[3598] | 1 | /* $Id: attrib.c,v 1.2 2000-05-23 20:40:22 jeroen Exp $ */
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[2938] | 2 |
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| 3 | /*
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| 4 | * Mesa 3-D graphics library
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| 5 | * Version: 3.1
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| 6 | *
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| 7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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| 8 | *
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a
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| 10 | * copy of this software and associated documentation files (the "Software"),
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| 11 | * to deal in the Software without restriction, including without limitation
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the
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| 14 | * Software is furnished to do so, subject to the following conditions:
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| 15 | *
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| 16 | * The above copyright notice and this permission notice shall be included
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| 17 | * in all copies or substantial portions of the Software.
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| 18 | *
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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| 25 | */
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| 26 |
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| 27 |
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| 28 | #ifdef PC_HEADER
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| 29 | #include "all.h"
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| 30 | #else
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[3598] | 31 | #include "glheader.h"
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[2938] | 32 | #include "attrib.h"
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| 33 | #include "context.h"
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| 34 | #include "enable.h"
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| 35 | #include "enums.h"
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[3598] | 36 | #include "mem.h"
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| 37 | #include "buffers.h"
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[2938] | 38 | #include "macros.h"
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| 39 | #include "simple_list.h"
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| 40 | #include "texstate.h"
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| 41 | #include "types.h"
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| 42 | #endif
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| 43 |
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| 44 |
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| 45 |
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| 46 |
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| 47 | /*
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| 48 | * Allocate a new attribute state node. These nodes have a
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| 49 | * "kind" value and a pointer to a struct of state data.
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| 50 | */
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[3598] | 51 | static struct gl_attrib_node *
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| 52 | new_attrib_node( GLbitfield kind )
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[2938] | 53 | {
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| 54 | struct gl_attrib_node *an = MALLOC_STRUCT(gl_attrib_node);
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| 55 | if (an) {
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| 56 | an->kind = kind;
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| 57 | }
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| 58 | return an;
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| 59 | }
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| 60 |
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| 61 |
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| 62 |
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| 63 | /*
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| 64 | * Copy texture object state from one texture object to another.
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| 65 | */
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[3598] | 66 | static void
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| 67 | copy_texobj_state( struct gl_texture_object *dest,
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| 68 | const struct gl_texture_object *src )
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[2938] | 69 | {
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| 70 | /*
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| 71 | dest->Name = src->Name;
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| 72 | dest->Dimensions = src->Dimensions;
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| 73 | */
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| 74 | dest->Priority = src->Priority;
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| 75 | dest->BorderColor[0] = src->BorderColor[0];
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| 76 | dest->BorderColor[1] = src->BorderColor[1];
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| 77 | dest->BorderColor[2] = src->BorderColor[2];
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| 78 | dest->BorderColor[3] = src->BorderColor[3];
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| 79 | dest->WrapS = src->WrapS;
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| 80 | dest->WrapT = src->WrapT;
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| 81 | dest->WrapR = src->WrapR;
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| 82 | dest->MinFilter = src->MinFilter;
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| 83 | dest->MagFilter = src->MagFilter;
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| 84 | dest->MinLod = src->MinLod;
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| 85 | dest->MaxLod = src->MaxLod;
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| 86 | dest->BaseLevel = src->BaseLevel;
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| 87 | dest->MaxLevel = src->MaxLevel;
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| 88 | dest->P = src->P;
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| 89 | dest->M = src->M;
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| 90 | dest->MinMagThresh = src->MinMagThresh;
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[3598] | 91 | dest->Palette = src->Palette;
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[2938] | 92 | dest->Complete = src->Complete;
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| 93 | dest->SampleFunc = src->SampleFunc;
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| 94 | }
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| 95 |
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| 96 |
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| 97 |
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[3598] | 98 | void
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| 99 | _mesa_PushAttrib(GLbitfield mask)
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[2938] | 100 | {
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| 101 | struct gl_attrib_node *newnode;
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| 102 | struct gl_attrib_node *head;
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| 103 |
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[3598] | 104 | GET_CURRENT_CONTEXT(ctx);
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[2938] | 105 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPushAttrib");
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| 106 |
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| 107 | if (MESA_VERBOSE&VERBOSE_API)
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[3598] | 108 | fprintf(stderr, "glPushAttrib %x\n", (int)mask);
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[2938] | 109 |
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| 110 | if (ctx->AttribStackDepth>=MAX_ATTRIB_STACK_DEPTH) {
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| 111 | gl_error( ctx, GL_STACK_OVERFLOW, "glPushAttrib" );
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| 112 | return;
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| 113 | }
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| 114 |
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| 115 | /* Build linked list of attribute nodes which save all attribute */
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| 116 | /* groups specified by the mask. */
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| 117 | head = NULL;
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| 118 |
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| 119 | if (mask & GL_ACCUM_BUFFER_BIT) {
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| 120 | struct gl_accum_attrib *attr;
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| 121 | attr = MALLOC_STRUCT( gl_accum_attrib );
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| 122 | MEMCPY( attr, &ctx->Accum, sizeof(struct gl_accum_attrib) );
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| 123 | newnode = new_attrib_node( GL_ACCUM_BUFFER_BIT );
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| 124 | newnode->data = attr;
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| 125 | newnode->next = head;
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| 126 | head = newnode;
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| 127 | }
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| 128 |
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| 129 | if (mask & GL_COLOR_BUFFER_BIT) {
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| 130 | struct gl_colorbuffer_attrib *attr;
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| 131 | attr = MALLOC_STRUCT( gl_colorbuffer_attrib );
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| 132 | MEMCPY( attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib) );
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| 133 | newnode = new_attrib_node( GL_COLOR_BUFFER_BIT );
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| 134 | newnode->data = attr;
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| 135 | newnode->next = head;
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| 136 | head = newnode;
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| 137 | }
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| 138 |
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| 139 | if (mask & GL_CURRENT_BIT) {
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| 140 | struct gl_current_attrib *attr;
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| 141 | attr = MALLOC_STRUCT( gl_current_attrib );
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| 142 | MEMCPY( attr, &ctx->Current, sizeof(struct gl_current_attrib) );
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| 143 | newnode = new_attrib_node( GL_CURRENT_BIT );
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| 144 | newnode->data = attr;
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| 145 | newnode->next = head;
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| 146 | head = newnode;
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| 147 | }
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| 148 |
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| 149 | if (mask & GL_DEPTH_BUFFER_BIT) {
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| 150 | struct gl_depthbuffer_attrib *attr;
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| 151 | attr = MALLOC_STRUCT( gl_depthbuffer_attrib );
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| 152 | MEMCPY( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) );
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| 153 | newnode = new_attrib_node( GL_DEPTH_BUFFER_BIT );
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| 154 | newnode->data = attr;
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| 155 | newnode->next = head;
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| 156 | head = newnode;
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| 157 | }
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| 158 |
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| 159 | if (mask & GL_ENABLE_BIT) {
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| 160 | struct gl_enable_attrib *attr;
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| 161 | GLuint i;
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| 162 | attr = MALLOC_STRUCT( gl_enable_attrib );
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| 163 | /* Copy enable flags from all other attributes into the enable struct. */
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| 164 | attr->AlphaTest = ctx->Color.AlphaEnabled;
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| 165 | attr->AutoNormal = ctx->Eval.AutoNormal;
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| 166 | attr->Blend = ctx->Color.BlendEnabled;
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| 167 | for (i=0;i<MAX_CLIP_PLANES;i++) {
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| 168 | attr->ClipPlane[i] = ctx->Transform.ClipEnabled[i];
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| 169 | }
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| 170 | attr->ColorMaterial = ctx->Light.ColorMaterialEnabled;
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| 171 | attr->CullFace = ctx->Polygon.CullFlag;
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| 172 | attr->DepthTest = ctx->Depth.Test;
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| 173 | attr->Dither = ctx->Color.DitherFlag;
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| 174 | attr->Fog = ctx->Fog.Enabled;
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| 175 | for (i=0;i<MAX_LIGHTS;i++) {
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| 176 | attr->Light[i] = ctx->Light.Light[i].Enabled;
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| 177 | }
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| 178 | attr->Lighting = ctx->Light.Enabled;
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| 179 | attr->LineSmooth = ctx->Line.SmoothFlag;
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| 180 | attr->LineStipple = ctx->Line.StippleFlag;
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| 181 | attr->IndexLogicOp = ctx->Color.IndexLogicOpEnabled;
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| 182 | attr->ColorLogicOp = ctx->Color.ColorLogicOpEnabled;
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| 183 | attr->Map1Color4 = ctx->Eval.Map1Color4;
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| 184 | attr->Map1Index = ctx->Eval.Map1Index;
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| 185 | attr->Map1Normal = ctx->Eval.Map1Normal;
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| 186 | attr->Map1TextureCoord1 = ctx->Eval.Map1TextureCoord1;
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| 187 | attr->Map1TextureCoord2 = ctx->Eval.Map1TextureCoord2;
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| 188 | attr->Map1TextureCoord3 = ctx->Eval.Map1TextureCoord3;
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| 189 | attr->Map1TextureCoord4 = ctx->Eval.Map1TextureCoord4;
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| 190 | attr->Map1Vertex3 = ctx->Eval.Map1Vertex3;
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| 191 | attr->Map1Vertex4 = ctx->Eval.Map1Vertex4;
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| 192 | attr->Map2Color4 = ctx->Eval.Map2Color4;
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| 193 | attr->Map2Index = ctx->Eval.Map2Index;
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| 194 | attr->Map2Normal = ctx->Eval.Map2Normal;
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| 195 | attr->Map2TextureCoord1 = ctx->Eval.Map2TextureCoord1;
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| 196 | attr->Map2TextureCoord2 = ctx->Eval.Map2TextureCoord2;
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| 197 | attr->Map2TextureCoord3 = ctx->Eval.Map2TextureCoord3;
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| 198 | attr->Map2TextureCoord4 = ctx->Eval.Map2TextureCoord4;
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| 199 | attr->Map2Vertex3 = ctx->Eval.Map2Vertex3;
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| 200 | attr->Map2Vertex4 = ctx->Eval.Map2Vertex4;
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| 201 | attr->Normalize = ctx->Transform.Normalize;
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| 202 | attr->PointSmooth = ctx->Point.SmoothFlag;
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| 203 | attr->PolygonOffsetPoint = ctx->Polygon.OffsetPoint;
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| 204 | attr->PolygonOffsetLine = ctx->Polygon.OffsetLine;
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| 205 | attr->PolygonOffsetFill = ctx->Polygon.OffsetFill;
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| 206 | attr->PolygonSmooth = ctx->Polygon.SmoothFlag;
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| 207 | attr->PolygonStipple = ctx->Polygon.StippleFlag;
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| 208 | attr->RescaleNormals = ctx->Transform.RescaleNormals;
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| 209 | attr->Scissor = ctx->Scissor.Enabled;
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| 210 | attr->Stencil = ctx->Stencil.Enabled;
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| 211 | attr->Texture = ctx->Texture.Enabled;
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| 212 | for (i=0; i<MAX_TEXTURE_UNITS; i++) {
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| 213 | attr->TexGen[i] = ctx->Texture.Unit[i].TexGenEnabled;
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| 214 | }
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| 215 | newnode = new_attrib_node( GL_ENABLE_BIT );
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| 216 | newnode->data = attr;
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| 217 | newnode->next = head;
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| 218 | head = newnode;
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| 219 | }
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| 220 |
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| 221 | if (mask & GL_EVAL_BIT) {
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| 222 | struct gl_eval_attrib *attr;
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| 223 | attr = MALLOC_STRUCT( gl_eval_attrib );
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| 224 | MEMCPY( attr, &ctx->Eval, sizeof(struct gl_eval_attrib) );
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| 225 | newnode = new_attrib_node( GL_EVAL_BIT );
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| 226 | newnode->data = attr;
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| 227 | newnode->next = head;
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| 228 | head = newnode;
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| 229 | }
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| 230 |
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| 231 | if (mask & GL_FOG_BIT) {
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| 232 | struct gl_fog_attrib *attr;
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| 233 | attr = MALLOC_STRUCT( gl_fog_attrib );
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| 234 | MEMCPY( attr, &ctx->Fog, sizeof(struct gl_fog_attrib) );
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| 235 | newnode = new_attrib_node( GL_FOG_BIT );
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| 236 | newnode->data = attr;
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| 237 | newnode->next = head;
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| 238 | head = newnode;
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| 239 | }
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| 240 |
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| 241 | if (mask & GL_HINT_BIT) {
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| 242 | struct gl_hint_attrib *attr;
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| 243 | attr = MALLOC_STRUCT( gl_hint_attrib );
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| 244 | MEMCPY( attr, &ctx->Hint, sizeof(struct gl_hint_attrib) );
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| 245 | newnode = new_attrib_node( GL_HINT_BIT );
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| 246 | newnode->data = attr;
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| 247 | newnode->next = head;
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| 248 | head = newnode;
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| 249 | }
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| 250 |
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| 251 | if (mask & GL_LIGHTING_BIT) {
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| 252 | struct gl_light_attrib *attr;
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| 253 | attr = MALLOC_STRUCT( gl_light_attrib );
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| 254 | MEMCPY( attr, &ctx->Light, sizeof(struct gl_light_attrib) );
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| 255 | newnode = new_attrib_node( GL_LIGHTING_BIT );
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| 256 | newnode->data = attr;
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| 257 | newnode->next = head;
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| 258 | head = newnode;
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| 259 | }
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| 260 |
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| 261 | if (mask & GL_LINE_BIT) {
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| 262 | struct gl_line_attrib *attr;
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| 263 | attr = MALLOC_STRUCT( gl_line_attrib );
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| 264 | MEMCPY( attr, &ctx->Line, sizeof(struct gl_line_attrib) );
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| 265 | newnode = new_attrib_node( GL_LINE_BIT );
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| 266 | newnode->data = attr;
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| 267 | newnode->next = head;
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| 268 | head = newnode;
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| 269 | }
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| 270 |
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| 271 | if (mask & GL_LIST_BIT) {
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| 272 | struct gl_list_attrib *attr;
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| 273 | attr = MALLOC_STRUCT( gl_list_attrib );
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| 274 | MEMCPY( attr, &ctx->List, sizeof(struct gl_list_attrib) );
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| 275 | newnode = new_attrib_node( GL_LIST_BIT );
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| 276 | newnode->data = attr;
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| 277 | newnode->next = head;
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| 278 | head = newnode;
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| 279 | }
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| 280 |
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| 281 | if (mask & GL_PIXEL_MODE_BIT) {
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| 282 | struct gl_pixel_attrib *attr;
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| 283 | attr = MALLOC_STRUCT( gl_pixel_attrib );
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| 284 | MEMCPY( attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib) );
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| 285 | newnode = new_attrib_node( GL_PIXEL_MODE_BIT );
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| 286 | newnode->data = attr;
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| 287 | newnode->next = head;
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| 288 | head = newnode;
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| 289 | }
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| 290 |
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| 291 | if (mask & GL_POINT_BIT) {
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| 292 | struct gl_point_attrib *attr;
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| 293 | attr = MALLOC_STRUCT( gl_point_attrib );
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| 294 | MEMCPY( attr, &ctx->Point, sizeof(struct gl_point_attrib) );
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| 295 | newnode = new_attrib_node( GL_POINT_BIT );
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| 296 | newnode->data = attr;
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| 297 | newnode->next = head;
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| 298 | head = newnode;
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| 299 | }
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| 300 |
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| 301 | if (mask & GL_POLYGON_BIT) {
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| 302 | struct gl_polygon_attrib *attr;
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| 303 | attr = MALLOC_STRUCT( gl_polygon_attrib );
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| 304 | MEMCPY( attr, &ctx->Polygon, sizeof(struct gl_polygon_attrib) );
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| 305 | newnode = new_attrib_node( GL_POLYGON_BIT );
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| 306 | newnode->data = attr;
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| 307 | newnode->next = head;
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| 308 | head = newnode;
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| 309 | }
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| 310 |
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| 311 | if (mask & GL_POLYGON_STIPPLE_BIT) {
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| 312 | GLuint *stipple;
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| 313 | stipple = (GLuint *) MALLOC( 32*sizeof(GLuint) );
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| 314 | MEMCPY( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) );
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| 315 | newnode = new_attrib_node( GL_POLYGON_STIPPLE_BIT );
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| 316 | newnode->data = stipple;
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| 317 | newnode->next = head;
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| 318 | head = newnode;
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| 319 | }
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| 320 |
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| 321 | if (mask & GL_SCISSOR_BIT) {
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| 322 | struct gl_scissor_attrib *attr;
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| 323 | attr = MALLOC_STRUCT( gl_scissor_attrib );
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| 324 | MEMCPY( attr, &ctx->Scissor, sizeof(struct gl_scissor_attrib) );
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| 325 | newnode = new_attrib_node( GL_SCISSOR_BIT );
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| 326 | newnode->data = attr;
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| 327 | newnode->next = head;
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| 328 | head = newnode;
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| 329 | }
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| 330 |
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| 331 | if (mask & GL_STENCIL_BUFFER_BIT) {
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| 332 | struct gl_stencil_attrib *attr;
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| 333 | attr = MALLOC_STRUCT( gl_stencil_attrib );
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| 334 | MEMCPY( attr, &ctx->Stencil, sizeof(struct gl_stencil_attrib) );
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| 335 | newnode = new_attrib_node( GL_STENCIL_BUFFER_BIT );
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| 336 | newnode->data = attr;
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| 337 | newnode->next = head;
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| 338 | head = newnode;
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| 339 | }
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| 340 |
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| 341 | if (mask & GL_TEXTURE_BIT) {
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| 342 | struct gl_texture_attrib *attr;
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| 343 | GLuint u;
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| 344 | /* Take care of texture object reference counters */
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| 345 | for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
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[3598] | 346 | ctx->Texture.Unit[u].CurrentD[1]->RefCount++;
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| 347 | ctx->Texture.Unit[u].CurrentD[2]->RefCount++;
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| 348 | ctx->Texture.Unit[u].CurrentD[3]->RefCount++;
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[2938] | 349 | }
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| 350 | attr = MALLOC_STRUCT( gl_texture_attrib );
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| 351 | MEMCPY( attr, &ctx->Texture, sizeof(struct gl_texture_attrib) );
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| 352 | /* copy state of the currently bound texture objects */
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| 353 | for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
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| 354 | copy_texobj_state(&attr->Unit[u].Saved1D, attr->Unit[u].CurrentD[1]);
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| 355 | copy_texobj_state(&attr->Unit[u].Saved2D, attr->Unit[u].CurrentD[2]);
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| 356 | copy_texobj_state(&attr->Unit[u].Saved3D, attr->Unit[u].CurrentD[3]);
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| 357 | }
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| 358 | newnode = new_attrib_node( GL_TEXTURE_BIT );
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| 359 | newnode->data = attr;
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| 360 | newnode->next = head;
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| 361 | head = newnode;
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| 362 | }
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| 363 |
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| 364 | if (mask & GL_TRANSFORM_BIT) {
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| 365 | struct gl_transform_attrib *attr;
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| 366 | attr = MALLOC_STRUCT( gl_transform_attrib );
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| 367 | MEMCPY( attr, &ctx->Transform, sizeof(struct gl_transform_attrib) );
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| 368 | newnode = new_attrib_node( GL_TRANSFORM_BIT );
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| 369 | newnode->data = attr;
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| 370 | newnode->next = head;
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| 371 | head = newnode;
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| 372 | }
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| 373 |
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| 374 | if (mask & GL_VIEWPORT_BIT) {
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| 375 | struct gl_viewport_attrib *attr;
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| 376 | attr = MALLOC_STRUCT( gl_viewport_attrib );
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| 377 | MEMCPY( attr, &ctx->Viewport, sizeof(struct gl_viewport_attrib) );
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| 378 | newnode = new_attrib_node( GL_VIEWPORT_BIT );
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| 379 | newnode->data = attr;
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| 380 | newnode->next = head;
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| 381 | head = newnode;
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| 382 | }
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| 383 |
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| 384 | ctx->AttribStack[ctx->AttribStackDepth] = head;
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| 385 | ctx->AttribStackDepth++;
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| 386 | }
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---|
| 387 |
|
---|
| 388 |
|
---|
| 389 |
|
---|
| 390 | /*
|
---|
| 391 | * This function is kind of long just because we have to call a lot
|
---|
| 392 | * of device driver functions to update device driver state.
|
---|
| 393 | */
|
---|
[3598] | 394 | void
|
---|
| 395 | _mesa_PopAttrib(void)
|
---|
[2938] | 396 | {
|
---|
| 397 | struct gl_attrib_node *attr, *next;
|
---|
[3598] | 398 | GET_CURRENT_CONTEXT(ctx);
|
---|
[2938] | 399 |
|
---|
| 400 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPopAttrib");
|
---|
| 401 |
|
---|
| 402 |
|
---|
| 403 | if (ctx->AttribStackDepth==0) {
|
---|
| 404 | gl_error( ctx, GL_STACK_UNDERFLOW, "glPopAttrib" );
|
---|
| 405 | return;
|
---|
| 406 | }
|
---|
| 407 |
|
---|
| 408 | ctx->AttribStackDepth--;
|
---|
| 409 | attr = ctx->AttribStack[ctx->AttribStackDepth];
|
---|
| 410 |
|
---|
| 411 | while (attr) {
|
---|
| 412 |
|
---|
| 413 | if (MESA_VERBOSE&VERBOSE_API)
|
---|
[3598] | 414 | fprintf(stderr, "glPopAttrib %s\n", gl_lookup_enum_by_nr(attr->kind));
|
---|
[2938] | 415 |
|
---|
| 416 | switch (attr->kind) {
|
---|
| 417 | case GL_ACCUM_BUFFER_BIT:
|
---|
| 418 | MEMCPY( &ctx->Accum, attr->data, sizeof(struct gl_accum_attrib) );
|
---|
| 419 | break;
|
---|
| 420 | case GL_COLOR_BUFFER_BIT:
|
---|
| 421 | {
|
---|
| 422 | GLenum oldDrawBuffer = ctx->Color.DrawBuffer;
|
---|
| 423 | GLenum oldAlphaFunc = ctx->Color.AlphaFunc;
|
---|
| 424 | GLubyte oldAlphaRef = ctx->Color.AlphaRef;
|
---|
| 425 | GLenum oldBlendSrc = ctx->Color.BlendSrcRGB;
|
---|
| 426 | GLenum oldBlendDst = ctx->Color.BlendDstRGB;
|
---|
[3598] | 427 | GLenum oldLogicOp = ctx->Color.LogicOp;
|
---|
[2938] | 428 | MEMCPY( &ctx->Color, attr->data,
|
---|
| 429 | sizeof(struct gl_colorbuffer_attrib) );
|
---|
| 430 | if (ctx->Color.DrawBuffer != oldDrawBuffer) {
|
---|
[3598] | 431 | _mesa_DrawBuffer( ctx->Color.DrawBuffer);
|
---|
[2938] | 432 | }
|
---|
| 433 | if ((ctx->Color.BlendSrcRGB != oldBlendSrc ||
|
---|
[3598] | 434 | ctx->Color.BlendDstRGB != oldBlendDst) &&
|
---|
[2938] | 435 | ctx->Driver.BlendFunc)
|
---|
| 436 | (*ctx->Driver.BlendFunc)( ctx, ctx->Color.BlendSrcRGB,
|
---|
| 437 | ctx->Color.BlendDstRGB);
|
---|
[3598] | 438 | if (ctx->Color.LogicOp != oldLogicOp &&
|
---|
| 439 | ctx->Driver.LogicOpcode) {
|
---|
| 440 | ctx->Driver.LogicOpcode( ctx, ctx->Color.LogicOp );
|
---|
| 441 | }
|
---|
| 442 | if (ctx->Visual->RGBAflag) {
|
---|
| 443 | GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F);
|
---|
| 444 | GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F);
|
---|
| 445 | GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F);
|
---|
| 446 | GLubyte a = (GLint) (ctx->Color.ClearColor[3] * 255.0F);
|
---|
| 447 | (*ctx->Driver.ClearColor)( ctx, r, g, b, a );
|
---|
| 448 | if ((ctx->Color.AlphaFunc != oldAlphaFunc ||
|
---|
| 449 | ctx->Color.AlphaRef != oldAlphaRef) &&
|
---|
| 450 | ctx->Driver.AlphaFunc)
|
---|
| 451 | (*ctx->Driver.AlphaFunc)( ctx, ctx->Color.AlphaFunc,
|
---|
| 452 | ctx->Color.AlphaRef / 255.0F);
|
---|
| 453 | if (ctx->Driver.ColorMask) {
|
---|
| 454 | (*ctx->Driver.ColorMask)(ctx,
|
---|
| 455 | ctx->Color.ColorMask[0],
|
---|
| 456 | ctx->Color.ColorMask[1],
|
---|
| 457 | ctx->Color.ColorMask[2],
|
---|
| 458 | ctx->Color.ColorMask[3]);
|
---|
| 459 | }
|
---|
| 460 | }
|
---|
| 461 | else {
|
---|
| 462 | (*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex);
|
---|
| 463 | }
|
---|
[2938] | 464 | }
|
---|
| 465 | break;
|
---|
| 466 | case GL_CURRENT_BIT:
|
---|
| 467 | MEMCPY( &ctx->Current, attr->data,
|
---|
[3598] | 468 | sizeof(struct gl_current_attrib) );
|
---|
[2938] | 469 | break;
|
---|
| 470 | case GL_DEPTH_BUFFER_BIT:
|
---|
| 471 | {
|
---|
| 472 | GLenum oldDepthFunc = ctx->Depth.Func;
|
---|
| 473 | GLboolean oldDepthMask = ctx->Depth.Mask;
|
---|
| 474 | GLfloat oldDepthClear = ctx->Depth.Clear;
|
---|
| 475 | MEMCPY( &ctx->Depth, attr->data,
|
---|
| 476 | sizeof(struct gl_depthbuffer_attrib) );
|
---|
| 477 | if (ctx->Depth.Func != oldDepthFunc && ctx->Driver.DepthFunc)
|
---|
| 478 | (*ctx->Driver.DepthFunc)( ctx, ctx->Depth.Func );
|
---|
| 479 | if (ctx->Depth.Mask != oldDepthMask && ctx->Driver.DepthMask)
|
---|
| 480 | (*ctx->Driver.DepthMask)( ctx, ctx->Depth.Mask );
|
---|
| 481 | if (ctx->Depth.Clear != oldDepthClear && ctx->Driver.ClearDepth)
|
---|
| 482 | (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear );
|
---|
| 483 | }
|
---|
| 484 | break;
|
---|
| 485 | case GL_ENABLE_BIT:
|
---|
| 486 | {
|
---|
| 487 | const struct gl_enable_attrib *enable;
|
---|
| 488 | enable = (const struct gl_enable_attrib *) attr->data;
|
---|
| 489 |
|
---|
[3598] | 490 | #define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) \
|
---|
| 491 | if ((VALUE) != (NEWVALUE)) { \
|
---|
| 492 | _mesa_set_enable( ctx, ENUM, (NEWVALUE) ); \
|
---|
| 493 | }
|
---|
[2938] | 494 |
|
---|
| 495 | TEST_AND_UPDATE(ctx->Color.AlphaEnabled, enable->AlphaTest, GL_ALPHA_TEST);
|
---|
| 496 | TEST_AND_UPDATE(ctx->Transform.Normalize, enable->AutoNormal, GL_NORMALIZE);
|
---|
| 497 | TEST_AND_UPDATE(ctx->Color.BlendEnabled, enable->Blend, GL_BLEND);
|
---|
| 498 | {
|
---|
| 499 | GLuint i;
|
---|
| 500 | for (i=0;i<MAX_CLIP_PLANES;i++) {
|
---|
| 501 | if (ctx->Transform.ClipEnabled[i] != enable->ClipPlane[i])
|
---|
[3598] | 502 | _mesa_set_enable( ctx, (GLenum) (GL_CLIP_PLANE0 + i), enable->ClipPlane[i] );
|
---|
[2938] | 503 | }
|
---|
| 504 | }
|
---|
| 505 | TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial, GL_COLOR_MATERIAL);
|
---|
| 506 | TEST_AND_UPDATE(ctx->Polygon.CullFlag, enable->CullFace, GL_CULL_FACE);
|
---|
| 507 | TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST);
|
---|
| 508 | TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER);
|
---|
| 509 | TEST_AND_UPDATE(ctx->Fog.Enabled, enable->Fog, GL_FOG);
|
---|
| 510 | TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING);
|
---|
| 511 | TEST_AND_UPDATE(ctx->Line.SmoothFlag, enable->LineSmooth, GL_LINE_SMOOTH);
|
---|
| 512 | TEST_AND_UPDATE(ctx->Line.StippleFlag, enable->LineStipple, GL_LINE_STIPPLE);
|
---|
| 513 | TEST_AND_UPDATE(ctx->Color.IndexLogicOpEnabled, enable->IndexLogicOp, GL_INDEX_LOGIC_OP);
|
---|
| 514 | TEST_AND_UPDATE(ctx->Color.ColorLogicOpEnabled, enable->ColorLogicOp, GL_COLOR_LOGIC_OP);
|
---|
| 515 | TEST_AND_UPDATE(ctx->Eval.Map1Color4, enable->Map1Color4, GL_MAP1_COLOR_4);
|
---|
| 516 | TEST_AND_UPDATE(ctx->Eval.Map1Index, enable->Map1Index, GL_MAP1_INDEX);
|
---|
| 517 | TEST_AND_UPDATE(ctx->Eval.Map1Normal, enable->Map1Normal, GL_MAP1_NORMAL);
|
---|
| 518 | TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord1, enable->Map1TextureCoord1, GL_MAP1_TEXTURE_COORD_1);
|
---|
| 519 | TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord2, enable->Map1TextureCoord2, GL_MAP1_TEXTURE_COORD_2);
|
---|
| 520 | TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord3, enable->Map1TextureCoord3, GL_MAP1_TEXTURE_COORD_3);
|
---|
| 521 | TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord4, enable->Map1TextureCoord4, GL_MAP1_TEXTURE_COORD_4);
|
---|
| 522 | TEST_AND_UPDATE(ctx->Eval.Map1Vertex3, enable->Map1Vertex3, GL_MAP1_VERTEX_3);
|
---|
| 523 | TEST_AND_UPDATE(ctx->Eval.Map1Vertex4, enable->Map1Vertex4, GL_MAP1_VERTEX_4);
|
---|
| 524 | TEST_AND_UPDATE(ctx->Eval.Map2Color4, enable->Map2Color4, GL_MAP2_COLOR_4);
|
---|
| 525 | TEST_AND_UPDATE(ctx->Eval.Map2Index, enable->Map2Index, GL_MAP2_INDEX);
|
---|
| 526 | TEST_AND_UPDATE(ctx->Eval.Map2Normal, enable->Map2Normal, GL_MAP2_NORMAL);
|
---|
| 527 | TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord1, enable->Map2TextureCoord1, GL_MAP2_TEXTURE_COORD_1);
|
---|
| 528 | TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord2, enable->Map2TextureCoord2, GL_MAP2_TEXTURE_COORD_2);
|
---|
| 529 | TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord3, enable->Map2TextureCoord3, GL_MAP2_TEXTURE_COORD_3);
|
---|
| 530 | TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord4, enable->Map2TextureCoord4, GL_MAP2_TEXTURE_COORD_4);
|
---|
| 531 | TEST_AND_UPDATE(ctx->Eval.Map2Vertex3, enable->Map2Vertex3, GL_MAP2_VERTEX_3);
|
---|
| 532 | TEST_AND_UPDATE(ctx->Eval.Map2Vertex4, enable->Map2Vertex4, GL_MAP2_VERTEX_4);
|
---|
| 533 | TEST_AND_UPDATE(ctx->Transform.Normalize, enable->Normalize, GL_NORMALIZE);
|
---|
| 534 | TEST_AND_UPDATE(ctx->Transform.RescaleNormals, enable->RescaleNormals, GL_RESCALE_NORMAL_EXT);
|
---|
| 535 | TEST_AND_UPDATE(ctx->Point.SmoothFlag, enable->PointSmooth, GL_POINT_SMOOTH);
|
---|
| 536 | TEST_AND_UPDATE(ctx->Polygon.OffsetPoint, enable->PolygonOffsetPoint, GL_POLYGON_OFFSET_POINT);
|
---|
| 537 | TEST_AND_UPDATE(ctx->Polygon.OffsetLine, enable->PolygonOffsetLine, GL_POLYGON_OFFSET_LINE);
|
---|
| 538 | TEST_AND_UPDATE(ctx->Polygon.OffsetFill, enable->PolygonOffsetFill, GL_POLYGON_OFFSET_FILL);
|
---|
| 539 | TEST_AND_UPDATE(ctx->Polygon.SmoothFlag, enable->PolygonSmooth, GL_POLYGON_SMOOTH);
|
---|
| 540 | TEST_AND_UPDATE(ctx->Polygon.StippleFlag, enable->PolygonStipple, GL_POLYGON_STIPPLE);
|
---|
| 541 | TEST_AND_UPDATE(ctx->Scissor.Enabled, enable->Scissor, GL_SCISSOR_TEST);
|
---|
| 542 | TEST_AND_UPDATE(ctx->Stencil.Enabled, enable->Stencil, GL_STENCIL_TEST);
|
---|
| 543 | if (ctx->Texture.Enabled != enable->Texture) {
|
---|
| 544 | ctx->Texture.Enabled = enable->Texture;
|
---|
| 545 | if (ctx->Driver.Enable) {
|
---|
| 546 | if (ctx->Driver.ActiveTexture)
|
---|
| 547 | (*ctx->Driver.ActiveTexture)( ctx, 0 );
|
---|
| 548 | (*ctx->Driver.Enable)( ctx, GL_TEXTURE_1D, (GLboolean) (enable->Texture & TEXTURE0_1D) );
|
---|
| 549 | (*ctx->Driver.Enable)( ctx, GL_TEXTURE_2D, (GLboolean) (enable->Texture & TEXTURE0_2D) );
|
---|
| 550 | (*ctx->Driver.Enable)( ctx, GL_TEXTURE_3D, (GLboolean) (enable->Texture & TEXTURE0_3D) );
|
---|
| 551 | if (ctx->Driver.ActiveTexture)
|
---|
| 552 | (*ctx->Driver.ActiveTexture)( ctx, 1 );
|
---|
| 553 | (*ctx->Driver.Enable)( ctx, GL_TEXTURE_1D, (GLboolean) (enable->Texture & TEXTURE1_1D) );
|
---|
| 554 | (*ctx->Driver.Enable)( ctx, GL_TEXTURE_2D, (GLboolean) (enable->Texture & TEXTURE1_2D) );
|
---|
| 555 | (*ctx->Driver.Enable)( ctx, GL_TEXTURE_3D, (GLboolean) (enable->Texture & TEXTURE1_3D) );
|
---|
| 556 | if (ctx->Driver.ActiveTexture)
|
---|
| 557 | (*ctx->Driver.ActiveTexture)( ctx, ctx->Texture.CurrentUnit );
|
---|
| 558 | }
|
---|
| 559 | }
|
---|
| 560 | #undef TEST_AND_UPDATE
|
---|
| 561 | {
|
---|
| 562 | GLuint i;
|
---|
| 563 | for (i=0; i<MAX_TEXTURE_UNITS; i++) {
|
---|
| 564 | if (ctx->Texture.Unit[i].TexGenEnabled != enable->TexGen[i]) {
|
---|
| 565 | ctx->Texture.Unit[i].TexGenEnabled = enable->TexGen[i];
|
---|
| 566 |
|
---|
[3598] | 567 | /* ctx->Enabled recalculated in state change
|
---|
[2938] | 568 | processing */
|
---|
[3598] | 569 |
|
---|
[2938] | 570 | if (ctx->Driver.Enable) {
|
---|
| 571 | if (ctx->Driver.ActiveTexture)
|
---|
| 572 | (*ctx->Driver.ActiveTexture)( ctx, i );
|
---|
| 573 | if (enable->TexGen[i] & S_BIT)
|
---|
| 574 | (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_S, GL_TRUE);
|
---|
| 575 | else
|
---|
| 576 | (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_S, GL_FALSE);
|
---|
| 577 | if (enable->TexGen[i] & T_BIT)
|
---|
| 578 | (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_T, GL_TRUE);
|
---|
| 579 | else
|
---|
| 580 | (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_T, GL_FALSE);
|
---|
| 581 | if (enable->TexGen[i] & R_BIT)
|
---|
| 582 | (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_R, GL_TRUE);
|
---|
| 583 | else
|
---|
| 584 | (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_R, GL_FALSE);
|
---|
| 585 | if (enable->TexGen[i] & Q_BIT)
|
---|
| 586 | (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_Q, GL_TRUE);
|
---|
| 587 | else
|
---|
| 588 | (*ctx->Driver.Enable)( ctx, GL_TEXTURE_GEN_Q, GL_FALSE);
|
---|
| 589 | }
|
---|
| 590 | }
|
---|
| 591 | }
|
---|
| 592 | if (ctx->Driver.ActiveTexture)
|
---|
| 593 | (*ctx->Driver.ActiveTexture)( ctx, ctx->Texture.CurrentUnit );
|
---|
| 594 | }
|
---|
| 595 | }
|
---|
| 596 | break;
|
---|
| 597 | case GL_EVAL_BIT:
|
---|
| 598 | MEMCPY( &ctx->Eval, attr->data, sizeof(struct gl_eval_attrib) );
|
---|
| 599 | break;
|
---|
| 600 | case GL_FOG_BIT:
|
---|
| 601 | {
|
---|
| 602 | GLboolean anyChange = (GLboolean) (memcmp( &ctx->Fog, attr->data, sizeof(struct gl_fog_attrib) ) != 0);
|
---|
| 603 | MEMCPY( &ctx->Fog, attr->data, sizeof(struct gl_fog_attrib) );
|
---|
| 604 | if (anyChange && ctx->Driver.Fogfv) {
|
---|
| 605 | const GLfloat mode = (GLfloat) ctx->Fog.Mode;
|
---|
| 606 | const GLfloat density = ctx->Fog.Density;
|
---|
| 607 | const GLfloat start = ctx->Fog.Start;
|
---|
| 608 | const GLfloat end = ctx->Fog.End;
|
---|
| 609 | const GLfloat index = ctx->Fog.Index;
|
---|
| 610 | (*ctx->Driver.Fogfv)( ctx, GL_FOG_MODE, &mode);
|
---|
| 611 | (*ctx->Driver.Fogfv)( ctx, GL_FOG_DENSITY, &density );
|
---|
| 612 | (*ctx->Driver.Fogfv)( ctx, GL_FOG_START, &start );
|
---|
| 613 | (*ctx->Driver.Fogfv)( ctx, GL_FOG_END, &end );
|
---|
| 614 | (*ctx->Driver.Fogfv)( ctx, GL_FOG_INDEX, &index );
|
---|
| 615 | (*ctx->Driver.Fogfv)( ctx, GL_FOG_COLOR, ctx->Fog.Color );
|
---|
| 616 | }
|
---|
[3598] | 617 | ctx->Enabled &= ~ENABLE_FOG;
|
---|
| 618 | if (ctx->Fog.Enabled) ctx->Enabled |= ENABLE_FOG;
|
---|
[2938] | 619 | }
|
---|
| 620 | break;
|
---|
| 621 | case GL_HINT_BIT:
|
---|
| 622 | MEMCPY( &ctx->Hint, attr->data, sizeof(struct gl_hint_attrib) );
|
---|
| 623 | if (ctx->Driver.Hint) {
|
---|
| 624 | (*ctx->Driver.Hint)( ctx, GL_PERSPECTIVE_CORRECTION_HINT,
|
---|
| 625 | ctx->Hint.PerspectiveCorrection );
|
---|
| 626 | (*ctx->Driver.Hint)( ctx, GL_POINT_SMOOTH_HINT,
|
---|
| 627 | ctx->Hint.PointSmooth);
|
---|
| 628 | (*ctx->Driver.Hint)( ctx, GL_LINE_SMOOTH_HINT,
|
---|
| 629 | ctx->Hint.LineSmooth );
|
---|
| 630 | (*ctx->Driver.Hint)( ctx, GL_POLYGON_SMOOTH_HINT,
|
---|
| 631 | ctx->Hint.PolygonSmooth );
|
---|
| 632 | (*ctx->Driver.Hint)( ctx, GL_FOG_HINT, ctx->Hint.Fog );
|
---|
| 633 | }
|
---|
| 634 | break;
|
---|
| 635 | case GL_LIGHTING_BIT:
|
---|
| 636 | MEMCPY( &ctx->Light, attr->data, sizeof(struct gl_light_attrib) );
|
---|
| 637 | if (ctx->Driver.Enable) {
|
---|
| 638 | GLuint i;
|
---|
| 639 | for (i = 0; i < MAX_LIGHTS; i++) {
|
---|
| 640 | GLenum light = (GLenum) (GL_LIGHT0 + i);
|
---|
| 641 | (*ctx->Driver.Enable)( ctx, light, ctx->Light.Light[i].Enabled );
|
---|
| 642 | }
|
---|
| 643 | (*ctx->Driver.Enable)( ctx, GL_LIGHTING, ctx->Light.Enabled );
|
---|
| 644 | }
|
---|
| 645 | if (ctx->Light.ShadeModel == GL_FLAT)
|
---|
| 646 | ctx->TriangleCaps |= DD_FLATSHADE;
|
---|
| 647 | else
|
---|
| 648 | ctx->TriangleCaps &= ~DD_FLATSHADE;
|
---|
| 649 | if (ctx->Driver.ShadeModel)
|
---|
| 650 | (*ctx->Driver.ShadeModel)(ctx, ctx->Light.ShadeModel);
|
---|
[3598] | 651 | ctx->Enabled &= ~ENABLE_LIGHT;
|
---|
| 652 | if (ctx->Light.Enabled && !is_empty_list(&ctx->Light.EnabledList))
|
---|
| 653 | ctx->Enabled |= ENABLE_LIGHT;
|
---|
[2938] | 654 | break;
|
---|
| 655 | case GL_LINE_BIT:
|
---|
| 656 | MEMCPY( &ctx->Line, attr->data, sizeof(struct gl_line_attrib) );
|
---|
| 657 | if (ctx->Driver.Enable) {
|
---|
| 658 | (*ctx->Driver.Enable)( ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag );
|
---|
| 659 | (*ctx->Driver.Enable)( ctx, GL_LINE_STIPPLE, ctx->Line.StippleFlag );
|
---|
| 660 | }
|
---|
[3598] | 661 | if (ctx->Driver.LineStipple)
|
---|
| 662 | (*ctx->Driver.LineStipple)(ctx, ctx->Line.StippleFactor,
|
---|
| 663 | ctx->Line.StipplePattern);
|
---|
| 664 | if (ctx->Driver.LineWidth)
|
---|
| 665 | (*ctx->Driver.LineWidth)(ctx, ctx->Line.Width);
|
---|
[2938] | 666 | break;
|
---|
| 667 | case GL_LIST_BIT:
|
---|
| 668 | MEMCPY( &ctx->List, attr->data, sizeof(struct gl_list_attrib) );
|
---|
| 669 | break;
|
---|
| 670 | case GL_PIXEL_MODE_BIT:
|
---|
| 671 | MEMCPY( &ctx->Pixel, attr->data, sizeof(struct gl_pixel_attrib) );
|
---|
| 672 | break;
|
---|
| 673 | case GL_POINT_BIT:
|
---|
| 674 | MEMCPY( &ctx->Point, attr->data, sizeof(struct gl_point_attrib) );
|
---|
| 675 | if (ctx->Driver.Enable)
|
---|
| 676 | (*ctx->Driver.Enable)( ctx, GL_POINT_SMOOTH, ctx->Point.SmoothFlag );
|
---|
| 677 | break;
|
---|
| 678 | case GL_POLYGON_BIT:
|
---|
| 679 | {
|
---|
| 680 | GLenum oldFrontMode = ctx->Polygon.FrontMode;
|
---|
| 681 | GLenum oldBackMode = ctx->Polygon.BackMode;
|
---|
| 682 | MEMCPY( &ctx->Polygon, attr->data,
|
---|
| 683 | sizeof(struct gl_polygon_attrib) );
|
---|
| 684 | if ((ctx->Polygon.FrontMode != oldFrontMode ||
|
---|
| 685 | ctx->Polygon.BackMode != oldBackMode) &&
|
---|
| 686 | ctx->Driver.PolygonMode) {
|
---|
| 687 | (*ctx->Driver.PolygonMode)( ctx, GL_FRONT, ctx->Polygon.FrontMode);
|
---|
| 688 | (*ctx->Driver.PolygonMode)( ctx, GL_BACK, ctx->Polygon.BackMode);
|
---|
| 689 | }
|
---|
[3598] | 690 | if (ctx->Driver.CullFace)
|
---|
| 691 | ctx->Driver.CullFace( ctx, ctx->Polygon.CullFaceMode );
|
---|
[2938] | 692 |
|
---|
[3598] | 693 | if (ctx->Driver.FrontFace)
|
---|
| 694 | ctx->Driver.FrontFace( ctx, ctx->Polygon.FrontFace );
|
---|
[2938] | 695 |
|
---|
| 696 | if (ctx->Driver.Enable)
|
---|
| 697 | (*ctx->Driver.Enable)( ctx, GL_POLYGON_SMOOTH, ctx->Polygon.SmoothFlag );
|
---|
| 698 | }
|
---|
| 699 | break;
|
---|
[3598] | 700 | case GL_POLYGON_STIPPLE_BIT:
|
---|
| 701 | MEMCPY( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) );
|
---|
| 702 | if (ctx->Driver.PolygonStipple)
|
---|
| 703 | ctx->Driver.PolygonStipple( ctx, (const GLubyte *) attr->data );
|
---|
| 704 | break;
|
---|
[2938] | 705 | case GL_SCISSOR_BIT:
|
---|
| 706 | MEMCPY( &ctx->Scissor, attr->data,
|
---|
[3598] | 707 | sizeof(struct gl_scissor_attrib) );
|
---|
[2938] | 708 | if (ctx->Driver.Enable)
|
---|
| 709 | (*ctx->Driver.Enable)( ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled );
|
---|
[3598] | 710 | if (ctx->Driver.Scissor)
|
---|
| 711 | ctx->Driver.Scissor( ctx, ctx->Scissor.X, ctx->Scissor.Y,
|
---|
| 712 | ctx->Scissor.Width, ctx->Scissor.Height );
|
---|
[2938] | 713 | break;
|
---|
| 714 | case GL_STENCIL_BUFFER_BIT:
|
---|
| 715 | MEMCPY( &ctx->Stencil, attr->data,
|
---|
[3598] | 716 | sizeof(struct gl_stencil_attrib) );
|
---|
[2938] | 717 | if (ctx->Driver.StencilFunc)
|
---|
| 718 | (*ctx->Driver.StencilFunc)( ctx, ctx->Stencil.Function,
|
---|
| 719 | ctx->Stencil.Ref, ctx->Stencil.ValueMask);
|
---|
| 720 | if (ctx->Driver.StencilMask)
|
---|
| 721 | (*ctx->Driver.StencilMask)( ctx, ctx->Stencil.WriteMask );
|
---|
| 722 | if (ctx->Driver.StencilOp)
|
---|
| 723 | (*ctx->Driver.StencilOp)( ctx, ctx->Stencil.FailFunc,
|
---|
| 724 | ctx->Stencil.ZFailFunc, ctx->Stencil.ZPassFunc);
|
---|
| 725 | if (ctx->Driver.ClearStencil)
|
---|
| 726 | (*ctx->Driver.ClearStencil)( ctx, ctx->Stencil.Clear );
|
---|
| 727 | if (ctx->Driver.Enable)
|
---|
| 728 | (*ctx->Driver.Enable)( ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled );
|
---|
[3598] | 729 | ctx->TriangleCaps &= ~DD_STENCIL;
|
---|
| 730 | if (ctx->Stencil.Enabled)
|
---|
| 731 | ctx->TriangleCaps |= DD_STENCIL;
|
---|
[2938] | 732 |
|
---|
| 733 | break;
|
---|
| 734 | case GL_TRANSFORM_BIT:
|
---|
| 735 | MEMCPY( &ctx->Transform, attr->data,
|
---|
[3598] | 736 | sizeof(struct gl_transform_attrib) );
|
---|
[2938] | 737 | if (ctx->Driver.Enable) {
|
---|
| 738 | (*ctx->Driver.Enable)( ctx, GL_NORMALIZE, ctx->Transform.Normalize );
|
---|
| 739 | (*ctx->Driver.Enable)( ctx, GL_RESCALE_NORMAL_EXT, ctx->Transform.RescaleNormals );
|
---|
| 740 | }
|
---|
[3598] | 741 | ctx->Enabled &= ~(ENABLE_NORMALIZE|ENABLE_RESCALE);
|
---|
| 742 | if (ctx->Transform.Normalize) ctx->Enabled |= ENABLE_NORMALIZE;
|
---|
| 743 | if (ctx->Transform.RescaleNormals) ctx->Enabled |= ENABLE_RESCALE;
|
---|
[2938] | 744 | break;
|
---|
| 745 | case GL_TEXTURE_BIT:
|
---|
| 746 | /* Take care of texture object reference counters */
|
---|
| 747 | {
|
---|
| 748 | GLuint u;
|
---|
| 749 | for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
|
---|
[3598] | 750 | ctx->Texture.Unit[u].CurrentD[1]->RefCount--;
|
---|
| 751 | ctx->Texture.Unit[u].CurrentD[2]->RefCount--;
|
---|
| 752 | ctx->Texture.Unit[u].CurrentD[3]->RefCount--;
|
---|
[2938] | 753 | }
|
---|
| 754 | MEMCPY( &ctx->Texture, attr->data,
|
---|
| 755 | sizeof(struct gl_texture_attrib) );
|
---|
| 756 | /* restore state of the currently bound texture objects */
|
---|
| 757 | for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
|
---|
| 758 | copy_texobj_state( ctx->Texture.Unit[u].CurrentD[1],
|
---|
| 759 | &(ctx->Texture.Unit[u].Saved1D) );
|
---|
| 760 | copy_texobj_state( ctx->Texture.Unit[u].CurrentD[2],
|
---|
| 761 | &(ctx->Texture.Unit[u].Saved2D) );
|
---|
| 762 | copy_texobj_state( ctx->Texture.Unit[u].CurrentD[3],
|
---|
| 763 | &(ctx->Texture.Unit[u].Saved3D) );
|
---|
| 764 | gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[1] );
|
---|
| 765 | gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[2] );
|
---|
| 766 | gl_put_texobj_on_dirty_list( ctx, ctx->Texture.Unit[u].CurrentD[3] );
|
---|
| 767 |
|
---|
| 768 | }
|
---|
| 769 | }
|
---|
| 770 | break;
|
---|
| 771 | case GL_VIEWPORT_BIT:
|
---|
[3598] | 772 | {
|
---|
| 773 | struct gl_viewport_attrib *v =
|
---|
| 774 | (struct gl_viewport_attrib *)attr->data;
|
---|
| 775 |
|
---|
| 776 | _mesa_Viewport( v->X, v->Y, v->Width, v->Height );
|
---|
| 777 | _mesa_DepthRange( v->Near, v->Far );
|
---|
| 778 | break;
|
---|
| 779 | }
|
---|
[2938] | 780 | default:
|
---|
| 781 | gl_problem( ctx, "Bad attrib flag in PopAttrib");
|
---|
| 782 | break;
|
---|
| 783 | }
|
---|
| 784 |
|
---|
| 785 | next = attr->next;
|
---|
| 786 | FREE( attr->data );
|
---|
| 787 | FREE( attr );
|
---|
| 788 | attr = next;
|
---|
| 789 | }
|
---|
| 790 |
|
---|
| 791 | ctx->NewState = NEW_ALL;
|
---|
| 792 | }
|
---|
| 793 |
|
---|
| 794 |
|
---|
| 795 | #define GL_CLIENT_PACK_BIT (1<<20)
|
---|
| 796 | #define GL_CLIENT_UNPACK_BIT (1<<21)
|
---|
| 797 |
|
---|
| 798 |
|
---|
[3598] | 799 | void
|
---|
| 800 | _mesa_PushClientAttrib(GLbitfield mask)
|
---|
[2938] | 801 | {
|
---|
| 802 | struct gl_attrib_node *newnode;
|
---|
| 803 | struct gl_attrib_node *head;
|
---|
| 804 |
|
---|
[3598] | 805 | GET_CURRENT_CONTEXT(ctx);
|
---|
[2938] | 806 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPushClientAttrib");
|
---|
| 807 |
|
---|
| 808 | if (ctx->ClientAttribStackDepth>=MAX_CLIENT_ATTRIB_STACK_DEPTH) {
|
---|
| 809 | gl_error( ctx, GL_STACK_OVERFLOW, "glPushClientAttrib" );
|
---|
| 810 | return;
|
---|
| 811 | }
|
---|
| 812 |
|
---|
| 813 | /* Build linked list of attribute nodes which save all attribute */
|
---|
| 814 | /* groups specified by the mask. */
|
---|
| 815 | head = NULL;
|
---|
| 816 |
|
---|
| 817 | if (mask & GL_CLIENT_PIXEL_STORE_BIT) {
|
---|
| 818 | struct gl_pixelstore_attrib *attr;
|
---|
| 819 | /* packing attribs */
|
---|
| 820 | attr = MALLOC_STRUCT( gl_pixelstore_attrib );
|
---|
| 821 | MEMCPY( attr, &ctx->Pack, sizeof(struct gl_pixelstore_attrib) );
|
---|
| 822 | newnode = new_attrib_node( GL_CLIENT_PACK_BIT );
|
---|
| 823 | newnode->data = attr;
|
---|
| 824 | newnode->next = head;
|
---|
| 825 | head = newnode;
|
---|
| 826 | /* unpacking attribs */
|
---|
| 827 | attr = MALLOC_STRUCT( gl_pixelstore_attrib );
|
---|
| 828 | MEMCPY( attr, &ctx->Unpack, sizeof(struct gl_pixelstore_attrib) );
|
---|
| 829 | newnode = new_attrib_node( GL_CLIENT_UNPACK_BIT );
|
---|
| 830 | newnode->data = attr;
|
---|
| 831 | newnode->next = head;
|
---|
| 832 | head = newnode;
|
---|
| 833 | }
|
---|
| 834 | if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) {
|
---|
| 835 | struct gl_array_attrib *attr;
|
---|
| 836 | attr = MALLOC_STRUCT( gl_array_attrib );
|
---|
| 837 | MEMCPY( attr, &ctx->Array, sizeof(struct gl_array_attrib) );
|
---|
| 838 | newnode = new_attrib_node( GL_CLIENT_VERTEX_ARRAY_BIT );
|
---|
| 839 | newnode->data = attr;
|
---|
| 840 | newnode->next = head;
|
---|
| 841 | head = newnode;
|
---|
| 842 | }
|
---|
| 843 |
|
---|
| 844 | ctx->ClientAttribStack[ctx->ClientAttribStackDepth] = head;
|
---|
| 845 | ctx->ClientAttribStackDepth++;
|
---|
| 846 | }
|
---|
| 847 |
|
---|
| 848 |
|
---|
| 849 |
|
---|
| 850 |
|
---|
[3598] | 851 | void
|
---|
| 852 | _mesa_PopClientAttrib(void)
|
---|
[2938] | 853 | {
|
---|
| 854 | struct gl_attrib_node *attr, *next;
|
---|
| 855 |
|
---|
[3598] | 856 | GET_CURRENT_CONTEXT(ctx);
|
---|
[2938] | 857 | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPopClientAttrib");
|
---|
| 858 |
|
---|
| 859 | if (ctx->ClientAttribStackDepth==0) {
|
---|
| 860 | gl_error( ctx, GL_STACK_UNDERFLOW, "glPopClientAttrib" );
|
---|
| 861 | return;
|
---|
| 862 | }
|
---|
| 863 |
|
---|
| 864 | ctx->ClientAttribStackDepth--;
|
---|
| 865 | attr = ctx->ClientAttribStack[ctx->ClientAttribStackDepth];
|
---|
| 866 |
|
---|
| 867 | while (attr) {
|
---|
| 868 | switch (attr->kind) {
|
---|
| 869 | case GL_CLIENT_PACK_BIT:
|
---|
| 870 | MEMCPY( &ctx->Pack, attr->data,
|
---|
| 871 | sizeof(struct gl_pixelstore_attrib) );
|
---|
| 872 | break;
|
---|
| 873 | case GL_CLIENT_UNPACK_BIT:
|
---|
| 874 | MEMCPY( &ctx->Unpack, attr->data,
|
---|
| 875 | sizeof(struct gl_pixelstore_attrib) );
|
---|
| 876 | break;
|
---|
| 877 | case GL_CLIENT_VERTEX_ARRAY_BIT:
|
---|
| 878 | MEMCPY( &ctx->Array, attr->data,
|
---|
[3598] | 879 | sizeof(struct gl_array_attrib) );
|
---|
[2938] | 880 | break;
|
---|
| 881 | default:
|
---|
| 882 | gl_problem( ctx, "Bad attrib flag in PopClientAttrib");
|
---|
| 883 | break;
|
---|
| 884 | }
|
---|
| 885 |
|
---|
| 886 | next = attr->next;
|
---|
| 887 | FREE( attr->data );
|
---|
| 888 | FREE( attr );
|
---|
| 889 | attr = next;
|
---|
| 890 | }
|
---|
| 891 |
|
---|
| 892 | ctx->NewState = NEW_ALL;
|
---|
| 893 | }
|
---|
| 894 |
|
---|
[3598] | 895 |
|
---|
| 896 |
|
---|