| 1 | /* $Id: blend.c,v 1.3 2000-05-23 20:40:24 jeroen Exp $ */ | 
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| 2 |  | 
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| 3 | /* | 
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| 4 | * Mesa 3-D graphics library | 
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| 5 | * Version:  3.3 | 
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| 6 | * | 
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| 7 | * Copyright (C) 1999  Brian Paul   All Rights Reserved. | 
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| 8 | * | 
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a | 
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| 10 | * copy of this software and associated documentation files (the "Software"), | 
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| 11 | * to deal in the Software without restriction, including without limitation | 
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, | 
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the | 
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| 14 | * Software is furnished to do so, subject to the following conditions: | 
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| 15 | * | 
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| 16 | * The above copyright notice and this permission notice shall be included | 
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| 17 | * in all copies or substantial portions of the Software. | 
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| 18 | * | 
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | 
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL | 
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN | 
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | 
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | 
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| 25 | */ | 
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| 26 |  | 
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| 27 |  | 
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| 28 |  | 
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| 29 | #ifdef PC_HEADER | 
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| 30 | #include "all.h" | 
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| 31 | #else | 
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| 32 | #include "glheader.h" | 
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| 33 | #include "alphabuf.h" | 
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| 34 | #include "blend.h" | 
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| 35 | #include "context.h" | 
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| 36 | #include "enums.h" | 
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| 37 | #include "macros.h" | 
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| 38 | #include "pb.h" | 
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| 39 | #include "span.h" | 
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| 40 | #include "types.h" | 
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| 41 | #endif | 
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| 42 |  | 
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| 43 | #ifdef __WIN32OS2__ | 
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| 44 | #include <cpuhlp.h> | 
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| 45 | #endif | 
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| 46 |  | 
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| 47 | void | 
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| 48 | _mesa_BlendFunc( GLenum sfactor, GLenum dfactor ) | 
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| 49 | { | 
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| 50 | GET_CURRENT_CONTEXT(ctx); | 
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| 51 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendFunc"); | 
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| 52 |  | 
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| 53 | if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) | 
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| 54 | fprintf(stderr, "glBlendFunc %s %s\n", | 
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| 55 | gl_lookup_enum_by_nr(sfactor), | 
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| 56 | gl_lookup_enum_by_nr(dfactor)); | 
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| 57 |  | 
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| 58 | switch (sfactor) { | 
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| 59 | case GL_ZERO: | 
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| 60 | case GL_ONE: | 
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| 61 | case GL_DST_COLOR: | 
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| 62 | case GL_ONE_MINUS_DST_COLOR: | 
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| 63 | case GL_SRC_ALPHA: | 
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| 64 | case GL_ONE_MINUS_SRC_ALPHA: | 
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| 65 | case GL_DST_ALPHA: | 
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| 66 | case GL_ONE_MINUS_DST_ALPHA: | 
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| 67 | case GL_SRC_ALPHA_SATURATE: | 
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| 68 | case GL_CONSTANT_COLOR: | 
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| 69 | case GL_ONE_MINUS_CONSTANT_COLOR: | 
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| 70 | case GL_CONSTANT_ALPHA: | 
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| 71 | case GL_ONE_MINUS_CONSTANT_ALPHA: | 
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| 72 | ctx->Color.BlendSrcRGB = ctx->Color.BlendSrcA = sfactor; | 
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| 73 | break; | 
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| 74 | default: | 
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| 75 | gl_error( ctx, GL_INVALID_ENUM, "glBlendFunc(sfactor)" ); | 
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| 76 | return; | 
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| 77 | } | 
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| 78 |  | 
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| 79 | switch (dfactor) { | 
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| 80 | case GL_ZERO: | 
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| 81 | case GL_ONE: | 
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| 82 | case GL_SRC_COLOR: | 
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| 83 | case GL_ONE_MINUS_SRC_COLOR: | 
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| 84 | case GL_SRC_ALPHA: | 
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| 85 | case GL_ONE_MINUS_SRC_ALPHA: | 
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| 86 | case GL_DST_ALPHA: | 
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| 87 | case GL_ONE_MINUS_DST_ALPHA: | 
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| 88 | case GL_CONSTANT_COLOR: | 
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| 89 | case GL_ONE_MINUS_CONSTANT_COLOR: | 
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| 90 | case GL_CONSTANT_ALPHA: | 
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| 91 | case GL_ONE_MINUS_CONSTANT_ALPHA: | 
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| 92 | ctx->Color.BlendDstRGB = ctx->Color.BlendDstA = dfactor; | 
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| 93 | break; | 
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| 94 | default: | 
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| 95 | gl_error( ctx, GL_INVALID_ENUM, "glBlendFunc(dfactor)" ); | 
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| 96 | return; | 
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| 97 | } | 
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| 98 |  | 
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| 99 | if (ctx->Driver.BlendFunc) { | 
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| 100 | (*ctx->Driver.BlendFunc)( ctx, sfactor, dfactor ); | 
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| 101 | } | 
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| 102 |  | 
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| 103 | ctx->Color.BlendFunc = NULL; | 
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| 104 | ctx->NewState |= NEW_RASTER_OPS; | 
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| 105 | } | 
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| 106 |  | 
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| 107 |  | 
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| 108 | /* GL_EXT_blend_func_separate */ | 
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| 109 | void | 
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| 110 | _mesa_BlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB, | 
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| 111 | GLenum sfactorA, GLenum dfactorA ) | 
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| 112 | { | 
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| 113 | GET_CURRENT_CONTEXT(ctx); | 
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| 114 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendFuncSeparate"); | 
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| 115 |  | 
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| 116 | if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) | 
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| 117 | fprintf(stderr, "glBlendFuncSeperate %s %s %s %s\n", | 
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| 118 | gl_lookup_enum_by_nr(sfactorRGB), | 
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| 119 | gl_lookup_enum_by_nr(dfactorRGB), | 
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| 120 | gl_lookup_enum_by_nr(sfactorA), | 
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| 121 | gl_lookup_enum_by_nr(dfactorA)); | 
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| 122 |  | 
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| 123 | switch (sfactorRGB) { | 
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| 124 | case GL_ZERO: | 
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| 125 | case GL_ONE: | 
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| 126 | case GL_DST_COLOR: | 
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| 127 | case GL_ONE_MINUS_DST_COLOR: | 
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| 128 | case GL_SRC_ALPHA: | 
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| 129 | case GL_ONE_MINUS_SRC_ALPHA: | 
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| 130 | case GL_DST_ALPHA: | 
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| 131 | case GL_ONE_MINUS_DST_ALPHA: | 
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| 132 | case GL_SRC_ALPHA_SATURATE: | 
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| 133 | case GL_CONSTANT_COLOR: | 
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| 134 | case GL_ONE_MINUS_CONSTANT_COLOR: | 
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| 135 | case GL_CONSTANT_ALPHA: | 
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| 136 | case GL_ONE_MINUS_CONSTANT_ALPHA: | 
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| 137 | ctx->Color.BlendSrcRGB = sfactorRGB; | 
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| 138 | break; | 
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| 139 | default: | 
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| 140 | gl_error( ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(sfactorRGB)" ); | 
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| 141 | return; | 
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| 142 | } | 
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| 143 |  | 
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| 144 | switch (dfactorRGB) { | 
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| 145 | case GL_ZERO: | 
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| 146 | case GL_ONE: | 
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| 147 | case GL_SRC_COLOR: | 
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| 148 | case GL_ONE_MINUS_SRC_COLOR: | 
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| 149 | case GL_SRC_ALPHA: | 
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| 150 | case GL_ONE_MINUS_SRC_ALPHA: | 
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| 151 | case GL_DST_ALPHA: | 
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| 152 | case GL_ONE_MINUS_DST_ALPHA: | 
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| 153 | case GL_CONSTANT_COLOR: | 
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| 154 | case GL_ONE_MINUS_CONSTANT_COLOR: | 
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| 155 | case GL_CONSTANT_ALPHA: | 
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| 156 | case GL_ONE_MINUS_CONSTANT_ALPHA: | 
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| 157 | ctx->Color.BlendDstRGB = dfactorRGB; | 
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| 158 | break; | 
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| 159 | default: | 
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| 160 | gl_error( ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(dfactorRGB)" ); | 
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| 161 | return; | 
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| 162 | } | 
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| 163 |  | 
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| 164 | switch (sfactorA) { | 
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| 165 | case GL_ZERO: | 
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| 166 | case GL_ONE: | 
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| 167 | case GL_DST_COLOR: | 
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| 168 | case GL_ONE_MINUS_DST_COLOR: | 
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| 169 | case GL_SRC_ALPHA: | 
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| 170 | case GL_ONE_MINUS_SRC_ALPHA: | 
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| 171 | case GL_DST_ALPHA: | 
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| 172 | case GL_ONE_MINUS_DST_ALPHA: | 
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| 173 | case GL_SRC_ALPHA_SATURATE: | 
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| 174 | case GL_CONSTANT_COLOR: | 
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| 175 | case GL_ONE_MINUS_CONSTANT_COLOR: | 
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| 176 | case GL_CONSTANT_ALPHA: | 
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| 177 | case GL_ONE_MINUS_CONSTANT_ALPHA: | 
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| 178 | ctx->Color.BlendSrcA = sfactorA; | 
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| 179 | break; | 
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| 180 | default: | 
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| 181 | gl_error( ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(sfactorA)" ); | 
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| 182 | return; | 
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| 183 | } | 
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| 184 |  | 
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| 185 | switch (dfactorA) { | 
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| 186 | case GL_ZERO: | 
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| 187 | case GL_ONE: | 
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| 188 | case GL_SRC_COLOR: | 
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| 189 | case GL_ONE_MINUS_SRC_COLOR: | 
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| 190 | case GL_SRC_ALPHA: | 
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| 191 | case GL_ONE_MINUS_SRC_ALPHA: | 
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| 192 | case GL_DST_ALPHA: | 
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| 193 | case GL_ONE_MINUS_DST_ALPHA: | 
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| 194 | case GL_CONSTANT_COLOR: | 
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| 195 | case GL_ONE_MINUS_CONSTANT_COLOR: | 
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| 196 | case GL_CONSTANT_ALPHA: | 
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| 197 | case GL_ONE_MINUS_CONSTANT_ALPHA: | 
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| 198 | ctx->Color.BlendDstA = dfactorA; | 
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| 199 | break; | 
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| 200 | default: | 
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| 201 | gl_error( ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(dfactorA)" ); | 
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| 202 | return; | 
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| 203 | } | 
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| 204 |  | 
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| 205 | ctx->Color.BlendFunc = NULL; | 
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| 206 | ctx->NewState |= NEW_RASTER_OPS; | 
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| 207 |  | 
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| 208 | if (ctx->Driver.BlendFuncSeparate) { | 
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| 209 | (*ctx->Driver.BlendFuncSeparate)( ctx, sfactorRGB, dfactorRGB, | 
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| 210 | sfactorA, dfactorA ); | 
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| 211 | } | 
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| 212 | } | 
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| 213 |  | 
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| 214 |  | 
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| 215 |  | 
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| 216 | /* This is really an extension function! */ | 
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| 217 | void | 
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| 218 | _mesa_BlendEquation( GLenum mode ) | 
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| 219 | { | 
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| 220 | GET_CURRENT_CONTEXT(ctx); | 
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| 221 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendEquation"); | 
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| 222 |  | 
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| 223 | if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) | 
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| 224 | fprintf(stderr, "glBlendEquation %s\n", | 
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| 225 | gl_lookup_enum_by_nr(mode)); | 
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| 226 |  | 
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| 227 |  | 
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| 228 | switch (mode) { | 
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| 229 | case GL_MIN_EXT: | 
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| 230 | case GL_MAX_EXT: | 
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| 231 | case GL_LOGIC_OP: | 
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| 232 | case GL_FUNC_ADD_EXT: | 
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| 233 | case GL_FUNC_SUBTRACT_EXT: | 
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| 234 | case GL_FUNC_REVERSE_SUBTRACT_EXT: | 
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| 235 | ctx->Color.BlendEquation = mode; | 
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| 236 | break; | 
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| 237 | default: | 
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| 238 | gl_error( ctx, GL_INVALID_ENUM, "glBlendEquation" ); | 
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| 239 | return; | 
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| 240 | } | 
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| 241 |  | 
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| 242 | /* This is needed to support 1.1's RGB logic ops AND | 
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| 243 | * 1.0's blending logicops. | 
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| 244 | */ | 
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| 245 | if (mode==GL_LOGIC_OP && ctx->Color.BlendEnabled) { | 
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| 246 | ctx->Color.ColorLogicOpEnabled = GL_TRUE; | 
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| 247 | } | 
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| 248 | else { | 
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| 249 | ctx->Color.ColorLogicOpEnabled = GL_FALSE; | 
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| 250 | } | 
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| 251 |  | 
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| 252 | ctx->Color.BlendFunc = NULL; | 
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| 253 | ctx->NewState |= NEW_RASTER_OPS; | 
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| 254 |  | 
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| 255 | if (ctx->Driver.BlendEquation) | 
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| 256 | ctx->Driver.BlendEquation( ctx, mode ); | 
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| 257 | } | 
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| 258 |  | 
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| 259 |  | 
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| 260 |  | 
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| 261 | void | 
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| 262 | _mesa_BlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) | 
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| 263 | { | 
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| 264 | GET_CURRENT_CONTEXT(ctx); | 
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| 265 | ctx->Color.BlendColor[0] = CLAMP( red,   0.0F, 1.0F ); | 
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| 266 | ctx->Color.BlendColor[1] = CLAMP( green, 0.0F, 1.0F ); | 
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| 267 | ctx->Color.BlendColor[2] = CLAMP( blue,  0.0F, 1.0F ); | 
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| 268 | ctx->Color.BlendColor[3] = CLAMP( alpha, 0.0F, 1.0F ); | 
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| 269 | } | 
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| 270 |  | 
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| 271 | #ifdef USE_MMX_ASM | 
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| 272 | #define _BLENDAPI _ASMAPI | 
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| 273 | #else | 
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| 274 | #define _BLENDAPI | 
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| 275 | #endif | 
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| 276 |  | 
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| 277 | /* | 
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| 278 | * Common transparency blending mode. | 
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| 279 | */ | 
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| 280 | static void _BLENDAPI | 
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| 281 | blend_transparency( GLcontext *ctx, GLuint n, const GLubyte mask[], | 
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| 282 | GLubyte rgba[][4], CONST GLubyte dest[][4] ) | 
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| 283 | { | 
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| 284 | GLuint i; | 
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| 285 | ASSERT(ctx->Color.BlendEquation==GL_FUNC_ADD_EXT); | 
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| 286 | ASSERT(ctx->Color.BlendSrcRGB==GL_SRC_ALPHA); | 
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| 287 | ASSERT(ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA); | 
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| 288 | (void) ctx; | 
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| 289 |  | 
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| 290 | for (i=0;i<n;i++) { | 
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| 291 | if (mask[i]) { | 
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| 292 | const GLint t = rgba[i][ACOMP];  /* t in [0,255] */ | 
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| 293 | if (t == 0) { | 
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| 294 | /* 0% alpha */ | 
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| 295 | rgba[i][RCOMP] = dest[i][RCOMP]; | 
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| 296 | rgba[i][GCOMP] = dest[i][GCOMP]; | 
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| 297 | rgba[i][BCOMP] = dest[i][BCOMP]; | 
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| 298 | rgba[i][ACOMP] = dest[i][ACOMP]; | 
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| 299 | } | 
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| 300 | else if (t == CHAN_MAX) { | 
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| 301 | /* 100% alpha, no-op */ | 
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| 302 | } | 
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| 303 | else { | 
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| 304 | const GLint s = CHAN_MAX - t; | 
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| 305 | const GLint r = (rgba[i][RCOMP] * t + dest[i][RCOMP] * s) >> 8; | 
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| 306 | const GLint g = (rgba[i][GCOMP] * t + dest[i][GCOMP] * s) >> 8; | 
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| 307 | const GLint b = (rgba[i][BCOMP] * t + dest[i][BCOMP] * s) >> 8; | 
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| 308 | const GLint a = (rgba[i][ACOMP] * t + dest[i][ACOMP] * s) >> 8; | 
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| 309 | ASSERT(r <= CHAN_MAX); | 
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| 310 | ASSERT(g <= CHAN_MAX); | 
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| 311 | ASSERT(b <= CHAN_MAX); | 
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| 312 | ASSERT(a <= CHAN_MAX); | 
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| 313 | rgba[i][RCOMP] = (GLubyte) r; | 
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| 314 | rgba[i][GCOMP] = (GLubyte) g; | 
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| 315 | rgba[i][BCOMP] = (GLubyte) b; | 
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| 316 | rgba[i][ACOMP] = (GLubyte) a; | 
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| 317 | } | 
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| 318 | } | 
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| 319 | } | 
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| 320 | } | 
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| 321 |  | 
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| 322 |  | 
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| 323 |  | 
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| 324 | /* | 
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| 325 | * Add src and dest. | 
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| 326 | */ | 
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| 327 | static void _BLENDAPI | 
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| 328 | blend_add( GLcontext *ctx, GLuint n, const GLubyte mask[], | 
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| 329 | GLubyte rgba[][4], CONST GLubyte dest[][4] ) | 
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| 330 | { | 
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| 331 | GLuint i; | 
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| 332 | ASSERT(ctx->Color.BlendEquation==GL_FUNC_ADD_EXT); | 
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| 333 | ASSERT(ctx->Color.BlendSrcRGB==GL_ONE); | 
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| 334 | ASSERT(ctx->Color.BlendDstRGB==GL_ONE); | 
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| 335 | (void) ctx; | 
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| 336 |  | 
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| 337 | for (i=0;i<n;i++) { | 
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| 338 | if (mask[i]) { | 
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| 339 | GLint r = rgba[i][RCOMP] + dest[i][RCOMP]; | 
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| 340 | GLint g = rgba[i][GCOMP] + dest[i][GCOMP]; | 
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| 341 | GLint b = rgba[i][BCOMP] + dest[i][BCOMP]; | 
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| 342 | GLint a = rgba[i][ACOMP] + dest[i][ACOMP]; | 
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| 343 | rgba[i][RCOMP] = (GLubyte) MIN2( r, CHAN_MAX ); | 
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| 344 | rgba[i][GCOMP] = (GLubyte) MIN2( g, CHAN_MAX ); | 
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| 345 | rgba[i][BCOMP] = (GLubyte) MIN2( b, CHAN_MAX ); | 
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| 346 | rgba[i][ACOMP] = (GLubyte) MIN2( a, CHAN_MAX ); | 
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| 347 | } | 
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| 348 | } | 
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| 349 | } | 
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| 350 |  | 
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| 351 |  | 
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| 352 |  | 
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| 353 | /* | 
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| 354 | * Blend min function  (for GL_EXT_blend_minmax) | 
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| 355 | */ | 
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| 356 | static void _BLENDAPI | 
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| 357 | blend_min( GLcontext *ctx, GLuint n, const GLubyte mask[], | 
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| 358 | GLubyte rgba[][4], CONST GLubyte dest[][4] ) | 
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| 359 | { | 
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| 360 | GLuint i; | 
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| 361 | ASSERT(ctx->Color.BlendEquation==GL_MIN_EXT); | 
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| 362 | (void) ctx; | 
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| 363 |  | 
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| 364 | for (i=0;i<n;i++) { | 
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| 365 | if (mask[i]) { | 
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| 366 | rgba[i][RCOMP] = (GLubyte) MIN2( rgba[i][RCOMP], dest[i][RCOMP] ); | 
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| 367 | rgba[i][GCOMP] = (GLubyte) MIN2( rgba[i][GCOMP], dest[i][GCOMP] ); | 
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| 368 | rgba[i][BCOMP] = (GLubyte) MIN2( rgba[i][BCOMP], dest[i][BCOMP] ); | 
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| 369 | rgba[i][ACOMP] = (GLubyte) MIN2( rgba[i][ACOMP], dest[i][ACOMP] ); | 
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| 370 | } | 
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| 371 | } | 
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| 372 | } | 
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| 373 |  | 
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| 374 |  | 
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| 375 |  | 
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| 376 | /* | 
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| 377 | * Blend max function  (for GL_EXT_blend_minmax) | 
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| 378 | */ | 
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| 379 | static void _BLENDAPI | 
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| 380 | blend_max( GLcontext *ctx, GLuint n, const GLubyte mask[], | 
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| 381 | GLubyte rgba[][4], CONST GLubyte dest[][4] ) | 
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| 382 | { | 
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| 383 | GLuint i; | 
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| 384 | ASSERT(ctx->Color.BlendEquation==GL_MAX_EXT); | 
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| 385 | (void) ctx; | 
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| 386 |  | 
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| 387 | for (i=0;i<n;i++) { | 
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| 388 | if (mask[i]) { | 
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| 389 | rgba[i][RCOMP] = (GLubyte) MAX2( rgba[i][RCOMP], dest[i][RCOMP] ); | 
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| 390 | rgba[i][GCOMP] = (GLubyte) MAX2( rgba[i][GCOMP], dest[i][GCOMP] ); | 
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| 391 | rgba[i][BCOMP] = (GLubyte) MAX2( rgba[i][BCOMP], dest[i][BCOMP] ); | 
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| 392 | rgba[i][ACOMP] = (GLubyte) MAX2( rgba[i][ACOMP], dest[i][ACOMP] ); | 
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| 393 | } | 
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| 394 | } | 
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| 395 | } | 
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| 396 |  | 
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| 397 |  | 
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| 398 |  | 
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| 399 | /* | 
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| 400 | * Modulate:  result = src * dest | 
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| 401 | */ | 
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| 402 | static void _BLENDAPI | 
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| 403 | blend_modulate( GLcontext *ctx, GLuint n, const GLubyte mask[], | 
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| 404 | GLubyte rgba[][4], CONST GLubyte dest[][4] ) | 
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| 405 | { | 
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| 406 | GLuint i; | 
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| 407 | (void) ctx; | 
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| 408 |  | 
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| 409 | for (i=0;i<n;i++) { | 
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| 410 | if (mask[i]) { | 
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| 411 | GLint r = (rgba[i][RCOMP] * dest[i][RCOMP]) >> 8; | 
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| 412 | GLint g = (rgba[i][GCOMP] * dest[i][GCOMP]) >> 8; | 
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| 413 | GLint b = (rgba[i][BCOMP] * dest[i][BCOMP]) >> 8; | 
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| 414 | GLint a = (rgba[i][ACOMP] * dest[i][ACOMP]) >> 8; | 
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| 415 | rgba[i][RCOMP] = (GLubyte) r; | 
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| 416 | rgba[i][GCOMP] = (GLubyte) g; | 
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| 417 | rgba[i][BCOMP] = (GLubyte) b; | 
|---|
| 418 | rgba[i][ACOMP] = (GLubyte) a; | 
|---|
| 419 | } | 
|---|
| 420 | } | 
|---|
| 421 | } | 
|---|
| 422 |  | 
|---|
| 423 |  | 
|---|
| 424 |  | 
|---|
| 425 | /* | 
|---|
| 426 | * General case blend pixels. | 
|---|
| 427 | * Input:  n - number of pixels | 
|---|
| 428 | *         mask - the usual write mask | 
|---|
| 429 | * In/Out:  rgba - the incoming and modified pixels | 
|---|
| 430 | * Input:  dest - the pixels from the dest color buffer | 
|---|
| 431 | */ | 
|---|
| 432 | static void _BLENDAPI | 
|---|
| 433 | blend_general( GLcontext *ctx, GLuint n, const GLubyte mask[], | 
|---|
| 434 | GLubyte rgba[][4], CONST GLubyte dest[][4] ) | 
|---|
| 435 | { | 
|---|
| 436 | GLfloat rscale = 1.0F / CHAN_MAXF; | 
|---|
| 437 | GLfloat gscale = 1.0F / CHAN_MAXF; | 
|---|
| 438 | GLfloat bscale = 1.0F / CHAN_MAXF; | 
|---|
| 439 | GLfloat ascale = 1.0F / CHAN_MAXF; | 
|---|
| 440 | GLuint i; | 
|---|
| 441 |  | 
|---|
| 442 | for (i=0;i<n;i++) { | 
|---|
| 443 | if (mask[i]) { | 
|---|
| 444 | GLint Rs, Gs, Bs, As;  /* Source colors */ | 
|---|
| 445 | GLint Rd, Gd, Bd, Ad;  /* Dest colors */ | 
|---|
| 446 | GLfloat sR, sG, sB, sA;  /* Source scaling */ | 
|---|
| 447 | GLfloat dR, dG, dB, dA;  /* Dest scaling */ | 
|---|
| 448 | GLfloat r, g, b, a; | 
|---|
| 449 |  | 
|---|
| 450 | /* Source Color */ | 
|---|
| 451 | Rs = rgba[i][RCOMP]; | 
|---|
| 452 | Gs = rgba[i][GCOMP]; | 
|---|
| 453 | Bs = rgba[i][BCOMP]; | 
|---|
| 454 | As = rgba[i][ACOMP]; | 
|---|
| 455 |  | 
|---|
| 456 | /* Frame buffer color */ | 
|---|
| 457 | Rd = dest[i][RCOMP]; | 
|---|
| 458 | Gd = dest[i][GCOMP]; | 
|---|
| 459 | Bd = dest[i][BCOMP]; | 
|---|
| 460 | Ad = dest[i][ACOMP]; | 
|---|
| 461 |  | 
|---|
| 462 | /* Source RGB factor */ | 
|---|
| 463 | switch (ctx->Color.BlendSrcRGB) { | 
|---|
| 464 | case GL_ZERO: | 
|---|
| 465 | sR = sG = sB = 0.0F; | 
|---|
| 466 | break; | 
|---|
| 467 | case GL_ONE: | 
|---|
| 468 | sR = sG = sB = 1.0F; | 
|---|
| 469 | break; | 
|---|
| 470 | case GL_DST_COLOR: | 
|---|
| 471 | sR = (GLfloat) Rd * rscale; | 
|---|
| 472 | sG = (GLfloat) Gd * gscale; | 
|---|
| 473 | sB = (GLfloat) Bd * bscale; | 
|---|
| 474 | break; | 
|---|
| 475 | case GL_ONE_MINUS_DST_COLOR: | 
|---|
| 476 | sR = 1.0F - (GLfloat) Rd * rscale; | 
|---|
| 477 | sG = 1.0F - (GLfloat) Gd * gscale; | 
|---|
| 478 | sB = 1.0F - (GLfloat) Bd * bscale; | 
|---|
| 479 | break; | 
|---|
| 480 | case GL_SRC_ALPHA: | 
|---|
| 481 | sR = sG = sB = (GLfloat) As * ascale; | 
|---|
| 482 | break; | 
|---|
| 483 | case GL_ONE_MINUS_SRC_ALPHA: | 
|---|
| 484 | sR = sG = sB = (GLfloat) 1.0F - (GLfloat) As * ascale; | 
|---|
| 485 | break; | 
|---|
| 486 | case GL_DST_ALPHA: | 
|---|
| 487 | sR = sG = sB = (GLfloat) Ad * ascale; | 
|---|
| 488 | break; | 
|---|
| 489 | case GL_ONE_MINUS_DST_ALPHA: | 
|---|
| 490 | sR = sG = sB = 1.0F - (GLfloat) Ad * ascale; | 
|---|
| 491 | break; | 
|---|
| 492 | case GL_SRC_ALPHA_SATURATE: | 
|---|
| 493 | if (As < CHAN_MAX - Ad) { | 
|---|
| 494 | sR = sG = sB = (GLfloat) As * ascale; | 
|---|
| 495 | } | 
|---|
| 496 | else { | 
|---|
| 497 | sR = sG = sB = 1.0F - (GLfloat) Ad * ascale; | 
|---|
| 498 | } | 
|---|
| 499 | break; | 
|---|
| 500 | case GL_CONSTANT_COLOR: | 
|---|
| 501 | sR = ctx->Color.BlendColor[0]; | 
|---|
| 502 | sG = ctx->Color.BlendColor[1]; | 
|---|
| 503 | sB = ctx->Color.BlendColor[2]; | 
|---|
| 504 | break; | 
|---|
| 505 | case GL_ONE_MINUS_CONSTANT_COLOR: | 
|---|
| 506 | sR = 1.0F - ctx->Color.BlendColor[0]; | 
|---|
| 507 | sG = 1.0F - ctx->Color.BlendColor[1]; | 
|---|
| 508 | sB = 1.0F - ctx->Color.BlendColor[2]; | 
|---|
| 509 | break; | 
|---|
| 510 | case GL_CONSTANT_ALPHA: | 
|---|
| 511 | sR = sG = sB = ctx->Color.BlendColor[3]; | 
|---|
| 512 | break; | 
|---|
| 513 | case GL_ONE_MINUS_CONSTANT_ALPHA: | 
|---|
| 514 | sR = sG = sB = 1.0F - ctx->Color.BlendColor[3]; | 
|---|
| 515 | break; | 
|---|
| 516 | default: | 
|---|
| 517 | /* this should never happen */ | 
|---|
| 518 | gl_problem(ctx, "Bad blend source RGB factor in do_blend"); | 
|---|
| 519 | return; | 
|---|
| 520 | } | 
|---|
| 521 |  | 
|---|
| 522 | /* Source Alpha factor */ | 
|---|
| 523 | switch (ctx->Color.BlendSrcA) { | 
|---|
| 524 | case GL_ZERO: | 
|---|
| 525 | sA = 0.0F; | 
|---|
| 526 | break; | 
|---|
| 527 | case GL_ONE: | 
|---|
| 528 | sA = 1.0F; | 
|---|
| 529 | break; | 
|---|
| 530 | case GL_DST_COLOR: | 
|---|
| 531 | sA = (GLfloat) Ad * ascale; | 
|---|
| 532 | break; | 
|---|
| 533 | case GL_ONE_MINUS_DST_COLOR: | 
|---|
| 534 | sA = 1.0F - (GLfloat) Ad * ascale; | 
|---|
| 535 | break; | 
|---|
| 536 | case GL_SRC_ALPHA: | 
|---|
| 537 | sA = (GLfloat) As * ascale; | 
|---|
| 538 | break; | 
|---|
| 539 | case GL_ONE_MINUS_SRC_ALPHA: | 
|---|
| 540 | sA = (GLfloat) 1.0F - (GLfloat) As * ascale; | 
|---|
| 541 | break; | 
|---|
| 542 | case GL_DST_ALPHA: | 
|---|
| 543 | sA =(GLfloat) Ad * ascale; | 
|---|
| 544 | break; | 
|---|
| 545 | case GL_ONE_MINUS_DST_ALPHA: | 
|---|
| 546 | sA = 1.0F - (GLfloat) Ad * ascale; | 
|---|
| 547 | break; | 
|---|
| 548 | case GL_SRC_ALPHA_SATURATE: | 
|---|
| 549 | sA = 1.0; | 
|---|
| 550 | break; | 
|---|
| 551 | case GL_CONSTANT_COLOR: | 
|---|
| 552 | sA = ctx->Color.BlendColor[3]; | 
|---|
| 553 | break; | 
|---|
| 554 | case GL_ONE_MINUS_CONSTANT_COLOR: | 
|---|
| 555 | sA = 1.0F - ctx->Color.BlendColor[3]; | 
|---|
| 556 | break; | 
|---|
| 557 | case GL_CONSTANT_ALPHA: | 
|---|
| 558 | sA = ctx->Color.BlendColor[3]; | 
|---|
| 559 | break; | 
|---|
| 560 | case GL_ONE_MINUS_CONSTANT_ALPHA: | 
|---|
| 561 | sA = 1.0F - ctx->Color.BlendColor[3]; | 
|---|
| 562 | break; | 
|---|
| 563 | default: | 
|---|
| 564 | /* this should never happen */ | 
|---|
| 565 | sA = 0.0F; | 
|---|
| 566 | gl_problem(ctx, "Bad blend source A factor in do_blend"); | 
|---|
| 567 | } | 
|---|
| 568 |  | 
|---|
| 569 | /* Dest RGB factor */ | 
|---|
| 570 | switch (ctx->Color.BlendDstRGB) { | 
|---|
| 571 | case GL_ZERO: | 
|---|
| 572 | dR = dG = dB = 0.0F; | 
|---|
| 573 | break; | 
|---|
| 574 | case GL_ONE: | 
|---|
| 575 | dR = dG = dB = 1.0F; | 
|---|
| 576 | break; | 
|---|
| 577 | case GL_SRC_COLOR: | 
|---|
| 578 | dR = (GLfloat) Rs * rscale; | 
|---|
| 579 | dG = (GLfloat) Gs * gscale; | 
|---|
| 580 | dB = (GLfloat) Bs * bscale; | 
|---|
| 581 | break; | 
|---|
| 582 | case GL_ONE_MINUS_SRC_COLOR: | 
|---|
| 583 | dR = 1.0F - (GLfloat) Rs * rscale; | 
|---|
| 584 | dG = 1.0F - (GLfloat) Gs * gscale; | 
|---|
| 585 | dB = 1.0F - (GLfloat) Bs * bscale; | 
|---|
| 586 | break; | 
|---|
| 587 | case GL_SRC_ALPHA: | 
|---|
| 588 | dR = dG = dB = (GLfloat) As * ascale; | 
|---|
| 589 | break; | 
|---|
| 590 | case GL_ONE_MINUS_SRC_ALPHA: | 
|---|
| 591 | dR = dG = dB = (GLfloat) 1.0F - (GLfloat) As * ascale; | 
|---|
| 592 | break; | 
|---|
| 593 | case GL_DST_ALPHA: | 
|---|
| 594 | dR = dG = dB = (GLfloat) Ad * ascale; | 
|---|
| 595 | break; | 
|---|
| 596 | case GL_ONE_MINUS_DST_ALPHA: | 
|---|
| 597 | dR = dG = dB = 1.0F - (GLfloat) Ad * ascale; | 
|---|
| 598 | break; | 
|---|
| 599 | case GL_CONSTANT_COLOR: | 
|---|
| 600 | dR = ctx->Color.BlendColor[0]; | 
|---|
| 601 | dG = ctx->Color.BlendColor[1]; | 
|---|
| 602 | dB = ctx->Color.BlendColor[2]; | 
|---|
| 603 | break; | 
|---|
| 604 | case GL_ONE_MINUS_CONSTANT_COLOR: | 
|---|
| 605 | dR = 1.0F - ctx->Color.BlendColor[0]; | 
|---|
| 606 | dG = 1.0F - ctx->Color.BlendColor[1]; | 
|---|
| 607 | dB = 1.0F - ctx->Color.BlendColor[2]; | 
|---|
| 608 | break; | 
|---|
| 609 | case GL_CONSTANT_ALPHA: | 
|---|
| 610 | dR = dG = dB = ctx->Color.BlendColor[3]; | 
|---|
| 611 | break; | 
|---|
| 612 | case GL_ONE_MINUS_CONSTANT_ALPHA: | 
|---|
| 613 | dR = dG = dB = 1.0F - ctx->Color.BlendColor[3] * ascale; | 
|---|
| 614 | break; | 
|---|
| 615 | default: | 
|---|
| 616 | /* this should never happen */ | 
|---|
| 617 | dR = dG = dB = 0.0F; | 
|---|
| 618 | gl_problem(ctx, "Bad blend dest RGB factor in do_blend"); | 
|---|
| 619 | } | 
|---|
| 620 |  | 
|---|
| 621 | /* Dest Alpha factor */ | 
|---|
| 622 | switch (ctx->Color.BlendDstA) { | 
|---|
| 623 | case GL_ZERO: | 
|---|
| 624 | dA = 0.0F; | 
|---|
| 625 | break; | 
|---|
| 626 | case GL_ONE: | 
|---|
| 627 | dA = 1.0F; | 
|---|
| 628 | break; | 
|---|
| 629 | case GL_SRC_COLOR: | 
|---|
| 630 | dA = (GLfloat) As * ascale; | 
|---|
| 631 | break; | 
|---|
| 632 | case GL_ONE_MINUS_SRC_COLOR: | 
|---|
| 633 | dA = 1.0F - (GLfloat) As * ascale; | 
|---|
| 634 | break; | 
|---|
| 635 | case GL_SRC_ALPHA: | 
|---|
| 636 | dA = (GLfloat) As * ascale; | 
|---|
| 637 | break; | 
|---|
| 638 | case GL_ONE_MINUS_SRC_ALPHA: | 
|---|
| 639 | dA = (GLfloat) 1.0F - (GLfloat) As * ascale; | 
|---|
| 640 | break; | 
|---|
| 641 | case GL_DST_ALPHA: | 
|---|
| 642 | dA = (GLfloat) Ad * ascale; | 
|---|
| 643 | break; | 
|---|
| 644 | case GL_ONE_MINUS_DST_ALPHA: | 
|---|
| 645 | dA = 1.0F - (GLfloat) Ad * ascale; | 
|---|
| 646 | break; | 
|---|
| 647 | case GL_CONSTANT_COLOR: | 
|---|
| 648 | dA = ctx->Color.BlendColor[3]; | 
|---|
| 649 | break; | 
|---|
| 650 | case GL_ONE_MINUS_CONSTANT_COLOR: | 
|---|
| 651 | dA = 1.0F - ctx->Color.BlendColor[3]; | 
|---|
| 652 | break; | 
|---|
| 653 | case GL_CONSTANT_ALPHA: | 
|---|
| 654 | dA = ctx->Color.BlendColor[3]; | 
|---|
| 655 | break; | 
|---|
| 656 | case GL_ONE_MINUS_CONSTANT_ALPHA: | 
|---|
| 657 | dA = 1.0F - ctx->Color.BlendColor[3] * ascale; | 
|---|
| 658 | break; | 
|---|
| 659 | default: | 
|---|
| 660 | /* this should never happen */ | 
|---|
| 661 | dA = 0.0F; | 
|---|
| 662 | gl_problem(ctx, "Bad blend dest A factor in do_blend"); | 
|---|
| 663 | return; | 
|---|
| 664 | } | 
|---|
| 665 |  | 
|---|
| 666 | /* Due to round-off problems we have to clamp against zero. */ | 
|---|
| 667 | /* Optimization: we don't have to do this for all src & dst factors */ | 
|---|
| 668 | if (dA < 0.0F)  dA = 0.0F; | 
|---|
| 669 | if (dR < 0.0F)  dR = 0.0F; | 
|---|
| 670 | if (dG < 0.0F)  dG = 0.0F; | 
|---|
| 671 | if (dB < 0.0F)  dB = 0.0F; | 
|---|
| 672 | if (sA < 0.0F)  sA = 0.0F; | 
|---|
| 673 | if (sR < 0.0F)  sR = 0.0F; | 
|---|
| 674 | if (sG < 0.0F)  sG = 0.0F; | 
|---|
| 675 | if (sB < 0.0F)  sB = 0.0F; | 
|---|
| 676 |  | 
|---|
| 677 | ASSERT( sR <= 1.0 ); | 
|---|
| 678 | ASSERT( sG <= 1.0 ); | 
|---|
| 679 | ASSERT( sB <= 1.0 ); | 
|---|
| 680 | ASSERT( sA <= 1.0 ); | 
|---|
| 681 | ASSERT( dR <= 1.0 ); | 
|---|
| 682 | ASSERT( dG <= 1.0 ); | 
|---|
| 683 | ASSERT( dB <= 1.0 ); | 
|---|
| 684 | ASSERT( dA <= 1.0 ); | 
|---|
| 685 |  | 
|---|
| 686 | /* compute blended color */ | 
|---|
| 687 | if (ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) { | 
|---|
| 688 | r = Rs * sR + Rd * dR; | 
|---|
| 689 | g = Gs * sG + Gd * dG; | 
|---|
| 690 | b = Bs * sB + Bd * dB; | 
|---|
| 691 | a = As * sA + Ad * dA; | 
|---|
| 692 | } | 
|---|
| 693 | else if (ctx->Color.BlendEquation==GL_FUNC_SUBTRACT_EXT) { | 
|---|
| 694 | r = Rs * sR - Rd * dR; | 
|---|
| 695 | g = Gs * sG - Gd * dG; | 
|---|
| 696 | b = Bs * sB - Bd * dB; | 
|---|
| 697 | a = As * sA - Ad * dA; | 
|---|
| 698 | } | 
|---|
| 699 | else if (ctx->Color.BlendEquation==GL_FUNC_REVERSE_SUBTRACT_EXT) { | 
|---|
| 700 | r = Rd * dR - Rs * sR; | 
|---|
| 701 | g = Gd * dG - Gs * sG; | 
|---|
| 702 | b = Bd * dB - Bs * sB; | 
|---|
| 703 | a = Ad * dA - As * sA; | 
|---|
| 704 | } | 
|---|
| 705 | else { | 
|---|
| 706 | /* should never get here */ | 
|---|
| 707 | r = g = b = a = 0.0F;  /* silence uninitialized var warning */ | 
|---|
| 708 | gl_problem(ctx, "unexpected BlendEquation in blend_general()"); | 
|---|
| 709 | } | 
|---|
| 710 |  | 
|---|
| 711 | /* final clamping */ | 
|---|
| 712 | rgba[i][RCOMP] = (GLubyte) (GLint) CLAMP( r, 0.0F, CHAN_MAXF ); | 
|---|
| 713 | rgba[i][GCOMP] = (GLubyte) (GLint) CLAMP( g, 0.0F, CHAN_MAXF ); | 
|---|
| 714 | rgba[i][BCOMP] = (GLubyte) (GLint) CLAMP( b, 0.0F, CHAN_MAXF ); | 
|---|
| 715 | rgba[i][ACOMP] = (GLubyte) (GLint) CLAMP( a, 0.0F, CHAN_MAXF ); | 
|---|
| 716 | } | 
|---|
| 717 | } | 
|---|
| 718 | } | 
|---|
| 719 |  | 
|---|
| 720 |  | 
|---|
| 721 |  | 
|---|
| 722 | #if defined(USE_MMX_ASM) | 
|---|
| 723 | #include "mmx.h" | 
|---|
| 724 | #include "common_x86asm.h" | 
|---|
| 725 | #endif | 
|---|
| 726 |  | 
|---|
| 727 |  | 
|---|
| 728 | /* | 
|---|
| 729 | * Analyze current blending parameters to pick fastest blending function. | 
|---|
| 730 | * Result: the ctx->Color.BlendFunc pointer is updated. | 
|---|
| 731 | */ | 
|---|
| 732 | static void set_blend_function( GLcontext *ctx ) | 
|---|
| 733 | { | 
|---|
| 734 | const GLenum eq = ctx->Color.BlendEquation; | 
|---|
| 735 | const GLenum srcRGB = ctx->Color.BlendSrcRGB; | 
|---|
| 736 | const GLenum dstRGB = ctx->Color.BlendDstRGB; | 
|---|
| 737 | const GLenum srcA = ctx->Color.BlendSrcA; | 
|---|
| 738 | const GLenum dstA = ctx->Color.BlendDstA; | 
|---|
| 739 |  | 
|---|
| 740 | #if defined(USE_MMX_ASM) | 
|---|
| 741 | /* Hmm.  A table here would have 12^4 == way too many entries. | 
|---|
| 742 | * Provide a hook for MMX instead. | 
|---|
| 743 | */ | 
|---|
| 744 | #ifdef __WIN32OS2__ | 
|---|
| 745 | if (CPUFeatures & CPUID_MMX) { | 
|---|
| 746 | gl_mmx_set_blend_function (ctx); | 
|---|
| 747 | } else | 
|---|
| 748 | #else | 
|---|
| 749 | if (gl_x86_cpu_features & GL_CPU_MMX) { | 
|---|
| 750 | gl_mmx_set_blend_function (ctx); | 
|---|
| 751 | } else | 
|---|
| 752 | #endif | 
|---|
| 753 | #endif | 
|---|
| 754 | if (srcRGB != srcA || dstRGB != dstA) { | 
|---|
| 755 | ctx->Color.BlendFunc = blend_general; | 
|---|
| 756 | } | 
|---|
| 757 | else if (eq==GL_FUNC_ADD_EXT && srcRGB==GL_SRC_ALPHA | 
|---|
| 758 | && dstRGB==GL_ONE_MINUS_SRC_ALPHA) { | 
|---|
| 759 | ctx->Color.BlendFunc = blend_transparency; | 
|---|
| 760 | } | 
|---|
| 761 | else if (eq==GL_FUNC_ADD_EXT && srcRGB==GL_ONE && dstRGB==GL_ONE) { | 
|---|
| 762 | ctx->Color.BlendFunc = blend_add; | 
|---|
| 763 | } | 
|---|
| 764 | else if (((eq==GL_FUNC_ADD_EXT || eq==GL_FUNC_REVERSE_SUBTRACT_EXT) | 
|---|
| 765 | && (srcRGB==GL_ZERO && dstRGB==GL_SRC_COLOR)) | 
|---|
| 766 | || | 
|---|
| 767 | ((eq==GL_FUNC_ADD_EXT || eq==GL_FUNC_SUBTRACT_EXT) | 
|---|
| 768 | && (srcRGB==GL_DST_COLOR && dstRGB==GL_ZERO))) { | 
|---|
| 769 | ctx->Color.BlendFunc = blend_modulate; | 
|---|
| 770 | } | 
|---|
| 771 | else if (eq==GL_MIN_EXT) { | 
|---|
| 772 | ctx->Color.BlendFunc = blend_min; | 
|---|
| 773 | } | 
|---|
| 774 | else if (eq==GL_MAX_EXT) { | 
|---|
| 775 | ctx->Color.BlendFunc = blend_max; | 
|---|
| 776 | } | 
|---|
| 777 | else { | 
|---|
| 778 | ctx->Color.BlendFunc = blend_general; | 
|---|
| 779 | } | 
|---|
| 780 | } | 
|---|
| 781 |  | 
|---|
| 782 |  | 
|---|
| 783 |  | 
|---|
| 784 | /* | 
|---|
| 785 | * Apply the blending operator to a span of pixels. | 
|---|
| 786 | * Input:  n - number of pixels in span | 
|---|
| 787 | *         x, y - location of leftmost pixel in span in window coords. | 
|---|
| 788 | *         mask - boolean mask indicating which pixels to blend. | 
|---|
| 789 | * In/Out:  rgba - pixel values | 
|---|
| 790 | */ | 
|---|
| 791 | void | 
|---|
| 792 | _mesa_blend_span( GLcontext *ctx, GLuint n, GLint x, GLint y, | 
|---|
| 793 | GLubyte rgba[][4], const GLubyte mask[] ) | 
|---|
| 794 | { | 
|---|
| 795 | GLubyte dest[MAX_WIDTH][4]; | 
|---|
| 796 |  | 
|---|
| 797 | /* Check if device driver can do the work */ | 
|---|
| 798 | if (ctx->Color.BlendEquation==GL_LOGIC_OP && !ctx->Color.SWLogicOpEnabled) { | 
|---|
| 799 | return; | 
|---|
| 800 | } | 
|---|
| 801 |  | 
|---|
| 802 | /* Read span of current frame buffer pixels */ | 
|---|
| 803 | gl_read_rgba_span( ctx, ctx->DrawBuffer, n, x, y, dest ); | 
|---|
| 804 |  | 
|---|
| 805 | if (!ctx->Color.BlendFunc) | 
|---|
| 806 | set_blend_function(ctx); | 
|---|
| 807 |  | 
|---|
| 808 | (*ctx->Color.BlendFunc)( ctx, n, mask, rgba, (const GLubyte (*)[4])dest ); | 
|---|
| 809 | } | 
|---|
| 810 |  | 
|---|
| 811 |  | 
|---|
| 812 |  | 
|---|
| 813 |  | 
|---|
| 814 |  | 
|---|
| 815 | /* | 
|---|
| 816 | * Apply the blending operator to an array of pixels. | 
|---|
| 817 | * Input:  n - number of pixels in span | 
|---|
| 818 | *         x, y - array of pixel locations | 
|---|
| 819 | *         mask - boolean mask indicating which pixels to blend. | 
|---|
| 820 | * In/Out:  rgba - pixel values | 
|---|
| 821 | */ | 
|---|
| 822 | void | 
|---|
| 823 | _mesa_blend_pixels( GLcontext *ctx, | 
|---|
| 824 | GLuint n, const GLint x[], const GLint y[], | 
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| 825 | GLubyte rgba[][4], const GLubyte mask[] ) | 
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| 826 | { | 
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| 827 | GLubyte dest[PB_SIZE][4]; | 
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| 828 |  | 
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| 829 | /* Check if device driver can do the work */ | 
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| 830 | if (ctx->Color.BlendEquation==GL_LOGIC_OP && !ctx->Color.SWLogicOpEnabled) { | 
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| 831 | return; | 
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| 832 | } | 
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| 833 |  | 
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| 834 | /* Read pixels from current color buffer */ | 
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| 835 | (*ctx->Driver.ReadRGBAPixels)( ctx, n, x, y, dest, mask ); | 
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| 836 | if (ctx->RasterMask & ALPHABUF_BIT) { | 
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| 837 | gl_read_alpha_pixels( ctx, n, x, y, dest, mask ); | 
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| 838 | } | 
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| 839 |  | 
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| 840 | if (!ctx->Color.BlendFunc) | 
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| 841 | set_blend_function(ctx); | 
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| 842 |  | 
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| 843 | (*ctx->Color.BlendFunc)( ctx, n, mask, rgba, (const GLubyte (*)[4])dest ); | 
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| 844 | } | 
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