| 1 | /* $Id: buffers.c,v 1.1 2000-05-23 20:40:24 jeroen Exp $ */
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| 2 |
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| 3 | /*
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| 4 | * Mesa 3-D graphics library
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| 5 | * Version: 3.3
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| 6 | *
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| 7 | * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
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| 8 | *
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a
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| 10 | * copy of this software and associated documentation files (the "Software"),
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| 11 | * to deal in the Software without restriction, including without limitation
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the
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| 14 | * Software is furnished to do so, subject to the following conditions:
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| 15 | *
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| 16 | * The above copyright notice and this permission notice shall be included
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| 17 | * in all copies or substantial portions of the Software.
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| 18 | *
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 25 | */
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| 26 |
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| 27 |
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| 28 | #ifdef PC_HEADER
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| 29 | #include "all.h"
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| 30 | #else
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| 31 | #include "glheader.h"
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| 32 | #include "accum.h"
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| 33 | #include "alphabuf.h"
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| 34 | #include "buffers.h"
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| 35 | #include "context.h"
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| 36 | #include "depth.h"
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| 37 | #include "enums.h"
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| 38 | #include "macros.h"
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| 39 | #include "masking.h"
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| 40 | #include "mem.h"
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| 41 | #include "stencil.h"
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| 42 | #include "state.h"
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| 43 | #include "types.h"
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| 44 | #endif
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| 45 |
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| 46 |
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| 47 |
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| 48 | void
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| 49 | _mesa_ClearIndex( GLfloat c )
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| 50 | {
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| 51 | GET_CURRENT_CONTEXT(ctx);
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| 52 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClearIndex");
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| 53 | ctx->Color.ClearIndex = (GLuint) c;
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| 54 | if (!ctx->Visual->RGBAflag) {
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| 55 | /* it's OK to call glClearIndex in RGBA mode but it should be a NOP */
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| 56 | (*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex );
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| 57 | }
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| 58 | }
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| 59 |
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| 60 |
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| 61 |
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| 62 | void
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| 63 | _mesa_ClearColor( GLclampf red, GLclampf green,
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| 64 | GLclampf blue, GLclampf alpha )
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| 65 | {
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| 66 | GET_CURRENT_CONTEXT(ctx);
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| 67 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClearColor");
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| 68 |
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| 69 | ctx->Color.ClearColor[0] = CLAMP( red, 0.0F, 1.0F );
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| 70 | ctx->Color.ClearColor[1] = CLAMP( green, 0.0F, 1.0F );
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| 71 | ctx->Color.ClearColor[2] = CLAMP( blue, 0.0F, 1.0F );
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| 72 | ctx->Color.ClearColor[3] = CLAMP( alpha, 0.0F, 1.0F );
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| 73 |
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| 74 | if (ctx->Visual->RGBAflag) {
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| 75 | GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F);
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| 76 | GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F);
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| 77 | GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F);
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| 78 | GLubyte a = (GLint) (ctx->Color.ClearColor[3] * 255.0F);
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| 79 | (*ctx->Driver.ClearColor)( ctx, r, g, b, a );
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| 80 | }
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| 81 | }
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| 82 |
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| 83 |
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| 84 |
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| 85 |
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| 86 | /*
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| 87 | * Clear the color buffer when glColorMask or glIndexMask is in effect.
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| 88 | */
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| 89 | static void
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| 90 | clear_color_buffer_with_masking( GLcontext *ctx )
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| 91 | {
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| 92 | const GLint x = ctx->DrawBuffer->Xmin;
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| 93 | const GLint y = ctx->DrawBuffer->Ymin;
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| 94 | const GLint height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin + 1;
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| 95 | const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin + 1;
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| 96 |
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| 97 | if (ctx->Visual->RGBAflag) {
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| 98 | /* RGBA mode */
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| 99 | const GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F);
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| 100 | const GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F);
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| 101 | const GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F);
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| 102 | const GLubyte a = (GLint) (ctx->Color.ClearColor[3] * 255.0F);
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| 103 | GLint i;
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| 104 | for (i = 0; i < height; i++) {
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| 105 | GLubyte rgba[MAX_WIDTH][4];
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| 106 | GLint j;
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| 107 | for (j=0; j<width; j++) {
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| 108 | rgba[j][RCOMP] = r;
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| 109 | rgba[j][GCOMP] = g;
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| 110 | rgba[j][BCOMP] = b;
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| 111 | rgba[j][ACOMP] = a;
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| 112 | }
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| 113 | gl_mask_rgba_span( ctx, width, x, y + i, rgba );
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| 114 | (*ctx->Driver.WriteRGBASpan)( ctx, width, x, y + i,
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| 115 | (CONST GLubyte (*)[4])rgba, NULL );
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| 116 | }
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| 117 | }
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| 118 | else {
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| 119 | /* Color index mode */
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| 120 | GLuint span[MAX_WIDTH];
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| 121 | GLubyte mask[MAX_WIDTH];
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| 122 | GLint i, j;
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| 123 | MEMSET( mask, 1, width );
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| 124 | for (i=0;i<height;i++) {
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| 125 | for (j=0;j<width;j++) {
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| 126 | span[j] = ctx->Color.ClearIndex;
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| 127 | }
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| 128 | gl_mask_index_span( ctx, width, x, y + i, span );
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| 129 | (*ctx->Driver.WriteCI32Span)( ctx, width, x, y + i, span, mask );
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| 130 | }
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| 131 | }
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| 132 | }
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| 133 |
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| 134 |
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| 135 |
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| 136 | /*
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| 137 | * Clear a color buffer without index/channel masking.
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| 138 | */
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| 139 | static void
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| 140 | clear_color_buffer(GLcontext *ctx)
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| 141 | {
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| 142 | const GLint x = ctx->DrawBuffer->Xmin;
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| 143 | const GLint y = ctx->DrawBuffer->Ymin;
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| 144 | const GLint height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin + 1;
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| 145 | const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin + 1;
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| 146 |
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| 147 | if (ctx->Visual->RGBAflag) {
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| 148 | /* RGBA mode */
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| 149 | const GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F);
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| 150 | const GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F);
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| 151 | const GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F);
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| 152 | const GLubyte a = (GLint) (ctx->Color.ClearColor[3] * 255.0F);
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| 153 | GLubyte span[MAX_WIDTH][4];
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| 154 | GLint i;
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| 155 | ASSERT(ctx->Color.ColorMask[0] &&
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| 156 | ctx->Color.ColorMask[1] &&
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| 157 | ctx->Color.ColorMask[2] &&
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| 158 | ctx->Color.ColorMask[3]);
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| 159 | for (i = 0; i < width; i++) {
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| 160 | span[i][RCOMP] = r;
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| 161 | span[i][GCOMP] = g;
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| 162 | span[i][BCOMP] = b;
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| 163 | span[i][ACOMP] = a;
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| 164 | }
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| 165 | for (i = 0; i < height; i++) {
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| 166 | (*ctx->Driver.WriteRGBASpan)( ctx, width, x, y + i,
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| 167 | (CONST GLubyte (*)[4]) span, NULL );
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| 168 | }
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| 169 | }
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| 170 | else {
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| 171 | /* Color index mode */
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| 172 | ASSERT(ctx->Color.IndexMask == ~0);
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| 173 | if (ctx->Visual->IndexBits == 8) {
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| 174 | /* 8-bit clear */
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| 175 | GLubyte span[MAX_WIDTH];
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| 176 | GLint i;
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| 177 | MEMSET(span, ctx->Color.ClearIndex, width);
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| 178 | for (i = 0; i < height; i++) {
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| 179 | (*ctx->Driver.WriteCI8Span)( ctx, width, x, y + i, span, NULL );
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| 180 | }
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| 181 | }
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| 182 | else {
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| 183 | /* non 8-bit clear */
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| 184 | GLuint span[MAX_WIDTH];
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| 185 | GLint i;
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| 186 | for (i = 0; i < width; i++) {
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| 187 | span[i] = ctx->Color.ClearIndex;
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| 188 | }
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| 189 | for (i = 0; i < height; i++) {
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| 190 | (*ctx->Driver.WriteCI32Span)( ctx, width, x, y + i, span, NULL );
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| 191 | }
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| 192 | }
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| 193 | }
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| 194 | }
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| 195 |
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| 196 |
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| 197 |
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| 198 | /*
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| 199 | * Clear the front/back/left/right color buffers.
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| 200 | * This function is usually only called if we need to clear the
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| 201 | * buffers with masking.
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| 202 | */
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| 203 | static void
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| 204 | clear_color_buffers(GLcontext *ctx)
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| 205 | {
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| 206 | GLuint bufferBit;
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| 207 |
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| 208 | /* loop over four possible dest color buffers */
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| 209 | for (bufferBit = 1; bufferBit <= 8; bufferBit = bufferBit << 1) {
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| 210 | if (bufferBit & ctx->Color.DrawDestMask) {
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| 211 | if (bufferBit == FRONT_LEFT_BIT) {
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| 212 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_FRONT_LEFT);
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| 213 | }
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| 214 | else if (bufferBit == FRONT_RIGHT_BIT) {
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| 215 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_FRONT_RIGHT);
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| 216 | }
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| 217 | else if (bufferBit == BACK_LEFT_BIT) {
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| 218 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_BACK_LEFT);
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| 219 | }
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| 220 | else {
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| 221 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_BACK_RIGHT);
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| 222 | }
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| 223 |
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| 224 | if (ctx->Color.SWmasking) {
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| 225 | clear_color_buffer_with_masking(ctx);
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| 226 | }
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| 227 | else {
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| 228 | clear_color_buffer(ctx);
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| 229 | }
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| 230 | }
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| 231 | }
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| 232 |
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| 233 | /* restore default dest buffer */
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| 234 | (void) (*ctx->Driver.SetDrawBuffer)( ctx, ctx->Color.DriverDrawBuffer );
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| 235 | }
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| 236 |
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| 237 |
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| 238 |
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| 239 | void
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| 240 | _mesa_Clear( GLbitfield mask )
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| 241 | {
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| 242 | GET_CURRENT_CONTEXT(ctx);
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| 243 | #ifdef PROFILE
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| 244 | GLdouble t0 = gl_time();
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| 245 | #endif
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| 246 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClear");
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| 247 |
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| 248 | if (MESA_VERBOSE & VERBOSE_API)
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| 249 | fprintf(stderr, "glClear 0x%x\n", mask);
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| 250 |
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| 251 | if (ctx->NewState) {
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| 252 | gl_update_state( ctx );
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| 253 | }
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| 254 |
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| 255 | if (ctx->RenderMode==GL_RENDER) {
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| 256 | const GLint x = ctx->DrawBuffer->Xmin;
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| 257 | const GLint y = ctx->DrawBuffer->Ymin;
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| 258 | const GLint height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin + 1;
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| 259 | const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin + 1;
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| 260 | GLbitfield ddMask;
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| 261 | GLbitfield newMask;
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| 262 |
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| 263 | /* don't clear depth buffer if depth writing disabled */
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| 264 | if (!ctx->Depth.Mask)
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| 265 | CLEAR_BITS(mask, GL_DEPTH_BUFFER_BIT);
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| 266 |
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| 267 | /* Build bitmask to send to driver Clear function */
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| 268 | ddMask = mask & (GL_DEPTH_BUFFER_BIT |
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| 269 | GL_STENCIL_BUFFER_BIT |
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| 270 | GL_ACCUM_BUFFER_BIT);
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| 271 | if (mask & GL_COLOR_BUFFER_BIT) {
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| 272 | ddMask |= ctx->Color.DrawDestMask;
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| 273 | }
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| 274 |
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| 275 | ASSERT(ctx->Driver.Clear);
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| 276 | newMask = (*ctx->Driver.Clear)( ctx, ddMask, !ctx->Scissor.Enabled,
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| 277 | x, y, width, height );
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| 278 |
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| 279 | #ifdef DEBUG
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| 280 | {
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| 281 | GLbitfield legalBits = DD_FRONT_LEFT_BIT |
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| 282 | DD_FRONT_RIGHT_BIT |
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| 283 | DD_BACK_LEFT_BIT |
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| 284 | DD_BACK_RIGHT_BIT |
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| 285 | DD_DEPTH_BIT |
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| 286 | DD_STENCIL_BIT |
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| 287 | DD_ACCUM_BIT;
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| 288 | ASSERT((newMask & (~legalBits)) == 0);
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| 289 | }
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| 290 | #endif
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| 291 |
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| 292 | /* do software clearing here */
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| 293 | if (newMask) {
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| 294 | if (newMask & ctx->Color.DrawDestMask) clear_color_buffers( ctx );
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| 295 | if (newMask & GL_DEPTH_BUFFER_BIT) _mesa_clear_depth_buffer( ctx );
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| 296 | if (newMask & GL_ACCUM_BUFFER_BIT) _mesa_clear_accum_buffer( ctx );
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| 297 | if (newMask & GL_STENCIL_BUFFER_BIT) gl_clear_stencil_buffer( ctx );
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| 298 | }
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| 299 |
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| 300 | /* clear software-based alpha buffer(s) */
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| 301 | if ( (mask & GL_COLOR_BUFFER_BIT) && ctx->Visual->SoftwareAlpha
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| 302 | && ctx->Color.ColorMask[RCOMP]) {
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| 303 | gl_clear_alpha_buffers( ctx );
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| 304 | }
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| 305 |
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| 306 | #ifdef PROFILE
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| 307 | ctx->ClearTime += gl_time() - t0;
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| 308 | ctx->ClearCount++;
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| 309 | #endif
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| 310 | }
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| 311 | }
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| 312 |
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| 313 |
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| 314 | void
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| 315 | _mesa_DrawBuffer( GLenum mode )
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| 316 | {
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| 317 | GET_CURRENT_CONTEXT(ctx);
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| 318 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDrawBuffer");
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| 319 |
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| 320 | if (MESA_VERBOSE & VERBOSE_API)
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| 321 | fprintf(stderr, "glDrawBuffer %s\n", gl_lookup_enum_by_nr(mode));
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| 322 |
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| 323 | switch (mode) {
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| 324 | case GL_AUX0:
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| 325 | case GL_AUX1:
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| 326 | case GL_AUX2:
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| 327 | case GL_AUX3:
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| 328 | /* AUX buffers not implemented in Mesa at this time */
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| 329 | gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
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| 330 | return;
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| 331 | case GL_RIGHT:
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| 332 | if (!ctx->Visual->StereoFlag) {
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| 333 | gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
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| 334 | return;
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| 335 | }
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| 336 | if (ctx->Visual->DBflag)
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| 337 | ctx->Color.DrawDestMask = FRONT_RIGHT_BIT | BACK_RIGHT_BIT;
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| 338 | else
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| 339 | ctx->Color.DrawDestMask = FRONT_RIGHT_BIT;
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| 340 | break;
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| 341 | case GL_FRONT_RIGHT:
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| 342 | if (!ctx->Visual->StereoFlag) {
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| 343 | gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
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| 344 | return;
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| 345 | }
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| 346 | ctx->Color.DrawDestMask = FRONT_RIGHT_BIT;
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| 347 | break;
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| 348 | case GL_BACK_RIGHT:
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| 349 | if (!ctx->Visual->StereoFlag) {
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| 350 | gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
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| 351 | return;
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| 352 | }
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| 353 | if (!ctx->Visual->DBflag) {
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| 354 | gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
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| 355 | return;
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| 356 | }
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| 357 | ctx->Color.DrawDestMask = BACK_RIGHT_BIT;
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| 358 | break;
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| 359 | case GL_BACK_LEFT:
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| 360 | if (!ctx->Visual->DBflag) {
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| 361 | gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
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| 362 | return;
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| 363 | }
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| 364 | ctx->Color.DrawDestMask = BACK_LEFT_BIT;
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| 365 | break;
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| 366 | case GL_FRONT_AND_BACK:
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| 367 | if (!ctx->Visual->DBflag) {
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| 368 | gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
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| 369 | return;
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| 370 | }
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| 371 | if (ctx->Visual->StereoFlag)
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| 372 | ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT
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| 373 | | FRONT_RIGHT_BIT | BACK_RIGHT_BIT;
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| 374 | else
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| 375 | ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT;
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| 376 | break;
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| 377 | case GL_BACK:
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| 378 | if (!ctx->Visual->DBflag) {
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| 379 | gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
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| 380 | return;
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| 381 | }
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| 382 | if (ctx->Visual->StereoFlag)
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| 383 | ctx->Color.DrawDestMask = BACK_LEFT_BIT | BACK_RIGHT_BIT;
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| 384 | else
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| 385 | ctx->Color.DrawDestMask = BACK_LEFT_BIT;
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| 386 | break;
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| 387 | case GL_LEFT:
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| 388 | /* never an error */
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| 389 | if (ctx->Visual->DBflag)
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| 390 | ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT;
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| 391 | else
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| 392 | ctx->Color.DrawDestMask = FRONT_LEFT_BIT;
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|---|
| 393 | break;
|
|---|
| 394 | case GL_FRONT_LEFT:
|
|---|
| 395 | /* never an error */
|
|---|
| 396 | ctx->Color.DrawDestMask = FRONT_LEFT_BIT;
|
|---|
| 397 | break;
|
|---|
| 398 | case GL_FRONT:
|
|---|
| 399 | /* never an error */
|
|---|
| 400 | if (ctx->Visual->StereoFlag)
|
|---|
| 401 | ctx->Color.DrawDestMask = FRONT_LEFT_BIT | FRONT_RIGHT_BIT;
|
|---|
| 402 | else
|
|---|
| 403 | ctx->Color.DrawDestMask = FRONT_LEFT_BIT;
|
|---|
| 404 | break;
|
|---|
| 405 | case GL_NONE:
|
|---|
| 406 | /* never an error */
|
|---|
| 407 | ctx->Color.DrawDestMask = 0;
|
|---|
| 408 | break;
|
|---|
| 409 | default:
|
|---|
| 410 | gl_error( ctx, GL_INVALID_ENUM, "glDrawBuffer" );
|
|---|
| 411 | return;
|
|---|
| 412 | }
|
|---|
| 413 |
|
|---|
| 414 | /*
|
|---|
| 415 | * Make the dest buffer mode more precise if possible
|
|---|
| 416 | */
|
|---|
| 417 | if (mode == GL_LEFT && !ctx->Visual->DBflag)
|
|---|
| 418 | ctx->Color.DriverDrawBuffer = GL_FRONT_LEFT;
|
|---|
| 419 | else if (mode == GL_RIGHT && !ctx->Visual->DBflag)
|
|---|
| 420 | ctx->Color.DriverDrawBuffer = GL_FRONT_RIGHT;
|
|---|
| 421 | else if (mode == GL_FRONT && !ctx->Visual->StereoFlag)
|
|---|
| 422 | ctx->Color.DriverDrawBuffer = GL_FRONT_LEFT;
|
|---|
| 423 | else if (mode == GL_BACK && !ctx->Visual->StereoFlag)
|
|---|
| 424 | ctx->Color.DriverDrawBuffer = GL_BACK_LEFT;
|
|---|
| 425 | else
|
|---|
| 426 | ctx->Color.DriverDrawBuffer = mode;
|
|---|
| 427 |
|
|---|
| 428 | /*
|
|---|
| 429 | * Set current alpha buffer pointer
|
|---|
| 430 | */
|
|---|
| 431 | if (ctx->Visual->SoftwareAlpha) {
|
|---|
| 432 | if (ctx->Color.DriverDrawBuffer == GL_FRONT_LEFT)
|
|---|
| 433 | ctx->DrawBuffer->Alpha = ctx->DrawBuffer->FrontLeftAlpha;
|
|---|
| 434 | else if (ctx->Color.DriverDrawBuffer == GL_BACK_LEFT)
|
|---|
| 435 | ctx->DrawBuffer->Alpha = ctx->DrawBuffer->BackLeftAlpha;
|
|---|
| 436 | else if (ctx->Color.DriverDrawBuffer == GL_FRONT_RIGHT)
|
|---|
| 437 | ctx->DrawBuffer->Alpha = ctx->DrawBuffer->FrontRightAlpha;
|
|---|
| 438 | else if (ctx->Color.DriverDrawBuffer == GL_BACK_RIGHT)
|
|---|
| 439 | ctx->DrawBuffer->Alpha = ctx->DrawBuffer->BackRightAlpha;
|
|---|
| 440 | }
|
|---|
| 441 |
|
|---|
| 442 | /*
|
|---|
| 443 | * If we get here there can't have been an error.
|
|---|
| 444 | * Now see if device driver can implement the drawing to the target
|
|---|
| 445 | * buffer(s). The driver may not be able to do GL_FRONT_AND_BACK mode
|
|---|
| 446 | * for example. We'll take care of that in the core code by looping
|
|---|
| 447 | * over the individual buffers.
|
|---|
| 448 | */
|
|---|
| 449 | ASSERT(ctx->Driver.SetDrawBuffer);
|
|---|
| 450 | if ( (*ctx->Driver.SetDrawBuffer)(ctx, ctx->Color.DriverDrawBuffer) ) {
|
|---|
| 451 | /* All OK, the driver will do all buffer writes */
|
|---|
| 452 | ctx->Color.MultiDrawBuffer = GL_FALSE;
|
|---|
| 453 | }
|
|---|
| 454 | else {
|
|---|
| 455 | /* We'll have to loop over the multiple draw buffer targets */
|
|---|
| 456 | ctx->Color.MultiDrawBuffer = GL_TRUE;
|
|---|
| 457 | /* Set drawing buffer to front for now */
|
|---|
| 458 | (void) (*ctx->Driver.SetDrawBuffer)(ctx, GL_FRONT_LEFT);
|
|---|
| 459 | }
|
|---|
| 460 |
|
|---|
| 461 | ctx->Color.DrawBuffer = mode;
|
|---|
| 462 | ctx->NewState |= NEW_RASTER_OPS;
|
|---|
| 463 | }
|
|---|
| 464 |
|
|---|
| 465 |
|
|---|
| 466 |
|
|---|
| 467 | void
|
|---|
| 468 | _mesa_ReadBuffer( GLenum mode )
|
|---|
| 469 | {
|
|---|
| 470 | GET_CURRENT_CONTEXT(ctx);
|
|---|
| 471 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glReadBuffer");
|
|---|
| 472 |
|
|---|
| 473 | if (MESA_VERBOSE & VERBOSE_API)
|
|---|
| 474 | fprintf(stderr, "glReadBuffer %s\n", gl_lookup_enum_by_nr(mode));
|
|---|
| 475 |
|
|---|
| 476 | switch (mode) {
|
|---|
| 477 | case GL_AUX0:
|
|---|
| 478 | case GL_AUX1:
|
|---|
| 479 | case GL_AUX2:
|
|---|
| 480 | case GL_AUX3:
|
|---|
| 481 | /* AUX buffers not implemented in Mesa at this time */
|
|---|
| 482 | gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
|
|---|
| 483 | return;
|
|---|
| 484 | case GL_LEFT:
|
|---|
| 485 | case GL_FRONT:
|
|---|
| 486 | case GL_FRONT_LEFT:
|
|---|
| 487 | /* Front-Left buffer, always exists */
|
|---|
| 488 | ctx->Pixel.DriverReadBuffer = GL_FRONT_LEFT;
|
|---|
| 489 | break;
|
|---|
| 490 | case GL_BACK:
|
|---|
| 491 | case GL_BACK_LEFT:
|
|---|
| 492 | /* Back-Left buffer, requires double buffering */
|
|---|
| 493 | if (!ctx->Visual->DBflag) {
|
|---|
| 494 | gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
|
|---|
| 495 | return;
|
|---|
| 496 | }
|
|---|
| 497 | ctx->Pixel.DriverReadBuffer = GL_BACK_LEFT;
|
|---|
| 498 | break;
|
|---|
| 499 | case GL_FRONT_RIGHT:
|
|---|
| 500 | case GL_RIGHT:
|
|---|
| 501 | if (!ctx->Visual->StereoFlag) {
|
|---|
| 502 | gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
|
|---|
| 503 | return;
|
|---|
| 504 | }
|
|---|
| 505 | ctx->Pixel.DriverReadBuffer = GL_FRONT_RIGHT;
|
|---|
| 506 | break;
|
|---|
| 507 | case GL_BACK_RIGHT:
|
|---|
| 508 | if (!ctx->Visual->StereoFlag || !ctx->Visual->DBflag) {
|
|---|
| 509 | gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
|
|---|
| 510 | return;
|
|---|
| 511 | }
|
|---|
| 512 | ctx->Pixel.DriverReadBuffer = GL_BACK_RIGHT;
|
|---|
| 513 | break;
|
|---|
| 514 | default:
|
|---|
| 515 | gl_error( ctx, GL_INVALID_ENUM, "glReadBuffer" );
|
|---|
| 516 | return;
|
|---|
| 517 | }
|
|---|
| 518 |
|
|---|
| 519 | ctx->Pixel.ReadBuffer = mode;
|
|---|
| 520 | ctx->NewState |= NEW_RASTER_OPS;
|
|---|
| 521 | }
|
|---|
| 522 |
|
|---|
| 523 |
|
|---|
| 524 | /*
|
|---|
| 525 | * GL_MESA_resize_buffers extension
|
|---|
| 526 | */
|
|---|
| 527 | void
|
|---|
| 528 | _mesa_ResizeBuffersMESA( void )
|
|---|
| 529 | {
|
|---|
| 530 | GLcontext *ctx = gl_get_current_context();
|
|---|
| 531 |
|
|---|
| 532 | GLuint buf_width, buf_height;
|
|---|
| 533 |
|
|---|
| 534 | if (MESA_VERBOSE & VERBOSE_API)
|
|---|
| 535 | fprintf(stderr, "glResizeBuffersMESA\n");
|
|---|
| 536 |
|
|---|
| 537 | /* ask device driver for size of output buffer */
|
|---|
| 538 | (*ctx->Driver.GetBufferSize)( ctx, &buf_width, &buf_height );
|
|---|
| 539 |
|
|---|
| 540 | /* see if size of device driver's color buffer (window) has changed */
|
|---|
| 541 | if (ctx->DrawBuffer->Width == (GLint) buf_width &&
|
|---|
| 542 | ctx->DrawBuffer->Height == (GLint) buf_height)
|
|---|
| 543 | return;
|
|---|
| 544 |
|
|---|
| 545 | ctx->NewState |= NEW_RASTER_OPS; /* to update scissor / window bounds */
|
|---|
| 546 |
|
|---|
| 547 | /* save buffer size */
|
|---|
| 548 | ctx->DrawBuffer->Width = buf_width;
|
|---|
| 549 | ctx->DrawBuffer->Height = buf_height;
|
|---|
| 550 |
|
|---|
| 551 | /* Reallocate other buffers if needed. */
|
|---|
| 552 | if (ctx->DrawBuffer->UseSoftwareDepthBuffer) {
|
|---|
| 553 | _mesa_alloc_depth_buffer( ctx );
|
|---|
| 554 | }
|
|---|
| 555 | if (ctx->DrawBuffer->UseSoftwareStencilBuffer) {
|
|---|
| 556 | gl_alloc_stencil_buffer( ctx );
|
|---|
| 557 | }
|
|---|
| 558 | if (ctx->DrawBuffer->UseSoftwareAccumBuffer) {
|
|---|
| 559 | _mesa_alloc_accum_buffer( ctx );
|
|---|
| 560 | }
|
|---|
| 561 | if (ctx->Visual->SoftwareAlpha) {
|
|---|
| 562 | gl_alloc_alpha_buffers( ctx );
|
|---|
| 563 | }
|
|---|
| 564 | }
|
|---|