1 | /* $Id: attrib.c,v 1.1 2000-02-29 00:49:58 sandervl Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.1
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 |
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28 |
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29 | #include <stdlib.h>
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30 |
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31 | #ifdef PC_HEADER
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32 | #include "all.h"
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33 | #else
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34 | #ifndef XFree86Server
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35 | #include <stdio.h>
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36 | #else
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37 | #include "GL/xf86glx.h"
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38 | #endif
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39 | #include "attrib.h"
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40 | #include "context.h"
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41 | #include "glmisc.h"
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42 | #include "enable.h"
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43 | #include "enums.h"
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44 | #include "macros.h"
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45 | #include "simple_list.h"
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46 | #include "texstate.h"
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47 | #include "types.h"
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48 | #endif
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49 |
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50 |
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51 |
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52 |
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53 | /*
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54 | * Allocate a new attribute state node. These nodes have a
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55 | * "kind" value and a pointer to a struct of state data.
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56 | */
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57 | static struct gl_attrib_node *new_attrib_node( GLbitfield kind )
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58 | {
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59 | struct gl_attrib_node *an = MALLOC_STRUCT(gl_attrib_node);
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60 | if (an) {
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61 | an->kind = kind;
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62 | }
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63 | return an;
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64 | }
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65 |
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66 |
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67 |
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68 | /*
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69 | * Copy texture object state from one texture object to another.
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70 | */
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71 | static void copy_texobj_state( struct gl_texture_object *dest,
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72 | const struct gl_texture_object *src )
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73 | {
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74 | /*
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75 | dest->Name = src->Name;
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76 | dest->Dimensions = src->Dimensions;
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77 | */
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78 | dest->Priority = src->Priority;
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79 | dest->BorderColor[0] = src->BorderColor[0];
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80 | dest->BorderColor[1] = src->BorderColor[1];
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81 | dest->BorderColor[2] = src->BorderColor[2];
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82 | dest->BorderColor[3] = src->BorderColor[3];
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83 | dest->WrapS = src->WrapS;
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84 | dest->WrapT = src->WrapT;
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85 | dest->WrapR = src->WrapR;
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86 | dest->MinFilter = src->MinFilter;
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87 | dest->MagFilter = src->MagFilter;
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88 | dest->MinLod = src->MinLod;
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89 | dest->MaxLod = src->MaxLod;
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90 | dest->BaseLevel = src->BaseLevel;
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91 | dest->MaxLevel = src->MaxLevel;
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92 | dest->P = src->P;
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93 | dest->M = src->M;
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94 | dest->MinMagThresh = src->MinMagThresh;
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95 | memcpy( dest->Palette, src->Palette,
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96 | sizeof(GLubyte) * MAX_TEXTURE_PALETTE_SIZE * 4 );
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97 | dest->PaletteSize = src->PaletteSize;
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98 | dest->PaletteIntFormat = src->PaletteIntFormat;
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99 | dest->PaletteFormat = src->PaletteFormat;
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100 | dest->Complete = src->Complete;
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101 | dest->SampleFunc = src->SampleFunc;
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102 | }
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103 |
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104 |
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105 |
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106 | void gl_PushAttrib( GLcontext* ctx, GLbitfield mask )
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107 | {
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108 | struct gl_attrib_node *newnode;
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109 | struct gl_attrib_node *head;
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110 |
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111 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPushAttrib");
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112 |
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113 | if (MESA_VERBOSE&VERBOSE_API)
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114 | fprintf(stderr, "glPushAttrib %x\n", mask);
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115 |
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116 | if (ctx->AttribStackDepth>=MAX_ATTRIB_STACK_DEPTH) {
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117 | gl_error( ctx, GL_STACK_OVERFLOW, "glPushAttrib" );
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118 | return;
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119 | }
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120 |
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121 | /* Build linked list of attribute nodes which save all attribute */
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122 | /* groups specified by the mask. */
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123 | head = NULL;
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124 |
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125 | if (mask & GL_ACCUM_BUFFER_BIT) {
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126 | struct gl_accum_attrib *attr;
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127 | attr = MALLOC_STRUCT( gl_accum_attrib );
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128 | MEMCPY( attr, &ctx->Accum, sizeof(struct gl_accum_attrib) );
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129 | newnode = new_attrib_node( GL_ACCUM_BUFFER_BIT );
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130 | newnode->data = attr;
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131 | newnode->next = head;
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132 | head = newnode;
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133 | }
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134 |
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135 | if (mask & GL_COLOR_BUFFER_BIT) {
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136 | struct gl_colorbuffer_attrib *attr;
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137 | attr = MALLOC_STRUCT( gl_colorbuffer_attrib );
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138 | MEMCPY( attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib) );
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139 | newnode = new_attrib_node( GL_COLOR_BUFFER_BIT );
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140 | newnode->data = attr;
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141 | newnode->next = head;
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142 | head = newnode;
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143 | }
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144 |
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145 | if (mask & GL_CURRENT_BIT) {
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146 | struct gl_current_attrib *attr;
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147 | attr = MALLOC_STRUCT( gl_current_attrib );
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148 | MEMCPY( attr, &ctx->Current, sizeof(struct gl_current_attrib) );
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149 | newnode = new_attrib_node( GL_CURRENT_BIT );
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150 | newnode->data = attr;
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151 | newnode->next = head;
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152 | head = newnode;
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153 | }
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154 |
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155 | if (mask & GL_DEPTH_BUFFER_BIT) {
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156 | struct gl_depthbuffer_attrib *attr;
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157 | attr = MALLOC_STRUCT( gl_depthbuffer_attrib );
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158 | MEMCPY( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) );
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159 | newnode = new_attrib_node( GL_DEPTH_BUFFER_BIT );
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160 | newnode->data = attr;
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161 | newnode->next = head;
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162 | head = newnode;
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163 | }
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164 |
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165 | if (mask & GL_ENABLE_BIT) {
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166 | struct gl_enable_attrib *attr;
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167 | GLuint i;
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168 | attr = MALLOC_STRUCT( gl_enable_attrib );
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169 | /* Copy enable flags from all other attributes into the enable struct. */
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170 | attr->AlphaTest = ctx->Color.AlphaEnabled;
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171 | attr->AutoNormal = ctx->Eval.AutoNormal;
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172 | attr->Blend = ctx->Color.BlendEnabled;
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173 | for (i=0;i<MAX_CLIP_PLANES;i++) {
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174 | attr->ClipPlane[i] = ctx->Transform.ClipEnabled[i];
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175 | }
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176 | attr->ColorMaterial = ctx->Light.ColorMaterialEnabled;
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177 | attr->CullFace = ctx->Polygon.CullFlag;
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178 | attr->DepthTest = ctx->Depth.Test;
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179 | attr->Dither = ctx->Color.DitherFlag;
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180 | attr->Fog = ctx->Fog.Enabled;
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181 | for (i=0;i<MAX_LIGHTS;i++) {
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182 | attr->Light[i] = ctx->Light.Light[i].Enabled;
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183 | }
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184 | attr->Lighting = ctx->Light.Enabled;
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185 | attr->LineSmooth = ctx->Line.SmoothFlag;
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186 | attr->LineStipple = ctx->Line.StippleFlag;
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187 | attr->IndexLogicOp = ctx->Color.IndexLogicOpEnabled;
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188 | attr->ColorLogicOp = ctx->Color.ColorLogicOpEnabled;
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189 | attr->Map1Color4 = ctx->Eval.Map1Color4;
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190 | attr->Map1Index = ctx->Eval.Map1Index;
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191 | attr->Map1Normal = ctx->Eval.Map1Normal;
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192 | attr->Map1TextureCoord1 = ctx->Eval.Map1TextureCoord1;
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193 | attr->Map1TextureCoord2 = ctx->Eval.Map1TextureCoord2;
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194 | attr->Map1TextureCoord3 = ctx->Eval.Map1TextureCoord3;
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195 | attr->Map1TextureCoord4 = ctx->Eval.Map1TextureCoord4;
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196 | attr->Map1Vertex3 = ctx->Eval.Map1Vertex3;
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197 | attr->Map1Vertex4 = ctx->Eval.Map1Vertex4;
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198 | attr->Map2Color4 = ctx->Eval.Map2Color4;
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199 | attr->Map2Index = ctx->Eval.Map2Index;
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200 | attr->Map2Normal = ctx->Eval.Map2Normal;
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201 | attr->Map2TextureCoord1 = ctx->Eval.Map2TextureCoord1;
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202 | attr->Map2TextureCoord2 = ctx->Eval.Map2TextureCoord2;
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203 | attr->Map2TextureCoord3 = ctx->Eval.Map2TextureCoord3;
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204 | attr->Map2TextureCoord4 = ctx->Eval.Map2TextureCoord4;
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205 | attr->Map2Vertex3 = ctx->Eval.Map2Vertex3;
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206 | attr->Map2Vertex4 = ctx->Eval.Map2Vertex4;
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207 | attr->Normalize = ctx->Transform.Normalize;
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208 | attr->PointSmooth = ctx->Point.SmoothFlag;
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209 | attr->PolygonOffsetPoint = ctx->Polygon.OffsetPoint;
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210 | attr->PolygonOffsetLine = ctx->Polygon.OffsetLine;
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211 | attr->PolygonOffsetFill = ctx->Polygon.OffsetFill;
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212 | attr->PolygonSmooth = ctx->Polygon.SmoothFlag;
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213 | attr->PolygonStipple = ctx->Polygon.StippleFlag;
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214 | attr->RescaleNormals = ctx->Transform.RescaleNormals;
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215 | attr->Scissor = ctx->Scissor.Enabled;
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216 | attr->Stencil = ctx->Stencil.Enabled;
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217 | attr->Texture = ctx->Texture.Enabled;
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218 | for (i=0; i<MAX_TEXTURE_UNITS; i++) {
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219 | attr->TexGen[i] = ctx->Texture.Unit[i].TexGenEnabled;
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220 | }
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221 | newnode = new_attrib_node( GL_ENABLE_BIT );
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222 | newnode->data = attr;
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223 | newnode->next = head;
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224 | head = newnode;
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225 | }
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226 |
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227 | if (mask & GL_EVAL_BIT) {
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228 | struct gl_eval_attrib *attr;
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229 | attr = MALLOC_STRUCT( gl_eval_attrib );
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230 | MEMCPY( attr, &ctx->Eval, sizeof(struct gl_eval_attrib) );
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231 | newnode = new_attrib_node( GL_EVAL_BIT );
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232 | newnode->data = attr;
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233 | newnode->next = head;
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234 | head = newnode;
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235 | }
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236 |
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237 | if (mask & GL_FOG_BIT) {
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238 | struct gl_fog_attrib *attr;
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239 | attr = MALLOC_STRUCT( gl_fog_attrib );
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240 | MEMCPY( attr, &ctx->Fog, sizeof(struct gl_fog_attrib) );
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241 | newnode = new_attrib_node( GL_FOG_BIT );
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242 | newnode->data = attr;
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243 | newnode->next = head;
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244 | head = newnode;
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245 | }
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246 |
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247 | if (mask & GL_HINT_BIT) {
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248 | struct gl_hint_attrib *attr;
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249 | attr = MALLOC_STRUCT( gl_hint_attrib );
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250 | MEMCPY( attr, &ctx->Hint, sizeof(struct gl_hint_attrib) );
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251 | newnode = new_attrib_node( GL_HINT_BIT );
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252 | newnode->data = attr;
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253 | newnode->next = head;
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254 | head = newnode;
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255 | }
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256 |
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257 | if (mask & GL_LIGHTING_BIT) {
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258 | struct gl_light_attrib *attr;
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259 | attr = MALLOC_STRUCT( gl_light_attrib );
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260 | MEMCPY( attr, &ctx->Light, sizeof(struct gl_light_attrib) );
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261 | newnode = new_attrib_node( GL_LIGHTING_BIT );
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262 | newnode->data = attr;
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263 | newnode->next = head;
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264 | head = newnode;
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265 | }
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266 |
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267 | if (mask & GL_LINE_BIT) {
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268 | struct gl_line_attrib *attr;
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269 | attr = MALLOC_STRUCT( gl_line_attrib );
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270 | MEMCPY( attr, &ctx->Line, sizeof(struct gl_line_attrib) );
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271 | newnode = new_attrib_node( GL_LINE_BIT );
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272 | newnode->data = attr;
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273 | newnode->next = head;
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274 | head = newnode;
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275 | }
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276 |
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277 | if (mask & GL_LIST_BIT) {
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278 | struct gl_list_attrib *attr;
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279 | attr = MALLOC_STRUCT( gl_list_attrib );
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280 | MEMCPY( attr, &ctx->List, sizeof(struct gl_list_attrib) );
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281 | newnode = new_attrib_node( GL_LIST_BIT );
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282 | newnode->data = attr;
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283 | newnode->next = head;
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284 | head = newnode;
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285 | }
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286 |
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287 | if (mask & GL_PIXEL_MODE_BIT) {
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288 | struct gl_pixel_attrib *attr;
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289 | attr = MALLOC_STRUCT( gl_pixel_attrib );
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290 | MEMCPY( attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib) );
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291 | newnode = new_attrib_node( GL_PIXEL_MODE_BIT );
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292 | newnode->data = attr;
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293 | newnode->next = head;
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294 | head = newnode;
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295 | }
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296 |
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297 | if (mask & GL_POINT_BIT) {
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298 | struct gl_point_attrib *attr;
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299 | attr = MALLOC_STRUCT( gl_point_attrib );
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300 | MEMCPY( attr, &ctx->Point, sizeof(struct gl_point_attrib) );
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301 | newnode = new_attrib_node( GL_POINT_BIT );
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302 | newnode->data = attr;
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303 | newnode->next = head;
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304 | head = newnode;
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305 | }
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306 |
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307 | if (mask & GL_POLYGON_BIT) {
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308 | struct gl_polygon_attrib *attr;
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309 | attr = MALLOC_STRUCT( gl_polygon_attrib );
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310 | MEMCPY( attr, &ctx->Polygon, sizeof(struct gl_polygon_attrib) );
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311 | newnode = new_attrib_node( GL_POLYGON_BIT );
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312 | newnode->data = attr;
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313 | newnode->next = head;
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314 | head = newnode;
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315 | }
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316 |
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317 | if (mask & GL_POLYGON_STIPPLE_BIT) {
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318 | GLuint *stipple;
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319 | stipple = (GLuint *) MALLOC( 32*sizeof(GLuint) );
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320 | MEMCPY( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) );
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321 | newnode = new_attrib_node( GL_POLYGON_STIPPLE_BIT );
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322 | newnode->data = stipple;
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323 | newnode->next = head;
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324 | head = newnode;
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325 | }
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326 |
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327 | if (mask & GL_SCISSOR_BIT) {
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328 | struct gl_scissor_attrib *attr;
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329 | attr = MALLOC_STRUCT( gl_scissor_attrib );
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330 | MEMCPY( attr, &ctx->Scissor, sizeof(struct gl_scissor_attrib) );
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331 | newnode = new_attrib_node( GL_SCISSOR_BIT );
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332 | newnode->data = attr;
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333 | newnode->next = head;
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334 | head = newnode;
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335 | }
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336 |
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337 | if (mask & GL_STENCIL_BUFFER_BIT) {
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338 | struct gl_stencil_attrib *attr;
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339 | attr = MALLOC_STRUCT( gl_stencil_attrib );
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340 | MEMCPY( attr, &ctx->Stencil, sizeof(struct gl_stencil_attrib) );
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341 | newnode = new_attrib_node( GL_STENCIL_BUFFER_BIT );
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342 | newnode->data = attr;
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343 | newnode->next = head;
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344 | head = newnode;
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345 | }
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346 |
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347 | if (mask & GL_TEXTURE_BIT) {
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348 | struct gl_texture_attrib *attr;
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349 | GLuint u;
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350 | /* Take care of texture object reference counters */
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351 | for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
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352 | ctx->Texture.Unit[u].CurrentD[1]->RefCount++;
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353 | ctx->Texture.Unit[u].CurrentD[2]->RefCount++;
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354 | ctx->Texture.Unit[u].CurrentD[3]->RefCount++;
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355 | }
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356 | attr = MALLOC_STRUCT( gl_texture_attrib );
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357 | MEMCPY( attr, &ctx->Texture, sizeof(struct gl_texture_attrib) );
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358 | /* copy state of the currently bound texture objects */
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359 | for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
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360 | copy_texobj_state(&attr->Unit[u].Saved1D, attr->Unit[u].CurrentD[1]);
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361 | copy_texobj_state(&attr->Unit[u].Saved2D, attr->Unit[u].CurrentD[2]);
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362 | copy_texobj_state(&attr->Unit[u].Saved3D, attr->Unit[u].CurrentD[3]);
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363 | }
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364 | newnode = new_attrib_node( GL_TEXTURE_BIT );
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365 | newnode->data = attr;
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366 | newnode->next = head;
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367 | head = newnode;
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368 | }
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369 |
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370 | if (mask & GL_TRANSFORM_BIT) {
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371 | struct gl_transform_attrib *attr;
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372 | attr = MALLOC_STRUCT( gl_transform_attrib );
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373 | MEMCPY( attr, &ctx->Transform, sizeof(struct gl_transform_attrib) );
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374 | newnode = new_attrib_node( GL_TRANSFORM_BIT );
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375 | newnode->data = attr;
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376 | newnode->next = head;
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377 | head = newnode;
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378 | }
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379 |
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380 | if (mask & GL_VIEWPORT_BIT) {
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381 | struct gl_viewport_attrib *attr;
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382 | attr = MALLOC_STRUCT( gl_viewport_attrib );
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383 | MEMCPY( attr, &ctx->Viewport, sizeof(struct gl_viewport_attrib) );
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384 | newnode = new_attrib_node( GL_VIEWPORT_BIT );
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385 | newnode->data = attr;
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386 | newnode->next = head;
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387 | head = newnode;
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388 | }
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389 |
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390 | ctx->AttribStack[ctx->AttribStackDepth] = head;
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391 | ctx->AttribStackDepth++;
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392 | }
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393 |
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394 |
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395 |
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396 | /*
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397 | * This function is kind of long just because we have to call a lot
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398 | * of device driver functions to update device driver state.
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399 | */
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400 | void gl_PopAttrib( GLcontext* ctx )
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401 | {
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402 | struct gl_attrib_node *attr, *next;
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403 |
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404 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPopAttrib");
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405 |
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406 |
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407 | if (ctx->AttribStackDepth==0) {
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408 | gl_error( ctx, GL_STACK_UNDERFLOW, "glPopAttrib" );
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409 | return;
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410 | }
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411 |
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412 | ctx->AttribStackDepth--;
|
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413 | attr = ctx->AttribStack[ctx->AttribStackDepth];
|
---|
414 |
|
---|
415 | while (attr) {
|
---|
416 |
|
---|
417 | if (MESA_VERBOSE&VERBOSE_API)
|
---|
418 | fprintf(stderr, "glPopAttrib %s\n", gl_lookup_enum_by_nr(attr->kind));
|
---|
419 |
|
---|
420 | switch (attr->kind) {
|
---|
421 | case GL_ACCUM_BUFFER_BIT:
|
---|
422 | MEMCPY( &ctx->Accum, attr->data, sizeof(struct gl_accum_attrib) );
|
---|
423 | break;
|
---|
424 | case GL_COLOR_BUFFER_BIT:
|
---|
425 | {
|
---|
426 | GLenum oldDrawBuffer = ctx->Color.DrawBuffer;
|
---|
427 | GLenum oldAlphaFunc = ctx->Color.AlphaFunc;
|
---|
428 | GLubyte oldAlphaRef = ctx->Color.AlphaRef;
|
---|
429 | GLenum oldBlendSrc = ctx->Color.BlendSrcRGB;
|
---|
430 | GLenum oldBlendDst = ctx->Color.BlendDstRGB;
|
---|
431 | GLenum oldLogicOp = ctx->Color.LogicOp;
|
---|
432 | MEMCPY( &ctx->Color, attr->data,
|
---|
433 | sizeof(struct gl_colorbuffer_attrib) );
|
---|
434 | if (ctx->Color.DrawBuffer != oldDrawBuffer) {
|
---|
435 | gl_DrawBuffer(ctx, ctx->Color.DrawBuffer);
|
---|
436 | }
|
---|
437 | if ((ctx->Color.AlphaFunc != oldAlphaFunc ||
|
---|
438 | ctx->Color.AlphaRef != oldAlphaRef) &&
|
---|
439 | ctx->Driver.AlphaFunc)
|
---|
440 | (*ctx->Driver.AlphaFunc)( ctx, ctx->Color.AlphaFunc,
|
---|
441 | ctx->Color.AlphaRef / 255.0F);
|
---|
442 | if ((ctx->Color.BlendSrcRGB != oldBlendSrc ||
|
---|
443 | ctx->Color.BlendSrcRGB != oldBlendDst) &&
|
---|
444 | ctx->Driver.BlendFunc)
|
---|
445 | (*ctx->Driver.BlendFunc)( ctx, ctx->Color.BlendSrcRGB,
|
---|
446 | ctx->Color.BlendDstRGB);
|
---|
447 | if (ctx->Color.LogicOp != oldLogicOp &&
|
---|
448 | ctx->Driver.LogicOpcode)
|
---|
449 | ctx->Driver.LogicOpcode( ctx, ctx->Color.LogicOp );
|
---|
450 | }
|
---|
451 | break;
|
---|
452 | case GL_CURRENT_BIT:
|
---|
453 | MEMCPY( &ctx->Current, attr->data,
|
---|
454 | sizeof(struct gl_current_attrib) );
|
---|
455 | break;
|
---|
456 | case GL_DEPTH_BUFFER_BIT:
|
---|
457 | {
|
---|
458 | GLenum oldDepthFunc = ctx->Depth.Func;
|
---|
459 | GLboolean oldDepthMask = ctx->Depth.Mask;
|
---|
460 | GLfloat oldDepthClear = ctx->Depth.Clear;
|
---|
461 | MEMCPY( &ctx->Depth, attr->data,
|
---|
462 | sizeof(struct gl_depthbuffer_attrib) );
|
---|
463 | if (ctx->Depth.Func != oldDepthFunc && ctx->Driver.DepthFunc)
|
---|
464 | (*ctx->Driver.DepthFunc)( ctx, ctx->Depth.Func );
|
---|
465 | if (ctx->Depth.Mask != oldDepthMask && ctx->Driver.DepthMask)
|
---|
466 | (*ctx->Driver.DepthMask)( ctx, ctx->Depth.Mask );
|
---|
467 | if (ctx->Depth.Clear != oldDepthClear && ctx->Driver.ClearDepth)
|
---|
468 | (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear );
|
---|
469 | }
|
---|
470 | break;
|
---|
471 | case GL_ENABLE_BIT:
|
---|
472 | {
|
---|
473 | const struct gl_enable_attrib *enable;
|
---|
474 | enable = (const struct gl_enable_attrib *) attr->data;
|
---|
475 |
|
---|
476 | #define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \
|
---|
477 | if ((VALUE) != (NEWVALUE)) { \
|
---|
478 | gl_set_enable( ctx, ENUM, (NEWVALUE) ); \
|
---|
479 | }
|
---|
480 |
|
---|
481 | TEST_AND_UPDATE(ctx->Color.AlphaEnabled, enable->AlphaTest, GL_ALPHA_TEST);
|
---|
482 | TEST_AND_UPDATE(ctx->Transform.Normalize, enable->AutoNormal, GL_NORMALIZE);
|
---|
483 | TEST_AND_UPDATE(ctx->Color.BlendEnabled, enable->Blend, GL_BLEND);
|
---|
484 | {
|
---|
485 | GLuint i;
|
---|
486 | for (i=0;i<MAX_CLIP_PLANES;i++) {
|
---|
487 | if (ctx->Transform.ClipEnabled[i] != enable->ClipPlane[i])
|
---|
488 | gl_set_enable( ctx, (GLenum) (GL_CLIP_PLANE0 + i), enable->ClipPlane[i] );
|
---|
489 | }
|
---|
490 | }
|
---|
491 | TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial, GL_COLOR_MATERIAL);
|
---|
492 | TEST_AND_UPDATE(ctx->Polygon.CullFlag, enable->CullFace, GL_CULL_FACE);
|
---|
493 | TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST);
|
---|
494 | TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER);
|
---|
495 | TEST_AND_UPDATE(ctx->Fog.Enabled, enable->Fog, GL_FOG);
|
---|
496 | TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING);
|
---|
497 | TEST_AND_UPDATE(ctx->Line.SmoothFlag, enable->LineSmooth, GL_LINE_SMOOTH);
|
---|
498 | TEST_AND_UPDATE(ctx->Line.StippleFlag, enable->LineStipple, GL_LINE_STIPPLE);
|
---|
499 | TEST_AND_UPDATE(ctx->Color.IndexLogicOpEnabled, enable->IndexLogicOp, GL_INDEX_LOGIC_OP);
|
---|
500 | TEST_AND_UPDATE(ctx->Color.ColorLogicOpEnabled, enable->ColorLogicOp, GL_COLOR_LOGIC_OP);
|
---|
501 | TEST_AND_UPDATE(ctx->Eval.Map1Color4, enable->Map1Color4, GL_MAP1_COLOR_4);
|
---|
502 | TEST_AND_UPDATE(ctx->Eval.Map1Index, enable->Map1Index, GL_MAP1_INDEX);
|
---|
503 | TEST_AND_UPDATE(ctx->Eval.Map1Normal, enable->Map1Normal, GL_MAP1_NORMAL);
|
---|
504 | TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord1, enable->Map1TextureCoord1, GL_MAP1_TEXTURE_COORD_1);
|
---|
505 | TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord2, enable->Map1TextureCoord2, GL_MAP1_TEXTURE_COORD_2);
|
---|
506 | TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord3, enable->Map1TextureCoord3, GL_MAP1_TEXTURE_COORD_3);
|
---|
507 | TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord4, enable->Map1TextureCoord4, GL_MAP1_TEXTURE_COORD_4);
|
---|
508 | TEST_AND_UPDATE(ctx->Eval.Map1Vertex3, enable->Map1Vertex3, GL_MAP1_VERTEX_3);
|
---|
509 | TEST_AND_UPDATE(ctx->Eval.Map1Vertex4, enable->Map1Vertex4, GL_MAP1_VERTEX_4);
|
---|
510 | TEST_AND_UPDATE(ctx->Eval.Map2Color4, enable->Map2Color4, GL_MAP2_COLOR_4);
|
---|
511 | TEST_AND_UPDATE(ctx->Eval.Map2Index, enable->Map2Index, GL_MAP2_INDEX);
|
---|
512 | TEST_AND_UPDATE(ctx->Eval.Map2Normal, enable->Map2Normal, GL_MAP2_NORMAL);
|
---|
513 | TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord1, enable->Map2TextureCoord1, GL_MAP2_TEXTURE_COORD_1);
|
---|
514 | TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord2, enable->Map2TextureCoord2, GL_MAP2_TEXTURE_COORD_2);
|
---|
515 | TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord3, enable->Map2TextureCoord3, GL_MAP2_TEXTURE_COORD_3);
|
---|
516 | TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord4, enable->Map2TextureCoord4, GL_MAP2_TEXTURE_COORD_4);
|
---|
517 | TEST_AND_UPDATE(ctx->Eval.Map2Vertex3, enable->Map2Vertex3, GL_MAP2_VERTEX_3);
|
---|
518 | TEST_AND_UPDATE(ctx->Eval.Map2Vertex4, enable->Map2Vertex4, GL_MAP2_VERTEX_4);
|
---|
519 | TEST_AND_UPDATE(ctx->Transform.Normalize, enable->Normalize, GL_NORMALIZE);
|
---|
520 | TEST_AND_UPDATE(ctx->Transform.RescaleNormals, enable->RescaleNormals, GL_RESCALE_NORMAL_EXT);
|
---|
521 | TEST_AND_UPDATE(ctx->Point.SmoothFlag, enable->PointSmooth, GL_POINT_SMOOTH);
|
---|
522 | TEST_AND_UPDATE(ctx->Polygon.OffsetPoint, enable->PolygonOffsetPoint, GL_POLYGON_OFFSET_POINT);
|
---|
523 | TEST_AND_UPDATE(ctx->Polygon.OffsetLine, enable->PolygonOffsetLine, GL_POLYGON_OFFSET_LINE);
|
---|
524 | TEST_AND_UPDATE(ctx->Polygon.OffsetFill, enable->PolygonOffsetFill, GL_POLYGON_OFFSET_FILL);
|
---|
525 | TEST_AND_UPDATE(ctx->Polygon.SmoothFlag, enable->PolygonSmooth, GL_POLYGON_SMOOTH);
|
---|
526 | TEST_AND_UPDATE(ctx->Polygon.StippleFlag, enable->PolygonStipple, GL_POLYGON_STIPPLE);
|
---|
527 | TEST_AND_UPDATE(ctx->Scissor.Enabled, enable->Scissor, GL_SCISSOR_TEST);
|
---|
528 | TEST_AND_UPDATE(ctx->Stencil.Enabled, enable->Stencil, GL_STENCIL_TEST);
|
---|
529 | if (ctx->Texture.Enabled != enable->Texture) {
|
---|
530 | ctx->Texture.Enabled = enable->Texture;
|
---|
531 | if (ctx->Driver.Enable) {
|
---|
532 | if (ctx->Driver.ActiveTexture)
|
---|
533 | (*ctx->Driver.ActiveTexture)( ctx, 0 );
|
---|
534 | (*ctx->Driver.Enable)( ctx, GL_TEXTURE_1D, (GLboolean) (enable->Texture & TEXTURE0_1D) );
|
---|
535 | (*ctx->Driver.Enable)( ctx, GL_TEXTURE_2D, (GLboolean) (enable->Texture & TEXTURE0_2D) );
|
---|
536 | (*ctx->Driver.Enable)( ctx, GL_TEXTURE_3D, (GLboolean) (enable->Texture & TEXTURE0_3D) );
|
---|
537 | if (ctx->Driver.ActiveTexture)
|
---|
538 | (*ctx->Driver.ActiveTexture)( ctx, 1 );
|
---|
539 | (*ctx->Driver.Enable)( ctx, GL_TEXTURE_1D, (GLboolean) (enable->Texture & TEXTURE1_1D) );
|
---|
540 | (*ctx->Driver.Enable)( ctx, GL_TEXTURE_2D, (GLboolean) (enable->Texture & TEXTURE1_2D) );
|
---|
541 | (*ctx->Driver.Enable)( ctx, GL_TEXTURE_3D, (GLboolean) (enable->Texture & TEXTURE1_3D) );
|
---|
542 | if (ctx->Driver.ActiveTexture)
|
---|
543 | (*ctx->Driver.ActiveTexture)( ctx, ctx->Texture.CurrentUnit );
|
---|
544 | }
|
---|
545 | }
|
---|
546 | #undef TEST_AND_UPDATE
|
---|
547 | {
|
---|
548 | GLuint i;
|
---|
549 | for (i=0; i<MAX_TEXTURE_UNITS; i++) {
|
---|
550 | if (ctx->Texture.Unit[i].TexGenEnabled != enable->TexGen[i]) {
|
---|
551 | ctx->Texture.Unit[i].TexGenEnabled = enable->TexGen[i];
|
---|
552 |
|
---|
553 | /* ctx->Enabled recalculated in state change
|
---|
554 | processing */
|
---|
555 |
|
---|
556 | if (ctx->Driver.Enable) {
|
---|
557 | if (ctx->Driver.ActiveTexture)
|
---|
558 | (*ctx->Driver.ActiveTexture)( ctx, i );
|
---|
559 | if (enable->TexGen[i] & S_BIT)
|
---|
560 | (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_S, GL_TRUE);
|
---|
561 | else
|
---|
562 | (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_S, GL_FALSE);
|
---|
563 | if (enable->TexGen[i] & T_BIT)
|
---|
564 | (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_T, GL_TRUE);
|
---|
565 | else
|
---|
566 | (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_T, GL_FALSE);
|
---|
567 | if (enable->TexGen[i] & R_BIT)
|
---|
568 | (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_R, GL_TRUE);
|
---|
569 | else
|
---|
570 | (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_R, GL_FALSE);
|
---|
571 | if (enable->TexGen[i] & Q_BIT)
|
---|
572 | (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_Q, GL_TRUE);
|
---|
573 | else
|
---|
574 | (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_Q, GL_FALSE);
|
---|
575 | }
|
---|
576 | }
|
---|
577 | }
|
---|
578 | if (ctx->Driver.ActiveTexture)
|
---|
579 | (*ctx->Driver.ActiveTexture)( ctx, ctx->Texture.CurrentUnit );
|
---|
580 | }
|
---|
581 | }
|
---|
582 | break;
|
---|
583 | case GL_EVAL_BIT:
|
---|
584 | MEMCPY( &ctx->Eval, attr->data, sizeof(struct gl_eval_attrib) );
|
---|
585 | break;
|
---|
586 | case GL_FOG_BIT:
|
---|
587 | {
|
---|
588 | GLboolean anyChange = (GLboolean) (memcmp( &ctx->Fog, attr->data, sizeof(struct gl_fog_attrib) ) != 0);
|
---|
589 | MEMCPY( &ctx->Fog, attr->data, sizeof(struct gl_fog_attrib) );
|
---|
590 | if (anyChange && ctx->Driver.Fogfv) {
|
---|
591 | const GLfloat mode = (GLfloat) ctx->Fog.Mode;
|
---|
592 | const GLfloat density = ctx->Fog.Density;
|
---|
593 | const GLfloat start = ctx->Fog.Start;
|
---|
594 | const GLfloat end = ctx->Fog.End;
|
---|
595 | const GLfloat index = ctx->Fog.Index;
|
---|
596 | (*ctx->Driver.Fogfv)( ctx, GL_FOG_MODE, &mode);
|
---|
597 | (*ctx->Driver.Fogfv)( ctx, GL_FOG_DENSITY, &density );
|
---|
598 | (*ctx->Driver.Fogfv)( ctx, GL_FOG_START, &start );
|
---|
599 | (*ctx->Driver.Fogfv)( ctx, GL_FOG_END, &end );
|
---|
600 | (*ctx->Driver.Fogfv)( ctx, GL_FOG_INDEX, &index );
|
---|
601 | (*ctx->Driver.Fogfv)( ctx, GL_FOG_COLOR, ctx->Fog.Color );
|
---|
602 | }
|
---|
603 | ctx->Enabled &= ~ENABLE_FOG;
|
---|
604 | if (ctx->Fog.Enabled) ctx->Enabled |= ENABLE_FOG;
|
---|
605 | }
|
---|
606 | break;
|
---|
607 | case GL_HINT_BIT:
|
---|
608 | MEMCPY( &ctx->Hint, attr->data, sizeof(struct gl_hint_attrib) );
|
---|
609 | if (ctx->Driver.Hint) {
|
---|
610 | (*ctx->Driver.Hint)( ctx, GL_PERSPECTIVE_CORRECTION_HINT,
|
---|
611 | ctx->Hint.PerspectiveCorrection );
|
---|
612 | (*ctx->Driver.Hint)( ctx, GL_POINT_SMOOTH_HINT,
|
---|
613 | ctx->Hint.PointSmooth);
|
---|
614 | (*ctx->Driver.Hint)( ctx, GL_LINE_SMOOTH_HINT,
|
---|
615 | ctx->Hint.LineSmooth );
|
---|
616 | (*ctx->Driver.Hint)( ctx, GL_POLYGON_SMOOTH_HINT,
|
---|
617 | ctx->Hint.PolygonSmooth );
|
---|
618 | (*ctx->Driver.Hint)( ctx, GL_FOG_HINT, ctx->Hint.Fog );
|
---|
619 | }
|
---|
620 | break;
|
---|
621 | case GL_LIGHTING_BIT:
|
---|
622 | MEMCPY( &ctx->Light, attr->data, sizeof(struct gl_light_attrib) );
|
---|
623 | if (ctx->Driver.Enable) {
|
---|
624 | GLuint i;
|
---|
625 | for (i = 0; i < MAX_LIGHTS; i++) {
|
---|
626 | GLenum light = (GLenum) (GL_LIGHT0 + i);
|
---|
627 | (*ctx->Driver.Enable)( ctx, light, ctx->Light.Light[i].Enabled );
|
---|
628 | }
|
---|
629 | (*ctx->Driver.Enable)( ctx, GL_LIGHTING, ctx->Light.Enabled );
|
---|
630 | }
|
---|
631 | if (ctx->Light.ShadeModel == GL_FLAT)
|
---|
632 | ctx->TriangleCaps |= DD_FLATSHADE;
|
---|
633 | else
|
---|
634 | ctx->TriangleCaps &= ~DD_FLATSHADE;
|
---|
635 | if (ctx->Driver.ShadeModel)
|
---|
636 | (*ctx->Driver.ShadeModel)(ctx, ctx->Light.ShadeModel);
|
---|
637 | ctx->Enabled &= ~ENABLE_LIGHT;
|
---|
638 | if (ctx->Light.Enabled && !is_empty_list(&ctx->Light.EnabledList))
|
---|
639 | ctx->Enabled |= ENABLE_LIGHT;
|
---|
640 | break;
|
---|
641 | case GL_LINE_BIT:
|
---|
642 | MEMCPY( &ctx->Line, attr->data, sizeof(struct gl_line_attrib) );
|
---|
643 | if (ctx->Driver.Enable) {
|
---|
644 | (*ctx->Driver.Enable)( ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag );
|
---|
645 | (*ctx->Driver.Enable)( ctx, GL_LINE_STIPPLE, ctx->Line.StippleFlag );
|
---|
646 | }
|
---|
647 | break;
|
---|
648 | case GL_LIST_BIT:
|
---|
649 | MEMCPY( &ctx->List, attr->data, sizeof(struct gl_list_attrib) );
|
---|
650 | break;
|
---|
651 | case GL_PIXEL_MODE_BIT:
|
---|
652 | MEMCPY( &ctx->Pixel, attr->data, sizeof(struct gl_pixel_attrib) );
|
---|
653 | break;
|
---|
654 | case GL_POINT_BIT:
|
---|
655 | MEMCPY( &ctx->Point, attr->data, sizeof(struct gl_point_attrib) );
|
---|
656 | if (ctx->Driver.Enable)
|
---|
657 | (*ctx->Driver.Enable)( ctx, GL_POINT_SMOOTH, ctx->Point.SmoothFlag );
|
---|
658 | break;
|
---|
659 | case GL_POLYGON_BIT:
|
---|
660 | {
|
---|
661 | GLenum oldFrontMode = ctx->Polygon.FrontMode;
|
---|
662 | GLenum oldBackMode = ctx->Polygon.BackMode;
|
---|
663 | MEMCPY( &ctx->Polygon, attr->data,
|
---|
664 | sizeof(struct gl_polygon_attrib) );
|
---|
665 | if ((ctx->Polygon.FrontMode != oldFrontMode ||
|
---|
666 | ctx->Polygon.BackMode != oldBackMode) &&
|
---|
667 | ctx->Driver.PolygonMode) {
|
---|
668 | (*ctx->Driver.PolygonMode)( ctx, GL_FRONT, ctx->Polygon.FrontMode);
|
---|
669 | (*ctx->Driver.PolygonMode)( ctx, GL_BACK, ctx->Polygon.BackMode);
|
---|
670 | }
|
---|
671 | if (ctx->Driver.CullFace)
|
---|
672 | ctx->Driver.CullFace( ctx, ctx->Polygon.CullFaceMode );
|
---|
673 |
|
---|
674 | if (ctx->Driver.FrontFace)
|
---|
675 | ctx->Driver.FrontFace( ctx, ctx->Polygon.FrontFace );
|
---|
676 |
|
---|
677 | if (ctx->Driver.Enable)
|
---|
678 | (*ctx->Driver.Enable)( ctx, GL_POLYGON_SMOOTH, ctx->Polygon.SmoothFlag );
|
---|
679 | }
|
---|
680 | break;
|
---|
681 | case GL_POLYGON_STIPPLE_BIT:
|
---|
682 | MEMCPY( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) );
|
---|
683 | break;
|
---|
684 | case GL_SCISSOR_BIT:
|
---|
685 | MEMCPY( &ctx->Scissor, attr->data,
|
---|
686 | sizeof(struct gl_scissor_attrib) );
|
---|
687 | if (ctx->Driver.Enable)
|
---|
688 | (*ctx->Driver.Enable)( ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled );
|
---|
689 | if (ctx->Driver.Scissor)
|
---|
690 | ctx->Driver.Scissor( ctx, ctx->Scissor.X, ctx->Scissor.Y,
|
---|
691 | ctx->Scissor.Width, ctx->Scissor.Height );
|
---|
692 | break;
|
---|
693 | case GL_STENCIL_BUFFER_BIT:
|
---|
694 | MEMCPY( &ctx->Stencil, attr->data,
|
---|
695 | sizeof(struct gl_stencil_attrib) );
|
---|
696 | if (ctx->Driver.StencilFunc)
|
---|
697 | (*ctx->Driver.StencilFunc)( ctx, ctx->Stencil.Function,
|
---|
698 | ctx->Stencil.Ref, ctx->Stencil.ValueMask);
|
---|
699 | if (ctx->Driver.StencilMask)
|
---|
700 | (*ctx->Driver.StencilMask)( ctx, ctx->Stencil.WriteMask );
|
---|
701 | if (ctx->Driver.StencilOp)
|
---|
702 | (*ctx->Driver.StencilOp)( ctx, ctx->Stencil.FailFunc,
|
---|
703 | ctx->Stencil.ZFailFunc, ctx->Stencil.ZPassFunc);
|
---|
704 | if (ctx->Driver.ClearStencil)
|
---|
705 | (*ctx->Driver.ClearStencil)( ctx, ctx->Stencil.Clear );
|
---|
706 | if (ctx->Driver.Enable)
|
---|
707 | (*ctx->Driver.Enable)( ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled );
|
---|
708 | ctx->TriangleCaps &= ~DD_STENCIL;
|
---|
709 | if (ctx->Stencil.Enabled)
|
---|
710 | ctx->TriangleCaps |= DD_STENCIL;
|
---|
711 |
|
---|
712 | break;
|
---|
713 | case GL_TRANSFORM_BIT:
|
---|
714 | MEMCPY( &ctx->Transform, attr->data,
|
---|
715 | sizeof(struct gl_transform_attrib) );
|
---|
716 | if (ctx->Driver.Enable) {
|
---|
717 | (*ctx->Driver.Enable)( ctx, GL_NORMALIZE, ctx->Transform.Normalize );
|
---|
718 | (*ctx->Driver.Enable)( ctx, GL_RESCALE_NORMAL_EXT, ctx->Transform.RescaleNormals );
|
---|
719 | }
|
---|
720 | ctx->Enabled &= ~(ENABLE_NORMALIZE|ENABLE_RESCALE);
|
---|
721 | if (ctx->Transform.Normalize) ctx->Enabled |= ENABLE_NORMALIZE;
|
---|
722 | if (ctx->Transform.RescaleNormals) ctx->Enabled |= ENABLE_RESCALE;
|
---|
723 | break;
|
---|
724 | case GL_TEXTURE_BIT:
|
---|
725 | /* Take care of texture object reference counters */
|
---|
726 | {
|
---|
727 | GLuint u;
|
---|
728 | for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
|
---|
729 | ctx->Texture.Unit[u].CurrentD[1]->RefCount--;
|
---|
730 | ctx->Texture.Unit[u].CurrentD[2]->RefCount--;
|
---|
731 | ctx->Texture.Unit[u].CurrentD[3]->RefCount--;
|
---|
732 | }
|
---|
733 | MEMCPY( &ctx->Texture, attr->data,
|
---|
734 | sizeof(struct gl_texture_attrib) );
|
---|
735 | /* restore state of the currently bound texture objects */
|
---|
736 | for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
|
---|
737 | copy_texobj_state( ctx->Texture.Unit[u].CurrentD[1],
|
---|
738 | &(ctx->Texture.Unit[u].Saved1D) );
|
---|
739 | copy_texobj_state( ctx->Texture.Unit[u].CurrentD[2],
|
---|
740 | &(ctx->Texture.Unit[u].Saved2D) );
|
---|
741 | copy_texobj_state( ctx->Texture.Unit[u].CurrentD[3],
|
---|
742 | &(ctx->Texture.Unit[u].Saved3D) );
|
---|
743 | gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[1] );
|
---|
744 | gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[2] );
|
---|
745 | gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[3] );
|
---|
746 |
|
---|
747 | }
|
---|
748 | }
|
---|
749 | break;
|
---|
750 | case GL_VIEWPORT_BIT:
|
---|
751 | {
|
---|
752 | struct gl_viewport_attrib *v =
|
---|
753 | (struct gl_viewport_attrib *)attr->data;
|
---|
754 |
|
---|
755 | gl_Viewport( ctx, v->X, v->Y, v->Width, v->Height );
|
---|
756 | gl_DepthRange( ctx, v->Near, v->Far );
|
---|
757 | break;
|
---|
758 | }
|
---|
759 | default:
|
---|
760 | gl_problem( ctx, "Bad attrib flag in PopAttrib");
|
---|
761 | break;
|
---|
762 | }
|
---|
763 |
|
---|
764 | next = attr->next;
|
---|
765 | FREE( attr->data );
|
---|
766 | FREE( attr );
|
---|
767 | attr = next;
|
---|
768 | }
|
---|
769 |
|
---|
770 | ctx->NewState = NEW_ALL;
|
---|
771 | }
|
---|
772 |
|
---|
773 |
|
---|
774 | #define GL_CLIENT_PACK_BIT (1<<20)
|
---|
775 | #define GL_CLIENT_UNPACK_BIT (1<<21)
|
---|
776 |
|
---|
777 |
|
---|
778 | void gl_PushClientAttrib( GLcontext *ctx, GLbitfield mask )
|
---|
779 | {
|
---|
780 | struct gl_attrib_node *newnode;
|
---|
781 | struct gl_attrib_node *head;
|
---|
782 |
|
---|
783 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPushClientAttrib");
|
---|
784 |
|
---|
785 | if (ctx->ClientAttribStackDepth>=MAX_CLIENT_ATTRIB_STACK_DEPTH) {
|
---|
786 | gl_error( ctx, GL_STACK_OVERFLOW, "glPushClientAttrib" );
|
---|
787 | return;
|
---|
788 | }
|
---|
789 |
|
---|
790 | /* Build linked list of attribute nodes which save all attribute */
|
---|
791 | /* groups specified by the mask. */
|
---|
792 | head = NULL;
|
---|
793 |
|
---|
794 | if (mask & GL_CLIENT_PIXEL_STORE_BIT) {
|
---|
795 | struct gl_pixelstore_attrib *attr;
|
---|
796 | /* packing attribs */
|
---|
797 | attr = MALLOC_STRUCT( gl_pixelstore_attrib );
|
---|
798 | MEMCPY( attr, &ctx->Pack, sizeof(struct gl_pixelstore_attrib) );
|
---|
799 | newnode = new_attrib_node( GL_CLIENT_PACK_BIT );
|
---|
800 | newnode->data = attr;
|
---|
801 | newnode->next = head;
|
---|
802 | head = newnode;
|
---|
803 | /* unpacking attribs */
|
---|
804 | attr = MALLOC_STRUCT( gl_pixelstore_attrib );
|
---|
805 | MEMCPY( attr, &ctx->Unpack, sizeof(struct gl_pixelstore_attrib) );
|
---|
806 | newnode = new_attrib_node( GL_CLIENT_UNPACK_BIT );
|
---|
807 | newnode->data = attr;
|
---|
808 | newnode->next = head;
|
---|
809 | head = newnode;
|
---|
810 | }
|
---|
811 | if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) {
|
---|
812 | struct gl_array_attrib *attr;
|
---|
813 | attr = MALLOC_STRUCT( gl_array_attrib );
|
---|
814 | MEMCPY( attr, &ctx->Array, sizeof(struct gl_array_attrib) );
|
---|
815 | newnode = new_attrib_node( GL_CLIENT_VERTEX_ARRAY_BIT );
|
---|
816 | newnode->data = attr;
|
---|
817 | newnode->next = head;
|
---|
818 | head = newnode;
|
---|
819 | }
|
---|
820 |
|
---|
821 | ctx->ClientAttribStack[ctx->ClientAttribStackDepth] = head;
|
---|
822 | ctx->ClientAttribStackDepth++;
|
---|
823 | }
|
---|
824 |
|
---|
825 |
|
---|
826 |
|
---|
827 |
|
---|
828 | void gl_PopClientAttrib( GLcontext *ctx )
|
---|
829 | {
|
---|
830 | struct gl_attrib_node *attr, *next;
|
---|
831 |
|
---|
832 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPopClientAttrib");
|
---|
833 |
|
---|
834 | if (ctx->ClientAttribStackDepth==0) {
|
---|
835 | gl_error( ctx, GL_STACK_UNDERFLOW, "glPopClientAttrib" );
|
---|
836 | return;
|
---|
837 | }
|
---|
838 |
|
---|
839 | ctx->ClientAttribStackDepth--;
|
---|
840 | attr = ctx->ClientAttribStack[ctx->ClientAttribStackDepth];
|
---|
841 |
|
---|
842 | while (attr) {
|
---|
843 | switch (attr->kind) {
|
---|
844 | case GL_CLIENT_PACK_BIT:
|
---|
845 | MEMCPY( &ctx->Pack, attr->data,
|
---|
846 | sizeof(struct gl_pixelstore_attrib) );
|
---|
847 | break;
|
---|
848 | case GL_CLIENT_UNPACK_BIT:
|
---|
849 | MEMCPY( &ctx->Unpack, attr->data,
|
---|
850 | sizeof(struct gl_pixelstore_attrib) );
|
---|
851 | break;
|
---|
852 | case GL_CLIENT_VERTEX_ARRAY_BIT:
|
---|
853 | MEMCPY( &ctx->Array, attr->data,
|
---|
854 | sizeof(struct gl_array_attrib) );
|
---|
855 | break;
|
---|
856 | default:
|
---|
857 | gl_problem( ctx, "Bad attrib flag in PopClientAttrib");
|
---|
858 | break;
|
---|
859 | }
|
---|
860 |
|
---|
861 | next = attr->next;
|
---|
862 | FREE( attr->data );
|
---|
863 | FREE( attr );
|
---|
864 | attr = next;
|
---|
865 | }
|
---|
866 |
|
---|
867 | ctx->NewState = NEW_ALL;
|
---|
868 | }
|
---|
869 |
|
---|