| 1 | /* $Id: aatritemp.h,v 1.1 2000-05-21 19:56:12 jeroen Exp $ */ | 
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| 2 |  | 
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| 3 | /* | 
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| 4 | * Mesa 3-D graphics library | 
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| 5 | * Version:  3.3 | 
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| 6 | * | 
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| 7 | * Copyright (C) 1999-2000  Brian Paul   All Rights Reserved. | 
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| 8 | * | 
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| 9 | * Permission is hereby granted, free of charge, to any person obtaining a | 
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| 10 | * copy of this software and associated documentation files (the "Software"), | 
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| 11 | * to deal in the Software without restriction, including without limitation | 
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| 12 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, | 
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| 13 | * and/or sell copies of the Software, and to permit persons to whom the | 
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| 14 | * Software is furnished to do so, subject to the following conditions: | 
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| 15 | * | 
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| 16 | * The above copyright notice and this permission notice shall be included | 
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| 17 | * in all copies or substantial portions of the Software. | 
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| 18 | * | 
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| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | 
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| 20 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
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| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL | 
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| 22 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN | 
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| 23 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | 
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| 24 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | 
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| 25 | */ | 
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| 26 |  | 
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| 27 |  | 
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| 28 | /* | 
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| 29 | * Antialiased Triangle Rasterizer Template | 
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| 30 | * | 
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| 31 | * This file is #include'd to generate custom AA triangle rasterizers. | 
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| 32 | * NOTE: this code hasn't been optimized yet.  That'll come after it | 
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| 33 | * works correctly. | 
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| 34 | * | 
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| 35 | * The following macros may be defined to indicate what auxillary information | 
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| 36 | * must be copmuted across the triangle: | 
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| 37 | *    DO_Z      - if defined, compute Z values | 
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| 38 | *    DO_RGBA   - if defined, compute RGBA values | 
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| 39 | *    DO_INDEX  - if defined, compute color index values | 
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| 40 | *    DO_SPEC   - if defined, compute specular RGB values | 
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| 41 | *    DO_STUV0  - if defined, compute unit 0 STRQ texcoords | 
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| 42 | *    DO_STUV1  - if defined, compute unit 1 STRQ texcoords | 
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| 43 | */ | 
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| 44 |  | 
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| 45 | /*void triangle( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint pv )*/ | 
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| 46 | { | 
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| 47 | const struct vertex_buffer *VB = ctx->VB; | 
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| 48 | const GLfloat *p0 = VB->Win.data[v0]; | 
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| 49 | const GLfloat *p1 = VB->Win.data[v1]; | 
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| 50 | const GLfloat *p2 = VB->Win.data[v2]; | 
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| 51 | GLint vMin, vMid, vMax; | 
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| 52 | GLint iyMin, iyMax; | 
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| 53 | GLfloat yMin, yMax; | 
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| 54 | GLboolean ltor; | 
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| 55 | GLfloat majDx, majDy; | 
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| 56 | #ifdef DO_Z | 
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| 57 | GLfloat zPlane[4];                                       /* Z (depth) */ | 
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| 58 | GLdepth z[MAX_WIDTH]; | 
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| 59 | #endif | 
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| 60 | #ifdef DO_RGBA | 
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| 61 | GLfloat rPlane[4], gPlane[4], bPlane[4], aPlane[4];      /* color */ | 
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| 62 | GLubyte rgba[MAX_WIDTH][4]; | 
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| 63 | #endif | 
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| 64 | #ifdef DO_INDEX | 
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| 65 | GLfloat iPlane[4];                                       /* color index */ | 
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| 66 | GLuint index[MAX_WIDTH]; | 
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| 67 | #endif | 
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| 68 | #ifdef DO_SPEC | 
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| 69 | GLfloat srPlane[4], sgPlane[4], sbPlane[4];              /* spec color */ | 
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| 70 | GLubyte spec[MAX_WIDTH][4]; | 
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| 71 | #endif | 
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| 72 | #ifdef DO_STUV0 | 
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| 73 | GLfloat s0Plane[4], t0Plane[4], u0Plane[4], v0Plane[4];  /* texture 0 */ | 
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| 74 | GLfloat width0, height0; | 
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| 75 | GLfloat s[MAX_TEXTURE_UNITS][MAX_WIDTH]; | 
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| 76 | GLfloat t[MAX_TEXTURE_UNITS][MAX_WIDTH]; | 
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| 77 | GLfloat u[MAX_TEXTURE_UNITS][MAX_WIDTH]; | 
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| 78 | GLfloat lambda[MAX_TEXTURE_UNITS][MAX_WIDTH]; | 
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| 79 | #endif | 
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| 80 | #ifdef DO_STUV1 | 
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| 81 | GLfloat s1Plane[4], t1Plane[4], u1Plane[4], v1Plane[4];  /* texture 1 */ | 
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| 82 | GLfloat width1, height1; | 
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| 83 | #endif | 
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| 84 | GLfloat bf = ctx->backface_sign; | 
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| 85 |  | 
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| 86 | /* determine bottom to top order of vertices */ | 
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| 87 | { | 
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| 88 | GLfloat y0 = VB->Win.data[v0][1]; | 
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| 89 | GLfloat y1 = VB->Win.data[v1][1]; | 
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| 90 | GLfloat y2 = VB->Win.data[v2][1]; | 
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| 91 | if (y0 <= y1) { | 
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| 92 | if (y1 <= y2) { | 
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| 93 | vMin = v0;   vMid = v1;   vMax = v2;   /* y0<=y1<=y2 */ | 
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| 94 | } | 
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| 95 | else if (y2 <= y0) { | 
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| 96 | vMin = v2;   vMid = v0;   vMax = v1;   /* y2<=y0<=y1 */ | 
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| 97 | } | 
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| 98 | else { | 
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| 99 | vMin = v0;   vMid = v2;   vMax = v1;  bf = -bf; /* y0<=y2<=y1 */ | 
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| 100 | } | 
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| 101 | } | 
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| 102 | else { | 
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| 103 | if (y0 <= y2) { | 
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| 104 | vMin = v1;   vMid = v0;   vMax = v2;  bf = -bf; /* y1<=y0<=y2 */ | 
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| 105 | } | 
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| 106 | else if (y2 <= y1) { | 
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| 107 | vMin = v2;   vMid = v1;   vMax = v0;  bf = -bf; /* y2<=y1<=y0 */ | 
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| 108 | } | 
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| 109 | else { | 
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| 110 | vMin = v1;   vMid = v2;   vMax = v0;   /* y1<=y2<=y0 */ | 
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| 111 | } | 
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| 112 | } | 
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| 113 | } | 
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| 114 |  | 
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| 115 | majDx = VB->Win.data[vMax][0] - VB->Win.data[vMin][0]; | 
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| 116 | majDy = VB->Win.data[vMax][1] - VB->Win.data[vMin][1]; | 
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| 117 |  | 
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| 118 | { | 
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| 119 | const GLfloat botDx = VB->Win.data[vMid][0] - VB->Win.data[vMin][0]; | 
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| 120 | const GLfloat botDy = VB->Win.data[vMid][1] - VB->Win.data[vMin][1]; | 
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| 121 | const GLfloat area = majDx * botDy - botDx * majDy; | 
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| 122 | ltor = (GLboolean) (area < 0.0F); | 
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| 123 | /* Do backface culling */ | 
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| 124 | if (area * bf < 0 || area * area < .0025) | 
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| 125 | return; | 
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| 126 | } | 
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| 127 |  | 
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| 128 | /* plane setup */ | 
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| 129 | #ifdef DO_Z | 
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| 130 | compute_plane(p0, p1, p2, p0[2], p1[2], p2[2], zPlane); | 
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| 131 | #endif | 
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| 132 | #ifdef DO_RGBA | 
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| 133 | if (ctx->Light.ShadeModel == GL_SMOOTH) { | 
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| 134 | GLubyte (*rgba)[4] = VB->ColorPtr->data; | 
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| 135 | compute_plane(p0, p1, p2, rgba[v0][0], rgba[v1][0], rgba[v2][0], rPlane); | 
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| 136 | compute_plane(p0, p1, p2, rgba[v0][1], rgba[v1][1], rgba[v2][1], gPlane); | 
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| 137 | compute_plane(p0, p1, p2, rgba[v0][2], rgba[v1][2], rgba[v2][2], bPlane); | 
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| 138 | compute_plane(p0, p1, p2, rgba[v0][3], rgba[v1][3], rgba[v2][3], aPlane); | 
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| 139 | } | 
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| 140 | else { | 
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| 141 | constant_plane(VB->ColorPtr->data[pv][RCOMP], rPlane); | 
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| 142 | constant_plane(VB->ColorPtr->data[pv][GCOMP], gPlane); | 
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| 143 | constant_plane(VB->ColorPtr->data[pv][BCOMP], bPlane); | 
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| 144 | constant_plane(VB->ColorPtr->data[pv][ACOMP], aPlane); | 
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| 145 | } | 
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| 146 | #endif | 
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| 147 | #ifdef DO_INDEX | 
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| 148 | if (ctx->Light.ShadeModel == GL_SMOOTH) { | 
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| 149 | compute_plane(p0, p1, p2, VB->IndexPtr->data[v0], | 
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| 150 | VB->IndexPtr->data[v1], VB->IndexPtr->data[v2], iPlane); | 
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| 151 | } | 
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| 152 | else { | 
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| 153 | constant_plane(VB->IndexPtr->data[pv], iPlane); | 
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| 154 | } | 
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| 155 | #endif | 
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| 156 | #ifdef DO_SPEC | 
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| 157 | { | 
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| 158 | GLubyte (*spec)[4] = VB->Specular; | 
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| 159 | compute_plane(p0, p1, p2, spec[v0][0], spec[v1][0], spec[v2][0],srPlane); | 
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| 160 | compute_plane(p0, p1, p2, spec[v0][1], spec[v1][1], spec[v2][1],sgPlane); | 
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| 161 | compute_plane(p0, p1, p2, spec[v0][2], spec[v1][2], spec[v2][2],sbPlane); | 
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| 162 | } | 
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| 163 | #endif | 
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| 164 | #ifdef DO_STUV0 | 
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| 165 | { | 
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| 166 | const struct gl_texture_object *obj = ctx->Texture.Unit[0].Current; | 
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| 167 | const struct gl_texture_image *texImage = obj->Image[obj->BaseLevel]; | 
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| 168 | const GLint tSize = 3; | 
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| 169 | const GLfloat invW0 = VB->Win.data[v0][3]; | 
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| 170 | const GLfloat invW1 = VB->Win.data[v1][3]; | 
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| 171 | const GLfloat invW2 = VB->Win.data[v2][3]; | 
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| 172 | GLfloat (*texCoord)[4] = VB->TexCoordPtr[0]->data; | 
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| 173 | const GLfloat s0 = texCoord[v0][0] * invW0; | 
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| 174 | const GLfloat s1 = texCoord[v1][0] * invW1; | 
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| 175 | const GLfloat s2 = texCoord[v2][0] * invW2; | 
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| 176 | const GLfloat t0 = (tSize > 1) ? texCoord[v0][1] * invW0 : 0.0F; | 
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| 177 | const GLfloat t1 = (tSize > 1) ? texCoord[v1][1] * invW1 : 0.0F; | 
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| 178 | const GLfloat t2 = (tSize > 1) ? texCoord[v2][1] * invW2 : 0.0F; | 
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| 179 | const GLfloat r0 = (tSize > 2) ? texCoord[v0][2] * invW0 : 0.0F; | 
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| 180 | const GLfloat r1 = (tSize > 2) ? texCoord[v1][2] * invW1 : 0.0F; | 
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| 181 | const GLfloat r2 = (tSize > 2) ? texCoord[v2][2] * invW2 : 0.0F; | 
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| 182 | const GLfloat q0 = (tSize > 3) ? texCoord[v0][3] * invW0 : invW0; | 
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| 183 | const GLfloat q1 = (tSize > 3) ? texCoord[v1][3] * invW1 : invW1; | 
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| 184 | const GLfloat q2 = (tSize > 3) ? texCoord[v2][3] * invW2 : invW2; | 
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| 185 | compute_plane(p0, p1, p2, s0, s1, s2, s0Plane); | 
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| 186 | compute_plane(p0, p1, p2, t0, t1, t2, t0Plane); | 
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| 187 | compute_plane(p0, p1, p2, r0, r1, r2, u0Plane); | 
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| 188 | compute_plane(p0, p1, p2, q0, q1, q2, v0Plane); | 
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| 189 | width0 = (GLfloat) texImage->Width; | 
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| 190 | height0 = (GLfloat) texImage->Height; | 
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| 191 | } | 
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| 192 | #endif | 
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| 193 | #ifdef DO_STUV1 | 
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| 194 | { | 
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| 195 | const struct gl_texture_object *obj = ctx->Texture.Unit[1].Current; | 
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| 196 | const struct gl_texture_image *texImage = obj->Image[obj->BaseLevel]; | 
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| 197 | const GLint tSize = VB->TexCoordPtr[1]->size; | 
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| 198 | const GLfloat invW0 = VB->Win.data[v0][3]; | 
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| 199 | const GLfloat invW1 = VB->Win.data[v1][3]; | 
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| 200 | const GLfloat invW2 = VB->Win.data[v2][3]; | 
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| 201 | GLfloat (*texCoord)[4] = VB->TexCoordPtr[1]->data; | 
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| 202 | const GLfloat s0 = texCoord[v0][0] * invW0; | 
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| 203 | const GLfloat s1 = texCoord[v1][0] * invW1; | 
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| 204 | const GLfloat s2 = texCoord[v2][0] * invW2; | 
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| 205 | const GLfloat t0 = (tSize > 1) ? texCoord[v0][1] * invW0 : 0.0F; | 
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| 206 | const GLfloat t1 = (tSize > 1) ? texCoord[v1][1] * invW1 : 0.0F; | 
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| 207 | const GLfloat t2 = (tSize > 1) ? texCoord[v2][1] * invW2 : 0.0F; | 
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| 208 | const GLfloat r0 = (tSize > 2) ? texCoord[v0][2] * invW0 : 0.0F; | 
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| 209 | const GLfloat r1 = (tSize > 2) ? texCoord[v1][2] * invW1 : 0.0F; | 
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| 210 | const GLfloat r2 = (tSize > 2) ? texCoord[v2][2] * invW2 : 0.0F; | 
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| 211 | const GLfloat q0 = (tSize > 3) ? texCoord[v0][3] * invW0 : invW0; | 
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| 212 | const GLfloat q1 = (tSize > 3) ? texCoord[v1][3] * invW1 : invW1; | 
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| 213 | const GLfloat q2 = (tSize > 3) ? texCoord[v2][3] * invW2 : invW2; | 
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| 214 | compute_plane(p0, p1, p2, s0, s1, s2, s1Plane); | 
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| 215 | compute_plane(p0, p1, p2, t0, t1, t2, t1Plane); | 
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| 216 | compute_plane(p0, p1, p2, r0, r1, r2, u1Plane); | 
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| 217 | compute_plane(p0, p1, p2, q0, q1, q2, v1Plane); | 
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| 218 | width1 = (GLfloat) texImage->Width; | 
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| 219 | height1 = (GLfloat) texImage->Height; | 
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| 220 | } | 
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| 221 | #endif | 
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| 222 |  | 
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| 223 | yMin = VB->Win.data[vMin][1]; | 
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| 224 | yMax = VB->Win.data[vMax][1]; | 
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| 225 | iyMin = (int) yMin; | 
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| 226 | iyMax = (int) yMax + 1; | 
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| 227 |  | 
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| 228 | if (ltor) { | 
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| 229 | /* scan left to right */ | 
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| 230 | const float *pMin = VB->Win.data[vMin]; | 
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| 231 | const float *pMid = VB->Win.data[vMid]; | 
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| 232 | const float *pMax = VB->Win.data[vMax]; | 
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| 233 | const float dxdy = majDx / majDy; | 
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| 234 | const float xAdj = dxdy < 0.0F ? -dxdy : 0.0F; | 
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| 235 | float x = VB->Win.data[vMin][0] - (yMin - iyMin) * dxdy; | 
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| 236 | int iy; | 
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| 237 | for (iy = iyMin; iy < iyMax; iy++, x += dxdy) { | 
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| 238 | GLint ix, startX = (GLint) (x - xAdj); | 
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| 239 | GLuint count, n; | 
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| 240 | GLfloat coverage; | 
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| 241 | /* skip over fragments with zero coverage */ | 
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| 242 | while (startX < MAX_WIDTH) { | 
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| 243 | coverage = compute_coveragef(pMin, pMid, pMax, startX, iy); | 
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| 244 | if (coverage > 0.0F) | 
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| 245 | break; | 
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| 246 | startX++; | 
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| 247 | } | 
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| 248 |  | 
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| 249 | /* enter interior of triangle */ | 
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| 250 | ix = startX; | 
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| 251 | count = 0; | 
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| 252 | while (coverage > 0.0F) { | 
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| 253 | #ifdef DO_Z | 
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| 254 | z[count] = (GLdepth) solve_plane(ix, iy, zPlane); | 
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| 255 | #endif | 
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| 256 | #ifdef DO_RGBA | 
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| 257 | rgba[count][RCOMP] = solve_plane_0_255(ix, iy, rPlane); | 
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| 258 | rgba[count][GCOMP] = solve_plane_0_255(ix, iy, gPlane); | 
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| 259 | rgba[count][BCOMP] = solve_plane_0_255(ix, iy, bPlane); | 
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| 260 | rgba[count][ACOMP] = (GLubyte) (solve_plane_0_255(ix, iy, aPlane) * coverage); | 
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| 261 | #endif | 
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| 262 | #ifdef DO_INDEX | 
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| 263 | { | 
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| 264 | GLint frac = compute_coveragei(pMin, pMid, pMax, ix, iy); | 
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| 265 | GLint indx = (GLint) solve_plane(ix, iy, iPlane); | 
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| 266 | index[count] = (indx & ~0xf) | frac; | 
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| 267 | } | 
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| 268 | #endif | 
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| 269 | #ifdef DO_SPEC | 
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| 270 | spec[count][RCOMP] = solve_plane_0_255(ix, iy, srPlane); | 
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| 271 | spec[count][GCOMP] = solve_plane_0_255(ix, iy, sgPlane); | 
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| 272 | spec[count][BCOMP] = solve_plane_0_255(ix, iy, sbPlane); | 
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| 273 | #endif | 
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| 274 | #ifdef DO_STUV0 | 
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| 275 | { | 
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| 276 | GLfloat invQ = solve_plane_recip(ix, iy, v0Plane); | 
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| 277 | s[0][count] = solve_plane(ix, iy, s0Plane) * invQ; | 
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| 278 | t[0][count] = solve_plane(ix, iy, t0Plane) * invQ; | 
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| 279 | u[0][count] = solve_plane(ix, iy, u0Plane) * invQ; | 
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| 280 | lambda[0][count] = compute_lambda(s0Plane, t0Plane, invQ, | 
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| 281 | width0, height0); | 
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| 282 | } | 
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| 283 | #endif | 
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| 284 | #ifdef DO_STUV1 | 
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| 285 | { | 
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| 286 | GLfloat invQ = solve_plane_recip(ix, iy, v1Plane); | 
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| 287 | s[1][count] = solve_plane(ix, iy, s1Plane) * invQ; | 
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| 288 | t[1][count] = solve_plane(ix, iy, t1Plane) * invQ; | 
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| 289 | u[1][count] = solve_plane(ix, iy, u1Plane) * invQ; | 
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| 290 | lambda[1][count] = compute_lambda(s1Plane, t1Plane, invQ, | 
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| 291 | width1, height1); | 
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| 292 | } | 
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| 293 | #endif | 
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| 294 | ix++; | 
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| 295 | count++; | 
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| 296 | coverage = compute_coveragef(pMin, pMid, pMax, ix, iy); | 
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| 297 | } | 
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| 298 |  | 
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| 299 | n = (GLuint) ix - (GLuint) startX; | 
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| 300 | #ifdef DO_STUV1 | 
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| 301 | #  ifdef DO_SPEC | 
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| 302 | gl_write_multitexture_span(ctx, 2, n, startX, iy, z, | 
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| 303 | (const GLfloat (*)[MAX_WIDTH]) s, | 
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| 304 | (const GLfloat (*)[MAX_WIDTH]) t, | 
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| 305 | (const GLfloat (*)[MAX_WIDTH]) u, | 
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| 306 | (GLfloat (*)[MAX_WIDTH]) lambda, | 
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| 307 | rgba, (const GLubyte (*)[4]) spec, | 
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| 308 | GL_POLYGON); | 
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| 309 | #  else | 
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| 310 | gl_write_multitexture_span(ctx, 2, n, startX, iy, z, | 
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| 311 | (const GLfloat (*)[MAX_WIDTH]) s, | 
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| 312 | (const GLfloat (*)[MAX_WIDTH]) t, | 
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| 313 | (const GLfloat (*)[MAX_WIDTH]) u, | 
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| 314 | lambda, rgba, NULL, GL_POLYGON); | 
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| 315 | #  endif | 
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| 316 | #elif defined(DO_STUV0) | 
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| 317 | #  ifdef DO_SPEC | 
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| 318 | gl_write_texture_span(ctx, n, startX, iy, z, | 
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| 319 | s[0], t[0], u[0], lambda[0], rgba, | 
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| 320 | (const GLubyte (*)[4]) spec, GL_POLYGON); | 
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| 321 | #  else | 
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| 322 | gl_write_texture_span(ctx, n, startX, iy, z, | 
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| 323 | s[0], t[0], u[0], lambda[0], | 
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| 324 | rgba, NULL, GL_POLYGON); | 
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| 325 | #  endif | 
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| 326 | #elif defined(DO_RGBA) | 
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| 327 | gl_write_rgba_span(ctx, n, startX, iy, z, rgba, GL_POLYGON); | 
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| 328 | #elif defined(DO_INDEX) | 
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| 329 | gl_write_index_span(ctx, n, startX, iy, z, index, GL_POLYGON); | 
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| 330 | #endif | 
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| 331 | } | 
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| 332 | } | 
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| 333 | else { | 
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| 334 | /* scan right to left */ | 
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| 335 | const GLfloat *pMin = VB->Win.data[vMin]; | 
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| 336 | const GLfloat *pMid = VB->Win.data[vMid]; | 
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| 337 | const GLfloat *pMax = VB->Win.data[vMax]; | 
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| 338 | const GLfloat dxdy = majDx / majDy; | 
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| 339 | const GLfloat xAdj = dxdy > 0 ? dxdy : 0.0F; | 
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| 340 | GLfloat x = VB->Win.data[vMin][0] - (yMin - iyMin) * dxdy; | 
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| 341 | GLint iy; | 
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| 342 | for (iy = iyMin; iy < iyMax; iy++, x += dxdy) { | 
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| 343 | GLint ix, left, startX = (GLint) (x + xAdj); | 
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| 344 | GLuint count, n; | 
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| 345 | GLfloat coverage; | 
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| 346 | /* skip fragments with zero coverage */ | 
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| 347 | while (startX >= 0) { | 
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| 348 | coverage = compute_coveragef(pMin, pMax, pMid, startX, iy); | 
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| 349 | if (coverage > 0.0F) | 
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| 350 | break; | 
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| 351 | startX--; | 
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| 352 | } | 
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| 353 |  | 
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| 354 | /* enter interior of triangle */ | 
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| 355 | ix = startX; | 
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| 356 | count = 0; | 
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| 357 | while (coverage > 0.0F) { | 
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| 358 | #ifdef DO_Z | 
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| 359 | z[ix] = (GLdepth) solve_plane(ix, iy, zPlane); | 
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| 360 | #endif | 
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| 361 | #ifdef DO_RGBA | 
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| 362 | rgba[ix][RCOMP] = solve_plane_0_255(ix, iy, rPlane); | 
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| 363 | rgba[ix][GCOMP] = solve_plane_0_255(ix, iy, gPlane); | 
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| 364 | rgba[ix][BCOMP] = solve_plane_0_255(ix, iy, bPlane); | 
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| 365 | rgba[ix][ACOMP] = (GLubyte) (solve_plane_0_255(ix, iy, aPlane) * coverage); | 
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| 366 | #endif | 
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| 367 | #ifdef DO_INDEX | 
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| 368 | { | 
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| 369 | GLint frac = compute_coveragei(pMin, pMax, pMid, ix, iy); | 
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| 370 | GLint indx = (GLint) solve_plane(ix, iy, iPlane); | 
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| 371 | index[ix] = (indx & ~0xf) | frac; | 
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| 372 | } | 
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| 373 | #endif | 
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| 374 | #ifdef DO_SPEC | 
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| 375 | spec[ix][RCOMP] = solve_plane_0_255(ix, iy, srPlane); | 
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| 376 | spec[ix][GCOMP] = solve_plane_0_255(ix, iy, sgPlane); | 
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| 377 | spec[ix][BCOMP] = solve_plane_0_255(ix, iy, sbPlane); | 
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| 378 | #endif | 
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| 379 | #ifdef DO_STUV0 | 
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| 380 | { | 
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| 381 | GLfloat invQ = solve_plane_recip(ix, iy, v0Plane); | 
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| 382 | s[0][ix] = solve_plane(ix, iy, s0Plane) * invQ; | 
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| 383 | t[0][ix] = solve_plane(ix, iy, t0Plane) * invQ; | 
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| 384 | u[0][ix] = solve_plane(ix, iy, u0Plane) * invQ; | 
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| 385 | lambda[0][ix] = compute_lambda(s0Plane, t0Plane, invQ, | 
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| 386 | width0, height0); | 
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| 387 | } | 
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| 388 | #endif | 
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| 389 | #ifdef DO_STUV1 | 
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| 390 | { | 
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| 391 | GLfloat invQ = solve_plane_recip(ix, iy, v1Plane); | 
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| 392 | s[1][ix] = solve_plane(ix, iy, s1Plane) * invQ; | 
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| 393 | t[1][ix] = solve_plane(ix, iy, t1Plane) * invQ; | 
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| 394 | u[1][ix] = solve_plane(ix, iy, u1Plane) * invQ; | 
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| 395 | lambda[1][ix] = compute_lambda(s1Plane, t1Plane, invQ, | 
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| 396 | width1, height1); | 
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| 397 | } | 
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| 398 | #endif | 
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| 399 | ix--; | 
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| 400 | count++; | 
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| 401 | coverage = compute_coveragef(pMin, pMax, pMid, ix, iy); | 
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| 402 | } | 
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| 403 |  | 
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| 404 | n = (GLuint) startX - (GLuint) ix; | 
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| 405 | left = ix + 1; | 
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| 406 | #ifdef DO_STUV1 | 
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| 407 | { | 
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| 408 | int j; | 
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| 409 | for (j = 0; j < n; j++) { | 
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| 410 | s[0][j] = s[0][j + left]; | 
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| 411 | t[0][j] = t[0][j + left]; | 
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| 412 | u[0][j] = u[0][j + left]; | 
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| 413 | s[1][j] = s[1][j + left]; | 
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| 414 | t[1][j] = t[1][j + left]; | 
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| 415 | u[1][j] = u[1][j + left]; | 
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| 416 | lambda[0][j] = lambda[0][j + left]; | 
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| 417 | lambda[1][j] = lambda[1][j + left]; | 
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| 418 | } | 
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| 419 | } | 
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| 420 | #  ifdef DO_SPEC | 
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| 421 | gl_write_multitexture_span(ctx, 2, n, left, iy, z + left, | 
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| 422 | (const GLfloat (*)[MAX_WIDTH]) s, | 
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| 423 | (const GLfloat (*)[MAX_WIDTH]) t, | 
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| 424 | (const GLfloat (*)[MAX_WIDTH]) u, | 
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| 425 | lambda, rgba + left, | 
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| 426 | (const GLubyte (*)[4]) (spec + left), | 
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| 427 | GL_POLYGON); | 
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| 428 | #  else | 
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| 429 | gl_write_multitexture_span(ctx, 2, n, left, iy, z + left, | 
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| 430 | (const GLfloat (*)[MAX_WIDTH]) s, | 
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| 431 | (const GLfloat (*)[MAX_WIDTH]) t, | 
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| 432 | (const GLfloat (*)[MAX_WIDTH]) u, | 
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| 433 | lambda, | 
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| 434 | rgba + left, NULL, GL_POLYGON); | 
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| 435 | #  endif | 
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| 436 | #elif defined(DO_STUV0) | 
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| 437 | #  ifdef DO_SPEC | 
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| 438 | gl_write_texture_span(ctx, n, left, iy, z + left, | 
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| 439 | s[0] + left, t[0] + left, u[0] + left, | 
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| 440 | lambda[0] + left, rgba + left, | 
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| 441 | (const GLubyte (*)[4]) (spec + left), | 
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| 442 | GL_POLYGON); | 
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| 443 | #  else | 
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| 444 | gl_write_texture_span(ctx, n, left, iy, z + left, | 
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| 445 | s[0] + left, t[0] + left, | 
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| 446 | u[0] + left, lambda[0] + left, | 
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| 447 | rgba + left, NULL, GL_POLYGON); | 
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| 448 | #  endif | 
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| 449 | #elif defined(DO_RGBA) | 
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| 450 | gl_write_rgba_span(ctx, n, left, iy, z + left, | 
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| 451 | rgba + left, GL_POLYGON); | 
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| 452 | #elif defined(DO_INDEX) | 
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| 453 | gl_write_index_span(ctx, n, left, iy, z + left, | 
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| 454 | index + left, GL_POLYGON); | 
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| 455 | #endif | 
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| 456 | } | 
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| 457 | } | 
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| 458 | } | 
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| 459 |  | 
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| 460 |  | 
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| 461 | #ifdef DO_Z | 
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| 462 | #undef DO_Z | 
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| 463 | #endif | 
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| 464 |  | 
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| 465 | #ifdef DO_RGBA | 
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| 466 | #undef DO_RGBA | 
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| 467 | #endif | 
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| 468 |  | 
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| 469 | #ifdef DO_INDEX | 
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| 470 | #undef DO_INDEX | 
|---|
| 471 | #endif | 
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| 472 |  | 
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| 473 | #ifdef DO_SPEC | 
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| 474 | #undef DO_SPEC | 
|---|
| 475 | #endif | 
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| 476 |  | 
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| 477 | #ifdef DO_STUV0 | 
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| 478 | #undef DO_STUV0 | 
|---|
| 479 | #endif | 
|---|
| 480 |  | 
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| 481 | #ifdef DO_STUV1 | 
|---|
| 482 | #undef DO_STUV1 | 
|---|
| 483 | #endif | 
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