1 | /* $Id: blend.c,v 1.3 2000-05-23 20:40:24 jeroen Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.3
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 |
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28 |
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29 | #ifdef PC_HEADER
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30 | #include "all.h"
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31 | #else
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32 | #include "glheader.h"
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33 | #include "alphabuf.h"
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34 | #include "blend.h"
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35 | #include "context.h"
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36 | #include "enums.h"
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37 | #include "macros.h"
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38 | #include "pb.h"
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39 | #include "span.h"
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40 | #include "types.h"
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41 | #endif
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42 |
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43 | #ifdef __WIN32OS2__
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44 | #include <cpuhlp.h>
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45 | #endif
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46 |
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47 | void
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48 | _mesa_BlendFunc( GLenum sfactor, GLenum dfactor )
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49 | {
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50 | GET_CURRENT_CONTEXT(ctx);
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51 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendFunc");
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52 |
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53 | if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
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54 | fprintf(stderr, "glBlendFunc %s %s\n",
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55 | gl_lookup_enum_by_nr(sfactor),
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56 | gl_lookup_enum_by_nr(dfactor));
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57 |
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58 | switch (sfactor) {
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59 | case GL_ZERO:
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60 | case GL_ONE:
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61 | case GL_DST_COLOR:
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62 | case GL_ONE_MINUS_DST_COLOR:
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63 | case GL_SRC_ALPHA:
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64 | case GL_ONE_MINUS_SRC_ALPHA:
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65 | case GL_DST_ALPHA:
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66 | case GL_ONE_MINUS_DST_ALPHA:
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67 | case GL_SRC_ALPHA_SATURATE:
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68 | case GL_CONSTANT_COLOR:
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69 | case GL_ONE_MINUS_CONSTANT_COLOR:
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70 | case GL_CONSTANT_ALPHA:
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71 | case GL_ONE_MINUS_CONSTANT_ALPHA:
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72 | ctx->Color.BlendSrcRGB = ctx->Color.BlendSrcA = sfactor;
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73 | break;
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74 | default:
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75 | gl_error( ctx, GL_INVALID_ENUM, "glBlendFunc(sfactor)" );
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76 | return;
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77 | }
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78 |
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79 | switch (dfactor) {
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80 | case GL_ZERO:
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81 | case GL_ONE:
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82 | case GL_SRC_COLOR:
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83 | case GL_ONE_MINUS_SRC_COLOR:
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84 | case GL_SRC_ALPHA:
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85 | case GL_ONE_MINUS_SRC_ALPHA:
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86 | case GL_DST_ALPHA:
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87 | case GL_ONE_MINUS_DST_ALPHA:
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88 | case GL_CONSTANT_COLOR:
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89 | case GL_ONE_MINUS_CONSTANT_COLOR:
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90 | case GL_CONSTANT_ALPHA:
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91 | case GL_ONE_MINUS_CONSTANT_ALPHA:
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92 | ctx->Color.BlendDstRGB = ctx->Color.BlendDstA = dfactor;
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93 | break;
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94 | default:
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95 | gl_error( ctx, GL_INVALID_ENUM, "glBlendFunc(dfactor)" );
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96 | return;
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97 | }
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98 |
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99 | if (ctx->Driver.BlendFunc) {
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100 | (*ctx->Driver.BlendFunc)( ctx, sfactor, dfactor );
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101 | }
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102 |
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103 | ctx->Color.BlendFunc = NULL;
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104 | ctx->NewState |= NEW_RASTER_OPS;
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105 | }
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106 |
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107 |
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108 | /* GL_EXT_blend_func_separate */
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109 | void
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110 | _mesa_BlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB,
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111 | GLenum sfactorA, GLenum dfactorA )
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112 | {
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113 | GET_CURRENT_CONTEXT(ctx);
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114 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendFuncSeparate");
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115 |
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116 | if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
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117 | fprintf(stderr, "glBlendFuncSeperate %s %s %s %s\n",
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118 | gl_lookup_enum_by_nr(sfactorRGB),
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119 | gl_lookup_enum_by_nr(dfactorRGB),
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120 | gl_lookup_enum_by_nr(sfactorA),
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121 | gl_lookup_enum_by_nr(dfactorA));
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122 |
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123 | switch (sfactorRGB) {
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124 | case GL_ZERO:
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125 | case GL_ONE:
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126 | case GL_DST_COLOR:
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127 | case GL_ONE_MINUS_DST_COLOR:
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128 | case GL_SRC_ALPHA:
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129 | case GL_ONE_MINUS_SRC_ALPHA:
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130 | case GL_DST_ALPHA:
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131 | case GL_ONE_MINUS_DST_ALPHA:
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132 | case GL_SRC_ALPHA_SATURATE:
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133 | case GL_CONSTANT_COLOR:
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134 | case GL_ONE_MINUS_CONSTANT_COLOR:
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135 | case GL_CONSTANT_ALPHA:
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136 | case GL_ONE_MINUS_CONSTANT_ALPHA:
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137 | ctx->Color.BlendSrcRGB = sfactorRGB;
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138 | break;
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139 | default:
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140 | gl_error( ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(sfactorRGB)" );
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141 | return;
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142 | }
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143 |
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144 | switch (dfactorRGB) {
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145 | case GL_ZERO:
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146 | case GL_ONE:
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147 | case GL_SRC_COLOR:
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148 | case GL_ONE_MINUS_SRC_COLOR:
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149 | case GL_SRC_ALPHA:
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150 | case GL_ONE_MINUS_SRC_ALPHA:
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151 | case GL_DST_ALPHA:
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152 | case GL_ONE_MINUS_DST_ALPHA:
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153 | case GL_CONSTANT_COLOR:
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154 | case GL_ONE_MINUS_CONSTANT_COLOR:
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155 | case GL_CONSTANT_ALPHA:
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156 | case GL_ONE_MINUS_CONSTANT_ALPHA:
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157 | ctx->Color.BlendDstRGB = dfactorRGB;
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158 | break;
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159 | default:
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160 | gl_error( ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(dfactorRGB)" );
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161 | return;
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162 | }
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163 |
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164 | switch (sfactorA) {
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165 | case GL_ZERO:
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166 | case GL_ONE:
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167 | case GL_DST_COLOR:
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168 | case GL_ONE_MINUS_DST_COLOR:
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169 | case GL_SRC_ALPHA:
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170 | case GL_ONE_MINUS_SRC_ALPHA:
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171 | case GL_DST_ALPHA:
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172 | case GL_ONE_MINUS_DST_ALPHA:
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173 | case GL_SRC_ALPHA_SATURATE:
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174 | case GL_CONSTANT_COLOR:
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175 | case GL_ONE_MINUS_CONSTANT_COLOR:
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176 | case GL_CONSTANT_ALPHA:
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177 | case GL_ONE_MINUS_CONSTANT_ALPHA:
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178 | ctx->Color.BlendSrcA = sfactorA;
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179 | break;
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180 | default:
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181 | gl_error( ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(sfactorA)" );
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182 | return;
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183 | }
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184 |
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185 | switch (dfactorA) {
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186 | case GL_ZERO:
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187 | case GL_ONE:
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188 | case GL_SRC_COLOR:
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189 | case GL_ONE_MINUS_SRC_COLOR:
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190 | case GL_SRC_ALPHA:
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191 | case GL_ONE_MINUS_SRC_ALPHA:
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192 | case GL_DST_ALPHA:
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193 | case GL_ONE_MINUS_DST_ALPHA:
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194 | case GL_CONSTANT_COLOR:
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195 | case GL_ONE_MINUS_CONSTANT_COLOR:
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196 | case GL_CONSTANT_ALPHA:
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197 | case GL_ONE_MINUS_CONSTANT_ALPHA:
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198 | ctx->Color.BlendDstA = dfactorA;
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199 | break;
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200 | default:
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201 | gl_error( ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(dfactorA)" );
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202 | return;
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203 | }
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204 |
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205 | ctx->Color.BlendFunc = NULL;
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206 | ctx->NewState |= NEW_RASTER_OPS;
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207 |
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208 | if (ctx->Driver.BlendFuncSeparate) {
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209 | (*ctx->Driver.BlendFuncSeparate)( ctx, sfactorRGB, dfactorRGB,
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210 | sfactorA, dfactorA );
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211 | }
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212 | }
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213 |
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214 |
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215 |
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216 | /* This is really an extension function! */
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217 | void
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218 | _mesa_BlendEquation( GLenum mode )
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219 | {
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220 | GET_CURRENT_CONTEXT(ctx);
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221 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendEquation");
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222 |
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223 | if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
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224 | fprintf(stderr, "glBlendEquation %s\n",
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225 | gl_lookup_enum_by_nr(mode));
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226 |
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227 |
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228 | switch (mode) {
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229 | case GL_MIN_EXT:
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230 | case GL_MAX_EXT:
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231 | case GL_LOGIC_OP:
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232 | case GL_FUNC_ADD_EXT:
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233 | case GL_FUNC_SUBTRACT_EXT:
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234 | case GL_FUNC_REVERSE_SUBTRACT_EXT:
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235 | ctx->Color.BlendEquation = mode;
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236 | break;
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237 | default:
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238 | gl_error( ctx, GL_INVALID_ENUM, "glBlendEquation" );
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239 | return;
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240 | }
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241 |
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242 | /* This is needed to support 1.1's RGB logic ops AND
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243 | * 1.0's blending logicops.
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244 | */
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245 | if (mode==GL_LOGIC_OP && ctx->Color.BlendEnabled) {
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246 | ctx->Color.ColorLogicOpEnabled = GL_TRUE;
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247 | }
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248 | else {
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249 | ctx->Color.ColorLogicOpEnabled = GL_FALSE;
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250 | }
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251 |
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252 | ctx->Color.BlendFunc = NULL;
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253 | ctx->NewState |= NEW_RASTER_OPS;
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254 |
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255 | if (ctx->Driver.BlendEquation)
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256 | ctx->Driver.BlendEquation( ctx, mode );
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257 | }
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258 |
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259 |
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260 |
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261 | void
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262 | _mesa_BlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
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263 | {
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264 | GET_CURRENT_CONTEXT(ctx);
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265 | ctx->Color.BlendColor[0] = CLAMP( red, 0.0F, 1.0F );
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266 | ctx->Color.BlendColor[1] = CLAMP( green, 0.0F, 1.0F );
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267 | ctx->Color.BlendColor[2] = CLAMP( blue, 0.0F, 1.0F );
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268 | ctx->Color.BlendColor[3] = CLAMP( alpha, 0.0F, 1.0F );
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269 | }
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270 |
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271 | #ifdef USE_MMX_ASM
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272 | #define _BLENDAPI _ASMAPI
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273 | #else
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274 | #define _BLENDAPI
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275 | #endif
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276 |
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277 | /*
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278 | * Common transparency blending mode.
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279 | */
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280 | static void _BLENDAPI
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281 | blend_transparency( GLcontext *ctx, GLuint n, const GLubyte mask[],
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282 | GLubyte rgba[][4], CONST GLubyte dest[][4] )
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283 | {
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284 | GLuint i;
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285 | ASSERT(ctx->Color.BlendEquation==GL_FUNC_ADD_EXT);
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286 | ASSERT(ctx->Color.BlendSrcRGB==GL_SRC_ALPHA);
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287 | ASSERT(ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA);
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288 | (void) ctx;
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289 |
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290 | for (i=0;i<n;i++) {
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291 | if (mask[i]) {
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292 | const GLint t = rgba[i][ACOMP]; /* t in [0,255] */
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293 | if (t == 0) {
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294 | /* 0% alpha */
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295 | rgba[i][RCOMP] = dest[i][RCOMP];
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296 | rgba[i][GCOMP] = dest[i][GCOMP];
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297 | rgba[i][BCOMP] = dest[i][BCOMP];
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298 | rgba[i][ACOMP] = dest[i][ACOMP];
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299 | }
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300 | else if (t == CHAN_MAX) {
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301 | /* 100% alpha, no-op */
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302 | }
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303 | else {
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304 | const GLint s = CHAN_MAX - t;
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305 | const GLint r = (rgba[i][RCOMP] * t + dest[i][RCOMP] * s) >> 8;
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306 | const GLint g = (rgba[i][GCOMP] * t + dest[i][GCOMP] * s) >> 8;
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307 | const GLint b = (rgba[i][BCOMP] * t + dest[i][BCOMP] * s) >> 8;
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308 | const GLint a = (rgba[i][ACOMP] * t + dest[i][ACOMP] * s) >> 8;
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309 | ASSERT(r <= CHAN_MAX);
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310 | ASSERT(g <= CHAN_MAX);
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311 | ASSERT(b <= CHAN_MAX);
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312 | ASSERT(a <= CHAN_MAX);
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313 | rgba[i][RCOMP] = (GLubyte) r;
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314 | rgba[i][GCOMP] = (GLubyte) g;
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315 | rgba[i][BCOMP] = (GLubyte) b;
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316 | rgba[i][ACOMP] = (GLubyte) a;
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317 | }
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318 | }
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319 | }
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320 | }
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321 |
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322 |
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323 |
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324 | /*
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325 | * Add src and dest.
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326 | */
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327 | static void _BLENDAPI
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328 | blend_add( GLcontext *ctx, GLuint n, const GLubyte mask[],
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329 | GLubyte rgba[][4], CONST GLubyte dest[][4] )
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330 | {
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331 | GLuint i;
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332 | ASSERT(ctx->Color.BlendEquation==GL_FUNC_ADD_EXT);
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333 | ASSERT(ctx->Color.BlendSrcRGB==GL_ONE);
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334 | ASSERT(ctx->Color.BlendDstRGB==GL_ONE);
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335 | (void) ctx;
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336 |
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337 | for (i=0;i<n;i++) {
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338 | if (mask[i]) {
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339 | GLint r = rgba[i][RCOMP] + dest[i][RCOMP];
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340 | GLint g = rgba[i][GCOMP] + dest[i][GCOMP];
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341 | GLint b = rgba[i][BCOMP] + dest[i][BCOMP];
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342 | GLint a = rgba[i][ACOMP] + dest[i][ACOMP];
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343 | rgba[i][RCOMP] = (GLubyte) MIN2( r, CHAN_MAX );
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344 | rgba[i][GCOMP] = (GLubyte) MIN2( g, CHAN_MAX );
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345 | rgba[i][BCOMP] = (GLubyte) MIN2( b, CHAN_MAX );
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346 | rgba[i][ACOMP] = (GLubyte) MIN2( a, CHAN_MAX );
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347 | }
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348 | }
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349 | }
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350 |
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351 |
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352 |
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353 | /*
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354 | * Blend min function (for GL_EXT_blend_minmax)
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355 | */
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356 | static void _BLENDAPI
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357 | blend_min( GLcontext *ctx, GLuint n, const GLubyte mask[],
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358 | GLubyte rgba[][4], CONST GLubyte dest[][4] )
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359 | {
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360 | GLuint i;
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361 | ASSERT(ctx->Color.BlendEquation==GL_MIN_EXT);
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362 | (void) ctx;
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363 |
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364 | for (i=0;i<n;i++) {
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365 | if (mask[i]) {
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366 | rgba[i][RCOMP] = (GLubyte) MIN2( rgba[i][RCOMP], dest[i][RCOMP] );
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367 | rgba[i][GCOMP] = (GLubyte) MIN2( rgba[i][GCOMP], dest[i][GCOMP] );
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368 | rgba[i][BCOMP] = (GLubyte) MIN2( rgba[i][BCOMP], dest[i][BCOMP] );
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369 | rgba[i][ACOMP] = (GLubyte) MIN2( rgba[i][ACOMP], dest[i][ACOMP] );
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370 | }
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371 | }
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372 | }
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373 |
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374 |
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375 |
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376 | /*
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377 | * Blend max function (for GL_EXT_blend_minmax)
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378 | */
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379 | static void _BLENDAPI
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380 | blend_max( GLcontext *ctx, GLuint n, const GLubyte mask[],
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381 | GLubyte rgba[][4], CONST GLubyte dest[][4] )
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382 | {
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383 | GLuint i;
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384 | ASSERT(ctx->Color.BlendEquation==GL_MAX_EXT);
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385 | (void) ctx;
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386 |
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387 | for (i=0;i<n;i++) {
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388 | if (mask[i]) {
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389 | rgba[i][RCOMP] = (GLubyte) MAX2( rgba[i][RCOMP], dest[i][RCOMP] );
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390 | rgba[i][GCOMP] = (GLubyte) MAX2( rgba[i][GCOMP], dest[i][GCOMP] );
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391 | rgba[i][BCOMP] = (GLubyte) MAX2( rgba[i][BCOMP], dest[i][BCOMP] );
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392 | rgba[i][ACOMP] = (GLubyte) MAX2( rgba[i][ACOMP], dest[i][ACOMP] );
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393 | }
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394 | }
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395 | }
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396 |
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397 |
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398 |
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399 | /*
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400 | * Modulate: result = src * dest
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401 | */
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402 | static void _BLENDAPI
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403 | blend_modulate( GLcontext *ctx, GLuint n, const GLubyte mask[],
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404 | GLubyte rgba[][4], CONST GLubyte dest[][4] )
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405 | {
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406 | GLuint i;
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407 | (void) ctx;
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408 |
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409 | for (i=0;i<n;i++) {
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410 | if (mask[i]) {
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411 | GLint r = (rgba[i][RCOMP] * dest[i][RCOMP]) >> 8;
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412 | GLint g = (rgba[i][GCOMP] * dest[i][GCOMP]) >> 8;
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413 | GLint b = (rgba[i][BCOMP] * dest[i][BCOMP]) >> 8;
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414 | GLint a = (rgba[i][ACOMP] * dest[i][ACOMP]) >> 8;
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415 | rgba[i][RCOMP] = (GLubyte) r;
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416 | rgba[i][GCOMP] = (GLubyte) g;
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417 | rgba[i][BCOMP] = (GLubyte) b;
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418 | rgba[i][ACOMP] = (GLubyte) a;
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419 | }
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420 | }
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421 | }
|
---|
422 |
|
---|
423 |
|
---|
424 |
|
---|
425 | /*
|
---|
426 | * General case blend pixels.
|
---|
427 | * Input: n - number of pixels
|
---|
428 | * mask - the usual write mask
|
---|
429 | * In/Out: rgba - the incoming and modified pixels
|
---|
430 | * Input: dest - the pixels from the dest color buffer
|
---|
431 | */
|
---|
432 | static void _BLENDAPI
|
---|
433 | blend_general( GLcontext *ctx, GLuint n, const GLubyte mask[],
|
---|
434 | GLubyte rgba[][4], CONST GLubyte dest[][4] )
|
---|
435 | {
|
---|
436 | GLfloat rscale = 1.0F / CHAN_MAXF;
|
---|
437 | GLfloat gscale = 1.0F / CHAN_MAXF;
|
---|
438 | GLfloat bscale = 1.0F / CHAN_MAXF;
|
---|
439 | GLfloat ascale = 1.0F / CHAN_MAXF;
|
---|
440 | GLuint i;
|
---|
441 |
|
---|
442 | for (i=0;i<n;i++) {
|
---|
443 | if (mask[i]) {
|
---|
444 | GLint Rs, Gs, Bs, As; /* Source colors */
|
---|
445 | GLint Rd, Gd, Bd, Ad; /* Dest colors */
|
---|
446 | GLfloat sR, sG, sB, sA; /* Source scaling */
|
---|
447 | GLfloat dR, dG, dB, dA; /* Dest scaling */
|
---|
448 | GLfloat r, g, b, a;
|
---|
449 |
|
---|
450 | /* Source Color */
|
---|
451 | Rs = rgba[i][RCOMP];
|
---|
452 | Gs = rgba[i][GCOMP];
|
---|
453 | Bs = rgba[i][BCOMP];
|
---|
454 | As = rgba[i][ACOMP];
|
---|
455 |
|
---|
456 | /* Frame buffer color */
|
---|
457 | Rd = dest[i][RCOMP];
|
---|
458 | Gd = dest[i][GCOMP];
|
---|
459 | Bd = dest[i][BCOMP];
|
---|
460 | Ad = dest[i][ACOMP];
|
---|
461 |
|
---|
462 | /* Source RGB factor */
|
---|
463 | switch (ctx->Color.BlendSrcRGB) {
|
---|
464 | case GL_ZERO:
|
---|
465 | sR = sG = sB = 0.0F;
|
---|
466 | break;
|
---|
467 | case GL_ONE:
|
---|
468 | sR = sG = sB = 1.0F;
|
---|
469 | break;
|
---|
470 | case GL_DST_COLOR:
|
---|
471 | sR = (GLfloat) Rd * rscale;
|
---|
472 | sG = (GLfloat) Gd * gscale;
|
---|
473 | sB = (GLfloat) Bd * bscale;
|
---|
474 | break;
|
---|
475 | case GL_ONE_MINUS_DST_COLOR:
|
---|
476 | sR = 1.0F - (GLfloat) Rd * rscale;
|
---|
477 | sG = 1.0F - (GLfloat) Gd * gscale;
|
---|
478 | sB = 1.0F - (GLfloat) Bd * bscale;
|
---|
479 | break;
|
---|
480 | case GL_SRC_ALPHA:
|
---|
481 | sR = sG = sB = (GLfloat) As * ascale;
|
---|
482 | break;
|
---|
483 | case GL_ONE_MINUS_SRC_ALPHA:
|
---|
484 | sR = sG = sB = (GLfloat) 1.0F - (GLfloat) As * ascale;
|
---|
485 | break;
|
---|
486 | case GL_DST_ALPHA:
|
---|
487 | sR = sG = sB = (GLfloat) Ad * ascale;
|
---|
488 | break;
|
---|
489 | case GL_ONE_MINUS_DST_ALPHA:
|
---|
490 | sR = sG = sB = 1.0F - (GLfloat) Ad * ascale;
|
---|
491 | break;
|
---|
492 | case GL_SRC_ALPHA_SATURATE:
|
---|
493 | if (As < CHAN_MAX - Ad) {
|
---|
494 | sR = sG = sB = (GLfloat) As * ascale;
|
---|
495 | }
|
---|
496 | else {
|
---|
497 | sR = sG = sB = 1.0F - (GLfloat) Ad * ascale;
|
---|
498 | }
|
---|
499 | break;
|
---|
500 | case GL_CONSTANT_COLOR:
|
---|
501 | sR = ctx->Color.BlendColor[0];
|
---|
502 | sG = ctx->Color.BlendColor[1];
|
---|
503 | sB = ctx->Color.BlendColor[2];
|
---|
504 | break;
|
---|
505 | case GL_ONE_MINUS_CONSTANT_COLOR:
|
---|
506 | sR = 1.0F - ctx->Color.BlendColor[0];
|
---|
507 | sG = 1.0F - ctx->Color.BlendColor[1];
|
---|
508 | sB = 1.0F - ctx->Color.BlendColor[2];
|
---|
509 | break;
|
---|
510 | case GL_CONSTANT_ALPHA:
|
---|
511 | sR = sG = sB = ctx->Color.BlendColor[3];
|
---|
512 | break;
|
---|
513 | case GL_ONE_MINUS_CONSTANT_ALPHA:
|
---|
514 | sR = sG = sB = 1.0F - ctx->Color.BlendColor[3];
|
---|
515 | break;
|
---|
516 | default:
|
---|
517 | /* this should never happen */
|
---|
518 | gl_problem(ctx, "Bad blend source RGB factor in do_blend");
|
---|
519 | return;
|
---|
520 | }
|
---|
521 |
|
---|
522 | /* Source Alpha factor */
|
---|
523 | switch (ctx->Color.BlendSrcA) {
|
---|
524 | case GL_ZERO:
|
---|
525 | sA = 0.0F;
|
---|
526 | break;
|
---|
527 | case GL_ONE:
|
---|
528 | sA = 1.0F;
|
---|
529 | break;
|
---|
530 | case GL_DST_COLOR:
|
---|
531 | sA = (GLfloat) Ad * ascale;
|
---|
532 | break;
|
---|
533 | case GL_ONE_MINUS_DST_COLOR:
|
---|
534 | sA = 1.0F - (GLfloat) Ad * ascale;
|
---|
535 | break;
|
---|
536 | case GL_SRC_ALPHA:
|
---|
537 | sA = (GLfloat) As * ascale;
|
---|
538 | break;
|
---|
539 | case GL_ONE_MINUS_SRC_ALPHA:
|
---|
540 | sA = (GLfloat) 1.0F - (GLfloat) As * ascale;
|
---|
541 | break;
|
---|
542 | case GL_DST_ALPHA:
|
---|
543 | sA =(GLfloat) Ad * ascale;
|
---|
544 | break;
|
---|
545 | case GL_ONE_MINUS_DST_ALPHA:
|
---|
546 | sA = 1.0F - (GLfloat) Ad * ascale;
|
---|
547 | break;
|
---|
548 | case GL_SRC_ALPHA_SATURATE:
|
---|
549 | sA = 1.0;
|
---|
550 | break;
|
---|
551 | case GL_CONSTANT_COLOR:
|
---|
552 | sA = ctx->Color.BlendColor[3];
|
---|
553 | break;
|
---|
554 | case GL_ONE_MINUS_CONSTANT_COLOR:
|
---|
555 | sA = 1.0F - ctx->Color.BlendColor[3];
|
---|
556 | break;
|
---|
557 | case GL_CONSTANT_ALPHA:
|
---|
558 | sA = ctx->Color.BlendColor[3];
|
---|
559 | break;
|
---|
560 | case GL_ONE_MINUS_CONSTANT_ALPHA:
|
---|
561 | sA = 1.0F - ctx->Color.BlendColor[3];
|
---|
562 | break;
|
---|
563 | default:
|
---|
564 | /* this should never happen */
|
---|
565 | sA = 0.0F;
|
---|
566 | gl_problem(ctx, "Bad blend source A factor in do_blend");
|
---|
567 | }
|
---|
568 |
|
---|
569 | /* Dest RGB factor */
|
---|
570 | switch (ctx->Color.BlendDstRGB) {
|
---|
571 | case GL_ZERO:
|
---|
572 | dR = dG = dB = 0.0F;
|
---|
573 | break;
|
---|
574 | case GL_ONE:
|
---|
575 | dR = dG = dB = 1.0F;
|
---|
576 | break;
|
---|
577 | case GL_SRC_COLOR:
|
---|
578 | dR = (GLfloat) Rs * rscale;
|
---|
579 | dG = (GLfloat) Gs * gscale;
|
---|
580 | dB = (GLfloat) Bs * bscale;
|
---|
581 | break;
|
---|
582 | case GL_ONE_MINUS_SRC_COLOR:
|
---|
583 | dR = 1.0F - (GLfloat) Rs * rscale;
|
---|
584 | dG = 1.0F - (GLfloat) Gs * gscale;
|
---|
585 | dB = 1.0F - (GLfloat) Bs * bscale;
|
---|
586 | break;
|
---|
587 | case GL_SRC_ALPHA:
|
---|
588 | dR = dG = dB = (GLfloat) As * ascale;
|
---|
589 | break;
|
---|
590 | case GL_ONE_MINUS_SRC_ALPHA:
|
---|
591 | dR = dG = dB = (GLfloat) 1.0F - (GLfloat) As * ascale;
|
---|
592 | break;
|
---|
593 | case GL_DST_ALPHA:
|
---|
594 | dR = dG = dB = (GLfloat) Ad * ascale;
|
---|
595 | break;
|
---|
596 | case GL_ONE_MINUS_DST_ALPHA:
|
---|
597 | dR = dG = dB = 1.0F - (GLfloat) Ad * ascale;
|
---|
598 | break;
|
---|
599 | case GL_CONSTANT_COLOR:
|
---|
600 | dR = ctx->Color.BlendColor[0];
|
---|
601 | dG = ctx->Color.BlendColor[1];
|
---|
602 | dB = ctx->Color.BlendColor[2];
|
---|
603 | break;
|
---|
604 | case GL_ONE_MINUS_CONSTANT_COLOR:
|
---|
605 | dR = 1.0F - ctx->Color.BlendColor[0];
|
---|
606 | dG = 1.0F - ctx->Color.BlendColor[1];
|
---|
607 | dB = 1.0F - ctx->Color.BlendColor[2];
|
---|
608 | break;
|
---|
609 | case GL_CONSTANT_ALPHA:
|
---|
610 | dR = dG = dB = ctx->Color.BlendColor[3];
|
---|
611 | break;
|
---|
612 | case GL_ONE_MINUS_CONSTANT_ALPHA:
|
---|
613 | dR = dG = dB = 1.0F - ctx->Color.BlendColor[3] * ascale;
|
---|
614 | break;
|
---|
615 | default:
|
---|
616 | /* this should never happen */
|
---|
617 | dR = dG = dB = 0.0F;
|
---|
618 | gl_problem(ctx, "Bad blend dest RGB factor in do_blend");
|
---|
619 | }
|
---|
620 |
|
---|
621 | /* Dest Alpha factor */
|
---|
622 | switch (ctx->Color.BlendDstA) {
|
---|
623 | case GL_ZERO:
|
---|
624 | dA = 0.0F;
|
---|
625 | break;
|
---|
626 | case GL_ONE:
|
---|
627 | dA = 1.0F;
|
---|
628 | break;
|
---|
629 | case GL_SRC_COLOR:
|
---|
630 | dA = (GLfloat) As * ascale;
|
---|
631 | break;
|
---|
632 | case GL_ONE_MINUS_SRC_COLOR:
|
---|
633 | dA = 1.0F - (GLfloat) As * ascale;
|
---|
634 | break;
|
---|
635 | case GL_SRC_ALPHA:
|
---|
636 | dA = (GLfloat) As * ascale;
|
---|
637 | break;
|
---|
638 | case GL_ONE_MINUS_SRC_ALPHA:
|
---|
639 | dA = (GLfloat) 1.0F - (GLfloat) As * ascale;
|
---|
640 | break;
|
---|
641 | case GL_DST_ALPHA:
|
---|
642 | dA = (GLfloat) Ad * ascale;
|
---|
643 | break;
|
---|
644 | case GL_ONE_MINUS_DST_ALPHA:
|
---|
645 | dA = 1.0F - (GLfloat) Ad * ascale;
|
---|
646 | break;
|
---|
647 | case GL_CONSTANT_COLOR:
|
---|
648 | dA = ctx->Color.BlendColor[3];
|
---|
649 | break;
|
---|
650 | case GL_ONE_MINUS_CONSTANT_COLOR:
|
---|
651 | dA = 1.0F - ctx->Color.BlendColor[3];
|
---|
652 | break;
|
---|
653 | case GL_CONSTANT_ALPHA:
|
---|
654 | dA = ctx->Color.BlendColor[3];
|
---|
655 | break;
|
---|
656 | case GL_ONE_MINUS_CONSTANT_ALPHA:
|
---|
657 | dA = 1.0F - ctx->Color.BlendColor[3] * ascale;
|
---|
658 | break;
|
---|
659 | default:
|
---|
660 | /* this should never happen */
|
---|
661 | dA = 0.0F;
|
---|
662 | gl_problem(ctx, "Bad blend dest A factor in do_blend");
|
---|
663 | return;
|
---|
664 | }
|
---|
665 |
|
---|
666 | /* Due to round-off problems we have to clamp against zero. */
|
---|
667 | /* Optimization: we don't have to do this for all src & dst factors */
|
---|
668 | if (dA < 0.0F) dA = 0.0F;
|
---|
669 | if (dR < 0.0F) dR = 0.0F;
|
---|
670 | if (dG < 0.0F) dG = 0.0F;
|
---|
671 | if (dB < 0.0F) dB = 0.0F;
|
---|
672 | if (sA < 0.0F) sA = 0.0F;
|
---|
673 | if (sR < 0.0F) sR = 0.0F;
|
---|
674 | if (sG < 0.0F) sG = 0.0F;
|
---|
675 | if (sB < 0.0F) sB = 0.0F;
|
---|
676 |
|
---|
677 | ASSERT( sR <= 1.0 );
|
---|
678 | ASSERT( sG <= 1.0 );
|
---|
679 | ASSERT( sB <= 1.0 );
|
---|
680 | ASSERT( sA <= 1.0 );
|
---|
681 | ASSERT( dR <= 1.0 );
|
---|
682 | ASSERT( dG <= 1.0 );
|
---|
683 | ASSERT( dB <= 1.0 );
|
---|
684 | ASSERT( dA <= 1.0 );
|
---|
685 |
|
---|
686 | /* compute blended color */
|
---|
687 | if (ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
|
---|
688 | r = Rs * sR + Rd * dR;
|
---|
689 | g = Gs * sG + Gd * dG;
|
---|
690 | b = Bs * sB + Bd * dB;
|
---|
691 | a = As * sA + Ad * dA;
|
---|
692 | }
|
---|
693 | else if (ctx->Color.BlendEquation==GL_FUNC_SUBTRACT_EXT) {
|
---|
694 | r = Rs * sR - Rd * dR;
|
---|
695 | g = Gs * sG - Gd * dG;
|
---|
696 | b = Bs * sB - Bd * dB;
|
---|
697 | a = As * sA - Ad * dA;
|
---|
698 | }
|
---|
699 | else if (ctx->Color.BlendEquation==GL_FUNC_REVERSE_SUBTRACT_EXT) {
|
---|
700 | r = Rd * dR - Rs * sR;
|
---|
701 | g = Gd * dG - Gs * sG;
|
---|
702 | b = Bd * dB - Bs * sB;
|
---|
703 | a = Ad * dA - As * sA;
|
---|
704 | }
|
---|
705 | else {
|
---|
706 | /* should never get here */
|
---|
707 | r = g = b = a = 0.0F; /* silence uninitialized var warning */
|
---|
708 | gl_problem(ctx, "unexpected BlendEquation in blend_general()");
|
---|
709 | }
|
---|
710 |
|
---|
711 | /* final clamping */
|
---|
712 | rgba[i][RCOMP] = (GLubyte) (GLint) CLAMP( r, 0.0F, CHAN_MAXF );
|
---|
713 | rgba[i][GCOMP] = (GLubyte) (GLint) CLAMP( g, 0.0F, CHAN_MAXF );
|
---|
714 | rgba[i][BCOMP] = (GLubyte) (GLint) CLAMP( b, 0.0F, CHAN_MAXF );
|
---|
715 | rgba[i][ACOMP] = (GLubyte) (GLint) CLAMP( a, 0.0F, CHAN_MAXF );
|
---|
716 | }
|
---|
717 | }
|
---|
718 | }
|
---|
719 |
|
---|
720 |
|
---|
721 |
|
---|
722 | #if defined(USE_MMX_ASM)
|
---|
723 | #include "mmx.h"
|
---|
724 | #include "common_x86asm.h"
|
---|
725 | #endif
|
---|
726 |
|
---|
727 |
|
---|
728 | /*
|
---|
729 | * Analyze current blending parameters to pick fastest blending function.
|
---|
730 | * Result: the ctx->Color.BlendFunc pointer is updated.
|
---|
731 | */
|
---|
732 | static void set_blend_function( GLcontext *ctx )
|
---|
733 | {
|
---|
734 | const GLenum eq = ctx->Color.BlendEquation;
|
---|
735 | const GLenum srcRGB = ctx->Color.BlendSrcRGB;
|
---|
736 | const GLenum dstRGB = ctx->Color.BlendDstRGB;
|
---|
737 | const GLenum srcA = ctx->Color.BlendSrcA;
|
---|
738 | const GLenum dstA = ctx->Color.BlendDstA;
|
---|
739 |
|
---|
740 | #if defined(USE_MMX_ASM)
|
---|
741 | /* Hmm. A table here would have 12^4 == way too many entries.
|
---|
742 | * Provide a hook for MMX instead.
|
---|
743 | */
|
---|
744 | #ifdef __WIN32OS2__
|
---|
745 | if (CPUFeatures & CPUID_MMX) {
|
---|
746 | gl_mmx_set_blend_function (ctx);
|
---|
747 | } else
|
---|
748 | #else
|
---|
749 | if (gl_x86_cpu_features & GL_CPU_MMX) {
|
---|
750 | gl_mmx_set_blend_function (ctx);
|
---|
751 | } else
|
---|
752 | #endif
|
---|
753 | #endif
|
---|
754 | if (srcRGB != srcA || dstRGB != dstA) {
|
---|
755 | ctx->Color.BlendFunc = blend_general;
|
---|
756 | }
|
---|
757 | else if (eq==GL_FUNC_ADD_EXT && srcRGB==GL_SRC_ALPHA
|
---|
758 | && dstRGB==GL_ONE_MINUS_SRC_ALPHA) {
|
---|
759 | ctx->Color.BlendFunc = blend_transparency;
|
---|
760 | }
|
---|
761 | else if (eq==GL_FUNC_ADD_EXT && srcRGB==GL_ONE && dstRGB==GL_ONE) {
|
---|
762 | ctx->Color.BlendFunc = blend_add;
|
---|
763 | }
|
---|
764 | else if (((eq==GL_FUNC_ADD_EXT || eq==GL_FUNC_REVERSE_SUBTRACT_EXT)
|
---|
765 | && (srcRGB==GL_ZERO && dstRGB==GL_SRC_COLOR))
|
---|
766 | ||
|
---|
767 | ((eq==GL_FUNC_ADD_EXT || eq==GL_FUNC_SUBTRACT_EXT)
|
---|
768 | && (srcRGB==GL_DST_COLOR && dstRGB==GL_ZERO))) {
|
---|
769 | ctx->Color.BlendFunc = blend_modulate;
|
---|
770 | }
|
---|
771 | else if (eq==GL_MIN_EXT) {
|
---|
772 | ctx->Color.BlendFunc = blend_min;
|
---|
773 | }
|
---|
774 | else if (eq==GL_MAX_EXT) {
|
---|
775 | ctx->Color.BlendFunc = blend_max;
|
---|
776 | }
|
---|
777 | else {
|
---|
778 | ctx->Color.BlendFunc = blend_general;
|
---|
779 | }
|
---|
780 | }
|
---|
781 |
|
---|
782 |
|
---|
783 |
|
---|
784 | /*
|
---|
785 | * Apply the blending operator to a span of pixels.
|
---|
786 | * Input: n - number of pixels in span
|
---|
787 | * x, y - location of leftmost pixel in span in window coords.
|
---|
788 | * mask - boolean mask indicating which pixels to blend.
|
---|
789 | * In/Out: rgba - pixel values
|
---|
790 | */
|
---|
791 | void
|
---|
792 | _mesa_blend_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
|
---|
793 | GLubyte rgba[][4], const GLubyte mask[] )
|
---|
794 | {
|
---|
795 | GLubyte dest[MAX_WIDTH][4];
|
---|
796 |
|
---|
797 | /* Check if device driver can do the work */
|
---|
798 | if (ctx->Color.BlendEquation==GL_LOGIC_OP && !ctx->Color.SWLogicOpEnabled) {
|
---|
799 | return;
|
---|
800 | }
|
---|
801 |
|
---|
802 | /* Read span of current frame buffer pixels */
|
---|
803 | gl_read_rgba_span( ctx, ctx->DrawBuffer, n, x, y, dest );
|
---|
804 |
|
---|
805 | if (!ctx->Color.BlendFunc)
|
---|
806 | set_blend_function(ctx);
|
---|
807 |
|
---|
808 | (*ctx->Color.BlendFunc)( ctx, n, mask, rgba, (const GLubyte (*)[4])dest );
|
---|
809 | }
|
---|
810 |
|
---|
811 |
|
---|
812 |
|
---|
813 |
|
---|
814 |
|
---|
815 | /*
|
---|
816 | * Apply the blending operator to an array of pixels.
|
---|
817 | * Input: n - number of pixels in span
|
---|
818 | * x, y - array of pixel locations
|
---|
819 | * mask - boolean mask indicating which pixels to blend.
|
---|
820 | * In/Out: rgba - pixel values
|
---|
821 | */
|
---|
822 | void
|
---|
823 | _mesa_blend_pixels( GLcontext *ctx,
|
---|
824 | GLuint n, const GLint x[], const GLint y[],
|
---|
825 | GLubyte rgba[][4], const GLubyte mask[] )
|
---|
826 | {
|
---|
827 | GLubyte dest[PB_SIZE][4];
|
---|
828 |
|
---|
829 | /* Check if device driver can do the work */
|
---|
830 | if (ctx->Color.BlendEquation==GL_LOGIC_OP && !ctx->Color.SWLogicOpEnabled) {
|
---|
831 | return;
|
---|
832 | }
|
---|
833 |
|
---|
834 | /* Read pixels from current color buffer */
|
---|
835 | (*ctx->Driver.ReadRGBAPixels)( ctx, n, x, y, dest, mask );
|
---|
836 | if (ctx->RasterMask & ALPHABUF_BIT) {
|
---|
837 | gl_read_alpha_pixels( ctx, n, x, y, dest, mask );
|
---|
838 | }
|
---|
839 |
|
---|
840 | if (!ctx->Color.BlendFunc)
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841 | set_blend_function(ctx);
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842 |
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843 | (*ctx->Color.BlendFunc)( ctx, n, mask, rgba, (const GLubyte (*)[4])dest );
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844 | }
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