1 | /* $Id: blend.c,v 1.2 2000-03-01 18:49:23 jeroen Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.1
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 |
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28 |
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29 | #ifdef PC_HEADER
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30 | #include "all.h"
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31 | #else
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32 | #ifndef XFree86Server
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33 | #include <stdio.h>
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34 | #include <assert.h>
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35 | #include <stdlib.h>
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36 | #else
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37 | #include "GL/xf86glx.h"
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38 | #endif
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39 | #include "alphabuf.h"
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40 | #include "blend.h"
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41 | #include "context.h"
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42 | #include "enums.h"
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43 | #include "macros.h"
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44 | #include "pb.h"
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45 | #include "span.h"
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46 | #include "types.h"
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47 | #endif
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48 |
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49 | #ifdef __WIN32OS2__
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50 | #include <os2win.h>
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51 | #include <cpuhlp.h>
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52 | #endif
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53 |
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54 | void gl_BlendFunc( GLcontext *ctx, GLenum sfactor, GLenum dfactor )
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55 | {
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56 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendFunc");
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57 |
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58 | if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
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59 | fprintf(stderr, "glBlendFunc %s %s\n",
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60 | gl_lookup_enum_by_nr(sfactor),
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61 | gl_lookup_enum_by_nr(dfactor));
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62 |
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63 | switch (sfactor) {
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64 | case GL_ZERO:
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65 | case GL_ONE:
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66 | case GL_DST_COLOR:
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67 | case GL_ONE_MINUS_DST_COLOR:
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68 | case GL_SRC_ALPHA:
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69 | case GL_ONE_MINUS_SRC_ALPHA:
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70 | case GL_DST_ALPHA:
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71 | case GL_ONE_MINUS_DST_ALPHA:
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72 | case GL_SRC_ALPHA_SATURATE:
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73 | case GL_CONSTANT_COLOR:
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74 | case GL_ONE_MINUS_CONSTANT_COLOR:
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75 | case GL_CONSTANT_ALPHA:
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76 | case GL_ONE_MINUS_CONSTANT_ALPHA:
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77 | ctx->Color.BlendSrcRGB = ctx->Color.BlendSrcA = sfactor;
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78 | break;
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79 | default:
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80 | gl_error( ctx, GL_INVALID_ENUM, "glBlendFunc(sfactor)" );
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81 | return;
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82 | }
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83 |
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84 | switch (dfactor) {
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85 | case GL_ZERO:
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86 | case GL_ONE:
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87 | case GL_SRC_COLOR:
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88 | case GL_ONE_MINUS_SRC_COLOR:
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89 | case GL_SRC_ALPHA:
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90 | case GL_ONE_MINUS_SRC_ALPHA:
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91 | case GL_DST_ALPHA:
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92 | case GL_ONE_MINUS_DST_ALPHA:
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93 | case GL_CONSTANT_COLOR:
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94 | case GL_ONE_MINUS_CONSTANT_COLOR:
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95 | case GL_CONSTANT_ALPHA:
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96 | case GL_ONE_MINUS_CONSTANT_ALPHA:
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97 | ctx->Color.BlendDstRGB = ctx->Color.BlendDstA = dfactor;
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98 | break;
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99 | default:
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100 | gl_error( ctx, GL_INVALID_ENUM, "glBlendFunc(dfactor)" );
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101 | return;
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102 | }
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103 |
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104 | if (ctx->Driver.BlendFunc) {
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105 | (*ctx->Driver.BlendFunc)( ctx, sfactor, dfactor );
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106 | }
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107 |
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108 | ctx->Color.BlendFunc = NULL;
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109 | ctx->NewState |= NEW_RASTER_OPS;
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110 | }
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111 |
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112 |
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113 | /* GL_INGR_blend_func_separate */
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114 | void
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115 | gl_BlendFuncSeparate( GLcontext *ctx, GLenum sfactorRGB, GLenum dfactorRGB,
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116 | GLenum sfactorA, GLenum dfactorA )
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117 | {
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118 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendFuncSeparate");
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119 |
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120 | if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
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121 | fprintf(stderr, "glBlendFuncSeperate %s %s %s %s\n",
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122 | gl_lookup_enum_by_nr(sfactorRGB),
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123 | gl_lookup_enum_by_nr(dfactorRGB),
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124 | gl_lookup_enum_by_nr(sfactorA),
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125 | gl_lookup_enum_by_nr(dfactorA));
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126 |
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127 | switch (sfactorRGB) {
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128 | case GL_ZERO:
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129 | case GL_ONE:
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130 | case GL_DST_COLOR:
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131 | case GL_ONE_MINUS_DST_COLOR:
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132 | case GL_SRC_ALPHA:
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133 | case GL_ONE_MINUS_SRC_ALPHA:
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134 | case GL_DST_ALPHA:
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135 | case GL_ONE_MINUS_DST_ALPHA:
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136 | case GL_SRC_ALPHA_SATURATE:
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137 | case GL_CONSTANT_COLOR:
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138 | case GL_ONE_MINUS_CONSTANT_COLOR:
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139 | case GL_CONSTANT_ALPHA:
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140 | case GL_ONE_MINUS_CONSTANT_ALPHA:
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141 | ctx->Color.BlendSrcRGB = sfactorRGB;
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142 | break;
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143 | default:
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144 | gl_error( ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(sfactorRGB)" );
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145 | return;
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146 | }
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147 |
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148 | switch (dfactorRGB) {
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149 | case GL_ZERO:
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150 | case GL_ONE:
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151 | case GL_SRC_COLOR:
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152 | case GL_ONE_MINUS_SRC_COLOR:
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153 | case GL_SRC_ALPHA:
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154 | case GL_ONE_MINUS_SRC_ALPHA:
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155 | case GL_DST_ALPHA:
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156 | case GL_ONE_MINUS_DST_ALPHA:
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157 | case GL_CONSTANT_COLOR:
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158 | case GL_ONE_MINUS_CONSTANT_COLOR:
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159 | case GL_CONSTANT_ALPHA:
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160 | case GL_ONE_MINUS_CONSTANT_ALPHA:
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161 | ctx->Color.BlendDstRGB = dfactorRGB;
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162 | break;
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163 | default:
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164 | gl_error( ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(dfactorRGB)" );
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165 | return;
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166 | }
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167 |
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168 | switch (sfactorA) {
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169 | case GL_ZERO:
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170 | case GL_ONE:
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171 | case GL_DST_COLOR:
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172 | case GL_ONE_MINUS_DST_COLOR:
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173 | case GL_SRC_ALPHA:
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174 | case GL_ONE_MINUS_SRC_ALPHA:
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175 | case GL_DST_ALPHA:
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176 | case GL_ONE_MINUS_DST_ALPHA:
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177 | case GL_SRC_ALPHA_SATURATE:
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178 | case GL_CONSTANT_COLOR:
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179 | case GL_ONE_MINUS_CONSTANT_COLOR:
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180 | case GL_CONSTANT_ALPHA:
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181 | case GL_ONE_MINUS_CONSTANT_ALPHA:
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182 | ctx->Color.BlendSrcA = sfactorA;
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183 | break;
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184 | default:
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185 | gl_error( ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(sfactorA)" );
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186 | return;
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187 | }
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188 |
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189 | switch (dfactorA) {
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190 | case GL_ZERO:
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191 | case GL_ONE:
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192 | case GL_SRC_COLOR:
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193 | case GL_ONE_MINUS_SRC_COLOR:
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194 | case GL_SRC_ALPHA:
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195 | case GL_ONE_MINUS_SRC_ALPHA:
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196 | case GL_DST_ALPHA:
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197 | case GL_ONE_MINUS_DST_ALPHA:
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198 | case GL_CONSTANT_COLOR:
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199 | case GL_ONE_MINUS_CONSTANT_COLOR:
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200 | case GL_CONSTANT_ALPHA:
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201 | case GL_ONE_MINUS_CONSTANT_ALPHA:
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202 | ctx->Color.BlendDstA = dfactorA;
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203 | break;
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204 | default:
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205 | gl_error( ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(dfactorA)" );
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206 | return;
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207 | }
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208 |
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209 | ctx->Color.BlendFunc = NULL;
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210 | ctx->NewState |= NEW_RASTER_OPS;
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211 |
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212 | if (ctx->Driver.BlendFuncSeparate) {
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213 | (*ctx->Driver.BlendFuncSeparate)( ctx, sfactorRGB, dfactorRGB,
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214 | sfactorA, dfactorA );
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215 | }
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216 | }
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217 |
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218 |
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219 |
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220 | /* This is really an extension function! */
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221 | void gl_BlendEquation( GLcontext *ctx, GLenum mode )
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222 | {
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223 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendEquation");
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224 |
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225 | if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
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226 | fprintf(stderr, "glBlendEquation %s\n",
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227 | gl_lookup_enum_by_nr(mode));
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228 |
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229 |
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230 | switch (mode) {
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231 | case GL_MIN_EXT:
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232 | case GL_MAX_EXT:
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233 | case GL_LOGIC_OP:
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234 | case GL_FUNC_ADD_EXT:
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235 | case GL_FUNC_SUBTRACT_EXT:
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236 | case GL_FUNC_REVERSE_SUBTRACT_EXT:
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237 | ctx->Color.BlendEquation = mode;
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238 | break;
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239 | default:
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240 | gl_error( ctx, GL_INVALID_ENUM, "glBlendEquation" );
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241 | return;
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242 | }
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243 |
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244 | /* This is needed to support 1.1's RGB logic ops AND
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245 | * 1.0's blending logicops.
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246 | */
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247 | if (mode==GL_LOGIC_OP && ctx->Color.BlendEnabled) {
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248 | ctx->Color.ColorLogicOpEnabled = GL_TRUE;
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249 | }
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250 | else {
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251 | ctx->Color.ColorLogicOpEnabled = GL_FALSE;
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252 | }
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253 |
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254 | ctx->Color.BlendFunc = NULL;
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255 | ctx->NewState |= NEW_RASTER_OPS;
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256 |
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257 | if (ctx->Driver.BlendEquation)
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258 | ctx->Driver.BlendEquation( ctx, mode );
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259 | }
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260 |
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261 |
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262 |
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263 | void gl_BlendColor( GLcontext *ctx, GLclampf red, GLclampf green,
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264 | GLclampf blue, GLclampf alpha )
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265 | {
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266 | ctx->Color.BlendColor[0] = CLAMP( red, 0.0F, 1.0F );
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267 | ctx->Color.BlendColor[1] = CLAMP( green, 0.0F, 1.0F );
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268 | ctx->Color.BlendColor[2] = CLAMP( blue, 0.0F, 1.0F );
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269 | ctx->Color.BlendColor[3] = CLAMP( alpha, 0.0F, 1.0F );
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270 | }
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271 |
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272 |
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273 |
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274 | /*
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275 | * Common transparency blending mode.
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276 | */
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277 | static void __cdecl blend_transparency( GLcontext *ctx, GLuint n, const GLubyte mask[],
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278 | GLubyte rgba[][4], CONST GLubyte dest[][4] )
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279 | {
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280 | GLuint i;
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281 | ASSERT(ctx->Color.BlendEquation==GL_FUNC_ADD_EXT);
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282 | ASSERT(ctx->Color.BlendSrcRGB==GL_SRC_ALPHA);
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283 | ASSERT(ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA);
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284 | (void) ctx;
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285 |
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286 | for (i=0;i<n;i++) {
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287 | if (mask[i]) {
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288 | GLint t = rgba[i][ACOMP]; /* t in [0,255] */
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289 | if (t == 0) {
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290 | rgba[i][RCOMP] = dest[i][RCOMP];
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291 | rgba[i][GCOMP] = dest[i][GCOMP];
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292 | rgba[i][BCOMP] = dest[i][BCOMP];
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293 | rgba[i][ACOMP] = dest[i][ACOMP];
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294 | }
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295 | else if (t == 255) {
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296 | /* no-op */
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297 | }
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298 | else {
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299 | GLint s = 255 - t;
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300 | GLint r = (rgba[i][RCOMP] * t + dest[i][RCOMP] * s) >> 8;
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301 | GLint g = (rgba[i][GCOMP] * t + dest[i][GCOMP] * s) >> 8;
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302 | GLint b = (rgba[i][BCOMP] * t + dest[i][BCOMP] * s) >> 8;
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303 | GLint a = (rgba[i][ACOMP] * t + dest[i][ACOMP] * s) >> 8;
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304 | ASSERT(r <= 255);
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305 | ASSERT(g <= 255);
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306 | ASSERT(b <= 255);
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307 | ASSERT(a <= 255);
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308 | rgba[i][RCOMP] = (GLubyte) r;
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309 | rgba[i][GCOMP] = (GLubyte) g;
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310 | rgba[i][BCOMP] = (GLubyte) b;
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311 | rgba[i][ACOMP] = (GLubyte) a;
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312 | }
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313 | }
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314 | }
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315 | }
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316 |
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317 |
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318 |
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319 | /*
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320 | * Add src and dest.
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321 | */
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322 | static void __cdecl blend_add( GLcontext *ctx, GLuint n, const GLubyte mask[],
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323 | GLubyte rgba[][4], CONST GLubyte dest[][4] )
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324 | {
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325 | GLuint i;
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326 | ASSERT(ctx->Color.BlendEquation==GL_FUNC_ADD_EXT);
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327 | ASSERT(ctx->Color.BlendSrcRGB==GL_ONE);
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328 | ASSERT(ctx->Color.BlendDstRGB==GL_ONE);
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329 | (void) ctx;
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330 |
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331 | for (i=0;i<n;i++) {
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332 | if (mask[i]) {
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333 | GLint r = rgba[i][RCOMP] + dest[i][RCOMP];
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334 | GLint g = rgba[i][GCOMP] + dest[i][GCOMP];
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335 | GLint b = rgba[i][BCOMP] + dest[i][BCOMP];
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336 | GLint a = rgba[i][ACOMP] + dest[i][ACOMP];
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337 | rgba[i][RCOMP] = (GLubyte) MIN2( r, 255 );
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338 | rgba[i][GCOMP] = (GLubyte) MIN2( g, 255 );
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339 | rgba[i][BCOMP] = (GLubyte) MIN2( b, 255 );
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340 | rgba[i][ACOMP] = (GLubyte) MIN2( a, 255 );
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341 | }
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342 | }
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343 | }
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344 |
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345 |
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346 |
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347 | /*
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348 | * Blend min function (for GL_EXT_blend_minmax)
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349 | */
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350 | static void __cdecl blend_min( GLcontext *ctx, GLuint n, const GLubyte mask[],
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351 | GLubyte rgba[][4], CONST GLubyte dest[][4] )
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352 | {
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353 | GLuint i;
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354 | ASSERT(ctx->Color.BlendEquation==GL_MIN_EXT);
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355 | (void) ctx;
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356 |
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357 | for (i=0;i<n;i++) {
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358 | if (mask[i]) {
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359 | rgba[i][RCOMP] = (GLubyte) MIN2( rgba[i][RCOMP], dest[i][RCOMP] );
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360 | rgba[i][GCOMP] = (GLubyte) MIN2( rgba[i][GCOMP], dest[i][GCOMP] );
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361 | rgba[i][BCOMP] = (GLubyte) MIN2( rgba[i][BCOMP], dest[i][BCOMP] );
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362 | rgba[i][ACOMP] = (GLubyte) MIN2( rgba[i][ACOMP], dest[i][ACOMP] );
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363 | }
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364 | }
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365 | }
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366 |
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367 |
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368 |
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369 | /*
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370 | * Blend max function (for GL_EXT_blend_minmax)
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371 | */
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372 | static void __cdecl blend_max( GLcontext *ctx, GLuint n, const GLubyte mask[],
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373 | GLubyte rgba[][4], CONST GLubyte dest[][4] )
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374 | {
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375 | GLuint i;
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376 | ASSERT(ctx->Color.BlendEquation==GL_MAX_EXT);
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377 | (void) ctx;
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378 |
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379 | for (i=0;i<n;i++) {
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380 | if (mask[i]) {
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381 | rgba[i][RCOMP] = (GLubyte) MAX2( rgba[i][RCOMP], dest[i][RCOMP] );
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382 | rgba[i][GCOMP] = (GLubyte) MAX2( rgba[i][GCOMP], dest[i][GCOMP] );
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383 | rgba[i][BCOMP] = (GLubyte) MAX2( rgba[i][BCOMP], dest[i][BCOMP] );
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384 | rgba[i][ACOMP] = (GLubyte) MAX2( rgba[i][ACOMP], dest[i][ACOMP] );
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385 | }
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386 | }
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387 | }
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388 |
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389 |
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390 |
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391 | /*
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392 | * Modulate: result = src * dest
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393 | */
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394 | static void __cdecl blend_modulate( GLcontext *ctx, GLuint n, const GLubyte mask[],
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395 | GLubyte rgba[][4], CONST GLubyte dest[][4] )
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396 | {
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397 | GLuint i;
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398 | (void) ctx;
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399 |
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400 | for (i=0;i<n;i++) {
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401 | if (mask[i]) {
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402 | GLint r = (rgba[i][RCOMP] * dest[i][RCOMP]) >> 8;
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403 | GLint g = (rgba[i][GCOMP] * dest[i][GCOMP]) >> 8;
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404 | GLint b = (rgba[i][BCOMP] * dest[i][BCOMP]) >> 8;
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405 | GLint a = (rgba[i][ACOMP] * dest[i][ACOMP]) >> 8;
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406 | rgba[i][RCOMP] = (GLubyte) r;
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407 | rgba[i][GCOMP] = (GLubyte) g;
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408 | rgba[i][BCOMP] = (GLubyte) b;
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409 | rgba[i][ACOMP] = (GLubyte) a;
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410 | }
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411 | }
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412 | }
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413 |
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414 |
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415 |
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416 | /*
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417 | * General case blend pixels.
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418 | * Input: n - number of pixels
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419 | * mask - the usual write mask
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420 | * In/Out: rgba - the incoming and modified pixels
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421 | * Input: dest - the pixels from the dest color buffer
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422 | */
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---|
423 | static void __cdecl blend_general( GLcontext *ctx, GLuint n, const GLubyte mask[],
|
---|
424 | GLubyte rgba[][4], CONST GLubyte dest[][4] )
|
---|
425 | {
|
---|
426 | GLfloat rscale = 1.0F / 255.0F;
|
---|
427 | GLfloat gscale = 1.0F / 255.0F;
|
---|
428 | GLfloat bscale = 1.0F / 255.0F;
|
---|
429 | GLfloat ascale = 1.0F / 255.0F;
|
---|
430 | GLuint i;
|
---|
431 |
|
---|
432 | for (i=0;i<n;i++) {
|
---|
433 | if (mask[i]) {
|
---|
434 | GLint Rs, Gs, Bs, As; /* Source colors */
|
---|
435 | GLint Rd, Gd, Bd, Ad; /* Dest colors */
|
---|
436 | GLfloat sR, sG, sB, sA; /* Source scaling */
|
---|
437 | GLfloat dR, dG, dB, dA; /* Dest scaling */
|
---|
438 | GLfloat r, g, b, a;
|
---|
439 |
|
---|
440 | /* Source Color */
|
---|
441 | Rs = rgba[i][RCOMP];
|
---|
442 | Gs = rgba[i][GCOMP];
|
---|
443 | Bs = rgba[i][BCOMP];
|
---|
444 | As = rgba[i][ACOMP];
|
---|
445 |
|
---|
446 | /* Frame buffer color */
|
---|
447 | Rd = dest[i][RCOMP];
|
---|
448 | Gd = dest[i][GCOMP];
|
---|
449 | Bd = dest[i][BCOMP];
|
---|
450 | Ad = dest[i][ACOMP];
|
---|
451 |
|
---|
452 | /* Source RGB factor */
|
---|
453 | switch (ctx->Color.BlendSrcRGB) {
|
---|
454 | case GL_ZERO:
|
---|
455 | sR = sG = sB = 0.0F;
|
---|
456 | break;
|
---|
457 | case GL_ONE:
|
---|
458 | sR = sG = sB = 1.0F;
|
---|
459 | break;
|
---|
460 | case GL_DST_COLOR:
|
---|
461 | sR = (GLfloat) Rd * rscale;
|
---|
462 | sG = (GLfloat) Gd * gscale;
|
---|
463 | sB = (GLfloat) Bd * bscale;
|
---|
464 | break;
|
---|
465 | case GL_ONE_MINUS_DST_COLOR:
|
---|
466 | sR = 1.0F - (GLfloat) Rd * rscale;
|
---|
467 | sG = 1.0F - (GLfloat) Gd * gscale;
|
---|
468 | sB = 1.0F - (GLfloat) Bd * bscale;
|
---|
469 | break;
|
---|
470 | case GL_SRC_ALPHA:
|
---|
471 | sR = sG = sB = (GLfloat) As * ascale;
|
---|
472 | break;
|
---|
473 | case GL_ONE_MINUS_SRC_ALPHA:
|
---|
474 | sR = sG = sB = (GLfloat) 1.0F - (GLfloat) As * ascale;
|
---|
475 | break;
|
---|
476 | case GL_DST_ALPHA:
|
---|
477 | sR = sG = sB = (GLfloat) Ad * ascale;
|
---|
478 | break;
|
---|
479 | case GL_ONE_MINUS_DST_ALPHA:
|
---|
480 | sR = sG = sB = 1.0F - (GLfloat) Ad * ascale;
|
---|
481 | break;
|
---|
482 | case GL_SRC_ALPHA_SATURATE:
|
---|
483 | #ifdef __WIN32OS2__
|
---|
484 | if(As < 255 - Ad) {
|
---|
485 | #else
|
---|
486 | if (As < 1.0F - (GLfloat) Ad * ascale) {
|
---|
487 | #endif
|
---|
488 | sR = sG = sB = (GLfloat) As * ascale;
|
---|
489 | }
|
---|
490 | else {
|
---|
491 | sR = sG = sB = 1.0F - (GLfloat) Ad * ascale;
|
---|
492 | }
|
---|
493 | break;
|
---|
494 | case GL_CONSTANT_COLOR:
|
---|
495 | sR = ctx->Color.BlendColor[0];
|
---|
496 | sG = ctx->Color.BlendColor[1];
|
---|
497 | sB = ctx->Color.BlendColor[2];
|
---|
498 | break;
|
---|
499 | case GL_ONE_MINUS_CONSTANT_COLOR:
|
---|
500 | sR = 1.0F - ctx->Color.BlendColor[0];
|
---|
501 | sG = 1.0F - ctx->Color.BlendColor[1];
|
---|
502 | sB = 1.0F - ctx->Color.BlendColor[2];
|
---|
503 | break;
|
---|
504 | case GL_CONSTANT_ALPHA:
|
---|
505 | sR = sG = sB = ctx->Color.BlendColor[3];
|
---|
506 | break;
|
---|
507 | case GL_ONE_MINUS_CONSTANT_ALPHA:
|
---|
508 | sR = sG = sB = 1.0F - ctx->Color.BlendColor[3];
|
---|
509 | break;
|
---|
510 | default:
|
---|
511 | /* this should never happen */
|
---|
512 | gl_problem(ctx, "Bad blend source RGB factor in do_blend");
|
---|
513 | return;
|
---|
514 | }
|
---|
515 |
|
---|
516 | /* Source Alpha factor */
|
---|
517 | switch (ctx->Color.BlendSrcA) {
|
---|
518 | case GL_ZERO:
|
---|
519 | sA = 0.0F;
|
---|
520 | break;
|
---|
521 | case GL_ONE:
|
---|
522 | sA = 1.0F;
|
---|
523 | break;
|
---|
524 | case GL_DST_COLOR:
|
---|
525 | sA = (GLfloat) Ad * ascale;
|
---|
526 | break;
|
---|
527 | case GL_ONE_MINUS_DST_COLOR:
|
---|
528 | sA = 1.0F - (GLfloat) Ad * ascale;
|
---|
529 | break;
|
---|
530 | case GL_SRC_ALPHA:
|
---|
531 | sA = (GLfloat) As * ascale;
|
---|
532 | break;
|
---|
533 | case GL_ONE_MINUS_SRC_ALPHA:
|
---|
534 | sA = (GLfloat) 1.0F - (GLfloat) As * ascale;
|
---|
535 | break;
|
---|
536 | case GL_DST_ALPHA:
|
---|
537 | sA =(GLfloat) Ad * ascale;
|
---|
538 | break;
|
---|
539 | case GL_ONE_MINUS_DST_ALPHA:
|
---|
540 | sA = 1.0F - (GLfloat) Ad * ascale;
|
---|
541 | break;
|
---|
542 | case GL_SRC_ALPHA_SATURATE:
|
---|
543 | sA = 1.0;
|
---|
544 | break;
|
---|
545 | case GL_CONSTANT_COLOR:
|
---|
546 | sA = ctx->Color.BlendColor[3];
|
---|
547 | break;
|
---|
548 | case GL_ONE_MINUS_CONSTANT_COLOR:
|
---|
549 | sA = 1.0F - ctx->Color.BlendColor[3];
|
---|
550 | break;
|
---|
551 | case GL_CONSTANT_ALPHA:
|
---|
552 | sA = ctx->Color.BlendColor[3];
|
---|
553 | break;
|
---|
554 | case GL_ONE_MINUS_CONSTANT_ALPHA:
|
---|
555 | sA = 1.0F - ctx->Color.BlendColor[3];
|
---|
556 | break;
|
---|
557 | default:
|
---|
558 | /* this should never happen */
|
---|
559 | sA = 0.0F;
|
---|
560 | gl_problem(ctx, "Bad blend source A factor in do_blend");
|
---|
561 | }
|
---|
562 |
|
---|
563 | /* Dest RGB factor */
|
---|
564 | switch (ctx->Color.BlendDstRGB) {
|
---|
565 | case GL_ZERO:
|
---|
566 | dR = dG = dB = 0.0F;
|
---|
567 | break;
|
---|
568 | case GL_ONE:
|
---|
569 | dR = dG = dB = 1.0F;
|
---|
570 | break;
|
---|
571 | case GL_SRC_COLOR:
|
---|
572 | dR = (GLfloat) Rs * rscale;
|
---|
573 | dG = (GLfloat) Gs * gscale;
|
---|
574 | dB = (GLfloat) Bs * bscale;
|
---|
575 | break;
|
---|
576 | case GL_ONE_MINUS_SRC_COLOR:
|
---|
577 | dR = 1.0F - (GLfloat) Rs * rscale;
|
---|
578 | dG = 1.0F - (GLfloat) Gs * gscale;
|
---|
579 | dB = 1.0F - (GLfloat) Bs * bscale;
|
---|
580 | break;
|
---|
581 | case GL_SRC_ALPHA:
|
---|
582 | dR = dG = dB = (GLfloat) As * ascale;
|
---|
583 | break;
|
---|
584 | case GL_ONE_MINUS_SRC_ALPHA:
|
---|
585 | dR = dG = dB = (GLfloat) 1.0F - (GLfloat) As * ascale;
|
---|
586 | break;
|
---|
587 | case GL_DST_ALPHA:
|
---|
588 | dR = dG = dB = (GLfloat) Ad * ascale;
|
---|
589 | break;
|
---|
590 | case GL_ONE_MINUS_DST_ALPHA:
|
---|
591 | dR = dG = dB = 1.0F - (GLfloat) Ad * ascale;
|
---|
592 | break;
|
---|
593 | case GL_CONSTANT_COLOR:
|
---|
594 | dR = ctx->Color.BlendColor[0];
|
---|
595 | dG = ctx->Color.BlendColor[1];
|
---|
596 | dB = ctx->Color.BlendColor[2];
|
---|
597 | break;
|
---|
598 | case GL_ONE_MINUS_CONSTANT_COLOR:
|
---|
599 | dR = 1.0F - ctx->Color.BlendColor[0];
|
---|
600 | dG = 1.0F - ctx->Color.BlendColor[1];
|
---|
601 | dB = 1.0F - ctx->Color.BlendColor[2];
|
---|
602 | break;
|
---|
603 | case GL_CONSTANT_ALPHA:
|
---|
604 | dR = dG = dB = ctx->Color.BlendColor[3];
|
---|
605 | break;
|
---|
606 | case GL_ONE_MINUS_CONSTANT_ALPHA:
|
---|
607 | dR = dG = dB = 1.0F - ctx->Color.BlendColor[3] * ascale;
|
---|
608 | break;
|
---|
609 | default:
|
---|
610 | /* this should never happen */
|
---|
611 | dR = dG = dB = 0.0F;
|
---|
612 | gl_problem(ctx, "Bad blend dest RGB factor in do_blend");
|
---|
613 | }
|
---|
614 |
|
---|
615 | /* Dest Alpha factor */
|
---|
616 | switch (ctx->Color.BlendDstA) {
|
---|
617 | case GL_ZERO:
|
---|
618 | dA = 0.0F;
|
---|
619 | break;
|
---|
620 | case GL_ONE:
|
---|
621 | dA = 1.0F;
|
---|
622 | break;
|
---|
623 | case GL_SRC_COLOR:
|
---|
624 | dA = (GLfloat) As * ascale;
|
---|
625 | break;
|
---|
626 | case GL_ONE_MINUS_SRC_COLOR:
|
---|
627 | dA = 1.0F - (GLfloat) As * ascale;
|
---|
628 | break;
|
---|
629 | case GL_SRC_ALPHA:
|
---|
630 | dA = (GLfloat) As * ascale;
|
---|
631 | break;
|
---|
632 | case GL_ONE_MINUS_SRC_ALPHA:
|
---|
633 | dA = (GLfloat) 1.0F - (GLfloat) As * ascale;
|
---|
634 | break;
|
---|
635 | case GL_DST_ALPHA:
|
---|
636 | dA = (GLfloat) Ad * ascale;
|
---|
637 | break;
|
---|
638 | case GL_ONE_MINUS_DST_ALPHA:
|
---|
639 | dA = 1.0F - (GLfloat) Ad * ascale;
|
---|
640 | break;
|
---|
641 | case GL_CONSTANT_COLOR:
|
---|
642 | dA = ctx->Color.BlendColor[3];
|
---|
643 | break;
|
---|
644 | case GL_ONE_MINUS_CONSTANT_COLOR:
|
---|
645 | dA = 1.0F - ctx->Color.BlendColor[3];
|
---|
646 | break;
|
---|
647 | case GL_CONSTANT_ALPHA:
|
---|
648 | dA = ctx->Color.BlendColor[3];
|
---|
649 | break;
|
---|
650 | case GL_ONE_MINUS_CONSTANT_ALPHA:
|
---|
651 | dA = 1.0F - ctx->Color.BlendColor[3] * ascale;
|
---|
652 | break;
|
---|
653 | default:
|
---|
654 | /* this should never happen */
|
---|
655 | dA = 0.0F;
|
---|
656 | gl_problem(ctx, "Bad blend dest A factor in do_blend");
|
---|
657 | return;
|
---|
658 | }
|
---|
659 |
|
---|
660 | /* Due to round-off problems we have to clamp against zero. */
|
---|
661 | /* Optimization: we don't have to do this for all src & dst factors */
|
---|
662 | if (dA < 0.0F) dA = 0.0F;
|
---|
663 | if (dR < 0.0F) dR = 0.0F;
|
---|
664 | if (dG < 0.0F) dG = 0.0F;
|
---|
665 | if (dB < 0.0F) dB = 0.0F;
|
---|
666 | if (sA < 0.0F) sA = 0.0F;
|
---|
667 | if (sR < 0.0F) sR = 0.0F;
|
---|
668 | if (sG < 0.0F) sG = 0.0F;
|
---|
669 | if (sB < 0.0F) sB = 0.0F;
|
---|
670 |
|
---|
671 | ASSERT( sR <= 1.0 );
|
---|
672 | ASSERT( sG <= 1.0 );
|
---|
673 | ASSERT( sB <= 1.0 );
|
---|
674 | ASSERT( sA <= 1.0 );
|
---|
675 | ASSERT( dR <= 1.0 );
|
---|
676 | ASSERT( dG <= 1.0 );
|
---|
677 | ASSERT( dB <= 1.0 );
|
---|
678 | ASSERT( dA <= 1.0 );
|
---|
679 |
|
---|
680 | /* compute blended color */
|
---|
681 | if (ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
|
---|
682 | r = Rs * sR + Rd * dR;
|
---|
683 | g = Gs * sG + Gd * dG;
|
---|
684 | b = Bs * sB + Bd * dB;
|
---|
685 | a = As * sA + Ad * dA;
|
---|
686 | }
|
---|
687 | else if (ctx->Color.BlendEquation==GL_FUNC_SUBTRACT_EXT) {
|
---|
688 | r = Rs * sR - Rd * dR;
|
---|
689 | g = Gs * sG - Gd * dG;
|
---|
690 | b = Bs * sB - Bd * dB;
|
---|
691 | a = As * sA - Ad * dA;
|
---|
692 | }
|
---|
693 | else if (ctx->Color.BlendEquation==GL_FUNC_REVERSE_SUBTRACT_EXT) {
|
---|
694 | r = Rd * dR - Rs * sR;
|
---|
695 | g = Gd * dG - Gs * sG;
|
---|
696 | b = Bd * dB - Bs * sB;
|
---|
697 | a = Ad * dA - As * sA;
|
---|
698 | }
|
---|
699 | else {
|
---|
700 | /* should never get here */
|
---|
701 | r = g = b = a = 0.0F; /* silence uninitialized var warning */
|
---|
702 | gl_problem(ctx, "unexpected BlendEquation in blend_general()");
|
---|
703 | }
|
---|
704 |
|
---|
705 | /* final clamping */
|
---|
706 | rgba[i][RCOMP] = (GLubyte) (GLint) CLAMP( r, 0.0F, 255.0F );
|
---|
707 | rgba[i][GCOMP] = (GLubyte) (GLint) CLAMP( g, 0.0F, 255.0F );
|
---|
708 | rgba[i][BCOMP] = (GLubyte) (GLint) CLAMP( b, 0.0F, 255.0F );
|
---|
709 | rgba[i][ACOMP] = (GLubyte) (GLint) CLAMP( a, 0.0F, 255.0F );
|
---|
710 | }
|
---|
711 | }
|
---|
712 | }
|
---|
713 |
|
---|
714 |
|
---|
715 |
|
---|
716 | #if defined(USE_MMX_ASM)
|
---|
717 | #include "mmx.h"
|
---|
718 | #include "common_x86asm.h"
|
---|
719 | #endif
|
---|
720 |
|
---|
721 |
|
---|
722 | /*
|
---|
723 | * Analyze current blending parameters to pick fastest blending function.
|
---|
724 | * Result: the ctx->Color.BlendFunc pointer is updated.
|
---|
725 | */
|
---|
726 | static void set_blend_function( GLcontext *ctx )
|
---|
727 | {
|
---|
728 | const GLenum eq = ctx->Color.BlendEquation;
|
---|
729 | const GLenum srcRGB = ctx->Color.BlendSrcRGB;
|
---|
730 | const GLenum dstRGB = ctx->Color.BlendDstRGB;
|
---|
731 | const GLenum srcA = ctx->Color.BlendSrcA;
|
---|
732 | const GLenum dstA = ctx->Color.BlendDstA;
|
---|
733 |
|
---|
734 | #if defined(USE_MMX_ASM)
|
---|
735 | /* Hmm. A table here would have 12^4 == way too many entries.
|
---|
736 | * Provide a hook for MMX instead.
|
---|
737 | */
|
---|
738 | #ifdef __WIN32OS2__
|
---|
739 | if (CPUFeatures & CPUID_MMX) {
|
---|
740 | gl_mmx_set_blend_function (ctx);
|
---|
741 | } else
|
---|
742 | #else
|
---|
743 | if (gl_x86_cpu_features & GL_CPU_MMX) {
|
---|
744 | gl_mmx_set_blend_function (ctx);
|
---|
745 | } else
|
---|
746 | #endif
|
---|
747 | #endif
|
---|
748 | if (srcRGB != srcA || dstRGB != dstA) {
|
---|
749 | ctx->Color.BlendFunc = blend_general;
|
---|
750 | }
|
---|
751 | else if (eq==GL_FUNC_ADD_EXT && srcRGB==GL_SRC_ALPHA
|
---|
752 | && dstRGB==GL_ONE_MINUS_SRC_ALPHA) {
|
---|
753 | ctx->Color.BlendFunc = blend_transparency;
|
---|
754 | }
|
---|
755 | else if (eq==GL_FUNC_ADD_EXT && srcRGB==GL_ONE && dstRGB==GL_ONE) {
|
---|
756 | ctx->Color.BlendFunc = blend_add;
|
---|
757 | }
|
---|
758 | else if (((eq==GL_FUNC_ADD_EXT || eq==GL_FUNC_REVERSE_SUBTRACT_EXT)
|
---|
759 | && (srcRGB==GL_ZERO && dstRGB==GL_SRC_COLOR))
|
---|
760 | ||
|
---|
761 | ((eq==GL_FUNC_ADD_EXT || eq==GL_FUNC_SUBTRACT_EXT)
|
---|
762 | && (srcRGB==GL_DST_COLOR && dstRGB==GL_ZERO))) {
|
---|
763 | ctx->Color.BlendFunc = blend_modulate;
|
---|
764 | }
|
---|
765 | else if (eq==GL_MIN_EXT) {
|
---|
766 | ctx->Color.BlendFunc = blend_min;
|
---|
767 | }
|
---|
768 | else if (eq==GL_MAX_EXT) {
|
---|
769 | ctx->Color.BlendFunc = blend_max;
|
---|
770 | }
|
---|
771 | else {
|
---|
772 | ctx->Color.BlendFunc = blend_general;
|
---|
773 | }
|
---|
774 | }
|
---|
775 |
|
---|
776 |
|
---|
777 |
|
---|
778 | /*
|
---|
779 | * Apply the blending operator to a span of pixels.
|
---|
780 | * Input: n - number of pixels in span
|
---|
781 | * x, y - location of leftmost pixel in span in window coords.
|
---|
782 | * mask - boolean mask indicating which pixels to blend.
|
---|
783 | * In/Out: rgba - pixel values
|
---|
784 | */
|
---|
785 | void gl_blend_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
|
---|
786 | GLubyte rgba[][4], const GLubyte mask[] )
|
---|
787 | {
|
---|
788 | GLubyte dest[MAX_WIDTH][4];
|
---|
789 |
|
---|
790 | /* Check if device driver can do the work */
|
---|
791 | if (ctx->Color.BlendEquation==GL_LOGIC_OP && !ctx->Color.SWLogicOpEnabled) {
|
---|
792 | return;
|
---|
793 | }
|
---|
794 |
|
---|
795 | /* Read span of current frame buffer pixels */
|
---|
796 | gl_read_rgba_span( ctx, n, x, y, dest );
|
---|
797 |
|
---|
798 | if (!ctx->Color.BlendFunc)
|
---|
799 | set_blend_function(ctx);
|
---|
800 |
|
---|
801 | (*ctx->Color.BlendFunc)( ctx, n, mask, rgba, (const GLubyte (*)[4])dest );
|
---|
802 | }
|
---|
803 |
|
---|
804 |
|
---|
805 |
|
---|
806 |
|
---|
807 |
|
---|
808 | /*
|
---|
809 | * Apply the blending operator to an array of pixels.
|
---|
810 | * Input: n - number of pixels in span
|
---|
811 | * x, y - array of pixel locations
|
---|
812 | * mask - boolean mask indicating which pixels to blend.
|
---|
813 | * In/Out: rgba - pixel values
|
---|
814 | */
|
---|
815 | void gl_blend_pixels( GLcontext *ctx,
|
---|
816 | GLuint n, const GLint x[], const GLint y[],
|
---|
817 | GLubyte rgba[][4], const GLubyte mask[] )
|
---|
818 | {
|
---|
819 | GLubyte dest[PB_SIZE][4];
|
---|
820 |
|
---|
821 | /* Check if device driver can do the work */
|
---|
822 | if (ctx->Color.BlendEquation==GL_LOGIC_OP && !ctx->Color.SWLogicOpEnabled) {
|
---|
823 | return;
|
---|
824 | }
|
---|
825 |
|
---|
826 | /* Read pixels from current color buffer */
|
---|
827 | (*ctx->Driver.ReadRGBAPixels)( ctx, n, x, y, dest, mask );
|
---|
828 | if (ctx->RasterMask & ALPHABUF_BIT) {
|
---|
829 | gl_read_alpha_pixels( ctx, n, x, y, dest, mask );
|
---|
830 | }
|
---|
831 |
|
---|
832 | if (!ctx->Color.BlendFunc)
|
---|
833 | set_blend_function(ctx);
|
---|
834 |
|
---|
835 | (*ctx->Color.BlendFunc)( ctx, n, mask, rgba, (const GLubyte (*)[4])dest );
|
---|
836 | }
|
---|