1 | /* $Id: all.h,v 1.2 2000-05-21 20:00:53 jeroen Exp $ */
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2 |
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3 | /*
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4 | * Mesa 3-D graphics library
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5 | * Version: 3.3
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6 | *
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7 | * Copyright (C) 1999 Brian Paul All Rights Reserved.
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8 | *
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9 | * Permission is hereby granted, free of charge, to any person obtaining a
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10 | * copy of this software and associated documentation files (the "Software"),
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11 | * to deal in the Software without restriction, including without limitation
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12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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13 | * and/or sell copies of the Software, and to permit persons to whom the
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14 | * Software is furnished to do so, subject to the following conditions:
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15 | *
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16 | * The above copyright notice and this permission notice shall be included
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17 | * in all copies or substantial portions of the Software.
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18 | *
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19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25 | */
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26 |
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27 |
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28 |
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29 |
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30 |
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31 | /* The purpose of this file is to collect all the header files that Mesa
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32 | * uses into a single header so that we can get new compilers that support
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33 | * pre-compiled headers to compile much faster.
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34 | * All we do is list all the internal headers used by Mesa in this one
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35 | * main header file, and most compilers will pre-compile all these headers
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36 | * and use them over and over again for each source module. This makes a
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37 | * big difference for Win32 support, because the <windows.h> headers take
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38 | * a *long* time to compile.
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39 | */
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40 |
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41 |
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42 | #ifndef SRC_ALL_H
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43 | #define SRC_ALL_H
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44 |
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45 |
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46 | #ifndef PC_HEADER
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47 | This is an error. all.h should be included only if PC_HEADER is defined.
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48 | #endif
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49 |
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50 | #ifdef HAVE_CONFIG_H
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51 | #include "conf.h"
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52 | #endif
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53 |
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54 | #include "glheader.h"
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55 | #include "accum.h"
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56 | #include "alpha.h"
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57 | #include "alphabuf.h"
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58 | #include "api.h"
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59 | #include "asm-386.h"
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60 | #include "attrib.h"
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61 | #include "bitmap.h"
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62 | #include "blend.h"
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63 | #include "clip.h"
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64 | #include "colortab.h"
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65 | #include "context.h"
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66 | #include "config.h"
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67 | #include "copypix.h"
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68 | #include "dd.h"
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69 | #include "depth.h"
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70 | #include "dlist.h"
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71 | #include "drawpix.h"
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72 | #include "enable.h"
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73 | #include "eval.h"
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74 | #include "feedback.h"
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75 | #include "fixed.h"
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76 | #include "fog.h"
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77 | #include "get.h"
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78 | #include "hash.h"
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79 | #include "image.h"
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80 | #include "light.h"
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81 | #include "lines.h"
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82 | #include "logic.h"
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83 | #include "macros.h"
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84 | #include "masking.h"
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85 | #include "matrix.h"
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86 | #include "mmath.h"
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87 | #include "pb.h"
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88 | #include "pixel.h"
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89 | #include "pointers.h"
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90 | #include "points.h"
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91 | #include "polygon.h"
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92 | #include "quads.h"
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93 | #include "rastpos.h"
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94 | #include "readpix.h"
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95 | #include "rect.h"
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96 | #include "scissor.h"
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97 | #include "shade.h"
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98 | #include "span.h"
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99 | #include "stencil.h"
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100 | #include "teximage.h"
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101 | #include "texobj.h"
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102 | #include "texstate.h"
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103 | #include "texture.h"
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104 | #include "triangle.h"
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105 | #include "types.h"
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106 | #include "varray.h"
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107 | #include "vb.h"
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108 | #include "vbfill.h"
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109 | #include "vbrender.h"
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110 | #include "vbxform.h"
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111 | #include "winpos.h"
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112 | #include "xform.h"
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113 | #include "zoom.h"
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114 |
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115 | #endif /*SRC_ALL_H*/
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