source: trunk/src/opengl/mesa/OPENGL32.DEF@ 2955

Last change on this file since 2955 was 2938, checked in by sandervl, 26 years ago

created

File size: 21.9 KB
Line 
1LIBRARY OPENGL32 INITINSTANCE
2
3DATA MULTIPLE NONSHARED
4
5IMPORTS
6 GetPixelFormat=GDI32.GetPixelFormat
7 DescribePixelFormat=GDI32.DescribePixelFormat
8 ChoosePixelFormat=GDI32.ChoosePixelFormat
9 SetPixelFormat=GDI32.SetPixelFormat
10 SwapBuffers=GDI32.SwapBuffers
11
12EXPORTS
13 GetPixelFormat
14 SetPixelFormat
15 ChoosePixelFormat
16 DescribePixelFormat
17 SwapBuffers
18; OSMesaCreateContext=_OSMesaCreateContext@8
19; OSMesaDestroyContext=_OSMesaDestroyContext@4
20; OSMesaGetCurrentContext=_OSMesaGetCurrentContext@0
21; OSMesaGetDepthBuffer=_OSMesaGetDepthBuffer
22; OSMesaGetIntegerv=_OSMesaGetIntegerv
23; OSMesaMakeCurrent=_OSMesaMakeCurrent@20
24; OSMesaPixelStore=_OSMesaPixelStore
25; WMesaCreateContext=_WMesaCreateContext
26; WMesaDestroyContext=_WMesaDestroyContext
27; WMesaMakeCurrent=_WMesaMakeCurrent
28; WMesaPaletteChange=_WMesaPaletteChange
29; WMesaSwapBuffers=_WMesaSwapBuffers
30 glAccum=_glAccum@8 @8
31 glAlphaFunc=_glAlphaFunc@8 @9
32 glAreTexturesResident=_glAreTexturesResident@12 @10
33; glAreTexturesResidentEXT=_glAreTexturesResidentEXT
34 glArrayElement=_glArrayElement@4 @11
35; glArrayElementEXT=_glArrayElementEXT
36 glBegin=_glBegin@4 @12
37; glBindTexture=_glBindTexture@8 @13
38; glBindTextureEXT=_glBindTextureEXT
39 glBitmap=_glBitmap@28 @14
40; glBlendColorEXT=_glBlendColorEXT
41; glBlendEquationEXT=_glBlendEquationEXT
42 glBlendFunc=_glBlendFunc@8 @15
43 glCallList=_glCallList@4 @16
44 glCallLists=_glCallLists@12 @17
45 glClear=_glClear@4 @18
46 glClearAccum=_glClearAccum@16 @19
47 glClearColor=_glClearColor@16 @20
48 glClearDepth=_glClearDepth@8 @21
49 glClearIndex=_glClearIndex@4 @22
50 glClearStencil=_glClearStencil@4 @23
51 glClipPlane=_glClipPlane@8 @24
52 glColor3b=_glColor3b@12 @25
53 glColor3bv=_glColor3bv@4 @26
54 glColor3d=_glColor3d@24 @27
55 glColor3dv=_glColor3dv@4 @28
56 glColor3f=_glColor3f@12 @29
57 glColor3fv=_glColor3fv@4 @30
58 glColor3i=_glColor3i@12 @31
59 glColor3iv=_glColor3iv@4 @32
60 glColor3s=_glColor3s@12 @33
61 glColor3sv=_glColor3sv@4 @34
62 glColor3ub=_glColor3ub@12 @35
63 glColor3ubv=_glColor3ubv@4 @36
64 glColor3ui=_glColor3ui@12 @37
65 glColor3uiv=_glColor3uiv@4 @38
66 glColor3us=_glColor3us@12 @39
67 glColor3usv=_glColor3usv@4 @40
68 glColor4b=_glColor4b@16 @41
69 glColor4bv=_glColor4bv@4 @42
70 glColor4d=_glColor4d@32 @43
71 glColor4dv=_glColor4dv@4 @44
72 glColor4f=_glColor4f@16 @45
73 glColor4fv=_glColor4fv@4 @46
74 glColor4i=_glColor4i@16 @47
75 glColor4iv=_glColor4iv@4 @48
76 glColor4s=_glColor4s@16 @49
77 glColor4sv=_glColor4sv@4 @50
78 glColor4ub=_glColor4ub@16 @51
79 glColor4ubv=_glColor4ubv@4 @52
80 glColor4ui=_glColor4ui@16 @53
81 glColor4uiv=_glColor4uiv@4 @54
82 glColor4us=_glColor4us@16 @55
83 glColor4usv=_glColor4usv@4 @56
84 glColorMask=_glColorMask@16 @57
85 glColorMaterial=_glColorMaterial@8 @58
86 glColorPointer=_glColorPointer@16 @59
87; glColorPointerEXT=_glColorPointerEXT
88; glColorSubTableEXT=_glColorSubTableEXT
89; glColorTableEXT=_glColorTableEXT
90 glCopyPixels=_glCopyPixels@20 @60
91 glCopyTexImage1D=_glCopyTexImage1D@28 @61
92 glCopyTexImage2D=_glCopyTexImage2D@32 @62
93 glCopyTexSubImage1D=_glCopyTexSubImage1D@24 @63
94 glCopyTexSubImage2D=_glCopyTexSubImage2D@32 @64
95; glCopyTexSubImage3DEXT=_glCopyTexSubImage3DEXT
96 glCullFace=_glCullFace@4 @65
97 glDeleteLists=_glDeleteLists@8 @67
98; glDebugEntry @66
99 glDeleteTextures=_glDeleteTextures@8 @68
100; glDeleteTexturesEXT=_glDeleteTexturesEXT
101 glDepthFunc=_glDepthFunc@4 @69
102 glDepthMask=_glDepthMask@4 @70
103 glDepthRange=_glDepthRange@16 @71
104 glDisable=_glDisable@4 @72
105 glDisableClientState=_glDisableClientState@4 @73
106 glDrawArrays=_glDrawArrays@12 @74
107; glDrawArraysEXT=_glDrawArraysEXT
108 glDrawBuffer=_glDrawBuffer@4 @75
109 glDrawElements=_glDrawElements@16 @76
110 glDrawPixels=_glDrawPixels@20 @77
111 glEdgeFlag=_glEdgeFlag@4 @78
112 glEdgeFlagPointer=_glEdgeFlagPointer@8 @79
113; glEdgeFlagPointerEXT=_glEdgeFlagPointerEXT
114 glEdgeFlagv=_glEdgeFlagv@4 @80
115 glEnable=_glEnable@4 @81
116 glEnableClientState=_glEnableClientState@4 @82
117 glEnd=_glEnd@0 @83
118 glEndList=_glEndList@0 @84
119 glEvalCoord1d=_glEvalCoord1d@8 @85
120 glEvalCoord1dv=_glEvalCoord1dv@4 @86
121 glEvalCoord1f=_glEvalCoord1f@4 @87
122 glEvalCoord1fv=_glEvalCoord1fv@4 @88
123 glEvalCoord2d=_glEvalCoord2d@16 @89
124 glEvalCoord2dv=_glEvalCoord2dv@4 @90
125 glEvalCoord2f=_glEvalCoord2f@8 @91
126 glEvalCoord2fv=_glEvalCoord2fv@4 @92
127 glEvalMesh1=_glEvalMesh1@12 @93
128 glEvalMesh2=_glEvalMesh2@20 @94
129 glEvalPoint1=_glEvalPoint1@4 @95
130 glEvalPoint2=_glEvalPoint2@8 @96
131 glFeedbackBuffer=_glFeedbackBuffer@12 @97
132 glFinish=_glFinish@0 @98
133 glFlush=_glFlush@0 @99
134 glFogf=_glFogf@8 @100
135 glFogfv=_glFogfv@8 @101
136 glFogi=_glFogi@8 @102
137 glFogiv=_glFogiv@8 @103
138 glFrontFace=_glFrontFace@4 @104
139 glFrustum=_glFrustum@48 @105
140 glGenLists=_glGenLists@4 @106
141 glGenTextures=_glGenTextures@8 @107
142; glGenTexturesEXT=_glGenTexturesEXT
143 glGetBooleanv=_glGetBooleanv@8 @108
144 glGetClipPlane=_glGetClipPlane@8 @109
145; glGetColorTableEXT=_glGetColorTableEXT
146; glGetColorTableParameterfvEXT=_glGetColorTableParameterfvEXT
147; glGetColorTableParameterivEXT=_glGetColorTableParameterivEXT
148 glGetDoublev=_glGetDoublev@8 @110
149 glGetError=_glGetError@0 @111
150 glGetFloatv=_glGetFloatv@8 @112
151 glGetIntegerv=_glGetIntegerv@8 @113
152 glGetLightfv=_glGetLightfv@12 @114
153 glGetLightiv=_glGetLightiv@12 @115
154 glGetMapdv=_glGetMapdv@12 @116
155 glGetMapfv=_glGetMapfv@12 @117
156 glGetMapiv=_glGetMapiv@12 @118
157 glGetMaterialfv=_glGetMaterialfv@12 @119
158 glGetMaterialiv=_glGetMaterialiv@12 @120
159 glGetPixelMapfv=_glGetPixelMapfv@8 @121
160 glGetPixelMapuiv=_glGetPixelMapuiv@8 @122
161 glGetPixelMapusv=_glGetPixelMapusv@8 @123
162 glGetPointerv=_glGetPointerv@8 @124
163; glGetPointervEXT=_glGetPointervEXT
164 glGetPolygonStipple=_glGetPolygonStipple@4 @125
165 glGetString=_glGetString@4 @126
166 glGetTexEnvfv=_glGetTexEnvfv@12 @127
167 glGetTexEnviv=_glGetTexEnviv@12 @128
168 glGetTexGendv=_glGetTexGendv@12 @129
169 glGetTexGenfv=_glGetTexGenfv@12 @130
170 glGetTexGeniv=_glGetTexGeniv@12 @131
171 glGetTexImage=_glGetTexImage@20 @132
172 glGetTexLevelParameterfv=_glGetTexLevelParameterfv@16 @133
173 glGetTexLevelParameteriv=_glGetTexLevelParameteriv@16 @134
174 glGetTexParameterfv=_glGetTexParameterfv@12 @135
175 glGetTexParameteriv=_glGetTexParameteriv@12 @136
176 glHint=_glHint@8 @137
177 glIndexMask=_glIndexMask@4 @138
178 glIndexPointer=_glIndexPointer@12 @139
179; glIndexPointerEXT=_glIndexPointerEXT
180 glIndexd=_glIndexd@8 @140
181 glIndexdv=_glIndexdv@4 @141
182 glIndexf=_glIndexf@4 @142
183 glIndexfv=_glIndexfv@4 @143
184 glIndexi=_glIndexi@4 @144
185 glIndexiv=_glIndexiv@4 @145
186 glIndexs=_glIndexs@4 @146
187 glIndexsv=_glIndexsv@4 @147
188 glIndexub=_glIndexub@4 @148
189 glIndexubv=_glIndexubv@4 @149
190 glInitNames=_glInitNames@0 @150
191 glInterleavedArrays=_glInterleavedArrays@12 @151
192 glIsEnabled=_glIsEnabled@4 @152
193 glIsList=_glIsList@4 @153
194 glIsTexture=_glIsTexture@4 @154
195; glIsTextureEXT=_glIsTextureEXT
196 glLightModelf=_glLightModelf@8 @155
197 glLightModelfv=_glLightModelfv@8 @156
198 glLightModeli=_glLightModeli@8 @157
199 glLightModeliv=_glLightModeliv@8 @158
200 glLightf=_glLightf@12 @159
201 glLightfv=_glLightfv@12 @160
202 glLighti=_glLighti@12 @161
203 glLightiv=_glLightiv@12 @162
204 glLineStipple=_glLineStipple@8 @163
205 glLineWidth=_glLineWidth@4 @164
206 glListBase=_glListBase@4 @165
207 glLoadIdentity=_glLoadIdentity@0 @166
208 glLoadMatrixd=_glLoadMatrixd@4 @167
209 glLoadMatrixf=_glLoadMatrixf@4 @168
210 glLoadName=_glLoadName@4 @169
211 glLogicOp=_glLogicOp@4 @170
212 glMap1d=_glMap1d@32 @171
213 glMap1f=_glMap1f@24 @172
214 glMap2d=_glMap2d@56 @173
215 glMap2f=_glMap2f@40 @174
216 glMapGrid1d=_glMapGrid1d@20 @175
217 glMapGrid1f=_glMapGrid1f@12 @176
218 glMapGrid2d=_glMapGrid2d@40 @177
219 glMapGrid2f=_glMapGrid2f@24 @178
220 glMaterialf=_glMaterialf@12 @179
221 glMaterialfv=_glMaterialfv@12 @180
222 glMateriali=_glMateriali@12 @181
223 glMaterialiv=_glMaterialiv@12 @182
224 glMatrixMode=_glMatrixMode@4 @183
225 glMultMatrixd=_glMultMatrixd@4 @184
226 glMultMatrixf=_glMultMatrixf@4 @185
227 glNewList=_glNewList@8 @186
228 glNormal3b=_glNormal3b@12 @187
229 glNormal3bv=_glNormal3bv@4 @188
230 glNormal3d=_glNormal3d@24 @189
231 glNormal3dv=_glNormal3dv@4 @190
232 glNormal3f=_glNormal3f@12 @191
233 glNormal3fv=_glNormal3fv@4 @192
234 glNormal3i=_glNormal3i@12 @193
235 glNormal3iv=_glNormal3iv@4 @194
236 glNormal3s=_glNormal3s@12 @195
237 glNormal3sv=_glNormal3sv@4 @196
238 glNormalPointer=_glNormalPointer@12 @197
239; glNormalPointerEXT=_glNormalPointerEXT
240 glOrtho=_glOrtho@48 @198
241 glPassThrough=_glPassThrough@4 @199
242 glPixelMapfv=_glPixelMapfv@12 @200
243 glPixelMapuiv=_glPixelMapuiv@12 @201
244 glPixelMapusv=_glPixelMapusv@12 @202
245 glPixelStoref=_glPixelStoref@8 @203
246 glPixelStorei=_glPixelStorei@8 @204
247 glPixelTransferf=_glPixelTransferf@8 @205
248 glPixelTransferi=_glPixelTransferi@8 @206
249 glPixelZoom=_glPixelZoom@8 @207
250; glPointParameterfEXT=_glPointParameterfEXT
251; glPointParameterfvEXT=_glPointParameterfvEXT
252 glPointSize=_glPointSize@4 @208
253 glPolygonMode=_glPolygonMode@8 @209
254 glPolygonOffset=_glPolygonOffset@8 @210
255; glPolygonOffsetEXT=_glPolygonOffsetEXT
256 glPolygonStipple=_glPolygonStipple@4 @211
257 glPopAttrib=_glPopAttrib@0 @212
258 glPopClientAttrib=_glPopClientAttrib@0 @213
259 glPopMatrix=_glPopMatrix@0 @214
260 glPopName=_glPopName@0 @215
261 glPrioritizeTextures=_glPrioritizeTextures@12 @216
262; glPrioritizeTexturesEXT=_glPrioritizeTexturesEXT
263 glPushAttrib=_glPushAttrib@4 @217
264 glPushClientAttrib=_glPushClientAttrib@4 @218
265 glPushMatrix=_glPushMatrix@0 @219
266 glPushName=_glPushName@4 @220
267 glRasterPos2d=_glRasterPos2d@16 @221
268 glRasterPos2dv=_glRasterPos2dv@4 @222
269 glRasterPos2f=_glRasterPos2f@8 @223
270 glRasterPos2fv=_glRasterPos2fv@4 @224
271 glRasterPos2i=_glRasterPos2i@8 @225
272 glRasterPos2iv=_glRasterPos2iv@4 @226
273 glRasterPos2s=_glRasterPos2s@8 @227
274 glRasterPos2sv=_glRasterPos2sv@4 @228
275 glRasterPos3d=_glRasterPos3d@24 @229
276 glRasterPos3dv=_glRasterPos3dv@4 @230
277 glRasterPos3f=_glRasterPos3f@12 @231
278 glRasterPos3fv=_glRasterPos3fv@4 @232
279 glRasterPos3i=_glRasterPos3i@12 @233
280 glRasterPos3iv=_glRasterPos3iv@4 @234
281 glRasterPos3s=_glRasterPos3s@12 @235
282 glRasterPos3sv=_glRasterPos3sv@4 @236
283 glRasterPos4d=_glRasterPos4d@32 @237
284 glRasterPos4dv=_glRasterPos4dv@4 @238
285 glRasterPos4f=_glRasterPos4f@16 @239
286 glRasterPos4fv=_glRasterPos4fv@4 @240
287 glRasterPos4i=_glRasterPos4i@16 @241
288 glRasterPos4iv=_glRasterPos4iv@4 @242
289 glRasterPos4s=_glRasterPos4s@16 @243
290 glRasterPos4sv=_glRasterPos4sv@4 @244
291 glReadBuffer=_glReadBuffer@4 @245
292 glReadPixels=_glReadPixels@28 @246
293 glRectd=_glRectd@32 @247
294 glRectdv=_glRectdv@8 @248
295 glRectf=_glRectf@16 @249
296 glRectfv=_glRectfv@8 @250
297 glRecti=_glRecti@16 @251
298 glRectiv=_glRectiv@8 @252
299 glRects=_glRects@16 @253
300 glRectsv=_glRectsv@8 @254
301 glRenderMode=_glRenderMode@4 @255
302; glResizeBuffersMESA=_glResizeBuffersMESA
303 glRotated=_glRotated@32 @256
304 glRotatef=_glRotatef@16 @257
305 glScaled=_glScaled@24 @258
306 glScalef=_glScalef@12 @259
307 glScissor=_glScissor@16 @260
308 glSelectBuffer=_glSelectBuffer@8 @261
309 glShadeModel=_glShadeModel@4 @262
310 glStencilFunc=_glStencilFunc@12 @263
311 glStencilMask=_glStencilMask@4 @264
312 glStencilOp=_glStencilOp@12 @265
313 glTexCoord1d=_glTexCoord1d@8 @266
314 glTexCoord1dv=_glTexCoord1dv@4 @267
315 glTexCoord1f=_glTexCoord1f@4 @268
316 glTexCoord1fv=_glTexCoord1fv@4 @269
317 glTexCoord1i=_glTexCoord1i@4 @270
318 glTexCoord1iv=_glTexCoord1iv@4 @271
319 glTexCoord1s=_glTexCoord1s@4 @272
320 glTexCoord1sv=_glTexCoord1sv@4 @273
321 glTexCoord2d=_glTexCoord2d@16 @274
322 glTexCoord2dv=_glTexCoord2dv@4 @275
323 glTexCoord2f=_glTexCoord2f@8 @276
324 glTexCoord2fv=_glTexCoord2fv@4 @277
325 glTexCoord2i=_glTexCoord2i@8 @278
326 glTexCoord2iv=_glTexCoord2iv@4 @279
327 glTexCoord2s=_glTexCoord2s@8 @280
328 glTexCoord2sv=_glTexCoord2sv@4 @281
329 glTexCoord3d=_glTexCoord3d@24 @282
330 glTexCoord3dv=_glTexCoord3dv@4 @283
331 glTexCoord3f=_glTexCoord3f@12 @284
332 glTexCoord3fv=_glTexCoord3fv@4 @285
333 glTexCoord3i=_glTexCoord3i@12 @286
334 glTexCoord3iv=_glTexCoord3iv@4 @287
335 glTexCoord3s=_glTexCoord3s@12 @288
336 glTexCoord3sv=_glTexCoord3sv@4 @289
337 glTexCoord4d=_glTexCoord4d@32 @290
338 glTexCoord4dv=_glTexCoord4dv@4 @291
339 glTexCoord4f=_glTexCoord4f@16 @292
340 glTexCoord4fv=_glTexCoord4fv@4 @293
341 glTexCoord4i=_glTexCoord4i@16 @294
342 glTexCoord4iv=_glTexCoord4iv@4 @295
343 glTexCoord4s=_glTexCoord4s@16 @296
344 glTexCoord4sv=_glTexCoord4sv@4 @297
345 glTexCoordPointer=_glTexCoordPointer@16 @298
346; glTexCoordPointerEXT=_glTexCoordPointerEXT
347 glTexEnvf=_glTexEnvf@12 @299
348 glTexEnvfv=_glTexEnvfv@12 @300
349 glTexEnvi=_glTexEnvi@12 @301
350 glTexEnviv=_glTexEnviv@12 @302
351 glTexGend=_glTexGend@16 @303
352 glTexGendv=_glTexGendv@12 @304
353 glTexGenf=_glTexGenf@12 @305
354 glTexGenfv=_glTexGenfv@12 @306
355 glTexGeni=_glTexGeni@12 @307
356 glTexGeniv=_glTexGeniv@12 @308
357 glTexImage1D=_glTexImage1D@32 @309
358 glTexImage2D=_glTexImage2D@36 @310
359 glTexImage3D=_glTexImage3D@40 @400
360; glTexImage3DEXT=_glTexImage3DEXT
361 glTexParameterf=_glTexParameterf@12 @311
362 glTexParameterfv=_glTexParameterfv@12 @312
363 glTexParameteri=_glTexParameteri@12 @313
364 glTexParameteriv=_glTexParameteriv@12 @314
365 glTexSubImage1D=_glTexSubImage1D@28 @315
366 glTexSubImage2D=_glTexSubImage2D@36 @316
367; glTexSubImage3DEXT=_glTexSubImage3DEXT
368 glTranslated=_glTranslated@24 @317
369 glTranslatef=_glTranslatef@12 @318
370 glVertex2d=_glVertex2d@16 @319
371 glVertex2dv=_glVertex2dv@4 @320
372 glVertex2f=_glVertex2f@8 @321
373 glVertex2fv=_glVertex2fv@4 @322
374 glVertex2i=_glVertex2i@8 @323
375 glVertex2iv=_glVertex2iv@4 @324
376 glVertex2s=_glVertex2s@8 @325
377 glVertex2sv=_glVertex2sv@4 @326
378 glVertex3d=_glVertex3d@24 @327
379 glVertex3dv=_glVertex3dv@4 @328
380 glVertex3f=_glVertex3f@12 @329
381 glVertex3fv=_glVertex3fv@4 @330
382 glVertex3i=_glVertex3i@12 @331
383 glVertex3iv=_glVertex3iv@4 @332
384 glVertex3s=_glVertex3s@12 @333
385 glVertex3sv=_glVertex3sv@4 @334
386 glVertex4d=_glVertex4d@32 @335
387 glVertex4dv=_glVertex4dv@4 @336
388 glVertex4f=_glVertex4f@16 @337
389 glVertex4fv=_glVertex4fv@4 @338
390 glVertex4i=_glVertex4i@16 @339
391 glVertex4iv=_glVertex4iv@4 @340
392 glVertex4s=_glVertex4s@16 @341
393 glVertex4sv=_glVertex4sv@4 @342
394; glVertexPointer=_glVertexPointer@20 @343
395; glVertexPointerEXT=_glVertexPointerEXT
396 glViewport=_glViewport@16 @344
397; glWindowPos2dMESA=_glWindowPos2dMESA
398; glWindowPos2dvMESA=_glWindowPos2dvMESA
399; glWindowPos2fMESA=_glWindowPos2fMESA
400; glWindowPos2fvMESA=_glWindowPos2fvMESA
401; glWindowPos2iMESA=_glWindowPos2iMESA
402; glWindowPos2ivMESA=_glWindowPos2ivMESA
403; glWindowPos2sMESA=_glWindowPos2sMESA
404; glWindowPos2svMESA=_glWindowPos2svMESA
405; glWindowPos3dMESA=_glWindowPos3dMESA
406; glWindowPos3dvMESA=_glWindowPos3dvMESA
407; glWindowPos3fMESA=_glWindowPos3fMESA
408; glWindowPos3fvMESA=_glWindowPos3fvMESA
409; glWindowPos3iMESA=_glWindowPos3iMESA
410; glWindowPos3ivMESA=_glWindowPos3ivMESA
411; glWindowPos3sMESA=_glWindowPos3sMESA
412; glWindowPos3svMESA=_glWindowPos3svMESA
413; glWindowPos4dMESA=_glWindowPos4dMESA
414; glWindowPos4dvMESA=_glWindowPos4dvMESA
415; glWindowPos4fMESA=_glWindowPos4fMESA
416; glWindowPos4fvMESA=_glWindowPos4fvMESA
417; glWindowPos4iMESA=_glWindowPos4iMESA
418; glWindowPos4ivMESA=_glWindowPos4ivMESA
419; glWindowPos4sMESA=_glWindowPos4sMESA
420; glWindowPos4svMESA=_glWindowPos4svMESA
421 wglChoosePixelFormat=_wglChoosePixelFormat@8 @345
422 wglCopyContext=_wglCopyContext@12 @346
423 wglCreateContext=_wglCreateContext@4 @347
424 wglCreateLayerContext=_wglCreateLayerContext@8 @348
425 wglDeleteContext=_wglDeleteContext@4 @349
426 wglDescribeLayerPlane=_wglDescribeLayerPlane@20 @350
427 wglDescribePixelFormat=_wglDescribePixelFormat@16 @351
428 wglGetCurrentContext=_wglGetCurrentContext@0 @352
429 wglGetCurrentDC=_wglGetCurrentDC@0 @353
430; wglGetDefaultProcAddress @354
431 wglGetLayerPaletteEntries=_wglGetLayerPaletteEntries@20 @355
432 wglGetPixelFormat=_wglGetPixelFormat@4 @356
433 wglGetProcAddress=_wglGetProcAddress@4 @357
434 wglMakeCurrent=_wglMakeCurrent@8 @358
435 wglRealizeLayerPalette=_wglRealizeLayerPalette@12 @359
436 wglSetLayerPaletteEntries=_wglSetLayerPaletteEntries@20 @360
437 wglSetPixelFormat=_wglSetPixelFormat@12 @361
438 wglShareLists=_wglShareLists@8 @362
439 wglSwapBuffers=_wglSwapBuffers@4 @363
440 wglSwapLayerBuffers=_wglSwapLayerBuffers@8 @364
441 wglUseFontBitmapsA=_wglUseFontBitmapsA@16 @365
442 wglUseFontBitmapsW=_wglUseFontBitmapsW@16 @366
443 wglUseFontOutlinesA=_wglUseFontOutlinesA@32 @367
444 wglUseFontOutlinesW=_wglUseFontOutlinesW@32 @368
445
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