| 1 | /* $Id: config.h,v 1.2 2000-03-01 18:49:24 jeroen Exp $ */ | 
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| 2 |  | 
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| 3 | /* | 
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| 4 | * Mesa 3-D graphics library | 
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| 5 | * Version:  3.1 | 
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| 6 | * | 
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| 7 | * Copyright (C) 1999  Brian Paul   All Rights Reserved. | 
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| 8 | * | 
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a | 
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| 10 | * copy of this software and associated documentation files (the "Software"), | 
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| 11 | * to deal in the Software without restriction, including without limitation | 
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, | 
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the | 
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| 14 | * Software is furnished to do so, subject to the following conditions: | 
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| 15 | * | 
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| 16 | * The above copyright notice and this permission notice shall be included | 
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| 17 | * in all copies or substantial portions of the Software. | 
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| 18 | * | 
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | 
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL | 
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN | 
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | 
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | 
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| 25 | */ | 
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| 26 |  | 
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| 27 |  | 
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| 28 |  | 
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| 29 |  | 
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| 30 |  | 
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| 31 |  | 
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| 32 | /* | 
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| 33 | * Tunable configuration parameters. | 
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| 34 | */ | 
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| 35 |  | 
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| 36 |  | 
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| 37 |  | 
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| 38 | #ifndef CONFIG_H | 
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| 39 | #define CONFIG_H | 
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| 40 |  | 
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| 41 | #ifdef HAVE_CONFIG_H | 
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| 42 | #include "conf.h" | 
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| 43 | #endif | 
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| 44 |  | 
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| 45 | /* | 
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| 46 | * | 
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| 47 | * OpenGL implementation limits | 
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| 48 | * | 
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| 49 | */ | 
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| 50 |  | 
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| 51 |  | 
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| 52 | /* Maximum modelview matrix stack depth: */ | 
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| 53 | #define MAX_MODELVIEW_STACK_DEPTH 32 | 
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| 54 |  | 
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| 55 | /* Maximum projection matrix stack depth: */ | 
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| 56 | #define MAX_PROJECTION_STACK_DEPTH 32 | 
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| 57 |  | 
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| 58 | /* Maximum texture matrix stack depth: */ | 
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| 59 | #define MAX_TEXTURE_STACK_DEPTH 10 | 
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| 60 |  | 
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| 61 | /* Maximum attribute stack depth: */ | 
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| 62 | #define MAX_ATTRIB_STACK_DEPTH 16 | 
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| 63 |  | 
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| 64 | /* Maximum client attribute stack depth: */ | 
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| 65 | #define MAX_CLIENT_ATTRIB_STACK_DEPTH 16 | 
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| 66 |  | 
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| 67 | /* Maximum recursion depth of display list calls: */ | 
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| 68 | #define MAX_LIST_NESTING 64 | 
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| 69 |  | 
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| 70 | /* Maximum number of lights: */ | 
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| 71 | #define MAX_LIGHTS 8 | 
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| 72 |  | 
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| 73 | /* Maximum user-defined clipping planes: */ | 
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| 74 | #define MAX_CLIP_PLANES 6 | 
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| 75 |  | 
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| 76 | /* Maximum pixel map lookup table size: */ | 
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| 77 | #define MAX_PIXEL_MAP_TABLE 256 | 
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| 78 |  | 
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| 79 | /* Number of auxillary color buffers: */ | 
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| 80 | #define NUM_AUX_BUFFERS 0 | 
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| 81 |  | 
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| 82 | /* Maximum order (degree) of curves: */ | 
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| 83 | #ifdef AMIGA | 
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| 84 | #   define MAX_EVAL_ORDER 12 | 
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| 85 | #else | 
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| 86 | #   define MAX_EVAL_ORDER 30 | 
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| 87 | #endif | 
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| 88 |  | 
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| 89 | /* Maximum Name stack depth */ | 
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| 90 | #define MAX_NAME_STACK_DEPTH 64 | 
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| 91 |  | 
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| 92 | /* Min and Max point sizes and granularity */ | 
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| 93 | #define MIN_POINT_SIZE 1.0 | 
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| 94 | #define MAX_POINT_SIZE 10.0 | 
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| 95 | #define POINT_SIZE_GRANULARITY 0.1 | 
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| 96 |  | 
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| 97 | /* Min and Max line widths and granularity */ | 
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| 98 | #define MIN_LINE_WIDTH 1.0 | 
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| 99 | #define MAX_LINE_WIDTH 10.0 | 
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| 100 | #define LINE_WIDTH_GRANULARITY 1.0 | 
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| 101 |  | 
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| 102 | /* Max texture palette size */ | 
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| 103 | #define MAX_TEXTURE_PALETTE_SIZE 256 | 
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| 104 |  | 
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| 105 | /* Number of texture levels */ | 
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| 106 | #define MAX_TEXTURE_LEVELS 12 | 
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| 107 |  | 
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| 108 | /* Number of texture units - GL_ARB_multitexture */ | 
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| 109 | #define MAX_TEXTURE_UNITS 2 | 
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| 110 |  | 
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| 111 | /* Maximum viewport size: */ | 
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| 112 | #define MAX_WIDTH 1600 | 
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| 113 | #define MAX_HEIGHT 1200 | 
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| 114 |  | 
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| 115 | /* Maxmimum size for CVA.  May be overridden by the drivers.  */ | 
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| 116 | #define MAX_ARRAY_LOCK_SIZE 3000 | 
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| 117 |  | 
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| 118 |  | 
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| 119 | /* | 
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| 120 | * | 
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| 121 | * Mesa-specific parameters | 
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| 122 | * | 
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| 123 | */ | 
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| 124 |  | 
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| 125 |  | 
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| 126 | /* | 
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| 127 | * Bits per accumulation buffer color component:  8 or 16 | 
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| 128 | */ | 
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| 129 | #define ACCUM_BITS 16 | 
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| 130 |  | 
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| 131 |  | 
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| 132 | #ifdef MESAD3D | 
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| 133 | /* Mesa / Direct3D driver only */ | 
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| 134 | extern float g_DepthScale, g_MaxDepth; | 
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| 135 | #  define DEPTH_BITS    32 | 
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| 136 | #  define DEPTH_SCALE   g_DepthScale | 
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| 137 | #  define MAX_DEPTH     g_MaxDepth | 
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| 138 | #else | 
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| 139 | /* | 
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| 140 | * Bits per depth buffer value:  16 or 32 | 
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| 141 | */ | 
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| 142 | #  define DEPTH_BITS 16 | 
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| 143 | #  if DEPTH_BITS==16 | 
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| 144 | #     define MAX_DEPTH 0xffff | 
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| 145 | #     define DEPTH_SCALE 65535.0F | 
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| 146 | #  elif DEPTH_BITS==32 | 
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| 147 | #     define MAX_DEPTH 0x3fffffff | 
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| 148 | #     define DEPTH_SCALE ((GLfloat) MAX_DEPTH) | 
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| 149 | #  else | 
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| 150 | #     error "illegal number of depth bits" | 
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| 151 | #  endif | 
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| 152 | #endif | 
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| 153 |  | 
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| 154 |  | 
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| 155 | /* | 
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| 156 | * Bits per stencil value:  8 | 
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| 157 | */ | 
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| 158 | #define STENCIL_BITS 8 | 
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| 159 |  | 
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| 160 |  | 
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| 161 | /* | 
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| 162 | * Bits per color channel (must be 8 at this time!) | 
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| 163 | */ | 
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| 164 | #define CHAN_BITS 8 | 
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| 165 |  | 
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| 166 |  | 
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| 167 |  | 
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| 168 | /* | 
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| 169 | * Color channel component order | 
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| 170 | * (changes will almost certainly cause problems at this time) | 
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| 171 | */ | 
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| 172 | #define RCOMP 0 | 
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| 173 | #define GCOMP 1 | 
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| 174 | #define BCOMP 2 | 
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| 175 | #define ACOMP 3 | 
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| 176 |  | 
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| 177 |  | 
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| 178 |  | 
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| 179 | /* Vertex buffer size.  KW: no restrictions on the divisibility of | 
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| 180 | * this number, though things may go better for you if you choose a | 
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| 181 | * value of 12n + 3. | 
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| 182 | */ | 
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| 183 |  | 
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| 184 | #define VB_START  3 | 
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| 185 |  | 
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| 186 | #if defined(FX) && !defined(MITS) | 
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| 187 | #  define VB_MAX 72 + VB_START  /* better performance */ | 
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| 188 | #else | 
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| 189 | #  define VB_MAX 480 + VB_START | 
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| 190 | #endif | 
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| 191 |  | 
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| 192 | /* | 
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| 193 | * Actual vertex buffer size. | 
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| 194 | * | 
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| 195 | * Arrays must also accomodate new vertices from clipping, and | 
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| 196 | * potential overflow from primitives which don't fit into neatly into | 
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| 197 | * VB_MAX vertices.  (This only happens when mixed primitives are | 
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| 198 | * sharing the vb). | 
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| 199 | */ | 
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| 200 | #define VB_MAX_CLIPPED_VERTS (2 * (6 + MAX_CLIP_PLANES)) | 
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| 201 | #define VB_SIZE  (VB_MAX + VB_MAX_CLIPPED_VERTS) | 
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| 202 |  | 
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| 203 |  | 
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| 204 | /* | 
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| 205 | * | 
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| 206 | * For X11 driver only: | 
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| 207 | * | 
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| 208 | */ | 
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| 209 |  | 
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| 210 | /* | 
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| 211 | * When defined, use 6x6x6 dithering instead of 5x9x5. | 
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| 212 | * 5x9x5 better for general colors, 6x6x6 better for grayscale. | 
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| 213 | */ | 
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| 214 | /*#define DITHER666*/ | 
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| 215 |  | 
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| 216 |  | 
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| 217 |  | 
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| 218 | typedef struct gl_context GLcontext; | 
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| 219 | typedef struct gl_visual  GLvisual; | 
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| 220 | typedef struct gl_frame_buffer GLframebuffer; | 
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| 221 |  | 
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| 222 | extern void gl_read_config_file( struct gl_context *ctx ); | 
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| 223 |  | 
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| 224 | #endif | 
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