| 1 | /* $Id: blend.c,v 1.2 2000-03-01 18:49:23 jeroen Exp $ */
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| 2 |
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| 3 | /*
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| 4 | * Mesa 3-D graphics library
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| 5 | * Version: 3.1
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| 6 | *
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| 7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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| 8 | *
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a
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| 10 | * copy of this software and associated documentation files (the "Software"),
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| 11 | * to deal in the Software without restriction, including without limitation
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the
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| 14 | * Software is furnished to do so, subject to the following conditions:
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| 15 | *
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| 16 | * The above copyright notice and this permission notice shall be included
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| 17 | * in all copies or substantial portions of the Software.
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| 18 | *
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 25 | */
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| 26 |
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| 27 |
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| 28 |
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| 29 | #ifdef PC_HEADER
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| 30 | #include "all.h"
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| 31 | #else
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| 32 | #ifndef XFree86Server
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| 33 | #include <stdio.h>
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| 34 | #include <assert.h>
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| 35 | #include <stdlib.h>
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| 36 | #else
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| 37 | #include "GL/xf86glx.h"
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| 38 | #endif
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| 39 | #include "alphabuf.h"
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| 40 | #include "blend.h"
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| 41 | #include "context.h"
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| 42 | #include "enums.h"
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| 43 | #include "macros.h"
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| 44 | #include "pb.h"
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| 45 | #include "span.h"
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| 46 | #include "types.h"
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| 47 | #endif
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| 48 |
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| 49 | #ifdef __WIN32OS2__
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| 50 | #include <os2win.h>
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| 51 | #include <cpuhlp.h>
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| 52 | #endif
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| 53 |
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| 54 | void gl_BlendFunc( GLcontext *ctx, GLenum sfactor, GLenum dfactor )
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| 55 | {
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| 56 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendFunc");
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| 57 |
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| 58 | if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
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| 59 | fprintf(stderr, "glBlendFunc %s %s\n",
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| 60 | gl_lookup_enum_by_nr(sfactor),
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| 61 | gl_lookup_enum_by_nr(dfactor));
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| 62 |
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| 63 | switch (sfactor) {
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| 64 | case GL_ZERO:
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| 65 | case GL_ONE:
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| 66 | case GL_DST_COLOR:
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| 67 | case GL_ONE_MINUS_DST_COLOR:
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| 68 | case GL_SRC_ALPHA:
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| 69 | case GL_ONE_MINUS_SRC_ALPHA:
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| 70 | case GL_DST_ALPHA:
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| 71 | case GL_ONE_MINUS_DST_ALPHA:
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| 72 | case GL_SRC_ALPHA_SATURATE:
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| 73 | case GL_CONSTANT_COLOR:
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| 74 | case GL_ONE_MINUS_CONSTANT_COLOR:
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| 75 | case GL_CONSTANT_ALPHA:
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| 76 | case GL_ONE_MINUS_CONSTANT_ALPHA:
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| 77 | ctx->Color.BlendSrcRGB = ctx->Color.BlendSrcA = sfactor;
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| 78 | break;
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| 79 | default:
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| 80 | gl_error( ctx, GL_INVALID_ENUM, "glBlendFunc(sfactor)" );
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| 81 | return;
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| 82 | }
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| 83 |
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| 84 | switch (dfactor) {
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| 85 | case GL_ZERO:
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| 86 | case GL_ONE:
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| 87 | case GL_SRC_COLOR:
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| 88 | case GL_ONE_MINUS_SRC_COLOR:
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| 89 | case GL_SRC_ALPHA:
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| 90 | case GL_ONE_MINUS_SRC_ALPHA:
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| 91 | case GL_DST_ALPHA:
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| 92 | case GL_ONE_MINUS_DST_ALPHA:
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| 93 | case GL_CONSTANT_COLOR:
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| 94 | case GL_ONE_MINUS_CONSTANT_COLOR:
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| 95 | case GL_CONSTANT_ALPHA:
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| 96 | case GL_ONE_MINUS_CONSTANT_ALPHA:
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| 97 | ctx->Color.BlendDstRGB = ctx->Color.BlendDstA = dfactor;
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| 98 | break;
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| 99 | default:
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| 100 | gl_error( ctx, GL_INVALID_ENUM, "glBlendFunc(dfactor)" );
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| 101 | return;
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| 102 | }
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| 103 |
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| 104 | if (ctx->Driver.BlendFunc) {
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| 105 | (*ctx->Driver.BlendFunc)( ctx, sfactor, dfactor );
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| 106 | }
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| 107 |
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| 108 | ctx->Color.BlendFunc = NULL;
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| 109 | ctx->NewState |= NEW_RASTER_OPS;
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| 110 | }
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| 111 |
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| 112 |
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| 113 | /* GL_INGR_blend_func_separate */
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| 114 | void
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| 115 | gl_BlendFuncSeparate( GLcontext *ctx, GLenum sfactorRGB, GLenum dfactorRGB,
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| 116 | GLenum sfactorA, GLenum dfactorA )
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| 117 | {
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| 118 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendFuncSeparate");
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| 119 |
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| 120 | if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
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| 121 | fprintf(stderr, "glBlendFuncSeperate %s %s %s %s\n",
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| 122 | gl_lookup_enum_by_nr(sfactorRGB),
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| 123 | gl_lookup_enum_by_nr(dfactorRGB),
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| 124 | gl_lookup_enum_by_nr(sfactorA),
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| 125 | gl_lookup_enum_by_nr(dfactorA));
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| 126 |
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| 127 | switch (sfactorRGB) {
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| 128 | case GL_ZERO:
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| 129 | case GL_ONE:
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| 130 | case GL_DST_COLOR:
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| 131 | case GL_ONE_MINUS_DST_COLOR:
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| 132 | case GL_SRC_ALPHA:
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| 133 | case GL_ONE_MINUS_SRC_ALPHA:
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| 134 | case GL_DST_ALPHA:
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| 135 | case GL_ONE_MINUS_DST_ALPHA:
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| 136 | case GL_SRC_ALPHA_SATURATE:
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| 137 | case GL_CONSTANT_COLOR:
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| 138 | case GL_ONE_MINUS_CONSTANT_COLOR:
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| 139 | case GL_CONSTANT_ALPHA:
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| 140 | case GL_ONE_MINUS_CONSTANT_ALPHA:
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| 141 | ctx->Color.BlendSrcRGB = sfactorRGB;
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| 142 | break;
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| 143 | default:
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| 144 | gl_error( ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(sfactorRGB)" );
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| 145 | return;
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| 146 | }
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| 147 |
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| 148 | switch (dfactorRGB) {
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| 149 | case GL_ZERO:
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| 150 | case GL_ONE:
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| 151 | case GL_SRC_COLOR:
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| 152 | case GL_ONE_MINUS_SRC_COLOR:
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| 153 | case GL_SRC_ALPHA:
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| 154 | case GL_ONE_MINUS_SRC_ALPHA:
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| 155 | case GL_DST_ALPHA:
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| 156 | case GL_ONE_MINUS_DST_ALPHA:
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| 157 | case GL_CONSTANT_COLOR:
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| 158 | case GL_ONE_MINUS_CONSTANT_COLOR:
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| 159 | case GL_CONSTANT_ALPHA:
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| 160 | case GL_ONE_MINUS_CONSTANT_ALPHA:
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| 161 | ctx->Color.BlendDstRGB = dfactorRGB;
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| 162 | break;
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| 163 | default:
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| 164 | gl_error( ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(dfactorRGB)" );
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| 165 | return;
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| 166 | }
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| 167 |
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| 168 | switch (sfactorA) {
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| 169 | case GL_ZERO:
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| 170 | case GL_ONE:
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| 171 | case GL_DST_COLOR:
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| 172 | case GL_ONE_MINUS_DST_COLOR:
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| 173 | case GL_SRC_ALPHA:
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| 174 | case GL_ONE_MINUS_SRC_ALPHA:
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| 175 | case GL_DST_ALPHA:
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| 176 | case GL_ONE_MINUS_DST_ALPHA:
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| 177 | case GL_SRC_ALPHA_SATURATE:
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| 178 | case GL_CONSTANT_COLOR:
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| 179 | case GL_ONE_MINUS_CONSTANT_COLOR:
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| 180 | case GL_CONSTANT_ALPHA:
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| 181 | case GL_ONE_MINUS_CONSTANT_ALPHA:
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| 182 | ctx->Color.BlendSrcA = sfactorA;
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| 183 | break;
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| 184 | default:
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| 185 | gl_error( ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(sfactorA)" );
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| 186 | return;
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| 187 | }
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| 188 |
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| 189 | switch (dfactorA) {
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| 190 | case GL_ZERO:
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| 191 | case GL_ONE:
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| 192 | case GL_SRC_COLOR:
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| 193 | case GL_ONE_MINUS_SRC_COLOR:
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| 194 | case GL_SRC_ALPHA:
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| 195 | case GL_ONE_MINUS_SRC_ALPHA:
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| 196 | case GL_DST_ALPHA:
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| 197 | case GL_ONE_MINUS_DST_ALPHA:
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| 198 | case GL_CONSTANT_COLOR:
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| 199 | case GL_ONE_MINUS_CONSTANT_COLOR:
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| 200 | case GL_CONSTANT_ALPHA:
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| 201 | case GL_ONE_MINUS_CONSTANT_ALPHA:
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| 202 | ctx->Color.BlendDstA = dfactorA;
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| 203 | break;
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| 204 | default:
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| 205 | gl_error( ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(dfactorA)" );
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| 206 | return;
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| 207 | }
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| 208 |
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| 209 | ctx->Color.BlendFunc = NULL;
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| 210 | ctx->NewState |= NEW_RASTER_OPS;
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| 211 |
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| 212 | if (ctx->Driver.BlendFuncSeparate) {
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| 213 | (*ctx->Driver.BlendFuncSeparate)( ctx, sfactorRGB, dfactorRGB,
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| 214 | sfactorA, dfactorA );
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| 215 | }
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| 216 | }
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| 217 |
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| 218 |
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| 219 |
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| 220 | /* This is really an extension function! */
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| 221 | void gl_BlendEquation( GLcontext *ctx, GLenum mode )
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| 222 | {
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| 223 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendEquation");
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| 224 |
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| 225 | if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
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| 226 | fprintf(stderr, "glBlendEquation %s\n",
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| 227 | gl_lookup_enum_by_nr(mode));
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| 228 |
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| 229 |
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| 230 | switch (mode) {
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| 231 | case GL_MIN_EXT:
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| 232 | case GL_MAX_EXT:
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| 233 | case GL_LOGIC_OP:
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| 234 | case GL_FUNC_ADD_EXT:
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| 235 | case GL_FUNC_SUBTRACT_EXT:
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| 236 | case GL_FUNC_REVERSE_SUBTRACT_EXT:
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| 237 | ctx->Color.BlendEquation = mode;
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| 238 | break;
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| 239 | default:
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| 240 | gl_error( ctx, GL_INVALID_ENUM, "glBlendEquation" );
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| 241 | return;
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| 242 | }
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| 243 |
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| 244 | /* This is needed to support 1.1's RGB logic ops AND
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| 245 | * 1.0's blending logicops.
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| 246 | */
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| 247 | if (mode==GL_LOGIC_OP && ctx->Color.BlendEnabled) {
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| 248 | ctx->Color.ColorLogicOpEnabled = GL_TRUE;
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| 249 | }
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| 250 | else {
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| 251 | ctx->Color.ColorLogicOpEnabled = GL_FALSE;
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| 252 | }
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| 253 |
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| 254 | ctx->Color.BlendFunc = NULL;
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| 255 | ctx->NewState |= NEW_RASTER_OPS;
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| 256 |
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| 257 | if (ctx->Driver.BlendEquation)
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| 258 | ctx->Driver.BlendEquation( ctx, mode );
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| 259 | }
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| 260 |
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| 261 |
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| 262 |
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| 263 | void gl_BlendColor( GLcontext *ctx, GLclampf red, GLclampf green,
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| 264 | GLclampf blue, GLclampf alpha )
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| 265 | {
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| 266 | ctx->Color.BlendColor[0] = CLAMP( red, 0.0F, 1.0F );
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| 267 | ctx->Color.BlendColor[1] = CLAMP( green, 0.0F, 1.0F );
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| 268 | ctx->Color.BlendColor[2] = CLAMP( blue, 0.0F, 1.0F );
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| 269 | ctx->Color.BlendColor[3] = CLAMP( alpha, 0.0F, 1.0F );
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| 270 | }
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| 271 |
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| 272 |
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| 273 |
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| 274 | /*
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| 275 | * Common transparency blending mode.
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| 276 | */
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| 277 | static void __cdecl blend_transparency( GLcontext *ctx, GLuint n, const GLubyte mask[],
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| 278 | GLubyte rgba[][4], CONST GLubyte dest[][4] )
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| 279 | {
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| 280 | GLuint i;
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| 281 | ASSERT(ctx->Color.BlendEquation==GL_FUNC_ADD_EXT);
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| 282 | ASSERT(ctx->Color.BlendSrcRGB==GL_SRC_ALPHA);
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| 283 | ASSERT(ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA);
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| 284 | (void) ctx;
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| 285 |
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| 286 | for (i=0;i<n;i++) {
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| 287 | if (mask[i]) {
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| 288 | GLint t = rgba[i][ACOMP]; /* t in [0,255] */
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| 289 | if (t == 0) {
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| 290 | rgba[i][RCOMP] = dest[i][RCOMP];
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| 291 | rgba[i][GCOMP] = dest[i][GCOMP];
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| 292 | rgba[i][BCOMP] = dest[i][BCOMP];
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| 293 | rgba[i][ACOMP] = dest[i][ACOMP];
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| 294 | }
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| 295 | else if (t == 255) {
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| 296 | /* no-op */
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| 297 | }
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| 298 | else {
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| 299 | GLint s = 255 - t;
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| 300 | GLint r = (rgba[i][RCOMP] * t + dest[i][RCOMP] * s) >> 8;
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| 301 | GLint g = (rgba[i][GCOMP] * t + dest[i][GCOMP] * s) >> 8;
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| 302 | GLint b = (rgba[i][BCOMP] * t + dest[i][BCOMP] * s) >> 8;
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| 303 | GLint a = (rgba[i][ACOMP] * t + dest[i][ACOMP] * s) >> 8;
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| 304 | ASSERT(r <= 255);
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| 305 | ASSERT(g <= 255);
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| 306 | ASSERT(b <= 255);
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| 307 | ASSERT(a <= 255);
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| 308 | rgba[i][RCOMP] = (GLubyte) r;
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| 309 | rgba[i][GCOMP] = (GLubyte) g;
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| 310 | rgba[i][BCOMP] = (GLubyte) b;
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| 311 | rgba[i][ACOMP] = (GLubyte) a;
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| 312 | }
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| 313 | }
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| 314 | }
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| 315 | }
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| 316 |
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| 317 |
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| 318 |
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| 319 | /*
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| 320 | * Add src and dest.
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| 321 | */
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| 322 | static void __cdecl blend_add( GLcontext *ctx, GLuint n, const GLubyte mask[],
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| 323 | GLubyte rgba[][4], CONST GLubyte dest[][4] )
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| 324 | {
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| 325 | GLuint i;
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| 326 | ASSERT(ctx->Color.BlendEquation==GL_FUNC_ADD_EXT);
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| 327 | ASSERT(ctx->Color.BlendSrcRGB==GL_ONE);
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| 328 | ASSERT(ctx->Color.BlendDstRGB==GL_ONE);
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| 329 | (void) ctx;
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| 330 |
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| 331 | for (i=0;i<n;i++) {
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| 332 | if (mask[i]) {
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| 333 | GLint r = rgba[i][RCOMP] + dest[i][RCOMP];
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| 334 | GLint g = rgba[i][GCOMP] + dest[i][GCOMP];
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| 335 | GLint b = rgba[i][BCOMP] + dest[i][BCOMP];
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| 336 | GLint a = rgba[i][ACOMP] + dest[i][ACOMP];
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| 337 | rgba[i][RCOMP] = (GLubyte) MIN2( r, 255 );
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| 338 | rgba[i][GCOMP] = (GLubyte) MIN2( g, 255 );
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| 339 | rgba[i][BCOMP] = (GLubyte) MIN2( b, 255 );
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| 340 | rgba[i][ACOMP] = (GLubyte) MIN2( a, 255 );
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| 341 | }
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| 342 | }
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| 343 | }
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| 344 |
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| 345 |
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| 346 |
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| 347 | /*
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| 348 | * Blend min function (for GL_EXT_blend_minmax)
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| 349 | */
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| 350 | static void __cdecl blend_min( GLcontext *ctx, GLuint n, const GLubyte mask[],
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| 351 | GLubyte rgba[][4], CONST GLubyte dest[][4] )
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| 352 | {
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| 353 | GLuint i;
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| 354 | ASSERT(ctx->Color.BlendEquation==GL_MIN_EXT);
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| 355 | (void) ctx;
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| 356 |
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| 357 | for (i=0;i<n;i++) {
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| 358 | if (mask[i]) {
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| 359 | rgba[i][RCOMP] = (GLubyte) MIN2( rgba[i][RCOMP], dest[i][RCOMP] );
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| 360 | rgba[i][GCOMP] = (GLubyte) MIN2( rgba[i][GCOMP], dest[i][GCOMP] );
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| 361 | rgba[i][BCOMP] = (GLubyte) MIN2( rgba[i][BCOMP], dest[i][BCOMP] );
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| 362 | rgba[i][ACOMP] = (GLubyte) MIN2( rgba[i][ACOMP], dest[i][ACOMP] );
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| 363 | }
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| 364 | }
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| 365 | }
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| 366 |
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| 367 |
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| 368 |
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| 369 | /*
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| 370 | * Blend max function (for GL_EXT_blend_minmax)
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| 371 | */
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| 372 | static void __cdecl blend_max( GLcontext *ctx, GLuint n, const GLubyte mask[],
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| 373 | GLubyte rgba[][4], CONST GLubyte dest[][4] )
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| 374 | {
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| 375 | GLuint i;
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| 376 | ASSERT(ctx->Color.BlendEquation==GL_MAX_EXT);
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| 377 | (void) ctx;
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| 378 |
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| 379 | for (i=0;i<n;i++) {
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| 380 | if (mask[i]) {
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| 381 | rgba[i][RCOMP] = (GLubyte) MAX2( rgba[i][RCOMP], dest[i][RCOMP] );
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| 382 | rgba[i][GCOMP] = (GLubyte) MAX2( rgba[i][GCOMP], dest[i][GCOMP] );
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| 383 | rgba[i][BCOMP] = (GLubyte) MAX2( rgba[i][BCOMP], dest[i][BCOMP] );
|
|---|
| 384 | rgba[i][ACOMP] = (GLubyte) MAX2( rgba[i][ACOMP], dest[i][ACOMP] );
|
|---|
| 385 | }
|
|---|
| 386 | }
|
|---|
| 387 | }
|
|---|
| 388 |
|
|---|
| 389 |
|
|---|
| 390 |
|
|---|
| 391 | /*
|
|---|
| 392 | * Modulate: result = src * dest
|
|---|
| 393 | */
|
|---|
| 394 | static void __cdecl blend_modulate( GLcontext *ctx, GLuint n, const GLubyte mask[],
|
|---|
| 395 | GLubyte rgba[][4], CONST GLubyte dest[][4] )
|
|---|
| 396 | {
|
|---|
| 397 | GLuint i;
|
|---|
| 398 | (void) ctx;
|
|---|
| 399 |
|
|---|
| 400 | for (i=0;i<n;i++) {
|
|---|
| 401 | if (mask[i]) {
|
|---|
| 402 | GLint r = (rgba[i][RCOMP] * dest[i][RCOMP]) >> 8;
|
|---|
| 403 | GLint g = (rgba[i][GCOMP] * dest[i][GCOMP]) >> 8;
|
|---|
| 404 | GLint b = (rgba[i][BCOMP] * dest[i][BCOMP]) >> 8;
|
|---|
| 405 | GLint a = (rgba[i][ACOMP] * dest[i][ACOMP]) >> 8;
|
|---|
| 406 | rgba[i][RCOMP] = (GLubyte) r;
|
|---|
| 407 | rgba[i][GCOMP] = (GLubyte) g;
|
|---|
| 408 | rgba[i][BCOMP] = (GLubyte) b;
|
|---|
| 409 | rgba[i][ACOMP] = (GLubyte) a;
|
|---|
| 410 | }
|
|---|
| 411 | }
|
|---|
| 412 | }
|
|---|
| 413 |
|
|---|
| 414 |
|
|---|
| 415 |
|
|---|
| 416 | /*
|
|---|
| 417 | * General case blend pixels.
|
|---|
| 418 | * Input: n - number of pixels
|
|---|
| 419 | * mask - the usual write mask
|
|---|
| 420 | * In/Out: rgba - the incoming and modified pixels
|
|---|
| 421 | * Input: dest - the pixels from the dest color buffer
|
|---|
| 422 | */
|
|---|
| 423 | static void __cdecl blend_general( GLcontext *ctx, GLuint n, const GLubyte mask[],
|
|---|
| 424 | GLubyte rgba[][4], CONST GLubyte dest[][4] )
|
|---|
| 425 | {
|
|---|
| 426 | GLfloat rscale = 1.0F / 255.0F;
|
|---|
| 427 | GLfloat gscale = 1.0F / 255.0F;
|
|---|
| 428 | GLfloat bscale = 1.0F / 255.0F;
|
|---|
| 429 | GLfloat ascale = 1.0F / 255.0F;
|
|---|
| 430 | GLuint i;
|
|---|
| 431 |
|
|---|
| 432 | for (i=0;i<n;i++) {
|
|---|
| 433 | if (mask[i]) {
|
|---|
| 434 | GLint Rs, Gs, Bs, As; /* Source colors */
|
|---|
| 435 | GLint Rd, Gd, Bd, Ad; /* Dest colors */
|
|---|
| 436 | GLfloat sR, sG, sB, sA; /* Source scaling */
|
|---|
| 437 | GLfloat dR, dG, dB, dA; /* Dest scaling */
|
|---|
| 438 | GLfloat r, g, b, a;
|
|---|
| 439 |
|
|---|
| 440 | /* Source Color */
|
|---|
| 441 | Rs = rgba[i][RCOMP];
|
|---|
| 442 | Gs = rgba[i][GCOMP];
|
|---|
| 443 | Bs = rgba[i][BCOMP];
|
|---|
| 444 | As = rgba[i][ACOMP];
|
|---|
| 445 |
|
|---|
| 446 | /* Frame buffer color */
|
|---|
| 447 | Rd = dest[i][RCOMP];
|
|---|
| 448 | Gd = dest[i][GCOMP];
|
|---|
| 449 | Bd = dest[i][BCOMP];
|
|---|
| 450 | Ad = dest[i][ACOMP];
|
|---|
| 451 |
|
|---|
| 452 | /* Source RGB factor */
|
|---|
| 453 | switch (ctx->Color.BlendSrcRGB) {
|
|---|
| 454 | case GL_ZERO:
|
|---|
| 455 | sR = sG = sB = 0.0F;
|
|---|
| 456 | break;
|
|---|
| 457 | case GL_ONE:
|
|---|
| 458 | sR = sG = sB = 1.0F;
|
|---|
| 459 | break;
|
|---|
| 460 | case GL_DST_COLOR:
|
|---|
| 461 | sR = (GLfloat) Rd * rscale;
|
|---|
| 462 | sG = (GLfloat) Gd * gscale;
|
|---|
| 463 | sB = (GLfloat) Bd * bscale;
|
|---|
| 464 | break;
|
|---|
| 465 | case GL_ONE_MINUS_DST_COLOR:
|
|---|
| 466 | sR = 1.0F - (GLfloat) Rd * rscale;
|
|---|
| 467 | sG = 1.0F - (GLfloat) Gd * gscale;
|
|---|
| 468 | sB = 1.0F - (GLfloat) Bd * bscale;
|
|---|
| 469 | break;
|
|---|
| 470 | case GL_SRC_ALPHA:
|
|---|
| 471 | sR = sG = sB = (GLfloat) As * ascale;
|
|---|
| 472 | break;
|
|---|
| 473 | case GL_ONE_MINUS_SRC_ALPHA:
|
|---|
| 474 | sR = sG = sB = (GLfloat) 1.0F - (GLfloat) As * ascale;
|
|---|
| 475 | break;
|
|---|
| 476 | case GL_DST_ALPHA:
|
|---|
| 477 | sR = sG = sB = (GLfloat) Ad * ascale;
|
|---|
| 478 | break;
|
|---|
| 479 | case GL_ONE_MINUS_DST_ALPHA:
|
|---|
| 480 | sR = sG = sB = 1.0F - (GLfloat) Ad * ascale;
|
|---|
| 481 | break;
|
|---|
| 482 | case GL_SRC_ALPHA_SATURATE:
|
|---|
| 483 | #ifdef __WIN32OS2__
|
|---|
| 484 | if(As < 255 - Ad) {
|
|---|
| 485 | #else
|
|---|
| 486 | if (As < 1.0F - (GLfloat) Ad * ascale) {
|
|---|
| 487 | #endif
|
|---|
| 488 | sR = sG = sB = (GLfloat) As * ascale;
|
|---|
| 489 | }
|
|---|
| 490 | else {
|
|---|
| 491 | sR = sG = sB = 1.0F - (GLfloat) Ad * ascale;
|
|---|
| 492 | }
|
|---|
| 493 | break;
|
|---|
| 494 | case GL_CONSTANT_COLOR:
|
|---|
| 495 | sR = ctx->Color.BlendColor[0];
|
|---|
| 496 | sG = ctx->Color.BlendColor[1];
|
|---|
| 497 | sB = ctx->Color.BlendColor[2];
|
|---|
| 498 | break;
|
|---|
| 499 | case GL_ONE_MINUS_CONSTANT_COLOR:
|
|---|
| 500 | sR = 1.0F - ctx->Color.BlendColor[0];
|
|---|
| 501 | sG = 1.0F - ctx->Color.BlendColor[1];
|
|---|
| 502 | sB = 1.0F - ctx->Color.BlendColor[2];
|
|---|
| 503 | break;
|
|---|
| 504 | case GL_CONSTANT_ALPHA:
|
|---|
| 505 | sR = sG = sB = ctx->Color.BlendColor[3];
|
|---|
| 506 | break;
|
|---|
| 507 | case GL_ONE_MINUS_CONSTANT_ALPHA:
|
|---|
| 508 | sR = sG = sB = 1.0F - ctx->Color.BlendColor[3];
|
|---|
| 509 | break;
|
|---|
| 510 | default:
|
|---|
| 511 | /* this should never happen */
|
|---|
| 512 | gl_problem(ctx, "Bad blend source RGB factor in do_blend");
|
|---|
| 513 | return;
|
|---|
| 514 | }
|
|---|
| 515 |
|
|---|
| 516 | /* Source Alpha factor */
|
|---|
| 517 | switch (ctx->Color.BlendSrcA) {
|
|---|
| 518 | case GL_ZERO:
|
|---|
| 519 | sA = 0.0F;
|
|---|
| 520 | break;
|
|---|
| 521 | case GL_ONE:
|
|---|
| 522 | sA = 1.0F;
|
|---|
| 523 | break;
|
|---|
| 524 | case GL_DST_COLOR:
|
|---|
| 525 | sA = (GLfloat) Ad * ascale;
|
|---|
| 526 | break;
|
|---|
| 527 | case GL_ONE_MINUS_DST_COLOR:
|
|---|
| 528 | sA = 1.0F - (GLfloat) Ad * ascale;
|
|---|
| 529 | break;
|
|---|
| 530 | case GL_SRC_ALPHA:
|
|---|
| 531 | sA = (GLfloat) As * ascale;
|
|---|
| 532 | break;
|
|---|
| 533 | case GL_ONE_MINUS_SRC_ALPHA:
|
|---|
| 534 | sA = (GLfloat) 1.0F - (GLfloat) As * ascale;
|
|---|
| 535 | break;
|
|---|
| 536 | case GL_DST_ALPHA:
|
|---|
| 537 | sA =(GLfloat) Ad * ascale;
|
|---|
| 538 | break;
|
|---|
| 539 | case GL_ONE_MINUS_DST_ALPHA:
|
|---|
| 540 | sA = 1.0F - (GLfloat) Ad * ascale;
|
|---|
| 541 | break;
|
|---|
| 542 | case GL_SRC_ALPHA_SATURATE:
|
|---|
| 543 | sA = 1.0;
|
|---|
| 544 | break;
|
|---|
| 545 | case GL_CONSTANT_COLOR:
|
|---|
| 546 | sA = ctx->Color.BlendColor[3];
|
|---|
| 547 | break;
|
|---|
| 548 | case GL_ONE_MINUS_CONSTANT_COLOR:
|
|---|
| 549 | sA = 1.0F - ctx->Color.BlendColor[3];
|
|---|
| 550 | break;
|
|---|
| 551 | case GL_CONSTANT_ALPHA:
|
|---|
| 552 | sA = ctx->Color.BlendColor[3];
|
|---|
| 553 | break;
|
|---|
| 554 | case GL_ONE_MINUS_CONSTANT_ALPHA:
|
|---|
| 555 | sA = 1.0F - ctx->Color.BlendColor[3];
|
|---|
| 556 | break;
|
|---|
| 557 | default:
|
|---|
| 558 | /* this should never happen */
|
|---|
| 559 | sA = 0.0F;
|
|---|
| 560 | gl_problem(ctx, "Bad blend source A factor in do_blend");
|
|---|
| 561 | }
|
|---|
| 562 |
|
|---|
| 563 | /* Dest RGB factor */
|
|---|
| 564 | switch (ctx->Color.BlendDstRGB) {
|
|---|
| 565 | case GL_ZERO:
|
|---|
| 566 | dR = dG = dB = 0.0F;
|
|---|
| 567 | break;
|
|---|
| 568 | case GL_ONE:
|
|---|
| 569 | dR = dG = dB = 1.0F;
|
|---|
| 570 | break;
|
|---|
| 571 | case GL_SRC_COLOR:
|
|---|
| 572 | dR = (GLfloat) Rs * rscale;
|
|---|
| 573 | dG = (GLfloat) Gs * gscale;
|
|---|
| 574 | dB = (GLfloat) Bs * bscale;
|
|---|
| 575 | break;
|
|---|
| 576 | case GL_ONE_MINUS_SRC_COLOR:
|
|---|
| 577 | dR = 1.0F - (GLfloat) Rs * rscale;
|
|---|
| 578 | dG = 1.0F - (GLfloat) Gs * gscale;
|
|---|
| 579 | dB = 1.0F - (GLfloat) Bs * bscale;
|
|---|
| 580 | break;
|
|---|
| 581 | case GL_SRC_ALPHA:
|
|---|
| 582 | dR = dG = dB = (GLfloat) As * ascale;
|
|---|
| 583 | break;
|
|---|
| 584 | case GL_ONE_MINUS_SRC_ALPHA:
|
|---|
| 585 | dR = dG = dB = (GLfloat) 1.0F - (GLfloat) As * ascale;
|
|---|
| 586 | break;
|
|---|
| 587 | case GL_DST_ALPHA:
|
|---|
| 588 | dR = dG = dB = (GLfloat) Ad * ascale;
|
|---|
| 589 | break;
|
|---|
| 590 | case GL_ONE_MINUS_DST_ALPHA:
|
|---|
| 591 | dR = dG = dB = 1.0F - (GLfloat) Ad * ascale;
|
|---|
| 592 | break;
|
|---|
| 593 | case GL_CONSTANT_COLOR:
|
|---|
| 594 | dR = ctx->Color.BlendColor[0];
|
|---|
| 595 | dG = ctx->Color.BlendColor[1];
|
|---|
| 596 | dB = ctx->Color.BlendColor[2];
|
|---|
| 597 | break;
|
|---|
| 598 | case GL_ONE_MINUS_CONSTANT_COLOR:
|
|---|
| 599 | dR = 1.0F - ctx->Color.BlendColor[0];
|
|---|
| 600 | dG = 1.0F - ctx->Color.BlendColor[1];
|
|---|
| 601 | dB = 1.0F - ctx->Color.BlendColor[2];
|
|---|
| 602 | break;
|
|---|
| 603 | case GL_CONSTANT_ALPHA:
|
|---|
| 604 | dR = dG = dB = ctx->Color.BlendColor[3];
|
|---|
| 605 | break;
|
|---|
| 606 | case GL_ONE_MINUS_CONSTANT_ALPHA:
|
|---|
| 607 | dR = dG = dB = 1.0F - ctx->Color.BlendColor[3] * ascale;
|
|---|
| 608 | break;
|
|---|
| 609 | default:
|
|---|
| 610 | /* this should never happen */
|
|---|
| 611 | dR = dG = dB = 0.0F;
|
|---|
| 612 | gl_problem(ctx, "Bad blend dest RGB factor in do_blend");
|
|---|
| 613 | }
|
|---|
| 614 |
|
|---|
| 615 | /* Dest Alpha factor */
|
|---|
| 616 | switch (ctx->Color.BlendDstA) {
|
|---|
| 617 | case GL_ZERO:
|
|---|
| 618 | dA = 0.0F;
|
|---|
| 619 | break;
|
|---|
| 620 | case GL_ONE:
|
|---|
| 621 | dA = 1.0F;
|
|---|
| 622 | break;
|
|---|
| 623 | case GL_SRC_COLOR:
|
|---|
| 624 | dA = (GLfloat) As * ascale;
|
|---|
| 625 | break;
|
|---|
| 626 | case GL_ONE_MINUS_SRC_COLOR:
|
|---|
| 627 | dA = 1.0F - (GLfloat) As * ascale;
|
|---|
| 628 | break;
|
|---|
| 629 | case GL_SRC_ALPHA:
|
|---|
| 630 | dA = (GLfloat) As * ascale;
|
|---|
| 631 | break;
|
|---|
| 632 | case GL_ONE_MINUS_SRC_ALPHA:
|
|---|
| 633 | dA = (GLfloat) 1.0F - (GLfloat) As * ascale;
|
|---|
| 634 | break;
|
|---|
| 635 | case GL_DST_ALPHA:
|
|---|
| 636 | dA = (GLfloat) Ad * ascale;
|
|---|
| 637 | break;
|
|---|
| 638 | case GL_ONE_MINUS_DST_ALPHA:
|
|---|
| 639 | dA = 1.0F - (GLfloat) Ad * ascale;
|
|---|
| 640 | break;
|
|---|
| 641 | case GL_CONSTANT_COLOR:
|
|---|
| 642 | dA = ctx->Color.BlendColor[3];
|
|---|
| 643 | break;
|
|---|
| 644 | case GL_ONE_MINUS_CONSTANT_COLOR:
|
|---|
| 645 | dA = 1.0F - ctx->Color.BlendColor[3];
|
|---|
| 646 | break;
|
|---|
| 647 | case GL_CONSTANT_ALPHA:
|
|---|
| 648 | dA = ctx->Color.BlendColor[3];
|
|---|
| 649 | break;
|
|---|
| 650 | case GL_ONE_MINUS_CONSTANT_ALPHA:
|
|---|
| 651 | dA = 1.0F - ctx->Color.BlendColor[3] * ascale;
|
|---|
| 652 | break;
|
|---|
| 653 | default:
|
|---|
| 654 | /* this should never happen */
|
|---|
| 655 | dA = 0.0F;
|
|---|
| 656 | gl_problem(ctx, "Bad blend dest A factor in do_blend");
|
|---|
| 657 | return;
|
|---|
| 658 | }
|
|---|
| 659 |
|
|---|
| 660 | /* Due to round-off problems we have to clamp against zero. */
|
|---|
| 661 | /* Optimization: we don't have to do this for all src & dst factors */
|
|---|
| 662 | if (dA < 0.0F) dA = 0.0F;
|
|---|
| 663 | if (dR < 0.0F) dR = 0.0F;
|
|---|
| 664 | if (dG < 0.0F) dG = 0.0F;
|
|---|
| 665 | if (dB < 0.0F) dB = 0.0F;
|
|---|
| 666 | if (sA < 0.0F) sA = 0.0F;
|
|---|
| 667 | if (sR < 0.0F) sR = 0.0F;
|
|---|
| 668 | if (sG < 0.0F) sG = 0.0F;
|
|---|
| 669 | if (sB < 0.0F) sB = 0.0F;
|
|---|
| 670 |
|
|---|
| 671 | ASSERT( sR <= 1.0 );
|
|---|
| 672 | ASSERT( sG <= 1.0 );
|
|---|
| 673 | ASSERT( sB <= 1.0 );
|
|---|
| 674 | ASSERT( sA <= 1.0 );
|
|---|
| 675 | ASSERT( dR <= 1.0 );
|
|---|
| 676 | ASSERT( dG <= 1.0 );
|
|---|
| 677 | ASSERT( dB <= 1.0 );
|
|---|
| 678 | ASSERT( dA <= 1.0 );
|
|---|
| 679 |
|
|---|
| 680 | /* compute blended color */
|
|---|
| 681 | if (ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
|
|---|
| 682 | r = Rs * sR + Rd * dR;
|
|---|
| 683 | g = Gs * sG + Gd * dG;
|
|---|
| 684 | b = Bs * sB + Bd * dB;
|
|---|
| 685 | a = As * sA + Ad * dA;
|
|---|
| 686 | }
|
|---|
| 687 | else if (ctx->Color.BlendEquation==GL_FUNC_SUBTRACT_EXT) {
|
|---|
| 688 | r = Rs * sR - Rd * dR;
|
|---|
| 689 | g = Gs * sG - Gd * dG;
|
|---|
| 690 | b = Bs * sB - Bd * dB;
|
|---|
| 691 | a = As * sA - Ad * dA;
|
|---|
| 692 | }
|
|---|
| 693 | else if (ctx->Color.BlendEquation==GL_FUNC_REVERSE_SUBTRACT_EXT) {
|
|---|
| 694 | r = Rd * dR - Rs * sR;
|
|---|
| 695 | g = Gd * dG - Gs * sG;
|
|---|
| 696 | b = Bd * dB - Bs * sB;
|
|---|
| 697 | a = Ad * dA - As * sA;
|
|---|
| 698 | }
|
|---|
| 699 | else {
|
|---|
| 700 | /* should never get here */
|
|---|
| 701 | r = g = b = a = 0.0F; /* silence uninitialized var warning */
|
|---|
| 702 | gl_problem(ctx, "unexpected BlendEquation in blend_general()");
|
|---|
| 703 | }
|
|---|
| 704 |
|
|---|
| 705 | /* final clamping */
|
|---|
| 706 | rgba[i][RCOMP] = (GLubyte) (GLint) CLAMP( r, 0.0F, 255.0F );
|
|---|
| 707 | rgba[i][GCOMP] = (GLubyte) (GLint) CLAMP( g, 0.0F, 255.0F );
|
|---|
| 708 | rgba[i][BCOMP] = (GLubyte) (GLint) CLAMP( b, 0.0F, 255.0F );
|
|---|
| 709 | rgba[i][ACOMP] = (GLubyte) (GLint) CLAMP( a, 0.0F, 255.0F );
|
|---|
| 710 | }
|
|---|
| 711 | }
|
|---|
| 712 | }
|
|---|
| 713 |
|
|---|
| 714 |
|
|---|
| 715 |
|
|---|
| 716 | #if defined(USE_MMX_ASM)
|
|---|
| 717 | #include "mmx.h"
|
|---|
| 718 | #include "common_x86asm.h"
|
|---|
| 719 | #endif
|
|---|
| 720 |
|
|---|
| 721 |
|
|---|
| 722 | /*
|
|---|
| 723 | * Analyze current blending parameters to pick fastest blending function.
|
|---|
| 724 | * Result: the ctx->Color.BlendFunc pointer is updated.
|
|---|
| 725 | */
|
|---|
| 726 | static void set_blend_function( GLcontext *ctx )
|
|---|
| 727 | {
|
|---|
| 728 | const GLenum eq = ctx->Color.BlendEquation;
|
|---|
| 729 | const GLenum srcRGB = ctx->Color.BlendSrcRGB;
|
|---|
| 730 | const GLenum dstRGB = ctx->Color.BlendDstRGB;
|
|---|
| 731 | const GLenum srcA = ctx->Color.BlendSrcA;
|
|---|
| 732 | const GLenum dstA = ctx->Color.BlendDstA;
|
|---|
| 733 |
|
|---|
| 734 | #if defined(USE_MMX_ASM)
|
|---|
| 735 | /* Hmm. A table here would have 12^4 == way too many entries.
|
|---|
| 736 | * Provide a hook for MMX instead.
|
|---|
| 737 | */
|
|---|
| 738 | #ifdef __WIN32OS2__
|
|---|
| 739 | if (CPUFeatures & CPUID_MMX) {
|
|---|
| 740 | gl_mmx_set_blend_function (ctx);
|
|---|
| 741 | } else
|
|---|
| 742 | #else
|
|---|
| 743 | if (gl_x86_cpu_features & GL_CPU_MMX) {
|
|---|
| 744 | gl_mmx_set_blend_function (ctx);
|
|---|
| 745 | } else
|
|---|
| 746 | #endif
|
|---|
| 747 | #endif
|
|---|
| 748 | if (srcRGB != srcA || dstRGB != dstA) {
|
|---|
| 749 | ctx->Color.BlendFunc = blend_general;
|
|---|
| 750 | }
|
|---|
| 751 | else if (eq==GL_FUNC_ADD_EXT && srcRGB==GL_SRC_ALPHA
|
|---|
| 752 | && dstRGB==GL_ONE_MINUS_SRC_ALPHA) {
|
|---|
| 753 | ctx->Color.BlendFunc = blend_transparency;
|
|---|
| 754 | }
|
|---|
| 755 | else if (eq==GL_FUNC_ADD_EXT && srcRGB==GL_ONE && dstRGB==GL_ONE) {
|
|---|
| 756 | ctx->Color.BlendFunc = blend_add;
|
|---|
| 757 | }
|
|---|
| 758 | else if (((eq==GL_FUNC_ADD_EXT || eq==GL_FUNC_REVERSE_SUBTRACT_EXT)
|
|---|
| 759 | && (srcRGB==GL_ZERO && dstRGB==GL_SRC_COLOR))
|
|---|
| 760 | ||
|
|---|
| 761 | ((eq==GL_FUNC_ADD_EXT || eq==GL_FUNC_SUBTRACT_EXT)
|
|---|
| 762 | && (srcRGB==GL_DST_COLOR && dstRGB==GL_ZERO))) {
|
|---|
| 763 | ctx->Color.BlendFunc = blend_modulate;
|
|---|
| 764 | }
|
|---|
| 765 | else if (eq==GL_MIN_EXT) {
|
|---|
| 766 | ctx->Color.BlendFunc = blend_min;
|
|---|
| 767 | }
|
|---|
| 768 | else if (eq==GL_MAX_EXT) {
|
|---|
| 769 | ctx->Color.BlendFunc = blend_max;
|
|---|
| 770 | }
|
|---|
| 771 | else {
|
|---|
| 772 | ctx->Color.BlendFunc = blend_general;
|
|---|
| 773 | }
|
|---|
| 774 | }
|
|---|
| 775 |
|
|---|
| 776 |
|
|---|
| 777 |
|
|---|
| 778 | /*
|
|---|
| 779 | * Apply the blending operator to a span of pixels.
|
|---|
| 780 | * Input: n - number of pixels in span
|
|---|
| 781 | * x, y - location of leftmost pixel in span in window coords.
|
|---|
| 782 | * mask - boolean mask indicating which pixels to blend.
|
|---|
| 783 | * In/Out: rgba - pixel values
|
|---|
| 784 | */
|
|---|
| 785 | void gl_blend_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
|
|---|
| 786 | GLubyte rgba[][4], const GLubyte mask[] )
|
|---|
| 787 | {
|
|---|
| 788 | GLubyte dest[MAX_WIDTH][4];
|
|---|
| 789 |
|
|---|
| 790 | /* Check if device driver can do the work */
|
|---|
| 791 | if (ctx->Color.BlendEquation==GL_LOGIC_OP && !ctx->Color.SWLogicOpEnabled) {
|
|---|
| 792 | return;
|
|---|
| 793 | }
|
|---|
| 794 |
|
|---|
| 795 | /* Read span of current frame buffer pixels */
|
|---|
| 796 | gl_read_rgba_span( ctx, n, x, y, dest );
|
|---|
| 797 |
|
|---|
| 798 | if (!ctx->Color.BlendFunc)
|
|---|
| 799 | set_blend_function(ctx);
|
|---|
| 800 |
|
|---|
| 801 | (*ctx->Color.BlendFunc)( ctx, n, mask, rgba, (const GLubyte (*)[4])dest );
|
|---|
| 802 | }
|
|---|
| 803 |
|
|---|
| 804 |
|
|---|
| 805 |
|
|---|
| 806 |
|
|---|
| 807 |
|
|---|
| 808 | /*
|
|---|
| 809 | * Apply the blending operator to an array of pixels.
|
|---|
| 810 | * Input: n - number of pixels in span
|
|---|
| 811 | * x, y - array of pixel locations
|
|---|
| 812 | * mask - boolean mask indicating which pixels to blend.
|
|---|
| 813 | * In/Out: rgba - pixel values
|
|---|
| 814 | */
|
|---|
| 815 | void gl_blend_pixels( GLcontext *ctx,
|
|---|
| 816 | GLuint n, const GLint x[], const GLint y[],
|
|---|
| 817 | GLubyte rgba[][4], const GLubyte mask[] )
|
|---|
| 818 | {
|
|---|
| 819 | GLubyte dest[PB_SIZE][4];
|
|---|
| 820 |
|
|---|
| 821 | /* Check if device driver can do the work */
|
|---|
| 822 | if (ctx->Color.BlendEquation==GL_LOGIC_OP && !ctx->Color.SWLogicOpEnabled) {
|
|---|
| 823 | return;
|
|---|
| 824 | }
|
|---|
| 825 |
|
|---|
| 826 | /* Read pixels from current color buffer */
|
|---|
| 827 | (*ctx->Driver.ReadRGBAPixels)( ctx, n, x, y, dest, mask );
|
|---|
| 828 | if (ctx->RasterMask & ALPHABUF_BIT) {
|
|---|
| 829 | gl_read_alpha_pixels( ctx, n, x, y, dest, mask );
|
|---|
| 830 | }
|
|---|
| 831 |
|
|---|
| 832 | if (!ctx->Color.BlendFunc)
|
|---|
| 833 | set_blend_function(ctx);
|
|---|
| 834 |
|
|---|
| 835 | (*ctx->Color.BlendFunc)( ctx, n, mask, rgba, (const GLubyte (*)[4])dest );
|
|---|
| 836 | }
|
|---|