| 1 | /* $Id: buffers.c,v 1.1 2000-05-23 20:40:24 jeroen Exp $ */ | 
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| 2 |  | 
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| 3 | /* | 
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| 4 | * Mesa 3-D graphics library | 
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| 5 | * Version:  3.3 | 
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| 6 | * | 
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| 7 | * Copyright (C) 1999-2000  Brian Paul   All Rights Reserved. | 
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| 8 | * | 
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a | 
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| 10 | * copy of this software and associated documentation files (the "Software"), | 
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| 11 | * to deal in the Software without restriction, including without limitation | 
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, | 
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the | 
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| 14 | * Software is furnished to do so, subject to the following conditions: | 
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| 15 | * | 
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| 16 | * The above copyright notice and this permission notice shall be included | 
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| 17 | * in all copies or substantial portions of the Software. | 
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| 18 | * | 
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | 
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL | 
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN | 
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | 
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | 
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| 25 | */ | 
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| 26 |  | 
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| 27 |  | 
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| 28 | #ifdef PC_HEADER | 
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| 29 | #include "all.h" | 
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| 30 | #else | 
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| 31 | #include "glheader.h" | 
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| 32 | #include "accum.h" | 
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| 33 | #include "alphabuf.h" | 
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| 34 | #include "buffers.h" | 
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| 35 | #include "context.h" | 
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| 36 | #include "depth.h" | 
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| 37 | #include "enums.h" | 
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| 38 | #include "macros.h" | 
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| 39 | #include "masking.h" | 
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| 40 | #include "mem.h" | 
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| 41 | #include "stencil.h" | 
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| 42 | #include "state.h" | 
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| 43 | #include "types.h" | 
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| 44 | #endif | 
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| 45 |  | 
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| 46 |  | 
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| 47 |  | 
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| 48 | void | 
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| 49 | _mesa_ClearIndex( GLfloat c ) | 
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| 50 | { | 
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| 51 | GET_CURRENT_CONTEXT(ctx); | 
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| 52 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClearIndex"); | 
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| 53 | ctx->Color.ClearIndex = (GLuint) c; | 
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| 54 | if (!ctx->Visual->RGBAflag) { | 
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| 55 | /* it's OK to call glClearIndex in RGBA mode but it should be a NOP */ | 
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| 56 | (*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex ); | 
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| 57 | } | 
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| 58 | } | 
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| 59 |  | 
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| 60 |  | 
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| 61 |  | 
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| 62 | void | 
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| 63 | _mesa_ClearColor( GLclampf red, GLclampf green, | 
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| 64 | GLclampf blue, GLclampf alpha ) | 
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| 65 | { | 
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| 66 | GET_CURRENT_CONTEXT(ctx); | 
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| 67 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClearColor"); | 
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| 68 |  | 
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| 69 | ctx->Color.ClearColor[0] = CLAMP( red,   0.0F, 1.0F ); | 
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| 70 | ctx->Color.ClearColor[1] = CLAMP( green, 0.0F, 1.0F ); | 
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| 71 | ctx->Color.ClearColor[2] = CLAMP( blue,  0.0F, 1.0F ); | 
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| 72 | ctx->Color.ClearColor[3] = CLAMP( alpha, 0.0F, 1.0F ); | 
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| 73 |  | 
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| 74 | if (ctx->Visual->RGBAflag) { | 
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| 75 | GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F); | 
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| 76 | GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F); | 
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| 77 | GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F); | 
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| 78 | GLubyte a = (GLint) (ctx->Color.ClearColor[3] * 255.0F); | 
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| 79 | (*ctx->Driver.ClearColor)( ctx, r, g, b, a ); | 
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| 80 | } | 
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| 81 | } | 
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| 82 |  | 
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| 83 |  | 
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| 84 |  | 
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| 85 |  | 
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| 86 | /* | 
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| 87 | * Clear the color buffer when glColorMask or glIndexMask is in effect. | 
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| 88 | */ | 
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| 89 | static void | 
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| 90 | clear_color_buffer_with_masking( GLcontext *ctx ) | 
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| 91 | { | 
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| 92 | const GLint x = ctx->DrawBuffer->Xmin; | 
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| 93 | const GLint y = ctx->DrawBuffer->Ymin; | 
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| 94 | const GLint height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin + 1; | 
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| 95 | const GLint width  = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin + 1; | 
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| 96 |  | 
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| 97 | if (ctx->Visual->RGBAflag) { | 
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| 98 | /* RGBA mode */ | 
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| 99 | const GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F); | 
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| 100 | const GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F); | 
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| 101 | const GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F); | 
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| 102 | const GLubyte a = (GLint) (ctx->Color.ClearColor[3] * 255.0F); | 
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| 103 | GLint i; | 
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| 104 | for (i = 0; i < height; i++) { | 
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| 105 | GLubyte rgba[MAX_WIDTH][4]; | 
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| 106 | GLint j; | 
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| 107 | for (j=0; j<width; j++) { | 
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| 108 | rgba[j][RCOMP] = r; | 
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| 109 | rgba[j][GCOMP] = g; | 
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| 110 | rgba[j][BCOMP] = b; | 
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| 111 | rgba[j][ACOMP] = a; | 
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| 112 | } | 
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| 113 | gl_mask_rgba_span( ctx, width, x, y + i, rgba ); | 
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| 114 | (*ctx->Driver.WriteRGBASpan)( ctx, width, x, y + i, | 
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| 115 | (CONST GLubyte (*)[4])rgba, NULL ); | 
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| 116 | } | 
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| 117 | } | 
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| 118 | else { | 
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| 119 | /* Color index mode */ | 
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| 120 | GLuint span[MAX_WIDTH]; | 
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| 121 | GLubyte mask[MAX_WIDTH]; | 
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| 122 | GLint i, j; | 
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| 123 | MEMSET( mask, 1, width ); | 
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| 124 | for (i=0;i<height;i++) { | 
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| 125 | for (j=0;j<width;j++) { | 
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| 126 | span[j] = ctx->Color.ClearIndex; | 
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| 127 | } | 
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| 128 | gl_mask_index_span( ctx, width, x, y + i, span ); | 
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| 129 | (*ctx->Driver.WriteCI32Span)( ctx, width, x, y + i, span, mask ); | 
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| 130 | } | 
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| 131 | } | 
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| 132 | } | 
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| 133 |  | 
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| 134 |  | 
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| 135 |  | 
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| 136 | /* | 
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| 137 | * Clear a color buffer without index/channel masking. | 
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| 138 | */ | 
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| 139 | static void | 
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| 140 | clear_color_buffer(GLcontext *ctx) | 
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| 141 | { | 
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| 142 | const GLint x = ctx->DrawBuffer->Xmin; | 
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| 143 | const GLint y = ctx->DrawBuffer->Ymin; | 
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| 144 | const GLint height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin + 1; | 
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| 145 | const GLint width  = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin + 1; | 
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| 146 |  | 
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| 147 | if (ctx->Visual->RGBAflag) { | 
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| 148 | /* RGBA mode */ | 
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| 149 | const GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F); | 
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| 150 | const GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F); | 
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| 151 | const GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F); | 
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| 152 | const GLubyte a = (GLint) (ctx->Color.ClearColor[3] * 255.0F); | 
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| 153 | GLubyte span[MAX_WIDTH][4]; | 
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| 154 | GLint i; | 
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| 155 | ASSERT(ctx->Color.ColorMask[0] && | 
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| 156 | ctx->Color.ColorMask[1] && | 
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| 157 | ctx->Color.ColorMask[2] && | 
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| 158 | ctx->Color.ColorMask[3]); | 
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| 159 | for (i = 0; i < width; i++) { | 
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| 160 | span[i][RCOMP] = r; | 
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| 161 | span[i][GCOMP] = g; | 
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| 162 | span[i][BCOMP] = b; | 
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| 163 | span[i][ACOMP] = a; | 
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| 164 | } | 
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| 165 | for (i = 0; i < height; i++) { | 
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| 166 | (*ctx->Driver.WriteRGBASpan)( ctx, width, x, y + i, | 
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| 167 | (CONST GLubyte (*)[4]) span, NULL ); | 
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| 168 | } | 
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| 169 | } | 
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| 170 | else { | 
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| 171 | /* Color index mode */ | 
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| 172 | ASSERT(ctx->Color.IndexMask == ~0); | 
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| 173 | if (ctx->Visual->IndexBits == 8) { | 
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| 174 | /* 8-bit clear */ | 
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| 175 | GLubyte span[MAX_WIDTH]; | 
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| 176 | GLint i; | 
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| 177 | MEMSET(span, ctx->Color.ClearIndex, width); | 
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| 178 | for (i = 0; i < height; i++) { | 
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| 179 | (*ctx->Driver.WriteCI8Span)( ctx, width, x, y + i, span, NULL ); | 
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| 180 | } | 
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| 181 | } | 
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| 182 | else { | 
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| 183 | /* non 8-bit clear */ | 
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| 184 | GLuint span[MAX_WIDTH]; | 
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| 185 | GLint i; | 
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| 186 | for (i = 0; i < width; i++) { | 
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| 187 | span[i] = ctx->Color.ClearIndex; | 
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| 188 | } | 
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| 189 | for (i = 0; i < height; i++) { | 
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| 190 | (*ctx->Driver.WriteCI32Span)( ctx, width, x, y + i, span, NULL ); | 
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| 191 | } | 
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| 192 | } | 
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| 193 | } | 
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| 194 | } | 
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| 195 |  | 
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| 196 |  | 
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| 197 |  | 
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| 198 | /* | 
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| 199 | * Clear the front/back/left/right color buffers. | 
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| 200 | * This function is usually only called if we need to clear the | 
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| 201 | * buffers with masking. | 
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| 202 | */ | 
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| 203 | static void | 
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| 204 | clear_color_buffers(GLcontext *ctx) | 
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| 205 | { | 
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| 206 | GLuint bufferBit; | 
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| 207 |  | 
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| 208 | /* loop over four possible dest color buffers */ | 
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| 209 | for (bufferBit = 1; bufferBit <= 8; bufferBit = bufferBit << 1) { | 
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| 210 | if (bufferBit & ctx->Color.DrawDestMask) { | 
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| 211 | if (bufferBit == FRONT_LEFT_BIT) { | 
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| 212 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_FRONT_LEFT); | 
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| 213 | } | 
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| 214 | else if (bufferBit == FRONT_RIGHT_BIT) { | 
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| 215 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_FRONT_RIGHT); | 
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| 216 | } | 
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| 217 | else if (bufferBit == BACK_LEFT_BIT) { | 
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| 218 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_BACK_LEFT); | 
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| 219 | } | 
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| 220 | else { | 
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| 221 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_BACK_RIGHT); | 
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| 222 | } | 
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| 223 |  | 
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| 224 | if (ctx->Color.SWmasking) { | 
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| 225 | clear_color_buffer_with_masking(ctx); | 
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| 226 | } | 
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| 227 | else { | 
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| 228 | clear_color_buffer(ctx); | 
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| 229 | } | 
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| 230 | } | 
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| 231 | } | 
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| 232 |  | 
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| 233 | /* restore default dest buffer */ | 
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| 234 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, ctx->Color.DriverDrawBuffer ); | 
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| 235 | } | 
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| 236 |  | 
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| 237 |  | 
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| 238 |  | 
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| 239 | void | 
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| 240 | _mesa_Clear( GLbitfield mask ) | 
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| 241 | { | 
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| 242 | GET_CURRENT_CONTEXT(ctx); | 
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| 243 | #ifdef PROFILE | 
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| 244 | GLdouble t0 = gl_time(); | 
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| 245 | #endif | 
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| 246 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClear"); | 
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| 247 |  | 
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| 248 | if (MESA_VERBOSE & VERBOSE_API) | 
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| 249 | fprintf(stderr, "glClear 0x%x\n", mask); | 
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| 250 |  | 
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| 251 | if (ctx->NewState) { | 
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| 252 | gl_update_state( ctx ); | 
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| 253 | } | 
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| 254 |  | 
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| 255 | if (ctx->RenderMode==GL_RENDER) { | 
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| 256 | const GLint x = ctx->DrawBuffer->Xmin; | 
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| 257 | const GLint y = ctx->DrawBuffer->Ymin; | 
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| 258 | const GLint height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin + 1; | 
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| 259 | const GLint width  = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin + 1; | 
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| 260 | GLbitfield ddMask; | 
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| 261 | GLbitfield newMask; | 
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| 262 |  | 
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| 263 | /* don't clear depth buffer if depth writing disabled */ | 
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| 264 | if (!ctx->Depth.Mask) | 
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| 265 | CLEAR_BITS(mask, GL_DEPTH_BUFFER_BIT); | 
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| 266 |  | 
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| 267 | /* Build bitmask to send to driver Clear function */ | 
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| 268 | ddMask = mask & (GL_DEPTH_BUFFER_BIT | | 
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| 269 | GL_STENCIL_BUFFER_BIT | | 
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| 270 | GL_ACCUM_BUFFER_BIT); | 
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| 271 | if (mask & GL_COLOR_BUFFER_BIT) { | 
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| 272 | ddMask |= ctx->Color.DrawDestMask; | 
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| 273 | } | 
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| 274 |  | 
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| 275 | ASSERT(ctx->Driver.Clear); | 
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| 276 | newMask = (*ctx->Driver.Clear)( ctx, ddMask, !ctx->Scissor.Enabled, | 
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| 277 | x, y, width, height ); | 
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| 278 |  | 
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| 279 | #ifdef DEBUG | 
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| 280 | { | 
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| 281 | GLbitfield legalBits = DD_FRONT_LEFT_BIT | | 
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| 282 | DD_FRONT_RIGHT_BIT | | 
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| 283 | DD_BACK_LEFT_BIT | | 
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| 284 | DD_BACK_RIGHT_BIT | | 
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| 285 | DD_DEPTH_BIT | | 
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| 286 | DD_STENCIL_BIT | | 
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| 287 | DD_ACCUM_BIT; | 
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| 288 | ASSERT((newMask & (~legalBits)) == 0); | 
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| 289 | } | 
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| 290 | #endif | 
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| 291 |  | 
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| 292 | /* do software clearing here */ | 
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| 293 | if (newMask) { | 
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| 294 | if (newMask & ctx->Color.DrawDestMask)   clear_color_buffers( ctx ); | 
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| 295 | if (newMask & GL_DEPTH_BUFFER_BIT)    _mesa_clear_depth_buffer( ctx ); | 
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| 296 | if (newMask & GL_ACCUM_BUFFER_BIT)    _mesa_clear_accum_buffer( ctx ); | 
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| 297 | if (newMask & GL_STENCIL_BUFFER_BIT)  gl_clear_stencil_buffer( ctx ); | 
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| 298 | } | 
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| 299 |  | 
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| 300 | /* clear software-based alpha buffer(s) */ | 
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| 301 | if ( (mask & GL_COLOR_BUFFER_BIT) && ctx->Visual->SoftwareAlpha | 
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| 302 | && ctx->Color.ColorMask[RCOMP]) { | 
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| 303 | gl_clear_alpha_buffers( ctx ); | 
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| 304 | } | 
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| 305 |  | 
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| 306 | #ifdef PROFILE | 
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| 307 | ctx->ClearTime += gl_time() - t0; | 
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| 308 | ctx->ClearCount++; | 
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| 309 | #endif | 
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| 310 | } | 
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| 311 | } | 
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| 312 |  | 
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| 313 |  | 
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| 314 | void | 
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| 315 | _mesa_DrawBuffer( GLenum mode ) | 
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| 316 | { | 
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| 317 | GET_CURRENT_CONTEXT(ctx); | 
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| 318 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDrawBuffer"); | 
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| 319 |  | 
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| 320 | if (MESA_VERBOSE & VERBOSE_API) | 
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| 321 | fprintf(stderr, "glDrawBuffer %s\n", gl_lookup_enum_by_nr(mode)); | 
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| 322 |  | 
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| 323 | switch (mode) { | 
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| 324 | case GL_AUX0: | 
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| 325 | case GL_AUX1: | 
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| 326 | case GL_AUX2: | 
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| 327 | case GL_AUX3: | 
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| 328 | /* AUX buffers not implemented in Mesa at this time */ | 
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| 329 | gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); | 
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| 330 | return; | 
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| 331 | case GL_RIGHT: | 
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| 332 | if (!ctx->Visual->StereoFlag) { | 
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| 333 | gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); | 
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| 334 | return; | 
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| 335 | } | 
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| 336 | if (ctx->Visual->DBflag) | 
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| 337 | ctx->Color.DrawDestMask = FRONT_RIGHT_BIT | BACK_RIGHT_BIT; | 
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| 338 | else | 
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| 339 | ctx->Color.DrawDestMask = FRONT_RIGHT_BIT; | 
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| 340 | break; | 
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| 341 | case GL_FRONT_RIGHT: | 
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| 342 | if (!ctx->Visual->StereoFlag) { | 
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| 343 | gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); | 
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| 344 | return; | 
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| 345 | } | 
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| 346 | ctx->Color.DrawDestMask = FRONT_RIGHT_BIT; | 
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| 347 | break; | 
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| 348 | case GL_BACK_RIGHT: | 
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| 349 | if (!ctx->Visual->StereoFlag) { | 
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| 350 | gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); | 
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| 351 | return; | 
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| 352 | } | 
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| 353 | if (!ctx->Visual->DBflag) { | 
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| 354 | gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); | 
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| 355 | return; | 
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| 356 | } | 
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| 357 | ctx->Color.DrawDestMask = BACK_RIGHT_BIT; | 
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| 358 | break; | 
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| 359 | case GL_BACK_LEFT: | 
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| 360 | if (!ctx->Visual->DBflag) { | 
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| 361 | gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); | 
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| 362 | return; | 
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| 363 | } | 
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| 364 | ctx->Color.DrawDestMask = BACK_LEFT_BIT; | 
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| 365 | break; | 
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| 366 | case GL_FRONT_AND_BACK: | 
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| 367 | if (!ctx->Visual->DBflag) { | 
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| 368 | gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); | 
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| 369 | return; | 
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| 370 | } | 
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| 371 | if (ctx->Visual->StereoFlag) | 
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| 372 | ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT | 
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| 373 | | FRONT_RIGHT_BIT | BACK_RIGHT_BIT; | 
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| 374 | else | 
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| 375 | ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT; | 
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| 376 | break; | 
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| 377 | case GL_BACK: | 
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| 378 | if (!ctx->Visual->DBflag) { | 
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| 379 | gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); | 
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| 380 | return; | 
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| 381 | } | 
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| 382 | if (ctx->Visual->StereoFlag) | 
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| 383 | ctx->Color.DrawDestMask = BACK_LEFT_BIT | BACK_RIGHT_BIT; | 
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| 384 | else | 
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| 385 | ctx->Color.DrawDestMask = BACK_LEFT_BIT; | 
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| 386 | break; | 
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| 387 | case GL_LEFT: | 
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| 388 | /* never an error */ | 
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| 389 | if (ctx->Visual->DBflag) | 
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| 390 | ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT; | 
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| 391 | else | 
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| 392 | ctx->Color.DrawDestMask = FRONT_LEFT_BIT; | 
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| 393 | break; | 
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| 394 | case GL_FRONT_LEFT: | 
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| 395 | /* never an error */ | 
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| 396 | ctx->Color.DrawDestMask = FRONT_LEFT_BIT; | 
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| 397 | break; | 
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| 398 | case GL_FRONT: | 
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| 399 | /* never an error */ | 
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| 400 | if (ctx->Visual->StereoFlag) | 
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| 401 | ctx->Color.DrawDestMask = FRONT_LEFT_BIT | FRONT_RIGHT_BIT; | 
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| 402 | else | 
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| 403 | ctx->Color.DrawDestMask = FRONT_LEFT_BIT; | 
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| 404 | break; | 
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| 405 | case GL_NONE: | 
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| 406 | /* never an error */ | 
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| 407 | ctx->Color.DrawDestMask = 0; | 
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| 408 | break; | 
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| 409 | default: | 
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| 410 | gl_error( ctx, GL_INVALID_ENUM, "glDrawBuffer" ); | 
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| 411 | return; | 
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| 412 | } | 
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| 413 |  | 
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| 414 | /* | 
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| 415 | * Make the dest buffer mode more precise if possible | 
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| 416 | */ | 
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| 417 | if (mode == GL_LEFT && !ctx->Visual->DBflag) | 
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| 418 | ctx->Color.DriverDrawBuffer = GL_FRONT_LEFT; | 
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| 419 | else if (mode == GL_RIGHT && !ctx->Visual->DBflag) | 
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| 420 | ctx->Color.DriverDrawBuffer = GL_FRONT_RIGHT; | 
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| 421 | else if (mode == GL_FRONT && !ctx->Visual->StereoFlag) | 
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| 422 | ctx->Color.DriverDrawBuffer = GL_FRONT_LEFT; | 
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| 423 | else if (mode == GL_BACK && !ctx->Visual->StereoFlag) | 
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| 424 | ctx->Color.DriverDrawBuffer = GL_BACK_LEFT; | 
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| 425 | else | 
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| 426 | ctx->Color.DriverDrawBuffer = mode; | 
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| 427 |  | 
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| 428 | /* | 
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| 429 | * Set current alpha buffer pointer | 
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| 430 | */ | 
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| 431 | if (ctx->Visual->SoftwareAlpha) { | 
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| 432 | if (ctx->Color.DriverDrawBuffer == GL_FRONT_LEFT) | 
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| 433 | ctx->DrawBuffer->Alpha = ctx->DrawBuffer->FrontLeftAlpha; | 
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| 434 | else if (ctx->Color.DriverDrawBuffer == GL_BACK_LEFT) | 
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| 435 | ctx->DrawBuffer->Alpha = ctx->DrawBuffer->BackLeftAlpha; | 
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| 436 | else if (ctx->Color.DriverDrawBuffer == GL_FRONT_RIGHT) | 
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| 437 | ctx->DrawBuffer->Alpha = ctx->DrawBuffer->FrontRightAlpha; | 
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| 438 | else if (ctx->Color.DriverDrawBuffer == GL_BACK_RIGHT) | 
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| 439 | ctx->DrawBuffer->Alpha = ctx->DrawBuffer->BackRightAlpha; | 
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| 440 | } | 
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| 441 |  | 
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| 442 | /* | 
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| 443 | * If we get here there can't have been an error. | 
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| 444 | * Now see if device driver can implement the drawing to the target | 
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| 445 | * buffer(s).  The driver may not be able to do GL_FRONT_AND_BACK mode | 
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| 446 | * for example.  We'll take care of that in the core code by looping | 
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| 447 | * over the individual buffers. | 
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| 448 | */ | 
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| 449 | ASSERT(ctx->Driver.SetDrawBuffer); | 
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| 450 | if ( (*ctx->Driver.SetDrawBuffer)(ctx, ctx->Color.DriverDrawBuffer) ) { | 
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| 451 | /* All OK, the driver will do all buffer writes */ | 
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| 452 | ctx->Color.MultiDrawBuffer = GL_FALSE; | 
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| 453 | } | 
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| 454 | else { | 
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| 455 | /* We'll have to loop over the multiple draw buffer targets */ | 
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| 456 | ctx->Color.MultiDrawBuffer = GL_TRUE; | 
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| 457 | /* Set drawing buffer to front for now */ | 
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| 458 | (void) (*ctx->Driver.SetDrawBuffer)(ctx, GL_FRONT_LEFT); | 
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| 459 | } | 
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| 460 |  | 
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| 461 | ctx->Color.DrawBuffer = mode; | 
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| 462 | ctx->NewState |= NEW_RASTER_OPS; | 
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| 463 | } | 
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| 464 |  | 
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| 465 |  | 
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| 466 |  | 
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| 467 | void | 
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| 468 | _mesa_ReadBuffer( GLenum mode ) | 
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| 469 | { | 
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| 470 | GET_CURRENT_CONTEXT(ctx); | 
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| 471 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glReadBuffer"); | 
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| 472 |  | 
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| 473 | if (MESA_VERBOSE & VERBOSE_API) | 
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| 474 | fprintf(stderr, "glReadBuffer %s\n", gl_lookup_enum_by_nr(mode)); | 
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| 475 |  | 
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| 476 | switch (mode) { | 
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| 477 | case GL_AUX0: | 
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| 478 | case GL_AUX1: | 
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| 479 | case GL_AUX2: | 
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| 480 | case GL_AUX3: | 
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| 481 | /* AUX buffers not implemented in Mesa at this time */ | 
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| 482 | gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" ); | 
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| 483 | return; | 
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| 484 | case GL_LEFT: | 
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| 485 | case GL_FRONT: | 
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| 486 | case GL_FRONT_LEFT: | 
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| 487 | /* Front-Left buffer, always exists */ | 
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| 488 | ctx->Pixel.DriverReadBuffer = GL_FRONT_LEFT; | 
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| 489 | break; | 
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| 490 | case GL_BACK: | 
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| 491 | case GL_BACK_LEFT: | 
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| 492 | /* Back-Left buffer, requires double buffering */ | 
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| 493 | if (!ctx->Visual->DBflag) { | 
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| 494 | gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" ); | 
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| 495 | return; | 
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| 496 | } | 
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| 497 | ctx->Pixel.DriverReadBuffer = GL_BACK_LEFT; | 
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| 498 | break; | 
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| 499 | case GL_FRONT_RIGHT: | 
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| 500 | case GL_RIGHT: | 
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| 501 | if (!ctx->Visual->StereoFlag) { | 
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| 502 | gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" ); | 
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| 503 | return; | 
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| 504 | } | 
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| 505 | ctx->Pixel.DriverReadBuffer = GL_FRONT_RIGHT; | 
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| 506 | break; | 
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| 507 | case GL_BACK_RIGHT: | 
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| 508 | if (!ctx->Visual->StereoFlag || !ctx->Visual->DBflag) { | 
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| 509 | gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" ); | 
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| 510 | return; | 
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| 511 | } | 
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| 512 | ctx->Pixel.DriverReadBuffer = GL_BACK_RIGHT; | 
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| 513 | break; | 
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| 514 | default: | 
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| 515 | gl_error( ctx, GL_INVALID_ENUM, "glReadBuffer" ); | 
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| 516 | return; | 
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| 517 | } | 
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| 518 |  | 
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| 519 | ctx->Pixel.ReadBuffer = mode; | 
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| 520 | ctx->NewState |= NEW_RASTER_OPS; | 
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| 521 | } | 
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| 522 |  | 
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| 523 |  | 
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| 524 | /* | 
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| 525 | * GL_MESA_resize_buffers extension | 
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| 526 | */ | 
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| 527 | void | 
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| 528 | _mesa_ResizeBuffersMESA( void ) | 
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| 529 | { | 
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| 530 | GLcontext *ctx = gl_get_current_context(); | 
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| 531 |  | 
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| 532 | GLuint buf_width, buf_height; | 
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| 533 |  | 
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| 534 | if (MESA_VERBOSE & VERBOSE_API) | 
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| 535 | fprintf(stderr, "glResizeBuffersMESA\n"); | 
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| 536 |  | 
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| 537 | /* ask device driver for size of output buffer */ | 
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| 538 | (*ctx->Driver.GetBufferSize)( ctx, &buf_width, &buf_height ); | 
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| 539 |  | 
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| 540 | /* see if size of device driver's color buffer (window) has changed */ | 
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| 541 | if (ctx->DrawBuffer->Width == (GLint) buf_width && | 
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| 542 | ctx->DrawBuffer->Height == (GLint) buf_height) | 
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| 543 | return; | 
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| 544 |  | 
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| 545 | ctx->NewState |= NEW_RASTER_OPS;  /* to update scissor / window bounds */ | 
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| 546 |  | 
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| 547 | /* save buffer size */ | 
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| 548 | ctx->DrawBuffer->Width = buf_width; | 
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| 549 | ctx->DrawBuffer->Height = buf_height; | 
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| 550 |  | 
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| 551 | /* Reallocate other buffers if needed. */ | 
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| 552 | if (ctx->DrawBuffer->UseSoftwareDepthBuffer) { | 
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| 553 | _mesa_alloc_depth_buffer( ctx ); | 
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| 554 | } | 
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| 555 | if (ctx->DrawBuffer->UseSoftwareStencilBuffer) { | 
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| 556 | gl_alloc_stencil_buffer( ctx ); | 
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| 557 | } | 
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| 558 | if (ctx->DrawBuffer->UseSoftwareAccumBuffer) { | 
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| 559 | _mesa_alloc_accum_buffer( ctx ); | 
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| 560 | } | 
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| 561 | if (ctx->Visual->SoftwareAlpha) { | 
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| 562 | gl_alloc_alpha_buffers( ctx ); | 
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| 563 | } | 
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| 564 | } | 
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