[3598] | 1 | /* $Id: blend.c,v 1.3 2000-05-23 20:40:24 jeroen Exp $ */
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[2938] | 2 |
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| 3 | /*
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| 4 | * Mesa 3-D graphics library
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[3598] | 5 | * Version: 3.3
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[2938] | 6 | *
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| 7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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| 8 | *
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a
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| 10 | * copy of this software and associated documentation files (the "Software"),
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| 11 | * to deal in the Software without restriction, including without limitation
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the
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| 14 | * Software is furnished to do so, subject to the following conditions:
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| 15 | *
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| 16 | * The above copyright notice and this permission notice shall be included
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| 17 | * in all copies or substantial portions of the Software.
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| 18 | *
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 25 | */
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| 26 |
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| 27 |
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| 28 |
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| 29 | #ifdef PC_HEADER
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| 30 | #include "all.h"
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| 31 | #else
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[3598] | 32 | #include "glheader.h"
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[2938] | 33 | #include "alphabuf.h"
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| 34 | #include "blend.h"
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| 35 | #include "context.h"
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| 36 | #include "enums.h"
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| 37 | #include "macros.h"
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| 38 | #include "pb.h"
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| 39 | #include "span.h"
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| 40 | #include "types.h"
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| 41 | #endif
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| 42 |
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| 43 | #ifdef __WIN32OS2__
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| 44 | #include <cpuhlp.h>
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| 45 | #endif
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| 46 |
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[3598] | 47 | void
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| 48 | _mesa_BlendFunc( GLenum sfactor, GLenum dfactor )
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[2938] | 49 | {
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[3598] | 50 | GET_CURRENT_CONTEXT(ctx);
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[2938] | 51 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendFunc");
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| 52 |
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| 53 | if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
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| 54 | fprintf(stderr, "glBlendFunc %s %s\n",
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| 55 | gl_lookup_enum_by_nr(sfactor),
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| 56 | gl_lookup_enum_by_nr(dfactor));
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| 57 |
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| 58 | switch (sfactor) {
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| 59 | case GL_ZERO:
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| 60 | case GL_ONE:
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| 61 | case GL_DST_COLOR:
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| 62 | case GL_ONE_MINUS_DST_COLOR:
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| 63 | case GL_SRC_ALPHA:
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| 64 | case GL_ONE_MINUS_SRC_ALPHA:
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| 65 | case GL_DST_ALPHA:
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| 66 | case GL_ONE_MINUS_DST_ALPHA:
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| 67 | case GL_SRC_ALPHA_SATURATE:
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| 68 | case GL_CONSTANT_COLOR:
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| 69 | case GL_ONE_MINUS_CONSTANT_COLOR:
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| 70 | case GL_CONSTANT_ALPHA:
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| 71 | case GL_ONE_MINUS_CONSTANT_ALPHA:
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| 72 | ctx->Color.BlendSrcRGB = ctx->Color.BlendSrcA = sfactor;
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| 73 | break;
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| 74 | default:
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| 75 | gl_error( ctx, GL_INVALID_ENUM, "glBlendFunc(sfactor)" );
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| 76 | return;
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| 77 | }
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| 78 |
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| 79 | switch (dfactor) {
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| 80 | case GL_ZERO:
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| 81 | case GL_ONE:
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| 82 | case GL_SRC_COLOR:
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| 83 | case GL_ONE_MINUS_SRC_COLOR:
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| 84 | case GL_SRC_ALPHA:
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| 85 | case GL_ONE_MINUS_SRC_ALPHA:
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| 86 | case GL_DST_ALPHA:
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| 87 | case GL_ONE_MINUS_DST_ALPHA:
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| 88 | case GL_CONSTANT_COLOR:
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| 89 | case GL_ONE_MINUS_CONSTANT_COLOR:
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| 90 | case GL_CONSTANT_ALPHA:
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| 91 | case GL_ONE_MINUS_CONSTANT_ALPHA:
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| 92 | ctx->Color.BlendDstRGB = ctx->Color.BlendDstA = dfactor;
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| 93 | break;
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| 94 | default:
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| 95 | gl_error( ctx, GL_INVALID_ENUM, "glBlendFunc(dfactor)" );
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| 96 | return;
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| 97 | }
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| 98 |
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| 99 | if (ctx->Driver.BlendFunc) {
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| 100 | (*ctx->Driver.BlendFunc)( ctx, sfactor, dfactor );
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| 101 | }
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| 102 |
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| 103 | ctx->Color.BlendFunc = NULL;
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| 104 | ctx->NewState |= NEW_RASTER_OPS;
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| 105 | }
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| 106 |
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| 107 |
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[3598] | 108 | /* GL_EXT_blend_func_separate */
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[2938] | 109 | void
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[3598] | 110 | _mesa_BlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB,
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| 111 | GLenum sfactorA, GLenum dfactorA )
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[2938] | 112 | {
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[3598] | 113 | GET_CURRENT_CONTEXT(ctx);
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[2938] | 114 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendFuncSeparate");
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| 115 |
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| 116 | if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
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| 117 | fprintf(stderr, "glBlendFuncSeperate %s %s %s %s\n",
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| 118 | gl_lookup_enum_by_nr(sfactorRGB),
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| 119 | gl_lookup_enum_by_nr(dfactorRGB),
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| 120 | gl_lookup_enum_by_nr(sfactorA),
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| 121 | gl_lookup_enum_by_nr(dfactorA));
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| 122 |
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| 123 | switch (sfactorRGB) {
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| 124 | case GL_ZERO:
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| 125 | case GL_ONE:
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| 126 | case GL_DST_COLOR:
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| 127 | case GL_ONE_MINUS_DST_COLOR:
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| 128 | case GL_SRC_ALPHA:
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| 129 | case GL_ONE_MINUS_SRC_ALPHA:
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| 130 | case GL_DST_ALPHA:
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| 131 | case GL_ONE_MINUS_DST_ALPHA:
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| 132 | case GL_SRC_ALPHA_SATURATE:
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| 133 | case GL_CONSTANT_COLOR:
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| 134 | case GL_ONE_MINUS_CONSTANT_COLOR:
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| 135 | case GL_CONSTANT_ALPHA:
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| 136 | case GL_ONE_MINUS_CONSTANT_ALPHA:
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| 137 | ctx->Color.BlendSrcRGB = sfactorRGB;
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| 138 | break;
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| 139 | default:
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| 140 | gl_error( ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(sfactorRGB)" );
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| 141 | return;
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| 142 | }
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| 143 |
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| 144 | switch (dfactorRGB) {
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| 145 | case GL_ZERO:
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| 146 | case GL_ONE:
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| 147 | case GL_SRC_COLOR:
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| 148 | case GL_ONE_MINUS_SRC_COLOR:
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| 149 | case GL_SRC_ALPHA:
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| 150 | case GL_ONE_MINUS_SRC_ALPHA:
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| 151 | case GL_DST_ALPHA:
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| 152 | case GL_ONE_MINUS_DST_ALPHA:
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| 153 | case GL_CONSTANT_COLOR:
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| 154 | case GL_ONE_MINUS_CONSTANT_COLOR:
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| 155 | case GL_CONSTANT_ALPHA:
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| 156 | case GL_ONE_MINUS_CONSTANT_ALPHA:
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| 157 | ctx->Color.BlendDstRGB = dfactorRGB;
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| 158 | break;
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| 159 | default:
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| 160 | gl_error( ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(dfactorRGB)" );
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| 161 | return;
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| 162 | }
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| 163 |
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| 164 | switch (sfactorA) {
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| 165 | case GL_ZERO:
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| 166 | case GL_ONE:
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| 167 | case GL_DST_COLOR:
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| 168 | case GL_ONE_MINUS_DST_COLOR:
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| 169 | case GL_SRC_ALPHA:
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| 170 | case GL_ONE_MINUS_SRC_ALPHA:
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| 171 | case GL_DST_ALPHA:
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| 172 | case GL_ONE_MINUS_DST_ALPHA:
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| 173 | case GL_SRC_ALPHA_SATURATE:
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| 174 | case GL_CONSTANT_COLOR:
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| 175 | case GL_ONE_MINUS_CONSTANT_COLOR:
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| 176 | case GL_CONSTANT_ALPHA:
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| 177 | case GL_ONE_MINUS_CONSTANT_ALPHA:
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| 178 | ctx->Color.BlendSrcA = sfactorA;
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| 179 | break;
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| 180 | default:
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| 181 | gl_error( ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(sfactorA)" );
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| 182 | return;
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| 183 | }
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| 184 |
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| 185 | switch (dfactorA) {
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| 186 | case GL_ZERO:
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| 187 | case GL_ONE:
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| 188 | case GL_SRC_COLOR:
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| 189 | case GL_ONE_MINUS_SRC_COLOR:
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| 190 | case GL_SRC_ALPHA:
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| 191 | case GL_ONE_MINUS_SRC_ALPHA:
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| 192 | case GL_DST_ALPHA:
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| 193 | case GL_ONE_MINUS_DST_ALPHA:
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| 194 | case GL_CONSTANT_COLOR:
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| 195 | case GL_ONE_MINUS_CONSTANT_COLOR:
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| 196 | case GL_CONSTANT_ALPHA:
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| 197 | case GL_ONE_MINUS_CONSTANT_ALPHA:
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| 198 | ctx->Color.BlendDstA = dfactorA;
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| 199 | break;
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| 200 | default:
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| 201 | gl_error( ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(dfactorA)" );
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| 202 | return;
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| 203 | }
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| 204 |
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| 205 | ctx->Color.BlendFunc = NULL;
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| 206 | ctx->NewState |= NEW_RASTER_OPS;
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| 207 |
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| 208 | if (ctx->Driver.BlendFuncSeparate) {
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| 209 | (*ctx->Driver.BlendFuncSeparate)( ctx, sfactorRGB, dfactorRGB,
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| 210 | sfactorA, dfactorA );
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| 211 | }
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| 212 | }
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| 213 |
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| 214 |
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| 215 |
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| 216 | /* This is really an extension function! */
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[3598] | 217 | void
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| 218 | _mesa_BlendEquation( GLenum mode )
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[2938] | 219 | {
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[3598] | 220 | GET_CURRENT_CONTEXT(ctx);
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[2938] | 221 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendEquation");
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| 222 |
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| 223 | if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
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| 224 | fprintf(stderr, "glBlendEquation %s\n",
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| 225 | gl_lookup_enum_by_nr(mode));
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| 226 |
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| 227 |
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| 228 | switch (mode) {
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| 229 | case GL_MIN_EXT:
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| 230 | case GL_MAX_EXT:
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| 231 | case GL_LOGIC_OP:
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| 232 | case GL_FUNC_ADD_EXT:
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| 233 | case GL_FUNC_SUBTRACT_EXT:
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| 234 | case GL_FUNC_REVERSE_SUBTRACT_EXT:
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| 235 | ctx->Color.BlendEquation = mode;
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| 236 | break;
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| 237 | default:
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| 238 | gl_error( ctx, GL_INVALID_ENUM, "glBlendEquation" );
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| 239 | return;
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| 240 | }
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| 241 |
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| 242 | /* This is needed to support 1.1's RGB logic ops AND
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| 243 | * 1.0's blending logicops.
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| 244 | */
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| 245 | if (mode==GL_LOGIC_OP && ctx->Color.BlendEnabled) {
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| 246 | ctx->Color.ColorLogicOpEnabled = GL_TRUE;
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| 247 | }
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| 248 | else {
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| 249 | ctx->Color.ColorLogicOpEnabled = GL_FALSE;
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| 250 | }
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| 251 |
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| 252 | ctx->Color.BlendFunc = NULL;
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| 253 | ctx->NewState |= NEW_RASTER_OPS;
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| 254 |
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| 255 | if (ctx->Driver.BlendEquation)
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| 256 | ctx->Driver.BlendEquation( ctx, mode );
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| 257 | }
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| 258 |
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| 259 |
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| 260 |
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[3598] | 261 | void
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| 262 | _mesa_BlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
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[2938] | 263 | {
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[3598] | 264 | GET_CURRENT_CONTEXT(ctx);
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[2938] | 265 | ctx->Color.BlendColor[0] = CLAMP( red, 0.0F, 1.0F );
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| 266 | ctx->Color.BlendColor[1] = CLAMP( green, 0.0F, 1.0F );
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| 267 | ctx->Color.BlendColor[2] = CLAMP( blue, 0.0F, 1.0F );
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| 268 | ctx->Color.BlendColor[3] = CLAMP( alpha, 0.0F, 1.0F );
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| 269 | }
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| 270 |
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[3598] | 271 | #ifdef USE_MMX_ASM
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| 272 | #define _BLENDAPI _ASMAPI
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| 273 | #else
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| 274 | #define _BLENDAPI
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| 275 | #endif
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[2938] | 276 |
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| 277 | /*
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| 278 | * Common transparency blending mode.
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| 279 | */
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[3598] | 280 | static void _BLENDAPI
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| 281 | blend_transparency( GLcontext *ctx, GLuint n, const GLubyte mask[],
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| 282 | GLubyte rgba[][4], CONST GLubyte dest[][4] )
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[2938] | 283 | {
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| 284 | GLuint i;
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| 285 | ASSERT(ctx->Color.BlendEquation==GL_FUNC_ADD_EXT);
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| 286 | ASSERT(ctx->Color.BlendSrcRGB==GL_SRC_ALPHA);
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| 287 | ASSERT(ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA);
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| 288 | (void) ctx;
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| 289 |
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| 290 | for (i=0;i<n;i++) {
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| 291 | if (mask[i]) {
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[3598] | 292 | const GLint t = rgba[i][ACOMP]; /* t in [0,255] */
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[2938] | 293 | if (t == 0) {
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[3598] | 294 | /* 0% alpha */
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[2938] | 295 | rgba[i][RCOMP] = dest[i][RCOMP];
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| 296 | rgba[i][GCOMP] = dest[i][GCOMP];
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| 297 | rgba[i][BCOMP] = dest[i][BCOMP];
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| 298 | rgba[i][ACOMP] = dest[i][ACOMP];
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| 299 | }
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[3598] | 300 | else if (t == CHAN_MAX) {
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| 301 | /* 100% alpha, no-op */
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[2938] | 302 | }
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| 303 | else {
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[3598] | 304 | const GLint s = CHAN_MAX - t;
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| 305 | const GLint r = (rgba[i][RCOMP] * t + dest[i][RCOMP] * s) >> 8;
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| 306 | const GLint g = (rgba[i][GCOMP] * t + dest[i][GCOMP] * s) >> 8;
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| 307 | const GLint b = (rgba[i][BCOMP] * t + dest[i][BCOMP] * s) >> 8;
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| 308 | const GLint a = (rgba[i][ACOMP] * t + dest[i][ACOMP] * s) >> 8;
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| 309 | ASSERT(r <= CHAN_MAX);
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| 310 | ASSERT(g <= CHAN_MAX);
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| 311 | ASSERT(b <= CHAN_MAX);
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| 312 | ASSERT(a <= CHAN_MAX);
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[2938] | 313 | rgba[i][RCOMP] = (GLubyte) r;
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| 314 | rgba[i][GCOMP] = (GLubyte) g;
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| 315 | rgba[i][BCOMP] = (GLubyte) b;
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| 316 | rgba[i][ACOMP] = (GLubyte) a;
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| 317 | }
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| 318 | }
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| 319 | }
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| 320 | }
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| 321 |
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| 322 |
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| 323 |
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| 324 | /*
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| 325 | * Add src and dest.
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| 326 | */
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[3598] | 327 | static void _BLENDAPI
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| 328 | blend_add( GLcontext *ctx, GLuint n, const GLubyte mask[],
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| 329 | GLubyte rgba[][4], CONST GLubyte dest[][4] )
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[2938] | 330 | {
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| 331 | GLuint i;
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| 332 | ASSERT(ctx->Color.BlendEquation==GL_FUNC_ADD_EXT);
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| 333 | ASSERT(ctx->Color.BlendSrcRGB==GL_ONE);
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| 334 | ASSERT(ctx->Color.BlendDstRGB==GL_ONE);
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| 335 | (void) ctx;
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| 336 |
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| 337 | for (i=0;i<n;i++) {
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| 338 | if (mask[i]) {
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| 339 | GLint r = rgba[i][RCOMP] + dest[i][RCOMP];
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| 340 | GLint g = rgba[i][GCOMP] + dest[i][GCOMP];
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| 341 | GLint b = rgba[i][BCOMP] + dest[i][BCOMP];
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| 342 | GLint a = rgba[i][ACOMP] + dest[i][ACOMP];
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[3598] | 343 | rgba[i][RCOMP] = (GLubyte) MIN2( r, CHAN_MAX );
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| 344 | rgba[i][GCOMP] = (GLubyte) MIN2( g, CHAN_MAX );
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| 345 | rgba[i][BCOMP] = (GLubyte) MIN2( b, CHAN_MAX );
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| 346 | rgba[i][ACOMP] = (GLubyte) MIN2( a, CHAN_MAX );
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[2938] | 347 | }
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| 348 | }
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| 349 | }
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| 350 |
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| 351 |
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| 352 |
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| 353 | /*
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| 354 | * Blend min function (for GL_EXT_blend_minmax)
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| 355 | */
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[3598] | 356 | static void _BLENDAPI
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| 357 | blend_min( GLcontext *ctx, GLuint n, const GLubyte mask[],
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| 358 | GLubyte rgba[][4], CONST GLubyte dest[][4] )
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[2938] | 359 | {
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| 360 | GLuint i;
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| 361 | ASSERT(ctx->Color.BlendEquation==GL_MIN_EXT);
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| 362 | (void) ctx;
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| 363 |
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| 364 | for (i=0;i<n;i++) {
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| 365 | if (mask[i]) {
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| 366 | rgba[i][RCOMP] = (GLubyte) MIN2( rgba[i][RCOMP], dest[i][RCOMP] );
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| 367 | rgba[i][GCOMP] = (GLubyte) MIN2( rgba[i][GCOMP], dest[i][GCOMP] );
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| 368 | rgba[i][BCOMP] = (GLubyte) MIN2( rgba[i][BCOMP], dest[i][BCOMP] );
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| 369 | rgba[i][ACOMP] = (GLubyte) MIN2( rgba[i][ACOMP], dest[i][ACOMP] );
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| 370 | }
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| 371 | }
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| 372 | }
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| 373 |
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| 374 |
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| 375 |
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| 376 | /*
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| 377 | * Blend max function (for GL_EXT_blend_minmax)
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| 378 | */
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[3598] | 379 | static void _BLENDAPI
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| 380 | blend_max( GLcontext *ctx, GLuint n, const GLubyte mask[],
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| 381 | GLubyte rgba[][4], CONST GLubyte dest[][4] )
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[2938] | 382 | {
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| 383 | GLuint i;
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| 384 | ASSERT(ctx->Color.BlendEquation==GL_MAX_EXT);
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| 385 | (void) ctx;
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| 386 |
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| 387 | for (i=0;i<n;i++) {
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| 388 | if (mask[i]) {
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| 389 | rgba[i][RCOMP] = (GLubyte) MAX2( rgba[i][RCOMP], dest[i][RCOMP] );
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| 390 | rgba[i][GCOMP] = (GLubyte) MAX2( rgba[i][GCOMP], dest[i][GCOMP] );
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| 391 | rgba[i][BCOMP] = (GLubyte) MAX2( rgba[i][BCOMP], dest[i][BCOMP] );
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| 392 | rgba[i][ACOMP] = (GLubyte) MAX2( rgba[i][ACOMP], dest[i][ACOMP] );
|
---|
| 393 | }
|
---|
| 394 | }
|
---|
| 395 | }
|
---|
| 396 |
|
---|
| 397 |
|
---|
| 398 |
|
---|
| 399 | /*
|
---|
| 400 | * Modulate: result = src * dest
|
---|
| 401 | */
|
---|
[3598] | 402 | static void _BLENDAPI
|
---|
| 403 | blend_modulate( GLcontext *ctx, GLuint n, const GLubyte mask[],
|
---|
| 404 | GLubyte rgba[][4], CONST GLubyte dest[][4] )
|
---|
[2938] | 405 | {
|
---|
| 406 | GLuint i;
|
---|
| 407 | (void) ctx;
|
---|
| 408 |
|
---|
| 409 | for (i=0;i<n;i++) {
|
---|
| 410 | if (mask[i]) {
|
---|
| 411 | GLint r = (rgba[i][RCOMP] * dest[i][RCOMP]) >> 8;
|
---|
| 412 | GLint g = (rgba[i][GCOMP] * dest[i][GCOMP]) >> 8;
|
---|
| 413 | GLint b = (rgba[i][BCOMP] * dest[i][BCOMP]) >> 8;
|
---|
| 414 | GLint a = (rgba[i][ACOMP] * dest[i][ACOMP]) >> 8;
|
---|
| 415 | rgba[i][RCOMP] = (GLubyte) r;
|
---|
| 416 | rgba[i][GCOMP] = (GLubyte) g;
|
---|
| 417 | rgba[i][BCOMP] = (GLubyte) b;
|
---|
| 418 | rgba[i][ACOMP] = (GLubyte) a;
|
---|
| 419 | }
|
---|
| 420 | }
|
---|
| 421 | }
|
---|
| 422 |
|
---|
| 423 |
|
---|
| 424 |
|
---|
| 425 | /*
|
---|
| 426 | * General case blend pixels.
|
---|
| 427 | * Input: n - number of pixels
|
---|
| 428 | * mask - the usual write mask
|
---|
| 429 | * In/Out: rgba - the incoming and modified pixels
|
---|
| 430 | * Input: dest - the pixels from the dest color buffer
|
---|
| 431 | */
|
---|
[3598] | 432 | static void _BLENDAPI
|
---|
| 433 | blend_general( GLcontext *ctx, GLuint n, const GLubyte mask[],
|
---|
| 434 | GLubyte rgba[][4], CONST GLubyte dest[][4] )
|
---|
[2938] | 435 | {
|
---|
[3598] | 436 | GLfloat rscale = 1.0F / CHAN_MAXF;
|
---|
| 437 | GLfloat gscale = 1.0F / CHAN_MAXF;
|
---|
| 438 | GLfloat bscale = 1.0F / CHAN_MAXF;
|
---|
| 439 | GLfloat ascale = 1.0F / CHAN_MAXF;
|
---|
[2938] | 440 | GLuint i;
|
---|
| 441 |
|
---|
| 442 | for (i=0;i<n;i++) {
|
---|
| 443 | if (mask[i]) {
|
---|
| 444 | GLint Rs, Gs, Bs, As; /* Source colors */
|
---|
| 445 | GLint Rd, Gd, Bd, Ad; /* Dest colors */
|
---|
| 446 | GLfloat sR, sG, sB, sA; /* Source scaling */
|
---|
| 447 | GLfloat dR, dG, dB, dA; /* Dest scaling */
|
---|
| 448 | GLfloat r, g, b, a;
|
---|
| 449 |
|
---|
| 450 | /* Source Color */
|
---|
| 451 | Rs = rgba[i][RCOMP];
|
---|
| 452 | Gs = rgba[i][GCOMP];
|
---|
| 453 | Bs = rgba[i][BCOMP];
|
---|
| 454 | As = rgba[i][ACOMP];
|
---|
| 455 |
|
---|
| 456 | /* Frame buffer color */
|
---|
| 457 | Rd = dest[i][RCOMP];
|
---|
| 458 | Gd = dest[i][GCOMP];
|
---|
| 459 | Bd = dest[i][BCOMP];
|
---|
| 460 | Ad = dest[i][ACOMP];
|
---|
| 461 |
|
---|
| 462 | /* Source RGB factor */
|
---|
| 463 | switch (ctx->Color.BlendSrcRGB) {
|
---|
| 464 | case GL_ZERO:
|
---|
| 465 | sR = sG = sB = 0.0F;
|
---|
| 466 | break;
|
---|
| 467 | case GL_ONE:
|
---|
| 468 | sR = sG = sB = 1.0F;
|
---|
| 469 | break;
|
---|
| 470 | case GL_DST_COLOR:
|
---|
| 471 | sR = (GLfloat) Rd * rscale;
|
---|
| 472 | sG = (GLfloat) Gd * gscale;
|
---|
| 473 | sB = (GLfloat) Bd * bscale;
|
---|
| 474 | break;
|
---|
| 475 | case GL_ONE_MINUS_DST_COLOR:
|
---|
| 476 | sR = 1.0F - (GLfloat) Rd * rscale;
|
---|
| 477 | sG = 1.0F - (GLfloat) Gd * gscale;
|
---|
| 478 | sB = 1.0F - (GLfloat) Bd * bscale;
|
---|
| 479 | break;
|
---|
| 480 | case GL_SRC_ALPHA:
|
---|
| 481 | sR = sG = sB = (GLfloat) As * ascale;
|
---|
| 482 | break;
|
---|
| 483 | case GL_ONE_MINUS_SRC_ALPHA:
|
---|
| 484 | sR = sG = sB = (GLfloat) 1.0F - (GLfloat) As * ascale;
|
---|
| 485 | break;
|
---|
| 486 | case GL_DST_ALPHA:
|
---|
| 487 | sR = sG = sB = (GLfloat) Ad * ascale;
|
---|
| 488 | break;
|
---|
| 489 | case GL_ONE_MINUS_DST_ALPHA:
|
---|
| 490 | sR = sG = sB = 1.0F - (GLfloat) Ad * ascale;
|
---|
| 491 | break;
|
---|
| 492 | case GL_SRC_ALPHA_SATURATE:
|
---|
[3598] | 493 | if (As < CHAN_MAX - Ad) {
|
---|
[2938] | 494 | sR = sG = sB = (GLfloat) As * ascale;
|
---|
| 495 | }
|
---|
| 496 | else {
|
---|
| 497 | sR = sG = sB = 1.0F - (GLfloat) Ad * ascale;
|
---|
| 498 | }
|
---|
| 499 | break;
|
---|
| 500 | case GL_CONSTANT_COLOR:
|
---|
| 501 | sR = ctx->Color.BlendColor[0];
|
---|
| 502 | sG = ctx->Color.BlendColor[1];
|
---|
| 503 | sB = ctx->Color.BlendColor[2];
|
---|
| 504 | break;
|
---|
| 505 | case GL_ONE_MINUS_CONSTANT_COLOR:
|
---|
| 506 | sR = 1.0F - ctx->Color.BlendColor[0];
|
---|
| 507 | sG = 1.0F - ctx->Color.BlendColor[1];
|
---|
| 508 | sB = 1.0F - ctx->Color.BlendColor[2];
|
---|
| 509 | break;
|
---|
| 510 | case GL_CONSTANT_ALPHA:
|
---|
| 511 | sR = sG = sB = ctx->Color.BlendColor[3];
|
---|
| 512 | break;
|
---|
| 513 | case GL_ONE_MINUS_CONSTANT_ALPHA:
|
---|
| 514 | sR = sG = sB = 1.0F - ctx->Color.BlendColor[3];
|
---|
| 515 | break;
|
---|
| 516 | default:
|
---|
| 517 | /* this should never happen */
|
---|
| 518 | gl_problem(ctx, "Bad blend source RGB factor in do_blend");
|
---|
| 519 | return;
|
---|
| 520 | }
|
---|
| 521 |
|
---|
| 522 | /* Source Alpha factor */
|
---|
| 523 | switch (ctx->Color.BlendSrcA) {
|
---|
| 524 | case GL_ZERO:
|
---|
| 525 | sA = 0.0F;
|
---|
| 526 | break;
|
---|
| 527 | case GL_ONE:
|
---|
| 528 | sA = 1.0F;
|
---|
| 529 | break;
|
---|
| 530 | case GL_DST_COLOR:
|
---|
| 531 | sA = (GLfloat) Ad * ascale;
|
---|
| 532 | break;
|
---|
| 533 | case GL_ONE_MINUS_DST_COLOR:
|
---|
| 534 | sA = 1.0F - (GLfloat) Ad * ascale;
|
---|
| 535 | break;
|
---|
| 536 | case GL_SRC_ALPHA:
|
---|
| 537 | sA = (GLfloat) As * ascale;
|
---|
| 538 | break;
|
---|
| 539 | case GL_ONE_MINUS_SRC_ALPHA:
|
---|
| 540 | sA = (GLfloat) 1.0F - (GLfloat) As * ascale;
|
---|
| 541 | break;
|
---|
| 542 | case GL_DST_ALPHA:
|
---|
| 543 | sA =(GLfloat) Ad * ascale;
|
---|
| 544 | break;
|
---|
| 545 | case GL_ONE_MINUS_DST_ALPHA:
|
---|
| 546 | sA = 1.0F - (GLfloat) Ad * ascale;
|
---|
| 547 | break;
|
---|
| 548 | case GL_SRC_ALPHA_SATURATE:
|
---|
| 549 | sA = 1.0;
|
---|
| 550 | break;
|
---|
| 551 | case GL_CONSTANT_COLOR:
|
---|
| 552 | sA = ctx->Color.BlendColor[3];
|
---|
| 553 | break;
|
---|
| 554 | case GL_ONE_MINUS_CONSTANT_COLOR:
|
---|
| 555 | sA = 1.0F - ctx->Color.BlendColor[3];
|
---|
| 556 | break;
|
---|
| 557 | case GL_CONSTANT_ALPHA:
|
---|
| 558 | sA = ctx->Color.BlendColor[3];
|
---|
| 559 | break;
|
---|
| 560 | case GL_ONE_MINUS_CONSTANT_ALPHA:
|
---|
| 561 | sA = 1.0F - ctx->Color.BlendColor[3];
|
---|
| 562 | break;
|
---|
| 563 | default:
|
---|
| 564 | /* this should never happen */
|
---|
| 565 | sA = 0.0F;
|
---|
| 566 | gl_problem(ctx, "Bad blend source A factor in do_blend");
|
---|
| 567 | }
|
---|
| 568 |
|
---|
| 569 | /* Dest RGB factor */
|
---|
| 570 | switch (ctx->Color.BlendDstRGB) {
|
---|
| 571 | case GL_ZERO:
|
---|
| 572 | dR = dG = dB = 0.0F;
|
---|
| 573 | break;
|
---|
| 574 | case GL_ONE:
|
---|
| 575 | dR = dG = dB = 1.0F;
|
---|
| 576 | break;
|
---|
| 577 | case GL_SRC_COLOR:
|
---|
| 578 | dR = (GLfloat) Rs * rscale;
|
---|
| 579 | dG = (GLfloat) Gs * gscale;
|
---|
| 580 | dB = (GLfloat) Bs * bscale;
|
---|
| 581 | break;
|
---|
| 582 | case GL_ONE_MINUS_SRC_COLOR:
|
---|
| 583 | dR = 1.0F - (GLfloat) Rs * rscale;
|
---|
| 584 | dG = 1.0F - (GLfloat) Gs * gscale;
|
---|
| 585 | dB = 1.0F - (GLfloat) Bs * bscale;
|
---|
| 586 | break;
|
---|
| 587 | case GL_SRC_ALPHA:
|
---|
| 588 | dR = dG = dB = (GLfloat) As * ascale;
|
---|
| 589 | break;
|
---|
| 590 | case GL_ONE_MINUS_SRC_ALPHA:
|
---|
| 591 | dR = dG = dB = (GLfloat) 1.0F - (GLfloat) As * ascale;
|
---|
| 592 | break;
|
---|
| 593 | case GL_DST_ALPHA:
|
---|
| 594 | dR = dG = dB = (GLfloat) Ad * ascale;
|
---|
| 595 | break;
|
---|
| 596 | case GL_ONE_MINUS_DST_ALPHA:
|
---|
| 597 | dR = dG = dB = 1.0F - (GLfloat) Ad * ascale;
|
---|
| 598 | break;
|
---|
| 599 | case GL_CONSTANT_COLOR:
|
---|
| 600 | dR = ctx->Color.BlendColor[0];
|
---|
| 601 | dG = ctx->Color.BlendColor[1];
|
---|
| 602 | dB = ctx->Color.BlendColor[2];
|
---|
| 603 | break;
|
---|
| 604 | case GL_ONE_MINUS_CONSTANT_COLOR:
|
---|
| 605 | dR = 1.0F - ctx->Color.BlendColor[0];
|
---|
| 606 | dG = 1.0F - ctx->Color.BlendColor[1];
|
---|
| 607 | dB = 1.0F - ctx->Color.BlendColor[2];
|
---|
| 608 | break;
|
---|
| 609 | case GL_CONSTANT_ALPHA:
|
---|
| 610 | dR = dG = dB = ctx->Color.BlendColor[3];
|
---|
| 611 | break;
|
---|
| 612 | case GL_ONE_MINUS_CONSTANT_ALPHA:
|
---|
| 613 | dR = dG = dB = 1.0F - ctx->Color.BlendColor[3] * ascale;
|
---|
| 614 | break;
|
---|
| 615 | default:
|
---|
| 616 | /* this should never happen */
|
---|
| 617 | dR = dG = dB = 0.0F;
|
---|
| 618 | gl_problem(ctx, "Bad blend dest RGB factor in do_blend");
|
---|
| 619 | }
|
---|
| 620 |
|
---|
| 621 | /* Dest Alpha factor */
|
---|
| 622 | switch (ctx->Color.BlendDstA) {
|
---|
| 623 | case GL_ZERO:
|
---|
| 624 | dA = 0.0F;
|
---|
| 625 | break;
|
---|
| 626 | case GL_ONE:
|
---|
| 627 | dA = 1.0F;
|
---|
| 628 | break;
|
---|
| 629 | case GL_SRC_COLOR:
|
---|
| 630 | dA = (GLfloat) As * ascale;
|
---|
| 631 | break;
|
---|
| 632 | case GL_ONE_MINUS_SRC_COLOR:
|
---|
| 633 | dA = 1.0F - (GLfloat) As * ascale;
|
---|
| 634 | break;
|
---|
| 635 | case GL_SRC_ALPHA:
|
---|
| 636 | dA = (GLfloat) As * ascale;
|
---|
| 637 | break;
|
---|
| 638 | case GL_ONE_MINUS_SRC_ALPHA:
|
---|
| 639 | dA = (GLfloat) 1.0F - (GLfloat) As * ascale;
|
---|
| 640 | break;
|
---|
| 641 | case GL_DST_ALPHA:
|
---|
| 642 | dA = (GLfloat) Ad * ascale;
|
---|
| 643 | break;
|
---|
| 644 | case GL_ONE_MINUS_DST_ALPHA:
|
---|
| 645 | dA = 1.0F - (GLfloat) Ad * ascale;
|
---|
| 646 | break;
|
---|
| 647 | case GL_CONSTANT_COLOR:
|
---|
| 648 | dA = ctx->Color.BlendColor[3];
|
---|
| 649 | break;
|
---|
| 650 | case GL_ONE_MINUS_CONSTANT_COLOR:
|
---|
| 651 | dA = 1.0F - ctx->Color.BlendColor[3];
|
---|
| 652 | break;
|
---|
| 653 | case GL_CONSTANT_ALPHA:
|
---|
| 654 | dA = ctx->Color.BlendColor[3];
|
---|
| 655 | break;
|
---|
| 656 | case GL_ONE_MINUS_CONSTANT_ALPHA:
|
---|
| 657 | dA = 1.0F - ctx->Color.BlendColor[3] * ascale;
|
---|
| 658 | break;
|
---|
| 659 | default:
|
---|
| 660 | /* this should never happen */
|
---|
| 661 | dA = 0.0F;
|
---|
| 662 | gl_problem(ctx, "Bad blend dest A factor in do_blend");
|
---|
| 663 | return;
|
---|
| 664 | }
|
---|
| 665 |
|
---|
| 666 | /* Due to round-off problems we have to clamp against zero. */
|
---|
| 667 | /* Optimization: we don't have to do this for all src & dst factors */
|
---|
| 668 | if (dA < 0.0F) dA = 0.0F;
|
---|
| 669 | if (dR < 0.0F) dR = 0.0F;
|
---|
| 670 | if (dG < 0.0F) dG = 0.0F;
|
---|
| 671 | if (dB < 0.0F) dB = 0.0F;
|
---|
| 672 | if (sA < 0.0F) sA = 0.0F;
|
---|
| 673 | if (sR < 0.0F) sR = 0.0F;
|
---|
| 674 | if (sG < 0.0F) sG = 0.0F;
|
---|
| 675 | if (sB < 0.0F) sB = 0.0F;
|
---|
| 676 |
|
---|
| 677 | ASSERT( sR <= 1.0 );
|
---|
| 678 | ASSERT( sG <= 1.0 );
|
---|
| 679 | ASSERT( sB <= 1.0 );
|
---|
| 680 | ASSERT( sA <= 1.0 );
|
---|
| 681 | ASSERT( dR <= 1.0 );
|
---|
| 682 | ASSERT( dG <= 1.0 );
|
---|
| 683 | ASSERT( dB <= 1.0 );
|
---|
| 684 | ASSERT( dA <= 1.0 );
|
---|
| 685 |
|
---|
| 686 | /* compute blended color */
|
---|
| 687 | if (ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
|
---|
| 688 | r = Rs * sR + Rd * dR;
|
---|
| 689 | g = Gs * sG + Gd * dG;
|
---|
| 690 | b = Bs * sB + Bd * dB;
|
---|
| 691 | a = As * sA + Ad * dA;
|
---|
| 692 | }
|
---|
| 693 | else if (ctx->Color.BlendEquation==GL_FUNC_SUBTRACT_EXT) {
|
---|
| 694 | r = Rs * sR - Rd * dR;
|
---|
| 695 | g = Gs * sG - Gd * dG;
|
---|
| 696 | b = Bs * sB - Bd * dB;
|
---|
| 697 | a = As * sA - Ad * dA;
|
---|
| 698 | }
|
---|
| 699 | else if (ctx->Color.BlendEquation==GL_FUNC_REVERSE_SUBTRACT_EXT) {
|
---|
| 700 | r = Rd * dR - Rs * sR;
|
---|
| 701 | g = Gd * dG - Gs * sG;
|
---|
| 702 | b = Bd * dB - Bs * sB;
|
---|
| 703 | a = Ad * dA - As * sA;
|
---|
| 704 | }
|
---|
| 705 | else {
|
---|
| 706 | /* should never get here */
|
---|
| 707 | r = g = b = a = 0.0F; /* silence uninitialized var warning */
|
---|
| 708 | gl_problem(ctx, "unexpected BlendEquation in blend_general()");
|
---|
| 709 | }
|
---|
| 710 |
|
---|
| 711 | /* final clamping */
|
---|
[3598] | 712 | rgba[i][RCOMP] = (GLubyte) (GLint) CLAMP( r, 0.0F, CHAN_MAXF );
|
---|
| 713 | rgba[i][GCOMP] = (GLubyte) (GLint) CLAMP( g, 0.0F, CHAN_MAXF );
|
---|
| 714 | rgba[i][BCOMP] = (GLubyte) (GLint) CLAMP( b, 0.0F, CHAN_MAXF );
|
---|
| 715 | rgba[i][ACOMP] = (GLubyte) (GLint) CLAMP( a, 0.0F, CHAN_MAXF );
|
---|
[2938] | 716 | }
|
---|
| 717 | }
|
---|
| 718 | }
|
---|
| 719 |
|
---|
| 720 |
|
---|
| 721 |
|
---|
| 722 | #if defined(USE_MMX_ASM)
|
---|
| 723 | #include "mmx.h"
|
---|
| 724 | #include "common_x86asm.h"
|
---|
| 725 | #endif
|
---|
| 726 |
|
---|
| 727 |
|
---|
| 728 | /*
|
---|
| 729 | * Analyze current blending parameters to pick fastest blending function.
|
---|
| 730 | * Result: the ctx->Color.BlendFunc pointer is updated.
|
---|
| 731 | */
|
---|
| 732 | static void set_blend_function( GLcontext *ctx )
|
---|
| 733 | {
|
---|
| 734 | const GLenum eq = ctx->Color.BlendEquation;
|
---|
| 735 | const GLenum srcRGB = ctx->Color.BlendSrcRGB;
|
---|
| 736 | const GLenum dstRGB = ctx->Color.BlendDstRGB;
|
---|
| 737 | const GLenum srcA = ctx->Color.BlendSrcA;
|
---|
| 738 | const GLenum dstA = ctx->Color.BlendDstA;
|
---|
| 739 |
|
---|
| 740 | #if defined(USE_MMX_ASM)
|
---|
| 741 | /* Hmm. A table here would have 12^4 == way too many entries.
|
---|
| 742 | * Provide a hook for MMX instead.
|
---|
| 743 | */
|
---|
| 744 | #ifdef __WIN32OS2__
|
---|
| 745 | if (CPUFeatures & CPUID_MMX) {
|
---|
| 746 | gl_mmx_set_blend_function (ctx);
|
---|
| 747 | } else
|
---|
| 748 | #else
|
---|
| 749 | if (gl_x86_cpu_features & GL_CPU_MMX) {
|
---|
| 750 | gl_mmx_set_blend_function (ctx);
|
---|
| 751 | } else
|
---|
| 752 | #endif
|
---|
| 753 | #endif
|
---|
| 754 | if (srcRGB != srcA || dstRGB != dstA) {
|
---|
| 755 | ctx->Color.BlendFunc = blend_general;
|
---|
| 756 | }
|
---|
| 757 | else if (eq==GL_FUNC_ADD_EXT && srcRGB==GL_SRC_ALPHA
|
---|
| 758 | && dstRGB==GL_ONE_MINUS_SRC_ALPHA) {
|
---|
| 759 | ctx->Color.BlendFunc = blend_transparency;
|
---|
| 760 | }
|
---|
| 761 | else if (eq==GL_FUNC_ADD_EXT && srcRGB==GL_ONE && dstRGB==GL_ONE) {
|
---|
| 762 | ctx->Color.BlendFunc = blend_add;
|
---|
| 763 | }
|
---|
| 764 | else if (((eq==GL_FUNC_ADD_EXT || eq==GL_FUNC_REVERSE_SUBTRACT_EXT)
|
---|
| 765 | && (srcRGB==GL_ZERO && dstRGB==GL_SRC_COLOR))
|
---|
| 766 | ||
|
---|
| 767 | ((eq==GL_FUNC_ADD_EXT || eq==GL_FUNC_SUBTRACT_EXT)
|
---|
| 768 | && (srcRGB==GL_DST_COLOR && dstRGB==GL_ZERO))) {
|
---|
| 769 | ctx->Color.BlendFunc = blend_modulate;
|
---|
| 770 | }
|
---|
| 771 | else if (eq==GL_MIN_EXT) {
|
---|
| 772 | ctx->Color.BlendFunc = blend_min;
|
---|
| 773 | }
|
---|
| 774 | else if (eq==GL_MAX_EXT) {
|
---|
| 775 | ctx->Color.BlendFunc = blend_max;
|
---|
| 776 | }
|
---|
| 777 | else {
|
---|
| 778 | ctx->Color.BlendFunc = blend_general;
|
---|
| 779 | }
|
---|
| 780 | }
|
---|
| 781 |
|
---|
| 782 |
|
---|
| 783 |
|
---|
| 784 | /*
|
---|
| 785 | * Apply the blending operator to a span of pixels.
|
---|
| 786 | * Input: n - number of pixels in span
|
---|
| 787 | * x, y - location of leftmost pixel in span in window coords.
|
---|
| 788 | * mask - boolean mask indicating which pixels to blend.
|
---|
| 789 | * In/Out: rgba - pixel values
|
---|
| 790 | */
|
---|
[3598] | 791 | void
|
---|
| 792 | _mesa_blend_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
|
---|
| 793 | GLubyte rgba[][4], const GLubyte mask[] )
|
---|
[2938] | 794 | {
|
---|
| 795 | GLubyte dest[MAX_WIDTH][4];
|
---|
| 796 |
|
---|
| 797 | /* Check if device driver can do the work */
|
---|
| 798 | if (ctx->Color.BlendEquation==GL_LOGIC_OP && !ctx->Color.SWLogicOpEnabled) {
|
---|
| 799 | return;
|
---|
| 800 | }
|
---|
| 801 |
|
---|
| 802 | /* Read span of current frame buffer pixels */
|
---|
[3598] | 803 | gl_read_rgba_span( ctx, ctx->DrawBuffer, n, x, y, dest );
|
---|
[2938] | 804 |
|
---|
| 805 | if (!ctx->Color.BlendFunc)
|
---|
| 806 | set_blend_function(ctx);
|
---|
| 807 |
|
---|
| 808 | (*ctx->Color.BlendFunc)( ctx, n, mask, rgba, (const GLubyte (*)[4])dest );
|
---|
| 809 | }
|
---|
| 810 |
|
---|
| 811 |
|
---|
| 812 |
|
---|
| 813 |
|
---|
| 814 |
|
---|
| 815 | /*
|
---|
| 816 | * Apply the blending operator to an array of pixels.
|
---|
| 817 | * Input: n - number of pixels in span
|
---|
| 818 | * x, y - array of pixel locations
|
---|
| 819 | * mask - boolean mask indicating which pixels to blend.
|
---|
| 820 | * In/Out: rgba - pixel values
|
---|
| 821 | */
|
---|
[3598] | 822 | void
|
---|
| 823 | _mesa_blend_pixels( GLcontext *ctx,
|
---|
| 824 | GLuint n, const GLint x[], const GLint y[],
|
---|
| 825 | GLubyte rgba[][4], const GLubyte mask[] )
|
---|
[2938] | 826 | {
|
---|
| 827 | GLubyte dest[PB_SIZE][4];
|
---|
| 828 |
|
---|
| 829 | /* Check if device driver can do the work */
|
---|
| 830 | if (ctx->Color.BlendEquation==GL_LOGIC_OP && !ctx->Color.SWLogicOpEnabled) {
|
---|
| 831 | return;
|
---|
| 832 | }
|
---|
| 833 |
|
---|
| 834 | /* Read pixels from current color buffer */
|
---|
| 835 | (*ctx->Driver.ReadRGBAPixels)( ctx, n, x, y, dest, mask );
|
---|
| 836 | if (ctx->RasterMask & ALPHABUF_BIT) {
|
---|
| 837 | gl_read_alpha_pixels( ctx, n, x, y, dest, mask );
|
---|
| 838 | }
|
---|
| 839 |
|
---|
| 840 | if (!ctx->Color.BlendFunc)
|
---|
| 841 | set_blend_function(ctx);
|
---|
| 842 |
|
---|
| 843 | (*ctx->Color.BlendFunc)( ctx, n, mask, rgba, (const GLubyte (*)[4])dest );
|
---|
| 844 | }
|
---|