| 1 | /* $Id: bbox.c,v 1.1 2000-02-29 00:49:58 sandervl Exp $ */
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| 2 |
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| 3 | /*
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| 4 | * Mesa 3-D graphics library
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| 5 | * Version: 3.1
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| 6 | *
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| 7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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| 8 | *
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a
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| 10 | * copy of this software and associated documentation files (the "Software"),
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| 11 | * to deal in the Software without restriction, including without limitation
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the
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| 14 | * Software is furnished to do so, subject to the following conditions:
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| 15 | *
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| 16 | * The above copyright notice and this permission notice shall be included
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| 17 | * in all copies or substantial portions of the Software.
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| 18 | *
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 25 | */
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| 26 |
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| 27 | /*
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| 28 | * New (3.1) transformation code written by Keith Whitwell
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| 29 | */
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| 30 |
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| 31 |
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| 32 | #include "bbox.h"
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| 33 | #include "types.h"
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| 34 | #include "xform.h"
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| 35 |
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| 36 | static void cliptest_bounds( GLubyte *orMask,
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| 37 | GLubyte *andMask,
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| 38 | CONST GLfloat (*bounds)[4],
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| 39 | GLuint count )
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| 40 | {
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| 41 | GLubyte tmpOrMask = 0;
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| 42 | GLubyte tmpAndMask = ~0;
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| 43 | GLuint i;
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| 44 |
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| 45 | for (i = 0 ; i < count ; i++) {
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| 46 | const GLfloat cx = bounds[i][0];
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| 47 | const GLfloat cy = bounds[i][1];
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| 48 | const GLfloat cz = bounds[i][2];
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| 49 | const GLfloat cw = bounds[i][3];
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| 50 | GLubyte mask = 0;
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| 51 |
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| 52 | if (cx > cw) mask |= CLIP_RIGHT_BIT;
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| 53 | else if (cx < -cw) mask |= CLIP_LEFT_BIT;
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| 54 | if (cy > cw) mask |= CLIP_TOP_BIT;
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| 55 | else if (cy < -cw) mask |= CLIP_BOTTOM_BIT;
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| 56 | if (cz > cw) mask |= CLIP_FAR_BIT;
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| 57 | else if (cz < -cw) mask |= CLIP_NEAR_BIT;
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| 58 |
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| 59 | tmpOrMask |= mask;
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| 60 | tmpAndMask &= mask;
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| 61 | }
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| 62 |
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| 63 | *orMask = tmpOrMask;
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| 64 | *andMask = tmpAndMask;
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| 65 | }
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| 66 |
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| 67 |
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| 68 | static void transform_bounds3( GLubyte *orMask, GLubyte *andMask,
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| 69 | const GLmatrix *mat,
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| 70 | CONST GLfloat src[][3] )
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| 71 | {
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| 72 | GLuint i;
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| 73 | GLfloat dx[4], dy[4], dz[4];
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| 74 | GLfloat data[8][4];
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| 75 | const GLfloat *m = mat->m;
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| 76 |
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| 77 | /* Do the first transform */
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| 78 | gl_transform_point_sz( data[0], mat->m, src[0], 3 );
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| 79 |
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| 80 | for (i = 1 ; i < 8 ; i++)
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| 81 | COPY_4FV( data[i], data[0] );
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| 82 |
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| 83 | dx[0] = m[ 0]*src[1][0];
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| 84 | dx[1] = m[ 1]*src[1][0];
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| 85 | dx[2] = m[ 2]*src[1][0];
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| 86 | dx[3] = m[ 3]*src[1][0];
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| 87 |
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| 88 | for (i = 4 ; i < 8 ; i++)
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| 89 | ACC_4V( data[i], dx );
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| 90 |
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| 91 | dy[0] = m[ 4]*src[1][1];
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| 92 | dy[1] = m[ 5]*src[1][1];
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| 93 | dy[2] = m[ 6]*src[1][1];
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| 94 | dy[3] = m[ 7]*src[1][1];
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| 95 |
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| 96 | ACC_4V( data[2], dy );
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| 97 | ACC_4V( data[3], dy );
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| 98 | ACC_4V( data[6], dy );
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| 99 | ACC_4V( data[7], dy );
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| 100 |
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| 101 | dz[0] = m[ 8]*src[1][2];
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| 102 | dz[1] = m[ 9]*src[1][2];
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| 103 | dz[2] = m[10]*src[1][2];
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| 104 | dz[3] = m[11]*src[1][2];
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| 105 |
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| 106 | for (i = 1 ; i < 8 ; i+=2)
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| 107 | ACC_4V( data[i], dz );
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| 108 |
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| 109 |
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| 110 | cliptest_bounds( orMask, andMask, (const GLfloat (*)[4])data, 8 );
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| 111 | }
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| 112 |
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| 113 | static void transform_bounds2( GLubyte *orMask, GLubyte *andMask,
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| 114 | const GLmatrix *mat,
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| 115 | CONST GLfloat src[][3] )
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| 116 | {
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| 117 | GLuint i;
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| 118 | GLfloat dx[4], dy[4];
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| 119 | GLfloat data[4][4];
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| 120 | const GLfloat *m = mat->m;
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| 121 |
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| 122 | /* Do the first transform */
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| 123 | gl_transform_point_sz( data[0], mat->m, src[0], 2 );
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| 124 |
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| 125 | for (i = 1 ; i < 4 ; i++)
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| 126 | COPY_4FV( data[i], data[0] );
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| 127 |
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| 128 | dx[0] = m[0]*src[1][0];
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| 129 | dx[1] = m[1]*src[1][0];
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| 130 | dx[2] = m[2]*src[1][0];
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| 131 | dx[3] = m[3]*src[1][0];
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| 132 |
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| 133 | ACC_4V( data[1], dx );
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| 134 | ACC_4V( data[3], dx );
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| 135 |
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| 136 | dy[0] = m[4]*src[1][1];
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| 137 | dy[1] = m[5]*src[1][1];
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| 138 | dy[2] = m[6]*src[1][1];
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| 139 | dy[3] = m[7]*src[1][1];
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| 140 |
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| 141 | ACC_4V( data[2], dy );
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| 142 | ACC_4V( data[3], dy );
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| 143 |
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| 144 | cliptest_bounds( orMask, andMask, (const GLfloat (*)[4])data, 4 );
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| 145 | }
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| 146 |
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| 147 | /* Dummy
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| 148 | */
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| 149 | static void transform_bounds4( GLubyte *orMask, GLubyte *andMask,
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| 150 | const GLmatrix *mat,
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| 151 | CONST GLfloat src[][3] )
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| 152 | {
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| 153 | (void) mat;
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| 154 | (void) src;
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| 155 | *orMask = ~0;
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| 156 | *andMask = 0;
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| 157 | }
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| 158 |
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| 159 | static void calculate_bounds3( GLfloat (*bounds)[3],
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| 160 | const GLvector4f *obj )
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| 161 | {
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| 162 | CONST GLfloat (*data)[4] = (CONST GLfloat (*)[4])obj->start;
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| 163 | GLfloat xmin = data[0][0];
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| 164 | GLfloat ymin = data[0][1];
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| 165 | GLfloat zmin = data[0][2];
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| 166 | GLfloat xmax = data[0][0];
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| 167 | GLfloat ymax = data[0][1];
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| 168 | GLfloat zmax = data[0][2];
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| 169 | GLuint i, count = obj->count;
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| 170 |
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| 171 | for (i = 1 ; i < count ; i++) {
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| 172 | GLfloat t;
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| 173 | t = data[i][0]; if (t > xmax) xmax = t; else if (t < xmin) xmin = t;
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| 174 | t = data[i][1]; if (t > ymax) ymax = t; else if (t < ymin) ymin = t;
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| 175 | t = data[i][2]; if (t > zmax) zmax = t; else if (t < zmin) zmin = t;
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| 176 | }
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| 177 |
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| 178 | bounds[0][0] = xmin;
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| 179 | bounds[0][1] = ymin;
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| 180 | bounds[0][2] = zmin;
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| 181 | bounds[1][0] = xmax - xmin;
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| 182 | bounds[1][1] = ymax - ymin;
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| 183 | bounds[1][2] = zmax - zmin;
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| 184 | }
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| 185 |
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| 186 | static void calculate_bounds2( GLfloat (*bounds)[3],
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| 187 | const GLvector4f *obj )
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| 188 | {
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| 189 | CONST GLfloat (*data)[4] = (CONST GLfloat (*)[4])obj->start;
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| 190 | GLfloat xmin = data[0][0];
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| 191 | GLfloat ymin = data[0][1];
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| 192 | GLfloat xmax = data[0][0];
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| 193 | GLfloat ymax = data[0][1];
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| 194 | GLuint i, count = obj->count;
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| 195 |
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| 196 | for (i = 1 ; i < count ; i++) {
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| 197 | GLfloat t;
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| 198 | t = data[i][0]; if (t > xmax) xmax = t; if (t < xmin) xmin = t;
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| 199 | t = data[i][1]; if (t > ymax) ymax = t; if (t < ymin) ymin = t;
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| 200 | }
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| 201 |
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| 202 | bounds[0][0] = xmin;
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| 203 | bounds[0][1] = ymin;
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| 204 | bounds[0][2] = 0;
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| 205 | bounds[1][0] = xmax - xmin;
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| 206 | bounds[1][1] = ymax - ymin;
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| 207 | bounds[1][2] = 0;
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| 208 | }
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| 209 |
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| 210 |
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| 211 | calc_bound_func gl_calc_bound_tab[5] =
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| 212 | {
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| 213 | 0,
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| 214 | 0,
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| 215 | calculate_bounds2,
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| 216 | calculate_bounds3,
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| 217 | 0 /* would 4d bounds make sense? */
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| 218 | };
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| 219 |
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| 220 | test_bound_func gl_test_bound_tab[5] =
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| 221 | {
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| 222 | 0,
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| 223 | 0,
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| 224 | transform_bounds2,
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| 225 | transform_bounds3,
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| 226 | transform_bounds4
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| 227 | };
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| 228 |
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