| 1 | /* $Id: attrib.c,v 1.1 2000-02-29 00:49:58 sandervl Exp $ */ | 
|---|
| 2 |  | 
|---|
| 3 | /* | 
|---|
| 4 | * Mesa 3-D graphics library | 
|---|
| 5 | * Version:  3.1 | 
|---|
| 6 | * | 
|---|
| 7 | * Copyright (C) 1999  Brian Paul   All Rights Reserved. | 
|---|
| 8 | * | 
|---|
| 9 | * Permission is hereby granted, free of charge, to any person obtaining a | 
|---|
| 10 | * copy of this software and associated documentation files (the "Software"), | 
|---|
| 11 | * to deal in the Software without restriction, including without limitation | 
|---|
| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, | 
|---|
| 13 | * and/or sell copies of the Software, and to permit persons to whom the | 
|---|
| 14 | * Software is furnished to do so, subject to the following conditions: | 
|---|
| 15 | * | 
|---|
| 16 | * The above copyright notice and this permission notice shall be included | 
|---|
| 17 | * in all copies or substantial portions of the Software. | 
|---|
| 18 | * | 
|---|
| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | 
|---|
| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
|---|
| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL | 
|---|
| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN | 
|---|
| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | 
|---|
| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | 
|---|
| 25 | */ | 
|---|
| 26 |  | 
|---|
| 27 |  | 
|---|
| 28 |  | 
|---|
| 29 | #include <stdlib.h> | 
|---|
| 30 |  | 
|---|
| 31 | #ifdef PC_HEADER | 
|---|
| 32 | #include "all.h" | 
|---|
| 33 | #else | 
|---|
| 34 | #ifndef XFree86Server | 
|---|
| 35 | #include <stdio.h> | 
|---|
| 36 | #else | 
|---|
| 37 | #include "GL/xf86glx.h" | 
|---|
| 38 | #endif | 
|---|
| 39 | #include "attrib.h" | 
|---|
| 40 | #include "context.h" | 
|---|
| 41 | #include "glmisc.h" | 
|---|
| 42 | #include "enable.h" | 
|---|
| 43 | #include "enums.h" | 
|---|
| 44 | #include "macros.h" | 
|---|
| 45 | #include "simple_list.h" | 
|---|
| 46 | #include "texstate.h" | 
|---|
| 47 | #include "types.h" | 
|---|
| 48 | #endif | 
|---|
| 49 |  | 
|---|
| 50 |  | 
|---|
| 51 |  | 
|---|
| 52 |  | 
|---|
| 53 | /* | 
|---|
| 54 | * Allocate a new attribute state node.  These nodes have a | 
|---|
| 55 | * "kind" value and a pointer to a struct of state data. | 
|---|
| 56 | */ | 
|---|
| 57 | static struct gl_attrib_node *new_attrib_node( GLbitfield kind ) | 
|---|
| 58 | { | 
|---|
| 59 | struct gl_attrib_node *an = MALLOC_STRUCT(gl_attrib_node); | 
|---|
| 60 | if (an) { | 
|---|
| 61 | an->kind = kind; | 
|---|
| 62 | } | 
|---|
| 63 | return an; | 
|---|
| 64 | } | 
|---|
| 65 |  | 
|---|
| 66 |  | 
|---|
| 67 |  | 
|---|
| 68 | /* | 
|---|
| 69 | * Copy texture object state from one texture object to another. | 
|---|
| 70 | */ | 
|---|
| 71 | static void copy_texobj_state( struct gl_texture_object *dest, | 
|---|
| 72 | const struct gl_texture_object *src ) | 
|---|
| 73 | { | 
|---|
| 74 | /* | 
|---|
| 75 | dest->Name = src->Name; | 
|---|
| 76 | dest->Dimensions = src->Dimensions; | 
|---|
| 77 | */ | 
|---|
| 78 | dest->Priority = src->Priority; | 
|---|
| 79 | dest->BorderColor[0] = src->BorderColor[0]; | 
|---|
| 80 | dest->BorderColor[1] = src->BorderColor[1]; | 
|---|
| 81 | dest->BorderColor[2] = src->BorderColor[2]; | 
|---|
| 82 | dest->BorderColor[3] = src->BorderColor[3]; | 
|---|
| 83 | dest->WrapS = src->WrapS; | 
|---|
| 84 | dest->WrapT = src->WrapT; | 
|---|
| 85 | dest->WrapR = src->WrapR; | 
|---|
| 86 | dest->MinFilter = src->MinFilter; | 
|---|
| 87 | dest->MagFilter = src->MagFilter; | 
|---|
| 88 | dest->MinLod = src->MinLod; | 
|---|
| 89 | dest->MaxLod = src->MaxLod; | 
|---|
| 90 | dest->BaseLevel = src->BaseLevel; | 
|---|
| 91 | dest->MaxLevel = src->MaxLevel; | 
|---|
| 92 | dest->P = src->P; | 
|---|
| 93 | dest->M = src->M; | 
|---|
| 94 | dest->MinMagThresh = src->MinMagThresh; | 
|---|
| 95 | memcpy( dest->Palette, src->Palette, | 
|---|
| 96 | sizeof(GLubyte) * MAX_TEXTURE_PALETTE_SIZE * 4 ); | 
|---|
| 97 | dest->PaletteSize = src->PaletteSize; | 
|---|
| 98 | dest->PaletteIntFormat = src->PaletteIntFormat; | 
|---|
| 99 | dest->PaletteFormat = src->PaletteFormat; | 
|---|
| 100 | dest->Complete = src->Complete; | 
|---|
| 101 | dest->SampleFunc = src->SampleFunc; | 
|---|
| 102 | } | 
|---|
| 103 |  | 
|---|
| 104 |  | 
|---|
| 105 |  | 
|---|
| 106 | void gl_PushAttrib( GLcontext* ctx, GLbitfield mask ) | 
|---|
| 107 | { | 
|---|
| 108 | struct gl_attrib_node *newnode; | 
|---|
| 109 | struct gl_attrib_node *head; | 
|---|
| 110 |  | 
|---|
| 111 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPushAttrib"); | 
|---|
| 112 |  | 
|---|
| 113 | if (MESA_VERBOSE&VERBOSE_API) | 
|---|
| 114 | fprintf(stderr, "glPushAttrib %x\n", mask); | 
|---|
| 115 |  | 
|---|
| 116 | if (ctx->AttribStackDepth>=MAX_ATTRIB_STACK_DEPTH) { | 
|---|
| 117 | gl_error( ctx, GL_STACK_OVERFLOW, "glPushAttrib" ); | 
|---|
| 118 | return; | 
|---|
| 119 | } | 
|---|
| 120 |  | 
|---|
| 121 | /* Build linked list of attribute nodes which save all attribute */ | 
|---|
| 122 | /* groups specified by the mask. */ | 
|---|
| 123 | head = NULL; | 
|---|
| 124 |  | 
|---|
| 125 | if (mask & GL_ACCUM_BUFFER_BIT) { | 
|---|
| 126 | struct gl_accum_attrib *attr; | 
|---|
| 127 | attr = MALLOC_STRUCT( gl_accum_attrib ); | 
|---|
| 128 | MEMCPY( attr, &ctx->Accum, sizeof(struct gl_accum_attrib) ); | 
|---|
| 129 | newnode = new_attrib_node( GL_ACCUM_BUFFER_BIT ); | 
|---|
| 130 | newnode->data = attr; | 
|---|
| 131 | newnode->next = head; | 
|---|
| 132 | head = newnode; | 
|---|
| 133 | } | 
|---|
| 134 |  | 
|---|
| 135 | if (mask & GL_COLOR_BUFFER_BIT) { | 
|---|
| 136 | struct gl_colorbuffer_attrib *attr; | 
|---|
| 137 | attr = MALLOC_STRUCT( gl_colorbuffer_attrib ); | 
|---|
| 138 | MEMCPY( attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib) ); | 
|---|
| 139 | newnode = new_attrib_node( GL_COLOR_BUFFER_BIT ); | 
|---|
| 140 | newnode->data = attr; | 
|---|
| 141 | newnode->next = head; | 
|---|
| 142 | head = newnode; | 
|---|
| 143 | } | 
|---|
| 144 |  | 
|---|
| 145 | if (mask & GL_CURRENT_BIT) { | 
|---|
| 146 | struct gl_current_attrib *attr; | 
|---|
| 147 | attr = MALLOC_STRUCT( gl_current_attrib ); | 
|---|
| 148 | MEMCPY( attr, &ctx->Current, sizeof(struct gl_current_attrib) ); | 
|---|
| 149 | newnode = new_attrib_node( GL_CURRENT_BIT ); | 
|---|
| 150 | newnode->data = attr; | 
|---|
| 151 | newnode->next = head; | 
|---|
| 152 | head = newnode; | 
|---|
| 153 | } | 
|---|
| 154 |  | 
|---|
| 155 | if (mask & GL_DEPTH_BUFFER_BIT) { | 
|---|
| 156 | struct gl_depthbuffer_attrib *attr; | 
|---|
| 157 | attr = MALLOC_STRUCT( gl_depthbuffer_attrib ); | 
|---|
| 158 | MEMCPY( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) ); | 
|---|
| 159 | newnode = new_attrib_node( GL_DEPTH_BUFFER_BIT ); | 
|---|
| 160 | newnode->data = attr; | 
|---|
| 161 | newnode->next = head; | 
|---|
| 162 | head = newnode; | 
|---|
| 163 | } | 
|---|
| 164 |  | 
|---|
| 165 | if (mask & GL_ENABLE_BIT) { | 
|---|
| 166 | struct gl_enable_attrib *attr; | 
|---|
| 167 | GLuint i; | 
|---|
| 168 | attr = MALLOC_STRUCT( gl_enable_attrib ); | 
|---|
| 169 | /* Copy enable flags from all other attributes into the enable struct. */ | 
|---|
| 170 | attr->AlphaTest = ctx->Color.AlphaEnabled; | 
|---|
| 171 | attr->AutoNormal = ctx->Eval.AutoNormal; | 
|---|
| 172 | attr->Blend = ctx->Color.BlendEnabled; | 
|---|
| 173 | for (i=0;i<MAX_CLIP_PLANES;i++) { | 
|---|
| 174 | attr->ClipPlane[i] = ctx->Transform.ClipEnabled[i]; | 
|---|
| 175 | } | 
|---|
| 176 | attr->ColorMaterial = ctx->Light.ColorMaterialEnabled; | 
|---|
| 177 | attr->CullFace = ctx->Polygon.CullFlag; | 
|---|
| 178 | attr->DepthTest = ctx->Depth.Test; | 
|---|
| 179 | attr->Dither = ctx->Color.DitherFlag; | 
|---|
| 180 | attr->Fog = ctx->Fog.Enabled; | 
|---|
| 181 | for (i=0;i<MAX_LIGHTS;i++) { | 
|---|
| 182 | attr->Light[i] = ctx->Light.Light[i].Enabled; | 
|---|
| 183 | } | 
|---|
| 184 | attr->Lighting = ctx->Light.Enabled; | 
|---|
| 185 | attr->LineSmooth = ctx->Line.SmoothFlag; | 
|---|
| 186 | attr->LineStipple = ctx->Line.StippleFlag; | 
|---|
| 187 | attr->IndexLogicOp = ctx->Color.IndexLogicOpEnabled; | 
|---|
| 188 | attr->ColorLogicOp = ctx->Color.ColorLogicOpEnabled; | 
|---|
| 189 | attr->Map1Color4 = ctx->Eval.Map1Color4; | 
|---|
| 190 | attr->Map1Index = ctx->Eval.Map1Index; | 
|---|
| 191 | attr->Map1Normal = ctx->Eval.Map1Normal; | 
|---|
| 192 | attr->Map1TextureCoord1 = ctx->Eval.Map1TextureCoord1; | 
|---|
| 193 | attr->Map1TextureCoord2 = ctx->Eval.Map1TextureCoord2; | 
|---|
| 194 | attr->Map1TextureCoord3 = ctx->Eval.Map1TextureCoord3; | 
|---|
| 195 | attr->Map1TextureCoord4 = ctx->Eval.Map1TextureCoord4; | 
|---|
| 196 | attr->Map1Vertex3 = ctx->Eval.Map1Vertex3; | 
|---|
| 197 | attr->Map1Vertex4 = ctx->Eval.Map1Vertex4; | 
|---|
| 198 | attr->Map2Color4 = ctx->Eval.Map2Color4; | 
|---|
| 199 | attr->Map2Index = ctx->Eval.Map2Index; | 
|---|
| 200 | attr->Map2Normal = ctx->Eval.Map2Normal; | 
|---|
| 201 | attr->Map2TextureCoord1 = ctx->Eval.Map2TextureCoord1; | 
|---|
| 202 | attr->Map2TextureCoord2 = ctx->Eval.Map2TextureCoord2; | 
|---|
| 203 | attr->Map2TextureCoord3 = ctx->Eval.Map2TextureCoord3; | 
|---|
| 204 | attr->Map2TextureCoord4 = ctx->Eval.Map2TextureCoord4; | 
|---|
| 205 | attr->Map2Vertex3 = ctx->Eval.Map2Vertex3; | 
|---|
| 206 | attr->Map2Vertex4 = ctx->Eval.Map2Vertex4; | 
|---|
| 207 | attr->Normalize = ctx->Transform.Normalize; | 
|---|
| 208 | attr->PointSmooth = ctx->Point.SmoothFlag; | 
|---|
| 209 | attr->PolygonOffsetPoint = ctx->Polygon.OffsetPoint; | 
|---|
| 210 | attr->PolygonOffsetLine = ctx->Polygon.OffsetLine; | 
|---|
| 211 | attr->PolygonOffsetFill = ctx->Polygon.OffsetFill; | 
|---|
| 212 | attr->PolygonSmooth = ctx->Polygon.SmoothFlag; | 
|---|
| 213 | attr->PolygonStipple = ctx->Polygon.StippleFlag; | 
|---|
| 214 | attr->RescaleNormals = ctx->Transform.RescaleNormals; | 
|---|
| 215 | attr->Scissor = ctx->Scissor.Enabled; | 
|---|
| 216 | attr->Stencil = ctx->Stencil.Enabled; | 
|---|
| 217 | attr->Texture = ctx->Texture.Enabled; | 
|---|
| 218 | for (i=0; i<MAX_TEXTURE_UNITS; i++) { | 
|---|
| 219 | attr->TexGen[i] = ctx->Texture.Unit[i].TexGenEnabled; | 
|---|
| 220 | } | 
|---|
| 221 | newnode = new_attrib_node( GL_ENABLE_BIT ); | 
|---|
| 222 | newnode->data = attr; | 
|---|
| 223 | newnode->next = head; | 
|---|
| 224 | head = newnode; | 
|---|
| 225 | } | 
|---|
| 226 |  | 
|---|
| 227 | if (mask & GL_EVAL_BIT) { | 
|---|
| 228 | struct gl_eval_attrib *attr; | 
|---|
| 229 | attr = MALLOC_STRUCT( gl_eval_attrib ); | 
|---|
| 230 | MEMCPY( attr, &ctx->Eval, sizeof(struct gl_eval_attrib) ); | 
|---|
| 231 | newnode = new_attrib_node( GL_EVAL_BIT ); | 
|---|
| 232 | newnode->data = attr; | 
|---|
| 233 | newnode->next = head; | 
|---|
| 234 | head = newnode; | 
|---|
| 235 | } | 
|---|
| 236 |  | 
|---|
| 237 | if (mask & GL_FOG_BIT) { | 
|---|
| 238 | struct gl_fog_attrib *attr; | 
|---|
| 239 | attr = MALLOC_STRUCT( gl_fog_attrib ); | 
|---|
| 240 | MEMCPY( attr, &ctx->Fog, sizeof(struct gl_fog_attrib) ); | 
|---|
| 241 | newnode = new_attrib_node( GL_FOG_BIT ); | 
|---|
| 242 | newnode->data = attr; | 
|---|
| 243 | newnode->next = head; | 
|---|
| 244 | head = newnode; | 
|---|
| 245 | } | 
|---|
| 246 |  | 
|---|
| 247 | if (mask & GL_HINT_BIT) { | 
|---|
| 248 | struct gl_hint_attrib *attr; | 
|---|
| 249 | attr = MALLOC_STRUCT( gl_hint_attrib ); | 
|---|
| 250 | MEMCPY( attr, &ctx->Hint, sizeof(struct gl_hint_attrib) ); | 
|---|
| 251 | newnode = new_attrib_node( GL_HINT_BIT ); | 
|---|
| 252 | newnode->data = attr; | 
|---|
| 253 | newnode->next = head; | 
|---|
| 254 | head = newnode; | 
|---|
| 255 | } | 
|---|
| 256 |  | 
|---|
| 257 | if (mask & GL_LIGHTING_BIT) { | 
|---|
| 258 | struct gl_light_attrib *attr; | 
|---|
| 259 | attr = MALLOC_STRUCT( gl_light_attrib ); | 
|---|
| 260 | MEMCPY( attr, &ctx->Light, sizeof(struct gl_light_attrib) ); | 
|---|
| 261 | newnode = new_attrib_node( GL_LIGHTING_BIT ); | 
|---|
| 262 | newnode->data = attr; | 
|---|
| 263 | newnode->next = head; | 
|---|
| 264 | head = newnode; | 
|---|
| 265 | } | 
|---|
| 266 |  | 
|---|
| 267 | if (mask & GL_LINE_BIT) { | 
|---|
| 268 | struct gl_line_attrib *attr; | 
|---|
| 269 | attr = MALLOC_STRUCT( gl_line_attrib ); | 
|---|
| 270 | MEMCPY( attr, &ctx->Line, sizeof(struct gl_line_attrib) ); | 
|---|
| 271 | newnode = new_attrib_node( GL_LINE_BIT ); | 
|---|
| 272 | newnode->data = attr; | 
|---|
| 273 | newnode->next = head; | 
|---|
| 274 | head = newnode; | 
|---|
| 275 | } | 
|---|
| 276 |  | 
|---|
| 277 | if (mask & GL_LIST_BIT) { | 
|---|
| 278 | struct gl_list_attrib *attr; | 
|---|
| 279 | attr = MALLOC_STRUCT( gl_list_attrib ); | 
|---|
| 280 | MEMCPY( attr, &ctx->List, sizeof(struct gl_list_attrib) ); | 
|---|
| 281 | newnode = new_attrib_node( GL_LIST_BIT ); | 
|---|
| 282 | newnode->data = attr; | 
|---|
| 283 | newnode->next = head; | 
|---|
| 284 | head = newnode; | 
|---|
| 285 | } | 
|---|
| 286 |  | 
|---|
| 287 | if (mask & GL_PIXEL_MODE_BIT) { | 
|---|
| 288 | struct gl_pixel_attrib *attr; | 
|---|
| 289 | attr = MALLOC_STRUCT( gl_pixel_attrib ); | 
|---|
| 290 | MEMCPY( attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib) ); | 
|---|
| 291 | newnode = new_attrib_node( GL_PIXEL_MODE_BIT ); | 
|---|
| 292 | newnode->data = attr; | 
|---|
| 293 | newnode->next = head; | 
|---|
| 294 | head = newnode; | 
|---|
| 295 | } | 
|---|
| 296 |  | 
|---|
| 297 | if (mask & GL_POINT_BIT) { | 
|---|
| 298 | struct gl_point_attrib *attr; | 
|---|
| 299 | attr = MALLOC_STRUCT( gl_point_attrib ); | 
|---|
| 300 | MEMCPY( attr, &ctx->Point, sizeof(struct gl_point_attrib) ); | 
|---|
| 301 | newnode = new_attrib_node( GL_POINT_BIT ); | 
|---|
| 302 | newnode->data = attr; | 
|---|
| 303 | newnode->next = head; | 
|---|
| 304 | head = newnode; | 
|---|
| 305 | } | 
|---|
| 306 |  | 
|---|
| 307 | if (mask & GL_POLYGON_BIT) { | 
|---|
| 308 | struct gl_polygon_attrib *attr; | 
|---|
| 309 | attr = MALLOC_STRUCT( gl_polygon_attrib ); | 
|---|
| 310 | MEMCPY( attr, &ctx->Polygon, sizeof(struct gl_polygon_attrib) ); | 
|---|
| 311 | newnode = new_attrib_node( GL_POLYGON_BIT ); | 
|---|
| 312 | newnode->data = attr; | 
|---|
| 313 | newnode->next = head; | 
|---|
| 314 | head = newnode; | 
|---|
| 315 | } | 
|---|
| 316 |  | 
|---|
| 317 | if (mask & GL_POLYGON_STIPPLE_BIT) { | 
|---|
| 318 | GLuint *stipple; | 
|---|
| 319 | stipple = (GLuint *) MALLOC( 32*sizeof(GLuint) ); | 
|---|
| 320 | MEMCPY( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) ); | 
|---|
| 321 | newnode = new_attrib_node( GL_POLYGON_STIPPLE_BIT ); | 
|---|
| 322 | newnode->data = stipple; | 
|---|
| 323 | newnode->next = head; | 
|---|
| 324 | head = newnode; | 
|---|
| 325 | } | 
|---|
| 326 |  | 
|---|
| 327 | if (mask & GL_SCISSOR_BIT) { | 
|---|
| 328 | struct gl_scissor_attrib *attr; | 
|---|
| 329 | attr = MALLOC_STRUCT( gl_scissor_attrib ); | 
|---|
| 330 | MEMCPY( attr, &ctx->Scissor, sizeof(struct gl_scissor_attrib) ); | 
|---|
| 331 | newnode = new_attrib_node( GL_SCISSOR_BIT ); | 
|---|
| 332 | newnode->data = attr; | 
|---|
| 333 | newnode->next = head; | 
|---|
| 334 | head = newnode; | 
|---|
| 335 | } | 
|---|
| 336 |  | 
|---|
| 337 | if (mask & GL_STENCIL_BUFFER_BIT) { | 
|---|
| 338 | struct gl_stencil_attrib *attr; | 
|---|
| 339 | attr = MALLOC_STRUCT( gl_stencil_attrib ); | 
|---|
| 340 | MEMCPY( attr, &ctx->Stencil, sizeof(struct gl_stencil_attrib) ); | 
|---|
| 341 | newnode = new_attrib_node( GL_STENCIL_BUFFER_BIT ); | 
|---|
| 342 | newnode->data = attr; | 
|---|
| 343 | newnode->next = head; | 
|---|
| 344 | head = newnode; | 
|---|
| 345 | } | 
|---|
| 346 |  | 
|---|
| 347 | if (mask & GL_TEXTURE_BIT) { | 
|---|
| 348 | struct gl_texture_attrib *attr; | 
|---|
| 349 | GLuint u; | 
|---|
| 350 | /* Take care of texture object reference counters */ | 
|---|
| 351 | for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { | 
|---|
| 352 | ctx->Texture.Unit[u].CurrentD[1]->RefCount++; | 
|---|
| 353 | ctx->Texture.Unit[u].CurrentD[2]->RefCount++; | 
|---|
| 354 | ctx->Texture.Unit[u].CurrentD[3]->RefCount++; | 
|---|
| 355 | } | 
|---|
| 356 | attr = MALLOC_STRUCT( gl_texture_attrib ); | 
|---|
| 357 | MEMCPY( attr, &ctx->Texture, sizeof(struct gl_texture_attrib) ); | 
|---|
| 358 | /* copy state of the currently bound texture objects */ | 
|---|
| 359 | for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { | 
|---|
| 360 | copy_texobj_state(&attr->Unit[u].Saved1D, attr->Unit[u].CurrentD[1]); | 
|---|
| 361 | copy_texobj_state(&attr->Unit[u].Saved2D, attr->Unit[u].CurrentD[2]); | 
|---|
| 362 | copy_texobj_state(&attr->Unit[u].Saved3D, attr->Unit[u].CurrentD[3]); | 
|---|
| 363 | } | 
|---|
| 364 | newnode = new_attrib_node( GL_TEXTURE_BIT ); | 
|---|
| 365 | newnode->data = attr; | 
|---|
| 366 | newnode->next = head; | 
|---|
| 367 | head = newnode; | 
|---|
| 368 | } | 
|---|
| 369 |  | 
|---|
| 370 | if (mask & GL_TRANSFORM_BIT) { | 
|---|
| 371 | struct gl_transform_attrib *attr; | 
|---|
| 372 | attr = MALLOC_STRUCT( gl_transform_attrib ); | 
|---|
| 373 | MEMCPY( attr, &ctx->Transform, sizeof(struct gl_transform_attrib) ); | 
|---|
| 374 | newnode = new_attrib_node( GL_TRANSFORM_BIT ); | 
|---|
| 375 | newnode->data = attr; | 
|---|
| 376 | newnode->next = head; | 
|---|
| 377 | head = newnode; | 
|---|
| 378 | } | 
|---|
| 379 |  | 
|---|
| 380 | if (mask & GL_VIEWPORT_BIT) { | 
|---|
| 381 | struct gl_viewport_attrib *attr; | 
|---|
| 382 | attr = MALLOC_STRUCT( gl_viewport_attrib ); | 
|---|
| 383 | MEMCPY( attr, &ctx->Viewport, sizeof(struct gl_viewport_attrib) ); | 
|---|
| 384 | newnode = new_attrib_node( GL_VIEWPORT_BIT ); | 
|---|
| 385 | newnode->data = attr; | 
|---|
| 386 | newnode->next = head; | 
|---|
| 387 | head = newnode; | 
|---|
| 388 | } | 
|---|
| 389 |  | 
|---|
| 390 | ctx->AttribStack[ctx->AttribStackDepth] = head; | 
|---|
| 391 | ctx->AttribStackDepth++; | 
|---|
| 392 | } | 
|---|
| 393 |  | 
|---|
| 394 |  | 
|---|
| 395 |  | 
|---|
| 396 | /* | 
|---|
| 397 | * This function is kind of long just because we have to call a lot | 
|---|
| 398 | * of device driver functions to update device driver state. | 
|---|
| 399 | */ | 
|---|
| 400 | void gl_PopAttrib( GLcontext* ctx ) | 
|---|
| 401 | { | 
|---|
| 402 | struct gl_attrib_node *attr, *next; | 
|---|
| 403 |  | 
|---|
| 404 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPopAttrib"); | 
|---|
| 405 |  | 
|---|
| 406 |  | 
|---|
| 407 | if (ctx->AttribStackDepth==0) { | 
|---|
| 408 | gl_error( ctx, GL_STACK_UNDERFLOW, "glPopAttrib" ); | 
|---|
| 409 | return; | 
|---|
| 410 | } | 
|---|
| 411 |  | 
|---|
| 412 | ctx->AttribStackDepth--; | 
|---|
| 413 | attr = ctx->AttribStack[ctx->AttribStackDepth]; | 
|---|
| 414 |  | 
|---|
| 415 | while (attr) { | 
|---|
| 416 |  | 
|---|
| 417 | if (MESA_VERBOSE&VERBOSE_API) | 
|---|
| 418 | fprintf(stderr, "glPopAttrib %s\n", gl_lookup_enum_by_nr(attr->kind)); | 
|---|
| 419 |  | 
|---|
| 420 | switch (attr->kind) { | 
|---|
| 421 | case GL_ACCUM_BUFFER_BIT: | 
|---|
| 422 | MEMCPY( &ctx->Accum, attr->data, sizeof(struct gl_accum_attrib) ); | 
|---|
| 423 | break; | 
|---|
| 424 | case GL_COLOR_BUFFER_BIT: | 
|---|
| 425 | { | 
|---|
| 426 | GLenum oldDrawBuffer = ctx->Color.DrawBuffer; | 
|---|
| 427 | GLenum oldAlphaFunc = ctx->Color.AlphaFunc; | 
|---|
| 428 | GLubyte oldAlphaRef = ctx->Color.AlphaRef; | 
|---|
| 429 | GLenum oldBlendSrc = ctx->Color.BlendSrcRGB; | 
|---|
| 430 | GLenum oldBlendDst = ctx->Color.BlendDstRGB; | 
|---|
| 431 | GLenum oldLogicOp = ctx->Color.LogicOp; | 
|---|
| 432 | MEMCPY( &ctx->Color, attr->data, | 
|---|
| 433 | sizeof(struct gl_colorbuffer_attrib) ); | 
|---|
| 434 | if (ctx->Color.DrawBuffer != oldDrawBuffer) { | 
|---|
| 435 | gl_DrawBuffer(ctx, ctx->Color.DrawBuffer); | 
|---|
| 436 | } | 
|---|
| 437 | if ((ctx->Color.AlphaFunc != oldAlphaFunc || | 
|---|
| 438 | ctx->Color.AlphaRef != oldAlphaRef) && | 
|---|
| 439 | ctx->Driver.AlphaFunc) | 
|---|
| 440 | (*ctx->Driver.AlphaFunc)( ctx, ctx->Color.AlphaFunc, | 
|---|
| 441 | ctx->Color.AlphaRef / 255.0F); | 
|---|
| 442 | if ((ctx->Color.BlendSrcRGB != oldBlendSrc || | 
|---|
| 443 | ctx->Color.BlendSrcRGB != oldBlendDst) && | 
|---|
| 444 | ctx->Driver.BlendFunc) | 
|---|
| 445 | (*ctx->Driver.BlendFunc)( ctx, ctx->Color.BlendSrcRGB, | 
|---|
| 446 | ctx->Color.BlendDstRGB); | 
|---|
| 447 | if (ctx->Color.LogicOp != oldLogicOp && | 
|---|
| 448 | ctx->Driver.LogicOpcode) | 
|---|
| 449 | ctx->Driver.LogicOpcode( ctx, ctx->Color.LogicOp ); | 
|---|
| 450 | } | 
|---|
| 451 | break; | 
|---|
| 452 | case GL_CURRENT_BIT: | 
|---|
| 453 | MEMCPY( &ctx->Current, attr->data, | 
|---|
| 454 | sizeof(struct gl_current_attrib) ); | 
|---|
| 455 | break; | 
|---|
| 456 | case GL_DEPTH_BUFFER_BIT: | 
|---|
| 457 | { | 
|---|
| 458 | GLenum oldDepthFunc = ctx->Depth.Func; | 
|---|
| 459 | GLboolean oldDepthMask = ctx->Depth.Mask; | 
|---|
| 460 | GLfloat oldDepthClear = ctx->Depth.Clear; | 
|---|
| 461 | MEMCPY( &ctx->Depth, attr->data, | 
|---|
| 462 | sizeof(struct gl_depthbuffer_attrib) ); | 
|---|
| 463 | if (ctx->Depth.Func != oldDepthFunc && ctx->Driver.DepthFunc) | 
|---|
| 464 | (*ctx->Driver.DepthFunc)( ctx, ctx->Depth.Func ); | 
|---|
| 465 | if (ctx->Depth.Mask != oldDepthMask && ctx->Driver.DepthMask) | 
|---|
| 466 | (*ctx->Driver.DepthMask)( ctx, ctx->Depth.Mask ); | 
|---|
| 467 | if (ctx->Depth.Clear != oldDepthClear && ctx->Driver.ClearDepth) | 
|---|
| 468 | (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear ); | 
|---|
| 469 | } | 
|---|
| 470 | break; | 
|---|
| 471 | case GL_ENABLE_BIT: | 
|---|
| 472 | { | 
|---|
| 473 | const struct gl_enable_attrib *enable; | 
|---|
| 474 | enable = (const struct gl_enable_attrib *) attr->data; | 
|---|
| 475 |  | 
|---|
| 476 | #define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM)          \ | 
|---|
| 477 | if ((VALUE) != (NEWVALUE)) {                    \ | 
|---|
| 478 | gl_set_enable( ctx, ENUM, (NEWVALUE) );      \ | 
|---|
| 479 | } | 
|---|
| 480 |  | 
|---|
| 481 | TEST_AND_UPDATE(ctx->Color.AlphaEnabled, enable->AlphaTest, GL_ALPHA_TEST); | 
|---|
| 482 | TEST_AND_UPDATE(ctx->Transform.Normalize, enable->AutoNormal, GL_NORMALIZE); | 
|---|
| 483 | TEST_AND_UPDATE(ctx->Color.BlendEnabled, enable->Blend, GL_BLEND); | 
|---|
| 484 | { | 
|---|
| 485 | GLuint i; | 
|---|
| 486 | for (i=0;i<MAX_CLIP_PLANES;i++) { | 
|---|
| 487 | if (ctx->Transform.ClipEnabled[i] != enable->ClipPlane[i]) | 
|---|
| 488 | gl_set_enable( ctx, (GLenum) (GL_CLIP_PLANE0 + i), enable->ClipPlane[i] ); | 
|---|
| 489 | } | 
|---|
| 490 | } | 
|---|
| 491 | TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial, GL_COLOR_MATERIAL); | 
|---|
| 492 | TEST_AND_UPDATE(ctx->Polygon.CullFlag, enable->CullFace, GL_CULL_FACE); | 
|---|
| 493 | TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST); | 
|---|
| 494 | TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER); | 
|---|
| 495 | TEST_AND_UPDATE(ctx->Fog.Enabled, enable->Fog, GL_FOG); | 
|---|
| 496 | TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING); | 
|---|
| 497 | TEST_AND_UPDATE(ctx->Line.SmoothFlag, enable->LineSmooth, GL_LINE_SMOOTH); | 
|---|
| 498 | TEST_AND_UPDATE(ctx->Line.StippleFlag, enable->LineStipple, GL_LINE_STIPPLE); | 
|---|
| 499 | TEST_AND_UPDATE(ctx->Color.IndexLogicOpEnabled, enable->IndexLogicOp, GL_INDEX_LOGIC_OP); | 
|---|
| 500 | TEST_AND_UPDATE(ctx->Color.ColorLogicOpEnabled, enable->ColorLogicOp, GL_COLOR_LOGIC_OP); | 
|---|
| 501 | TEST_AND_UPDATE(ctx->Eval.Map1Color4, enable->Map1Color4, GL_MAP1_COLOR_4); | 
|---|
| 502 | TEST_AND_UPDATE(ctx->Eval.Map1Index, enable->Map1Index, GL_MAP1_INDEX); | 
|---|
| 503 | TEST_AND_UPDATE(ctx->Eval.Map1Normal, enable->Map1Normal, GL_MAP1_NORMAL); | 
|---|
| 504 | TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord1, enable->Map1TextureCoord1, GL_MAP1_TEXTURE_COORD_1); | 
|---|
| 505 | TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord2, enable->Map1TextureCoord2, GL_MAP1_TEXTURE_COORD_2); | 
|---|
| 506 | TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord3, enable->Map1TextureCoord3, GL_MAP1_TEXTURE_COORD_3); | 
|---|
| 507 | TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord4, enable->Map1TextureCoord4, GL_MAP1_TEXTURE_COORD_4); | 
|---|
| 508 | TEST_AND_UPDATE(ctx->Eval.Map1Vertex3, enable->Map1Vertex3, GL_MAP1_VERTEX_3); | 
|---|
| 509 | TEST_AND_UPDATE(ctx->Eval.Map1Vertex4, enable->Map1Vertex4, GL_MAP1_VERTEX_4); | 
|---|
| 510 | TEST_AND_UPDATE(ctx->Eval.Map2Color4, enable->Map2Color4, GL_MAP2_COLOR_4); | 
|---|
| 511 | TEST_AND_UPDATE(ctx->Eval.Map2Index, enable->Map2Index, GL_MAP2_INDEX); | 
|---|
| 512 | TEST_AND_UPDATE(ctx->Eval.Map2Normal, enable->Map2Normal, GL_MAP2_NORMAL); | 
|---|
| 513 | TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord1, enable->Map2TextureCoord1, GL_MAP2_TEXTURE_COORD_1); | 
|---|
| 514 | TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord2, enable->Map2TextureCoord2, GL_MAP2_TEXTURE_COORD_2); | 
|---|
| 515 | TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord3, enable->Map2TextureCoord3, GL_MAP2_TEXTURE_COORD_3); | 
|---|
| 516 | TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord4, enable->Map2TextureCoord4, GL_MAP2_TEXTURE_COORD_4); | 
|---|
| 517 | TEST_AND_UPDATE(ctx->Eval.Map2Vertex3, enable->Map2Vertex3, GL_MAP2_VERTEX_3); | 
|---|
| 518 | TEST_AND_UPDATE(ctx->Eval.Map2Vertex4, enable->Map2Vertex4, GL_MAP2_VERTEX_4); | 
|---|
| 519 | TEST_AND_UPDATE(ctx->Transform.Normalize, enable->Normalize, GL_NORMALIZE); | 
|---|
| 520 | TEST_AND_UPDATE(ctx->Transform.RescaleNormals, enable->RescaleNormals, GL_RESCALE_NORMAL_EXT); | 
|---|
| 521 | TEST_AND_UPDATE(ctx->Point.SmoothFlag, enable->PointSmooth, GL_POINT_SMOOTH); | 
|---|
| 522 | TEST_AND_UPDATE(ctx->Polygon.OffsetPoint, enable->PolygonOffsetPoint, GL_POLYGON_OFFSET_POINT); | 
|---|
| 523 | TEST_AND_UPDATE(ctx->Polygon.OffsetLine, enable->PolygonOffsetLine, GL_POLYGON_OFFSET_LINE); | 
|---|
| 524 | TEST_AND_UPDATE(ctx->Polygon.OffsetFill, enable->PolygonOffsetFill, GL_POLYGON_OFFSET_FILL); | 
|---|
| 525 | TEST_AND_UPDATE(ctx->Polygon.SmoothFlag, enable->PolygonSmooth, GL_POLYGON_SMOOTH); | 
|---|
| 526 | TEST_AND_UPDATE(ctx->Polygon.StippleFlag, enable->PolygonStipple, GL_POLYGON_STIPPLE); | 
|---|
| 527 | TEST_AND_UPDATE(ctx->Scissor.Enabled, enable->Scissor, GL_SCISSOR_TEST); | 
|---|
| 528 | TEST_AND_UPDATE(ctx->Stencil.Enabled, enable->Stencil, GL_STENCIL_TEST); | 
|---|
| 529 | if (ctx->Texture.Enabled != enable->Texture) { | 
|---|
| 530 | ctx->Texture.Enabled = enable->Texture; | 
|---|
| 531 | if (ctx->Driver.Enable) { | 
|---|
| 532 | if (ctx->Driver.ActiveTexture) | 
|---|
| 533 | (*ctx->Driver.ActiveTexture)( ctx, 0 ); | 
|---|
| 534 | (*ctx->Driver.Enable)( ctx, GL_TEXTURE_1D, (GLboolean) (enable->Texture & TEXTURE0_1D) ); | 
|---|
| 535 | (*ctx->Driver.Enable)( ctx, GL_TEXTURE_2D, (GLboolean) (enable->Texture & TEXTURE0_2D) ); | 
|---|
| 536 | (*ctx->Driver.Enable)( ctx, GL_TEXTURE_3D, (GLboolean) (enable->Texture & TEXTURE0_3D) ); | 
|---|
| 537 | if (ctx->Driver.ActiveTexture) | 
|---|
| 538 | (*ctx->Driver.ActiveTexture)( ctx, 1 ); | 
|---|
| 539 | (*ctx->Driver.Enable)( ctx, GL_TEXTURE_1D, (GLboolean) (enable->Texture & TEXTURE1_1D) ); | 
|---|
| 540 | (*ctx->Driver.Enable)( ctx, GL_TEXTURE_2D, (GLboolean) (enable->Texture & TEXTURE1_2D) ); | 
|---|
| 541 | (*ctx->Driver.Enable)( ctx, GL_TEXTURE_3D, (GLboolean) (enable->Texture & TEXTURE1_3D) ); | 
|---|
| 542 | if (ctx->Driver.ActiveTexture) | 
|---|
| 543 | (*ctx->Driver.ActiveTexture)( ctx, ctx->Texture.CurrentUnit ); | 
|---|
| 544 | } | 
|---|
| 545 | } | 
|---|
| 546 | #undef TEST_AND_UPDATE | 
|---|
| 547 | { | 
|---|
| 548 | GLuint i; | 
|---|
| 549 | for (i=0; i<MAX_TEXTURE_UNITS; i++) { | 
|---|
| 550 | if (ctx->Texture.Unit[i].TexGenEnabled != enable->TexGen[i]) { | 
|---|
| 551 | ctx->Texture.Unit[i].TexGenEnabled = enable->TexGen[i]; | 
|---|
| 552 |  | 
|---|
| 553 | /* ctx->Enabled recalculated in state change | 
|---|
| 554 | processing */ | 
|---|
| 555 |  | 
|---|
| 556 | if (ctx->Driver.Enable) { | 
|---|
| 557 | if (ctx->Driver.ActiveTexture) | 
|---|
| 558 | (*ctx->Driver.ActiveTexture)( ctx, i ); | 
|---|
| 559 | if (enable->TexGen[i] & S_BIT) | 
|---|
| 560 | (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_S, GL_TRUE); | 
|---|
| 561 | else | 
|---|
| 562 | (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_S, GL_FALSE); | 
|---|
| 563 | if (enable->TexGen[i] & T_BIT) | 
|---|
| 564 | (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_T, GL_TRUE); | 
|---|
| 565 | else | 
|---|
| 566 | (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_T, GL_FALSE); | 
|---|
| 567 | if (enable->TexGen[i] & R_BIT) | 
|---|
| 568 | (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_R, GL_TRUE); | 
|---|
| 569 | else | 
|---|
| 570 | (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_R, GL_FALSE); | 
|---|
| 571 | if (enable->TexGen[i] & Q_BIT) | 
|---|
| 572 | (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_Q, GL_TRUE); | 
|---|
| 573 | else | 
|---|
| 574 | (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_Q, GL_FALSE); | 
|---|
| 575 | } | 
|---|
| 576 | } | 
|---|
| 577 | } | 
|---|
| 578 | if (ctx->Driver.ActiveTexture) | 
|---|
| 579 | (*ctx->Driver.ActiveTexture)( ctx, ctx->Texture.CurrentUnit ); | 
|---|
| 580 | } | 
|---|
| 581 | } | 
|---|
| 582 | break; | 
|---|
| 583 | case GL_EVAL_BIT: | 
|---|
| 584 | MEMCPY( &ctx->Eval, attr->data, sizeof(struct gl_eval_attrib) ); | 
|---|
| 585 | break; | 
|---|
| 586 | case GL_FOG_BIT: | 
|---|
| 587 | { | 
|---|
| 588 | GLboolean anyChange = (GLboolean) (memcmp( &ctx->Fog, attr->data, sizeof(struct gl_fog_attrib) ) != 0); | 
|---|
| 589 | MEMCPY( &ctx->Fog, attr->data, sizeof(struct gl_fog_attrib) ); | 
|---|
| 590 | if (anyChange && ctx->Driver.Fogfv) { | 
|---|
| 591 | const GLfloat mode = (GLfloat) ctx->Fog.Mode; | 
|---|
| 592 | const GLfloat density = ctx->Fog.Density; | 
|---|
| 593 | const GLfloat start = ctx->Fog.Start; | 
|---|
| 594 | const GLfloat end = ctx->Fog.End; | 
|---|
| 595 | const GLfloat index = ctx->Fog.Index; | 
|---|
| 596 | (*ctx->Driver.Fogfv)( ctx, GL_FOG_MODE, &mode); | 
|---|
| 597 | (*ctx->Driver.Fogfv)( ctx, GL_FOG_DENSITY, &density ); | 
|---|
| 598 | (*ctx->Driver.Fogfv)( ctx, GL_FOG_START, &start ); | 
|---|
| 599 | (*ctx->Driver.Fogfv)( ctx, GL_FOG_END, &end ); | 
|---|
| 600 | (*ctx->Driver.Fogfv)( ctx, GL_FOG_INDEX, &index ); | 
|---|
| 601 | (*ctx->Driver.Fogfv)( ctx, GL_FOG_COLOR, ctx->Fog.Color ); | 
|---|
| 602 | } | 
|---|
| 603 | ctx->Enabled &= ~ENABLE_FOG; | 
|---|
| 604 | if (ctx->Fog.Enabled) ctx->Enabled |= ENABLE_FOG; | 
|---|
| 605 | } | 
|---|
| 606 | break; | 
|---|
| 607 | case GL_HINT_BIT: | 
|---|
| 608 | MEMCPY( &ctx->Hint, attr->data, sizeof(struct gl_hint_attrib) ); | 
|---|
| 609 | if (ctx->Driver.Hint) { | 
|---|
| 610 | (*ctx->Driver.Hint)( ctx, GL_PERSPECTIVE_CORRECTION_HINT, | 
|---|
| 611 | ctx->Hint.PerspectiveCorrection ); | 
|---|
| 612 | (*ctx->Driver.Hint)( ctx, GL_POINT_SMOOTH_HINT, | 
|---|
| 613 | ctx->Hint.PointSmooth); | 
|---|
| 614 | (*ctx->Driver.Hint)( ctx, GL_LINE_SMOOTH_HINT, | 
|---|
| 615 | ctx->Hint.LineSmooth ); | 
|---|
| 616 | (*ctx->Driver.Hint)( ctx, GL_POLYGON_SMOOTH_HINT, | 
|---|
| 617 | ctx->Hint.PolygonSmooth ); | 
|---|
| 618 | (*ctx->Driver.Hint)( ctx, GL_FOG_HINT, ctx->Hint.Fog ); | 
|---|
| 619 | } | 
|---|
| 620 | break; | 
|---|
| 621 | case GL_LIGHTING_BIT: | 
|---|
| 622 | MEMCPY( &ctx->Light, attr->data, sizeof(struct gl_light_attrib) ); | 
|---|
| 623 | if (ctx->Driver.Enable) { | 
|---|
| 624 | GLuint i; | 
|---|
| 625 | for (i = 0; i < MAX_LIGHTS; i++) { | 
|---|
| 626 | GLenum light = (GLenum) (GL_LIGHT0 + i); | 
|---|
| 627 | (*ctx->Driver.Enable)( ctx, light, ctx->Light.Light[i].Enabled ); | 
|---|
| 628 | } | 
|---|
| 629 | (*ctx->Driver.Enable)( ctx, GL_LIGHTING, ctx->Light.Enabled ); | 
|---|
| 630 | } | 
|---|
| 631 | if (ctx->Light.ShadeModel == GL_FLAT) | 
|---|
| 632 | ctx->TriangleCaps |= DD_FLATSHADE; | 
|---|
| 633 | else | 
|---|
| 634 | ctx->TriangleCaps &= ~DD_FLATSHADE; | 
|---|
| 635 | if (ctx->Driver.ShadeModel) | 
|---|
| 636 | (*ctx->Driver.ShadeModel)(ctx, ctx->Light.ShadeModel); | 
|---|
| 637 | ctx->Enabled &= ~ENABLE_LIGHT; | 
|---|
| 638 | if (ctx->Light.Enabled && !is_empty_list(&ctx->Light.EnabledList)) | 
|---|
| 639 | ctx->Enabled |= ENABLE_LIGHT; | 
|---|
| 640 | break; | 
|---|
| 641 | case GL_LINE_BIT: | 
|---|
| 642 | MEMCPY( &ctx->Line, attr->data, sizeof(struct gl_line_attrib) ); | 
|---|
| 643 | if (ctx->Driver.Enable) { | 
|---|
| 644 | (*ctx->Driver.Enable)( ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag ); | 
|---|
| 645 | (*ctx->Driver.Enable)( ctx, GL_LINE_STIPPLE, ctx->Line.StippleFlag ); | 
|---|
| 646 | } | 
|---|
| 647 | break; | 
|---|
| 648 | case GL_LIST_BIT: | 
|---|
| 649 | MEMCPY( &ctx->List, attr->data, sizeof(struct gl_list_attrib) ); | 
|---|
| 650 | break; | 
|---|
| 651 | case GL_PIXEL_MODE_BIT: | 
|---|
| 652 | MEMCPY( &ctx->Pixel, attr->data, sizeof(struct gl_pixel_attrib) ); | 
|---|
| 653 | break; | 
|---|
| 654 | case GL_POINT_BIT: | 
|---|
| 655 | MEMCPY( &ctx->Point, attr->data, sizeof(struct gl_point_attrib) ); | 
|---|
| 656 | if (ctx->Driver.Enable) | 
|---|
| 657 | (*ctx->Driver.Enable)( ctx, GL_POINT_SMOOTH, ctx->Point.SmoothFlag ); | 
|---|
| 658 | break; | 
|---|
| 659 | case GL_POLYGON_BIT: | 
|---|
| 660 | { | 
|---|
| 661 | GLenum oldFrontMode = ctx->Polygon.FrontMode; | 
|---|
| 662 | GLenum oldBackMode = ctx->Polygon.BackMode; | 
|---|
| 663 | MEMCPY( &ctx->Polygon, attr->data, | 
|---|
| 664 | sizeof(struct gl_polygon_attrib) ); | 
|---|
| 665 | if ((ctx->Polygon.FrontMode != oldFrontMode || | 
|---|
| 666 | ctx->Polygon.BackMode != oldBackMode) && | 
|---|
| 667 | ctx->Driver.PolygonMode) { | 
|---|
| 668 | (*ctx->Driver.PolygonMode)( ctx, GL_FRONT, ctx->Polygon.FrontMode); | 
|---|
| 669 | (*ctx->Driver.PolygonMode)( ctx, GL_BACK, ctx->Polygon.BackMode); | 
|---|
| 670 | } | 
|---|
| 671 | if (ctx->Driver.CullFace) | 
|---|
| 672 | ctx->Driver.CullFace( ctx, ctx->Polygon.CullFaceMode ); | 
|---|
| 673 |  | 
|---|
| 674 | if (ctx->Driver.FrontFace) | 
|---|
| 675 | ctx->Driver.FrontFace( ctx, ctx->Polygon.FrontFace ); | 
|---|
| 676 |  | 
|---|
| 677 | if (ctx->Driver.Enable) | 
|---|
| 678 | (*ctx->Driver.Enable)( ctx, GL_POLYGON_SMOOTH, ctx->Polygon.SmoothFlag ); | 
|---|
| 679 | } | 
|---|
| 680 | break; | 
|---|
| 681 | case GL_POLYGON_STIPPLE_BIT: | 
|---|
| 682 | MEMCPY( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) ); | 
|---|
| 683 | break; | 
|---|
| 684 | case GL_SCISSOR_BIT: | 
|---|
| 685 | MEMCPY( &ctx->Scissor, attr->data, | 
|---|
| 686 | sizeof(struct gl_scissor_attrib) ); | 
|---|
| 687 | if (ctx->Driver.Enable) | 
|---|
| 688 | (*ctx->Driver.Enable)( ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled ); | 
|---|
| 689 | if (ctx->Driver.Scissor) | 
|---|
| 690 | ctx->Driver.Scissor( ctx, ctx->Scissor.X, ctx->Scissor.Y, | 
|---|
| 691 | ctx->Scissor.Width, ctx->Scissor.Height ); | 
|---|
| 692 | break; | 
|---|
| 693 | case GL_STENCIL_BUFFER_BIT: | 
|---|
| 694 | MEMCPY( &ctx->Stencil, attr->data, | 
|---|
| 695 | sizeof(struct gl_stencil_attrib) ); | 
|---|
| 696 | if (ctx->Driver.StencilFunc) | 
|---|
| 697 | (*ctx->Driver.StencilFunc)( ctx, ctx->Stencil.Function, | 
|---|
| 698 | ctx->Stencil.Ref, ctx->Stencil.ValueMask); | 
|---|
| 699 | if (ctx->Driver.StencilMask) | 
|---|
| 700 | (*ctx->Driver.StencilMask)( ctx, ctx->Stencil.WriteMask ); | 
|---|
| 701 | if (ctx->Driver.StencilOp) | 
|---|
| 702 | (*ctx->Driver.StencilOp)( ctx, ctx->Stencil.FailFunc, | 
|---|
| 703 | ctx->Stencil.ZFailFunc, ctx->Stencil.ZPassFunc); | 
|---|
| 704 | if (ctx->Driver.ClearStencil) | 
|---|
| 705 | (*ctx->Driver.ClearStencil)( ctx, ctx->Stencil.Clear ); | 
|---|
| 706 | if (ctx->Driver.Enable) | 
|---|
| 707 | (*ctx->Driver.Enable)( ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled ); | 
|---|
| 708 | ctx->TriangleCaps &= ~DD_STENCIL; | 
|---|
| 709 | if (ctx->Stencil.Enabled) | 
|---|
| 710 | ctx->TriangleCaps |= DD_STENCIL; | 
|---|
| 711 |  | 
|---|
| 712 | break; | 
|---|
| 713 | case GL_TRANSFORM_BIT: | 
|---|
| 714 | MEMCPY( &ctx->Transform, attr->data, | 
|---|
| 715 | sizeof(struct gl_transform_attrib) ); | 
|---|
| 716 | if (ctx->Driver.Enable) { | 
|---|
| 717 | (*ctx->Driver.Enable)( ctx, GL_NORMALIZE, ctx->Transform.Normalize ); | 
|---|
| 718 | (*ctx->Driver.Enable)( ctx, GL_RESCALE_NORMAL_EXT, ctx->Transform.RescaleNormals ); | 
|---|
| 719 | } | 
|---|
| 720 | ctx->Enabled &= ~(ENABLE_NORMALIZE|ENABLE_RESCALE); | 
|---|
| 721 | if (ctx->Transform.Normalize) ctx->Enabled |= ENABLE_NORMALIZE; | 
|---|
| 722 | if (ctx->Transform.RescaleNormals) ctx->Enabled |= ENABLE_RESCALE; | 
|---|
| 723 | break; | 
|---|
| 724 | case GL_TEXTURE_BIT: | 
|---|
| 725 | /* Take care of texture object reference counters */ | 
|---|
| 726 | { | 
|---|
| 727 | GLuint u; | 
|---|
| 728 | for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { | 
|---|
| 729 | ctx->Texture.Unit[u].CurrentD[1]->RefCount--; | 
|---|
| 730 | ctx->Texture.Unit[u].CurrentD[2]->RefCount--; | 
|---|
| 731 | ctx->Texture.Unit[u].CurrentD[3]->RefCount--; | 
|---|
| 732 | } | 
|---|
| 733 | MEMCPY( &ctx->Texture, attr->data, | 
|---|
| 734 | sizeof(struct gl_texture_attrib) ); | 
|---|
| 735 | /* restore state of the currently bound texture objects */ | 
|---|
| 736 | for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { | 
|---|
| 737 | copy_texobj_state( ctx->Texture.Unit[u].CurrentD[1], | 
|---|
| 738 | &(ctx->Texture.Unit[u].Saved1D) ); | 
|---|
| 739 | copy_texobj_state( ctx->Texture.Unit[u].CurrentD[2], | 
|---|
| 740 | &(ctx->Texture.Unit[u].Saved2D) ); | 
|---|
| 741 | copy_texobj_state( ctx->Texture.Unit[u].CurrentD[3], | 
|---|
| 742 | &(ctx->Texture.Unit[u].Saved3D) ); | 
|---|
| 743 | gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[1] ); | 
|---|
| 744 | gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[2] ); | 
|---|
| 745 | gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[3] ); | 
|---|
| 746 |  | 
|---|
| 747 | } | 
|---|
| 748 | } | 
|---|
| 749 | break; | 
|---|
| 750 | case GL_VIEWPORT_BIT: | 
|---|
| 751 | { | 
|---|
| 752 | struct gl_viewport_attrib *v = | 
|---|
| 753 | (struct gl_viewport_attrib *)attr->data; | 
|---|
| 754 |  | 
|---|
| 755 | gl_Viewport( ctx, v->X, v->Y, v->Width, v->Height ); | 
|---|
| 756 | gl_DepthRange( ctx, v->Near, v->Far ); | 
|---|
| 757 | break; | 
|---|
| 758 | } | 
|---|
| 759 | default: | 
|---|
| 760 | gl_problem( ctx, "Bad attrib flag in PopAttrib"); | 
|---|
| 761 | break; | 
|---|
| 762 | } | 
|---|
| 763 |  | 
|---|
| 764 | next = attr->next; | 
|---|
| 765 | FREE( attr->data ); | 
|---|
| 766 | FREE( attr ); | 
|---|
| 767 | attr = next; | 
|---|
| 768 | } | 
|---|
| 769 |  | 
|---|
| 770 | ctx->NewState = NEW_ALL; | 
|---|
| 771 | } | 
|---|
| 772 |  | 
|---|
| 773 |  | 
|---|
| 774 | #define GL_CLIENT_PACK_BIT (1<<20) | 
|---|
| 775 | #define GL_CLIENT_UNPACK_BIT (1<<21) | 
|---|
| 776 |  | 
|---|
| 777 |  | 
|---|
| 778 | void gl_PushClientAttrib( GLcontext *ctx, GLbitfield mask ) | 
|---|
| 779 | { | 
|---|
| 780 | struct gl_attrib_node *newnode; | 
|---|
| 781 | struct gl_attrib_node *head; | 
|---|
| 782 |  | 
|---|
| 783 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPushClientAttrib"); | 
|---|
| 784 |  | 
|---|
| 785 | if (ctx->ClientAttribStackDepth>=MAX_CLIENT_ATTRIB_STACK_DEPTH) { | 
|---|
| 786 | gl_error( ctx, GL_STACK_OVERFLOW, "glPushClientAttrib" ); | 
|---|
| 787 | return; | 
|---|
| 788 | } | 
|---|
| 789 |  | 
|---|
| 790 | /* Build linked list of attribute nodes which save all attribute */ | 
|---|
| 791 | /* groups specified by the mask. */ | 
|---|
| 792 | head = NULL; | 
|---|
| 793 |  | 
|---|
| 794 | if (mask & GL_CLIENT_PIXEL_STORE_BIT) { | 
|---|
| 795 | struct gl_pixelstore_attrib *attr; | 
|---|
| 796 | /* packing attribs */ | 
|---|
| 797 | attr = MALLOC_STRUCT( gl_pixelstore_attrib ); | 
|---|
| 798 | MEMCPY( attr, &ctx->Pack, sizeof(struct gl_pixelstore_attrib) ); | 
|---|
| 799 | newnode = new_attrib_node( GL_CLIENT_PACK_BIT ); | 
|---|
| 800 | newnode->data = attr; | 
|---|
| 801 | newnode->next = head; | 
|---|
| 802 | head = newnode; | 
|---|
| 803 | /* unpacking attribs */ | 
|---|
| 804 | attr = MALLOC_STRUCT( gl_pixelstore_attrib ); | 
|---|
| 805 | MEMCPY( attr, &ctx->Unpack, sizeof(struct gl_pixelstore_attrib) ); | 
|---|
| 806 | newnode = new_attrib_node( GL_CLIENT_UNPACK_BIT ); | 
|---|
| 807 | newnode->data = attr; | 
|---|
| 808 | newnode->next = head; | 
|---|
| 809 | head = newnode; | 
|---|
| 810 | } | 
|---|
| 811 | if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) { | 
|---|
| 812 | struct gl_array_attrib *attr; | 
|---|
| 813 | attr = MALLOC_STRUCT( gl_array_attrib ); | 
|---|
| 814 | MEMCPY( attr, &ctx->Array, sizeof(struct gl_array_attrib) ); | 
|---|
| 815 | newnode = new_attrib_node( GL_CLIENT_VERTEX_ARRAY_BIT ); | 
|---|
| 816 | newnode->data = attr; | 
|---|
| 817 | newnode->next = head; | 
|---|
| 818 | head = newnode; | 
|---|
| 819 | } | 
|---|
| 820 |  | 
|---|
| 821 | ctx->ClientAttribStack[ctx->ClientAttribStackDepth] = head; | 
|---|
| 822 | ctx->ClientAttribStackDepth++; | 
|---|
| 823 | } | 
|---|
| 824 |  | 
|---|
| 825 |  | 
|---|
| 826 |  | 
|---|
| 827 |  | 
|---|
| 828 | void gl_PopClientAttrib( GLcontext *ctx ) | 
|---|
| 829 | { | 
|---|
| 830 | struct gl_attrib_node *attr, *next; | 
|---|
| 831 |  | 
|---|
| 832 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPopClientAttrib"); | 
|---|
| 833 |  | 
|---|
| 834 | if (ctx->ClientAttribStackDepth==0) { | 
|---|
| 835 | gl_error( ctx, GL_STACK_UNDERFLOW, "glPopClientAttrib" ); | 
|---|
| 836 | return; | 
|---|
| 837 | } | 
|---|
| 838 |  | 
|---|
| 839 | ctx->ClientAttribStackDepth--; | 
|---|
| 840 | attr = ctx->ClientAttribStack[ctx->ClientAttribStackDepth]; | 
|---|
| 841 |  | 
|---|
| 842 | while (attr) { | 
|---|
| 843 | switch (attr->kind) { | 
|---|
| 844 | case GL_CLIENT_PACK_BIT: | 
|---|
| 845 | MEMCPY( &ctx->Pack, attr->data, | 
|---|
| 846 | sizeof(struct gl_pixelstore_attrib) ); | 
|---|
| 847 | break; | 
|---|
| 848 | case GL_CLIENT_UNPACK_BIT: | 
|---|
| 849 | MEMCPY( &ctx->Unpack, attr->data, | 
|---|
| 850 | sizeof(struct gl_pixelstore_attrib) ); | 
|---|
| 851 | break; | 
|---|
| 852 | case GL_CLIENT_VERTEX_ARRAY_BIT: | 
|---|
| 853 | MEMCPY( &ctx->Array, attr->data, | 
|---|
| 854 | sizeof(struct gl_array_attrib) ); | 
|---|
| 855 | break; | 
|---|
| 856 | default: | 
|---|
| 857 | gl_problem( ctx, "Bad attrib flag in PopClientAttrib"); | 
|---|
| 858 | break; | 
|---|
| 859 | } | 
|---|
| 860 |  | 
|---|
| 861 | next = attr->next; | 
|---|
| 862 | FREE( attr->data ); | 
|---|
| 863 | FREE( attr ); | 
|---|
| 864 | attr = next; | 
|---|
| 865 | } | 
|---|
| 866 |  | 
|---|
| 867 | ctx->NewState = NEW_ALL; | 
|---|
| 868 | } | 
|---|
| 869 |  | 
|---|