1 | /* $Id: buffers.c,v 1.1 2000-05-23 20:40:24 jeroen Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.3
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6 | *
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7 | * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 |
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28 | #ifdef PC_HEADER
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29 | #include "all.h"
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30 | #else
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31 | #include "glheader.h"
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32 | #include "accum.h"
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33 | #include "alphabuf.h"
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34 | #include "buffers.h"
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35 | #include "context.h"
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36 | #include "depth.h"
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37 | #include "enums.h"
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38 | #include "macros.h"
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39 | #include "masking.h"
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40 | #include "mem.h"
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41 | #include "stencil.h"
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42 | #include "state.h"
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43 | #include "types.h"
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44 | #endif
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45 |
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46 |
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47 |
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48 | void
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49 | _mesa_ClearIndex( GLfloat c )
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50 | {
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51 | GET_CURRENT_CONTEXT(ctx);
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52 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClearIndex");
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53 | ctx->Color.ClearIndex = (GLuint) c;
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54 | if (!ctx->Visual->RGBAflag) {
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55 | /* it's OK to call glClearIndex in RGBA mode but it should be a NOP */
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56 | (*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex );
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57 | }
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58 | }
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59 |
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60 |
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61 |
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62 | void
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63 | _mesa_ClearColor( GLclampf red, GLclampf green,
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64 | GLclampf blue, GLclampf alpha )
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65 | {
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66 | GET_CURRENT_CONTEXT(ctx);
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67 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClearColor");
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68 |
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69 | ctx->Color.ClearColor[0] = CLAMP( red, 0.0F, 1.0F );
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70 | ctx->Color.ClearColor[1] = CLAMP( green, 0.0F, 1.0F );
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71 | ctx->Color.ClearColor[2] = CLAMP( blue, 0.0F, 1.0F );
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72 | ctx->Color.ClearColor[3] = CLAMP( alpha, 0.0F, 1.0F );
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73 |
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74 | if (ctx->Visual->RGBAflag) {
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75 | GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F);
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76 | GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F);
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77 | GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F);
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78 | GLubyte a = (GLint) (ctx->Color.ClearColor[3] * 255.0F);
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79 | (*ctx->Driver.ClearColor)( ctx, r, g, b, a );
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80 | }
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81 | }
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82 |
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83 |
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84 |
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85 |
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86 | /*
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87 | * Clear the color buffer when glColorMask or glIndexMask is in effect.
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88 | */
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89 | static void
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90 | clear_color_buffer_with_masking( GLcontext *ctx )
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91 | {
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92 | const GLint x = ctx->DrawBuffer->Xmin;
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93 | const GLint y = ctx->DrawBuffer->Ymin;
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94 | const GLint height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin + 1;
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95 | const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin + 1;
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96 |
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97 | if (ctx->Visual->RGBAflag) {
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98 | /* RGBA mode */
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99 | const GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F);
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100 | const GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F);
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101 | const GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F);
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102 | const GLubyte a = (GLint) (ctx->Color.ClearColor[3] * 255.0F);
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103 | GLint i;
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104 | for (i = 0; i < height; i++) {
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105 | GLubyte rgba[MAX_WIDTH][4];
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106 | GLint j;
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107 | for (j=0; j<width; j++) {
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108 | rgba[j][RCOMP] = r;
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109 | rgba[j][GCOMP] = g;
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110 | rgba[j][BCOMP] = b;
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111 | rgba[j][ACOMP] = a;
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112 | }
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113 | gl_mask_rgba_span( ctx, width, x, y + i, rgba );
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114 | (*ctx->Driver.WriteRGBASpan)( ctx, width, x, y + i,
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115 | (CONST GLubyte (*)[4])rgba, NULL );
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116 | }
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117 | }
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118 | else {
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119 | /* Color index mode */
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120 | GLuint span[MAX_WIDTH];
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121 | GLubyte mask[MAX_WIDTH];
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122 | GLint i, j;
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123 | MEMSET( mask, 1, width );
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124 | for (i=0;i<height;i++) {
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125 | for (j=0;j<width;j++) {
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126 | span[j] = ctx->Color.ClearIndex;
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127 | }
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128 | gl_mask_index_span( ctx, width, x, y + i, span );
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129 | (*ctx->Driver.WriteCI32Span)( ctx, width, x, y + i, span, mask );
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130 | }
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131 | }
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132 | }
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133 |
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134 |
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135 |
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136 | /*
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137 | * Clear a color buffer without index/channel masking.
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138 | */
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139 | static void
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140 | clear_color_buffer(GLcontext *ctx)
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141 | {
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142 | const GLint x = ctx->DrawBuffer->Xmin;
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143 | const GLint y = ctx->DrawBuffer->Ymin;
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144 | const GLint height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin + 1;
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145 | const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin + 1;
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146 |
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147 | if (ctx->Visual->RGBAflag) {
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148 | /* RGBA mode */
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149 | const GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F);
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150 | const GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F);
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151 | const GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F);
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152 | const GLubyte a = (GLint) (ctx->Color.ClearColor[3] * 255.0F);
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153 | GLubyte span[MAX_WIDTH][4];
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154 | GLint i;
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155 | ASSERT(ctx->Color.ColorMask[0] &&
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156 | ctx->Color.ColorMask[1] &&
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157 | ctx->Color.ColorMask[2] &&
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158 | ctx->Color.ColorMask[3]);
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159 | for (i = 0; i < width; i++) {
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160 | span[i][RCOMP] = r;
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161 | span[i][GCOMP] = g;
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162 | span[i][BCOMP] = b;
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163 | span[i][ACOMP] = a;
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164 | }
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165 | for (i = 0; i < height; i++) {
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166 | (*ctx->Driver.WriteRGBASpan)( ctx, width, x, y + i,
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167 | (CONST GLubyte (*)[4]) span, NULL );
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168 | }
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169 | }
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170 | else {
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171 | /* Color index mode */
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172 | ASSERT(ctx->Color.IndexMask == ~0);
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173 | if (ctx->Visual->IndexBits == 8) {
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174 | /* 8-bit clear */
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175 | GLubyte span[MAX_WIDTH];
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176 | GLint i;
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177 | MEMSET(span, ctx->Color.ClearIndex, width);
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178 | for (i = 0; i < height; i++) {
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179 | (*ctx->Driver.WriteCI8Span)( ctx, width, x, y + i, span, NULL );
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180 | }
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181 | }
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182 | else {
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183 | /* non 8-bit clear */
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184 | GLuint span[MAX_WIDTH];
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185 | GLint i;
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186 | for (i = 0; i < width; i++) {
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187 | span[i] = ctx->Color.ClearIndex;
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188 | }
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189 | for (i = 0; i < height; i++) {
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190 | (*ctx->Driver.WriteCI32Span)( ctx, width, x, y + i, span, NULL );
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191 | }
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192 | }
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193 | }
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194 | }
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195 |
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196 |
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197 |
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198 | /*
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199 | * Clear the front/back/left/right color buffers.
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200 | * This function is usually only called if we need to clear the
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201 | * buffers with masking.
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202 | */
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203 | static void
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204 | clear_color_buffers(GLcontext *ctx)
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205 | {
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206 | GLuint bufferBit;
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207 |
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208 | /* loop over four possible dest color buffers */
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209 | for (bufferBit = 1; bufferBit <= 8; bufferBit = bufferBit << 1) {
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210 | if (bufferBit & ctx->Color.DrawDestMask) {
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211 | if (bufferBit == FRONT_LEFT_BIT) {
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212 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_FRONT_LEFT);
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213 | }
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214 | else if (bufferBit == FRONT_RIGHT_BIT) {
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215 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_FRONT_RIGHT);
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216 | }
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217 | else if (bufferBit == BACK_LEFT_BIT) {
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218 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_BACK_LEFT);
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219 | }
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220 | else {
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221 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_BACK_RIGHT);
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222 | }
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223 |
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224 | if (ctx->Color.SWmasking) {
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225 | clear_color_buffer_with_masking(ctx);
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226 | }
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227 | else {
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228 | clear_color_buffer(ctx);
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229 | }
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230 | }
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231 | }
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232 |
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233 | /* restore default dest buffer */
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234 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, ctx->Color.DriverDrawBuffer );
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235 | }
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236 |
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237 |
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238 |
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239 | void
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240 | _mesa_Clear( GLbitfield mask )
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241 | {
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242 | GET_CURRENT_CONTEXT(ctx);
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243 | #ifdef PROFILE
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244 | GLdouble t0 = gl_time();
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245 | #endif
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246 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClear");
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247 |
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248 | if (MESA_VERBOSE & VERBOSE_API)
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249 | fprintf(stderr, "glClear 0x%x\n", mask);
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250 |
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251 | if (ctx->NewState) {
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252 | gl_update_state( ctx );
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253 | }
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254 |
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255 | if (ctx->RenderMode==GL_RENDER) {
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256 | const GLint x = ctx->DrawBuffer->Xmin;
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257 | const GLint y = ctx->DrawBuffer->Ymin;
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258 | const GLint height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin + 1;
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259 | const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin + 1;
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260 | GLbitfield ddMask;
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261 | GLbitfield newMask;
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262 |
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263 | /* don't clear depth buffer if depth writing disabled */
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264 | if (!ctx->Depth.Mask)
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265 | CLEAR_BITS(mask, GL_DEPTH_BUFFER_BIT);
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266 |
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267 | /* Build bitmask to send to driver Clear function */
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268 | ddMask = mask & (GL_DEPTH_BUFFER_BIT |
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269 | GL_STENCIL_BUFFER_BIT |
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270 | GL_ACCUM_BUFFER_BIT);
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271 | if (mask & GL_COLOR_BUFFER_BIT) {
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272 | ddMask |= ctx->Color.DrawDestMask;
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273 | }
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274 |
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275 | ASSERT(ctx->Driver.Clear);
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276 | newMask = (*ctx->Driver.Clear)( ctx, ddMask, !ctx->Scissor.Enabled,
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277 | x, y, width, height );
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278 |
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279 | #ifdef DEBUG
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280 | {
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281 | GLbitfield legalBits = DD_FRONT_LEFT_BIT |
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282 | DD_FRONT_RIGHT_BIT |
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283 | DD_BACK_LEFT_BIT |
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284 | DD_BACK_RIGHT_BIT |
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285 | DD_DEPTH_BIT |
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286 | DD_STENCIL_BIT |
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287 | DD_ACCUM_BIT;
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288 | ASSERT((newMask & (~legalBits)) == 0);
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289 | }
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290 | #endif
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291 |
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292 | /* do software clearing here */
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293 | if (newMask) {
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294 | if (newMask & ctx->Color.DrawDestMask) clear_color_buffers( ctx );
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295 | if (newMask & GL_DEPTH_BUFFER_BIT) _mesa_clear_depth_buffer( ctx );
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296 | if (newMask & GL_ACCUM_BUFFER_BIT) _mesa_clear_accum_buffer( ctx );
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297 | if (newMask & GL_STENCIL_BUFFER_BIT) gl_clear_stencil_buffer( ctx );
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298 | }
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299 |
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300 | /* clear software-based alpha buffer(s) */
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301 | if ( (mask & GL_COLOR_BUFFER_BIT) && ctx->Visual->SoftwareAlpha
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302 | && ctx->Color.ColorMask[RCOMP]) {
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303 | gl_clear_alpha_buffers( ctx );
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304 | }
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305 |
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306 | #ifdef PROFILE
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307 | ctx->ClearTime += gl_time() - t0;
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308 | ctx->ClearCount++;
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309 | #endif
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310 | }
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311 | }
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312 |
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313 |
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314 | void
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315 | _mesa_DrawBuffer( GLenum mode )
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316 | {
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317 | GET_CURRENT_CONTEXT(ctx);
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318 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDrawBuffer");
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319 |
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320 | if (MESA_VERBOSE & VERBOSE_API)
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321 | fprintf(stderr, "glDrawBuffer %s\n", gl_lookup_enum_by_nr(mode));
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322 |
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323 | switch (mode) {
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324 | case GL_AUX0:
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325 | case GL_AUX1:
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326 | case GL_AUX2:
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327 | case GL_AUX3:
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328 | /* AUX buffers not implemented in Mesa at this time */
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329 | gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
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330 | return;
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331 | case GL_RIGHT:
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332 | if (!ctx->Visual->StereoFlag) {
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333 | gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
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334 | return;
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335 | }
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336 | if (ctx->Visual->DBflag)
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337 | ctx->Color.DrawDestMask = FRONT_RIGHT_BIT | BACK_RIGHT_BIT;
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338 | else
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339 | ctx->Color.DrawDestMask = FRONT_RIGHT_BIT;
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340 | break;
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341 | case GL_FRONT_RIGHT:
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342 | if (!ctx->Visual->StereoFlag) {
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343 | gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
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344 | return;
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345 | }
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346 | ctx->Color.DrawDestMask = FRONT_RIGHT_BIT;
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347 | break;
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348 | case GL_BACK_RIGHT:
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349 | if (!ctx->Visual->StereoFlag) {
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350 | gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
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351 | return;
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352 | }
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353 | if (!ctx->Visual->DBflag) {
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354 | gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
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355 | return;
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356 | }
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357 | ctx->Color.DrawDestMask = BACK_RIGHT_BIT;
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358 | break;
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359 | case GL_BACK_LEFT:
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360 | if (!ctx->Visual->DBflag) {
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361 | gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
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362 | return;
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363 | }
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364 | ctx->Color.DrawDestMask = BACK_LEFT_BIT;
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365 | break;
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366 | case GL_FRONT_AND_BACK:
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367 | if (!ctx->Visual->DBflag) {
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368 | gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
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369 | return;
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370 | }
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371 | if (ctx->Visual->StereoFlag)
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372 | ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT
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373 | | FRONT_RIGHT_BIT | BACK_RIGHT_BIT;
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374 | else
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375 | ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT;
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376 | break;
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377 | case GL_BACK:
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378 | if (!ctx->Visual->DBflag) {
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379 | gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
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380 | return;
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381 | }
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382 | if (ctx->Visual->StereoFlag)
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383 | ctx->Color.DrawDestMask = BACK_LEFT_BIT | BACK_RIGHT_BIT;
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384 | else
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385 | ctx->Color.DrawDestMask = BACK_LEFT_BIT;
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386 | break;
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387 | case GL_LEFT:
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388 | /* never an error */
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389 | if (ctx->Visual->DBflag)
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390 | ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT;
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391 | else
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392 | ctx->Color.DrawDestMask = FRONT_LEFT_BIT;
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393 | break;
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394 | case GL_FRONT_LEFT:
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395 | /* never an error */
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396 | ctx->Color.DrawDestMask = FRONT_LEFT_BIT;
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397 | break;
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398 | case GL_FRONT:
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399 | /* never an error */
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400 | if (ctx->Visual->StereoFlag)
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401 | ctx->Color.DrawDestMask = FRONT_LEFT_BIT | FRONT_RIGHT_BIT;
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402 | else
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403 | ctx->Color.DrawDestMask = FRONT_LEFT_BIT;
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404 | break;
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405 | case GL_NONE:
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406 | /* never an error */
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407 | ctx->Color.DrawDestMask = 0;
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408 | break;
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409 | default:
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410 | gl_error( ctx, GL_INVALID_ENUM, "glDrawBuffer" );
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411 | return;
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412 | }
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413 |
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414 | /*
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415 | * Make the dest buffer mode more precise if possible
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416 | */
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417 | if (mode == GL_LEFT && !ctx->Visual->DBflag)
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418 | ctx->Color.DriverDrawBuffer = GL_FRONT_LEFT;
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419 | else if (mode == GL_RIGHT && !ctx->Visual->DBflag)
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420 | ctx->Color.DriverDrawBuffer = GL_FRONT_RIGHT;
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421 | else if (mode == GL_FRONT && !ctx->Visual->StereoFlag)
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422 | ctx->Color.DriverDrawBuffer = GL_FRONT_LEFT;
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423 | else if (mode == GL_BACK && !ctx->Visual->StereoFlag)
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424 | ctx->Color.DriverDrawBuffer = GL_BACK_LEFT;
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425 | else
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426 | ctx->Color.DriverDrawBuffer = mode;
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427 |
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428 | /*
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429 | * Set current alpha buffer pointer
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430 | */
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431 | if (ctx->Visual->SoftwareAlpha) {
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432 | if (ctx->Color.DriverDrawBuffer == GL_FRONT_LEFT)
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433 | ctx->DrawBuffer->Alpha = ctx->DrawBuffer->FrontLeftAlpha;
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434 | else if (ctx->Color.DriverDrawBuffer == GL_BACK_LEFT)
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435 | ctx->DrawBuffer->Alpha = ctx->DrawBuffer->BackLeftAlpha;
|
---|
436 | else if (ctx->Color.DriverDrawBuffer == GL_FRONT_RIGHT)
|
---|
437 | ctx->DrawBuffer->Alpha = ctx->DrawBuffer->FrontRightAlpha;
|
---|
438 | else if (ctx->Color.DriverDrawBuffer == GL_BACK_RIGHT)
|
---|
439 | ctx->DrawBuffer->Alpha = ctx->DrawBuffer->BackRightAlpha;
|
---|
440 | }
|
---|
441 |
|
---|
442 | /*
|
---|
443 | * If we get here there can't have been an error.
|
---|
444 | * Now see if device driver can implement the drawing to the target
|
---|
445 | * buffer(s). The driver may not be able to do GL_FRONT_AND_BACK mode
|
---|
446 | * for example. We'll take care of that in the core code by looping
|
---|
447 | * over the individual buffers.
|
---|
448 | */
|
---|
449 | ASSERT(ctx->Driver.SetDrawBuffer);
|
---|
450 | if ( (*ctx->Driver.SetDrawBuffer)(ctx, ctx->Color.DriverDrawBuffer) ) {
|
---|
451 | /* All OK, the driver will do all buffer writes */
|
---|
452 | ctx->Color.MultiDrawBuffer = GL_FALSE;
|
---|
453 | }
|
---|
454 | else {
|
---|
455 | /* We'll have to loop over the multiple draw buffer targets */
|
---|
456 | ctx->Color.MultiDrawBuffer = GL_TRUE;
|
---|
457 | /* Set drawing buffer to front for now */
|
---|
458 | (void) (*ctx->Driver.SetDrawBuffer)(ctx, GL_FRONT_LEFT);
|
---|
459 | }
|
---|
460 |
|
---|
461 | ctx->Color.DrawBuffer = mode;
|
---|
462 | ctx->NewState |= NEW_RASTER_OPS;
|
---|
463 | }
|
---|
464 |
|
---|
465 |
|
---|
466 |
|
---|
467 | void
|
---|
468 | _mesa_ReadBuffer( GLenum mode )
|
---|
469 | {
|
---|
470 | GET_CURRENT_CONTEXT(ctx);
|
---|
471 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glReadBuffer");
|
---|
472 |
|
---|
473 | if (MESA_VERBOSE & VERBOSE_API)
|
---|
474 | fprintf(stderr, "glReadBuffer %s\n", gl_lookup_enum_by_nr(mode));
|
---|
475 |
|
---|
476 | switch (mode) {
|
---|
477 | case GL_AUX0:
|
---|
478 | case GL_AUX1:
|
---|
479 | case GL_AUX2:
|
---|
480 | case GL_AUX3:
|
---|
481 | /* AUX buffers not implemented in Mesa at this time */
|
---|
482 | gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
|
---|
483 | return;
|
---|
484 | case GL_LEFT:
|
---|
485 | case GL_FRONT:
|
---|
486 | case GL_FRONT_LEFT:
|
---|
487 | /* Front-Left buffer, always exists */
|
---|
488 | ctx->Pixel.DriverReadBuffer = GL_FRONT_LEFT;
|
---|
489 | break;
|
---|
490 | case GL_BACK:
|
---|
491 | case GL_BACK_LEFT:
|
---|
492 | /* Back-Left buffer, requires double buffering */
|
---|
493 | if (!ctx->Visual->DBflag) {
|
---|
494 | gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
|
---|
495 | return;
|
---|
496 | }
|
---|
497 | ctx->Pixel.DriverReadBuffer = GL_BACK_LEFT;
|
---|
498 | break;
|
---|
499 | case GL_FRONT_RIGHT:
|
---|
500 | case GL_RIGHT:
|
---|
501 | if (!ctx->Visual->StereoFlag) {
|
---|
502 | gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
|
---|
503 | return;
|
---|
504 | }
|
---|
505 | ctx->Pixel.DriverReadBuffer = GL_FRONT_RIGHT;
|
---|
506 | break;
|
---|
507 | case GL_BACK_RIGHT:
|
---|
508 | if (!ctx->Visual->StereoFlag || !ctx->Visual->DBflag) {
|
---|
509 | gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
|
---|
510 | return;
|
---|
511 | }
|
---|
512 | ctx->Pixel.DriverReadBuffer = GL_BACK_RIGHT;
|
---|
513 | break;
|
---|
514 | default:
|
---|
515 | gl_error( ctx, GL_INVALID_ENUM, "glReadBuffer" );
|
---|
516 | return;
|
---|
517 | }
|
---|
518 |
|
---|
519 | ctx->Pixel.ReadBuffer = mode;
|
---|
520 | ctx->NewState |= NEW_RASTER_OPS;
|
---|
521 | }
|
---|
522 |
|
---|
523 |
|
---|
524 | /*
|
---|
525 | * GL_MESA_resize_buffers extension
|
---|
526 | */
|
---|
527 | void
|
---|
528 | _mesa_ResizeBuffersMESA( void )
|
---|
529 | {
|
---|
530 | GLcontext *ctx = gl_get_current_context();
|
---|
531 |
|
---|
532 | GLuint buf_width, buf_height;
|
---|
533 |
|
---|
534 | if (MESA_VERBOSE & VERBOSE_API)
|
---|
535 | fprintf(stderr, "glResizeBuffersMESA\n");
|
---|
536 |
|
---|
537 | /* ask device driver for size of output buffer */
|
---|
538 | (*ctx->Driver.GetBufferSize)( ctx, &buf_width, &buf_height );
|
---|
539 |
|
---|
540 | /* see if size of device driver's color buffer (window) has changed */
|
---|
541 | if (ctx->DrawBuffer->Width == (GLint) buf_width &&
|
---|
542 | ctx->DrawBuffer->Height == (GLint) buf_height)
|
---|
543 | return;
|
---|
544 |
|
---|
545 | ctx->NewState |= NEW_RASTER_OPS; /* to update scissor / window bounds */
|
---|
546 |
|
---|
547 | /* save buffer size */
|
---|
548 | ctx->DrawBuffer->Width = buf_width;
|
---|
549 | ctx->DrawBuffer->Height = buf_height;
|
---|
550 |
|
---|
551 | /* Reallocate other buffers if needed. */
|
---|
552 | if (ctx->DrawBuffer->UseSoftwareDepthBuffer) {
|
---|
553 | _mesa_alloc_depth_buffer( ctx );
|
---|
554 | }
|
---|
555 | if (ctx->DrawBuffer->UseSoftwareStencilBuffer) {
|
---|
556 | gl_alloc_stencil_buffer( ctx );
|
---|
557 | }
|
---|
558 | if (ctx->DrawBuffer->UseSoftwareAccumBuffer) {
|
---|
559 | _mesa_alloc_accum_buffer( ctx );
|
---|
560 | }
|
---|
561 | if (ctx->Visual->SoftwareAlpha) {
|
---|
562 | gl_alloc_alpha_buffers( ctx );
|
---|
563 | }
|
---|
564 | }
|
---|