMode==FOG_FRAGMENT) ctx->RasterMask |= FOG_BIT;
|
---|
2025 | if (ctx->Color.SWLogicOpEnabled) ctx->RasterMask |= LOGIC_OP_BIT;
|
---|
2026 | if (ctx->Scissor.Enabled) ctx->RasterMask |= SCISSOR_BIT;
|
---|
2027 | if (ctx->Stencil.Enabled) ctx->RasterMask |= STENCIL_BIT;
|
---|
2028 | if (ctx->Color.SWmasking) ctx->RasterMask |= MASKING_BIT;
|
---|
2029 |
|
---|
2030 | if (ctx->Visual->SoftwareAlpha && ctx->Color.ColorMask[ACOMP]
|
---|
2031 | && ctx->Color.DrawBuffer != GL_NONE)
|
---|
2032 | ctx->RasterMask |= ALPHABUF_BIT;
|
---|
2033 |
|
---|
2034 | if ( ctx->Viewport.X<0
|
---|
2035 | || ctx->Viewport.X + ctx->Viewport.Width > ctx->Buffer->Width
|
---|
2036 | || ctx->Viewport.Y<0
|
---|
2037 | || ctx->Viewport.Y + ctx->Viewport.Height > ctx->Buffer->Height) {
|
---|
2038 | ctx->RasterMask |= WINCLIP_BIT;
|
---|
2039 | }
|
---|
2040 |
|
---|
2041 | /* If we're not drawing to exactly one color buffer set the
|
---|
2042 | * MULTI_DRAW_BIT flag. Also set it if we're drawing to no
|
---|
2043 | * buffers or the RGBA or CI mask disables all writes.
|
---|
2044 | */
|
---|
2045 |
|
---|
2046 | ctx->TriangleCaps &= ~DD_MULTIDRAW;
|
---|
2047 |
|
---|
2048 | if (ctx->Color.MultiDrawBuffer) {
|
---|
2049 | ctx->RasterMask |= MULTI_DRAW_BIT;
|
---|
2050 | ctx->TriangleCaps |= DD_MULTIDRAW;
|
---|
2051 | }
|
---|
2052 | else if (ctx->Color.DrawBuffer==GL_NONE) {
|
---|
2053 | ctx->RasterMask |= MULTI_DRAW_BIT;
|
---|
2054 | ctx->TriangleCaps |= DD_MULTIDRAW;
|
---|
2055 | }
|
---|
2056 | else if (ctx->Visual->RGBAflag && ctx->Color.ColorMask==0) {
|
---|
2057 | /* all RGBA channels disabled */
|
---|
2058 | ctx->RasterMask |= MULTI_DRAW_BIT;
|
---|
2059 | ctx->TriangleCaps |= DD_MULTIDRAW;
|
---|
2060 | ctx->Color.DrawDestMask = 0;
|
---|
2061 | }
|
---|
2062 | else if (!ctx->Visual->RGBAflag && ctx->Color.IndexMask==0) {
|
---|
2063 | /* all color index bits disabled */
|
---|
2064 | ctx->RasterMask |= MULTI_DRAW_BIT;
|
---|
2065 | ctx->TriangleCaps |= DD_MULTIDRAW;
|
---|
2066 | ctx->Color.DrawDestMask = 0;
|
---|
2067 | }
|
---|
2068 | }
|
---|
2069 |
|
---|
2070 |
|
---|
2071 | void gl_print_state( const char *msg, GLuint state )
|
---|
2072 | {
|
---|
2073 | fprintf(stderr,
|
---|
2074 | "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
|
---|
2075 | msg,
|
---|
2076 | state,
|
---|
2077 | (state & NEW_LIGHTING) ? "lighting, " : "",
|
---|
2078 | (state & NEW_RASTER_OPS) ? "raster-ops, " : "",
|
---|
2079 | (state & NEW_TEXTURING) ? "texturing, " : "",
|
---|
2080 | (state & NEW_POLYGON) ? "polygon, " : "",
|
---|
2081 | (state & NEW_DRVSTATE0) ? "driver-0, " : "",
|
---|
2082 | (state & NEW_DRVSTATE1) ? "driver-1, " : "",
|
---|
2083 | (state & NEW_DRVSTATE2) ? "driver-2, " : "",
|
---|
2084 | (state & NEW_DRVSTATE3) ? "driver-3, " : "",
|
---|
2085 | (state & NEW_MODELVIEW) ? "modelview, " : "",
|
---|
2086 | (state & NEW_PROJECTION) ? "projection, " : "",
|
---|
2087 | (state & NEW_TEXTURE_MATRIX) ? "texture-matrix, " : "",
|
---|
2088 | (state & NEW_USER_CLIP) ? "user-clip, " : "",
|
---|
2089 | (state & NEW_TEXTURE_ENV) ? "texture-env, " : "",
|
---|
2090 | (state & NEW_CLIENT_STATE) ? "client-state, " : "",
|
---|
2091 | (state & NEW_FOG) ? "fog, " : "",
|
---|
2092 | (state & NEW_NORMAL_TRANSFORM) ? "normal-transform, " : "",
|
---|
2093 | (state & NEW_VIEWPORT) ? "viewport, " : "",
|
---|
2094 | (state & NEW_TEXTURE_ENABLE) ? "texture-enable, " : "");
|
---|
2095 | }
|
---|
2096 |
|
---|
2097 | void gl_print_enable_flags( const char *msg, GLuint flags )
|
---|
2098 | {
|
---|
2099 | fprintf(stderr,
|
---|
2100 | "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s\n",
|
---|
2101 | msg,
|
---|
2102 | flags,
|
---|
2103 | (flags & ENABLE_TEX0) ? "tex-0, " : "",
|
---|
2104 | (flags & ENABLE_TEX1) ? "tex-1, " : "",
|
---|
2105 | (flags & ENABLE_LIGHT) ? "light, " : "",
|
---|
2106 | (flags & ENABLE_FOG) ? "fog, " : "",
|
---|
2107 | (flags & ENABLE_USERCLIP) ? "userclip, " : "",
|
---|
2108 | (flags & ENABLE_TEXGEN0) ? "tex-gen-0, " : "",
|
---|
2109 | (flags & ENABLE_TEXGEN1) ? "tex-gen-1, " : "",
|
---|
2110 | (flags & ENABLE_TEXMAT0) ? "tex-mat-0, " : "",
|
---|
2111 | (flags & ENABLE_TEXMAT1) ? "tex-mat-1, " : "",
|
---|
2112 | (flags & ENABLE_NORMALIZE) ? "normalize, " : "",
|
---|
2113 | (flags & ENABLE_RESCALE) ? "rescale, " : "");
|
---|
2114 | }
|
---|
2115 |
|
---|
2116 |
|
---|
2117 | /*
|
---|
2118 | * If ctx->NewState is non-zero then this function MUST be called before
|
---|
2119 | * rendering any primitive. Basically, function pointers and miscellaneous
|
---|
2120 | * flags are updated to reflect the current state of the state machine.
|
---|
2121 | */
|
---|
2122 | void gl_update_state( GLcontext *ctx )
|
---|
2123 | {
|
---|
2124 | GLuint i;
|
---|
2125 |
|
---|
2126 | if (MESA_VERBOSE & VERBOSE_STATE)
|
---|
2127 | gl_print_state("", ctx->NewState);
|
---|
2128 |
|
---|
2129 | if (ctx->NewState & NEW_CLIENT_STATE)
|
---|
2130 | gl_update_client_state( ctx );
|
---|
2131 |
|
---|
2132 | if ((ctx->NewState & NEW_TEXTURE_ENABLE) &&
|
---|
2133 | (ctx->Enabled & ENABLE_TEX_ANY) != ctx->Texture.Enabled)
|
---|
2134 | ctx->NewState |= NEW_TEXTURING | NEW_RASTER_OPS;
|
---|
2135 |
|
---|
2136 | if (ctx->NewState & NEW_TEXTURE_ENV) {
|
---|
2137 | if (ctx->Texture.Unit[0].EnvMode == ctx->Texture.Unit[0].LastEnvMode &&
|
---|
2138 | ctx->Texture.Unit[1].EnvMode == ctx->Texture.Unit[1].LastEnvMode)
|
---|
2139 | ctx->NewState &= ~NEW_TEXTURE_ENV;
|
---|
2140 | ctx->Texture.Unit[0].LastEnvMode = ctx->Texture.Unit[0].EnvMode;
|
---|
2141 | ctx->Texture.Unit[1].LastEnvMode = ctx->Texture.Unit[1].EnvMode;
|
---|
2142 | }
|
---|
2143 |
|
---|
2144 | if (ctx->NewState & NEW_TEXTURE_MATRIX) {
|
---|
2145 | ctx->Enabled &= ~(ENABLE_TEXMAT0|ENABLE_TEXMAT1);
|
---|
2146 |
|
---|
2147 | for (i=0; i < MAX_TEXTURE_UNITS; i++) {
|
---|
2148 | if (ctx->TextureMatrix[i].flags & MAT_DIRTY_ALL_OVER)
|
---|
2149 | {
|
---|
2150 | gl_matrix_analyze( &ctx->TextureMatrix[i] );
|
---|
2151 | ctx->TextureMatrix[i].flags &= ~MAT_DIRTY_DEPENDENTS;
|
---|
2152 |
|
---|
2153 | if (ctx->Texture.Unit[i].Enabled &&
|
---|
2154 | ctx->TextureMatrix[i].type != MATRIX_IDENTITY)
|
---|
2155 | ctx->Enabled |= ENABLE_TEXMAT0 << i;
|
---|
2156 | }
|
---|
2157 | }
|
---|
2158 | }
|
---|
2159 |
|
---|
2160 | if (ctx->NewState & (NEW_TEXTURING | NEW_TEXTURE_ENABLE)) {
|
---|
2161 | ctx->Texture.NeedNormals = GL_FALSE;
|
---|
2162 | gl_update_dirty_texobjs(ctx);
|
---|
2163 | ctx->Enabled &= ~(ENABLE_TEXGEN0|ENABLE_TEXGEN1);
|
---|
2164 | ctx->Texture.ReallyEnabled = 0;
|
---|
2165 |
|
---|
2166 | for (i=0; i < MAX_TEXTURE_UNITS; i++) {
|
---|
2167 | if (ctx->Texture.Unit[i].Enabled) {
|
---|
2168 | gl_update_texture_unit( ctx, &ctx->Texture.Unit[i] );
|
---|
2169 |
|
---|
2170 | ctx->Texture.ReallyEnabled |=
|
---|
2171 | ctx->Texture.Unit[i].ReallyEnabled<<(i*4);
|
---|
2172 |
|
---|
2173 | if (ctx->Texture.Unit[i].GenFlags != 0) {
|
---|
2174 | ctx->Enabled |= ENABLE_TEXGEN0 << i;
|
---|
2175 |
|
---|
2176 | if (ctx->Texture.Unit[i].GenFlags & TEXGEN_NEED_NORMALS)
|
---|
2177 | {
|
---|
2178 | ctx->Texture.NeedNormals = GL_TRUE;
|
---|
2179 | ctx->Texture.NeedEyeCoords = GL_TRUE;
|
---|
2180 | }
|
---|
2181 |
|
---|
2182 | if (ctx->Texture.Unit[i].GenFlags & TEXGEN_NEED_EYE_COORD)
|
---|
2183 | {
|
---|
2184 | ctx->Texture.NeedEyeCoords = GL_TRUE;
|
---|
2185 | }
|
---|
2186 | }
|
---|
2187 | }
|
---|
2188 | }
|
---|
2189 |
|
---|
2190 | ctx->Texture.Enabled = ctx->Enabled & ENABLE_TEX_ANY;
|
---|
2191 | ctx->NeedNormals = (ctx->Light.Enabled || ctx->Texture.NeedNormals);
|
---|
2192 | }
|
---|
2193 |
|
---|
2194 | if (ctx->NewState & (NEW_RASTER_OPS | NEW_LIGHTING | NEW_FOG)) {
|
---|
2195 |
|
---|
2196 |
|
---|
2197 | if (ctx->NewState & NEW_RASTER_OPS) {
|
---|
2198 | update_pixel_logic(ctx);
|
---|
2199 | update_pixel_masking(ctx);
|
---|
2200 | update_fog_mode(ctx);
|
---|
2201 | update_rasterflags(ctx);
|
---|
2202 | if (ctx->Driver.Dither) {
|
---|
2203 | (*ctx->Driver.Dither)( ctx, ctx->Color.DitherFlag );
|
---|
2204 | }
|
---|
2205 |
|
---|
2206 | /* Check if incoming colors can be modified during rasterization */
|
---|
2207 | if (ctx->Fog.Enabled ||
|
---|
2208 | ctx->Texture.Enabled ||
|
---|
2209 | ctx->Color.BlendEnabled ||
|
---|
2210 | ctx->Color.SWmasking ||
|
---|
2211 | ctx->Color.SWLogicOpEnabled) {
|
---|
2212 | ctx->MutablePixels = GL_TRUE;
|
---|
2213 | }
|
---|
2214 | else {
|
---|
2215 | ctx->MutablePixels = GL_FALSE;
|
---|
2216 | }
|
---|
2217 |
|
---|
2218 | /* update scissor region */
|
---|
2219 |
|
---|
2220 | ctx->Buffer->Xmin = 0;
|
---|
2221 | ctx->Buffer->Ymin = 0;
|
---|
2222 | ctx->Buffer->Xmax = ctx->Buffer->Width-1;
|
---|
2223 | ctx->Buffer->Ymax = ctx->Buffer->Height-1;
|
---|
2224 | if (ctx->Scissor.Enabled) {
|
---|
2225 | if (ctx->Scissor.X > ctx->Buffer->Xmin) {
|
---|
2226 | ctx->Buffer->Xmin = ctx->Scissor.X;
|
---|
2227 | }
|
---|
2228 | if (ctx->Scissor.Y > ctx->Buffer->Ymin) {
|
---|
2229 | ctx->Buffer->Ymin = ctx->Scissor.Y;
|
---|
2230 | }
|
---|
2231 | if (ctx->Scissor.X + ctx->Scissor.Width - 1 < ctx->Buffer->Xmax) {
|
---|
2232 | ctx->Buffer->Xmax = ctx->Scissor.X + ctx->Scissor.Width - 1;
|
---|
2233 | }
|
---|
2234 | if (ctx->Scissor.Y + ctx->Scissor.Height - 1 < ctx->Buffer->Ymax) {
|
---|
2235 | ctx->Buffer->Ymax = ctx->Scissor.Y + ctx->Scissor.Height - 1;
|
---|
2236 | }
|
---|
2237 | }
|
---|
2238 |
|
---|
2239 | /* The driver isn't managing the depth buffer.
|
---|
2240 | */
|
---|
2241 | if (ctx->Driver.AllocDepthBuffer == gl_alloc_depth_buffer)
|
---|
2242 | {
|
---|
2243 | if (ctx->Depth.Mask) {
|
---|
2244 | switch (ctx->Depth.Func) {
|
---|
2245 | case GL_LESS:
|
---|
2246 | ctx->Driver.DepthTestSpan = gl_depth_test_span_less;
|
---|
2247 | ctx->Driver.DepthTestPixels = gl_depth_test_pixels_less;
|
---|
2248 | break;
|
---|
2249 | case GL_GREATER:
|
---|
2250 | ctx->Driver.DepthTestSpan = gl_depth_test_span_greater;
|
---|
2251 | ctx->Driver.DepthTestPixels = gl_depth_test_pixels_greater;
|
---|
2252 | break;
|
---|
2253 | default:
|
---|
2254 | ctx->Driver.DepthTestSpan = gl_depth_test_span_generic;
|
---|
2255 | ctx->Driver.DepthTestPixels = gl_depth_test_pixels_generic;
|
---|
2256 | }
|
---|
2257 | }
|
---|
2258 | else {
|
---|
2259 | ctx->Driver.DepthTestSpan = gl_depth_test_span_generic;
|
---|
2260 | ctx->Driver.DepthTestPixels = gl_depth_test_pixels_generic;
|
---|
2261 | }
|
---|
2262 | }
|
---|
2263 | }
|
---|
2264 |
|
---|
2265 | if (ctx->NewState & NEW_LIGHTING) {
|
---|
2266 | ctx->TriangleCaps &= ~(DD_TRI_LIGHT_TWOSIDE|DD_LIGHTING_CULL);
|
---|
2267 | if (ctx->Light.Enabled) {
|
---|
2268 | if (ctx->Light.Model.TwoSide)
|
---|
2269 | ctx->TriangleCaps |= (DD_TRI_LIGHT_TWOSIDE|DD_LIGHTING_CULL);
|
---|
2270 | gl_update_lighting(ctx);
|
---|
2271 | }
|
---|
2272 | }
|
---|
2273 | }
|
---|
2274 |
|
---|
2275 | if (ctx->NewState & (NEW_POLYGON | NEW_LIGHTING)) {
|
---|
2276 |
|
---|
2277 | ctx->TriangleCaps &= ~DD_TRI_CULL_FRONT_BACK;
|
---|
2278 |
|
---|
2279 | if (ctx->NewState & NEW_POLYGON) {
|
---|
2280 | /* Setup CullBits bitmask */
|
---|
2281 | if (ctx->Polygon.CullFlag) {
|
---|
2282 | ctx->backface_sign = 1;
|
---|
2283 | switch(ctx->Polygon.CullFaceMode) {
|
---|
2284 | case GL_BACK:
|
---|
2285 | if(ctx->Polygon.FrontFace==GL_CCW)
|
---|
2286 | ctx->backface_sign = -1;
|
---|
2287 | ctx->Polygon.CullBits = 1;
|
---|
2288 | break;
|
---|
2289 | case GL_FRONT:
|
---|
2290 | if(ctx->Polygon.FrontFace!=GL_CCW)
|
---|
2291 | ctx->backface_sign = -1;
|
---|
2292 | ctx->Polygon.CullBits = 2;
|
---|
2293 | break;
|
---|
2294 | default:
|
---|
2295 | case GL_FRONT_AND_BACK:
|
---|
2296 | ctx->backface_sign = 0;
|
---|
2297 | ctx->Polygon.CullBits = 0;
|
---|
2298 | ctx->TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
|
---|
2299 | break;
|
---|
2300 | }
|
---|
2301 | }
|
---|
2302 | else {
|
---|
2303 | ctx->Polygon.CullBits = 3;
|
---|
2304 | ctx->backface_sign = 0;
|
---|
2305 | }
|
---|
2306 |
|
---|
2307 | /* Any Polygon offsets enabled? */
|
---|
2308 | ctx->TriangleCaps &= ~DD_TRI_OFFSET;
|
---|
2309 |
|
---|
2310 | if (ctx->Polygon.OffsetPoint ||
|
---|
2311 | ctx->Polygon.OffsetLine ||
|
---|
2312 | ctx->Polygon.OffsetFill)
|
---|
2313 | ctx->TriangleCaps |= DD_TRI_OFFSET;
|
---|
2314 |
|
---|
2315 | /* reset Z offsets now */
|
---|
2316 | ctx->PointZoffset = 0.0;
|
---|
2317 | ctx->LineZoffset = 0.0;
|
---|
2318 | ctx->PolygonZoffset = 0.0;
|
---|
2319 | }
|
---|
2320 | }
|
---|
2321 |
|
---|
2322 | if (ctx->NewState & ~(NEW_CLIENT_STATE|
|
---|
2323 | NEW_DRIVER_STATE|NEW_USER_CLIP|
|
---|
2324 | NEW_POLYGON))
|
---|
2325 | gl_update_clipmask(ctx);
|
---|
2326 |
|
---|
2327 | if (ctx->NewState & (NEW_LIGHTING|
|
---|
2328 | NEW_RASTER_OPS|
|
---|
2329 | NEW_TEXTURING|
|
---|
2330 | NEW_TEXTURE_ENABLE|
|
---|
2331 | NEW_TEXTURE_ENV|
|
---|
2332 | NEW_POLYGON|
|
---|
2333 | NEW_DRVSTATE0|
|
---|
2334 | NEW_DRVSTATE1|
|
---|
2335 | NEW_DRVSTATE2|
|
---|
2336 | NEW_DRVSTATE3|
|
---|
2337 | NEW_USER_CLIP))
|
---|
2338 | {
|
---|
2339 | ctx->IndirectTriangles = ctx->TriangleCaps & ~ctx->Driver.TriangleCaps;
|
---|
2340 | ctx->IndirectTriangles |= DD_SW_RASTERIZE;
|
---|
2341 |
|
---|
2342 | if (MESA_VERBOSE&VERBOSE_CULL)
|
---|
2343 | gl_print_tri_caps("initial indirect tris", ctx->IndirectTriangles);
|
---|
2344 |
|
---|
2345 | ctx->Driver.PointsFunc = NULL;
|
---|
2346 | ctx->Driver.LineFunc = NULL;
|
---|
2347 | ctx->Driver.TriangleFunc = NULL;
|
---|
2348 | ctx->Driver.QuadFunc = NULL;
|
---|
2349 | ctx->Driver.RectFunc = NULL;
|
---|
2350 | ctx->Driver.RenderVBClippedTab = NULL;
|
---|
2351 | ctx->Driver.RenderVBCulledTab = NULL;
|
---|
2352 | ctx->Driver.RenderVBRawTab = NULL;
|
---|
2353 |
|
---|
2354 | /*
|
---|
2355 | * Here the driver sets up all the ctx->Driver function pointers to
|
---|
2356 | * it's specific, private functions.
|
---|
2357 | */
|
---|
2358 | ctx->Driver.UpdateState(ctx);
|
---|
2359 |
|
---|
2360 | if (MESA_VERBOSE&VERBOSE_CULL)
|
---|
2361 | gl_print_tri_caps("indirect tris", ctx->IndirectTriangles);
|
---|
2362 |
|
---|
2363 | /*
|
---|
2364 | * In case the driver didn't hook in an optimized point, line or
|
---|
2365 | * triangle function we'll now select "core/fallback" point, line
|
---|
2366 | * and triangle functions.
|
---|
2367 | */
|
---|
2368 | if (ctx->IndirectTriangles & DD_SW_RASTERIZE) {
|
---|
2369 | gl_set_point_function(ctx);
|
---|
2370 | gl_set_line_function(ctx);
|
---|
2371 | gl_set_triangle_function(ctx);
|
---|
2372 | gl_set_quad_function(ctx);
|
---|
2373 |
|
---|
2374 | if ((ctx->IndirectTriangles &
|
---|
2375 | (DD_TRI_SW_RASTERIZE|DD_QUAD_SW_RASTERIZE|DD_TRI_CULL)) ==
|
---|
2376 | (DD_TRI_SW_RASTERIZE|DD_QUAD_SW_RASTERIZE|DD_TRI_CULL))
|
---|
2377 | ctx->IndirectTriangles &= ~DD_TRI_CULL;
|
---|
2378 | }
|
---|
2379 |
|
---|
2380 | if (MESA_VERBOSE&VERBOSE_CULL)
|
---|
2381 | gl_print_tri_caps("indirect tris 2", ctx->IndirectTriangles);
|
---|
2382 |
|
---|
2383 | gl_set_render_vb_function(ctx);
|
---|
2384 | }
|
---|
2385 |
|
---|
2386 | /* Should only be calc'd when !need_eye_coords and not culling.
|
---|
2387 | */
|
---|
2388 | if (ctx->NewState & (NEW_MODELVIEW|NEW_PROJECTION)) {
|
---|
2389 | if (ctx->NewState & NEW_MODELVIEW) {
|
---|
2390 | gl_matrix_analyze( &ctx->ModelView );
|
---|
2391 | ctx->ProjectionMatrix.flags &= ~MAT_DIRTY_DEPENDENTS;
|
---|
2392 | }
|
---|
2393 |
|
---|
2394 | if (ctx->NewState & NEW_PROJECTION) {
|
---|
2395 | gl_matrix_analyze( &ctx->ProjectionMatrix );
|
---|
2396 | ctx->ProjectionMatrix.flags &= ~MAT_DIRTY_DEPENDENTS;
|
---|
2397 |
|
---|
2398 | if (ctx->Transform.AnyClip) {
|
---|
2399 | gl_update_userclip( ctx );
|
---|
2400 | }
|
---|
2401 | }
|
---|
2402 |
|
---|
2403 | gl_calculate_model_project_matrix( ctx );
|
---|
2404 | ctx->ModelProjectWinMatrixUptodate = 0;
|
---|
2405 | }
|
---|
2406 |
|
---|
2407 | /* Figure out whether we can light in object space or not. If we
|
---|
2408 | * can, find the current positions of the lights in object space
|
---|
2409 | */
|
---|
2410 | if ((ctx->Enabled & (ENABLE_POINT_ATTEN | ENABLE_LIGHT | ENABLE_FOG |
|
---|
2411 | ENABLE_TEXGEN0 | ENABLE_TEXGEN1)) &&
|
---|
2412 | (ctx->NewState & (NEW_LIGHTING |
|
---|
2413 | NEW_FOG |
|
---|
2414 | NEW_MODELVIEW |
|
---|
2415 | NEW_PROJECTION |
|
---|
2416 | NEW_TEXTURING |
|
---|
2417 | NEW_RASTER_OPS |
|
---|
2418 | NEW_USER_CLIP)))
|
---|
2419 | {
|
---|
2420 | GLboolean oldcoord, oldnorm;
|
---|
2421 |
|
---|
2422 | oldcoord = ctx->NeedEyeCoords;
|
---|
2423 | oldnorm = ctx->NeedEyeNormals;
|
---|
2424 |
|
---|
2425 | ctx->NeedNormals = (ctx->Light.Enabled || ctx->Texture.NeedNormals);
|
---|
2426 | ctx->NeedEyeCoords = (ctx->FogMode == FOG_VERTEX ||
|
---|
2427 | ctx->Point.Attenuated);
|
---|
2428 | ctx->NeedEyeNormals = GL_FALSE;
|
---|
2429 |
|
---|
2430 | if (ctx->Light.Enabled) {
|
---|
2431 | if (ctx->Light.Flags & LIGHT_POSITIONAL) {
|
---|
2432 | /* Need length for attenuation */
|
---|
2433 | if (!TEST_MAT_FLAGS( &ctx->ModelView, MAT_FLAGS_LENGTH_PRESERVING))
|
---|
2434 | ctx->NeedEyeCoords = GL_TRUE;
|
---|
2435 | } else if (ctx->Light.NeedVertices) {
|
---|
2436 | /* Need angle for spot calculations */
|
---|
2437 | if (!TEST_MAT_FLAGS( &ctx->ModelView, MAT_FLAGS_ANGLE_PRESERVING))
|
---|
2438 | ctx->NeedEyeCoords = GL_TRUE;
|
---|
2439 | }
|
---|
2440 | ctx->NeedEyeNormals = ctx->NeedEyeCoords;
|
---|
2441 | }
|
---|
2442 | if (ctx->Texture.Enabled || ctx->RenderMode==GL_FEEDBACK) {
|
---|
2443 | if (ctx->Texture.NeedEyeCoords) ctx->NeedEyeCoords = GL_TRUE;
|
---|
2444 | if (ctx->Texture.NeedNormals)
|
---|
2445 | ctx->NeedNormals = ctx->NeedEyeNormals = GL_TRUE;
|
---|
2446 | }
|
---|
2447 |
|
---|
2448 | ctx->vb_proj_matrix = &ctx->ModelProjectMatrix;
|
---|
2449 |
|
---|
2450 | if (ctx->NeedEyeCoords)
|
---|
2451 | ctx->vb_proj_matrix = &ctx->ProjectionMatrix;
|
---|
2452 |
|
---|
2453 | if (ctx->Light.Enabled) {
|
---|
2454 | gl_update_lighting_function(ctx);
|
---|
2455 |
|
---|
2456 | if ( (ctx->NewState & NEW_LIGHTING) ||
|
---|
2457 | ((ctx->NewState & (NEW_MODELVIEW| NEW_PROJECTION)) &&
|
---|
2458 | !ctx->NeedEyeCoords) ||
|
---|
2459 | oldcoord != ctx->NeedEyeCoords ||
|
---|
2460 | oldnorm != ctx->NeedEyeNormals) {
|
---|
2461 | gl_compute_light_positions(ctx);
|
---|
2462 | }
|
---|
2463 |
|
---|
2464 | ctx->rescale_factor = 1.0F;
|
---|
2465 |
|
---|
2466 | if (ctx->ModelView.flags & (MAT_FLAG_UNIFORM_SCALE |
|
---|
2467 | MAT_FLAG_GENERAL_SCALE |
|
---|
2468 | MAT_FLAG_GENERAL_3D |
|
---|
2469 | MAT_FLAG_GENERAL) )
|
---|
2470 |
|
---|
2471 | {
|
---|
2472 | GLfloat *m = ctx->ModelView.inv;
|
---|
2473 | GLfloat f = m[2]*m[2] + m[6]*m[6] + m[10]*m[10];
|
---|
2474 | if (f > 1e-12 && (f-1)*(f-1) > 1e-12)
|
---|
2475 | ctx->rescale_factor = 1.0/GL_SQRT(f);
|
---|
2476 | }
|
---|
2477 | }
|
---|
2478 |
|
---|
2479 | gl_update_normal_transform( ctx );
|
---|
2480 | }
|
---|
2481 |
|
---|
2482 | gl_update_pipelines(ctx);
|
---|
2483 | ctx->NewState = 0;
|
---|
2484 | }
|
---|